TW202013139A - Method for improving touch trajectory smoothness of touch and display driver integration system and touch display device using the same using software algorithm to effectively increase the touch reporting rate - Google Patents
Method for improving touch trajectory smoothness of touch and display driver integration system and touch display device using the same using software algorithm to effectively increase the touch reporting rate Download PDFInfo
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Abstract
Description
本發明係關於一種觸控與顯示驅動整合系統的觸控方法,特別是 關於一種以軟體演算提升觸控與顯示驅動整合系統之觸控軌跡平滑度的方法。The present invention relates to a touch method of an integrated touch and display driving system, and particularly to a method of improving the smoothness of the touch trajectory of the integrated touch and display driving system by software calculation.
近年來隨著行動裝置的普及與蓬勃發展,觸控顯示裝置已經成為 不可缺乏的零組件之一,亦成為當前最熱門的科技產品。With the popularization and vigorous development of mobile devices in recent years, touch display devices have become one of the indispensable components and the most popular technology products.
傳統的系統架構中,觸控與顯示功能分別由觸控晶片與顯示晶片 獨立控制,而觸控與顯示驅動器整合系統(Touch and Display Driver Integration,TDDI)藉由把觸控晶片與顯示晶片整合進單一晶片之技術,不但減少了元件的數量,使螢幕變得更薄、也能提升面板透光率,使電池續航時間相對變得更長。In the traditional system architecture, the touch and display functions are independently controlled by the touch chip and the display chip, and the Touch and Display Driver Integration (TDDI) system integrates the touch chip and the display chip The single chip technology not only reduces the number of components, makes the screen thinner, but also improves the transmittance of the panel, making the battery life relatively longer.
然而相對地,有些電極就必需負責顯示與觸控掃描雙重功能。習 知技術一般係利用分時多工方式來分別進行顯示與觸控掃描,即在顯示區間時進行顯示,在消隱(blanking)區間時進行觸控掃描。However, relatively, some electrodes must be responsible for the dual functions of display and touch scanning. Conventional technologies generally use time-sharing multiplexing to perform display and touch scanning separately, that is, display during the display interval and touch scanning during the blanking interval.
對於觸控技術來說,報點率係指觸控面板回報觸控點座標之頻 率,會直接影響到觸控的靈敏度。由於常用的驅動晶片的畫面更新頻率為60Hz,所以觸控掃描的頻率也是60Hz,因此一般的觸控面板的報點率會受到限制,從而影響到觸控操作的靈敏度。For touch technology, the reporting rate refers to the frequency that the touch panel reports the coordinates of the touch point, which will directly affect the sensitivity of the touch. Since the picture update frequency of a commonly used driver chip is 60 Hz, the frequency of touch scanning is also 60 Hz, so the report rate of a general touch panel will be limited, thereby affecting the sensitivity of touch operation.
請一併參照圖1a及圖1b,其中圖1a繪示習知技術之插入點示意 圖,圖1b繪示習知技術之曲線擬合示意圖。Please refer to FIG. 1a and FIG. 1b together, wherein FIG. 1a shows a schematic diagram of the insertion point of the conventional technology, and FIG. 1b shows a schematic diagram of the curve fitting of the conventional technology.
如圖1a所示,為達到120Hz的報點率,習知技術係藉由觸控顯 示面板進行觸控掃描以在一第一時點獲得一第一觸控點座標10及在一第二時點獲得一第二觸控點座標20後,先上報第一觸控點座標10及第二觸控點座標20之中點座標30作為插入點座標後,再上報第二觸控點座標20,於一次觸控掃描對應兩次報點座標以達到120Hz報點率的要求。As shown in FIG. 1a, in order to achieve a report rate of 120 Hz, the conventional technique is to obtain a first
然而如圖1b所示,當觸控點為快速且變向滑動(如曲線或圓圈) 時,由於觸控點之間距較大,而插入點又恰為前後兩觸控點之中間,因此其觸控軌跡平滑度會較差。However, as shown in Figure 1b, when the touch point is fast and changes direction (such as a curve or a circle), the distance between the touch points is large, and the insertion point is exactly between the two touch points. Touch track smoothness will be poor.
