TW436309B - Hand-held LCD game machine, cartridge installed to the hand-held LCD game machine, and combination thereof - Google Patents
Hand-held LCD game machine, cartridge installed to the hand-held LCD game machine, and combination thereof Download PDFInfo
- Publication number
- TW436309B TW436309B TW087108960A TW87108960A TW436309B TW 436309 B TW436309 B TW 436309B TW 087108960 A TW087108960 A TW 087108960A TW 87108960 A TW87108960 A TW 87108960A TW 436309 B TW436309 B TW 436309B
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- Prior art keywords
- liquid crystal
- key
- crystal display
- game
- game machine
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Liquid Crystal (AREA)
- Control Of Indicators Other Than Cathode Ray Tubes (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Description
4363 09 A7 B7 五、發明説明(1 ) 〔發明所屬之技術領域〕 本發明係有關於一種遊戲者以兩手拿著安裝內裝有記 憶遊戲程式資料的記憶元件之卡匣•分別以左右姆指來操 作按鍵或開關等操作機構藉此於液晶顯示部中進行遊戲之 掌上型液晶遊戲機,及安裝於該掌上型遊戲機之卡匿以及 該掌上型液晶遊戲機和該卡匣之組合者* 〔習知技術〕 如眾所周知,於前述掌上型液晶顯示遊戧機的顯示部 係使用LCD(液晶顯示面板),遊戲的展開係利用上下 捲和左右捲等進行程式。 經濟部中央橾率扃負工消费合作社印製 (請先《讀背面之注意事項再填寫表頁) .第27圖係安裝內裝有記憶遊戲程式資料的記億元件 之卡匣展開遊戲的習知掌上型液晶遊戲機之俯視圖,第 2 8圖係由箭頭A方向觀看第2 7圖所示的掌上型液晶遊 戲機之側視圖,於該些圇中,1係習知掌上型液晶遊戲機 ,在遊戲機1表面的略中央配置有顯示遊戲展開的略正方 形之液晶顯示部2,當遊戲機1以遊戲者的兩手保持時, 在比用左手姆指B操作的液晶顯示部2的左側中央在略下 方的位置•配置有於遊戲中使人物左右或上下移動,或者 要求遊戲展開之際於選擇時*特別指定人物的外形爲圓形 十字隆起之十字型移動鍵3 (第一操作機構),在比用右 手姆指C操作的液晶顯示部2的右側中央的略下方位置· 配置設有段差並作爲使人物跳動或俯伏身雔等被動動作之 被動動作鍵4 a與使之做攻擊等動作的主動動作鍵4 b之 本紙張尺度埴用中國國家揉準(CNS ) A4规格(210X297公釐) 4363 09 A7 B7 經濟部中央標率局貝工消费合作社印策 五、發明説明(2) 動作鍵4 (第二操作機構),在用右手姆指C操作的液晶 顯示部2的右下方位置,配置有使遊戲開始之啓動鍵5, 在液晶顯示部2的上方中央配置有揚聲器6 ;又,在遊戲 機1的側面配置有用左右任一指操作的遊戲機1之開關7 、音量調整部8 _、和變更疵晶顯示部2的亮度之變更調整 部9;又,在遊戲機1背面形成有安裝內裝記億遊戲程式 資料的記億元件的卡匣1 0之插入.部1 1,在插入部1 1 安裝卡匣1 0。 一旦在前述遊戲機1安裝內裝有記億遊戲程式資料的 記憶元件之卡匣10,針對十字型移動鍵3來分配於遊戲 中使人物左右或上下移動,或是遊戲展開之際要求選擇時 特別指定人物之作動功能,十字型移動鍵3爲具有該作動 功能者,分別針對動作鍵4的被動動作鍵4 a與主動動作 鍵4 b,來分配使人物跳動或俯伏身體等被動動作之作動 功能與使之做攻擊等動作之主動功能,動作鍵4爲具有使 人物做跳動或俯伏身體等被動動作之作動功能與使之做攻 擊等動作之作動功能者*藉此•遊戲者可快樂的玩遊戲· 〔發明欲解決之課題〕 習知之遊戧機1中*雖可對應藉由上下捲或左右捲展 開的遊戯,但液晶顯示部2的形狀爲略正方形;液晶顯示 部2爲略正方形時,會因經由遊戲的種類而顯示浪费空間 ,藉由上下捲於進行的遊戲軟體中液晶顯示部2的左右兩 側部分會成爲浪費空間•藉由左右捲於進行的遊戲軟體中 (請先Μ讀背面之注 意事項再 Cw本頁 裝. 訂 線 本紙張尺度逋用中Η國家#率(CNS > A4规格(210X297公釐) -5- 4363 09 經濟部中央橾準局貝工消费合作社印製 A7 B7___五、發明说明(3 ) 液晶顯示部2的上下兩側部分會成爲浪费空間,所以在該 空間會顯現出遊戲展開所不必要的人物或背景。 但是,使用在液晶顯示部2的L C D爲高價位者,以 致成爲提高掌上型液晶遊戲機整體成本之原因· 本發明者等,對遊戲的.展開不造成妨礙的液晶顯示部 的面積儘可能的縮小,實現掌上型液晶遊戲機的降低成本 爲技術課題來進行硏究、試驗之過.程中》無論是在利用上 下捲或左右捲進行的遊戲軟體均明顯地造成液晶顯示部的 兩側部變成無用的間隙,以習知所.用的略正方形之液晶顯 示部兩側部作爲卡帶將液晶顯示部的形狀作成長方形•使 *用利用上下捲進行遊戧軟體時,係以縱長狀態使用長方形 的液晶顯示部,使用利用左右捲進行遊樂軟體時,係以橫 長狀態使用長方形的液晶顯示部,認爲只要配置操作機構 就能得到試目以待的知見*達成前述技術課題· 又,本發明係藉由將針對液晶顯示部的横長畫面•於 遊戲展開時,讀取來自離開前述液晶顯示部長邊而配置對 應的一組操作機構的輸入訊號,針對液晶顯示部的縱長盡 面,於遊戲展開時•讀取來自離開前述液晶顯示部短邊而 配置對應的一組操作機構的輸入訊號之機構設在遊戲機本 體或卡匣,達成前述技術課題· 〔用以解決本發明之課題〕 前述技術課題係利用以下所述的本發明來解決· 亦即·有關申請項第1項發明之掌上型液晶遊戲機, 本紙張尺度適用中國國家揉準(CNS > A4it格(210X297公釐) ^ {請先閲讀背面之注意事項^寫本頁) 43 63 0 9 A7 _B7_ 五、發明説明(4 )4363 09 A7 B7 V. Description of the invention (1) [Technical field to which the invention belongs] The present invention relates to a player holding a memory cartridge containing memory game program data with two hands. To operate an operation mechanism such as a button or a switch, thereby performing a palm-type LCD game machine for playing games in the liquid crystal display section, and a card holder installed on the palm-type game machine, and a combination of the palm-type LCD game machine and the cassette * [Known Technology] As is well known, the display unit of the aforementioned palm-type liquid crystal display cruiser uses an LCD (Liquid Crystal Display Panel), and the development of the game is programmed using up and down scrolls, left and right scrolls, and the like. Printed by the Central Ministry of Economic Affairs and Consumer Cooperatives (please read the notes on the back, and then fill out the form page). Figure 27 shows the practice of installing a game box containing billion-dollar components that store game program data. The top view of the palm-type LCD game machine is known, and FIG. 28 is a side view of the palm-type liquid crystal game machine shown in FIG. 27 viewed from the direction of the arrow A. Among these, 1 is a conventional palm-type liquid crystal game machine. A slightly square liquid crystal display unit 2 for displaying the game development is arranged at the slightly center of the surface of the game machine 1. When the game machine 1 is held by both hands of the player, it is on the left side of the liquid crystal display unit 2 operated by the left thumb B The center is located slightly below. It is equipped with a cross-shaped movement key 3 (the first operating mechanism) that moves the character to the left or right or up or down when the game is required to be selected. ) Is located slightly lower than the center of the right side of the liquid crystal display 2 that is operated by the right thumb C. A passive action key 4 a is provided which has a step difference and is used for passive actions such as jumping or lying on the body. Active action keys for performing actions such as attacks 4 b The paper size of the paper is in accordance with the Chinese National Standard (CNS) A4 (210X297 mm) 4363 09 A7 B7 (2) The action key 4 (second operation mechanism) is provided with a start key 5 for starting a game at the lower right position of the liquid crystal display section 2 operated by the right thumb C, and an upper center of the liquid crystal display section 2 is disposed Speaker 6; On the side of the game machine 1, a switch 7 of the game machine 1 operated by either of the left and right fingers, a volume adjustment unit 8 _, and a change adjustment unit 9 for changing the brightness of the defective crystal display unit 2 are arranged; The game machine 1 is formed with an inserting portion 10 of a cassette 10 for mounting a billion-dollar component containing therein game program data, and a cassette 10 is installed at the insertion portion 11. Once the cassette 10 containing a memory element containing billions of game program data is installed in the aforementioned gaming machine 1, the cross-shaped movement key 3 is allocated to move the character left and right or up and down in the game, or when a selection is required when the game is unfolded The movement function of the character is specifically designated. The cross-shaped movement key 3 is for those who have the movement function, and assigns the movement action of the passive movement such as the character's jumping or lying down on the passive movement key 4 a and the active movement key 4 b of the movement key 4 respectively. Functions and active functions for making attacks and other actions. Action key 4 is for those who have passive functions such as making a character jump or lie down on their bodies and those who make them attack such as an attack. * As a result, players can be happy. Playing a game. [Questions to be solved by the invention] In the conventional cruiser 1 * Although the game can be rolled up and down or left and right, the shape of the liquid crystal display 2 is slightly square; the liquid crystal display 2 is slightly square In this case, the display space is wasted due to the type of game, and the left and right sides of the liquid crystal display unit 2 in the game software that is rolled up and down are wasted. Time by scrolling left and right in the game software (please read the precautions on the back before Cw this page. Binding paper size is used in the middle country # rate (CNS > A4 specification (210X297 mm) -5- 4363 09 Printed by A7 B7___, Shellfish Consumer Cooperative of Central Bureau of Standards, Ministry of Economic Affairs 5. Description of the Invention (3) The upper and lower parts of the liquid crystal display 2 will be wasted space, so the game will appear in this space. Unnecessary characters or backgrounds. However, the LCD used in the liquid crystal display unit 2 is a high-priced person, which is the reason for increasing the overall cost of the handheld liquid crystal game machine. The present inventors and others do not hinder the development of the game. The area of the liquid crystal display unit is reduced as much as possible, and the cost reduction of the palm-type liquid crystal game machine is a technical issue to be studied and tested. In the process, it is obvious whether the game software is performed by using up and down scrolls or left and right scrolls. Make the two sides of the liquid crystal display part become useless gaps, as is known. The slightly square liquid crystal display part is used as a cassette to make the shape of the liquid crystal display part rectangular. * When using the scrolling software with the upper and lower scrolls, the rectangular liquid crystal display unit is used in a vertically long state, and when using the play software with the left and right scrolls, the rectangular liquid crystal display unit is used in a horizontally long state. You can get insights that you can wait for. * The aforementioned technical problem is achieved. Also, the present invention uses the horizontally long screen for the liquid crystal display section. When the game is developed, it reads the corresponding The input signal of the group operating mechanism is for the vertical and horizontal sides of the liquid crystal display section. When the game is unfolding, the mechanism for reading the input signal from the short side of the liquid crystal display section and arranging the corresponding group of operating mechanisms is set on the game machine body. Or a cassette to achieve the aforementioned technical problem [to solve the problem of the present invention] The aforementioned technical problem is solved by the present invention described below, that is, a palm-type liquid crystal game machine related to the first invention of the application, Paper size applies to Chinese national standard (CNS > A4it grid (210X297 mm) ^ {Please read the precautions on the back first ^ write this page) 43 63 0 9 A7 _B7_ V. Description of the invention (4)
針對當以兩手保持時在用其中一邊的姆指操作之位置配置 第一操作機構,同時在用另一邊的姆指操作之位置配置第 二操作機構,藉由安裝內裝有記億遊戲程式資料的記憶元 件的卡匣,隨著該遊戲程式資料在液晶顯示部展開遊戲之 掌上型液晶遊戲機中,前述·液晶願示部是形成長方形,前 述第一操作機構與第二操作機構是靠近在前述液晶顯示部 的其中一邊,且離開而配置的,在.靠近從該一邊連接的前 述液晶顯示部的另一邊,且離開前述第一操作機構配置有 與前述第一或第二任一邊的操作機構同功能之第三操作機 構者。 又•申請項第2項發明,係針對有關前述申請項第1 項發明之掌上型液晶遊戲機中,第三操作機構具有與第二 操作機構同功能者。 又,申請項第3項發明,係針對有關前述申請第1項 發明之掌上型液晶遊戲機中,第三操作機構具有與第一操 作機構同功能者,第一操作機構是具有與取代第一操作檄 構的第二操作機構功能之同功能者。 經濟部中央樣率局負工消费合作社印装 又,有關申請項第4項發明之掌上型液晶遊戲機,針 對當以兩手保持時在用其中一邊的姆指操作之位置配置第 —操作機構,同時在用另一邊的姆指操作之位置配置第二 操作機構,藉由安裝內裝有記憶遊戲程式資料的記憶元件 的卡匣,隨著該遊戲程式資料在液晶顯示部展開遊戲之掌 上型液晶遊戲機中,前述液晶顯示部是形成長方形,前述 第一操作機構與前述第二操作機構是隔著前述液晶顯示部 本紙張尺度逍用中國國家揉準(CNS > A4规格(210X297公釐) 43 63 09 A7 B7 經濟部中央橾準局貝工消費合作社印装 五、發明説明(5 ) 而分別被配置在靠近該液晶顯示部的其中一邊的面對面的 兩邊,將具有與前述第一操作機構同功能之第三操作機構 、和具有與前述第二操作機構同功能之第四操作機構,隔 著前述液晶顯示部而分別被配置在靠近該液晶顯示部另一 邊的面辑面的兩邊· 又|申請項第5項發明,針對有關前述申請項第1至 4項任一項發明之掌上型液晶遊戲.機中,藉由在該掌上型 遊戲機安裝卡匣,對操作機構分配對應遊戲程式資料的作 動功能,該操作機構會產生功能。 又,申請項第6項發明,針對有關前述申請項第1至 5項任一項發明之掌上型液晶遊戲機中•在該掌上型液晶 遊戲機安裝內裝有記憶展現在液晶顯示部的橫長畫面的横 長畫面用遊戲程式資料的記憶元件的卡匣時,離開前述液 晶顯示部長邊而於被配置對應的一組操作機構分配各不相 同的作動功能,安裝內裝有記憶展現在液晶顯示部的縱長 畫面的縱長畫面用遊戲程式資料的記億元件的卡匣時,離 開前述液晶顯示部短邊而於被配置對應的一組操作機構分 配各不相同的作動功能。 又,申請項第7項發明,針對有關前述申請項第1至 5項任一項發明之掌上型液晶遊戲機中,在該掌上型液晶 遊戲機安裝內裝有記憶展現在液晶顯示部的横長蜜面,同 時展現在液晶顯示部的縱長畫面之縱横兩裹面用遊戧程式 資料的記憶元件之卡匣時,於展現在液晶顯示部的横長畫 面,係離開前述液晶顯示部長邊而對配置對應的一組操作 本紙張尺度逋用中國國家標準(CNS > A4規格(2丨0XM7公釐1 436309 經濟部中央標準局負工消费合作社印裂 A7 _B7_五、發明说明(6 ) 機構分配各不相同的作動功能,於展現在液晶顯示部縱長 畫面,係離開前述液晶顯示部短邊而對配置對應的組一操 作機構分配各不相同的前述作動功能。 又,申請項第8項發明•針對有關申請項第1至7項 任一項發明之掌上型液晶遊.戲機中,分配一組的操作機構 的其中一邊之作動功能,分別包含指示顯示在液晶顯示部 的人物或背景的移動方向之作動功.能。 又,有申請項第9項發明之掌上型液晶遊戲機*針對 有關前述申請項第8項發明之掌上型液晶遊戲機中,分配 指示人物或背景的移動方向之操作機構,係由四個十字狀 配置之鍵開關所製成的,該各鍵開關的按壓部是從隆起的 中心部利用向四邊延伸的前端部傾斜的X狀隆起的間隔壁 做隔間。 又,申請項第1 0項發明,針對有關前述申請項第1 至9項任一項發明之掌上型液晶遊戲機中,對於展現在液 晶顯示部的橫長畫面的横長畫面用遊戲程式資料,係設有 分配從離開液晶顯示部的長邊而配置對應的一組操作機構 輸入之作動功能訊號,並對於展現在液晶顯示部的縱長盡 面的縱長畫面用遊戲程式資料,係分配從離開液晶顯示部 的短邊而配置對應的一組操作機構輸入的作動功能訊號之 機構。 又,申請項第1 1項發明•針對有關前述申請項第1 至1 0項任一項發明之掌上型液晶遊戲機中,於內裝有記 億安裝在該掌上型液晶遊戲機的遊戲程式資料的記億元件 本紙張尺度適用中國國家梂隼(CNS > A4规格(210X297公釐) ^ 43 63 〇9 經濟部中央搮準局貝工消費合作社印製 A7 _B7_五、發明说明(7 ) 的卡匣之該記憶元件,設有判斷是否記億展現在液晶顯示 部的横長畫面之横長畫面用遊戲程式資料或是記憶展現在 液晶顯示部的縱長畫面的縱長畫面用遊戲程式資料之縱横 判斷機構· 又,,有關申請項第1 2·項發明之卡匣,係針對內裝有 記憶被安裝在有關前述申請項第1至11項任一項發明之 掌上型液晶遊戲機的遊戲程式資料.的記億元件之卡匣中, 在該記憶元件•包含於記憶展現在液晶顯示部的橫長畫面 的橫長畫面用遊戲程式資料時,於該遊戲程式資料分別在 離開前述液晶顯示部的長邊而配置對應的一組操作機構分 配不同作動功能之機構,在該記憶元件,於記憶展現在液 晶顯示部的橫長畫面的橫長畫面用遊戲程式資料時*於該 遊戧程式資料包含分別在離開前述液晶顯示部的短邊而配 置對應的一組操作機構分配不同作動功能之機構。 又,有關申請項第1 3項發明之卡匣,係針對內裝有 記憶被安裝在有關前述申請項第1至11項任一項發明之 掌上型液晶遊戲機的遊戲程式資料的記億元件之卡匣中· 在該記憶元件,包含記憶人物或背景展現在液晶顯示部的 横長畫面,同時展現在液晶顯示部的縱長畫面之縱横雨畫 面用遊戲程式資料,該遊戧程式資料係展現在液晶顯示部 的橫長畫面的場面,分別在離開前述液晶顯示部的長邊而 配置對應的一組操作機構分配不同作動功能,同時對展現 在液晶顯示部的橫長畫面的場面,分別在離開前述液晶顯 示部的短邊而配置對應的一組操作機構分配不同的前述作 讀 Η 婧 背 面 之 注 意 事 項 再ί 填a 頁 本紙張尺度適用中8國家橾率(CNS ) A4规格(210X 297公釐) -10- 4363 09 經濟部中央標準局負工消费合作社印裂 A7 B7__五、發明説明(8 ) 動功能之機構· 又,有關申請項第14項發明之卡匣,係針對內裝有 記憶被安裝在有關前述申請項第1至11項任一項發明之 掌上型液晶遊戲機的遊戲程式資料的記億元件之卡匣中, 在該記億元件,設有判斷是否記憶展現在液晶顯示部的橫 長畫面之橫長畫面用遊戲程式資料或是記億展現在液晶顯 示部的縱長畫面的縱長畫面用遊戲程式資料之資料記億機 構。 又,有關申請項第15項發明之卡匣,係針對內裝有 記憶被安裝在有關前述申請項第14項發明之掌上型液晶 遊戲機的遊戲程式資料的記憶元件之卡匣中,資料記憶機 構是被設在前述記億元件者· 又,有關申請項第1 6項發明,係組合有關前述申請 項第1至11項任一項發明之掌上型液晶遊戲機與內裝有 記億有關前述申請項第12至15項任一項發明的遊戧程 式資料的記憶元件之卡匣的組合掌上型遊戲機與卡匣之組 合V 〔發明之實施形態〕 以下根據圖面說明本發明之實施形態* 實施形態1 · 第1圈係有關本發明之掌上型液晶遊戲機之俯視闽’ 第2圖係9 0度旋轉第1圖所示的掌上型液晶遊戲機並兩 本紙張尺度ίϊ用中國國家標率(CNS ) A4«l格(210X297公嫠) -11 - (婧先S讀背面之注意事項再ρ本頁) 裝· ----訂 線The first operation mechanism is arranged at the position operated by the thumb on one side when held with both hands, and the second operation mechanism is disposed at the position operated by the thumb on the other side. With the game program data in the palm-type liquid crystal game machine where the game program data is developed on the liquid crystal display unit, the liquid crystal display unit is formed in a rectangular shape, and the first operation mechanism and the second operation mechanism are close to each other. One side of the liquid crystal display unit is disposed away from the other side of the liquid crystal display unit connected from the one side, and the first operation mechanism is disposed away from the first or second side. The third operating agency with the same function. Also, the second invention of the application is directed to the palm-type liquid crystal game machine related to the first invention of the aforementioned application, in which the third operation mechanism has the same function as the second operation mechanism. In addition, the third invention of the application is directed to the palm-type liquid crystal game machine related to the first invention of the aforementioned application, in which the third operation mechanism has the same function as the first operation mechanism, and the first operation mechanism has the same function as the first operation mechanism. The functions of the second operating mechanism of the operating structure are the same. Printed by the Consumer Sample Cooperative of the Central Sample Rate Bureau of the Ministry of Economic Affairs and related to the fourth invention of the palm-type LCD game console, the second-operation mechanism is arranged for the position operated by the thumb on one side when held with two hands. At the same time, a second operating mechanism is arranged at the position operated by the thumb on the other side. By installing a cassette containing a memory element for storing game program data, a palm-type liquid crystal is displayed on the liquid crystal display section to expand the game with the game program data. In the game machine, the liquid crystal display portion is formed in a rectangle, and the first operation mechanism and the second operation mechanism are in accordance with the Chinese paper standard of the paper size of the liquid crystal display portion (CNS > A4 size (210X297 mm)). 43 63 09 A7 B7 Printed by the Central Laboratories of the Ministry of Economic Affairs, Shellfish Consumer Cooperatives. 5. Description of the Invention (5), which are respectively arranged on the two sides facing each other near one side of the liquid crystal display, will have the same first operating mechanism A third operation mechanism having the same function and a fourth operation mechanism having the same function as the second operation mechanism, with the liquid crystal display section interposed therebetween. They are respectively arranged on both sides of the album surface near the other side of the liquid crystal display unit. The fifth invention of the application is directed to the palm-type liquid crystal game related to the invention of any one of the aforementioned applications from one to four. In the machine, By installing a cassette in the handheld game machine and assigning an operating function corresponding to game program data to the operating mechanism, the operating mechanism generates a function. In addition, the sixth invention of the application item is directed to the first to fifth items of the aforementioned application item. In the palm-type liquid crystal game machine of any one of the inventions, the palm-type liquid crystal game machine is installed with a cassette containing a memory element for storing game program data of a horizontally-long screen and a horizontally-long screen displayed on the liquid crystal display section, and the above-mentioned one is removed. The head of the liquid crystal display assigns different operating functions to a set of corresponding operating mechanisms, and installs a card containing hundreds of millions of components of game program data that memorizes the vertical screen displayed on the liquid crystal display section. In the case of the cassette, the operating system of the corresponding liquid crystal display unit is separated from the short side of the liquid crystal display unit, and different operating functions are assigned to the corresponding set of operating mechanisms. In the palm-type liquid crystal game machine according to any one of the foregoing inventions in items 1 to 5, the palm-type liquid crystal game machine is installed with a memory that is displayed on the horizontally long honey surface of the liquid crystal display unit and is also displayed on the liquid crystal display unit. The vertical and horizontal screen of the memory device for the memory device for cruise program data is displayed on the horizontal and long screen displayed on the liquid crystal display section, away from the edge of the liquid crystal display and operating the corresponding set of paper dimensions.