TW202042872A - Virtual reality rehabilitation training system with replacement movement judgement - Google Patents

Virtual reality rehabilitation training system with replacement movement judgement Download PDF

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TW202042872A
TW202042872A TW108118739A TW108118739A TW202042872A TW 202042872 A TW202042872 A TW 202042872A TW 108118739 A TW108118739 A TW 108118739A TW 108118739 A TW108118739 A TW 108118739A TW 202042872 A TW202042872 A TW 202042872A
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rehabilitation
virtual reality
action
user
training
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TW108118739A
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TWI689334B (en
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林佩蓉
陳翰裕
黃裕翔
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弘光科技大學
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A virtual reality rehabilitation training system is disclosed. The system includes a computer, a virtual reality display device, a virtual reality control device, a first positioning device and at least one second positioning device. The computer saves a plurality of rehabilitation training module and displays a plurality of operational scenario by the virtual reality display device. The virtual reality control device is provided for the user to control and conduct the plurality of rehabilitation training module. The first positioning device senses the action of the rehabilitation part to generate rehabilitation movement information. The at least one second positioning device senses the action of the other part to generate auxiliary movement information. The computer judges whether the rehabilitation movement is a replacement movement according to the auxiliary movement information.

Description

具備代償動作判別之虛擬實境復健訓練系統Virtual reality rehabilitation training system with compensatory action discrimination

本發明是關於一種虛擬實境復健訓練系統,特別是關於一種藉由虛擬實境的場景來及動作的感應來達成復健訓練的系統。The present invention relates to a virtual reality rehabilitation training system, in particular to a system for achieving rehabilitation training through virtual reality scenes and motion sensing.

根據統計,人口老化的問題日趨嚴重,對於高齡化社會而言,各種長期照護及慢性病照護的需求逐年提高。高齡人口所佔的醫療資源比重高,造成醫護人員的負擔,也嚴重影響醫療品質及病患安全。面對醫療人力或照護人力的不足,如何利用科技發展來提升醫療資源的運用,是急需考量的課題。According to statistics, the problem of population ageing is becoming more and more serious. For an aging society, the demand for long-term care and chronic disease care is increasing year by year. The elderly population accounts for a high proportion of medical resources, causing a burden on medical staff, and also seriously affecting medical quality and patient safety. Facing the shortage of medical manpower or nursing manpower, how to use technological development to improve the use of medical resources is a topic that needs urgent consideration.

在這當中,對於年長者或是患有各種肢體疾病及中風患者而言,進行各種復健治療,是必要且對治療結果有相當大比重的影響。不過,傳統的復健治療多半仰賴物理治療師、職能師、看護師或病患家屬進行一對一的陪伴,各種分析評估及紀錄也需要一定的操作流程,加上各種復健設施也仍須仰賴實體設備及場域來施行。換言之,必須投入相當的人力及物力資源,才能達成期望的效果,在目前醫療人力及資源短缺的狀況下,恐難達到期望的照護品質及效果。Among them, for the elderly or patients with various limb diseases and strokes, various rehabilitation treatments are necessary and have a considerable influence on the treatment results. However, traditional rehabilitation treatment mostly relies on one-to-one companionship by physiotherapists, functional staff, nurses or patients’ family members. Various analysis, evaluation and records also require certain operating procedures, and various rehabilitation facilities are still required. Rely on physical equipment and field to implement. In other words, considerable human and material resources must be invested in order to achieve the desired effect. Under the current shortage of medical manpower and resources, it may be difficult to achieve the desired quality and effect of care.

有鑑於此,如何建立一種新型態的復健訓練系統,利用智慧型聯網技術及資料傳輸等雲端運算技術,讓各種復健訓練能以更有效及簡單的方式進行,降低人力及物力的需求,使得醫療資源能更有效的運用。因此,本發明之發明人思索並設計一種虛擬實境復健訓練系統,針對現有技術之缺失加以改善,進而增進產業上之實施利用。In view of this, how to build a new type of rehabilitation training system, using smart networking technology and data transmission and other cloud computing technologies, so that various rehabilitation training can be carried out in a more effective and simple way, reducing the demand for manpower and material resources , So that medical resources can be used more effectively. Therefore, the inventor of the present invention thought about and designed a virtual reality rehabilitation training system to improve the lack of existing technology, thereby enhancing the industrial application.

有鑑於上述習知技藝之問題,本發明之目的就是在提供一種虛擬實境復健訓練系統,以解決習知之復健訓練方式耗費過多人力及物力資源之問題。In view of the above-mentioned problem of learning skills, the purpose of the present invention is to provide a virtual reality rehabilitation training system to solve the problem of the conventional rehabilitation training method that consumes too much manpower and material resources.

根據本發明之一目的,提出一種虛擬實境復健訓練系統,其包含電腦主機、虛擬實境顯示裝置、虛擬實境控制裝置、第一移動定位裝置以及至少一第二移動定位裝置。其中,電腦主機儲存複數個復健訓練模組;虛擬實境顯示裝置用以顯示複數個復健訓練模組相對應之複數個操作場景,並提供複數個訓練主題以要求使用者執行復健動作;虛擬實境控制裝置是供使用者控制並執行負數個復健訓練模組之其中之一;第一移動定位裝置是設置於使用者之復健部位上,當使用者執行復健動作時,用以感測復健部位之作動,進而產生復健位移資訊。至少一第二移動定位裝置是分別設置於使用者之不同部位上,當使用者執行復健動作時,用以感測使用者之不同部位之作動,並分別對應產生輔助位移資訊。虛擬實境控制裝置、第一移動定位裝置及至少一第二移動定位裝置是經由虛擬實境顯示裝置連線至電腦主機,並將復健位移資訊及輔助位移資訊儲存於電腦主機,電腦主機依據輔助位移資訊判斷復健動作是否屬於代償動作。According to one objective of the present invention, a virtual reality rehabilitation training system is provided, which includes a computer host, a virtual reality display device, a virtual reality control device, a first mobile positioning device, and at least one second mobile positioning device. Among them, the computer host stores a plurality of rehabilitation training modules; the virtual reality display device is used to display a plurality of operation scenarios corresponding to the plurality of rehabilitation training modules, and provide a plurality of training topics to require the user to perform rehabilitation actions ; The virtual reality control device is for the user to control and execute one of the negative rehabilitation training modules; the first mobile positioning device is set on the user's rehabilitation part, when the user performs the rehabilitation action, It is used to sense the movement of the rehabilitation site and generate rehabilitation displacement information. At least one second mobile positioning device is respectively arranged on different parts of the user, and when the user performs a rehabilitation action, it is used to sense the actions of the different parts of the user and respectively generate auxiliary displacement information correspondingly. The virtual reality control device, the first mobile positioning device and at least one second mobile positioning device are connected to the computer host via the virtual reality display device, and the rehabilitation displacement information and auxiliary displacement information are stored in the computer host according to The auxiliary displacement information determines whether the rehabilitation action is a compensatory action.

較佳地,輔助位移資訊可包含每一至少一第二移動定位裝置之移動時間或移動距離,或者每一至少一第二移動定位裝置與虛擬實境控制裝置之間之距離或彎曲角度。Preferably, the auxiliary displacement information may include the moving time or moving distance of each at least one second mobile positioning device, or the distance or bending angle between each at least one second mobile positioning device and the virtual reality control device.

較佳地,移動時間、移動距離、距離或彎曲角度小於門檻值時,電腦主機可判斷使用者之復健動作不屬於代償動作。Preferably, when the moving time, moving distance, distance or bending angle is less than the threshold value, the computer host can determine that the user's rehabilitation action is not a compensatory action.

