TW201308251A - Underwater image enhancement system - Google Patents

Underwater image enhancement system Download PDF

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TW201308251A
TW201308251A TW100127673A TW100127673A TW201308251A TW 201308251 A TW201308251 A TW 201308251A TW 100127673 A TW100127673 A TW 100127673A TW 100127673 A TW100127673 A TW 100127673A TW 201308251 A TW201308251 A TW 201308251A
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underwater
image
light source
underwater image
artificial light
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TW100127673A
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Yi-Wu Chiang
Ying-Ching Chen
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Yi-Wu Chiang
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Abstract

Light scattering and color shift are two major sources of distortion for underwater photography. Light scattering is caused by light incident on objects reflected and deflected multiple times by particles present in the water before reaching the camera. This in turn lowers the visibility and contrast of the image captured. Color shift corresponds to the varying degrees of attenuation encountered by light traveling in the water with different wavelengths, rendering ambient underwater environments dominated by bluish tone. This Underwater Image Enhancement System employs a novel approach to enhance underwater images by a dehazing algorithm with wavelength compensation and consider the impact of artificial light irradiation. Once the depth map, i.e., distances between the objects and the camera, is estimated by dark channel prior, the light intensities of foreground and background are compared to determine whether an artificial light source is employed during image capturing process. After compensating the effect of artificial light, the haze phenomenon from light scattering is removed and the color shift distortion is compensated by the dehazing algorithm. Next, estimation of the image scene depth according to the residual energy ratios of different wavelengths in the background is performed. Based on the amount of attenuation corresponding to each light wavelength, color shift compensation is conducted to restore color balance.

Description

水下影像強化系統Underwater image enhancement system

本發明係關於一種影像強化之方法,特別針對水下影像進行強化,以增強水下影像之能見度與色彩真實度,使水下影像經處理後呈現猶如於空氣中拍攝之樣貌。The invention relates to a method for image enhancement, in particular to strengthening underwater images to enhance the visibility and color realism of underwater images, so that underwater images are processed like images taken in the air.

如何於水下環境擷取清晰影像為海洋工程學之重要議題,水下航行監控、環境評估與礦物探勘等應用之有效性,均端視水下攝影畫質優劣,然而擷取清晰水下影像面臨眾多挑戰,其中最主要原因源於色散導致之霧化效應及光線於水中傳播時其各波長能量衰減不一致所造成之色偏現象。How to capture clear images in the underwater environment is an important topic in ocean engineering. The effectiveness of underwater navigation monitoring, environmental assessment and mineral exploration applications are all based on the quality of underwater photography. Faced with many challenges, the most important reason stems from the atomization effect caused by dispersion and the color shift phenomenon caused by the inconsistent energy attenuation of each wavelength when the light propagates in water.

已知水下影像強化技術僅單獨針對色散造成之霧化效應或各波長能量衰減不一致造成之色偏失真加以校正,並無可同時克服色偏及色散現象之解決方案;為使本案之新穎性及進步性更行明確,先就現有水下影像強化相關之專利及公開發表之期刊論文進行分析與討論。It is known that underwater image enhancement technology only corrects the atomization effect caused by dispersion or the color shift distortion caused by the inconsistent energy attenuation of each wavelength. There is no solution to overcome the color shift and dispersion phenomenon at the same time; And the progress is more clear, first analyze and discuss the patents and published journal articles related to the existing underwater image enhancement.

一、移除色散造成之霧化效應:First, remove the atomization effect caused by dispersion:

1. W. Hou and A. Weidemann,“Automated Underwater Image Restoration Via Denoised Deconvolution,”US 20090252430A1,2009。此方法為一種結合點擴散函數(point spread functions,PSF)與調制轉換函數(modulation transfer function,MTF)強化水下影像對比以減輕霧化效應,雖可提高水下場景之對比度及影像能見度,但因各波長能量衰減不一致造成之色偏現象仍存在於影像中。1. W. Hou and A. Weidemann, "Automated Underwater Image Restoration Via Denoised Deconvolution," US 20090252430A1, 2009. This method is a combination of point spread functions (PSF) and modulation transfer function (MTF) to enhance underwater image contrast to reduce the atomization effect, although it can improve the contrast and image visibility of underwater scenes, but The color shift phenomenon caused by the inconsistent energy attenuation of each wavelength still exists in the image.

2. Y. Y. Schechner and N. Karpel,“Enhanced underwater imaging,”US 7,804,518,2010。此方法為利用偏光鏡之偏振及極化特性來估測物體至相機距離,並根據水下影像成像之物理特性以除霧演算法來彌補影像能見度之衰減,達成影像強化之功效,但至少需兩張以上不同偏振角度之影像方可估測物體至相機距離,與本案發明僅需單張影像即可進行強化之特性並不相同,且單單透過除霧演算法並無法消除影像色偏現象,處理後色偏現象仍存在於影像中。2. Y. Y. Schechner and N. Karpel, "Enhanced underwater imaging," US 7,804,518,2010. The method uses the polarization and polarization characteristics of the polarizer to estimate the distance from the object to the camera, and compensates for the attenuation of the image visibility by the defogging algorithm according to the physical characteristics of the underwater image imaging, thereby achieving the effect of image enhancement, but at least Two or more images with different polarization angles can estimate the distance from the object to the camera. The characteristics of the invention can be enhanced only by a single image, and the image depolarization algorithm cannot eliminate the image color deviation phenomenon. The color shift phenomenon still exists in the image after processing.

3. V. K. Asari and L. Tao,“Visibility improvement in color video stream,”US 7,428,333,2008。此方法為結合增強亮度及對比度之方法,首先將水下影像分離為彩度圖及亮度圖,再針對亮度圖進行非線性強化,最後再將彩度圖及亮度圖合成為輸出影像,雖可增強影像之對比及強化暗部細節,但對影像之色偏現象則毫無幫助。3. V. K. Asari and L. Tao, "Visibility improvement in color video stream," US 7,428,333, 2008. The method combines the method of enhancing brightness and contrast, firstly separating the underwater image into a chroma map and a brightness map, and then performing nonlinear enhancement on the luminance map, and finally synthesizing the chroma map and the luminance map into an output image, although Enhance the contrast of the image and enhance the details of the shadow, but it does not help the color shift of the image.

