TW201811408A - Matching system and matching method for game playing - Google Patents

Matching system and matching method for game playing Download PDF

Info

Publication number
TW201811408A
TW201811408A TW105131003A TW105131003A TW201811408A TW 201811408 A TW201811408 A TW 201811408A TW 105131003 A TW105131003 A TW 105131003A TW 105131003 A TW105131003 A TW 105131003A TW 201811408 A TW201811408 A TW 201811408A
Authority
TW
Taiwan
Prior art keywords
game
mobile device
remote server
room
transmits
Prior art date
Application number
TW105131003A
Other languages
Chinese (zh)
Inventor
張伨鎏
楊長青
吳昆輝
Original Assignee
磁力線上股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 磁力線上股份有限公司 filed Critical 磁力線上股份有限公司
Priority to TW105131003A priority Critical patent/TW201811408A/en
Priority to CN201710069364.9A priority patent/CN107866070A/en
Publication of TW201811408A publication Critical patent/TW201811408A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Mobile Radio Communication Systems (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

A matching system and a matching method for game playing are provided. The matching system includes a remote server, a first mobile apparatus, a console platform and a second mobile apparatus. The first mobile apparatus transmits a room request to the remote server to create a game room corresponding to an executed game program, and obtains a characteristic value related to the game room. The console platform receives the characteristic value from the first mobile apparatus and broadcasts the characteristic value. The second mobile apparatus receives the characteristic value from the console platform. When the second mobile apparatus transmits a search request to the remote server based on the characteristic value, the remote server provides related information of the game room created by the first mobile apparatus to the second mobile apparatus.

Description

遊戲搓合系統與遊戲搓合方法Game rubbing system and game rubbing method

本發明是關於一種搓合系統與搓合方法,且特別是關於一種協助玩家一同參與遊戲的遊戲搓合系統與遊戲搓合方法。The invention relates to a kneading system and a kneading method, and in particular to a game kneading system and a game kneading method which assist players to participate in a game together.

隨著電子科技、網路通訊與娛樂產業的發展,各式各樣的連線遊戲如雨後春筍般不斷地冒出,並且吸引了相當多的玩家投入其中。一般而言,不論是對戰類型或者是合作遊玩類型的連線遊戲,通常都需要複數名玩家一同參與才能進行遊戲。因此,許多連線遊戲的營運商都必須提供搓合服務。藉由前述搓合服務,玩家不論何時何地皆可連上線尋找志同道合的玩伴或對戰對手。With the development of electronic technology, network communication and entertainment industry, a variety of online games have sprung up, and attracted a lot of players to join them. Generally speaking, whether it is a battle type or a cooperative game type of connected game, usually multiple players need to participate together to play. Therefore, many operators of online games must provide rubbing services. With the aforementioned blending service, players can connect online to find like-minded playmates or opponents anytime, anywhere.

然而,常見的搓合服務並不會考量玩家的地理位置來進行搓合。換言之,對於同處一室或距離相近的玩家們而言,常見的搓合服務不會主動地將前述玩家們擺入同一場遊戲之中。此外,搓合服務也不會主動地提供鄰近玩家的遊戲訊息。在此情況下,若同處一室或距離相近的玩家們想要一同進行遊戲,就只能由任一玩家先行開啟遊戲房間或發出遊戲邀請,然後再將相關資訊轉告其他玩家以便該些玩家加入正確的遊戲房間或接收遊戲邀請。However, the common kneading service does not consider the player's geographical location to do the kneading. In other words, for players who are in the same room or close to each other, common kneading services will not actively put the aforementioned players into the same game. In addition, the kneading service will not actively provide game information for nearby players. In this case, if players in the same room or close proximity want to play together, only one player can open the game room or issue a game invitation first, and then pass the relevant information to other players for those players. Join the right game room or receive a game invitation.

明顯地,在同一個區域的玩家們無法藉由常見的搓合服務快速地加入同一場遊戲。因此,如何提供一種更為便利的遊戲搓合系統與遊戲搓合方法,仍是本領域技術人員努力的目標之一。Obviously, players in the same area cannot quickly join the same game through common rubbing services. Therefore, how to provide a more convenient game rubbing system and game rubbing method is still one of the goals of those skilled in the art.

本發明提供一種遊戲搓合系統與遊戲搓合方法,可協助相近或者在同一區域的玩家們快速地加入同一場遊戲。The invention provides a game rubbing system and a game rubbing method, which can assist players who are close or in the same area to join the same game quickly.

本發明實施例提供一種遊戲搓合系統,包括遠端伺服器、第一行動裝置、遊戲實體平台與第二行動裝置。第一行動裝置、第二行動裝置透過網路連接遠端伺服器。第一行動裝置傳輸開房請求至遠端伺服器以對應所執行的遊戲程式建立遊戲房間,並取得相關於前述遊戲房間的特徵值。遊戲實體平台連接第一行動裝置。遊戲實體平台從第一行動裝置接收特徵值並廣播前述特徵值。第二行動裝置從遊戲實體平台接收特徵值。當第二行動裝置基於特徵值傳輸搜尋請求至遠端伺服器時,遠端伺服器提供第一行動裝置所建立的遊戲房間的關聯資訊至第二行動裝置。An embodiment of the present invention provides a game blending system, including a remote server, a first mobile device, a game entity platform, and a second mobile device. The first mobile device and the second mobile device are connected to a remote server through a network. The first mobile device transmits a room opening request to a remote server to establish a game room corresponding to the executed game program, and obtains a characteristic value related to the foregoing game room. The game entity platform is connected to the first mobile device. The game entity platform receives feature values from the first mobile device and broadcasts the aforementioned feature values. The second mobile device receives the feature value from the game entity platform. When the second mobile device transmits a search request to the remote server based on the feature value, the remote server provides the related information of the game room established by the first mobile device to the second mobile device.

