TW201420158A - Method for assigning mission by offline player - Google Patents

Method for assigning mission by offline player Download PDF

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Publication number
TW201420158A
TW201420158A TW101143201A TW101143201A TW201420158A TW 201420158 A TW201420158 A TW 201420158A TW 101143201 A TW101143201 A TW 101143201A TW 101143201 A TW101143201 A TW 101143201A TW 201420158 A TW201420158 A TW 201420158A
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Taiwan
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player
player character
offline
server
task
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TW101143201A
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Chinese (zh)
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si-han Lin
jia-wen Shen
Fu-Zao Qiu
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Playcoo Corp
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Publication of TW201420158A publication Critical patent/TW201420158A/en

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Abstract

The present invention provides a method for assigning a mission by an offline player, which is applicable to a server; for at least one first player terminal device to connect with the server and allow at least one first player character to log on to the server. The method comprises: the server determines the logout of the first player character; and the server generates at least one offline player character corresponding to the first player character, in which the offline player character comprises at least one offline player mission. In addition, after at least one second player terminal device allows the second player character to log on to the server and the offline player character is generated, the server transmits at least one second award to the second player character and transmits at least one first award to the first player character while the server determines that the second player character obtains and completes the offline player mission from the offline player character.

Description

由離線玩家發放任務之方法Method of issuing tasks by offline players

    本發明係關於一種線上遊戲中發放任務之方法,特別是指一種伺服器對應離線玩家產生非玩家角色並使其他在線玩家由該非玩家角色取得任務之由離線玩家發放任務之方法。
The present invention relates to a method for distributing tasks in an online game, and more particularly to a method for a server to issue a task to an offline player by a server corresponding to an offline player to generate a non-player character and other online players to obtain a task from the non-player character.

    一般線上遊戲中,玩家間的互動大多發生於雙方角色都在線上時,線上互動除了可以透過遊戲中的即時訊息功能談話以外,更可藉由玩家操作虛擬人物角色一起參加遊戲內舉辦的活動或合作完成遊戲中的任務進行交流,經常進行線上互動的玩家因為彼此擁有共同經歷的遊戲體驗,使得雙方的往來較為深入,因此,不管是一般玩家或隸屬同一團體的玩家間,在線時間相近的玩家很容易因為互動頻繁而容易形成感情較為緊密的圈子。
    然而,當雙方上線的時間不同時,線上遊戲能夠提供的互動機制即顯得不足,通常在線玩家僅能透過遊戲中的信件或留言功能聯繫離線玩家,使得玩家一旦改變作息與上線時間後即難以與原先的交友圈維持互動,與交友圈其他成員的感情容易轉淡,最後可能因失去朋友的陪伴而對遊戲產生厭倦感。
    或者,玩家間可能會利用其他即時通訊軟體或社群網站維持較熱絡的聯繫,但久而久之,玩家可能習慣於透過其他管道互動,而逐漸減少投入遊戲的時間,此即意味著玩家對遊戲向心力的流失,對於遊戲的開發者與經營者來說並不是相當樂見的情況。
    有鑑於此,本發明之發明人遂針對上述線上遊戲離線互動機制之問題缺失加以研究,構思研發一種由離線玩家發放任務之方法,透過由伺服器對應離線玩家產生的非玩家角色(non-player character,NPC),由於這類非玩家角色的外觀可設定與離線玩家的角色相同,在線玩家於心理層面也容易將它們視為離線玩家的延伸,透過由這些對應離線玩家的非玩家角色發放任務給在線玩家,並由在線玩家承接與完成任務的方式,在離線玩家不在線上時也能延續雙方間保有互動的感受。
    此外,在線玩家完成任務後,伺服器可給予雙方獎勵,而使離線玩家與在線玩家都可受惠,以鼓勵雙方利用此機制,並可通知離線玩家其不在線時產生的非玩家角色所發放的任務由哪位在線玩家完成,而使得玩家間有類似在線時互助合作的感受,也可成為雙方討論交流的話題。且,本發明所提供的與離線玩家交流的管道,也有助於線上遊戲中陣營或公會等團體的經營,由於本發明可打破玩家需同時上線的限制,而使得團體間作息不同的成員也有機會進行比以往更多的互動,而發展出更為多元的人際關係,而可加強對團體的向心力與認同感,而使線上遊戲中的團體能夠發揮更大的社群吸引力,玩家對遊戲的投入感和忠誠度也能維持較長的時間。
    因此,本發明提供一種由離線玩家發放任務之方法,其係應用於一伺服器中,該伺服器之一記憶體中儲存有對應至少一第一玩家角色之至少一第一玩家角色參數,當至少一第一玩家終端裝置與該伺服器相連線時,該第一玩家終端裝置可使該第一玩家角色登入或登出該伺服器,於該第一玩家角色登入該伺服器後,該方法之步驟係包含:該伺服器判斷該第一玩家角色登出;以及該伺服器對應該第一玩家角色產生至少一離線玩家角色,該離線玩家角色係包含至少一離線玩家任務。另,至少一第二玩家終端裝置使該第二玩家角色登入該伺服器並於該離線玩家角色產生後,該第二玩家角色可由該離線玩家角色取得該離線玩家任務,當該伺服器判斷該第二玩家角色完成該離線玩家任務後,該伺服器即傳送至少一第二獎勵予該第二玩家角色,並可傳送至少一第一獎勵與該第二玩家角色之至少一第二玩家角色名稱予該第一玩家角色,以加強離線玩家(該第一玩家)與在線玩家(該第二玩家)間之交流互動。
In general online games, the interaction between players mostly occurs when both characters are online. In addition to the online message interaction in the game, the online interaction can be performed by the player operating the virtual character or Cooperate to complete the tasks in the game to communicate. Players who often interact online often have deeper interactions between the two parties because of the experience of each other. Therefore, players of similar online time, whether they are ordinary players or players belonging to the same group. It's easy to form a close-knit circle because of the frequent interactions.
However, when the time of the two parties is different, the interactive mechanism that the online game can provide is insufficient. Usually, the online player can only contact the offline player through the letter or message function in the game, so that once the player changes the schedule and the online time, it is difficult to The original circle of friends has maintained interaction, and the feelings of other members of the circle of friends are easy to turn down. In the end, the game may become tired of losing the companionship of friends.
Alternatively, players may use other instant messaging software or social networking sites to maintain a more enthusiastic connection, but over time, players may be accustomed to interacting through other channels and gradually reduce the time spent on the game, which means that the player is keen on the game. The loss is not quite a happy situation for game developers and operators.
In view of this, the inventors of the present invention have studied the lack of the above-mentioned online game offline interaction mechanism, and conceived and developed a method for issuing a task by an offline player through a non-player character generated by a server corresponding to an offline player (non-player). Character, NPC), since the appearance of such non-player characters can be set to be the same as that of offline players, online players can easily regard them as an extension of offline players on the psychological level, and issue tasks through non-player characters of these corresponding offline players. To the online player, and the way the online player undertakes and completes the task, the offline player can continue the interaction between the two parties when the offline player is not online.
In addition, after the online player completes the task, the server can reward both parties, and both offline players and online players can benefit to encourage both parties to use this mechanism, and can notify offline players that non-player characters generated when they are offline are issued. The task is completed by which online players, and the feeling of mutual help and cooperation between the players is also a topic of discussion and exchange between the two parties. Moreover, the pipeline provided by the present invention to communicate with offline players also contributes to the operation of a group such as a camp or a guild in an online game. Since the present invention can break the limitation that the player needs to go online at the same time, the members who have different working schedules between the groups also have the opportunity. Conduct more interactions than ever before, and develop more diverse interpersonal relationships, which can strengthen the centripetal and identity of the group, and enable groups in online games to play a greater social appeal. A sense of commitment and loyalty can also last a long time.
Therefore, the present invention provides a method for issuing a task by an offline player, which is applied to a server in which at least one first player character parameter corresponding to at least one first player character is stored in the memory of the server. When the at least one first player terminal device is connected to the server, the first player terminal device may log in or log out the server by the first player role, after the first player character logs in to the server, The method comprises the steps of: the server determining that the first player character is logged out; and the server generating at least one offline player character corresponding to the first player character, the offline player character comprising at least one offline player task. In addition, at least one second player terminal device causes the second player character to log in to the server, and after the offline player character is generated, the second player character can obtain the offline player task by the offline player character, when the server determines the After the second player character completes the offline player task, the server transmits at least one second reward to the second player character, and may transmit at least one first reward and at least one second player character name of the second player character. The first player character is given to enhance interaction between the offline player (the first player) and the online player (the second player).

