TW201817480A - Method of intercepting image character for being loaded into video game after discrimination capable of improving presence feeling of the game and running the game in a more humanized, smooth and convenient manner - Google Patents

Method of intercepting image character for being loaded into video game after discrimination capable of improving presence feeling of the game and running the game in a more humanized, smooth and convenient manner Download PDF

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TW201817480A
TW201817480A TW105135657A TW105135657A TW201817480A TW 201817480 A TW201817480 A TW 201817480A TW 105135657 A TW105135657 A TW 105135657A TW 105135657 A TW105135657 A TW 105135657A TW 201817480 A TW201817480 A TW 201817480A
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game
character
image
mode
item
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俞永康
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俞永康
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Abstract

The present invention relates to a method of intercepting an image character for being loaded into a video game after discrimination, which includes: (1) obtaining a digital graphic file containing a character picture; (2) using a discrimination program to obtain data of the characters on the scene in the graphic file; (3) importing the character data into a game software; and (4) generating a game content corresponding to the character data, in which the game content at least includes the participated game members and interaction-combined game scenes. As a result, the present invention brings revolutionary innovation breakthrough to the game, such that the game members and game background levels can be automatically discriminated to change the settings according to the number of the characters on the scene, so as to improve the presence feeling of the game and running the game in a more humanized, smooth and convenient manner.

Description

截取圖像人物經判別載入電子遊戲之方法    Method for intercepting images and loading characters into video games   

本發明係一種截取圖像人物經判別載入電子遊戲之方法,尤指可供玩家以相片或用行動裝置鏡頭拍照判別現場人物後,直接載入應用至遊戲軟體中以進行遊戲。 The present invention relates to a method for capturing an image and loading it into a video game, and in particular, it can be used by a player to determine a live character with a photo or a lens of a mobile device, and then directly load and apply the game software to the game.

隨著網路技術快速發展應用,有愈來愈多的遊戲使用網路來做為遊戲平臺,像是賽車、魔獸、群俠、軍事、星際、熱歌勁舞…等等。線上遊戲的互動模式,有別於以往單機版的遊戲,可以提供多數的玩家同時在同一平臺進行同一遊戲,因此深受時下遊戲玩家與網路族的青睞,成為目前最熱門普遍的電玩娛樂。 With the rapid development and application of Internet technology, more and more games use the Internet as a game platform, such as racing cars, Warcraft, group warriors, military, interstellar, hot dance ... and so on. The interactive mode of online games is different from the previous stand-alone games. It can provide most players to play the same game on the same platform at the same time. Therefore, it is favored by gamers and network families nowadays, becoming the most popular and popular video game entertainment at present. .

尤其是智慧型手機風行後,遊戲APP不斷進步推新求變,內容多樣而好玩,操作也更人性更為方便,人手一機通過網路無遠弗屆的威力,更是方便呼朋引伴讓多個玩家同時加入,一起進行精彩刺激的遊戲對戰。 Especially after the popularity of smart phones, the game app is constantly advancing and new changes are made. The content is diverse and fun, and the operation is more humane and convenient. The power of a single machine through the Internet is far more convenient, and it is more convenient to attract friends. Let multiple players join in at the same time for exciting and exciting gameplay.

然而,現有的習知網路遊戲,其內建的場景與角色大都是固定的,玩家必須一一自行登人,再切換選單點按設 定來達成,操作過程相當麻煩而且缺乏臨場感,應用上人機介面尚欠完善,為其缺點。 However, in the existing online games, the built-in scenes and characters are mostly fixed. Players must log in one by one, and then switch the menu to click the settings to achieve. The operation process is quite troublesome and lacks a sense of presence. The man-machine interface is not perfect, which is its disadvantage.