二、影像色偏現象之改善:Second, the improvement of image color shift phenomenon:

Yamashita等人考慮光線衰減程度來估計水下環境參數並進行能量補償以校正影像色偏現象(Intl. Conf. Robotics and Automation,2007)、Iqbal等人採用直方圖等化於RGB和HSI顏色空間進行色彩亮度分佈平衡(Intl. Journal of Computer Science,2007)及Vasilescu等人以距離為基礎之動態混合照明技術補償各波長損失差異,藉由使用一個可控制之多色光源來評估各波長色光之衰減程度(Proc. of Robotics: Science and Systems,2010),以上方法雖可改善色彩平衡程度,但均無法移除色散所造成之霧化現象。Yamashita et al. consider the degree of light attenuation to estimate underwater environmental parameters and perform energy compensation to correct image color shift phenomenon ( Intl. Conf. Robotics and Automation, 2007 ), and Iqbal et al. use histograms to equalize RGB and HSI color spaces. Color brightness distribution balance ( Intl. Journal of Computer Science , 2007) and Vasilescu et al. Distance-based dynamic hybrid illumination technology compensates for differences in wavelength loss by using a controllable multi-color source to estimate the attenuation of color light at each wavelength The degree ( Proc. of Robotics: Science and Systems , 2010), although the above method can improve the degree of color balance, but can not remove the fog caused by dispersion.

本系統考量水下影像存有之霧化效應、色偏失真以及人造光源照射效應等因素並未見於先前技術,因此本案發明具新穎性、進步性、實用性以及產業利用性。This system considers that the atomization effect, color shift distortion and artificial light source illumination effect of underwater image are not seen in the prior art, so the invention is novel, progressive, practical and industrial.

本案發明鑑於僅單一功能之水下影像強化技術並無法滿足海洋工程學對水下影像品質之要求,且已知之水下影像強化演算法均未考慮人造光源對感測之影像亮度所造成之影響,經多方評估及研究後,發展一套可同時校正色偏及色散現象並去除人造光源影響之水下影像強化演算法,僅需單張輸入影像即可有效提升影像能見度與色彩真實度,使水下拍攝影像及影片均獲得良好視覺效果,呈現於空氣中觀賞之原有色調,清晰度及細節保真度。In view of the fact that the single-function underwater image enhancement technology cannot meet the requirements of marine engineering for underwater image quality, the known underwater image enhancement algorithm does not consider the influence of artificial light source on the brightness of the sensed image. After multi-party evaluation and research, develop a set of underwater image enhancement algorithms that can simultaneously correct color shift and dispersion and remove the effects of artificial light sources. Only a single input image can effectively improve image visibility and color realism. Underwater shooting images and videos have achieved good visual effects, showing the original color, clarity and detail fidelity in the air.

本案發明之水下影像強化系統包括一資料擷取裝置、一資料傳輸介面、一資料處理裝置以及一影像顯示裝置,其中該資料處理裝置所進行之該強化處理係一結合除霧及波長能量補償並考慮人造光源照射之水下影像強化演算法,可針對受霧化、色偏及人造光源影響之水下影像進行強化,以恢復水下影像能見度及亮度、色彩真實度,使水下影像呈現猶如於空氣中觀賞之原有色調,清晰度及細節保真度。首先以資料擷取裝置擷取靜態水下影像或動態水下影像序列,並暫存於一資料儲存裝置,利用資料傳輸介面將該擷取靜態水下影像或動態水下影像序列,由資料儲存裝置傳輸至資料處理裝置並進行強化處理,最後將處理後之水下影像顯示於影像顯示裝置中供使用者觀察。The underwater image enhancement system of the present invention comprises a data acquisition device, a data transmission interface, a data processing device and an image display device, wherein the enhancement processing performed by the data processing device is combined with defogging and wavelength energy compensation. And consider the underwater image enhancement algorithm illuminated by artificial light source, which can strengthen the underwater image affected by atomization, color shift and artificial light source to restore underwater image visibility and brightness, color realism, and make underwater image It is like the original color, clarity and detail fidelity in the air. Firstly, the static underwater image or the dynamic underwater image sequence is captured by the data acquisition device, and temporarily stored in a data storage device, and the static underwater image or the dynamic underwater image sequence is captured by the data transmission interface, and the data is stored. The device is transmitted to the data processing device for enhancement processing, and finally the processed underwater image is displayed on the image display device for the user to observe.

為達成本發明上述之各項目的,以下配合本發明結合除霧及波長能量補償並考慮人造光源照射之水下影像強化演算法之流程圖(第二圖),將依各部分組件分別說明:In order to achieve the above objects of the present invention, the following flow chart (second diagram) of the underwater image enhancement algorithm combined with defogging and wavelength energy compensation and considering artificial light source illumination according to the present invention will be respectively described according to each component:

(一)前言(I. Introduction

本案發明之水下影像強化系統同時考慮拍攝場景所涵蓋之水下深度DD+R、物體至相機距離d(x)及人造光源L等因素,並逐一克服及解決水下影像之色散及色偏現象,以提升水下影像之清晰度及細節保真度。The underwater image intensification system of the present invention simultaneously considers the underwater depth D to D + R , the object-to-camera distance d(x) and the artificial light source L , and overcomes and solves the dispersion of the underwater image one by one. Color shift phenomenon to enhance the clarity and detail fidelity of underwater images.

