五' 發明說明(1) 發 明 背 景 (本 發 明 係 一 種 程 式 界面 之變 換方法,係 利 用一 電子裝 置 之 中 央 處 理 單 元 讀 取 預先 存放 在其儲存裝 置 (可為一硬 碟 、 軟 碟 或 記 憶 體 等 )中之至少- -界面文件 並顯示於其 顯 示 器 上 供 使 用 者 點 選, 俾所 點選之界面 文 件之 内容, 能 取 代 — 遊 戲 程 式 ( 或 應用 程式 )之初始程 式 界面 之相關 參 數 而 顯 示 新 的 程 式 界面 ,俾 使用者可透 過 該新 的程式 界 面 操 控 該 程 式 0 先 前 技 藝 按 > 本 發 明 所 稱 之 「程 式界 面」1 ,係指- -程式被執 行 時 於 顯 示 器 上 所 呈 現之 圖形 晝面,如第 二 圖所 示,該 圖 形 畫 面 上 設 有 至 少 J·— 個以 上之 功能鍵2,俾使用者可藉 由 點 選 該 圖 形 晝 面 上 所 顯示 之功 能鍵2,來控制該程式之 執 行 II 或 控 制 該 程 式 中 某一 元件 之作動。以 一 模擬 飛行遊 戲 程 式 之 程 式 界 面 1為例,復參閱第三圖所示 其上分別 設 有 數 個 可 控 制 該 遊 戲 程式 執行 之功能鍵2 (如:加速、 上 仰 下 降 左 轉 、 右 轉等 ), 使用者可透 過 一滑 鼠或鍵 盤 點 選 欲 執 行 之 功 能 鍵2 ,如 點選加速功能鍵 即會 直 接 啟 動 與 該 遊 戲 程 式 之加 速功 能有關之程 式 ,並 令其執 行 且 透 過 該 程 式 界 面 1上之顯示窗口 3顯現 出 來, 又,若 使 用 者 欲 執 行 上 仰 之 功 能, 則可 再透過點選 該 程式 界面1 上 所 顯 示 之 上 仰 功 能 鍵2,即可直接使該遊戲程式執行上 仰 之 功 能 〇5 'Description of the invention (1) Background of the invention (The present invention is a program interface conversion method, which uses a central processing unit of an electronic device to read and store it in advance in its storage device (which can be a hard disk, a floppy disk or a memory, etc.) ) At least-the interface file is displayed on the display for the user to click, and the content of the selected interface file can replace the related parameters of the initial program interface of the game program (or application program) to display a new The new program interface allows the user to control the program through the new program interface. 0 Previous techniques Press > the "program interface" 1 of the present invention refers to the graphical daylight on the display when the program is executed As shown in the second figure, the graphic screen is provided with at least J · —more than two function keys 2. The user can control the program by clicking the function key 2 displayed on the graphic daytime surface. Run II or control the action of a component in the program. Take the program interface 1 of a flight simulation game program as an example, and refer to the third figure, there are several function keys 2 that can control the execution of the game program. (Such as: acceleration, upward, downward, left turn, right turn, etc.), the user can click the function key 2 to be executed through a mouse or keyboard, such as clicking the acceleration function key will directly start the acceleration with the game program Function-related programs, and make them execute and appear through the display window 3 on the program interface 1, and if the user wants to perform the upward function, he can click on the display on the program interface 1 Tilt function key 2 to directly make the game program perform the tilt function.