有鑑於此,本發明主要目的,在提供一種截取圖像人物經判別載入電子遊戲之方法,包括:1.取得一具有人物景像之數位圖檔;2.以辨別程式取得該圖檔中在場人物資料;3.將該人物資料匯入遊戲軟體中,以及;4.對應該人物資料產生相應之遊戲內容,至少具有參加人數之遊戲成員及互動結合之遊戲場景;藉此,為遊戲帶來革命性的創新突破,使遊戲成員與遊戲背景關卡可隨在場人物之多少,而自動判別改變設定以增進遊戲的臨場感,讓遊戲進行更為人性化更順暢方便。 In view of this, the main object of the present invention is to provide a method for intercepting images of characters and loading them into a video game, including: 1. obtaining a digital image file with a figure of the character; 2. obtaining the image file with a discrimination program The person data present; 3. Import the character data into the game software, and; 4. Generate corresponding game content corresponding to the character data, with at least the number of participants and the interactive combination of the game scene; It brings revolutionary innovation breakthroughs, so that game members and game background levels can follow the number of characters present, and automatically determine changes to improve the presence of the game, making the game more humane, smooth and convenient.

較佳之實施,本發明進一步包括:一行動裝置相機鏡頭、一人物辨別程式、一對應之行動遊戲App,遊戲時開啟行動裝置相機鏡頭,擷取現場圖片即所述人物景像之數位圖檔後,經由人物辨別程式辨別圖片中人物,並將其數據匯入至遊戲App中。 In a preferred implementation, the present invention further includes: a camera lens of a mobile device, a character recognition program, and a corresponding mobile game app. When the game is started, the camera lens of the mobile device is opened, and a live picture is captured as a digital image file of the character scene. , Identify the person in the picture through the character recognition program, and import its data into the game app.

較佳之實施,本發明進一步在圖像判別人物時,同時也可取得圖像判別人物的相對位置、動作姿態、及其外形表徵,係選自包含:姓別、年齡、服裝、高矮、胖瘦等其中之 一種。藉由相對位置、動作姿態、及其外形表徵之無窮變化性,大幅增加遊戲設定改變之可能性,故每一次判別現場人物時,都可能有不同之設定改變後果,讓玩家每一次進行遊戲判別都充滿驚喜感,大幅提升遊戲樂趣及耐玩性。 In a preferred implementation, the present invention can further obtain the relative position, action posture, and appearance of the figure when the image judges the person, and is selected from the group consisting of: surname, age, clothing, height, weight Wait for one of them. With the infinite variability of relative position, action posture, and its appearance, it greatly increases the possibility of game setting changes. Therefore, each time a person is judged on the scene, there may be different consequences of setting changes, allowing the player to judge the game every time. They are full of surprises, greatly improving the fun and durability of the game.

較佳之實施,本發明也可進一步應用到時下流行的AR/VR遊戲中,在遊戲進行時,讓參加遊戲者可快速利用本發明所提供之方法來互動登錄選取角色及遊戲場景,而有效拓展AR/VR遊戲的應用範圍。在虛擬實境(virtual reality)簡稱為VR遊戲中,利用電腦模擬產生一個三維空間的虛擬世界,來提供視覺感官的模擬,讓參加遊戲者感覺有仿佛身歷其境的效果。在擴增實境(Augmented Reality)簡稱為AR遊戲中,更可利用即時計算攝影機影像的位置及角度加上相應遊戲場景,在螢幕上把虛擬世界套在現實世界進行互動,將一切科幻的遊戲內容擴充呈現,達到最佳娛樂的互動效果。 For a better implementation, the present invention can also be further applied to popular AR / VR games. During the game, players can quickly use the method provided by the present invention to interactively log in to select characters and game scenes, which is effective. Expand the scope of AR / VR games. In virtual reality (VR) for short, a computer game is used to generate a three-dimensional virtual world to provide a visual sense simulation, so that participants feel as if they are immersed in reality. In Augmented Reality, simply referred to as AR games, the position and angle of the camera image can be calculated in real time and the corresponding game scene can be used to put the virtual world on the screen to interact with the real world, and all sci-fi games Content expansion and presentation, to achieve the best interactive effect of entertainment.

