TW202013168A - Gui elements on a bistable display - Google Patents

Gui elements on a bistable display Download PDF

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TW202013168A
TW202013168A TW107134506A TW107134506A TW202013168A TW 202013168 A TW202013168 A TW 202013168A TW 107134506 A TW107134506 A TW 107134506A TW 107134506 A TW107134506 A TW 107134506A TW 202013168 A TW202013168 A TW 202013168A
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display
gui element
application
execution
copy
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尼古拉耶夫 阿爾謝尼 安德烈维奇
泰拉珊寇 安東 里安利杜维奇
雅克列夫 喬治 格奥吉维奇
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英屬維爾京群島商Yota裝置智慧財產有限公司
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Abstract

The present invention relates to a system (100). The system (100) includes a first display device (104), a second display device (106), and a memory (110) that stores the machine-executable instructions. The first display device (104) is a volatile display, while the second display device (106) is a bistable display. The system (100) further includes a processor (112) that controls the system (100) by means of execution of the instructions. The execution of the instructions makes the system (100) execute a first application. The execution of the first application generates a first graphic user interface element on the first display device (104) , which is the first GUI element (202). The execution of the instructions further makes the system (100) generate a graphic copy (400) of the first GUI element (202), and displays the graphic copy (400) on the second display device (106).

Description

雙穩態顯示器上的GUI元素 GUI elements on bistable display

本發明涉及包括易失性顯示器和雙穩態顯示器的系統、操作此類系統的方法,以及電腦程式產品。 The present invention relates to systems including volatile displays and bistable displays, methods of operating such systems, and computer program products.

移動電信裝置通常具有LCD、TFT、OLED或AMOLED顯示器以向使用者提供觸控式螢幕敏感的視覺介面。隨著移動電信裝置的進一步發展,趨勢是另外向移動電信裝置提供雙穩態顯示器以使得用戶能夠一直可以訪問在雙穩態顯示器上顯示的資訊。雙穩態顯示器本身在本領域中是已知的並且具有以下優勢:通過消耗最少的能量就可以在雙穩態顯示器上永久地示出資訊。 Mobile telecommunications devices usually have LCD, TFT, OLED or AMOLED displays to provide users with a touch screen sensitive visual interface. With the further development of mobile telecommunication devices, the trend is to additionally provide bistable displays to mobile telecommunication devices so that users can always access the information displayed on the bistable displays. The bistable display itself is known in the art and has the advantage that information can be permanently displayed on the bistable display by consuming minimal energy.

舉例來說,US 2009/0085920 A1描述了用於基於用於提供原生和非原生顯示實用工具的應用程式設計介面來控制用於電子裝置的互補雙顯示器。 For example, US 2009/0085920 A1 describes a complementary dual display for electronic devices based on an application programming interface for providing native and non-native display utilities.

本發明的目的是提供一種包括易失性顯示器和雙穩態顯示器的系統、操作此類系統的方法,以及電腦程式產品。 The object of the present invention is to provide a system including a volatile display and a bistable display, a method of operating such a system, and a computer program product.

通過獨立請求項來解決本發明的目的。通過附屬請求項來描述優選實施例。 The object of the present invention is solved by independent request items. The preferred embodiment is described by an attached request item.

描述了包括第一顯示器、第二顯示器和儲存機器可執行指令的記憶體的系統,例如移動電信裝置。第一顯示器優選為易失性顯示器,而第二顯示器是雙穩態顯示器。所述系統進一步包括用於通過執行指令來控制所述系統的處理器,執行所述指令致使所述系統執行第一應用,執行所述第一應用會在第一顯示器上產生第一圖形化使用者介面元素(第一GUI元素),執行所述指令進一步致使所述系統產生第一GUI元素的圖形副本並且在第二顯示器上顯示所述圖形副本。 A system including a first display, a second display, and memory storing machine-executable instructions is described, such as a mobile telecommunications device. The first display is preferably a volatile display, and the second display is a bistable display. The system further includes a processor for controlling the system by executing instructions, the execution of the instructions causes the system to execute a first application, and execution of the first application produces a first graphical use on the first display An interface element (first GUI element), execution of the instruction further causes the system to generate a graphical copy of the first GUI element and display the graphical copy on the second display.

在下文,將GUI元素理解為可以在第一顯示器上顯示的任何圖形元素。這可以包含圖形和文本資訊以及活躍和非活躍部分。將活躍部分理解為第一GUI元素上的使用者可以通過(例如)觸摸或滑鼠點擊進行選擇的區域。非活躍部分是第一GUI元素上的不可選擇的區域。用戶可選擇或可選擇被理解的原因在於,第一應用能夠響應於檢測到對第一GUI元素上的所述區域的選擇而以特定動作進行回應。 In the following, a GUI element is understood as any graphical element that can be displayed on the first display. This can include graphical and textual information as well as active and inactive parts. The active part is understood as an area on the first GUI element that the user can select by, for example, touch or mouse click. The inactive part is an unselectable area on the first GUI element. The reason why the user can select or can be understood is that the first application can respond with a specific action in response to detecting the selection of the area on the first GUI element.

將易失性顯示器理解為需要永久地供應能量以便維持在顯示器上顯示視覺資訊的任何顯示器。實例是LCD、CRT、LED、OLED、PDP、AMOLED和ELD顯示器。易失性顯示器需要週期性地刷新圖元以保持它們的狀態,甚至對於靜態圖像也是如此。此刷新通常每秒發生許多次。如果不這樣做,那麼圖元將逐漸地或立即失去它們的相干狀態並且圖像將從螢幕消失。與其相反,雙穩態顯示器能夠長時間地保持靜態文本和圖像,優選在沒有電力的情況下無限地保持。實例是通過使用所施加的電場重新佈置帶電顏料顆粒而形成圖像的電泳顯示器(EPD)。另一實例是基於通過所施加的電壓來控制受限的水/油介面的形狀的電潤濕顯示器(EWD)。其它雙穩 態顯示器可以是電流體顯示器,以及干涉儀調製器,比如“Mirasol”顯示器。在本描述的上下文中,雙穩態顯示器具有表示(例如)帶電和不帶電顏料顆粒的至少兩個穩定狀態。然而,將理解,雙穩態顯示器還涵蓋還具有至少兩個穩定顯示狀態的多穩態顯示器。 A volatile display is understood to be any display that requires a permanent supply of energy in order to maintain visual information displayed on the display. Examples are LCD, CRT, LED, OLED, PDP, AMOLED and ELD displays. Volatile displays need to refresh the primitives periodically to maintain their state, even for static images. This refresh usually occurs many times per second. If this is not done, then the primitives will gradually or immediately lose their coherent state and the image will disappear from the screen. In contrast, bistable displays can maintain static text and images for long periods of time, preferably indefinitely without power. An example is an electrophoretic display (EPD) that forms an image by rearranging charged pigment particles using an applied electric field. Another example is an electrowetting display (EWD) based on controlling the shape of a limited water/oil interface by the applied voltage. Other bistable displays can be electrofluidic displays, as well as interferometer modulators, such as "Mirasol" displays. In the context of this description, a bistable display has at least two stable states representing, for example, charged and uncharged pigment particles. However, it will be understood that bistable displays also encompass multi-stable displays that also have at least two stable display states.

本發明的實施例可以具有以下優勢:最初既定專門用於第一顯示器的第一應用的顯示結果現在可在第二顯示器上得到。因為第二顯示器是雙穩態顯示器,所以這能夠在不供應額外能量的情況下在第二顯示器上永久地示出第一GUI元素的副本。此外,因為尤其對於易失性顯示器來說不需要刷新所示出的資訊(如上文所論述),所以使得用於顯示第一GUI元素的處理器資源最少。此外,對於將在第二顯示器上顯示其圖形輸出的每個第一應用,不需要專用的軟體發展來使得能夠在第二顯示器上顯示相應第一應用的圖形輸出。因此,單個第一應用便足夠,並且不需要安裝專用於與第二顯示器組合使用的另一第一應用。 Embodiments of the present invention may have the advantage that the display results of the first application originally intended specifically for the first display are now available on the second display. Because the second display is a bistable display, this can permanently show a copy of the first GUI element on the second display without supplying additional energy. In addition, because it is not necessary for the volatile display to refresh the information shown (as discussed above), the processor resources for displaying the first GUI element are minimized. Furthermore, for each first application that will display its graphical output on the second display, no special software development is required to enable the graphical output of the corresponding first application to be displayed on the second display. Therefore, a single first application is sufficient, and there is no need to install another first application dedicated for use in combination with the second display.

總之,本發明可以具有以下優勢:可以在第二顯示器上永久地示出由第一應用產生的圖形輸出,因此永久地向用戶提供由第一應用產生的資訊。這可以使用最少的處理器和記憶體資源來實現。因此,本發明的實施例可以通過節能的方式提供增強的資訊水準。 In summary, the present invention may have the advantage that the graphical output generated by the first application may be permanently shown on the second display, thus permanently providing information generated by the first application to the user. This can be achieved with minimal processor and memory resources. Therefore, the embodiments of the present invention can provide an enhanced level of information in an energy-saving manner.

舉例來說,在移動電信裝置的情況下,可以在雙穩態顯示器上永久地顯示日曆,因此使得使用者能夠在不需要給移動電信裝置通電的情況下(例如)通過開啟第一顯示器來檢查他的日曆。然而,使用者不需要在他的移動電信裝置上安裝專用於在他的裝置的雙穩態顯示器上顯示日曆的單獨一個日曆軟體。 For example, in the case of a mobile telecommunication device, the calendar can be permanently displayed on the bistable display, thus enabling the user to check without turning on the mobile telecommunication device (for example) by turning on the first display His calendar. However, the user does not need to install a separate calendar software dedicated to displaying the calendar on the bistable display of his device on his mobile telecommunication device.

在整個本公開中,將“圖形副本”理解為可以在第一GUI元素的靜態和動態功能性方面進行修改或不修改的第一GUI元素的版本。第一GUI元素的靜態功能性是僅顯示任何種類的資訊,而動態功能性是有可能使用與選擇具有動態功能性的第一GUI元素的一部分相關聯的動作進行回應。動態功能性因此對應於上文提及的用戶可選擇性。 Throughout this disclosure, a "graphic copy" is understood as a version of a first GUI element that may or may not be modified in terms of static and dynamic functionality of the first GUI element. The static functionality of the first GUI element is to display only any kind of information, while the dynamic functionality is possible to respond with actions associated with selecting a part of the first GUI element with dynamic functionality. The dynamic functionality therefore corresponds to the user selectivity mentioned above.

必須要注意的是,在整個本描述中,可能存在由第一和第二顯示器表示的多於兩個顯示器。因此,所述系統可以包括多個顯示器,其中所述顯示器中的一者是第一顯示器,並且所述顯示器中的另一者是第二顯示器。 It must be noted that throughout this description, there may be more than two displays represented by the first and second displays. Thus, the system may include multiple displays, where one of the displays is a first display and the other of the displays is a second display.

