TW201536388A - Feedback reward control method of electronic game - Google Patents

Feedback reward control method of electronic game Download PDF

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Publication number
TW201536388A
TW201536388A TW103110819A TW103110819A TW201536388A TW 201536388 A TW201536388 A TW 201536388A TW 103110819 A TW103110819 A TW 103110819A TW 103110819 A TW103110819 A TW 103110819A TW 201536388 A TW201536388 A TW 201536388A
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score
game
reward
feedback
area
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TW103110819A
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TWI513493B (en
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ming-zhe Wu
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Bingotimes Digital Technology Co Ltd
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Abstract

The present invention relates to a feedback reward control method of electronic game, which performs a roller game on an electronic game machine and comprises: (a) determining whether a feedback reward has been triggered at the beginning of the game and calculating the score to be rewarded in that round, so as to obtain the roulette result closest to the reward score; (b) if the feedback reward has not been triggered, determining whether a feedback reward condition threshold is met; if the condition threshold is met, calculating whether to trigger the feedback reward using a random number; if the feedback reward is triggered successfully, calculating the total score for feedback and providing and calculating the feedback score required for each round of the roller game; (c) starting the roulette game and performing a compulsory winning according to the calculated feedback score result; and (d) after calculating the reward, determining whether the issued accumulative feedback score has reached the feedback total score and, if not, maintaining the feedback reward mode and continuing to give reward; otherwise, withdrawing from the feedback reward mode. Therefore, through the feedback reward, frequent players are provided with premium in unexpected conditions to increase the surprising effect of the game and attract interest of players.

Description

電子遊戲回饋給獎之控制方法 Video game feedback to the control method of the award

本發明係關於一種電子遊戲回饋給獎之控制方法,尤指一種提供回饋玩家之吃角子老虎(slot machine)滾輪遊戲,使玩家感到驚喜並對遊戲機台更感興趣者。 The present invention relates to a method for controlling an electronic game feedback to a prize, and more particularly to a slot machine scrolling game that provides feedback to the player, which surprises the player and is more interested in the gaming machine.

按,遊戲娛樂事業所提供的電子遊戲機玩法多樣化,是吸引玩家的不二法門,因此相關娛樂事業廠商均為此提供更方便、新穎的遊戲機台以及內建於機台之遊戲方法,其中,以相同或特定相同圖案連線得分之吃角子老虎(slot machine)遊戲,其係於電子遊戲機1上進行,如第1、2、3圖所示,係包括有:一輸入單元11、一遊戲處理單元12及一顯示單元13;該輸入單元11可供操作以產生控制指令、控制遊戲及相關設定;該遊戲處理單元中裝載遊戲程式碼,其可依據來自該輸入單元11之控制指令,進行一滾輪遊戲;該顯示單元13,用以顯示遊戲過程及結果,其包含有:滾輪遊戲顯示區131、押注連線區132、當前積分區133、押注區134、得分區135及控制鍵136;其中,該遊戲程式碼係包括下列之執行步驟:(a)開始遊戲(如第3圖所示之步驟20):首先選擇連線數目,且於押注區134完成押注,並於押注連線區132顯示所押注之連線態樣;(b)開始轉輪(如第3圖所示之步驟21):按壓控制鍵136進行滾輪遊戲,該滾輪遊戲顯示區131隨機出現不同圖形,可再按壓控制鍵136或自行停定,使如圖形不再變動;(c)計算 得分(如第3圖所示之步驟22):若出現符合相同或特定相同圖案連線者,即依其押注、賠率得分,並顯示於得分區135;以及(d)結算(如第3圖所示之步驟23):將得分區135之分數加至當前積分區133之分數,最後回到(a)步驟,又一新遊戲之開始。 According to the game entertainment industry, the variety of electronic game machine gameplay is the only way to attract players. Therefore, related entertainment manufacturers provide more convenient and novel game consoles and game methods built into the machine. Wherein, a slot machine game with the same or a specific same pattern is scored on the electronic game machine 1, as shown in the first, second, and third figures, including: an input unit 11 a game processing unit 12 and a display unit 13; the input unit 11 is operable to generate control commands, control games and related settings; the game processing unit is loaded with game code, which can be controlled according to the input unit 11 The instruction unit 13 is configured to display a game process and a result, which includes: a wheel game display area 131, a bet connection area 132, a current integration area 133, a bet area 134, and a score area 135. And a control key 136; wherein the game program code comprises the following execution steps: (a) starting the game (as shown in step 3 of FIG. 3): first selecting the number of connections, and in the bet area 13 4 completing the bet, and displaying the connected mode of the bet in the betting connection area 132; (b) starting the revolving (as shown in step 21 of FIG. 3): pressing the control button 136 to perform the scrolling game, The scroll game display area 131 randomly displays different graphics, and the control button 136 can be pressed again or the self-stopping can be performed so that the graphic does not change any more; (c) calculation Score (as shown in step 2 of Figure 3): if there is a match for the same or a specific pattern, the bet, odds score, and displayed in the score area 135; and (d) settlement (such as Step 23) shown in Fig. 3: Add the score of the score area 135 to the score of the current score area 133, and finally return to step (a), the beginning of another new game.

