TW202044007A - Method for selecting interactive objects on display medium of device - Google Patents

Method for selecting interactive objects on display medium of device Download PDF

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Publication number
TW202044007A
TW202044007A TW109110631A TW109110631A TW202044007A TW 202044007 A TW202044007 A TW 202044007A TW 109110631 A TW109110631 A TW 109110631A TW 109110631 A TW109110631 A TW 109110631A TW 202044007 A TW202044007 A TW 202044007A
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interactive object
interactive
reference position
display medium
display
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TW109110631A
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Chinese (zh)
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TWI766258B (en
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牛旭恒
方俊
李江亮
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大陸商北京外號信息技術有限公司
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials

Abstract

The present invention provides a method for selecting an interactive object on a display medium of a device, wherein a position on the display medium is set as a reference position, and one or more interactive objects are displayed on the display medium and can be selected, the display position of the one or more interactive objects on the display medium will change as the position or posture of the device changes, the method includes: obtaining the one or more interactive objects on the display a display position on the medium; and automatically selecting an interactive object from the one or more interactive objects based on the obtained display position and the reference position.

Description

用於選擇在設備的顯示媒介上的交互物件的方法 Method for selecting interactive objects on display medium of equipment

本發明涉及一種交互方法,更具體地涉及一種用於選擇在設備的顯示媒介上的交互物件的方法。 The present invention relates to an interaction method, and more specifically, to a method for selecting an interactive object on a display medium of a device.

本部分的陳述僅僅是為了提供與本發明相關的背景資訊,以說明理解本發明,這些背景資訊並不一定構成現有技術。 The statements in this section are merely to provide background information related to the present invention to illustrate the understanding of the present invention, and such background information does not necessarily constitute prior art.

隨著科技的進步,各種電子設備變得越來越普及。在電子設備的顯示媒介上可以顯示可供使用者操作的各種交互物件,例如圖示、標誌、文字、圖形、虛擬人物、虛擬物體、等等。使用者在操作這些交互物件之前,通常都需要選中交互物件。在現有技術中,通常都是通過滑鼠或使用者手指點擊顯示媒介上的交互物件來實現對交互物件的選擇,這在很多情況下是不方便的。特別是在使用者用一隻手持有電子設備的情況下,其必須使用另一隻手才能實現對電子設備的顯示媒介上的交互物件的選擇。 With the advancement of technology, various electronic devices have become more and more popular. Various interactive objects that can be operated by the user can be displayed on the display medium of the electronic device, such as icons, logos, text, graphics, virtual characters, virtual objects, and so on. Before operating these interactive objects, the user usually needs to select the interactive objects. In the prior art, the selection of the interactive object is usually achieved by clicking the interactive object on the display medium with a mouse or a user's finger, which is inconvenient in many cases. Especially when the user holds the electronic device with one hand, he must use the other hand to realize the selection of interactive objects on the display medium of the electronic device.

因此,需要一種能夠快速方便地選擇在設備的顯示媒介上的交互物件的方法。 Therefore, there is a need for a method that can quickly and conveniently select interactive objects on the display medium of the device.

本發明的一個方面涉及一種用於選擇在設備的顯示媒介上 的交互物件的方法,其中,所述顯示媒介上的一個位置被設定為基準位置,一個或多個交互物件顯示在所述顯示媒介上並且能夠被選擇,所述一個或多個交互物件在顯示媒介上的顯示位置會隨著所述設備的位置或姿態的改變而改變,所述方法包括:獲得所述一個或多個交互物件在顯示媒介上的顯示位置;以及根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件。 One aspect of the present invention relates to a display medium for selecting The method of interactive objects, wherein a position on the display medium is set as a reference position, one or more interactive objects are displayed on the display medium and can be selected, and the one or more interactive objects are displayed The display position on the medium will change as the position or posture of the device changes, and the method includes: obtaining the display position of the one or more interactive objects on the display medium; and according to the obtained display position and The reference position is used to automatically select an interactive object from the one or more interactive objects.

可選地,其中,所述獲得所述一個或多個交互物件在顯示媒介上的顯示位置包括:在所述設備的位置或姿態發生變化期間和/或之後確定所述一個或多個交互物件在顯示媒介上的顯示位置。 Optionally, wherein the obtaining the display position of the one or more interactive objects on the display medium includes: determining the one or more interactive objects during and/or after the position or posture of the device changes The display position on the display medium.

可選地,其中,所述獲得所述一個或多個交互物件在顯示媒介上的顯示位置包括:重複地獲得所述一個或多個交互物件在顯示媒介上的顯示位置。 Optionally, wherein the obtaining the display position of the one or more interactive objects on the display medium includes: repeatedly obtaining the display position of the one or more interactive objects on the display medium.

可選地,其中,所述根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括:根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離;以及根據所確定的距離來自動選擇交互物件。 Optionally, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: according to the last obtained display position of each interactive object and the The reference position determines the distance between the interactive object and the reference position; and the interactive object is automatically selected according to the determined distance.

可選地,其中,所述根據所確定的距離來自動選擇交互物件包括:如果交互物件與所述基準位置之間的距離小於閾值,則選擇所述交互物件。 Optionally, wherein the automatically selecting the interactive object according to the determined distance includes: if the distance between the interactive object and the reference position is less than a threshold, selecting the interactive object.

可選地,其中,如果多個交互物件中的每一個與所述基準位置之間的距離都小於所述閾值,則選擇最接近所述基準位置的交互物件。 Optionally, wherein, if the distance between each of the plurality of interactive objects and the reference position is less than the threshold, the interactive object closest to the reference position is selected.

可選地,其中,所述根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離包括:重複地根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離。 Optionally, wherein the determining the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position comprises: repeatedly obtaining the last obtained display position of each interactive object The display position and the reference position determine the distance between the interactive object and the reference position.

可選地,其中,所述根據所確定的距離來自動選擇交互物件包括:如果交互物件與所述基準位置之間的距離持續減小,並且當前的距離小於閾值,則選擇所述交互物件。 Optionally, wherein the automatically selecting the interactive object according to the determined distance includes: if the distance between the interactive object and the reference position continues to decrease, and the current distance is less than a threshold, then selecting the interactive object.

可選地,其中,所述根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括:根據每一個交互物件在顯示媒介上的顯示位置來確定所述基準位置相對於所述交互物件的方向;根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向;以及根據所述基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來自動選擇交互物件。 Optionally, wherein the automatically selecting interactive objects from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The direction of the reference position relative to the interactive object; determine the movement direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; and determine the direction of movement of the interactive object on the display medium according to the reference position relative to the interaction The direction of the object and the moving direction of the interactive object on the display medium automatically select the interactive object.

可選地,其中,所述根據所述基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來自動選擇交互物件包括:如果交互物件在顯示媒介上的移動方向與所述基準位置相對於所述交互物件的方向最接近,則選擇所述交互物件。 Optionally, wherein the automatically selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium includes: if the moving direction of the interactive object on the display medium is consistent with the reference If the position is closest to the direction of the interactive object, the interactive object is selected.

可選地,其中,所述根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括:根據每一個交互物件在顯示媒介上的顯示位置來確定所述基準位置相對於所述交互物件的方向;根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向;根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離;以及根據所述基準位置相對於交互物件的方向、交互物件在顯示媒介上的移動方向、以及交互物件與基準位置之間的距離,來自動選擇交互物件。 Optionally, wherein the automatically selecting interactive objects from the one or more interactive objects according to the obtained display position and the reference position includes: determining according to the display position of each interactive object on the display medium The reference position is relative to the direction of the interactive object; the direction of movement of the interactive object on the display medium is determined according to the change in the display position of each interactive object on the display medium; the final result obtained according to each interactive object The display position and the reference position determine the distance between the interactive object and the reference position; and according to the direction of the reference position relative to the interactive object, the moving direction of the interactive object on the display medium, and the interactive object and the reference position To automatically select interactive objects.

可選地,其中,所述基準位置是顯示媒介上的一個固定位置。 Optionally, wherein the reference position is a fixed position on the display medium.

可選地,其中,所述基準位置在所述選擇交互物件之前保持不變。 Optionally, wherein the reference position remains unchanged before the selection of the interactive object.

可選地,其中,通過如下方式將所述顯示媒介上的一個位置 設定為基準位置:將顯示媒介上的某個預設的或者默認的位置設定為所述基準位置;根據使用者的指示來設定所述基準位置;或者根據當前所選擇的交互物件在顯示媒介上的顯示位置來設定所述基準位置。 Optionally, wherein, a position on the display medium is Set as the reference position: set a preset or default position on the display medium as the reference position; set the reference position according to the user's instructions; or set the reference position on the display medium according to the currently selected interactive object To set the reference position.

本發明的另一個方面涉及一種存儲介質,其中存儲有電腦程式,在所述電腦程式被處理器執行時,能夠用於實現上述的方法。 Another aspect of the present invention relates to a storage medium in which a computer program is stored, and when the computer program is executed by a processor, it can be used to implement the above-mentioned method.

