TW202004563A - Game console structure capable of detecting emotions of seniors making the user feel with better somatosensory experience during use - Google Patents
Game console structure capable of detecting emotions of seniors making the user feel with better somatosensory experience during use Download PDFInfo
- Publication number
- TW202004563A TW202004563A TW107118062A TW107118062A TW202004563A TW 202004563 A TW202004563 A TW 202004563A TW 107118062 A TW107118062 A TW 107118062A TW 107118062 A TW107118062 A TW 107118062A TW 202004563 A TW202004563 A TW 202004563A
- Authority
- TW
- Taiwan
- Prior art keywords
- module
- user
- game
- gaming machine
- facial expression
- Prior art date
Links
Images
Landscapes
- User Interface Of Digital Computer (AREA)
Abstract
Description
本發明關於一種可偵測銀髮族情緒之遊戲機結構,特別指在一提供銀髮族使用的遊戲機(如夾娃娃機、接球機),在訓練銀髮族手、眼、腦的過程中,藉由攝影機擷取出銀髮族在遊戲過程中臉部表情,並透過處理器計算後即時調整遊戲的難易度,且該攝影機能準確的留下銀髮族影像作為大數據資料之使用。The present invention relates to a gaming machine structure capable of detecting the emotions of the silver-haired people, and particularly refers to a game machine (such as a doll clip machine and a ball catcher) that is used by the silver-haired people. During the training of the hands, eyes and brain of the silver-haired people, The facial expressions of the Yinfa people during the game are extracted by the camera, and the difficulty of the game is adjusted in real time after calculation by the processor, and the camera can accurately leave the Yinfa images as big data.
銀髮族隨著年齡增長導致體能、肌耐力逐漸下降,要時常活動身體、透過思考避免身體器官、腦部的退化;適時透過一些互動遊戲還能夠保持銀髮族的社交生活。The silver-haired people gradually decline in physical fitness and muscular endurance as they age. They must constantly exercise their bodies and avoid the degradation of body organs and brains through thinking; through some interactive games, they can also maintain the social life of the silver-haired people.
在近期的許多社工服務中,有部分的研究團隊試著將打地鼠機、夾娃娃機、接球遊戲機等可實際操控的遊戲機,擺放在安養院、療養院等地區,這些遊戲機可以讓銀髮族充分運動身體及訓練思考,以打地鼠機而言,遊戲地鼠會不定時從洞中探頭,可加強對銀髮族的手、眼、身體部位運動效果;若以夾娃娃機而言,則提高銀髮族邏輯推理,而接球遊戲機則加強對銀髮族的手、眼、身體部位運動效果,且這些遊戲機可以一人或多人同時遊玩,也能增加銀髮族之間互動關係以及聊天的話題。In many recent social work services, some research teams have tried to put practically controllable game machines such as hamster machines, puppet machines, and ball game machines in areas such as sanatoriums and nursing homes. These games The machine can allow the silver-haired people to fully exercise their bodies and train their thinking. For the hamster machine, the game hamster will probe from the hole from time to time, which can enhance the movement effect on the hands, eyes, and body parts of the silver-haired people. In terms of gaming machines, it improves the logic reasoning of the silver-haired people, while the catching game machine strengthens the movement effect on the hands, eyes, and body parts of the silver-haired people. Interactive relationships and chat topics.
如第1圖所示,許多銀髮族可能因身體的退化,造成遊戲過程中不順利,有些銀髮族也有可能情緒化,造成血壓突然升高或者感受到不悅;但是,習用遊戲機不能即時調整難易度,造成銀髮族不願意繼續遊玩遊戲機、甚至破壞遊戲機,造成療養院、業者的損失。As shown in Figure 1, many silver-haired people may not be able to play smoothly due to physical degradation, and some silver-haired people may also be emotional, causing a sudden increase in blood pressure or feeling unpleasant; however, conventional game consoles cannot be adjusted immediately The difficulty makes the silver-haired people unwilling to continue to play the game consoles or even destroy the game consoles, causing losses to nursing homes and operators.
因此,如何開發出一種可以即時偵測銀髮族情緒的遊戲機,變成許多業者積極開發的項目,本案的發明人收集許多使用者的問卷及研究後,終於開發出了本發明可偵測銀髮族情緒之遊戲機結構。Therefore, how to develop a gaming machine that can detect the emotions of the silver-haired people in real time has become a project actively developed by many manufacturers. After collecting the questionnaires and research of many users, the inventor of this case has finally developed the invention to detect the silver-haired people. Emotional game console structure.