上述之吃角子老虎(slot machine)電子遊戲,雖可提供休閒娛樂之效果,然而因其遊戲過程中並無提供玩家其他特殊之刺激或驚喜,且僅能操作遊戲之轉動與停止,故其耐玩性相當有限,而無法吸引玩家之高度興趣。有鑑於此,本案發明人及經多方研究,並累積多年從事電子遊戲機之製造與相關經驗,提供一種回饋給獎之遊戲方法,以期改善現有之所有缺失者,而有本發明之產生。 The above-mentioned slot machine video game can provide leisure and entertainment effects. However, since the game does not provide other special stimulation or surprises to the player, and can only operate the rotation and stop of the game, it is resistant. Playability is quite limited and cannot attract the high interest of players. In view of this, the inventor of the present invention and the multi-party research, and accumulated many years of experience in the manufacture and related experience of electronic game machines, provide a game method of giving back to the prize, in order to improve all the existing missing, and the invention is produced.

本發明係為解決上述問題,而提供一種電子遊戲機回饋給獎之控制方法,具有更佳實用之功效,主要目的為:本發明之目的係提供一種具有回饋經常性玩家之遊戲方法,在滿足設定條件下觸發回饋給獎,以增加遊戲的趣味性與刺激性,俾使玩家感到起死回生之驚喜效果。 The present invention provides a method for controlling the feedback of an electronic game machine to a prize, and has a more practical effect. The main purpose of the present invention is to provide a game method with feedback to a regular player, which is satisfied. Under the set conditions, the feedback is given to the prize to increase the fun and irritability of the game, so that the player feels the surprise effect of returning to life.

[習知] [知知]

1‧‧‧電子遊戲機 1‧‧‧Electronic game console

11‧‧‧輸入單元 11‧‧‧ Input unit

133‧‧‧當前積分區 133‧‧‧ Current points area

134‧‧‧押注區 134‧‧‧Bet Area

12‧‧‧遊戲處理單元 12‧‧‧ Game Processing Unit

13‧‧‧顯示單元 13‧‧‧Display unit

131‧‧‧滾輪遊戲區 131‧‧‧Roller Game Zone

132‧‧‧押注連線區 132‧‧‧Bet connection area

135‧‧‧得分區 135‧‧‧ Score area

136‧‧‧控制鍵 136‧‧‧Control keys

137‧‧‧累積分數區 137‧‧‧cumulative score area

20~23‧‧‧步驟 20~23‧‧‧Steps

[本發明] [this invention]

30~33、40~47、50~52‧‧‧步驟 30~33, 40~47, 50~52‧‧‧ steps

第1圖,係習知之電子遊戲機結構方塊圖 Figure 1, is a block diagram of the structure of the electronic game machine

第2圖,係習知之電子遊戲顯示單元畫面圖 Figure 2 is a diagram showing the video game display unit of the conventional electronic game.

第3圖,係習知之電子遊戲流程圖 Figure 3, is a video game flow chart of the known

第4圖,係本發明之電子遊戲流程圖 Figure 4 is a flow chart of the electronic game of the present invention

第5圖,係本發明之花費分數與觸發機率折線圖 Figure 5 is a line diagram of the cost score and trigger probability of the present invention.