本發明的再一個方面涉及一種電子設備,其包括處理器和記憶體,所述記憶體中存儲有電腦程式,在所述電腦程式被處理器執行時,能夠用於實現上述的方法。 Another aspect of the present invention relates to an electronic device, which includes a processor and a memory, and a computer program is stored in the memory. When the computer program is executed by the processor, the computer program can be used to implement the above method.

通過採用本發明的方案,可以實現對在設備的顯示媒介上的交互物件的快速、方便的選擇,提高了使用者操作設備的效率,改善了用戶的使用體驗。 By adopting the solution of the present invention, quick and convenient selection of interactive objects on the display medium of the device can be realized, the efficiency of the user's operation of the device is improved, and the user experience is improved.

為期許本發明之目的、功效、特徵及結構能夠有更為詳盡之瞭解,茲舉較佳實施例並配合圖式說明如後。 In order to have a more detailed understanding of the purpose, efficacy, features, and structure of the present invention, preferred embodiments are described below in conjunction with the drawings.

100:光標籤 100: light label

101:第一光源 101: The first light source

102:第二光源 102: second light source

103:第三光源 103: third light source

ID:標識資訊 ID: Identification information

41:交互物件 41: Interactive objects

42:交互物件 42: Interactive objects

43:交互物件 43: interactive objects

44:交互物件 44: Interactive Objects

45:交互物件 45: Interactive objects

701:虛擬的圓 701: Virtual Circle

501:步驟501 501: step 501

502:步驟502 502: step 502

601:步驟601 601: step 601

602:步驟602 602: step 602

603:步驟603 603: Step 603

圖1示出了一種示例性的光標籤; Figure 1 shows an exemplary optical label;

圖2示出了一種示例性的光標籤網路; Figure 2 shows an exemplary optical label network;

圖3示出了設備的顯示媒介的一個截屏; Figure 3 shows a screenshot of the display medium of the device;

圖4示意性地示出了根據一個實施例的設備的顯示媒介; Fig. 4 schematically shows a display medium of a device according to an embodiment;

圖5示出了根據一個實施例的用於選擇在圖4所示的顯示媒介上的交互物件的方法; FIG. 5 shows a method for selecting interactive objects on the display medium shown in FIG. 4 according to an embodiment;

圖6示意性地示出了根據一個實施例的、在改變設備的位置或姿態後的顯示媒介; Figure 6 schematically shows a display medium after changing the position or posture of the device according to an embodiment;

圖7示意性地示出了具有一個虛擬的圓的圖6所示的顯示媒介; FIG. 7 schematically shows the display medium shown in FIG. 6 with a virtual circle;

圖8示意性地示出了根據一個實施例的、在改變設備的位置或姿態後的顯 示媒介; Figure 8 schematically shows a display after changing the position or posture of the device according to an embodiment Show media

圖9示意性地示出了根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖; FIG. 9 schematically shows a change diagram of the display position of an interactive object on a display medium when the position or posture of the device changes according to an embodiment;

圖10示意性地示出了根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖; FIG. 10 schematically shows a change diagram of the display position of an interactive object on a display medium when the position or posture of the device changes according to an embodiment;

圖11示意性地示出了根據一個實施例的顯示媒介; Figure 11 schematically shows a display medium according to an embodiment;

圖12示意性地示出了根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖; FIG. 12 schematically shows a change diagram of the display position of the interactive object on the display medium when the position or posture of the device changes according to an embodiment;

圖13示意性地示出了根據一個實施例的顯示媒介; Figure 13 schematically shows a display medium according to an embodiment;

圖14示出了根據一個實施例的用於選擇顯示媒介上的交互物件的方法。 Fig. 14 shows a method for selecting interactive objects on a display medium according to an embodiment.

為了使本發明的目的,技術方案及優點更加清楚明白,以下結合附圖通過具體實施例對本發明進一步詳細說明。應當理解,此處所描述的具體實施例僅用以解釋本發明,並不用於限定本發明。 In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below through specific embodiments in conjunction with the accompanying drawings. It should be understood that the specific embodiments described here are only used to explain the present invention, but not to limit the present invention.

在本文中,交互物件可以指在設備的顯示媒介上顯示的可供使用者操作的各種物件,所述交互物件在顯示媒介上的顯示位置會隨著設備的位置或姿態的改變而改變。設備可以是具有顯示媒介或者能夠與顯示媒介通信的各種計算設備或電子設備,例如手機、平板電腦、智慧眼鏡、智慧頭盔、智慧手錶、等等。顯示媒介可以集成到設備上並隨著設備移動。顯示媒介也可以是與設備分離的部件,並可以與設備進行通信(例如,顯示媒介可以從設備接收要呈現的場景的資訊),在這種情況下,在設備發生位置或姿態改變時,顯示媒介上呈現的場景會發生相應的改變,但顯示媒介本身可以保持其位置或姿態不變。顯示媒介例如可以是電子螢幕、幕布等,但並不局限於此,其可以是各種能夠用於顯示交互物件的媒介。例如,在一些智慧眼鏡中,通過投影儀將包含交互物件的圖像投影到棱鏡、透鏡、 反射鏡等,並最終投射到人眼中。這些棱鏡、透鏡、反射鏡等也被認為屬於顯示媒介。設備的顯示媒介上的交互物件例如可以與現實世界場景中的實際物體相關聯,但也可以是在設備顯示媒介上顯示的虛擬物件(例如,在虛擬實境或增強現實應用中顯示的虛擬物件)。交互物件的表現形式例如可以是顯示媒介上顯示的圖示、標誌、文字、圖形、虛擬人物、虛擬物體、等等。 In this article, interactive objects may refer to various objects displayed on the display medium of the device that can be operated by the user, and the display position of the interactive objects on the display medium will change as the position or posture of the device changes. The device may be various computing devices or electronic devices that have a display medium or can communicate with the display medium, such as mobile phones, tablet computers, smart glasses, smart helmets, smart watches, and so on. The display medium can be integrated into the device and moved with the device. The display medium can also be a separate component from the device and can communicate with the device (for example, the display medium can receive information about the scene to be presented from the device). In this case, when the device's position or posture changes, the display The scene presented on the medium will change accordingly, but the display medium itself can keep its position or posture unchanged. The display medium can be, for example, an electronic screen, a screen, etc., but it is not limited thereto, and it can be various media that can be used to display interactive objects. For example, in some smart glasses, images containing interactive objects are projected onto prisms, lenses, Mirror, etc., and finally projected into the eyes of people. These prisms, lenses, mirrors, etc. are also considered to be display media. The interactive objects on the display medium of the device can be associated with actual objects in the real world scene, but can also be virtual objects displayed on the display medium of the device (for example, virtual objects displayed in virtual reality or augmented reality applications). ). The expression form of the interactive object may be, for example, an icon, a logo, a text, a figure, a virtual character, a virtual object, etc. displayed on a display medium.

下文以在設備顯示媒介上顯示的光通信裝置的圖示作為交互物件進行舉例說明。 Hereinafter, an illustration of the optical communication device displayed on the device display medium is used as an interactive object for illustration.

光通信裝置也稱為光標籤,這兩個術語在本文中可以互換使用。光標籤能夠通過發出不同的光來傳遞資訊,其具有識別距離遠、可見光條件要求寬鬆、指向性強的優勢,並且光標籤所傳遞的資訊可以隨時間變化,從而可以提供大的資訊容量和靈活的配置能力。相比于傳統的二維碼,光標籤具有更遠的識別距離和更強的資訊交互能力,從而可以為用戶提供巨大的便利性。在PCT專利申請PCT/CN2017/099642、中國專利申請CN201711374915.9、中國專利申請CN201811119052.5等中描述了一些種類的光標籤,上述專利申請的全部內容通過引用被併入本文。 Optical communication devices are also called optical tags, and these two terms can be used interchangeably in this article. Optical tags can transmit information by emitting different lights. It has the advantages of long recognition distance, loose visible light conditions, and strong directivity. The information transmitted by optical tags can change over time, which can provide large information capacity and flexibility. Configuration capabilities. Compared with the traditional two-dimensional code, the optical label has a longer recognition distance and stronger information interaction ability, which can provide users with great convenience. Some types of optical labels are described in PCT patent application PCT/CN2017/099642, Chinese patent application CN201711374915.9, Chinese patent application CN201811119052.5, etc., and the entire contents of the above patent applications are incorporated herein by reference.

光標籤中通常可以包括控制器和至少一個光源,所述控制器可以通過不同的驅動模式來驅動光源,以向外傳遞不同的資訊。圖1示出了一種示例性的光標籤100,其包括三個光源(分別是第一光源101、第二光源102、第三光源103)。光標籤100還包括控制器(在圖1中未示出),其用於根據要傳遞的資訊為每個光源選擇相應的驅動模式。例如,在不同的驅動模式下,控制器可以使用不同的驅動信號來控制光源的發光方式,從而使得當使用具有成像功能的設備拍攝光標籤100時,其中的光源的圖像可以呈現出不同的外觀(例如,不同的顏色、圖案、亮度、等等)。通過分析光標籤100中的光源的成像,可以解析出各個光源此刻的驅動模式, 從而解析出光標籤100此刻傳遞的資訊。 The optical tag usually includes a controller and at least one light source, and the controller can drive the light source through different driving modes to transmit different information outward. Fig. 1 shows an exemplary optical label 100, which includes three light sources (respectively a first light source 101, a second light source 102, and a third light source 103). The optical label 100 also includes a controller (not shown in FIG. 1) for selecting a corresponding driving mode for each light source according to the information to be transmitted. For example, in different driving modes, the controller can use different driving signals to control the light emitting mode of the light source, so that when the light label 100 is photographed by a device with imaging function, the image of the light source therein can show different Appearance (for example, different colors, patterns, brightness, etc.). By analyzing the imaging of the light source in the optical label 100, the driving mode of each light source at the moment can be analyzed, Thus, the information transmitted by the optical label 100 at the moment can be analyzed.

