TW201615148A - Swallow training equipment featuring biofeedback - Google Patents
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Abstract
Description
本發明是有關於一種吞嚥生物回饋訓練儀,特別是指一種可得知患者吞嚥反射的時間及其他相關資訊的吞嚥生物回饋訓練儀。 The invention relates to a swallowing biological feedback training device, in particular to a swallowing biological feedback training device which can know the time of the patient's swallowing reflex and other related information.
所謂的吞嚥障礙,是指進食困難,常見於神經功能異常患者,如中風及巴金氏症患者。隨著台灣地區老化的加速,吞嚥障礙的問題亦日顯嚴重,因此評估及治療吞嚥障礙已成為老人與中風門診常見的課題。而生物回饋訓練雖然是臨床治療中重要的一項技術,但卻鮮少用於吞嚥治療上,此一現象肇因於缺乏適當的輔助訓練儀器,例如傳統的電視螢光攝影檢查是吞嚥障礙的標準檢查,但由於它的輻射暴露及昂貴價格,使得在臨床上的實用性受限,也無法為經常性的生物回饋訓練所用,而內視鏡吞嚥檢查及仍未成熟的3D超音波檢查的侵入性太高,僅適用於研究而較少應用於臨床評估,因此前述儀器及技術於臨床治療的幫助十分有限。 The so-called dysphagia refers to eating difficulties, common in patients with abnormal neurological functions, such as stroke and Bajin's disease. With the acceleration of aging in Taiwan, the problem of dysphagia has become increasingly serious. Therefore, the evaluation and treatment of dysphagia has become a common problem in elderly and stroke clinics. Although biofeedback training is an important technique in clinical treatment, it is rarely used in swallowing treatment. This phenomenon is caused by the lack of appropriate auxiliary training equipment, such as traditional TV fluorescence photography, which is a dysphagia. Standard examination, but due to its radiation exposure and expensive price, it is limited in clinical utility, and can not be used for regular biofeedback training, while endoscope swallowing inspection and still immature 3D ultrasonic examination Invasiveness is too high, only for research and less for clinical evaluation, so the aforementioned instruments and techniques are very limited in clinical treatment.
因此,本發明之目的,即在提供一種能偵測患者吞嚥狀況的吞嚥生物回饋訓練儀。 Accordingly, it is an object of the present invention to provide a swallowing biofeedback exerciser capable of detecting a swallowing condition of a patient.
於是,本發明吞嚥生物回饋訓練儀,針對患者的吞嚥動作進行偵測,包含一偵測患者之吞嚥動作的偵測系統,及一接收該偵測系統的量測結果並進行處理及輸出的資料處理系統。該偵測系統包括一量測舌下肌肉之運動的第一偵測裝置,及一量測咽喉之運動的第二偵測裝置。 Therefore, the swallowing biological feedback training device of the present invention detects the swallowing motion of the patient, and includes a detecting system for detecting the swallowing motion of the patient, and a data receiving the measurement result of the detecting system and processing and outputting the data. Processing system. The detection system includes a first detecting device for measuring the movement of the muscles under the tongue, and a second detecting device for measuring the movement of the throat.
本發明之功效在於:藉由該第一偵測裝置可偵測患者舌下肌肉的運動狀態,而該第二偵測裝置可偵測患者咽喉的運動狀態,從而可得知患者吞嚥反射的時間及其他相關資訊,有助於臨床治療。 The effect of the invention is that the first detecting device can detect the motion state of the patient's sublingual muscle, and the second detecting device can detect the motion state of the patient's throat, thereby knowing the time of the patient's swallowing reflex And other relevant information to help with clinical treatment.
2‧‧‧吞嚥生物回饋訓練儀 2‧‧‧Swallowing Biofeedback Trainer
3‧‧‧偵測系統 3‧‧‧Detection system
31‧‧‧第一偵測裝置 31‧‧‧First detection device
32‧‧‧第二偵測裝置 32‧‧‧Second detection device
4‧‧‧資料處理系統 4‧‧‧Data Processing System
5‧‧‧回饋訓練系統 5‧‧‧Feedback training system
51‧‧‧電刺激裝置 51‧‧‧Electrical stimulation device
52‧‧‧虛擬實境裝置 52‧‧‧Virtual reality device
521‧‧‧感應單元 521‧‧‧Sensor unit
522‧‧‧互動單元 522‧‧‧Interactive unit
6‧‧‧外側喉部 6‧‧‧Outer throat
61‧‧‧頷下 61‧‧‧颔
62‧‧‧甲狀軟骨 62‧‧‧ thyroid cartilage
本發明之其他的特徵及功效,將於參照圖式的實施方式中清楚地呈現,其中:圖1是一示意圖,說明本發明吞嚥生物回饋訓練儀的一實施例;及圖2是一流程圖,說明本實施例的生物回饋訓練流程。 Other features and effects of the present invention will be apparent from the following description of the drawings, wherein: FIG. 1 is a schematic diagram illustrating an embodiment of the swallowing biofeedback training apparatus of the present invention; and FIG. 2 is a flow chart The biological feedback training process of this embodiment will be described.
