TW201947279A - Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection - Google Patents

Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection Download PDF

Info

Publication number
TW201947279A
TW201947279A TW107114912A TW107114912A TW201947279A TW 201947279 A TW201947279 A TW 201947279A TW 107114912 A TW107114912 A TW 107114912A TW 107114912 A TW107114912 A TW 107114912A TW 201947279 A TW201947279 A TW 201947279A
Authority
TW
Taiwan
Prior art keywords
substrate
virtual image
compensation sheet
light
spherical
Prior art date
Application number
TW107114912A
Other languages
Chinese (zh)
Inventor
呂和
Original Assignee
至辰光電科技股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 至辰光電科技股份有限公司 filed Critical 至辰光電科技股份有限公司
Priority to TW107114912A priority Critical patent/TW201947279A/en
Publication of TW201947279A publication Critical patent/TW201947279A/en

Links

Abstract

Provided is a light synthesizer structure of a virtual image display, which is composed of a light-transmission substrate and a compensation sheet. Each of the substrate and the compensation sheet has a thick side and a thin side, and is formed with a spherical curvature on the surface thereof. When the thick side of the substrate is mated to the thin side of the compensation sheet, and the thin side of the substrate is mated to the thick side of the compensation sheet, a convex surface of the substrate is placed on a concave surface of the compensation sheet and therefore a gap is defined between the substrate and the compensation sheet so as to form a light synthesizer structure. When the light of an image is projected by the image projection system of the virtual image display according to the invention, there is a reflection formed on the spherical convex surface of the substrate and the concave surface of the compensation sheet, that is, on the joint surfaces of the substrate and the compensation sheet respectively adjacent to the gap. Through the design of the reflection angle of the optical system, the light is emitted into the eye box of the user, and a virtual image is formed at the other end through the curvature magnification effect of the joint surface between the substrate and the compensation sheet.

Description

虛像顯示器之光合成器結構    Light synthesizer structure of virtual image display   

本發明係關於一種使用在虛像系統應用如:抬頭顯示器(Head Up Display,即HUD)、擴充實境(Augmented Reality,即AR)等系統之光合成器。 The invention relates to a light synthesizer used in a virtual image system application, such as a head up display (HUD), an augmented reality (AR), and other systems.

虛像系統應用如:抬頭顯示器(Head Up Display,以下簡稱為HUD)、擴充實境(Augmented Reality,簡稱AR)等虛像系統,近年來漸為人廣泛應用;光合成器為此類虛像光學系統之重要零組件,該元件為一部分反射、部分透明的元件,使用者可透過光合成器看到前方實景,亦可同時經過反射看到前方的虛像;本發明係以車用抬頭顯示器(HUD)為例,詳細說明習用技術與本發明之間的結構差異及優劣點。 Virtual image system applications such as: Head Up Display (hereinafter referred to as HUD), Augmented Reality (AR) and other virtual image systems have gradually become widely used in recent years; optical synthesizers are important for such virtual image optical systems Parts, which are partially reflective and partially transparent components. Users can see the front real scene through the light synthesizer, and they can also see the front virtual image through reflection at the same time. The present invention uses a vehicle head-up display (HUD) as an example. The structural differences and advantages and disadvantages between the conventional technology and the present invention are explained in detail.