    本發明之目的,在於提供一種由離線玩家發放任務之方法,一伺服器可於至少一第一玩家角色登出後對應該第一玩家角色產生至少一離線玩家角色,並由該離線玩家角色發放至少一離線玩家任務予至少一第二玩家角色,使對應該第一玩家角色之至少一第一玩家與對應該第二玩家角色之至少一第二玩家間之互動可延續至該第一玩家角色離線後。
    本發明之目的,在於提供一種由離線玩家發放任務之方法,該伺服器於該第二玩家角色完成該離線玩家任務後即發送至少一第二獎勵予該第二玩家角色,以提高該第二玩家取得並完成該離線玩家任務之意願。
    本發明之目的,在於提供一種由離線玩家發放任務之方法,該伺服器於該第二玩家角色完成該離線玩家任務後即發送至少一第一獎勵或至少一第二玩家角色名稱予該第一玩家,以促進該第一玩家與該第二玩家間之交流。
    本發明之目的,在於提供一種由離線玩家發放任務之方法,限制該第一玩家角色取得並完成至少一離線玩家角色生成任務之條件或設置一離線玩家角色等待生成集合,以調節該伺服器之該第一玩家角色之數量。
    本發明之目的,在於提供一種由離線玩家發放任務之方法,該伺服器依該第一玩家角色完成之至少一離線玩家角色前置任務分配該離線玩家角色生成任務、該離線玩家任務、該第二獎勵或該第一獎勵,以提高該第一玩家參與該離線玩家任務流程之比重並增加遊戲之變化性。
    為達上述之目的,本發明提出一種由離線玩家發放任務之方法,其係應用於一伺服器中,該伺服器之一記憶體中儲存有對應至少一第一玩家角色之至少一第一玩家角色參數,當該伺服器與至少一第一玩家終端裝置相連線時,該第一玩家終端裝置使該第一玩家角色登入或登出該伺服器,於該第一玩家角色登入該伺服器後,該方法之步驟係包含:該伺服器判斷該第一玩家角色登出;以及該伺服器對應該第一玩家角色產生至少一離線玩家角色,該離線玩家角色係包含至少一離線玩家任務。
    該伺服器可於判斷該第一玩家角色登出後對應該第一玩家角色產生該離線玩家角色,該離線玩家角色即作為該第一玩家角色之延伸,其他在線玩家更可由該離線玩家角色取得該離線玩家任務,使對應該第一玩家角色之一第一玩家於該第一玩家角色離線後仍有機會與其他在線玩家產生互動,進而促進雙方間之交流。
    於該伺服器判斷該第一玩家角色登出前,該第一玩家角色可行先取得並完成至少一離線玩家角色生成任務,該伺服器判斷該第一玩家角色取得並完成該離線玩家角色生成任務後,該伺服器可依該離線玩家角色生成任務分配後續該離線玩家任務或該離線玩家任務之獎勵,或依該離線玩家角色生成任務產生該離線玩家任務或該離線玩家任務之獎勵選項,以供該第一玩家角色選擇。
    故,該離線玩家角色生成任務可作為後續產生該離線玩家任務之任務內容或獎勵之參數,可於此流程提供該第一玩家角色選擇該離線玩家角色包含之該離線玩家任務或完成該離線玩家任務後可取得獎勵之機會。
    該伺服器可設定該離線玩家角色生成任務可領取次數之限制,即於一第一時限內,該伺服器判斷該第一玩家角色之至少一生成任務取得次數小於一生成任務次數限制,該伺服器始允許該第一玩家角色取得該離線玩家角色生成任務;該伺服器亦可設定取得該離線玩家角色生成任務前在線時間之限制,即該伺服器判斷該第一玩家角色登入該伺服器之至少一在線時間大於或等於一第二時限,該伺服器始允許該第一玩家角色取得該離線玩家角色生成任務;該伺服器亦可設定該離線玩家角色生成任務之前置任務限制,即該伺服器判斷該第一玩家角色完成至少一離線玩家角色前置任務後,該伺服器始允許該第一玩家角色取得該離線玩家角色生成任務。
    透過限制領取該離線玩家角色生成任務之次數,可使遊戲資源較平均地分配給各玩家,避免少數玩家重複搶佔該離線玩家任務之流程與獎勵,而破壞遊戲中玩家間之資源平衡;該第二時限之設定則可誘使玩家於線上停留較長之時間,而使玩家可利用停留線上之時間探索遊戲,避免玩家僅為產生該離線玩家角色與該離線玩家任務而登入上線,而於完成該離線玩家角色生成任務後即登出離線,使遊戲失去吸引玩家投入時間或金錢之機會;該伺服器可依該離線玩家角色前置任務產生後續之該離線玩家角色生成任務、該離線玩家任務或完成該離線玩家任務可取得之獎勵(一第一獎勵或一第二獎勵),於此流程可提供該第一玩家角色選擇該離線玩家角色生成任務、該離線玩家任務或完成該離線玩家任務後可取得獎勵之機會,且由於該第一玩家角色需完成該離線玩家角色前置任務才可取得該離線玩家角色生成任務,可提高該離線玩家角色與離線玩家任務產生流程中該第一玩家角色參與之比重並延長該第一玩家角色在線之時間,且增加後續任務之變化性與遊戲性,而達到吸引玩家延長在線遊戲時間之功效。
    該伺服器判斷該第一玩家角色登出至該伺服器生成該離線玩家角色前,可包含對該第一玩家角色離線時間之限制,即該伺服器判斷該第一玩家角色登出該伺服器後之至少一離線時間大於或等於一第三時限時,該伺服器始得產生該離線玩家角色。
    限制該第一玩家角色之該離線時間需大於或等於該第三時限,可增加同一玩家藉由開設複數帳號之方式交叉產生並完成該離線玩家任務之取巧方式獲取遊戲獎勵之難度,以避免少數玩家搶佔該離線玩家任務之流程與獎勵等遊戲資源,而破壞遊戲內部之玩家平衡。
    而為使該伺服器之系統資源可更有效地調節分配,該伺服器判斷該第一玩家角色登出至該離線玩家角色之生成前,可進一步包含下述步驟:該伺服器將該第一玩家角色列入一離線玩家角色等待生成集合;以及該伺服器之該離線玩家角色數量小於一離線玩家角色總數限制時,該伺服器即隨機或依序由該離線玩家角色等待生成集合中選取至少一第一玩家角色。後續步驟中,該伺服器即對應此步驟中被選取之該第一玩家角色產生該離線玩家角色與該離線玩家任務。
    該伺服器設定該離線玩家角色總數限制,可控制該伺服器於產生該離線玩家角色與該離線玩家任務時耗用之系統資源,避免產生該離線玩家角色與該離線玩家任務造成該伺服器過度之負擔,而影響整體遊戲之效能,該伺服器並可定時或即時清除該伺服器中該離線玩家任務已被其他玩家接取之該離線玩家角色以及已屆滿一離線玩家角色時限然所包含之該離線玩家任務尚未被其他玩家接取之該離線玩家角色,並釋出可產生該離線玩家角色之額度,定時偵測並更新該離線玩家角色數量資訊以及配合該離線玩家角色總數限制由該線玩家角色等待生成集合隨機或依序選擇其中之至少一第一玩家角色以產生該離線玩家角色,可有效調節並利用該伺服器之系統資源。
    該伺服器可依該第一玩家角色參數產生該離線玩家角色,該第一玩家角色參數可包含至少一第一角色外觀參數、至少一第一角色裝備參數、至少一第一角色道具參數、至少一第一角色種族參數、至少一第一角色職業參數、至少一第一角色陣營參數、至少一第一角色公會參數、至少一第一角色等級參數、至少一第一角色技能參數、至少一第一角色聲望參數、至少一第一角色成就參數或至少一第一角色稱號參數,產生該離線玩家角色時可依該第一玩家角色所屬之陣營、種族、公會等分配該離線玩家角色之位置,將該離線角色置於陣營營地、種族地區、公會領土等地;或依該第一玩家角色之外觀、裝備等產生與該第一玩家角色具有相同外觀之該離線玩家角色。
    該離線玩家角色之位置可間接限制或部分限制後續接取該離線玩家任務之在線玩家身分,如公會領土可限制僅有公會成員可進入,而使該離線玩家任務限制由公會成員取得與完成,亦可延續遊戲中陣營、種族、公會等設定產生該離線玩家任務之劇情,使遊戲之故事性更為完善;該離線玩家角色具有與該第一玩家角色相同之外形,不僅方便其他在線玩家辨認該離線玩家角色係依該第一玩家角色產生,亦較容易將該離線玩家角色視為該第一玩家角色之延伸,而延續心理上與該第一玩家互動之感受。
    該伺服器之記憶體中可更進一步儲存有對應至少一第二玩家角色之至少一第二玩家角色參數,當至少一第二玩家終端裝置與該伺服器與相連線並使該第二玩家角色登入該伺服器時,於該伺服器產生該離線玩家角色後之步驟可包含:該伺服器判斷該第二玩家角色由該離線玩家角色取得該離線玩家任務。
    與該第一玩家角色參數類似,該第二玩家角色參數亦可包含至少一第二角色外觀參數、至少一第二角色裝備參數、至少一第二角色道具參數、至少一第二角色種族參數、至少一第二角色職業參數、至少一第二角色陣營參數、至少一第二角色公會參數、至少一第二角色等級參數、至少一第二角色技能參數、至少一第二角色聲望參數、至少一第二角色成就參數或至少一第二角色稱號參數。
    該伺服器產生該離線玩家角色後至該伺服器判斷該第二玩家角色取得該離線玩家任務前可進一步包含下述步驟:該伺服器傳送一離線玩家角色生成訊息至該第二玩家角色。
    透過該離線玩家角色生成訊息,該伺服器可將對應該第一玩家角色之該離線玩家角色已生成之消息通知該第二玩家角色,一方面可增加該離線玩家角色包含之該離線玩家任務被該第二玩家角色承接之機會,一方面可使得有意願增進與該第一玩家互動之該第二玩家得到主動與該第一玩家互動之機會。
    該離線玩家任務除於前述之該離線玩家角色前置任務或該離線玩家角色生成任務之流程中由該第一玩家角色自該伺服器提供之複數離線玩家任務中選擇、由該伺服器隨機分配或由該伺服器依該第一玩家角色參數分配或由該伺服器依該離線玩家角色生成任務分配以外,亦可由該伺服器依該第二玩家角色參數分配。
    若該第二玩家角色完成該離線玩家任務,該伺服器可傳送至少一第二獎勵至該第二玩家角色,以提供該第二玩家向該離線玩家角色接取並完成該離線玩家任務之誘因,另,該伺服器可傳送至少一第一獎勵至該第一玩家角色,並可傳送該第二玩家角色之至少一第二玩家角色名稱至該第一玩家角色,或該第一玩家角色登錄於該伺服器之至少一手機簡訊信箱、至少一電子郵件信箱或至少一社群網站帳號,使該第一玩家得知完成該離線玩家任務之該第二玩家角色,以增進該第一玩家與該第二玩家間之互動與雙方之好感。
    其中,該第一獎勵可由該第一玩家角色自該伺服器提供之複數第一獎勵中選擇、由該伺服器分配隨機分配、由該伺服器依該第一玩家角色參數分配、由該伺服器依該離線玩家任務分配、由該伺服器依該第二玩家角色參數分配或由該伺服器依該離線玩家角色生成任務分配,而該第二獎勵可由該第一玩家自該伺服器提供之複數第二獎勵中選擇、由該第一玩家角色提供、由該伺服器隨機分配、由該伺服器依該第一玩家角色參數分配、由該伺服器依該離線玩家任務或由該伺服器依該第二玩家角色參數分配分配,亦可於該第二獎勵標註該第一玩家角色之至少一第一玩家角色名稱。
    相反地,若該伺服裝置判斷該第二玩家角色執行該離線玩家任務失敗,該伺服器可發送任務失敗之通知至該第一玩家角色,同時可發送至少一第一安慰獎及該第二玩家角色名稱,亦可發送至少一第二安慰獎至該第二玩家角色,以對積極參與遊戲任務之玩家進行鼓勵。
    如前所述,該伺服器可於該伺服器判斷該第二玩家角色取得該離線玩家任務後、該伺服器判斷該離線玩家角色出現後屆滿該離線玩家角色時限或該伺服器判斷該第一玩家角色再次上線時清除該離線玩家角色,該伺服器於該離線玩家角色出現屆滿該離線玩家角色時限且未有該第二玩家角色向該離線玩家角色接取該離線玩家任務時清除該離線玩家角色時,可一併將該離線玩家任務未被接取之消息通知該第一玩家。
An object of the present invention is to provide a method for issuing a task by an offline player. A server can generate at least one offline player character corresponding to the first player character after the at least one first player character is logged out, and is issued by the offline player character. Having at least one offline player task to at least one second player character such that interaction between at least one first player corresponding to the first player character and at least one second player corresponding to the second player character may be continued to the first player character After offline.
It is an object of the present invention to provide a method for issuing a task by an offline player, the server sending at least a second reward to the second player character after the second player character completes the offline player task, to improve the second The player's willingness to acquire and complete the offline player mission.
The object of the present invention is to provide a method for issuing a task by an offline player, and the server sends at least one first prize or at least one second player character name to the first player character after completing the offline player task. a player to facilitate communication between the first player and the second player.
It is an object of the present invention to provide a method for issuing a task by an offline player, limiting a condition for the first player character to acquire and complete at least one offline player character generation task, or setting an offline player character waiting to generate a set to adjust the server. The number of the first player character.
An object of the present invention is to provide a method for issuing a task by an offline player, the server assigning the offline player character generating task, the offline player task, the first according to at least one offline player character pre-task completed by the first player character. The second reward or the first reward is to increase the proportion of the first player participating in the offline player task flow and increase the variability of the game.
In order to achieve the above object, the present invention provides a method for issuing a task by an offline player, which is applied to a server in which at least one first player corresponding to at least one first player character is stored in a memory of the server. a role parameter, when the server is connected to at least one first player terminal device, the first player terminal device causes the first player character to log in or log out of the server, and the first player character logs in to the server Thereafter, the method comprises the steps of: the server determining that the first player character is logged out; and the server generating at least one offline player character corresponding to the first player character, the offline player character comprising at least one offline player task.
The server may generate the offline player character corresponding to the first player character after the first player character is logged out, the offline player character is an extension of the first player character, and the other online players may be obtained by the offline player character. The offline player task enables the first player corresponding to one of the first player characters to have an opportunity to interact with other online players after the first player character is offline, thereby facilitating communication between the two parties.
Before the server determines that the first player character is logged out, the first player character may first obtain and complete at least one offline player character generation task, and the server determines that the first player character acquires and completes the offline player character generation task. The server may allocate a reward for the offline player task or the offline player task according to the offline player character generation task, or generate a reward option of the offline player task or the offline player task according to the offline player character generation task. The first player character selection.
Therefore, the offline player character generation task may be used as a parameter for subsequently generating the task content or reward of the offline player task, and the process may provide the first player character to select the offline player task included in the offline player character or complete the offline player. A reward opportunity is available after the mission.
The server may set a limit on the number of times the offline player character generation task can be received, that is, within a first time limit, the server determines that the number of times the at least one generation task of the first player character is less than a generation task limit, the servo The server first allows the first player character to obtain the offline player character generation task; the server may also set a limit on the online time before the offline player character generates the task, that is, the server determines that the first player character logs into the server. The at least one online time is greater than or equal to a second time limit, the server initially allows the first player character to obtain the offline player character generation task; the server may also set the offline player character generation task to pre-task limit, ie, After the server determines that the first player character completes at least one offline player character predecessor task, the server initially allows the first player character to obtain the offline player character generation task.
By limiting the number of times the offline player character is generated, the game resources can be evenly distributed to each player, avoiding a few players repeatedly retrieving the process and rewards of the offline player task, and destroying the resource balance among the players in the game; The two-time limit can induce the player to stay on the line for a longer period of time, so that the player can use the time on the stay line to explore the game, and prevent the player from logging in online only for generating the offline player character and the offline player task. After the offline player character generates the task, the player logs out of the offline, so that the game loses the opportunity to attract the player to invest time or money; the server may generate the subsequent offline player character generation task according to the offline player character predecessor task, and the offline player task. Or completing a reward (a first reward or a second reward) that can be obtained by the offline player task, and the process may provide the first player character to select the offline player character generation task, the offline player task, or complete the offline player task. After the opportunity to get a reward, and because the first player character needs to complete the departure The player character pre-task can obtain the offline player character generation task, which can increase the proportion of the first player character participation in the offline player character and the offline player task generation process, and extend the time of the first player character online, and increase the follow-up The variability and gameplay of the mission, to achieve the effect of attracting players to extend the online game time.