參閱圖1,為本發明吞嚥生物回饋訓練儀的一實施例,該吞嚥生物回饋訓練儀2包含一偵測患者之吞嚥動作的偵測系統3、一接收該偵測系統3的量測結果並進行處理及輸出的資料處理系統4,及一接收由該資料處理系統4輸出的訊號後對患者進行生物回饋訓練的回饋訓練系統5。該偵測系統3包括一以黏著貼片固定於患者的外側喉部6並位於頷下61的第一偵測裝置31,及一以黏著貼片固定 於患者的外側喉部6並位於甲狀軟骨62上緣的第二偵測裝置32。該回饋訓練系統5包括一設置於患者外側喉部6並位於甲狀軟骨62外側的電刺激裝置51,及一接收該資料處理系統4之訊號並與患者進行互動的虛擬實境裝置52。該虛擬實境裝置52具有一感應患者頭部動作的感應單元521,及一供患者進行互動遊戲的互動單元522。 Referring to FIG. 1 , an embodiment of a swallowing biological feedback training device of the present invention includes a detecting system 3 for detecting a swallowing motion of a patient, and a measurement result of receiving the detecting system 3 . A data processing system 4 for processing and outputting, and a feedback training system 5 for receiving biofeedback training for the patient after receiving the signal output by the data processing system 4. The detection system 3 includes a first detecting device 31 fixed to the outer throat portion 6 of the patient with an adhesive patch and located under the armpit 61, and fixed by an adhesive patch. The second detecting device 32 is located on the lateral throat 6 of the patient and is located at the upper edge of the thyroid cartilage 62. The feedback training system 5 includes an electrical stimulation device 51 disposed on the outside of the patient's throat 6 and located outside of the thyroid cartilage 62, and a virtual reality device 52 that receives the signal from the data processing system 4 and interacts with the patient. The virtual reality device 52 has a sensing unit 521 that senses the movement of the patient's head, and an interactive unit 522 for the patient to play an interactive game.
在本實施例中,該第一偵測裝置31為肌電圖儀,該第二偵測裝置32為加速度儀,該資料處理系統4為以LabVIEW(Laboratory Virtual Instrumentation Engineering Workbench,實驗室虛擬儀器工程平台)作為平台的16位元資料擷取模組(16bit Data acquisition,16bit DAQ),但不以此為限。 In this embodiment, the first detecting device 31 is an electromyograph, the second detecting device 32 is an accelerometer, and the data processing system 4 is LabVIEW (Laboratory Virtual Instrumentation Engineering Workbench). Platform) is a 16-bit data acquisition module (16-bit data acquisition, 16-bit DAQ), but not limited to this.
