TW202012028A - Game machine for grabbing an article - Google Patents
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- TW202012028A TW202012028A TW107133630A TW107133630A TW202012028A TW 202012028 A TW202012028 A TW 202012028A TW 107133630 A TW107133630 A TW 107133630A TW 107133630 A TW107133630 A TW 107133630A TW 202012028 A TW202012028 A TW 202012028A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/30—Capturing games for grabbing or trapping objects, e.g. fishing games
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Abstract
Description
本發明係關於一種遊戲機,尤其是一種能夠利用功能鍵協助施展技巧,進而可以提升取物成功率的取物遊戲機。The present invention relates to a game machine, in particular to a fetching game machine that can use function keys to assist in the display of skill and further improve the fetching success rate.
遊戲機的種類不勝枚舉,玩法更是五花八門,即使是在新式娛樂項目不斷湧現的今日,遊戲機的風靡程度仍是不減當年,如何在陳舊的遊戲項目中增添新意,以及在固有的玩法種類下賦予巧思,始終是遊戲研發人員致力追尋的目標。The variety of game consoles is endless, and the gameplay is varied. Even today, where new entertainment projects continue to emerge, the popularity of game consoles is still unabated. How to add new ideas to old game projects and inherent gameplay Ingenuity under the category is always the goal pursued by game developers.
舉例而言,習知的取物型遊戲機可供使用者驅動夾爪以抓取物品,進而令使用者在遊戲中獲得取物的刺激感。再且,玩家為了提升取物的成功率,甚至研發出許多抓取技巧,如:利用操縱桿之瞬間動作,以形成甩爪、頓甩及斜甩等動作,進而使該取物型遊戲機之夾爪在抓取物品瞬間,可以將所抓取物品拋向出口,以提高獲得該抓取物品之機率。然而,上述抓取技巧對大部分新手玩家而言,在學習及操作上有一定難度,易導致玩家在練習的過程中因不斷的失敗,反而降低遊玩意願。For example, the conventional fetching type game machine can be used for a user to drive a gripper to grab an item, thereby enabling the user to obtain a stimulus for fetching in a game. In addition, in order to improve the success rate of picking, players have even developed many grasping techniques, such as: using the instantaneous movement of the joystick to form claws, slamming and diagonal swings, and then make the fetching game machine At the moment when the gripper grabs the item, it can throw the grabbed item to the exit to increase the probability of obtaining the grabbed item. However, the above-mentioned grabbing skills are difficult for most novice players in learning and operation, which may lead to continuous failure of players in the practice process, but instead reduce their willingness to play.
有鑑於此,習知的取物型遊戲機確實仍有加以改善之必要。In view of this, the conventional fetching game machine still needs to be improved.
為解決上述問題,本發明的目的是提供一種取物遊戲機,能夠利用功能鍵協助施展特殊技巧,以提升取物的成功率者。In order to solve the above-mentioned problems, the object of the present invention is to provide a fetching game machine that can use the function keys to assist in the display of special skills to increase the success rate of fetching.
本發明的次一目的是提供一種取物遊戲機,能夠透過網路遠端操控進行遊玩者。The next object of the present invention is to provide a fetching game machine capable of remotely controlling players through the network.
本發明以下所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。The following directivity or similar terms of the invention, such as "front", "rear", "left", "right", "upper (top)", "lower (bottom)", "inner", "outer" , "Side", etc., mainly refer to the directions of the attached drawings, and each directivity or its approximate terms are only used to help explain and understand the embodiments of the present invention, not to limit the present invention.
本發明的取物遊戲機,包含:一機台本體,具有一容室及一操作模組,該操作模組具有一位移部,該位移部用以輸入至少一移動指令,以產生至少一移動訊號;一夾取裝置,位於該容室內,該夾取裝置具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以驅使該夾爪作動;及一處理器模組,位於該機台本體且電性連接該操作模組及該夾取裝置,該處理器模組接收並記錄該至少一移動訊號,以產生一移動順序,該處理器模組接收到一功能訊號後,控制該夾爪依據該移動順序持續甩動,並控制該夾爪升降及產生抓夾動作。The fetching game machine of the present invention includes: a machine body with a compartment and an operation module, the operation module having a displacement part for inputting at least one movement command to generate at least one movement Signal; a clamping device, located in the chamber, the clamping device has an actuating component and a clamping jaw, the clamping jaw is combined with the actuating component, the actuating component is used to drive the clamping jaw to move; and a treatment Module, located on the machine body and electrically connected to the operation module and the gripping device, the processor module receives and records the at least one movement signal to generate a movement sequence, the processor module receives After a functional signal, the gripper is controlled to continue to swing according to the movement sequence, and the gripper is controlled to move up and down and generate a gripping action.