The server determines that the first player character is logged out until the server generates the offline player character, and may include a limitation on the offline time of the first player character, that is, the server determines that the first player character logs out of the server When at least one offline time is greater than or equal to a third time limit, the server begins to generate the offline player character.
Limiting the offline time of the first player character to be greater than or equal to the third time limit, may increase the difficulty of the same player to obtain the game reward by cross-generating and completing the offline player task by opening a plurality of accounts, to avoid a few The player seizes the game resources such as the process and rewards of the offline player task, and destroys the balance of the player inside the game.
In order to enable the server system resources to adjust the allocation more effectively, the server determines that the first player character is logged out to the offline player character before the step of generating, the method further includes the following steps: the server The player character is included in an offline player character waiting to generate a set; and when the number of the offline player characters of the server is less than a total number of offline player characters, the server randomly or sequentially selects at least one of the offline player characters to generate a set. A first player character. In the subsequent step, the server generates the offline player character and the offline player task corresponding to the selected first player character in the step.
The server sets the limit of the total number of offline player characters, and can control the system resources consumed by the server when generating the offline player character and the offline player task, to avoid generating the offline player character and the offline player task causing the server to be excessive. The burden, which affects the performance of the overall game, the server can periodically or instantly clear the offline player role of the offline player task that has been picked up by other players in the server and the limit of the offline player role The offline player character has not been picked up by other players for the offline player character, and releases the amount of the offline player character, periodically detects and updates the offline player character quantity information, and matches the offline player character total limit by the line. The player character waits for the generated set to randomly or sequentially select at least one of the first player characters to generate the offline player character, and can effectively adjust and utilize the server's system resources.
The server may generate the offline player character according to the first player character parameter, and the first player character parameter may include at least a first character appearance parameter, at least one first character equipment parameter, at least one first character item parameter, at least a first character race parameter, at least a first character occupation parameter, at least a first character camp parameter, at least a first character guild parameter, at least a first character level parameter, at least one first character skill parameter, at least one a role reputation parameter, at least a first character achievement parameter or at least a first character title parameter, and when the offline player character is generated, the offline player character position may be assigned according to the camp, race, guild, etc. to which the first player character belongs. The offline character is placed in a camp camp, a race area, a guild territory, or the like; or the offline player character having the same appearance as the first player character is generated according to the appearance, equipment, and the like of the first player character.
The location of the offline player character may indirectly limit or partially limit the online player status of the subsequent offline player task. For example, the guild territory may restrict access to only the guild member, and the offline player task limit is obtained and completed by the guild member. It can also continue to generate the story of the offline player task in the game camp, race, guild, etc., so that the story of the game is more perfect; the offline player character has the same appearance as the first player character, which is convenient for other online players to recognize. The offline player character is generated according to the first player character, and it is also easier to regard the offline player character as an extension of the first player character, and continue the psychological interaction with the first player.
At least one second player character parameter corresponding to at least one second player character may be further stored in the memory of the server, and the at least one second player terminal device and the server are connected to the line and the second player is When the character logs in to the server, the step of generating the offline player character after the server may include: the server determining that the second player character obtains the offline player task by the offline player character.
Similar to the first player character parameter, the second player character parameter may further include at least a second character appearance parameter, at least one second character equipment parameter, at least one second character item parameter, at least one second role group parameter, At least one second character occupation parameter, at least one second character camp parameter, at least one second character guild parameter, at least one second character level parameter, at least one second character skill parameter, at least one second character reputation parameter, at least one The second character achievement parameter or the at least one second character title parameter.
After the server generates the offline player character until the server determines that the second player character obtains the offline player task, the method further includes the step of: transmitting, by the server, an offline player character generation message to the second player character.
By generating a message through the offline player character, the server may notify the second player character of a message that the offline player character of the first player character has been generated, and on the other hand, increase the offline player task included in the offline player character. The opportunity for the second player character to take over, on the one hand, may make it desirable to increase the chance that the second player interacting with the first player will actively interact with the first player.
The offline player task is selected by the first player character from the plurality of offline player tasks provided by the server in the process of the offline player character predecessor or the offline player character generating task, and is randomly allocated by the server. Alternatively, the server may allocate the task according to the first player character parameter or the server may generate the task assignment according to the offline player character, or may be allocated by the server according to the second player character parameter.
If the second player character completes the offline player task, the server may transmit at least one second reward to the second player character to provide a incentive for the second player to receive and complete the offline player task to the offline player character. In addition, the server may transmit at least one first reward to the first player character, and may transmit at least one second player character name of the second player character to the first player character, or the first player character login At least one mobile phone newsletter mailbox, at least one email mailbox, or at least one social networking website account of the server, so that the first player knows that the second player character of the offline player task is completed to enhance the first player and The interaction between the second player and the good feelings of both parties.
The first reward may be selected by the first player character from the plurality of first rewards provided by the server, randomly assigned by the server, allocated by the server according to the first player role parameter, by the server According to the offline player task assignment, the server assigns a task assignment according to the second player character parameter or the server generates a task assignment according to the offline player character, and the second reward can be provided by the first player from the server. The second reward is selected, provided by the first player character, randomly assigned by the server, assigned by the server according to the first player character parameter, by the server according to the offline player task or by the server The second player character parameter allocation assignment may also mark at least one first player character name of the first player character in the second reward.
Conversely, if the server determines that the second player character fails to execute the offline player task, the server may send a notification of the failure of the task to the first player character, and may send at least one first consolation prize and the second player. The character name may also send at least a second consolation prize to the second player character to encourage players who actively participate in the game task.
As described above, the server may determine that the offline player role expires after the server determines that the second player character obtains the offline player task, the server determines that the offline player character appears, or the server determines the first time. Clearing the offline player character when the player character is online again, the server clearing the offline player character when the offline player character expires the offline player character time limit and the second player character does not receive the offline player task from the offline player character In the case of a character, the first player may be notified of the news that the offline player task has not been received.