於本發明的一實施例中,第二行動裝置更基於關聯資訊傳輸加入請求至遠端伺服器以加入遊戲房間。In an embodiment of the present invention, the second mobile device transmits a join request to the remote server to join the game room based on the associated information.

於本發明的一實施例中,反應於所接收的加入請求,遠端伺服器回傳密碼詢問訊息至第二行動裝置。當第二行動裝置基於密碼詢問訊息傳輸房間密碼至遠端伺服器,並且遠端伺服器確認房間密碼正確後,遠端伺服器允許第二行動裝置加入由第一行動裝置所建立的遊戲房間。In an embodiment of the present invention, in response to the received join request, the remote server returns a password query message to the second mobile device. After the second mobile device transmits the room password to the remote server based on the password inquiry message, and the remote server confirms that the room password is correct, the remote server allows the second mobile device to join the game room created by the first mobile device.

於本發明的一實施例中,第一行動裝置更傳輸起始請求至遠端伺服器以開始進行遊戲。In an embodiment of the invention, the first mobile device further transmits an initial request to the remote server to start the game.

於本發明的一實施例中,遊戲實體平台包括第一通訊介面以及處理單元。處理單元耦接第一通訊介面。處理單元控制第一通訊介面以基於第一通訊技術廣播特徵值,並與第一行動裝置、第二行動裝置進行通訊。In one embodiment of the present invention, the game entity platform includes a first communication interface and a processing unit. The processing unit is coupled to the first communication interface. The processing unit controls the first communication interface to broadcast the characteristic value based on the first communication technology, and communicates with the first mobile device and the second mobile device.

於本發明的一實施例中,遊戲實體平台更包括第二通訊介面。第二通訊介面耦接處理單元。處理單元控制第二通訊介面以基於第二通訊技術而從資料標籤中讀取遊戲資料,並透過第一通訊介面轉送遊戲資料至第一行動裝置或第二行動裝置。In one embodiment of the present invention, the game entity platform further includes a second communication interface. The second communication interface is coupled to the processing unit. The processing unit controls the second communication interface to read the game data from the data tag based on the second communication technology, and transfers the game data to the first mobile device or the second mobile device through the first communication interface.

本發明實施例另提供一種遊戲搓合方法,適用於遊戲搓合系統。前述遊戲搓合系統包括遠端伺服器、第一行動裝置、遊戲實體平台以及第二行動裝置。遊戲搓合方法包括下列步驟。由第一行動裝置傳輸開房請求至遠端伺服器以對應所執行的遊戲程式建立遊戲房間。由第一行動裝置取得相關於遊戲房間的特徵值,並傳輸特徵值至遊戲實體平台。由遊戲實體平台接收特徵值並廣播前述特徵值。由第二行動裝置接收特徵值,並且基於特徵值傳輸搜尋請求至遠端伺服器。由遠端伺服器提供第一行動裝置所建立的遊戲房間的關聯資訊至第二行動裝置。An embodiment of the present invention further provides a game rubbing method, which is applicable to a game rubbing system. The game mixing system includes a remote server, a first mobile device, a game entity platform, and a second mobile device. The game kneading method includes the following steps. The first mobile device transmits a room opening request to a remote server to create a game room corresponding to the executed game program. The first mobile device obtains feature values related to the game room, and transmits the feature values to the game entity platform. The game entity platform receives the feature value and broadcasts the aforementioned feature value. The second mobile device receives the feature value, and transmits a search request to the remote server based on the feature value. The remote server provides the related information of the game room established by the first mobile device to the second mobile device.

基於上述,在本發明實施例所提供的遊戲搓合系統與遊戲搓合方法之中,玩家利用第一行動裝置於遠端伺服器建立遊戲房間後,更進一步地藉由遊戲實體平台廣播與前述遊戲房間相關的特徵值。此時,位於同一區域或相近的其他玩家,可以在第二行動裝置接收特徵值後,操作第二行動裝置向遠端伺服器發出搜尋請求。前述搜尋請求是基於遊戲實體平台所廣播的特徵值,而遠端伺服器則提供第一行動裝置所建立的遊戲房間的關聯資訊至第二行動裝置。藉此,相近或者在同一區域的玩家們可以快速地加入同一場遊戲,縮短遊戲開始前的等待時間。Based on the above, in the game kneading system and the game kneading method provided by the embodiments of the present invention, after a player uses a first mobile device to establish a game room on a remote server, the game entity platform broadcasts the game room and the foregoing Game room related feature values. At this time, other players located in the same area or close to each other may operate the second mobile device to send a search request to the remote server after receiving the feature value. The foregoing search request is based on the feature values broadcasted by the game entity platform, and the remote server provides the related information of the game room established by the first mobile device to the second mobile device. In this way, players who are close or in the same area can quickly join the same game, reducing the waiting time before the game starts.