根據本發明的實施例,所述記憶體進一步包括第二應用,執行指令會致使所述系統執行所述第二應用,執行所述第二應用會在第一顯示器上產生圖形視窗,在所述視窗中包括第一GUI元素,執行所述第二應用進一步致使所述系統等待指令命令,所述指令命令包括觸發,其中在接收到所述觸發之後在第二顯示器上產生和顯示所述副本。 According to an embodiment of the present invention, the memory further includes a second application, and execution of the instruction causes the system to execute the second application, and execution of the second application generates a graphical window on the first display. A first GUI element is included in the window, and executing the second application further causes the system to wait for an instruction command, the instruction command including a trigger, wherein the copy is generated and displayed on the second display after receiving the trigger.

所述觸發可以是專用的用戶命令或用戶輸入,其可以是在開始執行第二應用之後流逝特定時間,或者當在視窗中顯示第一GUI元素時關於第一GUI元素或第二應用的任何用戶操作。 The trigger may be a dedicated user command or user input, which may be that a specific time elapses after starting execution of the second application, or any user regarding the first GUI element or the second application when the first GUI element is displayed in the window operating.

與現有技術(即,US 2009/0085920 A1)相比,根據本發明的實施例不需要對最初專用於第一易失性顯示器上的專門操作的第一應用進行任何修改以便將相應的應用應用於第二雙穩態顯示器。基於本公開,可以將專用於第一易失性顯示器的任何應用應用於第二雙穩態顯示器,而不需要修改相應的第一應用。其僅為專門控制副本的產生的第二應用。 Compared with the prior art (ie, US 2009/0085920 A1), embodiments according to the present invention do not require any modification of the first application originally dedicated to the specialized operation on the first volatile display in order to apply the corresponding application For the second bistable display. Based on the present disclosure, any application dedicated to the first volatile display can be applied to the second bistable display without modifying the corresponding first application. It is only the second application that specifically controls the generation of copies.

實施例因此可以具有以下優勢:在不對最初專用於第一顯示器上的專門操作的第一應用進行任何修改的情況下,使用者能夠看到和視覺化處於“草稿狀態”的第一GUI元素。舉例來說,用戶可以按照他將在專門使用專用於第一顯示器的第一GUI元素的情況下所使用的方式來配置第一GUI元素的外觀和功能性。 Embodiments can therefore have the advantage that the user can see and visualize the first GUI element in the "draft state" without any modification of the first application originally dedicated to the specialized operation on the first display. For example, the user can configure the appearance and functionality of the first GUI element in the manner that he will use in the case where the first GUI element dedicated to the first display is exclusively used.

舉例來說,所述指令命令是以下各者中的任一者:用於調整第一GUI元素的尺寸的尺寸調整命令、用於調整第一GUI元素在第二顯示器上的指定位置的定位命令、用於調整第一GUI元素的設計的設計命令、用於當在第二顯示器上顯示第一GUI元素時配置第一GUI元素的運行時行為的配置命令。可以相對於當前在上文提及的視窗內顯示的第一GUI元素的位置來調整第一GUI元素在第二顯示器上的指定位置。 For example, the instruction command is any one of the following: a size adjustment command for adjusting the size of the first GUI element, a positioning command for adjusting the specified position of the first GUI element on the second display , A design command for adjusting the design of the first GUI element, a configuration command for configuring the runtime behavior of the first GUI element when the first GUI element is displayed on the second display. The designated position of the first GUI element on the second display may be adjusted relative to the position of the first GUI element currently displayed in the window mentioned above.

在實際的實例中,第一GUI元素可以是最初既定在第一顯示器上顯示的視窗小部件。在另一實例中,第二應用可以是所謂的‘控制台管理器應用’。在起動控制台管理器應用之後,使用者可以能夠選擇特定視窗小部件,並且在控制台管理器應用中(即,在由控制台管理器應用在第一顯示器上提供的視窗中)顯示視窗小部件。隨後用戶能夠調整(例如)以下各者中的任一者:尺寸、外觀、動態功能性。其後,在專用的用戶命令之後,控制台管理器應用可以產生適合於系統(例如,移動電信裝置)的第二顯示器的與視窗小部件資料相關的圖像。其後,可以在(例如)EPD驅動程式的輔助下在第二顯示器上相應地示出所述視窗小部件的圖像。 In a practical example, the first GUI element may be a widget originally intended to be displayed on the first display. In another example, the second application may be a so-called'console manager application'. After launching the console manager application, the user may be able to select a specific widget and display the widget in the console manager application (ie, in the window provided by the console manager application on the first display) part. The user can then adjust, for example, any of the following: size, appearance, dynamic functionality. Thereafter, after a dedicated user command, the console manager application may generate an image related to the widget material suitable for the second display of the system (eg, mobile telecommunications device). Thereafter, the image of the widget may be displayed on the second display with the assistance of, for example, the EPD driver.

一般來說,可以將第二顯示器在不同的控制台(即,表面)中進行細分或組織。可以將每個控制台指派給特定第一應用(和相應的第一 GUI元素的所得的副本)。可以在第二顯示器上同時顯示控制台,或者控制台可為用戶可訪問的,並且隨後通過在(例如)觸控式螢幕敏感的第二顯示器上的專用的使用者選擇來顯示。舉例來說,用戶可以跨第二顯示器揮掃他的手指以在控制台之間進行切換。 In general, the second display can be subdivided or organized in different consoles (ie, surfaces). Each console may be assigned to a specific first application (and corresponding copy of the first GUI element). The console may be displayed on the second display at the same time, or the console may be user-accessible and then displayed by a dedicated user selection on, for example, a touch-screen sensitive second display. For example, the user can swipe his finger across the second display to switch between consoles.

根據本發明的實施例,指令的執行會致使所述系統從產生副本的第一顯示器移除第一GUI元素。可以在產生副本之後直接自動地完成對第一GUI元素的移除,或者在已經接收到上文提及的指令命令之後完成對第一GUI元素的移除。另一可能性是,在關閉含有第一GUI元素的圖形視窗之後完成從第一顯示器移除第一GUI元素。關閉圖形視窗可以是使用者起始的。 According to an embodiment of the present invention, the execution of the instruction causes the system to remove the first GUI element from the first display that generated the copy. The removal of the first GUI element may be completed automatically automatically after the copy is generated, or after the instruction command mentioned above has been received. Another possibility is to complete the removal of the first GUI element from the first display after closing the graphical window containing the first GUI element. Closing the graphics window can be user initiated.

這可以具有以下優勢:可以提供對第一顯示器的清理。然而,因為第一GUI元素現在作為某種拷貝顯示於第二顯示器上,所以沒有失去或者幾乎沒有失去可以向系統的使用者呈現的資訊。 This can have the advantage that it can provide cleaning of the first display. However, because the first GUI element is now displayed on the second display as some kind of copy, there is no or almost no loss of information that can be presented to the user of the system.

根據本發明的實施例,副本可以是以下各者中的任一者: According to an embodiment of the invention, the copy may be any of the following:

-螢幕截圖 -Screenshot

-一系列單個第二GUI元素的表示,所述單個第二GUI元素形成第一GUI元素,所述單個第二GUI元素的表示在以下各方面中的任一方面描述了相應的單個第二GUI元素:視覺外觀、尺寸、彼此之間的相對位置、可選擇或非可選擇、通過單個第二GUI元素在視覺上呈現的資料值。 -A series of representations of a single second GUI element, the single second GUI element forming a first GUI element, the representation of the single second GUI element describes the corresponding single second GUI in any of the following aspects Elements: visual appearance, size, relative position with respect to each other, selectable or non-selectable, data values visually presented by a single second GUI element.

螢幕截圖可以具有以下優勢:在不區分可能的靜態或動態功能性的情況下捕獲第一GUI元素的視覺外觀。因此,在沒有對第一GUI元素的功能性的任何進一步解釋的情況下,在第二顯示器上呈現所述GUI元素的 簡單‘圖片’。任選地,可以根據第二顯示器的解析度來調整所述圖片的尺寸,並且還可以根據第二顯示器的色彩深度能力來降低所述圖片的色彩深度。 The screenshot can have the advantage of capturing the visual appearance of the first GUI element without distinguishing between possible static or dynamic functionality. Therefore, without any further explanation of the functionality of the first GUI element, a simple'picture' of the GUI element is presented on the second display. Optionally, the size of the picture can be adjusted according to the resolution of the second display, and the color depth of the picture can also be reduced according to the color depth capability of the second display.

因此,在與作為螢幕截圖的副本一起操作的情況下,可以通過非常快速和簡單的方式來完成在第二顯示器上提供第一GUI元素,所述方式當前可以受到大量作業系統支援,包含Microsoft Windows、Android、Amazon Kindle、Chrome OS、HP WebOS、iOS、Linux和更多作業系統。 Therefore, in the case of operating with a copy as a screenshot, providing the first GUI element on the second display can be done in a very fast and simple way, which is currently supported by a large number of operating systems, including Microsoft Windows , Android, Amazon Kindle, Chrome OS, HP WebOS, iOS, Linux and more operating systems.

在副本是如上文提出的一系列單個第二GUI元素的表示的情況下,這可以具有以下優勢:可以通過極高的方式來控制副本的佈局。舉例來說,不呈現第一GUI元素的高度複雜的圖形特徵(即,第二GUI元素),所述特徵的概括可以用作單個第二GUI元素的表示,這降低了複雜性並且准許在第二顯示器上顯示相關聯的資訊,即使第二顯示器的解析度和色彩深度可能完全不同於第一顯示器的解析度和色彩深度也如此。 In the case where the copy is a representation of a series of single second GUI elements as proposed above, this can have the advantage that the layout of the copy can be controlled in an extremely high way. For example, the highly complex graphical features of the first GUI element (ie, the second GUI element) are not presented, and the summary of the features can be used as a representation of a single second GUI element, which reduces complexity and permits The associated information is displayed on the second display, even if the resolution and color depth of the second display may be completely different from the resolution and color depth of the first display.

根據本發明的實施例,指令的執行會致使所述系統:-確定對可選擇的第二GUI元素的表示的選擇,-在確定所述選擇之後,執行與對應的可選擇的第二GUI元素的選擇相關聯的動作。 According to an embodiment of the invention, the execution of the instruction causes the system to:-determine the selection of the representation of the selectable second GUI element,-after determining the selection, execute the corresponding selectable second GUI element The actions associated with the selection.