較佳之實施,以判別滙入人物資料進一步產生相應遊戲之畫面,選自包含:觀眾數量、同伴數量、敵人數量、NPC數量(非玩家控制人物)、場景、及周邊物件等其中至少二種混合之遊戲內容。 A better implementation is to determine the imported character data to further generate the corresponding game picture, which is selected from the group consisting of: at least two of the number of viewers, number of companions, number of enemies, number of NPCs (non-player-controlled characters), scenes, and surrounding objects. Game content.

較佳之實施,以判別滙入人物資料進一步產生相應遊戲之獎勵,選自包含:遊戲分數、金錢、經驗值、寶物、裝備、及聲望等其中至少二種混合之遊戲內容。 A better implementation is to determine the imported character data to further generate a corresponding game reward, which is selected from at least two types of mixed game content including game scores, money, experience points, treasures, equipment, and reputation.

較佳之實施,以判別滙入人物資料進一步產生相 應遊戲之變數,選自包含:任務難度、技能、召喚獸、能力值等其中至少二種混合之遊戲內容。 A better implementation is to determine the imported character data to further generate corresponding game variables, which are selected from at least two types of mixed game content including: task difficulty, skills, summoned beasts, and ability values.

較佳之實施,以判別滙入人物資料進一步產生相應遊戲內容,至少具有小型、中型及大型三種遊戲模式。 A better implementation is to determine the imported character data to further generate corresponding game content, which has at least three small, medium and large game modes.

較佳之實施,以判別滙入人物資料進一步產生相應遊戲為音樂遊戲,選自包含:友情表演模式、演奏會模式、巡迴演出模式、及音樂競賽模式等其中至少二種混合之遊戲內容。 In a better implementation, a game is determined by importing the character data to further generate a corresponding game. The game is selected from the group consisting of at least two kinds of mixed game content including a friendship performance mode, a concert mode, a tour performance mode, and a music competition mode.

較佳之實施,以判別滙入人物資料進一步產生相應遊戲為角色扮演遊戲,選自包含:亂舞模式、城戰模式、傭兵團模式、及魔王戰模式等其中一種之遊戲內容。 In a better implementation, a role-playing game is generated by judging the imported character data to further generate a corresponding game, which is selected from game contents including one of chaos mode, city war mode, mercenary group mode, and demon war mode.

1‧‧‧取得一具有人物景像之數位圖檔 1‧‧‧ Obtain a digital image file with a person's scene

2‧‧‧以辨別程式取得該圖檔中在場人物資料 2‧‧‧ Obtain the data of the people in the picture with the discrimination program

3‧‧‧將該人物資料匯入遊戲軟體中 3‧‧‧ Import the character data into the game software

4‧‧‧對應該人物資料產生相應之遊戲內容 4‧‧‧ Generate corresponding game content according to character data

第1圖 為本發明之方塊圖。 Figure 1 is a block diagram of the present invention.

第2圖 為本發明應用於遊戲APP之流程圖。 FIG. 2 is a flowchart of applying the present invention to a game APP.

第3圖 為本發明應用於遊戲APP之實施例圖。 FIG. 3 is a diagram of an embodiment of the present invention applied to a game APP.

第4圖 為本發明應用於音樂遊戲之實施例圖。 FIG. 4 is a diagram of an embodiment of the present invention applied to a music game.

第5圖 為本發明應用於角色扮演遊戲之實施例圖。 FIG. 5 is a diagram of an embodiment of the present invention applied to a role-playing game.

為方便能對本發明之目的、內容、組成特徵及其 功效,做更進一步之認識與瞭解,茲舉實施例配合圖式,詳細說明如下:請參第1圖所示,本發明所設之一種截取圖像人物經判別載入電子遊戲之方法,主要包括:1.取得一具有人物景像之數位圖檔;2.以辨別程式取得該圖檔中在場人物資料;3.將該人物資料匯入遊戲軟體中,以及;4.對應該人物資料產生相應之遊戲內容,至少具有參加人數之遊戲成員及互動結合之遊戲場景;藉此,為遊戲帶來革命性的創新突破,使遊戲成員與遊戲背景關卡可隨在場人物之多少,而自動判別改變設定以增進遊戲的臨場感,讓遊戲進行更為人性化更順暢方便。 In order to facilitate the further understanding and understanding of the purpose, content, composition features and effects of the present invention, the following embodiments are described in detail with reference to the drawings: Please refer to FIG. 1 for a kind of the present invention. The method of intercepting the image and loading the video game into the video game includes: 1. obtaining a digital image file with the scene of the character; 2. obtaining the data of the person in the image file with a discrimination program; 3. the data of the character Import into game software, and; 4. generate corresponding game content corresponding to character data, at least game members with participants and interactive combined game scenes; this will bring revolutionary innovation breakthroughs to the game and enable game members The level with the game background can be determined by the number of characters present, and the settings will be automatically determined to change the presence of the game, making the game more user-friendly and smooth.