為讓本發明的上述特徵和優點能更明顯易懂,下文特舉實施例,並配合所附圖式作詳細說明如下。In order to make the above features and advantages of the present invention more comprehensible, embodiments are hereinafter described in detail with reference to the accompanying drawings.

現將詳細參考本發明的當前範例實施例,所述範例實施例的實例在附圖中說明。如可能,在圖式和描述中會使用相同的參考標號以指代相同或相似部分。Reference will now be made in detail to the present exemplary embodiments of the present invention, examples of which are illustrated in the accompanying drawings. Wherever possible, the same reference numbers will be used in the drawings and the description to refer to the same or similar parts.

本發明實施例所提供的遊戲搓合系統與遊戲搓合方法,可協助相近或者在同一區域的玩家們快速地加入同一場遊戲。具體而言,當遊戲房間在遠端伺服器被建立並且取得相關於前述遊戲房間的特徵值後,遊戲搓合系統與遊戲搓合方法透過分享前述特徵值的方式,使得相近或者在同一區域的玩家們能基於前述特徵值而利用行動裝置快速地於遠端伺服器上尋找特定的遊戲房間以加入同一場遊戲。The game rubbing system and the game rubbing method provided by the embodiments of the present invention can assist players who are close or in the same area to join the same game quickly. Specifically, after the game room is established on the remote server and obtains the feature values related to the aforementioned game room, the game blending system and the game blending method share the aforementioned feature values to make the similar or in the same area. Players can use mobile devices to quickly find a specific game room on a remote server based on the aforementioned feature values to join the same game.

圖1是依據本發明一實施例所繪示之遊戲搓合系統的示意圖。參照圖1,遊戲搓合系統100包括遠端伺服器120、行動裝置140(即第一行動裝置)、遊戲實體平台160與行動裝置180(即第二行動裝置)。在本實施例中,行動裝置180的數量可以為一或多個,其數量上限可依遊戲搓合系統100的硬體限制或軟體限制而決定。FIG. 1 is a schematic diagram of a game rubbing system according to an embodiment of the present invention. Referring to FIG. 1, the game blending system 100 includes a remote server 120, a mobile device 140 (ie, a first mobile device), a game entity platform 160, and a mobile device 180 (ie, a second mobile device). In this embodiment, the number of the mobile devices 180 may be one or more, and the upper limit of the number may be determined according to the hardware limitation or software limitation of the game mixing system 100.

於本發明的一實施例中,行動裝置140與行動裝置180分別例如是筆記型電腦、智慧型手機、平板電腦、個人數位助理(PDA)、掌上型遊戲機等行動式電子裝置或手持式電子裝置,但本發明不限於此。一般而言,行動裝置140與行動裝置180包括顯示單元、儲存元件、操作元件、通訊介面、處理器、音聲輸出單元、電源等裝置元件以執行各種程式並提供各種功能。In an embodiment of the present invention, the mobile device 140 and the mobile device 180 are, for example, a mobile electronic device such as a notebook computer, a smart phone, a tablet computer, a personal digital assistant (PDA), a handheld game console, or a handheld electronic device. Device, but the invention is not limited to this. Generally speaking, the mobile device 140 and the mobile device 180 include display elements, storage elements, operating elements, communication interfaces, processors, sound output units, power sources and other device elements to execute various programs and provide various functions.

於遊戲搓合系統100之中,當行動裝置140與行動裝置180執行同一連線遊戲的遊戲程式時,行動裝置140與行動裝置180分別透過網路連接作為遊戲伺服器的遠端伺服器120,並且提供遊戲介面供玩家觀看、操作。In the game blending system 100, when the mobile device 140 and the mobile device 180 execute a game program connected to the game, the mobile device 140 and the mobile device 180 are connected to the remote server 120 as a game server through a network, respectively. And provides a game interface for players to watch and operate.

圖2是依據本發明一實施例所繪示之遊戲實體平台的示意圖。於本發明的一實施例中,遊戲實體平台160包括第一通訊介面162、第二通訊介面164與處理單元166,並且處理單元166耦接第一通訊介面162以及第二通訊介面164。第一通訊介面162以及第二通訊介面164各自支援第一通訊技術與第二通訊技術,而所述第一通訊技術與所述第二通訊技術分別例如是WiFi通訊標準、藍芽(Bluetooth)通訊標準、射頻(Radio Frequency, RF)通訊技術、Zigbee通訊標準或其他有線通訊技術與其他無線通訊技術。舉例而言,第一通訊介面162例如是支援藍芽(Bluetooth)通訊標準,而第二通訊介面164例如是支援射頻(RF)通訊技術。FIG. 2 is a schematic diagram of a game entity platform according to an embodiment of the present invention. In one embodiment of the present invention, the game entity platform 160 includes a first communication interface 162, a second communication interface 164, and a processing unit 166, and the processing unit 166 is coupled to the first communication interface 162 and the second communication interface 164. The first communication interface 162 and the second communication interface 164 each support a first communication technology and a second communication technology, and the first communication technology and the second communication technology are, for example, a WiFi communication standard and Bluetooth communication, respectively. Standard, radio frequency (RF) communication technology, Zigbee communication standard or other wired communication technology and other wireless communication technology. For example, the first communication interface 162 may support a Bluetooth communication standard, and the second communication interface 164 may support a radio frequency (RF) communication technology.