本水下影像強化系統循水下成像模型進行逆向補償,如第一圖所示,水下拍攝影像可表示為自空氣入射之均勻一致自然光線A(101)經水下深度D(x)(104)之衰減而形成水下環境光W(x),其中D<D(x)<D+R,自然光線A與水下環境光W(x)之能量分別為(x)及(x),其彼此之關係可依據波長能量衰減模型表示為:The underwater image enhancement system performs inverse compensation by the underwater imaging model. As shown in the first figure, the underwater image can be expressed as uniform natural light A (101) from the air through the underwater depth D(x) ( 104) attenuation to form underwater ambient light W(x) , where D<D(x)<D + R , the energy of natural light A and underwater ambient light W(x) are ( x ) and ( x ), their relationship to each other can be expressed as a wavelength energy attenuation model:

其中λ代表光線中各色光之波長,Nrer(λ)為正規化能量剩餘比率:Where λ represents the wavelength of each color of light in the light, and Nrer(λ) is the normalized energy residual ratio:

經水深衰減之水下環境光W(x)照射至拍攝場景中一點x後,其反射光線行經距離d(x)(105)至相機(107)成像,成為所拍攝之水下影像I λ (x),λ {red,green,blue}。物體反射光線行經距離d(x)時會同時遭受色散及色偏失真,其中色偏現象不僅存於水下深度D(x)之衰減,也會發生於物體反射光於距離d(x)之傳播,而色散現象則是物體反射光線行進至相機過程中,部分反射光線擊中水中懸浮粒子(108)而造成吸收與散射現象,使原本應直線行進至相機之反射光線因與懸浮粒子碰撞而散射。於不具黑體輻射之環境,散射現象通常會擴展成多重散射,進而使散射光形成均勻一致之背景光B λ ,因此經散射程序之水下模糊影像可依「模糊影像成像原理」(R. Fattal,“Single Image Dehazing,”Intl. Conf. on Computer Graphics and Interactive Technique,No. 72,Pages 1-9,2008.)表示為直接傳導之反射光線與經懸浮粒子散射之背景光加權總和,如公式3所示:After the underwater ambient light W(x) attenuated by water depth is irradiated to a point x in the shooting scene, the reflected light travels through the distance d(x) (105) to the camera (107) to become the underwater image I λ ( x ), λ { red , green , blue }. When the reflected light of the object passes through the distance d(x) , it will suffer both dispersion and color shift distortion. The color shift phenomenon not only exists in the attenuation of the underwater depth D(x) , but also occurs in the object reflected light at the distance d(x) . Propagation, and the phenomenon of dispersion is the reflection of light from the object to the camera. Part of the reflected light hits the suspended particles in the water (108), causing absorption and scattering, so that the reflected light that should travel straight to the camera collides with the suspended particles. scattering. In an environment without black body radiation, the scattering phenomenon usually spreads into multiple scattering, which causes the scattered light to form a uniform background light B λ . Therefore, the underwater blurred image of the scattering process can be based on the principle of "fuzzy image imaging" (R. Fattal , "Single Image Dehazing," Intl. Conf. on Computer Graphics and Interactive Technique , No. 72, Pages 1-9, 2008.) is expressed as the weighted sum of the direct transmitted light and the background light scattered by the suspended particles, as in the formula 3 shows:

其中直接傳導之物體反射光線(x)‧Nrer(λ) D ( x )‧ρ λ (x)為自然光線A經深度D(x)之衰減後,照射至拍攝場景中之物體,再經由物體表面反射率ρ λ (x)反射所形成。Where the directly conducting object reflects light ( x ) ‧ Nrer ( λ ) D ( x ) ‧ ρ λ ( x ) is the attenuation of natural light A through the depth D (x) , and then irradiated to the object in the shooting scene, and then through the surface reflectivity ρ λ ( x ) The reflection is formed.

此外,於水下環境拍攝時為克服環境光源亮度不足,多添加人造光源L輔助拍攝,因此於補償水下深度D(x)造成之能量衰減差異及進行水下影像除霧前,必須移除人造光源貢獻之亮度以避免過度補償。假設人造光源為設置於相機旁之點狀光源則人造光源散發之能量於照射至拍攝物體前,需先經過距離d(x)之衰減,因此物體反射光線可修正為經物體至相機距離d(x)衰減之人造光源殘餘能量Nrer(λ) d ( x )與經水深D(x)衰減之水下環境光(x)‧Nrer(λ) D ( x )加總後,一起照射至拍攝物體並經由物體表面反射率ρ λ (x)反射所形成,因此公式3可進一步修正為:In addition, in the underwater environment, in order to overcome the lack of brightness of the ambient light source, the artificial light source L is added to assist the shooting. Therefore, the compensation for the difference in energy attenuation caused by the underwater depth D(x) and the defogging of the underwater image must be removed. The brightness contributed by the artificial light source avoids excessive compensation. Assuming that the artificial light source is a point light source placed beside the camera , the energy emitted by the artificial light source Before the object is illuminated, it needs to be attenuated by the distance d(x) , so the reflected light of the object can be corrected to the residual energy of the artificial light source attenuated from the object to the camera distance d(x) . Nrer ( λ ) d ( x ) and underwater ambient light attenuated by water depth D (x) ( x )‧ Nrer ( λ ) D ( x ) is added together, and is irradiated to the subject together and reflected by the surface reflectance ρ λ ( x ), so Equation 3 can be further corrected as:

公式4為本案發明提出之水下影像成像模型之完整數學表示式,其與第一圖互相呼應,本案發明之水下影像強化系統同時考慮霧化效應,波長衰減及人造光源等變因,針對受霧化及色偏影響之水下影像I λ (x)能有效消除人造光源影響並移除距離d(x)所導致之色偏及色散現象,最後補償水下深度D(x)造成之色偏現象。因此於下列部分將分別介紹:1.估測物體至相機距離d(x)(210)、2.分割水下影像之前景與背景(220)、3.判斷水下拍攝場景是否存有人造光源(230)、4.偵測並移除人造光源所照射之亮度(240)、5.移除距離d(x)造成之色偏及色散現象(250)、6.估測拍攝場景之水下深度D(x)(260)最後7.補償拍攝場景之水下深度D(x)造成之色偏現象(270),使水下拍攝影像獲得良好視覺效果。Formula 4 is a complete mathematical expression of the underwater image imaging model proposed by the present invention, which corresponds to the first figure. The underwater image enhancement system of the present invention simultaneously considers the atomization effect, wavelength attenuation and artificial light source, etc. The underwater image I λ ( x ) affected by atomization and color shift can effectively eliminate the influence of artificial light source and remove the color shift and dispersion caused by the distance d(x) , and finally compensate the underwater depth D(x) . Color shift phenomenon. Therefore, it will be introduced in the following sections: 1. Estimate the distance from the object to the camera d(x) (210), 2. Split the foreground and background of the underwater image (220), 3. Determine whether there is an artificial light source in the underwater shooting scene. (230), 4. Detect and remove the brightness of the artificial light source (240), 5. remove the color deviation and dispersion caused by the distance d (x) (250), 6. estimate the underwater scene of the shooting scene Depth D(x) (260) Finally 7. Compensate for the color shift phenomenon caused by the underwater depth D(x) of the shooting scene (270), so that the underwater captured image has a good visual effect.