    茲為使 貴審查委員對本發明之結構特徵及所達成之功效有更進一步之瞭解與認識,謹佐以較佳之實施例及配合詳細之說明,說明如後:
    本發明之由離線玩家發放任務之方法之特色在於:一伺服器可於至少一第一玩家角色登出離線後對應該第一玩家角色產生至少一離線玩家角色,至少一第二玩家角色可由該離線玩家角色取得至少一離線玩家任務,另,該第二玩家角色完成該離線玩家任務後,該伺服器可發送至少一第二獎勵予該第二玩家角色以及至少一第一獎勵或至少一第二玩家角色名稱予該第一玩家角色,使至少一第一玩家與至少一第二玩家皆可受惠,並促進該第一玩家與該第二玩家之交流。此外,本發明可透過限制該第一玩家角色取得及完成至少一離線玩家角色生成任務之條件或設置一離線玩家角色等待生成集合,調節該伺服器之該第一玩家角色數量,並可依該第一玩家角色完成之至少一離線玩家角色前置任務分配該離線玩家角色生成任務、該離線玩家任務、該第二獎勵或該第一獎勵,而增加遊戲之變化性與整體劇情延續性。
    首先請參閱第一圖,其係本發明第一實施例之組成元件示意圖;如圖所示,本發明之由離線玩家發放任務之方法係包含至少一第一玩家1、至少一第一玩家終端裝置10、至少一第二玩家2、至少一第二玩家終端裝置20、一伺服器3、一記憶體30,其中,該第一玩家1係透過該第一玩家終端裝置10連線至該伺服器3,該第二玩家2係透過該第二玩家終端裝置20連線至該伺服器3。
    該第一玩家1具有至少一第一玩家角色12,且該伺服器3將該第一玩家角色12之至少一第一玩家角色參數120儲存於該記憶體30,該第二玩家2具有一第二玩家角色22,且該伺服器3將該第二玩家角色22之至少一第二玩家角色參數220儲存於該記憶體30。
    該第一玩家1並登錄一手機簡訊信箱14、一電子郵件信箱16以及一社群網站帳號18於該伺服器3,該伺服器3即儲存該手機簡訊信箱14、該電子郵件信箱16以及該社群網站帳號18,並關聯於該第一玩家角色12。
    該伺服器3可設定一生成任務次數限制310、一第一時限311、一第二時限312以及一第三時限313,並記錄該第一玩家角色12於該第一時限311內之一生成任務取得次數121,並可偵測該第一玩家角色12之一在線時間122與一離線時間123,且比較該生成任務取得次數121與該生成任務次數限制310、該在線時間122與該第二時限312以及該離線時間123與該第三時限313。
    過程中,該伺服器3可生成一離線玩家角色前置任務331、一離線玩家角色生成任務332以及一離線玩家任務333,並可依該第一玩家角色參數120生成一離線玩家角色33,並使該離線玩家角色33包含該離線玩家任務333。
    另,該伺服器3可生成一第一獎勵314、一第二玩家角色名稱315或一第一安慰獎316,並傳送該第一獎勵314、該第二玩家角色名稱315或該第一安慰獎316至該第一玩家角色12,且可生成一離線玩家角色生成訊息320、一第二獎勵321、一第一玩家角色名稱322以及一第二安慰獎324,並傳送該離線玩家角色生成訊息320、該第二獎勵321或該第二安慰獎324至該第二玩家角色22,該第一玩家角色名稱322可被註記於該第二獎勵321。
    該伺服器3可包含一離線玩家角色等待生成集合34,並偵測一離線玩家角色數量341,以計算一離線玩家角色總數限制340與該離線玩家角色數量341間之一差額,並對照該差額由列於該離線玩家角色等待生成集合34之至少一第一玩家角色12中選取數量不大於該差額之至少一第一玩家角色12,並依所選取之該第一玩家角色12之該第一玩家角色參數120產生該離線玩家角色33。該伺服器3另可偵測屆滿一離線玩家角色時限342之該第一玩家角色12,並消除該第一玩家角色12。
    請配合第一圖參閱第二圖,其係本發明第一實施例之總體步驟流程圖;如圖所示,本發明之由離線玩家發放任務之方法係包含:
    步驟S10:取得一離線玩家角色生成任務;
    步驟S11:完成該離線玩家角色生成任務;
    步驟S12:角色離線;
    步驟S30:儲存一第一玩家角色參數;
    步驟S33:產生一離線玩家角色;
    步驟S34:儲存一第二玩家角色參數;
    步驟S24:取得一離線玩家任務;
    步驟S25:完成該離線玩家任務;
    步驟S36:分配一第一獎勵與一第二獎勵;
    步驟S27:接收該第二獎勵;及
    步驟S18:接收該第一獎勵。
    其中,步驟S10、步驟S11、步驟S12以及步驟S18係由一第一玩家角色12執行,步驟S30、步驟S33、步驟S34以及步驟S36係由一伺服器3執行,步驟S24、步驟S25以及步驟S27係由一第二玩家角色22執行,步驟進行之順序為步驟S10、步驟S11、步驟S12、步驟S30,且步驟S30於步驟S33前發生,步驟S30後依序為步驟S24、步驟S25、步驟S36,且步驟S34於步驟S36前發生,步驟S36後依序為步驟S27與步驟S18。
    步驟S10中,透過該第一玩家終端裝置10與該伺服器3連線之一第一玩家1使該第一玩家角色12取得一離線玩家角色生成任務332,本實施例中,取得該離線玩家角色生成任務332之方式為點擊遊戲介面中「離開遊戲」之指令鍵,並選擇「進行許願」之指令鍵,即由該伺服器3判斷該第一玩家角色12是否可取得該離線玩家角色生成任務332,此時,該第一玩家角色12於一第一時限311之一生成任務取得次數121必須小於一生成任務次數限制310,且該第一玩家角色12之一在線時間122必須大於或等於一第二時限312,該伺服器3始允許該第一玩家角色12取得該離線玩家角色生成任務332,其中,該第一時限311為二十四小時,該生成任務次數限制310為一次,該第二時限312為一小時。
    於該伺服器3設定該第一時限311與該生成任務次數限制310,該伺服器3之系統資源可較為平均地分配給遊戲內之各玩家,禁止同一玩家角色重複搶佔該離線玩家任務之運作資源與獎勵,而破壞遊戲分配予各玩家角色之資源平衡,另,於該伺服器3設定該第二時限312則限制該第一玩家角色12必須於遊戲中停留足夠之時間才能取得該離線玩家角色生成任務332,誘使該第一玩家1於遊戲中停留較長之時間,而可藉此機會探索遊戲世界之各項設計,避免該第一玩家1僅為產生該離線玩家任務333而上線,如此該第一玩家1維持於該伺服器3登入之時間較短,而使遊戲失去吸引玩家投入時間及金錢之機會。
    步驟S30中,該伺服器3儲存該第一玩家角色12之複數第一玩家角色參數120,該些玩家角色參數120包含一第一角色職業參數、一第一角色等級參數、一第一角色外觀參數、一第一角色裝備參數以及一第一角色公會參數,於後續步驟S11與步驟S33中,該伺服器3可依該些第一玩家角色參數120產生複數第一獎勵314之選項以及一離線玩家角色33。
    步驟S11中,該伺服器3判斷該第一玩家角色12完成該離線玩家角色生成任務332,本實施例中,該伺服器3依該第一玩家角色12之該些第一玩家角色參數120生成三個第一獎勵314之選項,並由該伺服器3隨機生成一離線玩家任務333,該第一玩家1僅需由該些第一獎勵314之選項中選擇其一,並點選「確認」之指令鍵,即完成該離線玩家角色生成任務332,其中,該些第一玩家角色參數120包含該第一角色職業參數與該第一角色等級參數,該伺服器3依該第一玩家角色12之職業與等級產生該第一玩家角色12適用之三種道具或裝備做為該第一獎勵314之選項。
    步驟S12中,該第一玩家1使該第一玩家角色12由該伺服器3登出而離線。
    該伺服器3判斷該第一玩家角色12之一離線時間123大於或等於一第三時限313後,可進入步驟S33,由該伺服器3依該些第一玩家角色參數120產生一離線玩家角色33,本實施例中,該第三時限313為一小時,且生成該離線玩家角色33之前,該伺服器3可偵測該伺服器3包含之一離線玩家角色數量341,當該離線玩家角色數量341小於一離線玩家角色總數限制340時,該伺服器3始允許該離線玩家角色33生成,用於產生該離線玩家角色33之該些第一玩家角色參數120包含該第一角色外觀參數、該第一角色裝備參數以及該第一角色公會參數,依該第一角色外觀參數與該第一角色裝備參數,該伺服器3可產生與該第一玩家角色12外觀相同之該離線玩家角色33,並依該第一角色公會參數將該離線玩家角色33生成於該第一玩家角色12所屬之一公會之一公會島嶼,該公會島嶼僅允許該公會之成員玩家角色進入。
    於該伺服器3設定該第三時限313可增加同一玩家藉由開設複數帳號之方式交叉產生並完成該離線玩家任務333以獲取獎勵之難度,以避免少數玩家搶佔該伺服器3之系統資源,而影響遊戲之公平性,於該伺服器3設定該離線玩家角色總數限制340則可避免該伺服器3之系統效能過度消耗。另,該伺服器3生成之該離線玩家角色33外觀與該第一玩家角色12相同,使該公會其他成員可輕易辨識該離線玩家角色33係依該第一玩家角色12產生,相同之外觀亦使該公會其他成員較容易將該離線玩家角色33視為該第一玩家角色12之延伸,而延續心理上與該第一玩家1互動之感受。另,該伺服器3生成該離線玩家角色33之位置可間接限制後續接取該離線玩家任務333之線上玩家身分,如本實施例中該公會島嶼僅允許該公會之成員玩家角色進入,即之後由該離線玩家角色33取得一離線玩家任務333者僅限該公會之其他成員玩家角色,此限制可使該公會內之成員必須與其他成員進行互動,而於公會中發展出多元人際網絡,並可加強對公會之向心力與認同感,使公會能發揮較大之社群吸引力,如此玩家對遊戲之投入感與忠誠度亦能維持較長之時間。
    步驟S24中,該第二玩家2使該第二玩家角色22自該離線玩家角色33取得該離線玩家任務333,該伺服器3判斷該第二玩家角色22取得該離線玩家任務333後即消除該離線玩家角色33。如前所述,本實施例中該第二玩家角色22必須為該第一玩家角色12所屬公會之成員,另,該離線玩家任務333係由該伺服器3隨機產生。
    步驟S25中,該伺服器3判斷該第二玩家角色22完成該離線玩家任務333。
    步驟S25完成後可進入步驟S36,另,步驟S34發生於步驟S36前,步驟S34中,該伺服器3儲存該第二玩家角色22之複數第二玩家角色參數220,該些第二玩家角色參數220包含一第二角色職業參數與一第二角色等級參數,於後續步驟S36中,該伺服器3可依該些第二玩家角色參數220產生該第二獎勵321。
    步驟S36中,該伺服器3分配一第一獎勵予該第一玩家角色12並分配一第二獎勵321予該第二玩家角色22,該第二獎勵321包含該伺服器3依該第二角色職業參數與該第二角色等級參數產生一道具或一裝備以及一任務經驗值,使該第二玩家角色22可獲得適合其職業與等級之道具或裝備以及任務經驗值,另,該第一獎勵314於前述步驟S11中由該伺服器3產生複數第一獎勵314之選項並由該第一玩家1做出選擇。
    步驟S27中,該第二玩家角色22接收該伺服器3發送之該第二獎勵321,該第二獎勵321可做為促使該第二玩家角色22取得並完成該離線玩家任務333之誘因。
    步驟S18中,該第一玩家角色12再次登入該伺服器3並接收該第一獎勵314,該伺服器3並可傳送包含一第二玩家角色名稱315之一離線玩家任務完成訊息(圖中未顯示)至該第一玩家角色12,以及該第一玩家1隨該第一玩家角色12登錄於該伺服器3之一手機簡訊信箱14、一電子郵件信箱16以及一社群網站帳號18,使該第一玩家1得知完成該離線玩家任務333之該第二玩家角色22,而可強化該第一玩家1對該第二玩家2之熟悉或好感。
    若於該步驟S24後,該伺服器3判斷該第二玩家角色22執行該離線玩家任務333失敗,則該伺服器3可發送一第一安慰獎316至該第一玩家角色12,並發送一第二安慰獎323至該第二玩家角色22,該第一安慰獎316或該第二安慰獎323可由該伺服器3隨機產生或依前述各參數(如該第一角色參數120、該第二角色參數220、該離線玩家任務333或該離線玩家角色生成任務332等)產生,另,該伺服器3同樣可傳送包含該第二玩家角色名稱315之一離線玩家任務失敗訊息(圖中未顯示)至該第一玩家角色12,通知該第一玩家1該離線玩家任務333執行失敗。
    而若於步驟S33後,未有該第二玩家角色22向該離線玩家角色33取得該離線玩家任務333,該伺服器3判斷該離線玩家角色33屆滿一離線玩家角色時限342後,該伺服器3可清除該離線玩家角色33,該伺服器3亦可於清除該離線玩家角色33時發送一離線玩家任務未接取消息(圖中未顯示)至該第一玩家角色12,通知該第一玩家1該離線玩家任務333無人接取。於該伺服器3設定該離線玩家角色時限342可使該伺服器3定時或不定時清除產生一段時間後未有其他玩家接觸之該離線玩家角色33,以節省系統之效能。而為使該離線玩家角色33包含之該離線玩家任務333有較高機會可被該第二玩家角色22承接,步驟S33後,該伺服器3亦可傳送一離線玩家角色生成訊息320至與該伺服器3連線之至少一第二玩家22角色,提示該第二玩家22可向該離線玩家角色33接取並完成該離線玩家任務333。
    另,若於步驟S33產生該離線玩家角色33後至步驟S24該第二玩家角色22向該離線玩家角色33接取任務前,該第一玩家角色12即再次登入,該伺服器3亦會清除該離線玩家角色33。
    此外,於該步驟S12至該步驟S33間,該伺服器3可進一步執行將至少一第一玩家角色12列入一離線玩家角色等待生成集合34,並隨一第一玩家角色數量341之變動由該離線玩家角色等待生成集合34中選取至少一第一玩家角色12並對應該第一玩家角色12產生該離線玩家角色33,詳細步驟如下:
    請繼續配合第一圖參閱第三圖,其係本發明第一實施例之離線玩家角色生成步驟流程圖;如圖所示,本發明之離線玩家角色生成步驟流程係包含:
    步驟S12:角色離線;
    步驟S330:將該第一玩家角色列入一離線玩家角色等待生成集合;
    步驟S331:計算一離線玩家角色總數限制與該伺服器中該離線玩家角色數量之一差額;
    步驟S332:依序由該離線玩家角色等待生成集合中選取不大於該差額之至少一第一玩家角色;及
    步驟S33:依所選第一玩家角色產生至少一離線玩家角色。
    其中,步驟S12係由該第一玩家角色12執行,步驟S330、步驟S331、步驟S332以及步驟S33係由一伺服器3執行,步驟進行之順序依序為步驟S12、步驟S330、步驟S331、步驟S332以及步驟S33。
    步驟S12中,該第一玩家1使該第一玩家角色12由該伺服器3登出而離線,由前述可知,該伺服器3判斷該第一玩家角色12已完成該離線玩家角色生成任務332,該第一玩家角色12離線後若伺服器3判斷一離線玩家角色數量341小於一離線玩家角色總數340限制時,則可依該第一玩家角色12產生該離線玩家角色33,然而,以一般線上遊戲營運時之狀況而言,與該伺服器3連線並等待產生該離線玩家角色33之該第一玩家角色12之數量相當多,因此需要建立機制管理等待產生該離線玩家角色33之複數第一玩家角色12。
    步驟S330中,該伺服器3即將該第一玩家角色12列入一離線玩家角色等待生成集合34,該離線玩家角色等待生成集合34可將該些第一玩家角色12依離線順序排列或不加以排列,若該第一玩家角色12於該第一玩家角色12尚位於該離線玩家角色等待生成集合34時即再次登入該伺服器3,該伺服器3即將該第一玩家角色12由該離線玩家角色等待生成集合34中消除。
    步驟S331中,該伺服器3偵測該伺服器3中之該離線玩家角色數量341,並計算該離線玩家角色總數限制340與該離線玩家角色數量341間之一差額,當該伺服器3判斷該差額大於或等於一時,即可進入步驟S332。另,為節省該伺服器3之系統效能,可設定該伺服器3以定時方式清除該離線玩家任務333已被該第二玩家角色22領取之該離線玩家角色33、屆滿一離線玩家角色時限342但未有該第二玩家角色22領取該離線玩家任務333之該離線玩家角色33,並偵測該伺服器3包含之該離線玩家角色數量341,定時進行清除與偵測和即時進行清除與偵測相較之下,可大幅節省該伺服器3需耗用之系統效能。
    步驟S332中,該伺服器3依前一步驟S331計算之該差額選取數量不大於該差額之至少一第一玩家角色12,本實施例中,該離線玩家角色等待生成集合34中之複數第一玩家角色12係以離線順序進行排列,當該離線玩家角色總數340限制減去該離線玩家角色數量341後之差額大於等於一時,該伺服器3即由該離線玩家角色等待生成集合34中依序選取數量不大於該差額之至少一第一玩家角色12,藉此可確保該離線玩家角色數量341不會超出該離線玩家角色總數限制340,以避免該伺服器3之效能負荷過重。
    步驟S33中,該伺服器3即依步驟S332中所選之第一玩家角色12產生至少一離線玩家角色33,以於後續步驟發放至少一離線玩家任務333予至少一第二玩家角色22。
    透過本實施例之離線玩家角色生成步驟流程,該伺服器3可利用該離線玩家角色等待生成集合34控管待生成該離線玩家角色33之該第一玩家角色12,以依序或隨機由該離線玩家角色等待生成集合34中挑選符合該離線玩家角色總數限制數量340之至少一第一玩家角色12,並對應所選取之該第一玩家角色12生成該離線玩家角色33。
    此外,該離線玩家角色生成任務332前可進一步包含一離線玩家角色前置任務331,完成該離線玩家角色前置任務331可作為取得該離線玩家角色生成任務332之條件,該伺服器3判斷第一玩家角色12已先取得並完成該離線玩家角色前置任務331後,該伺服器3始允許該第一玩家角色12取得該離線玩家角色生成任務332,相關之步驟流程如下:
    請繼續配合第一圖參閱第四圖,其係本發明第二實施例之離線玩家角色生成前步驟流程圖;如圖所示,本發明之離線玩家角色生成前步驟流程係包含:
    步驟S100:取得一離線玩家角色前置任務;
    步驟S101:完成該離線玩家角色前置任務;
    步驟S10:取得一離線玩家角色生成任務332;
    步驟S11:完成該離線玩家角色生成任務332;及
    步驟S12:角色離線。
    其中,步驟S110、步驟S101、步驟S10、步驟S11以及步驟S12係由該第一玩家角色12執行,步驟進行之順序依序為步驟S110、步驟S101、步驟S10、步驟S11以及步驟S12。
    本實施例中,包含複數離線玩家角色前置任務331之選項與複數離線玩家角色生成任務332之選項,選擇該離線玩家角色前置任務331或該離線玩家角色生成任務332皆會影響後續生成之該離線玩家任務333、該第一獎勵314或該第二獎勵321。
    步驟S100中,該第一玩家角色12取得一離線玩家角色前置任務331,該離線玩家角色前置任務331係由一第一玩家1自複數離線玩家角色前置任務331中選取,該伺服器3判斷該第一玩家角色12於步驟S100中取得該離線玩家角色前置任務331並於步驟S101完成該離線玩家角色前置任務331後,該伺服器3即限制該第一玩家角色12於步驟S10中可接取之該離線玩家角色生成任務332,如此可使該離線玩家角色生成任務332與該離線玩家角色前置任務331互相匹配,以使該離線玩家角色前置任務331與該離線玩家角色生成任務332之劇情具有較佳之連貫性。
    待該伺服器3判定該第一玩家角色12於步驟S11中完成該離線玩家角色生成任務332並於步驟S12中登出該伺服器3後,該伺服器3對應該第一玩家角色12產生一離線玩家角色33,該離線玩家角色33包含之該離線玩家任務333以及完成該離線玩家任務333可獲得之該第一獎勵314及該第二獎勵321即由該伺服器3依步驟S101與步驟S11完成之該離線玩家角色前置任務331與該離線玩家角色生成任務332進行分配。
    綜上所述,本發明係一種由離線玩家發放任務之方法,其係應用於一伺服器中,該伺服器之一記憶體中儲存有對應至少一第一玩家角色之至少一第一玩家角色參數,當至少一第一玩家終端裝置與該伺服器相連線時,該第一玩家終端裝置可使該第一玩家角色登入或登出該伺服器,於該第一玩家角色登入該伺服器後,該方法之步驟係包含:該伺服器判斷該第一玩家角色登出;以及該伺服器對應該第一玩家角色產生至少一離線玩家角色,該離線玩家角色係包含至少一離線玩家任務。另,至少一第二玩家終端裝置使該第二玩家角色登入該伺服器並於該離線玩家角色產生後,該第二玩家角色可由該離線玩家角色取得該離線玩家任務,當該伺服器判斷該第二玩家角色完成該離線玩家任務後,該伺服器即傳送至少一第二獎勵予該第二玩家角色,並可傳送至少一第一獎勵與該第二玩家角色之至少一第二玩家角色名稱予該第一玩家角色。透過本發明之實施,使線上玩家可透過依離線玩家之玩家角色產生之離線玩家角色取得並完成雙方皆可受惠任務之方式,延續線上玩家與離線玩家間之互動。
    故本發明實為一具有新穎性、進步性及可供產業利用者,應符合我國專利法所規定之專利申請要件無疑,爰依法提出創作專利申請,祈 鈞局早日賜准專利,至感為禱。
    惟以上所述者,僅為本發明之較佳實施例而已,並非用來限定本發明實施之範圍,舉凡依本發明申請專利範圍所述之形狀、構造、特徵及精神所為之均等變化與修飾,均應包括於本發明之申請專利範圍內。
In order to provide a better understanding and understanding of the structural features and the achievable effects of the present invention, the preferred embodiments and detailed descriptions are provided as follows:
The method for issuing a task by an offline player of the present invention is characterized in that: a server can generate at least one offline player character corresponding to the first player character after at least one first player character logs out of the offline, and at least one second player character can be The offline player character obtains at least one offline player task, and after the second player character completes the offline player task, the server may send at least one second reward to the second player character and at least one first reward or at least one The two player character names are given to the first player character, so that at least one first player and at least one second player can benefit and promote communication between the first player and the second player. In addition, the present invention can adjust the number of the first player character of the server by limiting the condition that the first player character acquires and completes at least one offline player character generation task or sets an offline player character waiting to generate a set. At least one offline player character predecessor completed by the first player character assigns the offline player character generation task, the offline player task, the second reward or the first reward, and increases game variability and overall story continuity.
First, please refer to the first figure, which is a schematic diagram of constituent elements of the first embodiment of the present invention; as shown in the figure, the method for issuing a task by an offline player of the present invention includes at least one first player 1, at least one first player terminal. The device 10, at least one second player 2, at least one second player terminal device 20, a server 3, and a memory 30, wherein the first player 1 is connected to the servo through the first player terminal device 10 The second player 2 is connected to the server 3 via the second player terminal device 20.
The first player 1 has at least one first player character 12, and the server 3 stores at least one first player character parameter 120 of the first player character 12 in the memory 30, the second player 2 has a first The two player characters 22, and the server 3 stores at least one second player character parameter 220 of the second player character 22 in the memory 30.
The first player 1 logs in a mobile phone short message box 14, an email address box 16, and a social network website account 18 to the server 3. The server 3 stores the mobile phone short message box 14, the email address box 16 and the The social network account 18 is associated with the first player character 12.
The server 3 can set a generation task limit 310, a first time limit 311, a second time limit 312, and a third time limit 313, and record the first player character 12 to generate a task in the first time limit 311. Obtaining the number of times 121, and detecting one of the first player character 12's online time 122 and an offline time 123, and comparing the generated task acquisition number 121 with the generated task number limit 310, the online time 122, and the second time limit 312 and the offline time 123 and the third time limit 313.
During the process, the server 3 can generate an offline player character pre-task 331, an offline player character generating task 332, and an offline player task 333, and can generate an offline player character 33 according to the first player character parameter 120, and The offline player character 33 is caused to include the offline player task 333.