抬頭顯示器(簡稱為HUD)係由一影像投射系統及一光合成器組成,使用時駕駛人可經過光合成器同時觀看前方景物,以及由該裝置投射之虛像資訊而不必低頭察看下方的儀表板以增加行車安全;而習用光合成器的技術內容,請參看第6圖所示,係使用一同等厚度的曲面板體70作為虛像顯示器之光合成器;該曲面板體70為透光材質,且厚度均勻,因此光線穿過時不會偏移,故可透過該曲面板體70看清前方實景,不會產生變形現象;同時為了讓使用人看清楚反射影像,習用技術在曲面板體70的 前方曲面71上鍍一"部分反射、部分穿透”的半反射膜710,並在後方曲面72上鍍一抗反射膜720(Anti-reflection coating簡稱AR coating),如此可藉該半反射膜710較高的反射率(一般反射率規格設在10%至30%之間),看清反射的成像712;並藉抗反射膜720功能,壓抑由後方曲面72反射所產生的雜訊影像722,用此方法解決該曲面板體70因前方曲面71及後方曲面72反射產生的雙重影像(Double image,以下簡稱重影)問題;又因此種習用結構在該曲面板體70的前方曲面71、後方曲面72皆需鍍膜,且光學鍍膜採用真空蒸鍍技術,生產耗時且設備昂貴,導致成本增加,是習用缺點。 The head-up display (referred to as HUD for short) is composed of an image projection system and a light synthesizer. When in use, the driver can simultaneously view the front scene through the light synthesizer and the virtual image information projected by the device without having to look down at the instrument panel below to increase Driving safety; and for the technical content of the conventional light synthesizer, please refer to Fig. 6, which uses a curved panel body 70 of the same thickness as the light synthesizer of the virtual image display. The curved panel body 70 is made of transparent material and has a uniform thickness. Therefore, the light does not shift when passing through, so the real scene in front can be seen through the curved panel body 70 without deformation. At the same time, in order to make the user see the reflected image clearly, conventional techniques are used on the curved surface 71 in front of the curved panel body 70 A "partially reflective, partially penetrated" semi-reflective film 710 is plated, and an anti-reflection coating 720 (AR coating) is plated on the rear curved surface 72, so that the semi-reflective film 710 can be used for higher reflection Rate (generally the reflectivity specification is set between 10% and 30%) to see the reflected image 712; and the anti-reflection film 720 function is used to suppress the reflection generated by the rear curved surface 72 The image 722 is used to solve the problem of double image (Double image) caused by the reflection of the front curved surface 71 and the rear curved surface 72 of the curved panel body 70; therefore, a conventional structure is in front of the curved panel body 70 Both the curved surface 71 and the rear curved surface 72 need to be coated, and the optical coating uses a vacuum evaporation technology, which is time-consuming to produce and expensive equipment, which results in increased costs and is a conventional disadvantage.

此外,習知技術之虛像顯示器為一非對稱的離軸光學系統(Off-axis optical system),當影像投射系統30的光線B射出時,係透過該曲面板體70前方曲面71的單一曲面的反射光711建構成像712,而後方曲面72的反射光721則在另一側形成無用的雜訊影像722,即重影;因此成像品質優劣,完全取決於光合成器70之反射面71所造成的像差(Aberration)。請參看第6圖,該系統上下不對稱,致光程(Optical path)不同(例如圖中長度L1、L2不同),因此像差甚大;若僅以球面(Spherical Surface)製成光合成器之反射面,不足以有效降低像差,因此僅能用於較窄視角(Field Of View,簡稱FOV)與成像距離L較短(<2米)之虛像光學系統設計;如欲達到抬頭顯示器的實用規格(水平FOV>4°,成像距離L>2米),該反射曲面71必須使用非球面(Aspheric Surface)或自由曲面(Free form Surface)才能有效將像差控制在可容許範圍內。然而,不論非球面或自由曲面的光合成器,製作都非常困難,且難以測試,不利量產品管,以致價格甚高;是習用技術另一缺點。 In addition, the virtual image display of the conventional technology is an asymmetric off-axis optical system. When the light B of the image projection system 30 is emitted, it passes through a single curved surface of the curved surface 71 in front of the curved panel body 70. The reflected light 711 forms the imaging 712, and the reflected light 721 on the rear curved surface 72 forms an unwanted noise image 722 on the other side, that is, ghosting; therefore, the quality of the imaging depends entirely on the reflection surface 71 of the light combiner 70 Aberration. Please refer to Figure 6. The system is asymmetrical up and down, resulting in different optical paths (such as the different lengths L1 and L2 in the figure), so the aberration is very large. If only the spherical surface is used to make the reflection of the optical combiner It is not enough to effectively reduce aberrations, so it can only be used for virtual image optical system design with a narrow field of view (FOV) and a short imaging distance L (<2 meters); if you want to reach the practical specifications of a head-up display (Horizontal FOV> 4 °, imaging distance L> 2 meters), the reflective curved surface 71 must use an aspheric surface or a free-form surface to effectively control the aberrations within an allowable range. However, it is very difficult to manufacture an aspherical or free-form optical synthesizer, and it is difficult to test. It is disadvantageous for the quantity of product tubes and the price is very high. This is another disadvantage of conventional technology.

請配合參看第6、7圖所示,由於使用習用結構時,該反射 的成像712及雜訊影像722相距很近,雖然抗反射膜720可降低雜訊影像的能見度,但是在較暗的應用場合(如黑夜、陰暗隧道),使用者仍可看到此二影像互相干擾,因此清晰度較差,是習用再一缺點。 Please refer to Figures 6 and 7. As the conventional imaging structure is used, the reflected image 712 and noise image 722 are close to each other. Although the anti-reflection film 720 can reduce the visibility of the noise image, it is used in darker applications In occasions (such as dark nights and dark tunnels), users can still see that the two images interfere with each other, so the sharpness is poor, which is another disadvantage of conventional usage.