(二)估測物體至相機距離(2) Estimating the distance from the object to the camera d(x)d(x) (210)(210)

常用於預估水下影像中物體到相機距離之方法,一般都需要透過至少兩張以上之水下影像以視差方式進行估測,但仍有僅需透過單張水下影像進行拍攝距離估測之方法,其中包含Dark-Channel估測法、消失點估測法或DFD(Depth-from-defocus)估測法等。然而於有霧環境中,霧之濃度將隨著距離之增加而增加,因此可利用場景中霧濃度資訊來預測拍攝場景中物體至相機距離d(x),本案發明以He提出之Dark-Channel估測法為實施例(K. He,J. Sun and X. Tang,“Single image haze removal using Dark Channel Prior,”Proc. of IEEE CVPR,vol. 1,pp. 1956-1963,2009)搭配Laplacian matrix matting技術可有效估測及優化物體至相機距離,Dark-Channel估測法表示於無霧之水下影像中扣除影像之背景部分後,剩餘之前景部份任一點x所構成之局部區域Ω(x)中,至少存有一個像素具有極低且趨近於零之亮度值,造成這種低亮度值之主要原因為:A method commonly used to estimate the distance from an object to the camera in an underwater image is generally estimated by parallax through at least two underwater images, but there is still only a single underwater image for distance estimation. The method includes a Dark-Channel estimation method, a vanishing point estimation method or a DFD (Depth-from-defocus) estimation method. However, in a foggy environment, the concentration of the fog will increase with the increase of the distance. Therefore, the fog concentration information in the scene can be used to predict the distance from the object to the camera d(x) in the shooting scene. The invention is based on the Dark-Channel proposed by He. The estimation method is an example (K. He, J. Sun and X. Tang, "Single image haze removal using Dark Channel Prior," Proc. of IEEE CVPR , vol. 1, pp. 1956-1963, 2009) with Laplacian The matrix matting technique can effectively estimate and optimize the distance from the object to the camera. The Dark-Channel estimation method indicates that after subtracting the background portion of the image from the underwater image without fog, the local area formed by any point x of the remaining foreground portion is Ω. In (x), at least one pixel has a luminance value that is extremely low and close to zero. The main reasons for this low luminance value are:

1. 陰影:生物陰影,浮游生物,植物或海床岩石所造成。1. Shadow: Bio-shadow, plankton, plant or seabed rock.

2. 物體本身豐富色彩:綠色植物,黃色沙灘,五彩繽紛岩石與礦物質…等,於色彩空間中缺乏任一顏色均會導致於Dark Channel處理時,造成一個極低數值。2. The object itself is rich in color: green plants, yellow sand beaches, colorful rocks and minerals, etc. The lack of any color in the color space will result in a very low value when processed by the Dark Channel.

3. 較暗物質:黑色生物及岩石表面。 3. Darker matter: black creatures and rock surfaces.

Dark-Channel估測法源於拍攝物體表面之某一色彩通道具有低反射率ρλ(x),若於影像前景部分之局部區域Ω(x)經Dark Channel運算後不存在較低亮度值,則表示此局部區域中存有霧,因此可藉由Dark Channel評估拍攝場景中霧濃度分佈範圍,並進一步提供物體至相機距離d(x),針對水下影像中每一像素點進行距離d(x)估測後,即可獲得物體至相機距離深度圖(302)。但Dark Channel為一以區塊為基礎之運算方式,因此所產生之深度圖較不精確且易產生馬賽克失真,所以尚需搭配Laplacian matrix matting技術優化經Dark Channel估測之物體至相機距離深度圖,第三圖(303)表示經優化後之深度圖,與第三圖(302)相較其馬賽克現象已獲得大幅度改善。The Dark-Channel estimation method has a low reflectivity ρ λ ( x ) from a color channel on the surface of the object. If the local region Ω(x) in the foreground portion of the image does not have a lower luminance value after the Dark Channel operation, It means that there is fog in this local area, so the Dark Channel can evaluate the fog concentration distribution range in the shooting scene, and further provide the object-to-camera distance d(x) , and the distance d for each pixel in the underwater image ( x) After the estimation, the object to camera distance depth map (302) can be obtained. However, Dark Channel is a block-based operation method, so the depth map generated is less accurate and is prone to mosaic distortion. Therefore, it is necessary to optimize the object estimated by Dark Channel to the camera distance depth map with Laplacian matrix matting technology. The third graph (303) shows the optimized depth map, and the mosaic phenomenon has been greatly improved compared with the third graph (302).

(三)分割水下影像之前景及背景(220)(III) Dividing the underwater scene foreground and background (220)

於取得物體至相機距離深度圖(303)後,可進一步以物體至相機距離深度圖為基準搭配一可調參數進行影像之前景與背景分割,其分割公式如下:After obtaining the object-to-camera distance depth map (303), the image foreground and background segmentation can be further performed with the object-to-camera distance depth map as a reference, and the segmentation formula is as follows:

其中d(x)代表物體至相機距離,而σ是一個可調參數,初步取得水下影像之前景與背景分割圖後,還需使用連通元件過濾面積較小之背景區域,以降低單純使用可調參數σ以二分法分割所造成之誤判現象。Where d(x) represents the distance from the object to the camera, and σ is an adjustable parameter. After the underwater image front view and the background segmentation map are initially obtained, the connected component is also used to filter the background area with a small area to reduce the simple use. The misjudgment caused by the division of the parameter σ by the dichotomy.

