TW448372B - A system, method and article of manufacture for a goal based system utilizing an activity table - Google Patents

A system, method and article of manufacture for a goal based system utilizing an activity table Download PDF

Info

Publication number
TW448372B
TW448372B TW088122822A TW88122822A TW448372B TW 448372 B TW448372 B TW 448372B TW 088122822 A TW088122822 A TW 088122822A TW 88122822 A TW88122822 A TW 88122822A TW 448372 B TW448372 B TW 448372B
Authority
TW
Taiwan
Prior art keywords
presentation
feedback
student
creating
simulation
Prior art date
Application number
TW088122822A
Other languages
Chinese (zh)
Inventor
Mark Stewart Nichols
Original Assignee
Ac Properties Bv
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ac Properties Bv filed Critical Ac Properties Bv
Application granted granted Critical
Publication of TW448372B publication Critical patent/TW448372B/en

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student
    • G09B7/04Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student characterised by modifying the teaching programme in response to a wrong answer, e.g. repeating the question, supplying a further explanation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q20/00Payment architectures, schemes or protocols
    • G06Q20/08Payment architectures
    • G06Q20/10Payment architectures specially adapted for electronic funds transfer [EFT] systems; specially adapted for home banking systems
    • G06Q20/102Bill distribution or payments

Landscapes

  • Business, Economics & Management (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • Theoretical Computer Science (AREA)
  • Finance (AREA)
  • General Physics & Mathematics (AREA)
  • Physics & Mathematics (AREA)
  • Educational Technology (AREA)
  • Educational Administration (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Strategic Management (AREA)
  • General Business, Economics & Management (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple ""correct"" answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system is architected around a linked list activity table utilized to manage and control the system.

Description

4483 72 五、發明說明(1) 【本發明所屬領域 本發明係關於-種教育系統,尤有關於一種基於 的指導系統,能利用一鏈接串列動作表控制真 業模擬以教授新的技能。 竟的商 【發明背景】 當建立一個基於知識m戈專家系統時,如果 驅動知識庫的規則,至少有兩種訓練、 的,即知識工程師的原則和專家 備 著使用尊家系統的領域或方面領:專家有 動製造設備方面指導學生的領=可=-個能在自4483 72 V. Description of the invention (1) [Field of the invention The present invention relates to an education system, and particularly to a guidance system based on it. It can use a linked serial action table to control real-life simulation to teach new skills. Competitive background [Background of the Invention] When building a knowledge-based expert system, if the rules of the knowledge base are driven, there are at least two types of training, namely, the principles of knowledge engineers and the fields or aspects of experts using the respected system Collar: Experts have the guidance to guide students in manufacturing equipment = can =-one can

師,而醫療指導系統的專家可能是一 制J 工輕師是一個能理解專家系統,並使用===識 創建應用程序的人。在許多實豕的知識為系統 豕是人,他們必須合作以建構專家系統。域專 專家提問,然後將問題的回以識工程師對領域 種方法是勞動密集型的的設計中去。這 同訓練之調整會產生問· : '管知;士:二二錯磁兩種不 帶、錄音帶、教科書和其 程師此改變從錄像 要兩種受不同訓練的人都投入,: 於建構知識庫的訊息就可能县3的方式不對’則用 中,如果沒有完成建;確的。在既有技術系统 成建構工作,則經常無法達成專家系統對‘ 4483 72 反館。在 獲取到知 系統部件 乏味或不 線形視頻 引力和闡 ,而且僅 訓練。如 支持,只 反饋。目 來為用戶 此僅能提 能基於選 前的指導 五、發明說明(2) 知識工程師的 循環將從知識 使用專家 而讓用戶覺得 使用的是具有 來增加視覺吸 "正確的”答案 成整個系統的 有商業模型的 或錯誤的單一 擬整合成規則 傳統的系統中 識驗證的多種 的教育系統經 能完成訓練項 和圖像的靜態 釋觀念。這些 支持由一個定 定的 系統 提供一創造性 ,係藉由耗 過程結合起 常由於缺之 目。目前的 、僵硬編碼 系統典型地 義好的路徑 維類型的互 反映對學員 不能將真實 的學習環境 時的反饋 來。 推動力, 訓練項目 的反館, 支持一個 來指導完 動,而沒 作出正確 的商業模 【發明 依 於目標 系統而 的環境 機會。 資料, 能。此 饋,所 步視頻 容許個 步調係 之概述 據本發 的學習 提供認 ,該環 另外, 以幫助 系統利 述反饋 和圖形 性化的 由學員 明較佳實施 系統的系統 知性的教育 境提供了以 還可以記錄 用戶建立在 用了人工智 中還具有用 。學習系統 學習經歷, 自己控制。 例適用的廣泛範圍,提 ,其係利用基於規則的 經歷。此系統為用戶提 最佳方式理解和解決問 錯誤並動態地提供矯正 商業工作中獲得成功所 慧引擎來驅動個性化的 於模擬真實世界環境和 中還整合了多個11正確11 其中通過整個系統的瀏 一個健全的商業模型提 供一種基 專家訓練 供一模擬 題的商業 性的教育 必備的技 動態反 互動的同 答案,以 覽過程之 供了對現The expert in the medical guidance system may be a system engineer. A light engineer is a person who understands the expert system and uses === to identify applications to create applications. In many practical knowledge systems are people, and they must cooperate to build expert systems. Domain experts ask questions, and then return the questions to the knowledge engineer. The approach is labor-intensive design. This adjustment with training will lead to questions: "Management; Judge: Two or two wrong magnetic tapes, audio tapes, textbooks and programmers. This change requires two differently trained people to invest in the video: Yu Jian The information in the knowledge base may be wrong in the way of county 3 ', then in use, if the construction is not completed; yes. In the construction of existing technology systems, it is often impossible to reach an expert system against ‘4483 72. After getting to know the system components tedious or non-linear video gravitation and interpretation, and only training. If supported, only feedback. The purpose is for the user to only provide guidance based on the pre-selection. 5. Description of the invention (2) The cycle of knowledge engineers will make the user feel that the use of the knowledge will increase the visual appeal of the expert using the knowledge. Systematic business models or faulty single systems that are intended to be integrated into the rules of traditional systems can be used to verify the static interpretation of training items and images. These supports provide a creative system by a fixed system, It is usually combined with lack of effort through the process of consumption. The current, rigid coding system typically means the mutual reflection of the path dimension type to the feedback of the students when the real learning environment cannot be obtained. The library supports one to guide the operation without making a correct business model. [Inventing environmental opportunities that depend on the target system. Information, yes. This feedback, the video step by step allows an overview of the pace system to provide recognition based on the study of this post In addition, the loop also helps the system to facilitate feedback and graphical representation by the students. The system's systematic intellectual education environment also provides users with the ability to record the use of artificial intelligence. Learning system learning experience, self-control. Examples are applicable to a wide range, mentioning that it uses rule-based experiences. This system provides users with the best way to understand and resolve errors and dynamically provide corrections for success in business work. The engine to drive personalization simulates the real world environment and integrates multiple 11 correct 11 through which the entire system A sound business model provides a basic expert training for the commercial education of a simulation problem, the necessary technical dynamics, and the interactive answers.

IHIIH 448372IHIIH 448372

五、發明說明(3) 實活動的支持,容許用戶體驗他們的行動和決策在真實世 界所造成之影響,並使對教育資料的實時決策和綜合成為 必要。此系統為環繞用以管理和控制此系統之一鏈接串列 動作表而設計。 【較佳實施例之詳細說明】 (詳細說明) 依據本發明之系統的較佳實施例,較好在個人計算 機,例如IBM相容個人計算機、Apple的Macintosh計算機 或者Unix的工作站實施。圖1顯示具有代表性的一硬件環 境,圊中顯示依據本發明一較佳實施例之工作站的典型之 硬體構造’其具有一中央處理器11〇(如一個微處理器)及 多個透過系統總線11 2互聯的其他部件。圖1中所示的工作 站包括:隨機儲存記憶體(R AM ) 11 4 ;隻讀記憶體(r0M ) 116 ;ί/0適配器118,用於將碟片儲存單元12〇等外圍設備 與總線112互聯;用戶界面適配器122,用於連接鍵盤 124、鼠標126、揚聲器128、麥克風132、及/或其他用戶 界面設備例如觸摸屏(圖中未顯示)至總線112 ;通信適 配器134 ’用於將工作站與通信網絡(例如,資料處理網 絡)相連;以及顯示適配器136,將總線112與顯示設備 138相連。典型之工作站安裝有操作系統如}licrosoftV. Description of the invention (3) The support of practical activities allows users to experience the impact of their actions and decisions in the real world, and makes real-time decision-making and integration of educational materials necessary. This system is designed to surround one of the linked serial action tables used to manage and control this system. [Detailed description of the preferred embodiment] (Detailed description) The preferred embodiment of the system according to the present invention is preferably implemented on a personal computer, such as an IBM compatible personal computer, an Apple Macintosh computer, or a Unix workstation. FIG. 1 shows a representative hardware environment, and a typical hardware structure of a workstation according to a preferred embodiment of the present invention is shown in FIG. 1, which has a central processing unit 110 (such as a microprocessor) and multiple transmission units. The system bus 11 2 interconnects other components. The workstation shown in FIG. 1 includes: a random storage memory (R AM) 11 4; a read-only memory (r0M) 116; a ί / 0 adapter 118 for connecting peripheral devices such as a disc storage unit 120 and the bus 112 Interconnection; user interface adapter 122, for connecting keyboard 124, mouse 126, speaker 128, microphone 132, and / or other user interface devices such as a touch screen (not shown in the figure) to bus 112; communication adapter 134 'is used to connect the workstation with A communication network (eg, a data processing network) is connected; and a display adapter 136 connects the bus 112 to the display device 138. A typical workstation has an operating system such as licrosoft

Windows NT 或 Windows/95 操作系統(〇s) 的 OS/2 操 作系統、M AC OS、UN IX操作系統。那些精通本技術的人員 會暸解本發明能在前述以外的平臺或其他操作系統實施。Windows NT or Windows / 95 OS (OS) OS / 2 operating system, M AC OS, UN IX operating system. Those skilled in the art will understand that the present invention can be implemented on platforms other than the foregoing or other operating systems.

第8頁 4 483 7 2 五、發明說明(4) 件暮ίίΐΐ例用JAVA、“〇c + +語言寫成’並利用了物 方法。物件導向的程式規劃(00"已 廣被採用於開發複雜的應用程式。隨著00Ρ朝著 計和開發的主流發展’各種軟件解決方案要求能改 則L田用GGP的優勢。如此即存在"*種需要,即將GGP的原 則應用到電子訊息傳遞系統的訊息傳遞界面上俾提供用 於訊息傳遞界面的OOP類別和物件。依據一較佳實施例的 模擬引擎係基於Mi croso ft Visual Basic的元件,後者係 開發用於幫助設計和測試與Micr〇s〇ft Excel表單有關的、 ,饋。這些表單模型能模擬實際商業功能並成為將由學員 完成的任務。模擬引擎接受模擬輸入並計算不同的輸出, 然後在預定的時間將模擬的狀態通知系統,以獲得適當的 反餚。 (元件之間的關係) 模擬模型執行學生學習的商業功能,這些功能是應用 的核心。一動作"層"容許用戶透過讓輸入進入模擬引擎並 接收模擬模型的輸出之方法而目視指導模擬。例如,若學 員正在執行一個收入報表的行動,貨物銷售計算的淨銷售 額和費用就作為模擬模型的輸入,而淨收入值被計算出來 並檢索作為輸出。當計算值被傳遞到模擬模型並從中檢索 之後,它們也被傳遞到智能教練代理(ICA ) 。ICA分析模 擬模型的輸入和輸出,並基於一套規則產生反饋。這種反 肩被接收,並通過Visual Basic韙系結構顯示出來。Page 8 4 483 7 2 V. Description of the invention (4) The example of the case is written in JAVA, "〇c + + language," and uses the physical method. Object-oriented programming (00 " has been widely used in the development of complex With the development of 00P towards the mainstream of planning and development, various software solutions require the advantages of GGP for field use. So there is a need, that is, to apply the principles of GGP to electronic messaging systems The OOP category and objects for the messaging interface are provided on the messaging interface. The simulation engine according to a preferred embodiment is a component based on Mi croso ft Visual Basic, which was developed to help design and test with MicrOs 〇ft Excel form related, feed. These form models can simulate actual business functions and become tasks to be completed by students. The simulation engine accepts simulation inputs and calculates different outputs, and then informs the system of the simulation status at a predetermined time to Obtaining appropriate anti-food (Relationships between components) Simulation models perform the business functions that students learn, which are the core of the application. The action " layer " allows the user to visually guide the simulation by letting the input enter the simulation engine and receive the output of the simulation model. For example, if a student is performing an action on an income statement, the net sales and expenses calculated for the sale of goods are taken as The input of the simulation model, and the net income value is calculated and retrieved as the output. When the calculated values are passed to and retrieved from the simulation model, they are also passed to the Intelligent Coach Agent (ICA). The ICA analyzes the input and output of the simulation model And generate feedback based on a set of rules. This back shoulder is accepted and displayed through the Visual Basic system.

448372 五、發明說明(5) ^ 圖2是依據一較佳實施例的系統體系結構的方塊圖。 演不"層’’210的表現與活動"層"220分離,而且通過一套控 制顯不特定的内容主題的訊息230使通信更加方便。一較 ,實施例使知識工作者2 00和20 1能迅速、可靠並持續地獲 知複雜之技能’方法是讓一個組織來教授如何迅速習取複 雜的技能°該結果的獲得是藉由將個人置於一個,1看起來 和感覺起來"像真實工作的模擬商業環境中,並對他們提 1挑戰’使其利用高效的學習理論(例如,基於目標的學 S、邊做邊學、基於失敗的學習等),最後是多媒體的用 戶界面與三個強大的整合軟件元件相配合,而作出能符合 商業戰略目標的決策。這些元件中的第一個是一個軟件解 決方案建構助手(SC A ) 230,包括數學模型工具234,它 ,模擬一段時間内個人團體活動的商業結果。第二個元件 是知識系統2 5 0,包括一個HTML内容"層",它能組織並給 出和線上教科書非常相似的包裹知識,所述書籍具有習 題、視頻戰爭故事和詞彙表。第三個元件是一個包括有一 人工智慧引擎240的軟件指導者2 70 ,該人工智慧引擎240 能基於學員作出的決策產生個性化的指導訊息。 反饋對於每一個完成課程的個人都是獨特的,而且還 支持"設計到.,課程中的客戶文化訊息242。一商業模擬方 法包括有對内容獲取、故事主線的設計、互動式叹計反 餘和指導之給予,以及内容之給予的支持,此商業模擬方 法依據一較佳實施例被整合到系統的體系結構中。依據一 較佳實施例並包含大量的”預設計”學習互動,例如訊息448372 V. Description of the invention (5) ^ FIG. 2 is a block diagram of a system architecture according to a preferred embodiment. The performance of the performance layer 210 is separated from the activity layer 220, and communication is facilitated by a set of messages 230 that control the display of unspecific content topics. In a comparison, the embodiment enables knowledge workers 2000 and 201 to learn complex skills quickly, reliably, and continuously. The method is to let an organization teach how to quickly acquire complex skills. The result is obtained by combining individuals Put one in a look and feel like a real business simulation business environment, and challenge them to make use of efficient learning theories (for example, goal-based learning S, learning by doing, based on Failed learning, etc.), and finally the multimedia user interface is matched with three powerful integrated software components to make decisions that meet business strategic goals. The first of these components is a software solution construction assistant (SC A) 230, including a mathematical modeling tool 234, which simulates the business results of individual group activities over time. The second component is the knowledge system 250, which includes an HTML content " layer " that can organize and give a package of knowledge very similar to an online textbook with exercises, video war stories and a glossary. The third component is a software director 2 70 including an artificial intelligence engine 240, which can generate personalized guidance messages based on the decisions made by the students. The feedback is unique to each individual who completes the course, and also supports " designed to., &Quot; the client's cultural message in the course 242. A business simulation method includes support for content acquisition, storyline design, interactive sighback and guidance, and content support. This business simulation method is integrated into the system architecture according to a preferred embodiment in. According to a preferred embodiment and includes a large number of "pre-designed" learning interactions, such as messages

第10頁 448372 五、發明說明(6) 238的拖放動作、情境評估/活動計劃、訪談(一對一,一 對多)、發表(對一組專家/董事)、對性能的測量(現 在處理’後來處理)、對決策之影響的"時間跳轉"、競爭 性的情節切換(”時間跳轉"、競爭者合併、客戶已獲得) 和具有自動記錄的視頻訪談。 依據一較佳實施例的商業模擬以最佳方式提供培訓課 程。這是因為,這樣的應用提供了能反映學員實際工作環 境的有效訓練基於工作的"技能應用有助於保持力的增 進和實現更高的總體工作性能。盡管這些訓練應用的成果 給人以深刻的印像,但是要正確地設計和建立商業模擬是 很複雜的。這些模擬的特點是極為開放式結尾的環境,其 中學員能順著多條路徑完成應用,這取決於他們的學習風 格和既有經驗與知識。 被稱為邊做邊學的學習方法通常在勞動力執行周期的 第一階段(學習)作為解決方案。然而,它也可以在周期 的第二階段(執行)作為解決方案使用,使得在工作^行 過程中到達需要學習的點。藉由使用提出的方法,突 基於技術而用於建立商業模擬解決方案之方法的某2優 勢,該用於建立商業模擬的解決方案能夠以較低用和 較少的時間’產生更具重複性和可預測性的釙倉^ 叮到,從而獲 得更容易認知的和實際的用戶價值。 現在大部分公司的培訓計劃都被誤導,因為… 來.)til們沒有 適當地將重點放在培訓的目的上。這此培甽呌查,丨、β —增d丨叶劃混清了記 ;憶事實的能力和執行任務的能力,以及認識"什麼M和%識Page 10 448372 V. Description of the invention (6) 238's drag-and-drop action, situation assessment / activity plan, interview (one-to-one, one-to-many), publication (to a group of experts / directors), performance measurement (now Processing 'Later processing', 'Time jump' on the impact of decision making, competitive plot switching ('Time jump', competitors merge, customer acquired), and video interviews with automatic recording. A better basis The business simulation of the embodiment provides training courses in the best way. This is because such an application provides effective training that reflects the actual working environment of the student. Work-based " skill application helps to increase retention and achieve higher Overall performance. Although the results of these training applications are impressive, it is complex to correctly design and build business simulations. These simulations are characterized by a very open ending environment where students can follow many The path to complete the application depends on their learning style and existing experience and knowledge. The learning method known as learning by doing is often laborious. The first stage of the power execution cycle (learning) is used as a solution. However, it can also be used as a solution in the second stage of the cycle (learning), so that during the work process, the point that needs to be learned is reached. By using Method, which is based on a certain advantage of the technology-based approach to building a business simulation solution. The solution for building a business simulation can produce more repeatability and predictability in less time and with less time.钋 钋 到 to get more cognizable and actual user value. Now most of the company's training programs are misleading, because ... Come.) Till they did not properly focus on the purpose of training. After all this investigation, 丨, β —increase d, the leaves are clear; the ability to recall facts and the ability to perform tasks, as well as to know what "M" and "%"

IHI 第11頁IHI Page 11

448372 五、發明說明⑺ 〜 如何"之間的區別。藉由採用傳統學校的方法,公司所教 授的多半是無聯繫的和結構不全的事實與資料,而它們的 重點本來都應該是改善性能。當講座、書藉和考試都内在 地針對事實和資料設計的時候,你如何能夠教授表現呢? 奶掉這些講座、書籍和考試吧◊率備獲得好的表現的最佳 方式是’執行;經驗是最好的老師丨大多數公司的領導認 為’工人工作的時間越長,他們的工作效率就越高。因 此’培訓新雇員的最佳方式是讓他們藉由工作來學習,在 實際的工作環境中獲得技能。雖然邊做邊學的觀點並不是 革命性的’但是它在商界和學術界都受到了抵制。如果説 普遍要求得到的是更強的能力,那情況為什麼會這樣呢? 學員不願採用邊做邊學的方法’因為他們害怕失敗。 人,努力工作’以避免在別人面前犯錯。公司的領導不願 實行邊做邊學’是因為初學者的失敗可能意味著安全、法 律和經濟上會產生重大的問題。想像一下,一個新飛行員 在跑道上為大型的噴氣式飛機加速時邊做邊學的情形吧; 同樣地,考慮一下一個新金融分析人員在組織數百萬美元 的金融贷款時邊做邊學的情形吧。很少有雇主願意承受這 樣的失敗來培養能力更強的勞動者。 一個支持系統的關鍵在於,它是否能被無漏洞地整合 到I知識,作者用來執行本職工作的商業系統中。工作者無 f離線或者找出埋在紙質手冊和活頁夾内部的隱藏訊 ^,就可以獲得指導或發現問題的答案。藉由在需要的時· 使用與工作者們所用的相同應用,並使它們適應個人448372 V. Description of the invention 如何 ~ The difference between " By adopting the traditional school approach, most of the company's teachings are unconnected and incompletely structured facts and materials, and their focus should have been on improving performance. How can you teach performance when lectures, books, and exams are inherently designed for facts and materials? Milk these lectures, books, and exams. The best way to get good performance is to 'execute; experience is the best teacher. The leaders of most companies believe that' the longer workers work, the more efficient they are. The higher. So the best way to train new employees is to learn from work and gain skills in the actual work environment. Although the idea of learning by doing is not revolutionary, 'it has been resisted in business and academia. If the general demand is for stronger capabilities, why is this the case? Students are reluctant to learn by doing ’because they are afraid of failure. People, work hard ’to avoid making mistakes in front of others. The company ’s leaders are reluctant to learn by doing ’because the failure of a beginner may mean that major safety, legal, and financial issues can arise. Imagine a new pilot doing learning while accelerating a large jet on the runway. Similarly, consider a new financial analyst doing learning while organizing a multi-million dollar financial loan. The situation. Few employers are willing to withstand such failures to train more capable workers. The key to a supporting system is whether it can be seamlessly integrated into I knowledge, the business system that authors use to perform their job. Workers can go offline or find hidden messages buried inside paper manuals and binders ^ to get instructions or find answers. By using the same applications as workers use when needed and adapting them to the individual

第12頁 4483 72 五、發明說明(8) 的需要顯示”如何",而非"什麼"所有這些支持元件都可以 使用。任何時候學習都會發生,在執行和改善性能之間幾 乎沒有差別。即使已經確定訓練應該集中在執行(如何 )’而不是事實(什麼),且擴展學習的模型以包括執行 時而非僅僅是執行前的幫助,仍然會使我們暴露在準備要 在新的混亂經濟中競爭的危險之中。如本文開始提到的, 現在商業變化的步伐仍然像鞭子尖端般快速。不僅新的經 商方法每18到24個月就有發展,新的競爭者出現、取得領 先地位並消失’其時間周期與公司進行人口統計研究時經 常使用的周期相同。現在,情況比往常有過之而無不及, 那些不願經常重新改造自己的人都會被變化的步伐所淘 汰。一個典型的BusSim項目需要1到2年的時間才能完 成’同時還需要在功能上和技術上有很強的能力。圖3顯 不依據一較佳實施例的典型應用程式的每個開發階段的時 間線和相關資源要求。該圖清楚地說明了開發的建立和測 試階段要求的技術資源的巨大數目之間的聯繫。這是因為 用來建立BusSim解決方案的傳統開發過程反映的不過是" 一次性”的哲學,其中以完全統一的形式從零開始進行開 發,在一個應用和另一個應用之間很少或根本不能再度利 用。這種缺之再度利用性使得該方法對未來的BusSim計畫 來說極其昂貴而且極費時。 該問題的解決方案在於:將工具放入指導性設計者的 手中’從而容許他們在不需要程式師編寫代碼的情況下, 產生BusSim設計並實現這些設計 '以及將與工具整合的應Page 12 4483 72 V. The need for invention description (8) shows "how", not "what" All these supporting elements can be used. Learning will happen at any time, and there is almost no difference between execution and performance improvement. The difference. Even if it has been determined that training should focus on execution (how) 'rather than facts (what), and extending the model of learning to include help during execution rather than just before execution, it still exposes us to preparing for new The danger of competition in a chaotic economy. As mentioned at the beginning of this article, the pace of business change is still as fast as the tip of a whip. Not only does new business methods develop every 18 to 24 months, new competitors emerge and gain Leading and disappearing 'its time period is the same cycle that companies often use when conducting demographic research. Now things are better than usual, and those who are unwilling to reinvent themselves often are eliminated by the pace of change. A typical BusSim project takes 1 to 2 years to complete. 'It also needs to be functionally and technically Figure 3 shows the timeline and related resource requirements for each development phase of a typical application based on a preferred embodiment. The figure clearly illustrates the huge number of technical resources required during the development build and test phases. This is because the traditional development process used to build BusSim solutions reflects nothing but a "one-time" philosophy, where development is done from scratch in a completely unified form, between one application and another Little or no reuse. This lack of reusability makes this method extremely expensive and time-consuming for future BusSim projects. The solution to this problem is to put tools into the hands of instructive designers ’, allowing them to generate BusSim designs and implement them without the need for programmers to write code, and applications that integrate with tools

第13頁 448372 五、發明說明(9) -- 用程式體系結構放入開發者的手中,為他們提供迅速為多 個不同平臺提出解決方案的能力。所以’再度利用就是將 一個項目中的工具和體系結構應用到另一個項目中。功能 上的和技術上的資源本身都具有如何使用技術的知識,這 也有一種相關的優勢’即為BusSim項目提供最佳練習的開 發方法。 (開發周期的活動)設計階段’建立階段,測試階段,執 行階段 在設計階段’指導性的設計者逐漸適應内容領域,並 開始將指導方法觀念化。藉由閱讀資料以及和主題問題專 家(SME )座談’他們越來越熟悉主題的問題。他們並藉 由關鍵的用戶接觸,確定了學習的目標。學員互動和界面 布局的觀念化設計也開始形成。在觀念化設計成型之後, 就開始進行低真實性的用戶測試(例如,會議室引導)。 學員與界面(實驗或教學用的)實物模型進行互動,同時 促進人員開始觀察並記錄所有問題點。最後,建立包括結 論之詳細設計。這些詳細設計被提交給開發小組進行實 施。傳統上’設計階段一直存在著很多問題^和傳統的商 業系統不同,BusSim解決方案並非扎根於可觸知的商業過 程之中,所以很難用具體的方式確定需求。這就為針對性 的設計者留下來一個”藍天”的設計問題。由於對解決方案 的商業驅動的限制較少,内容領域的專家知識很膚淺以及-技能十分有限,指導性設計者在開始設計時不能獲得任何’Page 13 448372 V. Description of the invention (9)-Put the program architecture in the hands of developers, and provide them with the ability to quickly propose solutions for multiple different platforms. So ‘reuse’ is applying the tools and architecture from one project to another. Both functional and technical resources have their own knowledge of how to use technology, and this also has a related advantage ', which is the best practice development method for the BusSim project. (Activities of the development cycle) In the design phase, the establishment phase, the test phase, and the execution phase In the design phase, the instructive designer gradually adapts to the content area and begins to conceptualize the guidance method. By reading the material and talking to subject matter experts (SMEs), they are becoming more familiar with the subject matter. They also reached key learning goals and identified learning goals. Conceptual design of student interaction and interface layout has also begun to take shape. After the conceptual design takes shape, low-truth user testing (eg, conference room guidance) begins. Participants interact with physical models of the interface (for experiments or teaching), and at the same time, facilitate the observation and recording of all problem points. Finally, a detailed design including conclusions is established. These detailed designs are submitted to the development team for implementation. Traditionally, there have been many problems during the design phase ^ Unlike traditional business systems, BusSim solutions are not rooted in tangible business processes, so it is difficult to determine requirements in a specific way. This left a "blue sky" design problem for targeted designers. Due to the less commercial-driven restrictions on the solution, the expert knowledge in the content area is very shallow and the skills are very limited, the instructive designer ca n’t get anything when starting the design ’

第14頁 4 48 3 五、發明說明(ίο) 幫助β典型地,僅有那些富有經驗的設計者能夠想像出那 些能實現技術上的可行學習目標的界面、分析和反饋的設 計。為了解決該間題’ BusSim解決方案在本質上均為非常 開放式結尾。設計者必須能預先想到學員行為的多種巨大 組合,纔能設計出有幫助和有現實意義的反饋。 在建立階段’應用開發小組使用詳細的設計來為應用 編碼°編碼工作包括學員互動的界面和小工具。界面可以 由按鈕、網格 '複選框和任何其他容許學員觀察和操縱其 提交標的物之榮幕控制件組成。開發者必須為能分析學員 的工作並提供反饋互動之邏輯編碼。這些互動可能採用的 形式是來自模擬小組成員的文本及/或多媒體反饋,與模 擬小組成員的交談’或者由模擬小組成員直接操縱學員的 工作。在進行編碼工作的同時,還產生了要在應用中使用 的圖像、視頻和音頻。管理這些資產的開發過程有其自身 的複雜性。建立階段的危險包括對設計的誤解。如果開發 者不能精確地理解設計者的意圓,應用蘀式就不能具有需 要實現的功能。同時’為這些應用程式編碼需要熟練的開 發者,因為分析學員的工作和形成反饋的邏輯都是非常複 雜的。 測試階段’顧名思義,是用於測試應用程式的。測試 的目的是用三種方式來驗證應用程式:第一是應用程式是 否功能正常(功能測試),第二是學員是否能理解界面並 有效地通過測試(可用性測試),第三是達到學習的目標 .(認知性測試)。應用程式的功能性測試可以由開發小組Page 14 4 48 3 V. Description of invention (ίο) Help β Typically, only experienced designers can imagine interfaces, analyses, and feedback designs that achieve technically feasible learning goals. To solve this problem, BusSim solutions are essentially very open ended. Designers must be able to anticipate many huge combinations of learner behaviors before they can design helpful and meaningful feedback. During the build phase, the application development team used a detailed design to code the application. The coding work included student interaction interfaces and gadgets. The interface can consist of buttons, grids' checkboxes, and any other glory controls that allow students to observe and manipulate their submissions. Developers must code logically to analyze the work of the students and provide feedback. These interactions may take the form of text and / or multimedia feedback from members of the simulation group, conversations with the members of the simulation group ', or direct manipulation of the student's work by the members of the simulation group. The encoding work is accompanied by images, video, and audio to be used in the application. The development process for managing these assets has its own complexity. The dangers of the establishment phase include misunderstanding of the design. If the developer cannot accurately understand the designer's meaning circle, the application method cannot have the required functions. At the same time, coding these applications requires skilled developers, as the logic to analyze the work of the students and form feedback is very complex. The test phase ’, as the name suggests, is used to test the application. The purpose of the test is to verify the application in three ways: the first is whether the application is functional (functional test), the second is whether the student can understand the interface and pass the test effectively (usability test), and the third is to achieve the learning goal . (Cognitive test). Application functional testing can be performed by the development team

第15頁 448372 五、發明說明(11) 或專門的測試 要進行除錯、 意為止。可用 不太熟悉的測 可能需要重新 反饋邏輯。如 程式中的大部 測試階段中, 大多數困難》 的過程是一個 在功能測 按測試情節進 中記錄自己的 時,它也被記 檔案,並試圖 果問題可以重 行修正。開發 解決了問題。 以驗證修正並 的後果。執行 作。對於某些 戶可能還需要 制他們進展的 .題的能力’以 小組進行。 修正 '重編 性測試和認 試學員來進 設計、重新 果沒有達到 分程序,並 典型地會遇 發現和改正 困難的過程 試時,測試 行或自發地 行為。當遇 錄下來。該 藉由重複測 現,開發者 者再次重複 最後,所有 沒有為應用 階段是指在 客戶來說, 在整個課程 能力。最後 考慮將它們 如果應 譯和重 知性測 行。如 編碼和 學習的 從不同 到 BusS 功能、 ,且不 人員進 進行測 到問題 部分應 試者的 會進一 測試者 的其他 程式的 產生環 此有關 中追蹤 ,客戶 包括到 用程式 測試, 試僅能 果可用 重新測 目標, 的角度 i m開發 可用性 是完全 行應用 試,並 或產生 用程式 行為來 步調查 的行為 測試情 其他部 境中整 於為學 學員的 可能希 課程更 不能正 直至其 由那些 性不令 試部分 可能需 重新開 周期中 和認知 意義上 程式, 在自己 未預料 的開發 重現這 以發現 ’以驗 節都被 分帶來 個程序 員的電 進展和 望得到 新版本 常運作,就 運作令人滿 對應用程式 人滿意,就 界面及/或 要刪除應用 發該程序》 可能遇到的 方面的問題 的科學。 方法可能是 的測試過程 到的結果 者收到這些 些問題。如 原因,並進 證修正是否 重新執行, 不希望得到 的穩定運 話支持。客 透過課程控 追蹤某些問 中。Page 15 448372 V. Description of the invention (11) or special test It is necessary to perform debugging or intentional testing. Available less familiar measurements may require re-feedback logic. For example, during most of the tests in the program, the most difficult process is that when you record yourself in the functional test according to the test scenario, it is also recorded in the file, and attempts to correct the problem if necessary. Development solved the problem. To verify the consequences of the correction. Do it. For some households, the ability to control their progress is also required as a group. Corrected 'Re-scheduled tests and accredited trainees to come in to design, re-run, if they did not reach the sub-program, and typically encounter difficult processes to find and correct, during the test, test the line or spontaneously. When it was recorded. The repetitive measurement is repeated by the developer. Finally, all that is not for the application phase refers to the ability of the client in the entire course. Finally, consider them if they should be translated and retested. Such as coding and learning from different to BusS functions, and no one has performed the test to detect the problem. Part of the candidate will enter the tester's other programs. The related tracking, customers include the use of program testing, the test can only be successful. From the perspective of re-testing, the development of usability is to completely apply the test and generate a behavioral test that uses programmatic behavior to investigate the situation. In other contexts, it may be impossible for the course to be correct for students. Do not make the test part may need to restart the program in the cycle and in the cognitive sense, and reproduce this in your own unexpected development to find that 'the test section has been divided to bring the programmer's electrical progress and hope that the new version often operates, The science of working with people who are satisfied with the application, the interface and / or the application you want to delete. The method may be the result of the testing process. Those who receive these questions. If it is the cause, and verify whether the correction is re-implemented, we do not want the stable operation support. Customers track certain questions through the course control.