較佳地,複數個復健訓練模組可包含上肢職能動作模組,上肢職能動作模組經由虛擬實境顯示裝置顯示廚房場景,並提供切菜主題,由使用者執行切菜作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include upper limb functional movement modules. The upper limb functional movement modules display the kitchen scene through the virtual reality display device and provide the topic of vegetable cutting. The user performs the rehabilitation of the vegetable cutting action. For actions, the host computer generates training results based on rehabilitation displacement information.

較佳地,複數個復健訓練模組可包含上肢職能動作模組,上肢職能動作模組經由虛擬實境顯示裝置顯示廚房場景,並提供蔬果分類主題,由使用者執行選擇蔬果種類及移動位置作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include upper limb functional movement modules. The upper limb functional movement modules display the kitchen scene through the virtual reality display device and provide the theme of vegetable and fruit classification. The user can execute the selection of vegetable and fruit types and moving positions For active rehabilitation actions, the host computer generates training results based on the rehabilitation displacement information.

較佳地,複數個復健訓練模組可包含上肢職能動作模組,上肢職能動作模組經由虛擬實境顯示裝置顯示廚房場景,並提供放盤子主題,由使用者執行置放作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include upper limb functional movement modules. The upper limb functional movement modules display the kitchen scene through the virtual reality display device and provide the theme of placing the dishes, and the user performs the rehabilitation of the placement action For actions, the host computer generates training results based on rehabilitation displacement information.

較佳地,複數個復健訓練模組可包含多人互動模組,多人互動模組經由虛擬實境顯示裝置顯示室內運動場場景,並提供體操訓練主題,使用者執行體操作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include a multi-person interaction module. The multi-person interaction module displays an indoor sports field scene through a virtual reality display device, and provides gymnastics training themes, and the user performs physical exercise rehabilitation actions , The host computer generates training results based on rehabilitation displacement information.

較佳地,複數個復健訓練模組可包含鏡像治療模組,鏡像治療模組經由虛擬實境顯示裝置顯示鏡像場景,並提供堆物品主題,使用者執行拿取/放下作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include a mirror treatment module. The mirror treatment module displays a mirror scene through a virtual reality display device and provides a theme of piles of objects. The user performs the rehabilitation action of taking/dropping actions , The host computer generates training results based on rehabilitation displacement information.

較佳地,複數個復健訓練模組可包含鏡像治療模組,鏡像治療模組經由虛擬實境顯示裝置顯示鏡像場景,並提供翻硬幣主題,使用者執行翻轉作動之復健動作,電腦主機是根據復健位移資訊以產生訓練結果。Preferably, the plurality of rehabilitation training modules may include a mirror treatment module. The mirror treatment module displays a mirror scene via a virtual reality display device and provides a coin flipping theme. The user performs the rehabilitation action of the flip action, and the computer host It is based on rehabilitation displacement information to generate training results.

較佳地,移動時間、移動距離、距離或彎曲角度大於等於門檻值時,電腦主機可判斷使用者之復健動作不屬於代償動作。Preferably, when the moving time, moving distance, distance or bending angle is greater than or equal to the threshold value, the computer host can determine that the user's rehabilitation action is not a compensatory action.

承上所述,依本發明之虛擬實境復健訓練系統 ,其可具有一或多個下述優點:In summary, according to the virtual reality rehabilitation training system of the present invention, it can have one or more of the following advantages:

(1) 此虛擬實境復健訓練系統能通過輔助位移動作判斷使用者的代償動作,避免進行遠端復健時以未受傷之部位替代受傷部位進行復健,因而無法達到確實復健功效的問題。(1) This virtual reality rehabilitation training system can judge the user's compensatory movement through the auxiliary displacement action, avoiding the use of uninjured parts to replace the injured parts for rehabilitation during remote rehabilitation, and therefore cannot achieve the actual rehabilitation effect problem.

(2) 此虛擬實境復健訓練系統能透過虛擬實境裝置進行各種復健訓練主題,無須實體復健器材,也無須藉由醫療人員記錄復健數據,有效的節省及運用醫療資源,提升復健訓練的品質。(2) This virtual reality rehabilitation training system can carry out various rehabilitation training topics through virtual reality devices. It does not require physical rehabilitation equipment or medical personnel to record rehabilitation data, effectively saving and using medical resources and improving The quality of rehabilitation training.

(3) 此虛擬實境復健訓練系統能藉由虛擬實境裝置模擬各種肢體動作,避免實際操作器材造成的傷害,透過網路連線也可達到居家復健而無須至特定醫療院所,提升操作上之安全性及便利性。(3) This virtual reality rehabilitation training system can simulate various body movements with virtual reality devices to avoid injuries caused by the actual operation of the equipment. It can also achieve home rehabilitation through Internet connection without going to a specific medical institution. Improve the safety and convenience of operation.

(4) 此虛擬實境復健訓練系統能藉由不同復健訓練主題提升使用者進行復健治療的動機及意願,並且可通過多人互動方式共同連限制多人的復健平台,增加復健訓練時之趣味性,讓復健治療能更有效地落實。(4) This virtual reality rehabilitation training system can enhance the user’s motivation and willingness to perform rehabilitation treatment through different rehabilitation training themes, and can connect to the rehabilitation platform that restricts multiple people through multi-person interaction, increasing the rehabilitation The fun of fitness training allows rehabilitation therapy to be implemented more effectively.

為利貴審查委員瞭解本發明之技術特徵、內容與優點及其所能達成之功效,茲將本發明配合附圖,並以實施例之表達形式詳細說明如下,而其中所使用之圖式,其主旨僅為示意及輔助說明書之用,未必為本發明實施後之真實比例與精準配置,故不應就所附之圖式的比例與配置關係解讀、侷限本發明於實際實施上的權利範圍,合先敘明。In order to facilitate the reviewers to understand the technical features, content and advantages of the present invention and the effects that can be achieved, the present invention is combined with the accompanying drawings and described in detail in the form of embodiments as follows. The drawings used therein are as follows: The subject matter is only for the purpose of illustration and auxiliary description, and may not be the true proportions and precise configuration after the implementation of the invention. Therefore, it should not be interpreted in terms of the proportions and configuration relationships of the accompanying drawings, and should not limit the scope of rights of the invention in actual implementation. Hexian stated.

請參閱第1圖,其係為本發明實施例之虛擬實境復健訓練系統之示意圖。如圖所示,虛擬實境復健訓練系統1包含電腦主機10、使用者90穿戴之虛擬實境顯示裝置20、虛擬實境控制裝置21、第一移動定位裝置22(復健手臂之移動定位器)以及第二移動定位裝置23(及健康手臂之移動定位器),此外,第二移動定位裝置23還可包含一個以上的移動定位裝置(如腰部移動定位器24及腳部移動定位器25)。其中,虛擬實境顯示裝置20為頭戴式的顯示裝置,例如頭盔、眼鏡等,使用者90能透過虛擬實境顯示裝置20呈現虛擬環境的立體影像,讓使用者90彷彿身歷其境,藉由視覺感受虛擬環境的臨場感,因而稱其為虛擬實境(virtual reality, VR)。虛擬實境顯示裝置20所顯示的影像,係經由有線傳輸或無線傳輸方式連接至電腦主機10,由電腦主機10將選擇之虛擬實境影像傳送到虛擬實境顯示裝置20,再藉由頭盔或眼鏡中的顯示裝置播放。這裡所述的電腦主機10可為桌上型電腦、筆記型電腦或是虛擬實境模擬裝置,其包含了處理器及記憶體,記憶體可為各種儲存裝置或儲存媒體,儲存虛擬實境的應用程式以及各種對應的場景影像。處理器則可為中央處理器、微處理器等晶片,接收使用者90的指令來存取記憶體中之程式或資料。在另一實施例當中,電腦主機10也可以為雲端伺服器,虛擬實境顯示裝置20透過網路連線至雲端伺服器,存取雲端資料庫中的虛擬實境場景資料。Please refer to Figure 1, which is a schematic diagram of a virtual reality rehabilitation training system according to an embodiment of the present invention. As shown in the figure, the virtual reality rehabilitation training system 1 includes a host computer 10, a virtual reality display device 20 worn by a user 90, a virtual reality control device 21, and a first mobile positioning device 22 (movement positioning of the rehabilitation arm)器)and the second mobile positioning device 23 (and the mobile locator of the healthy arm). In addition, the second mobile positioning device 23 can also include more than one mobile positioning device (such as waist movement locator 24 and foot movement locator 25 ). Among them, the virtual reality display device 20 is a head-mounted display device, such as a helmet, glasses, etc. The user 90 can present a three-dimensional image of the virtual environment through the virtual reality display device 20, so that the user 90 seems to be immersed in the environment. The sense of presence of a virtual environment is felt by vision, so it is called virtual reality (VR). The image displayed by the virtual reality display device 20 is connected to the host computer 10 via wired or wireless transmission. The host computer 10 transmits the selected virtual reality image to the virtual reality display device 20, and then uses a helmet or The display device in the glasses plays. The computer host 10 described here can be a desktop computer, a notebook computer, or a virtual reality simulation device, which includes a processor and a memory. The memory can be various storage devices or storage media to store virtual reality Application and various corresponding scene images. The processor may be a chip such as a central processing unit or a microprocessor, and receives instructions from the user 90 to access programs or data in the memory. In another embodiment, the computer host 10 may also be a cloud server, and the virtual reality display device 20 is connected to the cloud server via a network to access the virtual reality scene data in the cloud database.