462009 五、發明說明(2) 一般程式設計師在設計使用在個人電腦或個人數位秘 書(Personal Digital Assistant ,簡稱PDA)之遊戲程 式(或應用程式)時,會在該程式中設計一程式界面,復 參閱第三圖所示,俾使用者可透過點選該程式界面1上之 功能鍵2,執行該程式之各項功能。當使用者透過該程式 界面1 ,玩該遊戲程式時,主要係利用滑鼠點選該程式界 面1上所顯示之不同功效之功能鍵2,俾該遊戲程式被使用 者控制,依其指示,執行與被點選功能鍵2相關之程式, 再將執行結果,透過該程式界面1上所設之窗口 3,分別顯 示出來,如此,使用者即可由該窗口 3上觀看到所欲控制 之結果,以滿足使用者對該遊戲程式進行操控之快感,達 到娛樂之效果。 惟,一般習用之程式界面1在被設計完成後,即無法 任意由使用者改變,致使用者在使用該程式界面1 一段時 間後,易對該程式界面1上一成不變之晝面,心生厭煩。 另,由於該習用程式界面1上之各項控制元件(如:前述功 能鍵)之設計位置、大小及形狀,係呈無法任讓使用者調 整之固定狀態,實難以博取每位消費者之好感,故,習用 程式界面一成不變之設計方式,不僅難以滿足現今消費者 對程式界面生動、多變化之要求,亦無法滿足各種消費者 之不同使用習慣。 發明綱要: 有鑑於此,為改進習用程式界面在設計上一成不變之462009 V. Description of the Invention (2) When general programmers design game programs (or application programs) for use on personal computers or personal digital assistants (PDAs), they will design a program interface in the program. As shown in the third figure, the user can execute various functions of the program by clicking the function key 2 on the program interface 1. When the user plays the game program through the program interface 1, the main use of the mouse is to click the function keys 2 of different functions displayed on the program interface 1. The game program is controlled by the user and according to his instructions, The program related to the selected function key 2 is executed, and then the execution results are displayed respectively through the window 3 provided on the program interface 1, so that the user can view the desired control result from the window 3. In order to satisfy the user's thrill of controlling the game program and achieve the effect of entertainment. However, after the programming interface 1 is generally used, it cannot be arbitrarily changed by the user. As a result, after using the programming interface 1 for a period of time, the user is easily bored with the invariant day and day on the programming interface 1. . In addition, due to the design position, size, and shape of various control elements (such as the aforementioned function keys) on the custom program interface 1, it is a fixed state that cannot be adjusted by the user, and it is difficult to win the favor of each consumer. Therefore, the immutable design of the conventional programming interface not only makes it difficult to meet today's consumers' requirements for vivid and varied programming interfaces, but also fails to meet the different usage habits of various consumers. Summary of the Invention: In view of this, the design of the conventional programming interface is unchanged.
462009 五、發明說明(3) 缺點,發明人經過長久努力研究與實驗,終於開發設計出 本發明之一種程式界面之變換方法。 本發明之一目的,係提供一種程式界面之變換方法, 該方法係利用一電子裝置之t央處理單元讀取預先存放在 其儲存裝置(可為一硬碟、軟碟或記憶體等)中之至少一界 面文件,並顯示於該電子裝置之顯示器上,供使用者點 選,俾依使用者所點選之界面文件之名稱,讀取該界面文 件之内容,如:文件名稱、界面圊形、控制元件(如:功 能鍵)形狀、大小及位置等界面信訊息,嗣,再將該等界 面信訊息存放至一遊戲程式(或應用程式)之相關控制參 數中,以取代該程式之初始程式界面之相關參數,令顯示 器將該界面文件内容所代表之新的程式界面,顯示出來, 俾使用者可透過新的程式界面,操控該程式,如此,使用 者即可依其習慣及喜好,透過變換新程式界面之方式,令 該程式之操控及執行,一改以往呆板、一成不變之印象, 變得更生動有趣,且更符合個性化之需求。 為便使貴審查委員能對本發明之目的、形狀、構造 裝置特徵及其功效,做更進一步之認識與瞭解,茲舉實施 例配合圖示,詳細說明如下: 詳細說明: 本發明乃一種「程式界面之變換方法」,該方法主要 係針對使用於一電子裝置上之遊戲程式(或應用程式)之462009 V. Description of the invention (3) Disadvantages. After long-term research and experiment, the inventor finally developed a method for transforming the program interface of the present invention. An object of the present invention is to provide a program interface conversion method. The method uses a central processing unit of an electronic device to read and store it in a storage device (which may be a hard disk, a floppy disk, or a memory, etc.) in advance. At least one interface file is displayed on the display of the electronic device for the user to click, and the content of the interface file is read according to the name of the interface file selected by the user, such as: file name, interface. Interface information such as the shape, size, and position of control elements (such as function keys), and then save the interface information to the relevant control parameters of a game program (or application) to replace the program. Relevant parameters of the initial program interface make the display show the new program interface represented by the contents of the interface file. 俾 The user can control the program through the new program interface, so that the user can follow his habits and preferences. By changing the way of the new program interface, the control and execution of the program are changed from the previous rigid and unchanging impression, and become more vivid and vivid. And more in line with the individual needs. In order to enable your reviewing committee to further understand and understand the purpose, shape, structural device features, and functions of the present invention, the embodiments are illustrated in detail with the illustrations as follows: Detailed description: The present invention is a "program Interface Transformation Method ", which is mainly aimed at game programs (or applications) used on an electronic device.