4483 玉、發明說明(12) 線上課程的一個關鍵價值在於他們可以在對各別學員 方便的時間、地點和速度進行。然而,由於學員在地理上 來說往往不集中’所以也並不能隨時獲得支持。因此,經 常需要為學員提供電話支持。客戶也可能希望追蹤學員的 進展,或者控制課程中的進展情況。基於此戰略,在學員 完成了 一階段的課程學習後,他會藉由電子方式或以物理 方式郵寄一片磁碟,將自己的進展資料傳輸至一處理中 心。在處理中心,將對這些資料進行分析,以驗證他是否 已經令人滿意地完成了要求的運作。與學員追蹤經常有關 的一項困難在於分離出學員的資料以供分析。要傳輸所有 的課程資料可能非常困冑’所以經常要將對學員的進展進 打必要分析時所需的最少量資料分離出來。 (商業模擬的提交架構) 如 反映的 零開始 本不能 由再度 用確實 選擇考 以被普 查構成 程序的 ,用程式 上討論 不過是 進行開 再度利 利用來 能減少 慮的第 遍化以 這些應 固有部 必須有 用於建立BusSim解決方案的傳統開發過程 "一次性"的哲學,其中以完全統一的形式從 發’在一個應用和另一個應用之間报少或根 用。一個較好的方法可能是,將重點放在藉 減少開發過程需要的總工作量,因為再度利 費用和縮短開發時間。將再度利用作為一種 —步是:辨別出不同的BusSim應用程式中可 便在未來應用程式中使用的共有方面。在檢 用程式的元素時’三個共有的方面作為每種 分出現:界面、分析和解釋。每種“““應 與學員互動的機制。每種界面的複雜度都不4483 Jade, Invention Description (12) A key value of online courses is that they can be performed at a time, place and speed convenient for individual students. However, because trainees are often geographically unfocused ’, they do not always receive support. Therefore, telephone support is often required for trainees. Clients may also want to track student progress or control progress during the course. Based on this strategy, after the student has completed one stage of the course, he will send a piece of disk by electronic or physical mail to transfer his progress data to a processing center. At the processing centre, this information will be analysed to verify that he has satisfactorily completed the requested operation. One of the difficulties often associated with student tracking is isolating student data for analysis. It may be very difficult to transfer all the course materials ’so often the minimum amount of information needed to perform the necessary analysis of the student ’s progress is separated. (Commitment structure of business simulation) If the start of the reflection can not be used to form a census procedure by selecting the test again, the discussion in the program is only to use the re-utilization to reduce the first pass of concerns. These should be inherent. The ministry must have a traditional "one-time" philosophy of building a BusSim solution, which is used in a completely unified form to "remove or use less from one application to another." A better approach may be to focus on reducing the overall workload required for the development process, as it again benefits costs and shortens development time. Reuse as a step—Identify common aspects of different BusSim applications that can be used in future applications. In applying the elements of the program, three common aspects appear as each: interface, analysis, and interpretation. Each "" "mechanism should interact with the learner. The complexity of each interface is not

448372 五、發明說明(13) 同,從高保真度實時模擬任務的高互動性,-直到商業背 景案例的訊息任務的較低複雜度的訊息提交要求。無掄; 面雜度如何,使终端用戶可以使用基礎的 模擬和反饋邏輯都是一個重要的問題。 個—應用程式,均在應用程式執行期間對於 疋義模擬之當前狀態的資料進行多次分析。這種分析可以 =模擬期間發生了什麼’或者對即將反 加:計算。例如’分析可能是要認知學生在: 目值和執行的訪談等)中對物體採取 的任何仃動,或者可以是基於學員提供的數目所進行之 ROI計算。實質性而有用之反饋是任何BusSim應用程式的 關鍵部分。料『學M的行動到底會有助於或阻礙他們達 到執行的目的』一事加以溝通乃為主要機制。提出的共有 特點的解釋部分採取任何所執行的分析之結果,並將其分 析清楚。成發表分析部分(即,"需求上升了3 %H ),並 :其旁邊加註某些評估性的上下文(即,,,需求比預期值 Θ %,你有麻煩了 M ,或者"需求超過計劃值丨,5 % ;你做 得太棒了 ”)的時候,採取的是世界上公認的公正觀點。 有多種方法可以獲得共有部分便於再度利用。較普遍 的兩種方法是基於架構的方法及基於元件的方法。為有助 於說明兩種方法之間的差別,我們以建立一個應用程式和 修建一所房子作為類比。一個人可以使用原材料、2x4s、 釘子、塗料以及水泥等物品從零開始建築一所房子。一個 人也可以使用新型設計和新代碼的原材料來從零開始建立·448372 V. Description of the invention (13) In the same way, from high-fidelity real-time simulation tasks with high interactivity, to low-complexity message submission requirements for message tasks in business background cases. No problem; how complex the surface is so that end users can use basic simulation and feedback logic is an important issue. Individual—The application program performs multiple analyses on the current state of the sense simulation during the application program execution. This analysis can be = what's happening during the simulation 'or it can be added back: calculations. For example, the 'analysis' may be to recognize any movement of the student in the object: the goal values and the interviews performed, etc., or it may be an ROI calculation based on the number provided by the students. Substantive and useful feedback is a key part of any BusSim application. It is expected that the "mechanism of learning M will help or hinder them from achieving the purpose of implementation" is the main mechanism for communication. The explanation of the common characteristics proposed takes the results of any analysis performed and makes it clear. Cheng published the analysis part (that is, the "demand has risen by 3% H"), and added some evaluative context next to it (that is, the demand is greater than the expected value Θ%, and you are in trouble for M, or " The demand exceeds the planned value, 5%; when you did a great job "), you adopted a world-wide fairness view. There are multiple ways to get the common part for reuse. The two more common methods are based on architecture Method and component-based method. To help illustrate the difference between the two methods, we use the analogy of building an app and building a house. A person can use raw materials, 2x4s, nails, paint, and cement from Build a house from scratch. One can also use raw materials for new designs and new codes to build from scratch.

448372 五、發明說明(14) ' 一個應用程式。可以藉由基於架構的再度利用及/或基於 元件的再度利用來減少兩種工作中需要的工作量。在基於 架構的再度利用的範例中,可以建構包含共有部分的共通 架構或體系結構。在房子的類比中’ 一個人可以購買一個 預先建構的房屋架構,其中包括地板、外牆、承重牆和屋 頂。可以藉由增加分隔牆、壁紙、木製結構、地毯等來定 製該房屋。類似地,可用的預建構應用程式架構包括基線 的應用程式結構和功能。也可以藉由增加特定的功能和定 製視覺和觸覺來完成各別的應用程式。常見使用的應用程 式架構的一個例子是Micros〇H F〇undati〇rl Classes(微 軟基本類庫)。這是用C+ +開發windows應用程式時的— 個架構。MFC提供了窗口應用程式功能的基本功能,而開 發者則藉由在架構内增加功能來完成應用程式。基於架構 的再度利用最適合於獲取樣板類型的特徵,例如用戶界面 管理、過程物件行為和任何其他要求專業化的特徵。使 架構的優勢包括: 〔可以在架構中加入廣泛的功能〕。在房子的類比 令,如果我知道自己要修建三個有相鄰臥室的平房,我就 可以在架構中設立裝有水管、電氣配線之直立分隔牆從 而減少修建每一所房子需要的總工作量。如果我知道自己 要建立大量非常類似的應用程式,則它們將會有更多的共 有特性可以被包括在架構中,而不是分別建立。 、 〔應用程式在適當之處可以置換架構提供的功能〕。 如果房屋架構具有預先油漆好的牆壁’建築工人可僅於其448372 V. Description of the invention (14) 'An application. The amount of work required in both tasks can be reduced through architecture-based reuse and / or component-based reuse. In the architecture-based reuse paradigm, a common architecture or architecture can be constructed that contains common parts. In the house analogy ’a person can buy a pre-built house architecture that includes floors, facades, load-bearing walls and roofs. The house can be customized by adding partition walls, wallpaper, wooden structures, carpets, etc. Similarly, available pre-built application architectures include baseline application structure and functionality. Individual applications can also be completed by adding specific functions and customizing vision and touch. An example of a commonly used application architecture is Micros0H Fundamental Classes. This is a framework when developing windows applications with C ++. MFC provides the basic functions of the window application function, and the developer completes the application program by adding functions to the framework. Architecture-based re-use of features that are best suited for obtaining template types, such as user interface management, process object behavior, and any other features that require specialization. The advantages of using architecture include: [A wide range of functions can be added to the architecture]. In the house analogy, if I knew that I would build three bungalows with adjacent bedrooms, I could set up a vertical partition wall with water pipes and electrical wiring in the structure to reduce the total workload required to build each house. . If I knew that I would build a lot of very similar applications, they would have more common features that could be included in the architecture rather than being built separately. , [Applications can replace the functionality provided by the framework where appropriate]. If a house structure has prepainted walls ’construction workers can

第19頁 4483 72 五、發明說明(15) —- 上塗上喜歡的顏色。類似地,承繼之物件導向原則容許應 用程式開發者置換架構的行為。在基於元件的範例中,關 鍵的功能被加入到一元件中。此元件可以在多個應用程式 中再度利用。在房子的類比中,元件對應於用具例如洗 盤機、冰箱、微波爐等。類似地,可以從其他廠商獲得具 有預先打包好的功能的許多應用程式元件。常見元件的例 子是資料網格(Data Grid)。這是一種能整合到應用程式 中的元件’提供觀察資料表單類型的網格中資料的功能。 基於元件的再度利用最適合於獲取黑箱類型的特徵,^如 文本處理,資料操縱或任何其他不要求專業化的特徵。 〔同一個計算機的多個程序可以共享同一個元件〕。 雖然並不適合用類比來說明,但還是想像一下,相鄰的所 有房子能夠同時共享同一個洗盤機的情形。每一所房子都 必須提供自己的盤子、清潔劑和水,但是它們不能同時洗 所有的盤子。在應用程式元件的世界裡,很容易實現這種 類型的共享並減少對磁碟和記憶體的需求。 〔元件傾向於降低對平臺和工具的依賴性〕。事實 上,微波爐可以在任何房子中使用,無論房子的架構是鋼 鐵的還是木製的,也不管它被定製用於興建大廈還是小 屋。你可以將一個尚級的微波爐放在低級的房子中,也可 以將低級的微波爐放在高級的房子中。你甚至可以將多個 不同的微波爐放在你的房子中。C0RBA、c〇M和java Beans 等元件技術就使得這種靈活性在應用程式開發過程中變得 4483 72 五、發明說明(16) 的技術和基於元件的技術結合起來。基於架建構立BusSim 應用程式的方法也適用於開發用戶界面,處理用戶和系統 事件,啟動和終止應用程式,以及其他應用程式特定的和 提交平臺特定的功能。基於元件的方法也適用於黑箱功 能。這是指沒有專業化要求時能直接使用的功能。在創建 知支持B u s S i m應用程式開發的體系結構時,所有資源必須 盡可能保持靈活性和擴展性,否則就會降低再度利用性。 因此,我們選擇利用元件的方法,而不是利用架構的方 法’來實現BusSim應用程式的獨特特色。該決定進一步由 以下觀察所支持。 (商業模擬的提交架構) 、元件和應用程式架構和應用程式體系結構結合起來, :獲得最大的再度利用和最小的定製開發工作f。增加的 ,用程式體系結構能夠在應用程式界面和元件之間以及不 提供通信支持。該解決方案有下列特徵:元 通Λ的:合劑。應用程式架:提供的是為η ==:;的;構:基本功能,這種應 件。 下知進一步詳細討論所述的每一種 (商業模擬工具集)Page 19 4483 72 V. Description of the Invention (15) —- Apply the color you like. Similarly, the inherited object-oriented principle allows application developers to replace the behavior of the architecture. In the component-based paradigm, key functions are added to a component. This component can be reused in multiple applications. In the house analogy, components correspond to appliances such as dishwashers, refrigerators, microwave ovens, and the like. Similarly, many application components with prepackaged functionality are available from other vendors. An example of a common component is the Data Grid. This is a component that can be integrated into an application ’to provide the ability to observe data in a grid of data sheet types. Component-based reuse is best suited for obtaining black box-type features, such as text processing, data manipulation, or any other feature that does not require specialization. [Multiple programs on the same computer can share the same element]. Although it is not appropriate to use an analogy to illustrate, imagine the situation where all adjacent houses can share the same dishwasher at the same time. Each house must provide its own dishes, detergents, and water, but they cannot wash all dishes at the same time. In the world of application components, this type of sharing is easy to achieve and reduces the need for disk and memory. [Components tend to reduce dependence on platforms and tools]. In fact, a microwave oven can be used in any house, regardless of whether the house is constructed of steel or wood, and whether it is customized for building or small houses. You can put a low-grade microwave in a low-grade house or a low-grade microwave in a high-grade house. You can even put multiple different microwave ovens in your house. Component technologies such as CORBA, COM and Java Beans make this kind of flexibility in the application development process 4483 72 V. The technology of invention description (16) is combined with component-based technology. The framework-based approach to building BusSim applications is also applicable to developing user interfaces, handling user and system events, launching and terminating applications, and other application-specific and platform-specific functions. The component-based approach is also suitable for black box functions. This refers to functions that can be used directly without specialization requirements. When creating an architecture that supports the development of B s Sim applications, all resources must be kept as flexible and extensible as possible, otherwise reusability will be reduced. Therefore, we choose to use the component method instead of the architectural method 'to realize the unique characteristics of the BusSim application. This decision is further supported by the following observations. (Commercial simulation submission architecture), component and application architecture and application architecture are combined to achieve maximum reuse and minimal custom development work. Added, the use of program architecture can provide communication support between the application program interface and components and without. This solution has the following characteristics: Yuantong Λ: Mixture. Application framework: provided for η ==: ;; architecture: basic functions, this application. Each of these is discussed in further detail below (Commercial Simulation Toolset)

第21頁 4483 72Page 4483 72

五、 發明說明(1?) 我 們 已 經 清 楚 地 說 明 :為什麼要以較低的費用產生高 品 質的BusS i m 解 決 方案 時 將 元 件/架構方法相結合之方 法 是最 佳 的 解 決 方 案 0 如 果 市 場 上有大量的第三方架構, 可 以提 供 多 種 平 臺 上 的 提 出 能 力 ,則TEL項目的重點在於 定 義和 開 發 1·— 套 元 件 ί 為Bu sS i m 解決方案的開發和提出提 供 獨特 的 服 務 〇 這 元 件 連 同 一 套設計和測試工作臺,是 指 導性 設 計 者 用 來 支持BusS im 開 發四個階段中的活動之工 具 。我 們 將 這 套 工 具 稱 為 商 業 模 擬工具集。以下是對工具 集 中的 每 個 元 件 和 工 作 臺 的 說 明 。可以將元件想像成封裝 有 支持 相 關 服 務 時 必 備 的 行 為 和 方法的黑箱。它藉由公開 的 界面 向 外 部 世 界揭 露 這 些 服 務 。元件的公開界面容許你 理 解它 藉 由 提 供 這 些 服 務 可 以 做 什麼,而不是它如何做。 實 現過 程 的 複 雜 性 係 對 用 戶 隱 藏 起來。以下是BusSim工具 集 的關 鍵 元 件 0 Domain 元 (領域元件)一提供為模擬狀態 之 模型 建 立 的 服 務 0 Profi1 ing元.件(概要元件)—提供基 於 規則 對 模 擬 的 狀 態 進 行 評 估 的 服務。Transformation 元 娃(轉換元件) 一 提供 操 縱 模 擬 狀 態的服務。Remediatinn 元 件(橋正元件) — 提 供 基 於 規 則 向學員提出反饋的服務。 Domain 模 型 元 件 是 套 件 中 的 中 心 元件,能促進上下文資料 在 應用 程 式 和 其 他 元 件 間 的 溝 通 。它是一種模型建立工 具 ,能 使 用 工 業 標 準 的 資 料 庫 例 如Informix , 〇racie 或 Sybase 來 儲 存 資 料 〇 領 域 模 型 代 表模擬過程中之物件D這 些 物件 都 是 假 想 的 有 形 事 物 7 比 如學員能拉的杠杆,學員 」填 寫的 表 格 或 記 事 本 模 擬 會議 中學員與其互動的字符 4 483 72 五、發明說明(18) 等。它們也可以是抽像的物件,例如供特定投資用的 R 01 ’學員詢問某一問題的次數等。這些物件被稱為實 體。一些實體的例子包括:保險領域中的車輛、操作員和 事故;金融會計領域中的日誌登錄、現金流量說明和平衡 表,以及銷售領域中的消費者和購買力等。 一個實體還可以包括其他的實體。例如,個人銀行帳 戶實體可能包括代表存款的實體。每一個實體都有一奢屬 性,其中每個屬性都以某種方式來說明該實體。一個實艘 擁有的一套屬性從本質上定義了該實體。一些示例屬性包 括:保險應用程式的事故實體包括的屬性如"發生日期 "事故類型代碼"等。一個日誌登錄實體擁有的屬性例如" 貸方帳"、"借方帳,'和"金額”;而一個抵押應用程式中的 周轉信貸帳的實體包括的屬性例如”未清餘額"、"可用額 限制"等。圖4顯示依據一較佳實施例的汽車保險行業中的 索賠(請款)處理人員的領域模型的一小部分。 (Prof i 1 ing 元件) 以最簡單的方式來說,Profiling元件(概要元件)的 目的是為了分析領域的當前狀態並確認對該領域成立的特 定事物。然後,這些訊息傳遞至為學員提供反饋的 Remediatiori元件。Profiling元件藉由像調查員問案一 樣,詢問領域狀態的一些問題,對領域進行分析。概要元 件詢問的問題被稱為概要。例如,設想有一個與建立營火 會相關的問題,而學員剛剛將火柴投到了柴堆上*但是火V. Description of the invention (1?) We have clearly explained: why the combination of component / architecture method is the best solution when producing high-quality BusS im solutions at a lower cost. 0 A large number of third-party architectures can provide submission capabilities on multiple platforms. The focus of the TEL project is to define and develop a set of components. Provide unique services for the development and submission of BusSim solutions. This component together with a set of The design and test workbench is a tool used by instructional designers to support activities in the four phases of BusS im development. We call this set of tools the business simulation toolset. The following is a description of each component and workbench in the toolset. You can think of components as a black box that encapsulates the behaviors and methods necessary to support related services. It exposes these services to the outside world through a public interface. The public interface of a component allows you to understand what it can do by providing these services, not how it does it. The complexity of the implementation process is hidden from the user. The following are the key components of the BusSim tool set: 0 Domain element (domain element)-Provides services built as a model of the simulation state. 0 Profi1 ing element. Element (summary element)-Provides a rule-based evaluation of the state of the simulation. Transformation element (transformation element)-provides services to manipulate the simulation state. Remediatinn Element (Bridge Positive Element) — Provides services based on rules to provide feedback to students. The Domain model element is the central element in the suite and can facilitate the communication of contextual data between applications and other elements. It is a model-building tool that can use industry-standard databases such as Informix, 〇racie, or Sybase to store data. Domain models represent objects in the simulation process. These objects are hypothetical tangible things. For example, the leverage that students can pull, The form filled out by the student or notepad simulates the characters that the student interacts with in the meeting 4 483 72 V. Description of the invention (18), etc. They can also be abstract objects, such as the number of times a R 01 ’student asked a certain question for a specific investment. These objects are called entities. Some examples of entities include vehicles, operators, and accidents in the insurance sector; log entries, cash flow descriptions and balance sheets in the financial accounting sector; and consumer and purchasing power in the sales sector. An entity can also include other entities. For example, a personal bank account entity might include an entity representing a deposit. Every entity has a luxury attribute, and each attribute describes the entity in some way. A set of attributes possessed by a real ship essentially defines the entity. Some example attributes include: The accident entity of the insurance application includes attributes such as " occurrence date " accident type code " and so on. A journal entry entity has attributes such as " credit account ", " debit account, " and " amount "; and an entity with a revolving credit account in a mortgage application includes attributes such as " open balance ", " Limit of available amount " etc. Figure 4 shows a small part of the domain model of a claim (claim) handler in the auto insurance industry according to a preferred embodiment. (Prof i 1 ing element) In the simplest way, the purpose of the Profiling element (summary element) is to analyze the current state of the field and confirm specific things that are valid for the field. These messages are then passed to the Remediatiori component, which provides feedback to learners. Profiling components analyze the domain by asking questions about the state of the domain, like investigators asking. The questions asked by the profile element are called profiles. For example, imagine a problem related to the establishment of a campfire, and a student has just dropped a match on a woodpile * but the fire

第23頁 ^483 72Page 23 ^ 483 72

沒有點燃 下情況: 嗎?等等 中。分析 些訊息來 套與領域 了概要定 的設計者 要的一些 或者由應 要被評估 、。為了對學員給出有用的反饋’教練需要知道以 、架點燃了嗎?木柴是濕的嗎?在柴堆上點火了 。這些問題都在概要元件用來分析領域的概要 的果被傳遞給RemecjiaH〇I1元件,它會使用這 為學員提供特定的反饋。詳言之,一個概要是一 匹配的標準。概要的目的是檢査領域中是否滿足 義的標準。使用可視化的程式規劃工具,指令性 產生概要’以辨別對了解給定任務的領域非常重 問題。在611581111應用程式的執行過程中,當學員 用程式自發地請求反饋時,與當前任務相關的概 ’以確定哪些是真的。概要的例子包括:好的生 產戰略但是錯誤的收支平衡公式;好的駕駛記錄但是較低 的請款歷史;以及正確的現金流量分析但是很差的投資回 報(R0I )。 一個概要由兩種類型的結構所構成:特徵和集體徵。 特徽是能碟認對於確定應向學員發出何種反饋是非常重要 的領域之部份集合的條件子句(一規則之含if的那一半 )。特徵的例子包括:交易1中的錯誤借方帳;完美的費 用分類;最後3年的至少一個DUI ;最後2年中超過4〇〇〇美 元的請款;在5年内2次以上的差錯事故》特徵的條件子句 使用一個或多個基元作為運算元,來確認定義該特徵的領 域部份集合。一個基元僅僅參照領域中一個實體的一個屬 性;這就是術語基元。基元的例子包括:DUI之數目>=1 ; 只01>10%;收入在7 5,000美元和11〇,〇〇〇美元之間。集體特Not lit Under the circumstances :? Wait. Analyze some of the information to suit the domain or outline the designer's needs or should be evaluated. In order to give useful feedback to the trainees ’, does the coach need to know whether the frame is lit? Is the firewood wet? Ignite on the woodpile. These questions are passed to the RemecjiaHOI1 component in the summary component used to analyze the domain's summary results, which it will use to provide learners with specific feedback. In detail, a summary is a matching criterion. The purpose of the profile is to check whether the standards in the field are met. Using a visual programming tool, prescriptively generate a summary ’to identify issues that are very important to understanding a given task area. During the execution of the 611581111 application, when a student autonomously requests feedback using the program, the profile related to the current task is determined to determine which is true. Examples of summaries include: a good production strategy but a wrong break-even formula; a good driving record but a low claim history; and a correct cash flow analysis but a poor return on investment (R0I). A synopsis consists of two types of structures: characteristics and collective signs. A special emblem is a conditional clause (a half of a rule that contains an if) that recognizes a set of areas that are important to determining what kind of feedback should be sent to students. Examples of characteristics include: wrong debit account in transaction 1; perfect expense classification; at least one DUI in the last 3 years; requests for more than $ 4,000 in the last 2 years; 2 or more error incidents in 5 years " The conditional clause of a feature uses one or more primitives as operands to identify the set of domain parts that define the feature. A primitive refers only to an attribute of an entity in the domain; this is the term primitive. Examples of primitives include: the number of DUI > = 1; only 01 >10%; revenue between $ 75,000 and $ 110,000. Collective

第24頁 4483 72Page 4483 72

徵使用 子句β 式(例 惡劣的 等級。 題。— 用這些 當由元 可以被 個集體 險業概 多個特 集體特 如,詢 家庭駕 費用交 旦創立 元素, 素創建 多個集 特徵和 要。 徵及/或其他t料徵料其運冑元 徵容許指導性的設計者建立更加豐、 問更複雜的問題)。集體特徵的例子包達 :記錄;良好的信用等,級;勉強夠 J用 易的:金問題;以及現金的來源和使以 了之後,設計者能夠在多個表達式中再 這樣就大幅地減輕了創建附加概要的負擔。 一概要時,可以使用基元的多個特徵,、擻 體特徵和概要使用,而且集體特徵可以被多 概要使用。圖5顯示依據一較佳實施例的保 (保險業的示例概要)Use the clause β form (eg bad grades. Questions. — Use these as the basis for a group of insurance companies to identify multiple special groups, such as asking family driving expenses to create elements, to create multiple set features and Yes. Enlisting and / or other materials may allow the instructive designer to build richer and more complex questions). Examples of collective characteristics include: record; good credit, etc .; barely enough to use: gold problem; and after the source and use of cash, the designer can do so in multiple expressions. Reduces the burden of creating additional profiles. In a profile, multiple features of primitives, body features, and profiles can be used, and collective features can be used in multiple profiles. Figure 5 shows insurance according to a preferred embodiment (an example outline of the insurance industry)

Transformat-lgn 元_^(轉換元件)——Prof i ling 元件 詢問有關領域的問題,而Trans format ion元件對領域執行 計算,並將結果反饋給領域,以便由Prof i 1 ing元件進行 進一步的分析。如此即可簡化複雜商業系統的模型建立, 否則其將非常難以實現成為應用程式的一部分。在界面/ 分析/解釋執行流程的分析階段,在Prof i ling元件開始進 行分析之前,Transformation元件實際上即已在領域中開 始起作用^Transformation元件起的是外殼的作用,將_ 個或多個資料之模型建立元件包裹起來’用於將這些元件 整合到BusSim應用程式中去。Trans formati〇n元件促進將 特定的資料從領域中傳遞到資料之模型建立元件(輸入)Transformat-lgn element _ (transition element)-Prof i ling element asks questions about the field, while the Trans format ion element performs calculations on the field and feeds the results back to the field for further analysis by the Prof i ing element . This simplifies the modeling of complex business systems, which would otherwise be very difficult to implement as part of an application. In the analysis phase of the interface / analysis / interpretation execution process, before the Profiling component starts to analyze, the Transformation component has actually begun to function in the field. ^ The Transformation component plays the role of a shell. _ Or more Data modeling components are packaged 'for integrating these components into a BusSim application. Trans format element: a model building element (input) that facilitates the transfer of specific data from the domain to the data

448372 五、發明說明(21) 中以便對資料進行計算,同時也促進將計算得出的結果從 資料之模型建立元件回送領域(輸出)。圖6表示的是依 據一較隹實施例的轉換元件。Data modeling component(資料模型建立元件)可能是第三方的模型建立 環境’例如基於電子表格的模型建立(例如,Exce丨和 Formulal)或者離散的基於時間的模擬模型建立(例如,448372 V. Description of Invention (21) in order to carry out calculations on the data, and at the same time, it also promotes the calculation of the calculated results from the data model to the component return field (output). Fig. 6 shows a conversion element according to a comparative embodiment. Data modeling component may be a third-party model building environment ’such as spreadsheet-based model building (e.g. Exce 丨 and Formulal) or discrete time-based simulation model building (e.g.,

Powers im,VenSim )。元件也可能用 C + +,VB,Access 或 其他與ODBC相容的工具來定製建立,以提供獨特的模型建 立環境。使用Transform ati on元件來包裹第三方的電子表 格元件,提供了 一種容易的方法將基於電子表格的資料分 析整合到應用程式中去,這些資料是由Excel等工具產生 的。Transformation元件為電子表格提供了外殼,使得其 能調查領域的内部,取出需要的值作為輸入,執行計算, 並將輸出反館回領域。· 例如’如果一公司的財務報表儲存在領域中,該領域 將保存基線的資料’譬如像公司有多少現金,資產和負債 如何等。Transformation元件將能看到資料並計算其他的 值’例如現金流量比率,或投資的R〇1或NPV,或者任何其 他計算,以便定量地分析公司的財務狀況。根據其複雜 性’這些計算將藉由預先存在的電子表格執行,而該表格 是客戶已經花費了相當多的時間來開發的。Powers im, VenSim). Components may also be custom built using C ++, VB, Access or other ODBC compatible tools to provide a unique model building environment. Using Transform ati on components to wrap third-party spreadsheet components provides an easy way to integrate spreadsheet-based data analysis into applications that are generated by tools such as Excel. The Transformation component provides a shell for the spreadsheet, enabling it to investigate the interior of the field, take the required values as input, perform calculations, and reverse the output back to the field. · For example, 'if a company's financial statements are stored in a field, the field will hold baseline data', such as how much cash the company has, how much assets and liabilities it has. The Transformation component will be able to see the data and calculate other values' such as cash flow ratios, or R01 or NPV of investments, or any other calculations to quantitatively analyze the company's financial situation. Based on their complexity 'these calculations will be performed with a pre-existing spreadsheet that the customer has spent considerable time developing.

Bjg_.ni ediation 元件(端正元件)一一Remediation 元件是 一個專家系統’可以幫助將智能反饋整合到BusSim應用 中°它有如下特點.產生咼品質文本反饋的能力;產生包Bjg_.ni ediation element (correction element)-Remediation element is an expert system ’which can help integrate intelligent feedback into BusSim applications. It has the following characteristics. The ability to generate high-quality text feedback; generate packages

第26頁 448372 五、發明說明(22) 括視頻及/或音頻的多媒體反饋的能力;在反饋中 照材料例如Authorware頁面或tfeb頁面的能力, 用戶提交標的物以突顯或者甚至修改用戶錯誤的能力、。一 個嵌入在它的反饋組合運算法的經證明之矯正理私, 將數字資產整合到一個訓練或IPS應用程式的矯正中去。 Remediation模式包括三個重要的物件:觀念、訓練主題 :::項目。,念是用戶在界面上將面對的實際世界觀念 的物件》觀念可被分為子觀念,而產生一個觀念的分級 樹。這個樹可以有任意的深度和寬度,俾支持豐富的觀念 模型建立。觀念也能包含任意數目的訓練主題。訓練主題 可以是一個代表合適於一個觀念之討論主題的物件。訓練 主題能有任意數目的訓練項目。訓練項目是反饋的項目, 可能包含文本、音頻、視頻、URL ,或者對領域棋型的更 新。訓練項目包含於訓練主題,並由Remediati〇n元件運 算法所組合構成。Page 26 448372 V. Description of the invention (22) The ability to include multimedia feedback of video and / or audio; the ability to reflect materials such as Authorware pages or tfeb pages in the feedback, the ability of users to submit subject matter to highlight or even modify user errors . A proven correction algorithm embedded in its feedback combination algorithm integrates digital assets into the correction of a training or IPS application. The remediation model includes three important objects: ideas, training themes ::: items. Ideas are objects of the actual world concept that users will face on the interface. Concepts can be divided into sub-ideas, and a hierarchical tree of ideas is generated. This tree can have any depth and width, and it supports the establishment of rich conceptual models. Ideas can also contain any number of training topics. The training topic can be an object that represents a topic suitable for discussion. Training topics can have any number of training items. Training items are feedback items that may include text, audio, video, URLs, or updates to domain chess patterns. The training items are included in the training theme, and are composed of Remediation component operation algorithms.

Workbenches! — — BusS iin 工具集也包括一套 工作臺,後者被指導性的設計者用於設計和建構BusSU應 用程式。一工作臺是用以幫助將被BusSim元件用於決定二 應用程式的運作時行為之資料,予以可視化編輯和剛試 工具。BusSim工具集包含如下工作臺:Knowledge Workbench(知識工作^ 一 -知識工作臺是被Bu sS i m元件 用於創建領域 '分析和反饋資料的一種工具。它有如下 點;容許設計者將知識"塗"到拖放界面上;可視化地顯示 知識,以便設計者之間能更容易地通信。界面是智能的了·Workbenches! — The BusSiin toolset also includes a set of workbenches, which are used by instructive designers to design and build BusSU applications. A workbench is a tool to help visually edit and test the data used by BusSim components to determine the behavior of two applications. The BusSim toolset includes the following workbench: Knowledge Workbench (Knowledge Workbench-A-Knowledge Workbench is a tool used by BusSim components to create domain 'analysis and feedback data. It has the following points; allows designers to apply knowledge " "Drag and drop" onto the drag-and-drop interface; visually display knowledge so that designers can communicate more easily. The interface is intelligent.

