TW201710871A - Graphical processing of data, in particular by mesh vertices comparison - Google Patents

Graphical processing of data, in particular by mesh vertices comparison Download PDF

Info

Publication number
TW201710871A
TW201710871A TW105116669A TW105116669A TW201710871A TW 201710871 A TW201710871 A TW 201710871A TW 105116669 A TW105116669 A TW 105116669A TW 105116669 A TW105116669 A TW 105116669A TW 201710871 A TW201710871 A TW 201710871A
Authority
TW
Taiwan
Prior art keywords
viewer
user
model
product
virtual
Prior art date
Application number
TW105116669A
Other languages
Chinese (zh)
Inventor
少虹 陳
Original Assignee
少虹 陳
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 少虹 陳 filed Critical 少虹 陳
Publication of TW201710871A publication Critical patent/TW201710871A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation; Time management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/16Real estate
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar

Abstract

Systems and methods according to present principles relate to processing and presentation of data from a database, transmitted in a pushed or pulled fashion from the database and rendered to present a 3-D video or image to a viewer. The 3-D video or image may be rendered as a 3-D CG object on a display via a, e.g., GPU or video graphics card, or integrated chipset, or rendered on a specialized device such as a virtual reality headset so as to be perceived by a viewer as a 3-D visualization.

Description

圖形處理數據,特別是通過網格比較處理數據 Graphic processing data, especially processing data through grid comparison 相關申請案的對照參考 Cross-references for related applications

該申請宣稱優先權基於美國臨時專利申請系列號62/167,665。該申請於2015年5月28號提交,題為“虛擬商業雲的系統和方法應用於產品和服務如購物、房地產、教育、旅遊和娛樂等”,以及申請系列號62/237,090,於2015年10月5日提交,題為“三維(3D),虛擬現實(VR)和增強現實(AR)商業/展廳平台/雲的系統和方法,如購物,房地產/租賃,教育、旅遊和娛樂”,這些臨時專利是由當前專利申請者擁有,從而本申請將其內容全部納入,在此參考。 The application claims priority based on U.S. Provisional Patent Application Serial No. 62/167,665. The application was filed on May 28, 2015, entitled "Virtual Business Cloud Systems and Methods for Products and Services in Shopping, Real Estate, Education, Tourism, and Entertainment," and Application Serial No. 62/237,090, 2015 Submitted on October 5th, entitled "Three-Dimensional (3D), Virtual Reality (VR) and Augmented Reality (AR) Business/Showroom Platform/Cloud Systems and Methods, such as Shopping, Real Estate/Lease, Education, Travel and Entertainment," These provisional patents are owned by the current patent applicants, the entire contents of which are incorporated herein by reference.

本發明涉及圖形處理流線和圖形表達數據。 The present invention relates to graphics processing streamlines and graphical representation data.

數據可視化已經被廣泛應用,尤其是,現有技術中,數據庫中的數據顯示方法有多種多樣。這些類數據可視化有不同的方式進行操作。 Data visualization has been widely used. In particular, in the prior art, there are various methods for displaying data in a database. These types of data visualizations operate in different ways.

通常描述數據的方法,為比較起見,具體體現在圖表和圖形,如柱圖,餅圖等方式。在三維環境中,數據已以圖形方式體現,如通過呈現三維CG物體。例如,圖形引擎如Unity,Unreal Engine和CryEngine提供重要的三維物體呈現功能。三維數據物體的構造也可以利用眾所周知的三維圖形設計應用程序如Maya,Blender和3ds Max等軟件。設計特定的建築構架項目可用谷歌的SKETCHUP,以及其他上面提到的應用程序。 The method of describing the data, for the sake of comparison, is embodied in charts and graphs, such as column charts, pie charts, and the like. In a three-dimensional environment, data has been graphically represented, such as by rendering a three-dimensional CG object. For example, graphics engines such as Unity, Unreal Engine, and CryEngine provide important 3D object rendering capabilities. The construction of 3D data objects can also take advantage of well-known 3D graphics design applications such as Maya, Blender and 3ds Max. Designing a specific architectural framework project is available for Google's SKETCHUP, as well as other applications mentioned above.

然而,到目前為止,用以上應用程序設計的三維環境同某些類型的數據庫的集成方法極其缺少,在其他不足之處中,相應的API和數據庫的訪問功能還無法建立起來。 However, so far, the integration method of the three-dimensional environment designed with the above application and some types of databases is extremely lacking. In other deficiencies, the corresponding API and database access functions cannot be established.

因此,創建這種三維環境是普通人所做不到的。它需要大量的自定義編程和技能才可實現。此外,缺乏這種三維和數據庫的集成化導致普通用戶非常困難觀看數據,從而用戶沒有任何選擇,只能用陳舊的方式,如需要用戶大量的輸入和點擊數據,並因此進一步需要額外的計算週期和在許多情況下不必要的電池耗費。 Therefore, creating such a three-dimensional environment is beyond the reach of ordinary people. It requires a lot of custom programming and skills to achieve. In addition, the lack of such three-dimensional and database integration makes it very difficult for ordinary users to view the data, so that the user has no choice but to use the old way, such as requiring a large amount of input and click data from the user, and thus further requires additional calculation cycles. And in many cases unnecessary battery consumption.

因此,無論是UI開發人員和普通用戶,需要一種更好的方式來展示數據庫中的數據。 Therefore, both UI developers and regular users need a better way to present data in the database.

以上背景給予了以下摘要和詳細說明的簡單介紹。這個背景介紹並不用來幫助決定專利要求保護(claims)的範圍,也不被用來限制專利要求(claims)保護到解決以上所有缺陷和問題的解決方案。 The above background gives a brief introduction to the following summary and detailed description. This background description is not intended to help determine the scope of patent claims, nor is it intended to limit patent claims to protect against all of the above deficiencies and problems.

根據本專利原理的系統和方法以多種方式滿足上述的需求。 Systems and methods in accordance with the principles of the present patents meet the above needs in a variety of ways.

在第一個方面,本發明針對配置服務器的方法來為用戶提供媒體體驗,包括:第一台服務器,提供了第一用戶界面,用戶(創建者)可以自創建和構造一個虛擬環境,該虛擬環境包括至少一個目標網格;在第一個服務器上,或在網絡中與第一個服務器互相通訊的第二個服務器上,可以提供第二個用戶界面,在一個計算機的會話中,可以使第一用戶登錄到虛擬環境並在虛擬環境中移動和相互互動,而第一用戶可以送一個邀請使第二用戶與第一用戶共享一個虛擬環境的會話。當第二用戶接受第一用戶的邀請後,第二用戶可以同第一用戶一起,共享計算機的瀏覽會話,並同第一用戶一起在虛擬空間中移動或相互互動。 In a first aspect, the present invention provides a media experience for a user by providing a method for configuring a server, including: a first server providing a first user interface, and a user (creator) can self-create and construct a virtual environment, the virtual The environment includes at least one target grid; a second user interface can be provided on the first server, or on a second server in the network that communicates with the first server, in a computer session, The first user logs into the virtual environment and moves and interacts with each other in the virtual environment, and the first user can send a session inviting the second user to share a virtual environment with the first user. After the second user accepts the invitation of the first user, the second user can share the browsing session of the computer with the first user and move or interact with each other in the virtual space together with the first user.

本發明的實現可能會包括以下的一個或多個方面。在第一台服務器或第二台服務器上,第二個用戶界面可進一步用於讓第一用戶構建在虛擬環境中使用的主題網格。主題網格可能是一個化身,或可能是一個虛擬的環境,如房間或建築物等。在接受邀請後,第二個用戶界面可能會呈現給第二個用戶。第二個用戶界面可進一步用於允許第二個用戶在虛擬環境中構建所使用的主題網格。第二個用戶界面可進一步用於允許第一個用戶移動網格相對 於目標網格。目標網格中可能有與此相關的元數據,而元數據或許指示了網格與真實實體的比例。主題網格和目標網格可能會被配置為同一個比例,從而,相對於目標網格,主題網格可以以正確的尺寸而顯示出來。第一用戶和第二用戶可以使用虛擬空間(VR)或增強空間(AR)設備來訪問虛擬環境。 Implementations of the invention may include one or more of the following aspects. On the first server or the second server, the second user interface can be further used to allow the first user to build a theme grid for use in the virtual environment. The theme grid may be an avatar, or it may be a virtual environment, such as a room or building. After accepting the invitation, the second user interface may be presented to the second user. The second user interface can be further used to allow a second user to build the theme grid used in the virtual environment. The second user interface can be further used to allow the first user to move the grid relative On the target grid. There may be metadata associated with this in the target grid, and the metadata may indicate the ratio of the grid to the real entity. The theme mesh and the target mesh may be configured to the same scale so that the topic mesh can be displayed in the correct size relative to the target mesh. The first user and the second user can access the virtual environment using a virtual space (VR) or an enhanced space (AR) device.

在另一個方面,本發明針對非臨時性的計算機可讀介質,它包括了一個形成一種計算環境而執行上述方法的說明。 In another aspect, the present invention is directed to a non-transitory computer readable medium that includes an illustration of forming a computing environment to perform the methods described above.

在另一個方面,本發明旨在提供媒體體驗的方法。一個創建者可以在服務器上修改媒體體驗,包括:訪問數據庫,數據庫包括庫存可用物體的數據;公開用戶界面,用戶界面可操作以允許創建者將物體定位在一個虛擬的環境中的某一個位置;可操作的用戶界面可以允許創建者創建一個物體的三維模型或將物體的三維模型從外界中導入到服務器中。 In another aspect, the present invention is directed to a method of providing a media experience. A creator can modify the media experience on the server, including: accessing the database, the database including data of available objects in the inventory; exposing a user interface operable to allow the creator to position the object at a location in a virtual environment; An operational user interface may allow the creator to create a three-dimensional model of an object or import a three-dimensional model of the object from the outside into the server.

本發明的實現可能包括以下一個或多個方面。允許創建者創建物體的三維模型包括允許創建者導入與物體相對應的圖像到三維模型生成引擎中。該方法可進一步包括公開一個用戶界面,使第一用戶可以訪問虛擬環境。公開的用戶界面可以進一步讓第一用戶邀請第二個用戶訪問虛擬環境。 Implementations of the invention may include one or more of the following aspects. Allowing the creator to create a three-dimensional model of the object includes allowing the creator to import an image corresponding to the object into the 3D model generation engine. The method can further include disclosing a user interface to enable the first user to access the virtual environment. The public user interface may further allow the first user to invite the second user to access the virtual environment.

在某些實施方案中,本發明的優點包括以下一個或多個方面。三維,2-D,AR,VR可以會很方便地 由創建者創造出來而被其他用戶應用於各種用途,其中包括用戶在虛擬環境中使用了主題網格相對於目標網格位置的各種用途。其他的優勢將從下面的詳細描述中體現出來,包括圖形和專利要求的描述可以理解這些優勢。 In certain embodiments, the advantages of the invention include one or more of the following aspects. 3D, 2-D, AR, VR can be very convenient Created by the creator and used by other users for a variety of purposes, including the user's use of the theme grid in the virtual environment relative to the target grid location. Other advantages will be reflected in the detailed description below, including the description of the graphics and patent claims to understand these advantages.

在進一步的方面和實施方案中,各方面的上述方法的功能被設計在一個系統中並體現在各個方面。任何的任意的各方面的實施方式的功能,包括但不限於上面提到的任何實施方案中,適用於本文中鑑定的所有其他方面和實施方式,包括但不限於上面提到的任何實施例。此外,任何的各個方面的實施例的功能,包括但不限於上面提到的任何實施方案,是獨立地可組合的,部分或全部以任何方式與本文描述的其它實施例中,例如,一個,兩個,或三個或多個實施例可以是在全部或部分組合的。此外,任何的各個方面的實施例的功能,包括但不限於上面提到的任何實施例,可以對其它方面或實施例成為任選的。任何方法的方面或實施可以由另一個方法的方面或實施執行,並且任何系統或設備的方面或實施可以被配置成執行另一個方法的方面或實施,包括但不限於任何上方提到的實施方案中。 In further aspects and embodiments, the functionality of the above-described methods of the various aspects are designed in one system and embodied in various aspects. The functionality of any of the various aspects of the embodiments, including but not limited to any of the above-mentioned embodiments, applies to all other aspects and embodiments identified herein, including but not limited to any of the embodiments mentioned above. Furthermore, the functions of the embodiments of any of the various aspects, including but not limited to any of the above-mentioned embodiments, are independently combinable, in part or in whole, in any manner with other embodiments described herein, for example, one, Two, or three or more embodiments may be combined in whole or in part. Furthermore, the functionality of any of the various aspects of the embodiments, including but not limited to any of the embodiments mentioned above, may be optional for other aspects or embodiments. Aspects or implementations of any method may be performed by aspects or implementations of another method, and any aspect or implementation of a system or device may be configured to perform aspects or implementations of another method, including but not limited to any of the above-mentioned embodiments in.

提供的概述是以簡化的形式引入所選擇的概念。該概念將在詳細描述一節中進一步描述。除本概述中所述的原理和其他步驟是可能的,並且任何原理或步驟不必是必需的。本概述並不旨在找出關鍵功能或所要求保護的主題的必要功能,也不旨在用作輔助來確定所要求保護 的主題的範圍。所要求保護的主題不限於解決在此任何部分中提及的任何或所有缺陷的實現。 The summary provided is to introduce the selected concepts in a simplified form. This concept is further described in the Detailed Description section. The principles and other steps described in this summary are possible, and any principles or steps are not necessarily required. This summary is not intended to identify key features or essential features of the claimed subject matter, and is not intended to be used as an aid in determining the claimed The scope of the theme. The claimed subject matter is not limited to implementations that solve any or all of the disadvantages noted in any part herein.

2‧‧‧應用擁有者 2‧‧‧App owner

10a-10d‧‧‧客戶端設備 10a-10d‧‧‧Client devices

11‧‧‧步驟 11‧‧‧Steps

12‧‧‧服務器 12‧‧‧ server

13‧‧‧步驟 13‧‧‧Steps

14‧‧‧安全模塊 14‧‧‧Security module

15‧‧‧步驟 15‧‧‧Steps

16‧‧‧模塊 16‧‧‧ module

17‧‧‧步驟 17‧‧‧Steps

18‧‧‧數據庫 18‧‧‧ database

19‧‧‧步驟 19‧‧‧Steps

21‧‧‧步驟 21‧‧‧Steps

22‧‧‧模塊 22‧‧‧ module

23‧‧‧步驟 23‧‧‧Steps

24‧‧‧模塊 24‧‧‧ module

25‧‧‧步驟 25‧‧‧Steps

26‧‧‧UI模塊 26‧‧‧UI module

27‧‧‧步驟 27‧‧‧Steps

28‧‧‧呈現模塊 28‧‧‧ Presentation module

29‧‧‧步驟 29‧‧‧Steps

31‧‧‧步驟 31‧‧‧Steps

32‧‧‧模塊 32‧‧‧ modules

34‧‧‧呈現模塊 34‧‧‧ Presentation module

36‧‧‧3-D建模工具模塊 36‧‧‧3-D Modeling Tool Module

38‧‧‧建立/創建工具 38‧‧‧Create/create tools

42‧‧‧媒體工具 42‧‧‧Media Tools

44‧‧‧通訊工具 44‧‧‧Communication tools

46‧‧‧社交網絡模塊 46‧‧‧Social Network Module

48‧‧‧購物車/支付工具 48‧‧‧Shopping Cart/Payment Tools

50‧‧‧系統 50‧‧‧ system

52‧‧‧安全模塊 52‧‧‧Security module

54a-54f‧‧‧各種應用 54a-54f‧‧‧Applications

56‧‧‧安全模塊 56‧‧‧Security Module

58‧‧‧用戶管理模塊 58‧‧‧User Management Module

62‧‧‧實體管理模塊 62‧‧‧ entity management module

64‧‧‧應用管理模塊 64‧‧‧Application Management Module

66‧‧‧數據存儲模塊,如數據庫 66‧‧‧Data storage modules, such as databases

68‧‧‧媒體導入/導出模塊 68‧‧‧Media Import/Export Module

72‧‧‧通信管理模塊 72‧‧‧Communication Management Module

74‧‧‧交易管理模塊 74‧‧‧Transaction Management Module

75‧‧‧流程圖 75‧‧‧Flowchart

76‧‧‧開放API模塊 76‧‧‧Open API module

78‧‧‧種VR/AR/3D的交易(在某些情況下,商業)引擎 78‧‧‧Various (in some cases, commercial) engines for VR/AR/3D

82a-82f‧‧‧各種終端用戶 82a-82f‧‧‧A variety of end users

84a-84f‧‧‧各種應用 84a-84f‧‧‧Applications

85‧‧‧應用引擎層 85‧‧‧Application Engine Layer

88‧‧‧通信引擎 88‧‧‧Communication engine

92‧‧‧社交引擎 92‧‧‧Social Engine

94‧‧‧建立/創建引擎層 94‧‧‧Create/create engine layer

96‧‧‧遊戲引擎 96‧‧‧ game engine

98‧‧‧3-D模型 98‧‧‧3-D model

100‧‧‧接口架構 100‧‧‧Interface Architecture

102‧‧‧視頻文件 102‧‧‧Video files

104‧‧‧3-D模型生成引擎 104‧‧‧3-D model generation engine

106‧‧‧模型 106‧‧‧Model

108‧‧‧視頻流文件 108‧‧‧Video stream file

116‧‧‧接口 116‧‧‧ interface

117‧‧‧環境層 117‧‧‧Environmental layer

118‧‧‧終端用戶界面 118‧‧‧End User Interface

120‧‧‧主題網格 120‧‧‧Thematic Grid

122‧‧‧接口 122‧‧‧ interface

124a-124f‧‧‧表示為應用 124a-124f‧‧‧ indicated as application

125‧‧‧流程圖 125‧‧‧Flowchart

126‧‧‧基於位置的服務引擎 126‧‧‧Location-based service engine

130‧‧‧目標網格 130‧‧‧Target grid

132‧‧‧位置捕獲引擎 132‧‧‧Location Capture Engine

138‧‧‧互動引擎層 138‧‧‧Interactive engine layer

140‧‧‧主題網格 140‧‧‧Thematic Grid

142‧‧‧媒體層 142‧‧‧Media layer

144‧‧‧環境層 144‧‧‧Environmental layer

150‧‧‧模塊描述 150‧‧‧Module Description

182‧‧‧步驟 182‧‧‧Steps

184‧‧‧步驟 184‧‧ steps

186‧‧‧步驟 186‧‧‧Steps

188‧‧‧步驟 188‧‧ steps

192‧‧‧步驟 192‧‧ steps

194‧‧‧步驟 194‧‧ steps

196‧‧‧步驟 196‧‧ steps

198‧‧‧步驟 198‧‧‧Steps

200‧‧‧架構 200‧‧‧ Architecture

202‧‧‧步驟 202‧‧‧Steps

204‧‧‧步驟 204‧‧‧Steps

206‧‧‧步驟 206‧‧‧Steps

208‧‧‧步驟 208‧‧‧Steps

212‧‧‧步驟 212‧‧‧Steps

216‧‧‧步驟 216‧‧‧Steps

218‧‧‧步驟 218‧‧ steps

222‧‧‧步驟 222‧‧‧Steps

224‧‧‧步驟 224‧‧ steps

228‧‧‧步驟 228‧‧‧Steps

232‧‧‧步驟 232‧‧‧Steps

234‧‧‧步驟 234‧‧‧Steps

236‧‧‧步驟 236‧‧ steps

238‧‧‧步驟 238‧‧‧Steps

242‧‧‧步驟 242‧‧‧Steps

244‧‧‧步驟 244‧‧‧Steps

246‧‧‧步驟 246‧‧‧Steps

248‧‧‧步驟 248‧‧‧Steps

252‧‧‧步驟 252‧‧‧Steps

254‧‧‧步驟 254‧‧‧Steps

256‧‧‧步驟 256‧‧‧Steps

258‧‧‧步驟 258‧‧ steps

262‧‧‧步驟 262‧‧‧Steps

264‧‧‧步驟 264‧‧‧Steps

266‧‧‧步驟 266‧‧‧Steps

268‧‧‧步驟 268‧‧‧Steps

272‧‧‧步驟 272‧‧‧Steps

274‧‧‧步驟 274‧‧‧Steps

276‧‧‧步驟 276‧‧‧Steps

278‧‧‧步驟 278‧‧‧Steps

282‧‧‧步驟 282‧‧‧Steps

284‧‧‧步驟 284‧‧ steps

286‧‧‧步驟 286‧‧‧Steps

288‧‧‧步驟 288‧‧ steps

296‧‧‧步驟 296‧‧‧Steps

298‧‧‧步驟 298‧‧‧Steps

300‧‧‧流程圖 300‧‧‧ Flowchart

302‧‧‧步驟 302‧‧‧Steps

304‧‧‧步驟 304‧‧‧Steps

306‧‧‧步驟 306‧‧‧Steps

308‧‧‧步驟 308‧‧‧Steps

312‧‧‧步驟 312‧‧ steps

314‧‧‧步驟 314‧‧‧Steps

316‧‧‧步驟 316‧‧‧Steps

318‧‧‧步驟 318‧‧‧Steps

322‧‧‧步驟 322‧‧‧Steps

324‧‧‧步驟 324‧‧‧Steps

326‧‧‧步驟 326‧‧‧Steps

328‧‧‧步驟 328‧‧‧Steps

332‧‧‧步驟 332‧‧‧Steps

334‧‧‧步驟 334‧‧‧Steps

336‧‧‧步驟 336‧‧ steps

338‧‧‧步驟 338‧‧‧Steps

342‧‧‧步驟 342‧‧‧Steps

344‧‧‧步驟 344‧‧‧Steps

346‧‧‧步驟 346‧‧‧Steps

348‧‧‧步驟 348‧‧‧Steps

350‧‧‧流程圖 350‧‧‧ Flowchart

400‧‧‧流程圖 400‧‧‧ Flowchart

422‧‧‧服務實體 422‧‧‧Service entity

424‧‧‧設計師或3-D藝術師 424‧‧‧Designer or 3-D Artist

426‧‧‧製造商 426‧‧‧Manufacturer

428‧‧‧遊戲製作者 428‧‧‧ Game Maker

432‧‧‧遊戲 432‧‧‧ games

434‧‧‧遊戲玩家 434‧‧‧ Gamers

442‧‧‧3-D藝術師UI 442‧‧‧3-D Artist UI

450‧‧‧流程圖 450‧‧‧Flowchart

456‧‧‧3-D藝術師UI 456‧‧‧3-D Artist UI

468‧‧‧遊戲製作者UI 468‧‧‧ Game Maker UI

478‧‧‧產品或服務供應商 478‧‧‧Product or service provider

500‧‧‧流程圖 500‧‧‧flow chart

550‧‧‧流程圖 550‧‧‧flow chart

600‧‧‧流程圖 600‧‧‧ Flowchart

700‧‧‧流程圖 700‧‧‧Flowchart

750‧‧‧方法 750‧‧‧ method

800‧‧‧方法 800‧‧‧ method

850‧‧‧流程圖 850‧‧‧flow chart

900‧‧‧圖 900‧‧‧ Figure

950‧‧‧流程圖 950‧‧‧Flowchart

1000‧‧‧流程圖 1000‧‧‧flow chart

1050‧‧‧流程圖 1050‧‧‧Flowchart

1100‧‧‧流程圖 1100‧‧‧ Flowchart

1150‧‧‧流程圖 1150‧‧‧ Flowchart

1200‧‧‧流程圖 1200‧‧‧ Flowchart

1250‧‧‧流程圖 1250‧‧‧Flowchart

1275‧‧‧流程圖 1275‧‧‧ Flowchart

1300‧‧‧流程圖 1300‧‧‧flow chart

1350‧‧‧流程圖 1350‧‧‧ Flowchart

1400‧‧‧流程圖 1400‧‧‧flow chart

1450‧‧‧流程圖 1450‧‧‧Flowchart

1500‧‧‧流程圖 1500‧‧‧flow chart

1550‧‧‧流程圖 1550‧‧‧Flowchart

1600‧‧‧流程圖 1600‧‧‧flow chart

1700‧‧‧流程圖 1700‧‧‧Flowchart

1800‧‧‧流程圖 1800‧‧‧flow chart

圖1是一個根據本原理的實現方式的示意圖 Figure 1 is a schematic diagram of an implementation in accordance with the present principles

圖2示出示例性的AR/VR/3D應用程序組件,根據本發明的原理。 FIG. 2 illustrates an exemplary AR/VR/3D application component in accordance with the principles of the present invention.

圖3闡述典型的AR/VR/3D應用程序組件,根據本發明的原理。 Figure 3 illustrates a typical AR/VR/3D application component in accordance with the principles of the present invention.

圖4是表示根據本發明原理的方法的實施方案的流程圖。 4 is a flow chart showing an embodiment of a method in accordance with the principles of the present invention.

圖5是根據本發明原理的方法的另外一個實現的流程圖。 Figure 5 is a flow diagram of another implementation of a method in accordance with the principles of the invention.

圖6示出一個主題網格相對於目標網格的主觀的和客觀的比較,根據本發明的原理。 Figure 6 illustrates a subjective and objective comparison of a subject grid relative to a target grid, in accordance with the principles of the present invention.

圖7示出另一個一個主題網格相對於目標網格的主觀的和客觀的比較,根據本發明的原理。 Figure 7 illustrates a subjective and objective comparison of another subject grid relative to a target grid, in accordance with the principles of the present invention.

圖8示出模塊化格式的界面體系構架,根據本發明的原理。 Figure 8 illustrates an interface architecture in a modular format, in accordance with the principles of the present invention.

圖9示出在模塊化格式的系統體系結構構架,根據本發明的原理。 Figure 9 illustrates a system architecture architecture in a modular format in accordance with the principles of the present invention.

圖10示出一個模塊化格式的系統的體系結構在增強現實(AR)應用中,根據本發明的原理。 Figure 10 illustrates the architecture of a modular format system in an augmented reality (AR) application in accordance with the principles of the present invention.

圖11是用於創建化身的流程圖,根據本發明 的原理。 Figure 11 is a flow chart for creating an avatar, in accordance with the present invention The principle.

圖12是一個創建虛擬環境的流程圖,根據本發明的原理。 Figure 12 is a flow diagram of creating a virtual environment in accordance with the principles of the present invention.

圖13是一個創建模型的流程圖,根據本發明原理。 Figure 13 is a flow diagram of a model creation in accordance with the principles of the invention.

圖14是一個創建模型的另一流程圖,根據本發明的原理。 Figure 14 is another flow chart for creating a model in accordance with the principles of the present invention.