第6圖,係本發明之電子遊戲觸發回饋給獎顯示單元畫面圖 Figure 6 is a screen diagram of the electronic game trigger feedback of the present invention to the award display unit

第7圖,係本發明之電子遊戲第1次回饋給獎顯示單元畫面圖 Figure 7 is a diagram showing the first feedback of the electronic game of the present invention to the award display unit.

第8圖,係本發明之電子遊戲第2次回饋給獎顯示單元畫面圖 Figure 8 is a diagram showing the second feedback of the electronic game of the present invention to the award display unit

第9圖,係本發明之電子遊戲第3次回饋給獎顯示單元畫面圖 Figure 9 is a diagram showing the third feedback of the electronic game of the present invention to the award display unit

第10圖,係本發明之電子遊戲完成回饋給獎顯示單元畫面圖 Figure 10 is a screen diagram of the electronic game completion feedback to the prize display unit of the present invention.

為使 貴審查委員對本發明有更進一步瞭解,茲舉一較佳實施例並配合圖式,詳述如後:請參閱第1、4、5、6圖,本發明提供電子遊戲回饋給獎之控制方法,係於一電子遊戲機1上進行電子滾輪遊戲,其包括有一輸入單元11、一遊戲處理單元12及一顯示單元13;該輸入單元11可供操作以產生控制指令、控制遊戲及相關設定;該遊戲處理單元12中裝載遊戲程式碼,其可依據來自該輸入單元11之控制指令,進行一滾輪遊戲;該顯示單元13,用以顯示遊戲過程及結果,其包含有:滾輪遊戲顯示區131、押注連線區132、當前積分區133、押注區134、得分區135、控制鍵136及累積分數區137,該當前積分區133顯示當前剩餘積分,該累積分數區137中顯示累積分數;其中,該遊戲程式碼係包括下列之執行步驟:(a)開始遊戲時先判斷是否已觸發回饋給獎,若已觸發則據以計算該場所需回饋之分數,取得最接近回饋分數之轉輪開牌結果;(b)若未觸發回饋給獎,則判斷是否達到回饋給獎條件,該設定條件為:是否20分鐘內有押分、玩家當前花費總分數大於或等於最低花費限額、累積分數大於或等於0、當前剩餘積分大於0、以及當前剩餘 積分能押注場數小於或等於5場,若滿足以上條件,則再以亂數計算是否觸發回饋給獎,若成功觸發回饋給獎,則計算所需回饋總分數,並提供計算每場滾輪遊戲所需回饋分數;(c)開始轉輪遊戲,並根據所計算之回饋給獎開牌結果,強迫中獎;以及(d)計算得獎後,判斷所發放累計回饋分數是否達到回饋總分數,若未達到回饋總分數則繼續維持回饋給獎模式繼續發放,若已達回饋總分數則退出回饋給獎模式;藉由回饋給獎之方式優惠玩家,以增加遊戲驚喜、刺激效果,俾達吸引玩家興趣之功效。 In order to make the present invention more familiar with the present invention, a preferred embodiment will be described in conjunction with the drawings, as described in detail below: Please refer to Figures 1, 4, 5, and 6, and the present invention provides an electronic game feedback to the prize. The control method is an electronic wheel game on an electronic game machine 1, which includes an input unit 11, a game processing unit 12 and a display unit 13; the input unit 11 is operable to generate control commands, control games and related The game processing unit 12 is loaded with a game code, which can perform a scrolling game according to a control instruction from the input unit 11; the display unit 13 is configured to display a game process and a result, which includes: a wheel game display The area 131, the bet connection area 132, the current integration area 133, the bet area 134, the score area 135, the control key 136, and the cumulative score area 137, the current integration area 133 displays the current remaining points, which are displayed in the accumulation score area 137. The cumulative score; wherein the game code includes the following execution steps: (a) determining whether the feedback has been triggered to the prize when starting the game, and calculating the place if triggered The score of the feedback, the result of the reel of the reel that is closest to the reward score; (b) If the reward is not triggered, it is judged whether the reward condition is reached. The setting condition is: whether there is a bet in 20 minutes, the player currently The total cost of spending is greater than or equal to the minimum spending limit, the cumulative score is greater than or equal to 0, the current remaining credit is greater than 0, and the current remaining The number of points that can be bet is less than or equal to 5 fields. If the above conditions are met, then whether the reward is triggered by the random number is calculated. If the reward is successfully triggered, the total score of the required feedback is calculated, and the calculation of each track is provided. (c) start the revolving game, and according to the calculated feedback to the award opening result, forcibly win the prize; and (d) after calculating the prize, judge whether the accumulated reward score is equal to the total reward score. If the reward score is not reached, continue to give feedback to the award mode to continue to issue. If the reward score has been reached, the feedback will be refunded to the prize mode; by rewarding the prize, the player will be rewarded to increase the game surprise and stimulation effect. The effect of player interest.

本發明之組成,細節說明如下:如第4至6圖所示,本發明之滾輪遊戲顯示區131設有5乘3陣列之15個圖形,該押注連線區132設有複數個不同排列樣態之得分線型;該當前積分區133係為目前玩家當前剩餘積分;該押注區134係為完成單局遊戲所押注之分數;該得分區135係為單局遊戲結束後,根據轉輪定格後排列之圖形,依押注連線區132選定之得分連線型態,經遊戲系統統計後之總得分數;該控制鍵136係為控制遊戲啟動、停止及結算;該累積分數區137之分數係為進行遊戲時,遊戲系統於每場遊戲中會對玩家抽取部分押注分數並逐次累積。 The details of the composition of the present invention are as follows: As shown in Figures 4 to 6, the wheel game display area 131 of the present invention is provided with 15 patterns of 5 by 3 arrays, and the bet connection area 132 is provided with a plurality of different arrangements. The score line type of the pattern; the current score area 133 is the current remaining points of the current player; the wage area 134 is the score of the bet that is completed in the single game; the score area 135 is the end of the single game, according to the turn The pattern arranged after the rounding is determined according to the score connection type selected by the bet area 132, and the total score after being counted by the game system; the control key 136 is to control the start, stop and settlement of the game; the cumulative score area 137 When the score is for the game, the game system will draw a partial bet score for each player and accumulate it one by one.

本實施例中吃角子老虎之電子遊戲係包括下列之執行步驟:當開始新遊戲時,如第4圖所示,玩家均要在輸入單元11選擇、鍵入欲押注的押注連線數目,並顯示於押注連線區132及押注之分數顯示於押注區134;又該欲押注之分數不可超過玩家之當前積分區133之當前剩餘積分,且轉輪後將立即從當前積分區133處扣除押注的分數。當完成押注後進入步驟(a),按控制鍵136遊戲即開始(如第4圖所示之步驟30),遊戲一開始先判斷是否已經觸發回饋給獎(如第4圖所示之步驟40),若開始遊戲時並未觸 發回饋給獎,則進入步驟(b),判斷是否達到回饋給獎條件(如第4圖所示之步驟41),其必需滿足以下條件:1.是否20分鐘內有押分,該時間統計由遊戲系統計算而得,若超過20分鐘以上未繼續押注,則連續押注時間歸零;2.檢查玩家當前花費總分數是否大於或等於最低花費限額,該最低花費限額設定為3000分、該最高花費限額設定為10000分,該當前花費總分數之累計係為不超過20分鐘內無押分之時間,否則當前花費總分數歸零,另,再以亂數取一回饋賠率,其範圍設定為0.5至0.9間,若當前花費總分數小於最高花費限額,則其回饋分數設為當前花費總分數乘以回饋賠率,若當前花費總分數大於或等於最高花費限額,則其回饋分數設為最高花費限額(10000分)乘以回饋賠率,藉此計算出此回饋給獎所需回饋總分數,其至少為3000乘以0.5等於1500分;若觸發不成功則當前花費總分數歸零;3.累積分數需大於或等於0,該累積分數之取的得,係為遊戲系統進行每一場遊戲時,會對玩家抽取1~5%押注分數,並逐次累積,若觸發回饋給獎成功,該累積分數需扣除回饋總分數;4.當前積分區133之當前剩餘積分需大於0分;5.當前積分區133之當前剩餘積分能押注場數需小於或等於5場;若以上條件皆符合,如第5圖所示,則依據該當前花費總分數取得對應之回饋給獎觸發機率(如第4圖所示之步驟42),該觸發機率與當前花費總分數成正比,若當前花費總分數超過最高花費限額(10000分),則以最高花費限額10000分計,最低花費限額之回饋給獎觸發機率設為0.3,該最高花費限額之回饋給獎觸發機率設為0.8,當前花費總分數越高,觸發成功機率越高, 若觸發成功,則計算此回饋給獎所需回饋總分數(如第4圖所示之步驟43),接下來幾場透過回饋給獎之押注不列入累積分數抽取範圍,當前花費總分數歸零;若觸發不成功,當前花費總分數亦歸零,需重新累積,並以常態之滾輪遊戲開始轉輪(如第4圖所示之步驟31),俟轉輪停止後,出現符合相同或特定相同圖案連線者,即依其押注、賠率計算得分(如第4圖所示之步驟32),再將得分結算加至當前積分區133之當前剩餘積分(如第4圖所示之步驟33),最後回到步驟(a),又一新遊戲之開始(如第4圖所示之步驟30)。 The electronic game system of the slot machine in this embodiment includes the following execution steps: when starting a new game, as shown in FIG. 4, the player has to select and type the number of bet lines to be bet on the input unit 11. And the score displayed in the bet connection area 132 and the bet is displayed in the bet area 134; the score to be bet can not exceed the current remaining points of the player's current integration area 133, and the current points will be immediately after the revolver The score of the bet is deducted from area 133. When the bet is completed, the process proceeds to step (a), and the game is started by pressing the control button 136 (as shown in step 4 of FIG. 4), and the game first determines whether the feedback has been triggered to the prize (as shown in FIG. 4). 40), if the game is not touched If the reward is sent back, the process proceeds to step (b), and it is judged whether or not the reward condition is reached (as shown in step 41 of Fig. 4), and the following conditions must be met: 1. Whether there is a bet in 20 minutes, the time is counted. Calculated by the game system, if the bet is not continued for more than 20 minutes, the continuous bet time is zero; 2. Check whether the current total score of the player is greater than or equal to the minimum spending limit, the minimum spending limit is set to 3000 points, The maximum spending limit is set to 10,000 points, and the cumulative total score of the current spending is not more than 20 minutes without the time of the bet, otherwise the current total score is zero, and then the odds are taken in random. The range is set to be between 0.5 and 0.9. If the current total score is less than the maximum spending limit, the reward score is set to the current total cost score multiplied by the reward odds. If the current total score is greater than or equal to the maximum spending limit, the reward score is Set the maximum spending limit (10000 points) multiplied by the reward odds, thereby calculating the total score required for the reward to be awarded, which is at least 3000 times 0.5 equals 1500 points; if the trigger is unsuccessful, then The total score is zero; 3. The cumulative score needs to be greater than or equal to 0. The cumulative score is obtained by taking 1 to 5% of the bet score for each player in the game system and accumulating them one by one. If the reward is successfully given to the prize, the accumulated score is deducted from the total score; 4. The current remaining score of the current credit zone 133 needs to be greater than 0; 5. The current remaining credit of the current credit zone 133 can be less than or equal to the number of bets 5 fields; if the above conditions are met, as shown in Fig. 5, the corresponding reward is obtained according to the current total cost score (as shown in step 42 of Fig. 4), the trigger probability and the current total cost. The score is proportional to the score. If the current total score exceeds the maximum spending limit (10000 points), the maximum spending limit is 10000 points, and the minimum spending limit is given to the award trigger probability set to 0.3, and the highest spending limit is given back to the prize triggering probability. Set to 0.8, the higher the total cost of the current cost, the higher the chance of triggering success. If the trigger is successful, calculate the total score required for the reward to be awarded (as shown in step 43 in Figure 4), and the next few bets that are given back to the prize are not included in the cumulative score extraction range, and the current total score is Return to zero; if the trigger is unsuccessful, the current total score is also zero, need to be re-accumulated, and start the runner with the normal wheel game (as shown in step 4 of Figure 4), after the wheel stops, the same match appears. Or a specific pattern of the same person, that is, according to their bet, odds calculation score (such as step 32 shown in Figure 4), and then add the score settlement to the current remaining points of the current integration area 133 (as shown in Figure 4) Step 33) is shown, and finally, returning to step (a), the beginning of another new game (step 30 shown in Fig. 4).

遊戲系統判斷若已經觸發回饋給獎模式則繼續步驟(a),計算繼續發放該場遊戲需回饋之分數(如第4圖所示之步驟44),其計算方式為:回饋總分數扣除已發放回饋分數等於剩餘回饋分數,並取得最接近剩餘回饋分數或以本場最大回饋分數之轉輪開牌結果(如第4圖所示之步驟45),並進入步驟(c),開始轉輪進行遊戲(如第4圖所示之步驟46),該轉輪開出根據所取得之回饋給獎開牌結果回饋玩家,且計算得分(如第4圖所示之步驟47),並進入步驟(d),計算回饋之分數是否已滿足回饋總分數(如第4圖所示之步驟50),據以退出回饋給獎模式(如第4圖所示之步驟52)或繼續維持回饋給獎模式(如第4圖所示之步驟51),再結算分數(如第4圖所示之步驟33)並回到步驟(a),再重新開始遊戲。 The game system determines that if the reward mode has been triggered, the process proceeds to step (a), and the score for continuing to issue the game is calculated (step 44 shown in FIG. 4), which is calculated as: the feedback total score deduction has been issued. The reward score is equal to the remaining reward score, and the result of the runner opening closest to the remaining feedback score or the maximum reward score of the field is obtained (as shown in step 45 of FIG. 4), and proceeds to step (c) to start the game for the runner. (Step 46 shown in Fig. 4), the wheel is opened to give back to the player according to the obtained feedback, and the score is calculated (step 47 shown in Fig. 4), and the process proceeds to step (d). ), calculating whether the score of the feedback has satisfied the total score of the reward (as shown in step 50 of Figure 4), according to which the feedback is returned to the award mode (as shown in step 52 of Figure 4) or the feedback is continued to the award mode ( As shown in step 51 of Fig. 4, the score is further settled (step 33 shown in Fig. 4) and returned to step (a), and the game is restarted.

請參閱第6至10圖,當電子滾輪遊戲成功觸發回饋給獎模式時(如第6圖所示),若假設其當前積分區133為8865分、押注區134之押注分數為1000分、當前花費總分數為17775分,則取最高花費限額10000分計,其亂數取得回饋賠率為0.8,則其回饋總分數為10000x0.8=8000分,當重新再 開始遊戲時,當前積分區133扣除押注分數1000分變成7865分,遊戲系統計算第1場遊戲需回饋之分數為3000分(如第7圖所示),將得分區135之分數累加至當前積分區133變成10865分,並進行下一場回饋給獎,遊戲系統計算第2場遊戲需回饋之分數為2500分(如第8圖所示),當前積分區133扣除押注分數1000變成9865分,將得分區135之分數累加至當前積分區133變成12365分,再進行下一場回饋給獎,遊戲系統計算第3場遊戲需回饋之分數為2500分(如第9圖所示),當前積分區133扣除押注分數1000變成11365分,將得分區135之分數累加至當前積分區133變成13865分(如第10圖所示),完成回饋總分數發放後,退出回饋給獎模式,其前花費總分數歸零,並將回饋總分數8000分由累積分區138扣除,並繼續對玩家抽取1~5%押注分數,並以常態模式進行吃角子老虎電子遊戲。 Please refer to Figures 6 to 10. When the electronic scroll game successfully triggers the feedback to the award mode (as shown in Figure 6), if it is assumed that its current integration area 133 is 8865 points, the bet area 134 has a bet score of 1000 points. If the current total score is 17,775 points, then the maximum spending limit is 10,000 points. If the odds are 0.8, then the total score will be 10000x0.8=8000 points. When starting the game, the current points area 133 minus the bet score 1000 points becomes 7865 points, the game system calculates the score of the first game to be rewarded 3000 points (as shown in Figure 7), and the score of the score area 135 is added to the current The score area 133 becomes 10865 points, and the next game is given back to the prize. The game system calculates that the score of the second game needs to be returned is 2500 points (as shown in Fig. 8), and the current points area 133 deducts the bet score 1000 becomes 9865 points. The score of the score area 135 is added to the current score area 133 to become 12365 points, and then the next game is given back to the prize, and the game system calculates the score of the third game to be rewarded as 2500 points (as shown in FIG. 9), the current points. The area 133 deducted the bet score 1000 becomes 11365 points, and the score of the score area 135 is added to the current integration area 133 to become 13865 points (as shown in FIG. 10). After the completion of the feedback total score is issued, the feedback is returned to the award mode, before the The total score is zeroed, and the total score of 8000 is deducted from the cumulative partition 138, and the player is then drawn 1 to 5% of the bet score, and the slot machine video game is played in the normal mode.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。 The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent.

綜上所述,本發明在同類產品中實有其極佳之進步實用性,同時遍查國內外關於此類結構之技術資料,文獻中亦未發現有相同技術存在在先,是以,本發明實已具備發明專利要件,爰依法提出申請。 In summary, the present invention has excellent advancement and practicality in the same kind of products, and at the same time, the technical materials of such structures are inspected at home and abroad, and the same technology is not found in the literature. The invention already has the invention patent requirements, and the application is filed according to law.

30~33、40~47、50~52‧‧‧步驟 30~33, 40~47, 50~52‧‧‧ steps

Claims (6)

一種電子遊戲回饋給獎之控制方法,係於一電子遊戲機上進行滾輪遊戲,其包括有一輸入單元、一遊戲處理單元及一顯示單元;該輸入單元可供操作以產生控制指令、控制遊戲及相關設定;該遊戲處理單元中裝載遊戲程式碼,其可依據來自該輸入單元之控制指令,進行一滾輪遊戲;該顯示單元,用以顯示遊戲過程及結果,其包含有:滾輪遊戲顯示區、押注連線區、當前積分區、押注區、得分區、控制鍵及累積分數區,該當前積分區顯示當前剩餘積分,該累積分數區中顯示累積分數;其中,該遊戲包括下列之執行步驟:開始遊戲:首先選擇連線數目,且於押注區完成押注,並於押注連線區顯示所押注之連線態樣;轉輪遊戲:按壓控制鍵進行轉輪遊戲,該滾輪遊戲顯示區隨機出現不同圖形,可再按壓控制鍵或自行停定,使如圖形不再變動;計算得分:若出現符合相同或特定相同圖案連線者,即依其押注、賠率得分,並顯示於得分區;及結算:將得分區之分數加至當前積分區之分數,又一新遊戲之開始;其特徵在於:該滾輪遊戲中於開始遊戲後,更包含有下列之執行步驟:(a)開始遊戲時先判斷是否已觸發回饋給獎,若已觸發則據以計算該場所需回饋之分數,取得最接近回饋分數之轉輪開牌結果;(b)若未觸發回饋給獎,則判斷是否達到回饋給獎條件,其設定條件為:是否20分鐘內有押分、玩家當前花費總分數大於或等於最低花費限額、累積分數大於或等於0、當前剩餘積分大於0、以及當前剩餘積分能押注場數小於或等於5場,若滿足以上條件,則再以亂數計算取得一觸發機率據以是否觸發回饋給獎,若成功觸發回饋給獎,再以亂數取得一回饋賠率,其範圍設定為0.5至0.9間,藉以計算回饋總分數;(c)開始進行轉輪遊戲,並根據所計算之回饋給獎開牌結果,強迫中獎;以及(d)計算得獎後,判斷所發放累計回饋分數是否達到回饋總分數,若未達 到回饋總分數則繼續維持回饋給獎模式繼續發放,若已達回饋總分數則退出回饋給獎模式;藉由回饋給獎之方式優惠玩家,以增加遊戲驚喜、刺激效果。 An electronic game feedback control method for playing a prize on an electronic game machine includes an input unit, a game processing unit and a display unit; the input unit is operable to generate control commands, control games, and Corresponding setting; the game processing unit is loaded with a game code, which can perform a scrolling game according to a control instruction from the input unit; the display unit is configured to display a game process and a result, and includes: a wheel game display area, a bet connection area, a current integration area, a bet area, a scoring area, a control key, and a cumulative score area, the current credit area displays a current remaining score, and the cumulative score area displays a cumulative score; wherein the game includes the following execution Step: Start the game: first select the number of connections, and complete the bet in the bet area, and display the connection status of the bet in the bet connection area; the revolving game: press the control button to perform the revolving game, Different graphics appear randomly in the display area of the wheel game, you can press the control button or stop by yourself, so that the graph no longer changes; calculate the score: Appears that match the same or specific same pattern, that is, according to their bet, odds score, and displayed in the scoring area; and settlement: add the score of the scoring area to the score of the current points area, the beginning of another new game; The utility model is characterized in that: after starting the game in the scroll game, the following execution steps are further included: (a) determining whether the feedback has been triggered to the prize when starting the game, and calculating the score of the feedback required for the field if triggered. Obtaining the result of the reel opening result closest to the reward score; (b) If the reward is not triggered, it is judged whether the reward condition is reached, and the setting condition is: whether there is a bet in 20 minutes, and the current total score of the player is greater than Or equal to the minimum spending limit, the cumulative score is greater than or equal to 0, the current remaining credit