第27頁 448372 五、發明說明(23) 谷許設计者僅只塗上有效的互動,設計者的任務創造被儲 存在一個中心倉庫中;工作臺支持一個任務的專屬編輯之 進入和退出;支持基於局網的或沒有束缚的編輯工作;自 ^地產生設計的檔案;而且它能生成可驅動元件行為的資 料文件。Student Test Workbench(模擬的學 -—模擬的學員測試工作臺是一種創建資 料的工具’該資料能模擬學生的行為以測試Bussim的元件 行為。它有下列特徵:測試臺基於領域模型產生模擬的應 用程式界面;設計者在領域模型中操縱物件,以模擬學生 的活動;設計者可以使用調用此元件以經歷學員在生產過 程中會經歷的互動;而且設計者可以在開發應用程式界面 之則,元全測試互動行為。Regression Test Workbench 試t作U--回歸測試工作臺是一種對學員的單 凡期間進行重播和測試的工具,有助於除錯。它有如下特 徵:每個學員的提交可以藉由元件單獨重播;同一單元期 間中的任意數目的學員提交可以連續地重播;整個學員單 元期間可以迅速地成批播放;學員的互動結果與回歸測試 的結果並列以便於比較。 (開發周期活動)Page 27 448372 V. Description of the invention (23) Gu Xu designers only apply effective interactions. The designer's task creation is stored in a central warehouse; the workbench supports the exclusive editing of a task to enter and exit; support Local network-based or unrestrained editing; self-generating design files; and it can generate data files that drive component behavior. Student Test Workbench (Simulated Learning-Simulated Student Test Workbench is a tool for creating materials. This material can simulate the behavior of students to test the behavior of Bussim's components. It has the following characteristics: the test bench generates simulation applications based on the domain model Programming interface; designers manipulate objects in the domain model to simulate student activities; designers can use this component to experience the interactions that students will experience in the production process; and designers can develop application programming interfaces, Full test interactive behavior. The Regression Test Workbench is designed as a U-Regression Test Workbench is a tool for replaying and testing students' unique periods, which helps to debug. It has the following characteristics: Each student's submission can Individual replays by components; any number of student submissions in the same unit period can be continuously replayed; the entire student unit period can be quickly played in batches; student interaction results are side by side with regression test results for easy comparison. (Development cycle activities )

BusS i m應用程式的設計階段藉由使用知識工作臺來合 理化。知識工作臺是一個可視化編輯器,用於設定元件引 擎的物件之狀態,以控制它們的運作時行為。各元件係基 於經證明的運算法,該運算法可以獲取和執行最佳的實 第28頁 448372 五、發明說明(24) 算’並為指導性設計提供一個觀念化的架構和方法。於觀 念化設計中,工作臺可以容許設計者塗上學員在活動中需 要精熟的觀念分級模型。這可以幫助設計者以邏輯的方式 組織内容。觀念的可視化表示有助於將想法傳遞給其他^ 計者審查。工作臺的連續視覺和觸覺還有助於流;的品^ 確保過程。另外,可以自動為整個設計產生標準的槽案。 在設計階段的過程中,設計者藉由在學員可能需要反饋的 訓練主上塗寫’來為觀念分級的設計增加更多細節。言^ 計者可以將多個反饋主題與每個觀念結合起來。設計者^ 將每個主題標記為讚揚、潤色、集中、重新指導或其他 種與經證明的矯正方法一致的反饋類型。然後,設計者 每個主題填寫文本、視頻戰爭故事、WEB頁面鏈接,‘ 接或者其他可作為反賴主題的-部分傳遞給 學員的媒體物件。 工作以在功能測試期間大幅地減少工作量。減少 驅Ϊ力量在於:元件可以自動地追縱測試者 =二Γ 用程式中增加代碼的支持。-旦測試 ί::動咨該行動就被報告給領域模型。從那 庫中。測試者不再需要記錄自己 試者的行動添加評論也η自動:寫到磁碟上。為測 行動時,測試者可以敲擊^色1遇到沒有預料到的 生一個單元# 固控制鍵序列,後者可突然產 段,无::::錄對錯誤行為的說明。於執行階 ‘段,兀件被分布到學的卓友,Q W况月7T、軌灯沮 量上。這些元件將極短之反應The design phase of the BusSim application is rationalized by using a knowledge workbench. The Knowledge Workbench is a visual editor used to set the state of the objects of the component engine to control their operation behavior. Each component is based on a proven algorithm that can obtain and execute the best realities. Page 28 448372 V. Description of the Invention (24) Calculate and provide a conceptual framework and method for instructional design. In conceptual design, the workbench can allow the designer to apply the model of conceptual grading that students need to be proficient in the activity. This helps designers organize content in a logical way. The visual representation of ideas helps pass ideas on to other reviewers. The continuous visual and tactile sensation of the workbench also helps to streamline the quality of the process. In addition, standard slot cases can be automatically generated for the entire design. During the design phase, designers add more details to the concept-graded design by scribbling on trainees who may need feedback from trainees. Speakers can combine multiple feedback topics with each idea. Designers ^ Mark each topic as a compliment, touch, focus, re-direct, or other type of feedback consistent with a proven correction method. Then, the designer fills in each topic with text, video war stories, web page links, ‘reconnects, or other media items that can be passed to students as part of the anti-theme theme. Work to significantly reduce workload during functional testing. The reduction of driving force lies in: the component can automatically track the tester = two Γ add code support in the program. -Don't test ί :: The action is reported to the domain model. From that library. The tester no longer needs to record himself. The tester's actions add comments also automatically: write to disk. In order to test the action, the tester can hit ^ color 1 to encounter an unexpected occurrence of a unit # fixed control key sequence, which can suddenly produce a paragraph, without :::: description of the wrong behavior. In the execution stage, the components are distributed to the Zhuoyou who learned, QW is 7T, and the amount of track lights. These elements will respond extremely shortly

448372 五、發明說明 時間和無差錯的操作提供給模擬小組成員和反饋功能。如 果客戶需要,可以在運作時部署學員追蹤機制,用於對學 員進行評估和管理。這也能杜絕任何可能產生的錯誤。 (使用商業模擬工具集的情節) 要想對BusSim工具集如何大量減少BusSim開發工作量 獲得更好認識,一個好方法是歷經這樣一個情節,即如何 在BusS ini應用程式的特定任務的開發周期中利用工具。為 達到此一目,,我們設想在一個特定任務中的學員之目的 是S己錄發票交易的日誌,而且這項工作屬於學習金融會計 的基礎知識的更廣泛的上下文中。從學員的角度對任務的 簡要說明將有助於設置情節的上下文。以下的說明是5個 情節,說明了任務開發過程中的不同行為。下面的圖顯示 了一個任務界面的屏幕快照。圖7顯示的是依據—較佳實 施例使用工具條來瀏覽與取用應用級的特性。學員使用工 具條瀏覽與取用應用程式的某些應用級特性。工具條是穿 過界面頂端和左邊的倒L形物件。工具條的頂部容許用戶 瀏覽到當前行為中的任務。工具條的左部容許學員取用應 用程式的其他特性,包括反饋。學員可以藉由點擊 (click)小組之按钮,來分析他的提交標的物並接收反 饋。 ,此任務中’學員必須記錄22個發票和其他來源檔索 的日,,以便記錄内部帳戶之間的預算美元的流量。(注. 意:11記曰誌’’和"記錄日誌"都是在記帳期間記錄發票或其 第30頁 4483 72 五、發明說明(26) 他來源權案的總帳中 每個構案創建借方和 帳的記錄就被用於創 告)。依據一較佳實 )被開發用於在高複 創建和傳遞變得標準 饋在引導學員學習應 藉由分析有問題的區 推薦特定的行為,可 藉由記錄下對應於已 個應用程式中都可以 互動類型或特定的設 和之工作臺打包在一 須要類似之基於規則 力。 日誌登錄的過程。這個過程要求為 绪:½用項目。一旦此過程完成,總 =—個試驗性的平衡和隨後的金融報 施例’ 一個智能教練代理工具(丨CAT 雜度和開放式結尾的環境中使反饋的 化和簡單化。來自教練或指導者的反 用程式時起到工具的作用。進一步, 域’並基於預測到學員對領域的理解 以提高學員對關鍵觀念的理解能力。 證明的反饋策略的規則和反饋,在整 發出一致的反饋’而不管產生反饋的 計者/開發者如何。ICAT係與用戶親 起’這樣它可以被再度利用,以便在 之資料引擎和倉庫的項目中提高生產 (依據一較佳實施例的ICAT的定義) 智能教練代理工具(IC AT)是一套工具---個資料 庫和一個動態連接庫(DLL)運作時引擎——被設計者用 於創建和執行對基於目標的訓練的及時反饋。設計者記錄 開發工具中的反饋和規則。一旦設定了反饋,運作時引擎 即監視用戶的行為,調用規則並產生說明商業可交付物的 反饋。在ICAT内動態使用的矯正模型,基於學員的先前反 .映,生成最適當的反餚以發送給學員。ICAT模型係基於反448372 V. Description of the invention Time and error-free operation are provided to the simulation team members and the feedback function. If required by the client, a student tracking mechanism can be deployed during operation to evaluate and manage the students. This will also eliminate any possible errors. (Scenario of using commercial simulation toolset) To get a better understanding of how the BusSim toolset can significantly reduce the workload of BusSim development, a good way is to go through a scenario of how to develop a specific task in the BusS ini application Use tools. To achieve this, we envisage that the purpose of the trainees in a particular task is to keep a log of invoiced transactions, and that this work belongs to the broader context of learning the basics of financial accounting. A brief description of the task from the learner's perspective will help set the context of the plot. The following descriptions are five plots that illustrate different behaviors during task development. The following figure shows a screenshot of the task interface. Figure 7 shows the basis—the preferred embodiment uses a toolbar to browse and access application-level features. Students use the toolbar to browse and access some application-level features of the application. The toolbar is an inverted L-shaped object that passes through the top and left of the interface. The top of the toolbar allows users to navigate to tasks in the current behavior. The left part of the toolbar allows students to access other features of the application, including feedback. The student can click on the group's button to analyze his submission and receive feedback. In this task, the student must record 22 invoice and other source file days in order to record the flow of budget dollars between internal accounts. (Note. Note: "11 Records of Records" and "Record Log" are records of invoices during the bookkeeping period or page 30 of 4483 72 V. Description of Invention (26) Each account in the general ledger of the other source right case The record of the debit and account creation cases is used to create the report). (Based on a better practice) was developed to create and deliver high-level feeds in high-complexity. Guiding students to learn should recommend specific behaviors by analyzing problem areas. It can be recorded by corresponding to all existing applications. Workbenches that can be interactive or specific design are packaged in a rule-based force that needs to be similar. Log login process. The process requires the following: Use the project. Once this process is complete, there is always a tentative balance and subsequent financial newspaper implementation 'a smart coaching agent tool (CAT hybridity and open ended environment to simplify and simplify feedback. From coaching or coaching The user's anti-programming functions as a tool. Further, the domain is based on predicting the students 'understanding of the field to improve the students' ability to understand key concepts. The rules and feedback of the proven feedback strategy give consistent feedback throughout. 'Regardless of the designer / developer who generated the feedback. ICAT is close to the user' so that it can be reused to improve production in data engine and warehouse projects (according to the definition of ICAT in a preferred embodiment) Intelligent coaching agent tool (IC AT) is a set of tools-a database and a dynamic link library (DLL) runtime engine-used by designers to create and execute timely feedback on goal-based training. Design The developer records the feedback and rules in the development tool. Once the feedback is set, the engine monitors the user's behavior during operation, calls the rules, and generates a business description. Feedback on deliverables. The correction model dynamically used in ICAT, based on the previous reflections of the learners, generates the most appropriate feedback to send to the learners. The ICAT model is based on the feedback

448372 五、發明說明(27) 館的理論’後者已藉由引導結果和非正式訪談證明是有效 的。該模型在物件模型和ICAT運算法中得到體現。因為模 型被建立於工具之中’所以工具產生的所有反饋都符合該 模型。ICAT在學員的培訓中扮演兩個角色^首先,icat是 一個教學系統’幫助學員充分理解和利用訊息。其次,448372 V. Description of the invention (27) The theory of the library 后者 The latter has been proved to be effective through guided results and informal interviews. The model is embodied in the object model and the ICAT algorithm. Because the model is built into the tool ’, all the feedback generated by the tool fits the model. ICAT plays two roles in the training of trainees ^ First, it is a teaching system 'to help trainees fully understand and use information. Secondly,

IjAT是一個守門員,保證每一個學員在轉移至其他訊息之 刖已掌握該材料。ICAT是一個自足式模組,與應用程式分 離。將ICAT與應用程式分離’就容許其他項目使用icat並 各許计者在應用程式完成之前就測試反饋。I C a τ模組在 6個過程上建立’後者容許學員與界面有效地互動,從而 為學員的錯誤產生並發送適當的反館^ icat開發方法是一 個用於創建反饋的7步驟方法。該方法包括特定的步驟, 通用的準則和該領域中的學習教程。使用該方法,可以提 高反饋的有效性,從而滿足課程的教育需求。每個過程都 包含一個知識模型,並且一些過程還包括運算法。每個過 程都有特定的知識加入到設計之中,用於增強矯正性和教 學二IC AT有一套測試工具。這些工具容許設計者和開發者 ^試他們的所有反饋和規則。另外,這些工具還讓設計者 此在學員進行課程時了解他們的實時行動。依據一較佳實 施例的工具和運作時引擎包括矯正的專家知識。這些物件 還包括用於分析學員的工作以確認有問題的區域和發送集 2反饋的邏輯。設計者僅需使物件實例化就可以讓工具發 —,用。在工具和引擎中體現專家知識,確保了課程的每 —部分有相同之有效的反饋結構。依據一較佳實施例的文*IjAT is a goalkeeper who guarantees that each student has mastered the material before moving on to other messages. ICAT is a self-contained module that is separate from the application. Separating ICAT from the application ’allows other projects to use icat and each tester tests feedback before the application is complete. The I C a τ module is built on 6 processes. The latter allows students to interact effectively with the interface to generate and send the appropriate anti-library for student errors ^ The icat development method is a 7-step method for creating feedback. The method includes specific steps, general guidelines and learning tutorials in the field. Using this method, the effectiveness of feedback can be improved to meet the educational needs of the curriculum. Each process contains a knowledge model, and some processes also include algorithms. Each process has specific knowledge added to the design, and IC AT has a set of test tools for enhancing correctiveness and teaching. These tools allow designers and developers to try all their feedback and rules. In addition, these tools allow designers to understand their students' real-time actions as they conduct courses. The tools and runtime engine according to a preferred embodiment include corrective expertise. These items also include logic to analyze the work of the students to identify problem areas and send set 2 feedback. The designer only needs to instantiate the object to make the tool available and used. Employing expert knowledge in tools and engines ensures that every part of the course has the same effective feedback structure. According to the text of a preferred embodiment *

第32頁 448372 五、發明說明(28) 件結構為所有依據一較佳實施例的應用程式提供了一個標 =的系統環境。開發目錄下有多個子目錄。檔案目錄的内 谷是體系結構分離安裝的一部分。這是由擋案目錄的大小 决定的。它不需要任何支持文件,因此它可以被放在—個 局域網中或個人計算機上。當依據—較佳實施例安裝體系 、α構時’開發目錄下有—、_T〇〇is、_Utili1;ies、Page 32 448372 V. Description of the invention (28) The file structure provides a standard system environment for all applications according to a preferred embodiment. There are multiple subdirectories under the development directory. The valley of the archive directory is part of a separate architecture installation. This is determined by the size of the file directory. It does not require any supporting documents, so it can be placed on a local area network or on a personal computer. When according to the-preferred embodiment installation system, α structure when the development directory has-, _T〇〇is, _Utili1; ies,

Documentation、QED和χdefault等開發目錄。每一個文件 央有自己的目錄結構,和其他的目錄互動連接著。必須維 持這種結構,以確保項目間的一致性和相容性,從而使項 目的差別,以及體系結構的更新得以明確化。 :Arch目錄儲存有系統體系結構中許多最常見的部 刀。些文件通常不改變並能在項目的不同領域中再度利 两°如果應用程式中有會在其他應用程式中連續使用的常 見VB代碼’就可以將這些文件放在該目錄下的一個文件夾 中~Arch目錄下的子目錄被分成主要項目的多個物件。 本例中的物件指的是在項目中經常參照的項目部分。例 如迟裡定義了模組和分類,而且目錄與功能庫和ΑΡΪ等 類似。例如,IcaObj目錄儲存的是智能教練代理(ICA) =代碼。InBoxObj目錄儲存的是項目的ΙηΒ〇χ部分的代碼 文件結構使用了主要的物件參照資料作為文件目錄。 例如’ICa〇bj目錄是包含ICA的主要物件(例如功能形 式、模組和分類)的一個元件。〗目錄包括與體 系結構中的潮覽器功能有關的模組、分類和形式^ HTMLG1 ossary目錄包括的是用於體系結構的〇几參照資料··Documentation, QED, and χdefault development directories. Each file has its own directory structure and interacts with other directories. This structure must be maintained to ensure consistency and compatibility between projects, so that differences in projects and updates to the architecture are made clear. The: Arch directory stores many of the most common parts of the system architecture. These files usually do not change and can benefit two more in different areas of the project. If the application has common VB code that will be used continuously in other applications, you can place these files in a folder in this directory The subdirectories under the ~ Arch directory are divided into multiple objects for the main project. The object in this example refers to the part of the project that is often referenced in the project. For example, Chili defines modules and classifications, and the directories are similar to function libraries and APIs. For example, the IcaObj directory stores Intelligent Coach Agent (ICA) = codes. The InBoxObj directory stores the code of the ΙΝΒ〇χ part of the project. The file structure uses the main object reference data as the file directory. For example, the 'ICaObj directory is a component that contains the main objects of ICA, such as functional forms, modules, and classifications. 〖The catalog includes modules, classifications, and forms related to the browser function in the system structure ^ The HTMLG1 ossary catalog includes reference materials for the architecture. ··

第33頁 4 48 3 1 五、發明說明(29) 和詞彙元件的代碼DICaObj目錄包含的是應用程式中使用 的I CA功能代碼。這些代碼依據一較佳實施例被實例化和 增強。InBoxObj目錄包括與體系結構中使用的inbox功能 相關的代碼。更詳細言之,在逋系結構目錄有兩個主要元 件。有一新的.ocx控制件被應用以為應用程式中的inb〇x 提供功能。還有一代碼能提供對傳統inbox應用程式的支 持。PracticeOb j目錄包含有體系結構的主題元件的代 瑪。這個主題元件也可以和HTMLGlossary元件一起執行。 Qmed i a Ob j目錄包含有與媒體相關的元件。一個例子是 QVIDctrl.cls °QVIDctrl是在應用程式的QVID文件和依據 一較佳實施例的系統之間創建聯繫的代碼。S i m〇b j目錄包 括模擬引擎,這是一個應用程式的元件,藉由電子表格以 幫助溝通而告知指導者輸入和輸出^StaticObj目錄保存 有應用程式在應用程式的其他部分會靜態使用的任何元 件。例如,登錄表格就被保存到此目錄中,並被用作依據 較佳實施例的靜態物件^ S y s D y η 0 b j目錄包含有容許系 統動態引擎(Powers im )將數值傳給模擬引擎並將數值回 送給指導者的代碼^ VBObj目錄包含有應用程式中常見的 VB物件(visual Basic 0bject ,視覺基本物件)。例如,Page 33 4 48 3 1 V. Code of the invention description (29) and vocabulary components The DICaObj directory contains the I CA function codes used in the application. These codes are instantiated and enhanced according to a preferred embodiment. The InBoxObj directory includes code related to the inbox features used in the architecture. In more detail, there are two main elements in the act of structure directory. A new .ocx control was applied to provide functionality for inbox in the application. There is also a code that provides support for traditional inbox applications. The PracticeOb j catalog contains the architecture's theme elements. This theme element can also be implemented with the HTMLGlossary element. The Qmed i a Ob j catalog contains media-related components. An example is QVIDctrl.cls. QVIDctrl is the code that creates a connection between the application's QVID file and the system according to a preferred embodiment. The Sim〇bj directory includes a simulation engine, which is an application component that informs the instructor of input and output through a spreadsheet to help communicate. . For example, the login form is saved in this directory and used as a static object according to the preferred embodiment ^ S ys D y η 0 bj The directory contains a system dynamic engine (Powers im) that allows the values to be passed to the simulation engine and The code that returns the value to the instructor ^ The VBObj directory contains VB objects (visual Basic 0bject) that are common in applications. E.g,

NowWhat、VB 參考表格(Visuai Basic Reference , 視覺基本參考表格)和特定的訊息框元件都儲存在此文件 夾中。—Tool s目錄包括兩個主要的目錄。它們代表了兩個 依據一較佳實施例的最常用工具。這兩個目錄都為工具自 身提供代碼。為這些工具提供代碼的原因是,為了容許開NowWhat, the Visuai Basic Reference (Visuai Basic Reference), and specific message box components are stored in this folder. —The Tools directory contains two main directories. They represent the two most commonly used tools according to a preferred embodiment. Both directories provide code for the tools themselves. The reason for providing the code for these tools is to allow development

_11麵_11 noodles

第34頁 五、發明說明(30) 發者增強工具的某些部分以擴展它們的功能^這一點對於 目前的項目開發和工具的發展非常重要。Icautils目錄包 含data ’ databse , default ’ graphics , icadoc , testdata目錄。所有這些目錄的目的都是為開發者提供二 級工作目錄,使其能將增強的丨c au t丨1 s應用程式的測試環 境和項目應用程式分離開來。這僅是作為工具的測試臺而 建立的。這裡不應該進行應用程式特定的工作。在項目目 錄部分將更詳細地解釋這些目錄中每一個的目的。Page 34 V. Description of the invention (30) Developers have enhanced some parts of the tools to extend their functions ^ This is very important for current project development and tool development. The Icautils directory contains data ’databse, default’ graphics, icadoc, testdata directories. The purpose of all of these directories is to provide developers with a second-level working directory that allows them to separate the test environment of the enhanced au 1 s application from the project application. This is only established as a test bench for tools. There should be no application-specific tasks here. The purpose of each of these directories is explained in more detail in the project directories section.

TestData文件夾對於—Tool/ICAUtils目錄是獨一無二的。 它包括ICAUti Is中的其他元件中之回歸工作臺的測 料。 貧 實用程式目錄包含有商業模擬計劃獲得最佳結果時 需要的可用實用程式。這裡儲存了代碼和可執行的實用程 式,開發者和設計者可以依據一較佳實施例使用和増強 些實用程式。大多數實用程式是可以在模擬的生產中應 之小應用程式或者工具,後者包括可執行的程序和與之 隨的代碼,用於增強和改變這些實用程式。如果在—個= 目的基礎上創建新實用程式或者增強既有實用程式,那 非常重要的是要通知負責追蹤商業模擬資產之經理人員 開發者。任何對商業模擬技術資產的增強、改變或附加^ 對於將來和現在的項目都是非常重要的。 在反饋的ICAT模型中,有4級的錯誤嚴重性和4級對 的反饋。指導者檢查學員的工作,確認錯誤的嚴重性並接 =供相應的反饋等級。 提The TestData folder is unique to the -Tool / ICAUtils directory. It includes measurements of the return table among other components in ICAUti Is. The Utilities Directory contains available utilities that are needed to get the best results from a business simulation program. Code and executable utilities are stored here, and developers and designers can use and stubbornly use these utilities in accordance with a preferred embodiment. Most utilities are small applications or tools that can be used in simulated production. The latter include executable programs and accompanying code to enhance and change these utilities. If you create a new utility or enhance an existing utility on the basis of a purpose, it is very important to notify the manager developer responsible for tracking the business simulation assets. Any enhancements, changes, or additions to business simulation technology assets are important for future and current projects. In the feedback ICAT model, there are 4 levels of error severity and 4 levels of feedback. The instructor checks the student's work, confirms the severity of the error and connects = for the corresponding feedback level. mention

第35頁 4 483 7 五、發明說明(31) — 反镛的教育分類 錯供 反饋 錯誤 麵型 說明 反镛麯漤 說明 無 没有錯誤存在。學員的 工作很完美 讚揚 肯定學生正確地完成了任務。例如: 好極了!你已經正確地記錄了所有帳目 的曰誌。我很高興看到你認識到我們 係以”分期付款”方式支付我們大多數 帳單 句法 可能存在拼法錄誤或其 他句法錯誤,作為一個 設計者,你應該相信學 員將會在此時掌握材 料。 潤色 告訴學生他的哪些行為不正確,並盡 可能為他進行糾正。例如,你的工作 中有一到兩個錯誤》看起來你將傳真 購買錯誤地歸類為以現金購買,而事 實上它是分期付款購買 局部 紙面上一段漏掉了,或 者學員在一個區域犯了 所有的多個錯誤。學生 明顯沒有理解該區域。 集中 讓學生的注意力集中到他的工作領 域。指出他至少沒有理解一個主要觀 念°例如,看過你的工作,我認為你 沒有理解“on account(分期付款:)“ 的觀念。為什麼你不重新復習這個k 念並找出你工作中的錯誤呢? 全局 學員對錯誤的主題進行 寫作,或者是學生的工 作中全都是錯誤。 重新指導 重新聲明行動的目的並告訴學員復 習主要觀念並重新嘗試該行動。“你 的工作中有很多錯誤β在作日誌記 錄之前,你需要想一想每一源文件 代表的交易類型是什麼”Page 35 4 483 7 V. Description of the Invention (31)-Educational Classification of Mistakes False Confession Feedback Errors Face Description Description Mistakes Description None No errors exist. The student's work is perfect. Praise Make sure the student completed the task correctly. For example: Great! You have correctly recorded the account of all accounts. I ’m glad to see that you recognize that we pay most of our bills by "instalment". There may be spelling errors or other syntax errors. As a designer, you should believe that students will master the materials at this time. . Touch up Tell the student what he did wrong and try to correct it for him as much as possible. For example, one or two mistakes in your job. "It looks like you mistakenly classified a fax purchase as a cash purchase, when in fact it was a partial installment purchase that missed a piece of paper, or a student made a mistake in an area. All multiple errors. The student apparently did not understand the area. Concentration Let the student's attention be focused on his field of work. Point out that he didn't understand at least one of the main ideas. For example, after seeing your work, I don't think you understand the concept of "on account". Why don't you revisit this idea and find out the mistakes in your work? The whole student writes on the wrong topic, or the student's work is all wrong. Redirect Restate the purpose of the action and tell participants to review key ideas and retry the action. "There are a lot of errors in your work. Before logging, you need to think about what type of transaction each source file represents."

第36頁 1483 72Page 1483 72

茲 的主題 誤。如 地方有 被改正 馈。如 並重新 完成任 的那樣 工作和 而將希 入這些 理和教 反饋類 如何協 回到幫 進行寫 果學生 許多錯 了,僅 果改正 總結學 務的教 ,學員 希望老 望寄托 管理功 育分類 型。下 同工作 作’這就是 將論文重寫 誤,這就需 有拼法錯誤 了所有的句 員寫出正確 育元件上是 常常嘗試藉 師不注意或 在獲得答案 能’有三種 說明了設計 面提出一例 的。 論文的類比中, 一個須要重新指 回,但是 後並送 要集中 —句 法錯誤 論文的 不夠的 由作弊 者學生 的暗示 附加的 者能寫 ,用於 如果學員對錯誤 導反饋的全局錯 在文章的某一個 反饋。如果所有 法錯誤一一就需 ,指導者 原因。僅 。正如每 來完成任 可能僅僅 或是部分 反饋管理 下的且學 幫助大家 就可以 僅將注 一位教 務。學 做次要 答案上 分類。 員能接 更加理 的錯誤都 要潤色反 予以表揚 意力放在 師所知道 員可能不 的改變, 。為了加 反饋的管 收的所有 解反饋是 圖8是_依據一較佳實施例的一個G.BS顯示。屏幕的右上 方區域顯不的是帳目表。有四種類型的帳目:資產、負債 和,平收入、及開支。用戶點擊任意一個欄位,就可以 顯不相應類型的帳目。#員藉由將帳目列表中的帳戶拖曳 =誌登錄的借方或貸方中,而記下交易的日諸。然後, 钟你在項目的每個帳戶中輪入美元數目。在這個界面中’ #真實生活中一樣員可以有多個帳的日誌登錄 即’對多個帳戶進行借貸)。工具條1 20 0和任務的第-The subject is incorrect. If the place has been corrected. I will work as I do, and I will learn how to cooperate with these principles and teach feedback. How to help students write fruit? Many mistakes, only if the teaching of the summary of schoolwork is corrected. The trainees hope that they will entrust management and education classification. type. The same work below 'This is the rewriting of the dissertation mistake, which requires spelling errors. All sentencers write the correct education components often try to borrow the teacher's attention or get answers.' There are three kinds of explanations for the design. Give an example. In the analogy of the thesis, one needs to be re-pointed, but the concurrence must be concentrated-the syntactic error is not enough. The suggestion of the cheat student can be written by the additional person. It can be used if the student's global feedback on the misleading feedback is wrong in the article. Some feedback. If all law errors are needed one by one, the instructor causes them. Only. Just as each task may be completed with only or part of the feedback management and learning to help everyone, you can only pay attention to one teaching. Learn to classify secondary answers. Everyone who can accept more reasonable errors should be retouched and praised. The focus is on what the teacher knows may not change. All feedback feedback is managed for feedback purposes. Figure 8 is a G.BS display according to a preferred embodiment. In the upper right area of the screen, the statement of account is displayed. There are four types of accounts: assets, liabilities, and income, and expenses. The user clicks on any field to display the corresponding type of account. # 员 Make a note of the date of the transaction by dragging the account in the account list = debit or credit registered. Then, you roll in dollars in each account of the project. In this interface, ‘# the same person in real life can have multiple account log entries, that is,’ borrow and lend to multiple accounts). Toolbar 1 2 0 0 and task number-

第3了頁 448372 五、發明說明(33) 個交易1210顯著地顯示在屏幕上。學員可以在大量的交易 中來回移動°對每一個交易,學員必須辨認那個帳戶是貸 方’那個帳戶是借方。學員完成此工作後,他就點擊小組 按紐。圖9是依據一較佳實施例的反饋顯示□學員可能什 麼也不做就進行提交’想嘗試欺騙該系統β I CAT系統若確 認學員沒有做任何實質數量的工作,即回送一個圖9中說 明的管理反饋。反饋指出,學員什麼都沒做,但是它也聲 明’如果學員確實做了某些工作,指導者會將注意力集中 在首先之少量的日誌登錄上。圖10顯示依據一較佳實施例 的日諸登錄模擬。圖11顯示依據一較佳實施例的模擬Bell Phone Bill日誌登錄。這些日誌登錄是藉由將公用設施費 用和貸出現金各為700美元登入於借方而完成。圖12顯示 依據一較佳實施例的反饋顯示β在試圖記錄前三筆交易之 後’學員提交自己的工作,並收到圖12說明的反饋。反饋 藉由使學員的注意力集中在被評估的工作領域來開始。 I CAT聲明它僅著眼於前三個日誌登錄。反饋聲明,前兩個 曰誌登錄完全錯誤,而第三個則接近。如果學員在前三個 交易中都犯了大的錯誤,那麼1〇^可能給出重新指導的反 饋,認為已經產生了全局錯誤。第三個標號亦強調反饋能 達於多麼明確,可確認近似之疏忽。 設计情知_ —此情節顯示的是工具如何被用於 個Β,:應用程式的觀念化和詳細的設計。圖13顯示依據 —較佳實施例的第一情節的步驟。設計者已經收集到 .並且決定,為了支持客戶的學習目標,需要一個教授記日Page 3 448372 V. Description of the Invention (33) The transactions 1210 are prominently displayed on the screen. Students can move back and forth in a large number of transactions. For each transaction, the student must identify which account is the credit 'and which account is the debit. After the student has done this, he clicks on the group button. Figure 9 is a feedback display according to a preferred embodiment. □ Students may submit without doing anything. 'Want to try to deceive the system. Β I CAT system. If it is confirmed that the student has not done any substantial amount of work, send back a description in Figure 9. Management feedback. The feedback states that the trainee did nothing, but it also states that ‘if the trainee does some work, the instructor will focus on the first few log entries. Fig. 10 shows a Japanese login simulation according to a preferred embodiment. FIG. 11 shows a simulated Bell Phone Bill log login according to a preferred embodiment. These log entries are completed by logging in the utility costs and loan deposits to the borrower for $ 700 each. Figure 12 shows feedback according to a preferred embodiment showing that after attempting to record the first three transactions, the student submits his job and receives the feedback illustrated in Figure 12. Feedback Begin by focusing the student's attention on the area of work being assessed. I CAT states that it only looks at the first three log entries. The feedback states that the first two logs are completely wrong, while the third is close. If students make big mistakes in the first three transactions, 10 ^ may give feedback on re-guidance and think that a global error has occurred. The third label also emphasizes how clear the feedback can be, confirming the negligence of the approximation. Design Knowledge_ — This plot shows how tools can be used in B: conceptualization and detailed design of applications. Fig. 13 shows the steps of the first scenario according to the preferred embodiment. The designer has collected. And decided that in order to support the client's learning goals, a professor's journal is needed

第38頁Page 38

448372 五、發明說明(34) 誌技能的任務。設計者開始設計,首先是藉由學習記日^^ 本身,然後使用知識工作臺來描劃出她希望學員學習的觀 念的分級。在最一般的等級上,她創建了一個"日誌記錄" 的基本觀念。她藉由定義"與現金相關的交易"、"與費用 相關的交易κ、"與費用分期支付的交易"的子觀念來對此 進行精細化。這些觀念分別被進一步精細劃分至支持學習 的品質和模擬的真實度所須要之深度等級。然後,設計者 設計記日誌的界面。由於學習的最佳方式是實踐,她決定 應該要求學員為一套交易記曰誌。她提出一套22個樓案, 4些樓案代表了金融專業人員認為該工作中必備的那‘。 它們包括了整個的資產、費用、負債和衡平、收入交易。 其中還包括一些不應輸入到日誌中的檔案。包括這些"分 〜檔案是因為在實際生活中經常會發生錯誤檔案的情 況。此時,設計者使用知識工作臺中的這些領域模型特性 以畫出曰誌。在領域模型中產生一個實體,代表每一個交 個來源棺案。基於設計者選擇的22個槽案,她能 :期=員會犯的錯誤。對於這些錯肖,她創建了反饋主 於装忐I:插入了大量文本。她還創建了反饋的主題,以 t其成功時通知學員反饋主題係創建以 發的多種情境。 处理竽貝J能与丨 下一步是創建能觸發觀 務在本質上並非進行計算,448372 V. Description of the invention (34) The task of Chi skill. The designer began designing, first by learning to keep track of the day ^^ itself, and then using the knowledge workbench to outline the grades of the ideas she wanted students to learn. At the most general level, she created a basic idea of "logging". She refined this by defining the sub-concepts of "cash-related transactions", "cost-related transactions κ", "transaction-based payment transactions". These concepts are further subdivided into the depth levels required to support the quality of learning and the authenticity of the simulation. The designer then designs the logging interface. Since the best way to learn is practice, she decided that she should ask students to write a set of transactions. She filed a set of 22 cases, and 4 cases represented the one that financial professionals thought was necessary for the job. They include entire assets, expenses, liabilities and equity, income transactions. It also includes files that should not be entered in the log. Including these " points ~ archives is because the wrong archives often occur in real life. At this point, the designer uses these domain model features in the knowledge workbench to draw the ambitions. Generate an entity in the domain model, representing each source case. Based on the 22 slot cases selected by the designer, she can: period = mistakes made by members. For these errors, she created feedback I pretend I: Insert a lot of text. She also created feedback themes, notifying learners when they succeeded that the feedback theme was created in multiple contexts. Processing 竽 贝 J 能 与 丨 The next step is to create an observation that is not computational in nature.

