TW201303723A - System and method for online editing and exchanging interactive three dimension multimedia, and computer-readable storage medium thereof - Google Patents

System and method for online editing and exchanging interactive three dimension multimedia, and computer-readable storage medium thereof Download PDF

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TW201303723A
TW201303723A TW100123957A TW100123957A TW201303723A TW 201303723 A TW201303723 A TW 201303723A TW 100123957 A TW100123957 A TW 100123957A TW 100123957 A TW100123957 A TW 100123957A TW 201303723 A TW201303723 A TW 201303723A
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event
interactive
multimedia
editing
dimensional
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TW100123957A
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TWI575457B (en
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Yu-Ling Lu
Chi-Jui Lien
Chien-Ju Li
Wei-Min Chen
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Yu-Ling Lu
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Abstract

A system and method are provided for online editing and exchanging interactive three-dimensional multimedia. A pre-edited template is extracted from a set of pre-edited interactive three-dimensional multimedia, and is shared on an exchange server. The pre-edited template is edited according to a first user command and includes pre-edited event level template(s). The pre-edited event level template includes event series level(s) that has multiple event developing points. The pre-edited template is parsed to edit multiple interactive events corresponding to the event developing points according to a second user command. The interactive three-dimensional multimedia with these interactive events is able to output and the interactive events are able to be performed when activated. A computer-readable medium stored with multiple commands to perform the online editing and exchanging method is provided as well.

Description

線上互動式三維多媒體編輯交流架構、編輯交流方法及其電腦可讀取媒體Online interactive 3D multimedia editing communication architecture, editing communication method and computer readable media

本發明係有關於多媒體編輯與線上交流技術,特別是一種線上互動式三維多媒體編輯交流架構、編輯交流方法及其電腦可讀取媒體。The invention relates to multimedia editing and online communication technology, in particular to an online interactive three-dimensional multimedia editing communication structure, an editing communication method and a computer readable medium.

目前教學遊戲系統的設計,偏向於問答練習題與遊戲物件之單調結合。設計者以單向思維編輯題目、或彙整相關知識領域之題組,並將其植入一遊戲平台之遊戲規則中;而學生在操作此類教學遊戲系統之過程中,須於特定之多個遊戲關卡中回答預設問題,以便繼續遊戲。At present, the design of the teaching game system is biased towards the monotonous combination of question and answer exercises and game objects. The designer edits the topic in one-way thinking, or integrates the questions in the relevant knowledge domain and embeds it into the game rules of a game platform; while the student is required to operate a certain number of teaching game systems in a specific way Answer preset questions in the game level to continue the game.

此類教學遊戲系統中,學生的作答結果雖可進行評鑑分析、評估學習成效,但問題本身的單一性、以及同組之問題間缺乏因果關聯性,都使學生無法在操作過程中培養複雜高階思考之能力。另一個問題,在於教學遊戲系統之編輯器多半附加於簡單遊戲模組上,編輯器能夠變更之遊戲內容十分有限,教學題目的設計也受限於編輯器之功能限制。因此某種程度上,此類教學遊戲系統之教學成效接近於單向傳遞知識的索引式學習導覽系統。In such a teaching game system, although the results of the students' assessment can be used to evaluate and evaluate the learning outcomes, the singularity of the problem itself and the lack of causality between the same group of problems make it impossible for students to develop complexities in the operation process. High-level thinking ability. Another problem is that the editor of the teaching game system is mostly attached to the simple game module. The content of the game that the editor can change is very limited, and the design of the teaching topic is also limited by the function limitation of the editor. Therefore, to some extent, the teaching effectiveness of such teaching game systems is close to the indexed learning navigation system that transmits knowledge in one direction.

相較之下,近年風行之電腦遊戲提供遊戲編輯器具有較佳功能,但多半僅限於遊戲環境(如地圖)、角色設定與特定遊戲條件之變更,並不容許玩家修改遊戲事件或另行發展遊戲故事。In contrast, computer games that have been popular in recent years provide game editors with better functions, but most of them are limited to game environments (such as maps), character settings, and changes to specific game conditions. They do not allow players to modify game events or develop games. story.

此外,隨著科技進步與普及,互動式三維多媒體技術已能提供立體影像與聲音之結合作品,但使用目前的互動式三維多媒體編輯器之門檻仍高,設計者仍須具有高階程式撰寫能力方能進行。In addition, with the advancement and popularization of technology, interactive 3D multimedia technology has been able to provide a combination of stereoscopic images and sound, but the threshold of using the current interactive 3D multimedia editor is still high, designers must still have high-level programming skills. Can do it.

再者,有關寫作輔助技術之發展,多半屬於文字輔助如字詞、片語的提示等,常見結合於輸入法軟體、翻譯軟體或語言學習系統;不僅對於寫作過程中故事發展之骨幹無法提供參照功能,對於已完成部分也難以多媒體技術提供預現性。Moreover, the development of writing assistive technology is mostly text-assisted, such as words and phrases, and is often combined with input method software, translation software or language learning system; it is not only a reference for the backbone of story development in the writing process. Functionality, it is also difficult for multimedia technology to provide pre-emptiveness for completed parts.

最後,不論應用領域為何,多媒體檔案由於包含文數字、影像、聲音等不同檔案格式之資料,在網際網路上分享前必須轉成單一多媒體數位檔案。但此多媒體數位檔案僅能被直接播放或讀取,無法再進行編輯。Finally, regardless of the application field, multimedia files must be converted into a single multimedia digital file before being shared on the Internet because they contain data in different file formats such as texts, images, and sounds. However, this multimedia digital file can only be played or read directly and cannot be edited.

有鑑於前述習知技術之問題,於一實施例中揭露一種線上互動式三維多媒體編輯交流系統,主要包含交流伺服器與第二使用者終端。交流伺服器具有網路可操作之一大廳介面及一模版資料庫;模版資料庫儲存被上傳之互動式三維多媒體之預編模版,其中互動式三維多媒體係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含複數事件發展點。第二使用者終端包含網路瀏覽器、使用者介面、事件編輯模組、三維圖形引擎、一或多個資料庫與事件執行模組。網路瀏覽器依據第二使用者指令選擇並下載預編模版;使用者介面,供以依據第二使用者指令編輯互動式三維多媒體;事件編輯模組解析預編模版以依據第二使用者指令、透過使用者介面編輯事件發展點對應之互動事件;透過該三維圖形引擎建立互動事件與資料庫中多種素材之關聯性;事件執行模組輸出包含多種素材之互動式三維多媒體,並執行被觸發之互動事件。In view of the foregoing problems of the prior art, an online interactive three-dimensional multimedia editing communication system is disclosed in an embodiment, which mainly includes an AC server and a second user terminal. The communication server has a network operable lobby interface and a template database; the template database stores the pre-programmed version of the interactive interactive 3D multimedia, wherein the interactive 3D multimedia is edited according to the first user instruction. The pre-programmed version includes a pre-programmed event hierarchy template, the pre-programmed event hierarchy template includes an event concatenation hierarchy, and the event concatenation hierarchy includes a complex event development point. The second user terminal includes a web browser, a user interface, an event editing module, a three-dimensional graphics engine, one or more databases, and an event execution module. The web browser selects and downloads the pre-edited template according to the second user instruction; the user interface is configured to edit the interactive three-dimensional multimedia according to the second user instruction; the event editing module parses the pre-programmed template according to the second user instruction Editing the interactive event corresponding to the event development point through the user interface; establishing the association between the interactive event and the plurality of materials in the database through the three-dimensional graphics engine; the event execution module outputs the interactive three-dimensional multimedia containing the plurality of materials, and the execution is triggered Interactive events.

於另一實施例中揭露一種電腦可讀取媒體,其儲存有複數電腦可執行指令,當這些指令被執行時,執行一種線上互動式三維多媒體編輯交流方法,此線上互動式三維多媒體編輯交流方法包括以下部分。首先由交流伺服器提供網路可操作之一大廳介面及一模版資料庫,模版資料庫儲存被上傳之互動式三維多媒體之預編模版,其中互動式三維多媒體係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含事件發展點。根據第二使用者指令選擇並下載預編模版;解析預編模版以依據第二使用者指令編輯事件發展點對應之互動事件。建立互動事件與素材之關聯性;輸出包含素材之互動式三維多媒體,並執行被觸發之互動事件。In another embodiment, a computer readable medium is stored, which stores a plurality of computer executable instructions, and when the instructions are executed, an online interactive three-dimensional multimedia editing communication method is executed, and the online interactive three-dimensional multimedia editing communication method Includes the following sections. Firstly, the communication server provides a network operable lobby interface and a template database, and the template database stores the pre-programmed version of the interactive interactive 3D multimedia, wherein the interactive 3D multimedia is edited according to the first user instruction. The pre-programmed version includes a pre-programmed event hierarchy template, the pre-programmed event hierarchy template includes an event concatenation hierarchy, and the event concatenation hierarchy includes an event development point. Selecting and downloading the pre-programming template according to the second user instruction; parsing the pre-editing template to edit the interaction event corresponding to the event development point according to the second user instruction. Establish an interaction between the interactive event and the material; output an interactive 3D multimedia containing the material and execute the triggered interactive event.

於另一實施例中揭露一種線上互動式三維多媒體編輯交流方法,此線上互動式三維多媒體編輯交流方法包括以下部分。首先經網際網路操作交流伺服器之大廳介面。依據第二使用者指令選擇預編模版,其中預編模版係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含多個事件發展點。解析預編模版以依據第二使用者指令編輯事件發展點對應之多個互動事件。透過大廳介面輸出具有前述互動事件之互動式三維多媒體,並執行被觸發之互動事件。In another embodiment, an online interactive three-dimensional multimedia editing communication method is disclosed. The online interactive three-dimensional multimedia editing communication method includes the following parts. First, operate the communication server's lobby interface via the Internet. The pre-editing template is selected according to the second user instruction, wherein the pre-editing template is edited according to the first user instruction, and the pre-editing template includes a pre-programmed event hierarchical template, and the pre-programmed event hierarchical template includes an event serial stratum, and the event serial stratum Contains multiple event development points. The pre-programmed template is parsed to edit a plurality of interactive events corresponding to the event development point according to the second user instruction. The interactive 3D multimedia with the aforementioned interactive events is output through the lobby interface, and the triggered interactive event is executed.

於另一實施例中揭露一種電腦可讀取媒體,其儲存有複數電腦可執行指令,當這些指令被執行時,執行一種線上互動式三維多媒體編輯交流方法,此線上互動式三維多媒體編輯交流方法包括以下部分。首先經網際網路操作交流伺服器之大廳介面。依據第二使用者指令選擇預編模版,其中預編模版係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含多個事件發展點。解析預編模版以依據第二使用者指令編輯事件發展點對應之多個互動事件。透過大廳介面輸出具有前述互動事件之互動式三維多媒體,並執行被觸發之互動事件。In another embodiment, a computer readable medium is stored, which stores a plurality of computer executable instructions, and when the instructions are executed, an online interactive three-dimensional multimedia editing communication method is executed, and the online interactive three-dimensional multimedia editing communication method Includes the following sections. First, operate the communication server's lobby interface via the Internet. The pre-editing template is selected according to the second user instruction, wherein the pre-editing template is edited according to the first user instruction, and the pre-editing template includes a pre-programmed event hierarchical template, and the pre-programmed event hierarchical template includes an event serial stratum, and the event serial stratum Contains multiple event development points. The pre-programmed template is parsed to edit a plurality of interactive events corresponding to the event development point according to the second user instruction. The interactive 3D multimedia with the aforementioned interactive events is output through the lobby interface, and the triggered interactive event is executed.

本發明之線上互動式三維多媒體編輯交流架構及其方法,主要係提供互動式三維多媒體模版之線上交流機制,使不同使用者透過不同式者終端可以共同編輯某一份「互動式三維多媒體」。「互動式三維多媒體」包含電腦可執行之多組特定事件程序與多組電腦可播放之對應影像及/或聲音資料,可根據使用者輸入之指令,執行一或多個特定事件程序並播放對應影像及/或聲音資料。「互動式三維多媒體」可包含圖片素材、聲音素材、影片素材、劇情關卡素材、三維地圖素材、三維場景素材與三維角色素材,以及一或多個事件階層模版及其所含互動事件對應於各種素材之關聯性。「互動式三維多媒體」被輸出/執行時,前述各種影音素材將會依設定及使用者指令透過顯示器或擴音器輸出;被觸發時,也會執行預設之互動事件;此外,必要時多種素材可被同時疊加播放/輸出。「互動式三維多媒體」之其中一種實施例示為角色扮演遊戲(Role Playing Game)。The online interactive 3D multimedia editing communication architecture and method thereof mainly provide an online communication mechanism of an interactive 3D multimedia template, so that different users can jointly edit an "interactive 3D multimedia" through different types of terminals. "Interactive 3D Multimedia" includes a plurality of sets of specific event programs executable by a computer and corresponding image and/or sound data that can be played by a plurality of sets of computers, and one or more specific event programs can be executed and played according to instructions input by the user. Image and / or sound data. "Interactive 3D Multimedia" can include picture material, sound material, film material, story level material, 3D map material, 3D scene material and 3D character material, and one or more event hierarchy templates and their interactive events corresponding to various The relevance of the material. When "Interactive 3D Multimedia" is output/executed, the above various audio and video materials will be output through the display or the amplifier according to the settings and user commands; when triggered, the preset interactive events will also be executed; in addition, if necessary, various The material can be superimposed to play/output at the same time. One of the embodiments of "interactive 3D multimedia" is shown as a Role Playing Game.