在本實施例當中,電腦主機10當中儲存了複數個復健訓練模組,用來提供年長者或是患有肢體疾病的患者適當的操作場景,使其能依據不同的訓練主題來執行各種肢體動作,藉此達到復健訓練的效果。為達此目的,除了視覺上感受到虛擬實境的場景外,進一步透過於復健部位設置各種感應或控制裝置,讓使用者90做各種復健動作時,能藉由感應器感測復健部位的動作,進而轉換成訓練資料,並評斷訓練結果。舉例來說,當使用者90手部曾受傷而需要進行復健時,可於右手設置虛擬實境控制裝置21,其可為一種生物感測器,感應手掌或手背所產生的電子脈衝,利用表面肌電圖技術,轉換成滾動、傾斜與偏離等資訊。換言之,感測器可以非侵入方式,例如穿戴於手上,監測使用者90的手部動作。除此之外,使用者90也能透過設置移動定位裝置來感測雙手位移的狀態。在本實施例當中,使用者90可在復健部位之手肘或手臂上配戴第一移動定位裝置22,偵測需要復健部位的復健動作。同時,在非復健部位的手肘或手臂上則配戴第二移動定位裝置23,用來偵測其他部位的動作。In this embodiment, a plurality of rehabilitation training modules are stored in the host computer 10 to provide appropriate operating scenarios for the elderly or patients suffering from limb diseases, so that they can perform various limbs according to different training themes. Actions to achieve the effect of rehabilitation training. In order to achieve this goal, in addition to visually feeling the virtual reality scene, various sensing or control devices are further arranged on the rehabilitation site, so that the user 90 can use the sensor to sense the rehabilitation when performing various rehabilitation actions. The movements of the parts are then converted into training data, and the training results are judged. For example, when the user 90 has injured his hand and needs rehabilitation, he can set up a virtual reality control device 21 on his right hand, which can be a biological sensor that senses electronic pulses generated by the palm or the back of the hand. Surface EMG technology is converted into information such as rolling, tilt and deviation. In other words, the sensor can monitor the hand movement of the user 90 in a non-invasive manner, such as being worn on the hand. In addition, the user 90 can also sense the state of the displacement of the hands by installing a mobile positioning device. In this embodiment, the user 90 can wear the first mobile positioning device 22 on the elbow or arm of the rehabilitation site to detect the rehabilitation action of the site requiring rehabilitation. At the same time, the second mobile positioning device 23 is worn on the elbow or arm of the non-rehabilitation part to detect the movement of other parts.

由於使用者90需要進行復健的是右手,當進行虛擬實境控制裝置21時,在遠端進行復健動作的使用者90,由於無治療師從旁協助,使用者90可能避免疼痛而以非患部的左手來進行操作控制裝置已進行復健動作,失去進行復健的成效。為避免使用者90產生以非患部的部位代替患部進行復健動作這樣的代償動作產生,可藉由第一移動定位裝置22偵測復健部位的復健位移資訊,同時藉由第二移動定位裝置23偵測非復健部位的輔助位移資訊,由兩者偵測到之資訊來判斷是否有代償動作產生。當電腦主機10判斷復健位移動作與輔助位移動作的相對關係超過設定的門檻值時,判斷有代償動作產生。此時電腦主機10可以產生一個控制訊息,由虛擬實境顯示裝置20顯示發生代償動作的警示訊息。警示訊息可包含警示的文字或是警示的影像,讓配戴虛擬實境顯示裝置20的使用者90理解實際的動作並非設定的復健動作,需要重新執行各種復健動作。更進一步,還可以配合正確動作指導的圖片或影像訊息,指導使用者90正確的復健動作。Since the user 90 needs to perform rehabilitation with the right hand, when the virtual reality control device 21 is performed, the user 90 performing rehabilitation at the remote end may avoid the pain due to the absence of assistance from the therapist. The left hand of the non-affected part is used to operate the control device and the rehabilitation action has been performed, and the effectiveness of the rehabilitation is lost. In order to prevent the user 90 from generating a compensatory action that replaces the affected part with a non-affected part for rehabilitation, the first mobile positioning device 22 can detect the rehabilitation displacement information of the rehabilitation part, and at the same time use the second mobile positioning The device 23 detects the auxiliary displacement information of the non-rehabilitation part, and determines whether there is a compensatory action based on the information detected by the two. When the host computer 10 determines that the relative relationship between the rehabilitation displacement action and the auxiliary displacement action exceeds the set threshold, it is judged that a compensatory action has occurred. At this time, the computer host 10 can generate a control message, and the virtual reality display device 20 displays a warning message that a compensation action has occurred. The warning message may include a warning text or a warning image, so that the user 90 wearing the virtual reality display device 20 understands that the actual action is not a set rehabilitation action and needs to perform various rehabilitation actions again. Furthermore, it can also cooperate with pictures or video information for correct action guidance to guide the user 90 to correct rehabilitation actions.

上述判斷標準主要包含由第二移動定位裝置23所偵測的移動時間或移動距離,或者第二移動定位裝置23與第一移動定位裝置22或虛擬實境控制裝置21之間的距離或彎曲角度,例如進行復健動作的完成時間,當手部受傷需要復健時,完成特定動作若是明顯快於預設時間,顯然有非患部代替動作的可能。或者受傷部位往往無法達到正常手臂的移動量,若超過預設移動量的標準,也可能為代償動作。此外,若虛擬實境控制裝置21配戴於手掌上而第二移動定位裝置23配戴於手臂上,其相隔距離或兩者間的角度可包含在一定的範圍內,亦即正常手部活動的距離或彎曲程度。當手部受傷時,由於無法正常活動,其相隔距離或彎曲程度應小於原本活動範圍。因此當偵測到實際動作與位移動作判斷相隔距離或彎曲程度大於預設的門檻值,也可判斷其為代償動作。The above judgment criteria mainly include the movement time or movement distance detected by the second mobile positioning device 23, or the distance or bending angle between the second mobile positioning device 23 and the first mobile positioning device 22 or the virtual reality control device 21 For example, the completion time of a rehabilitation exercise. When a hand injury requires rehabilitation, if the completion of a specific exercise is significantly faster than the preset time, it is obviously possible for the non-affected part to replace the exercise. Or the injured part often cannot reach the normal arm movement. If it exceeds the preset movement standard, it may be a compensatory movement. In addition, if the virtual reality control device 21 is worn on the palm and the second mobile positioning device 23 is worn on the arm, the distance or the angle between the two can be included in a certain range, that is, normal hand movement The distance or degree of curvature. When the hand is injured, the distance or the degree of bending should be smaller than the original range of movement due to the inability to move normally. Therefore, when it is detected that the distance between the actual motion and the displacement motion determination or the degree of bending is greater than the preset threshold value, it can also be determined as a compensatory motion.