Transformation 元件)。當 所滿足時,此概要判定為真 念樹中之主題的概要(這個任 所以不需要配置 一概要在其條件為學員的工作 。每一個判定為真的概要都觸Transformation element). When satisfied, this summary is judged as a summary of the topics in the true mind tree (so you don't need to configure a summary in which the conditions are the work of the student. Every summary that is true is touched

第39頁 4 48 3 / 2 為了對設 器測試工 領域模型 它們記曰 的美元數 如果學員 這些都發 本階段的 日能工作 燈或位元 的行動, 用戶測試 之早期將 計進行一 作臺。設 。她拖曳 諸。她還 。她將自 以同樣的 生在測試 最後一步 所提議選 圖進行互 並告訴他 ,並幫助 它們辨別 五、發明說明(35) 發一個主題。 用了學員模擬 學員一樣操作 她希望如何對 的借出或贷入 擎,以便看到 麼反饋。所有 界面的參與。 測試學員與記 PowerPoint 幻 工作臺模仿他 化了低真實度 易解決的設計 些必要的測試, 計者能像在界面 帳戶到不同的交 輸入她希望對每 己的行為提交給 方式執行動作時 工作臺上,沒有 是低真實度的用 用的應用程式界 反饋將會是什麼 設計者在可用性 出來。 設計者運 上工作的 易’表示 一個帳戶 元件引 會得到什 應用程式 戶測試。 面的 動。一個幫助人員在測試 。這就簡 問題還較 圖14和15顯示與依據一較佳實施例之* Scenario(建立情節)相關的步驟。指導性設計者如先前情 節中所見般完成了初始的互動和界面設計β在低真實度測 試之後’就開始了建立階段。圖像藝術家使用設計來創建 構成界面的位元圖。其中包括按奴、攔位、交易以及其他 屏幕小工具的位元圖。開發者使用位元圖建立界面,龙增 加能將學員行動告知領域模型的功能。這裡使用了標準的 事件驅動的程式規劃技巧來創建代碼,所述代碼在應用輕 式執行過程中對界面的事件作出反應,並將適當的訊息傳 遞給領域模型。開發者不必對内容有很深入的了解’因,, .她並不需要建立任何邏輯以支持對學員動作或反饋所進行-Page 39 4 48 3/2 In order to test the field model of the designer, they will record the number of dollars. If the students all send out the daily energy work lamp or bit action at this stage, the user test will be conducted in the early stage. Assume . She dragged them. She also. She will be born the same way in the final step of the test and tell him to help him identify them. V. Inventive note (35) Send a topic. I used a student simulation to learn how she would like to lend or loan the engine so she could see the feedback. Participation of all interfaces. The test student and the PowerPoint PowerPoint workbench imitated him to design the necessary tests with low realism and easy to solve. The designer can enter the different accounts in the interface account. She hopes to submit each act to the way to perform the work. On the stage, there is no low-fidelity application in the world of application feedback, and what designers will come out of usability. The ease of the designer ’s work means that an account component will be tested by the user. Surface movement. A helper is testing. This problem is simpler than the steps shown in Figs. 14 and 15 in relation to the * Scenario according to a preferred embodiment. The instructional designer completed the initial interaction and interface design as seen in the previous scenario. Β After the low-fidelity test ’, the build phase begins. Graphic artists use design to create the bitmaps that make up the interface. These include bitmaps of slaves, stops, transactions, and other screen gadgets. Developers use bitmaps to build interfaces, and Longzeng adds the ability to inform learners of domain models' actions. Standard event-driven programming techniques are used here to create code that reacts to events on the interface during application lightweight execution and passes appropriate information to the domain model. The developer does not need to have a deep understanding of the content ’, because she does not need to build any logic to support the actions or feedback of the learners-

4483 72 五、發明說明(36) - 之分析。開發者亦需要對基於領域模型的改變而重建界面 的邏輯進行編碼。通常需要一些藉由這些步驟的通路,以 便能讓應用程式正確地和元件進行溝通。除錯實用程式和 回歸測試工作臺使過程流暢化。一旦應用程式的界面和元 件溝通能夠依設計的構想進行工作,任務就轉到了可用性 測試上。 (測試情節)說明的是小組歷經以測試 應用程式的周期。它特別針對可用性測軾,但是很容易看 出’這些工具也有助於功能性測試和認知測試。我們再次 使用s己日tfe的任務作為例子。圖1 6顯示依據一較佳實施例 的測試情節。該測試中的學員經過了記日誌活動。一個學 員剛完成任務過半,正試圖記錄第1 6個交易的曰誌。學員 向金融教練進行提交,但是反饋為一片空白。學員通知幫 助人員以右鍵點擊反饋窗口中的金融教練的臉部。然後就 出現一個窗口 ,顯示這是第27次提交,並顯示出該提交的 其他細節。幫助人員(甚至可以就是剛順利完成了任務的 學員)輸入問題的文本說明,並填寫其他部分以指出問題 的本質和嚴重程度。學員的所有工作和他們在27次提交中 獲得的所有反饋都被登記於用戶接收測試(UAT )歸檔資 料庫中。指導性設計者可查看UAT資料庫中的學員的所有 歷史記錄,檢索出有問題的學員在哪個單元期間中試圖進 行記日諸的工作。然後’設計者利用回歸測試工作臺,重 新讓學員的27次提交通過元件引擎,從而重建這些問題。, 然後,設計者可透過學員所做的每一次提交而瀏覽,並觀4483 72 V. Analysis of invention description (36)-. Developers also need to code the logic for rebuilding the interface based on changes in the domain model. These steps are usually required to allow the application to properly communicate with the components. Debugging utilities and regression test benches streamline the process. Once the application's interface and component communication are working as designed, the task is turned to usability testing. (Test Plot) describes the cycle the team goes through to test the app. It's specifically about usability testing, but it's easy to see that these tools also help with functional and cognitive testing. We again use the task of sjiri tfe as an example. Figure 16 shows a test scenario according to a preferred embodiment. Participants in the test underwent a journaling activity. A student has just completed half of his task and is trying to record the 16th transaction. The trainee submitted to the financial coach, but the feedback was blank. The participant informs the helper to right-click on the face of the financial coach in the feedback window. Then a window appears, showing that this is the 27th commit, and showing other details of the commit. Help the person (or even the student who has just completed the task successfully) enter a text description of the problem and fill out other sections to indicate the nature and severity of the problem. All the work of the students and all the feedback they received in the 27 submissions are registered in the User Acceptance Test (UAT) archive database. Instructive designers can view all the student's historical records in the UAT database, and retrieve the unit period in which the student in question tried to do journal work. The designer then used the regression testing workbench to rebuild the students' 27 submissions through the component engine. , Then, designers can browse through each submission

第41頁 4483 72 的工作 。現在 鐘之内 須要附 概要和 該視頻 儲存任 運作回 事給出 件移交 、學員 設計者 ’她就 加之概 主題。 戰爭故 務的新 歸測試 了要求 給用戶 反饋及幫助 用除錯工具 定針對解決 獲得的 可以使 可以確 要和主 她還加 事能夠 設計, 工作臺 的涵蓋 測試, 題。她使用 五、發明說明(37) 察學員於提交所做 評論(如國有的話) 問題的原因。幾分 犯錯誤之特定組合 作臺,以設計靳的 的占位符和腳本, 進行學習。設計者 任務的單元期間重 要、主題和戰爭故 就將新任務設計文 給所有的用戶。 人員的 來確定 學員所 知識工 入一視頻戰爭故事 支持在這些環境中 並於學員對新設計 。如果她對新概 範圍覺得滿意,她 然後該文件會發送 圖17顯*依據-較佳實施例 工具套件如 時,它要對 工作職位, 型。ProfU 料,從而確 員規畫一個 應用程式有 外尚需要學 現指示出, 要快。基於 些附加的任 ‘顯示出進步 何支持學員之管理。當學員第一次進入課程 他的金融技能進行預測試,然後填寫關於他的 等級等訊息的表格這些訊息被報告給領域模 i ng元件分析預測試情況、訊息表袼和其他資 定學員的特定學習需求。從任務庫動態地為學 課程表。應用程式規畫它的主瀏覽界面(如果 一個主瀏覽界面的話)’指出學員除了其他事 習記日誌。當學員通過課程的過程中,他的表 他的能力在某些領域中比在其他領域中進步得 這種發現’可以改變他的課程表,為他增加一 務,能幫助他掌握有麻煩的内容。同時,他已 的那些任務可被刪除。當學員在任務中進行工P. 41 4483 72's work. Now I need to attach a summary and save the video within the bell. I will give the operation and give it to the trainee designer. She will add the subject. The new attribution test of the war mission required feedback and assistance to users. Using debugging tools to target the solution, it was possible to design and work with the owner, and to cover the tests and questions on the workbench. She used V. Invention Description (37) to examine the cause of the problem when the student submitted the comments (if state owned). The specific combination of a few mistakes is used as a platform to design Jin's placeholders and scripts for learning. Designer The mission's important, themed, and wartime elements of the mission give the new mission design document to all users. The personnel to determine the knowledge of the trainees into a video war story support in these environments and trainees on the new design. If she is satisfied with the new profile, she will then send the file. Figure 17 shows the basis-the preferred embodiment. The toolkit should be based on the job type. ProfU data, so as to ensure that planning an application has additional needs to learn instructions, faster. Based on these additional tasks, ‘show progress’ to support student management. When a student enters the course for the first time, he performs a pre-test of his financial skills, and then fills out a form about his grades and other information. These messages are reported to the domain model. Learning needs. Dynamically schedule lessons from the task library. The application plans its main browsing interface (if one is the main browsing interface) ’and indicates that the learner is taking notes among other things. When a student passes the course, his ability to show his progress in some areas is better than in other areas. The discovery 'can change his schedule, add tasks for him, and help him master the troublesome content. At the same time, those tasks he has already been deleted. When students work on assignments

第42頁 4 48 3 / 2 五、發明說明(38) --- 2時纟做的·自動作,獲得的每一個反饋以及表現的 ,何-個指示’都可以在學員追蹤資料庫中進行追蹤。每 隔-段時間分或所有的追蹤資料被傳送到中央位置。 這些資料可以用來驗證學貝是否完成了所有的卫作還可 以對這些資料進行進一步分析以衡量他對内容的掌握程 度。 執--圖18顯示依據一較佳實施例 套件如何支持學員的互動。在此任務中,#員嘗試為發票 記日誌。他看到的是帳戶的圖表,一張發票以及每張發票 的日誌登錄。他將一個帳戶從帳戶圖表中拖放到日誌登錄 的”借方"和"貸方"行,並輸入借貸的美元數目,從而完成 對交易的日誌"對每一個交易他都要這樣做。當學員與界 面互動時’所有的行為都被報告到領域模型中並記錄下 來。領域模型有一個說明交易、資料以及日誌登錄所包含 訊息的元模型。學員的行動用適當的訊息充滿於領域模型 中的實體。當學員準備完畢後,他將工作提交給模擬小組 成員審查。該提交會觸發分析一解釋周期。 Transformation元件被調用,並對領域模型重點資料執行 附加的計算,可能會確定對於某一給定的日誌登錄,借貸 並不平衡。Tran sformati on元件可能對領域模型進行基於 規則的模式匹配,檢査學員的行動和任何Transformati〇n 元件分析的結果。一旦確認出學員所給的錯誤或正確答 案’許多概要就會引發。任何引發的概要都會激發 Remediation元件中的主題。當Prof iling元件的工作完成Page 42 4 48 3/2 V. Explanation of the invention (38) --- 2 o'clock · Automatic operation, every feedback and performance obtained, what-instructions can be performed in the student tracking database track. Every interval or period of time or all tracking data is transmitted to a central location. These materials can be used to verify that Xue Bei has completed all the masterpieces. Further analysis of these materials can be used to measure his mastery of the content. Implementation-Figure 18 shows how the kit supports student interaction according to a preferred embodiment. In this task, the #clerk attempts to log the invoice. What he saw was an account chart, an invoice, and a log entry for each invoice. He drags and drops an account from the account chart to the "Debit" and "Credit" lines of the log entry, and enters the number of dollars debited and borrowed to complete the log of the transaction. "He does this for each transaction." When the student interacts with the interface, 'All actions are reported to the domain model and recorded. The domain model has a meta-model that describes the information contained in transactions, data, and log entries. The student's actions fill the domain with appropriate messages Entities in the model. When the student is ready, he submits his work to the members of the simulation team for review. The submission triggers an analysis-interpretation cycle. The Transformation component is called and additional calculations are performed on the key data of the domain model. For a given log entry, the borrowing is not balanced. The Tran sformati on element may perform rule-based pattern matching on the domain model, checking the student's actions and the results of any TransformatiOn component analysis. Once the errors given by the student are confirmed Or the correct answer, 'A lot of summaries will be raised. Remediation will inspire the theme elements. When the work element is completed Prof iling

第43頁 4483 / 2 五、發明說明(39) 後’就調用Remediation元件。Remediation運算法在觀念 樹中搜索活動的觀念,以確定發送最好的主題集。這個主 題集可能包括文本,視頻,音頻,Url,甚至還有操縱領 域模型的行動。然後,主題集被組裝到文本和媒體的類似 散文的段落中’並發送給學員。文本反饋幫助學員將其曰 魏工作錯誤限制於局部,並理解錯誤的原因和糾正錯誤的 方法。這樣就為學員提供了機會,來觀看因為不正確的日 誌、所引發的稅收和法律後果有關的視頻戰爭故事。另外還 為學員提供說明日誌基礎知識的參考材料之鏈接。當任何 導致更新領域模型的訓練項目被登記,分析一解釋周期即 告結束’而界面被轉移以表示新的領域資料。在本實例 中’設計者選擇用紅色的標記突顯學員沒有正確做日誌的 交易。 (I CAT的功能定義) 本節說明了依據一較佳實施例的反饋過程,對每一個 過程’有一個過程的定義和知識模型的高級說明。此一定 義旨在將模型中一些關鍵元件/物件的基線理解給予讀 者’以便讀者繼績閱讀本文的剩餘部分。如欲獲得每個知 識模型内的每個元件的更詳細說明,請參照1(:^元件的詳 細說明。但若要獲得對ICAT的大概了解,僅需閱讀總體說 明。如果要深入了解I CAT,請閱讀此節和與知識模型和運 算法相關的詳細說明元件的章節。這些過程和運算法體現 了 ICAT中的反饋模型。ICAT中有6個主要的過程,以下說Page 43 4483/2 V. Description of the invention (39) After the ‘Remediation component’ is called. The Remediation algorithm searches the active tree for ideas in the idea tree to determine the best set of topics to send. This topic set may include text, video, audio, URLs, and even actions that manipulate domain models. The set of topics is then assembled into prose-like paragraphs of text and media ’and sent to students. Text feedback helps trainees to limit their errors to local work, understand the causes of errors, and how to correct them. This provides students with the opportunity to watch video war stories related to incorrect logs, taxes and legal consequences. It also provides participants with links to reference materials explaining the basics of the log. When any training item that leads to the update of the domain model is registered, the analysis-interpretation cycle ends "and the interface is transferred to represent the new domain data. In this example, the designer chose to use a red mark to highlight that the student did not make a journal transaction correctly. (Functional definition of I CAT) This section describes the feedback process according to a preferred embodiment. For each process, there is a process definition and a high-level description of the knowledge model. This definition is intended to give the reader a baseline understanding of some of the key components / objects in the model, so that the reader can continue reading the rest of this article. For a more detailed description of each element in each knowledge model, please refer to the detailed description of 1 (: ^ element. But to get a general understanding of ICAT, just read the general description. If you want to learn more about I CAT Please read this section and the chapters detailing the components related to knowledge models and algorithms. These processes and algorithms embody the feedback model in ICAT. There are 6 main processes in ICAT, which are described below

第44頁 4483 72 五、發明說明(40) 明之,並在後文中更詳細地說明之。 圏19顯示依據一較佳實施例的矯正過程。當學員與應 用程式界面互動時(過程#1),矯正就開始了。當學員 試圊完成商業提交標的物時’應用程式就向1(^了發送每個 行動的訊息(過程#2)。當學員完成工作並將其提交用 於審查時,ICAT將學員完成行動的方式與設計者聲明行動 應該被完成的方式(此稱為領域知識)進行比較^根據比 較結果,ICAT獲得正確的、錯誤和無關項目的數量(過程 #3)。計數完成後,ICAT試圖激發所有的規則(過程 )。每一個激發的規則都產生一個訓練主題(過程#5 )。反饋運算法選擇要顯示哪些反饋,並將它們構成連貫 的文本段落(過程#6)。最後,作為創生反饋文本段落 的一部分,ICAT用學員工作的特定值替換反饋中的所有變 量。這將使反饋更加特定化,使其完全針對學員的行動。 知識模型一界面物件。在任何GBS任務中,學員必 :縱應用程式界面上的控制件,來完成要求的提交標的 。圖20顯不依據一較佳實施例的用於日誌工作之物件。 下列抽像物件用於所有類型之界面互動的模型建立。 實來完成工作的一個 擁有有限組^每=4立個個貸方。學員 學員可操縱用物件。換句話說, 任務的1目(帳戶名)被稱為 ource就是一個將—些s〇urceitem物件Page 44 4483 72 V. Description of the invention (40) This will be explained in more detail later. Figure 19 shows the correction process according to a preferred embodiment. When the student interacts with the application interface (Procedure # 1), corrections begin. When the student tries to complete the commercial submission of the subject matter, the application sends a message to each action (Process # 2). When the student completes the work and submits it for review, ICAT sends the student to complete the action. Compare the approach with the way the designer stated that the action should be completed (this is called domain knowledge) ^ Based on the comparison, ICAT obtains the number of correct, wrong, and irrelevant items (process # 3). After the count is completed, ICAT tries to inspire all Rules (processes). Each inspired rule generates a training topic (process # 5). The feedback algorithm chooses which feedback to display and forms them into a coherent text paragraph (process # 6). Finally, as a creation As part of the feedback text paragraph, ICAT replaces all the variables in the feedback with specific values of the student's work. This will make the feedback more specific and make it completely targeted to the student's actions. Knowledge model is an interface object. In any GBS task, the student must : Use the controls on the application program interface to complete the required submission target. Figure 20 shows the log work according to a preferred embodiment. Objects. The following abstract objects are used to build all types of interface interaction models. One has a limited set of tasks to complete the work. ^ Every = 4 credits. Students can manipulate the objects. In other words, the task of 1 task (Account name) is called ource is a will-somethingitem object

第45頁 4483 五、發明說明(41) 匯集成一組的物件^Source物件與Sourceltem物件之間有 一對多的關係。在記曰誌實例中,有4種類型的帳戶:資 產,負債和衡平,收入以及支出。每個帳戶是這些類型中 的一種且僅能是一種,因而在適當的帳單下出現。對於每 一種帳戶類型表列,都有一種對應的Source物件。一個標 的(Tar get)就是一個固定的位置,學員可以將Sour cel tem 放置在那裡來完成/項任務。在記日誌的實例中,學員將 帳戶置於兩個可能之標的上:借方和贷方。日誌登錄控制 件的開始兩行是借方標的,最後兩行是貸方標的。這兩個 標的對於第12個交易是特定的。Tar get Page是一個將一些 Target物件匯成一組的物件。TargetPage物件與Target物 件之間有一對多的關係(與Source和Sourceltem之間的關 係一樣)。在記曰誌實例中,22個交易中的每一個都有一 個日遠、登錄。每一個日總登錄都有一個對應的TargetPage 物件,後者包含了日誌登錄的借方標的和貸方標的》 當學員操縱應用程式界面時,每一個行動都被報告給 I CAT。為了告知IC AT進行了什麼行動,應用程式調用資料 庫並要求獲得特定的界面控制件編號。一旦應用程式獲得 了 Target控制件和Source Item控制件的編號,應用程式就 將Sourceltem映射之標的通知給ICAT。換句話說,每當學 員操縱一個來源項目’並將它與標的聯繫起來(例如,將 帳戶名拖到日諸的借方行)’用戶行為就被記錄下來作為 來源項目與標的之間的映射,這種映射被稱為 UserSourceltem標的》圖21顯示依據一較佳實施例之來源Page 45 4483 V. Description of the invention (41) Objects put together in a group ^ There is a one-to-many relationship between Source objects and Sourceltem objects. In the journal example, there are four types of accounts: assets, liabilities and equity, income, and expenses. Each account is one of these types and can only be one and therefore appears under the appropriate bill. For each account type list, there is a corresponding Source object. A target (Tar get) is a fixed location where students can place Sourceltem to complete / item. In the journaling example, the student places the account on two possible targets: debit and credit. The first two lines of the log entry control are debited and the last two lines are credited. These two targets are specific to the 12th transaction. Tar get Page is a collection of Target objects. There is a one-to-many relationship between the TargetPage object and the Target object (same as the relationship between Source and Sourceltem). In the record example, each of the 22 transactions has a date, login. There is a corresponding TargetPage object for each daily login, which contains the debit and credit of the log entry. When the student manipulates the application interface, every action is reported to I CAT. To inform IC AT of what action was taken, the application calls the database and asks for a specific interface control number. Once the application has obtained the IDs of the Target control and Source Item control, the application notifies ICAT of the sourceltem mapping target. In other words, whenever a student manipulates a source project 'and associates it with the subject (for example, dragging the account name to a Japanese debit bank)' user behavior is recorded as a mapping between the source project and the subject, This mapping is called UserSourceltem. Figure 21 shows a source according to a preferred embodiment.

第46頁 483 7Page 46 483 7

五、發明說明(42) 項目與標的項目之映射。一旦學員準備完畢,他就 擊小組成員的圖標,向一個模擬小組成員提交工 本. ICAT接收到學員的工作’它計算出哪些工作在觀朱上s 確的。我們記日誌活動中的觀念還包括借方、贷^ 帳戶等。對於這些觀念中的每一個,ICAT都審查學員的 有行動|並確定學員的多少個行動是正確的^ ^ 了讓icat 理解界面上的哪些標的與每個觀念有關聯,我們將標的結 合於標的組中並在分級結構中賦予優先性。一旦啟動了所 有的訓練主題,一個反饋選擇就對觀念分級中的活動矯正 進行分析’並選擇最適當的進行發送。選中的反饋被組裝 成組合的反饋段落並發送給學員。圖23顯示依據一較佳實 施例的反饋選擇。當ICAT通過規則激發啟動了 CoachTopics之後,反饋選擇運算法就被用於確定最適當 的一套Coachltem (與Coach Topic相關的特定反饋文本) 以便發送。運算法係藉由分析觀念分級(TargetGroup樹 )、活動的CoachTopics和Coachi terns的使用歷史來完成 確定工作的。圖24顯示依據一較佳實施例的反饋邏輯的流 程圖。下文列出了順序執行的反饋邏輯的五個主要領域。 第一,運算法在標的組中搜索’並在其中尋找具有活動訓 練主題的頂級標的組。第二,運算法再檢查頂級訓練項目 是否是讚揚反饋。如果是讚揚反饋,則表示學員已經正確 地完成了商業提交標的物,所以IC A T將停止工作並回送訓 練項目。第三,如果反饋不是讚揚反饋,則ICAT會檢查其. i否為重新指導、潤色、取巧者(其對應英文是V. Description of the invention (42) Mapping between the project and the target project. Once the student is ready, he clicks on the group member's icon and submits the work to a simulated group member. ICAT receives the student's work ’and it calculates which work is correct. The concepts in our journaling activities also include debits, credits, etc. For each of these concepts, ICAT reviews the students' actions | and determines how many actions of the students are correct ^ ^ In order for icat to understand which targets on the interface are related to each concept, we combine the targets with the targets Give priority to groups and hierarchies. Once all training topics have been initiated, a feedback choice analyzes the activity corrections in the idea ranking and selects the most appropriate to send. The selected feedback is assembled into a combined feedback paragraph and sent to students. Figure 23 shows feedback selection according to a preferred embodiment. When ICAT launches CoachTopics through rule firing, the feedback selection algorithm is used to determine the most appropriate set of Coachltems (specific feedback text related to Coach Topics) for sending. The algorithm is based on the analysis of the concept hierarchy (TargetGroup tree), the use of the history of CoachTopics and Coachi terns to determine the work. Figure 24 shows a flowchart of the feedback logic according to a preferred embodiment. The five main areas of sequential execution of feedback logic are listed below. First, the algorithm searches for the target group and searches for the top target group with the active training theme. Second, the algorithm checks whether the top training program is praise. If the feedback is praised, it means that the trainee has correctly completed the commercial submission, so IC AT will stop working and return the training project. Third, if the feedback is not praise, ICAT will check whether it is a re-directed, polished, or tricky (its corresponding English is

第47頁 4483 / 2 五、發明說明(43) ------------ 『Mastermind』,意為一種取巧之學員,不願嘗試努力學 習一項課題,而圖藉由反複要求反饋的方式,矇混過 關)、或未完成停止。若其為其中任一種情形,則運算法 即停止並向用戶回送該反饋。第四,如果反饋是集中反 饋’則運算法針對兒童標的組’並將具有集令組的標題之 這些標的組中之任何活動反饋編為一組。第五,一旦收集 到反饋,取代語言即行運作以適當的名稱替換取代變量。 一旦IC AT選定了要回送的反饋,就將該反饋組裝到段落 中。在段落的組裝過程中,ICAT也參與並替換所有的變 量。Source Item和Target具有特定的變量。變量給予反饋 特定性《反饋可以指出在哪些Target上放置了哪^錯誤的 Sourceltem。它還藉由提供一個或兩個映射到了 上的 Source I tem來提供暗示。 ' (依據一較佳實施例創建反饋的步驟) 反饋的目的在於幫助學員完成一個商業提交標的物。 教練需要辨認出學員理解和不理解的觀念分別是哪些。 練需要告訴學員他的問題並幫助他理解這些觀念。&為 用程式開發反饋的過程中涉及到7個主要步禪。第一,^^ 建一項戰略------由設計者定義出學員應該知道些什麼。 第二,透過界面限制錯誤------設計者確定界面是否能雄 認一些低級別的錯誤。第三,創造一個標的蚯分級_〜 設計者在準則中表示該知識β第四,為標的紕分級排序 ------設計者告訴指導者應該首先診斷哪些觀念。第五 記錄反饋------設計者記錄反饋來告訴學員其已採取之作Page 4483/2 V. Explanation of the Invention (43) ------------ "Mastermind" means a student who is clever and unwilling to try hard to learn a subject. Ways to ask for feedback, pass the level), or stop without completing. If this is the case, the algorithm stops and returns the feedback to the user. Fourth, if the feedback is a concentrated feedback ', the algorithm targets children's target groups' and groups any activity feedback in these target groups with the title of the set group into a group. Fifth, once feedback is collected, the substitution language works by replacing substitution variables with appropriate names. Once IC AT has selected the feedback to send back, it assembles the feedback into a paragraph. ICAT also participates in and replaces all variables during the assembly of the paragraph. Source Item and Target have specific variables. Variables give feedback Specificity. Feedback can indicate on which Targets which wrong Sourceltem is placed. It also provides hints by providing one or two Source Sources mapped to. '(Steps for creating feedback according to a preferred embodiment) The purpose of feedback is to help students complete a commercial submission. The coach needs to identify what the trainees understand and do not understand. Practice needs to tell the student his problems and help him understand these concepts. & Development of feedback for programming involves 7 main steps. First, ^^ Build a strategy --- the designer defines what students should know. Second, limit errors through the interface-the designer determines whether the interface can recognize some low-level errors. Third, create a target 蚯 grade _ ~ The designer expressed the knowledge β in the guidelines. Fourth, rank the target 纰-the designer tells the guide which concepts should be diagnosed first. Fifth record feedback-the designer records feedback to tell students what they have done

第48頁 448372 五'發明說明(44) 法和下一步該做什麼。第六,記錄反饋的級別______設計 者記下反饋的不同級別,以免學員多次犯同一個錯誤。第 七,記錄規則------設計者定義激發反饋的模式。 反饋戰略是一套鬆散的問題’能在設計者創建規則和 反饋時對其進行指導。戰略說明了學員應該學習什麼,他 該如何嘗試和創建商業提交標的物,以及專家如何完成提 交標的物。對學員來說,應用程式的目的是提供從新手模 型到專豕模型的過渡。使用應用程式後,學員應該知道此 什麼呢?設計者需要完成的第一個任務是精確地定義在互 動結束前學員必須學習哪些知識。學員應該知道特定的知 識 例如公式嗎?或者’學員應該理解高級別的戰 略和詳細的商業運作嗎?這種知識是反饋戰略的基礎。指 導者需要確認學員是否已經正確地使用了知識,或者是否 還存在錯誤。一個例子是記日誌的工作。對於這種活動, 學員需要知道記日誌行為的目的,要借贷的特定帳戶,以 及借貸的金額。學員的借貸工作單獨看起來可能並非正確 的或不正確的,但是與借貸的美元結合起來看卻是正確的 和不正確的。因為有兩種不同的知識類型-------借贷帳 戶和借貸金额-------反饋需要確認兩種錯誤類型並為之 提供適當的反饋。 手如何試圖直成該任務呢?設計者開始就應該定義 自已認為的新手試圖完成該任務的方式。對學員來說,哪 些地方困難,哪呰地方容易。此一新手的觀點是學生帶入 該任務中的一種思雉模型’而反饞應該幫助學員獲得專家Page 48 448372 Five 'Inventions (44) Method and what to do next. Sixth, record the level of feedback ______ The designer writes down different levels of feedback to prevent students from making the same mistake multiple times. Seventh, the rule of record --- the designer defines the mode that stimulates feedback. A feedback strategy is a loose set of questions ’that guide designers as they create rules and feedback. The strategy explains what the learner should learn, how he should try and create a commercial submission, and how an expert can complete the submission. For students, the purpose of the app is to provide a transition from a novice model to a specialized model. What should students know when using the app? The first task the designer needs to accomplish is to define precisely what the learner must learn before the interaction ends. Should students know specific knowledge such as formulas? Or ’should students understand high-level strategies and detailed business operations? This knowledge is the foundation of the feedback strategy. The instructor needs to confirm whether the learner has used the knowledge correctly or if there are still errors. One example is logging. For such activities, students need to know the purpose of the journaling activity, the specific account to be borrowed, and the amount of the loan. The student's loan work may not appear to be correct or incorrect by itself, but it is correct and incorrect when combined with borrowed dollars. Because there are two different types of knowledge ------- loan account and loan amount ------- feedback needs to identify two types of errors and provide appropriate feedback for them. How does the hand try to accomplish this task? Designers should start by defining how they think novices try to accomplish the task. For students, where is difficult and where is easy. This newbie ’s point of view is a model of thinking that students bring into the task. Instead, it should help students get experts.