圖15是一個創建服務模型的流程圖,根據本發明的原理。 Figure 15 is a flow diagram of a service model creation in accordance with the principles of the present invention.

圖16示出了機器學習可以在創建三維模型中被使用,根據本發明原理的方法。 Figure 16 illustrates a method that machine learning can be used in creating a three dimensional model, in accordance with the principles of the present invention.

圖17是為企業創建商標的流程圖,根據本發明的原理。 Figure 17 is a flow diagram for creating a trademark for an enterprise in accordance with the principles of the present invention.

圖18是與現有交易後端系統集成的流程圖,根據本發明的原理。 18 is a flow diagram of integration with an existing transaction backend system, in accordance with the principles of the present invention.

圖19示出了增強現實用戶交易處理過程,根據本發明原理。 Figure 19 illustrates an augmented reality user transaction process in accordance with the principles of the present invention.

圖20示出三維,三維動畫或虛擬現實產品顯示在一個交易網站前端的流程圖,根據本發明的原理。 Figure 20 illustrates a flow diagram of a three dimensional, three dimensional animation or virtual reality product displayed at the front end of a trading website, in accordance with the principles of the present invention.

圖21示出三維,三維動畫或虛擬現實產品顯示在一個交易網站後端的流程圖,根據本發明的原理。 Figure 21 illustrates a flow diagram of a three dimensional, three dimensional animation or virtual reality product displayed at the back end of a trading website, in accordance with the principles of the present invention.

圖22是一個購物者/用戶在3-D,VR或AR的中與產品交互互動的流程圖,根據本發明的原理。 22 is a flow diagram of a shopper/user interacting with a product in 3-D, VR or AR, in accordance with the principles of the present invention.

圖23是一個在三維,VR或AR中,購物者 或用戶交互互動,示出了團隊購物或社交購物的流程圖,根據本發明的原理。 Figure 23 is a shopper in 3D, VR or AR Or user interaction, showing a flow chart of team shopping or social shopping, in accordance with the principles of the invention.

圖24A是一個在3-D或VR中合體試衣的流程圖,根據本發明的原理。 Figure 24A is a flow diagram of a fitted fitting in 3-D or VR, in accordance with the principles of the present invention.

圖24B是合體試服裝AR的流程圖,根據本發明的原理 Figure 24B is a flow chart of a combined garment AR, in accordance with the principles of the present invention

圖25示出在3-D,VR或AR中實時智能幫助用戶或客服的步驟流程圖,根據本發明的原理。 Figure 25 illustrates a flow chart of the steps of intelligently assisting a user or customer service in real time in 3-D, VR or AR, in accordance with the principles of the present invention.

圖26示出在3-D,VR和AR中主題購物的步驟流程圖,根據本發明的原理。 Figure 26 shows a flow chart of the steps of the subject shopping in 3-D, VR and AR, in accordance with the principles of the present invention.

圖27示出在在3-D,VR和AR中主題購物步驟的另一流程圖,根據本發明的原理。 Figure 27 illustrates another flow diagram of the subject shopping steps in 3-D, VR and AR, in accordance with the principles of the present invention.

圖28示出在實體商場或購物中心或個體商店中增強現實購物時步驟流程圖,根據本發明的原理。 Figure 28 illustrates a flow chart of steps in augmented reality shopping in a physical mall or shopping mall or individual store, in accordance with the principles of the present invention.

圖29示出購物,包括在實體商店中的AR功能的步驟流程圖,根據本發明的原理。 Figure 29 illustrates a flow chart of the steps of shopping, including AR functions in a physical store, in accordance with the principles of the present invention.

圖30示出衡量家具,家居裝飾,以及家電產品到3-D,VR或AR的空間或室內的流程圖,根據本發明的原理。 Figure 30 illustrates a flow chart for measuring furniture, home décor, and home appliances into a space or room of 3-D, VR or AR, in accordance with the principles of the present invention.

圖31示出AR標識和定位系統的流程圖,根據本發明的原理。 Figure 31 illustrates a flow diagram of an AR identification and positioning system in accordance with the principles of the present invention.

圖32是表示實施VR,AR或三維內房地產交易的功能流程圖,根據本發明的原理。 Figure 32 is a functional flow diagram showing the implementation of real estate transactions in VR, AR or three dimensions, in accordance with the principles of the present invention.

圖33示出使用3-D或VR功能的旅行應用的 步驟流程圖,根據本發明的原理。 Figure 33 shows a travel application using 3-D or VR functionality Step flow chart in accordance with the principles of the present invention.

圖34示出使用AR功能的旅行應用的步驟的流程圖,根據本發明的原理。 Figure 34 shows a flow chart of the steps of a travel application using the AR function, in accordance with the principles of the present invention.

圖35示出使用3-D或VR功能在教育/課堂學習步驟的流程圖,根據本發明原理。 Figure 35 illustrates a flow diagram of an educational/classroom learning step using 3-D or VR functionality in accordance with the principles of the present invention.

圖36示出了使用AR的功能在教育/課堂學習步驟的流程圖,根據本發明的原理。 Figure 36 shows a flow chart of the educational/classroom learning steps using the functionality of the AR, in accordance with the principles of the present invention.

圖37示出了產品/服務集在成三維或VR遊戲中的流程圖,根據本發明的原理。 Figure 37 illustrates a flow diagram of a product/service set in a three dimensional or VR game, in accordance with the principles of the present invention.

圖38是根據圖37集成流程圖的第一用戶界面中顯示的步驟的流程圖,根據本發明的原理 Figure 38 is a flow diagram showing the steps displayed in the first user interface in accordance with the integrated flow diagram of Figure 37, in accordance with the principles of the present invention.

圖39是根據圖37集成流程圖的第二用戶界面中顯示的步驟的流程圖,根據本發明的原理 Figure 39 is a flow diagram showing the steps displayed in the second user interface in accordance with the integrated flow diagram of Figure 37, in accordance with the principles of the present invention

圖40是根據圖37集成流程圖的第三用戶界面中顯示的步驟的流程圖,根據本發明的原理。 Figure 40 is a flow diagram showing the steps displayed in the third user interface in accordance with the integrated flow diagram of Figure 37, in accordance with the principles of the present invention.

圖41是一個流程圖顯示出自動配置3-D模型在三維,VR或AR應用中,該3-D模型可以具有屬性提供附加功能,根據本發明原理。 41 is a flow chart showing an auto-configuration 3-D model in a three-dimensional, VR or AR application that may have attributes to provide additional functionality in accordance with the principles of the present invention.

類似的參考數參考類似的組件。組件不是按比例繪製,除非另有說明。 Similar reference numbers refer to similar components. Components are not drawn to scale unless otherwise stated.

根據本發明的原理,該發明的系統和方法涉及數據庫中數據的處理和數據的呈現,數據可以從數據庫 中以推或拉的方式發送到用戶界面以呈現3-D視頻或圖像給用戶觀看。3-D視頻或圖像可經由,例如,GPU或視頻圖形卡,或集成芯片組,或呈現在一個專門的設備上,如一個虛擬或增強現實耳機,以便使觀看者視作為三維(3D)的感知。 In accordance with the principles of the present invention, the system and method of the present invention relates to the processing of data and the presentation of data in a database, the data being available from a database It is sent to the user interface in a push or pull manner to present a 3-D video or image for viewing by the user. The 3-D video or image can be viewed via, for example, a GPU or video graphics card, or an integrated chipset, or presented on a dedicated device, such as a virtual or augmented reality headset, to allow the viewer to view it as three-dimensional (3D). Perception.

根據本發明的原理,系統和方法可以用來允許用戶更有效地觀看創建者的內容。例如,一個3-D/VR/AR設備可以使瀏覽者,也稱為終端用戶,可以觀看計算機模擬的3-D世界。目前,在網絡交易設置中,用戶用網絡瀏覽器觀看2-D的內容,這些2-D的內容對終端用戶來說視覺效果差,如網上購物,教育,旅遊,或休閒娛樂有普遍較差的用戶體驗。一個三維虛擬現實(VR)系統提供給瀏覽者具有顯著的技術效益,並且允許用戶用一個非常方便的方法穿越虛擬的和/或交易設置的網絡環境,而節省計算機計算週期和電池電力等類似物等。同樣,一個AR系統可以克服各種用戶網絡交易的技術障礙,以使終端用戶能夠接收,處理,以及顯示相關的穿越地形,如在現實世界中的位置的信息,並允許用戶用一個非常顯著的方便的方式訪問產品和有關產品的信息。AR顯示器可以是3-D或2-D。這種系統還允許對朋友的VR或AR的邀請,讓朋友一起參加體驗VR或AR,一個3-D或VR雲或平台可以使用戶體驗3-D或VR,包括在3D或VR中交易,例如,購物,房地產購買/出售/出租,教育和學習,娛樂體驗,或旅行/冒險等。系統和方法通常可 以使用VR,但也可以默認為3-D,如果在一個虛擬現實設備諸如VR耳機不存在的情況下。 In accordance with the principles of the present invention, systems and methods can be used to allow a user to view the creator's content more efficiently. For example, a 3-D/VR/AR device can enable a viewer, also known as an end user, to view a 3-D world of computer simulations. At present, in the network transaction setting, users use a web browser to view 2-D content. These 2-D contents have poor visual effects for end users, such as online shopping, education, travel, or entertainment. User experience. A three-dimensional virtual reality (VR) system provides viewers with significant technical benefits and allows users to navigate through virtual and/or transactional settings in a very convenient way, saving computer computing cycles and battery power. Wait. Similarly, an AR system can overcome the technical hurdles of various user network transactions to enable end users to receive, process, and display relevant traversing terrain, such as information in real-world locations, and allow users to use a very significant convenience. Ways to access products and information about products. The AR display can be 3-D or 2-D. This system also allows invitations to friends' VR or AR, allowing friends to participate in experiencing VR or AR, a 3-D or VR cloud or platform that allows users to experience 3-D or VR, including transactions in 3D or VR. For example, shopping, real estate buying/selling/renting, education and learning, entertainment experiences, or travel/adventure. Systems and methods are usually available To use VR, but it can also default to 3-D if there is a virtual reality device such as a VR headset that does not exist.

根據本發明的原理,3-D,VR或AR系統一般包括一個或多個帶有軟件和數據庫的雲服務器並結合負載平衡和服務器安全性。這些雲服務器與終端用戶連接通過網絡(例如,專用或因特網)與一個或多個台式電腦,筆記本電腦,平板電腦,移動電話,或具有適當的處理能力的任何其它用戶設備連接。用戶可以用,或可以不需要,VR眼鏡或其他設備就可以使他們能夠進入虛擬或增強現實環境中,這些虛擬或增強環境一般模擬真實或虛擬世界。眼鏡是一種設備可以連接到終端用戶的計算機環境,例如,台式機,筆記本電腦,平板電腦或移動電話,或也可被實施為模擬真實的或為最終用戶的虛擬世界專用的獨立的虛擬現實設備。終端用戶將通常具有電腦,平板電腦或移動電話,或連接到因特網或專用網絡的其他設備。這些設備通常可以下載軟件,並與服務器進行通訊。同樣地,用戶的VR設備可以連接到終端用戶設備或也可獨立使用。 In accordance with the principles of the present invention, a 3-D, VR or AR system typically includes one or more cloud servers with software and databases in conjunction with load balancing and server security. These cloud servers are connected to end users via a network (eg, private or Internet) to one or more desktop computers, laptops, tablets, mobile phones, or any other user device with appropriate processing capabilities. Users can use, or may not need, VR glasses or other devices to enable them to enter virtual or augmented reality environments that typically emulate real or virtual worlds. A glasses is a computer environment in which a device can be connected to an end user, such as a desktop, laptop, tablet or mobile phone, or can be implemented as a stand-alone virtual reality device that emulates a virtual world dedicated to the end user or for the end user. . End users will typically have a computer, tablet or mobile phone, or other device connected to the Internet or a private network. These devices typically download software and communicate with the server. Likewise, the user's VR device can be connected to the end user device or can be used independently.

例如,參考圖1中,系統50被示出與若干客戶端設備10A-10D中與服務器12(服務器i)網絡通訊。服務器12可以與特定類型的應用程序相關聯,也就是來自特定源,並且應當理解的是,客戶端設備可以訪問多個服務器和不同的應用程序。 For example, referring to FIG. 1, system 50 is shown in communication with a server 12 (server i) network among a number of client devices 10A-10D. Server 12 can be associated with a particular type of application, that is, from a particular source, and it should be understood that the client device can access multiple servers and different applications.

服務器12被示為有組件,包括安全模塊14, 數據庫18,用於負載平衡的模塊22,其中包括的AR/VR的應用程序組件的模塊16,並包括AR/VR引擎部件的模塊24。 Server 12 is shown as having components, including security module 14, Database 18, a module 22 for load balancing, includes modules 16 of the application components of the AR/VR, and includes modules 24 of the AR/VR engine components.

參照圖2,同樣不是一個詳盡的列表,對於模塊16是一個AR/VR的應用程序組件,它可以包括用戶界面模塊26和呈現器模塊28,呈現器模塊28在3-D和/或VR/AR環境中呈現圖形處理的結果。 Referring to Figure 2, which is also not an exhaustive list, module 16 is an AR/VR application component that may include user interface module 26 and renderer module 28, and renderer module 28 is in 3-D and/or VR/ The result of graphics processing is presented in the AR environment.

同樣,參照圖3顯示AR/VR引擎組件,模塊24。它包括(一個不完整列表):用戶界面模塊32;呈現器模塊34用於呈現立體空間,例如,VR/AR;三維建模工具模塊36;生成/創建工具模塊38;媒體工具模塊42;通訊工具模塊44;社交網絡模塊46,包括API用來與社交網絡通訊;購物車/支付工具模塊48和安全模塊52。這些模塊將在下面更詳細地討論。 Again, the AR/VR engine component, module 24, is shown with reference to FIG. It includes (an incomplete list): user interface module 32; renderer module 34 for presenting a stereoscopic space, eg, VR/AR; 3D modeling tool module 36; generation/creation tool module 38; media tool module 42; communication The tool module 44; the social network module 46, including an API for communicating with the social network; a shopping cart/payment tool module 48 and a security module 52. These modules will be discussed in more detail below.

參照圖4中的流程圖75。第一步驟,將服務器配置為提供媒體體驗VR/AR/3D如本文所述,第一服務器被配置或可被操作來提供第一用戶界面,其可操作以允許創建者創建或輸入一個目標網格(步驟11)。在此步驟中,創建者創建目標網格或導致一個目標網格輸入到系統中。例如,所述目標網格可以用該系統外的3-D建模程序來創建,並導入到該系統圖形處理系統。然後目標網格可以被定位於在環境中(步驟13)的適當位置。例如,創建者可以選擇多個位置,以放置所述目標網格。創建者還可以在目標網格上創建各種紋理或著色,或提供其他材 料在其上。在某些情況下,目標網格沒有與之相關聯的特定尺度比例,例如,創建者可以簡單地創建一個場景轉供瀏覽者觀看。然而,在其他情況下,目標網格可具有與之相關聯的特定尺度比例,例如,當從一個創建者創建的目標網格需要同來自一個用戶的主題網格相比較,那麼兩個網格具有等同的尺度比例是非常重要的。例如,如果一個目標網格是一件家具或衣物製品,它同樣將具有相關聯的尺度比例,這樣,對瀏覽者可以使用相同的比例來對比其房間,或其準確的虛擬化身。 Refer to flowchart 75 in FIG. First step, configuring the server to provide a media experience VR/AR/3D, as described herein, the first server is configured or operable to provide a first user interface operable to allow the creator to create or enter a target network Grid (step 11). In this step, the creator creates a target mesh or causes a target mesh to be entered into the system. For example, the target grid can be created with a 3-D modeling program outside the system and imported into the system graphics processing system. The target mesh can then be located in the appropriate location in the environment (step 13). For example, a creator can select multiple locations to place the target grid. Creators can also create various textures or shades on the target mesh, or provide other materials On it. In some cases, the target mesh has no specific scale ratio associated with it, for example, the creator can simply create a scene for viewers to watch. In other cases, however, the target mesh may have a specific scale ratio associated with it, for example, when a target mesh created from one creator needs to be compared to a topic mesh from one user, then two meshes It is very important to have an equivalent scale ratio. For example, if a target mesh is a piece of furniture or clothing, it will also have an associated scale ratio so that the viewer can use the same scale to compare his room, or its exact virtual avatar.

在一些情況下,第一服務器,或與第一服務器進行網絡通訊的第二服務器,被配置或可操作以提供第二用戶界面,該界面又允許第一用戶創建或輸入主題網格(步驟15),主題網格又一般會同創建者創建的目標網格進行比較。這樣做的時候,瀏覽者可以使用3-D建模程序來創建主題網格,或更常見的情況下,主題網格可以根據由瀏覽者輸入的數據而為瀏覽者而創建。例如,瀏覽者可以輸入一個房間的大小,同樣的原理,主題網格與其創建者配置的目標網格相比較,也就是,主題網格是一個房間而目標網格是一件被位於在房間內中的家具。其中,社交或聊天功能如下所述,上述的瀏覽者被稱為第一瀏覽者和第一瀏覽者邀請第二瀏覽者參與媒體體驗,也就是,第二用戶界面被配置為允許所述的第一瀏覽者送一個邀請到第二瀏覽者來共享瀏覽會期,即,用電子郵件,文字,短信或類似的方法。用這種方法,當接受了發送的邀請,第 一和第二瀏覽者能夠共享一個計算機瀏覽會期,共同在虛擬的環境中移動並與虛擬環境進行交互互動。 In some cases, the first server, or a second server in network communication with the first server, is configured or operable to provide a second user interface, which in turn allows the first user to create or enter a topic grid (step 15 ), the topic grid is generally compared to the target grid created by the creator. In doing so, the viewer can use the 3-D modeling program to create the theme grid, or more commonly the topic grid can be created for the viewer based on the data entered by the viewer. For example, a viewer can enter the size of a room. The same principle, the theme grid is compared to the target grid configured by the creator, that is, the theme grid is a room and the target grid is one piece located in the room. Furniture in the middle. Wherein, the social or chat function is as follows, the above-mentioned viewer is referred to as the first viewer and the first viewer invites the second viewer to participate in the media experience, that is, the second user interface is configured to allow the first A viewer sends an invitation to the second viewer to share the browsing session, ie, by email, text, text message or the like. In this way, when accepting the invitation to send, the first The first and second viewers can share a computer browsing session, moving together in a virtual environment and interacting with the virtual environment.

下一個步驟是,確定主題網格是否“適合”到目標網格(步驟17)。例如,一個網格可以針對另一個網格進行比較,並客觀或主觀判定相配是否令人滿意。例如,當主題網格是一個房間,而目標網格是一件家具,該家具適當地紋理化使它看起來像一件瀏覽者愛好的家具。同樣的,此家具可以位於房間中,瀏覽者可以評價結果是否是其所期望的。在某些情況下,結果是二進制的,例如,是或否判定。在其他情況下,瀏覽者可以改變或挑選家具的質感,紋理和顏色,在房間內可以嘗試不同類型,質感,紋理和顏色的家具。例如,用戶可以換一個皮質沙發到麂皮質感的沙發。其他實施方式也可以被理解。 The next step is to determine if the topic grid is "fit" to the target grid (step 17). For example, one grid can be compared against another grid and objectively or subjectively determined whether the match is satisfactory. For example, when the theme grid is a room and the target grid is a piece of furniture, the furniture is properly textured to make it look like a viewer's favorite piece of furniture. Again, the furniture can be located in the room and the viewer can evaluate if the results are what they expect. In some cases, the result is binary, for example, yes or no. In other cases, the viewer can change or select the texture, texture and color of the furniture, and try different types, textures, textures and colors of furniture in the room. For example, the user can change a leather sofa to a leather sofa. Other embodiments can also be understood.

在任何情況下,無論“適合”的判定是否是客觀或主觀的,在“適合”過程完畢後,用戶可以收到自己的輸入信息(步驟19)。在一個具體的事例中,用戶輸入可以接受目標網格和主題網格,用戶的結果可以選擇性的轉化成可以保存的文件(步驟21)。例如,用戶可能喜歡沙發在房間裡擺設的方式,用戶可以保存沙發在房間中的圖片或三維模型,以顯示他們的家人和朋友。例如,用戶也可以通過一個API張貼該圖片或三維模型到社交網絡上。 In any case, whether the "fit" decision is objective or subjective, after the "fit" process is completed, the user can receive his or her own input information (step 19). In a specific example, the user input can accept the target grid and the topic grid, and the user's results can be selectively converted into files that can be saved (step 21). For example, a user may like the way the sofa is placed in the room, and the user can save a picture or a three-dimensional model of the sofa in the room to show their family and friends. For example, a user can also post the picture or 3D model to a social network via an API.

在另一示例中,瀏覽者可修改目標或主題網格(或兩者)(步驟23)。這如同瀏覽者修改沙發材料 (紋理/著色),以確定是否不同沙發將出現在室內更好看的狀況。在又一實例中,一個新的主題網格或目標網格可以由系統提供,隨後用戶可以進行比較的過程(步驟25)。例如,瀏覽者可能會嘗試一種完全不同類型的沙發,或者可以嘗試同樣沙發,但在不同的房間位置或不同的房間。其他實施事例方式也可以被理解。例如,應當理解的是,目標和主題網格的定義是任意的,並且定義同樣可以互換。 In another example, the viewer may modify the target or topic grid (or both) (step 23). This is like a viewer modifying a sofa material (Texture/Coloring) to determine if different sofas will appear in the room for a better looking condition. In yet another example, a new topic grid or target grid may be provided by the system, and then the user may perform the process of comparison (step 25). For example, a viewer may try a completely different type of sofa, or you can try the same sofa, but in a different room location or a different room. Other implementation examples can also be understood. For example, it should be understood that the definition of the target and topic grids is arbitrary and the definitions are equally interchangeable.

圖4的實施可以被應用在VR或AR,但通常優選為VR實現。圖5指的是更具體的AR中的實現。在圖5的流程圖125中,第一步驟是接收或創建一個主題網格(步驟27)。該主題網格可以由瀏覽者或通過創建者創建。例如,如果瀏覽者希望觀看一個虛擬化的沙發在一個實際房子中,瀏覽者可以戴上AR耳機在自己的房子中評價沙發位置同房間牆的比較。主題網格可能已經被一個創建者所創建,而是被後來的瀏覽者實例化而同房間的牆來比較。從而,新的或其他的主題網格可以被後來的瀏覽者收到或輸入,或當前的主題網絡可以被修改(步驟31)。新的或添加的主題網格,或修改的主題網格,進一步放入到比較環境中(步驟29)。以這種方式,瀏覽者可以最終形象地看到主題網格如何適合其房子的環境。 The implementation of Figure 4 can be applied to VR or AR, but is typically preferably implemented in VR. Figure 5 refers to an implementation in a more specific AR. In flowchart 125 of Figure 5, the first step is to receive or create a topic grid (step 27). This theme grid can be created by the viewer or by the creator. For example, if a viewer wishes to watch a virtualized sofa in an actual house, the viewer can wear an AR headset to evaluate the comparison of the sofa position to the room wall in his own house. The theme grid may have been created by a creator, but was instantiated by a later viewer and compared to the wall of the room. Thus, new or other topic grids can be received or entered by subsequent viewers, or the current topic network can be modified (step 31). The new or added theme grid, or the modified theme grid, is further placed into the comparison environment (step 29). In this way, the viewer can finally visually see how the theme grid fits into the environment of his house.

圖6顯示了主題網格120同目標網格110相比較,尤其是在一個物體如一件家具放置與一個環境中的事例。圖7給出了一個主題網格140同目標網格130相比 較的事例。在此情況下,目標網格130是瀏覽者的化身,該化身構造成精確地表示瀏覽者的身體。主題網格140是一件衣服,該衣服被用來同目標網格130比較,主題網格140通常從服裝供應商提供,並且這樣的網格通常甚至可以從製造商提供,因為服裝設計商通常使用3-D建模工具進行設計。 Figure 6 shows an example of a topic grid 120 compared to a target grid 110, particularly in the context of an object such as a piece of furniture placed in an environment. Figure 7 shows a subject grid 140 compared to the target grid 130. A more recent case. In this case, the target grid 130 is the avatar of the viewer, which is configured to accurately represent the viewer's body. The theme grid 140 is a piece of clothing that is used to compare with the target grid 130, which is typically provided from a clothing provider, and such a grid is typically even available from the manufacturer because the clothing designer typically Design with 3-D modeling tools.

如上所述,在一些情況下,創造者將創建一個3D的環境而不考慮是否該3D的環境將與瀏覽者創建的主題網格而比較或匹配。這些三維環境包括劇院,教育應用,交易,包括購物或零售交易等等。這些實施仍然可以包括,例如,社交網絡組件,其中,瀏覽者可以同另一個瀏覽者共享一個3D或虛擬環境,通常是朋友或教師。可以理解的是某種程度的“匹配”,可能會出現,但同樣只意味著瀏覽者化身的主題網格匹配同一個劇院座位,教室的座位,實驗凳,商店,專賣店,商場等等。在這些情況下,瀏覽者的化身可以成為適當正常大小的尺寸相對比創建者配置的目標網格的尺寸。 As mentioned above, in some cases, the creator will create a 3D environment regardless of whether the 3D environment will be compared or matched to the theme grid created by the viewer. These three-dimensional environments include theaters, educational applications, transactions, including shopping or retail transactions, and more. These implementations may still include, for example, a social networking component in which a viewer may share a 3D or virtual environment, typically a friend or teacher, with another viewer. It is understandable that some degree of "matching" may occur, but it also means that the viewer's avatar's theme grid matches the same theater seat, classroom seats, lab benches, stores, specialty stores, shopping malls, etc. In these cases, the viewer's avatar can be the size of the appropriate normal size relative to the size of the target grid configured by the creator.

創建目標和主題網格可以有多種方法。例如,用戶數據輸入,也就是,輸入合適的身高和體重,系統可以創建出一個有適當精確程度的瀏覽者的化身。瀏覽者可以有一個用戶界面,他們可以在該界面中設置他們的化身或做更精確的調整。以更精確的方法,掃描技術或攝像機的圖片輸入可以創建出更好的網格,也就是,更好的產品,用戶化身,樓房,建築,房間,購物中心,商店, 店面,衣服,首飾,等類似物品的模型。各種其他的實施也可以被提供,包括一個用戶從一個頁面菜單中選擇了一個所期望的網格或部分的網格。 There are several ways to create a target and theme mesh. For example, user data entry, that is, entering the appropriate height and weight, the system can create an avatar of the viewer with the appropriate level of accuracy. Browsers can have a user interface where they can set their avatars or make more precise adjustments. In a more precise way, scanning technology or camera image input can create a better grid, that is, better products, user avatars, buildings, buildings, rooms, shopping centers, shops, Models for storefronts, clothing, jewelry, and the like. Various other implementations can also be provided, including a user selecting a desired grid or portion of the grid from a page menu.