(四)判斷水下拍攝場景是否存有人造光源(230)(4) Judging whether there is an artificial light source in the underwater shooting scene (230)

水下影像拍攝場景中是否存有人造光源,主要是根據水下影像之前景與背景平均亮度差值做為是否水下影像中使用人照光源輔助照射之判斷根據,於無人造光源照射之水下影像中,其背景部分並未經物體反射,而由水下環境光W(x)直接傳遞,因此屬於水下影像中亮度較高部分。若水下影像之前景平均亮度高於背景平均亮度時,則代表水下影像拍攝場景存有人造光源,反之,則於水下影像擷取時並未使用人造光源。Whether there is an artificial light source in the underwater image shooting scene, mainly based on the difference between the foreground image and the background average brightness of the underwater image as the basis for judging whether the underwater light source is used for the auxiliary illumination, and the water without the artificial light source In the lower image, the background portion is not directly reflected by the object, but is directly transmitted by the underwater ambient light W(x) , and thus belongs to the higher brightness portion of the underwater image. If the average brightness of the underwater image is higher than the background average brightness, it means that there is an artificial light source in the underwater image shooting scene. Otherwise, the artificial light source is not used when the underwater image is captured.

(五)偵測並移除人造光源所照射之亮度(240)(5) Detecting and removing the brightness of the artificial light source (240)

若水下影像中存有人造光源照射,則物體反射光線J λ (x)可表示為人造光源與水下背景光之能量總和照射至物體表面,經物體表面反射率ρ λ (x)反射後所感測之能量,所以於物體反射光線之中,人造光源可為點狀、線狀或面狀光源,發射出紅色、綠色及藍色波長能量一致之白色光源或特定波長強度較其於波長強度大之有色光源,本案發明以各波長能量均等之白色光源並以點狀球面方式放射為實施例,因水下影像受人造光源影響與物體至相機距離平方成反比(物體距離相機越近則受到人造光源影響越多,反之則越少),位於相同距離上之所有物體,其所受人造光源照射亮度相等,故可利用此一特性求解於相同距離d(x)之所有像素點其對應人造光源照射能量及各波長之物體表面反射率ρ λ (x)。If there is an artificial light source in the underwater image, the object reflected light J λ ( x ) can be expressed as the sum of the energy of the artificial light source and the underwater background light illuminating the surface of the object, and reflected by the surface reflectance ρ λ ( x ) Measure the energy, so reflect the light on the object Artificial light source It can be a point, line or planar light source, emitting a white light source with the same energy of red, green and blue wavelengths or a colored light source with a specific wavelength intensity greater than the wavelength intensity. The invention is a white light source with equal energy of each wavelength. The radiation is performed in a point-like spherical manner as the underwater image is inversely proportional to the square of the distance from the object to the camera (the closer the object is to the camera, the more the artificial light source is affected, and vice versa), at the same distance. All the objects on the object are illuminated by the artificial light source with the same brightness, so this characteristic can be used to solve the energy of the corresponding artificial light source at all pixels of the same distance d(x) . And the surface reflectance ρ λ ( x ) of each wavelength.

於物體反射光中求解、ρ red (x)、ρ green (x)及ρ blue (x)為一過度定義(over-determined)方程式,因此需依賴下列最小平方差法求解。Reflecting light from objects Solution ρ red ( x ), ρ green ( x ), and ρ blue ( x ) are over-determined equations, so they need to be solved by the following least squares difference method.

若於獲得人造光源照射能量及各波長之物體表面反射率ρ λ (x)後(見第五圖),可進一步依下列公式將人造光源從水下影像中移除,如第三圖(305)所示。If you get artificial light source illumination energy And after the surface reflectance ρ λ ( x ) of each wavelength (see Figure 5), the artificial light source can be further removed from the underwater image according to the following formula, as shown in the third figure (305).

若未將人造光源之照射能量移除,則於後續補償水下深度D(x)造成之能量衰減差異及水下影像除霧時,會造成影像過度補償之狀況,如第四圖(402)所示。If the illumination energy of the artificial light source is not removed, the difference in energy attenuation caused by the subsequent compensation of the underwater depth D(x) and the defogging of the underwater image may cause excessive image compensation, as shown in the fourth figure (402). Shown.

(六)移除距離(6) Removal distance d(x)d(x) 造成之色偏及色散現象(250)Caused by color deviation and dispersion (250) 於移除人造光源照射之能量Nrer(λ) d ( x )後,可將因散射所形成之霧化項(1-Nrer(λ) d ( x ))‧B λ 移除,表示為下式:To remove the energy from the artificial light source ‧ After Nrer ( λ ) d ( x ) , the atomization term (1- Nrer ( λ ) d ( x ) ) ‧ B λ formed by scattering can be removed and expressed as follows:

其中經移除霧化效應之水下影像仍存有波長能量衰減不一致所造成之色偏現象,故尚需補償各波長間能量衰減之差異。將公式8等號兩邊同時除以波長能量衰減比率Nrer(λ) d ( x )以校正色偏現象,於移除距離d(x)所造成之色偏及色散現象後物體反射光J λ (x)可表示為:The underwater image with the atomization effect removed still has the color shift phenomenon caused by the inconsistent wavelength energy attenuation, so it is necessary to compensate for the difference in energy attenuation between the wavelengths. The equation 8 is equally divided by the wavelength energy attenuation ratio Nrer ( λ ) d ( x ) to correct the color shift phenomenon, and the object reflected light J λ after removing the color shift and dispersion caused by the distance d(x) x ) can be expressed as:

第三圖(306)為移除距離d(x)所造成色偏及色散現象之結果,可以發現影像中仍存有偏藍色調之色偏現象,這是因為空氣中自然光線A穿透水深D(x)達到水下影像拍攝場景時,由於各波長能量衰減不一致而導致水下環境光W(x)存有色偏現象所造成。因此若要獲得沒有霧化及色偏現象影響之影像(x)‧ρ λ (x),還需估測於公式9中唯一未知變數:水下深度D(x)The third picture (306) is the result of the color shift and dispersion caused by the removal of the distance d(x) . It can be found that there is still a blue-shifted color shift in the image because the natural light A in the air penetrates the water depth. When D(x) reaches the underwater image capturing scene, the underwater ambient light W(x) is caused by the color shift phenomenon due to the inconsistent energy attenuation of each wavelength. Therefore, to obtain images without the effects of fogging and color shifting ( x ) ‧ ρ λ ( x ), also estimated in the only unknown variable in Equation 9: underwater depth D(x) .