逋 Use Chinese national standards (CNS > A4 specifications (2 丨 0XM7 mm 1 436309) Central Laboratories of the Ministry of Economic Affairs and Consumer Cooperatives printed A7 _B7_ V. Description of Invention (6) Institutions assign different operating functions to The vertical screen displayed on the liquid crystal display section is separated from the short side of the liquid crystal display section and assigned different operating functions to a group of operating mechanisms corresponding to the arrangement. In addition, the eighth invention of the application item • A palm-type liquid crystal game for the invention of any one of the application items 1 to 7. In the theater, one of the operating functions of a group of operating mechanisms is assigned, and the instructions are displayed on the display. The function of moving the person or background in the liquid crystal display. In addition, there is a palm-type LCD game machine with the ninth invention of the application item. For the palm-type liquid crystal game machine related to the eighth invention of the application item, the operating mechanism that assigns the direction of movement of the character or background is divided by four crosses. The key switches are arranged in a shape of a shape, and the pressing part of each key switch is a partition formed by an X-shaped bulging partition wall inclined from a central portion of the bulge to a front end portion extending to four sides. In addition, the tenth invention of the application relates to the game program data for the horizontally long screen displayed on the horizontally long screen of the liquid crystal display unit in the palm-type liquid crystal game machine related to any one of the first to the ninth inventions of the aforementioned application. It is provided with a distribution of operating function signals input from a set of operating mechanisms arranged away from the long side of the liquid crystal display section, and a game program data for a vertical screen displayed on the vertical and horizontal sides of the liquid crystal display section. A mechanism that is arranged away from the short side of the liquid crystal display section and is provided with a corresponding set of operating mechanism input operating function signals. In addition, the 11th invention of the application item • A palm-type liquid crystal game machine corresponding to any one of the inventions 1 to 10 of the above-mentioned application, a game program installed in the palm-type liquid crystal game machine is installed therein. Billion components of the data This paper size is applicable to the Chinese national standard (CNS > A4 size (210X297 mm) ^ 43 63 〇9 Printed by the Shellfish Consumer Cooperative of the Central Bureau of Standards of the Ministry of Economic Affairs _B7_ V. Description of the invention (7 The memory element of the cassette is provided with game program data for judging whether the billions are displayed on the horizontally long screen of the liquid crystal display section or the game program data for storing the vertical long screens displayed on the liquid crystal display section. Vertical and horizontal judging mechanism · Also, the cassette of the invention of the 12th aspect of the application is for a handheld liquid crystal game machine with a built-in memory which is installed in any of the inventions of the 1st to 11th aspects of the above application. Game program data. In the cassette of the hundred million components, the memory components are included in the game program data of the horizontally long screen that is displayed on the liquid crystal display. A mechanism for assigning different operating functions to a corresponding set of operating mechanisms away from the long side of the liquid crystal display section is described above. When this memory element stores game program data for the horizontally long screen displayed on the horizontally long screen of the liquid crystal display section, The peregrine falcon program data includes a mechanism that assigns different operating functions to a corresponding set of operating mechanisms that are located away from the short side of the liquid crystal display section. Moreover, the cassette according to the 13th invention of the related application is for the built-in The memory is installed in a cassette of a billion-character component of game program data of the palm-type liquid crystal game machine of any one of the foregoing inventions in claims 1 to 11. The memory component contains a memory character or background and is displayed on the liquid crystal display. The horizontal and long screen of the LCD screen and the game program data for the vertical and horizontal rain screen displayed on the vertical screen of the liquid crystal display section at the same time are displayed on the horizontal and long screen of the liquid crystal display section. A set of operating mechanisms corresponding to the long side is allocated with different operating functions, and at the same time, the horizontal and long screen displayed on the liquid crystal display section On the other hand, a corresponding set of operating mechanisms are arranged separately from the short sides of the liquid crystal display section to assign different readings. Note on the back of the paper. Fill in a page of this paper. Applicable to 8 countries (CNS) A4. Specifications (210X 297mm) -10- 4363 09 Printed A7 B7__ of the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs of the People's Republic of China (5) Description of Inventions (8) Mechanisms with Active Functions , Is for a cassette containing a memory device containing memory that is installed in the game program data of the palm-type liquid crystal game machine of any one of the aforementioned inventions 1 to 11; Determine whether to memorize the game program data of the horizontally long screen displayed on the liquid crystal display unit or the game program data of the vertical screen displayed on the liquid crystal display unit. In addition, the cartridge for the 15th invention of the application is for data storage in the cartridge containing a memory element for storing game program data of the palm-type liquid crystal game machine related to the 14th invention of the aforementioned application. The organization is set up in the aforementioned billion-dollar component. Also, the 16th invention of the related application is a combination of a palm-type liquid crystal game machine related to any of the inventions of any of the above-mentioned applications 1 to 11 related to the built-in billion The combination of the cassette of the memory element of the cruise program data of any one of the aforementioned application items 12 to 15 The combination of the handheld game machine and the cassette V [Embodiment of the invention] The following describes the implementation of the present invention with reference to the drawings Form * Embodiment 1 · The first circle is the top view of the palm-type LCD game machine of the present invention. The second picture is a 90-degree rotation of the palm-type liquid crystal game machine shown in Fig. 1. Two paper scales are used in China. National Standards (CNS) A4 «1 grid (210X297 cm) -11-(Jing S reads the precautions on the back before ρ this page) Installation · ---- Ordering
43 63 OS 經濟部中央標窣局貝工消费合作杜印製 A7 B7五、發明説明(9 ) 手保持的狀態之俯視圖》該些圖中,與第2 7,2 8相同 符號.係表示相同或相當部分,12係將横長的長方形液晶 顯示部1 3配置在略中央的掌上型液晶遊戲機,在靠近液 晶顯示部1 3的上長邊1 3 a的有端配置有用兩手保持遊 戲機1 2的左手姆B操作之.十字型移動鍵(第一操作機構 )3 |在靠近離開移動鍵3的上長邊1 3 a的右端,配置 著設有段差且並排之用右手姆指C.操作的被動動作鍵4 a 及主動動作鍵4 b以作爲一組動作鍵(第二操作機構)4 。又,在靠近從前述上長邊1 3 a的左端連接的液晶顯示 部1 3的右短邊1 3 b之下端,配置有離開前述移動鍵3 並由具有與前述動作鍵4同功能之被動動作鍵14a及主 動動作鍵1 4 b所製成之動作鍵(第三操作機構)1 4 · 在液晶顯示部13的右下於用右手姆指C操作的位置 配置有開始遊戲之啓動鍵5 *在液晶顯示部1 3的上方中 央配置有揚聲器6,在遊戲機12的側面配置有能用左右 任一姆指操作之開關7、音置調整部8、和變更液晶顯示 部1 3亮度之亮度變更調整部9,在遊戲機1 2背面形成 一安裝內裝有記憶遊戲程式資料的記億元件的卡匣1 0之 插入部11,在該插入部11安裝卡匪10· 以下,就使用方法做說明· 將利用横捲進行遊戧的左右捲用遊戲軟體的卡匣10 安裝在遊戲機1 2來玩遊戲時,如第1圖所示,用兩手保 持液晶顯示部1 3爲橫長的遊戲機1 2,用左手姆指B來 操作移動鍵3,用右姆指C來操作動作鍵4的被動動作鍵 本紙張尺度速用中國國家樣準(CNS ) A4规格(210X297公釐) -12- (請先《讀背面之注意事項再 436309 A7 B7 經濟部中央標牟局貝工消费合作·杜印*. 五、發明説明(10) 4 a與主動動作鍵4 b · 將利用縱捲進行遊戲的上下捲用遊戲軟體的卡匣10 安裝在遊戲機1 2來玩遊戲時,如第2圖所示,旋轉9 0 度並用兩手保持液晶顯示部1 3爲縱長的遊戲機1 2 *用 左手姆指B來操作移動鍵3. *用右姆指C來操作追加配置 的動作鍵1 4的被動動作鍵1 4 a與主動動作鍵1 4 b * 因爲本寊施形態係在近以移動.鍵3爲中心並從動作鍵 4的位置略移動9 0度的位置的液晶顯示部1 3的近傍設 有追加的動作鍵1 4,所以液晶顯示部1 3爲縱長、橫長 的任一狀態均可玩操作性佳的遊戲,更因爲配置有拿著變 化旋轉9 0度的遊戲機1 2,還是能用拿著變化前操作的 姆指同一姆指來操作之移動鍵3、動作鍵4、和追加動作 鍵1 4,所以不會使遊戲者感到操作上的不適感· 再者,移動鍵3、動作鍵4及移動鍵3、動作鍵1 4 的配置位置是靠近液晶顯示部1 3的各邊,在操作中以離 開不接觸各姆指的程度而設置:即可。 實施形態2 · 第3圖係有關本發明掌上型液晶遊戲機之俯視圖,於 同圖中,與第1,2及27,28圖同符號係表示相同或 相當部分* 本實施形態之掌上型液晶遊戲機1 5,係在前述實施 形態1的遊戲機1 2之移動鍵3、動作鍵4、及追加的動 作鍵14使用與使用在移動鍵3的十字型鍵相同的鍵’在 <诗先Ml 讀背面之注意Ϋ項再^^ 窝本頁)43 63 OS Central Government Bureau of Standards, Ministry of Economic Affairs, Shellfish Consumer Cooperation, Du printed A7, B7, V. Description of the invention (9) Top view of the state held by the hand "In these figures, the same symbols as in Nos. 2 and 7 are used to indicate the same. Or a considerable part, 12 is a palm-type liquid crystal game machine in which a horizontally long rectangular liquid crystal display unit 13 is arranged at a slightly central position, and an end is arranged near the upper long side 1 3 a of the liquid crystal display unit 13 to hold the game machine 1 with two hands. The left hand thumb B of 2 is operated. The cross-shaped move key (the first operating mechanism) 3 | At the right end of the upper long side 1 3 a near the left move key 3, a right thumb thumb C is arranged side by side. The passive action keys 4 a and 4 b are operated as a set of action keys (second operating mechanism) 4. Further, near the lower end of the right short side 1 3 b of the liquid crystal display unit 13 connected from the left end of the upper long side 1 3 a, a passive key having the same function as the action key 4 is disposed away from the moving key 3. The action key (third operating mechanism) 1 made of the action key 14a and the active action key 1 4b. 1 · The start key 5 for starting the game is arranged at the lower right of the liquid crystal display section 13 at the position operated by the right thumb C. * A speaker 6 is arranged at the center of the upper part of the liquid crystal display section 13, and a switch 7 which can be operated by one of the left and right thumbs, a sound adjustment section 8, and a brightness change section of the liquid crystal display section 13 are provided on the side of the game machine 12. The brightness change adjustment section 9 forms an insertion section 11 on the back of the game machine 12 in which a cassette 10 for storing game program data is stored, and a card holder 10 or less is installed on the insertion section 11 for use. How to explain · When you install the cassette 10 of the game software for left and right scrolling using horizontal scrolling on the game machine 12 to play the game, as shown in Fig. 1, hold the LCD display section 13 with both hands horizontally. Game machine 1 2 with left thumb thumb B to operate the move button 3, Right thumb refers to C to operate the action key 4. Passive action key. The paper size is quick to use Chinese National Standard (CNS) A4 specification (210X297 mm) -12- (Please read the "Cautions on the back" before 436309 A7 B7 Ministry of Economy The Central Bureau of Standards and Mobilization Bureau ’s consumer cooperation · Du Yin *. V. Description of the invention (10) 4 a and active action button 4 b · Install the cassette 10 of the game software for vertical scrolling for up and down scrolling on the game machine 1 2 To play the game, as shown in Figure 2, rotate 90 degrees and use both hands to hold the LCD display section. 1 3 is a vertical game machine 1 2 * Use the left thumb B to operate the movement key 3. * Use the right thumb C to operate the additional configuration of the action key 1 4 the passive action key 1 4 a and the active action key 1 4 b * Because this operation mode is near movement. Key 3 is centered and slightly moved from the position of action key 4 9 An additional action key 14 is provided near the liquid crystal display section 13 at the 0-degree position. Therefore, the liquid crystal display section 13 can be used in any state of vertical and horizontal length to play a game with good operability. Holding a game machine with a rotation of 90 degrees, it can still use the same thumb as the thumb that was operated before the change. As the move key 3, action key 4, and additional action key 1 4 are used, the player does not feel uncomfortable in operation. Furthermore, the movement keys 3, action key 4 and movement key 3, action key 1 4 The arrangement positions are close to the sides of the liquid crystal display section 13 and may be set to the extent that they do not touch the thumbs during operation. Embodiment 2 · Fig. 3 is a top view of a handheld liquid crystal game device according to the present invention. In the same figure, the same symbols as in Figs. 1, 2 and 27, 28 indicate the same or equivalent parts. * The hand-held liquid crystal game machine 15 of this embodiment is the movement key of the game machine 12 of the first embodiment. 3. The action keys 4 and the additional action keys 14 use the same keys as the cross key used for move key 3. 'Read the note on the back of the poem before Ms. ^^ this page)
本紙張尺度逍用中國國家揉率(CNS ) A4规格(2丨0 X 297公釐) -13 436309 經濟部中央標準局貝工消费合作社印装 A7 ____B7 _五、發明説明(11 ) 靠近液晶顯示部1 3的下長邊1 3 c的左側能用左手姆指 B操作的位霣配置移動鍵3 (第一操作機構)’在靠近下 長邊13 c的右側能用右手姆指C操作的位置配置具有與 動作鍵4同功能之動作鍵1 6 (第二操作機構,在靠近從 前述下長邊1 3 c的左端連接的液晶顯示部1 3的左短邊 1 3的上側配置具有與前述移動鍵3同功能之移動鍵1 7 (第三操作機構),在遊戲機15.的上側用左手操作的位 置配置有將移動鍵3的功能切換到與動作鍵16同功能的 滑動式切換開關1 8 * 只要按在前述動作鍵1 6的右部,就能作與被動動作 鍵4 a情形相同的動作,只要按住左部,就能作與主動動 作鍵4 b情形相同的動作。 因爲本實施形態係爲能將移動鍵3的功能切換到具有 動作鍵1 6的功能,所以將液晶顯示部1 3作成横長來玩 遊戲的情形係用左手姆指B來操作移動鍵3,用右手姆指 C來操作動作鍵1 6,將液晶顯示部1 3作成縱長來玩遊 戲的情形係用左手姆指B來操作移動鍵1 7,用右手姆指 C來操作利用切換成爲與動作鍵16同功能之移動鍵3· 再者,在動作鍵16的上下部可具有對應遊戲軟體的 預備功能。 實施形態3 . 第4圖係有關本發明之掌上型液晶遊戲機之俯視圖, 於同圖中,與第1,2,3及27,28圈同符號係表示 (請先W讀背面之注f項再. I n Γ 訂 線 本紙張尺度逋用中國國家橾率(CNS > A4规格( 210X297公釐) -14 · 43 β3 09 A7 B7 五、發明说明(12 ) 相同或相當部分· I.—: I * 訂.1 線--- 本實施形態之掌上型液晶遊戲機1 9 *使用取代前述 實施形態2的遊戲機5之移動鍵3、動作鍵16、及追加 的動作鍵17所使用的十字型鍵爲使用由菱形放在各頂點 並排列的四個按鈕所製成的菱形配置按鈕鍵,在靠近液晶 顯示部13的下長邊的左側用左手姆指B操作的位匱配置 具有與移動鍵3同功能的菱形配置按鈕移動鍵20(第二 操作機構),在靠近下長邊13c的左側用右手姆指C操 作的位置配置具有與動作鍵1 6同功能的菱形配置按鈕動 作鍵2 1 (第一操作機構),在靠近從前述下長邊13c 的右端連接的液晶顯示部13的右短邊134的上側配置 具有與前述移動鍵2 0同功能之菱形配置按鈕移動鍵2 2 '(第三操作機構),菱形配置按鈕移動鍵20的上下按鈕 會使遊戲中的人物上下移動,左右按鈕會使遊戲中的人物 左右移動,菱形配置按鈕動作鍵2 1的上按鈕爲被動動作 鍵4 a *右按鈕爲主動動作鍵4 b,左按鈕爲啓動鍵5 · 經濟部中央標率扃兵工消费合作社印掣 再者》菱形配置按鈕動作鍵2 1的下按鈕具有對應遊 戲軟體功能之預備按鈕23· 實施形態4 · 第5圖係有關本發明掌上型液晶遊戲機之俯視圖•於 同圖中,與第1,2,3及27 ’ 28困同符號係表示相 同或相當部分· 本實施形態之掌上型液晶遊戧機2 4,係液晶顯示部 ^紙張尺度適用中國两家標準(CNS> A4规格(210X297公釐) ' -15- 43 63 09 A7 B7 經濟部中央揉率局負工消费合作也印掣 五、發明说明(13) 13爲横長畫面之際’隔著液晶顯示部13分別在靠近該 液晶顯示部1 3面對面的其中一邊的一組兩邊1 3 b、 1 3 d配置有由設在可用左手姆指B操作的十字各頂點位 置之四個鍵開關製成之十字配置移動鍵2 5 (第一操作機 構)、和由用右手姆指C操作,設在不同高度的兩個鍵開 關製成之二段配置動作鍵2 6 (第二操作機構),液晶顯 示部1 3爲縱長畫面之際,隔著前述液晶顯示部1 3分別 在靠該液晶顯示部13的面對面的另一邊的一組兩邊 1 3 a、1·3 c配置有具有與前述十字配置移動鍵2 5同 功能可用左手姆指Β操作之第二十字配置移動鍵2 7 (第 三操作機構)、和具有與前述動作鍵26同功能可用右手 姆指C操作之第二動作鍵2 8 (第四操作機構)· 在前述遊戲機2 4,安裝內裝有記億液晶顯示部1 3 的橫長畫面的人物或背景利用橫方向移動及/或捲軸進行 的橫長畫面用遊戲程式資料的記億元件之卡匣1 0 (躕未 表示)*一旦實行遊戲程式,如第5蹰所示,在以兩手保 持液晶顯示部1 3爲横長的遊戲機2 4之際的十字配置移 動鍵2 5的上側鍵開關2 5 1分配人物做向上攻擊等動作 之作動功能,在十字配置移動鍵2 5的左側鍵開關2 5 2 分配使人物向左移動之作動功能,在十字配置移動鍵2 5 的下側鍵開黼2 5 3分配人物做俯伏等向下動作之作動功 能,在十字配置移動鍵2 5的右側開關鍵2 5 4分配使人 物向右移動之作動功能,十字配置移動鍵2 5係具有指示 移動方向或動作方向之功能,甚至在動作鍵2 6的上側鍵 ί請先S讀背面之注f項再蛾』 買) 裝. 訂 線 本紙張尺度適用中國國家標準(CNS>A4*H輅(2〗0父297公嫠> 16 43 63 09 A7 B7 經濟部中央樣车局β:工消费合作-it印笨 五、發明説明(14) 開關2 6 1分配用武器等攻擊等動作之作動功能,動作鍵 2 6係具有決定特別指定動作之功能· 又,安裝內裝有記億液晶顯示部1 3的縱長畫面中的 人物或背景利用縱方向移動及/或捲軸進行的縱長畫面用 遊戲程式資料的記憶元件之卡匣10 (圖未表示)· 一旦 實行遊戲程式,在以兩手保持液晶顯示部1 3爲横長的遊 戲機2 4之際的第二十字配置移動鍵2 7的上側鍵開關 2 7 1分配與針對橫長畫面時的前述移動鍵2 5的上側鍵 開關2 5 1的作動功能同種類的作動功能的人物分配做向 上攻擊等動作之作動功能,在第二十字配置移動鍵2 7的 左側鍵開關2 7 2分配與針對橫長畫面時的前述移動鍵 2 5的左側鍵開關2 5 2的作動功能同種類的作動功能分 配使人物向左移動之作動功能,在第二十字配置移動鍵 2 7的下側鍵開關2 7 3分配與針對橫長畫面時的前述移 動鍵2 5的下側鍵開關2 5 3的作動功能同種類的作動功 能分配人物做俯伏等向下動作之作動功能*在第二十字配 置移動鍵2 7的右側開關鍵2 7 4分配與針對横長畫面時 的前述移動鍵2 5的右側鍵開關2 5 4的作動功能同種類 的作動功能分配使人物向右移動之作動功能*第二十字配 置移動鍵2 7係具有與針對横長畫面時的前述移動鍵2 5 同種類的功能指示移動方向或動作方向之功能,甚至在第 二動作鍵2 8的上側鍵開關2 8 1與分配針對横長竇面時 的前述動作鍵2 6的上側鍵開關2 6 1的作動功能同種類 的作動功能分配人物做跳動等動作之作動功能,在第二働 (讨先S讀背面之注f項再填」 Γ -裝 訂< 線I-r. 本紙張尺度逋用中國固家輮準(CNS)A4規潘(2丨0乂297公« > -17- A7 B7 436309This paper is scaled to the Chinese National Kneading Rate (CNS) A4 specification (2 丨 0 X 297 mm) -13 436309 Printed by the Shellfish Consumer Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs A7 ____B7 _V. Description of the invention (11) Close to the LCD The left side of the lower long side 1 3 c of the part 1 3 can be operated by the left hand thumb B. The move key 3 (the first operating mechanism) is located on the right side of the lower long side 13 c and can be operated by the right hand thumb C. Positioned to have an action key 16 with the same function as action key 4 (a second operating mechanism is arranged close to the left short side 1 3 of the liquid crystal display unit 13 connected to the left end of the lower long side 1 3 c above. The above-mentioned move key 3 has the same function as the move key 17 (third operating mechanism). A slide-type switch for switching the function of the move key 3 to the same function as the action key 16 is arranged at the left-handed position on the upper side of the gaming machine 15. Switch 1 8 * As long as the right part of the aforementioned action key 16 is pressed, the same action as the case of the passive action key 4 a can be performed, and as long as the left part is pressed, the same action as the case of the active action key 4 b can be performed. Because this embodiment is to switch the function of move key 3 to There are functions of the action keys 16. Therefore, when the LCD display part 13 is made to be horizontally long to play the game, the left hand thumb B is used to operate the movement key 3, and the right hand thumb C is used to operate the action key 16 to change the liquid crystal display part. 1 3 Create a vertical length to play the game. Use the left thumb thumb B to operate the move key 1 7 and the right thumb thumb C to operate the shift key that has the same function as the action key 16 3. Furthermore, the action key The upper and lower portions of 16 may have a preparatory function corresponding to the game software. Embodiment 3. Figure 4 is a top view of the palm-type liquid crystal game machine of the present invention. In the same figure, with the first, second, third, and 27th, 28th circles The same symbol indicates (please read the note f on the back side first. I n Γ The size of the paper used in the booklet is the Chinese national standard (CNS > A4 size (210X297mm) -14 · 43 β3 09 A7 B7 5 Explanation of the invention (12) Identical or equivalent part I.—: I * order. 