在某種情況下,例如,化妝需要放在瀏覽者的化身上,也就是,放在瀏覽者化身的臉上。創建化妝時不僅需要網格,而且需要採用紋理,材料或著色來附在化身的臉面或需要化妝的部位。以這種方法,化身的網格可以適當的根據所附上的化妝而改變。 In some cases, for example, makeup needs to be placed on the viewer's body, that is, on the face of the viewer's avatar. Not only does the mesh need to be created when creating makeup, but it also requires texture, material or coloring to attach to the face of the avatar or the part that needs makeup. In this way, the mesh of the avatar can be appropriately changed according to the makeup attached.

在某種特定的創建建築物的事例中,可以用谷歌的SketchUp或其他的3-D建築物創建工具,包括應用360度攝像機,360°攝像機可以創建一個房間(或室外地點)內部的模型。 In a particular case of building a building, Google's SketchUp or other 3-D building creation tools can be used, including the application of a 360-degree camera, and a 360° camera can create a model inside a room (or outdoor location).

綜合以上的實施也會被理解,例如,一個伴娘(模型為化身或主題網格)可以被設置成為穿著伴娘的服裝(第一目標網格)出現在一個教堂或其他地點的婚禮(第二目標網格)。 The above implementation will also be understood, for example, a bridesmaid (model is an avatar or theme mesh) can be set to wear a bridesmaid's costume (first target grid) to appear in a church or other location of the wedding (second goal) grid).

按照本發明的原理,系統和方法包括各種組件而使創建者很方便的創建一個環境。終端用戶或瀏覽者可以穿越創建者設置的環境或放置一些主題網格同創建者所創立的環境相比較或匹配。按照這種做法,創建者,通常包括了一個開發人員用一個創建工具,創建了一個相對與一個目標網格的數據文件,這個目標網格通常是一個模型包括紋理/材料/著色。當然,多個模型可以被創建出來並被應用到一個環境中。同樣方法,當一個主題網格需要 被創建出來時,一個瀏覽者或一個終端用戶可以被提供了一個工具,他們可以用該工具來創建主題網格,該主題網格也是一個數據文件,可以是一個具有紋理/材料/著色的模型。 In accordance with the principles of the present invention, systems and methods include various components that make it easy for an creator to create an environment. The end user or viewer can compare or match the environment created by the creator or place some theme meshes with the environment created by the creator. In this way, the creator usually includes a developer to create a data file relative to a target mesh using a creation tool. This target mesh is usually a model including texture/material/coloring. Of course, multiple models can be created and applied to an environment. The same way, when a theme grid needs When created, a viewer or an end user can be provided with a tool that they can use to create a theme grid, which is also a data file, which can be a texture/material/coloring model .

在一個實例中,一個數據庫已經存在,它提供各種庫存的物品的數據。按照本發明的原理,系統和方法可以實施為“前端”,並實施在一個服務器上,甚至可以實施在存放數據庫的服務器上。 In one example, a database already exists that provides data for various items in stock. In accordance with the principles of the present invention, systems and methods can be implemented as "front ends" and implemented on a server, even on a server hosting a database.

在一個實例中,前端是被實施在一個虛擬現實(VR)系統中來提供一個VR交易和其他的環境。這種環境可以實施為一個店面,其中陳列各種產品,用戶可以漫步於店中而選擇物品。這些物品可以同瀏覽者互動,也就是,瀏覽者可以將這些物品放置在購物車中,一些動畫可以被採用而使用戶的購物過程更加生動有趣。然而,所有的系統和方法的實施並不都需要店面和交易的細節。系統可以簡單的允許用戶觀看到所感興趣的產品或服務項目。 In one example, the front end is implemented in a virtual reality (VR) system to provide a VR transaction and other environments. This environment can be implemented as a storefront in which various products are displayed, and users can walk around the store and select items. These items can interact with the viewer, that is, the viewer can place the items in the shopping cart, and some animations can be used to make the user's shopping process more interesting and interesting. However, the implementation of all systems and methods does not require details of storefronts and transactions. The system can simply allow the user to view the product or service item of interest.

當VR或AR被採用時,它們可以被實施在一些設備上,如Oculus Rift,HTC Vive,Sony PlayStation VR,Samsung Gear VR,Google Cardboard,Microsoft Hololens等類似設備中。 When VR or AR is adopted, they can be implemented on some devices such as Oculus Rift, HTC Vive, Sony PlayStation VR, Samsung Gear VR, Google Cardboard, Microsoft Hololens and the like.

除了實施VR,系統也可以實施增強現實或AR,以使瀏覽者觀看到一定的圖像或CG數據而以現實生活的環境作為背景。例如,當一個瀏覽者在一個實體商店 中,一個AR可以覆蓋在實體商店的背景上。AR覆蓋也可以被用在瀏覽者的自己家中或辦公室中,也就是,瀏覽者可以觀看到虛擬物體的放置如家具的放置,廚房的器械放置等在家中的位置。在另外一個實施中,同樣的觀看效果可以簡單的顯示到一個屏幕上,也就是,用3D的形式顯示出來,而不用VR或AR設備。 In addition to implementing VR, the system can also implement augmented reality or AR to enable viewers to view certain images or CG data in a real-life environment. For example, when a viewer is in a physical store In the middle, an AR can be overlaid on the background of the physical store. AR coverage can also be used in the viewer's own home or office, that is, the viewer can view the placement of virtual objects such as furniture placement, kitchen equipment placement, etc. at home. In another implementation, the same viewing effect can be simply displayed on a screen, that is, displayed in 3D without the use of a VR or AR device.

除了輸入或創建一個目標網格和一個可選擇的主題網格,其他輸入到系統中的數據包括創建一個虛擬現實環境的數據,GPS數據,該數據在實施AR中特別重要,它可以在一個環境中如一個商店中導航其用戶。其他輸入數據包括用戶在用戶界面輸入的有關他們的化身或環境的數據。例如,用戶數據輸入“優勝美地”可以使系統實施到一個VR或AR的國家公園。 In addition to entering or creating a target mesh and a selectable topic mesh, other data input into the system includes the creation of a virtual reality environment data, GPS data, which is particularly important in implementing AR, it can be in an environment Navigate its users in a store. Other input data includes data entered by the user on the user interface regarding their avatar or environment. For example, user data entry "Yosemite" can be implemented in a national park of VR or AR.

在VR或AR設備中,或雲中,處理輸入的數據通常是由一個附加的計算機而完成的。輸出的數據由VR或AR屏幕而提供,當不採用VR/AR時,輸出的數據可以由一個計算機屏幕而提供。 In a VR or AR device, or in the cloud, processing incoming data is typically done by an additional computer. The output data is provided by a VR or AR screen, and when VR/AR is not used, the output data can be provided by a computer screen.

所描述的實施由各種技術優勢,包括一個更加直觀更容易瀏覽的用戶界面和環境。瀏覽者可以同朋友進行交易或互動,如同朋友在幾尺之內。這些功能被實施在一個特殊設計和設置的計算機系統中,否則,如同現實中的交易不可能實現。 The described implementations have various technical advantages, including a more intuitive and easier to navigate user interface and environment. Visitors can trade or interact with friends as if they were within a few feet of a friend. These functions are implemented in a computer system with special design and settings, otherwise, as in real-world transactions, it is impossible.

例如,以上所描述的主觀或客觀上確定是否一個主題網格和一個目標網格適合於面對面對於相互購物 非常有用,即一個瀏覽者同一個朋友一起購物。在一個非常有用的實施中,一個用戶可以使用AR,使主題網格對照於真實的實體環境,而他的朋友,連接在社交引擎上,可以用虛擬現實環境來輔助相互交往。在這種情況下,VR環境可以包括一個視頻源,從而AR的用戶就可以看到VR的用戶。 For example, the above described subjectively or objectively determines whether a topic grid and a target grid are suitable for face-to-face shopping for each other. Very useful, that is, a viewer shopping with a friend. In a very useful implementation, a user can use the AR to make the theme grid look at the real physical environment, while his friends, connected to the social engine, can use the virtual reality environment to assist each other. In this case, the VR environment can include a video source so that the AR user can see the VR user.

這種系統和方法的優勢包括這,種系統和方法可以減少計算機的計算週期和蓄電池的能量需求而達到同樣的用戶所獲得的效益。例如,該系統和方法可以幫助瀏覽者穿越非常困難和迷惑的環境,而幫助瀏覽者找到產品所在的位置。瀏覽者還可以同其他瀏覽者進行交易。否則,用戶必須用複雜的視頻技術和複雜的笨重的儀器來實現以上的用戶效益等等。 Advantages of such systems and methods include the fact that systems and methods can reduce the computational cycle of the computer and the energy requirements of the battery to achieve the same user benefits. For example, the system and method can help viewers navigate through a very difficult and confusing environment and help viewers find where the product is located. Viewers can also trade with other viewers. Otherwise, users must use complex video technology and complex and cumbersome instruments to achieve the above user benefits and so on.

系統構架圖100是一個樣板的界面構架以模塊的形式顯示出來。各種應用54A-54F同界面構架相連接,各種終端用戶82A-82F也顯示出來同界面構架而相連接。應用54I涉及到不同的環境等,它通常體現在一個或多個不同的服務器中,然而,在一個實施中,幾個環境也可以放在一個服務器中,或放在一個雲構架中。各種應用54I可以體現出來,例如,商品交易,房地產中介/房主,旅遊,酒店或旅遊勝地,娛樂,教育和社交應用等。 The system architecture diagram 100 is a template interface diagram displayed in the form of a module. Various applications 54A-54F are connected to the interface architecture, and various end users 82A-82F are also shown to be connected to the interface architecture. Application 54I involves different environments, etc., which are typically embodied in one or more different servers. However, in one implementation, several environments can be placed in one server or placed in a cloud architecture. Various applications 54I can be embodied, for example, commodity trading, real estate agents/homeowners, travel, hotels or resorts, entertainment, education and social applications.

終端用戶82i通常通過網絡通訊裝置如智能手機,台式計算機,手提電腦,筆記本電腦或其他的類似設備,同構架進行聯繫。界面構架100包括了一個安全模塊 56,一個用戶管理模塊58,一個實體管理模塊62,一個應用管理模塊64,一個數據儲存模塊如數據庫66,一個媒體載入/載出模塊68,一個開放API模塊76,以及一個或多個的各種VR/AR/3D交易(某些情況下商業交易)引擎。 The end user 82i typically communicates with the framework via a network communication device such as a smartphone, desktop computer, laptop, laptop or other similar device. Interface framework 100 includes a security module 56. A user management module 58, an entity management module 62, an application management module 64, a data storage module such as a database 66, a media load/load module 68, an open API module 76, and one or more Various VR/AR/3D trading (in some cases commercial trading) engines.

更進一步的詳細描述,安全模塊56保護系統的安全,它同用戶管理模塊58一起來使用戶安全的登錄到應用程序中。用戶管理模塊58在系統中起著建立用戶賬號和儲存用戶信息等作用。實體管理模塊62提供了對各種實體,特別是運行應用程序54I,起著一個為商戶用戶管理產品和服務的管理模塊。數據存儲模塊66存儲應用程序和用戶數據。對數據庫或數據存儲的訪問通常是用一個或多個的數據庫訪問可執行的語句來完成的。媒體導入/導出68可以使媒體導入和導出,這些媒體涉及於目標網格,主題網格,虛擬環境,以及用來代表項目的網格,以及用來導入3-D和2-D的模型或圖片的工具等。通訊管理模塊72提供了創建者服務器,用來實施本專利原理的系統和方法的服務器,終端用戶系統和3-D藝術創造者等等之間的網絡通訊功能,例如,模塊72可以提供語音,文字和視頻通訊。交易管理模塊74提供用戶進行交易的功能,如提供購物車,信用卡或借記卡處理等功能。開放的API模塊76提供通過各種社交網站等進入基於本原理的系統和方法的功能。此外,開放的API使用戶可以確保正常的合適的接受社交訂閱源或類似的訂閱源以使用戶可 以宣傳虛擬環境,產品,或給朋友發送一起購物的邀請信等等。開放API進一步為開發者提供一個API從而在平台上建立應用程序。在這方面,應注意一個開放的API是一個公開可用的應用程序開發界面,該界面給開發者提供了編程訪問到一個專有軟件應用中。API是一些固定的要求,主宰著一個應用程序同另一個應用程序的交流。VR,AR和3-D引擎78提供了創建虛擬環境的功能。例如,引擎78為創建者提供了一種簡易的工具,創建者可以用此工具方便的建立一個VR/AR/3-D的店面。引擎78又進一步的為瀏覽者提供了簡易的工具,瀏覽者可以使用該工具可以很容易的創建一個瀏覽者的化身,或瀏覽者的一個物體的主題網格,該瀏覽者從而可以在一個由創建者創造的三維環境中看到此物體。 As further described in detail, the security module 56 protects the security of the system, which together with the user management module 58 enables the user to securely log into the application. The user management module 58 plays a role in establishing a user account and storing user information in the system. The entity management module 62 provides a management module for various entities, particularly the running application 54I, which manages products and services for merchant users. Data storage module 66 stores application and user data. Access to a database or data store is typically done by accessing executable statements using one or more databases. Media Import/Export 68 allows media to be imported and exported, including target meshes, topic meshes, virtual environments, and grids used to represent projects, as well as models used to import 3-D and 2-D or Picture tools, etc. The communication management module 72 provides network communication functions between a creator server, a server for implementing the systems and methods of the present patented system, an end user system, and a 3-D art creator, etc., for example, the module 72 can provide voice, Text and video communications. The transaction management module 74 provides the user with the ability to perform transactions, such as providing shopping cart, credit card or debit card processing. The open API module 76 provides functionality to access systems and methods based on the present principles through various social networking sites and the like. In addition, the open API allows users to ensure that they are properly and appropriately accepting social feeds or similar feeds to make users available. To promote virtual environments, products, or send invitations to friends to shop together, and so on. The open API further provides developers with an API to build applications on the platform. In this regard, it should be noted that an open API is a publicly available application development interface that provides developers with programmatic access to a proprietary software application. The API is a fixed requirement that governs the communication of one application with another. The VR, AR and 3-D engines 78 provide the functionality to create a virtual environment. For example, the engine 78 provides the creator with an easy tool that the creator can use to easily create a VR/AR/3-D storefront. The engine 78 further provides a simple tool for the viewer, which can be used by the viewer to easily create a viewer's avatar, or a topic grid of the viewer's object, which the viewer can thus The object is seen in the 3D environment created by the creator.

圖9顯示出了一個基於本原理的系統和方法的模塊150。如可以看到的,各種界面都已提供,如一個應用程序的擁有者1(界面116),他可以是一個零售商,商家或其他提供現實生活中的產品而在虛擬環境中刻畫同樣產品的商店。一個應用程序的擁有者2具有界面122,該界面可以為旅遊中介,老師,教育者,酒店擁有者,娛樂者等提供進入系統的界面。一個終端用戶界面118可以使終端用戶或其他瀏覽者進入所期望的計算機環境中並可以在該環境中進行交流,也就是,計算機同終端用戶的移動設備如手機等互換信息,可以使用戶下載,安裝或更新軟件等。 Figure 9 shows a module 150 of a system and method based on the present principles. As can be seen, various interfaces have been provided, such as an application owner 1 (interface 116), which can be a retailer, merchant or other product that provides real-life products and portrays the same product in a virtual environment. store. The owner 2 of an application has an interface 122 that provides an interface for the travel agency, teacher, educator, hotel owner, entertainer, etc. to enter the system. An end user interface 118 can enable an end user or other viewer to enter the desired computer environment and communicate in the environment, that is, the computer exchanges information with the end user's mobile device, such as a mobile phone, and can be downloaded by the user. Install or update software, etc.

在環境層117中可以實施創建者和終端用戶的界面,環境可以是3-D,VR或AR。 The interface between the creator and the end user can be implemented in the environment layer 117, and the environment can be 3-D, VR or AR.

在上一層是瀏覽者或創建者可以操縱的各種對象,包括3-D模型98,視頻文件102,視頻流文件108或類似的對象。在該層中的模塊106提供其他2-D和3-D的圖像和文本對象。根據不同的實施,瀏覽者或創建者可以使用一個3-D模型創建引擎104。該引擎可以用來從文本或2-D的圖片中創建三維模型。各種組件可以被一個遊戲引擎96來“遊戲化”。遊戲引擎也為目標網格和主題網格提供合適的互動組件。例如,通過遊戲引擎,可以在網格上施加對撞機,使得一個主題網格鄰接一個目標網格而不是穿過它。 The upper layer is a variety of objects that the viewer or creator can manipulate, including 3-D model 98, video file 102, video stream file 108, or the like. Modules 106 in this layer provide additional 2-D and 3-D image and text objects. Depending on the implementation, the viewer or creator can create the engine 104 using a 3-D model. This engine can be used to create 3D models from text or 2-D images. The various components can be "gamified" by a game engine 96. The game engine also provides the appropriate interactive components for the target grid and theme grid. For example, with a game engine, a collider can be applied to the grid such that a topic grid abuts a target grid rather than passing through it.

在遊戲引擎之上是一個創建引擎層94.一個創建者可以使用該引擎來創建一個或多個顯示給瀏覽者的目標網格。同樣,一個瀏覽者也可以用該引擎來創建一個主題網格。一個社交引擎92可以被用來邀請朋友來共同購物,共享一些功能等,如與朋友共享一個將要購買的貨物,或“夥伴購物”。社交引擎還可以使終端用戶邀請朋友來共享一個體驗,如邀請朋友在虛擬世界中逛商店,到劇院或影院,到旅遊勝地,或共同欣賞一件物品。例如用戶可以在虛擬世界中同朋友一起在商場中購物。 Above the game engine is a build engine layer 94. A creator can use this engine to create one or more target meshes that are displayed to the viewer. Similarly, a browser can also use the engine to create a theme grid. A social engine 92 can be used to invite friends to shop together, share some functions, and the like, such as sharing a product to be purchased with a friend, or "buddy shopping." The social engine also enables end users to invite friends to share an experience, such as inviting friends to shop in a virtual world, going to a theater or theater, going to a resort, or enjoying an item together. For example, a user can shop in a mall with friends in a virtual world.

一個通訊引擎88可以被瀏覽者或創建者用來進行語音,視頻,短信或聊天交流或通信,視頻會議功能也可以在這個引擎中提供。如果需要買賣交易,交易層 86可以被用來進行一方對另一方的支付。 A communication engine 88 can be used by a viewer or creator for voice, video, text or chat communication or communication, and video conferencing functionality can also be provided in this engine. If you need to buy and sell transactions, the trading layer 86 can be used to make a payment from one party to another.

最後,一個應用引擎層85可以被用來完成所需要的功能而使該層低端層可以與應用通訊,例如後端的某個數據庫,如一個店面的後端數據庫,一個旅遊應用或遊戲應用的後端等。 Finally, an application engine layer 85 can be used to perform the required functions so that the lower layer of the layer can communicate with the application, such as a database at the back end, such as a storefront backend database, a travel application or a gaming application. Backend and so on.

通過系統構架,各種應用84A-84F都可以進入到系統中,這戲應用包括商店,商場,房屋,公寓,劇院,影院,遊戲(多人遊戲)廳,教室,旅遊勝地,酒店,冒險樂園和其他的旅遊項目,以及演示示範(如產品怎樣工作,怎樣將產品組裝等)等等。 Through the system architecture, various applications 84A-84F can enter the system, including shops, shopping malls, houses, apartments, theaters, theaters, games (multiplayer) halls, classrooms, tourist attractions, hotels, adventure parks and Other travel projects, as well as demonstrations (such as how products work, how to assemble products, etc.) and so on.

如果設計者設計將這些層放置於不同的位置或地點來達到不同的目標,這都是可以理解的。 It is understandable if the designer designs to place these layers in different locations or locations to achieve different goals.

其他的組件也可以被包括,如媒體顯示和視頻流引擎來顯示文字,圖片或視頻,以及視頻流。一個組件引擎可以被用來提供一個用戶界面,從而一個瀏覽者或創建者可以組裝建築模塊而建立現實世界中的物體,如一個汽車,一個船或實驗室等等。 Other components can also be included, such as media displays and video streaming engines to display text, images or videos, and video streams. A component engine can be used to provide a user interface so that a viewer or creator can assemble building modules to build real-world objects, such as a car, a boat or a lab.

以這些途徑,特別是創建引擎,可以在遊戲引擎如Unity,Unreal Engine等之上放置一個模板或覆蓋使店主可以創建商店,而且可以讓瀏覽者在虛擬購物環境中移動3-D產品模型,同樣,瀏覽者也可以看到物品被動畫化或被呈現於放置到某一個購物車上等。 In these ways, especially the creation engine, you can place a template or overlay on the game engine such as Unity, Unreal Engine, etc., so that the store owner can create a store, and allows the viewer to move the 3-D product model in the virtual shopping environment. The viewer can also see that the item is animated or presented to a shopping cart.

圖10顯示出了一個樣板構架200的實施,該樣板特定的偏向於增強現實的應用。構架中的一些模塊同 圖9中的模塊相同,在這裡就不用重複。在構架一端的應用,標記為應用124A-124F,通常針對AR應用,儘管在某些時候,一些資源必須被重新改變用途(重新設置或重新編程)而成為VR應用。作為增強現實的一部分,用戶位於一個現實世界的環境中,一個基於位置的服務引擎126可以被用來提供用戶或物品的位置以及其他的服務。該引擎還可以同一個服務應用引擎127相接口。服務應用引擎127採用基於位置的服務引擎126的數據,它也為應用124I提供同樣的數據。應用124也可以提供相反方向的數據,即給服務應用引擎提供數據。一個位置捕獲引擎132可以被用來得到位置的信息,如通過圖形識別,GPS,Wi-Fi,以及遙測等等。 Figure 10 shows an implementation of a template framework 200 that is specifically biased toward augmented reality applications. Some modules in the framework are the same The modules in Figure 9 are identical and need not be repeated here. Applications at one end of the architecture, labeled as applications 124A-124F, are typically targeted at AR applications, although at some point some resources must be repurposed (reset or reprogrammed) to become VR applications. As part of augmented reality, the user is in a real-world environment, and a location-based service engine 126 can be used to provide the location of the user or item as well as other services. The engine can also interface with a service application engine 127. The service application engine 127 employs data from the location based service engine 126, which also provides the same data to the application 124I. The application 124 can also provide data in the opposite direction, ie, providing data to the service application engine. A location capture engine 132 can be used to obtain location information, such as through graphics recognition, GPS, Wi-Fi, and telemetry.

社交引擎和通訊引擎在以上圖9中已被描述。 The social engine and communication engine have been described above in FIG.

環境層144提供一個界面,特別是提供一個與“現實世界”相接的界面。環境界面可以從如一個眼鏡的鏡片或一個攝像頭的輸入等來提供。一個媒體層142用來在AR中提供呈現可視的組件,如CG對象等。互動引擎層138在層142之上,從而瀏覽者可以與其他瀏覽者或創建者互動或交流關於AR顯示中的物體和其所在的現實環境。一般來說,一個用戶用VR設備將會進入虛擬環境。這個虛擬環境可以被設置為一個商業交易場所,一個陳列室,或一個虛擬體驗。如果沒有一個VR設備,瀏覽者將通常在一個3-D環境中。在任何情況下,系統和方法都可 以被實施在雲中或用一個系統包括服務器和軟件而使終端用戶體驗到3-D,VR,3-D遊戲,以及通過輸入文字信息或導入一個2-D/3-D的自身照片到VR系統來創建一個瀏覽者化身。當瀏覽者將自身的2-D圖片導入到系統中,系統可以自動的為用戶創建一個三維的模型。其他潛在的體驗包括一個虛擬購物體驗,一個創建/建立物體如建立一個車,一個船,一個房間,一個商店,一個實驗室或一個商業等的體驗。用戶可以用虛擬現實環境中所提供的組件或用戶自己導入的組件而完成以上創建體驗。 Environment layer 144 provides an interface, in particular to provide an interface to the "real world." The environmental interface can be provided from an input such as a lens of a pair of glasses or a camera. A media layer 142 is used to provide visually visible components, such as CG objects, in the AR. The interactive engine layer 138 is above layer 142 so that the viewer can interact with or communicate with other viewers or creators about the objects in the AR display and the real environment in which they are located. In general, a user with a VR device will enter the virtual environment. This virtual environment can be set up as a commercial trading venue, a showroom, or a virtual experience. If there is no VR device, the viewer will usually be in a 3-D environment. In any case, systems and methods are available To enable end users to experience 3-D, VR, 3-D games, or by importing text messages or importing a 2-D/3-D self photo into a cloud or using a system including servers and software The VR system is used to create a viewer avatar. When a viewer imports their 2-D image into the system, the system can automatically create a three-dimensional model for the user. Other potential experiences include a virtual shopping experience, an experience of creating/building objects such as building a car, a boat, a room, a store, a lab or a business. The user can complete the above creation experience with the components provided in the virtual reality environment or the components imported by the user himself.

在一般情況下,一個有VR裝置的用戶將進入虛擬環境,該環境可以被設置為交易(商業),陳列室,或虛擬體驗。如果沒有VR設備,瀏覽者一般將在一個三維環境中。在這兩種情況下的系統和方法都可在雲中或者服務器和軟件上實現,以使最終用戶有3-D,VR,或3-D遊戲等的體驗,以及用戶通過輸入文字或導入2-D/3-D照片到VR系統而創建化身的體驗。在這種情況下,如果用戶輸入了2-D照片,系統可以自動地為用戶生成一個用戶的3-D模型。其他潛在的體驗包括虛擬購物體驗,建築/創建體驗,由此用戶可以利用虛擬環境中的組件或自己導入的組件來建立真實世界的物品或環境如汽車,船,房間,辦公室,商店,實驗室或公司等。 In general, a user with a VR device will enter a virtual environment that can be set up as a transaction (commercial), showroom, or virtual experience. If there is no VR device, the viewer will generally be in a 3D environment. The systems and methods in both cases can be implemented in the cloud or on servers and software to give end users the experience of 3-D, VR, or 3-D games, as well as users entering text or importing 2 -D/3-D photos to the VR system to create an avatar experience. In this case, if the user enters a 2-D photo, the system can automatically generate a 3-D model of the user for the user. Other potential experiences include a virtual shopping experience, a building/creation experience, whereby users can leverage real-world components or environments such as cars, boats, rooms, offices, stores, labs using components in a virtual environment or self-imported components. Or company, etc.