本發明之主要目的,在設計一種製作容易、便於品管且獨立設置於汽車擋風玻璃內側空間的光合成器,駕駛者可以透過光合成器,向外穿過汽車擋風玻璃看前方景物,亦可同時經過反射看到前方的虛像;為了達到這個目的,本發明是可以這樣來達成的:設有一基板,為一透明材質製成的板體,並分別在二相對邊分別形成為厚側及薄側,但該基板在板面上形成為球面曲率,因此在一側形成為球形的凹面,另一側形成為球形的凸面;再設一補償片,為一相對於基板的透明板體,並分別在二相對邊分別形成為厚側及薄側,該補償片的板面形成為球面曲率,因此在一側形成為球形的凹面,另一側形成為球形的凸面,其中該補償片凹面的曲率半徑與所述基板之凸面的曲率半徑相等;;上述之基板以厚側對合於補償片的薄側,又以基板的薄側對合於補償片的厚側,並使基板以凸面貼置於補償片的凹面處,而在基板及補償片間,留有一均勻間隙;當本發明由虛像顯示器的影像投射系統將影像的光線投射出來時,在基板的球形凸面及補償片之凹面,亦即在基板及補償片各自鄰接間隙的接合面,形成反射,經由光學系統之反射角度設計,使光線射至使用人的可視範圍(Eye-box)內,並透過基板及補償片接合處之曲面放大效果,在另端形成虛像,以供使用人查看各項影像資訊;另外,對於透過光合成器觀看前方實景而言,因補償片設於基板的後方,如若形狀與曲率皆與基 板相同,則光線穿出基板及補償片時即如同穿過等厚的玻璃一般,不會產生變形,使得使用人可以看到前方清晰的實景。 The main object of the present invention is to design a light synthesizer that is easy to manufacture, convenient for quality control, and is independently installed in the inner space of the windshield of the car. The driver can pass through the light synthesizer and look out through the windshield of the car. At the same time, the virtual image in front is seen through reflection. In order to achieve this purpose, the present invention can be achieved by providing a substrate, a plate body made of a transparent material, and forming thick sides and thin sides on two opposite sides respectively. Side, but the substrate is formed as a spherical curvature on the plate surface, so it is formed as a spherical concave surface on one side and a spherical convex surface on the other side; and a compensation piece is set as a transparent plate body opposite to the substrate, and The two opposite sides are respectively formed as a thick side and a thin side. The plate surface of the compensation piece is formed with a spherical curvature. Therefore, a spherical concave surface is formed on one side and a spherical convex surface is formed on the other side. The radius of curvature is the same as the radius of curvature of the convex surface of the substrate; the above-mentioned substrate is mated to the thin side of the compensation sheet with the thick side, and the thickness of the compensation sheet is mated to the thin side of the substrate. The substrate is placed on the concave surface of the compensation plate with a convex surface, and a uniform gap is left between the substrate and the compensation plate. When the light of the image is projected by the image projection system of the virtual image display in the present invention, the substrate is spherical. The convex surface and the concave surface of the compensation sheet, that is, reflections are formed on the joint surfaces of the substrate and the compensation sheet adjacent to the gap. The reflection angle design of the optical system allows the light to reach the user's eye-box and pass through. The curved effect of the joint between the substrate and the compensation sheet forms a virtual image at the other end for the user to view various image information. In addition, for viewing the front real scene through the light synthesizer, the compensation sheet is located behind the substrate. The curvature is the same as that of the substrate. When the light passes through the substrate and the compensation sheet, it will pass through the same thickness of glass without distortion, so that the user can see the clear real scene in front.

本發明之另一目的,在本發明的楔形結構,造成反射面所在的材料厚度上下不一,而這種不對稱方式恰能補正此類非對稱離軸光學系統的光程(Optical path),使像差降至可容許範圍內;據光學模擬結果得知,本發明雖使用球面,但消除像差能力絲毫不亞於複雜的非球面與自由曲面,可用於寬視角與成像距離較遠之虛像光學系統設計;此外,適當的楔形角可讓無用的雜訊影像反射至人眼可視範圍(Eye-box)之外,不用依靠鍍膜解決重影問題;其次,在製造方面,本發明的設計僅需球面即可,因此製造方便,品質容易控制,亦不需要鍍膜,這不但使得製造上更為輕鬆,更使得製程得以縮短,節省製造加工的時間及成本。 Another object of the present invention is that in the wedge-shaped structure of the present invention, the thickness of the material on which the reflecting surface is located varies, and this asymmetry can just correct the optical path of such asymmetric off-axis optical systems. The aberration is reduced to a tolerable range; according to the optical simulation results, although the present invention uses a spherical surface, its ability to eliminate aberrations is no less than that of complex aspheric surfaces and free-form surfaces, which can be used for wide viewing angles and long imaging distances. Design of virtual image optical system; In addition, appropriate wedge angle can allow useless noise images to be reflected outside the human eye-box (Eye-box), without relying on coating to solve the ghost problem; secondly, in terms of manufacturing, the design of the present invention It only needs spherical surface, so it is easy to manufacture, easy to control quality, and no coating is needed. This not only makes the manufacturing easier, shortens the manufacturing process, saves the time and cost of manufacturing.