為了基於光標籤向使用者提供相應的服務,每個光標籤可以被分配一個標識資訊(ID),所述標識資訊用於由光標籤的製造者、管理者或使用者等唯一地識別或標識光標籤。通常,可由光標籤中的控制器驅動光源以向外傳遞所述標識資訊,而使用者可以使用設備對光標籤進行圖像採集來獲得所述光標籤傳遞的標識資訊,從而可以基於所述標識資訊來訪問相應的服務,例如,訪問與光標籤的標識資訊相關聯的網頁、獲取與標識資訊相關聯的其他資訊(例如,與所述標識資訊對應的光標籤的位置資訊)、等等。設備可以通過其上的攝像頭對光標籤進行連續的圖像採集來獲得包含光標籤的多張圖像,並通過分析每張圖像中的光標籤(或光標籤中的各個光源)的成像以識別出光標籤傳遞的資訊。 In order to provide users with corresponding services based on optical tags, each optical tag can be assigned an identification information (ID), which is used to uniquely identify or identify the manufacturer, manager, or user of the optical tag Light label. Generally, the light source can be driven by the controller in the optical tag to transmit the identification information outward, and the user can use the device to collect the image of the optical tag to obtain the identification information transmitted by the optical tag, which can be based on the identification information. Information to access the corresponding service, for example, visit a webpage associated with the identification information of the light tag, obtain other information associated with the identification information (for example, the location information of the light tag corresponding to the identification information), and so on. The device can obtain multiple images containing the optical label through continuous image acquisition of the optical label through the camera on it, and analyze the imaging of the optical label (or each light source in the optical label) in each image. Identify the information transmitted by the optical label.

可以將光標籤的標識資訊(ID)以及其他資訊(例如位置資訊)存儲於伺服器中。在現實中,可以將大量的光標籤構建成一個光標籤網路。圖2示出了一種示例性的光標籤網路,所述光標籤網路包括多個光標籤和至少一個伺服器,其中,與每個光標籤相關的資訊可保存在伺服器上。例如,可以在伺服器上保存每個光標籤的標識資訊(ID)或其他資訊,例如與所述光標籤相關的服務資訊、與所述光標籤相關的描述資訊或屬性,如光標籤的位置資訊、物理尺寸資訊、物理形狀資訊、朝向資訊等。設備可以使用識別出的光標籤的標識資訊來從伺服器查詢獲得與所述光標籤有關的其他資訊。光標籤的位置資訊可以是指所述光標籤在物理世界中的實際位置,其可以通過地理座標資訊來指示。伺服器可以是在計算裝置上運行的軟體程式、一台計算裝置或者由多台計算裝置構成的集群。 The identification information (ID) of the optical tag and other information (such as location information) can be stored in the server. In reality, a large number of optical labels can be constructed into an optical label network. Fig. 2 shows an exemplary optical label network. The optical label network includes a plurality of optical labels and at least one server, wherein information related to each optical label can be stored on the server. For example, the identification information (ID) or other information of each light tag can be saved on the server, such as service information related to the light tag, description information or attributes related to the light tag, such as the location of the light tag Information, physical size information, physical shape information, orientation information, etc. The device can use the identification information of the identified optical label to obtain other information related to the optical label from the server. The position information of the optical tag may refer to the actual position of the optical tag in the physical world, which may be indicated by geographic coordinate information. The server can be a software program running on a computing device, a computing device, or a cluster composed of multiple computing devices.

當使用者使用設備識別出光標籤時,可以在設備的顯示媒介上顯示出與這些光標籤對應的圖示。圖3示出了設備的顯示媒介的一個截屏,在所述設備的顯示媒介的上半部分用於顯示與光標籤對應的圖示(作 為交互物件)。如圖3所示,在顯示媒介的上半部分示出了兩個圓形的圖示,其對應於在設備的攝像頭的視野中的兩個光標籤。當設備的位置或姿態改變時,兩個光標籤在設備視野中的位置會發生改變,相應地,與這兩個光標籤對應的兩個圖示的顯示位置也會發生改變。 When the user recognizes the optical labels using the device, the icons corresponding to the optical labels can be displayed on the display medium of the device. Figure 3 shows a screenshot of the display medium of the device. The upper part of the display medium of the device is used to display the icon corresponding to the optical label (as For interactive objects). As shown in FIG. 3, two circular illustrations are shown in the upper part of the display medium, which correspond to the two light tags in the field of view of the camera of the device. When the position or posture of the device changes, the position of the two optical tags in the field of view of the device will change, and accordingly, the display positions of the two icons corresponding to the two optical tags will also change.

圖4示意性地示出了根據一個實施例的設備的顯示媒介。在所述顯示媒介上以四個圓形圖標示出了四個交互物件41、42、43、44。在顯示媒介上還顯示了一個十字形的標誌,其用於指示顯示媒介上的一個基準位置,所述基準位置是顯示媒介的中心位置,但是可以理解,基準位置也可以是顯示媒介上的其他位置。在一個實施例中,基準位置是預設的或默認的,並且可以始終保持不變。在一個實施例中,基準位置也可以由設備的使用者來指定,例如,使用者可以通過點擊顯示媒介上的某個位置來將其指定為基準位置。所述基準位置一旦被確定並沒有再次指定之前,並不會隨著設備的位置或姿態的改變而改變。四個交互物件41、42、43、44可以與現實世界場景中的實際物體(例如光標籤)相關聯,也可以是在設備顯示媒介上顯示的虛擬物件(例如,在虛擬實境或增強現實應用中顯示的虛擬物件)。交互物件41、42、43、44在顯示媒介上的顯示位置會隨著設備的位置或姿態的改變而改變。例如,當交互物件41、42、43、44對應于現實世界場景中的實際物體時,隨著設備的位置或姿態改變,其上的攝像頭的視野會發生改變,從而實際物體在設備顯示媒介上的顯示位置會發生改變,相應地,與這些實際物體對應的交互物件41、42、43、44在顯示媒介上的顯示位置也會發生改變。當交互物件41、42、43、44是在虛擬實境或增強現實應用中顯示的虛擬物件時,這些虛擬物件的顯示位置會隨著設備(例如智慧眼鏡、智慧頭盔等)的位置或姿態改變而改變。在一個實施例中,可以不在顯示媒介上顯示用於指示基準位置的標誌,以避免干擾正常顯示。 Fig. 4 schematically shows a display medium of a device according to an embodiment. Four interactive objects 41, 42, 43, 44 are shown as four circular icons on the display medium. A cross-shaped mark is also displayed on the display medium, which is used to indicate a reference position on the display medium. The reference position is the center position of the display medium. However, it is understandable that the reference position can also be other positions on the display medium. position. In one embodiment, the reference position is preset or default, and can always remain unchanged. In one embodiment, the reference position can also be specified by the user of the device. For example, the user can specify a position as the reference position by clicking on a certain position on the display medium. Once the reference position is determined and is not specified again, it will not change as the position or posture of the device changes. The four interactive objects 41, 42, 43, 44 can be associated with actual objects (such as light tags) in the real world scene, or virtual objects displayed on the device display medium (such as in virtual reality or augmented reality). Virtual objects displayed in the application). The display position of the interactive objects 41, 42, 43, 44 on the display medium will change as the position or posture of the device changes. For example, when the interactive objects 41, 42, 43, 44 correspond to actual objects in the real world scene, as the position or posture of the device changes, the field of view of the camera on them will change, so that the actual object appears on the device display medium. The display position of will change, and accordingly, the display positions of the interactive objects 41, 42, 43, 44 corresponding to these actual objects will also change on the display medium. When interactive objects 41, 42, 43, 44 are virtual objects displayed in virtual reality or augmented reality applications, the display position of these virtual objects will change with the position or posture of the device (such as smart glasses, smart helmet, etc.) And change. In one embodiment, the mark for indicating the reference position may not be displayed on the display medium to avoid interference with normal display.

圖5示出了根據一個實施例的用於選擇在圖4所示的顯示媒介上的交互物件的方法,其中,所述顯示媒介中的一個位置被確定為基準位置。在圖4所示的實施例中,設備的顯示媒介的中心位置被預設為基準位置。圖5所示的方法包括: Fig. 5 shows a method for selecting an interactive object on the display medium shown in Fig. 4 according to an embodiment, wherein a position in the display medium is determined as a reference position. In the embodiment shown in FIG. 4, the center position of the display medium of the device is preset as the reference position. The method shown in Figure 5 includes:

步驟501:獲得每一個交互物件在顯示媒介上的顯示位置。 Step 501: Obtain the display position of each interactive object on the display medium.