據此,本發明的取物遊戲機,能夠藉由設置該功能鍵供使用者使用,讓使用者能夠快速、簡單的施展出如甩爪等特殊技巧,進而可以提升取物的成功率。如此,本發明的取物遊戲機係可以具有提升娛樂性功效。According to this, the fetching game machine of the present invention can be used by the user by setting the function key, so that the user can quickly and easily display special skills such as claw throwing, and the success rate of fetching can be improved. In this way, the fetching game machine of the present invention can have an entertainment effect.
其中,該操作模組另具有一功能鍵,該功能鍵用以輸入一功能指令,以產生該功能訊號。如此,本發明的取物遊戲機能夠提供使用者以更直觀的方式操控該功能鍵施展特殊技巧,係具有提升操作簡易性的功效。Wherein, the operation module further has a function key, and the function key is used to input a function command to generate the function signal. In this way, the fetching game machine of the present invention can provide users with a more intuitive way to manipulate the function keys to display special skills, which has the effect of improving the ease of operation.
其中,該移動訊號的數量為至少二個,該處理器模組分析該至少二移動訊號之間的一時間差是否低於一時間門檻值,若分析結果為是,則依據該至少二移動訊號產生該功能訊號。如此,本發明的取物遊戲機能夠同時適用於不具備有用以施展特殊技巧之功能鍵的習知取物型遊戲機,係具有提升通用性的功效。Wherein, the number of the mobile signals is at least two, the processor module analyzes whether a time difference between the at least two mobile signals is lower than a time threshold, and if the analysis result is yes, it is generated according to the at least two mobile signals The function signal. In this way, the fetching game machine of the present invention can be simultaneously applied to the conventional fetching type game machine that does not have function keys useful for exerting special skills, and has the effect of improving versatility.
其中,該處理器模組由該移動順序中取得一移動模式,該移動模式係由該移動順序中的最後一個或倒數數個移動訊號的移動方位所形成。如此,本發明的取物遊戲機能夠提供使用者反覆練習控制該夾爪甩動的方向,直到該移動模式符合使用者的甩動方向需求,係具有提升控制夾爪方向準確性的功效。Wherein, the processor module obtains a movement pattern from the movement sequence, and the movement pattern is formed by the movement orientation of the last or countdown movement signals in the movement sequence. In this way, the fetching game machine of the present invention can provide the user with repeated practice to control the direction of the swinging movement of the gripper until the movement mode meets the user's swinging direction requirements, which has the effect of improving the accuracy of controlling the gripper direction.
其中,該移動指令的移動方向係包含選自前方、後方、左方、右方、左前方、左後方、右前方及右後方中的至少一個移動方位。如此,本發明的取物遊戲機係具有提升操控精準度的功效。The movement direction of the movement command includes at least one movement direction selected from the group consisting of front, rear, left, right, left front, left rear, right front, and right rear. In this way, the fetching game machine of the present invention has the effect of improving the control accuracy.
其中,該操作模組係為一觸控螢幕、一實體搖桿或一實體按鈕或上述之組合。如此,本發明的取物遊戲機能夠提供使用者不同的操作介面,係具有操作多樣性的功效。Wherein, the operation module is a touch screen, a physical joystick or a physical button or a combination of the above. In this way, the fetching game machine of the present invention can provide different operation interfaces for users, and has the effect of diversified operations.