具體而言,遊戲實體平台160的通訊範圍受限於第一通訊介面162與第二通訊介面164而涵蓋一個有限的區域或空間。在本發明的一實施例中,對於前述通訊範圍內的行動裝置140以及行動裝置180,遊戲實體平台160的處理單元166控制第一通訊介面162以基於第一通訊技術來與第一行動裝置140、第二行動裝置180進行通訊。Specifically, the communication range of the game entity platform 160 is limited by the first communication interface 162 and the second communication interface 164 and covers a limited area or space. In an embodiment of the present invention, for the mobile device 140 and the mobile device 180 within the aforementioned communication range, the processing unit 166 of the game entity platform 160 controls the first communication interface 162 to communicate with the first mobile device 140 based on the first communication technology. The second mobile device 180 communicates.

另一方面,在本發明的一實施例中,遊戲實體平台160的處理單元166控制第二通訊介面164以基於第二通訊技術而從資料標籤中讀取遊戲資料,並透過第一通訊介面162轉送遊戲資料至第一行動裝置140或第二行動裝置180。更詳細而言,遊戲實體平台160還用於擴充遊戲內容,例如是新的遊戲角色、新的遊戲關卡或其他部分。資料標籤例如是附加於卡片、模型、玩具等物品,並且當前述物品置於遊戲實體平台160上時,處理單元166控制第二通訊介面164讀取資料標籤內的遊戲資料。於本實施例中,當第一行動裝置140或第二行動裝置180執行對應的遊戲程式時,遊戲實體平台160的處理單元166更控制第一通訊介面162轉送所讀取的遊戲資料。On the other hand, in an embodiment of the present invention, the processing unit 166 of the game entity platform 160 controls the second communication interface 164 to read game data from the data tag based on the second communication technology, and through the first communication interface 162 Transfer game data to the first mobile device 140 or the second mobile device 180. In more detail, the game entity platform 160 is also used to expand game content, such as a new game character, a new game level, or other parts. The data tag is, for example, an item attached to a card, a model, a toy, and the like, and when the aforementioned item is placed on the game entity platform 160, the processing unit 166 controls the second communication interface 164 to read the game data in the data tag. In this embodiment, when the first mobile device 140 or the second mobile device 180 executes a corresponding game program, the processing unit 166 of the game entity platform 160 further controls the first communication interface 162 to transfer the read game data.

圖3是依據本發明一實施例所繪示之遊戲搓合方法的流程圖。於本發明實施例所提出的遊戲搓合方法,可以實現於圖1、圖2以及相關實施例所示的遊戲搓合系統100,但本發明不限於此。以下將結合遊戲搓合系統100內的各項裝置以及結構,說明遊戲搓合方法的詳細運作流程。FIG. 3 is a flowchart of a game rubbing method according to an embodiment of the present invention. The game rubbing method proposed in the embodiment of the present invention can be implemented in the game rubbing system 100 shown in FIG. 1, FIG. 2 and related embodiments, but the present invention is not limited thereto. The detailed operation flow of the game rubbing method will be described below in conjunction with various devices and structures in the game rubbing system 100.

參照圖1與圖3,當玩家於行動裝置140上執行遊戲程式並且下達建立遊戲房間的指示時,由行動裝置140傳輸開房請求RR至遠端伺服器120(步驟S305)以對應所執行的遊戲程式建立遊戲房間。遠端伺服器120於接收開房請求RR後建立遊戲房間(步驟S310)。在本發明的一實施例中,建立遊戲房間後,遠端伺服器120會回傳一個特徵值CV,而行動裝置140則從遠端伺服器120取得相關於遊戲房間的特徵值CV(步驟S315)。於本實施例中,特徵值CV例如是房間號碼或特定數值,但本發明不限於此。在其他實施例中,遠端伺服器120還可以是回傳特定字串或是特定圖案來取代特徵值CV,而本發明不在此限制。1 and 3, when a player executes a game program on the mobile device 140 and gives an instruction to create a game room, the mobile device 140 transmits a room opening request RR to the remote server 120 (step S305) to correspond to the executed game The program creates a game room. The remote server 120 establishes a game room after receiving the room opening request RR (step S310). In an embodiment of the present invention, after the game room is established, the remote server 120 returns a characteristic value CV, and the mobile device 140 obtains the characteristic value CV related to the game room from the remote server 120 (step S315). ). In this embodiment, the characteristic value CV is, for example, a room number or a specific value, but the present invention is not limited thereto. In other embodiments, the remote server 120 may return a specific string or a specific pattern instead of the characteristic value CV, and the present invention is not limited thereto.

值得注意的是,在本發明另一實施例中,特徵值CV還可以是於行動裝置140上決定,並且隨開房請求RR一同傳送至遠端伺服器120。遠端伺服器120建立遊戲房間後,將特徵值CV對應至遊戲房間,然後回傳通知訊息以告知遊戲房間已建立。It should be noted that, in another embodiment of the present invention, the characteristic value CV may also be determined on the mobile device 140 and transmitted to the remote server 120 along with the house opening request RR. After the remote server 120 establishes the game room, it maps the characteristic value CV to the game room, and then returns a notification message to inform that the game room has been established.