設備可以在其位置或姿態的改變期間或改變後,確定每一個交互物件在顯示媒介上的顯示位置。當交互物件與現實世界場景中的實際物體(例如光標籤)相關聯時,可以根據設備所檢測到的實際物體在設備視野中的位置來相應地確定交互物件在顯示媒介上的顯示位置。當交互物件是在設備顯示媒介上顯示的虛擬物件(例如,在虛擬實境或增強現實應用中顯示的虛擬物件)時,可以根據設備(例如智慧眼鏡、智慧頭盔等)中內置的各種感測器(例如,加速度計、陀螺儀等等)來跟蹤設備的位置或姿態變化,從而獲得交互物件在設備的顯示媒介上的顯示位置。交互物件在顯示媒介上通常會佔據一個區域(例如一個圓形區域),因此,為了方便地表示其顯示位置,在一個實施例中可以選擇其中心位置作為其顯示位置,當然,其他方式也是可行的。 The device can determine the display position of each interactive object on the display medium during or after the change of its position or posture. When the interactive object is associated with an actual object (such as a light tag) in the real world scene, the display position of the interactive object on the display medium can be determined according to the position of the actual object detected by the device in the field of view of the device. When the interactive object is a virtual object displayed on the display medium of the device (for example, a virtual object displayed in a virtual reality or augmented reality application), it can be based on various sensors built into the device (for example, smart glasses, smart helmet, etc.) Device (for example, accelerometer, gyroscope, etc.) to track the position or posture change of the device, so as to obtain the display position of the interactive object on the display medium of the device. The interactive object usually occupies an area (such as a circular area) on the display medium. Therefore, in order to conveniently indicate its display position, in one embodiment, its center position can be selected as its display position. Of course, other methods are also feasible of.

當使用者希望選擇顯示媒介上的某個交互物件時,其可以通過對設備進行平移、旋轉等來改變設備的位置或姿態。例如,如果使用者希望選擇顯示媒介上的交互物件42,其可以平移或旋轉設備,以使得交互物件42在顯示媒介上的顯示位置能夠更靠近基準位置(在本實施例中為顯示媒介的中心位置)。在平移或旋轉設備的過程中,交互物件41、43、44的顯示位置也會相應地發生改變。圖6示意性地示出了根據一個實施例的、在改變設備的位置或姿態後的顯示媒介。 When the user wants to select an interactive object on the display medium, he can change the position or posture of the device by translation, rotation, etc. For example, if the user wants to select the interactive object 42 on the display medium, he can translate or rotate the device so that the display position of the interactive object 42 on the display medium can be closer to the reference position (in this embodiment, the center of the display medium) position). In the process of shifting or rotating the device, the display positions of the interactive objects 41, 43, 44 will also change accordingly. Fig. 6 schematically shows the display medium after changing the position or posture of the device according to an embodiment.

在一個實施例中,設備也可以定期地或者重複地獲得每一個交互物件在顯示媒介上的顯示位置。例如,設備可以以一定的時間間隔(例 如,每0.05秒、每0.1秒、每0.2秒、每0.3秒、每0.5秒、每1秒、等等)來重複地獲得每一個交互物件在顯示媒介上的顯示位置,從而獲得每一個交互物件的在一系列時間點處的一系列顯示位置。 In an embodiment, the device may also periodically or repeatedly obtain the display position of each interactive object on the display medium. For example, the device can be at a certain time interval (example For example, every 0.05 seconds, every 0.1 seconds, every 0.2 seconds, every 0.3 seconds, every 0.5 seconds, every 1 second, etc.) to repeatedly obtain the display position of each interactive object on the display medium, thereby obtaining each interaction A series of display positions of an object at a series of time points.

在設備的位置或姿態發生改變時,有些交互物件可能會離開設備的顯示媒介的顯示範圍(也即,離開設備的視野),在這種情況下,可以不再確定這些離開的交互物件的顯示位置;而有些交互物件可能會進入設備的顯示媒介的顯示範圍(也即,進入設備的視野),在這種情況下,可以獲得這些進入的交互物件的顯示位置。 When the position or posture of the device is changed, some interactive objects may leave the display range of the display medium of the device (that is, leave the field of view of the device). In this case, the display of these leaving interactive objects may no longer be determined Position; and some interactive objects may enter the display range of the display medium of the device (that is, enter the field of view of the device), in this case, the display position of these entered interactive objects can be obtained.

步驟502:根據所獲得的顯示位置和所述基準位置來選擇交互物件。 Step 502: Select an interactive object according to the obtained display position and the reference position.

在獲得了交互物件在顯示媒介上的顯示位置之後,設備可以根據顯示位置和所述基準位置來選擇交互物件。設備可以在每次確定了交互物件在顯示媒介上的顯示位置之後,根據所確定的顯示位置和所述基準位置來選擇交互物件。設備也可以定期地或者重複地根據所確定的顯示位置和所述基準位置來選擇交互物件。所述顯示位置例如可以是交互物件的最後確定的顯示位置,也可以是在一段時間內確定的交互物件的一系列顯示位置中的一個、多個、一部分或者全部。 After obtaining the display position of the interactive object on the display medium, the device may select the interactive object according to the display position and the reference position. After determining the display position of the interactive object on the display medium each time, the device may select the interactive object according to the determined display position and the reference position. The device may also periodically or repeatedly select interactive objects according to the determined display position and the reference position. The display position may be, for example, the final display position of the interactive object, or it may be one, more, part or all of a series of display positions of the interactive object determined within a period of time.

在一個實施例中,可以根據每一個交互物件的最後確定的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離,如果交互物件與基準位置之間的距離小於某個預設閾值,則選擇所述交互物件。 In one embodiment, the distance between the interactive object and the reference position may be determined according to the final display position and the reference position of each interactive object. If the distance between the interactive object and the reference position is less than a certain If the preset threshold is set, the interactive object is selected.

圖7示意性地示出了具有一個虛擬的圓的圖6所示的顯示媒介。所述虛擬的圓701以基準位置為圓心,以預設閾值為半徑。虛擬的圓701可以顯示在顯示媒介上,以說明使用者更好地實現對交互物件的選擇,也可以不顯示在顯示媒介上。 Fig. 7 schematically shows the display medium shown in Fig. 6 with a virtual circle. The virtual circle 701 takes the reference position as the center and the preset threshold as the radius. The virtual circle 701 may be displayed on the display medium to illustrate that the user can better realize the selection of interactive objects, or it may not be displayed on the display medium.

在以交互物件41、42、43、44的中心作為其顯示位置的情 況下,可以確定每一個交互物件的中心與基準位置的距離,如果某個交互物件的中心與基準位置的距離小於預設閾值,則其中心會進入圓701的範圍內。如圖7所示,交互物件42的中心處於圓701的範圍內,這意味著交互物件42與基準位置的距離小於預設閾值,因此設備可以自動選擇交互物件42,以對其進行後續的各種操作。在設備選擇了交互物件之後,可以對所選擇的交互物件進行特殊標示(例如,高亮顯示),以告知使用者當前選擇的交互物件。 In the situation where the center of interactive objects 41, 42, 43, 44 is used as its display position In this case, the distance between the center of each interactive object and the reference position can be determined. If the distance between the center of an interactive object and the reference position is less than a preset threshold, its center will enter the range of circle 701. As shown in Figure 7, the center of the interactive object 42 is within the range of the circle 701, which means that the distance between the interactive object 42 and the reference position is less than the preset threshold. Therefore, the device can automatically select the interactive object 42 for subsequent various operations. operating. After the device selects the interactive object, the selected interactive object can be specially marked (for example, highlighted) to inform the user of the currently selected interactive object.

在上述通過判斷交互物件與基準位置之間的距離是否小於某個閾值來選擇交互物件的實施例中,有可能同時有兩個或更多個交互物件滿足條件。在一個實施例中,可以選擇最接近基準位置的交互物件。在一個實施例中,可以同時選擇這些交互物件。在一個實施例中,可以進一步指示設備的使用者從這些滿足條件的交互物件中進行選擇,例如,可以給使用者顯示一個提示框,其中包含滿足條件的多個交互物件的清單,並由用戶在其中選擇某一個交互物件。 In the above embodiment in which the interactive object is selected by judging whether the distance between the interactive object and the reference position is less than a certain threshold, it is possible that two or more interactive objects satisfy the condition at the same time. In one embodiment, the interactive object closest to the reference position can be selected. In one embodiment, these interactive objects can be selected at the same time. In one embodiment, the user of the device can be further instructed to select from these interactive objects that meet the conditions, for example, a prompt box can be displayed to the user, which contains a list of multiple interactive objects that meet the conditions, and the user Select an interactive object among them.