因此本領域亟需一種新穎的觸控軌跡平滑度的處理方法。Therefore, there is an urgent need in the art for a novel touch track smoothness processing method.
本發明之主要目的在於揭露一種用以提升觸控與顯示驅動整合 系統之觸控軌跡平滑度的方法,其可在不須增加硬體成本的前提下,藉由軟體演算方式提高觸控報點率及提升觸控軌跡平滑度。The main purpose of the present invention is to disclose a method for improving the smoothness of the touch trajectory of the integrated touch and display drive system, which can increase the touch reporting point by software calculation method without increasing the hardware cost Rate and improve the smoothness of the touch track.
為達前述目的,一種用以提升觸控與顯示驅動整合系統之觸控軌 跡平滑度的方法乃被提出,其係利用一控制電路實現,包括以下步驟:To achieve the aforementioned objective, a method for improving the smoothness of the touch track of the integrated touch and display drive system is proposed, which is implemented by a control circuit and includes the following steps:
偵測一觸控顯示面板以在四個時間點依序獲得四個觸控點之位 置座標P0 ,P1 , P2 ,及P3 ;Detecting a touch display panel to obtain the position coordinates P 0 , P 1 , P 2 , and P 3 of the four touch points in sequence at four time points;
依所述四個觸控點之位置座標進行一插入點位置座標運算以獲 得一個插入點位置座標C(t),該插入點位置座標運算包括:Perform an insertion point position coordinate operation according to the position coordinates of the four touch points to obtain an insertion point position coordinate C(t). The insertion point position coordinate operation includes:
其中,t為一正實數;以及Where t is a positive real number; and
傳送所述位置座標P3 及所述插入點位置座標C(t)至一處理器。The position coordinate P 3 and the insertion point position coordinate C(t) are transmitted to a processor.
在一實施例中,所述四個觸控點係在一垂直消隱期間或一水平消 隱期間獲得。In one embodiment, the four touch points are obtained during a vertical blanking period or a horizontal blanking period.
在一實施例中,該觸控顯示面板係由一光學式觸控顯示面板、一 電阻式觸控顯示面板、一電磁式觸控顯示面板、一聲波式觸控顯示面板和一電容式觸控顯示面板所組成群組所選擇的一種觸控顯示面板。In one embodiment, the touch display panel is composed of an optical touch display panel, a resistive touch display panel, an electromagnetic touch display panel, an acoustic wave touch display panel, and a capacitive touch A touch display panel selected by the group formed by the display panels.
為達前述目的,另一種用以提升觸控與顯示驅動整合系統之觸控 軌跡平滑度的方法乃被提出,其係利用一控制電路實現,包括以下步驟:To achieve the aforementioned purpose, another method for improving the smoothness of the touch trajectory of the integrated touch and display drive system is proposed, which is implemented by a control circuit and includes the following steps:
偵測一觸控顯示面板以在四個時間點依序獲得四個觸控點之位 置座標P0 ,P1 , P2 ,及P3 ;Detecting a touch display panel to obtain the position coordinates P 0 , P 1 , P 2 , and P 3 of the four touch points in sequence at four time points;
依所述四個觸控點之位置座標進行一插入點位置座標運算以獲 得一個初步插入點的位置座標C1 ,該插入點位置座標運算包括:Perform an insertion point position coordinate operation according to the position coordinates of the four touch points to obtain a preliminary insertion point position coordinate C 1. The insertion point position coordinate operation includes:
,其中,t為一正實數; , Where t is a positive real number;
使該初步插入點沿著向量的方向延伸線段的一預定比例 而得到一修正插入點的位置座標C2 ;以及Make this preliminary insertion point along the vector Line segment A predetermined ratio to obtain a position coordinate C 2 of the corrected insertion point; and
傳送所述位置座標P3 及所述位置座標C2 至一處理器。The position coordinate P 3 and the position coordinate C 2 are transmitted to a processor.