In addition, the server 3 may generate a first reward 314, a second player character name 315 or a first comfort prize 316, and transmit the first reward 314, the second player character name 315 or the first consolation prize. 316 to the first player character 12, and generate an offline player character generation message 320, a second reward 321, a first player character name 322, and a second comfort prize 324, and transmit the offline player character generation message 320. The second reward 321 or the second comfort award 324 to the second player character 22, the first player character name 322 can be noted in the second reward 321 .
The server 3 may include an offline player character waiting to generate a set 34 and detect an offline player character number 341 to calculate a difference between an offline player character total limit 340 and the offline player character number 341, and compare the difference. Selecting at least one first player character 12 that is not greater than the difference by at least one first player character 12 listed in the offline player character waiting to generate set 34, and selecting the first one of the first player characters 12 The player character parameter 120 generates the offline player character 33. The server 3 can also detect the first player character 12 that expires an offline player character time limit 342 and eliminate the first player character 12.
Please refer to the second figure in conjunction with the first figure, which is a flowchart of the overall steps of the first embodiment of the present invention; as shown in the figure, the method for issuing tasks by an offline player of the present invention includes:
Step S10: Obtain an offline player character generation task;
Step S11: completing the offline player character generation task;
Step S12: the role is offline;
Step S30: storing a first player character parameter;
Step S33: generating an offline player character;
Step S34: storing a second player character parameter;
Step S24: Obtain an offline player task;
Step S25: completing the offline player task;
Step S36: assigning a first reward and a second reward;
Step S27: receiving the second reward; and step S18: receiving the first reward.
Step S10, step S11, step S12, and step S18 are performed by a first player character 12, and step S30, step S33, step S34, and step S36 are performed by a server 3, step S24, step S25, and step S27. The step is performed in step S10, step S11, step S12, and step S30, and step S30 occurs before step S33. Step S30 is followed by step S24, step S25, and step S36. Step S34 occurs before step S36, and step S36 is followed by steps S27 and S18.
In step S10, the first player 1 connected to the server 3 via the first player terminal device 10 causes the first player character 12 to obtain an offline player character generation task 332. In this embodiment, the offline player is acquired. The role of the character generation task 332 is to click the command button of the "away game" in the game interface, and select the command button of "perform wish", that is, the server 3 determines whether the first player character 12 can obtain the offline player character generation. Task 332, at this time, the first player character 12 generates a task acquisition number 121 in one of the first time limits 311 must be less than a generation task number limit 310, and one of the first player characters 12 must have an online time 122 greater than or equal to a second time limit 312, the server 3 initially allows the first player character 12 to obtain the offline player character generation task 332, wherein the first time limit 311 is twenty-four hours, and the generated task number limit 310 is one time. The second time limit 312 is one hour.
The server 3 sets the first time limit 311 and the generated task number limit 310. The system resources of the server 3 can be evenly distributed to each player in the game, and the same player character is prohibited from repeatedly preempting the operation of the offline player task. Resources and rewards, while destroying the resource balance allocated by the game to each player character, and setting the second time limit 312 at the server 3 limits the first player character 12 to stay in the game for a sufficient time to obtain the offline player. The character generation task 332 induces the first player 1 to stay in the game for a long time, and can take the opportunity to explore various designs of the game world, avoiding the first player 1 going online only for generating the offline player task 333. Therefore, the first player 1 maintains a short time for the server 3 to log in, and the game loses the opportunity to attract players to invest time and money.
In step S30, the server 3 stores a plurality of first player character parameters 120 of the first player character 12, and the player character parameters 120 include a first character occupation parameter, a first character level parameter, and a first character appearance. The parameter, a first character equipment parameter, and a first character guild parameter, in subsequent steps S11 and S33, the server 3 may generate an option of the plurality of first rewards 314 and an offline according to the first player role parameters 120. Player character 33.
In step S11, the server 3 determines that the first player character 12 completes the offline player character generation task 332. In this embodiment, the server 3 generates the first player character parameters 120 according to the first player character 12. The three first rewards 314 options, and the server 3 randomly generates an offline player task 333, the first player 1 only needs to select one of the first rewards 314 options, and click "confirm" The command key, that is, the offline player character generation task 332 is completed, wherein the first player character parameters 120 include the first character occupation parameter and the first character level parameter, and the server 3 is according to the first player character 12 The occupation and level produce the three items or equipment to which the first player character 12 applies as an option for the first reward 314.
In step S12, the first player 1 causes the first player character 12 to log out of the server 3 and go offline.
After the server 3 determines that the offline time 123 of the first player character 12 is greater than or equal to a third time limit 313, the server 3 may proceed to step S33, and the server 3 generates an offline player character according to the first player character parameters 120. 33. In this embodiment, the third time limit 313 is one hour, and before the offline player character 33 is generated, the server 3 can detect that the server 3 includes one offline player character number 341, when the offline player character When the number 341 is less than an offline player character total limit 340, the server 3 initially allows the offline player character 33 to generate, and the first player character parameters 120 for generating the offline player character 33 include the first character appearance parameter, The first character equipment parameter and the first character guild parameter, according to the first character appearance parameter and the first character equipment parameter, the server 3 may generate the offline player character 33 having the same appearance as the first player character 12 And generating, according to the first character guild parameter, the offline player character 33 in one of the guild islands of the guild to which the first player character 12 belongs, the guild island only allowing the guild Member of the player character to enter.
Setting the third time limit 313 in the server 3 can increase the difficulty for the same player to cross-produce and complete the offline player task 333 by opening a plurality of accounts to obtain a reward, so as to prevent a few players from preempting the system resources of the server 3. In addition to affecting the fairness of the game, setting the offline player character limit 340 to the server 3 can avoid excessive consumption of the system performance of the server 3. In addition, the appearance of the offline player character 33 generated by the server 3 is the same as that of the first player character 12, so that other members of the guild can easily recognize that the offline player character 33 is generated according to the first player character 12, and the same appearance is also It is easier for other members of the guild to regard the offline player character 33 as an extension of the first player character 12, while continuing to psychologically interact with the first player 1. In addition, the location of the offline player character 33 generated by the server 3 may indirectly limit the online player identity of the offline player task 333. In this embodiment, the guild island only allows the member players of the guild to enter, that is, after The offline player task 333 obtained by the offline player character 33 is limited to other member players of the guild. This restriction enables members of the guild to interact with other members, and develops a multi-person network in the guild, and It can strengthen the centripetal force and identity of the guild, so that the guild can exert greater community appeal, so that the player's commitment and loyalty to the game can last for a long time.
In step S24, the second player 2 causes the second player character 22 to obtain the offline player task 333 from the offline player character 33. The server 3 determines that the second player character 22 obtains the offline player task 333 and then eliminates the offline player task 333. Offline player character 33. As described above, in the embodiment, the second player character 22 must be a member of the guild to which the first player character 12 belongs, and the offline player task 333 is randomly generated by the server 3.
In step S25, the server 3 determines that the second player character 22 completes the offline player task 333.
Step S25 is completed, and step S36 is performed. In addition, step S34 occurs before step S36. In step S34, the server 3 stores a plurality of second player character parameters 220 of the second player character 22, and the second player character parameters. The 220 includes a second role occupation parameter and a second role level parameter. In the subsequent step S36, the server 3 can generate the second reward 321 according to the second player role parameters 220.
In step S36, the server 3 assigns a first reward to the first player character 12 and assigns a second reward 321 to the second player character 22, the second reward 321 including the server 3 according to the second role. The professional parameter and the second character level parameter generate an item or an item and a task experience value, so that the second player character 22 can obtain the item or equipment and the task experience value suitable for the occupation and level, and the first reward The option of the first first reward 314 is generated by the server 3 in the aforementioned step S11 and is selected by the first player 1.
In step S27, the second player character 22 receives the second reward 321 sent by the server 3, and the second reward 321 can serve as a trigger for the second player character 22 to obtain and complete the offline player task 333.
In step S18, the first player character 12 logs in to the server 3 again and receives the first reward 314, and the server 3 can transmit an offline player task completion message including one of the second player character names 315 (not shown) Displayed to the first player character 12, and the first player 1 logs in with the first player character 12 on one of the server 3 mobile phone newsletter boxes 14, an email mailbox 16, and a social networking website account number 18, The first player 1 learns to complete the second player character 22 of the offline player task 333, and can enhance the familiarity or affection of the first player 1 to the second player 2.
If the server 3 determines that the second player character 22 fails to execute the offline player task 333 after the step S24, the server 3 may send a first consolation prize 316 to the first player character 12 and send a a second consolation prize 323 to the second player character 22, the first consolation prize 316 or the second consolation prize 323 may be randomly generated by the server 3 or according to the aforementioned parameters (such as the first character parameter 120, the second The role parameter 220, the offline player task 333 or the offline player character generation task 332, etc. is generated. In addition, the server 3 can also transmit an offline player task failure message including the second player character name 315 (not shown in the figure). To the first player character 12, the first player 1 is notified that the offline player task 333 has failed to execute.