本發明的主要目的即是提供一種可偵測銀髮族情緒之遊戲機結構,主要在遊戲機中設有一攝影機,該攝影機連線一處理器,該處理器對遊戲機與該遊戲機的控制模組連接,藉由偵測使用者臉部情緒,即時判斷使用者表情並適當調整遊戲的難易程度以及監控使用者生理狀況,以達到銀髮族使用者遊戲的過程中保持心情愉悅的遊戲機結構。The main object of the present invention is to provide a gaming machine structure capable of detecting the emotions of the silver-haired people. The gaming machine is mainly provided with a camera, the camera is connected to a processor, and the processor controls the gaming machine and the gaming machine. Group connection, by detecting the user's facial emotions, judging the user's expression in real time and appropriately adjusting the difficulty of the game and monitoring the user's physiological condition, to achieve a gaming machine structure for the silver-haired user to maintain a happy mood during the game.
本發明的另一個目的在於提供一種可偵測銀髮族情緒之遊戲機結構,該遊戲機設有隱藏的攝影機,讓遊戲機能監視使用者遊玩的狀態,並記錄表情等資訊,若當遊戲機受到破壞時,能提供清楚的影像資訊。Another object of the present invention is to provide a gaming machine structure capable of detecting the emotions of the silver-haired people. The gaming machine is provided with a hidden camera, so that the gaming machine can monitor the user's playing status and record information such as expressions. In the event of destruction, clear image information can be provided.
可以達到上述目的的結構,包含有:一遊戲機、一攝影模組、一處理模組、一控制模組;The structure that can achieve the above purpose includes: a game machine, a camera module, a processing module, and a control module;
該遊戲機具有一機體,該機體設有一操作單元、一連動單元,該操作單元操控該連動單元動作;The game machine has a body, which is provided with an operation unit and a linkage unit, and the operation unit controls the movement of the linkage unit;
該攝影模組安裝於該機體,並藉由該攝影模組取得使用者臉部表情資訊;The camera module is installed on the body, and the user's facial expression information is obtained through the camera module;
該處理模組安裝於該機體且該處理模組與該攝影模組電性連接,包含有一儲存單元、一比對單元,該儲存單元內儲存多筆臉部表情資料範本,該比對單元將該攝影模組所擷取之使用者表情資訊並與該儲存單元內之臉部表情資料範本進行比對,並將比對結果用於操控該控制模組;The processing module is installed in the body and the processing module is electrically connected to the photographing module. It includes a storage unit and a comparison unit. The storage unit stores multiple facial expression data templates. The comparison unit will The user expression information captured by the photography module is compared with the facial expression data template in the storage unit, and the comparison result is used to control the control module;
該控制模組是用於操控該遊戲機遊戲的難易度,該控制模組與該處理模組電性連接,接收比對結果後即時控制遊戲的難易度;The control module is used to control the difficulty of the game of the gaming machine. The control module is electrically connected to the processing module to control the difficulty of the game in real time after receiving the comparison result;
是以,當該處理模組接收該攝影模組的使用者臉部表情資訊並進行比對;當比對後使用者臉部表情為喜悅時,則該處理模組將比對結果傳送到該控制模組,並逐漸提高遊戲的難度,增加遊戲的趣味性;當比對後使用者臉部表情為不悅時,則該處理模組將比對結果傳送到該控制模組,並逐漸降低遊戲的難度,降低使用者不悅感。Therefore, when the processing module receives the facial expression information of the user of the camera module and compares it; when the facial expression of the user is joy after the comparison, the processing module transmits the comparison result to the Control module, and gradually increase the difficulty of the game and increase the fun of the game; when the user's facial expression is unpleasant after the comparison, the processing module sends the comparison result to the control module and gradually decreases The difficulty of the game reduces user discomfort.