第49頁 ^483 7 2 五、發明說明(45) 的觀點。設計者應該特别 的錯誤。設計者將希望為 例子是在日誌活動中混淆 些帳戶’所以設計者可能 澄清這些模糊觀念。 完成該住# 關注他們認為學員會犯的特徵性 這些錯誤創建特定的反饋。一個 支出帳戶。因為學生可能混淆— 需要記下特定的反饋來幫助學員 呢?這 型。反饋應該幫助學員過渡到能 反饋時,應該將專家模型的關鍵 饋中。當學員完成部分任務時, 勵,告訴學生,他正確地完成了 過程完成其他的任務。這四個問 概要’但是它們定義了反饋和整 作。設計者應該確保反饋評估了 識。另外,反饋應該能夠矯正設 特徵性錯誤。最後,設計者應該 家一樣回送反饋。一旦確認了這 始創建標的組分級。因為存在正 是完成 理解模 特性整 就應該 任務, 題並不 個應用 學員應 計者認 將反饋 些元件 面和負 該任務的 型設計 合到他寫 給學生正 並且可以 能包括創 程式需要 該學習的 為學員會 編成組以 ,設計者 面的影響 專家模 者在創建 的讚揚反 面的鼓 用同樣的 建反饋的 完成的工 所有知 犯的任何 便於像專 就可以開 ,設計者 需要選擇什麼時候通過界面進行仔細矯正。決策的標準 是:錯誤是低級別資料輸入錯誤還是高級別的智能錯誤。 如果錯誤是低級別錯誤例如一個打字錯誤的資料,那麼通 過界面進行矯正可能是適當的。如果設計者決定讓界面指 出錯誤,則看起來好像是系統產生了該訊息。系統產生的 訊息是機械性檢査,不需要複雜的推理。與之相較,複雜-的推理,例如學員為什麼選擇特定的帳戶類型來借貸應該.P. 49 ^ 483 7 2 V. The point of the invention description (45). Designers should make special mistakes. The designer will want to confuse some accounts in the log activity as an example so the designer may clarify these vague ideas. Finishing That Stay # Follow the characteristics that they think students will make These mistakes create specific feedback. An expense account. Because students can be confused-need to write down specific feedback to help students? This type. Feedback should help students transition to being able to provide feedback, and key feedback from expert models should be included. When a student completes some tasks, encourage them to tell them that he has completed the process correctly to complete other tasks. These four question summaries ’but they define feedback and integration. Designers should ensure that feedback is evaluated. In addition, feedback should be able to correct characteristic errors. In the end, designers should return feedback as well. Once this is confirmed, the target component level is created. Because the existence is exactly the task to complete the understanding of the model, the problem is not an application. The accrediter believes that the feedback of some component surfaces and the type design that is responsible for the task will be included in the program he wrote to the student and may include the need to create programs. Students who study will be organized into groups. The designer's influence on the expert model will be created in praise of the negative drum with the same construction feedback. The completed work can be opened for any convicted person. What do the designer need to choose? Carefully rectify through the interface. The decision criterion is: Is the error a low-level data entry error or a high-level intelligent error? If the error is a low-level error, such as a typographical error, correcting through the interface may be appropriate. If the designer decides to have the interface indicate an error, it looks as if the message was generated by the system. The information generated by the system is a mechanical check and does not require complicated reasoning. In contrast, complex-reasoning, such as why students choose a particular account type to borrow should be.

第50頁 448 3 7 2 五、發明說明(46) ---一· 通過ICAT來矯正。 息一學員知道自己要從每個訊息源得到何種類 型的矯正是非常重要的。基於界面的矯正應該看上去和感 覺起來像系統訊息。它們應該使用一個不同於r CAT矯正的 界面,並且給人不同的感覺。在本文說明的記日誌工作 中’存在一個系統訊息,内容是”借與貸不平衡"。這種訊 息通過不同的界面給出,短促的語句和其他矯正是不同 的。這樣做的動機是低級別資料輸入錯誤顯示的是工作鬆 散而非誤解。工作鬆散的錯誤並不要求對產生錯誤的原因 的大量推理,僅僅需要將它們確認出來β但是,高級別的 推理錯誤則需要關於其發生原因的大量推理,而丨CAT提供 工具(例如標的組)來幫助完成複雜的推理。標的組分級容 許没汁者將錯誤和觀念編成組,並且確保在最適當的時候 對它們進行矯正(即,困難的觀念在容易的觀念之前被矯 正)。定時和其他與人類似的矯正需要ICAT ;其他不要求 大量推理的低級錯誤包括:不穿令------如果任務要求大 量的輸入’則在容許學員繼續之前,界面能夠查核輸入是 否已完成。通過在過程的早期找到空白的區域,學員可以 免受必須檢查所有輸入以試圖發現空白區域的挫折。皇^ ------對系統的簡單查核是查找是否進行了選擇或輸入。 如果沒有進行選擇’那麼系統產生訊息"你必須在繼續前 先完成X"可能是恰當的》數目不pc S?.------另一種快速查 核是匹配數目。正如在記日誌活動中一樣,將快速的界面 查核放在適當的位置’以確保必須匹配的數目是確實匹Page 50 448 3 7 2 V. Explanation of the Invention (46) --- I. Correction by ICAT. It is important that students know what type of correction they want from each source. Interface-based corrections should look and feel like system messages. They should use a different interface than r CAT correction and give a different feel. In the journaling work described in this article, there is a system message that reads "Imbalance between borrowing and loan". This message is given through different interfaces, short sentences and other corrections are different. The motivation for doing so is Low-level data entry errors show loose work rather than misunderstanding. Loose work errors do not require a lot of reasoning about the causes of the errors, they just need to be identified β. However, high-level reasoning errors need to be related to the cause A lot of reasoning, and CAT provides tools (such as target groups) to help complete complex reasoning. The target component level allows slackers to group mistakes and ideas and ensure that they are corrected at the most appropriate time (ie, difficult (The idea is corrected before the easy idea). Timing and other human-like corrections require ICAT; other low-level errors that do not require a large amount of reasoning include: do not wear orders-if the task requires a large amount of input 'then The interface is able to check whether the input has been completed before allowing the learner to proceed. By finding blank space early in the process Domain, students can avoid the frustration of having to check all inputs in an attempt to find blank areas. Huang ^ ------ A simple check of the system is to find out if a selection or input was made. If no selection is made, then the system generates a message & quot You must complete X " may be appropriate before proceeding. The number is not pc S? .------ Another quick check is the number of matches. Just as in the journaling activity, put the quick interface check in In place 'to ensure that the number of matches must be exactly equal

第51頁 4S3Page 51 4S3

五、發明說明(47) :’乃為非常有用#。小的資料輸入錯誤在界面級 :或培訓級常常更容易矯正(此係指當它們對課程 目的還不是至關重要的情況下)。在使用界面矯正錯 時候,有兩個主要的問題必須記住。第確保界^係在 矯正低級的資料輸入錯誤。第二,確保反饋看上去和感 起來與ICAT反饋不同。界面反饋看起來和感覺起來應該像 是由系統產生一樣,而ICAT反饋看起來應該像是由觀察學 員工作的智能教練所產生的。 創_標的~^·分級---------標的組是可以被作為一個 整體評估之標的集合《回到反饋理論的嚴重性原則,可以 很清楚地看出指導者需要確認學員不理解哪些行為。這是 一個全局的問題?即學員對行動完全不能理解嗎。或者, 這是一個局部的問題嗎?即學員僅僅對一個觀念感到困 惑。使用先前說明的反饋運算法,指導者會回送具有反饋 的最高標的之組。此運算法要求,設計者以大之標的組開 始,並產生作為大組的後代之子組。ICAT容許學員將標的 編制成一個以上之分類。因此,交易1 3之借方標的可以在 交易13的項之標的組,借方之標的組以及包括所有來源檔 案之標的組中。吾人應於頭腦中用4個關鍵的觀點對標的 進行編組。標的組應該依照下列事項進行編組:所教導的 觀念;界面限制;避免訊息過载以及正面鼓勵。 創建標的組時最重要的問題在於:根據學員必須了解 以達到目的的觀念來創建它們。對那些與學員必須知道的 觀念類似之標的進行編組,容許教練審查這些觀念並看出V. Description of the invention (47): ’是 是 很 Helpful #. Small data entry errors are often easier to correct at the interface level or training level (this is when they are not critical to the purpose of the course). There are two main issues to keep in mind when using the interface to correct errors. The first step is to correct low-level data entry errors. Second, make sure that feedback looks and feels different from ICAT feedback. The interface feedback should look and feel like it was generated by the system, while the ICAT feedback should look like it was generated by an intelligent coach who works as an observer. Create _ target ~ ^ · grade --------- the target group is a set of targets that can be evaluated as a whole. "Back to the severity principle of feedback theory, it can be clearly seen that the instructor needs to confirm that the student is not Understand which behaviors. Is this a global issue? That is, the trainees cannot understand the action at all. Or is this a partial problem? This means that students are only confused by one idea. Using the feedback algorithm described previously, the mentor returns the highest target group with feedback. This algorithm requires that the designer start with a large target group and generate a child group that is a descendant of the large group. ICAT allows participants to compile the subject into more than one category. Therefore, the debit subject of transaction 1 3 can be in the subject group of item 13 of the transaction, the debit subject group, and the subject group including all source files. I should group the subject with 4 key points in my head. Target groups should be grouped according to the following: concepts taught; interface restrictions; avoiding message overload and positive encouragement. The most important issue when creating target groups is to create them based on the concepts that students must understand to achieve their goals. Grouping of ideas similar to the concepts that students must know, allowing coaches to review these concepts and see

第52頁 4483 7 2 五、發明說明(48) 哪些觀念使學 構化方式確認 表,它包括多 較寬的普遍觀 間有直接關聯 各標的組中的 當一個標的在 的關係,例如 在於產生一個 它們分成分級 ,設計 念。第 從較小 可能和 之後, 的存在 時,就 於整體 ,而是 二階段 者應該以一種非結 一關是一個大列 的特定觀 課程的學 設計者需 於多個標 意味著有 的關係。 概括性的 員困惑。 出領域中 種顆粒度 念。這些 。定義了 所有觀念 多個標的 親子關係 觀念的結 結構乃為 第一步是 的所有觀 的觀念, 觀念極有 所有觀念 。有些標 組t存在 或部份對 構化列表 過程的第 念一直到 習標的之 要確認出 的組中。 某種類型 要點並不 列表。將 * Notes: Loads from Database orPage 52 4483 7 2 V. Explanation of the invention (48) Which concepts make the academic structure confirmation table, which includes how wide the general view has a direct relationship between each target group in the target group, such as the generation of One is divided into grades, design ideas. The first from the smaller possibility and later, the existence of the whole is, but the second stage should be a kind of non-conclusion and a big list of courses. The designer of the course needs to have multiple relationships. . The generalist is confused. Out of the field of granularity. These ones . It defines all the concepts, the parent-child relationship, and the structure of the concepts. The first step is the concepts of all concepts. The concepts have all the concepts. Some target groups t exist or part of the idea of constructing the list process all the way to the target group to be identified. Some types of points are not lists. * Notes: Loads from Database or

Document based on values of m_StorageTypeTask and m_StorageTypeStudent 氺 木氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺氺木氺氺氺氺氺氺氺氺 木/ extern 11 C" { long ___export WINAPI TuResuraeStudent( longDocument based on values of m_StorageTypeTask and m_StorageTypeStudent 氺 木 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 氺 木 氺 氺 氺 氺 氺 氺 氺 氺Wood / extern 11 C " {long ___export WINAPI TuResuraeStudent (long

StudentID, long TaskID, int fromSubmissionSeqID //StudentID, long TaskID, int fromSubmissionSeqID //

Resumes a Student’s work for the Task at theResumes a Student ’s work for the Task at the

第53頁 448372 五、發明說明(49) specified Submission extern "C" {Page 53 448372 V. Description of Invention (49) specified Submission extern " C " {

long —_export WINAPIlong —_export WINAPI

TuLoadArchivedSubmissions(long Student ID, long Task ID, int fromSubmissionSeqlD, int toSubmissionSeqlD); // Loads ArchivedTuLoadArchivedSubmissions (long Student ID, long Task ID, int fromSubmissionSeqlD, int toSubmissionSeqlD); // Loads Archived

Submissions For a Student’s work in a Task } extern "C" {Submissions For a Student ’s work in a Task} extern " C " {

long __export WINAPIlong __export WINAPI

TulJseArchi vedSubmissi ons( int n) ; // Replays nTulJseArchi vedSubmissi ons (int n); // Replays n

Archived submissions for debugging } extern "C" {Archived submissions for debugging} extern " C " {

long __export WINAPIlong __export WINAPI

TuSaveCurrentStudent(); // Saves CurrentTuSaveCurrentStudent (); // Saves Current

Student's work to DBStudent's work to DB

第54頁 4 48 3 7 2 五、發明說明(50) } extern"。" { long __export WINAPI KillEngineC long ITaskID); // Delete all Dynamic objects before shutdown * Function ReturnPage 54 4 48 3 7 2 V. Description of the invention (50)} extern ". " {long __export WINAPI KillEngineC long ITaskID); // Delete all Dynamic objects before shutdown * Function Return

* Variables: TUT_ERR—OK 木 * Notes : 少+ +少少少+ 士 + 士 + 士少少少企士 + + +++ ++ + + +令 不不不+个小小个个个々》+个小小个小小小小不小小小小+冲· 小+ 个个个 冰/ extern "C" { long __export WINAPI TuSetTaskDocPathNameC LPCSTR fnm ); } /木 ^ ^ ^ ^ ^ 不不+ + + + + +小个个个个个个个+个小小个+ +小个小+小小+ +小小小小+ +不+小 * Name: TuSetFeedbackF ileName 氺 Purpose: To set path and name of file to use for holding feedback 氺 Input * Parameters: LPCSTR fnm* Variables: TUT_ERR—OK wood * Notes: Less + + Less Less Less + Taxi + Taxi + Taxi + Less + Business + + + + + + + + + + + + + + + + + + + + Little Little Little Little Little Little Little Little + rush · Little + all ice / extern " C " {long __export WINAPI TuSetTaskDocPathNameC LPCSTR fnm);} / 木 ^ ^ ^ ^ ^ not not + + + + + + Small + Small + Small + Small + Small + Small ++ Small + Small ++ Not + Small * Name: TuSetFeedbackF ileName 氺 Purpose: To set path and name of file to use for holding feedback 氺 Input * Parameters: LPCSTR fnm

第55頁 448372 五、發明說明(51) * Path and name of file to use for holding feedback * Output none * Parameters : 氺 * Function ReturnPage 55 448372 V. Description of the invention (51) * Path and name of file to use for holding feedback * Output none * Parameters: 氺 * Function Return

TUT ERR—OK * Variables: 木 * Notes : ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ 个小+ + + + +小4½小开k + + 小+ +不不+ 不不+斤I 小+小斤t不+小个小+小 氺/ extern "C" {TUT ERR—OK * Variables: Wood * Notes: ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ a small + + + + + small 4½ small open k + + small + + no no + no no + catty I小 + 小 斤 t 不 + 小 个小 + 小 氺 / extern " C " {

long export WINAPIlong export WINAPI

TuSetFeedbackFi1eName( LPCSTR fnm ); } /* 士士 士令士 士少士 士士士 士少士少少士 士少士 +++ + + 士 +令《jz + 士少士士 少少+ + 个小个个·^个个个小个个yfk小小小小个个小小个个个 * Name:TuSetFeedbackFi1eName (LPCSTR fnm);} / * taxis, taxis, taxis, taxis, taxis, taxis, taxis, taxis, taxis +++ + + taxis + jz + taxis + taxis + + small · ^ Yfk yfk yfk

TuSetFeedbackPrevFileName * Purpose: To set path and name of file to use for holding previous feedback * InputTuSetFeedbackPrevFileName * Purpose: To set path and name of file to use for holding previous feedback * Input

第56頁 4483^2 五、發明說明(52) * Parameters: LPCSTR fnm * Path and name of file to use for holding previous feedback * Output * Parameters : none 氺 * Function ReturnPage 56 4483 ^ 2 V. Description of the Invention (52) * Parameters: LPCSTR fnm * Path and name of file to use for holding previous feedback * Output * Parameters: none 氺 * Function Return

^ Variables: TUT—ERR_0K * Notes : ^ 不不不不不+ + 不小个+不小+小个小+小小+不小+ +小小小不不不不 木/ extern _丨 C" {^ Variables: TUT—ERR_0K * Notes: ^ No, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no, no / extern _ 丨 C " {

long —_export WINAP Ilong —_export WINAP I

TuSetFeedbackPrevFi1eName( LPCSTR fnm ); /木 少令令+ 士士士 +士士士 少令士 士士士令士少士士少少+小+ + 士少+ 4 士士少 个+ + +小小个+个个个个小+ +小个小+ +小小+不+ 不不+ +不 * Name: T uSe tLogF i1eName * Purpose: To set path and name of file to use for full logging 木 Input * Parameters : LPCSTR fnm * Path and name of file to use for full logging 第57頁 448372 五、發明說明(53) * Output none * Parameters : 氺 * Function ReturnTuSetFeedbackPrevFi1eName (LPCSTR fnm); / Wood Lessing Order + Taxi + Taxi + Less Taxi + Taxi + Less + + Less + 4 Less + + Small + All small + + small + small + + small + no + no + + no * Name: T uSe tLogF i1eName * Purpose: To set path and name of file to use for full logging Wooden Input * Parameters: LPCSTR fnm * Path and name of file to use for full logging Page 57 448372 V. Description of the invention (53) * Output none * Parameters: 氺 * Function Return

TUT ERR OK * Variables: * Notes: + + + + + + + + + + + + + sj/ 少少 + + 士少士 士令士 士士士 少少士 + 士少士 ^1小小个小yfk小+ +小小个小个个·^小个小个个个/f1*个小个个个个 氺/ extern "C" { long —_export ffINAPI TuSetLogFileName( LPCSTR fnm ); } /木 士 士 少 士 + 士 士 士 + + + 士 '^> * Name: TuSetLogLoadFileName * Purpose: To set path and name of file to use for load logging ^ Input * Parameters: LPCSTR fnm * Path and name of file to use for load logging * Output * Parameters : none ΪΗ 第58頁 4483/2 五、發明說明(54) 氺 * Function ReturnTUT ERR OK * Variables: * Notes: + + + + + + + + + + + + + + sj / 少少 ++ + taxi master taxi master taxi master taxi master + master taxi ^ 1 small small small yfk small + + Small and small ^ Small and small / f1 * Small and small ex / extern " C " {long —_export ffINAPI TuSetLogFileName (LPCSTR fnm);} / Mushi Shishi Shi + 士士 + + + 士 '^ > * Name: TuSetLogLoadFileName * Purpose: To set path and name of file to use for load logging ^ Input * Parameters: LPCSTR fnm * Path and name of file to use for load logging * Output * Parameters: none 页 Page 58 4483/2 V. Description of the Invention (54) 氺 * Function Return

氺 Variables: TUT_ERR_0K 氺 * Notes: 士 士 士 士 小 …少 士 个个♦小小小个个个个小个+小+小+不+不不不不不不不不小小小小小小个+小+ + + +不 */ extern "C" { long __export WINAPI TuSetLogLoadFi1eName( LPCSTR fnm ); } /木 h^r ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^k nL· ^ ^ ^ ^ + +不不+不+不+不+不不不+不+不不不+不不不小小不个小+个个小小+小小冲*小小小 氺 Name : 木 Purpose : file to use for student * Input * Parameters : 求 file to use for student 氺 Output 氺 Parameters : 氺氺 Variables: TUT_ERR_0K 氺 * Notes: Taxi, Taxi, Small ... Small, small, small, small, small, small, small, small, small, small, no, no, no, no, no, no, no, no, no, no, no, no + 小 + + + + 不 * / extern " C " {long __export WINAPI TuSetLogLoadFi1eName (LPCSTR fnm);) / wood h ^ r ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ k nL + + 不 不 + 不 + 不 + 不 + 不 + 不不不 + 不 + 不不不 + 不不不 小小 不 小小 + 小小 + 小小 冲 氺 小小 小 氺use for student * Input * Parameters: find file to use for student 氺 Output 氺 Parameters: 氺

TuSetLogStudentFileName To set path and name of logging LPCSTR fnmTuSetLogStudentFileName To set path and name of logging LPCSTR fnm

Path and name of logging nonePath and name of logging none

^ 4483 i 五、發明說明(55) * Function Return^ 4483 i V. Description of the Invention (55) * Function Return

* Variables: TUT_ERR„0K t * Notes: 个个小小个个个个个个小小个个个个小个个个小小小个小小+++++不不不不+不不不不不 木/ extern "C" { long 一—export WINAPI TuSetLogStudentFi1eName( LPCSTR fnm ); /氺 *Α1 1ί1 1ί1 %J:1 1ji1 ^<1 ^11 不+不不不小不+不+々《小不不不小小不》不+不不不不不不+不不不不不不不不* Variables: TUT_ERR „0K t * Notes: Every little one little one little one little one little one little one little one +++++ no no no no + no no no no No wood / extern " C " {long one—export WINAPI TuSetLogStudentFi1eName (LPCSTR fnm); / 氺 * Α1 1ί1 1ί1% J : 1 1ji1 ^ < 1 ^ 11 no + no no no small no + no + no small "No, no, no, no, no" no + no no no no no no + no no no no no no no no

To set path and name of logging LPCSTR fnmTo set path and name of logging LPCSTR fnm

Path and name of logging nonePath and name of logging none

第60頁 1Page 60 1

Name:Name:

TuSetLogSubmissionFileName 氺 Purpose: file to use for submission 氺 Input * Parameters : 氺 file to use for submission 氺 Output * Parameters : 448372 五、發明說明(56) 氺 * Function ReturnTuSetLogSubmissionFileName 氺 Purpose: file to use for submission 氺 Input * Parameters: 氺 file to use for submission 氺 Output * Parameters: 448372 V. Description of the invention (56) 氺 * Function Return

* Variables: TUT_ERR_0K 氺 * Notes : ^ ^ ^ ^ ^ */ extern "C” {* Variables: TUT_ERR_0K 氺 * Notes: ^ ^ ^ ^ ^ * / extern " C ”{

long —_export WINAPIlong —_export WINAPI

TuSetLogSubmissionFi1eName( LPCSTR fnra ); } /本 ^ ^ ^ ^k ^ ^k ^k ^k ^ ^k ^k ^k ^k ^ ^ ^ 不不+不+不+不+不+ ++不不不+不+不不小不+ +小小小小小不 * Name: TuSetLogErrFileName 氺 Purpose: To set path and name of file to use for error logging 木 Input * Parameters : LPCSTR fnm 氺 Path and name of file to use for error logging 氺 Output * Parameters : noneTuSetLogSubmissionFi1eName (LPCSTR fnra);} / Ben ^ ^ ^ ^ k ^ ^ k ^ k ^ k ^ k ^ k ^ k ^ k ^ k ^ ^ ^ No +++++++++++++++不 + 不 不 小 不 + + Little Little Little Little Little * Name: TuSetLogErrFileName 氺 Purpose: To set path and name of file to use for error logging Wooden Input * Parameters: LPCSTR fnm 氺 Path and name of file to use for error logging 氺 Output * Parameters: none

第61頁 448372 五、發明說明(57) 木 * Function ReturnPage 61 448372 V. Description of the invention (57) Wood * Function Return

* Variables: TUT_ERR_0K * Notes :* Variables: TUT_ERR_0K * Notes:

^ ^U 小不小+ +个小+ +个今个+小不不^k + 不不小小个+ 今小个不不不不不 氺/ extern "C" { long __export WINAPI TuSetLogErrFί1eName( LPCSTR fnm ); /* sX^ \1/ \i^ v|^ ^L· >1^ ^U ^r ^L· ^· s^ ^k + 个 /fs 个 小个 + 小+不 + 小 不 +^ ^ U Small not small + + a small + + a small one + a small small ^ k + a small small a small + a small small a small no + / extern " C " {long __export WINAPI TuSetLogErrFί1eName (LPCSTR fnm); / * sX ^ \ 1 / \ i ^ v | ^ ^ L · > 1 ^ ^ U ^ r ^ L · ^ · s ^ ^ k + pcs / fs pcs + small + no + no +

TuSe tTrace To turn Trace on and i n t TraceStatus TUT—TRACE一ON TUT—TRACE_0FF * Name : * Purpose: off 木 Input * Parameters : t :Turn Trace On 木 :Turn Trace Off 丨 OutputTuSe tTrace To turn Trace on and i n TraceStatus TUT_TRACE_ON TUT_TRACE_0FF * Name: * Purpose: off wood Input * Parameters: t: Turn Trace On wood: Turn Trace Off 丨 Output

第62頁 448372 五、發明說明(58) 氺 Parameters: 木 氺 Function Return * Variables:Page 62 448372 V. Description of the invention (58) 氺 Parameters: Wood 氺 Function Return * Variables:

Value 木 木 木 氺 noneValue wood wood wood 氺 none

Previous Trace StatusPrevious Trace Status

TUT_TRACE_ON TUT—TRACE_0FF TUT_ERR_INVALID_TRACE_STATUS * Notes : 士 士令 + 令 士士 + + + 令TUT_TRACE_ON TUT—TRACE_0FF TUT_ERR_INVALID_TRACE_STATUS * Notes: taxi order + order taxi order + + + order

不+小小+个个小+小+ + +小小+不小小小个+小+ + + + + + + + +不不不+ + +不不I 木/ extern "C" ί long export WINAPI TuSetTraceC intNot + small + small + small + + + small + small + small + small + + + + + + + + + not not not + + not not I wood / extern " C " ί long export WINAPI TuSetTraceC int

TraceS tatus ); } /* 士少少令士令企令少女令士少少+ Φ + Φ小+小小/小小小小山士 士山 个个个个个个个个个个个*Τ*个个个个个+个小小Φ + +小小Φ不不小不不不小小不不+不不+ ^ Name: TuSetTrack 木 Purpose: 丁o turn Tracking on and off. While tracking is on * all work the user doesTraceS tatus);} / * Shi Shao Shao Ling Shi Ling Qi Ling Ling Shi Ling Shao Shao Shao + Φ + Φ Small + Little / Little Little Hill Shi Shishan all one by one * T * one by one All of them + 小小 Φ + + 小 ΦΦ is not no small no no no no small no no + no no + ^ Name: TuSetTrack Wooden Purpose: ding o turn Tracking on and off. While tracking is on * all work the user does

第63頁 4483 72 五、發明說明(59) and all feedback the user receives 本 is kept. While Tracking is off only the most recent work is kept. 木 Input 氺 Parameters : * :Turn Tracking On 氺 :Turn Tracking Off * Output 木 Parameters : 氺 Function Return * Variables:Page 63 4483 72 V. Description of the invention (59) and all feedback the user receives this is kept. While Tracking is off only the most recent work is kept. Wood Input 氺 Parameters: *: Turn Tracking On 氺: Turn Tracking Off * Output Wood Parameters: 氺 Function Return * Variables:

Value 氺 氺 氺 木 int TrackStatusValue 氺 氺 氺 wood int TrackStatus

TUT_TRACK_ONTUT_TRACK_ON

TUT_TRACK_OFF noneTUT_TRACK_OFF none

Previous Trace StatusPrevious Trace Status

TUT^TRACK^ONTUT ^ TRACK ^ ON

TUT_TRACK_OFFTUT_TRACK_OFF

TUT ERR_INVALID_TRACK_STATUS * Notes : + 士 士 + + 小♦小小个小个小个小+小小+小个个小小小不不+不+ +不不小+不不+不•^小+ +小小 本/ externTUT ERR_INVALID_TRACK_STATUS * Notes: + Taxi + + Small ♦ Small Small Small Small Small + Small Small + Small Small Small No No + No + + No No Small + No + No • ^ Small + + Small Small / extern

第64頁 448372 五、發明說明(60) long —export WINAPI TuSetTrack( intPage 64 448372 V. Description of the invention (60) long —export WINAPI TuSetTrack (int

TrackStatus ); 模擬引擎 此一想法係為了讓設計者為其所希望學員利用Excel 電子表格完成的任務進行模型建立。然後,設計者擁有運 算法和引擎,可以閱讀電子表格的所有重要單元,並將適 當的訊息(SourceltemlD,TargetID 和 Attribute)告知 智能教練代理《如此,電子表格就成為學員資料的中心倉 庫,包含任務所需要的大多數計算,且能和引擎結合而處 理與ICA之間的所有通信。這項任務係自包含於電子表格 中,因此設計者不再需要圖形用戶界面來測試他們的設計 能Γ表格)一旦由設計者完全地測試了其 要:是二:i並充滿著由引擎所提供的功能。非常重 ,是,I CA需要知道的所有修正都通過了 :二擎知道怎樣調用ICA。這大幅地 因= :水準要求’並大幅地減少了每個任務的規對二式師的: i終端產品也會有更少的缺陷,因為教& 3 .. 部分。最後,,== 們僅f檢查代碼的該 -和應用程式之間出锶杳蚪 中載入資料’教練 征八 < 间出現資料不一致的機會是零。TrackStatus); simulation engine The idea is to allow designers to model the tasks they want students to complete using Excel spreadsheets. Then, the designer has the algorithm and engine, can read all the important units of the spreadsheet, and inform the smart coaching agent of the appropriate information (SourceltemlD, TargetID and Attribute). "In this way, the spreadsheet becomes the central repository of student information, including tasks Most of the calculations required, and can be combined with the engine to handle all communications with the ICA. This task is self-contained in a spreadsheet, so designers no longer need a graphical user interface to test their design capabilities. Once the designer has fully tested the key points: Yes 2: i and it is filled by the engine. Features provided. Very important is that all the corrections that I CA needs to know have passed: Erqing knows how to call ICA. This is largely due to =: level requirements ’and greatly reduces the rules for each task to the two-style division: i The end product will also have fewer defects, because the teaching & 3 .. section. Finally, == we only check the code between the-and the app to load the data into the strontium 杳 蚪 loading data ’coach Zheng eight < the chance of data inconsistency is zero.