在本實施例當中,使用者90還配戴了腳部移動定位器25及腰部移動定位器24,其可協助在不同復健訓練主題當中,增加感測及定位的效果,也可與虛擬實境控制裝置21整合,作為判斷全身動作及是否有代償動作的感測裝置。但本揭露不以此為限,使用者90可透過復健訓練的主題決定配戴的裝置及數量,例如僅配戴單手或單腳的移動定位裝置,或者於虛擬實境控制裝置21當中亦包含移動定位感測裝置等。虛擬實境控制裝置21、第一移動定位裝置22、第二移動定位裝置23及其他移動定位裝置(腰部移動定位器24及腳部移動定位器25)所感測的實際動作及位移動作,可經由虛擬實境顯示裝置將資料傳送到電腦主機10,將對應不同復健訓練主題的訓練資料儲存於記憶體中,並透過處理器執行計算指令計算訓練結果。另一方面,處理器也依據復健位移動作及輔助位移動作的相對關係,判斷復健動作是否為代償動作,進而產生對應之警示訊息。In this embodiment, the user 90 also wears a foot movement locator 25 and a waist movement locator 24, which can help increase the effect of sensing and positioning among different rehabilitation training topics, and can also be compared with virtual reality. The environment control device 21 is integrated as a sensing device for judging the whole body motion and whether there is a compensatory motion. However, the present disclosure is not limited to this. The user 90 can determine the number of devices to wear through the theme of rehabilitation training, for example, only wear one-handed or one-legged mobile positioning device, or in the virtual reality control device 21 It also includes mobile positioning sensing devices. The actual movements and displacements sensed by the virtual reality control device 21, the first mobile positioning device 22, the second mobile positioning device 23 and other mobile positioning devices (waist movement positioner 24 and foot movement positioner 25) can be The virtual reality display device transmits the data to the host computer 10, stores training data corresponding to different rehabilitation training themes in the memory, and executes calculation instructions through the processor to calculate the training results. On the other hand, the processor also determines whether the rehabilitation action is a compensatory action based on the relative relationship between the rehabilitation displacement action and the auxiliary displacement action, and then generates a corresponding warning message.

一般對於年長者或患者的復健訓練治療,需要仰賴實體復健器材的操作,並藉由治療師、看謢人員或家屬記錄操作的狀態或數據,再由醫師評斷復健情況。對於進行復健者來說,各種操作往往是重複且無趣的,加上需耗費過多人力,並非有限的醫療資源所能負擔。相較之下,利用本揭露之虛擬實境復健訓練系統,患者在家即可進行復健訓練,無須再耗費至醫院的交通成本,對於復健訓練的動作也可直接記錄於電腦主機中,醫療人員可透過遠距連線方式指導患者或評估患者狀態,在醫療資源的應用上更有效率。此外,虛擬實境的場景可透過設計提升其趣味性,提升患者進行復健的意願,相較於重複且無趣的傳統復健動作,本揭露的復健訓練主題能提升使用者的意願及動機,提升復健訓練成效。以下將對不同復健訓練模組進行說明。Generally, rehabilitation training and treatment for the elderly or patients need to rely on the operation of physical rehabilitation equipment, and the status or data of the operation is recorded by the therapist, watchman or family member, and then the doctor judges the rehabilitation situation. For people undergoing rehabilitation, various operations are often repetitive and boring. In addition, they require too much manpower and are not affordable by limited medical resources. In contrast, with the virtual reality rehabilitation training system disclosed in the present disclosure, patients can perform rehabilitation training at home, without the transportation cost of the hospital, and the movements of rehabilitation training can also be directly recorded in the host computer. Medical staff can guide patients or evaluate patient status through remote connection, which is more efficient in the application of medical resources. In addition, the virtual reality scene can be designed to enhance its interest and increase the patient’s willingness to perform rehabilitation. Compared with the repetitive and uninteresting traditional rehabilitation exercises, the rehabilitation training theme disclosed in this disclosure can increase the user’s willingness and motivation Enhance the effectiveness of rehabilitation training. The different rehabilitation training modules will be described below.

請參閱第2圖,其係為本發明實施例之複數個復健訓練模組之示意圖。如圖所示,虛擬實境復健訓練系統的電腦主機包含處理器11及記憶體12,其中記憶體12儲存了複數個復健訓練模組。在本實施例當中,復健訓練模組包含上肢職能動作模組120、認知訓練模組121、鏡像治療模組122及多人互動模組123。針對不同復健訓練模組可以提供不同的操作場景,或者在一個場景當中可以包含多個復健訓練模組的多個訓練主題。各種訓練主題主要以日常生活所進行的活動來呈現,詳細來說,上肢職能動作模組120可包含切菜主題1201及放盤子主題1202,認知訓練模組121可包含蔬果分類主題1211,鏡像治療模組122可包含堆物品主題1221及翻硬幣主題1222,以及多人互動模組123可包含體操訓練主題1231及球類訓練主題1232。本揭露之復健訓練模組及訓練主題的數量不以本實施例所界定的數量為限,依據不同復健訓練類型,可以增加對應之復健訓練模組及相應之訓練主題。同於上述實施例,在這些不同的訓練模組當中均對代償動作設有判斷標準,處理器11可以針對不同訓練主題中使用者90的復健位移資訊與輔助位移資訊判斷是否產生代償動作,其詳細內容於下列實施例中詳細說明。Please refer to Fig. 2, which is a schematic diagram of a plurality of rehabilitation training modules according to an embodiment of the present invention. As shown in the figure, the computer host of the virtual reality rehabilitation training system includes a processor 11 and a memory 12, wherein the memory 12 stores a plurality of rehabilitation training modules. In this embodiment, the rehabilitation training module includes an upper limb functional movement module 120, a cognitive training module 121, a mirror treatment module 122, and a multi-person interaction module 123. Different operation scenarios can be provided for different rehabilitation training modules, or multiple training topics of multiple rehabilitation training modules can be included in one scene. Various training themes are mainly presented in daily life activities. In detail, the upper limb functional movement module 120 can include the topic of cutting vegetables 1201 and the topic of placing plates 1202, and the cognitive training module 121 can include the topic of vegetable and fruit classification 1211, mirror therapy The module 122 may include a stack of objects theme 1221 and a coin turning theme 1222, and the multi-person interaction module 123 may include a gymnastics training theme 1231 and a ball training theme 1232. The number of rehabilitation training modules and training topics disclosed in this disclosure is not limited to the number defined in this embodiment. According to different rehabilitation training types, corresponding rehabilitation training modules and corresponding training topics can be added. Similar to the above-mentioned embodiment, in these different training modules, judgment standards are set for compensatory actions. The processor 11 can judge whether to generate compensatory actions according to the rehabilitation displacement information and auxiliary displacement information of the user 90 in different training themes. The details are described in the following examples.