4 6 200 9 五、發明說明(4) 用以顯示及操控該 文件名稱、界面圖 大小及位置等界面 新界面文件,該等 程式界面之所有信 在該電子裝置之儲 中。 裝其上之遊戲程式 ’該電子裝置之中 式界面之安裝處 存裝置(可為一硬碟、軟碟或記憶 程式界面,令使用者可先根據該程式中 程式界面之相關參數’如:儲存參数之 形、控制元件(如前述之功能鍵)形狀、 信訊息,依序設計製作至少一組以上之 新界面文件中分別存放有用以產生不 訊息,嗣再將該等新界面文件預先錯存 體等) 當使用者啟動該電子裝置,使肖+ 或應用程式)前’請參閱第一圖~_、 央處理單元將依下列步驟,進行對新2 理 (101) 該中央處理單元將自該储^_ 選擇之該等新界面文件之名稱,並藉^裝置中讀取所有可 器,將該等新界面文件之名稱逐一^示該電子裝置之顯示 依所欲使用之新程式界面,在該顯示S出來’令使用者可 界面文件之名稱; ' 25上’點選對應之新 (102) 該中央處理單元將判斷是否 稱被點選?若是,進行下列步驟,否有新界面文件之名 (103) 該中央處理單元將被點選之’結束; 及相關標記’存放至該遊戲程式(或應新界面文件之名稱 置文件中’俾該遊戲程式(或應用程式$程式)之程式配 使用者指示,將該程式配置文件中所广 被執行時,可依 名稱呈現於該顯示器上,供使用者選^敦之新界面文件之 在本發明中,當使用者執行該 1 子裝i中所安裝之遊4 6 200 9 V. Description of the invention (4) New interface files for displaying and manipulating the interface such as file name, interface map size and position, etc. All the information of these program interfaces is stored in the electronic device. The game program installed on it is the storage device of the Chinese interface of the electronic device (it can be a hard disk, a floppy disk or a memory program interface, so that the user can first according to the relevant parameters of the program interface in the program, such as: storage The shape of the parameter, the shape of the control element (such as the aforementioned function key), and the message are sequentially designed and produced in at least one set of new interface files, which are stored separately to generate non-messages, and then the new interface files are mistaken in advance. (Store body, etc.) When the user starts the electronic device, make Xiao + or the application) before 'see the first picture ~ _, the central processing unit will follow the following steps to perform new processing (101) The central processing unit will Select the names of the new interface files from the storage ^ _, and read all the devices from the device, and display the names of the new interface files one by one ^ to show the display of the electronic device according to the new program interface you want to use In the display S, the name of the file that allows the user to interface; '25 on 'click the corresponding new (102) The central processing unit will determine whether it is said to be clicked? If yes, proceed to the following steps, is there a name for the new interface file (103) The central processing unit will be clicked on 'End'; and the relevant mark 'is stored in the game program (or the name of the new interface file should be placed in the file') 俾The game program (or the application program $ program) is equipped with user instructions. When the program configuration file is widely executed, it can be presented on the display by name for the user to select the new interface file. In the invention, when the user executes the game installed in the sub-assembly i
第8頁 462009 五、發明說明(5) 戲程式(或應用程式)時,該電子裝置之顯示器將顯示一 初始之程式界面1 ,參閱第三圖所示,由於該初始之程式 界面1上各功能鍵2及窗口 3之設計位置、大小及形狀,並 非必然符合使用者之習慣或喜好,倘使用者喜歡該初始程 式界面1 ,長時間使用同一程式界面,仍可能令其因一成 不變之設計方式,而心生厭煩。此時,使用者可藉開啟該 程式配置文件,參閱第四圖所示,令該程式配置文件4中 所存放之新界面文件之名稱5,呈現於該顯示器上,供使 用者選擇。 俟使用者選定新界面文件之名稱5,該電子裝置之中 央處理單元將依下列步驟,參閱第二圖所示,對初始程式 界面進行變換處理: (201 )判斷新程式界面是否被點選?