在一個具體的實現中,如圖11中的流程圖350中所示,一個新用戶可以點擊一個“新用戶”按鈕(步驟228),該過程使新用戶進入一個註冊/登錄的頁面(步 驟232)。當註冊完畢後,新用戶,在這種情況下,該用戶是一個終端用戶或一個瀏覽者,就會被問到是否要創建一個化身(步驟234)。在一些實施種,用戶或瀏覽者可以有選擇的在一個用戶界面(244)上通過輸入身體的信息來創建一個新的目標化身(步驟236)。在這種情況下,用戶可以導入他們的照片(步驟246)。在某些情況下,用戶可以選擇不同的照片,但用同一個身體如自己的尺寸。例如,一個用戶可以用一個電影明星的臉面而用自已身體的尺寸。身體尺寸通常需要胸圍,腰部,臀部,大腿,襠,袖長,有時需要膀臂的尺寸。在某些情況下,如果用戶有一個服裝非常合適,他可以用此服裝的尺寸來做為自己服裝尺寸的來源,而不是自己的身體尺寸。在有些情況下,掃描一個與服裝有關的數碼就可以調出服裝的信息並自動的導入到系統中而被用來創建化身。在任何情況下,根據所測量的尺寸,根據本原理的系統和方法將建立一個化身或提供一個可選的化身顯示給用戶供用戶選擇。 In one particular implementation, as shown in flowchart 350 of Figure 11, a new user can click on a "new user" button (step 228), which causes the new user to enter a registration/login page (step Step 232). When the registration is completed, the new user, in this case the user is an end user or a viewer, is asked if an avatar is to be created (step 234). In some implementations, the user or viewer can selectively create a new target avatar by entering body information on a user interface (244) (step 236). In this case, the user can import their photos (step 246). In some cases, users can choose different photos, but use the same body as their size. For example, a user can use the size of a movie star's face and use his own body size. Body size usually requires bust, waist, hips, thighs, ankles, sleeve lengths, and sometimes the size of the arm. In some cases, if the user has a garment that is very suitable, he can use the size of the garment as the source of his garment size rather than his own body size. In some cases, scanning a clothing-related number can bring up the clothing information and automatically import it into the system to be used to create an avatar. In any event, depending on the measured size, the system and method in accordance with the present principles will create an avatar or provide an optional avatar display for the user to select.

此外,用戶可以選擇一個現有的化身(步驟238),也可以選擇根據自己的身體來更改現有的化身。在另一個實施中,用戶可以導入他們自己的化身,同樣的可以選擇根據自己的身體的尺寸來更改或編輯化身(步驟242)。在任何情況下,最終結果是為瀏覽者創建一個3-D的主題化身從而使該瀏覽者可以在虛擬環境中漫遊(步驟248)。當運用身體的尺寸時,對在購買服裝時的虛擬“試衣”,虛擬穿戴首飾,和虛擬化妝都是非常有用的。 In addition, the user can select an existing avatar (step 238) or choose to change the existing avatar according to his or her body. In another implementation, the user may import their own avatars, and may alternatively choose to change or edit the avatar according to the size of his or her body (step 242). In any event, the end result is to create a 3-D theme avatar for the viewer so that the viewer can roam in the virtual environment (step 248). When using the size of the body, it is very useful for virtual "fitting", virtual wearing jewelry, and virtual makeup when purchasing clothing.

用戶或許可以選擇他們的髮型或類似的東西。使用者可以更進一步的用一個3-D模型掃描器或攝像機來得到一個3-D的圖片或模型,然後將3-D模型導入到系統中,或3-D模型掃描器可以自動的上載3-D圖片到系統或雲中。 Users may be able to choose their hairstyle or something similar. The user can further use a 3-D model scanner or camera to get a 3-D image or model, and then import the 3-D model into the system, or the 3-D model scanner can automatically upload 3 -D images to the system or the cloud.

圖12是一個流程圖300,創建者可以用此方法很方便的為瀏覽者創建一個3-D環境。在最初的訪問,一個創建者可以點擊“新用戶”按鈕(步驟182),然後就可以註冊系統(步驟184)。一個用戶界面就可以被實例化,在該界面中,用戶被問是否是一個創建者(步驟186)。如果用戶不是創建者,從而點擊“不是”按鈕或類似的按鈕。用戶可以被重新導向到終端用戶登錄(步驟188),如同實施圖11的方法。 Figure 12 is a flow diagram 300 that the creator can use to conveniently create a 3-D environment for the viewer. At the initial visit, a creator can click on the "new user" button (step 182) and then the system can be registered (step 184). A user interface can be instantiated in which the user is asked if it is a creator (step 186). If the user is not the creator, click the "No" button or a similar button. The user can be redirected to the end user login (step 188) as if the method of Figure 11 were implemented.

如果他們點擊他們是創建者,如商戶,他們就被重新導向到了一個頁面,在該頁面中,一個創建環境(如商店)的選項就會顯示出來(步驟192)。系統提供了各種方法來創建一個環境或一個商店。當一個商店或一個環境不是由創建者預先建立的(步驟194),創建者,可以包括企業主,可以導入預先建立的他們的家或企業,或可以使他們在3-D虛擬的系統中建立這樣一個3-D模型(步驟198)(通過提供適當的用戶界面)。在這種情況下,各種功能可以提供給用戶來編輯或個性化預先建立的模型如商店(步驟202)。 If they click on them to be creators, such as merchants, they are redirected to a page where an option to create an environment (such as a store) is displayed (step 192). The system provides a variety of ways to create an environment or a store. When a store or an environment is not pre-established by the creator (step 194), the creator, which may include the business owner, may import their pre-established home or business, or may enable them to be built in a 3-D virtual system. Such a 3-D model (step 198) (by providing an appropriate user interface). In this case, various functions may be provided to the user to edit or personalize a pre-established model such as a store (step 202).

當不用一個預先建立的商店時,設計者可以 導入各種3-D模型資產並可以用這些資產建立一個所期望的店面或其他的環境。例如,導入資產的步驟包括2-D圖片(步驟204),3-D圖片(步驟206),產品或類似物品的3-D模型(步驟216),視頻文件(步驟208),視頻原(步驟212)等。文字也可以被用來顯示或描述環境。可以理解,這樣的選擇也可以被用在預先建立的商店中做為編輯和個性化的步驟。通常,這些步驟可以提供給創建者使他們可以配置或裝飾商店,在期望的位置如貨架上,來顯示他們產品的3-D模型,從而,瀏覽者可以看到產品並購買產品。在實施這個過程中,創建者通常需要進接一個數據庫包括一個可用物品清單。在設置媒體體驗時,如VR/AR環境中,一個服務器可以提供一個用戶界面,該界面可以使創建者將可用貨物清單中的物品放置到虛擬環境的某些位置,創建者也可以用該界面創建或導入物品的3-D模型。一個用戶界面可以被開通以使瀏覽者進入到該虛擬環境中,即,第一和第二瀏覽者,並進一步讓瀏覽者相互邀請而訪問其虛擬環境。 When not using a pre-built store, the designer can Import various 3-D model assets and use them to create a desired storefront or other environment. For example, the step of importing assets includes a 2-D picture (step 204), a 3-D picture (step 206), a 3-D model of a product or similar item (step 216), a video file (step 208), a video original (step 212) and so on. Text can also be used to display or describe the environment. It will be appreciated that such a selection can also be used as a step of editing and personalizing in a pre-established store. Typically, these steps can be provided to the creator so that they can configure or decorate the store to display a 3-D model of their product at a desired location, such as a shelf, so that the viewer can see the product and purchase the product. In implementing this process, the creator usually needs to access a database including a list of available items. When setting up the media experience, such as in a VR/AR environment, a server can provide a user interface that allows the creator to place items in the list of available goods into certain locations in the virtual environment, which the creator can also use. Create or import a 3-D model of the item. A user interface can be opened to allow viewers to enter the virtual environment, ie, the first and second viewers, and further allow the viewers to invite each other to access their virtual environment.

除了創建建築物,車,船或椅子等類似的物品,創建者可以在虛擬或3-D世界中用所提供的預製的組件來模仿現實世界,如創建一格具有個性化的環境如房間,辦公室或類似的環境。創建者也可以導入3-D模型。 In addition to creating similar items such as buildings, cars, boats or chairs, the creator can imitate the real world with prefabricated components provided in a virtual or 3-D world, such as creating a personalized environment such as a room. Office or similar environment. The creator can also import a 3-D model.

對於某一個產品(步驟222)或服務(步驟224),商店引擎可以被建立和最終完成(步驟218)。例如,這些步驟可以包括決定和建立一些方法使瀏覽者容 易的在商店或環境中行走或漫遊,提供軟件權限而限制瀏覽者所能行走或漫遊的位置,根據用戶的ID或登錄憑據或類似的方法,建立用戶購買或行走的規則或法規等。 For a certain product (step 222) or service (step 224), the store engine can be built and eventually completed (step 218). For example, these steps can include determining and establishing methods to make the viewers Easily walk or roam in a store or environment, provide software permissions to restrict the location where the viewer can walk or roam, and establish rules or regulations for the user to purchase or walk according to the user's ID or login credentials or the like.

如果環境只是為了給瀏覽者提供漫遊景色,享受或娛樂,就不需要環境同瀏覽者化身成比例。環境的比例可以選擇成為主要使瀏覽者在虛擬環境中感覺到舒適,安逸或自在,如防止用戶噁心等。在某些情況下,比例會非常的重要,例如,瀏覽者在一個網絡虛擬環境中進入了一個虛擬家具店,瀏覽者需要將選擇的沙發放置到他們的客廳來看是否家具可以適合客廳的尺寸,在3-D環境中的物品如家具可以有一個與其實體有關的比例,從而,當家具被瀏覽者擺設到了一個虛擬環境中如一個他們客廳的3-D模型中,家具和客廳的比例都應該是一樣的。這個比例可以準確的顯示家具在客廳中的樣式和位置。需要注意的是,在這中情況下,用戶可以用鼠標或其他移動方式來移動主題網格(如沙發),如一個用戶可以移動一個主題網格或CGI對象圍繞另一個主題網格或CGI對象,而不造成互相穿越的非物理性的視覺,比例則可以被儲存為目標和/或主題網格的元數據或其他數據或方法。 If the environment is just to provide viewers with roaming, enjoyment or entertainment, the environment is not necessarily proportional to the viewer's avatar. The proportion of the environment can be chosen to be mainly to make the viewer feel comfortable, comfortable or comfortable in the virtual environment, such as preventing users from being disgusting. In some cases, the ratio is very important. For example, the viewer enters a virtual furniture store in a network virtual environment. The viewer needs to place the selected sofa in their living room to see if the furniture fits the size of the living room. Items in a 3-D environment, such as furniture, can have a proportion related to their entities, so that when furniture is placed in a virtual environment by a viewer, such as a 3-D model of their living room, the ratio of furniture to living room is It should be the same. This ratio accurately shows the style and location of the furniture in the living room. It should be noted that in this case, the user can use a mouse or other moving method to move the theme mesh (such as a sofa), such as a user can move a theme grid or CGI objects around another topic grid or CGI objects. Instead of causing non-physical visions that traverse each other, the scale can be stored as metadata or other data or methods of the target and/or subject grid.

根據本專利原理的系統和方法可以被實施到更複雜的三維環境創建工具如Maya,Unity,Unreal Engine,CryEngine和類似的工具“之上”。創建者可以很快的很容易的創建合適的3-D環境,包括線上環境和店面。這種實施的優勢包括創建者不需要有很強的軟件和模 型的技能就可以創建一個所期望的環境。 Systems and methods in accordance with the principles of the present patent can be implemented "on top of" more complex three-dimensional environment creation tools such as Maya, Unity, Unreal Engine, CryEngine, and the like. The creator can quickly and easily create a suitable 3-D environment, including online environments and storefronts. The advantages of this implementation include the fact that the creator does not need to have strong software and modules. Type skills can create a desired environment.

圖13是一個流程圖400,顯示一個三維模型的創建和導入,它可以被應用到創建大部分的所描述的3-D和/或VR環境。最初的步驟就是註冊和/或登錄(步驟252)。創建者隨後被問是否他們要用他們自己的產品或模型(步驟254)。如果回答是“是”,創建者可以導入圖片或3-D模型(步驟258),如通過3-D導入引擎將3-D模型導入到VR引擎中。這種導入的2-D圖片可以被轉化為3-D模型(步驟262),而被導入的3-D模型可以被直接用在3-D或VR環境中為3-D模型(步驟264)。模型可以被設計者移動到所期望的位置(步驟266)。如果3-D模型代表要被銷售的產品,文字描述可以被輸入或導入來描述該模型(步驟268)如SKUs,barcodes,QR碼或類似的信息。模型然後可以通過一個API,被綁定到一個後端的數據庫(步驟272)中,從而可以控制和追踪所銷售的商品在與該店有關的銷售清單系統,會計系統或類似的系統中。需要注意的是,如果創建者沒有自己的模型,該創建者可以到一個在線模型市場中選擇(或選擇購買)模型而用在其的店中(步驟256)。 Figure 13 is a flow diagram 400 showing the creation and import of a three dimensional model that can be applied to create most of the described 3-D and/or VR environments. The initial steps are registration and/or login (step 252). The creators are then asked if they want to use their own product or model (step 254). If the answer is yes, the creator can import the picture or 3-D model (step 258), such as importing the 3-D model into the VR engine via the 3-D import engine. This imported 2-D picture can be converted to a 3-D model (step 262), and the imported 3-D model can be used directly in a 3-D or VR environment as a 3-D model (step 264). . The model can be moved by the designer to the desired location (step 266). If the 3-D model represents a product to be sold, a textual description can be entered or imported to describe the model (step 268) such as SKUs, barcodes, QR codes or the like. The model can then be bound to a backend database (step 272) via an API to control and track the merchandise being sold in a sales list system, accounting system or similar system associated with the store. It should be noted that if the creator does not have his own model, the creator can select (or choose to purchase) the model into an online model marketplace for use in its store (step 256).

圖14是一個流程圖450,顯示了一個更加詳細的三維產品模型創建方法。假設一個創建者有一個2-D或3-D的圖片(步驟274),該用戶可以註冊和/或登錄到了一個根據本專利方法的系統(步驟276)。用戶可以表示一個創建三維產品模型的願望(步驟278)。如果用戶 表示了一個創建新產品模型的意願,產品的模型可以被創建出來(步驟282)。2-D或3-D產品模型可以被導入(步驟286),其次是3-D模型創建引擎創建在環境中放置的模型,該模型是基於在步驟282中創建的產品模型和2-D/3-D產品圖片(步驟288)而創建的。尤其是,3-D模型創建引擎可以將創建的產品模型包在2-D或3-D的產品圖片中,然後紋理化該模型,最後給予一個或多個的著色來達到所期望的產品模型。 Figure 14 is a flow chart 450 showing a more detailed 3D product model creation method. Assuming that a creator has a 2-D or 3-D picture (step 274), the user can register and/or log in to a system in accordance with the method of the present patent (step 276). The user can indicate a desire to create a three-dimensional product model (step 278). If the user Representing a willingness to create a new product model, a model of the product can be created (step 282). A 2-D or 3-D product model can be imported (step 286), followed by a 3-D model creation engine to create a model placed in the environment based on the product model created in step 282 and 2-D/ Created from the 3-D product image (step 288). In particular, the 3-D model creation engine can package the created product model in a 2-D or 3-D product image, then texture the model, and finally give one or more colors to achieve the desired product model. .

圖15顯示了一個建立一個服務環境的流程圖500,在用戶註冊/登錄(步驟296)後,創建者會被詢問是否他們想用自己的3-D服務模型(步驟298)。這種服務模型可以包括動畫演示,模擬的圖像或文字描述所提供的服務,或類似的方法。如果創建者沒有他們自己的模型,一個市場可以提供給創建者,創建者可以在該市場中選擇預製的模型(步驟302)。如果創建者有自己的模型,如同在步驟304中導入的模型。在這個步驟中,所導入的可能是一個3-D模型或一個2-D圖像。當導入的是一個3-D模型時,該3-D模型就可以被直接使用(步驟308)。如果被導入的是2-D圖片,該圖片可以通過三維模型創建引擎被轉變成為3-D模型(步驟306)。當所有的模型被創建或導入後,設計者可以以所期望的方式來移動或擺設這些模型從而展示他們所提供的服務項目。 Figure 15 shows a flow diagram 500 for establishing a service environment. After user registration/login (step 296), the creator will be asked if they want to use their own 3-D service model (step 298). This service model can include animated presentations, simulated images or text descriptions of the services provided, or a similar approach. If the creators do not have their own model, a marketplace can be provided to the creator, who can select a pre-made model in the market (step 302). If the creator has his own model, it is like the model imported in step 304. In this step, the imported may be a 3-D model or a 2-D image. When a 3-D model is imported, the 3-D model can be used directly (step 308). If a 2-D picture is imported, the picture can be transformed into a 3-D model by the 3D model creation engine (step 306). When all the models are created or imported, the designer can move or place the models in the way they want to showcase the services they provide.

圖16顯示了一個流程圖550,該圖顯示了更詳細的創建產品或服務的模型。尤其是,在註冊和/或登 錄(步驟314)後,一個圖像可以被輸入到系統中(步驟316)。該圖像可以是一個2-D圖片如一張照片或一個3-D圖像,如一套立體照片。機器學習(步驟318)可以被用來使系統逐漸學習,進一步改進其估計和計算創建3-D模型。 Figure 16 shows a flow chart 550 showing a more detailed model for creating a product or service. Especially, when registering and / or boarding After recording (step 314), an image can be entered into the system (step 316). The image can be a 2-D image such as a photo or a 3-D image, such as a set of stereo photos. Machine learning (step 318) can be used to gradually learn the system, further improving its estimation and computation to create a 3-D model.

機器學習(步驟318)可以用來使系統逐漸學習並且改進它的估計和計算/創建3-D模型,機器視覺也可以被用來評價和分析圖片的深度,從而可以從2-D圖像中創建3-D模型。相關的步驟包括一個或多個圖樣識別/深度(厚度)計算(步驟322),三維模型生成(步驟324),和最終建立的3-D模型(步驟326),這格步驟包括對生成的3-D模型施用紋理和著色。 Machine learning (step 318) can be used to enable the system to gradually learn and improve its estimation and calculation/creation of 3-D models, and machine vision can also be used to evaluate and analyze the depth of the image so that it can be extracted from 2-D images. Create a 3-D model. Related steps include one or more pattern recognition/depth (thickness) calculations (step 322), three-dimensional model generation (step 324), and a final established 3-D model (step 326), the steps including the generated 3 The -D model applies texture and coloration.

圖18顯示出了一個流程圖650,該圖顯示出了同現有電子商務集成的後端系統。利用該方法,根據本專利的原理,產品可以被集成到3-D或VR/AR顯示中,和/或產品信息可以從後端的數據庫中獲取。例如,一個3-D產品模型可以被輸入到系統中(步驟352)。一個產品ID可以被分配給3-D產品模型(步驟354),如,產品的ID可以包括SKU,UPC條形碼,RFID標識,EAN-13標識或其他的標識符。3-D模型然後可以被導入到適合的引擎(步驟356)中。例如,3-D模型可以被輸入到一個交易引擎,遊戲引擎或類似的引擎。通過一個API(步驟358),引擎同一個交易的數據庫相接。API可以被用來傳輸到或從引擎來的產品信息(步驟362)。產品信息 可以包括一個產品的描述,價格和貨存量等。引擎可以運用產品信息然後顯示三維產品模型和其所在的虛擬環境如3-D,VR,AR或類似的虛擬環境。 Figure 18 shows a flow chart 650 showing a backend system integrated with existing e-commerce. Using this approach, products can be integrated into a 3-D or VR/AR display in accordance with the principles of this patent, and/or product information can be obtained from a database at the back end. For example, a 3-D product model can be entered into the system (step 352). A product ID can be assigned to the 3-D product model (step 354). For example, the product ID can include a SKU, a UPC barcode, an RFID identification, an EAN-13 identification, or other identifier. The 3-D model can then be imported into the appropriate engine (step 356). For example, a 3-D model can be entered into a trading engine, game engine or similar engine. Through an API (step 358), the engine is connected to a database of transactions. The API can be used to transfer product information to or from the engine (step 362). product information Can include a description of the product, price and stock. The engine can use the product information and then display the 3D product model and its virtual environment such as 3-D, VR, AR or similar virtual environment.

圖19中的流程圖700顯示了一個瀏覽者在AR中的過程的樣板。首先,瀏覽者註冊/登錄到系統(步驟366)。這時,不同的情況會出現,如,如果瀏覽者在網站上找到了一個產品(步驟367),他或她可以用一個用戶界面(步驟368),如用戶位置追踪,選擇一個商店的位置。一個3-D的商店就會在用戶的屏幕中顯示出來(步驟373),當瀏覽者在虛擬商店時,AR就可以引導用戶到產品的位置(步驟374)。 Flowchart 700 in Figure 19 shows a template of a viewer's process in the AR. First, the viewer registers/logs in to the system (step 366). At this point, different situations may arise, such as if the viewer finds a product on the website (step 367), he or she can select a location of the store using a user interface (step 368), such as user location tracking. A 3-D store will be displayed on the user's screen (step 373), and when the viewer is in the virtual store, the AR can direct the user to the location of the product (step 374).

在這時,也可以有不同的情況,如,一個用戶界面可以用來顯示一個產品的不同顏色或尺寸(步驟370)。同樣,與該產品類似的其他產品也可以被顯示出來(步驟378)。在一些實施中,一個店內或網上的優惠券或其他的促銷活動可以被顯示出來(步驟382)。瀏覽者可以將產品添加到一個虛擬產品試間。如果產品是一件衣服,瀏覽者可以將產品添加到一個虛擬試衣間(388),如果尺寸準確,瀏覽者可以用他們的化身“試”衣服。用戶隨後可以結賬(步驟392),產品就可以運送給用戶。 At this point, there may be different situations, such as a user interface that can be used to display different colors or sizes of a product (step 370). Likewise, other products similar to the product can also be displayed (step 378). In some implementations, an in-store or online coupon or other promotional activity can be displayed (step 382). Viewers can add products to a virtual product lab. If the product is a piece of clothing, the viewer can add the product to a virtual fitting room (388), and if the size is accurate, the viewer can "try" the clothes with their avatar. The user can then checkout (step 392) and the product can be shipped to the user.

在另一個情況下,在步驟366之後,瀏覽者可以在商店中找到實物產品(步驟369)。產品代碼,RFID或其他的產品識別碼可以被掃描(步驟386)。一 個3-D形式的產品就可以顯示在AR顯示中(步驟386)。類似的上述不同的情況可能發生,包括激活顯示產品不同的版本,尺寸,或顏色,激活顯示類似產品,或需要使用店內或網上優惠券或促銷活動等。 In another case, after step 366, the viewer can find the physical product in the store (step 369). The product code, RFID or other product identification code can be scanned (step 386). One A 3-D form of the product can be displayed in the AR display (step 386). Similar different situations as described above may occur, including activation of different versions, sizes, or colors of display products, activation of similar products, or the use of in-store or online coupons or promotions.

瀏覽者可以試產品,和/或用瀏覽者的化身來試產品。瀏覽者可以以常規的方法購買產品,或可以在網上完成交易,然後將產品帶回家或郵寄到瀏覽者的地址。 The viewer can try the product and/or use the avatar of the viewer to try the product. The viewer can purchase the product in the usual way, or can complete the transaction online and then take the product home or mail it to the viewer's address.

AR的實施為消費者提供了各種許多好處,不僅如此,AR也對計算機提供了許多優勢,如當用戶可以很快的找到所期望的物品,以及物品的所在地或所要找的地點,可以使更有效的利用現有的技術,節省計算機計算週期和蓄電池的電能。 The implementation of AR provides consumers with a variety of benefits. Not only that, AR also offers many advantages to computers, such as when users can quickly find the desired item, as well as the location of the item or the location it is looking for. Efficient use of existing technology to save computer computing cycles and battery power.

商店內的消費者常常會發現在大型的購物中心或超市或百貨商店,非常困難找到自己所需要的商品。這種情況使消費者湧向網上購物,因為網上購物有搜索引擎。零售商也非常有困難同商店內的購物者介紹跟多的服務。在按照本專利的原理的系統和方法中,一個或多個這些問題就可以被解決。例如,按照本專利的原理的系統和方法包括硬件和軟件來提供多平台(移動和桌面)以及VR平台來模擬現實世界的購物中心或商店或提供虛擬購物中心或商店,給用戶一個接近現實世界購物的體驗,如走進一個購物中心或商店,被銷售人員所接待,觀看產品展銷,試產品,觀看產品演示和促銷活動等。如果用戶沒有VR設備,3-D環境是該系統和方法的默認狀態。 Consumers in stores often find it difficult to find what they need in a large shopping mall or supermarket or department store. This situation has caused consumers to flock to online shopping because online shopping has a search engine. Retailers are also very difficult to introduce more services with shoppers in the store. In systems and methods in accordance with the principles of this patent, one or more of these problems can be solved. For example, systems and methods in accordance with the principles of this patent include hardware and software to provide multi-platform (mobile and desktop) and VR platforms to simulate real-world shopping malls or stores or to provide virtual shopping malls or stores, giving users a near real world The shopping experience, such as walking into a shopping mall or store, is received by sales people, watching product sales, testing products, watching product demonstrations and promotions. If the user does not have a VR device, the 3-D environment is the default state of the system and method.