If, after step S33, the second player character 22 does not obtain the offline player task 333 from the offline player character 33, the server 3 determines that the offline player character 33 expires an offline player character time limit 342, the server 3, the offline player character 33 can be cleared, and the server 3 can also send an offline player task missed message (not shown) to the first player character 12 when the offline player character 33 is cleared, to notify the first Player 1 The offline player task 333 is unattended. Setting the offline player character time limit 342 to the server 3 may cause the server 3 to clear the offline player character 33 that has not been contacted by other players after a period of time to save the performance of the system. In order to enable the offline player character 333 to be included in the offline player character 333, the server player 3 may also receive an offline player character generation message 320 to The server 3 is connected to at least one second player 22 character, prompting the second player 22 to pick up and complete the offline player task 333 to the offline player character 33.
In addition, if the offline player character 33 is generated in step S33 and the second player character 22 receives the task from the offline player character 33 in step S24, the first player character 12 is logged in again, and the server 3 is also cleared. The offline player character 33.
In addition, between the step S12 and the step S33, the server 3 may further perform the inclusion of the at least one first player character 12 in an offline player character waiting to generate the set 34, and the variation of the first player character number 341 is The offline player character waits for the generation of the set 34 to select at least one first player character 12 and the first player character 12 to generate the offline player character 33. The detailed steps are as follows:
Please refer to the third figure in conjunction with the first figure, which is a flow chart of the offline player character generation step in the first embodiment of the present invention; as shown in the figure, the offline player character generation step flow of the present invention includes:
Step S12: the role is offline;
Step S330: Include the first player character in an offline player character waiting to generate a set;
Step S331: Calculating a difference between the total number of offline player characters and the number of offline player characters in the server;
Step S332: Waiting for the offline player character to wait for the generation of at least one first player character that is not greater than the difference; and step S33: generating at least one offline player character according to the selected first player character.
Step S12 is performed by the first player character 12, and step S330, step S331, step S332, and step S33 are performed by a server 3, and the sequence of steps is sequentially step S12, step S330, step S331, and step. S332 and step S33.
In step S12, the first player 1 logs the first player character 12 out of the server 3 and goes offline. As can be seen from the foregoing, the server 3 determines that the first player character 12 has completed the offline player character generation task 332. After the first player character 12 is offline, if the server 3 determines that the offline player character number 341 is less than an offline player character total 340 limit, the offline player character 33 may be generated according to the first player character 12, however, in general In the case of online game operation, the number of the first player characters 12 connected to the server 3 and waiting to generate the offline player character 33 is quite large, so it is necessary to establish a mechanism to manage the plural of the offline player character 33 waiting to be generated. First player character 12.
In step S330, the server 3 immediately lists the first player character 12 into an offline player character waiting to generate a set 34. The offline player character waiting to generate the set 34 may arrange the first player characters 12 in an offline order or not. Arranging, if the first player character 12 logs into the server 3 again when the first player character 12 is still in the offline player character waiting to generate the set 34, the server 3 will immediately use the first player character 12 by the offline player. The role waits to be generated in the collection 34.
In step S331, the server 3 detects the offline player character number 341 in the server 3, and calculates a difference between the offline player character total limit 340 and the offline player character number 341, when the server 3 determines When the difference is greater than or equal to one, the process proceeds to step S332. In addition, in order to save the system performance of the server 3, the server 3 can be set to clear the offline player character 33 that has been received by the second player character 22 in the timed manner, and the expiration of an offline player character time limit 342. However, the second player character 22 does not receive the offline player character 33 of the offline player task 333, and detects the offline player character number 341 included in the server 3, periodically clears and detects, and immediately clears and detects In comparison, the system performance required by the server 3 can be greatly saved.
In step S332, the server 3 selects at least one first player character 12 whose number is not greater than the difference according to the difference calculated in the previous step S331. In this embodiment, the offline player character waits to generate the plural first in the set 34. The player characters 12 are arranged in an offline order. When the difference between the total number of offline player characters 340 and the number of offline player characters 341 is greater than or equal to one, the server 3 is sequentially executed by the offline player character to generate the set 34. At least one first player character 12 is selected that is not greater than the difference, thereby ensuring that the offline player character number 341 does not exceed the offline player character total limit 340 to avoid the performance load of the server 3 being excessive.
In step S33, the server 3 generates at least one offline player character 33 according to the first player character 12 selected in step S332 to issue at least one offline player task 333 to at least one second player character 22 in a subsequent step.
Through the offline player character generation step process of the embodiment, the server 3 can use the offline player character to wait for the generation set 34 to control the first player character 12 to be generated by the offline player character 33 to sequentially or randomly The offline player character waiting generation set 34 selects at least one first player character 12 that matches the offline player character total limit number 340, and generates the offline player character 33 corresponding to the selected first player character 12.
In addition, the offline player character generating task 332 may further include an offline player character pre-task 331, and the offline player character pre-task 331 may be completed as a condition for obtaining the offline player character generating task 332, and the server 3 determines the first After a player character 12 has previously obtained and completed the offline player character pre-task 331, the server 3 initially allows the first player character 12 to obtain the offline player character generation task 332. The related steps are as follows:
Please continue to refer to the fourth figure, which is a flowchart of the steps before the offline player character is generated in the second embodiment of the present invention; as shown in the figure, the pre-step generation process of the offline player character of the present invention includes:
Step S100: Obtain an offline player character pre-task;
Step S101: completing the offline player character pre-task;
Step S10: Obtain an offline player character generation task 332;
Step S11: completing the offline player character generation task 332; and step S12: the role is offline.
The step S110, the step S101, the step S10, the step S11, and the step S12 are performed by the first player character 12, and the order of the steps is step S110, step S101, step S10, step S11, and step S12.
In this embodiment, the option of the plurality of offline player character pre-tasks 331 and the plurality of offline player character generation tasks 332 are selected. Selecting the offline player character pre-task 331 or the offline player character generating task 332 will affect the subsequent generation. The offline player task 333, the first reward 314, or the second reward 321 .
In step S100, the first player character 12 obtains an offline player character pre-task 331, which is selected by a first player 1 from the plurality of offline player character pre-tasks 331, the server 3. After determining that the first player character 12 obtains the offline player character pre-task 331 in step S100 and completes the offline player character pre-task 331 in step S101, the server 3 limits the first player character 12 in steps. The offline player character generating task 332 can be accessed in S10, so that the offline player character generating task 332 and the offline player character pre-task 331 can be matched to each other, so that the offline player character pre-task 331 and the offline player The story of the character generation task 332 has better coherence.
After the server 3 determines that the first player character 12 completes the offline player character generation task 332 in step S11 and logs out the server 3 in step S12, the server 3 generates a corresponding one for the first player character 12. The offline player character 33, the offline player character 33 includes the offline player task 333, and the first reward 314 and the second reward 321 obtainable by the offline player task 333 are performed by the server 3 according to step S101 and step S11. The completed offline player character predecessor task 331 is assigned with the offline player character generation task 332.
In summary, the present invention is a method for issuing a task by an offline player, which is applied to a server in which at least one first player character corresponding to at least one first player character is stored in a memory of the server. a parameter, when at least one first player terminal device is connected to the server, the first player terminal device may cause the first player character to log in or log out of the server, and log in to the server in the first player role. Thereafter, the method comprises the steps of: the server determining that the first player character is logged out; and the server generating at least one offline player character corresponding to the first player character, the offline player character comprising at least one offline player task. In addition, at least one second player terminal device causes the second player character to log in to the server, and after the offline player character is generated, the second player character can obtain the offline player task by the offline player character, when the server determines the After the second player character completes the offline player task, the server transmits at least one second reward to the second player character, and may transmit at least one first reward and at least one second player character name of the second player character. Give the first player character. Through the implementation of the present invention, the online player can obtain and complete the interaction between the online player and the offline player through the offline player character generated by the player character of the offline player.
Therefore, the present invention is a novelty, progressive and available for industrial use. It should be in accordance with the patent application requirements stipulated in the Patent Law of China. It is undoubtedly proposed to create a patent application according to law, and the Prayer Council will grant the patent as soon as possible. prayer.
The above is only the preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, and the variations, modifications, and modifications of the shapes, structures, features, and spirits described in the claims of the present invention. All should be included in the scope of the patent application of the present invention.