若是,繼續下列 步驟,否則,仍讀取原初始之程式界面1 ,並藉由該顯示 器顯示出來; (2 0 2 )將自該儲存裝置中,依被點選之新界面文件之 名稱,讀取該新界面文件之内容,如:文件名稱、界面圖 形、控制元件形狀、大小及位置等界面信訊息; (2 0 3 ) 嗣,再將該等界面信訊息存放至該應用程式 (或遊戲程式)之相關控制參數中,以取代原初始程式界 面中用以顯示及操控該界面之相關參數; (204) 透過顯示器將該新界面文件内容所代表之新程 式界面,如第五圖所示,顯示出來,俾使用者可透過滑鼠 或鍵盤點選新程式界面6上不同之功能鍵7,操控該應用程Page 8 462009 V. Description of the invention (5) During the play program (or application program), the display of the electronic device will display an initial program interface 1, as shown in the third figure. The design position, size, and shape of function key 2 and window 3 do not necessarily conform to the user's habits or preferences. If the user likes the initial program interface 1 and uses the same program interface for a long time, it may still result in a fixed design method. , And the heart is bored. At this time, the user can open the program configuration file and refer to the fourth figure to make the name 5 of the new interface file stored in the program configuration file 4 appear on the display for the user to choose.俟 The user selects the name 5 of the new interface file. The central processing unit of the electronic device will perform the following steps and refer to the second figure to transform the initial program interface: (201) Determine whether the new program interface is clicked? If yes, continue with the following steps, otherwise, still read the original program interface 1 and display it on the display; (2 0 2) from the storage device, according to the name of the new interface file that was clicked, read Take the contents of the new interface file, such as: file names, interface graphics, shape, size, and position of control elements; (2 0 3) 嗣, and then save the interface letter information to the application (or game) (Program) to replace the relevant parameters used to display and manipulate the interface in the original initial program interface; (204) The new program interface represented by the contents of the new interface file through the display, as shown in Figure 5 Is displayed, the user can click the different function keys 7 on the new program interface 6 through the mouse or the keyboard to control the application
第9頁 4 6 200 9 五、發明說明(6) 式(或遊戲程式)之相關程式,再將執行之結果,透過窗 口 8分別顯示出來。 如此,使用者即可依其習慣及喜好,透過變換新程式 界面之方式,令該應用程式(或遊戲程式)之操控及執 行,一改以往呆板、一成不變之印象,變得更生動有趣, 且更符合個性化之需求。 按,以上所述,僅為本發明最佳之一具體實施例,惟 本發明之構造特徵並不侷限於此,任何熟悉該項技藝者在 本發明領域内,可輕易思及之變化或修飾,皆可涵蓋在以 下本案之專利範圍。Page 9 4 6 200 9 V. Description of the invention (6) Related programs of formula (or game program), and then the results of execution are displayed through window 8 respectively. In this way, according to their habits and preferences, the user can change the way of the application (or game program) to control and execute the application program (or game program) by changing the new programming interface, and become more vivid and interesting, and More in line with personalized needs. According to the above, it is only one of the best specific embodiments of the present invention, but the structural features of the present invention are not limited to this. Any person skilled in the art can easily think of changes or modifications in the field of the present invention. , Can be covered by the patent scope of this case.
第10頁 462009 圖式簡單說明 . 圖示說明: 第一圖係使用者選擇使用程式界面之流程示意圖。 第二圖係本發明之界面變換之流程示意圖。 第三圖係首次出現之程式界面之示意圖。 第四圖係利用本發明之方法實現選擇之晝面示意圖。 第五圖係變換後之新程式界面之示意圖。Page 10 462009 Schematic description of the diagram. Explanation of the diagram: The first diagram is the flow chart of the user's choice to use the program interface. The second figure is a schematic diagram of the interface conversion process of the present invention. The third picture is a schematic diagram of the program interface that appears for the first time. The fourth figure is a schematic diagram of the day and time using the method of the present invention to achieve selection. The fifth figure is a schematic diagram of the new program interface after the transformation.