1 line --- palm-type liquid crystal game machine 1 9 in this embodiment * use the moving key 3 instead of the game machine 5 in the second embodiment The cross-shaped keys used by, action key 16, and additional action key 17 are used by placing diamonds A diamond-shaped arrangement button made of four buttons arranged side by side with a vertex is arranged on the left side of the lower long side of the liquid crystal display section 13 with a left-hand thumb B. The diamond-shaped arrangement button has the same function as the movement button 3. Move key 20 (second operating mechanism), a diamond-shaped arrangement button having the same function as the action key 16 is arranged on the left side of the lower long side 13c with the right thumb thumb C to operate the action key 21 (first operating mechanism), On the upper side of the right short side 134 of the liquid crystal display section 13 connected from the right end of the lower long side 13c, a diamond-shaped button having the same function as the movement key 2 0 is disposed. The movement key 2 2 ′ (third operating mechanism), a diamond shape. The up and down buttons of the button move button 20 will move the characters in the game up and down, and the left and right buttons will move the characters in the game left and right. The up button of the diamond-shaped configuration button action button 21 is the passive action button 4 a. The right button is the active action. Button 4 b, the left button is the start button 5 · The central standard of the Ministry of Economic Affairs, the Military Industry Cooperatives Co., Ltd. "Rhombus configuration button" Action button 2 1 The lower button has a preparatory button corresponding to the function of the game software Button 23 · Embodiment 4 · Fig. 5 is a top view of a handheld liquid crystal game device according to the present invention. · In the same figure, the same symbols as those shown in Figs. Handheld LCD cruiser 2 4 is a liquid crystal display. ^ The paper size applies two Chinese standards (CNS > A4 size (210X297 mm) '-15- 43 63 09 A7 B7. Consumption cooperation is also printed. V. Description of the invention (13) 13 is a horizontally long screen. 'Across the liquid crystal display section 13 are arranged on a pair of sides 1 3 b, 1 3 d adjacent to one side of the liquid crystal display section 13 facing each other. There are cross key movement keys 2 5 (the first operating mechanism) made of four key switches located at the vertices of the cross that can be operated by the left-hand thumb B, and operated by the right-hand thumb C, set at different heights. Two key switches made of two sections are arranged with action keys 2 6 (second operating mechanism). When the liquid crystal display section 13 is a vertically long screen, the liquid crystal display section 13 is placed on the liquid crystal display section 13 via the liquid crystal display section 13. A set of two sides on the other side facing each other 1 3 a, 1.3 c There is a second cross configuration move key 2 7 (third operating mechanism) which can be operated by the left hand thumb B with the same function as the aforementioned cross configuration move key 2 5 and a second function which can be operated by the right hand thumb C with the same function as the aforementioned action key 26 Two-action key 2 8 (fourth operating mechanism) · The game machine 2 4 is installed with a character or background having a horizontally long screen containing a billion-dollar liquid crystal display unit 1 3 and moved horizontally and / or by a scroll. Cartridge 10 of the hundred million components of game program data for the screen (画面 not shown) * Once the game program is executed, as shown in the fifth section, when the liquid crystal display unit 13 is held horizontally by two hands, the game machine 2 4 The upper cross switch 2 5 of the cross configuration move key 2 5 1 assigns the action function of the character to perform an upward attack, and the left key switch 2 5 2 of the cross configuration move key 2 5 assigns the action function of moving the character to the left. The lower side of the cross key 2 5 is opened and the key 2 5 3 is assigned the action function of the character to perform downward motions such as prone, and the right side of the cross key 2 5 is set to the key 2 5 4 to assign the action function to move the character to the right. , Cross configuration move The key 2 5 has the function of indicating the direction of movement or movement. Even the top key of the action key 2 6 please read the note f on the back and then buy it). CNS > A4 * H 辂 (2) 0 father 297 public 嫠 > 16 43 63 09 A7 B7 Central Sample Vehicle Bureau of the Ministry of Economic Affairs β: Industry and consumer cooperation-it Yin Ben 5. Description of the invention (14) Switch 2 6 1 For distribution Action functions for actions such as weapons and other attacks. The action keys 26 and 6 have the function to determine a specific designated action. In addition, a character or background on a vertically-length screen with a LCD display unit 13 installed on it can be moved vertically and / Cassette 10 (not shown in the figure) for storing the game program data for the vertical screen by scrolling or scrolling. Once the game program is executed, the second time when the liquid crystal display unit 13 is held horizontally by two hands 2 4 The upper side key switch 2 7 1 of the cross-shaped move key 2 7 is assigned the action function of the same kind of action function as the upper-type key switch 2 5 1 for the horizontally long screen when the character is acted on. Actuation function, configured in the second cross The left key switch 2 7 2 of the action key 2 7 is assigned the same function as the action function of the left key switch 2 5 2 of the aforementioned movement key 2 5 when the screen is horizontally long. The second cross disposes the lower key switch 2 7 3 of the move key 2 7 and the lower side key switch 2 5 3 of the aforementioned move key 2 5 for horizontally long screen. Actuating function for downward movement * The right side key 2 7 4 of the move key 2 7 is arranged on the second cross. The same kind of actuating function is assigned to the right side key switch 2 5 4 of the aforementioned move key 2 5 for horizontally long screen. Assign the action function to move the character to the right * The second cross configuration movement key 2 7 has the same type of function as the aforementioned movement key 2 5 for horizontally long screens to indicate the movement direction or movement direction, and even the second movement key 2 8 The upper side key switch 2 8 1 is the same as the above-mentioned action key 2 6 when the upper long side key switch 2 6 1 is assigned to the action function of the same kind of action function. Second 働 (Please read the note f on the back of S first and then fill it in. ”Γ-Binding & Thread Ir. This paper size uses China Gujia Standard (CNS) A4 gauge Pan (2 丨 0 乂 297)« > -17- A7 B7 436309
Ω Q 五、發明説明(15) 作鍵2 8的下側鍵開牖2 8 2分配與針對横長畫面時的前 述動作鍵2 6的下側鍵開關2 6 2的作動功能同種類的作 動功能分配用武器等攻擊等動作之作動功能,第二動作鍵 2 8係具有與針對橫長耋面時的前述動作鍵2 6同種類的 功能決定特別指定動作之功能》 再者,5係啓動鍵,7 0係切換武器等項目之選擇鍵 〇 因本實施形態係在隔著液晶顯示部13爲横長畫面之 際的液晶顯'示部1 3的兩側配置有分配一對作動功能之十 字配置移動鍵2 5與動作鍵2 6,且在隔著液晶顯示部 13爲横長畫面之際的液晶顯示部13的兩側配置有與分 配前述一對作動功能同種類的作動功能之第二十字配置移 動鍵2 7與動作鍵2 8,所以與前述實施形態1至3相同 能以操作性良好的享受横長畜面用遊戲與縱長畫面用遊戲 (請先Μ讀背面之注意事項再填de頁 裝· -線· 經濟部中央梯準办K工消资合作啪印¾ 實施形態5 第6圖係說明有關本發明之掌上型液晶遊戲機與安裝 在該掌上型遊戲機之卡匣之說明圖,表示以兩手保持液晶 顯示部爲横長的掌上型液晶遊戲機,卡匣以假想線作爲圖 式:又*第7圖係以兩手將第6圖所示的掌上型液晶遊戲 機保持成液晶顯示部爲縱長情形之俯視圖:又,第8圖係 說明第6及7圖所示的方向鍵之俯視圖,第9圖係說明第 8圖所示的方向鍵開關機構之D_D線縱斷面圖,第1 0 本紙張尺度適用中國國家梯率{ CNS ) A4規棬(210XM7公;ft > -1». -18 · 4363 09 A7 B7 經濟部中央標率局負X消費合作社印» 五、發明説明< 16) 圖係說明第8圖所示的方向鍵開關機構之E _ E線縱斷面 圖,第1 1圔係說明第9及1 0圖所示的開關機構之開關 電路之俯視圖,導電件以假想線作爲圖式;又,第1 2豳 係說明第6及7圖所示的掌上型遊戲機與卡匣的槪略電路 之方塊電路圖,第1 3圖係第1 2躕所示的操作部之方塊 電路圖,第1 4至2 1醞係說明記憶內裝在卡匣的記憶元 件的遊戲程式資料其中一例之流程圖,該些圖中,與第1 ,2及27,2 8圖同符號係表示相同或相當部分· 本實施形態之掌上型液晶遊戲機29,係將前述實施 形態4的遊戲機2 4的十字配置鍵開關作爲指定人物或指 示方向之方向鍵來用,在靠近而離開液晶顯示部1 3爲横 長畫面之際的左短邊13 b的左側配置有第一方向鍵3 0 (第一操作機構)與第二方向鍵31(第二操作機構), 在靠近從液晶顯示部連接的下長邊1 3 c的右端配置有離 開前述第一方向鍵3 0而將兩個鍵開關設有段差而並排之 決定鍵3 2 (第二操作機構),在靠近液晶顯示部13的 下長邊1 3 c分開配置有切換至數據式之聲音調整部用按 鈕8與啓動鍵5 * 前述第一方向鍵3 0,係如第6圖所示*液晶顯示部 1 3爲橫長畫面之際由位於上側之第一鍵開關3 0 1、和 位於左側之第二鍵開關3 0 2、和位於下側之第三鍵開關 3 0 3、和位於右側之第四鍵開關3 0 4所構成的•前述 第二方向鍵3 1,係同樣液晶顯示部1 3爲横長畫面之際 ,由位於上側之第五鍵開關3 1 1、和位於左側之第六鍵 (請先閱讀背面之注意事項再填· Γ |装· 訂. 線 > IF— nf t^r Λ 本紙張尺度適用中國國家樣率(CNS ) Α4現格(2丨0X297公嫠} ,19 * 436309 A7 B7 經濟部中央標準局黄工消费合作社印装 五、發明说明(17) 開關3 1 2、和位於下側之第七鍵開關3 1 3、和位於右 側之第八鍵開關3 1 4所構成的,前述決定鍵3 2 ’係同 樣液晶顯示部1 3爲橫長畫面之際,由位於下側之第九鍵 開關3 2 1、和位於上側之第十鍵開關3 2 2所構成的* 而且,前述各鍵開關,係如第9圓所示,由該各鍵開 關之鍵頂(以下,各鍵項的符號係與鍵開關同一符號)( 按壓部)、和形成在遊戲機2 9的基板3 3之開關圖案 3 4、和以覆蓋在該開關圖案3 4而設在中央平面之倒碗 型復元保持件3 5、和設在該倒碗型復元保持件3 5的中 央平面的下面之導電件3 6所構成的;再者,圖未表示, 但前述鍵開關的構成係亦可採闬啓動鍵5及按鈕8。 因前述各鍵頂係將該鍵頂的下面抵接在前述保持件 3 5平面的上面,從形成遊戲機2 9的箱框之外殻3 7的 表面突出來保持的*所以只要用姆指按住鍵頂,前述保持 件3 5就會變形,導電件3 6會接觸到開關圖案3 4,鍵 開關的霉路爲關*只要停止鍵頂的按懕*前述保持件3 5 就會復元到原來的形狀,導電件3 6會離開開關圖案3 4 •鍵開關的電路爲開。 又,前述第一方向鍵3 0的第一鍵頂3 0 1,第二鍵 頂302、第三鍵鍵303、及前述第二方向鍵3 1之第 五鍵頂3 1 1、第六鍵頂3 1 2、第七鍵頂3 1 3、第八 鍵頂3 1 4,係如第8,9,1 0困所示,分別利用從外 殼3 7的表面做X狀隆起的間隔壁3 8隔開,該X狀間隔 壁38,係隆起中心部38a,從該中心部38a向四邊 {饵先閲讀背面之注意事項再填r\頁 ,裝· ~ 丁 •—τι ^ 本紙張尺度適用中困國家標车(CMS ) A4规格(210X 297公釐} • 20- 4363 09 Α7 Β7 經濟部中央標準扃貝工消費合作社印31 五、發明説明(18) 延伸的壁部3 8 b則分別向前端傾斜,該前端在靠近鄰接 的鍵頂外周作爲沈入外殼3 7表面的形狀* 亦即,因方向鍵30,31的各四個鍵頂,係分別獨 主設置的* X狀隔間壁3 8的中心部附近的鍵頂部分係利 用該X狀隔間壁3 8的中心部3 8 a與靠近該中心部相鄰 的壁部3 8 b隔開,所以將姆指放在X狀隔間壁3 8的中 心部3 8 a來按壓一個鍵頂之際,不會與該鍵頂一起按壓 到在對象位置的鍵頂,被按壓的鍵頂的上下動作也不會影 響到其他的‘鍵頂;又,因向四邊延伸的壁部3 8 b是向前 端傾斜,所以相鄰的鍵頂外周部分會從X狀隔間壁3 8釋 放,將姆指放在X狀隔間壁3 8的中心部3 8 a即能同時 按壓相鄰的鍵頂。 接著,參照第1 2圖說明遊戲機2 9與卡匣1 0的電 路構成· 在卡匣1 0的基板上,實裝有記億左右捲用、上下捲 用或遊戲中做縱橫兩捲軸之遊戲程式資料之程式 ROM3 9 (記億元件)、和暫時收藏處理該程式 ROM3 9內的資料,或暫時收藏必酹發生在遊戲程式實 行中的遊戲進行之資料(譬如項目資料或淸除階段資料等 )或變換的資料之存植用RAM4 0、和透過母線4 1來 連接程式ROM3 9與存檔用RAM4 0之卡匣側連接器 4 2。 在遊戲機2 9的基板3 3上,係實裝有與卡匣1 0的 卡匣側連接器4 2連結之本體側連接器4 3、和作爲控制 {讀先閱讀背面之注f項再填rv頁 本紙张尺度適用中國B家梂车(CNS ) A4規格(210Χ297公釐) -21 - 436309 經濟部中央搮率局月工消费合作來印製 A7 _B7_五、發明说明(19 ) 根據藉由遊戲者操作的输入訊號自卡匯10的程式 ROM3 9讀取遊戲程式資料來進行遊戲,同時作爲控制 在液晶顯示部1 3顯示圖像之系統LS I 44、和透過 L CD說明驅動器4 5與L C D段驅動器4 6來連接系統 L S I 44之前述液晶顯示部1 3、和產生取得系統 L S I 4 4同時期的同步脈衝訊號之水晶振盪子4 7、和 由遊戲中操作之啓動鍵5、第一、第二方向鍵30,3 1 及決定鍵3 2構成之操作部4 8 ;再者,省略揚聲器6、 聲音調整部用按鈕8、電源開關7、亮度變更調整部9¾ 該些周邊的裝置與電源。 前述系統L S I 4 4係由首先實行暫存器、RAM ' 系統範圍初期化或商標的顯示,且根據各種输入訊號從卡 匣1 0的程式ROM3 9讀取遊戲程式資料來實行程式* 將該結果输出至各裝置之C P U磁心4 9、和根據以水晶 振盪子4 7發生的脈衝信输出同步脈衝訊號之發振電路 5 0、和在卡匣1 0之間設有資料輸出入之母線接口電路 5 1、和暫時收藏顯示資料或聲音資料等各種資料之內部 RAM52、和連接在該內部RAM52,維護內部 RAM5 2的資料範面,同時不將收藏在內部RAM5 2 的前述各種資料透過C P U磁心4 9的控制轉送至顯示控 制器5 3或聲音控制器(圖未表示)之DMA控制器5 4 、和連接在該DMA控制器5 4,將自內部RAM5 2轉 送的座標、字《I、屏蔽等資料加工在顯示資料之顯示控制 器5 3,和連接在該顯示控制器5 3,並被設在液晶顯示 (請先Μ讀背面之注意事項再填r‘頁) 訂 -線. 本紙張尺度適用中國國家標率(CNS > A4规格(210X297公釐) -22- ^363 Ο 9 t A7 B7 五、發明説明(2()) 部1 3的LCD說明驅動器45與LCD段驅動器46之 間*將述表示資料變換至顳示在液晶顯示部1 3的資料之 L CD接口電路5 5、和連接在前述操作部4 8之鍵接口 電路56、和連接前述CPU磁心49、母線接口電路 51、內部RAM52、DAM控制器5 4,顯示控制器 5 3、L CD接口電路5 5和鍵接口電路5 6之內部母線 5 7所構成的。 經 濟 部 中 央 標 準 局 貝 X ? % .•社 於前述操作部4 8中,如第1 3圖所示•利用CPU 磁心4 9的控制將自鍵接口電路5 6输出的鍵掃描输出訊 號的訊號線KEY0UT2,於連接在輸入側的NOT電路5 8 的輸出側,三個並列的連接逆向二極管*分別在各二極管 的輸入側連接第九鍵開關3 2 1之開關圖案一邊之端子、 和第十鍵開關3 2 2的開關圚案一邊之端子、和啓動鍵5 的開關圖案一邊之端,各開關圖案另一邊的端子係分別在 鍵接口電路5 6內透過吸合電阻R來連接外加「H」電壓 之電源,同時第九鍵開關3 2 1的前述另一邊端子係將讀 取C PU磁心4 9的鍵掃描输入訊號的訊號線KEYIN3連接 在連接輸出側的NOT電路5 9的輸入側*第十鍵開關 3 2 2的前述另一邊端子係將前述鍵掃描输入訊號的訊號 線KEYIN2連接在連接輸出側的NOT電路6 0的輸入側, 啓動鍵5的前述另一邊端子係將前述鍵掃描输入訊號的訊 號線KEYIN1連接在連接輸出側的NOT電路6 1的輸入側 〇 又,前述鍵掃描輸入訊號的訊號線KEY0UT1在連接输 本紙张尺度適用中國S家揉準(CNS > Α4規格< 210X297公釐) -23 - 4363 09 經濟部中央標準局負工消费合作社印繁 A7 B7五、發明説明(21 ) 入側的NOT電路6 2的输出側,四個並列的連接逆向二 極管,分別在各二極管的輸入側連接第二鍵開關3 0 2的 開關圖案一邊之端子、第三鍵開關3 0 3的開關圖案一邊 之端子、第四鍵開關3 0 4的開關圚案一邊之端子、和第 一鍵開關3 0 1的開關圖案一邊之端子,各開關圖案的另 一邊端子係分別在鍵接口電路5 6內透過吸合電阻R來連 接外加「H」電壓之電源,同時第二鍵開關3 0 2的前述 另一邊端子係連接在前述NOT電路5 9的輸入側’第三 鍵開關3 0 3的前述另一邊端子係連接在前述NOT電路 6 0的輸入側,第四鍵開關3 0 4的前述另一邊端子係連 接在前述NOT電路6 1的输入側,第一鍵開關3 0 1的 前述另一邊端子係將前述鍵掃描輸入訊號的訊號線ΚΕΥΙΝ0 連接在連接输出側的NOT電路6 3的输入側* 甚至將前述鍵掃描輸出訊號的訊號線KEYOUT0,在連 接輸入側的NOT電路6 4的輸出側,四個並列的連接逆 向二極管,分別在各二極管的输入側連接第六鍵開關 3 1 2的開關圖案一邊之端子、第七鍵開關3 1 3的開關 圖案一邊之端子、第八鍵開關3 1 4的開關圖案一邊之端 子、和第五鍵開關3 1 1的開關圖案一邊之端子,各開關 圖案的另一邊端子係分別在鍵接口電路5 6內透過吸合電 阻R來連接外加「H」電壓之電源,同時第六鍵開關 3 1 2的前述另一邊端子係連接在前述NOT電路5 9的 輸入側,第七鍵開關3 1 3的前述另一邊端子係連接在前 述NOT電路6 0的輸入側,第八鍵開關3 1 4的前述另 本紙張尺度速用中國國家榇率(CNS ) A4規格(210X297公嫠) {請先閱讀背面之注意事項再填Ω Q V. Description of the invention (15) Operation of the lower key of the key 2 8 2 2 2 Assignment of the same type of operation function as the operation of the lower key switch 2 6 2 of the aforementioned operation key 2 6 for a horizontally long screen The second function key 2 8 has the same type of function as the aforementioned function key 2 6 for the horizontally long plane. The second action key 2 8 is a function that determines a specific action. Furthermore, the 5 series start key. , 70 is a selection key for switching weapons and other items. Because this embodiment is arranged on both sides of the LCD display section 1 and 3 when the liquid crystal display section 13 is a horizontally long screen, a cross configuration for assigning a pair of operating functions is arranged. A second cross arrangement of the movement keys 25 and the action keys 26 arranged on both sides of the liquid crystal display section 13 when the liquid crystal display section 13 is a horizontally long screen. Move key 2 7 and action key 2 8 are the same as in the first to third embodiments, and can enjoy the game of horizontally long animal face and the game of vertical screen with good operability (please read the precautions on the back and fill in the de page) Installation · -line · Central Ministry of Economic Affairs K-type consumer cooperation cooperation printing ¾ Embodiment 5 FIG. 6 is an explanatory diagram illustrating a palm-type liquid crystal game machine and a cassette installed in the palm-type game machine of the present invention, showing that the liquid crystal display portion is held horizontally with both hands. For the palm-type LCD game machine, the cassette is based on an imaginary line: and * FIG. 7 is a top view of the case where the palm-type liquid crystal game machine shown in FIG. 6 is held by both hands to have the liquid crystal display section lengthwise: Fig. 8 is a plan view illustrating the direction keys shown in Figs. 6 and 7, and Fig. 9 is a vertical cross-sectional view of the direction key switch mechanism shown in Fig. 8 taken along line D_D. Rate {CNS) A4 Regulations (210XM7 male; ft > -1 ». -18 · 4363 09 A7 B7 Central Standards Bureau of the Ministry of Economic Affairs negative X Consumer Cooperative Cooperatives» V. Description of Inventions < 16) Illustration of Figure 8 The vertical sectional view of the E_E line of the directional key switch mechanism shown in the figure, the first 11 is a plan view illustrating the switch circuit of the switch mechanism shown in FIGS. 9 and 10, and the conductive part uses an imaginary line as a diagram; Note that the first and second circuits are schematic circuits of the handheld game machine and the cassette shown in FIGS. 6 and 7. The block circuit diagram, FIG. 13 is a block circuit diagram of the operation part shown in FIG. 12 (2), and Nos. 14 to 21 is a flowchart illustrating an example of storing game program data of a memory element contained in a cassette, In these figures, the same symbols as those in Figures 1, 2, and 27, 28 indicate the same or corresponding parts. The palm-type liquid crystal game machine 29 of this embodiment is a cross configuration of the game machine 24 of the fourth embodiment. The key switch is used as a direction key for designating a person or a direction, and a first direction key 3 0 is disposed on the left side of the short left side 13 b when the LCD screen 13 is approached and left horizontally 13 (first operation mechanism) With the second direction key 31 (second operation mechanism), the right end of the lower long side 1 3 c connected from the liquid crystal display section is disposed away from the first direction key 30 and the two key switches are provided side by side with a step difference. The decision key 3 2 (the second operation mechanism) is arranged separately on the lower long side 1 3 c of the liquid crystal display section 13. A button 8 and a start key 5 for switching to a data type sound adjustment section are arranged separately. * The aforementioned first direction key 3 0, as shown in Figure 6 * LCD display section 1 3 is horizontal On the screen, the first key switch 3 0 1 on the upper side, the second key switch 3 0 2 on the left side, and the third key switch 3 0 3 on the lower side, and the fourth key switch 3 0 on the right side. The second direction key 3 1 composed of 4 is the same as when the liquid crystal display section 13 is a horizontally long screen. The fifth key switch 3 1 1 on the upper side and the sixth key on the left side (please read the back first) Note for re-filling · Γ | binding · binding. Thread— IF— nf t ^ r Λ This paper size is applicable to China National Sample Rate (CNS) Α4 (2 丨 0X297) 嫠, 19 * 436309 A7 B7 Economy Printed by Huanggong Consumer Cooperative of the Ministry of Standards of the People's Republic of China. 5. Description of the invention (17) Switch 3 1 2 and seventh key switch 3 1 3 on the lower side, and eighth key switch 3 1 4 on the right side. The determination key 3 2 ′ is similar to the case where the liquid crystal display section 13 is a horizontally long screen, and is composed of a ninth key switch 3 2 1 on the lower side and a tenth key switch 3 2 2 on the upper side. The aforementioned key switches are shown in the ninth circle, and the key tops of the key switches (hereinafter, the symbols of the key items are the same as the key switches). (Same symbol) (pressing portion), a switch pattern 3 4 formed on the substrate 3 3 of the game machine 2 9, and an inverted bowl-type restoration holder 3 5 provided on the center plane so as to cover the switch pattern 3 4, and The conductive member 36 is provided below the central plane of the inverted bowl-type restoration holding member 35; moreover, not shown in the figure, but the key switch may also be constituted by the start key 5 and the button 8. Each of the key tops mentioned above abuts the lower surface of the key top against the upper surface of the above-mentioned holder 35, and protrudes from the surface of the housing 37 which forms the box frame of the game machine 29. Therefore, only a thumb Press and hold the key top, the holder 3 5 will be deformed, and the conductive member 36 will contact the switch pattern 3 4. The mold of the key switch is off. * As long as you stop pressing the key top, the holder 3 5 will be restored. To the original shape, the conductive member 3 6 will leave the switch pattern 3 4 • The circuit of the key switch is on. In addition, the first key top 3 0 1, the second key top 302, the third key key 303, and the fifth key top 3 1 1, and the sixth key of the second direction key 30 are described above. The top 3 1 2, the seventh key top 3 1 3, and the eighth key top 3 1 4, as shown in the eighth, ninth and tenth sleepy, respectively, using the surface of the shell 3 7 as X-shaped bulging partition wall 3 8 spaced apart, the X-shaped partition wall 38 is a raised central portion 38a, and from the central portion 38a to the four sides {read the precautions on the back first, then fill in r \ pages, and install · ~ 丁 • —τι ^ This paper size applies Specification for National Standard Vehicle (CMS) A4 (210X 297mm) • 20- 4363 09 Α7 Β7 Printed by the Central Standard of the Ministry of Economic Affairs and Coopers' Cooperatives 31 V. Description of the invention (18) Extending the wall 3 8 b respectively It is inclined toward the front end, and the front end is sunk into the surface of the outer shell 37 near the adjacent key tops. That is, the four key tops of the directional keys 30 and 31 are respectively independent X-shaped compartments. The key top portion near the center portion of the wall 38 is separated from the wall portion 3 8 b adjacent to the center portion by the center portion 3 8 a of the X-shaped partition wall 3 8, so the thumb is placed at X shape When a key top is pressed at the center part 3 8 a of the partition wall 3 8, the key top at the target position will not be pressed together with the key top, and the up and down movement of the pressed key top will not affect other keys. 