參照圖1與圖3,取得相關於遊戲房間的特徵值CV後,由行動裝置140傳輸特徵值CV至遊戲實體平台160(步驟S320),而遊戲實體平台160接收特徵值CV後,廣播特徵值CV(步驟S325)。於本發明的一實施例中,遊戲實體平台160的處理單元166是控制第一通訊介面162而以藍芽(Bluetooth)通訊標準廣播特徵值CV,但本發明不限於此。於本發明其他實施例中,遊戲實體平台160的處理單元166是控制第一通訊介面162而以WiFi通訊標準、Zigbee通訊標準等通訊技術散佈特徵值CV。1 and 3, after obtaining the characteristic value CV related to the game room, the mobile device 140 transmits the characteristic value CV to the game entity platform 160 (step S320), and the game entity platform 160 receives the characteristic value CV and broadcasts the characteristic value CV (step S325). In an embodiment of the present invention, the processing unit 166 of the game entity platform 160 controls the first communication interface 162 and broadcasts the characteristic value CV by using the Bluetooth communication standard, but the present invention is not limited thereto. In other embodiments of the present invention, the processing unit 166 of the game entity platform 160 controls the first communication interface 162 and distributes the characteristic value CV using communication technologies such as the WiFi communication standard and the Zigbee communication standard.

若行動裝置180執行同樣的遊戲程式,則行動裝置180可接收由遊戲實體平台160所廣播的特徵值CV。此時,若其他玩家操作行動裝置180以搜尋遊戲房間時,行動裝置180基於特徵值傳輸搜尋請求SR至遠端伺服器120(步驟S330)。遠端伺服器接收搜尋請求SR後,基於前述特徵值CV而搜索到行動裝置140所建立的遊戲房間(步驟S335),並且提供行動裝置140所建立的遊戲房間的關聯資訊RI至行動裝置180(步驟S340)。If the mobile device 180 executes the same game program, the mobile device 180 may receive the feature value CV broadcasted by the game entity platform 160. At this time, if other players operate the mobile device 180 to search the game room, the mobile device 180 transmits a search request SR to the remote server 120 based on the feature value (step S330). After receiving the search request SR, the remote server searches for a game room created by the mobile device 140 based on the aforementioned characteristic value CV (step S335), and provides the related information RI of the game room established by the mobile device 140 to the mobile device 180 ( Step S340).

在本發明的一實施例中,行動裝置180可顯示行動裝置140所建立的遊戲房間的關聯資訊RI(步驟S345)。當玩家進一步地操作行動裝置180以加入行動裝置140所建立的遊戲房間時,由行動裝置180基於前述關聯資訊RI傳輸加入請求AR至遠端伺服器120以加入行動裝置140所建立的遊戲房間(步驟S350)。In an embodiment of the present invention, the mobile device 180 may display the associated information RI of the game room established by the mobile device 140 (step S345). When the player further operates the mobile device 180 to join the game room created by the mobile device 140, the mobile device 180 transmits a join request AR to the remote server 120 to join the game room created by the mobile device 140 based on the aforementioned related information RI ( Step S350).

值得注意的是,為了保護遊戲房間的私密性,在本發明的一實施例中,反應於所接收的加入請求AR,遠端伺服器120更回傳密碼詢問訊息至行動裝置180。換言之,行動裝置140所建立的遊戲房間可預先由行動裝置140的玩家透過行動裝置140而加上密碼保護。行動裝置180接收密碼詢問訊息後,可對應顯示詢問畫面。在玩家操作行動裝置180以對應輸入房間密碼後,由行動裝置180基於密碼詢問訊息傳輸所輸入的房間密碼至遠端伺服器120。遠端伺服器120確認房間密碼正確後,才允許行動裝置180加入行動裝置140所建立的遊戲房間。It is worth noting that, in order to protect the privacy of the game room, in an embodiment of the present invention, in response to the received join request AR, the remote server 120 returns a password query message to the mobile device 180. In other words, the game room created by the mobile device 140 may be protected by a password of the mobile device 140 through the mobile device 140 in advance. After receiving the password inquiry message, the mobile device 180 may display an inquiry screen correspondingly. After the player operates the mobile device 180 to correspondingly input the room password, the mobile device 180 transmits the entered room password to the remote server 120 based on the password inquiry message. After the remote server 120 confirms that the room password is correct, the mobile device 180 is allowed to join the game room created by the mobile device 140.

參照圖1與圖3,在本發明的實施例中,行動裝置140的玩家更可藉由操作行動裝置140以開始遊戲。此時,由行動裝置140傳輸起始請求IR至遠端伺服器120以開始進行遊戲(步驟S355)。Referring to FIG. 1 and FIG. 3, in an embodiment of the present invention, a player of the mobile device 140 can further operate the mobile device 140 to start a game. At this time, the mobile device 140 transmits the start request IR to the remote server 120 to start the game (step S355).