在本發明的實施方式中,其中,該遊戲機更包含有一啟動模組,該啟動模組設有一啟動開關,該啟動開關用於啟動該遊戲機進行遊戲;再者,該啟動模組與該攝影模組電性連接,當該啟動模組啟動該遊戲機後則該攝影模組開始擷取使用者臉部表情資訊,並將使用者臉部表情資訊儲存到該儲存單元。In an embodiment of the present invention, wherein the game machine further includes a start module, the start module is provided with a start switch, the start switch is used to start the game machine to play a game; furthermore, the start module and the The camera module is electrically connected. When the activation module starts the game machine, the camera module starts to capture facial expression information of the user, and stores the facial expression information of the user to the storage unit.
在本發明的實施方式中,其中,更包含有一外部偵測模組,該外部偵測模組可偵測使用者生理資訊,並將使用者的生理資訊傳輸給該處理模組進行比對,該處理模組的儲存單元中設置多筆生理資訊比對範本,該處理模組將使用者生理資訊與該些生理資訊比對範本比對後,將比對結果提供給該控制模組,藉以調整遊戲機遊戲的難易度。In an embodiment of the present invention, it further includes an external detection module that can detect the user's physiological information and transmit the user's physiological information to the processing module for comparison, A plurality of physiological information comparison templates are set in the storage unit of the processing module, the processing module compares the user's physiological information with the physiological information comparison templates, and provides the comparison result to the control module, thereby Adjust the difficulty of game console games.
在本發明的實施方式中,其中,更包含有一傳輸單元,該傳輸單元與該處理單元連接,將使用者表情資訊上傳到一雲端儲存空間,並將使用者表情資訊與該些臉部表情資料範本比對,若雲端儲存空間中無相關的臉部表情資料範本時,則將該次使用者表情資訊作為新的一筆臉部表情資料範本以便日後進行比對。In an embodiment of the present invention, it further includes a transmission unit connected to the processing unit, uploading user expression information to a cloud storage space, and uploading user expression information and the facial expression data Template comparison, if there is no relevant facial expression data template in the cloud storage space, the user's facial expression information will be used as a new facial expression data template for future comparison.
本發明具有專利性的理由在於:(1)透過攝影模組取得使用者臉部資訊可即時判斷出使用者在遊戲的過程中情緒變化調整遊戲難易度,並且可以保護銀髮族使用者不會產生過大的情緒起伏,防止意外發生;(2)本發明的攝影模組可隱藏在機體內,可以正面攝影使用者,若遊戲機遭到破壞時,可利用儲存的影像作為日後提供警方的證據;(3)為了避免電能的浪費,本發明包含有一啟動模組,在平時為一待機狀態,當按下啟動模組之啟動開關後才會啟動遊戲機等各元件運轉;再者,在此狀態下才會錄影使用者的影像可節省攝影模組的紀錄空間。The reasons for the patentability of the present invention are: (1) Obtaining user's face information through the camera module can instantly determine the user's emotional changes during the game and adjust the difficulty of the game, and can protect the silver-haired users from generating Excessive emotional ups and downs to prevent accidents; (2) The camera module of the present invention can be hidden in the camera body, and users can be photographed positively. If the game machine is damaged, the stored image can be used as evidence for the police in the future; (3) In order to avoid the waste of electric energy, the present invention includes a start module, which is usually in a standby state, and the game machine and other components will start to operate after the start switch of the start module is pressed; furthermore, in this state Only the user's image will be recorded in the next time to save the recording space of the camera module.