在吞嚥評估中,吞嚥的反射時間與患者喉頭上昇的動作是代表吞嚥功能的重要指標,吞嚥的反射時間是指食團引發舌頭運動至喉頭上升產生吞嚥動作的時間差。參閱圖1及圖2,當患者進行吞嚥時,該第一偵測裝置31會偵測舌下肌肉的運動狀態並輸入該資料處理系統4中,當舌下肌肉的運動強度未達設定標準時,該資料處理系統4會輸出一開啟訊號至該電刺激裝置51,使該電刺激裝置51開啟並產生電流以輔助患者進行吞嚥。該第二偵測裝置32會偵測咽喉的運動狀態並輸入該資料處理系統4中,若舌下肌肉的運動狀況合乎標準,但在舌下肌肉活動後2秒內該第二偵測裝置32仍未偵測到患者喉頭上昇時,該資料處理系統4會輸出一開啟訊號至該電刺激裝置51,使該電刺 激裝置51開啟而產生電流以輔助患者進行吞嚥,並完成吞嚥回饋訓練。該電刺激裝置51在收到開啟訊號而產生電流觸發吞嚥反射後,隨即自動關閉,以避免過度的電刺激,增加患者舒適度並提升使用效率。 In swallowing assessment, the reflection time of swallowing and the action of the patient's throat rise are important indicators of swallowing function. The reflex time of swallowing refers to the time difference between the movement of the tongue caused by the bolus and the rise of the throat to produce swallowing action. Referring to FIG. 1 and FIG. 2, when the patient is swallowing, the first detecting device 31 detects the movement state of the sublingual muscle and inputs it into the data processing system 4, when the movement strength of the sublingual muscle does not reach the set standard, The data processing system 4 outputs an activation signal to the electrical stimulation device 51 to cause the electrical stimulation device 51 to turn on and generate current to assist the patient in swallowing. The second detecting device 32 detects the movement state of the throat and inputs it into the data processing system 4, if the movement condition of the sublingual muscle is in accordance with the standard, but the second detecting device 32 within 2 seconds after the sublingual muscle activity When the patient's throat is still not detected, the data processing system 4 outputs an opening signal to the electrical stimulation device 51 to make the electrospin The activation device 51 is turned on to generate a current to assist the patient in swallowing and complete the swallowing feedback training. The electrical stimulation device 51 automatically turns off after receiving the activation signal to generate a current-triggered swallowing reflex, to avoid excessive electrical stimulation, increase patient comfort and improve usage efficiency.
該虛擬實境裝置52是在前述的回饋訓練中,以遊戲的方式與患者互動以增加患者接受回饋訓練的意願。在本實施例中是以青蛙吞蚊的方式進行遊戲,當該第一偵測裝置31偵測到舌頭受到刺激的訊號時,會將訊號傳至該資料處理系統4,該資料處理系統4會發出訊號使遊戲中的青蛙同步吐出舌頭捕食蚊子,當該第二偵測裝置32偵測到患者喉頭上昇完成吞嚥的訊號時,會將訊號傳至該資料處理系統4,該資料處理系統4會發出訊號使遊戲中的青蛙同步將蚊子吞食,並取得獎勵分數,若吞嚥過程中未開啟該電刺激裝置51,則可取得更高的獎勵分數。而該感應單元521可將患者頭部的動作訊號傳至該互動單元522,使遊戲中青蛙的頭部同步運動,達到虛擬實境的效果以增強互動性。而該偵測系統3取得的其他資料也可應用於遊戲內,例如舌下肌肉的運動強度可影響青蛙舌頭的射程等。透過即時的動畫效果、互動的遊戲方式,及虛擬實境的效果增強患者的意願及動機,以得到更佳的治療效果。 The virtual reality device 52 interacts with the patient in a game manner in the aforementioned feedback training to increase the patient's willingness to accept the feedback training. In this embodiment, the game is played by the frog swallowing mosquito. When the first detecting device 31 detects the signal that the tongue is stimulated, the signal is transmitted to the data processing system 4, and the data processing system 4 Sending a signal causes the frog in the game to spit out the tongue to prey on the mosquito. When the second detecting device 32 detects that the patient's throat is rising and completes the swallowing signal, the signal is transmitted to the data processing system 4, and the data processing system 4 Signaling is made to synchronize the frogs in the game to swallow the mosquitoes and obtain a bonus score. If the electrical stimulation device 51 is not turned on during the swallowing process, a higher bonus score can be obtained. The sensing unit 521 can transmit the motion signal of the patient's head to the interaction unit 522 to synchronize the movement of the frog's head in the game to achieve the virtual reality effect to enhance the interaction. Other information obtained by the detection system 3 can also be applied to the game, for example, the intensity of the sublingual muscles can affect the range of the frog's tongue. Enhance the patient's will and motivation through instant animation effects, interactive gameplay, and virtual reality effects for better healing results.
需要特別說明的是,該資料處理系統4所處理出的資料可輸出至該互動單元522,以在遊戲中顯示,也可另外輸出至螢幕顯示。除了該第一偵測裝置31及該第二偵測裝置32外,還可以視需求架設高速攝影機或其他儀器, 並將資料輸入該資料處理系統4內,以進行進一步的評估及資料收集。 It should be noted that the data processed by the data processing system 4 can be output to the interactive unit 522 for display in the game, or can be additionally output to the screen display. In addition to the first detecting device 31 and the second detecting device 32, a high-speed camera or other instrument can be set up as needed. Information is entered into the data processing system 4 for further evaluation and data collection.