在一個實施例中,除了考慮交互物件與基準位置之間的距離之外,設備還可以進一步考慮距離的變化趨勢。具體地,設備可以定期地或者重複地確定每一個交互物件在顯示媒介上的顯示位置,並且重複地根據每一個交互物件的最後確定的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離。如果交互物件與基準位置之間的距離持續減小,並且當前的距離小於閾值,則自動選擇所述交互物件。例如,如果使用者在選擇了交互物件42(如圖7所示的顯示媒介)之後,希望選擇交互物件41,則所述使用者可以平移或旋轉設備,以使得交互物件41在顯示媒介上的顯示位置能夠更靠近基準位置。在平移或旋轉設備的過程中,交互物件42、43、44的顯示位置也會相應地發生改變。圖8示意性地示出了根據一個實施例的、在改變設備的位置或姿態後的顯示媒介。與圖7所示的 顯示媒介相比,圖8的顯示媒介顯示出交互物件41逐漸接近基準位置,但與基準位置的距離仍大於預設閾值,交互物件42逐漸遠離基準位置,但與基準位置的距離仍小於預設閾值。交互物件43和44離開了顯示媒介的顯示範圍,不再顯示。在這種情況下,儘管交互物件42與基準位置的距離小於預設閾值,但由於其逐漸遠離基準位置,因此,設備並不選擇交互物件42。在使用者進一步平移或旋轉設備後,交互物件41與基準位置的距離繼續減小並小於預設閾值,此時設備可以選擇交互物件41。 In one embodiment, in addition to considering the distance between the interactive object and the reference position, the device may further consider the changing trend of the distance. Specifically, the device may periodically or repeatedly determine the display position of each interactive object on the display medium, and repeatedly determine the interactive object and the reference based on the final display position of each interactive object and the reference position The distance between locations. If the distance between the interactive object and the reference position continues to decrease, and the current distance is less than the threshold, the interactive object is automatically selected. For example, if the user wishes to select the interactive object 41 after selecting the interactive object 42 (as shown in the display medium in FIG. 7), the user can translate or rotate the device so that the interactive object 41 is positioned on the display medium. The display position can be closer to the reference position. In the process of shifting or rotating the device, the display positions of the interactive objects 42, 43, 44 will also change accordingly. Fig. 8 schematically shows the display medium after changing the position or posture of the device according to an embodiment. As shown in Figure 7 Compared with the display medium, the display medium of FIG. 8 shows that the interactive object 41 is gradually approaching the reference position, but the distance from the reference position is still greater than the preset threshold, and the interactive object 42 is gradually moving away from the reference position, but the distance from the reference position is still less than the preset Threshold. The interactive objects 43 and 44 have left the display range of the display medium and are no longer displayed. In this case, although the distance between the interactive object 42 and the reference position is less than the preset threshold, since it gradually moves away from the reference position, the device does not select the interactive object 42. After the user further translates or rotates the device, the distance between the interactive object 41 and the reference position continues to decrease and is less than the preset threshold, and the device can select the interactive object 41 at this time.

如果同時有兩個或更多個交互物件與基準位置之間的距離都持續減小,並且當前的距離都小於閾值,則可以選擇最接近基準位置的交互物件,或者同時選擇這些交互物件,或者進一步指示設備的使用者從這些滿足條件的交互物件中進行選擇。 If the distance between two or more interactive objects and the reference position continues to decrease, and the current distance is less than the threshold, you can select the interactive object closest to the reference position, or select these interactive objects at the same time, or Further instruct the user of the device to choose from these interactive objects that meet the conditions.

在一個實施例中,設備可以根據交互物件的移動方向來選擇交互物件。具體地,設備可以根據每一個交互物件在顯示媒介上的顯示位置來確定基準位置相對於所述交互物件的方向;根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向;以及,根據基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來選擇交互物件。在確定基準位置相對於交互物件的方向時,設備可以選擇一段時間內交互物件在顯示媒介上的一系列顯示位置中的任意一個來作為交互物件在顯示媒介上的顯示位置,例如,一段時間開始時交互物件在顯示媒介上的顯示位置,一段時間結束時交互物件在顯示媒介上的顯示位置,或者一段時間的中間時刻時交互物件在顯示媒介上的顯示位置。設備也可以選擇上述一系列顯示位置中的一部分或全部顯示位置的均值來作為交互物件在顯示媒介上的顯示位置。設備可以選擇一段時間內交互物件在顯示媒介上的一系列顯示位置中的任意兩個或更多個來確定交互物件的移動方向。如果在一個或多個交互物件中,某個交互物件在顯示 媒介上的移動方向與基準位置相對於所述交互物件的方向最接近,則可以選擇所述交互物件。圖9示意性地示出了根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖,其中,使用由虛線繪製的圓來表示交互物件41、42、43、44的初始顯示位置,使用由實線繪製的圓來表示交互物件41、42、43、44在設備改變位置或姿態之後的顯示位置。另外,在圖9中用實線箭頭示出了各個交互物件的移動方向,用虛線箭頭示出了基準位置相對於各個交互物件的初始顯示位置的方向。從圖9可以看出,交互物件42的移動方向與基準位置相對於其的方向最接近,因此可以選擇交互物件42,以對其進行相應的操作。 In one embodiment, the device may select the interactive object according to the moving direction of the interactive object. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine the interactive object according to the change in the display position of each interactive object on the display medium The moving direction on the display medium; and, selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium. When determining the direction of the reference position relative to the interactive object, the device can select any one of a series of display positions of the interactive object on the display medium within a period of time as the display position of the interactive object on the display medium, for example, the beginning of a period of time The display position of the interactive object on the display medium, the display position of the interactive object on the display medium at the end of a period of time, or the display position of the interactive object on the display medium at the middle of a period of time. The device may also select an average value of a part or all of the above-mentioned series of display positions as the display position of the interactive object on the display medium. The device can select any two or more of a series of display positions of the interactive object on the display medium within a period of time to determine the moving direction of the interactive object. If in one or more interactive objects, an interactive object is displayed If the moving direction on the medium is closest to the direction of the reference position relative to the interactive object, the interactive object can be selected. FIG. 9 schematically shows a view of the display position change of the interactive object on the display medium when the position or posture of the device is changed according to an embodiment, in which a circle drawn by a dotted line is used to represent the interactive object 41, 42 The initial display position of, 43, 44, using a circle drawn by a solid line to represent the display position of the interactive object 41, 42, 43, 44 after the device changes its position or posture. In addition, in FIG. 9, the moving direction of each interactive object is shown with a solid arrow, and the direction of the reference position relative to the initial display position of each interactive object is shown with a dotted arrow. It can be seen from FIG. 9 that the moving direction of the interactive object 42 is closest to the direction of the reference position relative to it, so the interactive object 42 can be selected to perform corresponding operations on it.

在一個實施例中,如果某個交互物件在顯示媒介上的移動方向與基準位置相對於所述交互物件的方向之間的接近程度(例如,夾角)滿足預定條件(例如所述夾角小於某個預設的角度值,例如10°),則可以選擇所述交互物件。 In one embodiment, if the proximity (for example, the included angle) between the moving direction of an interactive object on the display medium and the reference position relative to the direction of the interactive object satisfies a predetermined condition (for example, the included angle is less than a certain A preset angle value, such as 10°), can select the interactive object.

通過基準位置相對於交互物件的方向以及交互物件在顯示媒介上的移動方向來選擇交互物件,可以避免設備在選擇交互物件的過程中的大幅度移動,從而極大地提升選擇交互物件的效率,改善使用者的交互體驗。 The selection of interactive objects by the reference position relative to the direction of the interactive objects and the direction of movement of the interactive objects on the display medium can avoid large movements of the device in the process of selecting interactive objects, thereby greatly improving the efficiency of selecting interactive objects. The user’s interactive experience.

在一個實施例中,設備可以根據交互物件的移動方向以及其與基準位置的距離來選擇交互物件。具體地,設備可以根據每一個交互物件在顯示媒介上的顯示位置來確定基準位置相對於所述交互物件的方向;根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向;根據每一個交互物件的最後確定的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離;以及,根據基準位置相對於交互物件的方向、交互物件在顯示媒介上的移動方向、以及交互物件與基準位置之間的距離,來選擇交互物件。圖10示意性地示出了 根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖。與圖9相比,圖10中的顯示媒介上還具有交互物件45,且基準位置相對於交互物件45的方向與基準位置相對於交互物件42的方向基本相同,交互物件45的移動方向與交互物件42的移動方向也基本相同。在這種情況下,僅考慮交互物件的移動方向與基準位置相對於其的方向的接近程度可能很難確定應選擇交互物件42還是交互物件45(例如,兩者的方向接近程度可能相同或差別不大),在這種情況下,可以進一步考慮交互物件與基準位置之間的距離。由於交互物件42更接近基準位置,因此可以選擇交互物件42,以對其進行相應的操作。 In one embodiment, the device may select the interactive object according to the moving direction of the interactive object and the distance from the reference position. Specifically, the device can determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; determine the interactive object according to the change in the display position of each interactive object on the display medium The direction of movement on the display medium; the distance between the interactive object and the reference position is determined according to the final display position of each interactive object and the reference position; and, according to the direction of the reference position relative to the interactive object, The moving direction of the interactive object on the display medium and the distance between the interactive object and the reference position are used to select the interactive object. Figure 10 schematically shows According to one embodiment, when the position or posture of the device changes, the display position change diagram of the interactive object on the display medium is displayed. Compared with FIG. 9, the display medium in FIG. 10 also has an interactive object 45, and the direction of the reference position relative to the interactive object 45 is basically the same as the direction of the reference position relative to the interactive object 42. The moving direction of the interactive object 45 is similar to that of the interactive object. The moving direction of the object 42 is also basically the same. In this case, it may be difficult to determine whether the interactive object 42 or the interactive object 45 should be selected by considering only the proximity of the moving direction of the interactive object to the reference position relative to the direction (for example, the proximity of the two may be the same or different Not big). In this case, the distance between the interactive object and the reference position can be further considered. Since the interactive object 42 is closer to the reference position, the interactive object 42 can be selected to perform corresponding operations on it.