圖4是依據本發明另一實施例所繪示之遊戲搓合方法的流程圖。在圖4的實施例中,更繪示複數個執行遊戲程式的行動裝置180加入遊戲房間的流程圖。每個行動裝置180屬於不同的玩家,但個別加入行動裝置140所建立的遊戲房間的流程與圖3所示類似,故在此不再贅述。FIG. 4 is a flowchart of a game rubbing method according to another embodiment of the present invention. In the embodiment of FIG. 4, a flowchart of adding a plurality of mobile devices 180 executing game programs to a game room is further shown. Each mobile device 180 belongs to a different player, but the process of individually joining the game room created by the mobile device 140 is similar to that shown in FIG. 3, so it will not be repeated here.

需要注意的是,在本發明前述實施例中,主要是藉由遊戲實體平台160來廣播行動裝置140取得的特徵值CV,而其餘行動裝置180可藉由有線通訊或無線通訊的方式接收特徵值CV,然後基於特徵值CV快速地於遠端伺服器120中搜尋行動裝置140所建立的遊戲房間。然而,在本發明其他實施例中,行動裝置180可以藉由其他方式來直接地從行動裝置140取得特徵值CV。舉例而言,行動裝置140例如是顯示特徵值CV或者是替代特徵值CV的特定字串或特定圖案。行動裝置180藉由光學感測器或相機直接地拍攝包含特徵值CV、特定字串或特定圖案的影像。透過影像分析技術,行動裝置180可辨識出特徵值CV、特定字串或特定圖案,並且對應地向遠端伺服器120發出搜尋請求SR來尋找行動裝置140所建立的遊戲房間。此時,持有行動裝置180的玩家們不需藉由遊戲實體平台160的協助也可以快速地加入同一場遊戲。It should be noted that in the foregoing embodiment of the present invention, the feature value CV obtained by the mobile device 140 is mainly broadcasted by the game entity platform 160, and the remaining mobile devices 180 can receive the feature value by means of wired communication or wireless communication. CV, and then quickly search the remote server 120 for the game room created by the mobile device 140 based on the characteristic value CV. However, in other embodiments of the present invention, the mobile device 180 may directly obtain the characteristic value CV from the mobile device 140 in other ways. For example, the mobile device 140 is, for example, a specific character string or a specific pattern displaying the feature value CV or a substitute feature value CV. The mobile device 180 directly captures an image including a characteristic value CV, a specific string, or a specific pattern through an optical sensor or a camera. Through image analysis technology, the mobile device 180 can recognize the characteristic value CV, a specific string or a specific pattern, and correspondingly sends a search request SR to the remote server 120 to find a game room created by the mobile device 140. At this time, players holding the mobile device 180 can quickly join the same game without the assistance of the game entity platform 160.

綜上所述,在本發明實施例所提供的遊戲搓合系統與遊戲搓合方法之中,玩家利用第一行動裝置於遠端伺服器建立遊戲房間後,更進一步地藉由遊戲實體平台廣播與前述遊戲房間相關的特徵值。此時,位於同一區域或相近的其他玩家,可以在第二行動裝置接收特徵值後,操作第二行動裝置向遠端伺服器發出搜尋請求。前述搜尋請求是基於遊戲實體平台所廣播的特徵值,而遠端伺服器則提供第一行動裝置所建立的遊戲房間的關聯資訊至第二行動裝置。藉此,相近或者在同一區域的玩家們可以快速地加入同一場遊戲,縮短遊戲開始前的等待時間。To sum up, in the game kneading system and the game kneading method provided by the embodiments of the present invention, after a player uses a first mobile device to establish a game room on a remote server, it is further broadcasted by the game physical platform. Feature values related to the aforementioned game room. At this time, other players located in the same area or close to each other may operate the second mobile device to send a search request to the remote server after receiving the feature value. The foregoing search request is based on the feature values broadcasted by the game entity platform, and the remote server provides the related information of the game room established by the first mobile device to the second mobile device. In this way, players who are close or in the same area can quickly join the same game, reducing the waiting time before the game starts.

雖然本發明已以實施例揭露如上,然其並非用以限定本發明,任何所屬技術領域中具有通常知識者,在不脫離本發明的精神和範圍內,當可作些許的更動與潤飾,故本發明的保護範圍當視後附的申請專利範圍所界定者為準。Although the present invention has been disclosed as above with the examples, it is not intended to limit the present invention. Any person with ordinary knowledge in the technical field can make some modifications and retouching without departing from the spirit and scope of the present invention. The protection scope of the present invention shall be determined by the scope of the attached patent application.

100‧‧‧遊戲搓合系統100‧‧‧Game Rubbing System

120‧‧‧遠端伺服器120‧‧‧ remote server

140‧‧‧第一行動裝置140‧‧‧ the first mobile device

160‧‧‧遊戲實體平台160‧‧‧Game entity platform

162‧‧‧第一通訊介面162‧‧‧First communication interface

164‧‧‧第二通訊介面164‧‧‧Second communication interface

166‧‧‧處理單元166‧‧‧Processing unit

180‧‧‧第二行動裝置180‧‧‧Second mobile device

RR‧‧‧開房請求RR‧‧‧ Opening Request

CV‧‧‧特徵值CV‧‧‧Eigenvalue

SR‧‧‧搜尋請求SR‧‧‧Search Request

RI‧‧‧關聯資訊RI‧‧‧ Related Information

AR‧‧‧加入請求AR‧‧‧Join request

IR‧‧‧起始請求IR‧‧‧Initial request

S305、S310、S315、S320、S325、S330、S335、S340、S345、S350、S355‧‧‧遊戲搓合方法的步驟S305, S310, S315, S320, S325, S330, S335, S340, S345, S350, S355 ‧‧‧Game rubbing method steps