請參第2、3圖,較佳之實施,本發明進一步包括:一行動裝置相機鏡頭、一人物辨別程式、一對應之行動遊戲App,遊戲時開啟行動裝置相機鏡頭,擷取現場圖片即所述人物景像之數位圖檔後,經由人物辨別程式辨別圖片中人物,並將其數據匯入至遊戲App中。 Please refer to FIGS. 2 and 3 for a better implementation. The present invention further includes: a camera lens of a mobile device, a character recognition program, and a corresponding mobile game app. When the game is started, the camera lens of the mobile device is opened, and the scene picture is captured. After the digital image file of the character scene, the person in the picture is identified by the character recognition program, and the data is imported into the game app.

本發明所展現的一種全新應用方法,可隨現場人物自動判別改變設定遊戲內容,使增進遊戲效果更具有真實的臨場感,避免參加人員還得一一登錄,以及人為設定啟動遊戲關卡上的麻煩。 A brand-new application method exhibited by the present invention can automatically change the setting game content according to the characters on the scene, so as to enhance the game effect to have a more realistic presence, avoiding the trouble of participants having to log in one by one, and artificially setting up the game level. .

較佳之實施,本發明進一步在圖像判別人物時, 同時也可取得圖像判別人物的相對位置、動作姿態、及其外形表徵,係選自包含:姓別、年齡、服裝、高矮、胖瘦等其中之一種。藉由相對位置、動作姿態、及其外形表徵之無窮變化性,大幅增加遊戲設定改變之可能性,故每一次判別現場人物時,都可能有不同之設定改變後果,讓玩家每一次進行遊戲判別都充滿驚喜感,大幅提升遊戲樂趣及耐玩性。 In a preferred implementation, the present invention can further obtain the relative position, action posture, and appearance characteristics of the image when judging other objects in the image, which are selected from the group consisting of: surname, age, clothing, tall, short, fat and thin Wait for one of them. With the infinite variability of relative position, action posture, and its appearance, it greatly increases the possibility of game setting changes. Therefore, each time a person is judged on the scene, there may be different consequences of setting changes, allowing the player to judge the game every time. They are full of surprises, greatly improving the fun and durability of the game.