1...第一玩家1. . . First player

10...第一玩家終端裝置10. . . First player terminal device

12...第一玩家角色12. . . First player character

120...第一玩家角色參數120. . . First player character parameter

121...生成任務取得次數121. . . Generate task acquisitions

122...在線時間122. . . online time

123...離線時間123. . . Offline time

14...手機簡訊信箱14. . . Mobile phone newsletter mailbox

16...電子郵件信箱16. . . Email address

18...社群網站帳號18. . . Community website account

2...第二玩家2. . . Second player

20...第二玩家終端裝置20. . . Second player terminal device

22...第二玩家角色twenty two. . . Second player character

220...第二玩家角色參數220. . . Second player character parameter

3...伺服器3. . . server

30...記憶體30. . . Memory

310...生成任務次數限制310. . . Generate task limit

311...第一時限311. . . First time limit

312...第二時限312. . . Second time limit

313...第三時限313. . . Third time limit

314...第一獎勵314. . . First reward

315...第二玩家角色名稱315. . . Second player character name

316...第一安慰獎316. . . First consolation prize

320...離線玩家角色生成訊息320. . . Offline player character generates message

321...第二獎勵321. . . Second reward

322...第一玩家角色名稱322. . . First player character name

323...第二安慰獎323. . . Second consolation prize

33...離線玩家角色33. . . Offline player character

331...離線玩家角色前置任務331. . . Offline player character predecessor

332...離線玩家角色生成任務332. . . Offline player character generation task

333...離線玩家角色任務333. . . Offline player character task

34...離線玩家角色等待生成集合34. . . Offline player character waiting to generate a collection

340...離線玩家角色總數限制340. . . Offline player character limit

341...離線玩家角色數量341. . . Number of offline player characters

342...離線玩家角色時限342. . . Offline player role time limit

第一圖為本發明第一實施例之組成元件示意圖;
第二圖為本發明第一實施例之總體步驟流程圖;
第三圖為本發明第一實施例之離線玩家角色生成步驟流程圖;及
第四圖為本發明第二實施例之離線玩家角色生成前步驟流程圖。
The first figure is a schematic diagram of constituent elements of the first embodiment of the present invention;
The second figure is a flow chart of the overall steps of the first embodiment of the present invention;
The third figure is a flowchart of the step of generating an offline player character according to the first embodiment of the present invention; and the fourth figure is a flow chart of the steps before the offline player character is generated according to the second embodiment of the present invention.