增強現實AR實施可以為店內的購物者提供,從而,使購物者進入一個三維的虛擬商店,該虛擬商店是精確的實體店的模擬。虛擬商店可以為購物者在購物中心或商店裡導航,幫助用戶很快找到貨物。AR系統可以根據GPS或其他店內或購物中心的傳感器,物聯網或其他技術如無線網絡,紅外線,遙測,使用和穿戴式跟踪等來確定用戶的位置。系統從而可以使用戶搜索產品或產品類別,並顯示了產品和類別的地理位置和路徑。購物者隨後可以跟隨所顯示的路徑到達產品或產品類別所在的位置。系統可以更進一步的給瀏覽者提供產品購物者所感興趣的折扣或其他的促銷或推薦。當瀏覽者找到產品後(或找到產品之前),她或他可以邀請他們的朋友到3-D的商店共享產品。邀請朋友的方式可以為文字,語音,視頻,短信等等,這些方式可以通過社交引擎來傳輸。一個購物者的朋友可以加入一個3-D商店並可以同購物者觀看同一件商品。例如,購物者的朋友可以用一個虛擬現實頭盔或耳機看到同購物者用AR設備同樣的現場,但具有不同的制高點。在這種情況下,在AR中顯示出來的實體現場在VR中可以被3-D模型,或一個計算機生成的描寫,或一個視頻源,來顯示。當使用視頻時,瀏覽者所在的位置為視頻源,購物者的朋友看到和購物者同樣的制高點,或稍微不同的制高點,從而模擬購物者的朋友在同購物者站在一起。 Augmented reality AR implementations can be provided to shoppers in the store, thereby enabling shoppers to enter a three-dimensional virtual store that is a simulation of a precise physical store. Virtual stores allow shoppers to navigate through shopping centers or stores, helping users find goods quickly. The AR system can determine the location of the user based on GPS or other in-store or shopping center sensors, the Internet of Things or other technologies such as wireless networking, infrared, telemetry, usage and wearable tracking. The system thus allows users to search for products or product categories and to show the geographic location and path of products and categories. The shopper can then follow the displayed path to the location of the product or product category. The system can further provide viewers with discounts or other promotions or recommendations of interest to product shoppers. When the viewer finds the product (or before finding the product), she or he can invite their friend to the 3-D store to share the product. The way to invite friends can be text, voice, video, text messages, etc. These methods can be transmitted through the social engine. A shopper's friend can join a 3-D store and watch the same item with the shopper. For example, a shopper's friend can use a virtual reality helmet or earphone to see the same site as the shopper's AR device, but with different commanding heights. In this case, the physical scene displayed in the AR can be displayed in the VR by a 3-D model, or a computer generated description, or a video source. When using video, the viewer's location is the video source, the shopper's friend sees the same commanding height as the shopper, or a slightly different vantage point, simulating the shopper's friends standing with the shopper.

AR系統可以被實施在一個獨立的系統上,或 同VR協調的系統上。AR系統可以被實施在2-D或3-D上。例如,當帶寬有限制時,沒有3-D交易系統,AR或VR可以被實施為2-D應用。通常,當在實施AR中,兩個另外的引擎,一個位置引擎來確定用戶的位置,一個服務引擎根據用戶的位置來提供用戶服務,將會提供。當不用VR時,一個AR系統通常將只包括位置引擎和服務引擎。 The AR system can be implemented on a separate system, or On the system coordinated with VR. The AR system can be implemented on 2-D or 3-D. For example, when bandwidth is limited, without a 3-D transaction system, the AR or VR can be implemented as a 2-D application. Typically, when implementing an AR, two additional engines, a location engine to determine the location of the user, and a service engine that provides user services based on the location of the user, will be provided. When not using VR, an AR system will typically only include the location engine and the service engine.

瀏覽者可以有幾個選擇來顯示商品給他們的朋友。例如,如果商品在一個3-D/VR商店,瀏覽者和他們的朋友可以在在線的3-D/VR虛擬環境中看到商品,並可以在系統中商討。如果商品不在一個在線的3-D/VR環境中,或者瀏覽者期望'試'產品,瀏覽者可以用一個3-D掃描器或3-D模型捕捉展台來掃描產品,或自己,或自已和產品一起,然後自動的將圖像導入到3-D中同朋友門共享。 The viewer can have several options to display the item to their friends. For example, if the item is in a 3-D/VR store, viewers and their friends can see the item in the online 3-D/VR virtual environment and can discuss it in the system. If the item is not in an online 3-D/VR environment, or if the viewer expects a 'try' product, the viewer can use a 3-D scanner or a 3-D model to capture the booth to scan the product, either on its own, or on its own. The product is then automatically imported into the 3-D to share with friends.

該平台/系統可以提供各種功能和特性,這些功能和特性無論對實體店內和在線購物者,都具有很多的好處,從而提高網絡和店內消費者的購物信心,橋接網絡購物和店內購物的差距。 The platform/system can provide a variety of features and features that have many benefits for both in-store and online shoppers, increasing online shopping and in-store consumer confidence, bridging online shopping and in-store shopping. difference.

該平台技術有多個功能和優勢。第一,該系統可以為網絡購物者模擬一個城市或超市,或商店。網絡購物者可以在虛擬環境中看到產品和服務。例如,一個瀏覽者可以走進一個虛擬的街道並走進了一個3-D/VR購物中心或商店通過他們的帶有VR或AR的移動或桌面設 備。瀏覽者可以進入一個商店並得到銷售員的迎接,或觀看一個模特兒。瀏覽者可以進入一個演示室或演示台觀看一個產品演示或產品促銷活動,觀看或試產品。瀏覽者可以走進一個劇院觀看產品促銷活動。可以在電影院中觀看一部電影。可以走進一個課堂學習。可以購買服務如旅遊產品。網絡或實體店內的瀏覽者可以實時的邀請朋友或親戚到一個虛擬商店來共同的看一個產品,從而幫助購物者作出購買決定。無論購物者和他們的朋友距離多遠,他們都可以聚集在虛擬商店。瀏覽者可以創建他們自己的虛擬房間或房屋,可以將家具放置房間中看是否合適。他們也可以將其他物品如家居用品,家居裝飾品,或DIY/家裝產品,放入到房間或房屋中來看這些物品是否合適。瀏覽者可以虛擬的嘗試建造或組裝產品,必要的話,在購買之前,可以判斷產品組裝的步驟或複雜程度。一個零售商的創建者可以建造一個虛擬的銷售員化身來幫助網絡購買者。虛擬銷售員客服比目前的網絡聊天客服更加用戶友好。瀏覽者可以進入一個3-D虛擬購物中心或商店通過一個移動設備來找到商店或產品,或比較價格(在某些實施中,不需要VR/AR設備)。 This platform technology has multiple functions and advantages. First, the system can simulate a city or supermarket, or store for online shoppers. Online shoppers can see products and services in a virtual environment. For example, a viewer can walk into a virtual street and walk into a 3-D/VR mall or store through their mobile or desktop with VR or AR Ready. The viewer can enter a store and be greeted by a salesperson or watch a model. Viewers can enter a demo room or demo to watch a product demo or product promotion, watch or try a product. Visitors can walk into a theater to watch product promotions. You can watch a movie in the cinema. You can walk into a classroom to learn. Services such as travel products can be purchased. Web or in-store viewers can invite friends or relatives to a virtual store to see a product in real time, helping shoppers make purchase decisions. No matter how far the shoppers and their friends are, they can gather in the virtual store. Visitors can create their own virtual rooms or houses, and it is appropriate to place the furniture in the room. They can also put other items such as household items, home decorations, or DIY/home products into the room or house to see if they are suitable. The viewer can virtually attempt to build or assemble the product and, if necessary, determine the steps or complexity of the product assembly prior to purchase. A retailer's creator can build a virtual salesperson avatar to help online buyers. The virtual salesperson customer service is more user friendly than the current online chat customer service. Visitors can enter a 3-D virtual shopping mall or store to find a store or product through a mobile device, or compare prices (in some implementations, no VR/AR devices are required).

零售商/創建者可以註冊,並可以選擇預製的虛擬商店或自己創建一個虛擬商店,系統可以提供抓起和放下的建築模塊,以使這種自創建過程非常容易。產品的圖像/模型可以被上載到商店中並且放置在貨架上。商店可以被裝修成任何的方式,只要有材料/紋理/著色。創建 者可以事先選擇或創建一個客戶服務化身來幫助網絡購物者。創建者/零售商可以設立或建立一個產品或服務演示室。他們可以用一個API來傳遞網絡商品數據。創建者/零售商可以自動的轉化2-D產品圖像成為3-D產品圖像或模型。根據本專利原理的系統和方法可以被用在一個三維虛擬現實平台,即有或沒有一個支付系統或成分,使商戶只展示產品或服務,而不銷售。 Retailers/creators can sign up and choose a pre-made virtual store or create a virtual store of their own, and the system can provide building modules that grab and drop to make this self-creation process very easy. The image/model of the product can be uploaded to the store and placed on the shelf. Stores can be refurbished in any way, as long as there is material/texture/coloring. create You can choose or create a customer service avatar in advance to help online shoppers. The creator/retailer can set up or build a product or service presentation room. They can use an API to deliver network product data. The creator/retailer can automatically convert the 2-D product image into a 3-D product image or model. Systems and methods in accordance with the principles of the present patent can be used in a three-dimensional virtual reality platform, with or without a payment system or component, enabling merchants to display only products or services without selling.

以上實施提供了有關網上購物的某些方面,對於在AR中運用三維創建的模型,也可以用同樣的過程和步驟。具體到購物或其他應用程序的附加實施細節描述如下。 The above implementation provides some aspects of online shopping, and the same process and steps can be used for models created in 3D using AR. Additional implementation details specific to shopping or other applications are described below.

圖20顯示了一個方法750,該方法同3-D,3-D動畫,或VR來顯示產品和一個2-D的交易網站有關,更特別的是,在一個2-D交易網站的前端用3-D,3-D動畫,或VR來顯示產品。在第一步中,一個交易網站瀏覽者註冊和/或登錄(步驟366)。在一些實施中,3-D模型可以被直接顯示在網站的前端,或在一個產品圖庫中,替代常規的產品圖片(步驟365)。在這種情況下,瀏覽者可以點擊三維模型或3-D動畫,或產品名稱(步驟374),更多的產品細節就會被顯示出來(步驟376)。 Figure 20 shows a method 750 that is related to 3-D, 3-D animation, or VR to display products and a 2-D trading website, and more specifically, on the front end of a 2-D trading website. 3-D, 3-D animation, or VR to display the product. In the first step, a trading website viewer registers and/or logs in (step 366). In some implementations, the 3-D model can be displayed directly at the front end of the website, or in a product gallery, in place of the regular product image (step 365). In this case, the viewer can click on the 3D model or 3-D animation, or the product name (step 374), and more product details will be displayed (step 376).

在一些實施中,3-D模型並不直接顯示出來(步驟371)。在這種情況下,只顯示產品圖片或名稱,如果被激活或可以被點擊(步驟368),瀏覽者就會被引到一個標有“觀看3D”的按鈕的頁面(步驟372)。當這個 按鈕被激活後,產品模型,三維模型或3-D動畫就會被顯示出來(步驟376)。 In some implementations, the 3-D model is not directly displayed (step 371). In this case, only the product picture or name is displayed, and if activated or can be clicked (step 368), the viewer is directed to a page labeled "View 3D" (step 372). When this After the button is activated, the product model, 3D model or 3-D animation will be displayed (step 376).

圖21顯示出一個方法800,它是關於類似於圖21中的模型類型,但它被集合成為網站後端的一部分。同樣,第一步是一個註冊/登錄步驟,在這種情況下,以管理權限登錄交易網站(步驟378)。一個產品部分可以被激活(步驟382),從而用戶可以在此選擇產品或服務。用戶可以在一個用戶界面選擇是否期望點擊上載一個模型,即,上載3-D模型或3-D動畫等等。用戶隨後可以選擇所要上載的模型(步驟386),然後上載所選擇的模型)步驟388)。當產品或服務模型上載後,有管理權限的用戶就可以在用戶頁面和管理後端的頁面中看到3-D產品或服務模型,即,產品模型或動畫可以被顯示在前端,或在前端和後端(步驟392)。對一個3-D模型是家具,家居裝飾,家電或衣服等產品的試間模型,在管理頁面(通常在主頁)用戶可以有一個按鈕部分,使得一個網站管理員可以上載試間的3-D模型,或啟用了一個用戶創建環境,從而,用戶可以在此環境中創建自己的試間。 Figure 21 shows a method 800 that is similar to the model type in Figure 21, but which is assembled as part of the back end of the website. Again, the first step is a registration/login step, in which case the transaction website is logged with administrative privileges (step 378). A product portion can be activated (step 382) so that the user can select a product or service there. The user can select whether to expect to click to upload a model in a user interface, that is, upload a 3-D model or a 3-D animation, and the like. The user can then select the model to upload (step 386) and then upload the selected model) step 388). When the product or service model is uploaded, users with administrative privileges can see the 3-D product or service model on the user page and the page in the management backend, ie the product model or animation can be displayed on the front end, or on the front end and The back end (step 392). For a 3-D model is a test room model for furniture, home decor, home appliances or clothing, etc. On the management page (usually on the home page) the user can have a button section that allows a webmaster to upload 3-D of the test room The model, or a user-created environment is enabled, so that users can create their own labs in this environment.

鑑於上述情況,應當理解的是某些根據本專利原理的系統和方法是是一般到多個應用程序,而有些則是針對特定的應用程序。以上描述的實施往往是通用於多個應用程序,而下面部分大致描述具體到特定的應用程序細節。 In view of the above, it should be understood that certain systems and methods in accordance with the principles of the present patent are generally to a plurality of applications, while others are directed to particular applications. The implementations described above are often common to multiple applications, while the following sections generally describe specific application specific details.

使用的系統和方法根據本發明的原理,用戶 可以導入他們預製的家或辦公室的3-D模型,或在3-D或VR環境中建立多種類型的建築,無論是產品或服務是被展示,或被銷售,如商業交易娛樂等等。例如,一個企業可以建立一個代表他們的業務的虛擬環境,來展示他們的產品和服務。該企業可以建立一個虛擬的環境代表一個展示廳和辦公室等。企業或者用戶可以構建物體,如車,船和椅子等。創建者和瀏覽者還可以建立一個個人主頁或房間或辦公室空間,或者使用3-D或VR環境中預製的三維建築組件,或自己建立或導入組件來建立任何一個環境來模擬真實世界。 Systems and methods used in accordance with the principles of the present invention, users You can import 3-D models of their prefabricated home or office, or build multiple types of buildings in a 3-D or VR environment, whether the product or service is being displayed, or being sold, such as commercial trading entertainment. For example, a business can create a virtual environment that represents their business to showcase their products and services. The company can build a virtual environment representing a showroom and office. Enterprises or users can build objects such as cars, boats and chairs. Creators and viewers can also create a personal home page or room or office space, or use a pre-made 3D building component in a 3-D or VR environment, or build or import components themselves to build any environment to simulate the real world.

創建者可以有幾個方法來構建環境。一個方法,輸入家中或辦公室的尺寸,該系統就可以自動生成了家或辦公室的3-D模型。創建者也可輸入窗或門的尺寸,系統就可以自動地生成門和窗。以這種方式,創建者可以把窗戶或門(或其他配備)放置在在他們的虛擬房間或辦公室。在第二種方法中,創建者可以導入/上傳自己的家或辦公室的預製3-D模型。用第三種方式,創建者可以把他們的真實世界的家或辦公室的照片導入到系統中,一個如上所述描述的3-D模型創建引擎將自動的把圖片轉化成為三維模型。在一些實施中,創建者可有編輯的3-D模型的選項。在第四種方式中,創建者可以使用系統中提供的建築組件或來自外部導入的建築組件,在系統中建立一個附屬環境。系統可以為用戶提供眾多定制選項,包括允許創建者選擇顏色,樣式等等。 The creator can have several ways to build the environment. A method of entering the size of a home or office allows the system to automatically generate a 3-D model of the home or office. The creator can also enter the size of the window or door, and the system can automatically generate doors and windows. In this way, the creator can place windows or doors (or other equipment) in their virtual room or office. In the second method, the creator can import/upload a pre-made 3-D model of his home or office. In a third way, the creator can import photos of their real-world home or office into the system, and a 3-D model creation engine as described above will automatically convert the image into a three-dimensional model. In some implementations, the creator may have the option of an edited 3-D model. In the fourth approach, the creator can create an ancillary environment in the system using the building components provided in the system or building components from external imports. The system offers users a variety of customization options, including allowing the creator to choose colors, styles, and more.

企業用戶可以登錄作為一個企業主或實體,可以創建一個虛擬形象作為終端用戶或在3-D,VR或AR中建立一個企業,如同終端用戶,企業用戶可以通過導入預製的3-D模型,包括商店,產品,型號/動畫來顯示所提供的服務等,來建立自己的業務。企業主也可以利用其現有業務的一個照片,導入到三維模型生成器或3-D模型創建引擎中來建立的3-D模型。和以前一樣,用戶可以有編輯3-D模型的選項。企業主也可以用其業務的三維圖像,三維模型生成器就可以將此三維圖像生成一個3-D模型。為了一個更好的3-D模型,可能需要多張圖像。在其他實施中,一個三維攝像機可以用來進一步提高企業的3-D模型。在其他實施中,企業或商店可以從虛擬環境中的建築組件,或者從外部的建造軟件程序中建造。像之前一樣,企業主可以選擇款式,顏色和商標等等。企業用戶,也就是說,企業的創建者,可以建立3-D或VR產品企業,如商店,商場,或者可以建立其他類型的企業,如飯店,旅行社,劇院和遊戲等服務企業等,這些企業可以有各種目的包括銷售,促銷宣傳服務,銷售,以提供用戶體驗等並依此類推的目的。例如,一個餐館老闆可能會在他們的餐廳提供一個虛擬的體驗,包括提供食物,即使瀏覽者沒有真正在餐館中,但能夠充分的體驗到餐廳。對於需要客戶在現實世界中組裝產品的企業,他們可以在虛擬現實環境中顯示產品的包裝件,客戶可以有打開包裝件並組裝和拆卸產品的體驗。 Enterprise users can log in as a business owner or entity, can create an avatar as an end user or build a business in 3-D, VR or AR. Just like an end user, enterprise users can import prefabricated 3-D models, including Stores, products, models/animations to show the services offered, etc., to build your own business. Business owners can also use a photo of their existing business to import a 3-D model into a 3D model generator or a 3-D model creation engine. As before, the user has the option to edit the 3-D model. The business owner can also use the 3D image of his business, and the 3D model generator can generate a 3-D model of this 3D image. For a better 3-D model, multiple images may be required. In other implementations, a 3D camera can be used to further enhance the 3-D model of the enterprise. In other implementations, a business or store may be built from building components in a virtual environment, or from an external building software program. As before, business owners can choose styles, colors and trademarks. Enterprise users, that is, company creators, can build 3-D or VR product companies, such as stores, shopping malls, or other types of businesses, such as restaurants, travel agencies, theaters, and games. There are various purposes including sales, promotional services, sales, to provide a user experience, and so on. For example, a restaurant owner may offer a virtual experience in their restaurant, including providing food, even if the viewer is not actually in the restaurant, but can fully experience the restaurant. For companies that require customers to assemble products in the real world, they can display packages of products in a virtual reality environment, and customers can have the experience of opening packages and assembling and disassembling products.

本說明一般使用術語如“瀏覽者”和“創建者”,雖然在某些情況下,這兩個實體都創建網格,這些網格將從客觀或主觀上進行比較,每一方都創建或提供一個網格。 This description generally uses terms such as "browser" and "creator", although in some cases both entities create a grid that will be objectively or subjectively compared, each created or provided A grid.

一般來說,瀏覽者或終端用戶功能包括:註冊並上傳3-D模型,或預先選擇一個現有的化身,用戶可以選擇輸入自己的身體尺寸而調節或創建化身;用戶化身可以進入一個虛擬環境中,並在其環境中走動;化身還可以查看或評價產品或服務,與虛擬客戶服務的化身交談,觀看產品演示和測試產品等;用戶化身還可以選擇產品並顯示該產品的特徵和功能;查看產品和進行支付;通過社交網絡或引擎來邀請好友一起逛店,在虛擬網絡環境中與社交網絡上的朋友聊天或交談;打開一個產品包裝,組裝或拆卸該產品;創建一個虛擬房間/房子,模擬自己的房間/房子,使家具或其他裝備放置在虛擬房間/房子進行測試;裝飾虛擬房間或房屋;在購買前試或檢驗產品;購買衣服或其他個人物品前試這些產品等。 In general, the browser or end user functions include: registering and uploading a 3-D model, or pre-selecting an existing avatar, the user can choose to enter his or her body size to adjust or create an avatar; the user avatar can enter a virtual environment. And walking around in its environment; avatars can also view or evaluate products or services, talk to avatars of virtual customer services, watch product demonstrations and test products, etc.; user avatars can also select products and display features and functions of the product; Product and payment; invite friends to shop with social network or engine, chat or talk with friends on social network in virtual network environment; open a product package, assemble or disassemble the product; create a virtual room/house, Simulate your own room/house, place furniture or other equipment in a virtual room/house for testing; decorate a virtual room or house; try or inspect the product before purchasing; try these products before purchasing clothes or other personal items.

一般情況下,商家或創建者功能包括:註冊並選擇預建店,或創建新店;改制預建或新店;導入2-D/3-D產品圖片或模型商店,並把產品擺放在貨架上,並裝潢店;預先選擇或創建一個客戶服務的化身以幫助客戶;設置或建立一個產品或服務的展示廳;提供或者使用一個API來傳輸線上的商品數據到交易鏈中的其他實體中;自動轉換2-D產品圖片到三維產品模型;顯示產品演 示視頻;建立產品演示室或產品演示台;提供演示給瀏覽者;創建產品組裝或拆卸指導視頻,例如,使用2-D或3-D,使用產品組件模塊向用戶展示如何組裝或拆卸一個產品;創建2-D,3-D,或VR產品維修說明向用戶展示如何修復產品;創建帶有主題的商店(如在下面更詳細的描述);導入/創建/設立銷售或客戶服務的化身;顯示服務如餐飲,旅行社等這樣的服務。 In general, the merchant or creator features include: registering and selecting a pre-built store, or creating a new store; remodeling a pre-built or new store; importing a 2-D/3-D product image or model store, and placing the product on a shelf And decorating the store; pre-selecting or creating an avatar of customer service to help the customer; setting up or creating a showroom for the product or service; providing or using an API to transfer the product data on the line to other entities in the transaction chain; Convert 2-D product images to 3D product models; display product performance Show video; establish a product presentation room or product demonstration stand; provide a presentation to the viewer; create a product assembly or disassembly instruction video, for example, using 2-D or 3-D, using the product component module to show the user how to assemble or disassemble a product Create 2-D, 3-D, or VR product repair instructions to show users how to repair products; create stores with themes (as described in more detail below); import/create/set up avatars for sales or customer service; Display services such as restaurants, travel agencies, etc.

現在介紹各種實例。 Now introduce various examples.

例子 example

在線購物 Online Shopping

目前的網絡購物體驗並不理想。在網上購物商品的退還率很高,因為在購買之前,用戶無法試產品,如家具或房屋中的物品無法進行確定這些產品在一所房子或公寓中的特定位置是否合適,對於需要裝配或組裝的產品,用戶無法在購買之前確定裝配或組裝的難度。 The current online shopping experience is not ideal. The rate of return on items purchased online is high because users cannot test products before purchase, such as items in furniture or houses that cannot be determined to determine whether they are suitable for a particular location in a house or apartment, for assembly or For assembled products, users cannot determine the difficulty of assembly or assembly before purchasing.

當前的不令人滿意的購物體驗也可能有其他原因。例如,在實際生活中,找一個共同的閒暇時間組織一組朋友在一起購物是非常困難的。然而,這種相互的購物體驗是消費者非常期待的,因為一個人的朋友可以幫助購物者決定購買的物品是否值得,或者某產品是否在購物者的身體上“看起來不錯”。而“逛商場”的體驗一般是對許多購物者來說是一個非常愉快的過程。雖然網上購物更方便一些,但網上購物一般是一個非常孤立和孤獨的體驗,它缺乏去商場與朋友的一起的社交性質。 There may be other reasons for the current unsatisfactory shopping experience. For example, in real life, it is very difficult to find a common leisure time to organize a group of friends to shop together. However, this mutual shopping experience is very much expected by consumers because a person's friends can help the shopper decide whether the item being purchased is worthwhile, or whether a product "sees good" on the shopper's body. The experience of “shopping around the mall” is generally a very enjoyable process for many shoppers. Although online shopping is more convenient, online shopping is generally a very isolated and lonely experience, which lacks the social nature of going to the mall with friends.

此外,許多在線購物網站給用戶的感覺不直觀,並且找到一個特定的所需商品可以是非常困難的。通常在搜索引擎中搜索出來的產品通常產生數以千計的結果,消費者非常困難的選擇購買哪個商品。此外,對網絡零售商來說,在網絡生態環境中,推出新產品是非常困難的,如果一個新產品被放置在一個可以招人注目的位置,推廣新產品就會好一些。 In addition, many online shopping sites are not intuitive to the user, and finding a particular desired item can be very difficult. Products that are typically searched in search engines typically produce thousands of results, and consumers are very difficult to choose which product to buy. In addition, for online retailers, launching new products is very difficult in a networked environment. If a new product is placed in a high-profile location, it will be better to promote new products.

因此,在根據本專利原理的系統和方法中,許多或所有的需求在以上都闡述了。在具有網上購物的種種便利的同時,還提供朋友相互購物的功能。瀏覽者可以邀請朋友到商店或商場在一起購物,或者一起在咖啡館裡應酬,或聊天,或一起看電影,就如同在現實世界中一樣。這些瀏覽者可以通過文字,語音,視頻,或各種會議方案進行通信或交談。網絡購物不能試穿衣服或其他個人物品的缺點可以由圖形處理一個主題網格相對於一個目標網格而改善。類似的優勢皆是從測試一個家具是否適合於與瀏覽者家的房間,試戴首飾,試戴妝等等。例如,一個瀏覽者可以將家具放置瀏覽者的三維客廳的模型中,不僅試家具的尺寸的大小是否適合於客廳,而且可以觀看到是否家具的美觀如顏色等可以同客廳搭配。瀏覽者,即客戶可以虛擬的體驗到一個產品和服務,從而提高客戶的購物滿意程度,以及從客戶的滿意轉換成購買的可能性。在某些情況下,服務可以與購買的功能相結合,例如,室內設計師可以虛擬的“走通”一個房間,建議哪些物品和家具可 以被用來裝飾房間。用戶可以虛擬的改變一個房間的顏色或牆紙。在另一個購物的例子,一個客戶服務代表,無論是真實的還是AI,可以被實施為一個虛擬環境中的化身,改化身可以教瀏覽者如何用一個特定的方式來裝扮,如何化妝,什麼首飾可能會感興趣等等。隨後,瀏覽者可以購買這些物品。 Thus, in systems and methods in accordance with the principles of this patent, many or all of the requirements are set forth above. While having the convenience of online shopping, it also provides the function of friends shopping with each other. Visitors can invite friends to shop in a store or mall, or socialize in a cafe, or chat, or watch a movie together, just like in the real world. These viewers can communicate or talk via text, voice, video, or various meeting options. The disadvantage of not being able to try on clothes or other personal items in online shopping can be improved by graphically processing a theme grid relative to a target grid. Similar advantages are from testing whether a piece of furniture is suitable for the room with the viewer's home, trying on jewelry, trying on makeup, and so on. For example, a viewer can place furniture in the model of the viewer's three-dimensional living room, not only whether the size of the furniture is suitable for the living room, but also whether the appearance of the furniture such as color can be matched with the living room. The viewer, that is, the customer can virtually experience a product and service, thereby improving the customer's satisfaction with the purchase, and the possibility of converting from the customer's satisfaction to the purchase. In some cases, the service can be combined with the purchased features. For example, an interior designer can virtually “walk through” a room, suggesting which items and furniture are available. To be used to decorate the room. Users can virtually change the color or wallpaper of a room. In another example of shopping, a customer service representative, whether real or AI, can be implemented as an avatar in a virtual environment. The avatar can teach viewers how to dress in a particular way, how to make up, what jewelry May be interested and so on. The viewer can then purchase these items.

