TW201300156A - Interaction method of real-time dynamic co-watching for game players combining with video image - Google Patents

Interaction method of real-time dynamic co-watching for game players combining with video image Download PDF

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TW201300156A
TW201300156A TW100123132A TW100123132A TW201300156A TW 201300156 A TW201300156 A TW 201300156A TW 100123132 A TW100123132 A TW 100123132A TW 100123132 A TW100123132 A TW 100123132A TW 201300156 A TW201300156 A TW 201300156A
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Taiwan
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display unit
real
unit
video
image
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TW100123132A
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Ling-Erl Cheng
Chung-Fan Liu
Jing-Chi Jea
Chao-Hsiung Tseng
Kuo-Tay Chen
Jinn-Kwei Guo
Churng-Jou Tsai
Chun-Lin Lu
Li-Wen Hung
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Univ Kun Shan
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Abstract

The present invention relates to an interaction method of a real-time dynamic co-watching for game players combining with video image, which includes the following steps: A. establishing a video connection relationship between a first end and a second end through a network; B. making an object respectively displayed on a first display unit at the first end and on a second display unit at the second end in the 2D/3D manner; C. making the first end or the second end executing a command on the object; and, D. making the command executed on the object immediately displayed on the first display unit and the second display unit respectively, such that the first end and the second end may interact with each other according to the display result of the first display unit and the second display unit.

Description

結合視訊影像對遊戲玩家進行即時動態共觀之互動方法An interactive method for real-time dynamic viewing of game players in combination with video images

  本發明係有關於一種結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,特別是指透過網路將每一個使用者的影像並結合一標的物形成一結合畫面,而顯示於對方之顯示單元上,並可同時執行指令對該標的物進行控制及互動,以達到最佳之互動功效。The invention relates to an interactive method for real-time dynamic viewing of a game player in combination with a video image, in particular to display a combined image of each user's image combined with a target object through a network, and display the display on the other party. On the unit, the instructions can be controlled and interacted at the same time to achieve the best interaction.

  目前的線上遊戲係相當的盛行,例如一些麻將、棋藝或牌類之遊戲,均受到各個年齡層的人仕所喜愛,而該類線上遊戲均利用一個虛擬人物代表每一玩家,所以在線上遊戲中僅能見到許多個虛擬人物的圖像或3D人物,並無法見到真實的玩家長像,因此在遊戲上之擬真度不足,而且所有的道具亦為虛擬,同時也難以吸引玩家的興趣;因此有如中華民國99年3月21日所公告之發明第I322021號「互動電子遊戲系統」專利案,其主要係包含:至少一互動電子遊戲裝置;一控制系統,用以連線並且控制所述至少一互動電子遊戲裝置;而所述互動電子遊戲裝置包括:多個遊戲牌,每一該遊戲牌接收來自該控制系統之控制信號與傳送該遊戲牌之狀態,並根據該控制信號顯示該遊戲牌的牌面花色;一遊戲牌座,用以安置該些遊戲牌,並且用以作為該些遊戲牌之感應裝置平台,藉以與該控制系統對該些遊戲牌進行牌面花色的切換與排序;以及一顯示器,連接到該控制系統,用以顯示多個遊戲者之狀態與互動畫面,其中該控制系統控制所有該些遊戲牌之牌面顯示,並接收該些遊戲者之指令,提供該遊戲狀態資訊給該顯示器,以顯示該些遊戲者出牌之狀態以進行互動。The current online game system is quite popular. For example, some games such as mahjong, chess or cards are popular among people of all ages. This type of online game uses a virtual character to represent each player, so online games Only a lot of images or 3D characters of avatars can be seen, and the real long-distance images of the players can not be seen. Therefore, the virtual reality in the game is insufficient, and all the props are also virtual, and it is difficult to attract the interest of the players. Therefore, there is a patent case No. I322021 "Interactive Video Game System" announced by the Republic of China on March 21, 1999, which mainly includes: at least one interactive electronic game device; a control system for connecting and controlling the office The at least one interactive electronic game device includes: a plurality of game cards, each of the game cards receiving a control signal from the control system and transmitting the game card, and displaying the The playing card of the playing card; a playing card seat for arranging the playing cards and used as the sensing of the playing cards a platform for switching and sorting the game cards with the control system; and a display connected to the control system for displaying status and interactive pictures of the plurality of players, wherein the control system controls The cards of all of the playing cards are displayed, and the instructions of the players are received, and the game status information is provided to the display to display the status of the players to play cards for interaction.