在一個實施例中,在設備選擇交互物件後,可以根據當前所選擇的交互物件在顯示媒介上的顯示位置來設定基準位置。例如,在選擇交互物件後,基準位置可以改變到當前所選擇的交互物件在顯示媒介上的顯示位置。所選擇的交互物件可以被特殊標示(例如,高亮顯示),以告知使用者其是當前選擇的交互物件並且基準位置當前位於所述交互物件的顯示位置。之後,在選擇下一個交互物件的過程中,顯示媒介上的基準位置可以保持不變(例如,不隨設備的位置和姿態的改變而改變),直到選擇了下一個交互物件。圖11示意性地示出了在圖9所示的交互物件顯示位置變化之後的顯示媒介,其中,可以使用一個六邊形來標識當前所選中的交互物件42,並可以將交互物件42或者六邊形當前在顯示媒介上的顯示位置設定為新的基準位置。圖12示意性地示出了根據一個實施例的、當設備的位置或姿態發生改變時顯示媒介上的交互物件的顯示位置變化圖,其中,使用者在選擇了交互物件42後,想選擇交互物件41,為此,使用者可以改變設備的位置或姿態以使得交互物件41向顯示媒介上的基準位置移動。根據顯示媒介上的各個交互物件在顯示媒介上的移動方向與基準位置相對於交互物件的方向之間的接近程度,可 以判斷出應當選擇交互物件41。圖13示意性地示出了在選擇了交互物件41之後的顯示媒介,其中,可以使用一個六邊形來標識當前所選中的交互物件41,並可以將交互物件41或者六邊形當前在顯示媒介上的顯示位置設定為新的基準位置。這是非常有利地,因為用戶通常會注視當前所選擇的交互物件,這樣可以使得使用者能夠方便地知悉當前的基準位置,並通過向期望的下一交互物件進行小幅度的移動(例如,使得設備向下一交互物件所在的方向進行小幅度的轉動)來選擇下一交互物件,從而提高交互效率,改善用戶的交互體驗。 In one embodiment, after the device selects the interactive object, the reference position can be set according to the display position of the currently selected interactive object on the display medium. For example, after the interactive object is selected, the reference position can be changed to the display position of the currently selected interactive object on the display medium. The selected interactive object may be specially marked (for example, highlighted) to inform the user that it is the currently selected interactive object and the reference position is currently located at the display position of the interactive object. After that, in the process of selecting the next interactive object, the reference position on the display medium may remain unchanged (for example, not changing with the change of the position and posture of the device) until the next interactive object is selected. FIG. 11 schematically shows the display medium after the display position of the interactive object shown in FIG. 9 is changed, in which a hexagon can be used to identify the currently selected interactive object 42, and the interactive object 42 or The current display position of the hexagon on the display medium is set as the new reference position. FIG. 12 schematically shows a change in the display position of the interactive object on the display medium when the position or posture of the device is changed according to an embodiment, wherein the user wants to select the interactive object after selecting the interactive object 42 For the object 41, the user can change the position or posture of the device to make the interactive object 41 move to the reference position on the display medium. According to the closeness between the moving direction of each interactive object on the display medium and the reference position relative to the direction of the interactive object, To determine that the interactive object 41 should be selected. FIG. 13 schematically shows the display medium after the interactive object 41 is selected, where a hexagon can be used to identify the currently selected interactive object 41, and the interactive object 41 or the hexagon can be currently in The display position on the display medium is set as the new reference position. This is very advantageous, because the user usually gazes at the currently selected interactive object, which allows the user to easily know the current reference position and move a small amount to the desired next interactive object (for example, making The device performs a small rotation in the direction of the next interactive object) to select the next interactive object, thereby improving the interaction efficiency and improving the user's interactive experience.

在一個實施例中,在設備的移動期間,可以確定每個交互物件的顯示位置與所述基準位置之間的距離變化量,並可以選擇距離減小最快或者減小最多的交互物件。所述方式實際上與圖9和圖12所示的根據基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來選擇交互物件的方式類似。通常,在設備移動期間,如果某個交互物件在顯示媒介上的移動方向與基準位置相對於所述交互物件的方向之間的接近程度最高,則所述交互物件與所述基準位置之間的距離減小最快或者減小最多。在一些實施例中,可以設定距離減小量閾值或者距離減小速度閾值來避免可能的誤操作。 In one embodiment, during the movement of the device, the amount of change in the distance between the display position of each interactive object and the reference position can be determined, and the interactive object with the fastest or the most reduced distance can be selected. The method is actually similar to the method of selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium shown in FIGS. 9 and 12. Generally, during the movement of the device, if the moving direction of an interactive object on the display medium is closest to the reference position relative to the direction of the interactive object, then the distance between the interactive object and the reference position The distance decreases the fastest or the most. In some embodiments, a distance reduction threshold or a distance reduction speed threshold may be set to avoid possible misoperation.

在另一個實施例中,顯示媒介上的基準位置也可以根據使用者的指示而改變,例如,使用者可以在顯示媒介上點擊來確定新的基準位置。 In another embodiment, the reference position on the display medium can also be changed according to the user's instruction. For example, the user can click on the display medium to determine a new reference position.

在一些情況中,在設備的顯示媒介上呈現的交互物件可能是一些具有三維空間位置的物件,例如在虛擬實境或者增強現實場景中佈置的一些虛擬物件,交互物件的位置例如可以由三維座標來表示。由於三維空間中的物件相對於設備可以具有不同的深度或者距離,因此有時可能難以根據這些交互物件在設備顯示媒介上的呈現位置來選擇交互物件(例 如,某些交互物件儘管在空間中間隔較遠,但是可能在設備顯示媒介上具有比較接近的呈現位置),這種情況在空間中的交互物件比較多時尤為嚴重。為此,在一個實施例中,提供了一種用於選擇在設備的顯示媒介上呈現的交互物件的方法,其中,一個或多個交互物件位於所述設備周圍的空間中並且能夠顯示在所述顯示媒介上,以及其中,所述一個或多個交互物件相對於所述設備的位置會隨著所述設備的位置或姿態的改變而改變。所述方法如圖14所示,並可以包括如下步驟: In some cases, the interactive objects presented on the display medium of the device may be objects with three-dimensional spatial positions, such as virtual objects arranged in a virtual reality or augmented reality scene. The position of the interactive objects may be represented by three-dimensional coordinates, for example. To represent. Since objects in the three-dimensional space can have different depths or distances relative to the device, it may sometimes be difficult to select interactive objects based on the presentation position of these interactive objects on the device display medium (for example, For example, although some interactive objects are far apart in the space, they may have relatively close presentation positions on the device display medium). This situation is particularly serious when there are more interactive objects in the space. To this end, in one embodiment, a method for selecting interactive objects presented on the display medium of a device is provided, wherein one or more interactive objects are located in the space around the device and can be displayed on the On the display medium, and wherein the position of the one or more interactive objects relative to the device will change as the position or posture of the device changes. The method is shown in Figure 14, and may include the following steps:

步驟601:設置位於所述設備周圍的空間中的選擇區域,其中,所述選擇區域相對於所述設備的位置在被重新設置之前保持不變。 Step 601: Set a selection area in a space around the device, wherein the position of the selection area relative to the device remains unchanged before being reset.

選擇區域可以是三維立體結構,例如球體、圓柱體、立方體或者其他規則或不規則立體結構。設置選擇區域可以包括設置選擇區域相對於設備的位置(例如,相對於設備的距離和方向)、設置選擇區域的形狀、設置選擇區域的大小、等等。但可以理解,選擇區域的形狀、大小、或者相對於設備的位置等也可以是預設的或者默認的。選擇區域相對於所述設備的位置在被重新設置之前保持不變,因此,所述選擇區域在空間中的位置會隨著設備的位置或姿態改變而改變,就好像其被固定耦接到設備一樣。在一個實施例中,例如可以通過選擇設備顯示媒介上的某個位置來設置選擇區域相對於設備的方向,並可以通過拖動滑動塊、輸入數值等方式來設置選擇區域相對於設備的距離。類似地,可以根據當前所選擇的交互物件在空間中的位置來設定選擇區域相對於設備的位置。 The selection area may be a three-dimensional structure, such as a sphere, a cylinder, a cube, or other regular or irregular three-dimensional structures. Setting the selection area may include setting the position of the selection area relative to the device (for example, the distance and direction relative to the device), setting the shape of the selection area, setting the size of the selection area, and so on. However, it can be understood that the shape, size, or position relative to the device of the selection area may also be preset or default. The position of the selection area relative to the device remains unchanged before being reset. Therefore, the position of the selection area in space will change as the position or posture of the device changes, as if it is fixedly coupled to the device same. In an embodiment, for example, the direction of the selection area relative to the device can be set by selecting a certain position on the display medium of the device, and the distance of the selection area relative to the device can be set by dragging a sliding block, inputting a value, etc. Similarly, the position of the selected area relative to the device can be set according to the position of the currently selected interactive object in space.