is greater than 0, and the current remaining credit can be less than or equal to 5 fields. If the above conditions are met, then a trigger probability is obtained by random number calculation. If the reward is given to the prize, if the reward is successfully triggered, then the reward is obtained in random numbers, and the range is set to 0.5 to 0.9, thereby calculating the total score of the feedback; (c) Start the revolving game, and according to the calculated feedback to the award opening result, forcibly win the prize; and (d) after calculating the prize, judge whether the accumulated reward score is equal to the total reward score, if not To reward the total score, continue to give feedback to the award mode to continue to issue, if the reward has been reached, then return to the award mode; reward the player by giving back the prize to increase the game surprise and stimulation effect. 如申請專利範圍第1項所述之電子遊戲回饋給獎之控制方法,其中,該最低花費限額為3000分,該當前花費總分數之累計係為不超過20分鐘內無押分之時間,否則當前花費總分數歸零。 The method for controlling the electronic game feedback to the prize according to the first aspect of the patent application, wherein the minimum spending limit is 3000 points, and the total accumulated total score is not more than 20 minutes without a bet, otherwise The current total score is zero. 如申請專利範圍第2項所述之電子遊戲回饋給獎之控制方法,其中,該滾輪遊戲再設最高花費限額為10000分,該觸發機率與當前花費總分數成正比,若當前花費總分數超過最高花費限額,則以最高花費限額分計,最低花費限額之回饋給獎觸發機率為0.3,該最高花費限額之回饋給獎觸發機率為0.8。 The method for controlling the electronic game feedback to the prize according to the second aspect of the patent application scope, wherein the roller game has a maximum spending limit of 10,000 points, and the trigger probability is directly proportional to the current total cost score, and if the current total cost score exceeds The maximum spending limit is divided by the highest spending limit, and the minimum spending limit is given to the prize triggering rate of 0.3, and the highest spending limit is given to the bonus triggering rate of 0.8. 如申請專利範圍第3項所述之電子遊戲回饋給獎之控制方法,其中,該回饋總分數等於當前花費總分數與回饋賠率之積,若當前花費總分數小於最高花費限額,則其回饋分數設為當前花費總分數乘以回饋賠率;若當前花費總分數大於或等於最高花費限額,則其回饋分數設為最高花費限額乘以回饋賠率; The method for controlling the electronic game feedback to the prize according to claim 3, wherein the total reward score is equal to the product of the current total score and the reward odds, and if the current total score is less than the maximum spending limit, the feedback is The score is set to the current total cost score multiplied by the reward odds; if the current total score is greater than or equal to the highest spending limit, then the reward score is set to the highest spending limit multiplied by the rewarding odds; 如申請專利範圍第1項所述之電子遊戲回饋給獎之控制方法,其中,該累積分數之取的得,係於每場遊戲進行時,會對玩家抽取1至5%押注分數,並逐次累積。 The method for controlling the electronic game feedback to the prize according to claim 1, wherein the accumulated score is obtained by taking 1 to 5% of the bet score for each player when each game is played, and Accumulate one by one. 如申請專利範圍第1項所述之電子遊戲回饋給獎之控制方法,其中,每場遊戲之回饋分數計算方式為回饋總分數扣除已發放回饋分數。 The method for controlling the electronic game feedback to the prize according to the first aspect of the patent application, wherein the feedback score of each game is calculated by subtracting the total score from the rewarded reward score.
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US8070597B2 (en) * 2006-08-03 2011-12-06 Igt Gaming device and method having multiple progressive award levels and a secondary game for advancing through the progressive award levels
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