請參閱第1A圖,其係本發明一實施例中線上互動式三維多媒體編輯交流架構之系統示意圖。線上互動式三維多媒體編輯交流架構1主要包含第一/第二使用者終端1A/1B,以及透過網際網路與第一/第二使用者終端1A/1B構成訊號連接之交流伺服器800。Please refer to FIG. 1A, which is a system diagram of an online interactive 3D multimedia editing communication architecture according to an embodiment of the present invention. The online interactive 3D multimedia editing communication architecture 1 mainly includes a first/second user terminal 1A/1B, and an AC server 800 that forms a signal connection with the first/second user terminal 1A/1B via the Internet.

交流伺服器800為一電腦系統,主要包含作為運作基礎之處理單元850、系統記憶體851、作業系統852,以及與線上互動式三維多媒體編輯交流相關的大廳介面810、上傳模組820、管理模組830及模板資料庫840與素材資料庫860。The AC server 800 is a computer system, and mainly includes a processing unit 850, a system memory 851, an operating system 852, and a lobby interface 810, an uploading module 820, and a management module related to online interactive 3D multimedia editing communication. Group 830 and template database 840 and material database 860.

請參考第1B圖,其係本發明另一實施例中大廳介面的其中一個操作網頁之實施示意圖。大廳介面810為一網路可操作(internet-operable)之視窗操作介面(如顯示於電腦螢幕或其他顯示器上),其可提供多個操作網頁,供使用者透過第一/第二使用者終端1A/1B進行操作,以進行互動式三維多媒體之編輯交流操作。於第1B圖大廳介面810之操作網頁中,左半邊頁面由上而下依序提供「素材上傳(瀏覽)」、「模板上傳(瀏覽)」、「素材下載」、「模板下載」、「啟動互動式三維多媒體編輯系統」等相關功能按鈕,右半邊由上至下依序則為「輸入關鍵字」欄位、「搜尋」按鈕及「列表區」。大廳介面810之「素材上傳(瀏覽)」、「模板上傳(瀏覽)」功能按鈕接收來自使用者之操作指令,選取第一/第二使用者終端1A/1B之素材或模版,並由上傳模組820執行對應之上傳作業,將第一/第二使用者終端1A/1B之素材或模版上傳至交流伺服器800之模版資料庫840或素材資料庫860。Please refer to FIG. 1B, which is a schematic diagram of an implementation of one of the operating webpages of the lobby interface in another embodiment of the present invention. The lobby interface 810 is an internet-operable window operation interface (such as displayed on a computer screen or other display), which can provide multiple operation web pages for the user to access through the first/second user terminal. 1A/1B operates to perform interactive 3D multimedia editing and communication operations. In the operation webpage of the lobby interface 810 of FIG. 1B, the left half of the page sequentially provides "material upload (browsing)", "template upload (browsing)", "material download", "template download", and "start" from top to bottom. Related function buttons such as interactive 3D multimedia editing system, the top half of the right side is the "Enter Keyword" field, the "Search" button and the "List Area". The "material upload (view)" and "template upload (browse)" function buttons of the lobby interface 810 receive an operation instruction from the user, select the material or template of the first/second user terminal 1A/1B, and are uploaded by the module. The group 820 performs a corresponding uploading operation, and uploads the material or template of the first/second user terminal 1A/1B to the template database 840 or the material database 860 of the communication server 800.

「列表區」在左邊「素材下載」(圖中有圖片教材、聲音教材、影片教材、三維地圖素材、三維場景物件素材、三維角色素材等六個按鈕)、「模板下載」(圖中有分類選單、級別選單、主題選單等三個按鈕)任意按鈕被點選時,由管理模組830擷取儲存在模版資料庫840或素材資料庫860中對應之素材教材或模版列表,而顯示於列表區。當任一素材教材或模版被選取時,由管理模組830執行下載作業,將選定之素材教材或模版下載到第一/第二使用者終端1A/1B。The "list area" is on the left side of the "material download" (the picture contains textbooks, sound materials, video textbooks, 3D map material, 3D scene material, 3D character material, etc.), "template download" (there are categories in the picture) Three buttons, such as menu, level menu, and theme menu. When any button is clicked, the management module 830 retrieves the corresponding material textbook or template list stored in the template database 840 or the material database 860, and displays it in the list. Area. When any material teaching material or template is selected, the management module 830 performs a download job to download the selected material teaching material or template to the first/second user terminal 1A/1B.

請參閱第1C圖,其係本發明一實施例中(第一/第二)使用者終端之系統架構示意圖。第一/第二使用者終端1A/1B為一電腦系統,主要包括與編輯互動式三維多媒體相關之互動式三維多媒體編輯系統10,作為運算作業基礎之處理單元11、系統記憶體12與作業系統13,以及用以存取大廳介面810之網路瀏覽器14。互動式三維多媒體編輯系統10之詳細結構將於下面段落說明。Please refer to FIG. 1C, which is a schematic diagram of a system architecture of a (first/second) user terminal according to an embodiment of the present invention. The first/second user terminal 1A/1B is a computer system, and mainly includes an interactive three-dimensional multimedia editing system 10 related to editing interactive three-dimensional multimedia, and the processing unit 11, the system memory 12 and the operating system, which are the basis of the arithmetic operation. 13. A web browser 14 for accessing the lobby interface 810. The detailed structure of the interactive 3D multimedia editing system 10 will be described in the following paragraphs.

請參閱第1D圖,其係本發明一實施例中線上互動式三維多媒體編輯交流方法之流程示意圖。Please refer to FIG. 1D , which is a schematic flowchart of an online interactive 3D multimedia editing and communication method according to an embodiment of the present invention.

步驟60:編輯互動式三維多媒體。第一使用者可透過第一使用者終端1A上之互動式三維多媒體編輯系統10編輯某一「互動式三維多媒體」。Step 60: Edit interactive 3D multimedia. The first user can edit an "interactive three-dimensional multimedia" through the interactive three-dimensional multimedia editing system 10 on the first user terminal 1A.

步驟61:擷取對應互動式三維多媒體之互動式三維多媒體模版。由於第一/第二使用者終端1A/1B分別具有互動式三維多媒體編輯系統10,因此進行分享交流時,並不需要將互動式三維多媒體所含之各種素材全部上傳;故於一實施例中,「互動式三維多媒體模版」可僅包含該互動式三維多媒體之一組「預編素材設定(a set of Pre-edited Material Settings)」及一或多個「預編事件階層模版(Pre-edited Event Level Template)」。Step 61: Capture an interactive 3D multimedia template corresponding to the interactive 3D multimedia. Since the first/second user terminals 1A/1B respectively have an interactive three-dimensional multimedia editing system 10, when sharing communication is performed, it is not necessary to upload all the materials included in the interactive three-dimensional multimedia; therefore, in an embodiment The "Interactive 3D Multimedia Template" can only contain one of the interactive 3D multimedia "a set of Pre-edited Material Settings" and one or more "Pre-edited Event Hierarchy Templates (Pre-edited). Event Level Template)".

步驟62:上傳互動式三維多媒體模版至網路可操作之大廳介面。透過第一使用者終端1A之網路瀏覽器14,可存取交流伺服器800之大廳介面810。Step 62: Upload the interactive 3D multimedia template to the internet operable lobby interface. The lobby interface 810 of the communication server 800 is accessible through the web browser 14 of the first user terminal 1A.

步驟70:提供網路可操作之大廳介面。交流伺服器800須預先提供網路可存取之大廳介面810,即大廳介面810之多個操作網頁必須為網路可操作的(internet-operable)。此步驟在大廳介面810已上線運作後可免除。Step 70: Provide a network operable lobby interface. The communication server 800 must provide a network accessible lobby interface 810 in advance, i.e., multiple operational web pages of the lobby interface 810 must be internet-operable. This step is exempt after the lobby interface 810 has been online.

步驟71:透過上傳模組接收來自第一使用者終端之互動式三維多媒體模版。交流伺服器800之上傳模組820可根據來自大廳介面810之使用者指令,接收來自第一使用者終端1A之互動式三維多媒體模版。Step 71: Receive an interactive 3D multimedia template from the first user terminal through the uploading module. The upload module 820 of the AC server 800 can receive an interactive 3D multimedia template from the first user terminal 1A in response to user commands from the lobby interface 810.

步驟72:儲存互動式三維多媒體模版至模版資料庫。交流伺服器800之上傳模組820接收之互動式三維多媒體模版,被儲存於交流伺服器800之模版資料庫840。Step 72: Store the interactive 3D multimedia template to the template database. The interactive 3D multimedia template received by the upload module 820 of the AC server 800 is stored in the template database 840 of the AC server 800.

步驟80:透過網際網路從大廳介面選擇下載模版資料庫中之互動式三維多媒體模版。第二使用者終端1B可透過其網路瀏覽器14,經網際網路存取交流伺服器800之大廳介面810,於其中一個大廳介面810之操作網頁中(如第1B圖所示者),可點選分類選單、級別選單或主題選單、並由列表區中選擇並下載模版資料庫840中、來自第一使用者終端1A之互動式三維多媒體模版至第二使用者終端1B。Step 80: Select an interactive 3D multimedia template in the template database from the lobby interface via the Internet. The second user terminal 1B can access the lobby interface 810 of the communication server 800 via the web browser 14 via the web browser 14 in the operation webpage of one of the lobby interfaces 810 (as shown in FIG. 1B). The sort menu, the level menu or the theme menu may be clicked, and the interactive 3D multimedia template from the first user terminal 1A in the template database 840 is selected and downloaded from the list area to the second user terminal 1B.

步驟81:解析互動式三維多媒體模版以編輯事件階層模版的某事件發展點對應之互動事件。第二使用者終端1B可透過其互動式三維多媒體編輯系統10「解析」此互動式三維多媒體模版,其「解析」過程可包括建立一互動式三維多媒體之新檔案,並將此互動式三維多媒體模版所含之預編素材設定與預編事件階層模版存入該互動式三維多媒體之新檔案中。如此,該互動式三維多媒體之新檔案即能被第二使用者終端1B之互動式三維多媒體編輯系統10所編輯。前述解析之動作,可由互動式三維多媒體編輯系統10之「事件編輯模組250」執行,見後續第1E圖及其相關說明,即事件編輯模組250解析互動式三維多媒體模版以依據第二使用者指令編輯事件發展點對應之互動事件。Step 81: Parse the interactive 3D multimedia template to edit the interactive event corresponding to an event development point of the event hierarchy template. The second user terminal 1B can "parse" the interactive 3D multimedia template through its interactive 3D multimedia editing system 10. The "parsing" process can include creating a new interactive 3D multimedia file and interactive 3D multimedia. The pre-programmed material settings and pre-programmed event-level templates contained in the template are stored in the new archive of the interactive 3D multimedia. Thus, the new interactive 3D multimedia file can be edited by the interactive 3D multimedia editing system 10 of the second user terminal 1B. The foregoing parsing action can be performed by the "event editing module 250" of the interactive 3D multimedia editing system 10, see the subsequent FIG. 1E and its related description, that is, the event editing module 250 parses the interactive 3D multimedia template according to the second use. The person instructs to edit the interactive event corresponding to the event development point.

步驟82:輸出互動式三維多媒體並執行被觸發之互動事件。被第二使用者終端1B之互動式三維多媒體編輯系統10所編輯之該互動式三維多媒體之新檔案,已能被互動式三維多媒體編輯系統10所輸出/執行,並能在被觸發實執行該互動式三維多媒體之新檔案所含之互動事件。Step 82: Output interactive 3D multimedia and execute the triggered interactive event. The interactive three-dimensional multimedia new file edited by the interactive three-dimensional multimedia editing system 10 of the second user terminal 1B can be output/executed by the interactive three-dimensional multimedia editing system 10, and can be executed when triggered. Interactive events contained in the new archive of interactive 3D multimedia.