這種根據本專利原理的系統和方法的好處是成倍的。例如,在虛擬現實中,物品看起來特別的吸引人,特別是同一個現實的化身和現實的瀏覽者所在的環境相結合。消費者更容易地通過虛擬演示或展示廳來得到產品的教育。客戶可以“試”產品而不可能打破這種產品,客戶可通過虛擬組裝或拆卸產品來很容易的接受產品的裝卸訓練。 The benefits of such systems and methods in accordance with the principles of this patent are multiplied. For example, in virtual reality, items look particularly attractive, especially in the context of the reality of the avatar and the reality of the viewer. Consumers are more likely to get product education through virtual presentations or showrooms. Customers can “try” the product without breaking the product, and the customer can easily accept the loading and unloading training by virtually assembling or disassembling the product.

通常,根據本發明原理的系統和方法可以被應用到3-D,VR和AR的體驗。在某些情況下,只有一個目標網格將被使用,一個用戶的目標網格(構成一個化身)也可能會被使用。這樣的經歷包括學習經歷,例如,教室,實驗室,冒險,看電影還是生活的表演等等。購物或瀏覽體驗可以包括一個創建者目標網格於瀏覽者主體網格的比較,例如一般包括購買個人物品,如衣服,鞋,箱包,電子設備,等等。當要被購買的產品可以被“試”或被放置在一個“試間”中,就需要使用目標網格。其他的的例子包括在VR中試想組裝一個產品,決定組裝的困難度。在特別增強的實施中,組件的經驗可與觸覺或其他反饋 (其也可被應用到其他實施方式)來增強用戶的體驗經驗。 In general, systems and methods in accordance with the principles of the present invention can be applied to 3-D, VR, and AR experiences. In some cases, only one target mesh will be used, and a user's target mesh (constituting an avatar) may also be used. Such experiences include learning experiences, such as classrooms, labs, adventures, movies, or performances of life. The shopping or browsing experience may include a comparison of the creator's target grid to the viewer's body grid, such as generally including purchasing personal items such as clothes, shoes, bags, electronic devices, and the like. When the product to be purchased can be "tested" or placed in a "trial room", the target grid is required. Other examples include trying to assemble a product in VR and determining the difficulty of assembly. In a particularly enhanced implementation, component experience can be combined with tactile or other feedback (It can also be applied to other implementations) to enhance the user's experience.

店面可以由創建者如店主和零售商等建立和更改。一個瀏覽者一般不更改店面,而可以用某些動畫或圖像以使瀏覽者可以看到將物品放到一個購物車中等等。 Storefronts can be created and changed by creators such as shopkeepers and retailers. A viewer generally does not change the storefront, but can use certain animations or images to allow viewers to see items in a shopping cart, and so on.

當購買家具時,家具(或任何產品)的模型都已創建,這些模型可以在瀏覽者購物時加載。例如,在一個AR實現中,如果一個瀏覽者希望看到一個沙發如何在自己的客廳中顯示,瀏覽者可能已經加載了起居室的3-D模型到他們的系統中,或同樣的可以從雲中訪問得到。例如,這種3-D模型的創建可由被所描述的方法來完成,包括拍攝一個2-D和3-D的圖像,使用一個3-D模型生成器等方法來進行。瀏覽者隨後可以掃描沙發的條碼或類似碼,一個沙發的3-D模型就會出現在他們的客廳或一個桌子邊,即,用一個AR設備如谷歌眼鏡或微軟Hololens。當然,在AR中,實際沙發可以位於瀏覽者的房間的(虛擬)圖像或模型內。比例可以存儲在每一個網格中,即客廳和沙發中,這樣當沙發在客廳中出現時,比例就可以被正確的設置。此外,客廳的3-D模型可以從雲中獲取,但通過AR設備看到的在展示室內的沙發顯示出,特別是,位於瀏覽者的客廳中。類似的應用都歸VR環境等等。應當理解的是,上述的各種不同的實施變化是在根據本發明的原理系統和方法的範圍之內,例如,瀏覽者可以採用這樣的系統和方法,以試和選擇辦公家具,商店的家具,實 驗室的佈局,潔淨室的佈局等等。 When buying furniture, models of furniture (or any product) have been created that can be loaded while the viewer is shopping. For example, in an AR implementation, if a viewer wants to see how a sofa is displayed in their living room, the viewer may have loaded the 3-D model of the living room into their system, or the same from the cloud. The visit was obtained. For example, the creation of such a 3-D model can be accomplished by the methods described, including taking a 2-D and 3-D image, using a 3-D model generator or the like. The viewer can then scan the bar code or similar code of the sofa, and a 3-D model of the sofa will appear in their living room or at a table, ie, with an AR device such as Google Glass or Microsoft Hololens. Of course, in an AR, the actual couch can be located within a (virtual) image or model of the viewer's room. The scale can be stored in each grid, the living room and the sofa, so that when the sofa appears in the living room, the scale can be set correctly. In addition, the 3-D model of the living room can be obtained from the cloud, but the sofa in the display room as seen by the AR device is displayed, in particular, in the viewer's living room. Similar applications are in the VR environment and so on. It should be understood that various different implementation variations described above are within the scope of the systems and methods in accordance with the principles of the present invention. For example, a viewer may employ such systems and methods to test and select office furniture, store furniture, real The layout of the laboratory, the layout of the clean room, and so on.

在服裝應用中,如上所述,可以採用適當尺寸的化身來虛擬的“試穿”服裝。用於衣服的網格可以方便的從製造商獲得,服裝製造商經常使用的3-D建模軟件設計服裝。除了衣服之外,可以採用這種系統用來試穿鞋子,化妝品,髮型,首飾,化妝品和手袋等等。在任何情況下,所選的物品可以被放入購物車,瀏覽者/用戶可以進行通過各種在線支付系統支付。 In apparel applications, as described above, a "try-on" garment can be virtually virtualized using an appropriately sized avatar. Grids for clothing can be easily obtained from manufacturers, and garments are often used by clothing manufacturers to design garments using 3-D modeling software. In addition to clothing, this system can be used to try on shoes, cosmetics, hair, jewelry, cosmetics and handbags. In any case, the selected item can be placed in a shopping cart and the viewer/user can make payments through various online payment systems.

在一些實現方式中,當設置一個商場時,對商場主來說,如果它具有經濟效益,商場空間可以被用來租給店主。特別好的位置可能是接近主力店或娛樂地點。例如,虛擬商場可能包括虛擬遊戲廳,瀏覽者可以去遊戲廳玩遊戲,個人或與他人共同共同玩遊戲,或電影院裡觀眾可以與其他瀏覽者觀看電影。 In some implementations, when setting up a mall, for the mall owner, if it is economical, the mall space can be used to rent to the store owner. A particularly good location may be close to the main store or entertainment venue. For example, a virtual mall may include a virtual game arcade where viewers can go to the game arcade to play games, play games with individuals or with others, or viewers can watch movies with other viewers in the movie theater.

商場佈局的使用提供了顯著的技術優勢,作為一個瀏覽者或用戶可以從一個虛擬的店面特別快速的穿越到另一個店面。以前,用戶必須打開一個新的瀏覽器窗口,導航到第二個虛擬店面,而且當時的反應將是一個沉重的2D體驗,遠遠不如VR商場的體驗。但在根據本原理的系統和方法中,瀏覽者或用戶節省了相當大的努力,從而省去了擊鍵,鼠標點擊,以及計算週期和電池功率(對於電池供電的設備)。 The use of mall layouts provides significant technical advantages as a viewer or user can travel from one virtual storefront to another. Previously, users had to open a new browser window and navigate to the second virtual storefront, and the response at the time would be a heavy 2D experience, far less than the experience of a VR mall. However, in systems and methods in accordance with the present principles, the viewer or user saves considerable effort, thereby eliminating keystrokes, mouse clicks, and computational cycles and battery power (for battery powered devices).

在某些實現中,創建者(或創建者的AI代表)可以與客戶在虛擬現實環境中通訊,直接或通過一格 客戶服務化身來提供協助,該服務化身是由創建者導入或創建出來為了客戶服務的目的。商家可以在3-D或VR或AR中與客戶進行溝通來解答銷售和客戶支持的問題。 In some implementations, the creator (or the creator's AI representative) can communicate with the customer in a virtual reality environment, either directly or through a grid. The customer service avatar provides assistance, and the service avatar is imported or created by the creator for customer service purposes. Merchants can communicate with customers in 3-D or VR or AR to answer sales and customer support questions.

創建者可以提供一個主題的購物體驗。例如,商家可以建立一個在線的適合自己產品的環境如,一個銷售體育用具的商家或許會建立一個有賽道,籃球場,滑雪山,衝浪海灘等的商店,從而客戶可以嘗試(虛擬的)他們的運動產品。一個銷售意大利產品的商家可以在一個模擬的意大利背景/城市中如羅馬,建立一個商店。 The creator can provide a shopping experience with a theme. For example, a merchant can create an online environment suitable for their own products. For example, a merchant selling sports equipment may build a store with a track, a basketball court, a ski mountain, a surf beach, etc., so that customers can try (virtual) them. Sports products. A merchant selling Italian products can build a store in a simulated Italian background/city like Rome.

在一個樣板實現中,用戶同產品在3-D,VR或AR中互動,其中用戶可以是一個購物者,下面的步驟可以制定,如圖22中的流程圖1150所看到。 In a template implementation, the user interacts with the product in 3-D, VR or AR, where the user can be a shopper, and the following steps can be made, as seen in flowchart 1150 in FIG.

在一個VR實現中,在2-D,3-D,或VR在線環境或遊戲中的用戶可以進入商店或其他有產品的環境,例如,博物館,教室等(步驟502)。瀏覽者可以選擇一個所感興趣的產品(步驟504)。按鈕或把手也可以附著在產品上來允許瀏覽者與產品互動,例如,用適當的點擊,拖動,或激活等。 In a VR implementation, a user in a 2-D, 3-D, or VR online environment or game may enter a store or other product-enabled environment, such as a museum, classroom, etc. (step 502). The viewer can select a product of interest (step 504). Buttons or handles can also be attached to the product to allow the viewer to interact with the product, for example, with appropriate clicks, drags, or activations.

在一個AR實現中,瀏覽者可以是在一個實體店(步驟508),並且可以使用,例如,一個移動設備來捕獲一個所感興趣的產品的信息(步驟512),例如,SKU或條形碼,QR碼信息或類似物。產品指示就被顯示在移動裝置(步驟514)上,並且再次提供按鈕或手柄,以允許更方便的用戶與產品的互動。 In an AR implementation, the viewer may be in a physical store (step 508) and may use, for example, a mobile device to capture information about a product of interest (step 512), such as a SKU or barcode, QR code. Information or the like. The product indication is displayed on the mobile device (step 514) and a button or handle is again provided to allow for a more convenient user interaction with the product.

在VR或AR中,用戶或瀏覽者,可以以各種方式對產品進行互動。例如,可以與產品本身交互以查看產品內部結構或組件(步驟516)。例如,可以提供一個分解圖。可以提供一個動畫來說明如何使用產品(步驟518)。還可以提供一個動畫演示各種產品特性(步驟522)。 In VR or AR, users or viewers can interact with products in a variety of ways. For example, the product itself can be interacted to view the internal structure or components of the product (step 516). For example, an exploded view can be provided. An animation can be provided to illustrate how to use the product (step 518). An animation can also be provided to demonstrate various product features (step 522).

在動畫中的一個例子,可以提供一個一步一步的動畫來說明如何組裝或拆卸產品(步驟524)。在所描繪的任何的方面中,例如,產品的相互作用或動畫,可被添加到收藏夾列表中,購物車,願望清單,或3-D模型(步驟526)中的定制的空間或房間。用戶可以點擊一個產品信息按鈕以獲取更多的信息(步驟528),例如,更詳細的說明,價格信息,和庫存信息等等。 As an example in animation, a step-by-step animation can be provided to illustrate how to assemble or disassemble a product (step 524). In any of the aspects depicted, for example, product interactions or animations can be added to a list of favorites, a shopping cart, a wish list, or a customized space or room in a 3-D model (step 526). The user can click on a product information button to get more information (step 528), for example, a more detailed description, price information, and inventory information, and the like.

圖23中顯示出一個根據本發明原理的方法的流程圖1200,例如,特別是用於在3-D,VR或AR團購或社交購物中購物者和用戶之間的交互互動。在第一步驟中,用戶進入一個在線環境中,例如,它可以是2-D,3-D,VR,商城等等(步驟534)。用戶可以邀請其他人以各種方式(步驟536)加入。 A flowchart 1200 of a method in accordance with the principles of the present invention is shown in FIG. 23, for example, particularly for interaction between a shopper and a user in a 3-D, VR or AR group purchase or social shopping. In the first step, the user enters an online environment, for example, it can be 2-D, 3-D, VR, mall, etc. (step 534). The user can invite others to join in various ways (step 536).

此外,用戶可以是在一個實體商店或商場(步驟538)。用戶的位置可以以各種方式來確定,例如,全球定位系統GPS,無線網絡的Wi-Fi,AR系統中的圖案或圖形識別等等(步驟542)。然後,用戶可以邀請其他用戶加入他們的AR會話(步驟544)。朋友或家 人收到邀請後,可以接受邀請(步驟546)。該朋友或家人,通常採用VR設備,則可以加入並出現在與邀請者同一個商店或商場並在同一個位置(步驟548)。朋友或家人可以加入購物(步驟552)過程,並可以使用語音,文字或短信,視頻等與邀請者交流等等(步驟554)。 Additionally, the user can be in a physical store or mall (step 538). The location of the user can be determined in various ways, such as global positioning system GPS, Wi-Fi over a wireless network, pattern or graphical recognition in an AR system, and the like (step 542). The user can then invite other users to join their AR session (step 544). Friend or home After receiving the invitation, the person can accept the invitation (step 546). The friend or family member, typically employing a VR device, can join and appear in the same store or mall as the inviter and in the same location (step 548). A friend or family member can join the shopping (step 552) process and can communicate with the inviter using voice, text or text messages, videos, etc. (step 554).

圖24A顯示出了根據本發明原理的方法的流程圖1250。再次,用戶進入一個上述的店(步驟556),雖然在這種情況下,通常優選在一個VR或三維環境中。瀏覽者可以選擇所需的服裝(步驟558),並可能通過點擊或激活按鈕或者其他的指示方法來表達試穿衣服(步562)的願望。系統對用戶進行檢查,確定用戶是否註冊(步驟564)。如果不是這樣,如上述(步驟566)所描述,用戶可以註冊並輸入其身體尺寸以及頭像或其他圖像。隨後,如果用戶已經註冊,他們的化身可被顯示(步驟568)出來。用戶所選物品就可以被呈現給用戶,或者用戶可以再次重新選擇(步驟572),並且系統可以匹配服裝根據用戶身體的尺寸。一個算法可以被用來確定,在給定服裝織物的類型,織物的拉伸,尺寸等等,是否該服裝適合於該用戶在預先制定的尺限之內如5%,或10%等依此類推。用戶可以輸入偏好或用戶設置,是否喜歡寬鬆的衣服或緊身的衣服等等。如果有一個匹配,服裝就會在用戶的身體(步驟578)上顯示。如果擬合被確定為不好,例如,如果算法決定服裝不是一個很好的匹配,如超出所設置的理想尺寸的20%,系統就會告訴用戶選擇其 他的服裝(步驟584)。 Figure 24A shows a flow chart 1250 of a method in accordance with the principles of the present invention. Again, the user enters one of the above stores (step 556), although in this case it is generally preferred to be in a VR or three dimensional environment. The viewer can select the desired garment (step 558) and may express the desire to try on the garment (step 562) by clicking or activating the button or other indication method. The system checks the user to determine if the user is registered (step 564). If not, as described above (step 566), the user can register and enter their body size as well as an avatar or other image. Subsequently, if the user has already registered, their avatar can be displayed (step 568). The item selected by the user can be presented to the user, or the user can re-select again (step 572), and the system can match the size of the garment according to the size of the user's body. An algorithm can be used to determine the type of garment fabric given, the stretch of the fabric, the size, etc., whether the garment is suitable for the user within a predetermined tolerance such as 5%, or 10%, etc. analogy. Users can enter preferences or user settings, whether they like loose clothes or tight clothes, and so on. If there is a match, the garment will be displayed on the user's body (step 578). If the fit is determined to be bad, for example, if the algorithm determines that the garment is not a good match, such as 20% of the ideal size set, the system will tell the user to select it. His costume (step 584).

假如一個匹配最終實現,用戶就會被給出選擇是否想看到有關服裝的信息,如價格,尺寸,顏色選項的詳細信息等等(步驟582)。然後,用戶可以共享一個照片與他們的朋友(步驟586),可通過社交引擎來邀請朋友觀看試衣(步驟588),和/或可以添加服裝到購物車,收藏列表,願望清單等等(步驟592)。 If a match is finally achieved, the user will be given the option to see information about the garment, such as price, size, color option details, etc. (step 582). The user can then share a photo with their friends (step 586), invite the friend to view the fitting through the social engine (step 588), and/or can add clothing to the shopping cart, favorites list, wish list, etc. (steps 592).

在另一個實現中,衣服可以在AR中被選配。該實現是通過圖24B的流程圖1275示出。某些細節是同圖24A相同,對它們的描述這裡不再重複。在圖24B中所示,當用戶被呈現出一個服裝時,用戶可以使用移動設備來掃描或以其它方式捕獲有關的服裝(步驟594)的信息,服裝物品的3-D模型的信息可被顯示在移動裝置上(步驟596)。該實施的其餘部分類似於圖24A,雖然在這種情況下,用戶也可以在實體店中試穿衣服。 In another implementation, the garment can be selected in the AR. This implementation is illustrated by flow chart 1275 of Figure 24B. Some details are the same as in Fig. 24A, and their description will not be repeated here. As shown in FIG. 24B, when a user is presented with a garment, the user can use the mobile device to scan or otherwise capture information about the garment (step 594), and the 3-D model information of the garment item can be displayed. On the mobile device (step 596). The remainder of the implementation is similar to Figure 24A, although in this case, the user can also try on the clothes in the physical store.

圖25顯示出了在一個在線虛擬環境中使用一個實時智能助理的流程圖1300,例如,在3-D,VR或AR中。在第一個步驟中,用戶進入一個虛擬的2-D,3-D,或VR商店或商場或遊戲中,如果在AR的實現中,用戶就進入了實體店(步驟602)。在某些時候,瀏覽者可以通過一個適當的按鈕,文本/短信,語音指示器,視頻指示器等等,要求銷售或客戶支持(步驟604)。與創建者(零售商)相關的銷售或客戶支持可以調度銷售或客服化身,所調度的銷售或客服化身的數量是基於用戶請求的數 量而決定的。提出請求的用戶附近的銷售或客服化身可以被首先調用(步驟606)。當銷售或客服化身進行問候後,用戶會利用各種手段(步驟608)來問問題。銷售或客服化身可以接收問題通過語音識別,文本/短信,視頻等等。如果化身身後是由一個真正的人來操縱,化身可以提供各種答案(步驟618)。如果化身純粹是虛擬的,對每一個問題(步驟614),化身程序可以搜索一個數據庫而找到相應的答案(步驟614)。如果找到匹配,化身就提供答案給瀏覽者,或者可以為用戶列舉幾個可能的答案的選擇(步驟622)。然後,用戶選擇答案或要求進一步的幫助(步624)。如果需要額外的幫助,一個真實的人就可以通過化身以各種方式,例如,文本/短信,語音,視頻,等等與瀏覽者進行通信來解答問題。隨後,該系統可以終止或者一個用戶調查就提供給瀏覽者(步驟628)。 Figure 25 shows a flow diagram 1300 of using a real-time smart assistant in an online virtual environment, for example, in 3-D, VR or AR. In the first step, the user enters a virtual 2-D, 3-D, or VR store or mall or game, and if in the implementation of the AR, the user enters the physical store (step 602). At some point, the viewer can request sales or customer support via an appropriate button, text/text message, voice indicator, video indicator, etc. (step 604). Sales or customer support associated with the creator (retailer) can schedule sales or customer avatars, and the number of scheduled sales or customer avatars is based on the number of user requests. Determined by quantity. The sales or customer avatar near the requesting user may be invoked first (step 606). After the sales or customer service avatars greet, the user will use various means (step 608) to ask questions. Sales or customer avatars can receive questions via speech recognition, text/sms, videos, and more. If the avatar is manipulated by a real person, the avatar can provide various answers (step 618). If the avatar is purely virtual, for each question (step 614), the avatar program can search a database to find the corresponding answer (step 614). If a match is found, the avatar provides the answer to the viewer, or the user can be enumerated with several possible answers (step 622). The user then selects an answer or asks for further assistance (step 624). If extra help is needed, a real person can answer the question by communicating with the viewer in various ways, such as text/sms, voice, video, etc. through the avatar. The system can then terminate or provide a user survey to the viewer (step 628).

如上所述,主題購物可在3-D,VR或AR中來提供。在該實現中,可以按產品的主題而為用戶提供3-D或VR商店。例如,商店或商場可以放置在一個虛擬的高山滑雪勝地,奢華意大利產品可以被放置在羅馬一個虛擬的精品店中。在一些實現方式中,可以提供一個運動區域以允許瀏覽者試,測試或使用產品,例如,一個場或區域。在更複雜的實施中,滑雪商店可以虛擬的建立在滑雪場中,游泳池建立在游泳用具店中等等。用戶可以啟用拍攝圖像,並分享他們在主題商店中測試產品的體驗。 As mentioned above, theme shopping can be provided in 3-D, VR or AR. In this implementation, the user can be provided with a 3-D or VR store by theme of the product. For example, a store or mall can be placed in a virtual alpine ski resort, and luxury Italian products can be placed in a virtual boutique in Rome. In some implementations, a motion area can be provided to allow a viewer to try, test, or use a product, such as a field or area. In more complex implementations, ski shops can be virtually built in ski resorts, swimming pools built in swimwear stores, and the like. Users can enable capturing images and share their experience testing products in the theme store.

圖26說明了主題購物流程圖1350。例如,商業用戶可以選擇一個商店位置/地址(步驟632)。可給予店主一個打造一個主題店的選項(步驟634)。如果答案是否定的,店主或創建者可以繼續進行常規建店過程,該過程已在別處描述(步驟636)。 FIG. 26 illustrates a theme shopping flow diagram 1350. For example, a business user may select a store location/address (step 632). The store owner may be given an option to create a theme store (step 634). If the answer is no, the store owner or creator can proceed with the regular store process, which has been described elsewhere (step 636).

無論是主題商店與否,可以給予創建者一個打造產品測試區的選擇(步驟642)。如果答案是否定的,如別處所描述的常規的商店模型就可以被建立(步驟644)。如果答案是肯定的,一個測試區,一般是按照主題,就可以被選擇,建立,或上載(步驟646)。 Whether it is a theme store or not, the creator can be given a choice to create a product test area (step 642). If the answer is no, a conventional store model as described elsewhere can be created (step 644). If the answer is yes, a test area, generally by subject, can be selected, created, or uploaded (step 646).

圖27示出流程圖1400從用戶的觀點來看主題購物。用戶輸入主題的購物店,中心,場景,遊戲和商城等等(步驟648)。用戶可以,例如,為了搜索產品(步驟652)輸入關鍵字,在某些情況下,用戶會選擇一個主題店(步驟654)。然後,用戶可以在主題店或測試區,如果提供的話,嘗試,測試或擺弄主題店中的產品(步驟656)。 Figure 27 shows a flow chart 1400 for theme shopping from the perspective of the user. The user enters the theme of the shopping store, center, scene, game and mall, etc. (step 648). The user can, for example, enter a keyword for searching for a product (step 652), and in some cases, the user will select a theme store (step 654). The user can then try, test, or manipulate the products in the theme store, if provided, in the theme store or test area (step 656).

此外,如果用戶是在一個實體店中(步驟658),移動裝置等可以得到一個用戶所感興趣的產品(步驟660)的ID。一個AR應用程序可能顯示該產品在主題虛擬商店,或者在一個測試區域(步驟662)中,無論用戶在實體店,用戶可以在主題商店或試驗區中嘗試,測試或擺弄(步驟664)產品。該產品可以被添加到一個購物車,願望清單,或共享(步驟666)。主題隨後可以 被存儲到下一次,或者在社交網絡(步驟668)中共享。以這種方式,用戶可以被允許在所期望的環境中購物,但有可能會在商場每個商店中的同樣環境中購物。最後一個步驟中,如果用戶決定從主題環境中購買產品時,進行付款步驟(步驟670)。 Additionally, if the user is in a physical store (step 658), the mobile device or the like can obtain the ID of the product (step 660) that is of interest to the user. An AR application may display the product in a theme virtual store, or in a test area (step 662), whether the user is in a physical store, the user may try, test or fiddle (step 664) the product in the theme store or trial area. The product can be added to a shopping cart, wish list, or shared (step 666). The topic can then It is stored the next time or shared in the social network (step 668). In this way, the user can be allowed to shop in the desired environment, but it is possible to shop in the same environment in each store of the store. In the final step, if the user decides to purchase the product from the theme environment, a payment step is performed (step 670).