在一實施例中,所述四個觸控點係在一垂直消隱期間或一水平消 隱期間獲得。In one embodiment, the four touch points are obtained during a vertical blanking period or a horizontal blanking period.
在一實施例中,該觸控顯示面板係由一光學式觸控顯示面板、一 電阻式觸控顯示面板、一電磁式觸控顯示面板、一聲波式觸控顯示面板和一電容式觸控顯示面板所組成群組所選擇的一種觸控顯示面板。In one embodiment, the touch display panel is composed of an optical touch display panel, a resistive touch display panel, an electromagnetic touch display panel, an acoustic wave touch display panel, and a capacitive touch A touch display panel selected by the group formed by the display panels.
為達前述目的,本發明進一步提出一種觸控顯示裝置,其具有一 觸控驅動電路及一觸控顯示面板,該觸控驅動電路係用以驅動該觸控顯示面板以執行一觸控顯示程序,其特徵在於該觸控顯示程序包括前述的用以提升觸控軌跡平滑度的方法。To achieve the foregoing objective, the present invention further provides a touch display device having a touch drive circuit and a touch display panel. The touch drive circuit is used to drive the touch display panel to execute a touch display program It is characterized in that the touch display program includes the aforementioned method for improving the smoothness of the touch track.
為使 貴審查委員能進一步瞭解本發明之結構、特徵及其目的, 茲附以圖式及較佳具體實施例之詳細說明如後。In order for your review committee to further understand the structure, features and purpose of the present invention, the drawings and the detailed description of the preferred embodiments are attached as follows.
請參照圖2,其繪示本發明之用以提升觸控與顯示驅動整合系統 之觸控軌跡平滑度的方法之一實施例流程圖。Please refer to FIG. 2, which is a flowchart of an embodiment of the method for improving the smoothness of the touch track of the integrated touch and display driving system of the present invention.
如圖2所示,該方法包括以下步驟:As shown in Figure 2, the method includes the following steps:
步驟a:偵測一觸控顯示面板以在四個時間點依序獲得四個觸控 點之位置座標P0 ,P1 , P2 ,及P3 ;Step a: Detect a touch display panel to obtain the position coordinates P 0 , P 1 , P 2 , and P 3 of the four touch points in sequence at four time points;
步驟b:依所述四個觸控點之位置座標進行一插入點位置座標運 算以獲得一個插入點位置座標C(t),該插入點位置座標運算包括:Step b: Perform an insertion point position coordinate calculation according to the position coordinates of the four touch points to obtain an insertion point position coordinate C(t). The insertion point position coordinate calculation includes:
其中,t為一正實數;以及Where t is a positive real number; and
步驟c:傳送所述位置座標P3及所述插入點位置座標C(t)至一處 理器。Step c: Transmit the position coordinate P3 and the insertion point position coordinate C(t) to a processor.
該處理器可為一系統單晶片,係用以執行後續的觸控應用程序。The processor may be a system-on-chip, which is used to execute subsequent touch application programs.
另外,所述四個觸控點可在一垂直消隱期間或一水平消隱期間獲 得。In addition, the four touch points can be obtained during a vertical blanking period or a horizontal blanking period.
另外,該觸控顯示面板可為一光學式觸控顯示面板、一電阻式觸 控顯示面板、一電磁式觸控顯示面板、一聲波式觸控顯示面板或一電容式觸控顯示面板。In addition, the touch display panel may be an optical touch display panel, a resistive touch control display panel, an electromagnetic touch display panel, an acoustic wave touch display panel, or a capacitive touch display panel.