步驟602:根據所述設備的位置和姿態以及所述一個或多個交互物件的位置,獲得所述一個或多個交互物件相對於所述設備的位置。 Step 602: Obtain the position of the one or more interactive objects relative to the device according to the position and posture of the device and the position of the one or more interactive objects.

在設備的移動或者旋轉過程中,可以通過已知的各種方式測量或者跟蹤設備的位置和/或姿態變化,例如,可以使用設備內置的加速度感測器、磁力感測器、方向感測器、重力感測器、陀螺儀、攝像頭等通過 本領域已知的方法(例如,慣性導航、視覺里程計、SLAM、VSLAM、SFM等)來測量或跟蹤其位置變化和/或姿態變化。根據設備的位置和姿態以及一個或多個交互物件的位置,可以獲得所述一個或多個交互物件相對於所述設備的位置。 During the movement or rotation of the device, the position and/or posture change of the device can be measured or tracked in various known ways. For example, the built-in acceleration sensor, magnetic sensor, direction sensor, and Gravity sensor, gyroscope, camera, etc. pass Methods known in the art (for example, inertial navigation, visual odometry, SLAM, VSLAM, SFM, etc.) are used to measure or track changes in position and/or attitude. According to the position and posture of the device and the position of one or more interactive objects, the position of the one or more interactive objects relative to the device can be obtained.

步驟603:根據所述選擇區域相對於所述設備的位置以及所述一個或多個交互物件相對於所述設備的位置來從所述一個或多個交互物件中自動選擇交互物件。 Step 603: Automatically select an interactive object from the one or more interactive objects according to the position of the selection area relative to the device and the position of the one or more interactive objects relative to the device.

在一個實施例中,如果根據所述選擇區域相對於所述設備的位置以及所述交互物件相對於所述設備的位置判斷所述交互物件位於所述選擇區域內,則可以選擇所述交互物件。 In one embodiment, if it is determined that the interactive object is located in the selection area according to the position of the selection area relative to the device and the position of the interactive object relative to the device, the interactive object may be selected .

在本發明的一個實施例中,可以以電腦程式的形式來實現本發明。電腦程式可以存儲於各種存儲介質(例如,硬碟、光碟、快閃記憶體等)中,當所述電腦程式被處理器執行時,能夠用於實現本發明的方法。 In an embodiment of the present invention, the present invention can be implemented in the form of a computer program. The computer program can be stored in various storage media (for example, hard disk, optical disc, flash memory, etc.), and when the computer program is executed by the processor, it can be used to implement the method of the present invention.

在本發明的另一個實施例中,可以以電子設備的形式來實現本發明。所述電子設備包括處理器和記憶體,在記憶體中存儲有電腦程式,當所述電腦程式被處理器執行時,能夠用於實現本發明的方法。 In another embodiment of the present invention, the present invention can be implemented in the form of an electronic device. The electronic device includes a processor and a memory, and a computer program is stored in the memory. When the computer program is executed by the processor, it can be used to implement the method of the present invention.

本文中針對“各個實施例”、“一些實施例”、“一個實施例”、或“實施例”等的參考指代的是結合所述實施例所描述的特定特徵、結構、或性質包括在至少一個實施例中。因此,短語“在各個實施例中”、“在一些實施例中”、“在一個實施例中”、或“在實施例中”等在整個本文中各處的出現並非必須指代相同的實施例。此外,特定特徵、結構、或性質可以在一個或多個實施例中以任何合適方式組合。因此,結合一個實施例中所示出或描述的特定特徵、結構或性質可以整體地或部分地與一個或多個其他實施例的特徵、結構、或性質無限制地組合,只要所述組合不是非邏輯性的或不能工作。本文中出現的類似於“根據A”或“基 於A”的表述意指非排他性的,也即,“根據A”可以涵蓋“僅僅根據A”,也可以涵蓋“根據A和B”,除非特別聲明或者根據上下文明確可知其含義為“僅僅根據A”。在方法流程中按照一定順序進行描述的各個步驟並非必須按照所述循序執行,相反,其中的一些步驟的執行順序可以改變,並且一些步驟可以併發執行,只要不影響方案的實現即可。另外,本申請附圖中的各個元素僅僅為了示意說明,並非按比例繪製。 References to "various embodiments", "some embodiments", "one embodiment", or "an embodiment" herein refer to the specific features, structures, or properties described in connection with the embodiments included in In at least one embodiment. Therefore, the appearances of the phrases "in various embodiments", "in some embodiments", "in one embodiment", or "in an embodiment" in various places throughout this document do not necessarily refer to the same Examples. In addition, specific features, structures, or properties can be combined in any suitable manner in one or more embodiments. Therefore, a specific feature, structure, or property shown or described in one embodiment can be combined in whole or in part with the feature, structure, or property of one or more other embodiments without limitation, as long as the combination is not Not logical or not working. Similar to "According to A" or "Based on The expression "in A" means non-exclusive, that is, "according to A" can cover "according to A only" or "according to A and B", unless specifically stated or clearly known from the context, its meaning is "according to only A". The various steps described in a certain order in the method flow do not have to be executed sequentially. On the contrary, the execution order of some steps can be changed, and some steps can be executed concurrently, as long as it does not affect the realization of the solution. In addition, the various elements in the drawings of this application are for illustrative purposes only, and are not drawn to scale.

由此描述了本發明的至少一個實施例的幾個方面,可以理解,對本領域技術人員來說容易地進行各種改變、修改和改進。這種改變、修改和改進意于在本發明的精神和範圍內。雖然本發明已經通過優選實施例進行了描述,然而本發明並非局限於這裡所描述的實施例,在不脫離本發明範圍的情況下還包括所作出的各種改變以及變化。 Thus, several aspects of at least one embodiment of the present invention have been described, and it can be understood that various changes, modifications and improvements can be easily made by those skilled in the art. Such changes, modifications and improvements are intended to be within the spirit and scope of the present invention. Although the present invention has been described through preferred embodiments, the present invention is not limited to the embodiments described here, and also includes various changes and changes made without departing from the scope of the present invention.

綜上,雖然本發明已以優選實施例揭露如上,但上述優選實施例並非用以限制本發明,本領域的普通技術人員,在不脫離本發明的精神和範圍內,均可作各種更動與潤飾,因此本發明的保護範圍以權利要求界定的範圍為准。 In summary, although the present invention has been disclosed as above in preferred embodiments, the above preferred embodiments are not intended to limit the present invention. Those of ordinary skill in the art can make various modifications and changes without departing from the spirit and scope of the present invention. Retouching, therefore, the protection scope of the present invention is subject to the scope defined by the claims.

故,本發明在同類產品中具有極佳之進步性以及實用性,同時查遍國內外關於此類之技術資料文獻後,確實未發現有相同或近似之構造或技術存在於本案申請之前,因此本案應已符合『發明性』、『合於產業利用性』以及『進步性』的專利要件,爰依法提出申請之。 Therefore, the present invention has excellent advancement and practicability among similar products. At the same time, after searching through domestic and foreign technical documents about this type, it is true that no identical or similar structure or technology exists before the application of this case. This case should have met the patent requirements of "inventiveness", "applicability for industrial use" and "progressiveness", and an application was filed in accordance with the law.