〔習用〕 〔Usually〕

70‧‧‧曲面板體 70‧‧‧ curved panel body

71‧‧‧曲面 71‧‧‧ Surface

711‧‧‧反射光 711‧‧‧Reflected light

710‧‧‧半反射膜 710‧‧‧Semi-reflective film

712‧‧‧成像 712‧‧‧ Imaging

72‧‧‧曲面 72‧‧‧ Surface

720‧‧‧抗反射膜 720‧‧‧Anti-reflective film

721‧‧‧反射光 721‧‧‧Reflected light

722‧‧‧雜訊影像 722‧‧‧noisy image

B‧‧‧光線 B‧‧‧light

L‧‧‧成像距離 L‧‧‧ imaging distance

L1‧‧‧長度 L1‧‧‧ length

L2‧‧‧長度 L2‧‧‧ length

〔本發明〕 〔this invention〕

10‧‧‧基板 10‧‧‧ substrate

11‧‧‧厚側 11‧‧‧thick side

12‧‧‧薄側 12‧‧‧ thin side

13‧‧‧凹面 13‧‧‧ concave

131‧‧‧反射光線 131‧‧‧ reflected light

14‧‧‧凸面 14‧‧‧ convex

141‧‧‧反射光線 141‧‧‧Reflected light

20‧‧‧補償片 20‧‧‧Compensation film

21‧‧‧厚側 21‧‧‧thick side

22‧‧‧薄側 22‧‧‧ thin side

23‧‧‧凹面 23‧‧‧ concave

231‧‧‧反射光線 231‧‧‧Reflected light

24‧‧‧凸面 24‧‧‧ convex

241‧‧‧反射光線 241‧‧‧Reflected light

30‧‧‧影像投射系統 30‧‧‧Image projection system

50‧‧‧人眼 50‧‧‧ human eye

51‧‧‧可視範圍 51‧‧‧Visible range

52‧‧‧像點 52‧‧‧ like points

53‧‧‧雜訊影像 53‧‧‧Noise image

60‧‧‧間隙 60‧‧‧ Clearance

A‧‧‧入射光線 A‧‧‧ incident light

C‧‧‧光線 C‧‧‧light

d‧‧‧成像距離 d‧‧‧imaging distance

t‧‧‧厚度 t‧‧‧thickness

r13‧‧‧曲率半徑 r13‧‧‧curvature radius

r24‧‧‧曲率半徑 r24‧‧‧curvature radius

第1圖係本發明之結構外觀圖。 Fig. 1 is a structural external view of the present invention.

第2圖係本發明之結構分解圖(1)。 Fig. 2 is an exploded view (1) of the structure of the present invention.

第3圖係本發明之結構分解圖(2)。 Fig. 3 is an exploded view (2) of the structure of the present invention.

第4圖係本發明之使用實施例圖。 Fig. 4 is a diagram of an embodiment of the present invention.

第4-1圖係本發明之另一結構說明示意圖。 Figure 4-1 is another schematic diagram illustrating the structure of the present invention.

第5圖係本發明使用時正常影像在可視範圍內,而重影卻被反射在可視範圍外的情境示意圖。 FIG. 5 is a schematic diagram of a situation where the normal image is in the visible range when the present invention is used, but the ghost image is reflected outside the visible range.

第6圖係習用與本發明同類虛像顯示器光合成器示意圖。 FIG. 6 is a schematic diagram of a conventional light synthesizer of a virtual image display similar to the present invention.

第7圖係習用使用時正常影像和雜訊影像的示意圖。 Figure 7 is a schematic diagram of normal images and noise images in conventional use.

請參看第1、2、3圖所示,本發明虛像顯示器之光合成器包含有:一基板10,為一透明材質製成的板體,並分別在二相對邊分別形成為厚側11及薄側12,但該基板10在板面上形成為球面曲率,因此在一側形成為球形的凹面13,另一側形成為球形的凸面14。 Please refer to Figs. 1, 2, and 3. The light combiner of the virtual image display of the present invention includes: a substrate 10, which is a plate body made of transparent material, and is formed on two opposite sides as thick sides 11 and thin, respectively. Side 12, but the substrate 10 is formed with a spherical curvature on the surface of the plate, so it is formed as a spherical concave surface 13 on one side and a spherical convex surface 14 on the other side.