本發明的取物遊戲機還可以另包含至少一攝像單元、一傳輸模組及一伺服端,該攝像單元用以攝錄放置於該容室內的物品,以產生至少一即時畫面,該傳輸模組耦接該處理器模組及該攝像單元,該傳輸模組用以傳輸該至少一即時畫面,該伺服端耦接該傳輸模組,並供一操作裝置透過安裝一應用程式,或是瀏覽網頁的方式遠端操控該夾取裝置。如此,本發明的取物遊戲機係具有透過網路遠端操控遊玩的功效。The fetching game machine of the present invention may further include at least one camera unit, a transmission module, and a servo terminal. The camera unit is used to record objects placed in the chamber to generate at least one real-time image. The transmission module The group is coupled to the processor module and the camera unit, the transmission module is used to transmit the at least one real-time image, the server is coupled to the transmission module, and is used for an operating device to install an application program or browse The gripping device can be remotely controlled via web page. In this way, the fetching game machine of the present invention has the effect of remotely controlling play through the network.
為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:In order to make the above and other objects, features and advantages of the present invention more obvious and easy to understand, the following is a detailed description of preferred embodiments of the present invention, in conjunction with the attached drawings, as follows:
請參照第1圖所示,其係本發明取物遊戲機的一第一實施例,係包含一機台本體1、一夾取裝置2及一處理器模組3,該夾取裝置2位於該機台本體1內,該處理器模組3位於該機台本體1,且電性連接該夾取裝置2。Please refer to FIG. 1, which is a first embodiment of the fetching game machine of the present invention, which includes a machine body 1, a
該機台本體1可以為任何習知取物型遊戲機之構造,該機台本體1可以具有一容室11及一操作模組12,該容室11能夠用以放置如:布偶、模型、飾品、電子產品或其他物品。該操作模組12可以為控制該機台本體1之相關構件(如:夾爪)的觸控螢幕、實體搖桿、實體按鈕或上述之組合等。The machine body 1 can be any structure of a conventional fetch-type game machine. The machine body 1 can have a
具體而言,該操作模組12可以包含一位移部121,較佳係可以另包含一功能鍵122及一取物鍵123。該位移部121用以提供使用者輸入至少一移動指令,以產生至少一移動訊號,該移動指令的移動方位係可以包含選自前方、後方、左方、右方、左前方、左後方、右前方及右後方中的至少一個移動方位。該功能鍵122用以提供使用者輸入一功能指令(如:甩爪、頓甩或斜甩),以產生一功能訊號,在本實施例中,該功能指令係以甩爪指令予以說明。該取物鍵123用以提供使用者輸入一取物指令,以產生一取物訊號。Specifically, the
較佳地,該機台本體1之容室11的壁面還可以另包含一落物口13及一取物口14,該落物口13連通該容室11,該取物口14連通該落物口13,以供使用者能夠由該取物口14取得從該落物口13掉出的物品。更佳地,該機台本體1還可以另包含一投幣箱15,該投幣箱15能夠用以提供使用者投入一預定數目的代幣,以產生至少一感應訊號。Preferably, the wall surface of the
該夾取裝置2可以位於該容室11內,該夾取裝置2可以具有一致動組件21及一夾爪(claw)22,該夾爪22結合於該致動組件21,該夾爪22的型態在本發明中不加以限制,舉例而言,該夾爪22的尺寸可以為大爪、中爪、小爪或迷你爪,該夾爪22的爪數可以為二爪、三爪、四爪或其他數量的爪數,在本實施例中,該夾爪22係以具有三爪的小爪予以說明。該致動組件21能夠用以驅使該夾爪22作動,以便夾取該容室11內物品。The
該處理器模組3可以位於該機台本體1,且電性連接該操作模組12、該投幣箱15及該夾取裝置2,該處理器模組3可以為任何具有資料儲存、運算及訊號產生功能的電子裝置,如:可程式邏輯控制器(PLC)、數位訊號處理器(DSP)、微控制器(MCU)或具上述功能的電路板等。該處理器模組3能夠依據該至少一感應訊號啟動該機台本體1,並控制該夾爪22依據該至少一移動訊號進行持續甩動,以施展特殊技巧。The