請參閱第3圖,其係為本發明實施例之上肢職能動作模組之示意圖。圖中(a)部分及(b)部分是本實施例中上肢職能動作模組120之切菜主題1201,圖中(c)部分及(d)部分是本實施例中上肢職能動作模組120之放盤子主題1202。如圖所示,上肢職能動作模組120可透過虛擬實境顯示裝置20顯示廚房場景,當使用者90接近流理台或桌面時,能看到砧板31上放置的蘿蔔32,鄰近的刀架33上則放置菜刀34,使用者可以依據導引的光圈35將手移至刀柄位置,如(a)部分所示。接者使用者握住刀柄將菜刀34移至蘿蔔32上,同樣依據光圈35導引位置進行切菜動作,如(b)部分所示。由於使用者手上配戴有虛擬實境控制裝置,前述的切菜動作,包含手部移動,握住刀柄,移動刀具直到進行切菜的動作都能透過表面肌電圖技術感測並將其數據記錄下來,包含動作是否到位、移動的速度或是對準的準確度等。進一步可以將測量或計算的資料,如操作時間或獲得分數,同步顯示於畫面當中,如圖中所示的資訊顯示窗36。另一方面,由於使用者左右手分別配戴移動定位裝置,當右手的移動定位裝置與虛擬實境控制裝置之間的距離小於左手的移動定位裝置與虛擬實境控制裝置之間的距離,電腦主機判斷使用者是以左手操作虛擬實境控制裝置而非需復建的右手,進而判斷使用者為代償動作,並非合格的復健動作。相反地,若操作時右手的移動定位裝置移動距離或彎曲角度較大,左手的移動定位裝置移動距離或彎曲角度小於預設的門檻值,則判斷是由須復健的右手進行動作,是合格的復健動作而非代償動作。Please refer to FIG. 3, which is a schematic diagram of the upper limb function movement module according to the embodiment of the present invention. Parts (a) and (b) in the figure are the vegetable cutting theme 1201 of the upper limb functional action module 120 in this embodiment, and parts (c) and (d) in the figure are the upper limb functional action module 120 in this embodiment. The theme of putting plates 1202. As shown in the figure, the upper limb functional action module 120 can display the kitchen scene through the virtual reality display device 20. When the user 90 approaches the flow table or the desktop, the carrot 32 placed on the cutting board 31 and the adjacent knife holder can be seen A kitchen knife 34 is placed on 33, and the user can move his hand to the position of the knife handle according to the guided aperture 35, as shown in part (a). The user then holds the handle of the knife and moves the kitchen knife 34 to the radish 32, and also performs the cutting action according to the guiding position of the aperture 35, as shown in part (b). Since the user wears a virtual reality control device on the hand, the aforementioned vegetable cutting actions, including hand movement, holding the knife handle, and moving the knife until the vegetable is cut, can be sensed and integrated through surface electromyography technology. The data is recorded, including whether the movement is in place, the speed of the movement, or the accuracy of the alignment. Further, the measured or calculated data, such as the operating time or the score obtained, can be simultaneously displayed in the screen, as shown in the information display window 36 in the figure. On the other hand, since the user wears the mobile positioning device with left and right hands, when the distance between the right-hand mobile positioning device and the virtual reality control device is smaller than the distance between the left-hand mobile positioning device and the virtual reality control device, the computer host It is determined that the user is operating the virtual reality control device with the left hand instead of the right hand that needs to be reconstructed, and then the user is determined to be a compensatory action, not a qualified rehabilitation action. Conversely, if the moving distance or bending angle of the right-hand mobile positioning device during operation is large, and the moving distance or bending angle of the left-hand mobile positioning device is less than the preset threshold value, it is judged that the movement is performed by the right hand who needs rehabilitation, and it is qualified Rehabilitation action rather than compensatory action.

類似地,在同樣的廚房場景當中,當使用者90接近桌面時,能看到桌面上之盤架37及右側之盤子38,盤架37上的空位則顯示不同色塊,如(c)部分所示。接著,使用者同樣由光圈導引至盤子38位置,拿取盤子38並移動到盤架37上的空位,當使用者將盤子39放置在正確的空位後,則顯示不同顏色色塊或是移除色塊來表示動作完成,如(d)部分所示。放盤子包含了拿取和放置的動作,同樣在於訓練手部動作,其感測資料也同樣能於資訊顯示窗36來顯示。與前述實施例類似地,當復健的右手配戴的移動定位裝置感測到的復健位移資訊,如移動距離或彎曲角度,符合復健動作,而非復健的左手配戴的移動定位裝置感測到的輔助位移資訊小於移動距離或彎曲角度的門檻值,則判斷其不屬於代償動作,而是正確的復健動作。Similarly, in the same kitchen scene, when the user 90 approaches the tabletop, he can see the plate shelf 37 on the tabletop and the plate 38 on the right side. The empty space on the plate shelf 37 shows different color blocks, as shown in part (c) Shown. Next, the user is also guided by the aperture to the position of the plate 38, takes the plate 38 and moves to the empty position on the plate shelf 37. When the user places the plate 39 in the correct empty position, a different color block is displayed or moved Remove the color block to indicate the completion of the action, as shown in part (d). Placing the plate includes the actions of picking and placing, and also for training hand movements, and the sensing data can also be displayed in the information display window 36. Similar to the foregoing embodiment, when the rehabilitation displacement information, such as the movement distance or bending angle, sensed by the mobile positioning device worn by the right hand of the rehabilitation is in line with the rehabilitation action, it is not the movement positioning of the left hand worn by the rehabilitation. If the auxiliary displacement information sensed by the device is less than the threshold value of the moving distance or bending angle, it is judged that it is not a compensatory action, but a correct rehabilitation action.

本實施例當中所述之切菜主題1201及放盤子主題1202,都是對於使用者上肢動作進行復健訓練,通過日常活動來模擬手部動作,並藉由使用者進行這些動作時所測量之數據,提供復健訓練的記錄及復健結果的判讀。對於上肢需要復健的患者而言,實際使用菜刀或是拿取盤子可能會有受傷之風險,透過虛擬實境的演練,不但能完成相同的手部動作,也能將訓練結果直接儲存,有助於評斷復健訓練是否有效。在其他實施例當中,虛擬實境也可以顯示如客廳或書房的場景,通過收拾物品的主題或整理環境的主題來達到上肢動作訓練的效果。The topic of cutting vegetables 1201 and the topic of placing plates 1202 described in this embodiment are all exercises for the user’s upper limb movement, which simulates hand movements through daily activities, and is measured by the user during these movements Data, provide records of rehabilitation training and interpretation of rehabilitation results. For patients who need to rehabilitate their upper limbs, there may be a risk of injury when using a kitchen knife or picking up a plate. Through virtual reality exercises, not only can the same hand movements be completed, but the training results can also be stored directly. Helps to judge whether rehabilitation training is effective. In other embodiments, the virtual reality can also display a scene such as a living room or a study room, and the effect of upper limb movement training can be achieved by the theme of tidying up objects or the theme of the environment.

請參閱第4圖,其係為本發明實施例之認知訓練模組之示意圖。圖中(a)部分及(b)部分是本實施例中認知訓練模組121之蔬果分類主題1211。對於年長者或中風患者而言,可能有失智或健忘的傾向,透過對日常事物的分類能提升認知能力。如圖所示,使用者可在廚房場景的桌面上看見各種蔬菜、水果、肉類等食物,例如芒果41、蘋果42、蘿蔔43等,其可為一或多個相異的食物,如(a)部分所示。使用者可打開右側的冰箱44,選擇將水果類的芒果41及蘋果42移動到水果層當中,如(b)部分所示。藉由選擇物品分類並將物品分類移動到對應之位置,提升使用者之認知能力。Please refer to FIG. 4, which is a schematic diagram of the cognitive training module according to an embodiment of the present invention. Parts (a) and (b) in the figure are the vegetable and fruit classification theme 1211 of the cognitive training module 121 in this embodiment. For the elderly or stroke patients, there may be a tendency to dementia or forgetfulness. The classification of daily things can improve cognitive ability. As shown in the figure, the user can see various vegetables, fruits, meats and other foods on the desktop of the kitchen scene, such as mango 41, apple 42, radish 43, etc., which can be one or more different foods, such as (a ) Partly shown. The user can open the refrigerator 44 on the right and choose to move the fruit mango 41 and apple 42 to the fruit layer, as shown in part (b). By selecting the item category and moving the item category to the corresponding position, the cognitive ability of the user is improved.