以下將針對本發明的原理進行說明:The principle of the present invention will be described below:
在數值分析領域中,樣條(Spline)係指一種由分段定義的多項 式參數曲線,由於其構造簡單、使用方便且能以近似曲線擬合設計中的複雜形狀,在工業設計中亦常用以獲得平滑的曲線。In the field of numerical analysis, spline refers to a polynomial parameter curve defined by segments. Due to its simple structure, convenient use, and the ability to approximate complex shapes in the design with approximate curves, it is also commonly used in industrial design. Get a smooth curve.
由於樣條插值法(Spline Interpolation)能以低階多項式樣條實現 較小的插值誤差,以避免使用高階多項式所出現的龍格現象(rune phenomenon),意即不會在插入點的兩端發生波動極大而產生明顯震盪之情形,因此比牛頓插值法或拉格朗日插值法更為實用。在樣條插值法中,貝茲曲線插值演算法常被用來計算優化的插入點以描繪出曲線的輪廓。Spline Interpolation can achieve small interpolation errors with low-order polynomial splines to avoid rune phenomenon that occurs when using higher-order polynomials, meaning that it does not occur at both ends of the insertion point The fluctuation is extremely large and there is obvious oscillation, so it is more practical than Newton interpolation or Lagrange interpolation. In spline interpolation, the Bezier curve interpolation algorithm is often used to calculate the optimal insertion point to draw the outline of the curve.
線性(一Linear (1 階Order )) 貝茲曲線插值演算法:Bez curve interpolation algorithm:
線性(一階) 貝茲曲線插值演算法係一條介於兩個控制點P0 、P1 之 間的直線,其插入點位置座標C(t)的計算公式如方程式(1)所示。The linear (first-order) Bézier curve interpolation algorithm is a straight line between the two control points P 0 and P 1. The calculation formula of the coordinate C(t) of the insertion point is shown in equation (1).
(1) (1)
其中,t之範圍介於0至1之間,且線性(一階)貝茲曲線插值演算 法的作用等同於線性插值。Among them, t ranges from 0 to 1, and the linear (first-order) Betz curve interpolation algorithm is equivalent to linear interpolation.
二階貝茲曲線插值演算法:Second-order Bezier curve interpolation algorithm:
二階貝茲曲線插值演算法係一條介於三個控制點P0 、P1 及P2 之間 的曲線,其插入點位置座標C(t)如方程式(2)所示。The second-order Bézier curve interpolation algorithm is a curve between three control points P 0 , P 1 and P 2 , and the coordinate C(t) of the insertion point is shown in equation (2).
(2) (2)
其中,t的範圍介於0至1之間。Among them, t ranges from 0 to 1.
請參照圖3,其繪示習知三階貝茲曲線插值演算法之示意圖。Please refer to FIG. 3, which illustrates a schematic diagram of a conventional third-order Betz curve interpolation algorithm.
如圖3所示,三階貝茲曲線插值演算法係一條介於四控制點P0 、 P1 、P2 及P3 之間的曲線,其插入點介於P1 與P2 之間。As shown in Fig. 3, the third-order Betz curve interpolation algorithm is a curve between four control points P 0 , P 1 , P 2 and P 3 , and its insertion point is between P 1 and P 2 .
令為控制點,則由P0 、P1 、P2 及P3 四個控制點所構成 之樣條曲線C可由方程式(3)表示。make As control points, the spline curve C composed of four control points P 0 , P 1 , P 2 and P 3 can be expressed by equation (3).
(3) (3)
其中,,,,,以及,而結點序數ti 之運算式如方程式(4)所示。among them, , , , ,as well as , And the calculation formula of the node number t i is shown in equation (4).
(4) (4)
其中t0 =0,而α值之範圍介於0至1之間。當α值越靠近0時插入點 越靠近P1 ;當α值越靠近1時插入點就越靠近P2 ;且當α=0.5時插入點恰好位於P1 及P2 的線段的中垂線上。Where t 0 =0, and the value of α ranges from 0 to 1. When the value of α is closer to 0, the insertion point is closer to P 1 ; when the value of α is closer to 1, the insertion point is closer to P 2 ; and when α=0.5, the insertion point is exactly on the perpendicular line of the line segment of P 1 and P 2 .