圖1是依據本發明一實施例所繪示之遊戲搓合系統的示意圖。 圖2是依據本發明一實施例所繪示之遊戲實體平台的示意圖。 圖3是依據本發明一實施例所繪示之遊戲搓合方法的流程圖。 圖4是依據本發明另一實施例所繪示之遊戲搓合方法的流程圖。FIG. 1 is a schematic diagram of a game rubbing system according to an embodiment of the present invention. FIG. 2 is a schematic diagram of a game entity platform according to an embodiment of the present invention. FIG. 3 is a flowchart of a game rubbing method according to an embodiment of the present invention. FIG. 4 is a flowchart of a game rubbing method according to another embodiment of the present invention.

Claims (10)

一種遊戲搓合系統,包括: 遠端伺服器; 第一行動裝置,透過網路連接該遠端伺服器,該第一行動裝置傳輸開房請求至該遠端伺服器以對應所執行的遊戲程式建立遊戲房間,並取得相關於該遊戲房間的特徵值; 遊戲實體平台,連接該第一行動裝置,該遊戲實體平台從該第一行動裝置接收該特徵值並廣播該特徵值;以及 第二行動裝置,透過該網路連接該遠端伺服器,並且從該遊戲實體平台接收該特徵值,當該第二行動裝置基於該特徵值傳輸搜尋請求至該遠端伺服器時,該遠端伺服器提供該第一行動裝置所建立的該遊戲房間的關聯資訊至該第二行動裝置。A game kneading system includes: a remote server; a first mobile device connected to the remote server through a network; the first mobile device transmits a room opening request to the remote server to establish a corresponding game program to be executed A game room and obtain a feature value related to the game room; a game entity platform connected to the first mobile device, the game entity platform receiving the feature value from the first mobile device and broadcasting the feature value; and a second mobile device , Connecting the remote server through the network, and receiving the characteristic value from the game entity platform, when the second mobile device transmits a search request to the remote server based on the characteristic value, the remote server provides The associated information of the game room established by the first mobile device is transmitted to the second mobile device. 如申請專利範圍第1項所述的遊戲搓合系統,其中該第二行動裝置更基於該關聯資訊傳輸加入請求至該遠端伺服器以加入該遊戲房間。According to the game rubbing system described in item 1 of the patent application scope, wherein the second mobile device transmits a join request to the remote server to join the game room based on the related information. 如申請專利範圍第2項所述的遊戲搓合系統,其中反應於所接收的該加入請求,該遠端伺服器回傳密碼詢問訊息至該第二行動裝置, 當該第二行動裝置基於該密碼詢問訊息傳輸房間密碼至該遠端伺服器,並且該遠端伺服器確認該房間密碼正確後,該遠端伺服器允許該第二行動裝置加入該遊戲房間。According to the game rubbing system described in item 2 of the patent application scope, in response to the received join request, the remote server returns a password query message to the second mobile device, and when the second mobile device is based on the The password query message transmits a room password to the remote server, and after the remote server confirms that the room password is correct, the remote server allows the second mobile device to join the game room. 如申請專利範圍第2項所述的遊戲搓合系統,其中該第一行動裝置更傳輸起始請求至該遠端伺服器以開始進行遊戲。As described in item 2 of the patent application scope, the first mobile device further transmits an initial request to the remote server to start the game. 如申請專利範圍第1項所述的遊戲搓合系統,其中該遊戲實體平台包括: 第一通訊介面;以及 處理單元,耦接該第一通訊介面,該處理單元控制該第一通訊介面以基於第一通訊技術廣播該特徵值,並與該第一行動裝置、該第二行動裝置進行通訊。The game blending system according to item 1 of the patent application scope, wherein the game entity platform includes: a first communication interface; and a processing unit coupled to the first communication interface, the processing unit controls the first communication interface to be based on The first communication technology broadcasts the characteristic value and communicates with the first mobile device and the second mobile device. 如申請專利範圍第5項所述的遊戲搓合系統,其中該遊戲實體平台更包括: 第二通訊介面,耦接該處理單元,該處理單元控制該第二通訊介面以基於第二通訊技術而從資料標籤中讀取遊戲資料,並透過該第一通訊介面轉送該遊戲資料至該第一行動裝置或該第二行動裝置。The game blending system according to item 5 of the patent application scope, wherein the game entity platform further includes: a second communication interface coupled to the processing unit, and the processing unit controls the second communication interface to be based on the second communication technology. The game data is read from the data tag, and the game data is transferred to the first mobile device or the second mobile device through the first communication interface. 一種遊戲搓合方法,適用於遊戲搓合系統,該遊戲搓合系統包括遠端伺服器、第一行動裝置、遊戲實體平台以及第二行動裝置,該遊戲搓合方法包括: 由該第一行動裝置傳輸開房請求至該遠端伺服器以對應所執行的遊戲程式建立遊戲房間; 由該第一行動裝置取得相關於該遊戲房間的特徵值,並傳輸該特徵值至該遊戲實體平台; 由該遊戲實體平台接收該特徵值並廣播該特徵值; 由該第二行動裝置接收該特徵值,並且基於該特徵值傳輸搜尋請求至該遠端伺服器;以及 由該遠端伺服器提供該第一行動裝置所建立的該遊戲房間的關聯資訊至該第二行動裝置。A game rubbing method suitable for a game rubbing system. The game rubbing system includes a remote server, a first mobile device, a game entity platform, and a second mobile device. The game rubbing method includes: the first action The device transmits a room opening request to the remote server to establish a game room corresponding to the executed game program; the first mobile device obtains a characteristic value related to the game room, and transmits the characteristic value to the game entity platform; The game entity platform receives the feature value and broadcasts the feature value; the second mobile device receives the feature value, and transmits a search request to the remote server based on the feature value; and the remote server provides the first The associated information of the game room established by the mobile device is transmitted to the second mobile device. 如申請專利範圍第7項所述的遊戲搓合方法,更包括: 由該第二行動裝置基於該關聯資訊傳輸加入請求至該遠端伺服器以加入該遊戲房間。According to the game rubbing method described in item 7 of the patent application scope, the method further includes: transmitting, by the second mobile device, a join request to the remote server to join the game room based on the associated information. 如申請專利範圍第8項所述的遊戲搓合方法,更包括: 反應於所接收的該加入請求,由該遠端伺服器回傳密碼詢問訊息至該第二行動裝置; 由該第二行動裝置基於該密碼詢問訊息傳輸房間密碼至該遠端伺服器;以及 由該遠端伺服器確認該房間密碼正確後,允許該第二行動裝置加入該遊戲房間The game rubbing method according to item 8 of the scope of patent application, further comprising: in response to the received join request, the remote server returns a password inquiry message to the second mobile device; and the second action The device transmits a room password to the remote server based on the password inquiry message; and after the remote server confirms that the room password is correct, allows the second mobile device to join the game room 如申請專利範圍第8項所述的遊戲搓合方法,更包括: 由該第一行動裝置傳輸起始請求至該遠端伺服器以開始進行遊戲。According to the game rubbing method described in item 8 of the scope of patent application, the method further includes: transmitting an initial request from the first mobile device to the remote server to start the game.
TW105131003A 2016-09-26 2016-09-26 Matching system and matching method for game playing TW201811408A (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
TW105131003A TW201811408A (en) 2016-09-26 2016-09-26 Matching system and matching method for game playing
CN201710069364.9A CN107866070A (en) 2016-09-26 2017-02-08 Game matching system and game matching method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW105131003A TW201811408A (en) 2016-09-26 2016-09-26 Matching system and matching method for game playing