這可以具有以下優勢:在第二顯示器上呈現的副本可以通過完整或至少部分的方式來模仿第一GUI元素的動態功能性。舉例來說,在第一GUI元素是視窗小部件的情況下,當在第二顯示器上顯示視窗小部件的副本之後,用戶可以在第二顯示器的特定位置處觸摸所述視窗小部件。隨後, 將觸摸區域的座標或手勢類型與視窗小部件的活躍(即,動態)部分的座標進行比較。在已經在第二顯示器上觸摸了視窗小部件的副本的非活躍部分的情況下,將不會發生任何事情。相反,在已經在第二顯示器上觸摸了視窗小部件的副本的活躍部分的情況下,隨後可以實施特定動作或情景,這取決於所觸摸的視窗小部件的部分的類型。 This may have the advantage that the copy presented on the second display may mimic the dynamic functionality of the first GUI element in a complete or at least partial manner. For example, in the case where the first GUI element is a widget, after displaying a copy of the widget on the second display, the user can touch the widget at a specific position on the second display. Subsequently, the coordinates or gesture types of the touch area are compared with the coordinates of the active (ie, dynamic) part of the widget. In the case where the inactive part of the copy of the widget has been touched on the second display, nothing will happen. On the contrary, in the case where the active part of the copy of the widget has been touched on the second display, a specific action or situation can then be implemented, depending on the type of part of the widget touched.

根據本發明的實施例,確定對可選擇的第二GUI元素的選擇包括:確定所述選擇在第二顯示器上的空間位置,其中在可選擇的第二GUI元素的相對應的表示當前顯示於第二顯示器的所確定的空間位置上的情況下,將所述可選擇的第二GUI元素視為被選擇。 According to an embodiment of the present invention, determining the selection of the selectable second GUI element includes: determining the spatial position of the selection on the second display, wherein the corresponding representation of the selectable second GUI element is currently displayed on In the case of the determined spatial position of the second display, the selectable second GUI element is regarded as being selected.

根據本發明的實施例,第一GUI元素是以圖形表示的資料,其中所述動作是以下各者中的任一者:-由第一應用實施的觸發或功能,-在前臺或後臺執行另一應用,-在前臺或後臺執行第一應用的副程式。 According to an embodiment of the present invention, the first GUI element is data represented graphically, wherein the action is any one of the following:-trigger or function implemented by the first application,-execution of another in the foreground or background An application,-a sub-program that executes the first application in the foreground or background.

由第一應用實施的功能可以是(例如);開關功能,比如開啟或關閉無線LAN、開啟或關閉藍牙;執行由第一GUI元素表示的資料的更新;將由視窗小部件當前呈現的頁切換為另一頁。後一實例可能在日曆視窗小部件的情況下相關,其中觸發可以是從給定月切換為後一月或前一月。一般來說,第一應用可以能夠在多個頁中呈現資料,每個頁對應於相應的第一GUI元素。通過觸發功能‘下一個’或‘上一個’,可以在第二顯示器上提供由相應的第一GUI元素表示的頁中的任一者,因此完全或部分替代先 前顯示的頁。 The functions implemented by the first application may be, for example; switching functions, such as turning on or off the wireless LAN, turning on or off Bluetooth; performing the update of the data represented by the first GUI element; switching the page currently presented by the widget to Another page. The latter instance may be relevant in the case of a calendar widget, where the trigger may be to switch from a given month to the next month or the previous month. In general, the first application may be able to present information in multiple pages, each page corresponding to a corresponding first GUI element. By triggering the function'next' or'previous', any one of the pages represented by the corresponding first GUI element can be provided on the second display, thus completely or partially replacing the previously displayed page.

在前臺或後臺執行另一應用或第一應用的副程式可以是多方面的。舉例來說,在前臺執行另一應用或副程式可以改變在第二顯示器上複製的第一GUI元素和/或其可以在第一顯示器上顯示進一步資訊。相反,在後臺執行另一應用或第一應用的副程式可以不立即導致或根本不導致第一或第二顯示器上的相應輸出。在時鐘視窗小部件的簡單實例中,所述副程式可以是被起動的倒計時或鬧鐘,使得在倒計時結束或到達警報時間之後,將提供相應的通知,例如警報聲音。 The sub-program that executes another application or the first application in the foreground or background can be multifaceted. For example, executing another application or sub-program in the foreground may change the first GUI element copied on the second display and/or it may display further information on the first display. Conversely, executing another application or a sub-program of the first application in the background may not immediately or at all cause a corresponding output on the first or second display. In a simple example of a clock widget, the subroutine may be a countdown or an alarm clock that is activated so that after the countdown ends or the alarm time is reached, a corresponding notification, such as an alarm sound, will be provided.

因此,動作可以對應於運行應用以在螢幕上顯示所述應用或其明確部分。其可以在後臺運行應用或者在後臺啟動所述應用的一些功能,其可以對應於在某一時間週期之後向視窗小部件自身推送並顯示資料,所述視窗小部件是在第二螢幕上複製的視窗小部件或者其可以是第一螢幕上的單獨視窗小部件。其可以對應於在意圖之後向視窗小部件(在第一或第二螢幕上)自身推送並顯示資料,或者其可以對應於(例如)在視窗小部件是日曆視窗小部件的情況下顯示若干事件。 Therefore, the action may correspond to running the application to display the application or an explicit part thereof on the screen. It can run the application in the background or start some functions of the application in the background, which can correspond to pushing and displaying data to the widget itself after a certain period of time, the widget is copied on the second screen The widget or it may be a separate widget on the first screen. It can correspond to pushing and displaying data to the widget (on the first or second screen) itself after intent, or it can correspond to (for example) displaying several events if the widget is a calendar widget .

根據本發明的實施例,另一應用或第一應用的副程式的觸發或執行會導致以下各者中的任一者:-更新由圖形副本以圖形表示的資料,指令的執行導致使用經過更新的資料來更新所述圖形副本,-虛擬圖形輸出,指令的執行導致在第二顯示器上顯示虛擬圖形輸出的圖形表示。 According to an embodiment of the present invention, the triggering or execution of another application or the sub-program of the first application will result in any of the following:-updating the data represented by the graphic copy, the execution of the command results in the use of the updated To update the graphic copy,-virtual graphic output, the execution of the instruction results in the display of the graphic representation of the virtual graphic output on the second display.

例如,可以基於導致經過更新的資料的第一應用的後臺執行 而執行對由圖形副本圖形表示的資料的更新。隨後,在第二螢幕上相應地修改表示待更新的資料的圖形副本的特定圖形部分,以便最終將所述資料的經過更新的版本示出為先前以圖形表示的資料的替代品。這可以在關於所需的經過更新的資料僅有微小變化的情況下具有計算資源極其有效的優勢。 For example, the update of the material represented graphically by the graphical copy may be performed based on the background execution of the first application that caused the updated material. Subsequently, on the second screen, the specific graphic portion of the graphic copy representing the data to be updated is modified accordingly, so that the updated version of the data is finally shown as a substitute for the previously graphically represented data. This can have the advantage that computing resources are extremely effective when there is only a slight change in the updated information required.

微小變化可以是(例如)在第一GUI元素是數位時鐘視窗小部件的情況下替代了數位。相反,在經由副本在第二顯示器上示出更複雜的圖形資訊的情況下,指令的執行可以導致虛擬圖形輸出,即,完全在系統的記憶體中產生但不會在第一顯示器上有效顯示的輸出。隨後,可以在第二顯示器上提供所述虛擬圖形輸出的表示,再次例如是對應於‘螢幕截圖’的圖像,或者再次通過上文提及的單個第二GUI元素的所述組表示。 The minor change may be, for example, in the case where the first GUI element is a digital clock widget, replacing the digital. Conversely, in the case of displaying more complex graphics information on the second display via a copy, the execution of the instruction may result in virtual graphics output, ie, it is completely generated in the system's memory but will not be effectively displayed on the first display Output. Subsequently, a representation of the virtual graphical output may be provided on the second display, again for example an image corresponding to a'screen shot', or again through the group representation of the single second GUI element mentioned above.

根據本發明的實施例,第一GUI元素以圖形表示資料,指令的執行致使所述系統在產生圖形副本之後在後臺執行第一應用,在後臺執行第一應用導致由圖形副本以圖形表示的經更新資料,指令的執行導致使用所述經過更新的資料來更新所述圖形副本。這可以具有以下優勢:不需要實際上使用經過更新的資料在第一顯示器上顯示第一GUI元素,有可能相應地更新第二顯示器上的副本,因此避免使用第一顯示器並且因此節約了能量。這裡必須要注意的是,操作尤其是移動電信裝置上的顯示器常常是功率消耗的主要源頭。這之所以是嚴重的問題自然是因為移動電信裝置的電池容量在一定程度上受到限制。例如,兩個顯示器都是由系統的電池供電。一般來說,所述系統是由任何任意方式的電源供電。 According to an embodiment of the present invention, the first GUI element graphically represents the data, and execution of the instruction causes the system to execute the first application in the background after generating the graphical copy, and executing the first application in the background results in the graphical representation of the Update the data, and the execution of the instruction causes the updated data to be used to update the graphic copy. This can have the advantage that there is no need to actually use the updated material to display the first GUI element on the first display, it is possible to update the copy on the second display accordingly, thus avoiding the use of the first display and thus saving energy. It must be noted here that operation, especially the display on mobile telecommunication devices, is often the main source of power consumption. This is a serious problem because the battery capacity of mobile telecommunication devices is limited to a certain extent. For example, both displays are powered by the system's battery. In general, the system is powered by any arbitrary power source.

根據本發明的實施例,所述系統是電信裝置,其中第一顯示 器和第二顯示器位於電信裝置的相對側上。電信裝置可以是(例如)行動電話、智慧型電話或平板PC。 According to an embodiment of the invention, the system is a telecommunications device, wherein the first display and the second display are located on opposite sides of the telecommunications device. The telecommunication device may be, for example, a mobile phone, a smart phone, or a tablet PC.

一般來說,對於所有實施例,所述系統可以是電話、行動電話、智慧型電話、平板PC、膝上型電腦、上網本、媒體播放機、頭盔、汽車顯示系統。 In general, for all embodiments, the system may be a phone, mobile phone, smart phone, tablet PC, laptop, netbook, media player, helmet, car display system.

在另一方面中,本發明涉及一種操作包括第一顯示器和第二顯示器的系統的方法,所述第一顯示器是易失性顯示器並且第二顯示器是雙穩態顯示器,所述方法包括:-執行第一應用,第一應用的執行會在第一顯示器上產生第一圖形化使用者介面元素(第一GUI元素),-產生第一GUI元素的圖形副本,-在第二顯示器上顯示圖形副本。 In another aspect, the invention relates to a method of operating a system including a first display and a second display, the first display is a volatile display and the second display is a bistable display, the method includes:- Execute the first application, the execution of the first application will generate a first graphical user interface element (first GUI element) on the first display,-generate a graphical copy of the first GUI element,-display the graphic on the second display Copy.

在另一方面中,本發明涉及一種電腦程式產品,所述電腦程式產品包括用於執行上文描述的方法的電腦可執行指令。 In another aspect, the invention relates to a computer program product that includes computer executable instructions for performing the method described above.

一般來說,在此文獻中描述的電源中的任一者可以是以下各者中的任一者:電池、超級電容器、一次能源(例如,風、水、太陽能)、二次能源(氣體)、生化、熱能、動能源。 In general, any of the power sources described in this document can be any of the following: batteries, supercapacitors, primary energy sources (eg, wind, water, solar energy), secondary energy sources (gases) , Biochemical, thermal and dynamic energy.