'Key top; Also, since the wall portion 3 8 b extending to the four sides is inclined toward the front end, the outer peripheral portion of the adjacent key top will be released from the X-shaped partition wall 38, and the thumb will be placed on the X-shaped partition wall. The central part 3 8 a of 3 8 can simultaneously press the adjacent key tops. Next, the circuit configuration of the game machine 29 and the cassette 10 will be described with reference to FIG. 12. There are programs ROM39 (recording hundreds of millions of components) for the game program data of about 100 million scrolls, up and down scrolls, and vertical and horizontal scrolls in the game, and temporary collection and processing of the data in the program ROM39, or temporary collection must occur in RAM4 0 for storing the game progress data (such as project data or erasure stage data) during the execution of the game program, and the conversion of the stored RAM4 0 and the program ROM3 9 and the storage RAM4 0 through the bus bar 1 Connector 4 2. On the substrate 3 3 of the game machine 2 9, a card with the cassette 10 is installed. Box-side connector 4 2 body-side connector 4 3, and as a control {read the first f note on the back and then fill in the rv page This paper size is applicable to China B furniture (CNS) A4 specifications (210 × 297 mm) -21-436309 Print the A7 _B7_ cooperation with the monthly labor and consumption of the Central Bureau of Economic Affairs of the Ministry of Economic Affairs. 5. Description of the invention (19) Read the game program data from the program ROM3 of the card sink 10 according to the input signal operated by the player. Play the game, and at the same time control the system LSI 44 that displays images on the liquid crystal display section 13 and the LCD driver 4 5 and the LCD segment driver 46 through the L CD to connect the aforementioned liquid crystal display section 1 3 of the system LSI 44 and generate The crystal oscillator 4 7 which obtains the synchronization pulse signal of the system LSI 4 4 at the same time, and the operation part 4 composed of the start key 5, the first and second direction keys 30, 3 1 and the decision key 3 2 operated in the game. In addition, the speakers 6, the buttons for the sound adjustment section 8, the power switch 7, and the brightness change adjustment section 9¾ are omitted. The aforementioned system LSI 4 4 is implemented by first registering, RAM 'system-wide initialization, or displaying the trademark, and reading game program data from the program ROM 3 9 of the cassette 10 according to various input signals. Output to the CPU core 4 9 of each device, and the oscillator circuit 50 to output the synchronous pulse signal based on the pulse signal generated by the crystal oscillator 4 7 and the bus interface circuit with data input and output between the cassette 10 5 1. The internal RAM 52, which temporarily stores various data such as display data or sound data, and the internal RAM 52, which maintains the data scope of the internal RAM 5 2 and does not pass the aforementioned various data stored in the internal RAM 5 2 through the CPU core 4 The control of 9 is transferred to the display controller 5 3 or the DMA controller 5 4 of the sound controller (not shown in the figure), and the DMA controller 5 4 connected to the DMA controller 5 4 will transfer the coordinates, words "I, shielding," from the internal RAM 5 2 The data is processed in the display controller 5 3 which displays the data, and is connected to the display controller 5 3, and is set on the liquid crystal display (please read the precautions on the back before filling the r 'page). Order-line. This paper Scale China National Standards (CNS > A4 specification (210X297mm) -22- ^ 363 Ο 9 t A7 B7 V. Description of the invention (2 ()) Part 1 3 LCD description driver 45 and LCD segment driver 46 * The CD interface circuit 55, which converts the display data to the data displayed on the liquid crystal display unit 13 and the key interface circuit 56 connected to the operation unit 48, and the CPU core 49, the bus interface circuit 51, Internal RAM52, DAM controller 5 4, display controller 5 3, L CD interface circuit 55, and internal bus 57 of key interface circuit 56. The central standard bureau of the Ministry of Economic Affairs X?%. As shown in FIG. 13 in the operation section 48, the signal line KEY0UT2 of the key scanning output signal output from the key interface circuit 56 is controlled by the control of the CPU core 4 9 to the signal circuit KEY0UT2 connected to the input side. On the output side, three side-by-side reverse diodes are connected to the input side of each diode, the terminal on the switch pattern side of the ninth key switch 3 2 1 and the terminal on the switch side of the tenth key switch 3 2 2, and One end of the switch pattern of the start key 5 The terminals of the key interface circuit 56 are connected through the pull-in resistor R to the power supply with the "H" voltage. At the same time, the other side of the ninth key switch 3 2 1 will read the key of the C PU core 4 9 The signal line KEYIN3 of the scan input signal is connected to the NOT circuit connected to the output side 5 9 The input side of the tenth key switch 3 2 2 The other side terminal connects the signal line KEYIN2 of the key scan input signal to the output side On the input side of the NOT circuit 60, the other terminal of the start key 5 connects the signal line KEYIN1 of the key scan input signal to the input side of the NOT circuit 6 1 connected to the output side. Furthermore, the signal of the key scan input signal The line KEY0UT1 is suitable for Chinese paper manufacturers in connection with the paper standard (CNS > Α4 specifications < 210X297 mm) -23-4363 09 Central Government Bureau of Standards, Ministry of Economic Affairs, Consumers' Cooperatives, India A7 B7 V. Description of the invention (21 ) On the output side of the NOT circuit 62 on the input side, four parallel reverse diodes are connected, and the input side of each diode is connected to the terminal on the switch pattern side of the second key switch 3 0 2 and the third key switch 3 0 3 The terminal of one side of the switch pattern, the terminal of one side of the switch pattern of the fourth key switch 304, and the terminal of the one side of the switch pattern of the first key switch 301. The other terminal of each switch pattern is in the key interface circuit 5 respectively. In 6, the power supply with the “H” voltage is connected through the pull-in resistor R, and at the same time, the other terminal of the second key switch 3 0 2 is connected to the input side of the NOT circuit 5 9 and the third key switch 3 0 3 The other side terminal is connected to the input side of the NOT circuit 60, the other side terminal of the fourth key switch 3 0 4 is connected to the input side of the NOT circuit 61, and the other side of the first key switch 3 0 1 is On one side, the signal line ΚΕ 电路 ΙΝ0 of the aforementioned key scan input signal is connected to the input side of the NOT circuit 6 3 connected to the output side * and even the signal line KEYOUT0 of the aforementioned key scan output signal is connected to the output of the NOT circuit 6 4 connected to the input side Side, four parallel reverse diodes are connected to the input side of each diode, the terminal on the side of the switch pattern of the sixth key switch 3 1 2 and the terminal on the side of the switch pattern of the seventh key switch 3 1 3, the first The terminal of one side of the switch pattern of the key switch 3 1 4 and the terminal of one side of the switch pattern of the fifth key switch 3 1 1 are connected to each other through the pull-in resistor R in the key interface circuit 56. A power source with "H" voltage is applied, and the other terminal of the sixth key switch 3 1 2 is connected to the input side of the NOT circuit 59, and the other terminal of the seventh key switch 3 1 3 is connected to the NOT On the input side of circuit 60, the eighth key switch 3 1 4 is the same as the previous paper size. Quickly use the Chinese National Standard (CNS) A4 specification (210X297 cm). {Please read the precautions on the back before filling
訂 線 •24- 4363 09 A 7 B7 五、發明説明(22) 一邊端子係連接在前述NOT電路6 1的輸入側,第五鍵 開關3 1 1的前述另一邊端子係連接在NOT電路6 3的 输入側_ · 藉此,C PU磁心4 9會讀取鍵接口電路5 6內的鍵 掃描輸入訊號•判斷開關電路爲關或開:亦即,開關電路 爲開的狀態,鍵掃描輸入訊號的各訊號線KEYIN3、KEYIN2 、KEYIN1、KEYIN0係爲「L」狀態,通常鍵掃描輸出訊號 的各訊號線 KEY0UT3、KEY0UT2、KEY0UT1、KEYOUTO爲 「L」狀態‘*是否按住特別指定的鍵開關來關閉開關電路 ,係利用來自對應該各鍵開關電路的訊號線KEY0UT2、 KEY0UT1、KEYOUTO输入「Η」的鍵掃描輸出訊號來判斷 是否得到來自對應該各鍵開關電路的訊號線KEYIN3、 KEYIN2、KEYIN1、KEYIN0。因而,是否按住任一個鍵開 關來關閉開關電路係利用自訊號線KEY0UT2、KEY0UT1、 KEYOUTO將「H」的鍵掃描輸出訊號隔著時間差输入毎一 訊號線,並自任一個訊號線KEYIN3、KEYIN2、KEYIN1、 KEYIN0輸出「H」的鍵掃描輸入訊號來按住特別指定的鍵 開關。 就以上構成的遊戲機2 9的動作做說明。 將在左右捲操作液晶顯示部13的左右捲(人物或背 景向横向移動及/或捲軸)遊戲用的卡匣10安裝在遊戲 2 9並在本體側連接器4 3連接卡匣側連接器4 2 *只要 操作開關7流入電源,CPU磁心4 9就會經由母線接口 電路5 1讀取卡匣1 〇的程式ROM3 9內的遊戲程g資 本紙張尺度速用中國8家榡车{ CNS ) A4*H格(2丨0Χ2Ϊ»7公浚) (靖先閲讀背面之注意事項再填产λ页 η 經濟部中央標隼局員工消費合作社印裂 •25· 4363 09 Α7 Β7 五、發明説明(23) 料:於第4圖所示的左右捲用遊戲程式資料中,只要將遊 戲標題實行顯示在液晶顯示部1 3的命令*就可從程式 R0M3 9讀取顯示資料暫存在內部RAM5 2 ;存在內 部RAM5 2的顯示資料係利用DMA控制器5 4的控制 送至顯示控制器5 3,在顯示控制器5 3變換至點顯示資 料後,點顯示資料會利用C P U磁心4 9的控制經由 L CD接口電路5 5透過L CD說明驅動器4 5與L CD 段驅動器4 6送至液顯示部1 3,在液晶顯示部1 3顯示 遊戲的標題(步騾S 1 ) * 鯉濟部中央標隼局員工消费合作社印製 接著,CPU磁心49讀取遊戲程式資料•只要實行 判斷是否按壓啓動鍵5的子程式1(分配作動功能之機構 )的命令,如第1 5圖所示,利用C P U磁心4 9的控制 從鍵接口電路5 6讓「H」的鍵掃描输出訊號輸出至訊號 線KEY0UT2 (步騍S2),用CPU磁心49判斷從訊號 線KEYIN3、KEYIN2、KEYIN1输入至鍵接Π電路5 6的鍵 掃描輸入訊號是「L」或「Η」(步騄S3):只要從訊 號線ΚΕΥΙΝ1输入「Η」的鍵掃描輸入訊號,按壓啓動鍵5 (步驟S6)就可開始遊戲· 又,於遊戲進行中,爲了判斷是否按壓決定鍵3 2且 實行前述子程式1,在訊號線KEY0UT2輸出「Η」的鍵掃 描輸出訊號(步驟S 2),只要從訊號線ΚΕΥΙΝ3輸入「Η」 的鍵掃描輸入訊號·就可對決定鍵3 2的第九鍵開關 321分配決定跳動或攻擊等動作的作動功能「Α」(步 驟S 4 )來反映遊戧展開,只要從訊號線ΚΕΥΙΝ2输入「Η 本紙張尺度適用中國國家標率(CNS ) Α4規格(210Χ297公釐) -26- 鲤濟部中央標準局負工消费合作社印笨 63 09 A7 _B7_ 五、發明説明(24 ) 」的鍵掃描輸入訊號,就可對決定鍵3 2的第十鍵開關 322分配決定環境設定或任選項的作動功能「B」(步 驟S5)來反映遊戲展開。 又,如第1 6圖所示,於遊戲進行中,爲了判斷是否 按壓第一方向鍵3 0實行前述子程式2 (分配作動功能之 機構)利用CPU磁心49的控制從鍵接口電路5 6讓「 Η」的鍵掃描輸出訊號輸出至訊號線KEYOUT1 (步驟S 7 ) ,用C P U磁心4 9判斷從訊號線ΚΕΥΙΝ3、ΚΕΥΙΝ2、 ΚΕΥΙΝ1輸入至鍵接口電路5 6的鍵掃描輸入訊號是「L」 或「Η」(步驟S8);只要從訊號線ΚΕΥΙΝ3輸入「Η」 的鍵掃描輸入訊號,就可在第一方向鍵3 0的第二鍵開關 3 0 2分配針對液晶顯示部1 3的横長畫面指定使人物或 指示向左邊移動等的左邊作動功能「LEFT」(步驟S 9 ) ,只要從訊號線KEYIN2输入「Hj的鍵掃描輸入訊號,就 可在第一方向鍵3 0的第三鍵開關3 0 3分配針對液晶顯 示部13的横長畫面指定向下方攻擊等主動動作等的下方 作動功能「DOWN」(步驟S 10),只要從訊號線 KEYIN1輸入「H」的鍵掃描輸入訊號,就可在第一方向鍵 3 0的第四鍵開關3 0 4分配針對液晶顯示部1 3的横長畫 面指定使人物或指令向右移_等的右邊作動功能^ RIGHT」 (步騍S 1 1 ),只要從訊號線ΚΕΥΙΝ0输入「Η」的鍵掃 * 描輸入訊號,就可在第一方向鍵3 0的第一鍵開關3 0 1 分配針對液晶顯示部13的橫長畫面指定向上方攻擊等主 動動作等的上方作動功能「UP」(步驟S12),只要 本紙張尺度速用中國困家標率{ CNS M4说格(210X297公釐) (讀先聞讀背面之注意事項再填Γ Λ頁)Binding wire 24-24363 09 A 7 B7 V. Description of the invention (22) One terminal is connected to the input side of the NOT circuit 6 1 and the other terminal of the fifth key switch 3 1 1 is connected to the NOT circuit 6 3 Input side _ · With this, the CPU core 4 9 will read the key scan input signal in the key interface circuit 5 6 • Determine whether the switch circuit is off or on: that is, the switch circuit is on, and the key scan input signal The signal lines KEYIN3, KEYIN2, KEYIN1, and KEYIN0 are in the "L" state. Generally, the signal lines KEY0UT3, KEY0UT2, KEY0UT1, and KEYOUTO of the key-scan output signal are in the "L" state. '* Have you held down the specially designated key switch to Turning off the switch circuit uses the key scan output signals from the signal lines KEY0UT2, KEY0UT1, and KEYOUTO corresponding to each key switch circuit to determine whether the signal lines KEYIN3, KEYIN2, KEYIN1, and KEYIN1 corresponding to each key switch circuit are obtained. KEYIN0. Therefore, whether to turn off the switch circuit by holding down any key switch is to use the self-signal lines KEY0UT2, KEY0UT1, and KEYOUTO to input the “H” key scan output signal to the first signal line with a time difference, and from any one of the signal lines KEYIN3, KEYIN2, KEYIN1, KEYIN0 output the “H” key scan input signal and press and hold the specially designated key switch. The operation of the game machine 29 constructed as described above will be described. The left and right rolls (characters or backgrounds are moved laterally and / or scrolled) of the liquid crystal display unit 13 are operated on the left and right rolls. The game cassette 10 is installed in the game 2 9 and the body side connector 4 3 is connected to the cassette side connector 4 2 * As long as the operation switch 7 flows into the power source, the CPU core 4 9 will read the program ROM3 of the cassette 1 through the bus interface circuit 5 1 g the game process in the paper g standard paper 8 speed cars in China {CNS) A4 * H Grid (2 丨 0 × 2Ϊ »7 Gong Jun) (Jing first read the precautions on the back and then fill in the λ page η printed by the Consumer Cooperatives of the Central Bureau of Standards of the Ministry of Economic Affairs • 25 · 4363 09 Α7 Β7 V. Invention Description (23 ) Material: In the left and right volume game program data shown in Figure 4, as long as the game title is executed on the LCD display section 1 3 * command, the display data can be read from the program R0M3 9 temporarily stored in the internal RAM5 2; exist The display data of the internal RAM5 2 is sent to the display controller 5 3 by the control of the DMA controller 5 4. After the display controller 5 3 is converted to the point display data, the point display data is controlled by the CPU core 4 9 via the L CD. Interface circuit 5 5 Drives 4 5 and L through L CD The CD segment drive 4 6 is sent to the liquid display section 13 and the title of the game is displayed on the liquid crystal display section 13 (step S 1). Program data • As long as the subroutine 1 (mechanism for assigning the operating function) is pressed to determine whether to press the start key 5, as shown in Fig. 15, the CPU core 4 9 is used to control the key interface circuit 5 6 to "H" The key scan output signal is output to the signal line KEY0UT2 (step S2), and the CPU core 49 is used to determine whether the key scan input signal from the signal lines KEYIN3, KEYIN2, and KEYIN1 to the key circuit 5 6 is "L" or "Η" (Step 騄 S3): Just input the “Η” key to scan the input signal from the signal line KE 扫描 ΙΝ1, and press the start key 5 (Step S6) to start the game. Also, during the game, in order to determine whether to press the decision key 3 2 and Implement the above-mentioned subroutine 1, and output the key scan output signal of "Η" on the signal line KEY0UT2 (step S 2). As long as the key scan input signal of "Η" is input from the signal line KEΚΙΝ3, the ninth of the decision key 3 2 can be determined. Key switch 321 assignment decision jump The action function “Α” (step S 4) to reflect the unfolding of the cruise, such as attack, just input “线 from the signal line ΚΕ2ΙΝ2.” This paper size applies the Chinese National Standard (CNS) A4 specification (210 × 297 mm) -26- The Central Standards Bureau of the Ministry of Standards and Technology of the People ’s Republic of China Standards and Consumer Cooperatives Co., Ltd. Yin Ben 63 09 A7 _B7_ V. Description of the invention (24) “Key scan input signal, the tenth key switch 322 of the decision key 3 2 can be assigned to determine the environmental settings or options The operation function "B" (step S5) reflects the game development. In addition, as shown in FIG. 16, during the game, in order to determine whether the first direction key 30 is pressed and the subroutine 2 (a mechanism for assigning an operation function) is executed, the key interface circuit 56 is used to control the CPU core 49. The “扫描” key scan output signal is output to the signal line KEYOUT1 (step S 7), and the CPU core 4 9 is used to determine whether the key scan input signal input from the signal lines ΚΕΥΙΝ3, ΚΕΥΙΝ2, and ΚΕΥΙΝ1 to the key interface circuit 5 6 is “L” or "Η" (step S8); as long as the key scan input signal of "Η" is input from the signal line KEΥΙΝ3, the horizontally long screen for the liquid crystal display section 13 can be assigned to the second key switch 3 0 2 of the first direction key 30. Specify the left-hand action function "LEFT" (step S9) to move the character or instruction to the left, etc. As long as the "Hj key scan input signal" is input from the signal line KEYIN2, the third key switch of the first direction key 30 can be switched 3 0 3 Assigns the downward action function "DOWN" for active actions such as downward attacks to the horizontally long screen of the liquid crystal display unit 13 (step S 10), as long as the key line "H" is input from the signal line KEYIN1 to scan the input signal The fourth key switch 3 0 4 of the first direction key 30 can be assigned to the horizontally long screen of the liquid crystal display section 13 to specify the right-hand action function to move the character or command to the right, etc. ^ RIGHT "(step S 1 1 ), As long as the “Η” key scan * input signal is input from the signal line ΚΕΥΙΝ0, the first key switch 3 0 1 of the first direction key 3 0 can be assigned to the horizontally long screen of the liquid crystal display portion 13 to specify an upward attack The upper action function "UP" (step S12) is waiting for the active action, as long as the paper scale is quickly used the Chinese standard rate {CNS M4 said grid (210X297 mm) (read the precautions on the back and then fill in Γ Λ page)