(七)估測拍攝場景之水下深度(7) Estimating the underwater depth of the shooting scene D(x)D(x) (260)(260)

假設自空氣入射之自然光線A為各波長能量均勻一致之白光,則位於一點x之各波長能量可表示為;入射之自然光線於穿入水中深度D(x)後,其能量遞減而形成水下環境光W(x),其各波長能量分別為。由公式1可得,入射之自然光線A與水下環境光W(x)具有下列關係:Assuming that the natural light A incident from the air is white light with uniform energy at each wavelength, the energy at each wavelength of one point x can be expressed as After entering the depth D(x) of the water, the incident natural light diminishes to form the underwater ambient light W(x) , and the energy of each wavelength is . It can be obtained from Equation 1 that the incident natural light A has the following relationship with the underwater ambient light W(x) :

因此可依水下環境光之各波長剩餘能量比率據以估測拍攝場景之水下深度D(x)Therefore, the underwater depth D(x) of the shooting scene can be estimated based on the remaining energy ratio of each wavelength of the underwater ambient light.

首先取得於任一點x之水下環境光W(x),接著以最小平方法求解,使得自空氣入射光線經深度k衰減後所剩餘能量與水下環境光之各波長能量彼此之誤差最小值:First obtain the underwater ambient light W(x) at any point x , and then solve it by the least square method, so that the light is incident from the air. The energy remaining after attenuation by depth k and the energy of each wavelength of underwater ambient light Minimum error between each other:

水下拍攝場景之深度涵蓋範圍從D延伸至D+R,倘若針對整張影像僅以單一水下深度D進行各波長之能量差異補償,則會因深度涵蓋範圍R而導致影像下方仍存有色偏現象,如第三圖(307)所示,因此若要獲得一致之色偏失真校正結果,則必須完整估測水下影像中各處之水下深度D(x)並予以補償。但是水下環境光W(x)代表未經過物體表面反射率ρ λ (x)反射之成分,即為水下影像之背景部分,若根據水下環境光之剩餘能量來估測水下深度,則於水下影像之前景部分並無法適用,為克服此一問題,本發明以線性內插法加以解決,如此即可預估於水下影像中任一點x之水下深度D(x)The depth of the underwater shooting scene extends from D to D + R. If the energy difference compensation of each wavelength is performed with only a single underwater depth D for the entire image, the color will remain under the image due to the depth coverage range R. The partial phenomenon, as shown in the third figure (307), therefore, in order to obtain a consistent color distortion correction result, the underwater depth D(x) in each underwater image must be completely estimated and compensated. However, the underwater ambient light W(x) represents the component that is not reflected by the surface reflectance ρ λ ( x ), which is the background portion of the underwater image. If the underwater depth is estimated based on the residual energy of the underwater ambient light, In order to overcome this problem, the present invention is solved by linear interpolation, so that the underwater depth D(x) of any point x in the underwater image can be estimated.

令水下影像最頂端之背景像素其對應至拍攝場景之水下深度為D,最底端之背景像素點為D+RR代表影像場景中深度涵蓋範圍,其中水下深度DD+R可由公式10估測得之,則位於場景中任一點x對應之水下深度D(x)均介於DD+R之間,因此於水下影像中各處之水下深度D(x)可由最頂端及最底端之背景像素點透過線性內插法獲得。假設任一個像素x、最頂端和最底端背景像素分別位於影像第a x bc條掃描線,則任一像素點x所代表之水下深度D(x)均可由下式之線性內插法推得:Let the background pixel at the top of the underwater image correspond to the underwater depth of the shooting scene as D , and the bottom pixel is D + R. R represents the depth coverage in the image scene, where the underwater depth D and D + R can be estimated by Equation 10, and the underwater depth D(x) corresponding to any point x in the scene is between D and D + R , so the underwater depth D is everywhere in the underwater image ( x) can be obtained by linear interpolation from the topmost and bottommost background pixel points. Suppose of any pixel x, the top and the bottom of the background image pixels are located on a x, b and c of scanning lines, any of the water depth D (x) x a pixel can be represented by the formula of the linear The interpolation method is derived:

(八)補償拍攝場景之水下深度(8) Compensating for the underwater depth of the shooting scene D(x)D(x) 造成之色偏現象(270)Caused by color shift (270)

取得任一點之水下深度D(x)後,可根據公式12校正自然光線A沿著水下深度D(x)傳播時所造成之色偏現象:After obtaining the underwater depth D(x) of any point, the color shift phenomenon caused by the natural light A propagating along the underwater depth D(x) can be corrected according to the formula 12:

經補償任一點之水下深度D(x)造成之各波長能量衰減差異後,可得第三圖(308)之結果,由第三圖(308)及第四圖(403)可以發現本案發明之水下影像強化系統能有效還原影像顏色及移除霧化效應與人造光源造成之影響,使原水中色偏及霧化影像經強化後呈現猶如於空氣中觀賞之色調及清晰度。After compensating for the difference in energy attenuation of each wavelength caused by the underwater depth D(x) at any point, the result of the third graph (308) can be obtained, and the invention of the present invention can be found from the third graph (308) and the fourth graph (403). The underwater image enhancement system can effectively restore the color of the image and remove the effect of the atomization effect and the artificial light source, so that the color shift and the atomized image in the original water are enhanced to be like the color tone and clarity in the air.