藉由該第一偵測裝置31及該第二偵測裝置32可偵測患者舌下肌肉及喉頭的運動狀態,並送至該資料處理系統4進行處理,且能即時以該電刺激裝置51進行生物回饋訓練,同時配合該感應單元521及該互動單元522使患者能以虛擬實境式的互動遊戲進行治療,增加患者治療意願及效果,此外也可視情況需求而搭配其他偵測儀器或輸出裝置做進一步的應用,提升泛用性。 The first detecting device 31 and the second detecting device 32 can detect the movement state of the sublingual muscles and the throat of the patient, and send them to the data processing system 4 for processing, and can immediately use the electrical stimulation device 51. The bio-feedback training is performed, and the sensing unit 521 and the interactive unit 522 are combined to enable the patient to treat the virtual reality interactive game, thereby increasing the patient's willingness and effect, and also matching other detecting instruments or outputs according to the needs of the situation. The device is further applied to improve versatility.
綜上所述,該第一偵測裝置31及該第二偵測裝置32可收集患者吞嚥時的相關資料,並以該電刺激裝置51即時進行生物回饋式訓練,有益於臨床治療,並以虛擬實境的互動式遊戲增加患者的治療意願,故確實能達成本發明之目的。 In summary, the first detecting device 31 and the second detecting device 32 can collect relevant information when the patient swallows, and use the electrical stimulation device 51 to perform biofeedback training immediately, which is beneficial to clinical treatment, and The virtual reality interactive game increases the patient's willingness to treat, so it is indeed possible to achieve the object of the present invention.
惟以上所述者,僅為本發明之實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及專利說明書內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 However, the above is only the embodiment of the present invention, and the scope of the present invention is not limited thereto, that is, the simple equivalent changes and modifications made by the patent application scope and the patent specification of the present invention are still It is within the scope of the patent of the present invention.
2‧‧‧吞嚥生物回饋訓練儀 2‧‧‧Swallowing Biofeedback Trainer
3‧‧‧偵測系統 3‧‧‧Detection system
31‧‧‧第一偵測裝置 31‧‧‧First detection device
32‧‧‧第二偵測裝置 32‧‧‧Second detection device
4‧‧‧資料處理系統 4‧‧‧Data Processing System
5‧‧‧回饋訓練系統 5‧‧‧Feedback training system
51‧‧‧電刺激裝置 51‧‧‧Electrical stimulation device
52‧‧‧虛擬實境裝置 52‧‧‧Virtual reality device
521‧‧‧感應單元 521‧‧‧Sensor unit
522‧‧‧互動單元 522‧‧‧Interactive unit
6‧‧‧外側喉部 6‧‧‧Outer throat
61‧‧‧頷下 61‧‧‧颔
62‧‧‧甲狀軟骨 62‧‧‧ thyroid cartilage
Claims (10)
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Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109718471A (en) * | 2019-02-01 | 2019-05-07 | 南方医科大学珠江医院 | It is a kind of for treating the healing robot and control method of aphetite disorder |
CN110070932A (en) * | 2019-04-10 | 2019-07-30 | 河南翔宇医疗设备股份有限公司 | Client terminal and swallowing system |
CN113081424A (en) * | 2021-03-04 | 2021-07-09 | 温州医科大学附属口腔医院 | Swallowing trainer |
CN115155003A (en) * | 2022-05-13 | 2022-10-11 | 同济大学 | VR-based dysphagia training method and equipment thereof |
-
2014
- 2014-10-20 TW TW103136123A patent/TW201615148A/en unknown
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109718471A (en) * | 2019-02-01 | 2019-05-07 | 南方医科大学珠江医院 | It is a kind of for treating the healing robot and control method of aphetite disorder |
CN109718471B (en) * | 2019-02-01 | 2024-04-05 | 南方医科大学珠江医院 | Rehabilitation robot for treating dysphagia and control method |
CN110070932A (en) * | 2019-04-10 | 2019-07-30 | 河南翔宇医疗设备股份有限公司 | Client terminal and swallowing system |
CN113081424A (en) * | 2021-03-04 | 2021-07-09 | 温州医科大学附属口腔医院 | Swallowing trainer |
CN115155003A (en) * | 2022-05-13 | 2022-10-11 | 同济大学 | VR-based dysphagia training method and equipment thereof |
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