一補償片20,為一相對於基板10的透明板體,並分別在二相對邊分別形成為厚側21及薄側22,該補償片20的板面形成為球面曲率,因此在一側形成為球形的凹面23,另一側形成為球形的凸面24,其中,該補償片凹面23的曲率半徑與上述基板之凸面14的曲率半徑相等。 A compensation piece 20 is a transparent plate body opposite to the substrate 10, and is formed as a thick side 21 and a thin side 22 on two opposite sides, respectively. The plate surface of the compensation piece 20 is formed with a spherical curvature, so it is formed on one side. The concave surface 23 is a spherical surface, and the convex surface 24 is a spherical surface on the other side. The curvature radius of the concave surface 23 of the compensation piece is equal to the curvature radius of the convex surface 14 of the substrate.

上述之基板10以厚側11對合於補償片20的薄側22,又以基板10的薄側12對合於補償片20的厚側21,並使基板10以凸面14貼置於補償片20的凹面23處,而在基板10及補償片20間,如第4圖所示留有均勻的間隙60,該間隙60在50微米以下。 The above-mentioned substrate 10 is aligned with the thin side 22 of the compensation sheet 20 with the thick side 11, and the thin side 12 of the substrate 10 is aligned with the thick side 21 of the compensation sheet 20, and the substrate 10 is attached to the compensation sheet with the convex surface 14. As shown in FIG. 4, a uniform gap 60 is left between the concave surface 23 of the substrate 20 and the compensation sheet 20, and the gap 60 is 50 μm or less.

請參看如第2、3、4圖所示,本發明在使用時,當虛像顯示器的影像投射系統30將影像光線投射出來時,在基板10的球形凸面14及補償片之凹面23,亦即在基板10及補償片20各自鄰接間隙60的接合面,形成反射,經由光學系統之反射角度設計,使光線射至駕駛人的可視範圍51內,並透過基板10及補償片20接合處之曲面14、23的成像及放大效果在另端形成虛像52,以供駕駛人查看各項影像資訊;由於曲面14、23反射成像時,受厚側11及薄側12不對稱的影響,恰能補正離軸光學系統的光程及像差,因此虛像位置可設計得較遠(由人眼50至像點52間的成像距離d> 2米),而達到實用效果。 Please refer to FIG. 2, FIG. 3 and FIG. 4. When the present invention is in use, when the image projection system 30 of the virtual image display projects image light, the spherical convex surface 14 of the substrate 10 and the concave surface 23 of the compensation sheet, that is, Reflections are formed on the joint surfaces of the substrate 10 and the compensation sheet 20 adjacent to the gap 60. The reflection angle design of the optical system allows the light to reach the driver's visible range 51 and pass through the curved surface of the joint between the substrate 10 and the compensation sheet 20 The imaging and magnification effects of 14 and 23 form a virtual image 52 at the other end for the driver to view various image information. As the curved surfaces 14 and 23 reflect and image, they are affected by the asymmetry of the thick side 11 and the thin side 12 and can be corrected. The optical path and aberrations of the off-axis optical system, so the virtual image position can be designed to be far away (the imaging distance d> 2 m from the human eye 50 to the image point 52), to achieve practical results.