應理解,本發明的前述實施例中的一者或多者可以進行組合,只要所組合的實施例不相互排斥即可。 It should be understood that one or more of the foregoing embodiments of the present invention may be combined as long as the combined embodiments are not mutually exclusive.

本領域技術人員將瞭解,本發明的各方面可以體現為設備、方法或電腦程式產品。因此,本發明的各方面可以採用以下形式:完全硬 體實施例、完全軟體實施例(包含固件、駐留軟體、微代碼等),或組合了軟體和硬體方面的實施例,所述軟體硬體方面一般全部可以在本文被稱作“電路”、“模組”或“系統”。此外,本發明的各方面可以採用電腦程式產品的形式,所述電腦程式產品在一個或多個電腦可讀介質中體現,所述一個或多個電腦可讀介質具有在上面體現的電腦可執行代碼。 Those skilled in the art will understand that various aspects of the present invention may be embodied as devices, methods, or computer program products. Therefore, various aspects of the present invention may take the form of a complete hardware embodiment, a complete software embodiment (including firmware, resident software, microcode, etc.), or an embodiment combining software and hardware aspects. Generally, all aspects may be referred to herein as "circuits," "modules," or "systems." In addition, aspects of the present invention may take the form of computer program products embodied in one or more computer readable media having the computer executable embodied in the above Code.

可以利用一個或多個電腦可讀介質的任何組合。電腦可讀介質可以是電腦可讀信號介質或電腦可讀儲存介質。如本文使用的‘電腦可讀儲存介質’涵蓋可以儲存可以由計算裝置的處理器執行的指令的任何有形儲存介質。電腦可讀儲存介質可以被稱為電腦可讀非暫時性儲存介質。電腦可讀儲存介質還可以被稱為有形電腦可讀介質。在一些實施例中,電腦可讀儲存介質還可以能夠儲存能夠由計算裝置的處理器存取的資料。電腦可讀儲存介質的實例包含(但不限於):軟碟、磁性硬碟驅動器、固態硬碟、快閃記憶體、USB拇指驅動器、隨機存取記憶體(RAM)、唯讀記憶體(ROM)、光碟、磁光碟以及處理器的寄存器堆。光碟的實例包含壓縮磁碟(CD)和數位多功能盤(DVD),例如CD-ROM、CD-RW、CD-R、DVD-ROM、DVD-RW或DVD-R盤。術語電腦可讀儲存介質還指能夠由電腦裝置經由網路或通信鏈路存取的各種類型的記錄介質。例如,可以經由數據機、經由網際網路或經由局域網來檢索資料。可以使用任何適當的介質來傳輸在電腦可讀介質上體現的電腦可執行代碼,所述介質包含(但不限於)無線、有線、光纖電纜、RF等,或前述各者的任何合適的組合。可以用於傳輸的網路通訊協定包含:任何IP協議,包含TCP、UDP、ICMP、HTTP、FTP、POP、SFTP、IMAP;以及其它協定,比如藍牙、光纖通道、SSH、TLS、PPP、NNTP等。 可以使用任何標準來完成傳輸,所述標準包含無線標準,比如藍牙、ZigBee、WirelessUSB、WLAN、WIMAX、LTE、GPRS、EDGE等。 Any combination of one or more computer-readable media can be utilized. The computer-readable medium may be a computer-readable signal medium or a computer-readable storage medium. "Computer-readable storage medium" as used herein encompasses any tangible storage medium that can store instructions that can be executed by a processor of a computing device. The computer-readable storage medium may be referred to as a computer-readable non-transitory storage medium. Computer-readable storage media may also be referred to as tangible computer-readable media. In some embodiments, the computer-readable storage medium may also be capable of storing data that can be accessed by the processor of the computing device. Examples of computer readable storage media include (but are not limited to): floppy disks, magnetic hard drives, solid state drives, flash memory, USB thumb drives, random access memory (RAM), read only memory (ROM) ), CD, magneto-optical disc and the register file of the processor. Examples of optical disks include compact disks (CD) and digital versatile disks (DVD), such as CD-ROM, CD-RW, CD-R, DVD-ROM, DVD-RW, or DVD-R disks. The term computer-readable storage medium also refers to various types of recording media that can be accessed by a computer device via a network or communication link. For example, data can be retrieved via a modem, via the Internet, or via a local area network. The computer-executable code embodied on the computer-readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wired, fiber optic cable, RF, etc., or any suitable combination of the foregoing. The network communication protocols that can be used for transmission include: any IP protocol, including TCP, UDP, ICMP, HTTP, FTP, POP, SFTP, IMAP; and other protocols, such as Bluetooth, Fibre Channel, SSH, TLS, PPP, NNTP, etc. . Any standard can be used to complete the transmission, including wireless standards, such as Bluetooth, ZigBee, WirelessUSB, WLAN, WIMAX, LTE, GPRS, EDGE, etc.

電腦可讀信號介質可以包含所傳播的資料信號,電腦可執行代碼在所述資料信號中體現,例如,在基帶中或者作為載波的部分。此類所傳播的信號可以採用多種形式中的任一者,包含(但不限於)電磁、光學或其任何合適的組合。電腦可讀信號介質可以是不是電腦可讀儲存介質並且可以傳送、傳播或傳輸程式以供指令執行系統、設備或裝置使用或者與指令執行系統、設備或裝置結合使用的任何電腦可讀介質。 The computer-readable signal medium may contain the propagated data signal in which the computer-executable code is embodied, for example, in baseband or as part of a carrier wave. Such propagated signals can take any of a variety of forms, including but not limited to electromagnetic, optical, or any suitable combination thereof. The computer-readable signal medium may be any computer-readable medium that is not a computer-readable storage medium and that can transmit, propagate, or transmit programs for use by or in conjunction with an instruction execution system, device, or device.

‘電腦記憶體’或‘記憶體’是電腦可讀儲存介質的實例。電腦記憶體是處理器可以直接存取的任何記憶體。‘電腦儲存裝置’或‘儲存裝置’是電腦可讀儲存介質的另一實例。電腦儲存裝置是任何非易失性電腦可讀儲存介質。在一些實施例中,電腦儲存裝置還可以是電腦記憶體或反之亦然。 'Computer memory' or'memory' are examples of computer-readable storage media. Computer memory is any memory that the processor can directly access. 'Computer storage device' or'storage device' is another example of a computer-readable storage medium. The computer storage device is any non-volatile computer-readable storage medium. In some embodiments, the computer storage device may also be a computer memory or vice versa.

如本文使用的‘處理器’涵蓋能夠執行程式或機器可執行指令或電腦可執行代碼的電子元件。對包括“處理器”的計算裝置的參考應被解釋為可能含有一個以上處理器或處理核心。所述處理器可以是(例如)多核處理器。處理器還可以指在單個電腦系統內或分佈在多個電腦系統之間的處理器的集合。術語計算裝置還應被解釋為可能指各自包括處理器的計算裝置的集合或網路。電腦可執行代碼可以由在同一計算裝置內或者甚至可以跨多個計算裝置而分佈的多個處理器執行。 As used herein, a "processor" encompasses electronic components capable of executing programs or machine-executable instructions or computer-executable code. References to computing devices including "processors" should be interpreted as possibly containing more than one processor or processing core. The processor may be, for example, a multi-core processor. A processor can also refer to a collection of processors within a single computer system or distributed among multiple computer systems. The term computing device should also be interpreted as possibly referring to a collection or network of computing devices each including a processor. Computer executable code may be executed by multiple processors within the same computing device or even distributed across multiple computing devices.

電腦可執行代碼可以包括致使處理器執行本發明的方面的機器可執行指令或程式。可以通過一種或多種程式設計語言的任何組合來 編寫用於執行本發明的各方面的操作的電腦程式代碼,所述程式設計語言包含物件導向的程式設計語言(例如,Java、Smalltalk、C++等)和常規的程式性程式設計語言,例如,“C”程式設計語言或類似的程式設計語言,並且可以將所述電腦可執行代碼編譯到機器可執行指令中。這進一步包含其它眾所周知的語言。在一些情況下,電腦可執行代碼可以呈高階語言的形式或呈預編譯形式,並且與在運行中產生機器可執行指令的解譯器結合使用。可以使用Java在Android上進行編碼。 Computer-executable code may include machine-executable instructions or programs that cause a processor to perform aspects of the invention. Computer program code for performing the operations of various aspects of the present invention can be written by any combination of one or more programming languages including object-oriented programming languages (eg, Java, Smalltalk, C++, etc.) And a conventional programming language, for example, "C" programming language or similar programming language, and the computer executable code can be compiled into machine executable instructions. This further includes other well-known languages. In some cases, computer-executable code may be in the form of a high-level language or in a pre-compiled form, and used in conjunction with an interpreter that generates machine-executable instructions during operation. You can use Java to encode on Android.

所述電腦可執行代碼可以完全在使用者的電腦上執行、部分在使用者的電腦上執行、作為獨立的套裝軟體、部分在使用者的電腦上且部分在遠端電腦上或完全在遠端電腦或伺服器上執行。在後一種情景下,遠端電腦可以通過任何類型的網路(包含局域網(LAN)或廣域網路(WAN))連接到使用者的電腦,或者可以連接到外部電腦(例如,使用網際網路服務提供者通過網際網路)。 The computer executable code may be executed entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or completely remote Run on a computer or server. In the latter scenario, the remote computer can be connected to the user's computer through any type of network (including local area network (LAN) or wide area network (WAN)), or can be connected to an external computer (for example, using Internet services Provider via the Internet).

參考根據本發明的實施例的方法、設備(系統)和電腦程式產品的流程圖說明和/或步驟圖來描述本發明的各方面。將理解,當適用時,可以通過呈電腦可執行代碼的形式的電腦程式指令來實施流程圖、圖解和/或步驟圖的每個步驟或所述步驟的一部分。應進一步理解,當互不排斥時,可以組合不同流程圖、圖解和/或步驟圖中的步驟的組合。可以將這些電腦程式指令提供給通用電腦、專用電腦或其它可程式設計資料處理設備的處理器以生產機器,使得經由電腦或其它可程式設計資料處理設備的處理器執行的指令會產生用於實施流程圖和/或步驟圖的步驟中指定的功能/動作的構件。 Various aspects of the invention are described with reference to flowchart illustrations and/or step diagrams of methods, devices (systems) and computer program products according to embodiments of the invention. It will be understood that, where applicable, each step of the flowchart, illustration, and/or step diagram, or a portion of the described steps, can be implemented by computer program instructions in the form of computer executable code. It should be further understood that when not mutually exclusive, combinations of steps in different flowcharts, diagrams, and/or step diagrams may be combined. These computer program instructions can be provided to the processor of a general-purpose computer, a dedicated computer, or other programmable data processing equipment to produce a machine, so that the instructions executed by the processor of the computer or other programmable data processing equipment are generated for implementation The component of the function/action specified in the steps of the flowchart and/or step diagram.