較佳之實施,本發明也可進一步應用到時下流行的AR/VR遊戲中(圖未示),在遊戲進行時,讓參加遊戲者可快速利用本發明所提供之方法來互動登錄選取角色及遊戲場景,而有效拓展AR/VR遊戲的應用範圍。在虛擬實境(virtual reality)簡稱為VR遊戲中,利用電腦模擬產生一個三維空間的虛擬世界,來提供視覺感官的模擬,讓參加遊戲者感覺有仿佛身歷其境的效果。在擴增實境(Augmented Reality)簡稱為AR遊戲中,更可利用即時計算攝影機影像的位置及角度加上相應遊戲場景,在螢幕上把虛擬世界套在現實世界進行互動,將一切科幻的遊戲內容擴充呈現,達到最佳娛樂的互動效果。 For a better implementation, the present invention can also be further applied to popular AR / VR games (not shown), so that during the game, participants can quickly use the method provided by the present invention to interactively log in to select characters and Game scenarios, and effectively expand the application range of AR / VR games. In virtual reality (VR) for short, a computer game is used to generate a three-dimensional virtual world to provide a visual sense simulation, so that participants feel as if they are immersed in reality. In Augmented Reality, simply referred to as AR games, the position and angle of the camera image can be calculated in real time and the corresponding game scene can be used to put the virtual world on the screen to interact with the real world, and all sci-fi games Content expansion and presentation, to achieve the best interactive effect of entertainment.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲之畫面,選自包含:觀眾數量、同伴數量、敵人數量、NPC數量(非玩家控制人物)、場景、及周邊物件等其中至少二種混合之遊戲內容。 For a better implementation, it is also possible to determine the imported character data to further generate the corresponding game screen, which is selected from the group consisting of: at least two of the number of spectators, the number of companions, the number of enemies, the number of NPCs (non-player-controlled characters), the scene, and surrounding objects Mixed game content.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲之獎勵,選自包含:遊戲分數、金錢、經驗值、寶 物、裝備、及聲望等其中至少二種混合之遊戲內容。 For a better implementation, it is also possible to discriminate the imported character data to further generate a corresponding game reward, which is selected from at least two kinds of mixed game content including game score, money, experience value, treasures, equipment, and reputation.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲之變數,選自包含:任務難度、技能、召喚獸、能力值等其中至少二種混合之遊戲內容。 In a better implementation, it is also possible to determine the imported character data to further generate corresponding game variables, which are selected from the game content including at least two types of task difficulty, skill, summoning beast, and ability value.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲內容,至少具有小型、中型及大型三種遊戲模式。 In a better implementation, it is also possible to determine the imported character data to further generate corresponding game content, and it has at least three small, medium and large game modes.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲為音樂遊戲,選自包含:友情表演模式、演奏會模式、巡迴演出模式、及音樂競賽模式等其中至少二種混合之遊戲內容。 For a better implementation, it is also possible to determine that the imported character data further generates a corresponding game as a music game, which is selected from the group consisting of at least two kinds of mixed game content including a friendship performance mode, a concert mode, a tour performance mode, and a music competition mode.

較佳之實施,還可以判別滙入人物資料進一步產生相應遊戲為角色扮演遊戲,選自包含:亂舞模式、城戰模式、傭兵團模式、及魔王戰模式等其中一種之遊戲內容。 For a better implementation, it is also possible to determine the imported character data to further generate a corresponding game as a role-playing game, which is selected from game contents including one of chaos mode, city war mode, mercenary group mode, and demon war mode.

請參第4圖,為本發明應用於音樂遊戲的實施例,其模式類型可分四種,如下表所示: Please refer to FIG. 4 for an embodiment of the present invention applied to a music game. There are four types of modes, as shown in the following table:     

在音樂遊戲中選取相關遊戲模式後,開啟相機並獲得玩家判別圖片中人物資訊。遊戲中觀眾人數將隨判別圖片 中周邊人物而改變。遊戲進行可有多種模式,視該模式設定之規模,對遊戲之畫面會有不同關聯影響。如為友情羈絆模式,影響人數上限為五人,判別圖片中人物每多一人,遊戲畫面中將增加一名好友角色。如為大型演唱會模式,影響人數無上限,遊戲畫面為群眾畫面,每到達一定人數階段後相關設定即跟著轉變;其餘模式操作與此類同,不再贅述。 After selecting the relevant game mode in the music game, turn on the camera and get the player to identify the character information in the picture. The number of viewers in the game will change as the surrounding characters in the picture are judged. There are multiple modes for game play. Depending on the scale of the mode setting, the game screen will have different correlation effects. In the case of the friendship bond mode, the maximum number of people affected is five. For each additional character in the picture, a friend character will be added to the game screen. If it is a large concert mode, there is no limit to the number of people affected. The game screen is a crowd screen. After reaching a certain number of people, the relevant settings will change; the rest of the mode operations are the same, and will not be described again.