具體而言,該處理器模組3能夠接收該至少一感應訊號,並判斷接收到的該至少一感應訊號的次數是否符合一規定次數,若判斷結果為是,則啟動該機台本體1,以供使用者操作遊玩;若判斷結果為否,則無法啟動該機台本體1。當使用者對該機台本體1進行操作遊玩時,該處理器模組3能夠持續接收並記錄該位移部121所產生的至少一移動訊號,以產生一移動順序。當該處理器模組3接收到該功能訊號時,該處理器模組3能夠由該移動順序中取得一移動模式,並控制該夾爪22依據該移動模式進行持續甩動,以施展特殊技巧(如:甩爪、頓甩或斜甩)。此外,該夾爪22之甩動幅度(振幅)可以為固定、漸增、漸減或上述之組合,以便使用者操作。該夾爪22之甩動速度(頻率)可以為固定、漸增、漸減或上述之組合,以便使用者操作。Specifically, the
舉例而言,該移動模式可以由該移動順序中的最後一個或倒數數個移動訊號的移動方位所形成。當該移動模式係由最後一個移動訊號的移動方位所形成,且最後一個移動訊號的移動方位係為前方時,該移動模式可以為由前方往後方持續擺動,即,該處理器模組3控制該夾爪22由前方往後方持續擺動,以施展特殊技巧;又或者當該移動方位係為左方時,則該處理器模組3控制該夾爪22由左方往右方持續擺動,以施展特殊技巧。For example, the movement pattern may be formed by the movement orientation of the last or the last to-be-moved signals in the movement sequence. When the movement mode is formed by the movement direction of the last movement signal, and the movement direction of the last movement signal is the front, the movement mode can be continuously swinging from the front to the rear, that is, the
另一方面,當該移動模式係以倒數數個移動訊號的移動方位所形成,例如可以為倒數兩個且各自的移動方位係為前方及右方時,則該移動模式可以係為由右前方往左後方持續擺動,即,該處理器模組3控制該夾爪22由右前方往左後方持續擺動,以施展特殊技巧。再且,當該移動模式係以倒數至少三個移動訊號的移動方位所形成,且該至少三個的移動方位的移動順序係呈一逆時針排列時,例如:該至少三個的移動方位分別依序為左方、左後方及後方時,則該移動模式可以係為以逆時針方式持續擺動,即,該處理器模組3控制該夾爪22以逆時針方式持續擺動,以施展特殊技巧。另,當該至少三個的移動方位的移動順序係呈一順時針排列時,例如:該至少三個的移動方位分別依序為右前方、右方及右後方時,則該處理器模組3控制該夾爪22以順時針方式持續擺動,以施展特殊技巧。On the other hand, when the movement mode is formed by the movement directions of the penultimate movement signals, for example, it can be two to the last and each movement direction is front and right, the movement mode can be Continuous swinging to the left and rear, that is, the
當該夾爪22隨著該移動模式進行擺動時,該處理器模組3能夠依據該取物訊號,經由該致動組件21控制該夾爪22升降及產生抓夾動作,如:該夾爪22之爪腳221由合至開並下降一高度後,該爪腳221由開至合並夾住放置於該機台本體1之容室11內物品,該夾爪22於上升的過程中所抓取到的物品,會隨著甩動時的慣性而由該爪腳211上鬆脫,並朝該落物口13方向擺動而落於該取物口14。其中,該處理器模組3控制該夾爪22升降及產生抓夾動作的方式,除了考量是否接收到該取物訊號外,該處理器模組3還可以透過確認一遊戲時間是否歸零,以控制該夾爪升降及產生抓夾動作。再且,使用者還可以在該夾爪22下降該高度之前,以該取物鍵123另產生一取物訊號,以供使用者自行選定該爪腳221的抓夾時機。較佳地,當該夾爪22上升於最高點時,該處理器模組3還可以一併控制該致動組件21回到一初始位置,並控制該爪腳221由合至開,以使抓取到的物品經由該落物口13掉至該取物口14。When the clamping
本發明的取物遊戲機還可以另包含至少一攝像單元4、一傳輸模組5及一伺服端6,該攝像單元4可以為任何攝影器材,例如但不限制地,可以為一CCD攝影機或一CMOS攝影機,該至少一攝像單元4可以架設於該機台本體1旁(如:機台本體正面),並用以攝錄放置於該容室11內的物品,以產生至少一即時畫面。較佳地,該至少一攝像單元4的數量為兩台,且分別架設於該機台本體1的正面與側面,以產生不同視角的二即時影像。The fetching game machine of the present invention may further include at least one
該傳輸模組5可以耦接該處理器模組3及該至少一攝像單元4,該傳輸模組5例如可以為Wi-Fi或行動電話通訊系統(Global System for Mobile, GSM)等無線傳輸介面。該傳輸模組5能夠用以傳輸該至少一即時畫面。The
該伺服端6耦接該傳輸模組5,該伺服端6例如可以為任何具有高計算能力,且能夠透過網路同時提供多個用戶使用特定服務的電腦,例如可以為一工作群組級伺服器、一部門級伺服器或一企業級伺服器。該伺服端6能夠用以提供使用者以具有一網路連線及人機介面等功能的一操作裝置,遠端操控該夾取裝置2,以抓取該機台本體1內物品。其中,使用者能夠使用該操作裝置,以透過安裝一應用程式(App)或是瀏覽網頁等方式,藉由網路遠端操控遊玩本發明的取物遊戲機。The
詳言之,該操作裝置能夠用以顯示該至少一即時畫面並供使用者輸入一操作指令,該操作裝置將該操作指令傳送至該處理器模組3,使該處理器模組3依據該操作指令控制該夾爪22升降及產生抓夾動作。較佳地,當該至少一攝像單元4的數量為兩台時,使用者還可以藉由該操作裝置切換該二即時畫面,以判斷取得一夾取位置。In detail, the operation device can be used to display the at least one real-time screen and allow the user to input an operation instruction, the operation device transmits the operation instruction to the