C -27- 43 63 09 A7 B7 五、發明説明( 25 經 中 央 棣 隼 M) Ά 工 消 费 合 作 •社 印 % 同時從訊號線KEYIN3,ΚΕΥΙΝ0输入「H」的鍵掃描輸入訊 號,就可同時按壓第一方向鍵3 0的第一鍵開關3 0 1與 第二鍵開關3 0 2,針對液晶顯示部1 3的橫長畫面,分 配指定向左上方做攻擊等主動動作等之左上方作動功能「 UPPERLEFT」(步驟S13),只要同時從訊號線KEYIN3 ,KEYIN2輸入「H」的鍵掃描輸入訊號,就可同時按壓第 —方向鍵3 0的第二鍵開關3 0 2與第三鍵開關3 0 3, 針對液晶顯示部1 3的横長畫面,分配指定向左下方做攻 擊等主動動作等之左下方作動功能「LOWER LEFT j (步驟 S 1 4 ),只要同時從訊號線KEYim,ΚΕΥΙΝ0輸入「Η」 的鍵掃描輸入訊號,就可同時按壓第一方向鍵3 0的第一 鍵開關3 01與第四鍵開關3 04,針對液晶顯示部1 3的 横長畫面*分配指定向右上方做攻擊等主動動作等之右上 方作動功能「UPPER RIGHT」(步驟S15),只要同時 從訊號線KEYIN2,KEYIN1輪入「H」的鍵掃描輸入訊號, 就可同時按壓第一方向鍵3 0的第三鍵開關3 0 3與第四 鍵開關3 0 4,針對液晶顯示部1 3的橫長畫面,分配指 定向右下方做攻擊等主動動作等之右下方作動功能「 LOWER RIGHT」(步驟SI 6),反映遊戲展開*〆 雄續前述子程式2,判斷是否按壓第二方向鍵3 1實 行如第17圔所示的子程式3 (分配作動功能之機構), 利用CPU磁心49的控制從鍵接口電路56讓「H」的 鍵掃描輸出訊號輸出至訊號線KEYOUTO(步驟S 1 7 ),用 C P U 磁心 4 9 判斷從訊號線 KEYIN3、KEYIN2,KEYIN1 <婧先Μ讀背面之注意事項再填r本頁 -裝. 訂- 線 本紙張尺度適用中國困家梂準(CNS) A4規格<21〇Χ297公ft ) -28 - 4 3 63 0 9 A7 B7 五、發明説明(26) 請 先 閲 背 面 之 注 意 事 項 再 、ΚΕΥΙΝ0输入至鍵接口電路5 6的鍵掃描輸入訊號是「L 」或「H」(步驟S18);只要從訊號線KEYIN3輸入 「H」的鍵掃描輸入訊號,就可在第二方向鍵3 1的第六 鍵開關3 12分配指定與子程式2的步驟S 9同樣的左邊 作動功能「LEFT」(步騍S19),只要從訊號線 KEYIN2輸入「H」的鍵掃描输入訊號,就可在第二方向鍵 31的第七鍵開關313分配指定與子程式2的步驟 S10同樣的下方作動功能「DOWN」(步驟S20) ’只要從訊號線KEYIN1輸入rHj的鍵掃描輸入訊號, 就可在第二方向鍵31的第八鍵開關314分配指定與子 程式2的步驟S 1 1同樣的右邊作動功能「r I GHT」 (步驟S21),只要從訊號線ΚΕΥΙΝ0輸入「Η」的鍵 掃描輸入訊號,就可在第二方向鍵3 1的第五鍵開關 3 1 1分配指定與子程式2的步驟S 1 2同樣的上方作動 功能「UP」(步驟S22),只要同時從訊號線KEYIN3 ,ΚΕΥΙΝ0輸入「H」的鍵掃描輸入訊號,就可同時按壓 第二方向鍵31的第五鍵開關311與第六鍵開關312 ,分配指定與子程式2的步驟S13同樣之左上方作動功 能「UPPER LEFT」(步驟S23) ·只要同時從 訊號線KEYIN3 , KEYIN2輸入「H」的鍵掃描輸入訊號 ,就可同時按壓第二方向鍵31的第六鍵開關312與第 七鍵開關3 1 3,分配指定與子程式2的步驟S 1 4同樣 之左下方作動功能「LOWER LEFT」(步驟S24 ),只要同時從訊號線KEYIN1,ΚΕΥΙΝ0輸入「Η」的鍵 本紙張尺度通用中國國家標準(CNS } Α4规格(2Ι0Χ297公嫠) -29· 43 63 09 A7 _B7 _ 五、發明説明(27) 掃描輸入訊號*就可同時按壓第二方向鍵3 1的第五鍵開 關3 1 1與第八鍵開關3 1 4 *分配指定與子程式2的步 驟Sΐέ同樣之右上方作動功能「UPPER RIGHT 」(步騍S25),只要同時從訊號線KEYIN2 , KEYIN1輸入「H」的鍵掃描输入訊號,就可同時按壓第二 方向鍵3 1的第七鍵開關3 1 3與第八鍵開關3 1 4,分 配指定與子程式2的步驟S 1 6同樣之右下方作動功能^ LOWER RIGHT」(步驊S26),反映遊戲展開 〇 再者,只要前述子程式1至3中,訊號線 KEYIN3 *KEYIN2、KEYIN1, KEY I NO均爲「L」,CPU磁心49就會判斷不按 壓各鍵開關》 經濟部中央梂準而貝工消费合作社印來 如此一來,第一、第二方向鍵3 0、3 1乃具有指示 移動方向或動作方向等功能*決定鍵3 2則具有決定特別 指定動作或指令等功能;再者,於左右捲用遊戲中,可將 第二方向鍵3 1的鍵開關成爲無效的程式,也可以根據遊 戲的種類分別其他的附加作動功能· 接著1將在上下捲操作液晶顯示部13的上下捲(人 物或背景向縱向移動及/或捲軸)遊戲用的卡匣10安裝 在遊戲2 9時,於第1 8圖所示的上下捲用遊戲程式資料 中,在液晶顯示部1 3的縱長畫面上顯示標題後(步驟 S 2 7 ),只要在遊戲中,實行子程式4 (分配作動功能 本紙張尺度速用中國國家糅準(CNS > Λ4規格(210X297公漦) -30 * 4363 09 M濟部中央梯隼局負工消费合作來印*. A7 B7 五、發明説明(M) 之機構),如第19圖所示*利用CPU磁心49的控制 從鍵接口電路5 6讓「H」的鍵掃描輸出訊號輸出至訊號 線KEY0UT2 (步騍S28),用CPU磁心49來判斷從 訊號線KEYIN3、KEYIN2、KEYIN1輸入至鍵接口電路5 6 的鍵掃描輸入訊號(步驟S2 9),只要從訊號線KEYIN3 讓「H」的鍵掃描輸入訊號輸入至CPU磁心49,於左 右捲用遊戲中•就會對分配決定跳動或攻擊等動作的作動 功能「A」的決定鍵3 2的第九鍵開關3 2 1分配上下捲 用遊戲的追加作動功能「E」(步驟S3 0)來反映遊戲 展開,只要從訊號線KEYIN2讓「H」的鍵掃描輸入訊號输 入至CPU磁心4 9,於左右捲用遊戲中,就會對分配環 境設定或任選項的作動功能「B」的決定鍵3 2的第十鍵 開關3 2 2分配上下捲用遊戲的其他追加作動功能「F」 (步驟S 3 1 )來反映遊戲展開·只要從訊號線KEYIN1输 入「H」的鍵掃描輸入訊號,就能按屋啓動鍵5 (步驟 S 3 2 )開始遊戲· 於遊戲進行中,寅行第2 0圔所示的子程式5 (分配 作動功能之機構)*對訊號線KEYOUT1輸出「H」的鍵掃 描輸出訊號(步驟S33),判斷結果(步驟S34), 只要從訊號線KEYIN3输入「H」的鍵掃描输入訊號,於左 右捲用遊戲中•就可對分配指定左方的作動功能「LEFT」 的第一方向鍵3 0的第二鍵開關3 0 2,分配決定分配在 左右捲用遊戧中的決定鍵3 2的第九鍵開關3 2 1的跳動 或攻擊等動作之作動功能「A」(步騍S3 5)來反映遊 本紙張尺度適用中國國家螵準(CNS ) A4規輅(210X297公釐>C -27- 43 63 09 A7 B7 V. Description of the invention (25 via the central government) Industrial and consumer cooperation • Social printing% At the same time, input the “H” key scanning input signal from the signal line KEYIN3, ΚΕΥΙΝ0, and you can press simultaneously The first key switch 3 0 1 and the second key switch 3 0 2 of the first direction key 3 0 are assigned to the upper left action function for designating an active action such as an attack to the upper left for the horizontally long screen of the liquid crystal display section 13. "UPPERLEFT" (step S13), as long as the "H" key scan input signal is input from the signal line KEYIN3 and KEYIN2 at the same time, the second key switch 3 0 2 and the third key switch 3 of the first direction key 3 0 can be pressed simultaneously. 0 3. For the horizontally long screen of the LCD display section 13, assign the lower left action function “LOWER LEFT j (step S 1 4)” to specify active actions such as attack to the lower left, as long as the input from the signal line KEYim, ΚΕΥΙΝ0 “ Η ”key scan input signal, you can simultaneously press the first key switch 3 01 and the fourth key switch 3 04 of the first direction key 3 0 to target the horizontally long screen * of the LCD display section 13 to assign an attack to the upper right Wait for active action Operate the function "UPPER RIGHT" at the upper right (step S15). As long as the input signal is scanned from the signal line KEYIN2 and KEYIN1 by turning "H" at the same time, the third key switch 3 0 3 of the first direction key 3 0 can be pressed simultaneously. And the fourth key switch 3 0 4 for the horizontally long screen of the liquid crystal display section 1 3, the lower right operation function "LOWER RIGHT" (step SI 6) is designated to perform active actions such as attack to the lower right, etc., to reflect the development of the game * He Xiong continued the above-mentioned subroutine 2, and judged whether the second direction key 3 was pressed. 1 The subroutine 3 (a mechanism for assigning an actuating function) shown in 17) is executed, and the control of the CPU core 49 was used to make "H The key scan output signal is output to the signal line KEYOUTO (step S 1 7), and the CPU core 4 9 is used to judge from the signal lines KEYIN3, KEYIN2, KEYIN1 < first read the precautions on the back, and then fill in this page-install. Order-The size of the paper is suitable for China Standards (CNS) A4 (<21〇 × 297 ft) -28-4 3 63 0 9 A7 B7 V. Description of the invention (26) Please read the precautions on the back first , ΚΕΥΙΝ0 input to the key interface circuit 5 6 The key scan input signal is "L" or "H" (step S18); as long as the key scan input signal of "H" is input from the signal line KEYIN3, the sixth key switch 3 12 of the second direction key 3 1 can be assigned and designated. Same as step S 9 of subroutine 2, the left-hand operation function "LEFT" (step S19), as long as the "H" key scan input signal is input from the signal line KEYIN2, the seventh key switch of the second direction key 31 can be switched 313 Assigns the same downward operation function "DOWN" as in step S10 of subroutine 2 (step S20). 'As long as the input signal of rHj is scanned from the signal line KEYIN1, the eighth key switch 314 of the second direction key 31 can be used. Assign the same right-hand operation function "r I GHT" as in step S 1 1 of subroutine 2 (step S21). As long as the input signal of "Η" is scanned from the signal line ΚΕΥΙΝ0, the second direction key 3 1 The fifth key switch 3 1 1 assigns the same upper operating function "UP" as in step S 1 2 of subroutine 2 (step S22), as long as the key scanning input signal of "H" is inputted from the signal line KEYIN3, ΚΕΥΙΝ0, You can press the second direction at the same time The fifth key switch 311 and the sixth key switch 312 of 31 are assigned to specify the upper left operation function "UPPER LEFT" (step S23) which is the same as that of step S13 of subroutine 2. (As long as the signal line KEYIN3 and KEYIN2 are inputted "H" Key scan input signal, you can simultaneously press the sixth key switch 312 and the seventh key switch 3 1 3 of the second direction key 31, and assign the lower left operating function "LOWER LEFT" which is the same as step S 1 4 of subroutine 2. "(Step S24), as long as the keypad of" Η "is input from the signal line KEYIN1, KEΥΙΝ0 at the same time, the paper size is common Chinese national standard (CNS) Α4 specification (2Ι0 × 297) -29 · 43 63 09 A7 _B7 _ V. Description of the invention (27) When scanning the input signal *, you can simultaneously press the 5th key switch 3 1 1 and the 8th key switch 3 1 4 of the second direction key 3 1 at the same time. UPPER RIGHT ”(step S25), as long as the“ H ”key scan input signal is input from the signal line KEYIN2 and KEYIN1 at the same time, the seventh key switch 3 1 3 and the eighth key switch of the second direction key 3 1 can be pressed simultaneously. 3 1 4, Assign Same function as step S 1 6 of subroutine 2 ^ LOWER RIGHT "(step S26), reflecting the development of the game. Furthermore, as long as the subroutines 1 to 3 above, the signal lines KEYIN3 * KEYIN2, KEYIN1, KEY I NO is both "L", the CPU core 49 will judge that the key switches are not pressed. "The Central Ministry of Economic Affairs and the Pui Gong Consumer Cooperative have printed this way. The first and second arrow keys 3 0 and 31 have Functions such as indicating the direction of movement or direction of action * The decision key 3 2 has the function of determining a specific designated action or instruction. Furthermore, in the left and right scroll games, the key switch of the second direction key 31 can be invalidated. Depending on the type of game, other additional operating functions can also be added. Next, 1 Install the game cassette 10 for game up and down (character or background moving vertically and / or scroll) on the LCD display unit 13 in the game up and down 9 At this time, after displaying the title on the vertical screen of the liquid crystal display section 13 in the game program data for the up-and-down scroll shown in FIG. 18 (step S 2 7), as long as the game is executed, subroutine 4 (allocation Action function of this paper Dusui uses China National Standards (CNS > Λ4 size (210X297) -30 * 4363 09 M to print the cooperation with the Ministry of Economic Affairs of the Central Government Bureau of the Ministry of Labor *. A7 B7 V. Institution of Invention (M)) As shown in Fig. 19 * Using the control of the CPU core 49, the key interface circuit 56 is used to output the "H" key scan output signal to the signal line KEY0UT2 (step S28), and the CPU core 49 is used to determine the signal line KEYIN3 , KEYIN2, KEYIN1 are input to the key scan input signal of the key interface circuit 5 6 (step S2 9), as long as the “H” key scan input signal is input to the CPU core 49 from the signal line KEYIN3, in the left and right scroll game. The ninth key switch 3 2 1 of the decision function 3 2 that assigns an action function "A" that determines an action such as a jump or an attack is assigned an additional action function "E" of the game for up and down scrolls (step S3 0) to reflect the game development, As long as the "H" key scan input signal is input to the CPU core 4 9 from the signal line KEYIN2, in the left and right scroll game, the decision function of the "B" decision key 3 2 of the distribution environment setting or optional function will be input. Ten key switch 3 2 2 Add the action function "F" (step S 3 1) to reflect the game development. Just enter the "H" key to scan the input signal from the signal line KEYIN1, and then press the house start key 5 (step S 3 2) to start the game. Ongoing, Subroutine 5 (mechanism for assigning operating functions) shown in No. 20 圔 of the Bank * Outputs a key scan output signal of "H" to the signal line KEYOUT1 (step S33), and judges the result (step S34). The signal line KEYIN3 enters the “H” key scan input signal, which can be used in left and right scroll games. • You can assign the left movement function “LEFT” to the first direction key 3 0 and the second key switch 3 0 2 to assign. The action function "A" (step S3 5) of the ninth key switch 3 2 1 that determines the key 3 2 1 assigned to the left and right scrolls to reflect the size of the paper is applicable to the Chinese country. Standard (CNS) A4 Regulation (210X297 mm >
-31- 4363 09 經濟部中央樣準局貝工消费合作社印聚 A7 B7五、發明说明(29 ) 戲展開,只要從訊號線KEYIN2输入「Hj的鍵掃描输入訊 號,於左右捲用遊戲中,就可對分配指定下方的作動功能 「DOWN」的第一方向鍵3 0的第三鍵開關3 0 3,分E決 定分配在左右捲用遊戲中的決定鍵3 2的第十鍵開關 322的環境設定或任選項之作動功能「B」(步驟 S36)來反映遊戲展開,只要從訊號線KEYIN1輸入「Η 」的鍵掃描输入訊號,於左右捲用遊戲中•就可對分配指 定右方的作動功能「RIGHT」的第一方向鍵3 0的第四鍵開 關3 0 4,+分配上下捲用遊戲中的其他追加作動功能「D 」(步驟5 3 7)來反映遊戲展開,只要從訊號線艮£丫11^0 輸入「H」的鍵掃描输入訊號,於左右捲用遊戲中,就可 對分配指定上方的作動功能「UP」的第一方向鍵3 0的第 —鍵開關3 0 1,分配上下捲用遊戲中的其他追加作動功 能「C」(步驟S38)來反映遊戲展開· 於遊戧進行中,實行第21圖所示的子程式6 (分配 作動功能之機構),於訊號線KEYOUTO输出「H j的鍵掃 描输出訊號(步騍S39),判斷結果(步驊S40), 只要從訊號線ΚΕΥΙΝ3輸入「Η」的鍵掃描输入訊號•就可 在第二方向鍵3 1的第六鍵開關3 1 2,針對液晶顯示部 1 3的縱長畫面分配指定向下方做攻擊等主動動作等的下 方作動功能「DOWM」(步驟S4 1 )來反映遊戲展開,只 要從訊號線KEYIN2输入「H」的鍵掃描输入訊號,就可對 第二方向鍵3 1的第七鍵開關3 1 3,針對液晶顯示部 1 3的縱長晝面分配指定使人物或指示向右方移動等的作 (婧先W讀背面之注意ί項再填-31- 4363 09 Printed A7 B7 of the Central Bureau of Specimen Bureau of the Ministry of Economic Affairs, Bakery Consumer Cooperative V. Description of the Invention (29) The game is unfolded, as long as you enter the "Hj key scan input signal" from the signal line KEYIN2, in the left and right scroll game, The third key switch 3 0 3 of the first direction key 3 0 of the operating function "DOWN" assigned below can be assigned, and the point E determines the tenth key switch 322 of the decision key 3 2 assigned to the left and right scroll games. The environment setting or optional function "B" (step S36) reflects the development of the game. As long as you input the key "Η" from the signal line KEYIN1, you can scan the input signal and use it in the left and right scroll games. The first direction key 30 of the activation function "4" and the fourth key switch 3 0 of the activation function "+4" are assigned to other scrolling functions "D" (step 5 3 7) in the game to reflect the development of the game. Line gen 11 ^ 0 Enter the "H" key to scan the input signal. In the left and right scroll game, you can assign the first direction key 3 of the UP function "UP" to the 3rd key switch 3 0. 1. Allocate other add-ons in the game The action function "C" (step S38) reflects the game development. While the cruise is in progress, subroutine 6 (a mechanism for assigning an action function) shown in Fig. 21 is executed, and a key scan output of "H j" is output on the signal line KEYOUTO Signal (step S39), judgment result (step S40), as long as the “Η” key scan input signal is input from the signal line KEΥΙΝ3, the sixth key switch 3 1 2 of the second direction key 3 1 can be used for LCD. The vertical screen of the display unit 1 and 3 is designated to perform a downward action function "DOWM" (step S4 1) such as an active action such as an attack downward to reflect the development of the game. As long as the key input signal of "H" is input from the signal line KEYIN2, The seventh key switch 3 1 3 of the second direction key 3 1 can be assigned to the vertical daytime plane of the liquid crystal display section 13 to move the person or the instruction to the right, etc. (Jing W first read the note on the back) Refill
』ΐτ- 線 •卜· 本紙張尺度遙用中國困家橾準(CNS ) A4^ ( 210X297公釐) -32* 4363 09 Α7 Β7 五、發明説明(3(ϊ) 經濟部中央標準局貝工消費合作社印掣 動功能「RIGHT」(步騄S4 2)來反映遊戲展開,只要從 訊號線KEYIN1输入「H」的鍵掃描输入訊號,就可對第二 方向鍵3 1的第八鍵開關3 1 4,針對液晶顯示部1 3的 縱長盡面分配指定向上方攻擊等主動動作的上方作動功能 「UP」(步驟S43)來反映遊戲展開*只要從訊號線 KEYINO輸入「Η」的鍵掃描輸入訊號,就可對第二方向鍵 3 1的第五鍵開關3 1 1,針對液晶顯示部1 3的縱長畫 面分配指定使人物或指示向左方移動等的作動功能「LEFT 」(步驟S 4 4 )來反映遊戧展開,只要同時從訊號線 KEYIN3, KEYINO输入「H」的鍵掃描输入訊號,就可同 時按壓第二方向鍵31的第五鍵開關311與第六鍵開關 3 1 2,分配指定與子程式2的步驟1 4同樣的向左下方 之左下方作動功能「LOWER LEFT」(步騄S45)來反映 遊戲展開,只要同時從訊號線KEYIN3,KEYIN2輸入「Η」 的鍵掃描輸入訊號,就可同時按壓第二方向鍵3 1的第六 鍵開關3 1 2與第七鍵開關3 1 3,分配指定與子程式2 的步驟1 6同樣的向右下方之右下方作動功能「LOWER RIGHT」(步驟S 4 6 )來反映遊戲展開,只要同時從訊號 線KEYIN1,KEYINO输入「H j的鍵掃描輸入訊號·就可同 時按壓第二方向鍵31的第五鍵開關311與第八鍵開關 3 1 4,分配指定與子程式2的步驟1 3同樣的向左上方 之作動功能「UPPER LEFT j (步驟S4 7)來反映遊戲展 開,只要同時從訊號線KEYIN2,KEYIN1輸入「Η」的鍵掃 描輸入訊號,就可同時按壓第二方向鍵3 1的第七鍵開關 本紙張尺度適用中Β國家標準(CNSϋ規格(2ΙΟΧ297公釐) -33 -『Ϊ́τ- Line · Bu · This paper is scaled to the standards of Chinese households (CNS) A4 ^ (210X297mm) -32 * 4363 09 Α7 Β7 V. Description of the invention (3 (ϊ) Central Bureau of Standards, Ministry of Economic Affairs The consumer cooperative prints the trigger function "RIGHT" (step S4 2) to reflect the game development. As long as the input signal of the "H" key is scanned from the signal line KEYIN1, the eighth key switch 3 of the second direction key 3 1 can be switched. 14. Assign the upper action function “UP” (step S43) that specifies active actions such as upward attack to the vertical and horizontal sides of the LCD display unit 1 to reflect the game development. * Just enter the “Η” key scan from the signal line KEYINO After inputting a signal, the fifth key switch 3 1 1 of the second direction key 3 1 can be assigned to the vertical screen of the liquid crystal display section 13 to designate an action function "LEFT" such as moving a character or an instruction to the left (step S 4 4) to reflect the expansion of the cruise ship, as long as the "H" key scanning input signal is input from the signal line KEYIN3 and KEYINO at the same time, the fifth key switch 311 and the sixth key switch 3 of the second direction key 31 can be simultaneously pressed. 2. Assignment is the same as step 1 4 of subroutine 2. Move the function "LOWER LEFT" (step S45) to the lower left to reflect the game development. As long as you input the key scan signal "扫描" from the signal lines KEYIN3 and KEYIN2, you can simultaneously press the second arrow key 3 1 The 6th key switch 3 1 2 and the 7th key switch 3 1 3 are assigned the same function as "LOWER RIGHT" (step S 4 6). Expand, as long as you input the key scan input signal “H j from the signal line KEYIN1 and KEYINO at the same time, you can press the fifth key switch 311 and the eighth key switch 3 1 4 of the second direction key 31 at the same time, and assign the assignment and subroutine 2 Step 1 3 The same action function “UPPER LEFT j (Step S4 7) to the upper left to reflect the development of the game. As long as you input the“ Η ”key from the signal line KEYIN2, KEYIN1 to scan the input signal, you can simultaneously press the second The 7th key switch of the direction key 3 1 This paper size applies to the national standard B (CNSϋ specification (2ΙΟ × 297 mm) -33-
43 63 QB A7 B7 經濟部中央標準局員工消費合作杜印« 五、發明说明(31) 3 1 3與第八鍵開關3 1 4,分配指定與子程式2的步髁 1 5同樣的向右上方之作動功能「UPPER RIGHT j (步驟 S 4 8 )來反映遊戲展開* 再者,於上下捲用遊戲中*可將決定鍵3 2的第九、 第十鍵開關32 1,3 2 2及第一方向鍵30的第一、第 四鍵開關301,304成爲無效的程式。 接著,液晶顯示部1 3爲將在遊戲中以縱長畫面及横 長畫面來操作的縱横兩捲軸遊戲用的卡匣安裝在遊戲機 2 0時•遊戲是在横長畫面上進行時,係實行第1 5至 1 7圇所示的子程式1 · 2 * 3 *只要從橫長盡面模式做 縱長畫面模式的遊戲展開,就可實行第1 9至2 1圔所示 的子程式4 · 5 * 6 ;亦即,譬如第6圖所示*用兩手保 持液晶顯示部1 3爲橫長畫面的遊戲機2 9來操作的遊戲 展開(橫長畫面模式)中,第一方向鍵3 0的第一鍵開關 3 0 1係針對液晶顯示部1 3的横長畫面分配指定向上方 做攻擊等主動動作等之上方作動功能「UP」,如第7圖所 示,只要變換成拿著液晶顯示部1 3成爲縱長寰面的遊戲 機29來操作的遊戲展開(縱長畫面模式),指定分配第 —方向鍵3 0的第一鍵開關3 0 1的前述上方作動功能「 UP」係爲分配第二方向鍵3 1的第八鍵開關3 1 4。 再者,分配第一、第二方向鍵30,31的作動功能 係以決定鍵3 2來選擇移動或攻擊等作動功能只分配移動 方向,或只分配攻擊方向· 本實施形態,係在利用向横向移動及/或捲軸液晶顦43 63 QB A7 B7 Consumption cooperation between employees of the Central Bureau of Standards of the Ministry of Economic Affairs. Du Yin «V. Description of the invention (31) 3 1 3 and the eighth key switch 3 1 4 The operating function "UPPER RIGHT j (step S 4 8)" reflects the game development. * In addition, in the up and down scrolling game * the ninth and tenth key switches of the decision key 3 2 32, 3 2 2 and The first and fourth key switches 301 and 304 of the first direction key 30 are invalid programs. Next, the liquid crystal display unit 13 is a card for a vertical and horizontal reel game that will be operated in a vertically and horizontally long screen during a game. When the box is installed on the game machine 20 • When the game is played on a horizontally long screen, the subroutines 1 to 5 through 17 are executed. 1 * 2 * 3 * Only the vertical and horizontal screen mode is required. When the game is developed, the subroutines 4 · 5 * 6 shown in the 19th to 21st steps can be executed; that is, as shown in Fig. 6 * the game machine with the liquid crystal display portion 13 held by both hands is a horizontally long screen In the game development operated by 2 9 (horizontal screen mode), the first key switch 3 0 of the first direction key 3 0 is for the liquid crystal. The horizontal and long screens of the display unit 1 and 3 are designated to perform the upward motion function "UP" such as an active action such as an attack. As shown in FIG. 7, as long as it is converted into a game machine holding the liquid crystal display unit 13 to become a vertically long one The game developed by 29 (lengthwise picture mode), the first key switch 3 0 1 assigned to the first direction key 3 0 is designated as the above-mentioned upper operating function "UP" is the eighth key assigned to the second direction key 3 1 Switch 3 1 4. In addition, the actuation functions of the first and second direction keys 30 and 31 are assigned to move functions such as move or attack by the decision key 32. Only the movement direction or the attack direction is assigned. This embodiment is based on the use of the direction Horizontal movement and / or scroll LCD