請參閱第2至4圖,本發明可偵測銀髮族情緒之遊戲機結構,包含有:Please refer to Figures 2 to 4, the structure of the gaming machine of the present invention capable of detecting the emotions of the silver-haired group includes:
請參閱第2至4圖,本發明可偵測銀髮族情緒之遊戲機結構,包含有:一遊戲機10、一攝影模組20、一處理模組30、一控制模組40所構成。Please refer to FIGS. 2 to 4. The structure of the gaming machine capable of detecting the emotions of the silver-haired family of the present invention includes: a
請參閱第2至4圖,在本發明中該遊戲機10為一實體操作之結構,可選擇如夾娃娃機、打地鼠機、接球機等可以讓銀髮族使用者實際操作之結構,而非屬於利用虛擬實境(如VR、AR互動遊戲),利用實體的遊戲機10可促進使用者運動到全身,該遊戲機10具有一機體11,該機體11設有一操作單元12、一連動單元13,該操作單元12操控該連動單元13動作;舉例而言,如打地鼠機,該操作單元12為一軟槌,該連動單元13即是地鼠;若為夾娃娃機則該操作單元12為操控用的手把,該連動單元13就是夾爪機構;若為接球機,操作單元12為操控的手把,而連動單元13就是連動的籃框或盛接球體的容器。Please refer to FIGS. 2 to 4, in the present invention, the
該攝影模組20可選用如GoPro攝影機、RGB攝影機、體感攝影機等,主要能抓取使用者臉部肌肉運動、或者抓取使用者表情、使用者動作的攝影模組20裝置,並藉由該攝影模組20取得使用者臉部表情資訊。The
該處理模組30安裝於該機體11且該處理模組30與該攝影模組20電性連接,包含有一儲存單元31、一比對單元32,該儲存單元31內儲存多筆臉部表情資料範本,該比對單元32將該攝影模組20所擷取之使用者表情資訊並與該儲存單元31內之臉部表情資料範本進行比對,並將比對結果用於操控該控制模組40。The
該控制模組40是用於操控該遊戲機10遊戲的難易度,該控制模組40與該處理模組30電性連接,接收比對結果後即時控制遊戲的難易度。The control module 40 is used to control the difficulty level of the game of the
當該處理模組30接收該攝影模組20的使用者臉部表情資訊並進行比對;當比對後使用者臉部表情為喜悅時,則該處理模組30將比對結果傳送到該控制模組40,並逐漸提高遊戲的難度,增加遊戲的趣味性;當比對後使用者臉部表情為不悅時,則該處理模組30將比對結果傳送到該控制模組40,並逐漸降低遊戲的難度,降低使用者不悅感。When the
在本發明的實施方式中,該遊戲機10更包含有一啟動模組50,該啟動模組50設有一啟動開關51,該啟動開關51用於啟動該遊戲機10進行遊戲;再者,該啟動模組50與該攝影模組20電性連接,當該啟動模組50啟動該遊戲機10後則該攝影模組20開始擷取使用者臉部表情資訊,並將使用者臉部表情資訊儲存到該儲存單元31。藉由該啟動模組50避免電能的浪費,在平時為一待機狀態,當按下啟動模組50之啟動開關51後才會啟動遊戲機10等各元件運轉;再者,在此狀態下才會錄影使用者的影像可節省攝影模組20的紀錄空間In the embodiment of the present invention, the
請參閱第1至4圖,實際說明本發明的使用方式以及可以獲得的優點:在第2至4圖中,以一夾娃娃機為例子,銀髮族使用者在啟動遊戲機10進行遊戲時,可能因為物件擺放位置造成遊戲的難度較高產生不悅的表情,此時,該攝影模組20在定時擷取影像的期間,將本次所收集的使用者臉部資訊傳送到處理模組30進行分析、比對,由於使用者的表情顯露不悅,因此符合表情資料範本的資料,因此該處理模組30將比對結果傳送到該控制模組40,並逐漸降低遊戲的難度,降低使用者不悅感,並且該攝影模組20持續取得使用者臉部資訊進行比對並適時的調整遊戲的難易度避免遊戲太過簡單而產生厭倦感,進而讓遊戲的過程帶來樂趣。Please refer to Figures 1 to 4 to actually illustrate the use of the present invention and the advantages that can be obtained: In Figures 2 to 4, taking a doll machine as an example, when a silver-haired user starts the
請參閱第2至4圖,若使用者在遊戲過程中感受到不悅而破壞遊戲機10時,可透過該攝影模組20擷取使用者的影像,並日後提供警方當作破壞物品的證據。Please refer to Figures 2 to 4. If the user feels unpleasant and destroys the
如第2~4圖所示,該遊戲機10設有多個外部偵測模組60,該外部偵測模組60可偵測使用者生理資訊,舉例而言如血壓計、紅外線體溫計,在啟動遊戲後就先截取使用者的生理資訊,當遊戲的過程中,該外部偵測模組60持續擷取使用者的生理資訊傳輸給該處理模組30進行比對,該處理模組30的儲存單元31中設置多筆生理資訊比對範本,該處理模組30將使用者生理資訊與該些生理資訊比對範本比對後,將比對結果提供給該控制模組40,藉以調整遊戲機10遊戲的難易度。As shown in FIGS. 2 to 4, the
如第2~4圖所示,由於每個人都有不同的表情特徵,因此,本發明更包含有一傳輸單元70(無論是有線傳輸或無線傳輸),該傳輸單元70與該處理單元連接,將使用者表情資訊上傳到一雲端儲存空間80,並將使用者表情資訊與該些臉部表情資料範本比對,若雲端儲存空間80中無相關的臉部表情資料範本時,則將該次使用者表情資訊作為新的一筆臉部表情資料範本以便日後進行比對。或者能將使用者的使用資訊,遊戲分數等儲存到雲端儲存空間80,接著提供給療養院的照護者參考,並規劃適當的復健、遊戲的課程。As shown in Figures 2~4, since everyone has different facial expression characteristics, the present invention further includes a transmission unit 70 (whether wired transmission or wireless transmission). The transmission unit 70 is connected to the processing unit to connect The user's expression information is uploaded to a cloud storage space 80, and the user's expression information is compared with the facial expression data templates. If there is no relevant facial expression data template in the cloud storage space 80, the user will be used The facial expression information is used as a new facial expression data template for future comparison. Alternatively, the user's usage information, game scores, etc. can be stored in the cloud storage space 80, and then provided to the caregiver's caregiver for reference, and appropriate rehabilitation and game courses can be planned.