然而,由於習知的三階貝茲曲線插值演算法僅能由四個控制點來 生成中間的兩個插入點,因此,當將其應用於一觸控與顯示驅動整合系統時,便須延後一幀之插入點座標的報點,而會產生報點延後的情形。However, since the conventional third-order Bézier curve interpolation algorithm can only generate the two middle insertion points from four control points, it must be extended when it is applied to an integrated touch and display driving system The reporting point of the insertion point coordinate of the next frame will cause the reporting point to be delayed.
請參照圖4,其繪示一理想的插入點座標的示意圖。Please refer to FIG. 4, which illustrates a schematic diagram of an ideal insertion point coordinate.
如圖4所示,理想的插入點座標演算法係根據在前的一些觸控點 和在後的一個觸控點進行插值以使觸控軌跡整體看起來更加平滑,其中空心白圓點觸控點,實心黑圓點為插入點。As shown in Figure 4, the ideal insertion point coordinate algorithm is based on some previous touch points and one touch point in the back to interpolate to make the overall touch trajectory look smoother, in which the hollow white dot touch Point, the solid black dot is the insertion point.
本發明提出觸控軌跡平滑度的方法係改良型之三階貝茲曲線插 值演算法,其樣條曲線方程式C如方程式(5)所示。The method for smoothing the touch trajectory proposed by the present invention is an improved third-order Betz curve interpolation algorithm, and the spline curve equation C is shown in equation (5).
(5) (5)
請一併參照圖5a至圖5e,其中圖5a繪示本發明之改良型的三階貝 茲曲線插值演算法中,t值為0.5之插入點位置的擬合效果示意圖;圖5b繪示本發明之改良型的三階貝茲曲線插值演算法中,t值為1.2之插入點位置的擬合效果示意圖;圖5c繪示本發明之改良型的三階貝茲曲線插值演算法中,t值為1.3之插入點位置的擬合效果示意圖;圖5d繪示本發明之改良型的三階貝茲曲線插值演算法中,t值為1.5之插入點位置的擬合效果示意圖;以及圖5e繪示本發明之改良型的三階貝茲曲線插值演算法中,t值為1.8之插入點位置的擬合效果示意圖。在圖5a至圖5e中,空心白圓點代表觸控點,實心黑圓點代表插入點。Please refer to FIG. 5a to FIG. 5e together. FIG. 5a is a schematic diagram of the fitting effect of the insertion point position with a t value of 0.5 in the improved third-order Bézier curve interpolation algorithm of the present invention. FIG. In the improved third-order Bezier curve interpolation algorithm of the invention, the fitting effect of the insertion point position with t value of 1.2 is a schematic diagram; FIG. 5c shows the improved third-order Bezier curve interpolation algorithm of the present invention, t FIG. 5d is a schematic diagram of the fitting effect of the insertion point position with a value of 1.3; FIG. 5d is a schematic diagram of the fitting effect of the insertion point position with a t value of 1.5 in the improved third-order Bezier curve interpolation algorithm of the present invention; and FIG. 5e A schematic diagram of the fitting effect of the insertion point position with a t value of 1.8 in the improved third-order Bézier curve interpolation algorithm of the present invention is shown. In FIGS. 5a to 5e, hollow white dots represent touch points, and solid black dots represent insertion points.
在圖5a中,t=0.5,介於0至1之間,此時各插入點會落在P1 及P2 之 間。In Fig. 5a, t=0.5, between 0 and 1, at this time each insertion point will fall between P 1 and P 2 .
在圖5b至5e中,t值係介於1至2之間,此時各插入點會落在P2 及P3 之間。當t值大於1.5時,插入點位置之偏差會有加大的情況出現,使得插入點位置之擬合效果變差。當t值為1.3時,插入點會有較佳的擬合效果。In FIGS. 5b to 5e, the t value is between 1 and 2, and each insertion point will fall between P 2 and P 3 . When the value of t is greater than 1.5, the deviation of the insertion point position may increase, which makes the fitting effect of the insertion point position worse. When t is 1.3, the insertion point will have a better fitting effect.