第65頁 4 483 7 2 五、發明說明(61) 1 圖25顯示依據一較佳實施例產生模擬模型的體系結構 的方塊圖。模擬物件模型包括—個電子表格模型,一個電 子表格控制物件,一個模擬引擎物件,一個模擬資料庫, 輸入物件,輸出物件,列表物件和路徑物件。我們討論的 第-個物件是電子表格物件。電子表格支持所有的模擬模 型。控制物件易於和VB開發平臺整合。控制物件支持列 印,並和Microsoft的Excel電子表格相容。瞭解此點,設 计者就可以利用Excel公式之威力來建立模擬。電子表格 模型中所包含的不同單元可以被設置成輸入、輸出或列表 並屬於模擬路徑。電子表格中要求設計者手工輸入或學員 通過GBS應用程式輸入的所有單元,都用輸入物件來表 示。每一個輸入都有下列界面: 領域名稱 資料類漤 說明Page 65 4 483 7 2 V. Description of the Invention (61) 1 FIG. 25 shows a block diagram of an architecture for generating a simulation model according to a preferred embodiment. The simulation object model includes a spreadsheet model, an electronic form control object, a simulation engine object, a simulation database, input objects, output objects, list objects, and path objects. The first object we discuss is the spreadsheet object. The spreadsheet supports all simulation models. The control object is easy to integrate with the VB development platform. Control objects support printing and are compatible with Microsoft Excel spreadsheets. Knowing this, designers can use the power of Excel formulas to build simulations. The different cells contained in the spreadsheet model can be set as inputs, outputs, or lists and belong to the simulation path. All cells required by the designer to be entered manually by the designer or entered by students through the GBS application are represented by input objects. Each input has the following interface: Field name Data class 漤 Description

Input ID 長型 表格的主要Kev 長型Input ID long form The main Kev long form

TaskIDTaskID

PathlD 長型PathlD Long

.與毽入有的PathlD 輸入的名稱 1 ........ *- — 輸入的說明.Name with PathlD input 1 ............. *-— Description of input

InputNameInputName

InputDesc 字串柘0 字串*255InputDesc string 柘 0 string * 255

ReferenceNameReferenceName

TutorAwareTutorAware

SourceltemIDSourceltemID

TargetIDTargetID

Row 字串*50 布爾型 長型 長型 長型 與輸入有關之電子表格的|免名飆Row string * 50 boolean long long long long spreadsheet related input

是否在輸入有所改蝣瞎诵知icA 若輸入係顯式輸入時為SourceltemID ;若輸入係拖 放式輸入時為0 輸入的Target II) 輸入的電子表格行數—速度最佳化Whether the input has been changed. Ignore icA. If the input is an explicit input, it is SourceltemID; if the input is a drag-and-drop input, it is 0. Target II) Number of input spreadsheet lines—speed optimization

第66頁 4 48 3 / 2 五、發明說明(62)Page 66 4 48 3/2 V. Description of the invention (62)

Column 長型 輸入的電子表格列數—速度最佳化 SheetName 字串*50 SheetName為輸入的位置—速度最佳化 —- 每個輸入的這些訊息都儲存在模擬資料庫 (ICASim.mdb)的輸入表中。參照下面一例。當設計者建 構他們的模擬模型時,他們必須清楚有兩種類型的輸入 (顯式輸入和拖放輸入)存在之事實>顯式輸入由一個電子 表格的單元構成’可以被設計者在設計時填入,或者在運 作時藉由模擬引擎物件的方法以GBS應用程式填入。此單 元的用途是提供模擬模型的的入口點。該入口點可以為例 如一個問題的答案或一方程式的一參數。如果單元是Column Number of spreadsheet columns for long input—speed optimization SheetName string * 50 SheetName is the location of the input—speed optimization—- each of these inputs is stored in the input of the simulation database (ICASim.mdb) In the table. See the following example. When designers construct their simulation models, they must be aware of the fact that there are two types of inputs (explicit inputs and drag-and-drop inputs) > Explicit inputs consist of cells in a spreadsheet 'can be designed by the designer Fill it at any time, or fill it with a GBS application by simulating the engine object during operation. The purpose of this unit is to provide an entry point for the simulation model. The entry point can be, for example, the answer to a question or a parameter of a formula. If the unit is

TutorAware (所有的輸入通常都是TutorAware),則ICA 會得到任何單元變化情況的通知。當丨CA接到變化的通知 時’事實上有兩個訊息被發送給ICA : —個具有輸入資訊 例如 SourceltemID,TargetID,以及空 Atrribute 之 ICANotifyDestroy訊息。此訊息是通知ICa將此訊息從記 憶艘中刪除》另一個是具有輸入資訊如s〇urceI temID,TutorAware (all inputs are usually TutorAware), then ICA will be notified of any unit changes. When the CA receives a notification of a change ', in fact, two messages are sent to the ICA: an ICANotifyDestroy message with input information such as SourceltemID, TargetID, and empty Atrribute. This message is to notify ICa to delete this message from the memory ship. The other is to have input information such as sourcetem ID,

TargetID 以及Atrribute(單元數字值)的 ICANotifyCreate 訊息。此訊息是通知IC A將此資訊添加到記憶體中。顯式 輸入從來不要求用戶回答算術問題。 建構模擬的步驟如下的(^單元定義名稱。 這裡我們已經定義為"Di stinct_Input(,。在ICA中定義要 分配給模擬的一項任務,例如:由ICA產生123 & TaskID。 .在ICA中為輸入定義標的,例如:由ICA產生4〇〇1的TargetID and ICANotifyCreate message for Atrribute (unit numeric value). This message informs IC A to add this information to memory. Explicit input never asks the user to answer arithmetic questions. The steps for constructing a simulation are as follows (^ unit definition name. Here we have defined it as "Di stinct_Input (,". In ICA, define a task to be assigned to the simulation, for example: 123 & TaskID generated by ICA. In ICA In the definition of the target for the input, for example: 001 generated by ICA

第67頁 4483 7 2 五、發明說明(63)Page 67 4483 7 2 V. Explanation of the invention (63)

Target ID。在ICA中為輸入定義Source Item,例如:由ICA 產生12 01的Source ItemlD。將輸入與路徑聯繫起來(參照 路徑物件的討論)^將資訊增加到模擬引擎資料庫的輸入 表中。輸入表中的記錄列出如下。Target ID. Define the Source Item for the input in the ICA, for example: ICA generates a Source ItemlD of 12 01. Associating inputs with paths (see discussion of path objects) ^ Add information to the input table of the simulation engine database. The records in the input table are listed below.

InputID: 12345 TaskID: 123 PathID: 1234 InputName: 間題1的輸入 InputDesc: 問題1的顯式輪入 ReferenceName: Distinct_Input TutorAware: 真 SourceItemID: 1201 TargetID: 4001 Row: 2 Column: 3 SheetName: Sheet1 一旦用戶點擊了 "運作輸入/輸出11,就填入7Rc)w, Column和SheetName。模擬引擎為設計者輸入的定義名稱 (參考名稱)解碼’並據此填充表格。這是非常重要的— 步。我們有數種情形會使設計者改變電子表格的布局,也 就是移動定義好的名稱位置,然後忘記執行該步驟。這 .樣,奇怪的資料就被傳給了教練;該資料可能為舊的行和\InputID: 12345 TaskID: 123 PathID: 1234 InputName: Input of Question 1 InputDesc: Explicit turn of Question 1 ReferenceName: Distinct_Input TutorAware: True SourceItemID: 1201 TargetID: 4001 Row: 2 Column: 3 SheetName: Sheet1 Once the user clicks " Operation I / O 11, fill in 7Rc) w, Column and SheetName. The simulation engine decodes the definition name (reference name) entered by the designer ’and populates the table accordingly. This is very important — step. There are several situations where designers can change the layout of a spreadsheet by moving a defined name position and forgetting to perform this step. In this way, the strange information is passed to the coach; the information may be the old line and \

第68頁 4483 72 五、發明說明(64) 列中剛巧儲存著的任何資料。一旦完成 可以利用1^公用程式來測試該模擬。 叹計者就Page 68 4483 72 V. Any information that happens to be stored in column (64) of the invention. Once completed, the simulation can be tested using the 1 ^ utility. Sigher

拖放輸入包括兩個連續的電子表格單元。兩個 必須由設計者在設計時填寫,或使用模擬引擎物件 在運作時由GBS應用程式填寫。這種類型的輸人經常/ 當用戶必須在多個可能的答案中選擇一種時,拖放輪入通 常是TutorAware。最左邊的單元包含該用戶所選擇答案的 Source 11 eml D (每一個可能的答案都有一個s〇urceIte:iD ),而最右邊的單元能包含與答案有關的數值。你需要在 電子表格中為最右邊的單元定義一個名稱或 ReferenceName。當通知ICA任何改變的時候,事實上有兩 個訊息被發送給IC A : —個是具有輸入資訊即改變前的 SourceltemID,輸入的TargetID以及改變發生前的 Atrribute值之ICANotifyDestroy訊息。另一個是具有輸 入資訊即變化發生後的SourceltemID,輸入的TargetID以 及改變發生後的Atrribute值之IC AN otifyC reate訊息。 建構模擬的步驟如下:為£义〇61的(:11單元定義名稱。 這裡我們已經定義為H DragDrop_ I nput",讓我們使用與先 前相同的TasklD,因為問題2是問題1中的模擬的一部分。 例如:TaskID是123。在ICA中,為輸入定義一 Target (標 的)。例如:由10八所產生之4002的丁3犷轻61;11)。在1〇八中, 為問題的每一個可能的答案定義Sourceltem ^例如:由 ICA所產生之1202到1205的SourceltemID。將輸入與路徑 .聯繫起來(參照路徑物件的討論);將資訊增加到模擬引Drag-and-drop input includes two consecutive spreadsheet cells. Both must be filled in by the designer at design time, or used by the simulation engine object in operation by the GBS application. This type of input is often / when the user has to choose one of a number of possible answers, the drag-and-drop round is usually TutorAware. The leftmost cell contains the Source 11 eml D of the answer selected by the user (each possible answer has a sourIte: iD), while the rightmost cell can contain the value associated with the answer. You need to define a name or ReferenceName for the rightmost cell in the spreadsheet. When notifying ICA of any changes, in fact two messages are sent to IC A: one is the ICANotifyDestroy message with the input information, that is, the SourceltemID before the change, the input TargetID, and the Atrribute value before the change. The other is an IC AN otifyC reate message with input information that is the SourceltemID after the change, the TargetID that was entered, and the Atrribute value after the change. The steps for constructing the simulation are as follows: Define the name for the unit (11) of the meaning 6161. Here we have defined H DragDrop_Input " Let us use the same TasklD as before, because problem 2 is part of the simulation in problem 1 . For example: TaskID is 123. In ICA, define a Target for the input. For example: 4002 by Ding 3 犷 3 (light 61; 11). In 108, Sourceltem is defined for each possible answer to the question. For example: SourceltemID of 1202 to 1205 generated by ICA. Associate input with path. (See discussion of path object); add information to simulation guide

第69頁 4 48 3 7 2Page 69 4 48 3 7 2

五、發明說明(65) 擎資料庫的輸入表中。依據一較佳實施例, 列出如下。 1入表的記錄5. Description of the invention (65) In the input table of the engine database. According to a preferred embodiment, it is listed as follows. 1Records entered

InputID: 12346 TaskID: 123 PathID: 1234 InputName: 問題2的輸入 InputDesc: 問題2的拖放輸入 ReferenceName: DragDrop_Input TutorAware: 真 SourceItemID: 0 木木木 TargetID: 4002 Row: 11 Column: 3 SheetName: Sheet1 .列表物件包括一個識別該列表(單元# 一系列類似於拖放輸入的占位行(單元并丨〗)的單元和 #n.l-n.n)。當用戶必須在多個可能的龙^ In到單元 元素時,經常使用該列表❶單元#1必須^ f中選擇多個 的名稱,又稱為列表名。單元#l.l-n. 一個獨特定義 的一個可能答案的Source It emlD (每一個包含用户選擇 ^ 食 老 p ^ I 一個Source Item ID )。這些表格的内容必須遵守的格式 為:~ListName〜SourceItemID。單元 #1.2-n.2 將包含左InputID: 12346 TaskID: 123 PathID: 1234 InputName: Input of Question 2 InputDesc: Drag and Drop Input of Question 2 ReferenceName: DragDrop_Input TutorAware: True SourceItemID: 0 Mumu TargetID: 4002 Row: 11 Column: 3 SheetName: Sheet1. List Object Include a cell that identifies the list (cell # is a series of placeholder lines similar to drag-and-drop input (cell unions) and # nl-nn). This list is often used when the user has to select multiple possible elements from the element. Unit # 1 must select multiple names, also known as list names. Unit # l.l-n. A unique definition of a possible answer Source It emlD (each one contains the user's choice ^ 食 老 p ^ I a Source Item ID). The content of these tables must follow the format: ~ ListName ~ SourceItemID. Unit # 1.2-n.2 will contain left

第70頁 4483 72 五、發明說明(66) 邊相鄰的單元的SourceltemlD。單元 η.3-η·η是與答案相關聯的資料的選擇性占位工具。特別 注意事項:在執行列表物件時,設計者必須將# η.卜#η. η 中的單元置為空,因為每次從列表中刪除項目時這個區域 都會向上移動。 每個列表都有下列界面: 領域名稱 資料類型 ' ----- __ 說明 ListID 長型 表格的主要Key TaskID 長型 與列表有關之任務的TaskID PathID 長型 声列表有關之路徑的PathiD ListName 字串X=50 列表的名稱 ListDesc 字串*255 列表的說明 ReferenceNarae 字串本50 與列表有關之電子表格的單元名稱 TutorAware 布爾型 是否在列表有所改變時應通知ICA TargetID 長型 輸出的TargetID TotalColumns 長型 資料列的總數 Row 長蜜 輸出的電子表格行數-> 速度最佳化 Column 長型 輸出的電子表格列數—速度最佳化 SheetName 字串*50 SheetName為輸入的位置—速度最佳化 繼續我們的數學測試以說明對列表的使用。本例中的 數學問題邀請用戶選擇多個元素來建立答案。此為建構本/ 節的模擬所須之多個步驟。圖2 6顯示依據一較佳實施例建·Page 70 4483 72 V. Description of the invention (66) SourceltemlD of the adjacent unit. The unit η.3-η · η is a selective placeholder for the material associated with the answer. Special Note: When executing list objects, the designer must set the cells in # η. 卜 # η. Η to be empty, because this area will move up each time an item is deleted from the list. Each list has the following interface: Realm name data type '----- __ Description ListID Key of long form TaskID Long taskID of list-related tasks PathID Long list of paths related to list of sounds PathiD ListName string X = 50 List name ListDesc string * 255 List description ReferenceNarae string 50 Cell name of list related spreadsheet TutorAware Boolean Should notify ICA TargetID Long output TargetID TotalColumns Long data Total number of rows Row spreadsheet output long honey-> Speed optimization Column number of spreadsheet output long—speed optimization SheetName string * 50 SheetName is the input position—speed optimization continues us Mathematical test to illustrate the use of lists. The math problem in this example invites the user to select multiple elements to build an answer. This is the multiple steps required to construct the simulation for this section. Fig. 26 shows the construction according to a preferred embodiment.

第71頁 4 483 7 2 五、發明說明(67) 構一模擬的步驟。於Exce中為C23單元定義一名稱。這裡 我們已經定義為"The_Li st"。我們使用與先前相同的 TaskID,因為問題3是和問題1及問題2同一模擬的一部 分》例如:Task ID是123。在ICA中為列表定義標的例 如:由ICA產生的TargetlD為400 6。在ICA中為可能放在列 表中的每一項定義一個Sourceltem。例如:由ica產生 1 209、1210、一1 211、1212、1213、1214 的S〇UrceUemiD。 將列表與路徑聯繫起來(參照路徑物件的討論)。將此訊 息增加到模擬引擎資料庫的列表表格中。Page 71 4 483 7 2 V. Description of the invention (67) A simulation step is constructed. Define a name for the C23 unit in Exce. Here we have defined " The_Li st ". We use the same TaskID as before, because Question 3 is part of the same simulation as Question 1 and Question 2 For example: The Task ID is 123. For example, the target is defined for the list in ICA. For example, Target1D generated by ICA is 400 6. A Sourceltem is defined in the ICA for each item that may be on the list. For example: 1 209, 1210, 1 211, 1212, 1213, 1214 are generated by ica. SoUrceUemiD. Link lists to paths (see discussion of path objects). Add this information to the list table in the simulation engine library.

ListID: 12346 TaskID: 123 PathID: 1234 ListName: 問題3列表 ListDesc: 問題3的列表 ReferenceName: TheJList TutorAware: 真 TargetlD: 4006 TotalColumns: 1 Row: 23 — Column: 3 SheetName: Sheet1 依據一較佳實施例之列表表格的記錄列出如下。 電子表格巾儲存計算結果(並*要求外部的輸入)的ListID: 12346 TaskID: 123 PathID: 1234 ListName: List of Question 3 ListDesc: List of Question 3 ReferenceName: TheJList TutorAware: True TargetlD: 4006 TotalColumns: 1 Row: 23 — Column: 3 SheetName: Sheet1 List according to a preferred embodiment The records of the form are listed below. Spreadsheets store calculation results (and * require external input)

種輸出都有如下表所 示 單元可以用輸出物件來表示。每一 的界面。 領域名稱 資料類漤 ---- 說明 ~η OutputID 長型 ------—______ 表格的主要Kev 〜^ TaskID 長型 與輪出有關夕杯箱_ & Τα cL· TFi PathID 長型 —--lasKliJ 與輸出有關之技施6#! ΐ>ΰ+μΤΓι ~一 OutputName 字串木50 ——-** iwr4 γΆΤΠ I \) 輸出的名稱 ~~~ OutputDesc 木255 輸出的說明 ~~ ^ ReferenceNaine 字串木50 舆輸出有關之電子砉格的置碰 TutorAware 1布爾型 是否在輸出有所改變時應通知ICA SourceltemlD 長型 輸出的 SourceltemlD TargetID 長型 輸出的TargetID Row 長型 輸出的電子表格行數—速度最佳化 Coliam 長型 輸出的電子表格列數-速度最佳化 SieetName 字串*50 SheetName為輸入的位置->速度最佳化 每個輸出的這些訊息都儲存在模擬資料庫 (ICASim.mdb)的輸出表中。當設計者建構他們的模擬模 型時’他們必須清楚這樣一個事實,即僅存在一種類型的 輸出:顯式輸出。顯式輸出由且僅由一個包含公式或計算 結果的電子表格單元構成《輸出單元的存在是擁有模擬模 型的主要原因。如果單元是TutorAware,則處理輸出的時 ,候’ IC A會得到任何單元變化情況的通知,否則I c A不會知 Η 第73頁 4483 7 2 五、發明說明(69) 道任何的變化《當IC A得到通知時’事實上有兩個訊息被 發送給ICA : —個具有輸出訊息(即SourceltemID, TargetID)以及空Atrribute 的 ICANotifyDestroy 訊息。該 訊息是建議I C A將此訊息從記憶體中刪除。另一個是具有 輸出訊息(即Sou reel temlD,TargetID)以及Atrribute (單 元數字值)的ICANotifyCreate訊息。該訊息是建議ICA將 此訊息添加到記憶體中。與顯式輸入和拖放輸入時一旦發 生變化就通知ICA不同的是,顯式輸出在要求ICA作出反饋. 前係以整批處理的方式進行。要告知ICA列表中項目的總 美元數額,我們必定需要一個顯式輸出。輸出還包括一個 求總和公式。在Ex cel中為C24單元定義名稱。這裡我們已 經定義為"Distinct _0utput"。我們使用與先前相同的 TaskID,因為問題3是問題1和問題2中同一模擬的一部 分。例如:Task ID是123。在ICA中為列表定義標的。例 如-ICA產生4005的TargetID。在ICA中為輪出定義 Sourceltem。例如:ICA 產生121 5 的SourceltemID。將輸 出與路徑聯繫起來(參照路徑物件的討論);將訊息增加 到模擬引擎資料庫的輸出表中。 依據一較佳實施例,輸出表的記錄列出如下。Each output is shown in the following table. Units can be represented by output objects. Every interface. Field Name Data Type 漤 ---- Description ~ η OutputID Long ---------- ______ The main Kev of the table ~ ^ TaskID Long is related to the rotation of the cup box & Τα cL · TFi PathID Long — --lasKliJ Techniques related to output 6 #! ΰ > ι + μΤΓι ~ One OutputName String wood 50 ——- ** iwr4 γΆΤΠ I \) Name of the output ~~~ OutputDesc Wood 255 Description of the output ~~ ^ ReferenceNaine字条 木 50 The electronic grid related to the output of TutorAware 1 Whether the Boolean type should be notified when the output changes. SourceltemlD SourceltemlD TargetID Long output TargetID Row Long output spreadsheet row number — Speed Optimization Coliam Long Output Number of Spreadsheet Rows-Speed Optimization SieetName String * 50 SheetName is the input position-> Speed Optimization These messages for each output are stored in the simulation database (ICASim. mdb) in the output table. When designers construct their simulation models, they must be aware of the fact that there is only one type of output: explicit output. Explicit output consists of, and consists of, only one spreadsheet cell containing a formula or calculation. The existence of output cells is the main reason for having an analog model. If the unit is TutorAware, when processing the output, IC A will be notified of any changes in the unit, otherwise I c A will not know about it. Page 73 4483 7 2 V. Description of Invention (69) Any changes " When IC A is notified, 'In fact, two messages were sent to ICA: an ICANotifyDestroy message with an output message (ie SourceltemID, TargetID) and an empty Atrribute. The message is to suggest that I C A delete this message from memory. The other is an ICANotifyCreate message with an output message (ie Sou reel temlD, TargetID) and Atrribute (a numeric value). The message is to suggest that ICA add this message to memory. Rather than notifying ICA when changes occur during explicit input and drag-and-drop input, explicit output is processed in batches before ICA is required to provide feedback. To tell the total dollar amount of items in the ICA list, we must need an explicit output. The output also includes a summation formula. Define a name for the C24 element in Ex cel. Here we have defined " Distinct _0utput ". We use the same TaskID as before, because Question 3 is part of the same simulation in Question 1 and Question 2. For example: Task ID is 123. Define the target for the list in ICA. For example, -ICA generates a TargetID of 4005. Define Sourceltem for rotation in ICA. For example: ICA generates a SourceltemID of 121 5. Link output to path (see discussion of path object); add message to output table of simulation engine database. According to a preferred embodiment, the records of the output table are listed below.

OutputID; 12347 TaskID; 123 PathID: 一 ^ 1234 OutputName: 問題3的輸出OutputID; 12347 TaskID; 123 PathID: one ^ 1234 OutputName: output of question 3

第74頁 448372 五、發明說明(70)Page 74 448372 V. Description of the invention (70)

OutputDesc: 問題3的顯式輸出 ReferenceName: Distinct—Output TutorAware: 真 SourceItemlD: 1215 TargetID: 4005 Row: 24 Coliunn: 6 SheetName: Sheet1 路徑用於將模擬模型分為子模擬,這意味著你可以將 特定的輸入、輸出和列表編組,以形成一致的部份集合或 路徑。每一個路徑都有以下界面: 領域名稱 資料類型 說明 PathID 長型 表格的主要Key TaskID 長型 與路徑有關之任務的TaskID PathNo 長型 與路徑有關的數值 PathName 字串*50 路徑的名稱 PathDesc 字串*255 路徑的說明 每個路徑的這些訊息都儲存在模擬資料庫 ICASim.indb)的路徑表中。OutputDesc: Explicit output of Question 3 ReferenceName: Distinct—Output TutorAware: True SourceItemlD: 1215 TargetID: 4005 Row: 24 Coliunn: 6 SheetName: Sheet1 The path is used to divide the simulation model into sub-simulations, which means that you can assign specific Group inputs, outputs, and lists to form a consistent set or path of parts. Each path has the following interface: Field name Data type description PathID Key of long form TaskID Long pathID TaskID PathNo Long path related value PathName String * 50 Name of path PathDesc String * 255 Path description These messages for each path are stored in the path table of the simulation database ICASim.indb).

第75頁 4483 72 五、發明說明(71) 模擬引擎是模型、模擬資料庫和智能教練代理之間的 界面。模擬引擎很能吸引設計者’以便他能理解它的所有 機制。但是使用該引擎的應用程式開發者應該知遒弓丨擎所 揭露的界面的細節(方法和屬性)和相關的運算法。一旦 設計者建構了模擬模型(Excel電子表格)並配置了所有 的輸入,輸出和列表,他就可以使用包含在1 CA公用程式 中的測試工作臺(參見I CA公用程式的檔案)來進行測 試。然後,開發者需要執行對他正創建的GBS應用程式中 的模擬引擎的調用。下表列出了包括在VB項目中以便使用 模擬工作臺的文件: WSimEng. els - -· 模擬引擎類 ..... WSimEng. bas 模擬引擎模組(引入該模組僅是為了提高速度, 碼在理論上都應該封裝在類中) WConst. bas 智能教練代理的常數聲明 Wdeclare. bas 智能教練代理的dll界面 wlca. els 智能教練代理類別 - wlca. bas 模一组僅是為⑽ 為了進行工作模擬,開 域或應用程式的不同階段 ,初始階段。這發生在模擬模 發者將代碼置於不同的策略區 當載入模擬的前端時,即進入 型被初始化的時候。當用戶對Page 75 4483 72 V. Description of the invention (71) The simulation engine is the interface between the model, simulation database and intelligent coaching agent. The simulation engine is very attractive to the designer ’so that he can understand all its mechanisms. However, application developers using this engine should know the details (methods and properties) and related algorithms of the interface exposed by the engine. Once the designer has constructed the simulation model (Excel spreadsheet) and configured all inputs, outputs and lists, he can use the test bench included in the 1 CA utility (see the file of the I CA utility) for testing . The developer then needs to execute a call to the simulation engine in the GBS application he is creating. The following table lists the files included in the VB project in order to use the simulation workbench: WSimEng. Els--· Simulation engine class ......... WSimEng. Bas Simulation engine module (This module was introduced only for speed, The code should theoretically be encapsulated in the class) WConst. Bas Constant declaration of smart coaching agent Wdeclare. Bas Smart coaching agent's dll interface wlca. Els Smart coaching agent category-wlca. Bas The module set is only for ⑽ In order to work Different stages of simulation, open domain or application, initial stage. This happens when the simulation modeler places the code in a different strategy area when the simulation front end is loaded, when the entry type is initialized. When the user

4483 72 五、發明說明(72) 衝擊模擬模型的前端進行改變時,即進入修改階段。這也 就是當ICA被通知發生了什麼的時候。當用戶要求獲得目 前為止所完成工作的訊息時’就是反饋階段。這也是模擬 通知ICA所有的輸出改變的時候。最後,當模擬前端卸載 時,就是最後階段。這時模擬被保存到磁碟上。 以下說明產生包括有涉及的VB代碼之模擬的不同階 段。 初始階段: 1·產生ICA和模擬引擎物件;: Set moSimEngine = New c1 assSimEngi ne; Set mo ICA = New classICA ;說明••使用模擬引擎的第一步是產生類別 classSimEngine的實例和類別classICA的實例。注意,引 擎和ICA都應該是模組級的物件” m〇"的變量。 2.載入模擬;代碼:4483 72 V. Description of the invention (72) When the front end of the shock simulation model is changed, it enters the modification stage. This is when the ICA is notified of what happened. When a user asks for information on what has been done so far, it ’s the feedback phase. This is also the time when the simulation notifies ICA of all output changes. Finally, when the analog front end is unloaded, this is the final stage. The simulation is now saved to the disk. The following description generates the different stages of the simulation including the VB code involved. Initial stage: 1. Generate ICA and simulation engine objects: Set moSimEngine = New c1 assSimEngi ne; Set mo ICA = New classICA; Explanation • The first step in using the simulation engine is to generate an instance of the class classSimEngine and an instance of the classICA. Note that both the engine and ICA should be variables of the module-level object "m0". 2. Load simulation; Code:

IRet=moSimEngine.OpenSimulation(App.Path&DIR_DATA& FILE—SIMULA TION ,Me.bookSimulation);IRet=m〇SimEngine.LoadSimulatio n(mlICATaskID,App.Path&D I R_DATABASE&DB_ SIMULATION ,1 ) ; MlM :物件產生以後,必須調用模擬引擎物件的IRet = moSimEngine.OpenSimulation (App.Path & DIR_DATA & FILE-SIMULA TION, Me.bookSimulation); IRet = m〇SimEngine.LoadSimulatio n (mlICATaskID, App.Path & DI R_DATABASE & DB_ SIMULATION, 1); MlM: Object generation Later, you must call the simulation engine object

OpenSimulation 和LoadSimulation 方法。OpenSimulation 方法將指定的Excel 5.0電子表格文件讀取到電子表格控 制件中。LoadS i mul at ion方法打開模擬資料庫,並將特定 任務的多個路徑、多個輸入、多個輸出和多個列表載入到-,記憶體中》如果該過程成功結束,模擬引擎的每一種方法:OpenSimulation and LoadSimulation methods. The OpenSimulation method reads the specified Excel 5.0 spreadsheet file into a spreadsheet control. The LoadSimulation method opens the simulation database and loads multiple paths, multiple inputs, multiple outputs, and multiple lists for a specific task into-"memory. If the process ends successfully, each of the simulation engines a way:

第77頁 ? 448 3 >2 五、發明說明(73) 都會回送0。否則會回送一個適當的錯誤號碼。 3.初始化並載入智能教練代理;代碼:IRet = moICA.Page 77? 448 3 > 2 V. Description of Invention (73) will return 0. Otherwise, an appropriate error number will be returned. 3. Initialize and load the smart coaching agent; code: IRet = moICA.

Initialize(App.path&,\M & App.EXENameS", ini",App. Pat h&DIR—DATABASE, App.Pathfi DIR一ICADOC,Initialize (App.path &, \ M & App.EXENameS ", ini ", App. Pat h & DIR-DATABASE, App.Pathfi DIR-ICADOC,

App. Pa th&"\" ) ; I Ret = moICA. LoadTask (in 11CATaskI D, ICAStudentStartNew); 說明:模擬引擎僅與ICA協同工 作。ICA物件的初始化方法讀取應用程式的ini檔,並適 當地設定Tutor32.dll °LoadTask方法告訴 ICA(Tutor32· dll)將與特定任務相連的.tut文件加載到記 憶體中。從該點開始’ I CA就能接收通知。注意:.tut檔 案包含任務的所有元素和反饋結構。例如,App. Pa th & " \ "); I Ret = moICA. LoadTask (in 11CATaskID, ICAStudentStartNew); Note: The simulation engine only works with ICA. The initialization method of the ICA object reads the application's ini file, and appropriately sets the Tutor32.dll ° LoadTask method to tell ICA (Tutor32 · dll) to load the .tut file connected to the specific task into the memory. From that point on, the I CA can receive notifications. Note: The .tut file contains all the elements of the task and the feedback structure. E.g,

SourcePages &gt; Sourceltems &gt; TargetPages ’Targets 等。 4.復原模擬;代瑪:&lt;〈重啟時重新設置模擬的代碼&gt;&gt; ;&lt;&lt; 將控制件加載到模擬前端上的代碼&gt;&gt;;IRet = moSimEngine·Run Inputs(sPaths,True);IRet^moSimEngin e.RunOutputs(sPaths,True); I Ret =moSim Engine.RunLists(sPaths,True); Call moICA.Submit(0); Call mo ICA.SetDirtyF1ag(0, Fa 1se); 蓮J :復原模擬包括以下工作:用戶重新啟動時清除所有 的輸入和列表;使用模擬模型中的資料加載界面;調用模 擬引擎物件的Runlnputs,RunOutputs 和RunLists 方法, 用以將I CA恢復到初始狀態;將〇作為參數調用I CA物件的 Subm i t方法,以觸發所有的規則;將〇和假作為參數調用 ICA物件的SetMrtyFlag方法,目的是重新設定用戶的單SourcePages &gt; Sourceltems &gt; TargetPages ’Targets, etc. 4. Resume simulation; Daimar: <Reset simulation code on restart> &gt;; &lt; &lt; Code to load control part on simulation front end> &gt; &gt; IRet = moSimEngine · Run Inputs (sPaths , True); IRet ^ moSimEngin e.RunOutputs (sPaths, True); I Ret = moSim Engine.RunLists (sPaths, True); Call moICA.Submit (0); Call mo ICA.SetDirtyF1ag (0, Fa 1se); Lotus J: The restoration simulation includes the following tasks: clearing all inputs and lists when the user restarts; using the data loading interface in the simulation model; calling the Runlnputs, RunOutputs, and RunLists methods of the simulation engine object to restore the I CA to the initial state; Use 〇 as a parameter to call the Subm it method of the I CA object to trigger all rules; use 〇 and false as parameters to call the SetMrtyFlag method of the ICA object, the purpose is to reset the user's order

第78頁 448372 五、發明說明(74) 元期間。運作輸入包括,通過一系列的Tutor Aware輸入並 向ICA通知每個輸入的s〇urceItemID、TargetID和 Attribute值。運作列表包括’通過一系列的TutorAware 列表並向ICA通知每個列表中每個項目的s〇urce ite ml D、 TargetID和Attribute值。TargetlD對於列表中每項都是 唯一的。運作輸出包括,通過一系列輸出並 向ICA通知每個輸出的s〇urceItemID、TargetID和 Attribute值 。 修改階段: 1.讀取輪入和輸出;代瑪:Dim sDa taAr ray ( 2 ) as string; Dim vAttribute as variant; Dim Isource I tem ID as long; Dim ItargetID as long; IRet= m〇SimEngine. ReadReferenee (&quot;Distinct_Input&quot;, vAttribute, IsourceltemlD, ItargetID,sDataArray)。莖 Μ :模擬物件的ReadReference方法將回送依名稱進行參 照的輸入和輸出值的屬性值,並選擇性地獲取 SourceltemID ’ TargetID和相關資料。在當前的例子中, 可以獲付名稱為Distince_Input之輪入的SourceltemlD, Target ID和三個資料單元,說明:模擬引擎物件提供了操 縱列表的基本功能。Page 78 448372 V. Description of invention (74) Yuan period. Operational inputs include entering through a series of Tutor Aware and notifying ICA of the sourItemID, TargetID, and Attribute values for each input. The operation list includes ‘goes through a series of TutorAware lists and notifies ICA of each item in each list, target ID and Attribute values. TargetlD is unique for each item in the list. Operational outputs include passing a series of outputs and notifying the ICA of the eventItemID, TargetID, and Attribute values for each output. Modification stage: 1. Read rotation and output; Daima: Dim sDa taAr ray (2) as string; Dim vAttribute as variant; Dim Isource Item ID as long; Dim ItargetID as long; IRet = m〇SimEngine. ReadReferenee (&quot; Distinct_Input &quot;, vAttribute, IsourceltemlD, ItargetID, sDataArray). Stem Μ: The ReadReference method of the simulation object will return the attribute values of the input and output values that are referenced by name, and selectively obtain the SourceltemID ’TargetID and related data. In the current example, you can get the SourceltemlD, Target ID, and three data units named Round of Distince_Input, indicating that the simulation engine object provides the basic function of the operation list.