請參閱第5圖,其係為本發明實施例之鏡像治療模組之示意圖。圖中(a)部分及(b)部分是本實施例中鏡像治療模組122之堆物品主題1221及翻硬幣主題1222。對於手部受傷的患者而言,藉由看著鏡子來做復健有助於左右手的協調。如圖所示,使用者可在桌面上看見鏡子51及方塊52,同樣經由導引將手移至方塊後,使用者是看著鏡子的畫面來移動方塊52,將其疊在另一個方塊53上,如(a)部分所示,使用者可藉此訓練拿取及放下的手部動作。另一方面,使用者也可在桌面上看見鏡子51及硬幣54,使用者將硬幣54翻轉來達到訓練的動作,如(b)部分所示,藉由翻轉的手部動作訓練手腕的復健。在本實施例當中,鏡像治療是為了讓使用者左右手動作協調,因此是否由須復健的手來執行動作變得更為重要。有鑑於此,藉由患部的移動定位裝置與非患部的移動定位裝置,可分別感測使用者的復健位移資訊及輔助位移資訊,與前述實施例類似地,當輔助位移資訊的相距距離、移動角度等小於復健位移資訊的相距距離、移動角度時,可判斷為正確的復健動作而非代償動作。此外,為鼓勵使用者的患部能有較大幅度動作,當復健位移資訊的移動距離或角度超過預設的門檻值時,也同樣判斷其並非代償動作。Please refer to Figure 5, which is a schematic diagram of the mirror image treatment module according to the embodiment of the present invention. The parts (a) and (b) in the figure are the theme 1221 and the coin turning 1222 of the mirror image treatment module 122 in this embodiment. For patients with hand injuries, looking at the mirror to do rehabilitation helps to coordinate the left and right hands. As shown in the figure, the user can see the mirror 51 and the box 52 on the desktop. After moving the hand to the box through the guide, the user moves the box 52 by looking at the mirror image and stacks it on another box 53 Above, as shown in part (a), the user can use this to train the hand movements of taking and dropping. On the other hand, the user can also see the mirror 51 and the coin 54 on the desktop. The user turns the coin 54 over to achieve the training action. As shown in part (b), the hand movement is used to train the wrist for rehabilitation. . In this embodiment, the mirror treatment is to coordinate the movements of the left and right hands of the user. Therefore, whether the hands that need rehabilitation are used to perform the movements become more important. In view of this, the mobile positioning device of the affected part and the mobile positioning device of the non-affected part can respectively sense the rehabilitation displacement information and auxiliary displacement information of the user. Similar to the previous embodiment, when the distance of the auxiliary displacement information is When the movement angle is smaller than the distance and movement angle of the rehabilitation displacement information, it can be judged as a correct rehabilitation action instead of a compensatory action. In addition, in order to encourage the user to have a greater range of movements in the affected part, when the moving distance or angle of the rehabilitation displacement information exceeds a preset threshold, it is also judged that it is not a compensatory movement.

值得一提的是,在本實施例中,使用者的患部也可置於鏡子的另一側(如須復健之左手),而由使用者之非患部來進行上述的移動及翻轉動作(如不須復健之右手 ),此種情況則與前述實施例的情況相反,其輔助位移資訊的相距距離、移動角度等將會大於復健位移資訊的相距距離、移動角度,而此種情況則屬於一正常的使用者復健動作。進一步的說明,當使用者的患部症狀極為嚴重時,其將可能無法進行簡單的移動及翻轉之動作,但在此鏡像治療模組122中可以讓使用者透過鏡像的反射,讓使用者大腦誤以為是患部在進行移動及翻轉的動作,而無意識地驅動患部的神經及肌肉來作出些微反應,進而達到讓使用者患部執行復健的效果。It is worth mentioning that in this embodiment, the affected part of the user can also be placed on the other side of the mirror (such as the left hand for rehabilitation), and the non-affected part of the user performs the above-mentioned moving and turning actions ( If the right hand for rehabilitation is not required), this situation is contrary to the case of the previous embodiment, and the distance and movement angle of the auxiliary displacement information will be greater than the distance and movement angle of the rehabilitation displacement information. It is a normal user rehabilitation exercise. To further explain, when the user’s affected part symptoms are extremely severe, they may not be able to perform simple movement and flipping actions. However, the mirror image treatment module 122 allows the user to reflect through the mirror image, causing the user’s brain to misunderstand It is thought that the affected area is moving and turning, and the nerves and muscles of the affected area are unconsciously driven to make a slight response, so as to achieve the effect of allowing the user to perform rehabilitation on the affected area.

請參閱第6圖,其係為本發明實施例之多人互動模組之示意圖。圖中(a)部分及(b)部分是本實施例中多人互動模組123之體操訓練主題1231及球類訓練主題1232。如前述實施例所述,電腦主機可為雲端的伺服器,提供使用者連線到雲端平台,不但醫護人員能登入平台檢視復健訓練狀態,使用者也可通過多人互動模組123來與其他使用者連線互動,進而提升復健訓練效果。如圖所示,使用者可透過使用者介面61選擇各種選項,包含多人互動62、訓練成果63及設定64等功能選項,並於顯示窗65顯示對應資訊,當選擇多人互動62模式時,不同的使用者都可以連線到雲端平台所提供的室內運動場場景,例如體操教室,如(a)部分所示,使用者可以選擇呈現的性別、角色,並且設定身上穿戴的虛擬實境顯示裝置、控制裝置以及定位裝置,使得在遠端所執行的動作能利用虛擬人像呈現並定位在雲端平台的場景當中。先前所提之復健師或治療師也同樣能以訓練師的形式加入訓練場景,當訓練人員依其訓練目的執行各種伸展、體操動作時,分處各地的使用者即能根據場景內虛擬人像的動作,重複動作來進行各種復健訓練。復健治療人員也可依據各個使用者的虛擬人像顯示的動作,判斷是否有做出正確動作已達成訓練效果。此外,各個使用者與其他使用者之間,或者使用者與復健治療人員之間也可透過聊天室、訊息傳送方式進行互動,增加彼此的交流,進而提升使用上的趣味性及互動性。Please refer to FIG. 6, which is a schematic diagram of a multi-person interaction module according to an embodiment of the present invention. The parts (a) and (b) in the figure are the gymnastics training theme 1231 and the ball training theme 1232 of the multi-person interactive module 123 in this embodiment. As described in the previous embodiment, the computer host can be a cloud server, providing users with connection to the cloud platform. Not only can medical staff log on to the platform to view the status of rehabilitation training, the user can also communicate with each other through the multi-person interaction module 123 Other users connect and interact to enhance the effect of rehabilitation training. As shown in the figure, the user can select various options through the user interface 61, including functional options such as multi-person interaction 62, training results 63, and settings 64. The corresponding information is displayed on the display window 65. When the multi-person interaction 62 mode is selected , Different users can connect to the indoor playground scene provided by the cloud platform, such as gymnastics classroom, as shown in part (a), the user can choose the gender, role, and set the virtual reality display worn on the body The device, the control device and the positioning device enable the actions performed at the remote end to be presented and positioned in the scene of the cloud platform by using the virtual portrait. The rehabilitator or therapist mentioned earlier can also join the training scene in the form of a trainer. When the trainer performs various stretching and gymnastics movements according to their training purposes, users in different places can then follow the virtual portraits in the scene. Perform various rehabilitation exercises by repeating movements. Rehabilitation therapists can also judge whether they have performed the correct actions and achieved the training effect based on the actions displayed by the virtual portraits of each user. In addition, each user and other users, or between users and rehabilitation therapy personnel can also interact through chat rooms and message transmission methods to increase mutual communication, thereby enhancing the fun and interactivity of use.