101...空氣中之自然光線101. . . Natural light in the air

102...拍攝場景中水下深度之最短距離102. . . The shortest distance of underwater depth in the scene

103...相機旁輔助拍攝之人造光源103. . . Artificial light source for auxiliary shooting next to the camera

104...拍攝場景中一點x至水面之距離104. . . Shoot a point from the scene x to the surface of the water

105...拍攝場景中一點x至相機之距離105. . . Shoot a point x to the distance of the camera in the scene

106...拍攝場景之水下深度涵蓋範圍106. . . Underwater depth coverage of the scene

107...取像用相機107. . . Image capture camera

108...於水中含有砂、礦物質、浮游生物等懸浮粒子108. . . Contains suspended particles such as sand, minerals, and plankton in water

210...估測物體至相機距離210. . . Estimate object to camera distance

215...物體至相機距離深度圖215. . . Object to camera distance depth map

220...分割影像後之前景與背景220. . . Front view and background after splitting the image

230...判斷於拍攝場景中是否存有人造光源照射230. . . Determine whether there is artificial light source illumination in the shooting scene

240...移除人造光源照射之能量240. . . Remove the energy from the artificial light source

250...移除距離d(x)造成之色偏及色散現象250. . . Remove color deviation and dispersion caused by distance d(x)

260...估測拍攝場景之水下深度D(x) 260. . . Estimate the underwater depth D(x) of the shooting scene

270...補償拍攝場景之水下深度D(x)造成之色偏現象270. . . Compensate for the color shift caused by the underwater depth D(x) of the shooting scene

301...真實水下場景拍攝之水下影像(一)301. . . Underwater image taken in real underwater scene (1)

302...經Dark-channel估測之物體至相機距離深度圖302. . . Object-to-camera distance depth map estimated by Dark-channel

303...經Laplacian matrix matting優化後之物體至相機距離深度圖303. . . Object-to-camera distance depth map optimized by Laplacian matrix matting

304...真實水下場景拍攝之水下影像(二)304. . . Underwater image taken in real underwater scenes (2)

305...移除人造光源照射能量後之水下影像305. . . Underwater image after removing artificial light source

306...移除距離d(x)造成之色偏及色散後影像306. . . Remove the color cast and disperse image caused by the distance d(x)

307...僅以水下深度D補償整張影像之色偏結果307. . . Compensate the color shift result of the entire image only with the underwater depth D

308...補償水下各點深度D(x)之色偏結果308. . . Compensation for the color shift result of depth D(x) at each point of the underwater

401...真實水下場景拍攝之水下影像(二)401. . . Underwater image taken in real underwater scenes (2)

402...水下影像過度補償之結果402. . . Over-compensation of underwater images

403...水下影像正確補償之結果403. . . Correct result of underwater image compensation

501...影像受人造光源照射之分佈圖501. . . Distribution map of images illuminated by artificial light sources

502...紅色波長之物體反射率分佈圖502. . . Red wavelength object reflectivity map

503...綠色波長之物體反射率分佈圖503. . . Green wavelength object reflectivity map

504...藍色波長之物體反射率分佈圖504. . . Blue wavelength object reflectivity map

圖一為水下影像之成像模型Figure 1 is an imaging model of underwater images.

圖二為本發明水下強化系統之文字系統流程Figure 2 is a text system flow of the underwater enhanced system of the present invention

圖三為本發明水下強化系統之影像系統流程Figure 3 is the image system flow of the underwater enhanced system of the present invention

圖四為介紹影像存有人造光源造成之影響Figure 4 shows the effect of the artificial light source in the image.

圖五為人造光源及物體表面反射率之分佈Figure 5 shows the distribution of surface reflectance of artificial light sources and objects.

101...空氣中之自然光線101. . . Natural light in the air

102...拍攝場景中水下深度之最短距離102. . . The shortest distance of underwater depth in the scene

103...相機旁輔助拍攝之人造光源103. . . Artificial light source for auxiliary shooting next to the camera

104...拍攝場景中一點x至水面之距離104. . . Shoot a point from the scene x to the surface of the water

105...拍攝場景中一點x至相機之距離105. . . Shoot a point x to the distance of the camera in the scene

106...攝場景之水下深度涵蓋範圍106. . . Underwater depth coverage of the scene

107...取像用相機107. . . Image capture camera

108...於水中含有砂、礦物質、浮游生物等懸浮粒子108. . . Contains suspended particles such as sand, minerals, and plankton in water

Claims (12)