本發明取物遊戲機的第二實施例,與第一實施例的差異在於可以不需具有該功能鍵122(如第1圖所繪製)。具體而言,該功能訊號的產生方式,係可以透過一處理器模組接收到至少二移動訊號,且分析該至少二移動訊號之間的一時間差是否低於一時間門檻值,若分析結果為是,則依據該至少二移動訊號產生該功能訊號;若分析結果為否,則不會產生該功能訊號。其中,該至少二移動訊號的所對應的移動方位,例如可以為控制該位移部121(如第1圖所繪製)連續朝左方移動兩次,或是控制該位移部121往左方移動後,立即往右方移動,在本發明中不加以限制。本發明第二實施例係能夠用以市面上不具有該功能鍵122(如第1圖所繪製)的習知取物遊戲機,惟不以此為限。The second embodiment of the fetching game machine of the present invention is different from the first embodiment in that the function key 122 (as shown in FIG. 1) may not be required. Specifically, the method of generating the functional signal can receive at least two mobile signals through a processor module, and analyze whether a time difference between the at least two mobile signals is lower than a time threshold, if the analysis result is If yes, the function signal is generated according to the at least two mobile signals; if the analysis result is no, the function signal is not generated. Wherein, the corresponding moving directions of the at least two moving signals may be, for example, controlling the displacement part 121 (as shown in FIG. 1) to move to the left twice continuously, or after controlling the
據由前述結構,使用者能夠投入一預定數目的代幣至該投幣箱15內,使該機台本體1由一待機狀態轉換為一啟動狀態。該處理器模組3檢查該夾取裝置是否有在一等待時間內被觸發,若檢查結果為否,則直接控制該夾爪22升降及產生抓夾動作;若檢查結果為是,則可以倒數一遊戲時間,並持續接收並記錄該位移部121所產生的至少一移動訊號,以產生一移動順序。該處理器模組3可以於該遊戲時間內確認該功能鍵122是否被觸發,若確認結果為否且該遊戲時間歸零時,則該處理器模組3直接控制該夾爪22升降及產生抓夾動作;若確認結果為是,則該處理器模組3可由該移動順序中取得一移動模式。According to the foregoing structure, the user can put a predetermined number of tokens into the
請一併參照第2圖,舉例而言,該位移部121具有一前方向鍵121a、一右方向鍵121b、一後方向鍵121c及一左方向鍵121d,係分別用以經由該制動組件21控制該夾爪22朝前方、後方、左方、右方、左前方、左後方、右前方或右後方移動。當被觸發的該功能鍵122係對應於甩爪技巧,且使用者欲抓取的物品方位係相對於該落物口13的右後方時,使用者能夠先控制該夾爪22移動至一適當位置後,按下該右方向鍵121b及該後方向鍵121c,使該處理器模組3將該移動模式設定為由右後方往左前方持續擺動,即該處理器模組3可以控制該夾爪22由右後方往左前方持續擺動,以施展一甩爪技巧。再且,當該夾爪22隨著該移動模式進行擺動至最高點時,該處理器模組3能夠依據該取物訊號,經由該致動組件21控制該夾爪22下降及產生抓夾動作。該夾爪22於上升的過程中所抓取到的物品,會隨著甩動時的慣性而由該爪腳211上鬆脫,並朝該落物口13方向擺動而落於該取物口14。Please refer to FIG. 2 as well. For example, the
另一方面,使用者還可以透過行動裝置、桌上型電腦等操作裝置,透過網路遠端操控該夾取裝置2。舉例而言,使用者能夠藉由手機下載安裝一應用程式,以由該伺服端6取得並呈現至少一即時畫面,使用者再藉由操控該應用程式上的虛擬操作鍵,使該手機輸入一操作指令並經由該伺服端6傳送至該處理器模組3,進而遠端控制該夾爪22升降及產生抓夾動作。On the other hand, the user can also remotely control the
綜上所述,本發明的取物遊戲機,能夠藉由設置該功能鍵供使用者使用,讓使用者能夠快速、簡單的施展出如甩爪等特殊技巧,進而可以提升取物的成功率。如此,本發明的取物遊戲機係可以具有提升娛樂性的功效。In summary, the fetching game machine of the present invention can be used by the user by setting the function key, so that the user can quickly and simply display special skills such as claw throwing, which can increase the success rate of fetching . In this way, the fetching game machine system of the present invention can have the effect of improving entertainment.
雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。Although the present invention has been disclosed using the above-mentioned preferred embodiments, it is not intended to limit the present invention. Anyone who is familiar with this art without departing from the spirit and scope of the present invention still makes various changes and modifications to the above-mentioned embodiments. The technical scope of the invention is protected, so the scope of protection of the present invention shall be subject to the scope defined in the appended patent application.
﹝本發明﹞1:機台本體11:容室12:操作模組121:位移部121a:前方向鍵121b:右方向鍵121c:後方向鍵121d:左方向鍵122:功能鍵123:取物鍵13:落物口14:取物口15:投幣箱2:夾取裝置21:致動組件22:夾爪221:爪腳3:處理器模組4:攝像單元5:傳輸模組6:伺服端﹝Present invention: 1: machine body 11: chamber 12: operation module 121:
[第1圖] 本發明一第一實施例的立體圖。 [第2圖] 本發明一第一實施例之夾爪的使用狀態圖。[Figure 1] A perspective view of a first embodiment of the present invention. [Figure 2] A usage state diagram of a gripper according to a first embodiment of the present invention.
1:機台本體 1: machine body
11:容室 11: Room
12:操作模組 12: Operation module
121:位移部 121: Displacement
122:功能鍵 122: function keys
123:取物鍵 123: fetch key
13:落物口 13: Drop-off
14:取物口 14: Take the mouth
15:投幣箱 15: Coin box
2:夾取裝置 2: gripping device
21:致動組件 21: Actuating components
22:夾爪 22: gripper
221:爪腳 221: Claw feet
3:處理器模組 3: processor module
4:攝像單元 4: Camera unit
5:傳輸模組 5: Transmission module
6:伺服端 6: Servo
Claims (7)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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TW107133630A TWI683693B (en) | 2018-09-25 | 2018-09-25 | Game machine for grabbing an article |
CN201811202552.5A CN110935165A (en) | 2018-09-25 | 2018-10-16 | Fetching game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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TW107133630A TWI683693B (en) | 2018-09-25 | 2018-09-25 | Game machine for grabbing an article |
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Publication Number | Publication Date |
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TWI683693B TWI683693B (en) | 2020-02-01 |
TW202012028A true TW202012028A (en) | 2020-04-01 |
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TW (1) | TWI683693B (en) |
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TW201737979A (en) * | 2016-04-27 | 2017-11-01 | 寶凱電子企業股份有限公司 | Touching control type grabbing machine |
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2018
- 2018-09-25 TW TW107133630A patent/TWI683693B/en active
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