本發明進一步包括一種電腦可讀取媒體,其儲存有複數電腦可執行指令,當這些指令被執行時,執行一種線上互動式三維多媒體編輯交流方法,此線上互動式三維多媒體編輯交流方法包括以下部分。首先由交流伺服器提供網路可操作之一大廳介面及一模版資料庫,模版資料庫儲存被上傳之互動式三維多媒體之預編模版,其中互動式三維多媒體係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含事件發展點。根據第二使用者指令選擇並下載預編模版;解析預編模版以依據第二使用者指令編輯事件發展點對應之互動事件。建立互動事件與素材之關聯性;輸出包含素材之互動式三維多媒體,並執行被觸發之互動事件。此電腦可讀取媒體可由光碟、記憶卡、隨身碟、私有或公眾網路可下載之資料庫所實現。The invention further includes a computer readable medium storing a plurality of computer executable instructions, and when the instructions are executed, performing an online interactive 3D multimedia editing communication method, the online interactive 3D multimedia editing communication method includes the following parts . Firstly, the communication server provides a network operable lobby interface and a template database, and the template database stores the pre-programmed version of the interactive interactive 3D multimedia, wherein the interactive 3D multimedia is edited according to the first user instruction. The pre-programmed version includes a pre-programmed event hierarchy template, the pre-programmed event hierarchy template includes an event concatenation hierarchy, and the event concatenation hierarchy includes an event development point. Selecting and downloading the pre-programming template according to the second user instruction; parsing the pre-editing template to edit the interaction event corresponding to the event development point according to the second user instruction. Establish an interaction between the interactive event and the material; output an interactive 3D multimedia containing the material and execute the triggered interactive event. This computer readable medium can be implemented from a library that can be downloaded from a disc, a memory card, a flash drive, a private or public network.

除了第1A-1D圖以使用者終端作為編輯主體、交流伺服器作為分享交流之機制外,本發明之線上互動式三維多媒體編輯交流架構及其方法,亦可以將互動式三維多媒體之編輯與交流功能集中於交流伺服器上,請參考第13-15圖及其相關說明。在此之前,為充分揭露互動式三維多媒體之編輯與使用者終端或交流伺服器之關聯性,請參考下面有關「互動式三維多媒體編輯系統及其方法」之內容,進一步詳述如第1-12圖及相關說明。In addition to the 1A-1D diagram, the user terminal is used as the editing body and the communication server is used as the mechanism for sharing communication. The online interactive 3D multimedia editing communication architecture and method of the present invention can also edit and exchange interactive 3D multimedia. The function is concentrated on the AC server, please refer to Figure 13-15 and its related instructions. Prior to this, in order to fully disclose the relevance of interactive 3D multimedia editing to user terminals or communication servers, please refer to the following "Interactive 3D Multimedia Editing System and Method" for further details. 12 pictures and related instructions.

請參閱第1E圖,其係本發明一實施例中互動式三維多媒體編輯系統之系統方塊圖。互動式三維多媒體編輯系統10可由一電腦系統執行特定指令或程序所實現,此電腦系統主要包括中央處理單元、系統記憶體、必要匯流排(圖未示)。互動式三維多媒體編輯系統10主要包括使用者介面100、多個模組(包括劇情關卡編輯模組210、地圖編輯模組220、場景物件編輯模組230、角色編輯模組240、事件編輯模組250與事件執行模組260)、三維圖形引擎300與多個資料庫(包括劇情關卡資料庫410、地圖資料庫420、場景物件資料庫430、角色資料庫440、事件資料庫450與特效資料庫460)。Please refer to FIG. 1E, which is a system block diagram of an interactive three-dimensional multimedia editing system according to an embodiment of the present invention. The interactive 3D multimedia editing system 10 can be implemented by a computer system executing specific instructions or programs. The computer system mainly includes a central processing unit, a system memory, and a necessary bus bar (not shown). The interactive 3D multimedia editing system 10 mainly includes a user interface 100 and a plurality of modules (including a scenario level editing module 210, a map editing module 220, a scene object editing module 230, a character editing module 240, and an event editing module). 250 and event execution module 260), three-dimensional graphics engine 300 and a plurality of databases (including story level database 410, map database 420, scene object database 430, role database 440, event database 450, and special effects database) 460).

使用者介面100為一可顯示的視窗操作介面(如顯示於電腦螢幕或其他顯示器上),其可提供多個操作頁面,供使用者透過外接之輸入裝置(如滑鼠、鍵盤與觸控螢幕等)進行操作,以進行互動式三維多媒體之編輯。「互動式三維多媒體」包含電腦可執行之多組特定事件程序與多組電腦可播放之對應影像及/或聲音資料,可根據使用者輸入之指令,執行一或多個特定事件程序並播放對應影像及/或聲音資料。The user interface 100 is a displayable window operation interface (such as displayed on a computer screen or other display), which can provide multiple operation pages for the user to input through external input devices (such as a mouse, a keyboard and a touch screen). Etc.) to perform interactive 3D multimedia editing. "Interactive 3D Multimedia" includes a plurality of sets of specific event programs executable by a computer and corresponding image and/or sound data that can be played by a plurality of sets of computers, and one or more specific event programs can be executed and played according to instructions input by the user. Image and / or sound data.

劇情關卡編輯模組210提供可顯示於使用者介面100之一或多個場景資料,並接收來自使用者介面100之指令,選擇要對某一「互動式三維多媒體」進行編輯之劇情關卡;於另一實施例中,劇情關卡編輯模組210亦可供編輯一全新劇情關卡。劇情關卡編輯模組210可由前述電腦系統於背景中執行一特定相關程序而實現。而劇情關卡資料庫410儲存有一或多個劇情關卡素材,可供使用者透過劇情關卡編輯模組210選用;劇情關卡素材可選自三維地圖素材、三維場景物件素材、三維角色素材、影像特效素材、聲音特效素材與事件素材之群組與其任意組合,包括前述各素材之影像資料及地圖聲音資料之群組之一或其任意組合。The scenario level editing module 210 provides one or more scene materials that can be displayed on the user interface 100, and receives instructions from the user interface 100 to select a story level to edit an "interactive 3D multimedia"; In another embodiment, the story level editing module 210 is also available for editing a brand new story level. The story level editing module 210 can be implemented by the aforementioned computer system executing a specific related program in the background. The story level database 410 stores one or more story level materials, which can be selected by the user through the story level editing module 210; the story level material can be selected from the three-dimensional map material, the three-dimensional scene material, the three-dimensional character material, and the image special effect material. The sound effect material and the event material group and any combination thereof, including one of the group of the image material and the map sound data of the foregoing materials or any combination thereof.

地圖編輯模組220提供可顯示於使用者介面100之一或多筆地圖資料,並接收來自使用者介面100之指令,決定某一「互動式三維多媒體」中套用之三維地圖素材;於另一實施例中,地圖編輯模組220亦可供編輯一全新三維地圖素材。地圖編輯模組220可由前述電腦系統於背景中執行一特定相關程序而實現。而地圖資料庫420儲存有一或多個三維地圖素材,可供使用者透過地圖編輯模組220選用;三維地圖素材可選自地圖影像資料及地圖聲音資料之群組或其任意組合。The map editing module 220 provides one or more map materials that can be displayed on the user interface 100, and receives instructions from the user interface 100 to determine the three-dimensional map material applied in an "interactive three-dimensional multimedia"; In an embodiment, the map editing module 220 is also available for editing a new three-dimensional map material. The map editing module 220 can be implemented by the aforementioned computer system executing a specific related program in the background. The map database 420 stores one or more three-dimensional map materials for the user to select through the map editing module 220; the three-dimensional map material may be selected from the group of map image data and map sound data or any combination thereof.

場景物件編輯模組230提供可顯示於使用者介面100之一或多筆場景物件資料,並接收來自使用者介面100之指令,決定某一「互動式三維多媒體」中套用之三維場景物件素材;於另一實施例中,場景物件編輯模組230亦可供編輯一全新三維場景物件素材。場景物件編輯模組230可由前述電腦系統於背景中執行一特定相關程序而實現。而場景物件資料庫430儲存有一或多個三維場景物件素材,可供使用者透過場景物件編輯模組230選用;三維場景物件素材可選自場景物件影像資料及場景物件聲音資料之群組或其任意組合。The scene object editing module 230 provides one or more scene object data that can be displayed on the user interface 100, and receives instructions from the user interface 100 to determine a three-dimensional scene object material applied in an "interactive three-dimensional multimedia"; In another embodiment, the scene object editing module 230 can also edit a new three-dimensional scene object material. The scene object editing module 230 can be implemented by the aforementioned computer system executing a specific related program in the background. The scene object database 430 stores one or more three-dimensional scene object materials, which can be selected by the user through the scene object editing module 230; the three-dimensional scene object material can be selected from the group of scene object image data and scene object sound data or random combination.

角色編輯模組240提供可顯示於使用者介面100之一或多個角色設定資料,並接收來自使用者介面100之指令,選擇對某一「互動式三維多媒體」採用之角色以對其設定進行編輯;於另一實施例中,角色編輯模組240亦可供編輯一全新三維角色素材。角色編輯模組230可由前述電腦系統於背景中執行一特定相關程序而實現。而角色資料庫440儲存有一或多個三維角色素材,可供使用者透過角色編輯模組240選用;三維角色素材可選自角色影像資料及角色聲音資料之群組或其任意組合。The character editing module 240 provides one or more character setting data that can be displayed on the user interface 100, and receives instructions from the user interface 100 to select a role to be used for an "interactive three-dimensional multimedia" to set its settings. Editing; in another embodiment, the character editing module 240 is also available for editing a new three-dimensional character material. The character editing module 230 can be implemented by the aforementioned computer system executing a specific related program in the background. The character database 440 stores one or more three-dimensional character materials for the user to select through the character editing module 240. The three-dimensional character material may be selected from the group of character image data and character sound data or any combination thereof.

特效資料庫460儲存影像特效素材及/或聲音特效素材之群組或其任意組合。The effect database 460 stores groups of image effect material and/or sound effect material or any combination thereof.

事件編輯模組250提供可顯示於使用者介面100之一或多個事件設定資料,並接收來自使用者介面100之指令,選擇對某一「互動式三維多媒體」欲進行編輯之事件以對其設定進行編輯。事件編輯模組250可由前述電腦系統於背景中執行一特定相關程序而實現。此外,事件編輯模組250提供一或多個「事件階層模板」,每個事件階層模板具有一或多個「事件串聯階層」,而每個事件串聯階層包含一或多個「事件發展點」,供以編輯於該事件發展點中關於某一選定角色之一或多個「互動事件」,於後續段落終將有詳細之說明。而事件資料庫450可儲存有一或多個事件素材,供使用者透過事件編輯模組250選用,使用者亦可透過事件編輯模組250創造新的事件素材,儲存於事件資料庫450。The event editing module 250 provides one or more event setting materials that can be displayed on the user interface 100, and receives an instruction from the user interface 100 to select an event to be edited for an "interactive 3D multimedia". Set to edit. The event editing module 250 can be implemented by the aforementioned computer system executing a specific related program in the background. In addition, the event editing module 250 provides one or more "event hierarchy templates", each event hierarchy template has one or more "event serialization levels", and each event concatenation hierarchy includes one or more "event development points" , for editing one or more "interactive events" in a selected role in the event development point, which will be explained in detail at the end of the subsequent paragraph. The event database 450 can store one or more event materials for the user to select through the event editing module 250. The user can also create new event material through the event editing module 250 and store it in the event database 450.

三維圖形引擎300,可透過電腦系統執行多個圖形處理程序及/或聲音處理程序而實現。三維圖形引擎300,係供建立前述互動事件與前述資料庫中多種素材之關聯性,以便於執行圖形處理程序及/或聲音處理程序時進行呼叫,特別是多個各種可視影像素材之圖形疊加程序。The three-dimensional graphics engine 300 can be implemented by executing a plurality of graphics processing programs and/or sound processing programs through a computer system. The three-dimensional graphics engine 300 is configured to establish a correlation between the foregoing interactive event and various materials in the foregoing database, so as to facilitate a call when executing a graphics processing program and/or a sound processing program, in particular, a graphic overlay program of a plurality of various visual image materials. .

事件執行模組260,透過三維圖形引擎300輸出前述編輯模組編輯完成後之互動式三維多媒體,並根據一或多個使用者指令執行上述事件發展點對應之互動事件。於一實施例中,事件執行模組260透過三維圖形引擎300播放某互動式三維多媒體中某一劇情關卡中某互動事件之三維地圖素材、三維場景物件素材、三維角色素材、影像特效素材、聲音特效素材等,其中包含多個可種可視影像素材之圖形疊加程序。The event execution module 260 outputs the interactive 3D multimedia after the editing of the editing module by the 3D graphics engine 300, and executes an interaction event corresponding to the event development point according to one or more user instructions. In one embodiment, the event execution module 260 plays a three-dimensional map material, a three-dimensional scene object material, a three-dimensional character material, a video special effect material, and a sound of an interactive event in a certain interactive level in an interactive three-dimensional multimedia through the three-dimensional graphics engine 300. Special effects materials, etc., which contain multiple graphics overlay programs that can be used to visualize image material.

請參閱第2圖,其係本發明另一實施例互動式三維多媒體編輯方法之流程示意圖。雖然此實施例以流程圖作為例示,但本發明之互動式三維多媒體編輯方法並不限於下列說明或流程圖中之步驟與順序。Please refer to FIG. 2, which is a schematic flowchart of an interactive three-dimensional multimedia editing method according to another embodiment of the present invention. Although this embodiment is illustrated by a flowchart, the interactive three-dimensional multimedia editing method of the present invention is not limited to the steps and the order in the following description or the flowchart.

步驟S10:提供具有事件階層模板之使用者介面。透過第1E圖中之互動式三維多媒體編輯系統10提供使用者介面100。事件階層模板包括一或多個事件串聯階層,每個事件串聯階層包括一或多個事件發展點。Step S10: Providing a user interface with an event hierarchy template. The user interface 100 is provided through the interactive three-dimensional multimedia editing system 10 of FIG. 1E. The event hierarchy template includes one or more event concatenation levels, and each event concatenation hierarchy includes one or more event development points.

步驟S20:透過使用者介面編輯於一或多個事件發展點中關於第一角色之互動事件。使用者可透過第1E圖中使用者介面100輸入使用者指令,以透過角色編輯模組240與事件編輯模組250,對某互動式三維多媒體中之第一角色進行編輯。使用者亦可透過使用者介面100操作劇情關卡編輯模組210、地圖編輯模組220、場景物件編輯模組230,以編輯或選擇互動式三維多媒體中之劇情關卡素材、三維地圖素材、與三維場景物件素材,其分別儲存於劇情關卡資料庫410、地圖資料庫420、場景物件資料庫430中。Step S20: Editing an interaction event about the first role in one or more event development points through the user interface. The user can input a user command through the user interface 100 in FIG. 1E to edit the first character in an interactive 3D multimedia through the character editing module 240 and the event editing module 250. The user can also operate the scenario level editing module 210, the map editing module 220, and the scene object editing module 230 through the user interface 100 to edit or select the interactive level material, the three-dimensional map material, and the three-dimensional in the interactive three-dimensional multimedia. The scene object material is stored in the story level database 410, the map database 420, and the scene object database 430, respectively.

步驟S30:透過三維圖形引擎建立互動事件與資料庫中素材之關聯性。編輯或選擇互動式三維多媒體中各種素材之過程中,需要透過三維圖形引擎300建立該互動事件與劇情關卡資料庫410、地圖資料庫420、場景物件資料庫430、角色資料庫440與特效資料庫46中各種選定素材之關聯性,方能在執行互動式三維多媒體之某互動事件時,呼叫各種選定素材之相關圖形處理程序或聲音處理程序,以進行播放與執行。Step S30: Establishing an association between the interactive event and the material in the database through the three-dimensional graphics engine. In the process of editing or selecting various materials in the interactive 3D multimedia, the interactive event and story level database 410, the map database 420, the scene object database 430, the character database 440, and the special effects database need to be established through the three-dimensional graphics engine 300. The correlation of various selected materials in 46 can be used to perform related interactive graphics processing or sound processing programs of selected materials during playback of an interactive 3D multimedia event for playback and execution.

步驟S40:根據使用者指令執行事件發展點對應之互動事件。執行互動式三維多媒體時,需根據使用者指令執行事件發展點對應之互動事件,以透過三維圖形引擎300呼叫各種選定素材之相關圖形處理程序或聲音處理程序,進行播放與執行作業。Step S40: Perform an interaction event corresponding to the event development point according to the user instruction. When the interactive 3D multimedia is executed, the interactive event corresponding to the event development point is executed according to the user instruction, and the related graphic processing program or the sound processing program of the selected materials is called through the three-dimensional graphics engine 300 to play and execute the operation.

步驟S50:輸出包含該等素材之互動式三維多媒體。互動式三維多媒體之執行或輸出包含各將種選定素材透過三維圖形引擎300之播放與呈現(如顯示於電腦螢幕或其他顯示器上)。Step S50: Output interactive three-dimensional multimedia including the materials. The execution or output of the interactive 3D multimedia includes playing and presenting the selected materials through the 3D graphics engine 300 (eg, displayed on a computer screen or other display).

請參閱第3圖及上述實施例,第3圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。於本實施例中,互動式三維多媒體編輯系統之劇情關卡編輯模組210正由電腦系統於背景中執行,使使用者介面100處於選擇劇場關卡素材之操作狀態。其中,劇情關卡編輯模組210於使用者介面100畫面上層覆蓋有一層半透明遮罩101,此半透明遮罩101上顯示有劇場關卡素材選擇視窗102。當使用者選擇其中一個欲編輯之劇場關卡素材後,即可進入後續編輯階段。與第2圖之互動式三維多媒體編輯方法相比較,此實施例更包含提供半透明遮罩101覆蓋於使用者介面100上,以及提供劇場關卡素材選擇視窗102於該半透明遮罩102上。Please refer to FIG. 3 and the above embodiment. FIG. 3 is a schematic diagram of an implementation of an interactive three-dimensional multimedia editing system according to another embodiment of the present invention. In this embodiment, the scenario level editing module 210 of the interactive three-dimensional multimedia editing system is being executed by the computer system in the background, so that the user interface 100 is in the operating state of selecting the theater level material. The story level editing module 210 is covered with a semi-transparent mask 101 on the upper surface of the user interface 100. The theater level material selection window 102 is displayed on the translucent mask 101. When the user selects one of the theater level materials to be edited, he can enter the subsequent editing stage. In contrast to the interactive three-dimensional multimedia editing method of FIG. 2, this embodiment further includes providing a translucent mask 101 over the user interface 100 and providing a theater level material selection window 102 on the translucent mask 102.

參考第4圖及上述實施例,第4圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。於本實施例中,互動式三維多媒體編輯系統之地圖編輯模組220正由電腦系統於背景中執行,使使用者介面100處於選擇三維地圖素材之操作狀態。在此階段中,使用者介面100主要包括劇情關卡指示區111、地形資訊區112、地圖預覽區113與地圖選擇區114。劇情關卡指示區111位於使用者介面100之中央最上方,顯示目前編輯中之劇情關卡素材;地形資訊區112位於使用者介面100之左半段狹長空間,提供所選三維地圖素材之文字敘述說明;地圖預覽區113位於使用者介面100之右半段、並佔據較大空間,即時顯示所選三維地圖素材;地圖選擇區114位於下半段狹長空間,顯示多個三維地圖素材之縮小圖片供使用者選擇。當使用者輸入使用者指令而選擇地圖選擇區114之某一三維地圖素材時,地形資訊區112即顯示對應該選定之三維地圖素材之地形說明文字,而整體預覽區113則顯示所選定之三維地圖素材之放大影像。與第2圖之互動式三維多媒體編輯方法相比較,此實施例更包含提供多個三維地圖素材於使用者介面上供選擇、顯示對應於選定之三維地圖素材之文字說明、以及提供該選定之三維地圖素材的放大影像。Referring to FIG. 4 and the above embodiment, FIG. 4 is a schematic diagram of an implementation of an interactive three-dimensional multimedia editing system according to another embodiment of the present invention. In this embodiment, the map editing module 220 of the interactive three-dimensional multimedia editing system is being executed by the computer system in the background, so that the user interface 100 is in the operating state of selecting the three-dimensional map material. In this stage, the user interface 100 mainly includes a scenario level indication area 111, a terrain information area 112, a map preview area 113, and a map selection area 114. The story level indicator area 111 is located at the top of the center of the user interface 100, and displays the currently edited story material; the terrain information area 112 is located in the narrow space of the left half of the user interface 100, and provides a textual description of the selected three-dimensional map material. The map preview area 113 is located in the right half of the user interface 100 and occupies a large space, and displays the selected three-dimensional map material in real time; the map selection area 114 is located in the narrow space of the lower half, and displays a reduced image of the plurality of three-dimensional map materials. User selection. When the user inputs a user instruction to select a certain three-dimensional map material of the map selection area 114, the terrain information area 112 displays the topographic description text corresponding to the selected three-dimensional map material, and the overall preview area 113 displays the selected three-dimensional map. A magnified image of the map material. Compared with the interactive three-dimensional multimedia editing method of FIG. 2, this embodiment further includes providing a plurality of three-dimensional map materials on the user interface for selecting, displaying a text description corresponding to the selected three-dimensional map material, and providing the selected image. A magnified image of the 3D map material.

參考第5圖及上述實施例,第5圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。於本實施例中,互動式三維多媒體編輯系統之場景物件編輯模組230正由電腦系統於背景中執行,使使用者介面100處於三維場景物件素材之操作狀態。其中,使用者介面100主要包含場景物件選擇區121、場景物件預覽區122與整體預覽區123。場景物件選擇區121位於使用者介面100之左上半段狹長空間,以文字方式羅列多個三維場景物件素材,供使用者輸入使用者指令進行點選;場景物件預覽區122位於使用者介面100之左下半段,顯示於場景物件選擇區121所點選的三維場景物件素材之縮小影像;整體預覽區123位於使用者介面100之整個右半段,其顯示前述所選三維地圖素材之放大影像。於一實施例中,三維場景物件素材完成選擇後,可顯示於整體預覽區123,並可依使用者指令移動三維場景物件素材在所選三維地圖素材之相對位置。與第2圖之互動式三維多媒體編輯方法相比較,此實施例更包含提供多個三維場景物件素材於使用者介面上供選擇、顯示對應於選定之三維場景物件素材之縮小影像、顯示三維場景物件素材疊加於三維地圖素材之放大影像於使用者介面上、以及依據使用者指令移動三維場景物件素材於三維地圖素材之放大影像上之相對位置。Referring to FIG. 5 and the above embodiment, FIG. 5 is a schematic diagram of an implementation of an interactive three-dimensional multimedia editing system according to another embodiment of the present invention. In this embodiment, the scene object editing module 230 of the interactive three-dimensional multimedia editing system is being executed by the computer system in the background, so that the user interface 100 is in the operating state of the three-dimensional scene object material. The user interface 100 mainly includes a scene object selection area 121, a scene object preview area 122, and an overall preview area 123. The scene object selection area 121 is located in the narrow space of the upper left half of the user interface 100, and lists a plurality of three-dimensional scene material materials in a text manner for the user to input a user instruction for clicking; the scene object preview area 122 is located at the user interface 100. In the lower left half, the reduced image of the three-dimensional scene object material selected by the scene object selection area 121 is displayed; the overall preview area 123 is located in the entire right half of the user interface 100, and displays the enlarged image of the selected three-dimensional map material. In an embodiment, after the three-dimensional scene object material is selected, it can be displayed in the overall preview area 123, and the relative position of the three-dimensional scene object material in the selected three-dimensional map material can be moved according to the user instruction. Compared with the interactive three-dimensional multimedia editing method of FIG. 2, the embodiment further includes providing a plurality of three-dimensional scene object materials on the user interface for selecting, displaying a reduced image corresponding to the selected three-dimensional scene object material, and displaying the three-dimensional scene. The object material is superimposed on the enlarged image of the 3D map material on the user interface, and the relative position of the 3D scene object material on the enlarged image of the 3D map material is moved according to the user instruction.

參考第6圖及上述實施例,第6圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。於本實施例中,互動式三維多媒體編輯系統之角色編輯模組240正由電腦系統於背景中執行,使使用者介面100處於選擇或編輯三維角色素材之操作狀態。其中,使用者介面100主要包含角色選擇區131、角色預覽區132與整體預覽區133。角色選擇區131位於使用者介面100之左上半段狹長空間,以文字方式羅列多個三維角色素材,供使用者輸入使用者指令進行點選;角色預覽區132位於使用者介面100之左下半段,顯示於角色選擇區121所點選的三維角色素材之縮小影像;整體預覽區133位於使用者介面100之整個右半段,其主要顯示前述所選三維地圖素材之放大影像。於一實施例中,三維場景物件素材及/或三維角色素材完成選擇後,可顯示於整體預覽區133,並可依使用者指令移動三維場景物件素材及/或三維角色素材在所選三維地圖素材之相對位置。與第2圖之互動式三維多媒體編輯方法相比較,此實施例更包含提供多個三維角色素材供選擇、顯示對應於選定之三維角色素材之縮小影像、顯示三維角色素材疊加於三維地圖素材之放大影像上、以及依據使用者指令移動三維角色素材於三維地圖素材之放大影像上之相對位置。Referring to FIG. 6 and the above embodiment, FIG. 6 is a schematic diagram of an implementation of an interactive three-dimensional multimedia editing system according to another embodiment of the present invention. In this embodiment, the character editing module 240 of the interactive three-dimensional multimedia editing system is being executed by the computer system in the background, so that the user interface 100 is in the operating state of selecting or editing the three-dimensional character material. The user interface 100 mainly includes a role selection area 131, a role preview area 132, and an overall preview area 133. The character selection area 131 is located in the narrow space of the upper left half of the user interface 100, and lists a plurality of three-dimensional character materials in a text manner for the user to input a user instruction for clicking; the character preview area 132 is located at the lower left half of the user interface 100. The reduced image of the three-dimensional character material selected by the character selection area 121 is displayed; the overall preview area 133 is located in the entire right half of the user interface 100, and mainly displays the enlarged image of the selected three-dimensional map material. In an embodiment, after the three-dimensional scene object material and/or the three-dimensional character material is selected, the entire preview area 133 can be displayed, and the three-dimensional scene object material and/or the three-dimensional character material can be moved according to the user instruction in the selected three-dimensional map. The relative position of the material. Compared with the interactive three-dimensional multimedia editing method of FIG. 2, this embodiment further includes providing a plurality of three-dimensional character materials for selecting, displaying a reduced image corresponding to the selected three-dimensional character material, and displaying the three-dimensional character material superimposed on the three-dimensional map material. Amplifies the relative position of the 3D character material on the magnified image of the 3D map material according to the user's instruction.

有關影像特效素材及/或聲音特效素材之編輯,可由互動式三維多媒體編輯系統之特效編輯模組(圖未示)由電腦系統於背景中執行,使使用者介面100處於編輯或選擇某影像特效素材及/或聲音特效素材之操作狀態;此狀態下其使用者介面100之版面與第5、6圖相仿。The editing of the image special effect material and/or the sound special effect material can be performed by the computer system in the background by the special effect editing module (not shown) of the interactive 3D multimedia editing system, so that the user interface 100 is in editing or selecting an image special effect. The operating state of the material and/or sound effect material; in this state, the layout of the user interface 100 is similar to the fifth and sixth figures.

第7圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。第7圖已完成三維地圖素材、三維場景物件素材與三維角色素材之選擇或編輯,其與第5圖之差異在於,第7圖之整體預覽區123中,顯示有選定之三維地圖素材、三維場景物件素材與三維角色素材。Figure 7 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention. Figure 7 has completed the selection or editing of the 3D map material, the 3D scene object material and the 3D character material, which differs from the 5th figure in that the overall preview area 123 of Fig. 7 displays the selected 3D map material and 3D. Scene object material and 3D character material.

有關互動事件之編輯,請參考第8圖,係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖。於本實施例中,互動式三維多媒體編輯系統之事件編輯模組250正由電腦系統於背景中執行,使使用者介面100處於編輯某互動事件之操作狀態。其中,使用者介面100主要包含事件階層模板區141、事件資訊區142與事件內容預覽區143。For the editing of the interactive event, please refer to FIG. 8 , which is a schematic diagram of the implementation of the interactive 3D multimedia editing system in another embodiment of the present invention. In this embodiment, the event editing module 250 of the interactive three-dimensional multimedia editing system is being executed by the computer system in the background, so that the user interface 100 is in an operating state for editing an interactive event. The user interface 100 mainly includes an event hierarchy template area 141, an event information area 142, and an event content preview area 143.

事件階層模板區141位於使用者介面100之左半段狹長空間,顯示編輯中的事件階層模板500,供使用者輸入使用者指令進行點選。請參閱第9圖,係第8圖中事件階層模板之放大示意圖。事件階層模板500具有多個事件串聯階層(第9圖為六個;510/520/530/540/550/560),而每個事件串聯階層510/520/530/540/550/560包含一或多個「事件發展點」,即第9圖中填有互動事件名稱之文字(如朝會)或互動事件之序列編號(如8)的方框。事件發展點係供以編輯於關於某一選定角色之一或多個「互動事件」;換言之,每個事件發展點可謂代表一個互動事件。The event hierarchy template area 141 is located in the narrow space of the left half of the user interface 100, and displays the edited event hierarchy template 500 for the user to input a user command for clicking. Please refer to Figure 9, which is an enlarged view of the event hierarchy template in Figure 8. The event hierarchy template 500 has a plurality of event concatenation levels (six in FIG. 9; 510/520/530/540/550/560), and each event concatenation level 510/520/530/540/550/560 includes one Or a plurality of "event development points", that is, a box with the text of the name of the interactive event (such as a meeting) or the serial number of the interactive event (such as 8) in Figure 9. The event development point is edited for one or more "interactive events" about a selected role; in other words, each event development point represents an interactive event.

事件資訊區142位於使用者介面100之左下半段,顯示多個有關某選定事件發展點/互動事件之可編輯的「事件設定欄位」,以供使用者對該事件發展點/互動事件之內容進行編輯。事件設定欄位可包括:事件名稱欄位(供輸入或修改互動事件之名稱)、觸發對象(可為某個角色或場景物件,用以觸發某一互動事件)以及一或多個內容編輯欄位。以互動事件中包含的對話為例,內容編輯欄位可包括說話內容輸入欄位、說話者設定欄位(說話者可為第一角色或其他角色)等。The event information area 142 is located in the lower left half of the user interface 100 and displays a plurality of editable "event setting fields" for a selected event development point/interaction event for the user to develop the event/interactive event. The content is edited. The event setting field can include: an event name field (for entering or modifying the name of the interactive event), a trigger object (which can be a character or scene object to trigger an interactive event), and one or more content editing fields. Bit. For example, in the dialogue included in the interactive event, the content editing field may include a speech content input field, a speaker setting field (the speaker may be the first character or other characters), and the like.

事件內容預覽區143位於使用者介面100之右半段,其主要顯示前述所選事件發展點/互動事件之內容及/或內容設定。於一實施例中,所選事件發展點/互動事件為一對話事件,則事件內容預覽區143將顯示二或多個對話角色、以及其說話內容。事件內容預覽區143可進一步包含一事件活動編輯欄位144,此事件活動編輯欄位144可包括對話事件、顯示圖片、隱藏圖片、播放聲音、播放影片、開啟網頁、畫面閃光、鏡頭晃動、進行預設遊戲、選擇題、討論區、投票區、以及無指定等事件活動編輯項目。於教學評量之實施例中,事件資訊區142與事件內容預覽區143可針對特定之事件活動提供評分編輯欄位或評分預覽欄位145。The event content preview area 143 is located in the right half of the user interface 100 and primarily displays the content and/or content settings of the aforementioned selected event development point/interaction event. In one embodiment, the selected event development point/interaction event is a conversation event, and the event content preview area 143 will display two or more conversation characters and their spoken content. The event content preview area 143 can further include an event activity edit field 144, which can include dialog events, display pictures, hide pictures, play sounds, play a movie, open a web page, screen flash, lens shake, perform Preset games, multiple choice questions, discussion areas, voting areas, and event editing items such as no assignments. In the embodiment of the teaching assessment, the event information area 142 and the event content preview area 143 may provide a rating editing field or a rating preview field 145 for a particular event activity.

事件活動編輯欄位144選定後,可提供不同之事件資訊區142作為一對應編輯介面,例如第8圖中之事件活動編輯欄位144原為對話事件,故下方事件資訊區142之事件設定欄位皆與對話相關。對於特定之事件活動編輯項目,可以提供對應之編輯介面;例如選擇題之編輯,請參考第10圖,事件活動預覽區153顯示有選擇題之完整內容,事件活動資訊區152則包括與選擇題之編輯直接相關之事件活動設定欄位,整個事件活動資訊區152即為事件活動(選擇題)之編輯介面。簡言之,每個事件發展點之互動事件可進一步包含一或多個事件活動,且於使用者介面上提供有一或多個事件活動設定欄位,供以編輯該事件活動。After the event activity editing field 144 is selected, a different event information area 142 can be provided as a corresponding editing interface. For example, the event activity editing field 144 in FIG. 8 is originally a dialog event, so the event setting field of the lower event information area 142. The bits are all related to the conversation. For a specific event activity editing project, a corresponding editing interface can be provided; for example, the editing of the multiple-choice question, please refer to FIG. 10, the event activity preview area 153 displays the complete content of the multiple-choice question, and the event activity information area 152 includes the multiple-choice question. The editor directly relates to the event activity setting field, and the entire event activity information area 152 is the editing interface of the event activity (multiple choice question). In short, the interaction event of each event development point may further include one or more event activities, and one or more event activity setting fields are provided on the user interface for editing the event activity.

於一實施例中,互動式三維多媒體編輯系統及其方法可以提供不同的多個事件階層模板供使用者選擇。例如,事件階層模板可為某一特定數目之事件串聯階層所組成,各事件串聯階層具有預先排列之空白事件發展點;亦即此事件階層模板中,所有事件發展點/互動事件之排列關係已經大致預定,使用者需在特定數目、預先排列之空白事件發展點中編輯事件發展點/互動事件之內容。另一例子中,事件發展點不僅具有特定數目、預先被排列,其中一或多個事件發展點可為已經包括特定互動事件之內容,而其他之事件發展點則仍為空白。當然,理論上事件階層模板所包括的所有事件發展點,可以全數具有已編輯的個別互動事件內容。亦即,所提供之事件階層模板可具有至少一個空白事件發展點;或者在另一狀況下,事件階層模板可具有至少一個已編輯的事件發展點,即此已編輯的事件發展點包含一對應互動事件之內容。In an embodiment, the interactive three-dimensional multimedia editing system and method thereof can provide different multiple event hierarchy templates for the user to select. For example, the event hierarchy template may be composed of a certain number of event serialization levels, and each event serialization layer has a pre-arranged blank event development point; that is, in this event hierarchy template, all event development points/interaction events are arranged. Generally, the user needs to edit the content of the event development point/interaction event in a specific number of pre-arranged blank event development points. In another example, the event development point has not only a specific number, but is arranged in advance, wherein one or more event development points may be content that already includes a specific interaction event, while other event development points are still blank. Of course, in theory, all event development points included in the event hierarchy template can have the content of individual interactive events that have been edited. That is, the provided event hierarchy template may have at least one blank event development point; or in another case, the event hierarchy template may have at least one edited event development point, ie, the edited event development point includes a corresponding The content of the interactive event.

在不同的事件階層模板中,各個事件串聯階層510/520/530/540/550/560內之多個事件發展點,可能分別有不同之排列方式,而排列方式的差異會造成互動事件間彼此關係之不同。In different event hierarchy templates, multiple event development points in each event series 510/520/530/540/550/560 may have different arrangements, and the difference in arrangement may cause interaction events between each other. The difference in relationship.

水平排列的幾個相鄰事件發展點,如水平相鄰排列「朝會」與「打掃」方框,所代表的互動事件預設為具有彼此替代性之互動事件;也就是說,當編輯作業完成、執行該互動式三維多媒體之該劇情關卡時,水平相鄰排列的幾個相鄰事件發展點所代表的互動事件只要完成其中之一,就可以進到下個事件發展點或下一階的事件串聯階層。例如事件串聯階層510中的「朝會」與「打掃」互動事件只要完成其中之一,就可進到下一階事件串聯階層520。Several adjacent event development points arranged horizontally, such as the horizontally adjacent "facing" and "cleaning" boxes, the interactive events represented by the interaction are preset to have mutually interactive interaction events; that is, when editing the operation When the interactive level 3D multimedia story is completed and executed, the interactive event represented by several adjacent event development points arranged horizontally can complete the next event development point or the next stage as long as one of the interactive events is completed. The event cascades the hierarchy. For example, if the "camera" and "sweep" interaction events in the event serial hierarchy 510 complete one of the events, the next level event cascade level 520 can be entered.

垂直方向相鄰排列之事件發展點,其所代表之互動事件可預設為具有序列性之互動事件;序列性即垂直相鄰排列的互動事件間之前後順序關連性,序列性可能來自於前後事件具有因果關連、循序發展、邏輯推演、組織歸納之先後依存關係。例如事件串聯階層510中的「朝會」或「打掃」互動事件,只要其中之一完成之後,就可以進入下一個事件串聯階層520之「水生池」互動事件。既然「朝會」或「打掃」互動事件與「水生池」互動事件為垂直相鄰排列,代表於「朝會」或「打掃」事件發展點所發生之互動事件,與「水生池」事件發展點/互動事件具有序列性之先後依存關係。The event development points arranged adjacent to each other in the vertical direction may be preset as a sequenced interactive event; the sequence is the sequence correlation between the vertically adjacent interactive events, and the sequence may come from before and after The event has a sequential relationship of causality, sequential development, logical deduction, and organizational induction. For example, the "campaign" or "clean" interaction event in the event serial 510 can be entered into the "water pool" interaction event of the next event serial 520 as long as one of them is completed. Since the "campaign meeting" or "cleaning" interaction event and the "fishing pool" interaction event are vertically adjacent, it represents the interaction between the "campaign meeting" or "cleaning" event development point and the development of the "water pool" event. Point/interactive events have a sequential dependency.

不過,在不同實施例中,依使用者介面100之版面設計,事件串聯階層可能為縱向或橫向排列。在橫向排列的事件串聯階層中,垂直與水平排列之相鄰事件發展點/互動事件可能具有跟上述定義相反的相互關係。因此,在本發明互動式三維多媒體編輯系統及其方法中,兩個相鄰排列的事件發展點定義為「替代性排列」或「序列性排列」。替代性排列之兩個相鄰排列的事件發展點所代表之互動事件,具有彼此替代性;而序列行排列的兩個相鄰排列之事件發展點所代表之互動事件,具有先後序列性。不過,即使是替代性排列的兩個相鄰排列的事件發展點,也可能因為AND邏輯閘的使用,讓二者同時成為進入下一事件串聯階層/事件發展點之必要條件。替代性排列的事件發展點/互動事件之間可以具有AND(及)邏輯閘與OR(或)邏輯閘,透過點選位於相鄰的事件發展點之間的AND(及)或OR(或)文字,或點選AND(及)或OR(或)對應之選擇框,來決定水平相鄰排列的事件發展點/互動事件之間的相互關係。However, in various embodiments, depending on the layout of the user interface 100, the event tandem hierarchy may be arranged vertically or horizontally. In a horizontally arranged sequence of events, adjacent event development/interaction events arranged vertically and horizontally may have an inverse relationship to the above definition. Therefore, in the interactive three-dimensional multimedia editing system and method of the present invention, two adjacently arranged event development points are defined as "alternative permutations" or "sequential permutations". The interactive events represented by the two adjacently arranged event development points of the alternative arrangement have an alternative to each other; and the interactive events represented by the two adjacently arranged event development points of the sequence line have sequential sequence. However, even the alternately arranged two adjacently arranged event development points may be due to the use of the AND logic gate, which makes them both necessary for entering the next event series/event development point. Alternatively arranged event development points/interactive events may have AND gates and OR logic gates by clicking between AND and OR or between adjacent event development points. Text, or click the AND (or) or OR (or) corresponding selection box to determine the relationship between the horizontally adjacent event development points / interaction events.

不同之事件階層模板可具備「特定發展邏輯」,即其所含事件串聯階層中的事件發展點可根據此「特定發展邏輯」進行排列組合。例如,第9圖之事件階層模板可應用於訓練學生解決問題之高階思考能力,六大事件串聯階層510/520/530/540/550/560可分別與解決問題之六大步驟對應。例如,解決問題第一步驟為「察覺問題」,與事件串聯階層510對應,故其事件發展點可包含特定之事實或現象。解決問題第二步驟為「界定問題」,與事件串聯階層520對應,故其事件發展點可包含問題定義的推演過程。解決問題第三步驟為「擬定方案」,與事件串聯階層530對應,故其事件發展點可包含多個假設之問題解決方案或問題釐清方案。解決問題第四步驟為「發展方案」,與事件串聯階層540對應,故其事件發展點可包含多種資訊之蒐集與假設之推演與驗證。解決問題第五步驟為「方案結果」,與事件串聯階層550對應,故其事件發展點可包含方案驗證或歸納之結果;解決問題第六步驟為「完成結論」,與事件串聯階層560對應,故其事件發展點可包含根據事件串聯階層550之方案結果歸納完成問題解決之結論。因此,每個事件串聯階層510/520/530/540/550/560其中的事件發展點排列方式,可視其對應之解決問題步驟的需求定義而定。除此之外,類似的模板也可提供學生做為家庭作業或研究課題之製作媒介。Different event hierarchy templates can have "specific development logic", that is, the event development points in the cascaded classes of events can be arranged and combined according to this "specific development logic". For example, the event hierarchy template in Figure 9 can be applied to train students to solve high-level thinking skills. The six event series 510/520/530/540/550/560 can correspond to the six major steps of solving the problem. For example, the first step in solving the problem is "detecting the problem", which corresponds to the event concatenation level 510, so the event development point may contain a specific fact or phenomenon. The second step of solving the problem is "defining the problem", which corresponds to the event concatenation level 520, so the event development point may include the derivation process of the problem definition. The third step in solving the problem is the “planning plan”, which corresponds to the event concatenation level 530, so the event development point can include multiple hypothetical problem solutions or problem clarification plans. The fourth step in solving the problem is the "development plan", which corresponds to the event concatenation level 540. Therefore, the event development point can include the derivation and verification of various information collection and hypothesis. The fifth step of solving the problem is "scheme result", which corresponds to the event concatenation level 550, so the event development point may include the result of the scheme verification or induction; the sixth step of solving the problem is "finish conclusion", corresponding to the event concatenation level 560, Therefore, the event development point may include the conclusion that the problem is solved according to the result of the event series 550. Therefore, the arrangement of event development points in each event serial layer 510/520/530/540/550/560 can be determined by the definition of the requirements of the corresponding problem solving steps. In addition, similar templates can also provide students with a medium for homework or research projects.

請參閱第11圖,係本發明另一實施例中導覽型事件階層模板之結構示意圖;於此實施例中,互動式三維多媒體編輯系統可應用於資訊導覽系統在導覽資訊上之編輯。事件階層模板600僅包括三個事件串聯階層610/620/630,由於資訊導覽系統屬於單向傳遞資訊的類型,因此可能在其事件發展點排列上之特徵為分歧點較少、且以序列性排列之事件發展點為主。Please refer to FIG. 11 , which is a schematic structural diagram of a navigation type event hierarchy template according to another embodiment of the present invention. In this embodiment, the interactive three-dimensional multimedia editing system can be applied to the editing of the information navigation system on the navigation information. . The event hierarchy template 600 includes only three event serial classes 610/620/630. Since the information navigation system belongs to the type of one-way information transmission, it may be characterized by fewer points of divergence and sequence in its event development point arrangement. Sexually arranged events are mainly development points.

請參閱第12圖,係本發明另一實施例中劇本型事件階層模板之結構示意圖。在遊戲劇本、電影劇本、戲劇劇本、小說寫作之應用上,本發明之互動式三維多媒體編輯系統及其方法可透過編輯、預覽、試行之特點,提供寫作者更直觀與系統化之寫作平台,以協助寫作者有系統的發展故事情節,並便於團對討論與編修。第12圖中事件階層模板700包括五個事件串聯階層710/720/730/740/750,依故事的類型與劇情複雜度而定,事件發展點/互動事件之排列方式可對應於某故事主軸,且各個序列性排列的事件發展點可能會有較多分歧點、甚至會有錯綜複雜的橫向關連性,如五個事件串聯階層740所示。Please refer to FIG. 12, which is a schematic structural diagram of a scenario-type event hierarchy template according to another embodiment of the present invention. In the application of game scripts, movie scripts, drama scripts, and novel writing, the interactive three-dimensional multimedia editing system and method thereof can provide a more intuitive and systematic writing platform for writers through the features of editing, previewing and trialing. To assist the author to systematically develop the storyline and facilitate group discussion and editing. The event hierarchy template 700 in Fig. 12 includes five event serial classes 710/720/730/740/750, depending on the type of the story and the complexity of the story, and the arrangement of the event development points/interaction events may correspond to the main axis of the story. And the sequence development points of each sequence may have more divergence points and even intricate lateral correlations, as shown by the five event series hierarchy 740.

最後,在完成互動式三維多媒體之各種編輯作業後,本發明之互動式三維多媒體編輯系統及其方法可透過第1E圖之事件執行模組260執行該互動式三維多媒體。於一實施例中,使用者介面100係供輸入使用者指令以操作一第一角色,並於接觸其他角色或物件時觸發互動事件;例如,互動式三維多媒體透過事件執行模組260之執行與使用者介面100之操作方式,可以近似於角色扮演遊戲(RPG;Role Playing Game)。Finally, after completing various editing operations of the interactive 3D multimedia, the interactive 3D multimedia editing system and method of the present invention can execute the interactive 3D multimedia through the event execution module 260 of FIG. 1E. In one embodiment, the user interface 100 is configured to input a user command to operate a first character and trigger an interactive event when contacting other characters or objects; for example, the interactive 3D multimedia is executed through the event execution module 260 and The operation mode of the user interface 100 can be approximated to a role playing game (RPG; Role Playing Game).

以上第1-12圖及相關說明,為有關「互動式三維多媒體編輯系統及其方法」之內容。除了第1A-1D圖以使用者終端作為編輯主體、交流伺服器作為分享交流之機制外,本發明之線上互動式三維多媒體編輯交流架構及其方法,亦可以將互動式三維多媒體之編輯與交流功能集中於交流伺服器上,請參考第13-15圖及其相關說明。The above figures 1-12 and related descriptions are related to the content of "interactive three-dimensional multimedia editing system and its method". In addition to the 1A-1D diagram, the user terminal is used as the editing body and the communication server is used as the mechanism for sharing communication. The online interactive 3D multimedia editing communication architecture and method of the present invention can also edit and exchange interactive 3D multimedia. The function is concentrated on the AC server, please refer to Figure 13-15 and its related instructions.

第13圖係本發明一實施例中線上互動式三維多媒體編輯交流架構之系統示意圖。線上互動式三維多媒體編輯交流架構1主要包含第一/第二使用者終端1A/1B,以及透過網際網路與第一/第二使用者終端1A/1B構成訊號連接之交流伺服器800。Figure 13 is a system diagram of an online interactive 3D multimedia editing communication architecture in an embodiment of the present invention. The online interactive 3D multimedia editing communication architecture 1 mainly includes a first/second user terminal 1A/1B, and an AC server 800 that forms a signal connection with the first/second user terminal 1A/1B via the Internet.

請參考第14圖,係本發明另一實施例中交流伺服器之系統架構示意圖。交流伺服器800為一電腦系統,主要包括做為運算基礎之中央處理單元、系統記憶體、必要匯流排(圖未示),可網路存取操作之大廳介面810,以及用以編輯互動式三維多媒體使用者介面100、多個模組(包括劇情關卡編輯模組210、地圖編輯模組220、場景物件編輯模組230、角色編輯模組240、事件編輯模組250與事件執行模組260)、三維圖形引擎300與多個資料庫(包括劇情關卡資料庫410、地圖資料庫420、場景物件資料庫430、角色資料庫440、事件資料庫450、特效資料庫460與模版資料庫470)。第13-15圖中之交流伺服器800所包含元件,與前述第1A-1D圖及第1-12圖之對應元件(相同名稱者)具有相仿定義與功能,於此不再贅述。主要差異在於將使交流伺服器800本身具備編輯編輯互動式三維多媒體之功能,以及透過大廳介面810接收遠端指令,使遠端使用者可以透過網際網路、線上經大廳介面810而操作使用者介面100、進而編輯交流伺服器800上某一互動式三維多媒體,而且不同的使用者也可以線上編輯被分享在交流伺服器800上之互動式三維多媒體。第一使用者終端1A與第二使用者終端1B分別具有網路瀏覽器14以進行網路操作。Please refer to FIG. 14, which is a schematic diagram of a system architecture of an AC server according to another embodiment of the present invention. The AC server 800 is a computer system, which mainly includes a central processing unit, a system memory, a necessary bus bar (not shown), a hall interface 810 for network access operations, and an interactive interface. The three-dimensional multimedia user interface 100 and the plurality of modules (including the scenario level editing module 210, the map editing module 220, the scene object editing module 230, the character editing module 240, the event editing module 250, and the event execution module 260 The three-dimensional graphics engine 300 and the plurality of databases (including the scenario level database 410, the map database 420, the scene object database 430, the role database 440, the event database 450, the special effects database 460, and the template database 470) . The components included in the AC server 800 in FIGS. 13-15 have similar definitions and functions to the corresponding components (the same names) in the above 1A-1D and 1-12, and will not be described again. The main difference is that the communication server 800 itself has the function of editing and editing the interactive three-dimensional multimedia, and receiving the remote command through the lobby interface 810, so that the remote user can operate the user through the internet and online through the lobby interface 810. The interface 100, in turn, edits an interactive 3D multimedia on the AC server 800, and different users can also edit the interactive 3D multimedia shared on the AC server 800 online. The first user terminal 1A and the second user terminal 1B respectively have a web browser 14 for network operation.