一種水下影像強化系統,係用於強化受霧化、色偏及人造光源影響之水下影像,該水下影像強化系統包含:-資料擷取裝置,用於擷取靜態水下影像或動態水下影像序列,並暫存於一資料儲存裝置;-資料傳輸介面,用於將該擷取靜態水下影像或動態水下影像序列傳輸至資料處理裝置;-資料處理裝置,用於進行接收之該擷取靜態水下影像或動態水下影像序列之強化處理;-影像顯示裝置,顯示處理後影像以供使用者觀察;其中該資料處理裝置所進行之該強化處理係一結合除霧及波長能量補償並考慮人造光源照射之水下影像強化演算法,可針對受霧化、色偏及人造光源影響之水下影像進行強化,以恢復水下影像能見度及亮度、色彩真實度。An underwater image enhancement system for enhancing underwater images affected by fog, color cast and artificial light sources, the underwater image enhancement system comprising: - a data capture device for capturing static underwater images or dynamics The underwater image sequence is temporarily stored in a data storage device; the data transmission interface is configured to transmit the captured underwater underwater image or the dynamic underwater image sequence to the data processing device; and the data processing device is configured to receive The image processing device displays the processed image for viewing by the user; wherein the enhanced processing performed by the data processing device is combined with defogging and Wavelength energy compensation and considering the underwater image enhancement algorithm of artificial light source illumination can enhance the underwater image affected by atomization, color shift and artificial light source to restore underwater image visibility and brightness and color realism. 如請求項1項所述之水下影像強化系統,其中該結合除霧及波長能量補償並考慮人造光源照射之水下影像強化演算法更包含:-水下環境中被拍攝物體至相機距離之估測步驟;-拍攝場景水下深度之估測步驟;-水下影像人造光源照射能量之估測步驟;-水下影像人造光源照射能量之移除步驟;-影像除霧步驟;-波長能量補償步驟。The underwater image enhancement system according to claim 1, wherein the underwater image enhancement algorithm combined with defogging and wavelength energy compensation and considering artificial light source illumination further comprises: - the distance from the object to the camera in the underwater environment Estimation step; - estimation step of underwater depth of shooting scene; - estimation step of irradiation energy of artificial light source of underwater image; - removal step of irradiation energy of artificial light source of underwater image; - image defogging step; - wavelength energy Compensation step. 如請求項2項所述之水下影像強化系統,其中該水下環境中被拍攝物體至相機距離之估測步驟,係依單張水下影像據以進行被拍攝物體至相機距離之估測,產生對應水下環境中被拍攝物體至相機距離之深度圖。The underwater image intensification system of claim 2, wherein the estimating step of the object to the camera distance in the underwater environment is based on a single underwater image to estimate the distance from the object to the camera A depth map corresponding to the distance from the object to the camera in the underwater environment is generated. 如請求項3項所述之水下影像強化系統,其中透過單張水下影像進行拍攝距離估測之方法可為Dark Channel估測法、消失點估測法或DFD(Depth-From-Defocus)估測法。The underwater image enhancement system described in claim 3, wherein the method for estimating the distance by using a single underwater image may be a Dark Channel estimation method, a vanishing point estimation method or a DFD (Depth-From-Defocus) method. Estimation method. 如請求項2項所述之水下影像強化系統,其中該拍攝場景水下深度之估測步驟係根據光線於水中傳播之能量衰減程度進行計算,最小化自空氣入射光線經衰減後能量與水下環境光能量彼此間差異,以估測拍攝場景之水下深度。The underwater image intensification system of claim 2, wherein the estimating step of the underwater depth of the shooting scene is calculated according to the degree of energy attenuation of light propagation in the water, minimizing the energy and water after being attenuated from the incident light of the air. The ambient light energy is different from each other to estimate the underwater depth of the scene being photographed. 如請求項3所述之水下影像強化系統,其中該拍攝場景水下深度之估測步驟係根據該對應水下環境中被拍攝物體至相機距離之深度圖進行水下影像之前景與背景分割,分別推導水下影像之背景部分最頂點像素與最底點像素之水下深度後,再以線性內插法計算場景中其餘各點之水下深度。The underwater image intensification system of claim 3, wherein the estimating step of the underwater depth of the shooting scene is based on the depth map of the object to the camera in the corresponding underwater environment for underwater image foreground and background segmentation. After deriving the underwater depths of the most vertex pixels and the bottom pixels of the background portion of the underwater image respectively, the underwater depths of the remaining points in the scene are calculated by linear interpolation. 如請求項2項所述之水下影像強化系統,其中該水下影像人造光源照射能量之估測步驟中,該人造光源可為點狀、線狀或面狀光源,並發射出紅色、綠色及藍色波長能量一致之白色光源或特定波長強度較大之光源。The underwater image intensification system of claim 2, wherein in the estimating step of the underwater image artificial light source, the artificial light source may be a point, line or planar light source, and emit red, green and A white light source with a uniform blue wavelength energy or a light source with a specific wavelength intensity. 如請求項7項所述之水下影像強化系統,其中更依水下影像之前景與背景平均亮度差值做為水下影像中是否使用人照光源輔助照明之判斷根據,若水下影像存有人造光源照射,則透過物體反射光線與照射至物體表面入射光線(即人造光源加水下環境光線)間之最小平方差計算,分別推導人造光源所貢獻亮度及物體表面反射率分佈資訊。The underwater image intensification system according to Item 7 of the present invention, wherein the difference between the foreground image and the background average brightness of the underwater image is used as a basis for determining whether to use the human illumination source auxiliary illumination in the underwater image, if the underwater image is stored When the artificial light source is irradiated, the minimum square error between the reflected light of the object and the incident light (ie, the artificial light source plus the underwater ambient light) is calculated, and the brightness contributed by the artificial light source and the surface reflectance distribution information of the object are respectively derived. 如請求項8項所述之水下影像強化系統,其中該水下影像人造光源照射能量之移除步驟係於取得該人造光源所貢獻亮度與物體表面反射率分佈資訊後,進一步將人造光源所貢獻之能量自水下影像中移除。The underwater image intensification system of claim 8, wherein the step of removing the illumination energy of the underwater image artificial light source is performed after obtaining the information of the brightness and the surface reflectance distribution of the artificial light source, and further the artificial light source. The energy contributed is removed from the underwater image. 如請求項3項所述之水下影像強化系統,其中該影像除霧步驟係於取得該對應水下環境中被拍攝物體至相機距離之深度圖後,進一步依據除霧演算法將水下環境中被拍攝物體至相機距離中產生之霧化效應自水下影像中移除。The underwater image intensification system of claim 3, wherein the image defogging step is performed after obtaining a depth map of the object to the camera in the corresponding underwater environment, and further adopting a defogging algorithm to implement the underwater environment. The atomization effect generated by the object to the camera distance is removed from the underwater image. 如請求項10項所述之水下影像強化系統,其中於該影像除霧步驟後,進一步包括一波長能量補償步驟,對光線於水下環境中被拍攝物體至相機距離中各波長能量之衰減差異加以補償。The underwater image intensification system of claim 10, wherein after the image defogging step, further comprising a wavelength energy compensation step for attenuating the energy of each wavelength in the distance from the object to the camera in the underwater environment The difference is compensated. 如請求項2項所述之水下影像強化系統,其中該波長能量補償步驟係於取得拍攝場景距離水面之水下深度資訊及深度範圍資訊後,對空氣光線自水面至場景之傳播途徑中各波長能量之衰減差異加以補償。The underwater image intensification system of claim 2, wherein the wavelength energy compensation step is performed after obtaining the underwater depth information and the depth range information of the shooting scene from the water surface, and respectively, the air light from the water surface to the scene. The difference in attenuation of the wavelength energy is compensated.
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