這些電腦程式指令還可以儲存在電腦可讀介質中,所述電腦程式指令可以引導電腦、其它可程式設計資料處理設備或其它裝置以特定方式起作用,使得儲存在電腦可讀介質中的指令產生製品,所述製品包含實施在流程圖和/或步驟圖的步驟中指定的功能/動作的指令。 These computer program instructions can also be stored in a computer-readable medium, which can lead the computer, other programmable data processing equipment, or other devices to function in a specific manner so that the instructions stored in the computer-readable medium are generated An article of manufacture containing instructions to implement the functions/actions specified in the steps of the flowchart and/or step diagram.

還可以將電腦程式指令載入到電腦、其它可程式設計資料處理設備或其它裝置上,以致使在電腦、其它可程式設計設備或其它裝置上執行一連串操作步驟,從而產生電腦實施的過程,使得在電腦或其它可程式設計設備上執行的指令提供用於實施在流程圖和/或步驟圖的步驟中指定的功能/動作的過程。 It is also possible to load computer program instructions onto a computer, other programmable data processing equipment or other device, so that a series of operation steps are performed on the computer, other programmable equipment or other device, thereby generating a computer-implemented process, making The instructions executed on the computer or other programmable equipment provide a process for implementing the functions/actions specified in the steps of the flowchart and/or step diagram.

100‧‧‧系統 100‧‧‧System

101‧‧‧殼體 101‧‧‧Housing

104‧‧‧第一顯示器 104‧‧‧ First display

106‧‧‧第二顯示器 106‧‧‧Second display

110‧‧‧記憶體 110‧‧‧Memory

112‧‧‧處理器 112‧‧‧ processor

114‧‧‧電源 114‧‧‧Power

200‧‧‧控制台管理器 200‧‧‧Console Manager

202‧‧‧第一GUI元素 202‧‧‧The first GUI element

204‧‧‧按鈕 204‧‧‧ button

400‧‧‧圖形副本 400‧‧‧Graphic copy

402‧‧‧第二GUI元素 402‧‧‧Second GUI element

500‧‧‧步驟 500‧‧‧Step

502‧‧‧步驟 502‧‧‧Step

504‧‧‧步驟 504‧‧‧Step

508‧‧‧步驟 508‧‧‧Step

510‧‧‧步驟 510‧‧‧Step

512‧‧‧步驟 512‧‧‧Step

514‧‧‧步驟 514‧‧‧Step

516‧‧‧步驟 516‧‧‧Step

518‧‧‧步驟 518‧‧‧Step

在下文,更詳細地描述本發明的優選實施例,其中:圖1是穿過移動電信裝置的橫截面的示意圖,圖2示出具有控制台管理器和視窗小部件的第一顯示器,圖3示出具有運行的應用的第一顯示器,圖4示出具有以複製的方式示出的視窗小部件的第二顯示器,圖5是描述操作包括第一和第二顯示器的系統的示例性方法的流程圖。 In the following, a preferred embodiment of the invention is described in more detail, wherein: FIG. 1 is a schematic view through a cross section of a mobile telecommunications device, FIG. 2 shows a first display with a console manager and a widget, and FIG. 3 A first display with an application running is shown, FIG. 4 shows a second display with a widget shown in a duplicated manner, and FIG. 5 is an exemplary method of operating a system including the first and second displays flow chart.

在下文,通過相同的參考數位指定類似的元件。 In the following, similar elements are designated by the same reference digits.

圖1是穿過包括第一顯示器104和第二顯示器106的系統的橫截面的示意圖。在圖1的實例中,所述系統是具有兩個顯示器的行動電話, 一個顯示器在前側上(顯示器104)並且一個顯示器在背側上(顯示器106)。在對一般性沒有限制的情況下,假定顯示器104是前側上的LCD顯示器,並且顯示器106是背側上的雙穩態EPD顯示器。行動電話100具有承載兩個顯示器104和106的殼體101。 FIG. 1 is a schematic diagram of a cross-section through a system including a first display 104 and a second display 106. In the example of FIG. 1, the system is a mobile phone with two displays, one on the front side (display 104) and one on the back side (display 106). Without limitation on generality, it is assumed that the display 104 is an LCD display on the front side, and the display 106 is a bistable EPD display on the back side. The mobile phone 100 has a housing 101 carrying two displays 104 and 106.

行動電話100進一步包括記憶體110和處理器112,所述記憶體包括機器可執行指令。所述處理器可以執行儲存在記憶體110中的這些指令以控制行動電話100。行動電話100進一步包括電源114(例如,電池114)以向行動電話的所有電元件(例如,顯示器、處理器和上文提及的記憶體)供電。 The mobile phone 100 further includes a memory 110 and a processor 112, the memory including machine-executable instructions. The processor can execute these instructions stored in the memory 110 to control the mobile phone 100. The mobile phone 100 further includes a power source 114 (eg, battery 114) to power all electrical components of the mobile phone (eg, display, processor, and memory mentioned above).

LCD顯示器104能夠以高品質,即,以高色彩深度和高解析度來顯示圖形化使用者介面元素。在對一般性沒有限制的情況下,將通過處理器112執行儲存在記憶體110中的第一應用而顯示的第一GUI元素是視窗小部件。一般來說,第一GUI元素可以與在行動電話100上運行的第一應用可以在LCD顯示器104上產生的任何輸出相關。 The LCD display 104 can display graphical user interface elements with high quality, that is, with high color depth and high resolution. Without limitation on generality, the first GUI element to be displayed by the processor 112 executing the first application stored in the memory 110 is a widget. In general, the first GUI element can be related to any output that the first application running on the mobile phone 100 can produce on the LCD display 104.

由於用於以優化的方式在LCD顯示器104上提供第一GUI元素的第一應用的專門和特殊的設計,執行第一應用將本來不會導致在EPD顯示器106上顯示所述第一GUI元素。然而,在EPD顯示器106上完全或部分顯示第一GUI元素可為有益的,這是因為由於雙穩態顯示器的一般特性,顯示器106不需要對所顯示的資訊的消耗功率的永久刷新。因此,減少了功率消耗。為了避免對第一應用進行完全重新設計和重新程式設計以原生地支持EPD顯示器106上的圖形輸出,記憶體110進一步包括當由處理器112執行時能夠執行以下各者的指令: Due to the special and special design of the first application for providing the first GUI element on the LCD display 104 in an optimized manner, execution of the first application would not otherwise result in the display of the first GUI element on the EPD display 106. However, displaying the first GUI element completely or partially on the EPD display 106 may be beneficial because the display 106 does not require permanent refresh of the power consumption of the displayed information due to the general characteristics of the bistable display. Therefore, power consumption is reduced. In order to avoid completely redesigning and reprogramming the first application to natively support the graphic output on the EPD display 106, the memory 110 further includes instructions capable of executing the following when executed by the processor 112:

可以啟動在LCD顯示器104上產生圖形視窗200的第二應用。這在圖2中描繪,其示出承載LCD顯示器104的殼體101。在LCD顯示器104上,圖形視窗被示出為‘控制台管理器’200。因此,第二應用提供所述控制台管理器。在此圖形視窗200(即,控制台管理器)內,示出呈視窗小部件的形式的第一GUI元素202。此第一GUI元素是執行儲存在記憶體110中的上文提及的第一應用的結果,所述第一應用被原生設計成僅用於向LCD顯示器104提供圖形輸出。 A second application that generates the graphical window 200 on the LCD display 104 can be launched. This is depicted in FIG. 2, which shows the housing 101 carrying the LCD display 104. On the LCD display 104, a graphical window is shown as a'console manager' 200. Therefore, the second application provides the console manager. Within this graphical window 200 (ie, the console manager), a first GUI element 202 in the form of a widget is shown. This first GUI element is the result of executing the above-mentioned first application stored in the memory 110, which is natively designed only to provide graphical output to the LCD display 104.

一般來說,可能存在若干這些控制台管理器,所述控制台管理器可以在它們上面具有視窗小部件、大字標題和巡覽列。可以在控制台管理器的輔助下添加視窗小部件。這隨後允許使用者使用任何種類的指令命令來與所顯示的視窗小部件202交互。舉例來說,使用者可以調整視窗小部件202的尺寸,他可以將視窗小部件定位在控制台管理器之內的特定位置處,他可以在選擇了由視窗小部件提供的特定動態元素之後配置所述視窗小部件的行為,並且他可以當在稍後在EPD顯示器106上顯示此視窗小部件時配置所述視窗小部件的運行時行為。 In general, there may be several of these console managers, which may have widgets, headlines, and navigation bars on them. Widgets can be added with the assistance of the console manager. This then allows the user to use any kind of command command to interact with the displayed widget 202. For example, the user can adjust the size of the widget 202, he can position the widget at a specific location within the console manager, he can configure it after selecting a specific dynamic element provided by the widget The behavior of the widget, and he can configure the runtime behavior of the widget when this widget is displayed on the EPD display 106 later.

在視窗小部件202被配置、被佈置、尺寸被調整為令用戶滿意之後,用戶可以觸發在EPD顯示器106上顯示視窗小部件的圖形副本。可以通過使用特定用戶命令來起始所述觸發,例如,通過按壓由控制台管理器在觸敏LCD顯示器104上顯示的按鈕204。 After the widget 202 is configured, arranged, and sized to satisfy the user, the user can trigger the display of a graphical copy of the widget on the EPD display 106. The trigger can be initiated by using a specific user command, for example, by pressing a button 204 displayed on the touch-sensitive LCD display 104 by the console manager.

其後,行動電話100的作業系統或者控制台管理器或者任何其它專用的軟體隨後可以產生被配置好的視窗小部件202的圖形副本,並且發送此副本以用於向EPD顯示器106顯示。這可以在專用的EPD驅動程式的 輔助下完成。在最簡單的實例中,副本可以是當前在顯示器104上顯示的視窗小部件202的螢幕截圖。以更複雜的方式,副本可以是形成第一GUI元素(即,視窗小部件202)的一系列單個第二GUI元素的表示。這些單個第二GUI元素可以通過以下各者進行描述:它們的視覺外觀、尺寸、彼此之間的相對位置、可選擇性或非可選擇性(即,在用戶選擇相應的第二GUI元素中的一個之後的反應)、由單個第二GUI元素在視覺上表示的資料值等。 Thereafter, the operating system or console manager of the mobile phone 100 or any other dedicated software can then generate a graphical copy of the configured widget 202 and send this copy for display to the EPD display 106. This can be done with the help of a dedicated EPD driver. In the simplest example, the copy may be a screenshot of the widget 202 currently displayed on the display 104. In a more complicated manner, the copy may be a representation of a series of single second GUI elements that form the first GUI element (ie, the widget 202). These single second GUI elements can be described by: their visual appearance, size, relative position with respect to each other, selectable or non-selectable (ie, when the user selects the corresponding second GUI element A subsequent reaction), the data value visually represented by a single second GUI element, etc.