以上所揭,僅為本發明所提供之較佳實施例而已,並非用以限制本發明之實施範圍,凡本技術領域內之相關技藝者根據本發明所為之均等變化,皆應屬本發明所涵蓋之範圍。The above disclosures are only the preferred embodiments provided by the present invention, and are not intended to limit the scope of the present invention. Any equivalent changes made by those skilled in the art according to the present invention should belong to the present invention. Coverage.
10‧‧‧遊戲機
11‧‧‧機體
12‧‧‧操作單元
13‧‧‧連動單元
20‧‧‧攝影模組
30‧‧‧處理模組
31‧‧‧儲存單元
32‧‧‧比對單元
40‧‧‧控制模組
50‧‧‧啟動模組
51‧‧‧啟動開關
60‧‧‧外部偵測模組
70‧‧‧傳輸單元
80‧‧‧雲端儲存空間10‧‧‧
第1圖為習用遊戲機在遊戲過程中使用者遊戲體驗不悅的示意圖; 第2圖為本發明的結構示意圖; 第3圖為本發明的方塊流程圖; 第4圖為本發明的使用示意圖。Fig. 1 is a schematic diagram of a user's unpleasant gaming experience during a game of a conventional game machine; Fig. 2 is a schematic structural diagram of the present invention; Fig. 3 is a block flow diagram of the present invention; .
10‧‧‧遊戲機 10‧‧‧Game
12‧‧‧操作單元 12‧‧‧Operation unit
13‧‧‧連動單元 13‧‧‧Linked unit
20‧‧‧攝影模組 20‧‧‧Photo Module
30‧‧‧處理模組 30‧‧‧Processing module
31‧‧‧儲存單元 31‧‧‧Storage unit
32‧‧‧比對單元 32‧‧‧ Comparison unit
40‧‧‧控制模組 40‧‧‧Control module
50‧‧‧啟動模組 50‧‧‧Start module
51‧‧‧啟動開關 51‧‧‧Start switch
60‧‧‧外部偵測模組 60‧‧‧External detection module
70‧‧‧傳輸單元 70‧‧‧Transmission unit
80‧‧‧雲端儲存空間 80‧‧‧ cloud storage
Claims (7)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW107118062A TWI680408B (en) | 2018-05-26 | 2018-05-26 | Game machine structure capable of detecting emotions of the silver-haired |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW107118062A TWI680408B (en) | 2018-05-26 | 2018-05-26 | Game machine structure capable of detecting emotions of the silver-haired |
Publications (2)
Publication Number | Publication Date |
---|---|
TWI680408B TWI680408B (en) | 2019-12-21 |
TW202004563A true TW202004563A (en) | 2020-01-16 |
Family
ID=69582354
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW107118062A TWI680408B (en) | 2018-05-26 | 2018-05-26 | Game machine structure capable of detecting emotions of the silver-haired |
Country Status (1)
Country | Link |
---|---|
TW (1) | TWI680408B (en) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI760044B (en) * | 2021-01-04 | 2022-04-01 | 財團法人工業技術研究院 | Intelligent congni-cise training method |
Family Cites Families (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8308562B2 (en) * | 2008-04-29 | 2012-11-13 | Bally Gaming, Inc. | Biofeedback for a gaming device, such as an electronic gaming machine (EGM) |
TWI447660B (en) * | 2009-12-16 | 2014-08-01 | Univ Nat Chiao Tung | Robot autonomous emotion expression device and the method of expressing the robot's own emotion |
CN102541259A (en) * | 2011-12-26 | 2012-07-04 | 鸿富锦精密工业(深圳)有限公司 | Electronic equipment and method for same to provide mood service according to facial expression |
US9020822B2 (en) * | 2012-10-19 | 2015-04-28 | Sony Computer Entertainment Inc. | Emotion recognition using auditory attention cues extracted from users voice |
WO2016069611A1 (en) * | 2014-10-27 | 2016-05-06 | Identifor, Inc. | Identifying an individual's abilities, skills and interests through gaming data analytics |
CN106562793B (en) * | 2015-10-08 | 2021-12-21 | 松下电器(美国)知识产权公司 | Information presentation device control method and information presentation device |