501:步驟501 501: step 501

502:步驟502 502: step 502

Claims (19)

一種用於選擇在設備的顯示媒介上呈現的交互物件的方法,其中,所述顯示媒介上的一個位置被設定為基準位置,一個或多個交互物件顯示在所述顯示媒介上並且能夠被選擇,所述一個或多個交互物件在顯示媒介上的顯示位置會隨著所述設備的位置或姿態的改變而改變,所述方法包括: A method for selecting interactive objects presented on a display medium of a device, wherein a position on the display medium is set as a reference position, and one or more interactive objects are displayed on the display medium and can be selected , The display position of the one or more interactive objects on the display medium will change as the position or posture of the device changes, and the method includes: 獲得所述一個或多個交互物件在顯示媒介上的顯示位置;以及 Obtaining the display position of the one or more interactive objects on the display medium; and 根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件。 The interactive object is automatically selected from the one or more interactive objects according to the obtained display position and the reference position. 如申請專利範圍第1項所述的方法,其中,所述獲得所述一個或多個交互物件在顯示媒介上的顯示位置包括: The method according to item 1 of the scope of patent application, wherein the obtaining the display position of the one or more interactive objects on the display medium includes: 在所述設備的位置或姿態發生變化期間和/或之後確定所述一個或多個交互物件在顯示媒介上的顯示位置。 The display position of the one or more interactive objects on the display medium is determined during and/or after the position or posture of the device changes. 如申請專利範圍第1項所述的方法,其中,在選擇交互物件後,根據當前所選擇的交互物件在顯示媒介上的顯示位置來設定所述基準位置。 The method according to the first item of the scope of patent application, wherein after the interactive object is selected, the reference position is set according to the display position of the currently selected interactive object on the display medium. 如申請專利範圍第1-3項中任一項所述的方法,其中,根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括: The method according to any one of items 1 to 3 of the scope of patent application, wherein automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: 根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離;以及 Determine the distance between the interactive object and the reference position according to the finally obtained display position of each interactive object and the reference position; and 根據所確定的距離來自動選擇交互物件。 The interactive object is automatically selected according to the determined distance. 如申請專利範圍第4項所述的方法,其中,所述根據所確定的距離來自動選擇交互物件包括: The method according to item 4 of the scope of patent application, wherein said automatically selecting interactive objects according to the determined distance includes: 如果交互物件與所述基準位置之間的距離小於閾值,則選擇所述交互物件。 If the distance between the interactive object and the reference position is less than the threshold, the interactive object is selected. 如申請專利範圍第5項所述的方法,其中,如果多個交互物件中的每一個與所述基準位置之間的距離都小於所述閾值,則選擇最接近所述基準位置的交互物件。 The method according to item 5 of the scope of patent application, wherein if the distance between each of the plurality of interactive objects and the reference position is less than the threshold, the interactive object closest to the reference position is selected. 如申請專利範圍第4項所述的方法,其中,所述根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離包括:重複地根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離。 The method according to item 4 of the scope of patent application, wherein the determining the distance between the interactive object and the reference position according to the last obtained display position of each interactive object and the reference position comprises: repeatedly according to The last obtained display position of each interactive object and the reference position determine the distance between the interactive object and the reference position. 如申請專利範圍第7項所述的方法,其中,所述根據所確定的距離來自動選擇交互物件包括: The method according to item 7 of the scope of patent application, wherein the automatically selecting the interactive object according to the determined distance includes: 如果交互物件與所述基準位置之間的距離持續減小,並且當前的距離小於閾值,則選擇所述交互物件。 If the distance between the interactive object and the reference position continues to decrease, and the current distance is less than the threshold, the interactive object is selected. 如申請專利範圍第1-3項中任一項所述的方法,其中,根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括: The method according to any one of items 1 to 3 of the scope of patent application, wherein automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: 根據每一個交互物件在顯示媒介上的顯示位置來確定所述基準位置相對於所述交互物件的方向; Determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; 根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向;以及 Determine the moving direction of each interactive object on the display medium according to the change of the display position of each interactive object on the display medium; and 根據所述基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來自動選擇交互物件。 The interactive object is automatically selected according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium. 如申請專利範圍第9項所述的方法,其中,所述根據所述基準位置相對於交互物件的方向和交互物件在顯示媒介上的移動方向來自動選擇交互物件包括: The method according to item 9 of the scope of patent application, wherein the automatically selecting the interactive object according to the direction of the reference position relative to the interactive object and the moving direction of the interactive object on the display medium includes: 確定每個交互物件在顯示媒介上的移動方向與所述基準位置相對於所述交互物件的方向的接近程度,並選擇具有最高接近程度的交互物件;或者 Determine the proximity of the movement direction of each interactive object on the display medium and the reference position relative to the direction of the interactive object, and select the interactive object with the highest proximity; or 如果交互物件在顯示媒介上的移動方向與所述基準位置相對於所述交互物件的方向之間的接近程度滿足預定條件,則選擇所述交互物件。 If the proximity between the moving direction of the interactive object on the display medium and the direction of the reference position relative to the interactive object satisfies a predetermined condition, the interactive object is selected. 如申請專利範圍第1-3項中任一項所述的方法,其中,所述根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括: The method according to any one of items 1 to 3 in the scope of the patent application, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: 確定每個交互物件的顯示位置與所述基準位置之間的距離變化量;以及選擇距離減小最快或者減小最多的交互物件。 Determine the amount of change in the distance between the display position of each interactive object and the reference position; and select the interactive object with the fastest or most reduced distance. 如申請專利範圍第1-3項中任一項所述的方法,其中,所述根據所獲得的顯示位置和所述基準位置來從所述一個或多個交互物件中自動選擇交互物件包括: The method according to any one of items 1 to 3 in the scope of the patent application, wherein the automatically selecting an interactive object from the one or more interactive objects according to the obtained display position and the reference position includes: 根據每一個交互物件在顯示媒介上的顯示位置來確定所述基準位置相對於所述交互物件的方向; Determine the direction of the reference position relative to the interactive object according to the display position of each interactive object on the display medium; 根據每一個交互物件在顯示媒介上的顯示位置的變化來確定所述交互物件在顯示媒介上的移動方向; Determine the moving direction of the interactive object on the display medium according to the change of the display position of each interactive object on the display medium; 根據每一個交互物件的最後獲得的顯示位置和所述基準位置來確定所述交互物件與基準位置之間的距離;以及 Determine the distance between the interactive object and the reference position according to the finally obtained display position of each interactive object and the reference position; and 根據所述基準位置相對於交互物件的方向、交互物件在顯示媒介上的移動 方向、以及交互物件與基準位置之間的距離,來自動選擇交互物件。 According to the direction of the reference position relative to the interactive object, the movement of the interactive object on the display medium The direction and the distance between the interactive object and the reference position are used to automatically select the interactive object. 如申請專利範圍第1-3項中任一項所述的方法,其中,所述基準位置不隨著所述設備的位置或姿態的改變而改變。 The method according to any one of items 1 to 3 in the scope of patent application, wherein the reference position does not change with the change of the position or posture of the device. 如申請專利範圍第1項或第2項所述的方法,其中,通過如下方式將所述顯示媒介上的一個位置設定為基準位置: The method described in item 1 or item 2 of the scope of patent application, wherein a position on the display medium is set as a reference position in the following manner: 將顯示媒介上的某個預設的或者默認的位置設定為所述基準位置;或者 Set a certain preset or default position on the display medium as the reference position; or 根據使用者的指示來設定所述基準位置。 The reference position is set according to the user's instruction. 一種用於選擇在設備的顯示媒介上呈現的交互物件的方法,其中,一個或多個交互物件位於所述設備周圍的空間中並且能夠顯示在所述顯示媒介上,以及其中,所述一個或多個交互物件相對於所述設備的位置會隨著所述設備的位置或姿態的改變而改變,所述方法包括: A method for selecting interactive objects presented on a display medium of a device, wherein one or more interactive objects are located in the space around the device and can be displayed on the display medium, and wherein, the one or The positions of multiple interactive objects relative to the device will change as the position or posture of the device changes, and the method includes: 設置位於所述設備周圍的空間中的選擇區域,其中,所述選擇區域相對於所述設備的位置在被重新設置之前保持不變; Setting a selection area in a space around the device, wherein the position of the selection area relative to the device remains unchanged before being reset; 根據所述設備的位置和姿態以及所述一個或多個交互物件的位置,獲得所述一個或多個交互物件相對於所述設備的位置;以及 Obtaining the position of the one or more interactive objects relative to the device according to the position and posture of the device and the position of the one or more interactive objects; and 根據所述選擇區域相對於所述設備的位置以及所述一個或多個交互物件相對於所述設備的位置來從所述一個或多個交互物件中自動選擇交互物件。 An interactive object is automatically selected from the one or more interactive objects according to the position of the selection area relative to the device and the position of the one or more interactive objects relative to the device. 如申請專利範圍第15項所述的方法,其中,所述選擇區域是三維立體結構。 The method according to item 15 of the scope of patent application, wherein the selected area is a three-dimensional structure. 如申請專利範圍第15項所述的方法,其中,根據所述選擇區域相對於所述設備的位置以及所述一個或多個交互物件相對於所述設備的位置來從所述一個或多個交互物件中自動選擇交互物件包括: The method according to item 15 of the scope of the patent application, wherein, according to the position of the selection area relative to the device and the position of the one or more interactive objects relative to the device, the one or more The automatic selection of interactive objects in interactive objects includes: 如果根據所述選擇區域相對於所述設備的位置以及所述交互物件相對於所述設備的位置判斷所述交互物件位於所述選擇區域內,則選擇所述交互物件。 If it is determined that the interactive object is located in the selection area according to the position of the selection area relative to the device and the position of the interactive object relative to the device, the interactive object is selected. 一種電腦程式產品,在所述電腦程式產品被處理器執行時,能夠用於實現權利要求1-17中任一項所述的方法。 A computer program product, which can be used to implement the method described in any one of claims 1-17 when the computer program product is executed by a processor. 一種電子設備,包括處理器和記憶體,所述記憶體中存儲有電腦程式,在所述電腦程式被處理器執行時,能夠用於實現權利要求1-17中任一項所述的方法。 An electronic device comprising a processor and a memory, and a computer program is stored in the memory. When the computer program is executed by the processor, it can be used to implement the method according to any one of claims 1-17.
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