{請先閲讀背面之注意事項再填I •裝- -訂‘ .線· 本紙張尺度適用中國國家標準(CNS > A4規格(2丨0父297公爹> -34- 43 63 09 A7 B7 經濟部中央標準局貞工消費合作啦印犁 五、發明説明(32) 示部1 3的橫長盡面展開人物或背景的遊戲用程式,分別 在離開液晶顯示部13的長邊所配置對應的一組第一方向 鍵3 0與決定鍵3 2設有不同對的作動功能之作動功能^ UP」、「UPPER LEFTj '「LEFTj、「LOWER LEFT j、 「D〇WNj '「LOWER RIGHT」、「RIGHT」、r UPPER RIGHT」與作動功能rAj ,「Bj的機構(子程式1,2 I 3),在利用向横向移動及/或捲軸展開液晶顯示部 13的縱長盡面的人物或背景之遊戲用程式•分別在離開 液晶顯示部'1 3的短邊所配置對應的一組第二方向鍵3 1 與第一方向鍵3 0設有不同對的作動功能之作動功能「UP 」、「UPER LEFT j、「LEFTj、「LOWER LEFT」、「 DOWN」、「LOWER RIGHT」、「RIGHT j、「UPPER RIGHT」與作動功能「A」、「BJ的機構(子程式4,5 ,6 ),縱横兩捲軸用遊戲中,遊戲在橫長畫面上進行時 ,實行分配左右捲用的前述作動功能之機構(子程式1, 2,3),遊戲在縱長畫面上進行時,實行分配上下捲用 的前述作動功能之機構(子程式4,5 · 6 ),故與前述 實施形態1至3相同能操作性良好的享受橫長畫面用遊戲 、縱長畫面用遊戲及縱横兩畫面用遊戲· 又,於本寅施形態中,利用前述X狀隔間壁隔開配置 第一、第二方向鍵30,3 1的各四個鍵開關的鍵頂(按 壓部),因此各鍵開關可各自單獨操作,同時可同時按壓 相鄰的鍵開關,就連以第一、第二方向鍵30,3 1也能 作爲決定鍵來使用,因此四個鍵開關兼備了獨立的按鈕感 (讀先S讀背面之注意事項再填. 裝- 訂‘ 本紙張尺度適用中國國家標隼(CNS 说格(210X29·?公« ) -35- 436309 埏濟部中央樣準扃貝工消费合作社印聚 A7 B7 _五、發明説明(33 ) 覺與統一四個的按鈕感覺兩者,提供一操作性良好的遊戲 機。 再者,自外殻3 7的表面突出的鍵頂高度,係爲當姆 指放在X狀隔間壁3 8的中央部3 8 a時不會關閉開關電 路的髙度,可以比該中央部3 8 a高或低》 又,導電件係可使用導電橡膠。 實施形態6 · 參照第6至1 3及2 2,2 3囲說明本實施形態的掌 上型液晶遊戲機及卡匣。 第2 2圖係說明掃描暫存器之方塊圖,第2 3圖係說 明作動功能記憶體之方塊圖,第2 3 all係橫長畫面用之 作動功能記憶體,第2 3 b圖係縱長畫面用之作動功能記 億體,掃描暫存器65 (分配作動功能訊號之機構)是設 在鍵接口電路56,只要各暫存器5,301至304, 311至314,321,322個別關閉各鍵開關的電 路,就會關閉存儲單元「1 j的標記(作動功能訊號,只 要暫存器301、302,302、303,303、 304,304、301*311*312,312, 313,313,314,314、31 1 同時關閉相鄰 的鍵開關的電路,就會關閉存儲單元「1」的標記:又, 由橫長麈面用的作動功能記憶體6 6及縱長畫面用的作動 功能記憶體6 7製成的作動功能記憶體係對應掃描暫存器 6 5而設在卡匣1 0的存檔用RAM4 0。 本紙張尺度逍用中國國家標準(CNS ) A4規格(2IOX297公爱) (請先閲讀背面之注^►項再填ί • 36 * 4 3 63 0 9 A7 B7 鯉濟部中央標隼扃兵工消费合作·來印裝 五、發明说明(34) 一旦在遊戲機2 9安裝左右捲遊戲用的卡匣1 〇,就 會在横長畫面顯示標題* 接著,於遊戲進行中,利用CPU磁心4 9的控制判 斷是否按壓第一方向鍵3 0,從鍵接□«路5 6讓「Hj 的鍵掃描輸出訊號輸出至訊號線KEYOUT1 *只要從訊號線 KEYIN3输入「H」的鍵掃描输入訊號,就可在掃描暫存器 65的暫存器3 0 2關閉存儲單元「1」的標記;鍵接口 電路5 6會經常掃描該掃描暫存器6 5,只要在暫存器 3 0 2關閉「1」的標記,利用C P U磁心4 9的控制對 第一方向鍵3 0的第二鍵開關3 0 2分配針對對應前述標 記的横長畫面用作動功能記憶體66內的作動功能的液晶 顯示部13的横長畫面指定使用人物或指示向左方移動等 的左方作動功能「LEFT」來反映遊戲展開;連其他動作也 同樣能實行* 又,一旦在遊戲機2 9安裝上下捲遊戲用的卡匣1 0 ,會在縱長畫面上顯示標題,接著》於遊戲進行中,在訊 號線KEYOUTO输「H」的鍵掃描输出訊號*就可同時從訊 號線KEYIN2,KEYIN1輸入「Η」的鍵掃描输入訊號而在掃 描暫存器6 5的暫存器3 1 3、3 1 4關閉存儲單元「1 J的標記,利用c P U磁心4 9的控制同時按壓第二方向 鍵3 1的第七鍵開關3 1 3與第八鍵開關3 1 4,針對對 應前述標記的縱長畫面用作動功能記憶體6 7內的作動功 能的液晶顯示部13的縱長畫面來分配指定向右上方做攻 擊等主動動作等之右上方作動功能「UPPER RIGHT」來反 本纸張尺度遍用中B國家標率(CNS > A4規格(210X297公漤) (锖先Μ讀背面之注f項再填頁 -裝- 訂 線 •37- 43 63 〇9 經{Please read the precautions on the back before filling I • Install--Order '. Line · This paper size applies to Chinese national standards (CNS > A4 specifications (2 丨 0 father 297 father > -34- 43 63 09 A7 B7 The Central Standards Bureau of the Ministry of Economic Affairs, Zhenggong and Consumer Cooperation. Yinli 5. Description of the Invention (32) The display section 13 is a game program that expands characters or backgrounds, and is arranged on the long side away from the liquid crystal display section 13 respectively. A set of first direction keys 3 0 and decision keys 3 2 are provided with different pairs of operating functions ^ UP "," UPPER LEFTj '"LEFTj," LOWER LEFT j, "D0WNj'" LOWER RIGHT ", "RIGHT", r UPPER RIGHT "and the action functions rAj and" Bj "(subroutines 1, 2 I 3) use characters or backgrounds of the liquid crystal display unit 13 to move horizontally and / or to unroll the LCD display portion 13 Game program • A corresponding set of second direction keys 3 1 and first direction keys 30 are respectively arranged on the short sides away from the LCD display section '1 3, and the operation functions "UP", "UPER LEFT j," LEFTj, "LOWER LEFT", "DOWN", "LOWER RIGHT", " RIGHT j, "UPPER RIGHT" and the action function "A", "BJ" (subroutines 4, 5, 6). For vertical and horizontal two-reel games, when the game is played on a horizontally long screen, the left and right scrolls are allocated. The mechanism of the aforementioned operating function (subroutines 1, 2, 3), when the game is played on the vertical screen, implements the mechanism of the aforementioned operating function (subroutine 4, 5 · 6) for the scroll up and down, so it is the same as the previous embodiment. 1 to 3 enjoy the same operability and enjoy the game for horizontal and vertical screens, the game for vertical and horizontal screens, and the game for vertical and horizontal screens. Also, in the form of this book, the X-shaped partition wall is used to arrange the first, The key tops (pressing parts) of each of the four key switches of the second direction keys 30, 31, so each key switch can be operated independently, and at the same time, adjacent key switches can be pressed at the same time, even in the first and second directions The keys 30, 3 1 can also be used as decision keys, so the four key switches also have independent button feel (read the notes on the back and then fill in. Binding-order 'This paper size applies to the Chinese national standard (CNS Speaking Case (210X29 ·? 公 «) -35- 436309 Ministry of Economic Affairs Central sample quasi-beigong consumer cooperatives printed poly A7 B7 _V. Description of the invention (33) Both the button feel and the unified four button feel provide a game machine with good operability. Furthermore, since the shell 3 7 The height of the key top protruding from the surface is the degree that the switch circuit will not be closed when the thumb is placed on the central part 3 8 a of the X-shaped partition wall 38, which can be higher or lower than the central part 3 8 a. , Conductive parts can use conductive rubber. Embodiment 6 A palm-type liquid crystal game machine and a cassette according to this embodiment will be described with reference to 6 to 13 and 2 2, 2 3 3. Figure 2 2 is a block diagram illustrating the scan register, Figure 2 3 is a block diagram illustrating the function memory, 2 3 all is a function memory used for the horizontally long screen, and Figure 2 3 b is a vertical The action function used for long screens is recorded in hundreds of millions. The scan register 65 (the mechanism for assigning the action signal) is set in the key interface circuit 56. As long as each register 5,301 to 304, 311 to 314, 321,322 is individually Turning off the circuit of each key switch will turn off the memory unit's "1 j mark (operation function signal, as long as the registers 301, 302, 302, 303, 303, 304, 304, 301 * 311 * 312, 312, 313, 313, 314, 314, 31 1 When the circuit of the adjacent key switch is turned off at the same time, the mark of the storage unit "1" is turned off: the operating function memory 66 for the horizontally long plane and the vertical screen are used. The operating function memory system made by the operating function memory 6 7 corresponds to the scanning register 6 5 and is set in the storage RAM 4 0 of the cassette 1 0. This paper size is based on the Chinese National Standard (CNS) A4 specification (2IOX297) ) (Please read the note on the back ^ ► before filling in ί • 36 * 4 3 63 0 9 A7 B7 Leiji The cooperation of the central military industry and military industry · Coming to print V. Description of the invention (34) Once the left and right roll game cassettes 10 are installed on the game machine 29, the title will be displayed on the horizontal screen * Next, the game is in progress , Using the control of the CPU core 4 9 to determine whether the first direction key 30 is pressed and connected from the key «« Road 5 6 Let "Hj's key scan output signal be output to the signal line KEYOUT1 * As long as the" H "is input from the signal line KEYIN3 The key scan input signal can turn off the mark of the storage unit "1" in the register 3 0 2 of the scan register 65; the key interface circuit 5 6 will often scan the scan register 6 5 as long as it is in the register 3 0 2 Close the "1" mark, and use the control of the CPU core 4 9 to assign the second key switch 3 0 of the first direction key 3 0 to the horizontally long screen corresponding to the aforementioned mark as the movement function in the movement function memory 66 The horizontally long screen of the LCD display section 13 is designated to use the left-hand action function "LEFT" such as a character or an instruction to move to the left to reflect the game's development; even other actions can also be performed *. Once the upper and lower scrolls are installed on the game machine 2 9 Game cassette 1 0, The title will be displayed on the vertical screen. Then, during the game, enter the “H” key scan output signal * on the signal line KEYOUTO, and you can enter the “Η” key scan input signal from the signal line KEYIN2 and KEYIN1 at the same time. Scan register 6 5 register 3 1 3, 3 1 4 Turn off the storage unit "1 J mark, use the c PU core 4 9 control at the same time to press the second arrow key 3 1 the seventh key switch 3 1 3 With the eighth key switch 3 1 4, the vertical screen corresponding to the above-mentioned vertical screen of the liquid crystal display section 13 used as the operating function in the mobile function memory 6 7 is assigned to specify an active action such as an attack to the upper right. The upper right function "UPPER RIGHT" is used to reverse the standard of this paper. The standard of B countries (CNS > A4 size (210X297 cm)) (read the f item on the back and then fill in the page-binding-order line • 37- 43 63 〇9
央 揉 率 合 作 社 簟 A7 ____B7_五、發明説明(35 ) 映遊戲展開· 又,一旦在遊戲機2 9安裝縱横兩捲軸遊戲用的卡匣 1 0,會在横長畫面上或縱長金面上顯示標題,一旦實行 遊戲程式,遊戲在橫長畫面上進行時,分配横長畫面用作 動功能記億體6 6的作動功能,遊戲在縱長盡面上進行時 * +配縱長畫面用作動功能記憶髖6 7的作動功能來反映 遊戲展開。 再者,作動功能記憶體6 6,6 7係設在本體側的內 部RAM52,一旦實行遊戲程式,各作動功能資料會從 程式R0M3 9讀取並對應掃描暫存器6 5而存在作動功 能記憶體6 6,6 7。 如此一來,左右捲用遊戲,係分配自離開液晶顯示部 1 3的長邊所配置對應的一組操作機構的第一方向鍵3 0 與決定鍵3 2輸入的作動功能訊號,上下捲用遊戲,係分 配自離開液晶顯示部13的短邊所配置對應的一組操作機 構之第二方向鍵3 1與第一方向鍵3 0輸入之作動功能訊 號β 本實施形態只要起動遊戲程式,就會先對各鍵開關分 配對應縱、左右捲的前述各作動功能•在卡匣側的存檔用 RAM或本體側的內部RAM_起對應鍵掃描輸出訊號來 記憶各作動功能資料者y 實施形態7 參照第6至11,13至21及24至26圈說明本 本紙張尺度適用中a國家揉率(CNS > A4规搞(2丨0X297公釐> -38 - 鯉濟部中央橾導局員工消费合作社印裝 4363 09 A7 B7 五、發明説明(36) 實施形態的掌上型液晶遊戲機及卡匣· 第2 4圖係說明有關本發明的掌上型液晶遊戲機與卡 匣的槪略電路之方塊圖*第2 5圖係說明縱横判斷記憶體 之方塊圈,第2 6圖係說明縱橫判斷程式的其中一例之流 程圖,6 8係設在卡匣1 0的程式R0M3 9之縱橫判斷 記憶體(資料記憶機構),6 9係連接在系統L S I 4 4 的內部母線5 7之內部ROM :在縱橫判斷記憶體6 8記 億由2存儲單元構成的縱橫判斷資料,在程式ROM3 9 記憶橫長畫面用(横長畫面摸式)的遊戲程式資料時,該 縱橫判斷記億體68會記憶縱横判斷資料「00」,記憶 縱長畫面用(縱長畫面用模式)的遊戲程式資料時,該縱 橫判斷記憶體68會記憶資料「01」,在程式 R0M3 9記億縱橫兩畫面用(縱横兩畫面模式)的遊戲 程式資料,同時遊戲從橫長畫面模式開始時,記億資料「 10」,從縱長畫面模式開始時,記憶「11」:又,本 體側的內部ROM6 9記億讀取設在程式ROM3 9的特 別指定編號的縱橫判斷記憶體6 8內的資料之縱橫判斷程 式。 本實施形態只要在遊戲機2 9安裝卡匣1 0並流入本 體電源,就可利用c P U磁心4 9的控制,實行記憶在內 部ROM6 9的記憶體初期化等的初期設定程式後,實行 . 縱横判斷程式,讓CUP磁心4讀取設在程式ROM3 9 內的特別指定編號的縱橫判斷記憶體6 8的縱横判斷資料 (步驟S50):然後|只要該縱橫判斷資料爲「00」 本紙張尺度逍用中8國家揉率(CNS }A4«L格(210Χ297公梦.) -Γ·---rI-1.---¢1 <讀先Μ讀背面之注項再填ίΓΛ頁 '訂 線- -39 * 43 63 0 9 A7 B7 鯉濟部中央標準局WC工消費合作杜印* 五、發明説明(37) (步驟S51),就可將表示横長畫面用的遊戧的程式顯 示在液晶顯示部13的横長畫面上(步驟S52),實行 第1 4至1 7圖所示的程式;又*只要縱横判斷資料爲^ l|〇j (步驟S5 1) *縱横兩畫面用的遊戲,就會將表 示從縱長臺面模式開始的蹁形商檫顯示在液晶顯示部13 的縱長畫面上(步騍S53) *資行第18至21圖所示 的程式:又,只要縱横判斷資料爲「10」(步騍S51 )*縱橫兩耋面用的遊戲,就會將表示從横長畫面模式開 始的圖形商標顯示在液晶顯示部1 3的横長畫面上(步驟 S54),只要縱横判斷資料爲「llj (步騍S51) ,就會將表示從縱長畫面模式開始的圖形商標顯示在液晶 顯示部13的縱長畫面上(步驊S55),實行第14至 2 1圖所示的程式。 再者,也有別於程式ROM3 9來設置縱橫判斷記憶 體:又,取代使縱橫判斷程式記億在內部ROM6 9 ·可 利用電路來構成· 本實施形,因在卡匣1 0設置縱橫判斷記憶髓6 8, 所以能簡單的判斷是否有配合有關本發明的掌上型液晶遊 戲機2 9的卡匣1 0,同時能在遊戧者開始遊戲之前確認 前述模式。 實施形態8 參照第6至11,13,22至26圚說明有關本實 施形態的掌上型液晶遊戲機及卡匣 <餚先S讀背面之注f項再填』The central cooperative rate 簟 A7 ____B7_ V. Description of the invention (35) The game is unveiled. Once the cassette 10 for the vertical and horizontal two-roll game is installed on the game machine 2 9, it will be on the horizontal screen or vertical gold surface. Display the title. Once the game program is executed, when the game is played on a horizontally long screen, the horizontally long screen is assigned as the moving function. The operation function of the billion body 66 is recorded. When the game is played on the vertical and horizontal plane * + The vertical and horizontal screen is used as the moving function. Memorize the action function of hip 6 7 to reflect the game unfolding. In addition, the operating function memory 6 6 and 6 7 are located in the internal RAM 52 of the main body side. Once the game program is executed, each operating function data will be read from the program ROM 3 9 and corresponding to the scan register 6 5 and there is an operating function memory. Body 6 6, 6 7. In this way, the left and right scroll games are assigned from the first direction key 3 0 and the decision key 3 2 of the corresponding set of operating mechanisms arranged away from the long side of the liquid crystal display section 13, and the input signals of the function functions are used for the up and down scroll. The game is an operation function signal β input from the second direction keys 31 and the first direction key 30 of a group of operating mechanisms arranged corresponding to the short sides away from the liquid crystal display section 13. As long as the game program is started in this embodiment, Each of the key switches will be assigned the above-mentioned operating functions corresponding to the vertical and left and right scrolls. • The storage RAM on the cassette side or the internal RAM on the main unit side will correspond to the key scanning output signals to memorize the operating function data. Embodiment 7 Refer to the 6th to 11th, 13th to 21th and 24th to 26th circles to explain the paper size of the country in which the paper size is applicable (CNS > A4 regulation (2 丨 0X297 mm > -38-Staff of the Central Government Bureau of the Ministry of Liji) Printed by a consumer cooperative 4363 09 A7 B7 V. Description of the invention (36) Palm-type liquid crystal game machine and cassette of the embodiment · Fig. 24 is a diagram illustrating a schematic circuit of the palm-type liquid crystal game machine and the cassette of the present invention Block Diagram * Picture 2 5 The square circle of the vertical and horizontal judgment memory is explained. Figures 2 and 6 are flowcharts illustrating one example of the horizontal and vertical judgment program. 6 8 is the horizontal and vertical judgment memory (data memory mechanism) of the program R0M3 9 which is set in the cassette 10, 6 The 9 series is connected to the internal bus of the system LSI 4 4 5 7 internal ROM: in the vertical and horizontal judgment memory 6 8 billion records of vertical and horizontal judgment data composed of 2 storage units, in the program ROM 3 9 memory horizontal screen (horizontal screen touch type) ) In the game program data, the vertical and horizontal judgment memory 68 will memorize the vertical and horizontal judgment data “00”, and when memorizing the game program data for the vertical screen (vertical screen mode), the vertical judgment memory 68 will memorize the data "01" is recorded in the program R0M3 9 billion vertical and horizontal two-screen (vertical and horizontal two-screen mode) game program data, and at the same time when the game starts from the horizontal screen mode, the "10" is recorded, and from the vertical screen mode, Memory "11": In addition, the internal ROM 6 9 billion of the main body side reads the horizontal and vertical judgment program of the data in the horizontal and vertical judgment memory 68 provided in the program ROM 3 9 with a special designation number. To install the cassette 10 in the game machine 2 9 and flow it into the main body power, you can use the control of c PU core 4 9 to implement the initial setting programs stored in the internal ROM 6 9 of the memory, such as the initialization of the memory, and then execute. , Let the CPU core 4 read the specially-assigned horizontal and vertical judgment memory 6 8 in the program ROM 3 9 (step S50): then | as long as the vertical and horizontal judgment data is "00", this paper scale is not in use 8 countries kneading rate (CNS} A4 «L grid (210 × 297 public dream.) -Γ · --- rI-1 .--- ¢ 1 < Read first M read the note on the back and fill in the ΓΛpage 'order line- -39 * 43 63 0 9 A7 B7 WC Industrial Consumption Cooperative Du Yin, Central Bureau of Standards of the Ministry of Economic Affairs * V. Description of the invention (37) (step S51), the program showing the horizontal and vertical screen can be displayed on the liquid crystal display On the horizontally long screen of the section 13 (step S52), the program shown in Figs. 14 to 17 is executed; and * as long as the vertical and horizontal judgment data is ^ l | 〇j (step S5 1) * the game for vertical and horizontal two screens, The quotient-shaped quotient indicating the start of the vertical table mode is displayed on the vertical screen of the liquid crystal display unit 13 (step S53) * No. 18 The program shown in Figure 21: As long as the vertical and horizontal judgment data is "10" (step S51) * a game for both vertical and horizontal sides, the graphic mark indicating the horizontal and vertical screen mode is displayed on the liquid crystal display section 1 3 On the horizontally long screen (step S54), as long as the vertical and horizontal judgment data is "llj (step S51)", a graphic mark indicating that the mode is started from the vertically long screen mode is displayed on the vertical screen of the liquid crystal display section 13 (step S55) ) To execute the program shown in Figures 14 to 21. In addition, it is different from the program ROM3 9 to set the vertical and horizontal judgment memory: and instead of storing the vertical and horizontal judgment programs in the internal ROM6 9 · Circuits can be used to construct · This embodiment, because the vertical and horizontal judgment memory is set in the cassette 10 It is easy to determine whether there is a cassette 10 matching the palm-type liquid crystal game machine 29 of the present invention, and at the same time, it is possible to confirm the aforementioned mode before the game player starts the game. Embodiment 8 With reference to 6 to 11, 13, 22 to 26, the palm-type liquid crystal game machine and the cassette according to this embodiment will be described < read the item f on the back of the S first, and then fill it in.