圖28是一個具體到商場或購物中心購物AR的流程圖1450。在第一步驟中,用戶帶有移動設備諸如iPhone,iPad或穿戴設備等,進入實體商場或購物中心(步驟672)。在移動裝置上的AR應用可以以各種方式,例如,模式識別,目標識別,掃描標誌,代碼,圖像,或AR的ID,等等(步驟674)識別用戶的位置。另外,應用程序可以通過定位GPS和Wi-Fi或其他定位系統來確定用戶位置(步驟678)。 Figure 28 is a flow chart 1450 of shopping AR specifically to a mall or shopping mall. In a first step, the user enters a physical mall or shopping mall with a mobile device such as an iPhone, iPad or wearable device (step 672). The AR application on the mobile device can identify the location of the user in various ways, such as pattern recognition, target recognition, scan flag, code, image, or AR ID, etc. (step 674). Additionally, the application can determine the location of the user by locating GPS and Wi-Fi or other positioning system (step 678).

在第一種情況下,AR應用程序可能會識別整個購物中心(步驟682),或識別單個商店(步驟684),一個事件或活動(步驟688)等等。在識別整個購物中心後,用戶移動裝置(步驟688)上就會顯示出有關購物中心的主要促銷活動,事件,活動或通告。如果識別是一個單店,店內促銷,或涉及到店裡各種活動/活動公告等可以顯示在移動設備(步驟692)上。如果識別是活動/事件,例如,通過QR碼,條形碼或類似的,事件或活動信息可以在移動設備(步驟694)的屏幕上顯示出來。 In the first case, the AR application may identify the entire shopping mall (step 682), or identify a single store (step 684), an event or activity (step 688), and the like. After identifying the entire shopping mall, the user mobile device (step 688) will display the main promotions, events, events or announcements about the shopping center. If the identification is a single store, in-store promotions, or related to various event/activity announcements in the store, etc., may be displayed on the mobile device (step 692). If the identification is an activity/event, for example, via a QR code, barcode or the like, the event or activity information can be displayed on the screen of the mobile device (step 694).

然後,用戶可以點擊或選擇一個促銷活動, 事件或活動(步驟696)。在移動裝置上的箭頭或符號會出現從而把用戶引導到所選的促銷,事件,或活動(步驟698)的場所或位置。 The user can then click or select a promotion. Event or activity (step 696). An arrow or symbol on the mobile device will appear to direct the user to the location or location of the selected promotion, event, or activity (step 698).

也可理解其他具體的AR應用(步驟702)。 Other specific AR applications are also understood (step 702).

在另一個實施中,用戶在商場或購物中心也可以搜索產品,事件或活動,(步驟676)。 In another implementation, the user may also search for products, events or events at the mall or shopping mall (step 676).

圖29中的流程圖1500體現了一個實體店使用AR購物的實現。移動用戶進入一個實體店(步驟704)。如果產品是用戶在網上找到,然後用戶可以選擇一個特定的商店/位置(步驟706)。商店的3-D模型,可能會出現在用戶的移動裝置(步驟708)上,並且用戶可以被引導到虛擬商店(步驟710)內的產品部分。如上述,可以顯示產品的不同規格或顏色(步驟712),也可以顯示類似的產品(步驟714),而且,在線優惠券和促銷也可以顯示給用戶(步驟716),並可以被用戶被激活和使用,依此類推。 Flowchart 1500 in Figure 29 illustrates the implementation of a physical store using AR shopping. The mobile user enters a physical store (step 704). If the product is found by the user on the web, then the user can select a particular store/location (step 706). The 3-D model of the store may appear on the user's mobile device (step 708) and the user may be directed to the product portion within the virtual store (step 710). As noted above, different specifications or colors of the product may be displayed (step 712), similar products may be displayed (step 714), and online coupons and promotions may also be displayed to the user (step 716) and may be activated by the user. And use, and so on.

當用戶在商店中發現一個產品時,產品代碼或類似物可被掃描(步驟718),產品就會顯示在用戶移動設備的屏幕上(步驟719)。 When the user finds a product in the store, the product code or the like can be scanned (step 718) and the product is displayed on the screen of the user's mobile device (step 719).

在任何情況下,該產品可以是在一個虛擬或實體店的試間(步驟720)中試過,並且如果有必要,一個付款過程可被提供(步驟722)。 In any event, the product may be tried in a virtual or physical store (step 720) and a payment process may be provided if necessary (step 722).

圖30中的流程圖1550示出另一個購物實現,但是其中的產品涉及家具,家居裝飾,或設備,並且 其中這些產品被在3-D,虛擬現實,AR,或類似物中的環境中測試。在第一步驟中,用戶在VR或3-D中輸入一個商店或遊戲(步驟724)。此外,用戶可以是在一個實體店(步驟730)中,一個有AR的應用程序(步驟732)的移動裝置,可以捕捉到商店或產品。 Flowchart 1550 in Figure 30 illustrates another shopping implementation, but where the product relates to furniture, home décor, or equipment, and These products are tested in an environment in 3-D, virtual reality, AR, or the like. In the first step, the user enters a store or game in VR or 3-D (step 724). Additionally, the user may be a mobile device with an AR application (step 732) in a physical store (step 730) that may capture the store or product.

該應用程序可能會詢問用戶是否有自己所定制的空間或房間(步驟726)。如果沒有,可提示用戶創建一個新的空間或房間配有所需的尺寸和/或形狀(步驟728)。如果用戶已經有一個定制的空間/房間,該空間/房間同樣可以從雲中或類似的下載或導入。產品可以被移入或移出瀏覽者所訂製的房間或空間(步驟734)。用戶可以採用其它的步驟,包括移動,旋轉或以其它方式來適應該產品到所訂製的空間或房間,以及該空間或房間中的其他物品。如上所述,產品可具有一個可被設置的尺度比例,瀏覽者和創建者都需要共同用該比例。如創建者用該比例創建目標網格,而瀏覽者可以用該比例創建主題網格。從而,產品可以正確的代表真實的產品尺寸而在3-D,VR或AR的環境中展示出來。 The application may ask the user if they have a space or room that they have customized (step 726). If not, the user may be prompted to create a new space or room with the desired size and/or shape (step 728). If the user already has a custom space/room, the space/room can also be downloaded or imported from the cloud or similar. The product can be moved into or out of the room or space subscribed by the viewer (step 734). The user may take other steps including moving, rotating or otherwise adapting the product to the customized space or room, as well as other items in the space or room. As mentioned above, the product can have a scale ratio that can be set, and both the viewer and the creator need to use the ratio. If the creator uses this scale to create a target mesh, the viewer can create a topic mesh with that scale. Thus, the product can be displayed in a 3-D, VR or AR environment correctly representing the true product size.

用戶可以點擊產品來了解更多的產品信息(步驟738)。產品所放置的空間和產品本身,可以被捕獲為圖像或3-D模型(步驟740),與朋友或家人(步驟742)共享,添加到各種列表,包括購物車,願望清單(步驟744)中。同以前一樣,用戶可以付款購買(步驟746)。 The user can click on the product to learn more product information (step 738). The space in which the product is placed and the product itself, can be captured as an image or 3-D model (step 740), shared with friends or family (step 742), added to various lists, including shopping carts, wish lists (step 744) in. As before, the user can pay for the purchase (step 746).

在各種應用中,包括購物而且其他的應用中,根據本發明原理的系統和方法可以實現一個AR標識和定位系統,它可以用來識別地點,對象或產品以在AR中顯示出來。特別是,當前的AR應用通常主要通過GPS確定位置。然而,GPS是經常不夠準確,特別是確定非常接近的地方。目前,沒有方法可以確定物體或產品的定位和辨別,因此在購物,事件,活動,或其它應用中用AR非常困難。 In various applications, including shopping and other applications, systems and methods in accordance with the principles of the present invention can implement an AR identification and location system that can be used to identify a location, object or product for display in an AR. In particular, current AR applications typically primarily determine location via GPS. However, GPS is often not accurate enough, especially where it is determined to be very close. Currently, there is no way to determine the location and identification of an object or product, so it is very difficult to use AR in shopping, events, activities, or other applications.

然而,根據本原理的系統和方法包括使用無線技術(例如,藍牙,無線網絡Wi-Fi,紅外線,或移動網絡)來定位。掃描技術也可以使用,例如用相關聯的條形碼,二維碼,RFID的,或專門設計的圖像,圖案或數碼。如果採用無線技術,位置或物體具有發射無線信號的裝置。用戶的移動設備可以自動地檢測無線信號,使得可以識別所述位置或對象。如果採用掃描技術,位置或物體可裝配有條形碼,二維碼,RFID或其它專門設計的圖像,圖案,或代碼,以便於在用戶的移動裝置上進行掃描。一旦信息被掃描到AR系統中,位置和對象就可以被識別。 However, systems and methods in accordance with the present principles include positioning using wireless technologies (eg, Bluetooth, wireless network Wi-Fi, infrared, or mobile networks). Scanning techniques can also be used, for example with associated barcodes, QR codes, RFID, or specially designed images, patterns or numbers. If wireless technology is employed, the location or object has a means to transmit a wireless signal. The user's mobile device can automatically detect the wireless signal so that the location or object can be identified. If scanning techniques are employed, the location or object can be equipped with a barcode, QR code, RFID or other specially designed image, pattern, or code to facilitate scanning on the user's mobile device. Once the information is scanned into the AR system, the location and objects can be identified.

圖31中的流程圖1600顯示了AR標識和定位系統,可用於識別地點,對象,或產品在AR中顯示。在第一步驟中,用戶在對象周圍使用他們的移動設備和AR設備或系統(步驟748)。用戶的移動設備可以用無線信號來獲取位置(步驟754),或者可以使用掃描各種視覺 圖像以獲得位置數據(步驟756)。在AR應用程式可識別的各種位置或對象(步驟750),並且它也可以訪問一個或多個數據庫或文件來提取位置信息(步驟752)。 Flowchart 1600 in Figure 31 shows an AR identification and positioning system that can be used to identify a location, object, or product displayed in the AR. In a first step, the user uses their mobile device and AR device or system around the object (step 748). The user's mobile device can use wireless signals to obtain location (step 754), or can use scanning for various visions The image obtains location data (step 756). The various locations or objects recognizable by the AR application (step 750), and it may also access one or more databases or files to extract location information (step 752).

房地產 real estate

在房地產或酒店業的實現中,一個業主或代理人可以載入房地產或酒店的圖像/3-D模型以及尺寸和各種要求。如果業主或代理人沒有3-D模型或期望室內設計,室內設計師或3-D藝術家可以被僱而製作或設計3-D模型。室內設計師或3-D藝術家可以收到房屋或酒店的信息,並根據業主的要求進行室內設計。隨後,室內設計師/3-D藝術家可以發送完成的設計給業主或代理人。如果設計被批准,業主可以支付設計師或3-D的藝術家。房產或酒店就可以顯示在VR或3-D中為用戶查看或購買,如在線或用其他方式。 In the real estate or hotel industry, an owner or agent can load an image/3-D model of the real estate or hotel as well as the size and variety of requirements. If the owner or agent does not have a 3-D model or expects an interior design, an interior designer or 3-D artist can be hired to create or design a 3-D model. Interior designers or 3-D artists can receive information on the house or hotel and perform interior design according to the owner's requirements. The interior designer/3-D artist can then send the completed design to the owner or agent. If the design is approved, the owner can pay for the designer or 3-D artist. The property or hotel can be displayed for viewing or purchase for users in VR or 3-D, such as online or by other means.

特別是,參照圖32的流程圖850。在第一步驟,一個業主/代理登錄到一個合適的用戶界面(步驟394)3-D模型或圖像隨後可以上載到系統或構建(步驟396)。業主/代理需要決定是否需要一個室內設計師或其他3-D藝術家,(步驟318)。如果需要,一個用戶界面被提供給室內設計師/三維藝術家(步驟402)。室內設計師/三維藝術家可以接收或下載圖像/3-D模型,以及尺寸和要求(步驟404)。室內設計師或3-D藝術家然後構造(步406)房屋或酒店的3-D模型。 In particular, reference is made to flowchart 850 of FIG. In a first step, an owner/agent logs into a suitable user interface (step 394) and the 3-D model or image can then be uploaded to the system or build (step 396). The owner/agent needs to decide if an interior designer or other 3-D artist is needed (step 318). If desired, a user interface is provided to the interior designer/three-dimensional artist (step 402). The interior designer/three-dimensional artist can receive or download the image/3-D model, as well as the size and requirements (step 404). The interior designer or 3-D artist then constructs (step 406) the 3-D model of the house or hotel.

對於家具或家居裝飾,現有的產品模型也可 以使用(步驟408),或使用新的模型或上傳模型(步驟412)。該房屋或酒店然後可以使用家具和家居裝飾(步驟414)。可以採用一個支付引擎(步驟416),使得所述室內設計師或三維藝術家能夠接收付款(步驟418)。 For furniture or home décor, existing product models are also available To use (step 408), or to use a new model or upload model (step 412). The house or hotel can then use furniture and home décor (step 414). A payment engine (step 416) can be employed to enable the interior designer or three-dimensional artist to receive payment (step 418).

在一個實現中,當業主出售房子時,他或她可以上傳適當尺寸的房子的圖像,使室內設計師或3-D藝術家可以做房子或房間的模型,然後用家具和家居裝飾產品裝飾房子或房間,潛在的買家可以對原來的狀態的房產與一個新裝修的房產在3-D或VR中進行比較。如果原來的房產是在一個狀態不佳的狀況,這就是特別有用的,潛在的買家可以通過3-D或VR看到房產的潛力,從而增加購買房產的信心。買家也可以在所述的3-D或VR中通過室內設計師或在線交易購買在房產中或之外的家具或家居裝飾產品。 In one implementation, when the owner sells the house, he or she can upload an image of the house of the appropriate size so that the interior designer or 3-D artist can make a model of the house or room and then decorate the house with furniture and home décor products. Or the room, potential buyers can compare the original state of the property with a newly renovated property in 3-D or VR. This is especially useful if the original property is in a poor state, and potential buyers can see the potential of the property through 3-D or VR, thereby increasing confidence in buying the property. Buyers can also purchase furniture or home décor products in or out of the property through an interior designer or online transaction in the 3-D or VR described.

業主也可以使用3-D相機來獲取房子或房間的3-D模型,或從所在城市的政府記錄中獲得房子的藍圖,使室內設計師或3-D藝術家可以搭建起一個基於藍圖的3-D模型。 Owners can also use 3-D cameras to get a 3-D model of a house or room, or get a blueprint of the house from a government record in their city, so that an interior designer or 3-D artist can build a blueprint-based 3- D model.

與房地產相關的用戶體驗包括房地產購買和租借,以及漫遊和探索不動產。 User experiences related to real estate include real estate purchases and rentals, as well as roaming and exploring real estate.

可以理解會有一些實施上的變化,例如,雖然上面描述了各種家庭購買的實現,應該理解的是,用戶可能會走進一個公寓或其他租賃的虛擬房間模型中行走。使用AR,用戶可以在一個他們感興趣的虛擬房子或公寓 中看到自己的家具或燈具裝置。 It will be appreciated that there will be some implementation changes, for example, although various home purchase implementations are described above, it should be understood that the user may walk into an apartment or other leased virtual room model. With AR, users can be in a virtual house or apartment that they are interested in. See your own furniture or fixtures.

在一個典型的實現中,對象模型可以針對與一個目標模型,其中模型通常是網格配於適當的材料,紋理和著色。在任何情況下,可以允許用戶進行虛擬的房產穿行,或通過AR界面並運用顯著加強的信息進行實體店中的房產穿行。 In a typical implementation, the object model can be targeted to a target model, where the model is usually a grid with appropriate materials, textures, and shading. In any case, the user may be allowed to navigate through the virtual property, or through the AR interface and using significantly enhanced information for the property in the store.

在社交應用中,朋友們可能會被邀請到VR裡的一個會議,或者朋友們可能去購物或以其他方式聚在一起,聊天功能,語音功能,和視頻會議功能可以被採用和利用以允許朋友們之間的交流和通訊。可以通過適當的API連接到社交網絡,例如,在Facebook上,谷歌+,微博的,LinkedIn等。 In social applications, friends may be invited to a meeting in VR, or friends may go shopping or otherwise get together, chat, voice, and video conferencing functions can be adopted and utilized to allow friends Communication and communication between us. You can connect to social networks through appropriate APIs, for example, on Facebook, Google+, Weibo, LinkedIn, etc.

比賽業可以使用該技術使瀏覽者進入VR,這樣的比賽包括體育賽事,視頻遊戲競賽,社會活動,包括政黨,依此類推。 The game industry can use this technology to get viewers into VR. Such games include sports events, video game competitions, social events, including political parties, and so on.

教育/課堂學習 Education / classroom learning

在教育或課堂學習領域,參照圖35,在第一步中,一個教育工作者或其他創建者可以在3-D或VR(步驟790)中選擇教室或建築物。另外,同樣可以上傳一個教室或學校(步驟792)的3-D模型。同樣,教室課桌椅,實驗室工具,設備,或裝飾也可以從系統中選擇或上傳到教室中(步驟796)。 In the field of education or classroom learning, referring to Figure 35, in the first step, an educator or other creator can select a classroom or building in 3-D or VR (step 790). Alternatively, a 3-D model of a classroom or school (step 792) can be uploaded. Similarly, classroom desks, laboratory tools, equipment, or decorations can also be selected from the system or uploaded to the classroom (step 796).

在另一個實施中,製作者或教育工作者可以上傳教室或學校(步驟794)的圖像,一個3-D生成引擎 可以自動創建三維模型(步驟798),此外,3-D藝術家可以手動創建(步驟802)模型。 In another implementation, the creator or educator can upload an image of the classroom or school (step 794), a 3-D generation engine A three-dimensional model can be created automatically (step 798), and in addition, the 3-D artist can manually create (step 802) the model.

然而在創建三維模型後,物品的模型在虛擬環境中可移動並用來佈置教室(步驟804)。然後教育材料可以被選擇和/或上傳(步驟806)。這樣的教材包括教科書和其他文字,視頻,三維模型,並依此類推。適當的支付系統可以到位,以補償藝術家和其他內容創作者(步驟808)。 However, after creating the three-dimensional model, the model of the item is movable in the virtual environment and used to lay out the classroom (step 804). The educational material can then be selected and/or uploaded (step 806). Such textbooks include textbooks and other text, videos, 3D models, and so on. A suitable payment system can be in place to compensate the artist and other content creators (step 808).

然後學生可以進入虛擬教室和購買材料(步驟810)。學生可採取其他步驟包括觀看視頻,與教育工作者的互動,表演項目,相互交融,裝配或拆卸物體,虛擬中前往古代或偏遠的地方去體驗歷史事件,看電影,看3-D動畫等等。 The student can then enter the virtual classroom and purchase materials (step 810). Students can take other steps including watching videos, interacting with educators, performing projects, blending, assembling or disassembling objects, virtually going to ancient or remote places to experience historical events, watching movies, watching 3-D animations, etc. .

圖36是一個流程圖1800。該流程圖顯示了一個教育或課堂在增強現實中的實施。在第一步中,教師和學生可以用移動設備進入一個教室(步驟812)。系統或許提供適當的圖像可以用於移動設備來掃描(步驟814),從而使教育工作者和學生通過移動裝置而登記自己的存在。各種教育材料然後可以在移動設備(步驟816)上顯示。在這裡應當指出,特別是在本實施和在其他的實施中,移動設備包括筆記本電腦,平板電腦,以及智能電話。同樣,學生可以提供(步驟818)各種數據如在課堂中的選擇。這樣的數據也可以包括,例如,審查詳細信息,參加考試和測驗,對一個標題投票,進行關於這 個問題的討論,提出意見,做實驗,用三維對象進行交互,觀看三維動畫來學習更多關於一個主題的詳細信息,從而實現對主題的動手體驗。 Figure 36 is a flow chart 1800. The flow chart shows the implementation of an education or classroom in augmented reality. In the first step, the teacher and student can enter a classroom with the mobile device (step 812). The system may provide appropriate images for the mobile device to scan (step 814), thereby enabling educators and students to register their presence through the mobile device. Various educational materials can then be displayed on the mobile device (step 816). It should be noted herein that particularly in this and other implementations, mobile devices include laptops, tablets, and smart phones. Similarly, the student can provide (step 818) various data such as selections in the classroom. Such data can also include, for example, reviewing detailed information, taking exams and quizzes, voting on a title, and doing this Discuss the questions, make comments, do experiments, interact with 3D objects, watch 3D animations to learn more about a topic, and get hands-on experience on the topic.

目標網格在此實現中一般同虛擬環境有關如,教室,實驗室等等,主題網格一般同學生的化身或類似物有關。如果採用通訊引擎包括語音和視頻會議等,以及採用以上的社交引擎等,顯著教育槓桿就可以獲得。 The target grid is generally associated with a virtual environment in this implementation, such as classrooms, labs, etc., and the subject grid is generally associated with a student's avatar or the like. If a communication engine is used, including voice and video conferencing, and the above social engine is used, a significant educational lever can be obtained.

可以理解實現的方式有所不同。除了講座,實驗室可以進行,實驗等項目或構造可以建立或拆卸等等。教育或創作者可以啟用導入預製的3-D模型,或者在3-D或VR中,在網絡環境中,在雲中等構建一個虛擬教室或實驗室進行教授,依此類推。課程內容可以被構造並交付給用戶,即學生,這種課程內容可以包括文本,語音,圖像,視頻等等。個人課程或公共課程可以被設置在系統級別,本地網絡級別或在雲中。 It can be understood that the way of implementation is different. In addition to lectures, labs can be carried out, experiments and other projects or structures can be built or disassembled, and so on. Education or creators can enable the introduction of prefabricated 3-D models, or build a virtual classroom or lab in a network environment, in a network environment, in a cloud, etc., and so on. The course content can be constructed and delivered to the user, ie the student, and the course content can include text, voice, images, video, and the like. Individual or public courses can be set at the system level, at the local network level or in the cloud.

旅行/娛樂 Travel/entertainment

各種與旅遊相關的應用可能包括那些關於冒險和娛樂等。例如,用戶可以前往一個遙遠的地方,或者可能只去一個虛擬的遊戲廳玩遊戲,或與朋友或家人在一個虛擬電影院看電影。旅行前,用戶可以進入一個虛擬的度假村或酒店房間,例如,以確定是否願意進行一個實體的旅行並選擇虛擬酒店所代表的實體酒店。虛擬酒店或度假村被配置為精確的酒店或度假村的展示。 A variety of travel-related applications may include those related to adventure and entertainment. For example, a user may go to a remote location, or may only go to a virtual game arcade to play a game, or watch a movie in a virtual cinema with friends or family. Before traveling, the user can enter a virtual resort or hotel room, for example, to determine if they are willing to travel to an entity and select a physical hotel represented by the virtual hotel. A virtual hotel or resort is configured to showcase the exact hotel or resort.

這種虛擬旅行或探險的經歷可以讓瀏覽者虛 擬的旅遊所感興趣的地點和目的地,或者到他們無法前往的目的地。這樣的虛擬經驗可以用來在旅遊前了解目的地等。 This virtual travel or adventure experience can make viewers imaginary Places and destinations of interest to the proposed tour, or to destinations where they are unable to travel. Such virtual experience can be used to understand destinations before traveling.

朋友可在一起虛擬旅行,在旅行過程中,可以參觀虛擬影院或遊戲廳等。可以理解有其他實施方式,其中包括那些使用社交網絡。 Friends can travel virtual together, and during the trip, they can visit virtual theaters or game halls. It will be appreciated that there are other embodiments, including those using social networks.

在一個特定的實現中,一個旅行代理可以選擇或加載旅行目的地的圖像/三維模型。如果圖像被加載,三維模型生成引擎可以生成的3-D圖像或模型。三維藝術家業可以創建3-D模型,如果需要的話,三維藝術家業可以得到適當的支付。旅遊目的地的3-D模型或圖像也可顯示給用戶查看。用戶也可以在3-D,VR和AR等購買旅遊套餐等。 In one particular implementation, a travel agent can select or load an image/three-dimensional model of the travel destination. If the image is loaded, the 3D model generation engine can generate a 3-D image or model. The 3D artist industry can create 3-D models and the 3D artist industry can get the appropriate payment if needed. The 3-D model or image of the destination can also be displayed to the user for viewing. Users can also purchase travel packages, etc. in 3-D, VR and AR.

圖33示出了根據本發明原理的流程圖1650。流程圖1650顯示了在3-D或VR中的旅遊應用。在第一步中,旅行社可能會選擇一個現有目的地的3-D模型(步驟758)。在另一個實現中,或者也可以作為第一個實施的另一個個方面,旅行代理人或公司可以上傳目的地的3-D模型(步驟760)。 Figure 33 shows a flow chart 1650 in accordance with the principles of the invention. Flowchart 1650 shows a travel application in 3-D or VR. In the first step, the travel agency may select a 3-D model of an existing destination (step 758). In another implementation, or as another aspect of the first implementation, the travel agent or company may upload a 3-D model of the destination (step 760).

在任一這些實現中,用戶可以查看或購買旅行服務(步驟768),如果需要的話(步驟774)可以使用付款系統。 In either of these implementations, the user can view or purchase the travel service (step 768), and if necessary (step 774) the payment system can be used.

在另一個實現中,其可以是步驟758或760的進一步。旅行社或公司可以上傳目的地圖像(步驟 762)。該圖像可以由三維模型引擎(步驟764)被轉換成一個3-D模型。此外,可按照圖像,用手工(步驟766)構成3-D模型。三維模型引擎的輸出是旅行目的地的模型(步驟770),其可以被包含在步驟768中,如果3-D模型是由手工創建而成,3-D模型的藝術家可以採用適當的UI下載或上傳所需的模型(步驟772)。流程可以繼續執行步驟770。 In another implementation, it can be a further step 758 or 760. Travel agency or company can upload destination image (steps 762). The image can be converted to a 3-D model by a three-dimensional model engine (step 764). In addition, the 3-D model can be constructed manually (step 766) in accordance with the image. The output of the 3D model engine is a model of the travel destination (step 770), which may be included in step 768, if the 3-D model was created by hand, the artist of the 3-D model may use the appropriate UI download or Upload the desired model (step 772). The process can continue with step 770.

圖34示出流程圖1700,它是一個增強現實旅行應用。在第一步驟中,一個帶有移動設備的用戶到達了所期望的位置或目的地(步驟776)。該AR應用程序可通過GPS或其他無線定位系統和技術(步驟778)確定用戶的位置。該AR應用程序可能會出現幾個選項供用戶從中選擇,包括:位置信息,住宿信息,餐飲信息,燃油信息,車輛出租信息,或其他促銷活動(步驟780)。然後,用戶可以選擇所感興趣的信息查看(步驟782)。此外,用戶可以通過全球定位系統(步驟784)被引導到所選擇的選項所在的位置。用戶也可以採用AR應用程序預訂所需的選項(步驟786),例如,預約顯示的房間。像之前一樣,如果需要,該事務可以有付款(步驟788)系統。 Figure 34 shows a flow chart 1700 which is an augmented reality travel application. In a first step, a user with a mobile device arrives at a desired location or destination (step 776). The AR application can determine the location of the user via GPS or other wireless positioning system and technology (step 778). The AR application may have several options for the user to select from, including: location information, accommodation information, dining information, fuel information, vehicle rental information, or other promotional activities (step 780). The user can then select the information of interest to view (step 782). In addition, the user can be directed to the location of the selected option via the Global Positioning System (step 784). The user can also subscribe to the desired options using the AR application (step 786), for example, to reserve the displayed room. As before, the transaction can have a payment (step 788) system if needed.