此外,為確保使用人透過光合成器直視的實景不會失真,基板10與補償片20可使用相同材質(亦即光學折射率相同),並且將基板10與補償片20不相鄰的球形凹面13、球形凸面24之曲率半徑關係設為:請配合參看第4、4-1圖所示,該球形凸面24的曲率半徑r24等於球形凹面13的曲率半徑r13與光合成器厚度t之和,組合後的光合成器即形成一等厚度之半透明材料,則光線C穿出基板10及補償片20時,不會偏移,因此可得到清晰的實景,不會產生變形現象。此外,由於光合成器的厚度t數值遠低於基板10的凹面13的曲率半徑r13,可忽略不計;因此基板10與補償片20間兩不相鄰的球形凹面13及凸面24的曲率半徑r13,r24相等時,亦可視光合成器為等厚的半透明體。另為生產便利,可將該基板10與該補償片20的材質(折射率)以及所有球形凹面13、23及凸面14、24的曲率半徑(如:r13,r24,其餘未贅繪)皆設為相等,如此該基板10與該補償片20即為完全相同的零組件,可相互替代,利於生產組裝,亦可降低成本。 In addition, in order to ensure that the real scene viewed directly by the user through the light synthesizer will not be distorted, the substrate 10 and the compensation sheet 20 may be made of the same material (that is, the same optical refractive index), and the spherical concave surface 13 of the substrate 10 and the compensation sheet 20 are not adjacent to each other. The relationship between the curvature radius of the spherical convex surface 24 is set as follows: Please refer to Figures 4 and 4-1. The curvature radius r24 of the spherical convex surface 24 is equal to the sum of the curvature radius r13 of the spherical concave surface 13 and the thickness t of the optical combiner. The light synthesizer forms a translucent material of the same thickness, so that the light C does not shift when it passes out of the substrate 10 and the compensation sheet 20, so a clear real scene can be obtained without distortion. In addition, since the thickness t of the optical combiner is much lower than the curvature radius r13 of the concave surface 13 of the substrate 10, it can be ignored; therefore, the curvature radius r13 of the spherical concave surface 13 and the convex surface 24 which are not adjacent between the substrate 10 and the compensation plate 20, When r24 is equal, the visible light synthesizer is a translucent body of equal thickness. In addition, for the convenience of production, the material (refractive index) of the substrate 10 and the compensation sheet 20 and the curvature radius of all spherical concave surfaces 13, 23 and convex surfaces 14, 24 (such as: r13, r24, the rest are not shown in detail) can be set. In order to be equal, the substrate 10 and the compensation sheet 20 are exactly the same components, which can be replaced with each other, which is advantageous for production and assembly, and can also reduce costs.

請參看第4圖,當入射光線A由影像投射系統30射向光合成器時,通過該基板10的球形凹面13、凸面14及補償片20的球形凹面23、凸面24時,依序分別產生反射光線131、141、231、241,其中由基板10球形凸面14及補償片20球形凹面23的反射光線141,231能射向人眼50可視範圍51(Eye-box),而另外二反射光線131,241則會因為楔形角的設計而使雜訊影像53被偏射到遠離人眼50可視範圍51之處而不會被使用人看到(如第4、5圖所示),因此不會有如習用看到重影現象產生;而前述射入人眼 50可視範圍51的二反射光線141,231則因基板10與補償片20間之間隙60極小(例如:小於50微米),而使該二反射光線141,231幾乎重疊,無法為人眼分辨,因而解決了重影問題;因此本發明巧妙的使用基板10與補償片20的楔形角設計,而不必如習知技藝依賴昂貴的鍍膜技術來解決重影問題。 Please refer to FIG. 4, when the incident light A is projected from the image projection system 30 to the light combiner, the spherical concave surface 13, convex surface 14 of the substrate 10, and spherical concave surface 23 and convex surface 24 of the compensation sheet 20 sequentially generate reflections respectively. Light rays 131, 141, 231, and 241, among which the reflected light rays 141, 231 from the spherical convex surface 14 of the substrate 10 and the spherical concave surface 23 of the compensation plate 20 can be directed toward the human eye 50 visible range 51 (Eye-box), while the other two reflected light rays 131, 241 are Due to the design of the wedge-shaped angle, the noise image 53 is deflected away from the visible range 51 of the human eye 50 and will not be seen by the user (as shown in Figures 4 and 5), so it will not be seen as usual Ghosting phenomenon occurs; the aforementioned two reflected light rays 141,231 incident into the visible range 51 of the human eye 50 are caused by the extremely small gap 60 between the substrate 10 and the compensation sheet 20 (for example, less than 50 microns), so that the two reflected light rays 141,231 almost overlap It cannot be distinguished by human eyes, thus solving the problem of ghosting. Therefore, the present invention cleverly uses the wedge-shaped design of the substrate 10 and the compensation sheet 20 without having to rely on expensive coating technology to solve the ghosting problem as is known in the art.

此外,人眼看見的光(虛像)是經過由基板10球形凸面14及補償片20球形凹面23二道反射光線141,231的合成,其強度也是單一反射面的兩倍,若配合光合成器材質的折射率及入射角設計,其整體的反射率強度可超過10%,已達實用門檻,因此可以完全不需鍍膜;若要稍稍加強反射率,也可以考慮將一個半反射膜附著於在該基板10球形凸面14或補償片20球形凹面23上,並將該間隙60以透明光學膠填滿並黏合,如此可增加系統的可靠性(Reliability);該半反射膜可用鍍膜方式製作,亦可選用較便宜的膜層(例如:汽車的車窗貼膜)貼附。 In addition, the light (virtual image) seen by the human eye is synthesized by the two reflected light rays 141, 231 from the spherical convex surface 14 of the substrate 10 and the spherical concave surface 23 of the compensation plate 20, and its intensity is also twice that of a single reflective surface. Design of the reflectivity and incident angle, the overall reflectance intensity can exceed 10%, which has reached the practical threshold, so coating can be completely eliminated; if you want to enhance the reflectivity a little, you can also consider attaching a semi-reflective film to the substrate 10 The spherical convex surface 14 or the compensation sheet 20 is spherical concave surface 23, and the gap 60 is filled and bonded with transparent optical adhesive, so as to increase the reliability of the system; the semi-reflective film can be made by coating, and it can also be used Cheap film layers (such as window foils for cars) are attached.