Publications (1)

Publication Number Publication Date
TW201811408A true TW201811408A (en) 2018-04-01

Family

ID=61762100

Family Applications (1)

Application Number Title Priority Date Filing Date
TW105131003A TW201811408A (en) 2016-09-26 2016-09-26 Matching system and matching method for game playing

Country Status (2)

Country Link
CN (1) CN107866070A (en)
TW (1) TW201811408A (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109107165A (en) * 2018-08-14 2019-01-01 深圳开黑科技有限公司 User's organizing method, graphic user interface and the terminal for playing platform are accompanied based on game

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103391283B (en) * 2013-06-27 2015-04-01 腾讯科技(深圳)有限公司 Game access method, game processing method, servers, terminals and system

Also Published As

Publication number Publication date
CN107866070A (en) 2018-04-03

Similar Documents

Publication Publication Date Title
US8246463B2 (en) Game system and game apparatus
JP5702493B1 (en) Control method, control program, and computer
CN104066485A (en) Information processing device and information processing system
US20180353860A1 (en) Communication system, server, and information-processing method
CN111327914B (en) Interaction method and related device
EP2919129B1 (en) Communication terminal, communication method, program, and communication system
CN105579106B (en) Computer control method and computer
CN111045568B (en) Virtual article processing method, device, equipment and storage medium based on block chain
JP2016076078A (en) Matching system
JP6162929B2 (en) Posting information sharing system
US20240082740A1 (en) Communication system, server, and information-processing method
JP6908972B2 (en) Information processing systems, servers, information processing methods and programs
WO2023046102A1 (en) Behavior wallpaper unlocking method and apparatus, and electronic device
JP2012124753A (en) Information processor, server device, group generation system, group generation method and program
JP2016047266A (en) Communication game system
JP2013045302A (en) Communication terminal, server, and program
TW201811408A (en) Matching system and matching method for game playing
JP2020027373A (en) Communication method, program, and communication system
KR101906452B1 (en) Service System using Bluetooth Communication
TWM541599U (en) Matching system for game playing
JP7168712B2 (en) Control method, control program and computer
JP6947876B2 (en) Control programs, control methods, computers and terminals
JP5838275B1 (en) Control method, control program, and computer
US9185515B2 (en) Non-transitory storage medium encoded with computer readable information processing program capable of further enhancing zest of data communication, information processing apparatus, method of controlling information processing apparatus, and information processing system
JP6668524B2 (en) Control method, control program, and computer