在涉及到娛樂等實現,一家娛樂公司或個人可以建立一個3-D或VR主題區,如冒險樂園,遊戲廳,舞台或劇院。這些場所可以是單獨地建立在虛擬環境中,或被建立在一個3-D或VR商場或購物中心中。移動設備 的用戶能夠獲得各種娛樂選擇,並可能在3-D或VR中試用或購買。一個娛樂主題業主可以通過自動發送邀請給瀏覽者來觀看或玩各種項目而吸引用戶。在VR購物區或商場的情況下,這樣邀請也可以提供給“路過”的用戶或瀏覽者。在用戶或瀏覽者嘗試過娛樂活動後,如果需要的話,用戶可以從適當的支付機制中支付娛樂內容。 In an implementation involving entertainment, an entertainment company or individual can build a 3-D or VR theme area such as an adventure park, game arcade, stage or theater. These venues can be built separately in a virtual environment or built into a 3-D or VR mall or shopping mall. Mobile devices Users can get a variety of entertainment options and may try or buy in 3-D or VR. An entertainment theme owner can engage the user by automatically sending an invitation to the viewer to view or play various items. In the case of a VR shopping area or mall, such an invitation may also be provided to a "passing" user or viewer. After the user or viewer has tried the entertainment, the user can pay for the entertainment content from the appropriate payment mechanism if needed.

可以理解不同的實施變化。例如,酒店客房或度假村的圖像或3維模型可以導入到3-D或VR系統或雲中。使用的3-D模型引擎如上所述,2-D圖像可以被轉換成三維模型並導入到系統或雲中,這樣,酒店和度假村的業主可以更輕鬆地構建樣板房間或房屋。如從一個三維相機拍攝的3-D圖像也可以用於此目的。 Different implementation changes can be understood. For example, an image or 3D model of a hotel room or resort can be imported into a 3-D or VR system or cloud. The 3-D model engine used As described above, 2-D images can be converted into 3D models and imported into the system or cloud, making it easier for hotel and resort owners to build model rooms or houses. A 3-D image taken from a 3D camera can also be used for this purpose.

演藝人員可以導入視頻到3-D或VR雲或一個服務器中。視頻流可以用於傳送現場表演到VR或3-D的雲或服務器中。演藝人員可以導入或構建定制的3-D或VR影院。 Entertainers can import videos into a 3-D or VR cloud or a server. The video stream can be used to deliver live performances to a VR or 3-D cloud or server. Entertainers can import or build custom 3-D or VR theaters.

產品或服務集成到3-D或VR環境或遊戲應用中 Integration of products or services into 3-D or VR environments or gaming applications

將一個產品或服務集成到一個3-D或虛擬現實環境,諸如遊戲或其它應用中,產品或服務的信息等可以從製造商,零售商或服務提供商而獲得。如果產品或服務沒有3-D模型來代表產品或服務,一個三維藝術家可以請求作模型,或創建者(產品或服務的提供者)可以選擇從庫存中的預製模型。一旦獲得3-D模型,產品或服務的 3-D模型就可以被設計師或遊戲開發者使用。在遊戲的情況下,玩家可以看到產品或服務的3-D模型,隨後購買產品或安排服務。遊戲擁有者可以啟動支付系統,然後將產品或服務的信息傳送到產品或服務的擁有者。從而,各個實體包括遊戲擁有者,遊戲開發者,和三維藝術家都可以得到報酬。 Integrating a product or service into a 3-D or virtual reality environment, such as a game or other application, information about a product or service, etc., can be obtained from a manufacturer, retailer, or service provider. If the product or service does not have a 3-D model to represent the product or service, a 3D artist can request a model, or the creator (provider of the product or service) can choose a pre-made model from inventory. Once you get a 3-D model, a product or service The 3-D model can be used by designers or game developers. In the case of a game, the player can see a 3-D model of the product or service, then purchase the product or arrange the service. The game owner can activate the payment system and then transfer the information of the product or service to the owner of the product or service. Thus, each entity, including game owners, game developers, and 3D artists, can be paid.

在一個特定實現中,如由圖37流程圖900。各種實體422期望以允許遊戲內的商業交易可以訪問適當的API作為在虛擬環境中提供的服務信息的初始步驟。在圖37,實體422一般提供服務,而實體426通常提供產品,但是應該理解的是,在給定的實現中,產品和服務可以由一個給定的單個實體來提供。在一些情況下,產品或服務供應商可以具有一個適合遊戲的3-D模型直接可以添加到遊戲之中,並且遊戲製造商428有一個界面III。另一個界面,界面I或界面II,可以由服務或產品提供者分別使用而作為連接設計者或三維藝術家424的界面。設計者或三維藝術家可以創建用於遊戲中的產品或服務的3-D模型,並通過界面III提供給遊戲創作者428。一旦遊戲製作者428獲得了所需模型,遊戲432就可以被創建。隨後,遊戲玩家434可以在遊戲中玩遊戲和購買產品或服務。購買訂單就會分別被轉到產品製造商426或者服務提供者422。 In one particular implementation, as by flowchart 900 of FIG. Various entities 422 desire an initial step of allowing service transactions within the game to access the appropriate API as service information provided in the virtual environment. In Figure 37, entity 422 generally provides services, while entity 426 typically provides products, but it should be understood that in a given implementation, products and services may be provided by a given single entity. In some cases, the product or service provider may have a 3-D model suitable for the game that can be added directly to the game, and the game manufacturer 428 has an interface III. Another interface, interface I or interface II, can be used by the service or product provider as an interface to connect the designer or three-dimensional artist 424. The designer or 3D artist can create a 3-D model for the product or service in the game and provide it to the game creator 428 via interface III. Once the game maker 428 has obtained the desired model, the game 432 can be created. Subsequently, the game player 434 can play the game and purchase products or services in the game. The purchase order is transferred to product manufacturer 426 or service provider 422, respectively.

圖38中的流程圖950示出界面I的更多的細節。在第一步驟中,一個零售商或其它服務提供者訪問適 當的用戶界面來配置或訪問根據本專利原理的系統和方法的API,該系統和方法用於提供VR,AR,或3-D的功能(步驟436)。通過手工或API,產品或服務信息包括圖像被加載(步驟438)。設計師或3-D藝術家用戶界面442可以被配置和使用,從而使設計師或3-D藝術家選擇產品/服務,並做出相應的3-D模型(步驟444)。然後,設計者或3-D藝術家可以使用其用戶界面上載3-D模型以至用於遊戲之中(步驟448)。在此過程中,設計者或3-D藝術家可以在特定時候得到付款,如圖中所示。 Flowchart 950 in Figure 38 shows more detail of interface I. In the first step, a retailer or other service provider has access to The user interface is to configure or access an API of systems and methods in accordance with the principles of the present patent for providing VR, AR, or 3-D functionality (step 436). Product or service information including images is loaded by hand or API (step 438). The designer or 3-D artist user interface 442 can be configured and used to enable the designer or 3-D artist to select a product/service and make a corresponding 3-D model (step 444). The designer or 3-D artist can then upload the 3-D model using its user interface for use in the game (step 448). In the process, the designer or 3-D artist can get paid at a specific time, as shown in the figure.

圖39是一個流程圖1000,該流程圖示例用戶界面II的步驟。在第一步驟中,製造商訪問或使用一個用戶界面,開始提供產品信息(步驟452)。隨後,產品信息,包括3-D模型和圖像,通過手工或API被加載(步驟454)。設計者或3-D藝術家就可以使用用戶界面456來選擇產品,並根據產品和服務信息建立和遊戲引擎相符合的3-D模型(步驟458)。3-D模型然後可以上傳給遊戲廠創作者(步驟464)。 Figure 39 is a flow chart 1000 illustrating the steps of user interface II. In a first step, the manufacturer accesses or uses a user interface to begin providing product information (step 452). Product information, including 3-D models and images, is then loaded by hand or API (step 454). The designer or 3-D artist can then use the user interface 456 to select a product and build a 3-D model that matches the game engine based on the product and service information (step 458). The 3-D model can then be uploaded to the game factory creator (step 464).

圖40示出了一個流程圖1050,該流程圖示例用戶界面III的步驟。特別是,在界面III,遊戲創作者的用戶界面468可以被遊戲創作者訪問並顯示出了可用於遊戲中的3-D模型如在一個網頁上(步驟466)。然後遊戲創作者可以下載所希望的3-D模型(步驟472),並將3-D模型集成到遊戲中(步驟474)。這些模型然後可以與後端交易系統相連,如購物車系統(步驟476)。與3-D 模型相關的此類產品或服務的訂單就可以傳送到產品或服務提供者478,在某些情況下,產品或服務商可以給遊戲製作者支付推介或廣告費。 FIG. 40 shows a flow chart 1050 that illustrates the steps of user interface III. In particular, at interface III, the game creator's user interface 468 can be accessed by the game creator and displayed as a 3-D model available in the game, such as on a web page (step 466). The game creator can then download the desired 3-D model (step 472) and integrate the 3-D model into the game (step 474). These models can then be linked to a backend trading system, such as a shopping cart system (step 476). With 3-D Orders for such products or services related to the model can be transmitted to the product or service provider 478, and in some cases, the product or service provider can pay the game producer a referral or advertising fee.

在另一個不同的實現形式中,三維模型可以被自動配置和編程。更具體地講,內部的3-D模型的對象可以包含特殊的屬性,其屬性可以被用來在3-D模型上添加特性和功能,使用戶/玩家可以使用3-D模型交互互動。屬性可以有不同的類型,例如,屬性以確定化身,產品,廣告橫幅或裝飾用品等等。一個計算機程序可以讀出3-D模型對象並解析其屬性,然後對各個三維模型對象分配基於屬性的功能。其次,三維模型對象的功能可與交易(例如,商業)的API的接口,與廣告商和其他類型的內部和外部通訊相接口,例如,參照圖41中的流程圖1100,一個系統可始於一個3-D模型(步驟482),然後各種屬性就可以被分配到模型(步驟484)中。該模型可被上載到遊戲引擎,然後,系統就可以自動檢查模型屬性(步驟486)。根據不同的屬性,該系統可以自動將應用編程輸入到(步驟488)各個3-D模型中。以這種方式,三維模型即可自動的獲得各種特性和功能(步驟492)。 In another different implementation, the 3D model can be automatically configured and programmed. More specifically, the internal 3-D model objects can contain special properties whose properties can be used to add features and functions to the 3-D model so that the user/player can interact interactively using the 3-D model. Attributes can have different types, for example, attributes to determine avatars, products, advertising banners or decorative items, and the like. A computer program can read 3-D model objects and parse their properties, and then assign attribute-based functions to individual 3D model objects. Second, the functionality of the 3D model object can interface with a transaction (eg, commercial) API, with advertisers and other types of internal and external communications, for example, referring to flowchart 1100 in FIG. 41, a system can begin with A 3-D model (step 482), then various attributes can be assigned to the model (step 484). The model can be uploaded to the game engine and the system can then automatically check the model attributes (step 486). Depending on the nature, the system can automatically program the application (step 488) into each 3-D model. In this way, the three-dimensional model can automatically obtain various features and functions (step 492).

系統和方法可以在任何數量的計算設備上全面實施。通常,指令被放在計算機可讀介質上,一般是非臨時性佈置,並且這些指令足以允許在所述計算設備中的處理器來實現本發明的方法。該計算機可讀介質可以是一個硬盤驅動器或固態具有狀態存儲指令,在運行時,被加 載到隨機存取存儲器。該應用程序中的輸入,例如,從多個用戶或從任何一個用戶,可以通過任何數目的適當的計算機輸入設備而輸入。例如,用戶可使用鍵盤,鼠標,觸摸屏,操縱桿,觸摸板,其他指點設備,或任何其他這樣的計算機輸入裝置來輸入相關的計算數據,數據也可以是由一個插入的存儲器芯片,硬盤驅動器,閃存驅動器,閃存,光介質,磁介質,或任何其他類型的文件的方式輸入。存儲介質輸出可以由一個視頻圖形卡的方式或耦合到用戶可以看到的顯示集成圖形芯片組而被傳遞給用戶。此外,打印機也可以被用來輸出結果的硬拷貝。鑑於這種介紹,任何數量的其他有形輸出也可以被理解為本發明所預期和考慮到的。例如,輸出可以被存儲在存儲器芯片上,硬盤驅動器,閃存驅動器,閃存,光介質,磁介質,或任何其他類型的輸出上。還應當指出的是,本發明可以在任何數量的不同類型的計算裝置,例如,個人計算機,膝上型電腦,筆記本電腦,上網本電腦,手持式電腦,個人數字助理機,移動電話,智能電話,平板電腦的實施計算機,並且專為這些目的而設計的設備。在一個實現中,一個有智能手機或同無線網絡連接設備的用戶通過無線互聯網連接從服務器下載了應用程序到他們的設備。適當的認證過程和安全交易處理可提供支付給賣方。該應用程序可以通過移動連接,無線網絡或其它無線網絡的連接下而下載。用戶然後可以運行該應用程序。這樣的聯網系統可以提供一種合適的計算環境的實現,其中多個用戶提供獨立 的輸入到該系統和方法。在如下的系統中,創建和使用虛擬環境,包括目標和主體網格,都被考慮到,多個輸入可以允許多個用戶在同一時間內輸入相關的數據。 The system and method can be fully implemented on any number of computing devices. Generally, the instructions are placed on a computer readable medium, typically non-transitory, and such instructions are sufficient to allow a processor in the computing device to implement the methods of the present invention. The computer readable medium can be a hard disk drive or a solid state with state storage instructions that are added at runtime Loaded into random access memory. Inputs in the application, for example, from multiple users or from any one of the users, can be entered by any number of suitable computer input devices. For example, a user may input relevant computing data using a keyboard, mouse, touch screen, joystick, touchpad, other pointing device, or any other such computer input device, the data may also be by an inserted memory chip, a hard drive, Flash drive, flash, optical media, magnetic media, or any other type of file input. The storage medium output can be delivered to the user by way of a video graphics card or coupled to a display integrated graphics chipset that the user can see. In addition, the printer can also be used to output a hard copy of the results. In view of this description, any number of other tangible outputs can also be understood as contemplated and contemplated by the present invention. For example, the output can be stored on a memory chip, a hard drive, a flash drive, a flash memory, an optical medium, a magnetic medium, or any other type of output. It should also be noted that the present invention can be implemented in any number of different types of computing devices, such as personal computers, laptops, laptops, netbook computers, handheld computers, personal digital assistants, mobile phones, smart phones, A tablet computer that implements a computer and is designed for these purposes. In one implementation, a user with a smartphone or a wireless network connected device downloads an application from the server to their device over a wireless internet connection. Appropriate certification processes and secure transaction processing can be provided to the seller. The app can be downloaded via a mobile connection, a wireless network or other wireless network connection. The user can then run the application. Such a networked system can provide an implementation of a suitable computing environment in which multiple users provide independence. The input to the system and method. In the following systems, creating and using a virtual environment, including target and body meshes, is considered, and multiple inputs can allow multiple users to enter relevant data at the same time.

10a-10d‧‧‧客戶端設備 10a-10d‧‧‧Client devices

12‧‧‧服務器 12‧‧‧ server

14‧‧‧安全模塊 14‧‧‧Security module

16‧‧‧模塊 16‧‧‧ module

18‧‧‧數據庫 18‧‧‧ database

22‧‧‧模塊 22‧‧‧ module

24‧‧‧模塊 24‧‧‧ module

50‧‧‧系統 50‧‧‧ system

Claims (17)

一個配置服務器以提供媒體體驗的方法,包括:a.在第一個服務器上,提供一個第一用戶界面,其可操作以允許創建者來創建一個虛擬環境,該虛擬環境至少包括一個目標網格;b.在第一服務器上,或在與所述第一服務器通過網絡而通訊的第二服務器上,提供第二個用戶界面,其可操作以允許第一瀏覽者登錄到虛擬環境並在該虛擬環境中移動和虛擬環境進行交互互動;c.其中,第二用戶界面進一步可用於使第一瀏覽者可以發送一個邀請到第二瀏覽者來共享觀看會議;d.其中,在接受邀請後,第二瀏覽者被啟用共享觀看會話並可以在虛擬環境中移動,與第一瀏覽者一起在所述虛擬環境中相互互動。 A method of configuring a server to provide a media experience, comprising: a. providing a first user interface on a first server operable to allow a creator to create a virtual environment, the virtual environment including at least one target grid b. providing, on the first server, or on a second server communicating with the first server over the network, a second user interface operable to allow the first viewer to log into the virtual environment and The virtual environment interacts with the virtual environment; c. wherein the second user interface is further configured to enable the first viewer to send an invitation to the second viewer to share the viewing session; d. The second viewer is enabled to share the viewing session and can move in the virtual environment, interacting with the first viewer in the virtual environment. 如申請專利範圍第1項的方法,其中所述第一服務器上或所述第二服務器上的方法中,第二用戶界面進一步可用於使第一瀏覽者可以構造在虛擬環境中可使用的主題網格。 The method of claim 1, wherein in the method on the first server or on the second server, the second user interface is further operable to enable the first viewer to construct a theme usable in the virtual environment grid. 如申請專利範圍第2項的方法,其中所述主題網格是一個化身。 The method of claim 2, wherein the subject grid is an avatar. 如申請專利範圍第2項的方法,其中所述主題網格是一個虛擬環境。 The method of claim 2, wherein the subject grid is a virtual environment. 如申請專利範圍第4項的方法,其中所述主題網格是房間或建築物。 The method of claim 4, wherein the subject grid is a room or a building. 如申請專利範圍第1項所述的方法,其中,在接受了邀請,第二瀏覽者被呈現出第二用戶界面。 The method of claim 1, wherein the second viewer is presented with the second user interface upon acceptance of the invitation. 如申請專利範圍第6項所述的方法,其中,所述第二用戶界面進一步用於使第二瀏覽者建立在虛擬環境中使用的目標網格。 The method of claim 6, wherein the second user interface is further for causing the second viewer to establish a target grid for use in the virtual environment. 如申請專利範圍第2項的方法,其中第二用戶界面進一步可操作以允許第一瀏覽者可以相對於目標網格移動主題網格。 The method of claim 2, wherein the second user interface is further operable to allow the first viewer to move the topic grid relative to the target grid. 如申請專利範圍第1項的方法,其中所述目標網格有與其關聯的元數據,該元數據有標示尺寸比例的數據。 The method of claim 1, wherein the target grid has metadata associated therewith, the metadata having data indicating a scale ratio. 如申請專利範圍第9項的方法,其中所述主題網格具有與其相關聯的元數據,該元數據有標示尺寸比例的元數據,並且其中,所述目標網格和主題網格被配置為具有相同的尺寸比例,由此,主題網格的尺寸和模型的外觀在相對於目標網格可正確的顯示。 The method of claim 9, wherein the subject grid has metadata associated therewith, the metadata having metadata indicating a scale ratio, and wherein the target grid and the topic grid are configured as The same size ratio is used, whereby the size of the theme mesh and the appearance of the model are correctly displayed relative to the target mesh. 如申請專利範圍第1項的方法,其中所述第一瀏覽者使用虛擬現實設備或增強現實設備訪問虛擬環境方法。 The method of claim 1, wherein the first viewer accesses the virtual environment method using a virtual reality device or an augmented reality device. 如申請專利範圍第11項所述的方法,其中,所述第二瀏覽者使用虛擬現實設備訪問虛擬環境。 The method of claim 11, wherein the second viewer accesses the virtual environment using the virtual reality device. 非臨時性計算機可讀介質,包括用於使計算環境以執行申請專利範圍第1項的方法的指令。 Non-transitory computer readable medium comprising instructions for causing a computing environment to perform the method of claim 1 of the patent. 一種提供媒體體驗的方法,該媒體經驗可以由創 建者在服務器上修改,包括:a.訪問數據庫,該數據庫包括對應於可用的物品的庫存數據;b.加以一個用戶界面,該用戶界面可操作來允許創建者將庫存中的物品放置在虛擬環境中的任何地方;c.其中所述用戶界面可操作用於允許創建者在虛擬環境中任意放置物品的3-D模型,而且允許創建者創建或導入物品的3-D模型。 A method of providing a media experience that can be The builder modifies on the server, including: a. accessing the database, the database including inventory data corresponding to the available items; b. providing a user interface operable to allow the creator to place the items in the inventory in a virtual Anywhere in the environment; c. wherein the user interface is operable to allow the creator to arbitrarily place a 3-D model of the item in the virtual environment, and to allow the creator to create or import a 3-D model of the item. 如申請專利範圍第14項的方法,其中允許創建者創建物品3-D模型包括:允許創建者導入對應於該物品的圖像到三維模型生成引擎中。 The method of claim 14, wherein allowing the creator to create the item 3-D model comprises allowing the creator to import an image corresponding to the item into the three-dimensional model generation engine. 如申請專利範圍第14項所述的方法,還包括加以一個用戶界面,其中第一瀏覽者者可以訪問虛擬環境。 The method of claim 14, further comprising adding a user interface, wherein the first viewer can access the virtual environment. 如申請專利範圍第16項的方法,其中對於所述的使瀏覽者進入虛擬環境的用戶界面還允許第一瀏覽者邀請第二瀏覽者訪問所述虛擬環境。 The method of claim 16, wherein the user interface that causes the viewer to enter the virtual environment further allows the first viewer to invite the second viewer to access the virtual environment.
TW105116669A 2015-05-28 2016-05-27 Graphical processing of data, in particular by mesh vertices comparison TW201710871A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US201562167665P 2015-05-28 2015-05-28
US201562237090P 2015-10-05 2015-10-05

Publications (1)

Publication Number Publication Date
TW201710871A true TW201710871A (en) 2017-03-16

Family

ID=57393369

Family Applications (1)

Application Number Title Priority Date Filing Date
TW105116669A TW201710871A (en) 2015-05-28 2016-05-27 Graphical processing of data, in particular by mesh vertices comparison

Country Status (2)

Country Link
TW (1) TW201710871A (en)
WO (1) WO2016191685A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107767579A (en) * 2017-11-20 2018-03-06 深圳市共享维啊科技有限公司 VR racks and its shared special rent method based on Internet of Things and cloud computing
CN108958945A (en) * 2018-07-27 2018-12-07 三盟科技股份有限公司 A kind of AR teaching resource processing method and system based under cloud computing environment
CN109191266A (en) * 2018-09-20 2019-01-11 叶昆联 The shared business model of tourist translation terminating machine
TWI793762B (en) * 2021-06-01 2023-02-21 大陸商深圳富桂精密工業有限公司 Interaction method, device, server and computer readable storage mediun

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11379908B2 (en) * 2020-05-11 2022-07-05 Meta Platforms, Inc. Three-dimensional reconstruction of a product from content including the product provided to an online system by users
US11276103B2 (en) 2020-06-30 2022-03-15 Meta Platforms, Inc. Evaluating presentation of products offered by a publishing user based on content items provided to an online system by other users
US11580592B2 (en) 2021-05-19 2023-02-14 Snap Inc. Customized virtual store
US11636654B2 (en) 2021-05-19 2023-04-25 Snap Inc. AR-based connected portal shopping
US20220374968A1 (en) * 2021-05-19 2022-11-24 Itamar Berger Vr-based connected portal shopping

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011038285A2 (en) * 2009-09-24 2011-03-31 etape Partners, LLC Three dimensional digitally rendered environments
US8810566B2 (en) * 2011-07-15 2014-08-19 Disney Enterprises, Inc. Providing a navigation mesh by which objects of varying sizes can traverse a virtual space

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107767579A (en) * 2017-11-20 2018-03-06 深圳市共享维啊科技有限公司 VR racks and its shared special rent method based on Internet of Things and cloud computing
CN108958945A (en) * 2018-07-27 2018-12-07 三盟科技股份有限公司 A kind of AR teaching resource processing method and system based under cloud computing environment
CN109191266A (en) * 2018-09-20 2019-01-11 叶昆联 The shared business model of tourist translation terminating machine
TWI793762B (en) * 2021-06-01 2023-02-21 大陸商深圳富桂精密工業有限公司 Interaction method, device, server and computer readable storage mediun

Also Published As

Publication number Publication date
WO2016191685A1 (en) 2016-12-01

Similar Documents

Publication Publication Date Title
US10846937B2 (en) Three-dimensional virtual environment
TW201710871A (en) Graphical processing of data, in particular by mesh vertices comparison
US11449829B2 (en) Apparatus and method of conducting a transaction in a virtual environment
US10970934B2 (en) Integrated operating environment
US20180342106A1 (en) Virtual reality system
US20140214629A1 (en) Interaction in a virtual reality environment
US20130325647A1 (en) Virtual marketplace accessible to widgetized avatars
Loker et al. Dress in the third dimension: Online interactivity and its new horizons
CA3121009A1 (en) Integrated operating environment
US20220245716A1 (en) Non-transitory computer readable medium storing virtual store management program and virtual store management system
Brooks et al. Towards an inclusive virtual dressing room for wheelchair-bound customers
Inder Entrepreneurial opportunities in metaverse
US20180315117A1 (en) On-Line Retail
Ricci Immersive media and branding: how being a brand will change and expand in the age of true immersion
Schaefer Swipe, scan, shop: interactive visual merchandising
US20160055531A1 (en) Marketing of authenticated articles thru social networking
Bug et al. The future of fashion films in augmented reality and virtual reality
Strmel Innovative Retail: A Framework for the Future of Brick-and-Mortar Retail in an Omnichannel Market
Pietruszka et al. Third dimension of e-commerce
Treub Enhancing the Shopping Experience in Flooring Specialty Stores with Phygital Design
Bafadhal et al. Does Virtual Hotel Shifting Realities or Just Daydreaming? A Wake-Up Call
Mikhniukevich How fashion enables connection and disconnection, and why its disconnection effects are universal
MCDOUGALL Digital Tools
Mistry Virtual Retail
Poletti Furniture design and digital distribution channels. Systemization and experimentation of guidelines for the design of furniture aimed for eCommerce