Claims (28)

一種由離線玩家發放任務之方法,係應用於一伺服器中,該伺服器之一記憶體中儲存有對應至少一第一玩家角色之至少一第一玩家角色參數,當至少一第一玩家終端裝置與該伺服器與相連線時,該第一玩家終端裝置使該第一玩家角色登入或登出該伺服器,於該第一玩家角色登入該伺服器後,該方法之步驟係包含:
該伺服器判斷該第一玩家角色登出;以及
該伺服器對應該第一玩家角色產生至少一離線玩家角色,該離線玩家角色係包含至少一離線玩家任務。
A method for issuing a task by an offline player is applied to a server in which at least one first player character parameter corresponding to at least one first player character is stored in the memory, at least one first player terminal When the device is connected to the server, the first player terminal device causes the first player character to log in or log out of the server. After the first player character logs in to the server, the method steps include:
The server determines that the first player character is logged out; and the server generates at least one offline player character corresponding to the first player character, the offline player character comprising at least one offline player task.
如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第一玩家角色登出前之步驟更包含:
該伺服器判斷該第一玩家角色取得並完成至少一離線玩家角色生成任務。
The method for issuing a task by an offline player as described in claim 1, wherein the step of the server determining that the first player character is logged out includes:
The server determines that the first player character has acquired and completed at least one offline player character generation task.
如申請專利範圍第2項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第一玩家角色於一第一時限內之至少一生成任務取得次數小於一生成任務次數限制、該伺服器判斷該第一玩家角色登入該伺服器之至少一在線時間大於或等於一第二時限或該伺服器判斷該第一玩家角色完成至少一離線玩家角色前置任務後,該伺服器即允許該第一玩家角色取得該離線玩家角色生成任務。The method for issuing a task by an offline player as described in claim 2, wherein the server determines that the number of times the at least one generation task of the first player character in a first time limit is less than a generation task limit, the servo The server determines that the at least one online time of the first player character logging in to the server is greater than or equal to a second time limit or the server determines that the first player character completes at least one offline player character predecessor task, the server allows the server The first player character obtains the offline player character generation task. 如申請專利範圍第3項所述之由離線玩家發放任務之方法,其中該伺服器係依該離線玩家角色前置任務分配該離線玩家角色生成任務。The method for issuing a task by an offline player as described in claim 3, wherein the server assigns the offline player character to generate a task according to the offline player character pre-task. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第一玩家角色登出後至該伺服器產生該離線玩家角色前之步驟更包含:
該伺服器將該第一玩家角色列入一離線玩家角色等待生成集合;以及
該伺服器之該離線玩家角色數量小於一離線玩家角色總數限制時,該伺服器即隨機或依序由該離線玩家角色等待生成集合中選取至少一第一玩家角色。
The method for issuing a task by an offline player as described in claim 1, wherein the step of the server determining that the first player character is logged out until the server generates the offline player character comprises:
The server includes the first player character in an offline player character waiting to generate a set; and when the number of the offline player characters of the server is less than a total number of offline player characters, the server randomly or sequentially the offline player At least one first player character is selected in the character waiting generation set.
如申請專利範圍第5項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第一玩家角色登出後之至少一離線時間大於或等於一第三時限時,該伺服器即將該第一玩家角色列入該離線玩家角色等待生成集合。The method for issuing a task by an offline player as described in claim 5, wherein the server determines that the at least one offline time after the first player character is logged out is greater than or equal to a third time limit, the server is about to The first player character is included in the offline player character waiting to generate a collection. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第一玩家角色登出後之至少一離線時間大於或等於一第三時限時,該伺服器即產生該離線玩家角色。The method for issuing a task by an offline player as described in claim 1, wherein the server determines that the at least one offline time after the first player character is logged out is greater than or equal to a third time limit, the server generates The offline player character. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器係依該第一玩家角色參數產生該離線玩家角色。The method for issuing a task by an offline player as described in claim 1, wherein the server generates the offline player character according to the first player character parameter. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器係依該第一玩家角色參數分配該離線玩家角色之位置。A method for issuing a task by an offline player as described in claim 1 wherein the server assigns the location of the offline player character according to the first player character parameter. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該離線玩家角色係具有與該第一玩家角色相同之外觀。A method of issuing a task by an offline player as described in claim 1 wherein the offline player character has the same appearance as the first player character. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該離線玩家任務係由該第一玩家角色自該伺服器提供之複數離線玩家任務中選擇、由該伺服器隨機分配或由該伺服器依該第一玩家角色參數分配。The method for issuing a task by an offline player as described in claim 1, wherein the offline player task is selected by the first player character from a plurality of offline player tasks provided by the server, randomly assigned by the server, or The server is assigned according to the first player character parameter. 如申請專利範圍第2項所述之由離線玩家發放任務之方法,其中該伺服器係依該離線玩家角色生成任務分配該離線玩家任務。A method for issuing a task by an offline player as described in claim 2, wherein the server assigns the offline player task according to the offline player character generation task. 如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器之記憶體中更進一步儲存有對應至少一第二玩家角色之至少一第二玩家角色參數,當至少一第二玩家終端裝置與該伺服器相連線並使該第二玩家角色登入該伺服器,且該伺服器產生該離線玩家角色後之步驟更包含:
該伺服器判斷該第二玩家角色由該離線玩家角色取得該離線玩家任務。
The method for issuing a task by an offline player, as described in claim 1, wherein the memory of the server further stores at least one second player character parameter corresponding to at least one second player character, when at least one The second player terminal device connects to the server and causes the second player character to log in to the server, and the step of the server generating the offline player character further includes:
The server determines that the second player character obtains the offline player task from the offline player character.
如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該伺服器產生該離線玩家角色後至該第二玩家角色取得該離線玩家任務前之步驟更包含:
該伺服器傳送一離線玩家角色生成訊息至該第二玩家角色。
The method for issuing a task by an offline player as described in claim 13 , wherein the step of the server generating the offline player character until the second player character obtaining the offline player task further comprises:
The server transmits an offline player character to generate a message to the second player character.
如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該離線玩家任務係由該伺服器依該第二玩家角色參數分配。A method for issuing a task by an offline player as described in claim 13 wherein the offline player task is assigned by the server according to the second player character parameter. 如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該伺服器於該第二玩家角色取得該離線玩家任務後即清除該離線玩家角色。A method for issuing a task by an offline player as described in claim 13 wherein the server clears the offline player character after the second player character obtains the offline player task. 如申請專利範圍第13項所述之由離線玩家發放任務之方法,該伺服器判斷該第二玩家角色取得該離線玩家任務後之步驟更包含:
該伺服器判斷該第二玩家完成該離線玩家任務;以及
該伺服器發送至少一第二獎勵予該第二玩家角色。
The method for the offline player to issue a task as described in claim 13 of the patent application, the step of the server determining that the second player character obtains the offline player task further comprises:
The server determines that the second player completes the offline player task; and the server sends at least one second reward to the second player character.
如申請專利範圍第17項所述之由離線玩家發放任務之方法,其中該第二獎勵係由該第一玩家角色自該伺服器提供之複數第二獎勵中選擇、由該第一玩家角色提供、由該伺服器隨機分配、由該伺服器依該第一玩家角色參數分配、由該伺服器依該離線玩家任務或由該伺服器依該第二玩家角色參數分配分配。A method for issuing a task by an offline player as described in claim 17, wherein the second reward is selected by the first player character from a plurality of second rewards provided by the server, and provided by the first player character And being randomly assigned by the server, allocated by the server according to the first player character parameter, assigned by the server according to the offline player task or by the server according to the second player role parameter. 如申請專利範圍第17項所述之由離線玩家發放任務之方法,其中該第二獎勵係標註該第一玩家角色之至少一第一玩家角色名稱。A method for issuing a task by an offline player as described in claim 17 wherein the second bonus is to mark at least one first player character name of the first player character. 如申請專利範圍第17項所述之由離線玩家發放任務之方法,該伺服器判斷該第二玩家角色完成該離線玩家任務後之步驟更包含:
該伺服器發送至少一第一獎勵予該第一玩家角色。
The method for the offline player to issue a task as described in claim 17 of the patent application, the step of the server determining that the second player character completes the offline player task further comprises:
The server sends at least one first reward to the first player character.
如申請專利範圍第20項所述之由離線玩家發放任務之方法,其中該第一獎勵係該第一玩家角色由該伺服器提供之複數第一獎勵中選擇、由該伺服器分配隨機分配、由該伺服器依該第一玩家角色參數分配、由該伺服器依該離線玩家任務分配或由該伺服器依該第二玩家角色參數分配。The method for issuing a task by an offline player as described in claim 20, wherein the first reward is selected by the first reward of the first player character by the server, and is randomly assigned by the server. The server is assigned according to the first player character parameter, assigned by the server according to the offline player task, or assigned by the server according to the second player character parameter. 如申請專利範圍第2項或第20項所述之由離線玩家發放任務之方法,其中該伺服器係依該離線玩家角色生成任務分配該第一獎勵。A method for issuing a task by an offline player as described in claim 2 or 20, wherein the server assigns the first reward according to the offline player character generation task. 如申請專利範圍第17項所述之由離線玩家發放任務之方法,該第二玩家完成該離線玩家任務後之步驟更包含:
該伺服器傳送該第二玩家角色之至少一第二玩家角色名稱至該第一玩家角色。
The method for issuing a task by an offline player as described in claim 17 of the patent application, the step of the second player completing the offline player task further includes:
The server transmits at least one second player character name of the second player character to the first player character.
如申請專利範圍第23項所述之由離線玩家發放任務之方法,該伺服器係傳送該第二玩家角色名稱至該第一玩家角色登錄於該伺服器之至少一手機簡訊信箱、至少一電子郵件信箱或至少一社群網站帳號。The method for distributing a task by an offline player as described in claim 23, wherein the server transmits the second player character name to at least one mobile phone newsletter mailbox of the first player character registered to the server, at least one electronic Mailbox or at least one social networking site account. 如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第二玩家角色取得該離線玩家任務後之步驟更包含:
該伺服器判斷該第二玩家角色執行該離線玩家任務失敗,該伺服器即發送至少一第二安慰獎予該第二玩家角色。
The method for issuing a task by an offline player as described in claim 13 , wherein the step of the server determining that the second player character obtains the offline player task further comprises:
The server determines that the second player character fails to execute the offline player task, and the server sends at least one second consolation prize to the second player character.
如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該伺服器判斷該第二玩家角色取得該離線玩家任務後之步驟更包含:
該伺服器判斷該第二玩家角色執行該離線玩家任務失敗,該伺服器即發送至少一第一安慰獎予該第一玩家角色。
The method for issuing a task by an offline player as described in claim 13 , wherein the step of the server determining that the second player character obtains the offline player task further comprises:
The server determines that the second player character fails to execute the offline player task, and the server sends at least one first consolation prize to the first player character.
如申請專利範圍第13項所述之由離線玩家發放任務之方法,其中該第二玩家角色取得該離線玩家任務後之步驟更包含:
該伺服器判斷該第二玩家角色執行該離線玩家任務失敗,該伺服器即傳送該第二玩家角色之至少一第二玩家角色名稱至該第一玩家角色。
The method for issuing a task by an offline player as described in claim 13 wherein the step of obtaining the offline player task by the second player character further comprises:
The server determines that the second player character fails to execute the offline player task, and the server transmits at least one second player character name of the second player character to the first player character.
如申請專利範圍第1項所述之由離線玩家發放任務之方法,其中該伺服器於該第一玩家角色重新登入該伺服器或一離線玩家角色時限屆滿後即清除該離線玩家角色。The method for issuing a task by an offline player as described in claim 1, wherein the server clears the offline player character after the first player character re-logs in to the server or an offline player character expires.
TW101143201A 2012-11-20 2012-11-20 Method for assigning mission by offline player TW201420158A (en)

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