隨後可以在EPD顯示器106上顯示視窗小部件202的副本。其後,優選的是,可以關閉控制台管理器200並且可以將LCD顯示器104用於其它目的。然而,先前配置的視窗小部件將永久地保持顯示於EPD顯示器106上。 A copy of the widget 202 can then be displayed on the EPD display 106. Thereafter, it is preferable that the console manager 200 can be closed and the LCD display 104 can be used for other purposes. However, the previously configured widget will remain permanently displayed on the EPD display 106.

因此,可以在前屏應用控制台管理器200的輔助下添加視窗小部件。這允許用戶對背屏(即,EPD顯示器106)上的視窗小部件作出不同的動作。前屏應用控制台管理器可以允許流覽不同的視窗小部件;選擇它們中的單個者;在控制台上佈置它們並且配置它們;改變尺寸;以及當然還有刪除當前在EPD顯示器106上顯示的視窗小部件。此外,可以使用控制台管理器來相應地配置和重新佈置當前在EPD顯示器106上顯示的視窗小部件(一般來說,第一GUI元素)中的任一者。 Therefore, widgets can be added with the assistance of the front screen application console manager 200. This allows the user to make different actions on the widget on the back screen (ie, EPD display 106). The front screen application console manager can allow browsing of different widgets; select a single one of them; arrange them on the console and configure them; change the size; and of course, delete what is currently displayed on the EPD display 106 Widget. In addition, any one of the widgets (generally, the first GUI element) currently displayed on the EPD display 106 can be configured and rearranged accordingly using the console manager.

使用者可以在他需要時將任何視窗小部件從視窗小部件清單拖放到控制台管理器視窗200。視窗小部件清單可以由系統的作業系統或者控制台管理器自身提供。在對控制台管理器中的視窗小部件執行的任何動作之後,相應的變化將因此應用於顯示器106上的相應的視窗小部件,並且將例如在EPD控制器的輔助下根據這些變化而在背面顯示器上示出。 The user can drag and drop any widget from the widget list to the console manager window 200 when he needs it. The widget list can be provided by the operating system of the system or the console manager itself. After any action performed on the widget in the console manager, the corresponding changes will therefore be applied to the corresponding widget on the display 106 and will be based on these changes, for example with the assistance of the EPD controller, on the back Shown on the display.

實際的實例可以是日曆視窗小部件:首先,在控制台管理器中,日曆視窗小部件可以根據其尺寸和位置以及其視覺外觀進行佈置。其後,日曆視窗小部件自身可以從構建於行動電話100中的日曆應用下載當前日期、事件等。這導致通過LCD顯示器上的日曆視窗小部件,即,在控制台管理器的視窗200中正常顯示當前日期、事件等。在這裡必須要注意的是,可以在將日曆視窗小部件放在其位置之後或者在配置了日曆視窗小部件的(例如)待顯示的日曆的類型之後開始執行對視窗小部件的尺寸的選擇或設定。控制台管理器200隨後能夠保存日曆視窗小部件設置、事件和日期、按鈕(即,動態圖形元素)和所選擇的尺寸,並且以適合於在EPD顯示器106上顯示的方式產生副本,即,與所述被配置好的視窗小部件相關的圖像。其後,可以在例如行動電話100的相應的EPD驅動程式的輔助下在EPD顯示器上拖拉日曆視窗小部件的圖像。 The actual example can be a calendar widget: first, in the console manager, the calendar widget can be arranged according to its size and position and its visual appearance. Thereafter, the calendar widget itself can download the current date, event, etc. from the calendar application built in the mobile phone 100. This causes the current date, event, etc. to be displayed normally through the calendar widget on the LCD display, that is, in the window 200 of the console manager. It must be noted here that the selection of the size of the widget can be started after placing the calendar widget in its place or after configuring the type of calendar to be displayed (for example) of the calendar widget set up. The console manager 200 can then save calendar widget settings, events and dates, buttons (ie, dynamic graphic elements), and the selected size, and generate a copy in a manner suitable for display on the EPD display 106, ie, with The image related to the configured widget. Thereafter, the image of the calendar widget can be dragged on the EPD display with the assistance of the corresponding EPD driver of the mobile phone 100, for example.

在另一實例中,可以使用控制台管理器來配置以全屏模式執行儲存在記憶體110中的第一應用,並且以為了在EPD顯示器106上顯示而進行優化的方式向EPD顯示器提供其圖形輸出。 In another example, the console manager can be used to configure the execution of the first application stored in the memory 110 in full-screen mode and provide its graphical output to the EPD display in a manner optimized for display on the EPD display 106 .

在圖3中給出實例,所述實例在LCD顯示器104上指示當前正在有效地運行國際象棋遊戲。這導致相應的圖形輸出202。此輸出可以是第二應用的通知:上文提及的第二應用當前正在背屏(即,EPD顯示器)上輸出遊戲的圖形內容。 An example is given in FIG. 3, which indicates on the LCD display 104 that a chess game is currently effectively running. This results in a corresponding graphical output 202. This output may be a notification of the second application: the second application mentioned above is currently outputting the graphical content of the game on the back screen (ie, EPD display).

在圖4中示出輸出的結果,即,由國際象棋應用產生的第一GUI元素的副本。此處,EPD顯示器106顯示一系列單個第二GUI元素的表示,所述第二GUI元素共同構成國際象棋遊戲(即,當前由處理器112運行的 第一應用)的圖形輸出。此處,單個第二GUI元素的眾多這些表示是用戶可選擇的。例如,通過經由觸敏EPD顯示器106選擇單個第二GUI元素402的表示,會執行與對相應的可選擇第二GUI元素402的選擇相關聯的相應動作。從圖4顯而易見的是,選擇‘撤銷’GUI元素將導致上一個輸入(例如,移動棋子)將被取消的動作。 The output result is shown in FIG. 4, that is, a copy of the first GUI element generated by the chess application. Here, the EPD display 106 displays a representation of a series of single second GUI elements that together constitute the graphical output of a chess game (i.e., the first application currently being run by the processor 112). Here, many of these representations of a single second GUI element are user-selectable. For example, by selecting a representation of a single second GUI element 402 via the touch-sensitive EPD display 106, a corresponding action associated with the selection of the corresponding selectable second GUI element 402 will be performed. As is apparent from Fig. 4, selecting the'Undo' GUI element will result in an action where the last input (for example, moving a chess piece) will be cancelled.

本實例中的另一動作可以是,在選擇‘提示’圖形元素之後,將以一種方式控制國際象棋應用,使得其將虛擬地產生與如何最佳地進行下一步國際象棋移動的提示相關的圖形輸出。在這裡虛擬地是指,例如,將僅通過國際象棋遊戲在視訊記憶體中產生圖形輸出,而不會在LCD顯示器104上實際顯示。而是,優選以對於色彩深度和解析度是優化的方式再次將輸出複製到EPD顯示器106。第二應用可以被配置成“攔截”既定用於第一顯示器的圖形輸出,並且在第二顯示器上提供其副本。 Another action in this example may be that after selecting the'hint' graphic element, the chess application will be controlled in such a way that it will virtually generate a graphic related to the prompt for how best to proceed with the next chess move Output. Virtually here means, for example, that graphics output will be generated in the video memory only through a chess game, and will not be actually displayed on the LCD display 104. Instead, it is preferable to copy the output to the EPD display 106 again in a manner optimized for color depth and resolution. The second application may be configured to "intercept" the graphical output intended for the first display and provide a copy of it on the second display.

與在雙屏裝置(例如,裝置100)的EPD顯示器上顯示的視窗小部件交互的另一實例可以是以下各者:首先,在第二螢幕106(即,EPD顯示器)上顯示顯示器視窗小部件或一般來說是第一圖形化使用者介面元素的任意副本。在接收到用戶的選擇(例如,用戶通過觸摸EPD顯示器的特定區域)之後,確定觸摸區域。在視窗小部件的情況下,確定視窗小部件觸摸區域。隨後確定觸摸區域的座標或用作輸入的手勢,並且與關於所顯示的視窗小部件而儲存的相應座標和/或手勢類型進行比較。為此,記憶體110包括以下資訊:在EPD顯示器106上的所顯示的單個GUI元素中的哪些被視為可選擇並且因此是動態的,以及哪些是非可選擇並且是靜態的。 Another example of interacting with a widget displayed on the EPD display of a dual-screen device (eg, device 100) may be the following: First, display the display widget on the second screen 106 (ie, EPD display) Or generally speaking, any copy of the first graphical user interface element. After receiving the user's selection (for example, the user touches a specific area of the EPD display), the touch area is determined. In the case of widgets, determine the widget touch area. The coordinates of the touch area or gestures used as input are then determined and compared with the corresponding coordinates and/or gesture types stored with respect to the displayed widget. To this end, the memory 110 includes the following information: which of the displayed individual GUI elements on the EPD display 106 are considered selectable and thus dynamic, and which are non-selectable and static.

在使用者已經觸摸活躍部分(即,可選擇或動態部分)的情況 下,實施與那個部分的選擇相關聯的特定情景或動作。在圖4的實例中,所述動作可以是撤銷上一個國際象棋移動,或者提供特定提示,或者將選定棋子合意地移動到所要位置。相反,在已經觸摸所顯示的圖形化使用者介面元素或更特定的視窗小部件的非活躍部分的情況下,那麼將不會發生任何事情。 In the case where the user has touched the active part (i.e., selectable or dynamic part), a specific situation or action associated with the selection of that part is implemented. In the example of FIG. 4, the action may be to undo the last chess move, or to provide a specific reminder, or to move the selected piece to the desired position. On the contrary, in the case where the displayed graphical user interface element or the inactive part of the specific widget has been touched, nothing will happen.

在已經觸摸視窗小部件的活躍部分的情況下,此將導致EPD顯示器上的所述視窗小部件的視覺外觀的變化,這繼而意味著必須刷新在EPD顯示器106上顯示的資訊。因此,所述視窗小部件將以經修改的版本出現在EPD顯示器106上。 In the event that the active part of the widget has been touched, this will cause a change in the visual appearance of the widget on the EPD display, which in turn means that the information displayed on the EPD display 106 must be refreshed. Therefore, the widget will appear on the EPD display 106 in a modified version.

視窗小部件選擇的另一實例可以是以下情況:在視窗小部件是日曆視窗小部件的情況下,通常要麼從日曆選擇單個預約,要麼在於第二顯示器上顯示的日曆視窗小部件上的單個月份或日期之間進行切換。在兩種情況下,使用者需要觸摸所顯示的日曆視窗小部件的特定區域,即,必須做出用戶的專用選擇。在於EPD顯示器106上顯示相應的日曆視窗小部件的情況下,移動電信裝置100的作業系統可以檢測使用者在特定觸摸區域中與EPD顯示器的交互(例如,使用手指觸摸),或甚至檢測沿著EPD顯示器106的特定觸摸區域的手勢。手勢是比如輸入筆或用戶手指等輸入構件的移動軌跡,而相反地,單觸摸僅為EPD顯示器上的單點區域。手勢通常具有線形狀,而單觸摸具有點(圓)形狀。 Another example of widget selection may be the following: in the case where the widget is a calendar widget, usually either a single appointment is selected from the calendar or a single month on the calendar widget displayed on the second display Or to switch between dates. In both cases, the user needs to touch a specific area of the displayed calendar widget, that is, a user-specific selection must be made. In the case where the corresponding calendar widget is displayed on the EPD display 106, the operating system of the mobile telecommunication device 100 can detect the user's interaction with the EPD display in a specific touch area (for example, using a finger touch), or even detect along Gestures of a specific touch area of the EPD display 106. Gestures are movement trajectories of input members such as a stylus or a user's finger, and conversely, a single touch is just a single point area on the EPD display. The gesture usually has a line shape, and the single touch has a dot (circle) shape.