由於本發明的具有特別之設計,所以在使用時具有如下的諸項優點: Due to the special design of the present invention, it has the following advantages when used:

1.由於本發明採球面楔形體結構,能有效補正像差,因此成像品質佳,可用於寬視角與成像距離較遠之虛像光學系統設計,是本發明之主要優點。 1. Because the spherical wedge structure of the present invention can effectively correct aberrations, the imaging quality is good, and it can be used to design a virtual image optical system with a wide viewing angle and a long imaging distance, which is the main advantage of the present invention.

2.在製造方面,由於本發明的設計並非自由曲面或非球面,僅需要球面即可,因此製造容易,品質容易控制,價格亦較為低廉,是本發明另一優點。 2. In terms of manufacturing, since the design of the present invention is not a free-form surface or an aspheric surface, only a spherical surface is required. Therefore, the manufacturing is easy, the quality is easy to control, and the price is relatively low, which is another advantage of the present invention.

3.由於本發明的楔形角設計,可使光線角度偏移,不會產生重影;且基板及補償片相鄰兩個球面的總體反射率可達應用需求;因此基板及補償片 上都不需要鍍膜,可節省製造成本。 3. Due to the wedge-shaped angle design of the present invention, the angle of the light can be shifted without ghosting; and the overall reflectance of the two adjacent spherical surfaces of the substrate and the compensation sheet can meet the application requirements; therefore, neither the substrate nor the compensation sheet is required. Coating can save manufacturing costs.

本發明上揭的結構示範,僅是本發明之較佳實施例而已,並非用以限定本發明實施之範圍;故當熟習此技藝所作出等效或輕易的變化者,在不脫離本發明之精神與範圍下所作之均等變化與修飾,例如附加其他的配件,或材質上的簡易置換變更,應仍屬本發明之特徵範疇。 The structural demonstration disclosed in the present invention is only a preferred embodiment of the present invention, and is not intended to limit the scope of implementation of the present invention; therefore, those who are familiar with the equivalent or easy changes made by this technique will not depart from the present invention. Equal changes and modifications made within the spirit and scope, such as adding other accessories, or simple replacement changes in materials, should still be within the scope of the features of the present invention.

Claims (9)