在本實施例中,除了使用者本身進行復健外也可與治療人員或其他復健者進行互動,不過使用者本身的復健動作仍是最主要的觀察項目。若是與復健治療人員連線時,治療人員可以據虛擬人像所顯示使用者的動作,判斷使用者是否完成復健動作,系統也同時依據各個移動定位裝置的位移資訊來判斷是否有代償動作產生。由於在多人互動的部分多為全身的動作,因此使用者的移動定位裝置除了雙手外也可包括雙腳或腰部的移動定位裝置。當有部分動作需要較大的移動範圍或持續的時間時,各個移動定位裝置所偵測的移動距離或移動時間,即可用來判斷使用者是否確實完成復健動作,而非代償動作。In this embodiment, in addition to the user's own rehabilitation, he can also interact with therapists or other rehabilitation personnel, but the user's own rehabilitation is still the most important observation item. If it is connected with a rehabilitation therapist, the therapist can judge whether the user has completed the rehabilitation based on the user's actions shown in the virtual portrait. The system also judges whether there is a compensatory movement based on the displacement information of each mobile positioning device . Since the part where multiple people interact is mostly whole-body actions, the user's mobile positioning device can also include two feet or waist mobile positioning devices in addition to both hands. When some movements require a larger range of movement or duration, the movement distance or movement time detected by each mobile positioning device can be used to determine whether the user has indeed completed the rehabilitation movement, not a compensatory movement.

除此之外,使用者也可連線到室外的運動場場景,例如足球場,如(b)部分所示,分屬各地的使用者可以進行分隊訓練,例如進行踢球訓練,使用者設定虛擬實境顯示裝置、腳部控制裝置及定位裝置後,依據場景中建立的虛擬人像及踢球指示,由使用者進行踢球動作,通過移動定位裝置判斷雙腳移動狀態,訓練雙腳的動作或平衡,並將模擬的踢球狀態呈現於運動場場景當中。分屬不同地區的使用者可通過虛擬實境顯示裝置,加入並進行腳部動作的訓練,並透過組隊比賽及計分等方式,提升訓練活動的互動及趣味性,使得患者進行腳部訓練等復健活動的意願大大提升。本實施例以足球場為例來說明,但本揭露不侷限於此,其他球類活動,如保齡球等,亦可加入做為球類訓練主題。In addition, users can also connect to outdoor sports field scenes, such as football stadiums. As shown in part (b), users in different regions can conduct team training, such as kicking training, and users can set virtual After the actual display device, the foot control device and the positioning device, according to the virtual portrait and kicking instructions established in the scene, the user performs the kicking action. The mobile positioning device determines the movement of the feet and trains the movement of the feet or Balance and present the simulated kicking state in the stadium scene. Users who belong to different regions can join and perform foot movement training through virtual reality display devices, and enhance the interaction and fun of training activities through team competition and scoring methods, allowing patients to perform foot training, etc. The willingness of rehabilitation activities has greatly increased. This embodiment takes a football field as an example, but the disclosure is not limited to this. Other ball activities, such as bowling, etc., can also be added as the subject of ball training.

對應各個訓練主題,虛擬實境控制裝置與移動定位裝置所感測的資料,同樣會記錄於記憶體當中,使用者可通過使用者介面61,看到訓練的歷史資料,或者訓練結果的評分等。若有動作與原本系統預設門檻值比較而判斷為代償動作,例如受傷部位為左腳,而記錄之踢球動作均為右腳,則通過使用者介面61通知使用者有代償動作產生,需重新完成動作。此外,在設定64畫面當中,則可調整系統的設定,例如音量、慣用手、訓練手、語言、難度等,讓不同使用者能依據本身狀態調整復健訓練的內容。Corresponding to each training theme, the data sensed by the virtual reality control device and the mobile positioning device are also recorded in the memory. The user can view the training history data or the score of the training result through the user interface 61. If an action is judged to be a compensatory action by comparing it with the original system preset threshold value, for example, the injured part is the left foot and the recorded kicking action is all the right foot, the user will be notified through the user interface 61 that a compensatory action has occurred. Complete the action again. In addition, in the setting 64 screen, you can adjust the system settings, such as volume, dominant hand, training hand, language, difficulty, etc., so that different users can adjust the content of rehabilitation training according to their own conditions.

以上所述僅為舉例性,而非為限制性者。任何未脫離本發明之精神與範疇,而對其進行之等效修改或變更,均應包含於後附之申請專利範圍中。The above description is only illustrative, and not restrictive. Any equivalent modifications or alterations that do not depart from the spirit and scope of the present invention should be included in the scope of the attached patent application.

1:虛擬實境復健訓練系統10:電腦主機11:處理器12:記憶體20:虛擬實境顯示裝置21:虛擬實境控制裝置22:第一移動定位裝置23:第二移動定位裝置24:腰部移動定位器25:腳部移動定位器31:砧板32:蘿蔔33:刀架34:菜刀35:光圈36:資訊顯示窗37:盤架38、39:盤子41:芒果42:蘋果43:蘿蔔44:冰箱51:鏡子52、53:方塊54:硬幣61:使用者介面62:多人互動63:訓練成果64:設定65:顯示窗90:使用者120:上肢職能動作模組121:認知訓練模組122:鏡像治療模組123:多人互動模組1201:切菜主題1202:放盤子主題1211:蔬果分類主題1221:堆物品主題1222:翻硬幣主題1231:體操訓練主題1232:球類訓練主題1: Virtual reality rehabilitation training system 10: Computer host 11: Processor 12: Memory 20: Virtual reality display device 21: Virtual reality control device 22: First mobile positioning device 23: Second mobile positioning device 24 : Waist movement positioner 25: Foot movement positioner 31: Chopping board 32: Carrot 33: Knife holder 34: Kitchen knife 35: Aperture 36: Information display window 37: Plate holder 38, 39: Plate 41: Mango 42: Apple 43: Carrot 44: Refrigerator 51: Mirror 52, 53: Block 54: Coin 61: User Interface 62: Multiplayer Interaction 63: Training Results 64: Setting 65: Display Window 90: User 120: Upper Limb Functional Action Module 121: Cognition Training module 122: Mirror therapy module 123: Multiplayer interactive module 1201: Vegetable cutting theme 1202: Placing dishes theme 1211: Vegetable and fruit classification theme 1221: Stacking objects theme 1222: Coin flipping theme 1231: Gymnastics training theme 1232: Ball Training theme

第1圖係為本發明實施例之虛擬實境復健訓練系統之示意圖。Figure 1 is a schematic diagram of a virtual reality rehabilitation training system according to an embodiment of the present invention.

第2圖係為本發明實施例之複數個復健訓練模組之示意圖。Figure 2 is a schematic diagram of a plurality of rehabilitation training modules according to an embodiment of the present invention.

第3圖係為本發明實施例之上肢職能動作模組之示意圖。Fig. 3 is a schematic diagram of the upper limb function movement module according to the embodiment of the present invention.

第4圖係為本發明實施例之認知訓練模組之示意圖。Figure 4 is a schematic diagram of a cognitive training module according to an embodiment of the present invention.

第5圖係為本發明實施例之鏡像治療模組之示意圖。Figure 5 is a schematic diagram of a mirror image treatment module according to an embodiment of the present invention.

第6圖係為本發明實施例之多人互動模組之示意圖。Figure 6 is a schematic diagram of a multi-person interaction module according to an embodiment of the present invention.