請參第5圖,為本發明應用於角色扮演遊戲的實施例,其模式類型可分四種,如下表所示: Please refer to FIG. 5 for an embodiment of the present invention applied to a role-playing game. There are four types of modes, as shown in the following table:     

在角色扮演遊戲中選取相關遊戲模式後,開啟相機並獲得玩家判別圖片中人物資訊。模式之設定將影響遊戲中之改變,如為亂舞模式對戰時,判別圖片中人物每多一人,遊戲中角色將遭遇之敵人增加一人,且畫面上之敵軍獲得相對應之改變。如為魔王戰模式等協同作戰模式時,判別圖片中人物每多一人,遊戲中之戰鬥同伴增加一人,且畫面上之友軍獲得 相對應之改變。 After selecting the relevant game mode in the role-playing game, turn on the camera and obtain player information from the characters in the picture. The setting of the mode will affect the changes in the game. For example, when fighting for the chaos mode, each additional character in the picture is identified, the enemy in the game will be increased by one person, and the enemy on the screen will be changed accordingly. If it is a cooperative warfare mode such as the Demon War mode, for each additional character in the picture, the combat partner in the game will increase by one, and the friendly forces on the screen will get corresponding changes.

在大規模之城戰模式中,視攻城與守城之不同,若判別圖片中人數到達一定階層時,將增加我軍的攻城人數或守城人數。 In the large-scale siege mode, depending on the difference between the siege and the siege, if the number of people in the picture reaches a certain level, it will increase the number of siege or siege of our army.

另外,判別圖片中周邊人物亦可影響除獎勵外之其他數據,如傭兵團模式中,若判別圖片中人數到達一定階層時,將影響敵軍或我軍的團隊技能、召喚獸、裝備、任務難度等變數。 In addition, judging the surrounding characters in the picture can also affect other data besides rewards. For example, in the mercenary mode, if the number of people in the picture reaches a certain level, it will affect the enemy ’s or our army ’s team skills, summoning beasts, equipment, and tasks. Variables such as difficulty.

本發明,能將在場人物與遊戲的內容結合產生互動影響,方便朋友同聚群組登入進行遊戲,提升遊戲產品的附加價值而吸引更多的玩家參與,讓玩家在玩遊戲時感覺身臨其境沉浸其中更有真實感。 The present invention can combine the characters present and the content of the game to have an interactive impact, facilitate friends to log in to the group to play games, enhance the added value of game products, and attract more players to participate, so that players feel physically present when playing games The immersion in the realm is more realistic.

綜上所述,本發明確實可達成前述目的,符合專利法之規定,爰依法提出專利申請。惟以上所述之者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍;凡依本發明申請專利範圍及創作說明書內容所作之簡單的等效變化與修飾,皆應屬本發明專利涵蓋之範圍內。 In summary, the present invention can indeed achieve the aforementioned objectives, comply with the provisions of the Patent Law, and file a patent application in accordance with the law. However, the above is only a preferred embodiment of the present invention, and it cannot be used to limit the scope of implementation of the present invention; any simple equivalent changes and modifications made in accordance with the scope of the patent application for this invention and the contents of the creative description, All should fall within the scope of the invention patent.

Claims (10)