訂· 線 本紙張尺度適用中國國家標车(CNS )以規掊(210X297公f ) -40- 經濟部中央橾準局员工消費合作社印製 436309 Α7 Β7 五、發明説明(38) 本資施形態,係在將掃描暫存器6 5設在鍵接口電路 56,將作動功能記憶體設在存植用RAM40的前述實 施形態6 *採用在卡匣1 0設有縱横判斷記憶體6 8之前 述實施形態7者。 本實施形態,只要記憶在縱横判斷記憶體6 8的縱橫 判斷資料爲「00」,就可將表示橫長畫面用的遊戲的圖 形商標顯示在液晶顯示部1 3的横長畫面上,又,只要縱 横判斷資料爲「01」,就可將表示縱長畫面用的遊戲的 圖形商標顯示在液晶顯示部1 3的縱長畫面上,又,只要 縱橫判斷資料爲「10」,·縱橫兩畫面用的遊戲,就可 使得表示從横長畫面模式開始圖形商標顯示在液晶顯示部 1 3的横長畫面上,同時各作動功能會一起對應掃描暫存 器6 5的各暫存器而存在設於存檔用RAM4 0的作動功 能記億體6 6,6 7 :與前述實施形態6相同*分配各作 動功能來反映遊戲展開。 連本實施形態,也可達到與前述實施形態6,7相同 的效果:再者,也可將作動功能記憶體6 6 * 6 7設在本 體側的內部RAM · 寅施形態9 參照第1,2及6至2 1圖說明有關本實施形態的掌 上型液晶遊戲機及卡匣。 本實施形態,係在前述實施形態5中,採用前述實施 形態1的掌上型液晶遊戲機1 2,與實施形態5的遊戲機 本紙張尺度逋i中«國家栋準< CNS 格(21〇Χ29·7公釐) (谇先Μ讀背面之注意事項再填Γ本頁The paper size of the book is suitable for the Chinese National Standard Vehicle (CNS). (210X297 male f) -40- Printed by the Consumer Cooperatives of the Central Bureau of Standards of the Ministry of Economic Affairs 436309 Α7 Β7 V. Description of the invention (38) Form of capital investment The above-mentioned embodiment 6 is to set the scan register 65 to the key interface circuit 56 and the operating function memory to the storage RAM 40. * The above-mentioned embodiment 6 is provided with a vertical and horizontal judgment memory 6 8 in the cassette 10. Embodiment 7. In this embodiment, as long as the vertical and horizontal judgment data stored in the vertical and horizontal judgment memory 68 is "00", a graphic mark indicating a game for horizontally long screen can be displayed on the horizontally long screen of the liquid crystal display section 13. The vertical and horizontal judgment data is "01", and a graphic mark representing a game for a portrait screen can be displayed on the vertical screen of the liquid crystal display unit 13. As long as the vertical and horizontal judgment data is "10", it is used for both vertical and horizontal screens. Game, the graphic mark can be displayed on the horizontally long screen of the liquid crystal display unit 13 from the horizontally long screen mode. At the same time, each operating function will be stored in the register for the corresponding registers of the scanning register 65. The operating functions of the RAM 4 0 are recorded in the billion body 66, 67: the same as the aforementioned embodiment 6 * each operating function is allocated to reflect the development of the game. Even this embodiment can achieve the same effect as the previous embodiments 6, 7: Furthermore, the operating function memory 6 6 * 6 7 can be provided in the internal RAM of the main body side. [Information 9] Refer to the first, 2 and 6 to 21 illustrate a palm-type liquid crystal game machine and a cassette according to this embodiment. In this embodiment, the palm-type liquid crystal game machine 12 of the first embodiment is used in the fifth embodiment, and the game paper of the fifth embodiment of the game machine in the paper size 逋 i «National Building Standards < CNS Grid (21〇 Χ29 · 7mm) (谇 Please read the precautions on the back before filling this page
C • 41 - A7 B7 經濟部中央標準局貝工消費合作社印東 五、發明説明(39) 29不同之處,係移動鍵3 (方向鍵)的鍵頂外形爲在圆 形的十字隆起的一體的十字型鍵頂•及離開該移動鍵3而 配置之動作鍵4,14 :又,除鍵頂以外,鍵開關構造並 未改變實施形態5的構造之處。 本實施形態一旦在遊戲機12安裝橫長耋面用遊戲的 卡匣1 0,液晶顯示部1 3爲橫長盡面之際的移動鍵3的 上側鍵開關是與前述遊戲機2 9的橫長畫面模式之際的方 向鍵3 0的第一鍵開關3 0 1同樣的動作·移動鍵3的左 側鍵開關是與前述方向鍵3 0的第三鍵開關3 0 3同樣的 動作*移動鍵3的右側鍵開關是與前述遊戲機2 9的第四 鍵開關3 0 4同樣的動作:又,動作鍵4的被動動作鍵 4 a是與前述遊戲機2 9的橫長畫面模式之際的決定鍵 3 2的第十鍵開3 2 2同樣的動作,動作鍵4的被動動作 鍵4 b是與前述決定鍵3 2的第九鍵開關3 2 1同樣的動 作, 又,一旦在遊戲機1 2安裝縱長畫面用遊戲的卡E 1 0,液晶顯示部1 3爲縱長畫面之際的移動鍵3的上側 鍵開關(橫長畫面模式之際的右鍵開關)是與前述遊戲機 29的縱長畫面模式之際的方向鍵31的第八鍵開關 3 4 1同樣的動作,移動鍵3的左側鍵開關(横長窒面模 式之際的上側鍵開關)是與前述前述方向鍵31的第五鍵 · 開關3 11同樣的動作,移動鍵3的下側鍵開關(横長畫 面模式之際的左側鍵開關)是與前述方向鍵31的第六鍵 開關3 1 2同樣的動作,移動鍵3的右側鍵開關(橫長蜜 本紙張尺度逍用中國两家標率(CNS > A4规輅(2丨0X297公势) <婧先閱讀背面之注意事項再填irk 寅 -42- 4363 09 A7 B7 五、發明说明(4(J) 面模式之際的下側鍵開關)是與前述遊戲機2 9的第七鍵 開關3 1 3同樣的動作:又,動作鍵1 4的被動動作鍵 1 4 a是與前述遊戲機2 9的縱長畫面模式之際的方向鍵 3 0的第三鍵開關3 0 3同樣的動作,動作鍵1 4的被動 動作鍵1 4 b是與前述方向鍵3 0的第二鍵開關3 0 2同 樣的動作。 本實施形態,除具有利用有關方向鍵的構造之效果外 ,邇具有與前述實施形態5同樣的效果· 實施形態1 0 參照第3及6至1 3,22,23圖說明本實施形態 的掌上型液晶遊戲機及卡匣。 本實施形態,係在前述實施形態6中,採用前述實施 形態2的掌上型液晶遊戲機1 5,將作動功能記億體6 6 ,6 7設在本髏側的內部RAM5 7,與實施形態5的遊 戲機29不同之處,係移動鍵3 · 17 (方向鍵)的鍵頂 及動作鍵16的鍵頂外形爲圓形十字隆起的一體十字型鍵 頂,以及設有將移動鍵3的功能切換至與動作鍵1 6相同 功能的滑動式切開關1 8 ;又,除鍵頂外,鍵開關構造並 未改變第9至11圖所示的構造之處* 又,本實施形態,第22圖所示的掃描暫存器65是 · 使得對應前述遊戲機2 9的方向鍵3 0的第一鍵開關 3 0 1的暫存器對應液晶顯示部1 3爲橫長畫面之際的移 動鍵3的上側鍵開關,使對應前述第二鍵開關3 0 2的暫 本纸張尺度遢用中困國家揉準(CNS ) A4規格(21〇><297公*> -τ'---^---^---装I <锖先Μ讀背面之注意事項再填θλι '订 Γ 經濟部中央標準局貝工消费合作社印¾ -43- 436309 A7 B7 經濟部中央標準f工消费合作社印* 五、發明説明(41) 存器對應前述友側鍵開閬,使第三鍵開關3 0 3的暫存器 .對應前述下側鍵開關,使第四鍵開關3 0 4的暫存器對應 前述友側鍵開關,使對應前述遊戲機2 9方向鍵3 0的第 % 五鍵開關311的暫存器對應移動鍵17的上側鍵開關, 使對應前述第六鍵開關312的暫存器對應前述左側鍵開 關,使對應前述第七鍵開關3 1 3的暫存器對應前述下側 鍵開關,使對應前述第八鍵開關3 1 4的暫存器對應前述 右側鍵開關,並使對應前述遊戲機2 9的決定鍵3 2的第 九鍵開關3 2 1的暫存器對應動作鍵1 6的下側鍵開關, 使對應前述第十鍵開關3 2 2的暫存器對應前述右側鍵開 關的設置,只要在遊戲機1 5安裝横長畫面用遊戲的卡匣 1 0並使切換開關1 8配合橫長畫面模式,各作動功能資 料就能存在自程式R0M3 9讀取並對應^描f存6 5所設碑$ 的横長晝面用作動功能記億體6 6 :又,只要使切換開關 1 8配合縱長畫面模式,就可存在縱長耋面^動功能記億 體67,只要配合縱横兩畫面模式*就可存在作動功能記 憶體6 6,6 7 · 再者,動作鍵1 6的上側鍵開闞及左側鍵開關可做預 備鍵使用· 本實施形態除了利用有關方向鍵3 0,3 1的構造之 效果外,還具有與述實施形態6同樣的效果。 實施形態1 1 參照第4及6至21圈說明本實施形態之掌上型液晶 本紙張尺度適用中國國家標準(CNS ) A4规格(210X297公釐) -44 - 436309 A7 B7 鍾 濟 部 中 决 標 準 局 消 费 合 作 •社 五、發明说明(42 ) 遊戲機及卡匣· 本實施形態*係於前述實施形態5中採用前述實施形 態3的掌上型液晶遊戲機19。 本實施形態中,一旦在遊戲機2 9安裝横長寰面甩遊 戲的卡匣1 0,液晶顯示部1 3爲横長畜面之際的移動鍵 2 0的上側鍵開關是與前述遊戲機2 9的方向鍵3 0的第 一鍵開關3 0 1同樣的動作,移動鍵2 0的左側鍵開關是 與前述方向鍵3 0的第二鍵開關3 0 2同樣的動作*移動 鍵2 0的下側鍵開關是與前述方向鍵3 0的第三鍵開關 3 0 3同樣的動作,移動鍵2 0的右側鍵開關是與前述遊 戲機2 9的第四鍵開關3 0 4同樣的動作;又,動作鍵 2 1的被動動作鍵4 a是與前述遊戲機2 9的決定鍵3 2 的第十鍵開關3 2 2同樣的動作,動作鍵2 1的被動動作 •鍵4 b是與前述決定鍵3 2的第九鍵開關3 2 1同樣的動 作β . 又,一旦在遊戲機1 9安裝橫長盡面用遊戲的卡匣 1 0,液晶顯示部1 3爲縱長晝面之際的移動鍵2 2的上 側鍵開關是與前述遊戲機2 9的方向鍵3 1的第八鍵開關 3 1 4同樣的動作,移動鍵2 2的左側鍵開關是與前述方 向鍵3 1的第五鍵開關3 1 1同樣的動作,移動鍵2 2的 下側鍵開關是與前述方向鍵31的第六鍵開關312同樣 的動作,移動鍵2 2的右側鍵開關是與前述遊戲機2 9的 第七鍵開關3 1 3同樣的動作:又,動作鍵2 1的被動動 作鍵4 a是與前述遊戲機2 9的決定鍵3 2的第十鍵開關 (請先W讀背面之注意事項再填』 Γ 裝· J1 訂 線 本紙張尺度通用中ββ家#準(CNS } A4規《格(2丨0X297公犮) -45- 4363 09 A7 B7 經濟部中央標準局員工消费合作社印聚 五、發明説明(43) 3 2 2同樣的動作,動作鍵2 1的被動動作鍵4 b是與前 述決定鍵3 2的第九鍵開關3 2 1同樣的動作。 連本實施形態也具有與前述實施形態5同樣的效果。 實施形態1 2 參照第5及6至21圖說明本實施形態之掌上型液晶 遊戲機及卡匣。 本實施形態,係於前述實施形態5中採用前述實施形 態4的掌上'型液晶遊戲機2 4。 本實施形態中,一旦在遊戲機2 4安裝橫長畫面用遊 戲的卡匣1 0,液晶顯示部13爲橫長畫面之際的移動鍵 2 5的上側鍵開關2 5 1是與前述遊戲機2 9的方向鍵 3 0的第一鍵開關3 0 1同樣的動作,移動鍵2 5的左側 鍵開關2 5 2是與前述方向鍵3 0的第二鍵開關3 0 2同 樣的動作,移動鍵2 5的下側鍵開關2 5 3是與前述方向 鍵3 0的第三鍵開關3 0 3同樣的動作,移動鍵2 5的右 側鍵開關2 5 4是與前述遊戲機2 9的第四鍵開關3 0 4 同樣的動作;又,動作鍵2 6的上側鍵開關2 6 1是與前 述遊戲機2 9的決定鍵3 2的第十鍵開關3 2 2同樣的動 作,動作鍵2 6的下側鍵開關2 6 2是與前述決定鍵3 2 的第九鍵開關321同樣的動作· 又,一旦在遊戲機2 4安裝横長畫面用遊戲的卡匣 1 0,液晶顯示部1 3爲縱長畫面之際的移動鍵2 7的上 側鍵開關2 7 1是與前述遊戲機2 9的方向鍵3 1的第八 (餚先閱讀 背面之注意事項再填i^w頁 裝· *1T. * ir · 本紙張尺度逋用中國國家鏢率《CNS > A4*l格(210x297公t > -46 - 4363 09 A7 B7 經濟部中央標準局負工消费合作社印聚 五、發明説明(44 ) 鍵開關3 1 4同樣的動作,移動鍵2 7的左側鍵開關 2 7 2是與前述方向鍵3 1的第五鍵開關3 1 1同樣的動 ‘作,移動鍵2 7的下側鍵開關2 7 3是與前述方向鍵3 1 的第六鍵開關3 1 2同樣的動作,移動鍵2 7的右側鍵開 關2 7 4是與前述遊戲機2 9的第七鍵開關3 1 3同樣的 動作:又,動作鍵2 8的上側鍵開關2 8 1是與前述遊戲 機2 9的方向鍵3 0的第三鍵開關3 0 3同樣的動作,動 作鍵2 8的下側鍵開關2 8 2是與前述方向鍵3 0的第二 鍵開關3 (Γ2同樣的動作· 連本實施形態也具有與前述實施形態5同樣的效果。 再者,可於前述實施形態1,3,4中採用前述實施 形態6,7。 又,作動功能係爲控制人物的移動、停止、跳動等動 作,或人物的顯示、不顯示之功能:譬如作動功能爲分配 方向鍵時,人物會在該方向移動· 又,所謂在液晶顯示部的横長畫面所展開的橫長畫面 用遊戲程式資料,列舉在横長畫面的人物或背景是利用在 横向移動及/或捲動進行之遊戲程式資料爲例,所謂在液 晶顯示部的縱長盡面所展開的縱長畫面用遊戲程式資料, 列舉在縱長畫面的人物或背景是利用在縱向移動及/或捲 動進行之遊戲程式資料爲例,所諝在液晶顯示部的横長盡 面所展開,同時在液晶顯示部的縱長畫面所展開的縱横兩 畫面遊戲程式資料,列舉在横長畫面的人物或背景是利用 在橫向移動及/或捲動•同時在縱長畫面的人物或背景是 本紙張尺度適用中國國家鏢率{ CNS > A4«L辂(2丨0X297公釐) (婧先W讀背面之注意事項再填声拿頁 •装. 訂- ♦ -47- 4363 09 A7 B7 五、發明説明(45) 利用在縱向移動及/或捲動進行之遊戲程式資料爲例,但 即可在橫長畫面的人物或背景利用在縱向移動及/或捲動 進行之橫長畫面用遊戲程式資料,又可在縱長畫面的人物 或背景利用在橫向移動及/或捲動進行之縱長畫面用遊戲 程式資料,同時也可在縱長畫面的人物或背景是利用在橫 向移動及/或捲動進行之縱橫兩畫面用遊戲程式資料· 〔發明之效果〕 如以上說明,因按本發明,可配置成將利用上下捲進 行之遊戲軟體爲長方形的液晶顯示部變換成拿著縱長狀態 來操作,還可將利用左右捲進行之遊戲軟體爲長方形的液 晶顯示部變換成拿著横長狀態來操作的操作機構,所以與 使用略正方形的液晶顯示部時相比,可縮小液晶顯示部的 L C D尺寸,實現降低掌上型液晶遊戲機的成本,製作更 小型的掌上型液晶遊戲機· 又,因爲在以利用上下捲進行的遊戲軟體來玩時,係 讀取來自針對將長方形的液晶顯示部以縱長狀態來操作的 液晶顯示部的縦長畫面而離開來配置的一組操作機構的訊 號,在以利用左右捲進行的遊戲軟體來玩時,係讀取來自 針對將長方形的液晶顯示部以横長狀態來操作的液晶顯示 部的横長畫面而離開來配置的一組操作機構的訊號,所以 能享受操作性良好的遊戲機· 甚至,因不會在使用略正方形的液晶顯示部的習知掌 上型液晶遊戲機中*表現浪费空間的遊戲展開之人物或背 本紙張尺度適用中困國家«率(CNSM4規格(210X297公釐) (讀先閲讀背面之注意事項再填Γ r 經濟部中央樣準局貝工消費合作社印製 -48- 43 63 0 9 Α7 Β7 «濟部中央樣奉局貝工消费合作啦印製 五、發明説明(46) 景,所以也能實現降低遊戲軟體的成本* 因而,本發明之產業上利甩性非常的高V 〔圖面之簡單說明〕 第1圖係有關本發明之掌上型遊戲機之俯視圖: 第2圓係9 0度旋轉第1圖所示的掌上型遊戧機並兩 手保持的狀態之俯視圖: 第3圖係有關本發明掌上型液晶遊戲機之俯視圖: 第4蹁保有關本發明之掌上型液晶遊戧機之俯視圖: 第5圖係有關本發明掌上型液晶遊戲機之俯視圖: 第6圖係說明有關本發明之掌上型液晶遊戲機與安裝 在該掌上型遊戲機之卡匣之說明圖,表示以兩手保持液晶 顯示部爲橫長的掌上型液晶遊戲機|卡匣以假想線作爲圖 式; 第7圖係以兩手將第6圖所示的掌上型液晶遊戲機保 持成液晶顯示部爲縱長情形之俯視圖: 第8 Η係說明第6及7圔所示的方向鍵之俯視圖; 第9圖係說明第8圖所示的方向鍵開關機構之D—D 線縱斷面圖; 第10圓係說明第8圖所示的方向鍵開關機構之Ε- Ε線縱斷面图: 第11圖係說明第9及10圖所示的開關機構之開關 電路之俯視圖,導電件以假想線作爲圖式; 第12圖係說明第6及7圖所示的掌上型遊戲機與卡 {讀先Μ讀背面之注項再41 頁 -裝· 訂 線 本紙張尺度適用中B明家標车(CMS ) A4*lt格(210X297公« > -49- 4363 09 A7 B7 五、發明説明(47) 匣的槪略電路之方塊電路圖; nt 先 Μ 讀 背 面 之 注 意 事 項 存 填 本、 页 第13圔係第1 2圖所示的操作部之方塊電路圖ί 第14至21圖係說明記憶內裝在卡Ε的記憶元件@ 遊戲程式資料其中一例之流程圖: 第2 2圖係說明掃描暫存器之方塊圖; 第2 3圖係說明作動功能記憶體之方塊圖: 第2 3 a圖係橫長畫面用之作動功能記憶體; 第2 3 b圖係縱長畫面用之作動功能記憶體; 第2 4涵係說明有關本發明的掌上型液晶遊戲機與卡 匣的槪略電路之方塊圖; 第2 5圖係說明縱橫判斷記憶體之方塊圖; 第2 6圖係說明縱橫判斷程式的其中一例之流程圖; 第2 7圖係利用安裝內裝有記億遊戲程式資料之記憶 元件的卡匣展開遊戲的習知掌上型液晶遊戲機之俯視圖; 第2 8圖係由箭頭A方向觀看第2 7圖所示的掌上型 液晶遊戲機之側視圖, 經濟部中央標準局負工消費合作社印製 〔符號之說明〕 1 2 3, 4, 4 a 4 b 2 0 16 掌上型液晶遊戲機 液晶顯示部 移動鍵 動作鍵 被動動作鍵 主動動作鍵 本紙張尺度適用中國國家標率(〇呢>厶4規(格(2丨0父297公釐) -50- 4363 09 Α7 Β7 五、發明説明(48 ) 5 ······啓動鍵 6 ......揚聲器 7 ......開關 8 ......音量調整部 9 ......變更調整部 10 .....卡匣 11 .....插入部 12,15,19,24, 戲機 2 9 » * * 掌上型液晶遊 (请先閱讀背面之注意事項再填rv页 娌濟部中央榡率局貝工消費合作社印製 3 3 3 3 3 4 5 6 6 6 6 4 7 8 0 1 2 8 9 0 6 5 6 7 8 2 液晶顯示部 動作鍵 移動鍵 切換開關 第一方向鍵 第二方向鍵 決定鍵 X狀隔間壁 程式R Ο Μ 存檔用R A Μ 鍵接口電路 掃描暫存器 横長畫面用作動機構記憶體 縱長畫面用作動機構記憶體 縱橫判斷記憶體 本紙張尺度適用中困困家標隼(CNS > Α4規格(210Χ297公嫠) .51 · 43 α3 〇9ij a: ‘ B7 五、發明説明(49 )C • 41-A7 B7 Yindong V, Shellfish Consumer Cooperative, Central Standards Bureau, Ministry of Economic Affairs, Invention Description (39) 29 The difference is that the shape of the key top of the move key 3 (direction key) is a round cross-shaped bulge. The cross-shaped key top and the operation keys 4, 14 arranged away from the moving key 3: In addition to the key top, the key switch structure does not change the structure of the fifth embodiment. In this embodiment, once the cassette 10 for a game for horizontally long planes is installed in the game machine 12, the upper key switch of the mobile key 3 when the liquid crystal display unit 13 is horizontally long is the horizontal direction of the game machine 2 9 The same operation as the first key switch 3 0 1 of the direction key 3 0 in the long screen mode. The left key switch of the movement key 3 is the same operation as the third key switch 3 0 3 of the direction key 3 0 described above. * Move key The right key switch of 3 has the same operation as the fourth key switch 3 0 4 of the aforementioned gaming machine 2 9: the passive action key 4 a of the action key 4 is in the horizontally long screen mode of the aforementioned gaming machine 2 9 The tenth key of the decision key 3 2 is the same as the action of the 3 2 2, and the passive action key 4 b of the action key 4 is the same action as the ninth key switch 3 2 1 of the decision key 3 2. 1 2 Install the card E 1 0 for the portrait screen game, and the LCD display section 13 is the upper key switch 3 (right button switch in the portrait mode) when the portrait key is the portrait key 29 In the portrait mode, the eighth key switch 3 4 1 of the direction key 31 performs the same operation and moves the left key of the key 3 Off (the upper key switch in the landscape orientation mode) is the same operation as the fifth key · switch 3 11 of the aforementioned direction key 31, and the lower key switch of the move key 3 (the left key switch in the landscape orientation mode) ) Is the same operation as the sixth key switch 3 1 2 of the above-mentioned direction key 31, and the right key switch of the moving key 3 (the horizontal long paper size is free to use the two Chinese standards (CNS > A4 Regulations (2 丨0X297 public power) < Jing first read the precautions on the back and then fill in irk Yin-42- 4363 09 A7 B7 V. Description of the invention (the lower side key switch in the case of 4 (J) face mode) is the same as the aforementioned game machine 2 9 The seventh key switch 3 1 3 has the same action: the passive key 14 a of the action key 14 is the third key switch 3 of the direction key 3 0 in the vertical screen mode of the aforementioned gaming machine 29. The same action as 0 3, and the passive action key 14 b of the action key 14 is the same action as the second key switch 3 0 2 of the aforementioned direction key 30. This embodiment has the effect of using a structure related to the direction key. In addition, 迩 has the same effect as the fifth embodiment described above. [Embodiment 10] Referring to 3rd and 6th to 13th, Figures 22 and 23 illustrate a palm-type liquid crystal game machine and a cassette according to this embodiment. This embodiment uses the palm-type liquid crystal game machine 15 of the second embodiment described in the sixth embodiment, and records its operating functions in billions. 6 6, 6 7 The internal RAM 5 7 provided on the side of the skull is different from the game machine 29 of the fifth embodiment in that the key tops of the movement keys 3 · 17 (direction keys) and the key tops of the action keys 16 are round. An integral cross-shaped key top with a cross-shaped bulge, and a slide switch 1 8 provided to switch the function of the mobile key 3 to the same function as the action key 16; and, except for the key top, the key switch structure has not changed. Structures shown in FIGS. 9 to 11 * Also, in this embodiment, the scan register 65 shown in FIG. 22 is a first key switch 3 0 1 corresponding to the direction keys 3 0 of the game machine 2 9 The register corresponds to the upper key switch of the mobile key 3 when the liquid crystal display unit 13 is a horizontally long screen, so that the temporary paper size corresponding to the second key switch 3 0 2 can be used in a country with difficulty (CNS ) A4 specification (21〇 > < 297 male * > -τ '--- ^ --- ^ ----- I first read the precautions on the back Re-enter the item θλι 'Order' Printed by the Central Laboratories of the Ministry of Economic Affairs of the Pak Kung Consumer Cooperative Cooperative ¾ -43- 436309 A7 B7 Printed by the Central Standards of the Ministry of Economic Affairs for the Pak Kung Consumer Cooperative Cooperative Association The register of the third key switch 3 0 3. Corresponds to the aforementioned lower key switch, the register of the fourth key switch 3 0 4 corresponds to the aforementioned friendly key switch, corresponding to the aforementioned gaming machine 2 9 direction keys 3 The register of the 0th% five-key switch 311 corresponds to the upper key switch of the mobile key 17, so that the register corresponding to the sixth key switch 312 corresponds to the left key switch, and the register corresponding to the seventh key switch 3 1 3 The register corresponds to the lower key switch, the register corresponding to the eighth key switch 3 1 4 corresponds to the right key switch, and the register corresponds to the ninth key switch 3 2 of the decision key 3 2 of the gaming machine 2 9 The register of 1 corresponds to the lower key switch of the action key 16 so that the register corresponding to the aforementioned tenth key switch 3 2 2 corresponds to the setting of the aforementioned right key switch, as long as a horizontal screen game is installed on the gaming machine 15 The cassette 10 and the switch 18 are used in landscape mode, each The dynamic function data can be read from the program R0M3 9 and correspond to the horizontal and horizontal day surface of the tablet $ 6, which is set to 5 and used as the dynamic function to record billions 6 6: Again, as long as the switch 18 is used in conjunction with the portrait mode , There can be a longitudinal plane ^ motion function memory billion body 67, as long as the vertical and horizontal two-picture mode * can exist motion function memory 6 6, 6 7 · In addition, the upper side of the action button 16 and the left side of the switch The