ListAdd方法為列表添加一項目(s〇urceItem, Attribute,Data數組)。讓我們解釋一下運算法。首 先,我們找到使用列表名稱的列表的頂部。然後,我們查 找頂端單元下面的第一個空白單元。一旦確定了標的,就 iBMi mm 第79頁 4483 72 五、發明說明(75) 將資料寫到適當的單元中’而ICA也會得到此修改的訊 息。L i s t Cou n t方法回送指定列表中的項數。它的運算法 和ListAdd方法基本相同,但是回送總項數,而不是插人 另一個元素。Li st Modi fy方法用給定的資料替換指定的項 目。讓我們解釋一下運算法。首先,我們使用列表名稱找 到列表頂部。其次,我們計算基於指定的項目編號計算行 偏移。然後’ ICA被通知已經刪除了現存的項目β最後, 與新項目有關的資料被寫到適當的單元中,而ICA也會被 通知此修改的訊息。ListDelete方法刪除指定的項。它的 運算法和ListModify方法完全相同,但是沒有增加新的資 料,而且單元(列表寬度由&quot;Total Columns11所設定)被刪 除時’&quot;單元上移&quot;參數設為真。請牢記此點,因為設計者 經常在Total Columns參數中輸入錯誤的列數。當他們將 Total Columns估計過高時,Lis tDelete將修改相鄰列表 的某些部分’從而導致在顯示列表時產生錯誤的行為。 I據一較佳實施例的系播叙六學 為了在體系結構使用系統動力學模型,就必須產生能 將學員工作翻譯為此等模型之參數的引擎。下文討論了一 種與現存模擬體系結構互動的複雜系統動力學模型。系統 動力學模型提供了下列功能:容許設計者在建立真實的界 面之前’建立和測試他們的系 降低活動的程式規劃複雜性。 集中化。系統動力學模型與模 統動力學模型和ICA反饋。 使與系統動力學模型的互動 擬引擎一同使用’設計者為The ListAdd method adds an item to the list (sourceItem, Attribute, Data array). Let us explain the algorithm. First, we find the top of the list using the list name. We then look for the first blank cell below the top cell. Once the subject matter has been determined, iBMi mm Page 79 4483 72 V. Description of the Invention (75) Write the information in the appropriate unit 'and ICA will also receive information on this modification. The L i s t Cou n t method returns the number of items in the specified list. Its algorithm is basically the same as the ListAdd method, but it returns the total number of items instead of inserting another element. The List Modi fy method replaces the specified item with the given information. Let us explain the algorithm. First, we use the list name to find the top of the list. Second, we calculate the row offset based on the specified item number. Then ’ICA is notified that the existing project β has been deleted. Finally, the information related to the new project is written into the appropriate unit, and ICA is notified of this modified message. The ListDelete method deletes the specified item. Its algorithm is exactly the same as the ListModify method, but no new data is added, and when the unit (the width of the list is set by "Total Columns11") is deleted, the "Move Unit Up" parameter is set to true. Keep this in mind because designers often enter the wrong number of columns in the Total Columns parameter. When they estimate the Total Columns too high, LisDelete will modify some parts of the adjacent list ’and cause incorrect behavior when displaying the list. In order to use the system dynamics model in the architecture, an engine must be generated that can translate student work into the parameters of these models. The following section discusses a complex system dynamics model that interacts with existing simulation architectures. The system dynamics model provides the following functions: Allows designers' to build and test their systems before establishing a real-world interface. Reduces programming complexity of activities. Centralization. System dynamics model, system dynamics model and ICA feedback. To use the interaction with the system dynamics model

第80頁 4483 72 五、發明說明(76) 他/她所希望學員利用Microsoft Excel電子表格完成的工 作建立模型。然而,此時設計者也創建了一系統動力學模 型(在下文有說明)。此系統動力學引擎將閱讀模擬模型 (Exce 1)中的所有重要單元’並將這些值傳遞給系統動 力學模型和I CA。系統動力學模型運作了這些訊息後,即 由引擎讀取輸出值並將其發送給模擬模型和1(^。 圖27顯示依據一較佳實施例的系統動力學模型_之詳細 體系結構的方塊圖》—旦設計者完全測試了模擬模型系 統動力學模型和反饋’開發者就可以將電子表格整合到圖 形用戶界面中,例如,將VB作為一種開發平臺。圖27說明 了,當學員完成一個行為時 數值被傳遞到系統動力學引 ·* r /4 擎’在那裡數值又被傳遞給系統動力學模型(作為輸入 )’寫入至模擬模型中並提交給ICAn當系統動力學模型 執行的時候,引擎拉出輸出並將其傳遞給模擬模型和 KA ^應注意者,模擬模型能分析來自系統動力學模型的 輪出,並將分析結果傳遞給ICA。然後模擬模型可被讀取 ^值,並被用以更新在屏幕上的活動控制(例如被圖\取或 =)。非常重要的是,ΚΑ和系統動力學模型需要圖知表道戈 有修改都要通過引擎,因為僅只利用引擎纔知道如何 _這些物件〇這樣就大幅地降低了對程式規劃者的技能 ’,並大幅地減少了每項任務要求的程式規劃時間。另 卜=端產品也會有更少的缺陷,因為模型㈣練管理將 八、中化-如果還存在問題,我們僅需檢查代碼的一部 刀。最後’因為模擬引擎從電子表格t載入資料在Page 80 4483 72 V. Description of Invention (76) He / she wants the student to use the work done by Microsoft Excel spreadsheet to build a model. However, at this time the designer also created a system dynamics model (explained below). This system dynamics engine will read all the important elements in the simulation model (Exce 1) and pass these values to the system dynamics model and the I CA. After the system dynamics model operates these messages, the engine reads the output value and sends it to the simulation model and 1 (^. Figure 27 shows a detailed architecture block of the system dynamics model according to a preferred embodiment. Figure — Once the designer has fully tested the simulation model system dynamics model and feedback 'Developers can integrate spreadsheets into a graphical user interface, for example, using VB as a development platform. Figure 27 illustrates that when a student completes a When the behavior value is passed to the system dynamics, * r / 4 engine 'where the value is passed to the system dynamics model (as input)' is written to the simulation model and submitted to ICAn when the system dynamics model is executed At that time, the engine pulls out the output and passes it to the simulation model and KA. Attention should be paid. The simulation model can analyze the rotation from the system dynamics model and pass the analysis result to the ICA. Then the simulation model can be read. , And is used to update the control of the activity on the screen (for example by the picture \ take or =). It is very important that the map and system dynamics model need to know the table Modifications must go through the engine, because only the engine knows how to _ these objects. This greatly reduces the skills of program planners, and greatly reduces the program planning time required for each task. Separate = end products There will also be fewer flaws, because model training management will be eight or four.-If there are still problems, we only need to check a piece of code. Finally, because the simulation engine loads data from the spreadsheet t

B1HI 第81頁 4483 72 五、發明說明(77) ICA ’系…统動力學模型和應用程式之間出現 機會微乎其微。 #B1HI P.81 4483 72 V. INTRODUCTION (77) There is very little chance that the ICA 'system ... system dynamics model and application will appear. #

系統動力學模型基於傳遞入其内之參數和系統中的其 他變量,而產生隨時間變化的模擬結一 J 物件用於謂和電子表格物件整合在U 2 制時間段並對系統動力學模型讀寫參數的邏輯。藉由=徑 我們可透過模擬物件中的數值’向模型傳遞參數和從模型 中取出參數。系統動力學物件還控制系統動力學模型的執 行過程。11意味著,當所有的參數輸入被傳遞給系統動力 學模型後,引擎就能夠運作模型以取得參數輸出。系統動 力學物件容許系統動力學模型一次執行一個步驟,或一次 執行全部,或者執行任意數目之時間段β當系統動力學模 型運作時’參數輸入和參數輸出資料的每一步被寫到,,備 份&quot;表中,此有兩個原因。首先,隨著時間接收的資料範 圍C模型運作多次)可以被用於產生趨勢圖線或者用於計 算統計值》第二,系統動力學模型可以被重新啟動,而此 資料之審計軌跡可傳輸到模型中直至某個特定時間點。這 意味著引擎可以被用於回溯時間的模擬回放。當系統動力 學引擎内發生任何事件時,就建立一個曰誌來告知設計 者,是什麼值被傳遞到了模擬模塑、系統動力學模型和 中,以及當前的時間和發生的事件。此日誌被稱為 &quot;SysDyn. log”,並使用引擎在和應用程式相同的地點產 生。當和電子表格物件一齊使用時,系統動力學物件容許 。大量的計算發生在系統動力學模塑中,而不是在活動代碼The system dynamics model is based on the parameters passed into it and other variables in the system, and generates simulation results that change over time. J objects are used to integrate predicates and spreadsheet objects in U 2 time periods and read the system dynamics model. Write parameter logic. With = path, we can pass parameters to the model and retrieve parameters from the model through the values in the simulation object. The system dynamics object also controls the execution of the system dynamics model. 11 means that when all the parameter inputs are passed to the system dynamics model, the engine can operate the model to obtain the parameter output. The system dynamics object allows the system dynamics model to execute one step at a time, or all at once, or for any number of time periods. Β When the system dynamics model is operating, each step of the parameter input and parameter output data is written to, backed up &quot; In the table, there are two reasons for this. First, the range of data received over time. The C model operates multiple times.) It can be used to generate trend lines or to calculate statistical values. ”Second, the system dynamics model can be restarted and the audit trail of this data can be transmitted. Into the model up to a certain point in time. This means that the engine can be used for analog playback with retrospective time. When any event occurs in the system dynamics engine, a log is created to inform the designer what values are passed to the simulation molding, the system dynamics model, and the current time and events. This log is called &quot; SysDyn. Log &quot; and is generated using the engine in the same place as the application. When used with spreadsheet objects, system dynamics objects are allowed. A large number of calculations occur in system dynamics molding Instead of in activity tags

第82頁 ^4483,2 五、發明說明(78) 中,再一次為活動設計者提供更多的控制件。模型物件被 用於建構關於運作時間段的系統動力學模型》模型與參數 輸入和參數輸出(在下文討論)有關,故應該首先產生 之。每一個模型都有下列應用程式的程式規劃界面: 領域名稱 資料鋼漤 說明 ModelID 長型 表格的主要Key TaskID 長型 與模型有關之任務的TaskID ModelName 字串*50 模型名稱(訊息的用途) ModelDesc SysDynModel 予串*50 模型的說明(訊息的用途) 字串*50 真實系統動力學模型的文件名稱 Start 長型 運作模型的起始時間 Stop 長型 運作模型的终止時間 Step 長型 執行一個模型步嫌和記錄資料的間隔 這一訊息儲存在模擬資料庫(ICASim,mdb)的模型表 中。需要由學員手工輸入並傳遞給系統動力學模型的所有 值,都被建構成參數輸入(pinputs)物件。每一個Pinput 都具有一界面,其詳細如下:Page 82 ^ 4483, 2 V. In the description of the invention (78), once again, the event designer is provided with more controls. Model objects are used to construct a system dynamics model of the operating time period. Models are related to parameter inputs and parameter outputs (discussed below), so they should be generated first. Each model has a programming interface for the following applications: Field name data Steel description ModelID Main key of long form TaskID Long type TaskID related to model ModelName string * 50 Model name (purpose of message) ModelDesc SysDynModel Preamble * 50 Model description (purpose of the message) String * 50 File name of the real system dynamics model Start Start time of the long operation model Stop End time of the long operation model Step Long execution of a model step and The information of the recording interval is stored in the model table of the simulation database (ICASim, mdb). All the values that need to be manually input by the students and passed to the system dynamics model are constructed into pinputs objects. Each Pinput has an interface, which is detailed as follows:

領域名稱___ |資科類型 說明 PinputID 長型 表格的主要Key TaskID 1 長型 與參數輸入有關之任務的TaskID Model ID 長型 與參數輸入有關的模型的ID ΙΙΗΙΙ 4483 7 2 五、發明說明(79)Field name ___ | Description of asset type PinputID Main key of long form TaskID 1 Long type TaskID related to parameter input Task ID Model ID Long type related to parameter input ID ΙΙΗΙΙ 4483 7 2 V. Description of the invention (79 )

InputName 字串*50 輸入的名稱(訊息的用途) InputDesc 字串*255 說明(訊息的用途) ReferenceName 字串*50 與輸入有關之電子表格的單元名稱 SimReferenceName 字 _ *50 系統動力學模型中相關參數的名稱 TutorAware 布爾型 是否在輸入有所改變時應通知ICA SourceltemID 長型 參數輸入的SourceI temID TargetID 長型 參數輸入的TargetID Row 長型 參數輸入的電子表格行數 Column 長型 參數輸入的電子表格列數 SheetName 字串木50 SheetName為參數輸入的位置 每個參數輸入的所有這些訊息都儲存在模擬資料庫 (ICASi i mdb )的PI nput表中。PI npu ts包括一個電子表格 單元,此電子表格單元可由設計者在設計時或由GBS應用 程式在運作時通過系統動力學引擎物件的方法來填充。單 元格用於為模擬和系統動力學模型提供一個入口點。入口 點的一個例子是利息計算例中的利率參數。當適當的活動 洩漏時,即將單元的任何改變通知I CA。當I cA得到改變的 通知時,事實上有兩個訊息被發送給ICA : —個具有參數 輸入資訊’即 SourceltemID,TargetID 以及空 Atrribute 的ICANotifyDestroy訊息°該訊息是建議ICA將此訊息從 .InputName String * 50 Name of the input (purpose of the message) InputDesc String * 255 Description (purpose of the message) ReferenceName String * 50 Element name of the spreadsheet related to the input SimReferenceName Word_ * 50 Related parameters in the system dynamics model The name of the TutorAware boolean should be notified when the input is changed. SourceltemID SourceItemID for long parameter input. TargetID TargetID for long parameter input. Row number of spreadsheet for long parameter input. Column number of spreadsheet for long parameter input. SheetName String wood 50 SheetName is where the parameters are entered All of these messages entered for each parameter are stored in the PI nput table of the simulation database (ICASi i mdb). PI nputs includes a spreadsheet unit that can be populated by the designer through system dynamics engine objects at design time or by the GBS application during operation. Cells are used to provide an entry point for simulations and system dynamics models. An example of an entry point is the interest rate parameter in the interest calculation example. When appropriate activity is leaked, notify the CA of any changes to the unit. When I cA was notified of the change, in fact two messages were sent to the ICA: an ICANotifyDestroy message with parameter input information, that is, SourceltemID, TargetID and empty Atrribute. This message is recommended to ICA to remove this message from.

第84頁 448372 五、發明說明(80) 記憶體中刪除。另一個是具有參數輸入資訊,即 SourceiltemID,TargetlD 以及Atrribute(單元數字值)的 ICANotifyCreate訊息。該訊息是建議ICA將此訊息添加到 記憶體中。依據一較佳實施例之Pinput表格記錄顯示如 下。 PInputID: 12345 Task ID: 123 Model ID: 1 InputName: 利率輸入 InputDesc: 輪入到利息計算模型中的利率 ReferenceName: Interet_Rate SimReferenceName: Param_Interest_Rate TutorAware: 真 SourceItemID: \1201 TargetID: 4001 Row: 6 Column: 3 SheetName: Sheet1 一旦完成了建構過程,設計者亦能使用ICA公用程式 來測試模擬。當設計者在IC A公用程式的系統動力學工作 臺中運作參數時,就自動填充Row ’Column和SheetName .值。下列訊息提供了描述依一較佳實施例之互動元件的細Page 84 448372 V. Description of the invention (80) Deleted from memory. The other is an ICANotifyCreate message with parameter input information, namely SourceiltemID, TargetlD, and Atrribute (unit numeric value). The message is to suggest that ICA add this message to memory. A Pinput form record according to a preferred embodiment is shown below. PInputID: 12345 Task ID: 123 Model ID: 1 InputName: interest rate input InputDesc: interest rate rounded into the interest calculation model ReferenceName: Interet_Rate SimReferenceName: Param_Interest_Rate TutorAware: true SourceItemID: \ 1201 TargetID: 4001 Row: 6 Column: 3 SheetName: Once Sheet1 has completed the construction process, designers can also use the ICA utility to test simulations. When the designer operates the parameters in the system dynamics workbench of the IC A utility, the Row 'Column and SheetName. Values are automatically populated. The following message provides detailed descriptions of the interactive components according to a preferred embodiment.

第85頁 &quot;448372 1 ί*、發明說明 節。 (81) 榡题 --__ 說明 — 程序任務 (w/拖放) 須要建構某種類型之報告的任務,該報告的證據可以拖放來證實結論 程序任務 (w/拖放) 新的任務設計,其本質上是程序性的,分支很少,且經常有一正確的答案 叮咚任務 於學員做其他事情時打斷該學員的任務。該樣板包括能用以決定問題的訪 談,以及用以決定如相料椿況作出反應之一簡蕈的複選框表單。 分析和決定 (ANDIE) 任務 最常用於靜態根原因分析或辨認任務β上開發,作為3個為同一技 能的經驗重設計項目的結果。 評估選擇 (ADVISE) 用於要求學員評估不同選項是否滿足給出之標的或要求的任務。在SBPC上 開發,模仿4個為同一技能的經驗重設計項目。不容許將拖放作為證據 運作一公司 任務 基於時間的模擬,其中學員“選擇自己的冒險”。每個階段學員從預定的 一列表中選擇一些要採取之行動。在SBPC上開發,作為BDM管理任務的_ 化版本。 使用模型 任務 當用戶需要和定量的模型互動,以進行若則分析的時候。可以被用於動態 根原因分析----對一部分進行測試以分析壓力點。 ICA動態 會議任務 在BDM上開發,以來自模擬教練和ILS ΕΡΑ的互動風格《支持基於動態規 則的分支------可以伸縮以支持EnCORE防務會議和YES等互動。 管理任務 基於時間的模擬,其中學員管理資源。人力資源管理,預算管理、Π文件 包管理。 QVID靜態會 議任務 在Sim2上開發,以支持曰程驅動的會議,其中為用戶提出5個級別的後續 問題,以進行連續提問。詢問每個問題時,它的後續問題也會出現·&gt; 流程圖任務 將支持大多數VISI0圈表。在Siffl2上開發,以支持簡單的流程圖決策模型。 QVID資料收 集元件 訪談時要詢問的靜態問題。在教授訪談技巧時(使用Qvm靜態會議任務) 不要使用。支持層次性的問題和定時副本。 曰誌工作 創建用以支持每個借方或貸方多達2個帳戶的簡蕈日誌發錄&gt; 新複雜任務 須要模擬元件的新任務 - 1 睡 第86頁 448372 五、發明說明(82) 系統動力學引擎是模擬模型、系統動力學模型、模擬 資料庫以及智能教練代理之間的界面。系統動力學引擎很 能吸引設計者,以便她能理解它的所有機制。一旦設計者 建構了模擬模型(Excel電子表格),建立了系統動力學 模型(PowerSim)並配置了所有的輸入參數和輸出參數, 就可以使用包含於ICA公用程式中的工作臺(參見ICA公用 程式的檔案)來進行測試。然後,開發者需要執行對正創 建的GBS應用程式中的系統動力學引擎的調用。下表列出 了應包括在VB項目中以便使用系統動力學引擎的文件。Page 85 &quot; 448372 1 ί *, description of invention. (81) Question --__ Explanation-Program tasks (w / drag and drop) Tasks that require the construction of a certain type of report. Evidence from the report can be dragged and dropped to confirm the conclusion. Program tasks (w / drag and drop). New task design. , Which is procedural in nature, has few branches, and often has a correct answer to the task of interrupting a student's task while doing other things. The template includes interviews that can be used to determine the problem, as well as checkbox forms that can be used to determine one of the simple responses to the situation. The analysis and decision (ANDIE) task is most commonly developed on the static root cause analysis or identification task β, as a result of three empirical redesign projects for the same skill. Evaluation Selection (ADVISE) is a task that requires learners to evaluate whether different options meet the goals or requirements given. Developed on SBPC, imitating 4 experience redesign projects for the same skill. Drag-and-drop as evidence is not allowed to run a company Task Time-based simulations in which students "choose their own adventure." At each stage, students select actions to be taken from a predetermined list. Developed on SBPC as a version of BDM management tasks. Working with Models Tasks When users need to interact with quantitative models to perform regular analysis. Can be used for dynamic root cause analysis-testing a portion to analyze stress points. ICA Dynamic Conference Tasks Developed on BDM, with interactive styles from simulated coaches and ILS EPA, “Support for branches based on dynamic rules --- scalable to support interactions such as EnCORE defense meetings and YES. Management tasks Time-based simulations in which students manage resources. Human resources management, budget management, Π document package management. The QVID static meeting task was developed on Sim2 to support calendar-driven meetings, in which users are asked 5 levels of follow-up questions for continuous questions. As each question is asked, its follow-up questions will also appear. &Gt; Flowchart tasks will support most VISI0 circle charts. Developed on Siffl2 to support simple flowchart decision models. QVID data collection components Static questions to ask during the interview. Do not use when teaching interview techniques (using Qvm static meeting tasks). Supports hierarchical questions and timed copies. Yue Zhi created a simple log to support up to 2 accounts for each debit or lender. New complex tasks require new tasks that simulate components.-1 sleep page 86 448372 V. Description of the invention (82) System power The learning engine is the interface between simulation models, system dynamics models, simulation databases, and intelligent coaching agents. The system dynamics engine appeals to the designer so that she can understand all its mechanisms. Once the designer has constructed a simulation model (Excel spreadsheet), established a system dynamics model (PowerSim), and configured all input and output parameters, the workbench included in the ICA utility can be used (see ICA Utility Files) to test. The developer then needs to execute a call to the system dynamics engine in the GBS application being created. The following table lists the files that should be included in a VB project to use the system dynamics engine.

WsysDynEng· els 系統動力學引擎類別 WSysDynEng. bas 系統動力學引擎模組(引入該模組僅是為了提高速度,因為所 有的代碼在理論上都應該封裝在類別中) wConst. bas 智能教練代理的常數聲明 ffDeclare. bas 智能教練代理的DLL界面 wlca. els 智能教練代理類別 wlca. bas 智能教練代理模組(引入該模組僅是為了提高速度,因為所有 的代碼在理論上都應該封裝在類別中) 為了完全地利用系統動力學引擎,開發者必須將代碼 置於不同的策略地區或應用程式的不同階段》初始階段 ------載入包括模擬前端的表格。這發生在模擬模型和系 統動態引擎被初始化的時候。修改階段------發生在用戶WsysDynEng · els system dynamics engine category WSysDynEng. Bas system dynamics engine module (introduced this module only to improve speed, because all code should theoretically be encapsulated in the category) wConst. Bas constants for intelligent coaching agents Declare ffDeclare. Bas DLL interface of smart coaching agent wlca. Els smart coaching agent category wlca. Bas smart coaching agent module (The module was introduced only to improve speed, because all code should theoretically be encapsulated in categories) In order to take full advantage of the system dynamics engine, developers must place code in different strategic areas or different stages of the application. "Initial stage-load tables including simulated front end. This happens when the simulation model and system dynamics engine are initialized. Modification phase ------ Occurs in the user

第87頁 1483 7 五、發明說明(83) 對影響模擬模型Plnputs進行改變時。這也就是ICA被通知 發生了什麼的時候。運作階段------正在運作動力學模型 且接收參數輸出。反饋階段------用戶要求獲得對自己所 做工作的反饋。此為模擬通知ICA所有的輸出改變的時 候。最後階段------卸載模擬前端》此時模擬模型被保存 下來。對這些階段之解釋,將藉由包括涉及之VB代碼和對 該代碼的簡要說明而為之。 一較佳實施例的柄始階段代碼 1·產生ICA和模擬引擎物件:代瑪:Set moSysDynEngine=New c1assSysDynEngine; Set moICA = New classICA ;說明:使用系統動力學引擎的第一 步是產生類別〇1&amp;53 37 31^11£1^丨1^的實例和類別(:1&amp;35 1〇八 的實例。應注意者,引擎和I CA都應該是模組級的物件 &quot;mo丨1的變量。 2.載入模擬;代碼 IRe t =moSy sDynEng i ne. OpenSimulat ion(FILE_SIM, Me.bookSim,True); IRet=moSysDynEngine.LoadSysDyn (mlICATaskID,DB_SIMULATION, 1 ) ;IRet = moSysDynEngine. LoadModel(MODEL —NAME, mbTaskStarted);說明:物件創 建以後’必須調用系統動力學引擎物件的〇 p e n S i m u 1 a t i ο η 和LoadModel 方法。OpenSimulation 方法將指定的Excel 5·0電子表格文件(FILE_SIM)讀取到電子表格控制件 (BookSim)中。LoadSysDyn方法打開模擬資料庫Page 87 1483 7 V. Description of the invention (83) When the impact simulation model Plnputs is changed. This is when the ICA is notified of what happened. Operation phase --- The dynamic model is operating and receiving parameter output. Feedback stage --- users are asking for feedback on what they do. This is when the simulation notifies ICA of all output changes. The final stage ------- uninstalling the simulation front end "At this time, the simulation model is saved. An explanation of these stages will be made by including the VB code involved and a brief description of the code. A preferred embodiment of the initial stage code 1. Generate ICA and simulation engine objects: Daimar: Set moSysDynEngine = New c1assSysDynEngine; Set moICA = New classICA; Note: The first step in using a system dynamics engine is to generate a class 〇1 &amp; 53 37 31 ^ 11 £ 1 ^ 丨 1 ^ instance and category (: 1 & 35 1 08 instance. It should be noted that both the engine and I CA should be module-level objects &quot; mo 丨 1 variables 2. Load simulation; code IRe t = moSy sDynEng i ne. OpenSimulat ion (FILE_SIM, Me.bookSim, True); IRet = moSysDynEngine.LoadSysDyn (mlICATaskID, DB_SIMULATION, 1); IRet = moSysDynEngine. LoadModel (MODEL —NAME , mbTaskStarted); Description: After the object is created, you must call the system dynamic engine object ’s Pen Simu 1 ati ο η and LoadModel methods. The OpenSimulation method reads the specified Excel 5.0 spreadsheet file (FILE_SIM) into the spreadsheet Control (BookSim). LoadSysDyn method opens simulation database

第88頁 '4483 7 2 五、發明說明(84) (DB一SI MULAT I ON )’並將一系列參數輸入和一系列參數輸 出載入到記憶體中。LoadModel方法打開一個系統動力學 模型(MODEL一NAME )。如果該過程成功結束,系統動力學 引擎的每一種方法都會回送〇。否則會回送相應的錯誤編 號。 3_初始化並載入智能教練代理;代碼:IRet = mo [CA. Initialize(App. path &amp;&quot;\&quot;&amp;App EXENamer ini&quot;,App.Path&amp;DIR —DATABASE,App. Path&amp;DIR_ ICADOC,App.path&amp;&quot;\&quot;);IRet = moICA.LoadTask(m11 CAT ask ID, ICAStudentStartNew);說明:模擬引擎僅在與ICA合 作時起作用。ICA物件的初始化方法讀取應用程式的.ini 文件’並適當地設定Tutor32.dll ^LoadTask方法告訴 ICA(Tutor32.dli)將與特定任務相連的.tut文件加載到記 憶體中。從那一點開始,ICA就能接收通知。注意:.tilt 檔案包含任務的所有元素和反饋結構。例如,Page 88 '4483 7 2 V. Description of the invention (84) (DB-SI MULAT I ON)' and load a series of parameter inputs and a series of parameter outputs into the memory. The LoadModel method opens a system dynamics model (MODEL_NAME). If the process ends successfully, each method of the system dynamics engine returns 0. Otherwise, the corresponding error number will be returned. 3_Initialize and load the smart coaching agent; code: Iret = mo [CA. Initialize (App. Path & &quot; \ &quot; & App EXENamer ini &quot;, App.Path &amp; DIR —DATABASE, App. Path &amp; DIR_ ICADOC, App.path & &quot; \ &quot;); IRet = moICA.LoadTask (m11 CAT ask ID, ICAStudentStartNew); Note: The simulation engine only works when cooperating with ICA. The ICA object's initialization method reads the application's .ini file ’and sets Tutor32.dll appropriately. The ^ LoadTask method tells ICA (Tutor32.dli) to load a .tut file connected to a specific task into the memory. From that point, ICA can receive notifications. Note: The .tilt file contains all the elements of the task and the feedback structure. E.g,

SourcePages &gt; Source Items,TargetPages,Targets 等。 4.復原模擬;代瑪:IRet = moSysDynEng ine.RunPInputs(MODEL_NAME, True); I Ret=moSysDynSourcePages &gt; Source Items, TargetPages, Targets, etc. 4. Recovery simulation; Daimar: IRet = moSysDynEng ine. RunPInputs (MODEL_NAME, True); I Ret = moSysDyn

Engine. RunP0utputs(M0DEL—NAME, True); IRet = moSysDyiiE ngine. PassPInputsAl1; Call mo ICA.Submit(0); Call mo ICA. SetDirtyFlagCO, False); :復原模擬包括以 下工作:用戶重新啟動時清除所有的參數輸入和列表;使 .用模擬模型中的資料加載界面;調用系統動力學引擎物件Engine. RunP0utputs (M0DEL—NAME, True); IRet = moSysDyiiE ngine. PassPInputsAl1; Call mo ICA.Submit (0); Call mo ICA. SetDirtyFlagCO, False);: The restoration simulation includes the following work: clear all all when the user restarts Parameter input and list; use. Load interface with data in simulation model; call system dynamics engine object

第89頁 4483 7 2 五、發明說明(85) 的PassPInputs方法,用於將ICA恢復到初始狀態;調用系 統動力學引擎物件的R U n P I n p U t s和R u n P Q U t p U 1: S方法,用 於將系統動力學模型恢復到初始狀態,·調用I c A物件的 Submit方法,觸發iCA以運作所有的規則;調用ICA物件的 SetDirtyFlag方法,目的是重新設定用戶的單元期間。運 作參數的過程包括:通過一系列的TutorAware的PInputs 和?〇1^01^5並向1〇人通知每個參數的3〇111^6 1士611111)、Page 89 4483 7 2 V. The PassPInputs method of the description of the invention (85) is used to restore the ICA to the initial state; the RU n PI np U ts and R un PQU tp U 1: S method of the system dynamics engine object are called, Used to restore the system dynamics model to the initial state. · Call the Submit method of the I c A object to trigger iCA to run all the rules; call the SetDirtyFlag method of the ICA object to reset the user's unit period. The process of operating parameters includes: through a series of TutorAware's PInputs and? 〇1 ^ 01 ^ 5 and inform 10 people of 3〇111 ^ 6 1 person 611111 for each parameter),

TargetID和Attribute值。 修改階段: 1.讀取參數輸入和輸出;代碼:Dim sData Ar r ay ( 2) as string; Dim vAttri bute as variant; Dim I source ItemID as long,I target ID as long; IRet=moSysDynEngine.ReadReference (&quot;Input_Name&quot;, vAttribute,IsourceltemlD,ItargetIB,s DataArray)。說明:系統動力學物件的ReadReference方 法將回送依名稱進行參照的參數輸入和參數輸出的屬性 值,並選擇性地獲取SourceltemlD ’TargetID和相關資 料β在當前的例子中,可以獲得名稱為Input_Name的參數 輸入的屬性值,SourceltemlD ’TargetID和三個資料單 元。2. 修改參數輸入;代媽·' Dim vAttribute as variant; Dim 1 Source I tern ID as long; Dim sDataArray(2) as string; vAttribute=9999; sDataArray(〇) = &quot;Data Cell #1&quot;; sDataArray(1) =&quot; Data Cell #2&quot;; sDataArray(2)=&quot;Data Cell #3&quot;; IRet =TargetID and Attribute values. Modification stage: 1. Read parameter input and output; Code: Dim sData Ar r ay (2) as string; Dim vAttri bute as variant; Dim I source ItemID as long, I target ID as long; IRet = moSysDynEngine.ReadReference ( &quot; Input_Name &quot;, vAttribute, IsourceltemlD, ItargetIB, s DataArray). Explanation: The ReadReference method of the system dynamics object will return the parameter input and parameter output attribute values that are referenced by name, and selectively obtain the SourceltemlD 'TargetID and related information β. In the current example, a parameter named Input_Name can be obtained Enter the attribute value, SourceltemlD 'TargetID and three data units. 2. Modify parameter input; 'Dim vAttribute as variant; Dim 1 Source I tern ID as long; Dim sDataArray (2) as string; vAttribute = 9999; sDataArray (〇) = &quot; Data Cell # 1 &quot;; sDataArray (1) = &quot; Data Cell # 2 &quot;; sDataArray (2) = &quot; Data Cell # 3 &quot;; IRet =

第90頁 五、發明說明(86) nioSysDynEngine· WriteReference(&quot; Input—Name&quot;, vAttr i bute, , sDataArray). 望J :為了修改參數輸入,調用系統動力學物件的 ffriteReference方法,並傳遞input 參考名、新屬性值及 選擇性地傳遞一個資料數組(欲儲存於模擬模型中的附加 訊息)。系統動力學模型向ICA通知發生了改變。 運作階段: 1. 執行系統動力學模型;代瑪:IRet = moSysDynEngine.PI ayMo del (SYSDYN_PLAYSTEP); lblCurrentTime.Caption = moSysDynEngine. CurrentTime; and lblLastTime.Caption = moSysDynEng ine. LastTi me ;說明:執行系統動力學模型 的過程也由系統動力學引擎處理。執行模型有三種方式: 一次全部執行、每次執行一步驟(如前述)、或者執行至某 個特定的時間點《會有多個參數被傳遞到PlayMode i方法 中。執行模型會產生參數輪出值,並將TutorAware POutputs傳遞給ICAT。引擎還對時間進行追縱,可以使用 CurrentTime和LastTime屬性來讀取這些值。 2. 在系統動力學模型中之回跳;代碼: lRet = moICA. LoadTask(mlICATaskID, ICAStudentStartNew);1 Ret = moSysDynEngine. JumpBack(TIME_TO_Jl]MP_TO).說明:因 為系統動力學引擎將傳遞給它和從它獲取之參數製作備份 拷貝,故它能重新啟動並將這些值重新提交回系統動力學Page 90 V. Explanation of the invention (86) nioSysDynEngine · WriteReference (&quot; Input—Name &quot;, vAttr i bute,, sDataArray). Hope J: In order to modify the parameter input, call the ffriteReference method of the system dynamics object, and pass the input reference Name, new attribute value, and optionally an array of data (additional information to be stored in the simulation model). The system dynamics model notified ICA of changes. Operational stage: 1. Perform system dynamics model; Daimar: IRet = moSysDynEngine.PI ayMo del (SYSDYN_PLAYSTEP); lblCurrentTime.Caption = moSysDynEngine. CurrentTime; and lblLastTime.Caption = moSysDynEng ine. LastTi me; Description: Perform system dynamics The process of the model is also handled by the system dynamics engine. There are three ways to execute the model: all at once, one step at a time (as described above), or until a specific point in time, there will be multiple parameters passed to the PlayMode i method. Executing the model will generate parameter rotation values and pass TutorAware POutputs to ICAT. The engine also tracks the time, which can be read using the CurrentTime and LastTime properties. 2. Jump back in the system dynamics model; Code: lRet = moICA. LoadTask (mlICATaskID, ICAStudentStartNew); 1 Ret = moSysDynEngine. JumpBack (TIME_TO_Jl] MP_TO). Explanation: Because the system dynamics engine will pass it to and from It makes a backup copy of the parameters it gets, so it can restart and resubmit these values back to system dynamics

4483 Ί 2 五、發明說明(87) 模型,直到超過給定的時間段。為達到此目的,代碼需要 重新啟動ICA,然後調用系統動力學引擎,使其回跳到給 定的時間(TIME_TO_JUMP_TO)。 反饋階段: 1.觸發ICA規則引擎;代瑪:lRet = mo I CA. Subm i t (1 Coach ID );說明:一旦已對模擬進行了處 理’必須調用ICA物件的Submit 方法來觸發所有的規則並 發送反饋。這種反馈被Tutor32.dll寫到兩個RTJ?格式的文 件中。一個文件是以前的反饋,另一個是當前的反饋。 依據一較佳實施例的I CA配罾 圖28顯示用於依據一較佳實施例的初期組態的邏輯之 概要圖。由於反饋的結構與其他線上活動相同,所以也玎 以用同樣的方法來建構ICA ^為了使ICA反饋的產生和維護 變得更容易’吾人推薦的方式是,建構反館使得每一個時 刻僅有一個規則觸發。應注意者,例中的組織結構是建構 反饋的眾多方法之一。I驟1 :產生一問題和後續問題的 地圖;在設計者開始建構ICA之前,他們應該畫出希望在 線上會議中使用的問題、視頻和後續問題的地圖,這會使 他們在建構ICA時更佳地理解互動的觀念。步驟2 •創建一 個教練;所有的反饋由教練提供。為線上會議創建一個特 定的教練。盘:創建來源項目和標的。 每個問題都有一個與其相關聯的來源項目(1)和標; .的(2 )。這些會被ICA用於顯示視頻和後續問題。為了組.4483 Ί 2 V. Description of the invention (87) Model until the given time period is exceeded. To achieve this, the code needs to restart the ICA and then call the system dynamics engine to make it jump back to the given time (TIME_TO_JUMP_TO). Feedback stage: 1. Trigger the ICA rule engine; Dema: lRet = mo I CA. Subm it (1 Coach ID); Note: Once the simulation has been processed, you must call the Submit method of the ICA object to trigger all rules and send feedback. This feedback was written by Tutor32.dll into two RTJ? Format files. One file is the previous feedback and the other is the current feedback. I CA Configuration According to a Preferred Embodiment FIG. 28 shows a schematic diagram of the logic used for the initial configuration according to a preferred embodiment. The structure of the feedback is the same as other online activities, so I also used the same method to construct the ICA. ^ To make the generation and maintenance of the ICA feedback easier, the way I recommend is to construct an anti-gallery so that each time there is only A rule is triggered. It should be noted that the organizational structure in the example is one of many ways to construct feedback. Step 1: Generate a map of a question and follow-up questions; before designers start building ICA, they should draw maps of questions, videos, and follow-up questions that they want to use in online meetings, which will make them better when building ICA. Understand the concept of interaction. Step 2 • Create a coach; all feedback is provided by the coach. Create a specific coach for online meetings. Disk: Create source items and targets. Each question has a source item (1) and subject matter associated with it; of (2). These are used by ICA to display video and follow-up questions. For group.