第15圖係本發明另一實施例中線上互動式三維多媒體編輯交流方法之流程示意圖。Figure 15 is a flow chart showing an online interactive three-dimensional multimedia editing and communication method in another embodiment of the present invention.

步驟90:透過網路瀏覽器操作大廳介面。第一使用者透過第一使用者終端1A之網路瀏覽器14,可操作交流伺服器800之大廳介面810。Step 90: Operate the lobby interface through a web browser. The first user can operate the lobby interface 810 of the communication server 800 through the web browser 14 of the first user terminal 1A.

步驟91:提供網際網路可操作之大廳介面。交流伺服器800須預先提供網路可操作之大廳介面810,即大廳介面810之多個操作網頁必須為網路可操作的(internet-operable)。此步驟在大廳介面810已上線運作後可免除。Step 91: Provide an internet-operable lobby interface. The communication server 800 must be pre-provisioned with a network operable lobby interface 810, i.e., multiple operational web pages of the lobby interface 810 must be internet-operable. This step is exempt after the lobby interface 810 has been online.

步驟92:根據第一使用者終端指令編輯某互動式三維多媒體,及其事件階層模版之事件發展點所對應之互動事件。第一使用者終端1A送出第一使用者終端指令,以透過大廳介面810去操作使用者介面100,進而編輯交流伺服器800上某一互動式三維多媒體。此互動式三維多媒體中事件階層模版之事件發展點所對應之互動事件,也是透過大廳介面810去操作使用者介面100,進而編輯該互動事件。Step 92: Edit an interactive 3D multimedia according to the first user terminal instruction, and an interaction event corresponding to the event development point of the event hierarchy template. The first user terminal 1A sends a first user terminal command to operate the user interface 100 through the lobby interface 810 to edit an interactive three-dimensional multimedia on the communication server 800. The interactive event corresponding to the event development point of the event hierarchy template in the interactive 3D multimedia is also to operate the user interface 100 through the lobby interface 810 to edit the interactive event.

步驟93:擷取對應互動式三維多媒體之預編模版並儲存至模版資料庫。依交流伺服器800所預設分享之互動式三維多媒體內容多寡,此「預編模版(pre-edited template)」可為(1)互動式三維多媒體模版,包含該互動式三維多媒體之一組「預編素材設定」及一或多個「預編事件階層模版」;(2)僅「預編事件階層模版」。互動式三維多媒體模版被擷取分享出來時,由於包括了預編素材設定與預編事件階層模版,其他使用者可以編輯完全相同的互動式三維多媒體;若僅擷取分享預編事件階層模版,那麼其他使用者能取用的只有事件階層模版部分。在互動式三維多媒體之預編模版被擷取後,會被儲存至模版資料庫供分享交流。預編模版、互動式三維多媒體模版、預編素材設定及預編事件階層模版之概念亦適用於第1A-1D圖之實施例。Step 93: Capture a pre-edited version of the corresponding interactive 3D multimedia and save it to the template database. According to the interactive interactive 3D multimedia content shared by the AC server 800, the "pre-edited template" can be (1) an interactive 3D multimedia template, including one of the interactive 3D multimedia " Pre-programmed material settings" and one or more "pre-edited event hierarchy templates"; (2) "pre-edited event hierarchy templates". When the interactive 3D multimedia template is shared, the other users can edit the same interactive 3D multimedia by including the pre-programmed material setting and the pre-programmed event layer template; if only the shared pre-program event layer template is captured, Then only the event hierarchy template part can be accessed by other users. After the pre-programmed version of the interactive 3D multimedia is captured, it will be stored in the template database for sharing. The concepts of pre-edited templates, interactive 3D multimedia templates, pre-programmed material settings, and pre-programmed event-level templates are also applicable to the embodiments of Figures 1A-1D.

步驟94:透過網際網路操作大廳介面,依據第二使用者指令選擇模版資料庫中之預編模版。第二使用者可透過第二使用者終端1B之網路瀏覽器14傳送第二使用者指令到大廳介面810,選擇儲存於交流伺服器800模版資料庫840中之預編模版。Step 94: Select the pre-programming template in the template database according to the second user instruction through the Internet operation lobby interface. The second user can transmit the second user command to the lobby interface 810 through the web browser 14 of the second user terminal 1B to select the pre-edited template stored in the AC server 800 template database 840.

步驟95:解析預編模版以透過該交流伺服器之一使用者介面、依據第二使用者指令編輯其事件串聯階層的某事件發展點對應之一互動事件。依預編模版之內容不同,可能僅有事件階層模版被解析,或是整個互動式三維多媒體模版可供解析編輯;解析方式可參考第1D圖步驟81之相關說明。編輯重點之一當然仍在於依據第二使用者指令,編輯事件階層模組中事件串聯階層的某事件發展點對應之一互動事件。互動事件之編輯須透過交流伺服器800之大廳介面810與使用者介面100進行各項操作,例如當點選第1B圖中大廳介面810左下角之「啟動互動式三維多媒體編輯系統」時,即可由大廳介面810呼叫使用者介面100供第二使用者進行編輯操作。Step 95: Parse the pre-editing template to edit one of the event development points corresponding to the event serialization level of the event serial layer through the user interface of the communication server. Depending on the content of the pre-programmed version, only the event hierarchy template may be parsed, or the entire interactive 3D multimedia template may be parsed and edited; for the analysis method, refer to the description of step 81 of Figure 1D. One of the editorial priorities is of course to edit one of the event development points corresponding to the event hierarchy of the event hierarchy module according to the second user instruction. The editing of the interactive event is performed by the lobby interface 810 of the communication server 800 and the user interface 100. For example, when clicking the "Start interactive 3D multimedia editing system" in the lower left corner of the lobby interface 810 in FIG. 1B, The user interface 100 can be called by the lobby interface 810 for the second user to perform an editing operation.

步驟96:透過大廳介面輸出網路可讀取之互動式三維多媒體並執行被觸發之互動事件。依據第二使用者指令編輯之互動式三維多媒體,已能被交流伺服器800所輸出/執行,並能在被觸發實執行該互動式三維多媒體所含之互動事件;交流伺服器800執行該互動式三維多媒體時輸出之影音資料將透過網際網路傳送到第二使用者終端1B。Step 96: Output interactive digital 3D multimedia through the lobby interface and execute the triggered interactive event. The interactive three-dimensional multimedia edited according to the second user instruction can be output/executed by the communication server 800, and can be triggered to execute the interactive event included in the interactive three-dimensional multimedia; the communication server 800 performs the interaction. The video and audio data outputted during the three-dimensional multimedia transmission will be transmitted to the second user terminal 1B via the Internet.

本發明進一步包括一種電腦可讀取媒體,其儲存有複數電腦可執行指令,當這些指令被執行時,執行一種線上互動式三維多媒體編輯交流方法,此線上互動式三維多媒體編輯交流方法包括以下部分。首先經網際網路操作交流伺服器之大廳介面。依據第二使用者指令選擇預編模版,其中預編模版係根據第一使用者指令編輯而成,且預編模版包含預編事件階層模版,預編事件階層模板包含事件串聯階層,事件串聯階層包含多個事件發展點。解析預編模版以依據第二使用者指令編輯事件發展點對應之多個互動事件。透過大廳介面輸出具有前述互動事件之互動式三維多媒體,並執行被觸發之互動事件。此電腦可讀取媒體可由光碟、記憶卡、隨身碟、私有或公眾網路可下載之資料庫所實現。The invention further includes a computer readable medium storing a plurality of computer executable instructions, and when the instructions are executed, performing an online interactive 3D multimedia editing communication method, the online interactive 3D multimedia editing communication method includes the following parts . First, operate the communication server's lobby interface via the Internet. The pre-editing template is selected according to the second user instruction, wherein the pre-editing template is edited according to the first user instruction, and the pre-editing template includes a pre-programmed event hierarchical template, and the pre-programmed event hierarchical template includes an event serial stratum, and the event serial stratum Contains multiple event development points. The pre-programmed template is parsed to edit a plurality of interactive events corresponding to the event development point according to the second user instruction. The interactive 3D multimedia with the aforementioned interactive events is output through the lobby interface, and the triggered interactive event is executed. This computer readable medium can be implemented from a library that can be downloaded from a disc, a memory card, a flash drive, a private or public network.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍;故,凡依本發明申請專利範圍及發明說明書內容所作之簡單的等效變化與修飾,皆應仍屬本發明專利涵蓋之範圍內。However, the above is only the preferred embodiment of the present invention, and the scope of the present invention is not limited thereto; therefore, the simple equivalent changes and modifications made in accordance with the scope of the present invention and the contents of the invention are modified. All should remain within the scope of the invention patent.

1...線上互動式三維多媒體編輯交流架構1. . . Online interactive 3D multimedia editing communication architecture

1A...第一使用者終端1A. . . First user terminal

1B...第二使用者終端1B. . . Second user terminal

10...互動式三維多媒體編輯系統10. . . Interactive 3D multimedia editing system

11...處理單元11. . . Processing unit

12...系統記憶體12. . . System memory

13...作業系統13. . . working system

14...網路瀏覽器14. . . Web browser

100...使用者介面100. . . user interface

101...半透明遮罩101. . . Translucent mask

102...劇場關卡素材選擇視窗102. . . Theater level material selection window

111...劇情關卡指示區111. . . Story level indicator area

112...地形資訊區112. . . Terrain information area

113...地圖預覽區113. . . Map preview area

114...地圖選擇區114. . . Map selection area

121...場景物件選擇區121. . . Scene object selection area

122...場景物件預覽區122. . . Scene object preview area

123...整體預覽區123. . . Overall preview area

131...角色選擇區131. . . Role selection area

132...角色預覽區132. . . Role preview area

133...整體預覽區133. . . Overall preview area

210...劇情關卡編輯模組210. . . Story level editing module

141...事件階層模板區141. . . Event hierarchy template area

142...事件資訊區142. . . Event information area

143...事件內容預覽區143. . . Event content preview area

144...事件活動編輯欄位144. . . Event activity editing field

143...事件內容預覽區143. . . Event content preview area

145...評分預覽欄位145. . . Score preview field

220...地圖編輯模組220. . . Map editing module

230...場景物件編輯模組230. . . Scene object editing module

240...角色編輯模組240. . . Role editing module

250...事件編輯模組250. . . Event editing module

260...事件執行模組260. . . Event execution module

300...三維圖形引擎300. . . 3D graphics engine

410...劇情關卡資料庫410. . . Drama level database

420...地圖資料庫420. . . Map database

430...場景物件資料庫430. . . Scene object database

440...角色資料庫440. . . Role database

450...事件資料庫450. . . Event database

460...特效資料庫460. . . Special effects database

470...模版資料庫470. . . Template database

500/600/700...事件階層模板500/600/700. . . Event hierarchy template

510/520/530/540/550/560...事件串聯階層510/520/530/540/550/560. . . Event cascade

152...事件活動資訊區152. . . Event activity information area

153...事件活動預覽區153. . . Event activity preview area

610/620/630...事件串聯階層610/620/630. . . Event cascade

710/720/730/740/750...事件串聯階層710/720/730/740/750. . . Event cascade

800...交流伺服器800. . . AC server

810...大廳介面810. . . Hall interface

820...上傳模組820. . . Upload module

830...管理模組830. . . Management module

840...模板資料庫840. . . Template database

850...處理單元850. . . Processing unit

851...系統記憶體851. . . System memory

852...作業系統852. . . working system

860...素材資料庫860. . . Material library

第1A圖係本發明一實施例中線上互動式三維多媒體編輯交流架構之系統示意圖;1A is a schematic diagram of a system for an online interactive 3D multimedia editing communication architecture according to an embodiment of the present invention;

第1B圖係本發明另一實施例中大廳介面的其中一個操作網頁之實施示意圖;1B is a schematic diagram of implementation of one of the operation webpages of the lobby interface in another embodiment of the present invention;

第1C圖係本發明另一實施例中(第一/第二)使用者終端之系統架構示意圖;1C is a schematic diagram of a system architecture of a (first/second) user terminal according to another embodiment of the present invention;

第1D圖係本發明另一實施例中線上互動式三維多媒體編輯交流方法之流程示意圖;1D is a schematic flow chart of an online interactive 3D multimedia editing and communication method according to another embodiment of the present invention;

第1E圖係本發明一實施例中互動式三維多媒體編輯系統之系統方塊圖;1E is a system block diagram of an interactive 3D multimedia editing system in an embodiment of the present invention;

第2圖係本發明另一實施例互動式三維多媒體編輯方法之流程示意圖;2 is a schematic flow chart of an interactive three-dimensional multimedia editing method according to another embodiment of the present invention;

第3圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;3 is a schematic diagram of implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第4圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;4 is a schematic diagram of implementation of an interactive 3D multimedia editing system in another embodiment of the present invention;

第5圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;Figure 5 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第6圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;Figure 6 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第7圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;Figure 7 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第8圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;Figure 8 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第9圖係第8圖中事件階層模板之結構示意圖;Figure 9 is a schematic diagram showing the structure of the event hierarchy template in Figure 8;

第10圖係本發明另一實施例中互動式三維多媒體編輯系統之實施示意圖;Figure 10 is a schematic diagram showing the implementation of an interactive three-dimensional multimedia editing system in another embodiment of the present invention;

第11圖係本發明另一實施例中導覽型事件階層模板之結構示意圖;11 is a schematic structural diagram of a navigation type event hierarchy template according to another embodiment of the present invention;

第12圖係本發明另一實施例中劇本型事件階層模板之結構示意圖;Figure 12 is a schematic structural diagram of a scenario-type event hierarchy template in another embodiment of the present invention;

第13圖係本發明一實施例中線上互動式三維多媒體編輯交流架構之系統示意圖;Figure 13 is a schematic diagram of a system for an online interactive 3D multimedia editing communication architecture in an embodiment of the present invention;

第14圖係本發明另一實施例中交流伺服器之系統架構示意圖;及Figure 14 is a schematic diagram showing the system architecture of an AC server in another embodiment of the present invention;

第15圖係本發明另一實施例中線上互動式三維多媒體編輯交流方法之流程示意圖。Figure 15 is a flow chart showing an online interactive three-dimensional multimedia editing and communication method in another embodiment of the present invention.

1A...第一使用者終端1A. . . First user terminal

1B...第二使用者終端1B. . . Second user terminal

800...交流伺服器800. . . AC server

Claims (20)

一種線上互動式三維多媒體編輯交流系統,包含:一交流伺服器,具有網路可操作之一大廳介面及一模版資料庫,該模版資料庫儲存被上傳之一互動式三維多媒體之一預編模版,其中該互動式三維多媒體係根據一第一使用者指令編輯而成,且該預編模版包含至少一預編事件階層模版,該預編事件階層模板包含至少一事件串聯階層,該事件串聯階層包含複數事件發展點;及一第二使用者終端,包含:一網路瀏覽器,依據一第二使用者指令選擇並下載該預編模版;一使用者介面,供以依據該第二使用者指令編輯該互動式三維多媒體;一事件編輯模組,解析該預編模版以依據該第二使用者指令、透過該使用者介面編輯該等事件發展點對應之複數互動事件;一三維圖形引擎與複數資料庫,供透過該三維圖形引擎建立該互動事件與該等資料庫中複數素材之關聯性;及一事件執行模組,輸出包含該等素材之該互動式三維多媒體,並執行被觸發之至少一個該等互動事件。An online interactive 3D multimedia editing communication system, comprising: an AC server, having a network operable lobby interface and a template database, the template database storing one of the interactive 3D multimedia pre-editing templates The interactive 3D multimedia system is edited according to a first user instruction, and the pre-programmed template includes at least one pre-programmed event hierarchy template, the pre-programmed event hierarchy template includes at least one event serial hierarchy, and the event serial hierarchy a plurality of event development points; and a second user terminal, comprising: a web browser, selecting and downloading the pre-program according to a second user instruction; and a user interface for providing the second user Directly editing the interactive 3D multimedia; an event editing module parses the pre-editing template to edit the plurality of interactive events corresponding to the event development points through the user interface according to the second user instruction; a 3D graphics engine and a plurality of databases for establishing the interactive event and the plurality of materials in the databases through the three-dimensional graphics engine Sex; and an event execution module, the output contains interactive three-dimensional multimedia of such material, and performing at least one of these interactive events is triggered. 如申請專利範圍第1項所述之線上互動式三維多媒體編輯交流系統,其中更包含一第一使用者終端,根據該第一使用者指令編輯該互動式三維多媒體。The online interactive three-dimensional multimedia editing communication system of claim 1, further comprising a first user terminal, and editing the interactive three-dimensional multimedia according to the first user instruction. 如申請專利範圍第2項所述之線上互動式三維多媒體編輯交流系統,其中該預編模版更包含該互動式三維多媒體之一組預編素材設定。For example, the online interactive 3D multimedia editing communication system described in claim 2, wherein the pre-programming version further comprises a set of pre-programmed material of the interactive 3D multimedia. 如申請專利範圍第1項所述之線上互動式三維多媒體編輯交流系統,其中更包含一場景物件編輯模組,顯示於該使用者介面之至少一場景物件資料,並接收來自該使用者介面之一使用者指令,決定該互動式三維多媒體中套用之一三維場景物件素材。The online interactive 3D multimedia editing communication system of claim 1, further comprising a scene object editing module, displaying at least one scene object data of the user interface, and receiving the user interface. A user instruction determines a 3D scene object material to be applied in the interactive 3D multimedia. 如申請專利範圍第1項所述之線上互動式三維多媒體編輯交流系統,其中更包含一角色編輯模組,顯示於該使用者介面之至少一角色設定資料,並接收來自該使用者介面之一使用者指令,選擇該互動式三維多媒體採用之至少一三維角色素材,以對其設定或進行編輯。The online interactive 3D multimedia editing communication system of claim 1, further comprising a character editing module, displaying at least one role setting data of the user interface, and receiving one of the user interface The user instructs to select at least one 3D character material used by the interactive 3D multimedia to set or edit it. 一種線上互動式三維多媒體編輯交流方法,包含:經網際網路操作一交流伺服器之一大廳介面;依據一第二使用者指令選擇一互動式三維多媒體之一預編模版,其中該互動式三維多媒體係根據一第一使用者指令編輯而成,且該預編模版包含至少一預編事件階層模版,該預編事件階層模板包含至少一事件串聯階層,該事件串聯階層包含複數事件發展點;解析該預編模版,以透過該交流伺服器之一使用者介面、依據該第二使用者指令編輯該等事件發展點對應之複數互動事件;及透過該大廳介面輸出具有該等互動事件之該互動式三維多媒體,並執行被觸發之至少一個該等互動事件。An online interactive 3D multimedia editing and communication method comprises: operating a hall interface of an AC server via an Internet; selecting a pre-programmed version of an interactive 3D multimedia according to a second user instruction, wherein the interactive 3D The multimedia system is edited according to a first user instruction, and the pre-programmed version includes at least one pre-programmed event hierarchy template, the pre-programmed event hierarchy template includes at least one event serial hierarchy, and the event serial hierarchy includes a plurality of event development points; Parsing the pre-editing template to edit a plurality of interactive events corresponding to the event development points according to the user interface of the communication server; and outputting the interactive event through the lobby interface Interactive 3D multimedia and execution of at least one of these interactive events triggered. 如申請專利範圍第6項所述之之線上互動式三維多媒體編輯交流方法,其中該預編模版更包含該互動式三維多媒體之一組預編素材設定。For example, the online interactive 3D multimedia editing and communication method described in claim 6 of the patent application, wherein the pre-programming version further comprises a set of pre-programmed materials of the interactive 3D multimedia. 如申請專利範圍第6項所述之之線上互動式三維多媒體編輯交流方法,其中該預編模版係擷取自根據該第一使用者指令於該交流伺服器上編輯之該互動式三維多媒體。The online interactive 3D multimedia editing communication method as described in claim 6 , wherein the pre-editing template extracts the interactive three-dimensional multimedia edited on the communication server according to the first user instruction. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中更包含提供複數三維地圖素材於該使用者介面上,並顯示對應於一選定之三維地圖素材之文字說明及/或其放大影像。The online interactive 3D multimedia editing and communication method as described in claim 6 , further comprising providing a plurality of three-dimensional map materials on the user interface, and displaying a text description corresponding to a selected three-dimensional map material and/or It magnifies the image. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中更包含提供複數三維場景物件素材於該使用者介面上,並顯示對應於選定之三維場景物件素材之影像。The online interactive 3D multimedia editing and communication method as described in claim 6 further includes providing a plurality of three-dimensional scene object materials on the user interface, and displaying an image corresponding to the selected three-dimensional scene object material. 如申請專利範圍第10項所述之線上互動式三維多媒體編輯交流方法,其中更包含於該使用者介面上顯示該選定之三維場景物件素材疊加於一三維地圖素材上。The online interactive 3D multimedia editing and communication method as described in claim 10, further comprising displaying the selected three-dimensional scene object material on the user interface to be superimposed on a three-dimensional map material. 如申請專利範圍第11項所述之線上互動式三維多媒體編輯交流方法,其中更包含依據來自該使用者介面之一使用者指令,移動該三維場景物件素材於該三維地圖素材上之相對位置。The online interactive 3D multimedia editing and communication method as described in claim 11, further comprising: moving a relative position of the three-dimensional scene object material on the three-dimensional map material according to a user instruction from the user interface. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中更包含提供複數三維角色素材於該使用者介面上,並顯示對應於選定之三維角色素材之影像。The online interactive 3D multimedia editing communication method as described in claim 6 further includes providing a plurality of three-dimensional character materials on the user interface, and displaying an image corresponding to the selected three-dimensional character material. 如申請專利範圍第13項所述之線上互動式三維多媒體編輯交流方法,其中更包含於該使用者介面上顯示該選定之三維角色素材疊加於一三維地圖素材上。The online interactive 3D multimedia editing communication method as described in claim 13 further includes displaying, on the user interface, the selected three-dimensional character material superimposed on a three-dimensional map material. 如申請專利範圍第13項所述之線上互動式三維多媒體編輯交流方法,其中更包含依據來自該使用者介面之一使用者指令,移動該三維角色素材於該三維地圖素材上之相對位置。The method for online interactive 3D multimedia editing communication according to claim 13 , further comprising: moving the relative position of the three-dimensional character material on the three-dimensional map material according to a user instruction from the user interface. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中該事件發展點對應之該互動事件進一步包含至少一事件活動,且於該使用者介面上提供有至少一事件活動設定欄位,供以編輯該事件活動。The online interactive 3D multimedia editing and communication method as described in claim 6 , wherein the interaction event corresponding to the event development point further comprises at least one event activity, and at least one event activity setting is provided on the user interface. A field for editing the event activity. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中該事件階層模板包含至少一空白事件發展點及/或至少一個已編輯事件發展點,該已編輯事件發展點包含一對應互動事件之內容。The online interactive 3D multimedia editing communication method as described in claim 6 , wherein the event hierarchy template includes at least one blank event development point and/or at least one edited event development point, the edited event development point includes a Corresponds to the content of the interactive event. 如申請專利範圍第6項所述之線上互動式三維多媒體編輯交流方法,其中任意二個相鄰之該事件發展點以一替代性排列或一序列性排列之方式排列。For example, in the online interactive three-dimensional multimedia editing communication method described in claim 6, any two adjacent event development points are arranged in an alternative arrangement or a sequential arrangement. 如申請專利範圍第18項所述之線上互動式三維多媒體編輯交流方法,其中該替代性排列之該二事件發展點間具有一AND(及)邏輯閘與一OR(或)邏輯閘。The online interactive 3D multimedia editing communication method as described in claim 18, wherein the alternative arrangement has an AND logic gate and an OR logic gate between the two event development points. 一種電腦可讀取之儲存媒體,其儲存有複數電腦可執行指令,當被執行時,執行一線上互動式三維多媒體編輯交流方法,該線上互動式三維多媒體編輯交流方法包含:經網際網路操作一交流伺服器之一大廳介面;依據一第二使用者指令選擇一預編模版,其中該預編模版係根據一第一使用者指令編輯而成,且該預編模版包含至少一預編事件階層模版,該預編事件階層模板包含至少一事件串聯階層,該事件串聯階層包含複數事件發展點;解析該預編模版以依據該第二使用者指令編輯該等事件發展點對應之複數互動事件;及透過大廳介面輸出網路可讀取之該互動式三維多媒體,並執行被觸發之至少一個該等互動事件。A computer readable storage medium storing a plurality of computer executable instructions, when executed, performing an online interactive 3D multimedia editing communication method, the online interactive 3D multimedia editing communication method comprising: operating via the Internet a lobby interface of an AC server; selecting a pre-programmed version according to a second user command, wherein the pre-editing template is edited according to a first user instruction, and the pre-editing template includes at least one pre-programmed event a hierarchical template, the pre-programmed event hierarchy template includes at least one event serial hierarchy, the event serial hierarchy includes a plurality of event development points; parsing the pre-program to edit the plurality of interactive events corresponding to the event development points according to the second user instruction And interacting with the interactive 3D multimedia through the lobby interface output network and executing at least one of the interactive events triggered.
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