一種虛像顯示器之光合成器結構,包含有:一基板,為一透明材質製成的板體,並分別在二相對邊分別形成為厚側及薄側,且基板在板面上形成為球面曲率,因此在一側形成為球形的凹面,另一側形成為球形的凸面;一補償片,為一相對於基板的透明板體,並分別在二相對邊分別形成為厚側及薄側,該補償片的板面亦形成為球面曲率,因此在一側形成為球形的凹面,另一側形成為球形的凸面;其中,該補償片凹面的曲率半徑與所述基板之凸面的曲率半徑相等;該基板以厚側對合於補償片的薄側,又以基板的薄側對合於補償片的厚側,並使基板以凸面貼置於補償片的凹面處,而在基板及補償片間,留有一均勻間隙。     A light synthesizer structure for a virtual image display includes: a substrate, which is a plate body made of a transparent material, and is formed on two opposite sides as a thick side and a thin side, respectively, and the substrate is formed into a spherical curvature on the plate surface. Therefore, a spherical concave surface is formed on one side and a spherical convex surface is formed on the other side; a compensation piece is a transparent plate body opposite to the substrate, and is formed as a thick side and a thin side on the two opposite sides respectively, and the compensation The plate surface of the sheet is also formed as a spherical curvature, so it is formed as a spherical concave surface on one side and a spherical convex surface on the other side; wherein the curvature radius of the concave surface of the compensation sheet is equal to the curvature radius of the convex surface of the substrate; The thick side of the substrate is aligned with the thin side of the compensation sheet, and the thin side of the substrate is aligned with the thick side of the compensation sheet, and the substrate is placed on the concave surface of the compensation sheet with a convex surface, and between the substrate and the compensation sheet, Leave a uniform gap.     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板與補償片材質的光學折射率相同。     According to the light synthesizer structure of the virtual image display device described in item 1 of the patent application scope, the optical refractive index of the substrate and the material of the compensation sheet are the same.     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板與補償片相鄰之間隙在50微米以下。     According to the light synthesizer structure of the virtual image display device described in item 1 of the scope of patent application, the gap between the substrate and the compensation sheet is less than 50 microns.     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板與補償片間的間隙處,於基板球形凸面及補償片球形凹面的其中一面係設有半反射膜。     According to the light synthesizer structure of the virtual image display device described in item 1 of the patent application scope, a semi-reflective film is provided on one of the spherical convex surface of the substrate and the spherical concave surface of the compensation plate at the gap between the substrate and the compensation plate.     如申請專利範圍第4項所述之虛像顯示器之光合成器結構,該基板及補償片的間隙係填設有膠。     According to the light synthesizer structure of the virtual image display described in item 4 of the scope of patent application, the gap between the substrate and the compensation sheet is filled with glue.     如申請專利範圍第4項所述之虛像顯示器之光合成器結構,該半反射膜的反射率介於20%與40%之間。     According to the light synthesizer structure of the virtual image display described in item 4 of the scope of patent application, the reflectivity of the semi-reflective film is between 20% and 40%.     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板凹面與該補償片凸面的曲率半徑相等。     According to the light synthesizer structure of the virtual image display device described in item 1 of the scope of patent application, the curvature radius of the concave surface of the substrate and the convex surface of the compensation sheet are equal.     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板凹面與該補償片凸面之間曲率半徑的關係為凸面的曲率半徑等於凹面的曲率半徑與該光合成器的中心厚度之和。     According to the light synthesizer structure of the virtual image display device described in item 1 of the scope of patent application, the relationship between the curvature radius of the concave surface of the substrate and the convex surface of the compensation plate is the sum of the curvature radius of the convex surface and the radius of curvature of the concave surface and the center thickness of the light combiner. .     如申請專利範圍第1項所述之虛像顯示器之光合成器結構,該基板與該補償片所有球面的曲率半徑皆相等。     According to the light synthesizer structure of the virtual image display device described in item 1 of the scope of patent application, the curvature radii of all the spherical surfaces of the substrate and the compensation sheet are equal.    
TW107114912A 2018-05-02 2018-05-02 Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection TW201947279A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW107114912A TW201947279A (en) 2018-05-02 2018-05-02 Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW107114912A TW201947279A (en) 2018-05-02 2018-05-02 Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection

Publications (1)

Publication Number Publication Date
TW201947279A true TW201947279A (en) 2019-12-16

Family

ID=69582954

Family Applications (1)

Application Number Title Priority Date Filing Date
TW107114912A TW201947279A (en) 2018-05-02 2018-05-02 Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection

Country Status (1)

Country Link
TW (1) TW201947279A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113138463A (en) * 2021-04-23 2021-07-20 中国科学院长春光学精密机械与物理研究所 Vehicle-mounted virtual reality head-up display system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113138463A (en) * 2021-04-23 2021-07-20 中国科学院长春光学精密机械与物理研究所 Vehicle-mounted virtual reality head-up display system

Similar Documents

Publication Publication Date Title
WO2019154430A1 (en) Wearable ar system, ar display device, and projection source module thereof
JP6547138B2 (en) Free-form surface lens and head-up display
CN112596238B (en) Imaging optical path and head-mounted display device
CN112596240B (en) Imaging optical path and head-mounted display device
JP6521537B2 (en) Display device using ordinary windshield, and head-up display system of the automobile
US10302949B2 (en) Virtual image display apparatus including a diffraction optical member having a diffraction section and a light transmissive substrate
CN106646885A (en) Projection object lens and three dimensional display apparatus
WO2019138625A1 (en) Virtual image display device
WO2019138626A1 (en) Virtual image display device
WO2019097868A1 (en) Virtual image display device
CN113204119A (en) Cemented lens group and head-mounted display device
WO2019138627A1 (en) Virtual image display device
US11644673B2 (en) Near-eye optical system
TW201947279A (en) Light synthesizer structure of virtual image display for allowing an automobile driver to view the front scenery through the light scenery and to view the front virtual image by reflection
WO2019138628A1 (en) Virtual image display device
WO2021197060A1 (en) Head-mounted display device
KR101604087B1 (en) Optical System for Head Up Display
CN111103693A (en) Optical module and augmented reality device
WO2019138629A1 (en) Virtual image display device
KR100403079B1 (en) The apparatus of the see-through type head mounted display
CN108563025A (en) A kind of light synthesizer structure of virtual image display
JP2020073963A (en) Virtual image display device
CN211236457U (en) Optical module and augmented reality device
CN220933280U (en) Large-visual-angle head-up display film, front windshield and display system
CN220872694U (en) P polarized light reflection-increasing film, front windshield and head-up display system