CN105573899B (en) * | 2015-12-10 | 2018-03-13 | 哈尔滨工业大学 | The anti-game addiction system in local based on user behavior detection |
CN105700682A (en) * | 2016-01-08 | 2016-06-22 | 北京乐驾科技有限公司 | Intelligent gender and emotion recognition detection system and method based on vision and voice |
CN206950635U (en) * | 2017-06-08 | 2018-02-02 | 车青山 | A kind of doll machine of multizone crawl |
-
2018
- 2018-05-26 TW TW107118062A patent/TWI680408B/en not_active IP Right Cessation
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI760044B (en) * | 2021-01-04 | 2022-04-01 | 財團法人工業技術研究院 | Intelligent congni-cise training method |
Also Published As
Publication number | Publication date |
---|---|
TWI680408B (en) | 2019-12-21 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN102947777B (en) | Usertracking feeds back | |
Desai et al. | Augmented reality-based exergames for rehabilitation | |
Alankus et al. | Stroke therapy through motion-based games: a case study | |
CN108290070A (en) | Method and system for interacting with virtual environment | |
KR20210003718A (en) | Social interaction applications for detection of neurophysiological conditions | |
Ma et al. | Basketball movements recognition using a wrist wearable inertial measurement unit | |
US20140364230A1 (en) | Apparatus and Method for Rehabilitation Employing a Game Engine | |
CN102473320A (en) | Bringing a visual representation to life via learned input from the user | |
US11890505B2 (en) | Systems and methods for gestural detection and control in immersive and interactive flume swimming pools | |
JP5446572B2 (en) | Image generation system, control program, and recording medium | |
US20230047787A1 (en) | Controlling progress of audio-video content based on sensor data of multiple users, composite neuro-physiological state and/or content engagement power | |
Vogiatzaki et al. | Serious games for stroke rehabilitation employing immersive user interfaces in 3D virtual environment | |
Jaume-i-Capó et al. | Improving Vision‐Based Motor Rehabilitation Interactive Systems for Users with Disabilities Using Mirror Feedback | |
TW202004563A (en) | Game console structure capable of detecting emotions of seniors making the user feel with better somatosensory experience during use | |
WO2021232698A1 (en) | Vision guidance-based mobile gaming system and mobile gaming response method | |
Alankus | Motion-based video games for stroke rehabilitation with reduced compensatory motions | |
US20210265038A1 (en) | Virtual reality enabled neurotherapy for improving spatial-temporal neurocognitive procesing | |
US11130063B2 (en) | Gaming system for sports-based biomechanical feedback | |
Dingli et al. | Webcam-based detection of emotional states | |
CN113223718B (en) | One-stop emotion releasing system | |
WO2021036839A1 (en) | Camera control method and apparatus, and terminal device | |
CA3187416A1 (en) | Methods and systems for communication and interaction using 3d human movement data | |
Sinpithakkul et al. | Game-based enhancement for rehabilitation based on action recognition using kinect | |
Tsai et al. | Early Intervention VR Sporting Games for Motor Skill Developmental Delay Children | |
Bruns et al. | Design of a Personalized Affective Exergame to Increase Motivation in the Elderly. |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |