TW201428684A - Compensation method for image emulation - Google Patents

Compensation method for image emulation Download PDF

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TW201428684A
TW201428684A TW102100848A TW102100848A TW201428684A TW 201428684 A TW201428684 A TW 201428684A TW 102100848 A TW102100848 A TW 102100848A TW 102100848 A TW102100848 A TW 102100848A TW 201428684 A TW201428684 A TW 201428684A
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image
correction value
correction
reference points
reference point
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TW102100848A
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Chinese (zh)
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jun-yu Xu
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Calin Technology Co Ltd
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Priority to TW102100848A priority Critical patent/TW201428684A/en
Priority to CN201410009199.4A priority patent/CN103929633A/en
Publication of TW201428684A publication Critical patent/TW201428684A/en

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Abstract

The present invention provides a compensation method for image emulation, which comprises comparing a captured real-time image with a planar image to determine the portion of the real-time image different from the planar image as a main body image; then, selecting a plurality of reference points with x-axis and y-axis positions according to the light source reflection information of the main body image; calculating the ideal z-axis position and the actual projection length for each reference point to derive the compensation value relative to the reference points; extending the main body image to a corresponding position according to the z-axis position of each reference point after compensation, so as to simulate and generate the main body image with curved surfaces; and finally, interweaving the surface-curved main body image and the planar image to obtain an emulated image.

Description

影像仿真補正之方法Image simulation correction method

  本發明係與3D影像處理方法有關,尤指一種影像仿真補正之方法。The invention relates to a 3D image processing method, and in particular to a method for image simulation correction.

  隨著近年來科技的進步,影像顯示技術亦有顯著性的突破,因此一般2D平面的顯示畫面已無法滿足人們對於視覺感官的要求,於是造就了仿真之3D影像(3-dimensional stereoscopic display)的誕生。With the advancement of technology in recent years, the image display technology has also made a significant breakthrough. Therefore, the display image of the 2D plane can not meet the requirements of people's visual senses, thus creating a 3-dimensional stereoscopic display. Born.

  3D影像的成像原理,主要係利用讓左、右眼分別看到不同視差的影像,以造成有遠近感之仿真視覺感受。而目前3D影像之製作主要係透過兩個鏡頭模組以取得兩張具有視角差的影像,再經合成處理後以形成具有立體視覺感受之3D影像。然而採用兩個鏡頭模組取得不同視差的影像製成3D影像之方式,不僅前置作業需耗費大量時間,另使用多個鏡頭模組也代表其成本較高,且為了避免合成後之3D影像會有色彩失真之情形,必須使用具有高像素之鏡頭模組,更會導致成本之大幅提高。The imaging principle of 3D images mainly uses the left and right eyes to see images of different parallaxes respectively, so as to create a simulated visual experience with a sense of distance. At present, the production of 3D images mainly uses two lens modules to obtain two images with different viewing angles, and then synthesized to form a 3D image with stereoscopic perception. However, the use of two lens modules to obtain images of different parallaxes into 3D images not only requires a lot of time for front-end operations, but also uses multiple lens modules, which means that the cost is high, and in order to avoid the synthesized 3D images. In the case of color distortion, it is necessary to use a lens module with high pixels, which leads to a significant increase in cost.

  再者,採用上述方式所製作合成的3D影像,其3D影像之檔案容量也都相當龐大,因此尚有耗佔記憶體空間之問題存在。Furthermore, the 3D image produced by the above method has a large file size of 3D images, so there is still a problem of occupying memory space.

  有鑑於此,故如何提供一種僅需以低成本即可達到對影像仿真補正之方法,即為本發明之首要課題,因此本案發明人在經過不斷地苦思與試作後,才終於有本發明之產生。In view of this, how to provide a method for correcting image simulation only at low cost is the primary subject of the present invention, so the inventor of the present invention finally has the invention after continually thinking and trialing. Produced.

  本發明之主要目的,在於提供一種影像仿真補正之方法,其具有可以低成本完成平面影像之仿真作業以及合成後之影像檔案容量較小之功效。The main object of the present invention is to provide a method for image simulation correction, which has the effects of low-cost simulation of a planar image and a small image file capacity after synthesis.

  為達前述之目的,本發明提供一種影像仿真補正之方法,包含有以下步驟:
  (a)儲存一平面影像;
  (b)利用一攝影裝置擷取具有該平面影像之一即時影像,依據該平面影像比對出該即時影像中之不同部份,並將該不同部分判斷為一主體影像後取出;
  (c)依據該主體影像之光源反射資訊選取出複數個具有x、y軸向位之基準點,並計算該各基準點之理想z軸向位,以及該各基準點之實際投影長度,依據該各基準點之實際投影長度得出相對基準點之補正值,再以該補正值對該各基準點之理想z軸向位進行補正,令補正後之該各基準點之z軸向位延伸至對應位置,以模擬生成曲面化之主體影像;
  (d)將經曲面化之主體影像與該平面影像合成(Interweaving)後,即可獲得一仿真影像。
To achieve the foregoing objective, the present invention provides a method for image simulation correction, comprising the following steps:
(a) storing a flat image;
(b) capturing a real-time image having the planar image by using a photographing device, comparing different portions of the real-time image according to the planar image, and determining the different portion as a main image;
(c) selecting a plurality of reference points having x and y axial positions according to the light source reflection information of the main image, and calculating an ideal z-axis position of the reference points, and an actual projection length of the reference points, according to The actual projection length of each reference point is obtained as a correction value relative to the reference point, and the ideal z-axis position of each reference point is corrected by the correction value, so that the z-axis position of the reference points after the correction is extended. To the corresponding position, to simulate the generation of the curved body image;
(d) After the surface image of the curved surface is combined with the planar image (Interweaving), a simulated image can be obtained.

  較佳地,於步驟(b)中,其比對方式係依據該平面影像與即時影像畫素中之灰階差值,當畫素之灰階差值大於一預定值時,則判斷該畫素為主體影像之畫素,並藉此以得到該主體影像。Preferably, in step (b), the comparison mode is based on the grayscale difference between the planar image and the real-time image pixel, and when the grayscale difference of the pixel is greater than a predetermined value, the drawing is judged. It is the pixel of the subject image, and is used to obtain the subject image.

  較佳地,於步驟(c)中,係依據該主體影像之光源反射資訊,判斷出該主體影像中之那些部分應屬於凹面,那些部分應屬於凸面,藉以判斷出該主體影像於真實環境中之立體狀態,並藉此選取出複數個具有x、y軸向位之基準點。Preferably, in step (c), based on the light source reflection information of the subject image, it is determined that those portions of the subject image should belong to a concave surface, and those portions should belong to a convex surface, thereby determining that the subject image is in a real environment. The stereoscopic state, and thereby selecting a plurality of reference points having x, y axial positions.

  更進一步地,於步驟(c)中,係利用計算出的z軸向位以三角函數公式進一步代出包含有一向位角補正值及一旋轉角補正值之補正值。且當代出包含有該向位角補正值及該旋轉角補正值之補正值後,再以黎曼元素迫近法則取極限得到更趨近真實的補正值,該補正值可用以對該各基準點之光源及色差進行補正。Further, in the step (c), the corrected z-axis position is further used to calculate a correction value including a positive-angle correction value and a rotation angle correction value by a trigonometric function formula. And the contemporary correction value including the correction value of the orientation angle and the correction value of the rotation angle is used, and then the limit is obtained by the Riemann element imminent law to obtain a correction value which is closer to the true, and the correction value can be used for the reference points. The light source and chromatic aberration are corrected.

  而本發明之上述及其他目的與優點,不難從下述所選用實施例之詳細說明與附圖中,獲得深入了解。The above and other objects and advantages of the present invention will be readily understood from

(無)(no)

第1圖係本發明之步驟流程方塊圖Figure 1 is a block diagram of the steps of the present invention.

第2圖係本發明計算實際投影長度之示意圖Figure 2 is a schematic diagram of calculating the actual projection length of the present invention.

  請參閱第1圖,本發明提供之一種影像仿真補正之方法,包含有以下步驟:Referring to FIG. 1 , a method for image simulation correction provided by the present invention includes the following steps:

  (a)首先,建立一平面影像於一記憶體中,其可利用一攝影裝置預先拍攝該平面影像,並將該平面影像儲存於該記憶體中。(a) First, a planar image is created in a memory, which can be previously captured by a photographic device and stored in the memory.

  (b)利用該攝影裝置擷取具有該平面影像之一即時影像,並依據該平面影像比對出該即時影像中之不同部份,再將該不同部分判斷為一主體影像後取出。其比對方式係依據該平面影像與即時影像畫素中之灰階差值,當畫素之灰階差值大於一預定值時,則判斷該畫素為主體影像之畫素,並藉此以得到該主體影像。(b) using the photographing device to capture an instant image having the planar image, and comparing different portions of the instant image according to the planar image, and then determining the different portion as a main image and then taking out the image. The comparison method is based on the grayscale difference between the planar image and the real-time image pixel. When the grayscale difference of the pixel is greater than a predetermined value, the pixel is determined to be the pixel of the subject image, and thereby To get the subject image.

  (c)依據該主體影像之光源反射資訊,判斷出該主體影像中之那些部分應屬於凹面,那些部分應屬於凸面,意即,藉由光源反射資訊之不同以判斷出該主體影像於真實環境中之立體狀態,並藉此選取出複數個具有x、y軸向位之基準點;(c) determining, according to the light source reflection information of the subject image, that the portions of the subject image should belong to a concave surface, and those portions should belong to a convex surface, that is, the difference between the reflected information of the light source to determine the subject image in the real environment a stereoscopic state in which a plurality of reference points having x and y axial positions are selected;

  接著計算該各基準點之理想z軸向位,以及該各基準點之實際投影長度,依據該各基準點之實際投影長度得出相對基準點之補正值,再以該補正值對該各基準點之理想z軸向位進行補正,令補正後之該各基準點之z軸向位延伸至對應位置,以模擬生成曲面化之主體影像。Then calculating the ideal z-axis position of each reference point, and the actual projection length of each reference point, and obtaining a correction value relative to the reference point according to the actual projection length of each reference point, and then using the correction value for each reference The ideal z-axis position of the point is corrected, and the z-axis position of the reference points after the correction is extended to the corresponding position to simulate the generation of the curved subject image.

  計算該各基準點之理想z軸向位以及實際投影長度之步驟,舉例說明如下:The steps of calculating the ideal z-axis position and the actual projection length of each reference point are as follows:

  例如一個圓球之直角坐標方程式為x2+y2=z2For example, the Cartesian coordinate equation for a sphere is x 2 + y 2 = z 2 .

  而γ為圓球的半徑,因此x=γcosθ;y=γsinθ;z=C1(常數)Where γ is the radius of the sphere, so x = γcos θ; y = γsin θ; z = C1 (constant)

  將其帶入x2+y2=z2之式子中,可得出:Bring it into the formula x 2 +y 2 =z 2 to get:

  (γcosθ)2+(γsinθ)2=z2 (γcosθ) 2 +(γsinθ) 2 =z 2

       ↓

  γcosθ+γ2sin2θ=z2 γ 2 cos 2 θ+γ 2 sin 2 θ=z 2

       ↓

  γ2(cosθ+sin2θ)=z2 γ 2 (cos 2 θ+sin 2 θ)=z 2

  又,cosθ+sin2θ=1Also, cos 2 θ+sin 2 θ=1

  所以γ2(1)=z2→ γ2=z2→ γ=z,並藉此即可利用各基準點已知的x、y軸向位算出其理想的z軸向位長度,而z軸向位的長度即等於圓球的半徑γ。Therefore, γ 2 (1)=z 2 → γ 2 =z 2 → γ=z, and thereby the ideal z-axis bit length can be calculated from the known x and y axial positions of each reference point, and z The length of the axial position is equal to the radius γ of the sphere.

  而當z軸向位的長度為已知時,即可進一步利用z軸向位的長度代出包含有一向位角補正值及一旋轉角補正值之補正值。When the length of the z-axis position is known, the length of the z-axis bit can be further used to generate a correction value including a positive angle correction value and a rotation angle correction value.

  如第2圖所示,依三角函數公式可知z=ρsinψ,而前述計算式已得γ=z,因此γ=ρsinψ,當sinψ=90˚時,γ=ρ,此時ρ即為實際投影長度。As shown in Fig. 2, according to the trigonometric function formula, z = ρsin 可, and the above formula has obtained γ = z, so γ = ρsin ψ, when sin ψ = 90 ̊, γ = ρ, and ρ is the actual projection length. .

  並進一步考量到該主體影像之傾角變化差異,因此再將一變數值ι加入,使圓球之直角座標方程式為:And further consider the difference in the inclination of the main image, so add a variable value ι, so that the right angle coordinate equation of the ball is:

x2+ιy2=C1x 2 +ιy 2 =C1

  吾人由前述計算式可知,x=γcosθ,y=γsinθ,並將γ=ρsinψ代入x2+ιy2=C1之直角坐標方程式中,即得:From the above calculation formula, we can see that x=γcosθ, y=γsinθ, and substituting γ=ρsinψ into the Cartesian coordinate equation of x 2 +ιy 2 =C1, that is:

  (ρsinψcosθ)2+ι(ρsinψsinθ)2=C1(ρsinψcosθ) 2 +ι(ρsinψsinθ) 2 =C1

         ↓

  ρ2sin2ψcos2θ+ιρ2sin2ψsin2θ=C1ρ 2 sin 2 ψcos 2 θ+ιρ 2 sin 2 ψsin 2 θ=C1

  其中ι為複變數值,ψ為向位角補正值,θ為旋轉角補正值,ρsinψ為實際投影長度。並藉此以可根據主體行動軌跡之自由度進行仿真對應之影像模擬仿真。Where ι is the complex variable value, ψ is the correction value of the orientation angle, θ is the rotation angle correction value, and ρsinψ is the actual projection length. And by this, the simulation corresponding to the simulation can be performed according to the degree of freedom of the main action trajectory.

  接著再以黎曼元素迫近法則取極限得到更趨近真實的補正值:Then take the Riemann element approaching the law to take the limit and get closer to the true correction value:

  其中C2,C3,C4,C5分別為一常數。並藉此即可依據該各基準點之實際投影長度得出相對基準點之補正值,再以所得出之補正值對該各基準點之理想z軸向位進行補正。詳言之,本發明之主體影像係依據該各基準點經補正後之z軸向位而延伸至對應位置,以模擬生成曲面化之主體影像,接著即可針對經曲面化之主體影像進行光源及色差之補正動作,並藉點對點的仿真與面對面之補正,大幅提升該主體影像曲面化後之曲面之柔和度,進而使經曲面化後之主體影像更為自然。Where C2, C3, C4, and C5 are each a constant. Thereby, the correction value of the relative reference point can be obtained according to the actual projection length of each reference point, and the ideal z-axis position of each reference point is corrected by the obtained correction value. In detail, the subject image of the present invention extends to the corresponding position according to the corrected z-axis position of each reference point to simulate generating a curved subject image, and then the light source can be used for the curved subject image. And the corrective action of the chromatic aberration, and by the point-to-point simulation and the face-to-face correction, the softness of the curved surface of the subject image is greatly improved, and the subject image after the surface is more natural.

  (d)最後,再將經曲面化之主體影像與該平面影像經一處理單元予以合成(Interweaving)後,即可獲得平面2D+模擬曲面3D之仿真影像。(d) Finally, the surface image of the curved surface and the planar image are synthesized (Interweaving) by a processing unit, and then the simulated image of the planar 2D+ simulated surface 3D is obtained.

  本發明之實際運作情形如附件一所示,附件一照片中所顯示之手部因處於移動狀態,因此可依據其光源反射資訊,以判斷出凹面/凸面,並藉此選取出複數個具有x、y軸向位之基準點,以進行後續模擬曲面化之運算,以及光源及色差之補正動作;而附件二係用以顯示本發明於進行模擬曲面化之運算後,其針對光源及色差補正前、後之影像比對照片,而於此實際測試中係採用加強影像對比之方式進行光源及色差之補正動作,並由附件二其經補正後之照片可清楚看出,經補正後之影像其影像中之紅色更加鮮豔,且其手部之細節紋路更加明顯、真實,並藉此即可達到高畫質之影像效果。The actual operation of the present invention is as shown in Annex 1. The hand shown in the attached photo is in a moving state, so that the information can be reflected according to the light source to determine the concave/convex surface, and thereby select a plurality of x. , the reference point of the y-axis position, for the subsequent simulation surface modification operation, and the correction action of the light source and the chromatic aberration; and the second part is used to display the correction light source and the chromatic aberration correction of the present invention after performing the simulation surface modification operation The front and back images are compared to the photos, and in this actual test, the corrective action of the light source and the chromatic aberration is performed by means of enhanced image contrast, and the corrected photo of the attached image can be clearly seen, the corrected image The red color in the image is more vivid, and the details of the hand are more obvious and real, and the image quality of the high image quality can be achieved by this.

  而本發明所提供之影像仿真補正方法,僅需以一台攝影裝置,即可將2D之平面影像模擬生成仿真之3D影像,不僅可有效降低設備成本以及降低使用者的人力負荷之外,本發明利用計算出該各基準點之補正值,而可針對其曲面化之主體影像的光源、色差及曲面進行仿真補正,且藉由點對點的仿真與面對面之補正,更可大幅提升該主體影像經曲面化後之曲面柔和度與真實度,並進而使本發明僅須採用一般成本較低廉之鏡頭模組,即可達到高畫質之影像效果。再者,由於本發明僅針對即時影像中不同於平面影像之主體影像進行曲面化之仿真補正作業,因此除了可有效縮減其處理時間,更可達到大幅縮小其合成影像之檔案容量的功效。The image simulation correction method provided by the invention can simulate the 2D planar image to generate the simulated 3D image by using only one photographic device, which can effectively reduce the equipment cost and reduce the human load of the user. The invention uses the calculation of the correction values of the reference points, and can perform simulation correction on the light source, the chromatic aberration and the curved surface of the curved subject image, and the point-to-point simulation and the face-to-face correction can greatly enhance the subject image. The softness and realism of the curved surface, and thus the invention, can achieve high image quality only by using a generally low cost lens module. Furthermore, since the present invention is only for the simulation correction operation of the surface image different from the planar image in the real-time image, in addition to effectively reducing the processing time, the effect of greatly reducing the file capacity of the synthesized image can be achieved.

  惟,上述實施例之揭示係用以說明本發明,而並非用以限制本發明,故,舉凡等效元件之置換或構件數量之增減仍應隸屬本發明之範疇。The disclosure of the above embodiments is intended to be illustrative of the invention and is not intended to limit the invention.

  綜上所述,係可使熟知本項技藝者明瞭本發明的確可達成前述目的,實已符合專利法之規定,故本案發明人爰依法提出申請。In summary, it will be apparent to those skilled in the art that the present invention can achieve the foregoing objectives and is in accordance with the provisions of the Patent Law. Therefore, the inventor of the present invention filed an application according to law.

Claims (6)

一種影像仿真補正之方法,包含有以下步驟:
  (a)儲存一平面影像;
  (b)利用一攝影裝置擷取具有該平面影像之一即時影像,依據該平面影像比對出該即時影像中之不同部份,並將該不同部分判斷為一主體影像後取出;
  (c)依據該主體影像之光源反射資訊選取出複數個具有x、y軸向位之基準點,並計算該各基準點之理想z軸向位,以及該各基準點之實際投影長度,依據該各基準點之實際投影長度得出相對基準點之補正值,再以該補正值對該各基準點之理想z軸向位進行補正,令補正後之該各基準點之z軸向位延伸至對應位置,以模擬生成曲面化之主體影像;
  (d)將經曲面化之主體影像與該平面影像合成(Interweaving)後,即可獲得一仿真影像。
A method for image simulation correction includes the following steps:
(a) storing a flat image;
(b) capturing a real-time image having the planar image by using a photographing device, comparing different portions of the real-time image according to the planar image, and determining the different portion as a main image;
(c) selecting a plurality of reference points having x and y axial positions according to the light source reflection information of the main image, and calculating an ideal z-axis position of the reference points, and an actual projection length of the reference points, according to The actual projection length of each reference point is obtained as a correction value relative to the reference point, and the ideal z-axis position of each reference point is corrected by the correction value, so that the z-axis position of the reference points after the correction is extended. To the corresponding position, to simulate the generation of the curved body image;
(d) After the surface image of the curved surface is combined with the planar image (Interweaving), a simulated image can be obtained.
依申請專利範圍第1項所述之影像仿真補正之方法,於步驟(b)中,比對方式係依據該平面影像與即時影像畫素中之灰階差值,當畫素之灰階差值大於一預定值時,則判斷該畫素為主體影像之畫素,並藉此以得到該主體影像。According to the method of image simulation correction according to item 1 of the patent application scope, in step (b), the comparison mode is based on the gray scale difference between the plane image and the real-time image pixel, and the gray scale difference of the pixel is When the value is greater than a predetermined value, the pixel is determined to be a pixel of the subject image, and thereby the subject image is obtained. 依申請專利範圍第1項所述之影像仿真補正之方法,於步驟(c)中,係依據該主體影像之光源反射資訊,判斷出該主體影像中之那些部分應屬於凹面,那些部分應屬於凸面,藉以判斷出該主體影像於真實環境中之立體狀態,並藉此選取出複數個具有x、y軸向位之基準點。According to the image simulation correction method described in claim 1 of the patent application, in step (c), based on the light source reflection information of the subject image, it is determined that those portions of the subject image should belong to a concave surface, and those portions should belong to The convex surface is used to determine the stereoscopic state of the subject image in the real environment, and thereby select a plurality of reference points having x and y axial positions. 依申請專利範圍第1項所述之影像仿真補正之方法,於步驟(c)中,係利用計算出的z軸向位以三角函數公式進一步代出包含有一向位角補正值及一旋轉角補正值之補正值。According to the method of image simulation correction according to item 1 of the patent application scope, in step (c), the calculated z-axis position is further substituted by the trigonometric function formula to include a positive angle correction value and a rotation angle. Correction value of the correction value. 依申請專利範圍第4項所述之影像仿真補正之方法,其中,當代出包含有該向位角補正值及該旋轉角補正值之補正值後,再以黎曼元素迫近法則取極限得到更趨近真實的補正值。According to the method of image simulation correction according to item 4 of the patent application scope, wherein the correction value of the correction value of the directional angle and the correction value of the rotation angle are included in the contemporary, and then the limit is obtained by the Riemann element imminent law. Approaching the true correction value. 依申請專利範圍第5項所述之影像仿真補正之方法,其中,該補正值用以對該各基準點之光源色差進行補正。The image simulation correction method according to Item 5 of the patent application scope, wherein the correction value is used to correct the chromatic aberration of the light source of each reference point.
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