在確定通過EPD顯示器106上的單觸摸或手勢進行的用戶輸入之後,將觸摸區域的座標或手勢或輸入手勢的區域與視窗小部件的活躍部分的所儲存的座標進行比較。取決於是否已經觸摸或一般選擇了視窗小 部件的活躍或非活躍部分,可以執行與所述選擇相關聯的不同動作。在日曆視窗小部件的情況下,動作可以對應於在LCD顯示器104上啟動專用的日曆應用。這可以使EPD顯示器106上的視窗小部件外觀不受影響。 After determining the user input by a single touch or gesture on the EPD display 106, the coordinates or gesture of the touch area or the area where the gesture is input are compared with the stored coordinates of the active part of the widget. Depending on whether the active or inactive part of the widget has been touched or generally selected, different actions associated with the selection can be performed. In the case of a calendar widget, the action may correspond to launching a dedicated calendar application on the LCD display 104. This can leave the appearance of the widget on the EPD display 106 unaffected.

另一動作可以對應於將EPD顯示器106上的所顯示的視窗小部件上的一個月切換為下一個月。為了實現此功能,可以在後臺運行第一應用,並且可以通過在後臺的第一應用虛擬地產生和更新所述視窗小部件。這將導致虛擬圖形輸出,所述虛擬圖形輸出隨後在EPD顯示器106上顯示為虛擬圖形輸出的圖形表示,即,呈日曆視窗小部件的相應更新。 Another action may correspond to switching one month on the displayed widget on the EPD display 106 to the next month. In order to realize this function, the first application can be run in the background, and the widget can be virtually generated and updated by the first application in the background. This will result in a virtual graphical output, which is then displayed on the EPD display 106 as a graphical representation of the virtual graphical output, ie, a corresponding update of the calendar widget.

一般來說,在LCD顯示器104上或在EPD顯示器106上,上文提及的選擇可以導致傳遞全屏應用資料,包括以下各者中的任一者:事件列表、具有事件和日期的月視圖、導航按鈕、會議以及接受和拒絕它們的能力。 In general, on the LCD display 104 or on the EPD display 106, the above-mentioned selection can result in the transfer of full-screen application data, including any of the following: event list, month view with events and dates, Navigation buttons, meetings, and the ability to accept and reject them.

另一實際的實例可以是以下情況:可以假定可擕式裝置100可以具有兩個或更多個觸摸顯示器,並且其可以在Android作業系統上運行。第一螢幕可以是觸摸LCD、LED、OLED或另一非雙穩態顯示器。第二螢幕是雙穩態顯示器,比如電子紙張顯示器(EPD)或Mirasol顯示器。 Another practical example may be the case where it can be assumed that the portable device 100 can have two or more touch displays, and it can run on the Android operating system. The first screen may be a touch LCD, LED, OLED, or another non-bistable display. The second screen is a bistable display, such as an electronic paper display (EPD) or Mirasol display.

標準Android介面可以顯示於第一螢幕上,並且雙穩態顯示器可以表示與其特徵相容的特殊UI。舉例來說,EPD顯示器具有低刷新率和僅二色圖元,因此廣泛地使用二色方案和元素以及減少的動畫量。可以將第二顯示器劃分為若干工作區域,所謂的控制台。每個控制台可以含有巡覽列並且可以在上面具有一組視窗小部件。使用者可以導航經過所述控制台並且與視窗小部件交互。視窗小部件的實例是日曆視窗小部件、RSS 視窗小部件、SMS視窗小部件和社交網路視窗小部件。它們可以在某一時間週期內、有意地刷新資料,並且具有來自網路和任何應用的控制或顯示資料。 The standard Android interface can be displayed on the first screen, and the bistable display can represent a special UI compatible with its features. For example, EPD displays have a low refresh rate and only two-color primitives, so two-color schemes and elements are widely used and the amount of animation is reduced. The second display can be divided into several working areas, so-called consoles. Each console can contain a navigation bar and can have a set of widgets on it. The user can navigate through the console and interact with the widget. Examples of widgets are calendar widgets, RSS widgets, SMS widgets, and social network widgets. They can intentionally refresh data within a certain period of time, and have control or display data from the network and any application.

因此,一般來說,關於圖1至圖4的上文描述的特徵中的任一者可以應用於全屏視窗小部件,或可以在EPD顯示器106上放置為副本的個別視窗小部件。在後一種情況下,可以在EPD顯示器106上在專用的視窗(所謂的‘控制台’)中顯示這些個別視窗小部件。圖2的控制台管理器200能夠管理個別控制台的內容。用戶可以通過相應的專用交互來滾動經過EPD顯示器106上的不同控制台。 Therefore, in general, any of the features described above with respect to FIGS. 1 to 4 can be applied to full-screen widgets, or individual widgets that can be placed as copies on the EPD display 106. In the latter case, these individual window widgets can be displayed on the EPD display 106 in a dedicated window (so-called'console'). The console manager 200 of FIG. 2 can manage the contents of individual consoles. The user can scroll through different consoles on the EPD display 106 through corresponding dedicated interactions.

一般來說,使用者能夠在第一螢幕的輔助下改變第二螢幕使用者介面的外觀。上文提及的特殊應用(所謂的控制台管理器200)允許使用者對第二螢幕上的視窗小部件或任何其它圖形化使用者介面元素進行選擇、放置、調整尺寸、刪除以及作出其它操作。 Generally speaking, the user can change the appearance of the user interface of the second screen with the assistance of the first screen. The special application mentioned above (so-called console manager 200) allows the user to select, place, resize, delete, and perform other operations on the widget or any other graphical user interface element on the second screen .

使用者可以觸摸其第二螢幕上的(例如)日曆視窗小部件上的箭頭。當用戶觸摸在不同月份之間進行導航的箭頭時,將觸摸區域的座標與視窗小部件的座標進行比較。當確定用戶已經觸摸了箭頭時,月份將在第二螢幕上改變為下一個月或前一個月。 The user can touch (for example) the arrow on the calendar widget on their second screen. When the user touches an arrow that navigates between different months, the coordinates of the touched area are compared with the coordinates of the widget. When it is determined that the user has touched the arrow, the month will change to the next month or the previous month on the second screen.

在另一實例中,使用者可以觸摸日曆本身,並且此動作將把他導向全屏應用,所述全屏應用將在第一或第二螢幕上打開。可以顯示事件清單和當前月份。 In another example, the user can touch the calendar itself, and this action will direct him to a full-screen application that will open on the first or second screen. The event list and current month can be displayed.

在不同視窗小部件的情況下,使用者可以觸摸播放按鈕(播放視窗小部件)並且其將在後臺打開音樂播放機。比如RSS視窗小部件等視 窗小部件可以有意地或者在某一時間週期之後接收資料。可以依據視窗小部件的觸摸區域而執行不同的動作。在於視窗小部件中顯示的不同帖子的情況下,整個帖子將在選擇視窗小部件中的其主體之後打開。在另一實例中,在RSS視窗小部件的情況下,‘為您提供更多新聞...’線上的輕擊將導向最近帖子的清單等。 In the case of different widgets, the user can touch the play button (play widget) and it will open the music player in the background. Widgets such as RSS widgets can receive data intentionally or after a certain period of time. Different actions can be performed depending on the touch area of the widget. In the case of different posts displayed in the widget, the entire post will be opened after selecting its main body in the widget. In another example, in the case of an RSS widget, a tap on the ‘provide you more news...’ line will lead to a list of recent posts, etc.

在視窗小部件和應用執行的所有動作之後,可能需要更新EPD顯示器106上的所顯示的資訊。在這裡可以使用特殊的庫和EPD驅動程式。 After all actions performed by the widget and the application, the information displayed on the EPD display 106 may need to be updated. Special libraries and EPD drivers can be used here.

圖5是操作在圖1中描繪的比如行動電話100等系統的流程圖。方法在步驟500中通過將適當的視窗小部件載入到第一顯示器(比如LCD顯示器104)上的控制台管理器的視窗中而開始。其後,控制台管理器在步驟502中接收關於所顯示的視窗小部件的特定配置,例如尺寸、待顯示的內容和對由視窗小部件顯示的單個第二GUI元素的選擇的行為。 FIG. 5 is a flowchart for operating the system such as the mobile phone 100 depicted in FIG. 1. The method begins in step 500 by loading the appropriate widget into the window of the console manager on the first display (such as the LCD display 104). Thereafter, the console manager receives a specific configuration regarding the displayed widget in step 502, such as the size, the content to be displayed, and the selection behavior of the single second GUI element displayed by the widget.

在最終的用戶選擇之後,在步驟504中,產生被配置好的視窗小部件的圖像。這可以是螢幕截圖或形成所述視窗小部件的一系列單個第二GUI元素的表示。在步驟506中的這些圖像隨後以靜態方式顯示於EPD顯示器106上。 After the final user selection, in step 504, an image of the configured widget is generated. This may be a screenshot or a representation of a series of individual second GUI elements that form the widget. The images in step 506 are then displayed on the EPD display 106 in a static manner.

在步驟508中,確定用戶是否已經通過觸摸EPD顯示器106上的特定區域來選擇副本的動態部分。不管在EPD顯示器106上示出的副本是簡單的螢幕截圖還是其是否為一系列單個第二GUI元素的表示,這都是可能的。在接收任何選擇的情況下,在步驟510中確定所述選擇的相應座標,即,EPD顯示器106上的觸摸的座標。 In step 508, it is determined whether the user has selected a dynamic part of the copy by touching a specific area on the EPD display 106. This is possible whether the copy shown on the EPD display 106 is a simple screenshot or whether it is a representation of a series of single second GUI elements. In the case of receiving any selection, the corresponding coordinate of the selection, that is, the coordinate of the touch on the EPD display 106 is determined in step 510.

在步驟512中,確定這些座標是否對應於視窗小部件的活躍(即,動態)部分。在所述座標對應於活躍部分的情況下,在步驟514中,執行與所述活躍部分相關聯的相應動作。所述方法隨後在步驟508中繼續。 In step 512, it is determined whether these coordinates correspond to the active (ie, dynamic) part of the widget. In the case where the coordinates correspond to an active part, in step 514, a corresponding action associated with the active part is performed. The method then continues in step 508.