第92頁 丨,4483 7 2 五、發明說明(88) 織結構的目的和讀取的方便,吾人推薦每個源頁面(&quot;〇 Intro&quot;)包括所有的後續問題Intro Ql&quot;,&quot; Intro Q21' ’ 'Intro Q3&quot;)。可以為每一個來源項目(此處有顯 示)或每多個來源項目創建一個標的。只要存在有來源項 目和標的之間的顯式關係,這就不太重要。一旦創建了來 源項目和標的’就將它們關聯到SourceIteniTarget(3) 上’並為它們提供關聯性。這些都是ICA會用來激活規則 和向學員提供反饋時要用的獨特標識。步驟4 :創建父標 題(視頻訊息)。圖29顯示的是依據一較佳實施例的視頻訊 息。反饋(訓練項目)被組織入於丁&amp;16七〇1'011卩3(1)中。 在圖29中,每一個線上問題都有一個Target Group用於使 維護更容易。每一個TargetGroup必須至少有一個相關的 Target (4)。這些都是在步驟3結束時完成的 Sour ce Target映射。接下來,創建當映射 SourceltemTarget時(點擊一個問題)要激活的 Ru 1 es ( 2 )。訓練項目(3 )與一規則有關聯,並表示當規則 激活時將顯示出來之反饋。ICA公用程式將商業模擬整合 到多媒體應用程式中。這就意味著,應用程式和IC AT之間 現在有了一個中間層。這些公用程式和模擬引擎(下文將 有說明)容許體系結構成為模擬的前端。現在,任何對模 擬模型的改變都不必整合到代碼中。ICA公用程式和模擬 引擎與Microsoft Excel中創建的模擬模型共同起作用。 在模型創建以後,依據一較佳實施例,設計者使用Excel 中之已定義名稱功能(Defined Name function),為應用Page 92 丨, 4483 7 2 V. Description of the invention (88) The purpose of the woven structure and the convenience of reading, I recommend that each source page (&quot; 〇Intro &quot;) include all subsequent questions Intro Ql &quot;, &quot; Intro Q21 '' 'Intro Q3 &quot;). You can create a target for each source item (shown here) or for each source item. This does not matter as long as there is an explicit relationship between the source and target. Once the source project and target are created, ‘relate them to SourceIteniTarget (3)’ and provide them with relevance. These are the unique logos that ICA will use to activate rules and provide feedback to learners. Step 4: Create a parent title (video message). Fig. 29 shows a video message according to a preferred embodiment. The feedback (training program) is organized in Ding &amp; 167001'011 卩 3 (1). In Figure 29, each online question has a Target Group to make maintenance easier. Each TargetGroup must have at least one associated Target (4). These are the Source Target mappings done at the end of step 3. Next, create Ru 1 es (2) to activate when mapping SourceltemTarget (click on a question). Training item (3) is associated with a rule and indicates the feedback that will be displayed when the rule is activated. The ICA utility integrates business simulation into multimedia applications. This means that there is now an intermediate layer between the application and IC AT. These utilities and simulation engines (described below) allow the architecture to be the front end of the simulation. Now, any changes to the simulation model do not have to be integrated into the code. The ICA utility and simulation engine work with simulation models created in Microsoft Excel. After the model is created, according to a preferred embodiment, the designer uses the Defined Name function in Excel for the application

第93頁 1483Page 1483

第94頁 圖式簡單說明 藉由下文中參考附圖對本發明之較佳實施例所作的詳 細說明,將可以對本發明之前述及其他目的、實施態樣和 優點有更佳之瞭解,其中: 圖1是依據一較佳實施例的有代表性之硬件環境的方 n SI · 塊圃, 圖2是依據一較佳實施例的一系統體系結構的方塊 IS · 圖, 圖3顯示依據一較佳實施例的典型應用程式的每個開 發階段的時間線和相關資源要求; 圖4顯示依據一較佳實施例的汽車保險行業中的索賠 (請款)處理人員的領域模型的一小部分; 圖5顯示依據一較佳實施例的保險概要; 圖6顯示依據一較佳實施例的轉換部件; 圈7顯示依據一較佳實施例,使用工具條來指導和取 用應用級的特性; 圖8顯示依據一較佳實施例的GBS顯示; 圖9顯示依據一較佳實施例的反饋顯示; 圖10顯示依據一較佳實施例的日誌登錄模擬; 圖11顯示依據一較佳實施例的模擬Bell Phone Bill 曰諸登錄, 圖12顯示依據一較佳實施例的反饋顯示; 圖13顯示依據一較佳實施例的第一情節的步驟; 圖14和15顯示與依據一較佳實施例之已建立的情節相 ,關的步驟;Brief description of the drawings on page 94 The detailed description of the preferred embodiments of the present invention with reference to the accompanying drawings will give a better understanding of the foregoing and other objects, implementation aspects and advantages of the present invention, of which: FIG. 1 Is a block diagram of a representative hardware environment according to a preferred embodiment. Figure 2 is a block IS diagram of a system architecture according to a preferred embodiment. Figure 3 shows a block diagram according to a preferred implementation. The timeline and related resource requirements for each development stage of a typical application of the example; Figure 4 shows a small part of the domain model of a claim (claim) handler in the auto insurance industry according to a preferred embodiment; Figure 5 Figure 6 shows a summary of the insurance according to a preferred embodiment; Figure 6 shows the conversion components according to a preferred embodiment; Circle 7 shows the use of a toolbar to guide and access application-level features according to a preferred embodiment; Figure 8 shows A GBS display according to a preferred embodiment; FIG. 9 shows a feedback display according to a preferred embodiment; FIG. 10 shows a log login simulation according to a preferred embodiment; The simulated Bell Phone Bill of the embodiment is logged in. Figure 12 shows a feedback display according to a preferred embodiment; Figure 13 shows the steps of the first episode according to a preferred embodiment; Figures 14 and 15 show and according to a preferred embodiment The related steps of the established plot of the embodiment;

第95頁 44837p 圖式簡單說明 --- 圖16顯示依據一較佳實施例的測試情節。該測試中的 學員透過日德活動而運作; 圖17顯示工具套件如何依據一較佳實施例支 管理; 、芊貝的 圖18顯示套件如何依據一較佳實施例支持學員 WJ , 圖19顯示依據一較佳實施例的矯正性過程; 圖2〇顯示依據一較佳實施例的用於曰結工作的物件 圖21顯示依據一較佳實施例,來源項目與標的 映射; 』5目之 圖22顯示依據一較佳實施例對規則的分析; 圖23顯示依據一較佳實施例的反饋選擇; 圖24顯示依據一較佳實施例的反饋邏輯的流程圖; 圖25顯示依據一較佳實施例產生模擬模型的體系 的方塊圖; 系結構 圈26顯示依據一較佳實施例建構一模擬的步驟; 圖27顯示呈現依據一較佳實施例的系統動力學之諜 體系結構的方塊圖; 碎細 圖28顯示依據一較佳實施例用於初步建構的邏輯之 要圖; ^心概 圖29顯示的是依據一較佳實施例的視頻訊息; 圖30顯示依據一較佳實施例的ICA應用。Page 95 44837p Schematic description --- Figure 16 shows a test scenario according to a preferred embodiment. Students in this test operate through Japanese-German activities; Figure 17 shows how the tool suite supports management according to a preferred embodiment; Figure 18 shows how the package supports student WJ according to a preferred embodiment, and Figure 19 shows the basis A corrective process of a preferred embodiment; FIG. 20 shows objects used for closing work according to a preferred embodiment; FIG. 21 shows a mapping of source items and targets according to a preferred embodiment; Analysis of rules according to a preferred embodiment is shown; Figure 23 shows feedback selection according to a preferred embodiment; Figure 24 shows a flowchart of feedback logic according to a preferred embodiment; Figure 25 shows a flowchart according to a preferred embodiment A block diagram of a system for generating a simulation model; a structure circle 26 shows the steps for constructing a simulation according to a preferred embodiment; FIG. 27 shows a block diagram showing a spy architecture of system dynamics according to a preferred embodiment; FIG. 28 shows a schematic diagram of logic used for preliminary construction according to a preferred embodiment; ^ Heart profile FIG. 29 shows a video message according to a preferred embodiment; FIG. 30 shows a basis for a ICA application of the preferred embodiment.

Claims (1)

1483 7 2 六、申請專利範圍 1 . 一種創建演示之方法,包括以下步驟: (a) 接收指示標的之資訊; (b) 整合能促進完成目標之資訊,以便在演示中使用; (c) 使用鏈接列表管理資訊流程;及 (d) 評估朝向目標之進展,並提供能進一步促進完成目標 之反馈。 2 .如申請專利範圍第1項之創建演示之方法,其中鏈接列 表包括與下一個演示區域的鏈接。 3 .如申請專利範圍第1項之創建演示的方法,其中鏈接列 表包括與前一個演示區域的鏈接。 4 .如申請專利範圍第1項之創建演示的方法,包括根據量 測得之一學員之進展而儲存授權資訊的步驟。 5 .如申請專利範圍第1項之創建演示的方法,包括容許根 據一學員的進展而控制演示的步驟。 6 .如申請專利範圍第1項之創建演示的方法,包括查詢一 動作表以確定學員是否可在一演示中進展之步驟。 7 .如申請專利範圍第1項之創建演示的方法,包括查詢一 任務表以確定學員是否可在一演示中進展之步驟。1483 7 2 VI. Scope of Patent Application 1. A method of creating a demonstration, including the following steps: (a) receiving information of the target; (b) integrating information that can promote the completion of the goal for use in the demonstration; (c) using Link list management information process; and (d) Assess progress towards the goal and provide feedback that can further advance the goal. 2. The method of creating a presentation as described in item 1 of the patent application, wherein the link list includes a link to the next presentation area. 3. The method of creating a presentation as described in item 1 of the patent application, wherein the link list includes a link to the previous presentation area. 4. The method of creating a demo as described in item 1 of the scope of patent application, including the step of storing authorization information based on the progress of one student measured. 5. The method of creating a presentation as described in item 1 of the patent application scope, including the steps of allowing the presentation to be controlled based on a student's progress. 6. The method for creating a presentation as described in item 1 of the patent application scope, including the steps of querying an action table to determine whether a student can progress in a presentation. 7. The method of creating a presentation as described in item 1 of the patent application scope, including the steps of querying a task list to determine whether a student can progress in a presentation. 第97頁 (4483/2P.97 (4483/2 六'申請專利範圍 8 .如申請專利範圍第1項之創建演示的方法,包括將一列 動作名稱作為鏈接列表中的一維來儲存的步驟α 9 .如申請專利範圍第1項之創建演示的方法,包括健存一 個或多個學員的當前位置,以便能追縱一個或多個學員在 演示中之進展的步驟。 10 . —種創建演示的設備,包括: (a) —個處理器; (b) —個在處理器的控制下儲存資訊的記憶體; (c) 整合能促進完成目標之資訊,以便在演示令使用的邏 輯; (d) 使用鏈接列表管理資訊流程的邏輯;及 (e) 用以評估朝向目標之進展的邏輯。 H .如申請專利範圍第10項之創建演示的設備,其中鍵接 列表包括與下一個演示區域的鏈接β 12 ·如申請專利範圍第10項之創建演示的設備’其中 列表包括與前一個演示區域的鏈接D .如申請專利範圍第1〇項之創建演示的設備,包括根據 .董測得之一學員之進展而儲存授權資訊的邏輯°6 'Application for Patent Scope 8. The method for creating a demonstration as described in item 1 of the patent application scope includes the step of storing a list of action names as one dimension in the linked list α 9. The method includes the steps of keeping the current position of one or more students in order to track the progress of one or more students in the presentation. 10. A device for creating presentations, including: (a) a processor; (b) a memory that stores information under the control of the processor; (c) integration of information that facilitates the achievement of the goal, so that during the presentation (D) logic for managing information flow using linked lists; and (e) logic for assessing progress towards goals. H. As for the device for creating a presentation in item 10 of the patent application, where the key list includes a link to the next presentation area β 12 · As in the device for creating a presentation in item 10 of the patent application ', where the list includes the previous presentation Link to area D. Equipment for creating a demo, such as the scope of patent application No. 10, includes logic to store authorization information based on the progress of one student as measured by Dong 第98頁 ^4483 7 2 六、申請專利範圍 14 .如申請專利範圍第10項之創建演示的設備,包括容許 根據一學員的進展而控制演示的邏輯。 1 5 .如申請專利範圍第1 0項之創建演示的設備,包括查詢 一動作表以確定學員是否可在一演示中進展的邏輯。 1 6 .如申請專利範圍第1 0項之創建演示的設備,包括查詢 一任務表以確定學員是否可在一演示中進展的代碼段。 1 7 .如申請專利範圍第1 0項之創建演示的設備,包括將一 列動作名稱作為鏈接列表中的一維來儲存的邏輯。 18 .如申請專利範圍第10項之創建演示的設備,包括儲存 一個或多個學員的當前位置,以便能追蹤一個或多個學員 在演示中之進展的邏輯。Page 98 ^ 4483 7 2 VI. Scope of Patent Application 14. The equipment for creating a presentation, such as item 10 of the scope of patent application, includes logic that allows the presentation to be controlled based on the progress of a student. 15. The device for creating a presentation, such as the scope of patent application item 10, includes logic for querying an action table to determine whether a student can progress in a presentation. 16. The device for creating a presentation, such as the scope of patent application item 10, includes a code segment that queries a task list to determine whether a student can progress in a presentation. 17. The device for creating a presentation, such as item 10 of the scope of patent application, includes logic to store a list of action names as one dimension in a linked list. 18. The device for creating a presentation as described in item 10 of the patent application scope, includes logic to store the current position of one or more students so that one or more students can progress during the presentation. 第99頁Chapter 99
TW088122822A 1998-12-22 1999-12-22 A system, method and article of manufacture for a goal based system utilizing an activity table TW448372B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US09/218,968 US6016486A (en) 1998-12-22 1998-12-22 System method and article of manufacture for a goal based system utilizing an activity table

Publications (1)

Publication Number Publication Date
TW448372B true TW448372B (en) 2001-08-01

Family

ID=22817234

Family Applications (1)

Application Number Title Priority Date Filing Date
TW088122822A TW448372B (en) 1998-12-22 1999-12-22 A system, method and article of manufacture for a goal based system utilizing an activity table

Country Status (5)

Country Link
US (1) US6016486A (en)
EP (1) EP1141926A1 (en)
AU (1) AU3287899A (en)
TW (1) TW448372B (en)
WO (1) WO2000038141A1 (en)

Families Citing this family (55)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6314424B1 (en) * 1998-09-28 2001-11-06 International Business Machines Corporation System and method for dynamically expanding and collapsing a tree view for an HTML web interface
US6745170B2 (en) 1999-02-08 2004-06-01 Indeliq, Inc. Goal based educational system with support for dynamic characteristic tuning
US6535861B1 (en) 1998-12-22 2003-03-18 Accenture Properties (2) B.V. Goal based educational system with support for dynamic characteristics tuning using a spread sheet object
US6029158A (en) 1998-12-22 2000-02-22 Ac Properties B.V. System, method and article of manufacture for a simulation enabled feedback system
US5987443A (en) 1998-12-22 1999-11-16 Ac Properties B. V. System, method and article of manufacture for a goal based educational system
US6018732A (en) 1998-12-22 2000-01-25 Ac Properties B.V. System, method and article of manufacture for a runtime program regression analysis tool for a simulation engine
US6101489A (en) 1998-12-22 2000-08-08 Ac Properties, B.V. System, method and article of manufacture for a goal based system utilizing a time based model
US6542880B2 (en) 1998-12-22 2003-04-01 Indeliq, Inc. System, method and article of manufacture for a goal based system utilizing a table based architecture
US6029159A (en) * 1998-12-22 2000-02-22 Ac Properties B.V. System, method and article of manufacture for a simulation enabled accounting tutorial system
US6782374B2 (en) 1998-12-22 2004-08-24 Accenture Global Services Gmbh System, method and article of manufacturing for a runtime program analysis tool for a simulation engine
JP2000222326A (en) 1999-01-28 2000-08-11 Nippon Telegr & Teleph Corp <Ntt> Learning supporting method and its system and storage medium for storing learning supporting program
US7386524B2 (en) * 1999-02-08 2008-06-10 Accenture Global Services Gmbh Simulation enabled focused feedback tutorial system
US7194444B1 (en) 1999-02-08 2007-03-20 Indeliq, Inc. Goal based flow of a control presentation system
US7089222B1 (en) 1999-02-08 2006-08-08 Accenture, Llp Goal based system tailored to the characteristics of a particular user
US7054848B1 (en) 1999-02-08 2006-05-30 Accenture, Llp Goal based system utilizing a time based model
US6970858B1 (en) 1999-02-08 2005-11-29 Accenture, Llp Goal based system utilizing an activity table
US7065512B1 (en) 1999-02-08 2006-06-20 Accenture, Llp Dynamic toolbar in a tutorial system
US7065513B1 (en) 1999-02-08 2006-06-20 Accenture, Llp Simulation enabled feedback system
US7156665B1 (en) 1999-02-08 2007-01-02 Accenture, Llp Goal based educational system with support for dynamic tailored feedback
US6611822B1 (en) 1999-05-05 2003-08-26 Ac Properties B.V. System method and article of manufacture for creating collaborative application sharing
US20030023686A1 (en) * 1999-05-05 2003-01-30 Beams Brian R. Virtual consultant
US20020138590A1 (en) * 2000-05-05 2002-09-26 Beams Brian R. System method and article of manufacture for creating a virtual university experience
WO2000067230A1 (en) 1999-05-05 2000-11-09 Accenture Properties (2) B.V. System, method and article of manufacture for creating collaborative simulations with multiple roles for a single student
US7152092B2 (en) 1999-05-05 2006-12-19 Indeliq, Inc. Creating chat rooms with multiple roles for multiple participants
US7016880B1 (en) 1999-09-21 2006-03-21 Smartforce Plc Event based system for use within the creation and implementation of educational simulations
US7051010B1 (en) 1999-09-21 2006-05-23 Smartforce Plc Event based system for use within the creation and implementation of educational simulations
US7003491B2 (en) * 1999-12-29 2006-02-21 General Electric Capital Corporation Methods and systems for a collections model for loans
US6591256B1 (en) * 2000-03-11 2003-07-08 Craig Friedman Business focused interface for engaging applications that solve mathematical problems
US6438353B1 (en) 2000-03-29 2002-08-20 General Electric Method, system and storage medium for providing training to multiple users
US6895403B2 (en) * 2000-03-31 2005-05-17 James Cardwell Method and software for identifying and creating connections and accountability in a business organization
US6772026B2 (en) * 2000-04-05 2004-08-03 Therics, Inc. System and method for rapidly customizing design, manufacture and/or selection of biomedical devices
NZ503882A (en) * 2000-04-10 2002-11-26 Univ Otago Artificial intelligence system comprising a neural network with an adaptive component arranged to aggregate rule nodes
US6931385B1 (en) * 2000-09-28 2005-08-16 Sumisho Computer Systems Corporation Interactive examples for online coding tutorials
US7483842B1 (en) 2001-02-21 2009-01-27 The Yacobian Group System and method for determining recommended action based on measuring and analyzing store and employee data
US7899702B2 (en) * 2001-03-23 2011-03-01 Melamed David P System and method for facilitating generation and performance of on-line evaluations
US20030204458A1 (en) * 2002-04-26 2003-10-30 Carroll Charles T. Accrual and validation system, and associated methods
US20030211451A1 (en) * 2002-05-07 2003-11-13 Cae Inc. System and method for distance learning of systems knowledge and integrated procedures using a real-time, full-scope simulation
US20050108021A1 (en) * 2003-07-31 2005-05-19 Greg Anderson System and method for routing and managing service requests
US20060141440A1 (en) * 2004-12-28 2006-06-29 Myles Johnson Instructional method, resource manual and guide for student-developed textbooks
US20060199163A1 (en) * 2005-03-04 2006-09-07 Johnson Andrea L Dynamic teaching method
US20070218448A1 (en) * 2006-02-08 2007-09-20 Tier One Performance Solutions Llc Methods and systems for efficient development of interactive multimedia electronic learning content
US20110184843A1 (en) * 2008-01-31 2011-07-28 Bill.Com, Inc. Enhanced electronic anonymous payment system
US10043201B2 (en) * 2008-01-31 2018-08-07 Bill.Com, Inc. Enhanced invitation process for electronic billing and payment system
US10769686B2 (en) 2008-01-31 2020-09-08 Bill.Com Llc Enhanced invitation process for electronic billing and payment system
US20110196786A1 (en) * 2008-01-31 2011-08-11 Rene Lacerte Determining trustworthiness and familiarity of users of an electronic billing and payment system
US9141991B2 (en) 2008-01-31 2015-09-22 Bill.Com, Inc. Enhanced electronic data and metadata interchange system and process for electronic billing and payment system
US8666300B2 (en) 2011-04-29 2014-03-04 Steven M. Haimowitz Educational program assessment using curriculum progression pathway analysis
US8819789B2 (en) 2012-03-07 2014-08-26 Bill.Com, Inc. Method and system for using social networks to verify entity affiliations and identities
US10410191B2 (en) 2013-03-14 2019-09-10 Bill.Com, Llc System and method for scanning and processing of payment documentation in an integrated partner platform
US10115137B2 (en) 2013-03-14 2018-10-30 Bill.Com, Inc. System and method for enhanced access and control for connecting entities and effecting payments in a commercially oriented entity network
US10417674B2 (en) 2013-03-14 2019-09-17 Bill.Com, Llc System and method for sharing transaction information by object tracking of inter-entity transactions and news streams
US10572921B2 (en) 2013-07-03 2020-02-25 Bill.Com, Llc System and method for enhanced access and control for connecting entities and effecting payments in a commercially oriented entity network
US20190026473A1 (en) 2017-07-21 2019-01-24 Pearson Education, Inc. System and method for automated feature-based alert triggering
US11816077B2 (en) * 2021-03-02 2023-11-14 Saudi Arabian Oil Company Measuring data quality in a structured database through SQL
US11874810B2 (en) * 2021-03-02 2024-01-16 Saudi Arabian Oil Company Measuring data quality in a structured database through SQL

Family Cites Families (32)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4977529A (en) * 1973-02-23 1990-12-11 Westinghouse Electric Corp. Training simulator for a nuclear power plant
US4622013A (en) * 1984-05-21 1986-11-11 Interactive Research Corporation Interactive software training system
US5644727A (en) * 1987-04-15 1997-07-01 Proprietary Financial Products, Inc. System for the operation and management of one or more financial accounts through the use of a digital communication and computation system for exchange, investment and borrowing
US5189402A (en) * 1987-05-14 1993-02-23 Advanced Interaction, Inc. Content addressable video system for image display
US5002491A (en) * 1989-04-28 1991-03-26 Comtek Electronic classroom system enabling interactive self-paced learning
US5267865A (en) * 1992-02-11 1993-12-07 John R. Lee Interactive computer aided natural learning method and apparatus
US5788508A (en) * 1992-02-11 1998-08-04 John R. Lee Interactive computer aided natural learning method and apparatus
US5310349A (en) * 1992-04-30 1994-05-10 Jostens Learning Corporation Instructional management system
US5539869A (en) * 1992-09-28 1996-07-23 Ford Motor Company Method and system for processing and presenting on-line, multimedia information in a tree structure
US5372507A (en) * 1993-02-11 1994-12-13 Goleh; F. Alexander Machine-aided tutorial method
CA2179523A1 (en) * 1993-12-23 1995-06-29 David A. Boulton Method and apparatus for implementing user feedback
US5537141A (en) * 1994-04-15 1996-07-16 Actv, Inc. Distance learning system providing individual television participation, audio responses and memory for every student
US5644686A (en) * 1994-04-29 1997-07-01 International Business Machines Corporation Expert system and method employing hierarchical knowledge base, and interactive multimedia/hypermedia applications
US5799292A (en) * 1994-04-29 1998-08-25 International Business Machines Corporation Adaptive hypermedia presentation method and system
US5597312A (en) * 1994-05-04 1997-01-28 U S West Technologies, Inc. Intelligent tutoring method and system
US5533903A (en) * 1994-06-06 1996-07-09 Kennedy; Stephen E. Method and system for music training
US5690496A (en) * 1994-06-06 1997-11-25 Red Ant, Inc. Multimedia product for use in a computer for music instruction and use
US5577186A (en) * 1994-08-01 1996-11-19 Mann, Ii; S. Edward Apparatus and method for providing a generic computerized multimedia tutorial interface for training a user on multiple applications
US5616033A (en) * 1994-08-03 1997-04-01 Kerwin; Patrick A. Speed learning system computer based training
US5576844A (en) * 1994-09-06 1996-11-19 Unilearn, Inc. Computer controlled video interactive learning system
US5835683A (en) * 1995-01-12 1998-11-10 International Business Machines Corporation System and method for authoring an expert system
US5673369A (en) * 1995-03-02 1997-09-30 International Business Machines Corporation Authoring knowledge-based systems using interactive directed graphs
US5772446A (en) * 1995-09-19 1998-06-30 Rosen; Leonard J. Interactive learning system
US5823788A (en) * 1995-11-13 1998-10-20 Lemelson; Jerome H. Interactive educational system and method
US5764639A (en) * 1995-11-15 1998-06-09 Staples; Leven E. System and method for providing a remote user with a virtual presence to an office
US5791907A (en) * 1996-03-08 1998-08-11 Ramshaw; Bruce J. Interactive medical training system
US5868575A (en) * 1996-05-20 1999-02-09 Kuczewski; Robert M. Cooperative/interactive learning system for logic instruction
US5727950A (en) * 1996-05-22 1998-03-17 Netsage Corporation Agent based instruction system and method
WO1997044766A1 (en) * 1996-05-22 1997-11-27 Agent Based Curricula, Inc. Agent based instruction system and method
WO1998003953A2 (en) * 1996-07-23 1998-01-29 Avalon Information Technologies Inc. Method of interactive computer based instruction
US5823781A (en) * 1996-07-29 1998-10-20 Electronic Data Systems Coporation Electronic mentor training system and method
US5810747A (en) * 1996-08-21 1998-09-22 Interactive Remote Site Technology, Inc. Remote site medical intervention system

Also Published As

Publication number Publication date
AU3287899A (en) 2000-07-12
US6016486A (en) 2000-01-18
WO2000038141A1 (en) 2000-06-29
EP1141926A1 (en) 2001-10-10

Similar Documents

Publication Publication Date Title
TW448372B (en) A system, method and article of manufacture for a goal based system utilizing an activity table
TW463129B (en) A system, method and article of manufacture for a goal based educational system with support for dynamic characteristic tuning
TW452703B (en) A system, method and article of manufacture for a simulation enabled accounting tutorial system
TW475127B (en) A system, method and article of manufacture for a goal based educational system
TW454129B (en) A system, method and article of manufacture for a goal based system utilizing a spreadsheet and table based architecture
TW487850B (en) A system, method and article of manufacture for a goal based educational system with support for dynamic tailored feedback
TW508507B (en) A system, method and article of manufacture for a simulation enabled focused feedback tutorial system
TW539957B (en) A system, method and article of manufacture for a goal based system utilizing a spreadsheet architecture
TW480391B (en) A system, method and article of manufacture for a runtime program analysis tool for a simulation engine
TW460807B (en) A system, method and article of manufacture for a goal based educational system with support for dynamic media control
TW523679B (en) A system, method and article of manufacture for a simulation system for goal based education
TW463100B (en) A system, method and article of manufacture for a simulation engine with a help website and processing engine
TW523676B (en) A system, method and article of manufacture for a goal based educational system with dynamic feedback information
TW473669B (en) The method of feedback and its apparatus for the simulated training
TW520475B (en) A system, method and article of manufacture for a simulation system for goal based education of a plurality of students
TW523677B (en) A system, method and article of manufacture a goal based education and reporting system
TWI222018B (en) A goal based flow of control presentation system
TWI222572B (en) A goal based system utilizing a time based model
TW480410B (en) A system, method and article of manufacture for a simulation engine with an expert system example processing engine
TW523678B (en) A system, method and article of manufacture for a goal based system tailored to the characteristics of a particular user
US6745170B2 (en) Goal based educational system with support for dynamic characteristic tuning
TW484070B (en) A system, method and article of manufacture for a goal based system utilizing a table based architecture
US6944596B1 (en) Employee analysis based on results of an education business simulation
US20090012761A1 (en) Runtime Program Regression Analysis Tool for a Simulation Engine
US7089222B1 (en) Goal based system tailored to the characteristics of a particular user

Legal Events

Date Code Title Description
GD4A Issue of patent certificate for granted invention patent
MK4A Expiration of patent term of an invention patent