另外,在本發明之另一實施例中,係先以公式(5)得到一初步插 入點C1 ,然後再使該初步插入點C1 沿著向量的方向延伸線段的一預定比例而得到一最終的插入點C2 的位置座標。In addition, in another embodiment of the present invention, a preliminary insertion point C 1 is obtained according to formula (5), and then the preliminary insertion point C 1 is made along the vector Line segment A predetermined ratio to obtain a final position coordinate of the insertion point C 2 .
例如,先以t值為1.3代入方程式(6)得到一初步插入點C1 。For example, first insert equation (6) with a t value of 1.3 to obtain a preliminary insertion point C 1 .
(6) (6)
然後再使初步插入點C1
沿著向量的方向延伸線段的20% 而得到最終的插入點C2
的位置座標,其最終的公式如方程式(7)所示。Then make the preliminary insertion point C 1 along the
(7) (7)
請參照圖6,其為由方程式(7)所產生之插入點位置座標之曲線擬 合效果的示意圖。Please refer to Fig. 6, which is a schematic diagram of the curve fitting effect of the coordinates of the insertion point position generated by equation (7).
另外,依上述的說明,本發明進一步揭示一種觸控顯示裝置。In addition, according to the above description, the present invention further discloses a touch display device.
請參照圖7,其繪示本發明之觸控顯示裝置之一實施例的方塊圖。Please refer to FIG. 7, which illustrates a block diagram of an embodiment of the touch display device of the present invention.
如圖7所示,一觸控顯示裝置100包括一觸控顯示面板110、一觸 控驅動電路120及一處理器130。As shown in FIG. 7, a
該觸控驅動電路120係用以驅動該觸控顯示面板110以執行一觸 控顯示程序,其特徵在於該觸控顯示程序包括前述之用以提升觸控軌跡平滑度的方法。The
藉由前述所揭露的設計,本發明乃可在不須增加硬體成本的前提 下,藉由軟體演算方式提高觸控報點率及提升觸控軌跡平滑度。With the design disclosed above, the present invention can increase the touch report rate and the smoothness of the touch trajectory through software calculation methods without increasing the hardware cost.
本發明所揭示者,乃較佳實施例,舉凡局部之變更或修飾而源於 本發明之技術思想而為熟習該項技藝之人所易於推知者,俱不脫本發明之專利權範疇。The disclosure of the present invention is a preferred embodiment, and any part of the changes or modifications that are derived from the technical idea of the present invention and easily inferred by those skilled in the art, do not deviate from the scope of the patent right of the present invention.
綜上所陳,本發明無論目的、手段或功效,皆顯示其迥異於習知 技術,且其首先發明合於實用,確實符合發明之專利要件,懇請 貴審查委員明察,並早日賜予專利俾嘉惠社會,是為至禱。In summary, regardless of the purpose, means or efficacy of the present invention, it shows that it is very different from the conventional technology, and its first invention is practical and practical, and it does meet the patent requirements of the invention. To benefit society is to pray for the most.