key switch can be used as a preliminary key. This embodiment has the same effect as the sixth embodiment except that the structure of the arrow keys 30, 31 is used. Embodiment 1 1 The palm-size LCD of this embodiment will be described with reference to the fourth and sixth to twenty-first circles. The paper size of this paper applies the Chinese National Standard (CNS) A4 specification (210X297 mm) -44-436309 A7 B7 Consumption Cooperatives • Company V. Description of the Invention (42) Game machine and cassette • This embodiment * is a palm-type liquid crystal game machine 19 in which the aforementioned third embodiment is adopted in the fifth embodiment. In this embodiment, once a horizontally long card game box 10 is installed in the game machine 29, the upper key switch of the moving key 20 when the liquid crystal display unit 13 is horizontally long is the same as the game machine 2 9 The first key switch 3 0 1 of the direction key 3 0 has the same operation, and the left key switch of the move key 2 0 has the same operation as the second key switch 3 0 2 of the aforementioned direction key 30. * The down of the move key 2 0 The side key switch has the same operation as the third key switch 3 0 3 of the aforementioned direction key 30, and the right key switch of the move key 20 has the same operation as the fourth key switch 3 0 4 of the aforementioned gaming machine 29; The passive action key 4 a of the action key 21 is the same action as the tenth key switch 3 2 2 of the decision key 3 2 of the gaming machine 2 9 described above, and the passive action key 4 b of the action key 21 is the same as the aforementioned decision. The ninth key switch 3 2 1 of the key 3 2 has the same action β. Once the horizontally-extended card cassette 10 is installed on the game machine 19, the liquid crystal display unit 13 is vertically long The upper key switch of the move key 2 2 has the same operation as the eighth key switch 3 1 4 of the direction key 3 1 of the game machine 2 9 described above, and the left key of the move key 2 2 The switch has the same operation as the fifth key switch 3 1 1 of the aforementioned direction key 31, and the lower key switch of the move key 2 2 has the same operation as the sixth key switch 312 of the aforementioned direction key 31. The right key switch has the same action as the seventh key switch 3 1 3 of the aforementioned gaming machine 2 9: the passive action key 4 a of the action key 21 is the tenth key of the decision key 3 2 of the aforementioned gaming machine 2 9 Switch (please read the precautions on the back first and fill in it again) Γ Assembly · J1 Binding Book Paper Standard General ββ 家 # 准 (CNS} A4 Regulation 《Grid (2 丨 0X297 Gong) -45- 4363 09 A7 B7 Economy The Ministry of Standards and Standards Bureau ’s Consumer Cooperatives Co., Ltd. 5. Description of the invention (43) 3 2 2 The same action, the passive action key 4 1 of the action key 2 1 is the same as the ninth key switch 3 2 1 of the aforementioned decision key 3 2 Operation. This embodiment also has the same effect as the above-mentioned embodiment 5. Embodiment 1 2 A palm-type liquid crystal game machine and a cassette according to this embodiment will be described with reference to FIGS. 5 and 6 to 21. This embodiment is based on the foregoing. In the fifth embodiment, the palm-type LCD game machine 2 4 of the fourth embodiment is used. In the form, once the cassette 10 of the game for horizontally long screen is installed in the game machine 24, the upper key switch 2 5 1 of the movement key 2 5 when the liquid crystal display section 13 is a horizontally long screen is the same as the game machine 2 9 The same operation of the first key switch 3 0 1 of the direction key 3 0, and the left key switch 2 5 2 of the move key 2 5 is the same operation as the second key switch 3 0 2 of the aforementioned direction key 30, the move key 2 The lower key switch 2 5 3 of 5 is the same operation as the third key switch 3 0 3 of the aforementioned direction key 30, and the right key switch 2 5 4 of the move key 2 5 is the fourth key of the aforementioned gaming machine 2 9 The switch 3 0 4 has the same action; the upper key switch 2 6 1 of the action key 26 is the same action as the tenth key switch 3 2 2 of the decision key 3 2 of the game machine 2 9 above. The lower key switch 2 6 2 has the same operation as the ninth key switch 321 of the above-mentioned decision key 3 2. Also, once the cassette 10 of the game for horizontally long screen is installed in the game machine 2 4, the liquid crystal display section 13 is vertical. On the long screen, the upper key switch 2 7 1 of the move key 2 7 is the eighth with the arrow keys 3 1 of the aforementioned game machine 2 9 (read the precautions on the back first, then i ^ w pages · * 1T. * ir · This paper size uses the Chinese national dart rate "CNS > A4 * l (210x297 male t > -46-4363 09 A7 B7) Cooperative cooperative printing 5. Description of the invention (44) The same operation of the key switch 3 1 4 and the left key switch 2 7 2 of the move key 2 7 is the same operation as the fifth key switch 3 1 1 of the aforementioned direction key 3 1 The lower key switch 2 7 3 of the move key 2 7 is the same operation as the sixth key switch 3 1 2 of the direction key 3 1, and the right key switch 2 7 4 of the move key 2 7 is the same as the aforementioned game machine 2 9 The seventh key switch 3 1 3 has the same operation: the upper key switch 2 8 1 of the action key 2 8 is the same operation and operation as the third key switch 3 0 3 of the direction key 3 0 of the gaming machine 29. The lower key switch 2 8 2 of the key 28 is the same operation as the second key switch 3 (Γ2 of the direction key 30). Even this embodiment has the same effect as the fifth embodiment. Furthermore, the aforementioned embodiments 6, 7 may be adopted in the aforementioned embodiments 1, 3, and 4. In addition, the action function is to control the movement, stop, and jump of a character, or to display or not display the character: For example, if the action function is assigned to a direction key, the character will move in that direction. The game program data of the horizontally long screen expanded by the horizontally long screen is listed. The characters or background on the horizontally long screen are listed as an example of the game program data used for horizontal movement and / or scrolling. Expanded game screen data for vertical screens. The characters or backgrounds in the vertical screens are listed as an example of the game program data used for vertical movement and / or scrolling. , The vertical and horizontal two-screen game program data expanded on the vertical screen of the LCD display at the same time. The characters or background on the horizontal screen are used to move and / or scroll in the horizontal direction. The paper size is applicable to the Chinese national dart rate {CNS > A4 «L 辂 (2 丨 0X297mm) (Jing W read the precautions on the back before filling in the pages and loading. Order -♦ -47- 4363 09 A7 B7 V. Description of the invention (45) Use the game program data for vertical movement and / or scrolling as an example, but you can use the characters or background in the horizontally long screen for vertical movement and / Or scrolling the horizontally long screen to use the game program data, and the characters or background of the vertical screen can be used to move and / or scroll the horizontally long screen game program data, but also can be used in the vertical screen Characters or backgrounds use game program data for vertical and horizontal screens that are moved horizontally and / or scrolled. [Effects of the invention] As described above, according to the present invention, the game software can be configured to use rectangles to make rectangles. The liquid crystal display unit is changed to operate in a vertically long state, and the liquid crystal display unit in which the game software using the left and right rolls is rectangular is changed to an operating mechanism that is operated in a horizontally long state. It can reduce the LCD size of the liquid crystal display unit compared to the mobile phone, realize the reduction of the cost of the handheld LCD game machine, and make a smaller handheld LCD game machine. Because when playing with the game software using up-and-down scrolling, it reads the signal from a set of operating mechanisms arranged from the long screen of the liquid crystal display unit that operates the rectangular liquid crystal display unit in a vertically long state. When playing with game software using left and right scrolls, it reads signals from a group of operating mechanisms arranged away from the horizontally long screen of a liquid crystal display unit that operates a rectangular liquid crystal display unit in a horizontally long state. You can enjoy a good game console. Even the conventional palm-type LCD game console that does not use a slightly square LCD display. * Characters that show wasted space for game development or paperbacks suitable for difficult countries « Rate (CNSM4 specification (210X297 mm) (read the precautions on the back and then fill it out) r Printed by the Central Laboratories Consumers Cooperative of the Ministry of Economic Affairs-48- 43 63 0 9 Α7 Β7 Industry-consumer cooperation prints 5. Description of the invention (46), so it can also reduce the cost of game software * Therefore, the industrial advantage of the present invention is very good V [Simplified description of the drawing] Fig. 1 is a top view of the handheld game machine of the present invention: The second circle is a 90-degree rotation of the palm-shaped cruiser shown in Fig. 1 and held with both hands: FIG. 3 is a top view of the palm-type LCD game machine of the present invention: FIG. 4 is a top view of the palm-type liquid crystal game machine of the present invention: FIG. 5 is a top view of the palm-type liquid crystal game machine of the present invention: FIG. 6 It is an explanatory diagram illustrating a palm-type liquid crystal game machine of the present invention and a cassette installed in the palm-type game machine, showing a palm-type liquid crystal game machine with two hands holding the liquid crystal display section horizontally | Figure 7 is a top view of the case where the palm-type liquid crystal game machine shown in Figure 6 is held in two hands with the liquid crystal display section vertically: Figure 8 is a plan view illustrating the direction keys shown in Figures 6 and 7; FIG. 9 is a longitudinal sectional view taken along line D-D of the directional key switch mechanism shown in FIG. 8; FIG. 10 is a longitudinal sectional view taken along line E-E of the directional key switch mechanism shown in FIG. 8: Figure 11 illustrates the switches shown in Figures 9 and 10 The top view of the switch circuit is constructed, and the conductive parts are imaginary lines. Figure 12 illustrates the handheld game consoles and cards shown in Figures 6 and 7. {Read the first note on the back and then read the page-41. Dimensions of this book are applicable to the B-mark car (CMS) A4 * lt (210X297) «> -49- 4363 09 A7 B7 V. Description of the invention (47) Block circuit diagram of the schematic circuit of the box; nt first Μ Read the Precautions on the back of the book, page 13 圔 The block circuit diagram of the operation section shown in Figure 12 and Figures 12 to 21 are illustrations of the memory components stored in the card E @ 游戏 程序 数据 One example Flow chart: Figure 2 2 is a block diagram illustrating the scan register; Figure 2 3 is a block diagram illustrating the function memory: Figure 2 3 a is a function memory used for a horizontally long screen; 2 Fig. 3b is a functional memory used for the vertical screen; Fig. 24 is a block diagram illustrating the schematic circuit of the palm-type liquid crystal game machine and the cassette of the present invention; Fig. 25 is an illustration of the vertical and horizontal judgment memory Block diagrams; Figures 2 to 6 illustrate an example of a vertical and horizontal judgment program FIG. 27 is a top view of a conventional palm-type liquid crystal game machine using a cassette installed with a memory element containing memory program data stored in the game program; FIG. 28 is a view from the direction of arrow A. FIG. The side view of the palm-type LCD game machine shown in the figure is printed by the Consumers' Cooperative of the Central Standards Bureau of the Ministry of Economic Affairs [Description of Symbols] 1 2 3, 4, 4 a 4 b 2 0 16 LCD display unit of the palm-type liquid crystal game machine Move key Action key Passive action key Active action key This paper scale is applicable to China's national standard (0?) 厶 4 gauge (grid (2 丨 0 parent 297 mm) -50- 4363 09 Α7 Β7 V. Description of the invention (48 ) 5 ····· Start key 6 ...... Speaker 7 ...... Switch 8 ...... Volume adjustment section 9 ...... Change adjustment section 10 ... .. Cassette 11 ..... Insertion section 12, 15, 19, 24, Theatre 2 9 »* * Handheld LCD game (please read the precautions on the back before filling the rv page) Printed by Pui Gong Consumer Cooperative 3 3 3 3 3 4 5 6 6 6 6 4 7 8 0 1 2 8 9 0 6 5 6 7 8 2 LCD display action key move key switch switch first direction key second direction Decision key X-shaped partition wall program R Ο Μ Archiving RA Μ Key interface circuit scanning register Horizontally long screen is used as the moving mechanism memory Vertically long screen is used as the moving mechanism memory Vertical and horizontal judgment memory隼 (CNS > Α4 specification (210 × 297 male 嫠) .51 · 43 α3 〇9ij a: 'B7 V. Description of the invention (49)
69.....內部ROM {請先閲讀背面之注意事項再填r本頁 -裝- ·訂- 經濟部中央樣隼局貝工消費合作社印製 -1^1 Jn— 1 —LI · 本紙張尺度蟪用中國®家標準(CNS > A4说格(210X297公釐> -52-69 ..... Internal ROM {Please read the precautions on the back before filling in this page-Pack-· Order-Printed by the Shellfish Consumer Cooperative of the Central Samples Bureau of the Ministry of Economic Affairs -1 ^ 1 Jn— 1 —LI · This Paper size adopts China® Home Standard (CNS > A4 grid (210X297 mm > -52-
Claims (1)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP32713497A JP3198084B2 (en) | 1996-12-27 | 1997-11-11 | Handheld liquid crystal game machine, cartridge incorporating storage element storing game program data, and game system combining handheld liquid crystal game machine and cartridge |
Publications (1)
Publication Number | Publication Date |
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TW436309B true TW436309B (en) | 2001-05-28 |
Family
ID=18195702
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW087108960A TW436309B (en) | 1997-11-11 | 1998-06-05 | Hand-held LCD game machine, cartridge installed to the hand-held LCD game machine, and combination thereof |
Country Status (3)
Country | Link |
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KR (1) | KR19990044750A (en) |
CN (1) | CN1139043C (en) |
TW (1) | TW436309B (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040222965A1 (en) * | 2003-05-05 | 2004-11-11 | Riccomini Roy J. | System and method for generating an analog signal in a hand-held computing device |
JPWO2005032228A1 (en) | 2003-09-26 | 2007-11-15 | 株式会社ソニー・コンピュータエンタテインメント | Portable electronic device |
-
1998
- 1998-06-05 TW TW087108960A patent/TW436309B/en active
- 1998-06-10 KR KR1019980021411A patent/KR19990044750A/en active Search and Examination
- 1998-06-25 CN CNB981174655A patent/CN1139043C/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
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CN1139043C (en) | 2004-02-18 |
CN1217510A (en) | 1999-05-26 |
KR19990044750A (en) | 1999-06-25 |
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