然而,如果在步驟508中確定未接收到選擇,即,用戶尚未觸摸EPD顯示器,那麼所述方法在步驟516中繼續,其中確定所顯示的視窗小部件是否需要更新。實例可以是時鐘視窗小部件,所述時鐘視窗小部件需要不斷地更新其內容,這是因為時間連續地逝去並且因此必須相應地更新所顯示的時間。 However, if it is determined in step 508 that no selection has been received, ie, the user has not touched the EPD display, then the method continues in step 516, where it is determined whether the displayed widget needs to be updated. An example could be a clock widget, which needs to constantly update its content, because time elapses continuously and therefore the displayed time must be updated accordingly.

如果在步驟516中發現需要更新,那麼在步驟518中通過被配置成在LCD顯示器104上原生地產生視窗小部件的相關聯的應用來產生相應的虛擬圖形輸出。虛擬圖形輸出意味著更新的輸出實際上不在顯示器104上顯示,而是其僅在內部計算。隨後,在步驟504中再次產生此虛擬輸出的圖像,並且所述方法繼續在步驟506中顯示相應的所產生的圖像。 If it is found in step 516 that an update is needed, then in step 518 the corresponding virtual graphics output is generated by the associated application configured to natively generate the widget on the LCD display 104. Virtual graphics output means that the updated output is not actually displayed on the display 104, but it is only calculated internally. Subsequently, this virtual output image is generated again in step 504, and the method continues to display the corresponding generated image in step 506.

如果在步驟516中確定當前不需要更新,那麼所述方法再次以步驟508繼續。 If it is determined in step 516 that no update is currently required, then the method continues with step 508 again.

這裡必須要注意的是,圖5中的流程圖僅是示例性的。舉例來說,步驟516一般可以在步驟506之後立即發生。 It must be noted here that the flowchart in FIG. 5 is only exemplary. For example, step 516 may generally occur immediately after step 506.

100‧‧‧系統 100‧‧‧System

101‧‧‧殼體 101‧‧‧Housing

104‧‧‧第一顯示器 104‧‧‧ First display

106‧‧‧第二顯示器 106‧‧‧Second display

110‧‧‧記憶體 110‧‧‧Memory

112‧‧‧處理器 112‧‧‧ processor

114‧‧‧電源 114‧‧‧Power

Claims (15)

一種系統(100),所述系統包括第一顯示器(104)、第二顯示器(106)和儲存有機器可執行指令的記憶體(110),所述第二顯示器(106)是雙穩態顯示器,所述系統(100)進一步包括用於通過執行所述指令來控制所述系統(100)的處理器(112),所述指令的執行致使所述系統(100)執行第一應用,所述第一應用的執行在所述第一顯示器(104)上產生第一圖形化使用者介面(GUI)元素(202),所述指令的執行進一步致使所述系統(100)產生所述第一GUI元素(202)的圖形副本(400)並且在所述第二顯示器(106)上顯示所述圖形副本(400)。 A system (100) including a first display (104), a second display (106), and a memory (110) storing machine-executable instructions, the second display (106) is a bistable display , The system (100) further includes a processor (112) for controlling the system (100) by executing the instructions, the execution of the instructions causes the system (100) to execute the first application, the The execution of the first application generates a first graphical user interface (GUI) element (202) on the first display (104), and the execution of the instruction further causes the system (100) to generate the first GUI A graphical copy (400) of the element (202) and display the graphical copy (400) on the second display (106). 根據請求項1所述的系統(100),所述記憶體(110)進一步包括第二應用,所述指令的執行致使所述系統(100)執行所述第二應用,所述第二應用的執行在所述第一顯示器(104)上產生圖形視窗(200),在所述視窗中包括所述第一GUI元素(202),所述第二應用的執行進一步致使所述系統(100)等待指令命令,所述指令命令包括觸發,其中,在接收到所述觸發之後,所述副本(400)得以產生並且在所述第二顯示器(106)上顯示。 According to the system (100) of claim 1, the memory (110) further includes a second application, and execution of the instruction causes the system (100) to execute the second application, the second application Execution generates a graphical window (200) on the first display (104), includes the first GUI element (202) in the window, and execution of the second application further causes the system (100) to wait An instruction command including a trigger, wherein after receiving the trigger, the copy (400) is generated and displayed on the second display (106). 根據請求項2所述的系統(100),所述指令命令進一步是以下各者中的任一者:用於調整所述第一GUI元素(202)的尺寸的尺寸調整命令、用於調整所述第一GUI元素(202)在所述第二顯示器(106)上的指定位置的定位命令、用於調整所述第一GUI元素(202)的設計的設計命令、用於當在第二顯示器 (106)上顯示所述第一GUI元素(202)時配置所述第一GUI元素(202)的運行時行為的配置命令。 According to the system (100) described in claim 2, the instruction command is any one of the following: a size adjustment command for adjusting the size of the first GUI element (202), for adjusting the A positioning command of the specified position of the first GUI element (202) on the second display (106), a design command for adjusting the design of the first GUI element (202) (106) When the first GUI element (202) is displayed, a configuration command for configuring the runtime behavior of the first GUI element (202) is displayed. 根據前述請求項中任一項所述的系統(100),所述指令的執行致使所述系統(100)在產生所述副本(400)之後從所述第一顯示器(104)上移除所述第一GUI元素(202)。 According to the system (100) of any one of the preceding request items, execution of the instructions causes the system (100) to remove all of the copies from the first display (104) after generating the copy (400) The first GUI element (202) is described. 根據前述請求項中任一項所述的系統(100),所述副本(400)是以下各者中的任一者:-螢幕截圖,-一系列單個第二GUI元素(402)的表示,所述單個第二GUI元素(402)形成所述第一GUI元素(202),所述單個第二GUI元素(402)的表示在以下各方面中的任一者方面描述了相應的單個第二GUI元素:視覺外觀、尺寸、彼此之間的相對位置、可選擇或非可選擇、通過所述單個第二GUI元素在視覺上呈現的資料值。 According to the system (100) of any one of the preceding request items, the copy (400) is any of the following:-a screenshot,-a representation of a series of single second GUI elements (402), The single second GUI element (402) forms the first GUI element (202), the representation of the single second GUI element (402) describes the corresponding single second in any of the following aspects GUI elements: visual appearance, size, relative position with respect to each other, selectable or non-selectable, data values visually presented by the single second GUI element. 根據請求項5所述的系統(100),所述指令的執行致使所述系統(100)-確定對所述可選擇的第二GUI元素的表示的選擇,-在確定所述選擇之後,執行與對所述可選擇的第二GUI元素的表示的選擇相關聯的動作。 According to the system (100) of claim 5, the execution of the instruction causes the system (100)-to determine the selection of the representation of the selectable second GUI element,-after determining the selection, to execute The action associated with the selection of the representation of the selectable second GUI element. 根據請求項6所述的系統(100),所述對可選擇的第二GUI元素的選擇的 確定包括確定所述選擇在所述第二顯示器(106)上的空間位置,其中,在所述可選擇的第二GUI元素的表示當前顯示於所述第二顯示器(106)的所確定的空間位置上的情況下,所述可選擇的第二GUI元素視為被選擇。 According to the system (100) of claim 6, the determination of the selection of the selectable second GUI element includes determining a spatial position of the selection on the second display (106), wherein, in the In the case where the representation of the selectable second GUI element is currently displayed on the determined spatial position of the second display (106), the selectable second GUI element is considered to be selected. 根據請求項6或7所述的系統(100),所述第一GUI元素(202)以圖形表示資料,所述動作是以下各者中的任一者:-觸發由所述第一應用實施的功能,-在前臺或後臺執行另一應用,-在前臺或後臺執行所述第一應用的副程式。 According to the system (100) of claim 6 or 7, the first GUI element (202) graphically represents the data, and the action is any one of the following:-the trigger is implemented by the first application The function of-execute another application in the foreground or background,-execute the sub-program of the first application in the foreground or background. 根據請求項8所述的系統(100),所述觸發或所述執行另一應用或所述執行第一應用的副程式導致以下各者中的任一者:-更新由所述圖形副本(400)以圖形表示的所述資料,所述指令的執行導致使用所述經過更新的資料來更新所述圖形副本(400),-虛擬圖形輸出,所述指令的執行導致在所述第二顯示器(106)上顯示所述虛擬圖形輸出的圖形表示。 According to the system (100) of claim 8, the triggering or the execution of another application or the execution of the sub-program of the first application results in any of the following:-updating by the graphic copy ( 400) The data represented graphically, execution of the instruction causes the updated copy to be used to update the graphical copy (400),-virtual graphics output, execution of the instruction results in the second display The graphic representation of the virtual graphic output is displayed on (106). 根據前述請求項中任一項所述的系統(100),所述第一GUI元素(202)以圖形表示資料,所述指令的執行致使所述系統(100)在產生所述圖形副本(400)之後在後臺執行所述第一應用,在後臺執行所述第一應用導致由所述圖形副本(400)以圖形表示的經更新資料,所述指令的執行導致使用所述經過更新的資料來更新所述圖形副本(400)。 According to the system (100) of any one of the preceding request items, the first GUI element (202) graphically represents the material, and execution of the instruction causes the system (100) to generate the graphical copy (400) ) And then execute the first application in the background, executing the first application in the background results in the updated data represented graphically by the graphical copy (400), and execution of the instruction results in the use of the updated data to Update the graphic copy (400). 根據前述請求項中任一項所述的系統(100),所述第二顯示器(106)是EPD顯示器。 According to the system (100) of any of the preceding request items, the second display (106) is an EPD display. 根據前述請求項中任一項所述的系統(100),所述第一顯示器(104)是易失性顯示器。 According to the system (100) of any of the preceding request items, the first display (104) is a volatile display. 根據前述請求項中任一項所述的系統(100),所述系統(100)是電信裝置,所述第一顯示器(104)和所述第二顯示器(106)定位在所述電信裝置的相對側上。 The system (100) according to any of the preceding request items, the system (100) is a telecommunications device, the first display (104) and the second display (106) are positioned on the telecommunications device On the opposite side. 一種操作包括第一顯示器(104)和第二顯示器(106)的系統(100)的方法,所述第一顯示器(104)是易失性顯示器,而所述第二顯示器(106)是雙穩態顯示器,所述方法包括:-執行第一應用,所述第一應用的執行在所述第一顯示器(104)上產生第一圖形化使用者介面GUI元素(202),-產生所述第一GUI元素(202)的圖形副本(400),-在所述第二顯示器(106)上顯示所述圖形副本(400)。 A method of operating a system (100) including a first display (104) and a second display (106), the first display (104) is a volatile display and the second display (106) is bistable Mode display, the method includes:-executing a first application, execution of the first application generates a first graphical user interface GUI element (202) on the first display (104),-generating the first A graphical copy (400) of a GUI element (202)-displaying the graphical copy (400) on the second display (106). 一種電腦程式產品,所述電腦程式產品包括用於執行根據請求項14所述的方法的機器可執行指令。 A computer program product comprising machine executable instructions for performing the method according to claim 14.
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