1:虛擬實境復健訓練系統 1: Virtual reality rehabilitation training system

10:電腦主機 10: Computer host

20:虛擬實境顯示裝置 20: Virtual reality display device

21:虛擬實境控制裝置 21: Virtual reality control device

22:第一移動定位裝置 22: The first mobile positioning device

23:第二移動定位裝置 23: The second mobile positioning device

24:腰部移動定位器 24: Waist movement locator

25:腳部移動定位器 25: Foot movement locator

90:使用者 90: User

Claims (10)

一種虛擬實境復健訓練系統,其包含: 一電腦主機,係儲存複數個復健訓練模組; 一虛擬實境顯示裝置,係用以顯示該複數個復健訓練模組相對應之複數個操作場景,並提供複數個訓練主題以要求一使用者執行一復健動作; 一虛擬實境控制裝置,係供該使用者控制並執行該複數個復健訓練模組之其中之一; 一第一移動定位裝置,係設置於使用者之一復健部位上,當該使用者執行該復健動作時,用以感測該復健部位之作動,進而產生一復健位移資訊;以及 至少一第二移動定位裝置,係分別設置於該使用者之不同部位上,當該使用者執行該復健動作時,用以感測該使用者之不同部位之作動,並分別對應產生一輔助位移資訊; 其中,該虛擬實境控制裝置、該第一移動定位裝置及該至少一第二移動定位裝置係經由該虛擬實境顯示裝置連線至該電腦主機,並將該復健位移資訊及該些輔助位移資訊儲存於該電腦主機,該電腦主機依據該些輔助位移資訊判斷該復健動作是否屬於一代償動作。A virtual reality rehabilitation training system, which includes: a computer host storing a plurality of rehabilitation training modules; a virtual reality display device for displaying a plurality of corresponding rehabilitation training modules Operate the scene, and provide a plurality of training topics to request a user to perform a rehabilitation exercise; a virtual reality control device for the user to control and execute one of the plurality of rehabilitation training modules; A mobile positioning device is arranged on a rehabilitation site of a user, and when the user performs the rehabilitation action, it is used to sense the movement of the rehabilitation site to generate rehabilitation displacement information; and at least one The second mobile positioning devices are respectively arranged on different parts of the user, and when the user performs the rehabilitation action, it is used to sense the actions of different parts of the user and respectively generate an auxiliary displacement information correspondingly Wherein, the virtual reality control device, the first mobile positioning device and the at least one second mobile positioning device are connected to the computer host via the virtual reality display device, and the rehabilitation displacement information and the The auxiliary displacement information is stored in the host computer, and the host computer judges whether the rehabilitation action belongs to a compensation action according to the auxiliary displacement information. 如申請專利範圍第1項所述之虛擬實境復健訓練系統,其中該些輔助位移資訊包含每一該至少一第二移動定位裝置之一移動時間或一移動距離,或者每一該至少一第二移動定位裝置與該虛擬實境控制裝置之間之一距離或一彎曲角度。For the virtual reality rehabilitation training system described in claim 1, wherein the auxiliary displacement information includes a movement time or a movement distance of each of the at least one second mobile positioning device, or each of the at least one A distance or a bending angle between the second mobile positioning device and the virtual reality control device. 如申請專利範圍第2項所述之虛擬實境復健訓練系統,其中該些移動時間、該些移動距離、該些距離或該些彎曲角度小於一門檻值時,該電腦主機係判斷該使用者之該復健動作不屬於該代償動作。For example, in the virtual reality rehabilitation training system described in item 2 of the scope of patent application, when the moving time, the moving distance, the distance or the bending angle are less than a threshold value, the computer host determines the use The rehabilitation action of the person does not belong to the compensation action. 如申請專利範圍第3項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一上肢職能動作模組,該上肢職能動作模組經由該虛擬實境顯示裝置顯示一廚房場景,並提供一切菜主題,由該使用者執行一切菜作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。For example, the virtual reality rehabilitation training system described in item 3 of the scope of patent application, wherein the plurality of rehabilitation training modules include an upper limb functional movement module, and the upper limb functional movement module displays a function through the virtual reality display device The kitchen scene and all the dishes are provided. The user executes the rehabilitation actions of all the dishes. The computer host generates a training result based on the rehabilitation displacement information. 如申請專利範圍第3項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一上肢職能動作模組,該上肢職能動作模組經由該虛擬實境顯示裝置顯示一廚房場景,並提供一蔬果分類主題,由該使用者執行一選擇蔬果種類及移動位置作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。For example, the virtual reality rehabilitation training system described in item 3 of the scope of patent application, wherein the plurality of rehabilitation training modules include an upper limb functional movement module, and the upper limb functional movement module displays a function through the virtual reality display device The kitchen scene is provided with a vegetable and fruit classification theme. The user performs the rehabilitation action of selecting the type of vegetable and fruit and moving position, and the computer host generates a training result according to the rehabilitation displacement information. 如申請專利範圍第3項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一上肢職能動作模組,該上肢職能動作模組經由該虛擬實境顯示裝置顯示一廚房場景,並提供一放盤子主題,由該使用者執行一置放作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。For example, the virtual reality rehabilitation training system described in item 3 of the scope of patent application, wherein the plurality of rehabilitation training modules include an upper limb functional movement module, and the upper limb functional movement module displays a function through the virtual reality display device The kitchen scene is provided with a theme of placing dishes, the user performs the rehabilitation action of a placing action, and the host computer generates a training result according to the rehabilitation displacement information. 如申請專利範圍第3項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一多人互動模組,該多人互動模組經由該虛擬實境顯示裝置顯示一室內運動場場景,並提供一體操訓練主題,該使用者執行一體操作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。For example, in the virtual reality rehabilitation training system described in item 3 of the scope of patent application, the plurality of rehabilitation training modules include a multi-person interactive module, and the multi-person interactive module displays a An indoor sports field scene is provided with a gymnastic training theme. The user performs the rehabilitation action of an integrated operation, and the computer host generates a training result according to the rehabilitation displacement information. 如申請專利範圍第2項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一鏡像治療模組,該鏡像治療模組經由該虛擬實境顯示裝置顯示一鏡像場景,並提供一堆物品主題,該使用者執行一拿取/放下作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。The virtual reality rehabilitation training system described in item 2 of the scope of patent application, wherein the plurality of rehabilitation training modules include a mirror treatment module, and the mirror treatment module displays a mirror scene via the virtual reality display device , And provide a pile of object themes, the user performs the rehabilitation action of a take/drop action, and the computer host generates a training result based on the rehabilitation displacement information. 如申請專利範圍第2項所述之虛擬實境復健訓練系統,其中該複數個復健訓練模組包含一鏡像治療模組,該鏡像治療模組經由該虛擬實境顯示裝置顯示一鏡像場景,並提供一翻硬幣主題,該使用者執行一翻轉作動之該復健動作,該電腦主機係根據該復健位移資訊以產生一訓練結果。The virtual reality rehabilitation training system described in item 2 of the scope of patent application, wherein the plurality of rehabilitation training modules include a mirror treatment module, and the mirror treatment module displays a mirror scene via the virtual reality display device , And provide a coin flipping theme. The user performs the rehabilitation action of a flipping action, and the computer host generates a training result based on the rehabilitation displacement information. 如申請專利範圍第9項所述之虛擬實境復健訓練系統,其中該些移動時間、該些移動距離、該些距離或該些彎曲角度大於等於一門檻值時,該電腦主機係判斷該使用者之該復健動作不屬於該代償動作。For example, in the virtual reality rehabilitation training system described in item 9 of the scope of patent application, when the moving time, the moving distance, the distance or the bending angle are greater than or equal to a threshold value, the host computer determines the The rehabilitation action of the user does not belong to the compensation action.
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