10:第一觸控點座標 20:第二觸控點座標 30:中點座標 100:觸控顯示裝置 110:觸控顯示面板 120:觸控驅動電路 130:處理器 步驟a:偵測一觸控顯示面板以在四個時間點依序獲得四個觸控點之位置座標P0,P1,P2,及P3 步驟b:依所述四個觸控點之位置座標進行一插入點位置座標運算以獲得一個插入點位置座標C(t),其中,t為一正實數 步驟c:傳送所述位置座標P3及所述插入點位置座標C(t)至一處理器10: First touch point coordinate 20: Second touch point coordinate 30: Midpoint coordinate 100: Touch display device 110: Touch display panel 120: Touch drive circuit 130: Processor Step a: Detect a touch Control the display panel to obtain the position coordinates P 0 , P 1 , P 2 , and P 3 of the four touch points in sequence at four time points Step b: Perform an insertion point according to the position coordinates of the four touch points Position coordinate operation to obtain an insertion point position coordinate C(t), where t is a positive real number Step c: Send the position coordinate P 3 and the insertion point position coordinate C(t) to a processor
圖1a繪示習知技術之插入點示意圖。 圖1b繪示習知技術之曲線擬合示意圖。 圖2繪示本發明之用以提升觸控與顯示驅動整合系統之觸控軌跡平滑度的方法之一實施例流程圖。 圖3繪示習知三階貝茲曲線插值演算法之示意圖。 圖4繪示一理想的插入點座標的示意圖。 圖5a繪示本案之改良型之三階貝茲曲線插值演算法中,t值為0.8之插入點位置的擬合效果示意圖。 圖5b繪示本案之改良型之三階貝茲曲線插值演算法中,t值為1.2之插入點位置的擬合效果示意圖。 圖5c繪示本案之改良型之三階貝茲曲線插值演算法中,t值為1.3之插入點位置的擬合效果示意圖。 圖5d繪示本案之改良型之三階貝茲曲線插值演算法中,t值為1.5之插入點位置的擬合效果示意圖 圖5e繪示本案之改良型之三階貝茲曲線插值演算法中,t值為1.8之插入點位置的擬合效果示意圖。 圖6為由本發明之方法的另一實施例所產生之插入點位置座標之曲線擬合效果的示意圖。 圖7繪示採用本發明之方法的一觸控顯示裝置之一實施例的方塊圖。FIG. 1a is a schematic diagram of the insertion point of the conventional technology. FIG. 1b shows a schematic diagram of curve fitting of the conventional technology. FIG. 2 is a flow chart of an embodiment of the method for improving the smoothness of the touch track of the integrated touch and display driving system of the present invention. FIG. 3 shows a schematic diagram of a conventional third-order Betz curve interpolation algorithm. FIG. 4 shows a schematic diagram of an ideal insertion point coordinate. FIG. 5a shows a schematic diagram of the fitting effect of the insertion point position with a t value of 0.8 in the improved third-order Bezier curve interpolation algorithm in this case. FIG. 5b shows a schematic diagram of the fitting effect of the insertion point position with a t value of 1.2 in the improved third-order Bezier curve interpolation algorithm in this case. FIG. 5c shows a schematic diagram of the fitting effect of the insertion point position with a t value of 1.3 in the improved third-order Bezier curve interpolation algorithm in this case. Fig. 5d shows the fitting effect of the insertion point position with the t value of 1.5 in the improved third-order Bezier curve interpolation algorithm of this case. Fig. 5e shows the improved third-order Bezier curve interpolation algorithm of this case. , T is the schematic diagram of the fitting effect of the insertion point position of 1.8. 6 is a schematic diagram of the curve fitting effect of the coordinates of the insertion point position generated by another embodiment of the method of the present invention. 7 is a block diagram of an embodiment of a touch display device using the method of the present invention.
步驟a:偵測一觸控顯示面板以在四個時間點依序獲得四個觸控點之位置座標P0,P1,P2,及P3 Step a: Detect a touch display panel to obtain the position coordinates P 0 , P 1 , P 2 , and P 3 of the four touch points in sequence at four time points
步驟b:依所述四個觸控點之位置座標進行一插入點位置座標運算以獲得一個插入點位置座標C(t),其中,t為一正實數 Step b: Perform an insertion point position coordinate calculation according to the position coordinates of the four touch points to obtain an insertion point position coordinate C(t), where t is a positive real number
步驟c:傳送所述位置座標P3及所述插入點位置座標C(t)至一處理器 Step c: Transmit the position coordinate P 3 and the insertion point position coordinate C(t) to a processor
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