一種截取圖像人物經判別載入電子遊戲之方法,主要包括:1.取得一具有人物景像之數位圖檔;2.以辨別程式取得該圖檔中在場人物資料;3.將該人物資料匯入遊戲軟體中,以及;4.對應該人物資料產生相應之遊戲內容,至少具有參加人數之遊戲成員及互動結合之遊戲場景;藉此,可自動判別圖檔中在場人物資料,與遊戲的內容結合產生互動影響,經由自動判別人物改變遊戲設定,以增進遊戲的臨場感。     A method for intercepting an image of a character and loading it into a video game includes: 1. obtaining a digital image file with a figure of the character; 2. obtaining identification data of the person in the image file using a discrimination program; 3. The data is imported into the game software; and 4. Corresponding game data is generated according to the character data, with at least the number of players and the interactive combination of the game scene; by this, the presence of the character data in the picture file can be automatically determined, and The content combination of the game has an interactive effect, and the game settings are changed by automatically judging others to enhance the sense of presence of the game.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其進一步包括:一行動裝置相機鏡頭、一人物辨別程式、一對應之行動遊戲App,遊戲時開啟行動裝置相機鏡頭,擷取現場圖片即所述人物景像之數位圖檔後,經由人物辨別程式辨別圖片中人物,並將其數據匯入至遊戲App中。     The method for capturing an image and loading the video game as described in item 1 of the scope of the patent application, further includes: a camera lens of a mobile device, a character recognition program, a corresponding mobile game app, and turning on the mobile device camera during the game The camera captures a live picture, that is, a digital image file of the character scene, recognizes the person in the picture through a character recognition program, and imports its data into the game app.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中進一步在圖像判別人物時,同時取得圖像判別人物的相對位置、動作姿態、及其外形表徵,係選自包含:姓別、年齡、服裝、高矮、胖瘦等其中之一種。     As described in item 1 of the scope of the patent application, a method for capturing an image and loading it into a video game is determined. When the image is used to determine a person, the relative position, action posture, and appearance of the image to determine the person are obtained simultaneously. It is selected from the group consisting of: surname, age, clothing, height, fat, thin, etc.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中該遊戲軟體為VR虛擬實境及AR擴增實境其中之一種。     The method for capturing an image of a character as described in item 1 of the scope of patent application and loading it into an electronic game, wherein the game software is one of a VR virtual reality and an AR augmented reality.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲之畫面,係選自包含:觀眾數量、同伴數量、敵人數量、NPC數量、場景、及周邊物件等其中至少二種混合之遊戲內容。     As described in item 1 of the scope of the patent application, a method for capturing an image and loading it into a video game is determined, in which the imported character data is used to further generate a corresponding game screen, which is selected from the group consisting of: the number of viewers, the number of companions, the number of enemies, Number of NPCs, scenes, and surrounding objects, at least two of which are mixed game content.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲之獎勵,係選自包含:遊戲分數、金錢、經驗值、寶物、裝備、及聲望等其中至少二種混合之遊戲內容。     As described in item 1 of the scope of the patent application, the method of intercepting images and loading the video game into the video game is determined, and the corresponding game rewards are generated by judging the input of the character data, which is selected from the group consisting of game scores, money, experience points, and treasures , Equipment, and prestige at least two kinds of mixed game content.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲之變數,係選自包含:任務難度、技能、召喚獸、及能力值等其中至少二種混合之遊戲內容。     As described in item 1 of the scope of the patent application, a method for capturing an image and loading it into a video game is discriminated, wherein the discriminated character data is used to further generate corresponding game variables, which are selected from the group consisting of: task difficulty, skills, summoned beasts, and Ability value and other at least two kinds of mixed game content.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲內容,至少具有小型、中型及大型三種遊戲模式。     As described in item 1 of the scope of the patent application, a method for capturing an image and loading it into a video game is determined, and the corresponding game content is further generated by discriminating the imported character data, and it has at least three small, medium and large game modes.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲為音樂遊戲,係選自包含:友情表演模式、演奏會模式、巡迴演出模式、及音樂競賽模式等其中至少二種混合之遊戲內容。     As described in item 1 of the scope of the patent application, the method of capturing characters into a video game is determined, and the corresponding game is determined by importing the character data to further generate a corresponding game as a music game, which is selected from the group consisting of: friendship performance mode, concert mode, At least two kinds of mixed game content, including tour mode and music competition mode.     如申請專利範圍第1項所述截取圖像人物經判別載入電子遊戲之方法,其中以判別滙入人物資料進一步產生相應遊戲為角色扮演遊戲,係選自包含:亂舞模式、城戰模式、傭兵團模 式、及魔王戰模式等其中一種之遊戲內容。     As described in item 1 of the scope of the patent application, a method for capturing characters into a video game is determined, and the corresponding game is determined by importing character data to further generate a corresponding game as a role-playing game, which is selected from the group consisting of a chaos mode and a city war mode , Mercenary mode, and demon battle mode.    
TW105135657A 2016-11-03 2016-11-03 Method of intercepting image character for being loaded into video game after discrimination capable of improving presence feeling of the game and running the game in a more humanized, smooth and convenient manner TW201817480A (en)

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