  上述遊戲中係以電子牌具模擬出實際摸牌或打牌的樂趣,但仍然無法達到各個玩家之間的實際進行互動的樂趣,未能達到最佳之即時互動功效。In the above game, the electronic card is used to simulate the fun of actually playing cards or playing cards, but still can't achieve the actual interaction between players, and fails to achieve the best real-time interactive effect.

  爰此,有鑑於目前線上遊戲方式其互動性不足,而具有上述種種之缺點,故本發明提供一種結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,包括有:A.使一第一端與一第二端透過網路建立視訊連線關係;B.使一標的物以2D/3D方式分別呈現於該第一端之第一顯示單元與該第二端之第二顯示單元上;C.使該第一端或第二端對該標的物執行一指令;D.使該執行於標的物之指令立即分別呈現於該第一顯示單元及第二顯示單元上,藉以使該第一端與該第二端根據該第一顯示單元及第二顯示單元之顯示結果而進行互動。Therefore, in view of the fact that the current online game mode is insufficient in interaction, and has the above various shortcomings, the present invention provides an interactive method for real-time dynamic viewing of a game player in combination with a video image, including: A. making a first The terminal and the second end establish a video connection relationship through the network; B. causing a target object to be respectively presented in the 2D/3D manner on the first display unit of the first end and the second display unit of the second end; C. causing the first end or the second end to execute an instruction on the target object; D. causing the instruction to execute the target object to be immediately presented on the first display unit and the second display unit respectively, thereby making the first The end and the second end interact according to the display results of the first display unit and the second display unit.

  上述於步驟A中係擷取該第一端之一第一實體影像,又擷取該第二端之一第二實體影像。In the above step, the first physical image of the first end is captured, and the second physical image of the second end is captured.

  上述第一實體影像係與該標的物結合成一結合畫面,並顯示於該第二顯示單元上,又該第二實體影像則與該標的物結合成另一結合畫面,並顯示於該第一顯示單元上。The first physical image system and the target object are combined into a combined picture and displayed on the second display unit, and the second physical image is combined with the target object into another combined picture and displayed on the first display. On the unit.

  上述於步驟A中係同時擷取該第一端之一第一數位音訊,又擷取該第二端之一第二數位音訊,該第一數位音訊並於該步驟B中之第二端播放,而該第二數位音訊則於該第一端播放。In the above step, the first digit audio of the first end is simultaneously captured, and the second digit audio of the second end is captured, and the first digit audio is played in the second end of the step B. And the second digit audio is played on the first end.

  本發明具有下列之優點:The invention has the following advantages:

  1.本發明係可供應用於麻將、棋藝或牌類等各種不同的範圍中,以達到最佳之互動方式。1. The present invention can be applied to various ranges such as mahjong, chess or cards to achieve the best interaction.

  2.本發明同時可以擷取使用者的音訊進行播放,藉以增添互動時的樂趣及多樣性。 2. The invention can also capture the user's audio for playing, so as to increase the fun and diversity of the interaction.

  首先,請參閱第一圖及第二圖所示,本發明係包括有下列步驟:First, referring to the first and second figures, the present invention includes the following steps:

  A.使一第一端與一第二端透過網路建立視訊連線關係:係於一第一端設置有一第一運算單元(1)〔如第三圖所示〕,該第一運算單元連接有一第一視訊擷取單元(11)、一第一音訊擷取單元(12)、一第一顯示單元(13)及一第一播音單元(14),其中該第一運算單元(1)係具有一第一鍵盤(15)、一第一滑鼠(16)或其他之數位筆、數位板、觸控式螢幕、體感互動偵測元件等輸入裝置,另一第二端同樣設置有一第二運算單元(2),該第二運算單元(2)則連接有一第二視訊擷取單元(21)、一第二音訊擷取單元(22)、一第二顯示單元(23)及一第二播音單元(24),其中該第二運算單元(2)係具有一第二鍵盤(25)、一第二滑鼠(26)或其他之數位筆、數位板、觸控式螢幕、體感互動偵測元件等輸入裝置,至少一個以上的第一端之第一運算單元(1)及至少一個以上的第二端之第二運算單元(2)係共同透過一網路(3)進行連線,上述第一運算單元(1)及第二運算單元(2)係可為個人電腦、筆記型電腦、平板電腦,而上述第一視訊擷取單元(11)及第二視訊擷取單元(21)則可為一數位攝影機、數位相機或手機,該第一視訊擷取單元(11)係可擷取第一端之一第一使用者(4)的影像而形成一第一實體影像,而該第二視訊擷取單元(21)則擷取第二端之一第二使用者(5)的影像而形成一第二實體影像,又上述第一音訊擷取單元(12)及第二音訊擷取單元(22)係可為麥克風、數位錄音機或錄音筆,該第一音訊擷取單元(12)係可擷取第一使用者(4)之聲音而形成一第一數位音訊,而第二音訊擷取單元(22)則可擷取第二使用者(5)之聲音而形成一第二數位音訊,又上述第一顯示單元(13)及第二顯示單元(23)係可為一液晶螢幕或投影螢幕。A. establishing a video connection relationship between the first end and the second end through the network: a first operation unit (1) is disposed at a first end (as shown in the third figure), the first operation unit A first video capture unit (11), a first audio capture unit (12), a first display unit (13), and a first broadcast unit (14) are connected, wherein the first operation unit (1) The device has a first keyboard (15), a first mouse (16) or other digital pen, a digital tablet, a touch screen, a body-sensing interaction detecting component and the like, and the other second end is also provided with a a second computing unit (2), the second computing unit (2) is connected to a second video capturing unit (21), a second audio capturing unit (22), a second display unit (23) and a a second sounding unit (24), wherein the second computing unit (2) has a second keyboard (25), a second mouse (26) or other digital pen, a tablet, a touch screen, and a body An input device such as a sensing component, at least one of the first end of the first computing unit (1) and at least one of the second end of the second computing unit (2) After the network (3) is connected, the first computing unit (1) and the second computing unit (2) can be a personal computer, a notebook computer, a tablet computer, and the first video capturing unit (11) And the second video capturing unit (21) can be a digital camera, a digital camera or a mobile phone, and the first video capturing unit (11) can capture the first user (4) of the first end. Forming a first physical image, and the second video capturing unit (21) captures an image of the second user (5) at the second end to form a second physical image, and the first audio The capturing unit (12) and the second audio capturing unit (22) can be a microphone, a digital sound recorder or a voice recorder, and the first audio capturing unit (12) can capture the sound of the first user (4) And forming a first digital audio, and the second audio capturing unit (22) can capture the sound of the second user (5) to form a second digital audio, and the first display unit (13) and the first The two display unit (23) can be a liquid crystal screen or a projection screen.

  B.使一標的物以2D/3D方式分別呈現於該第一端之第一顯示單元與該第二端之第二顯示單元上:上述第一使用者(4)之第一實體影像及第一數位音訊透過網路(3)傳遞至該第二運算單元(2),其中該第一實體影像係顯示於該第二顯示單元(23)上,而第一數位音訊則於該第二播音單元(24)播放,而第二使用者(5)之第二實體影像及第二數位音訊透過網路(3)傳遞至該第一運算單元(1),其中該第二實體影像係顯示於該第一顯示單元(13)上,而第二數位音訊則於該第一播音單元(14)播放,同時於該第一顯示單元(13)及第二顯示單元(23)上顯示出一呈2D/3D立體型態的標的物(6),本實施例之標的物(6)係可為一遊戲的3D麻將畫面,而上述第一實體影像及第二實體影像並分別與該標的物(6)結合成一結合畫面,即該標的物(6)係結合於該第一實體影像或第二實體影像之前,即第一顯示單元(13)上係顯示出第二使用者(5)的第二實體影像及標的物(6)之結合畫面,宛如與該第二使用者(5)面對面實際打麻將,而第二顯示單元(23)上則顯示出該第一使用者(4)的第一實體影像及標的物(6)之結合畫面,宛如與該第一使用者(4)面對面實際打麻將,如果有四人共同使用時,即可於該第一顯示單元(13)或第二顯示單元(23)上分別顯示出其他三位使用者〔包含第三使用者(7)及第四使用者(8)〕的實體影像〔如第四圖所示〕。B. A target object is respectively displayed on the first display unit of the first end and the second display unit of the second end in a 2D/3D manner: the first entity image of the first user (4) and the first A digital audio is transmitted to the second computing unit (2) through the network (3), wherein the first physical image is displayed on the second display unit (23), and the first digital audio is in the second broadcast The unit (24) plays, and the second entity image and the second digit audio of the second user (5) are transmitted to the first operation unit (1) through the network (3), wherein the second entity image is displayed on the The first display unit (13) is displayed on the first display unit (13) and the second display unit (23). The subject matter (6) of the 2D/3D stereotype, the subject matter (6) of the embodiment may be a 3D mahjong picture of a game, and the first physical image and the second physical image are respectively associated with the target object ( 6) combining into a combined picture, that is, the object (6) is combined with the first physical image or the second physical image, that is, the first display list (13) The upper display shows a combination of the second physical image of the second user (5) and the target (6), as if the actual user is playing mahjong with the second user (5), and the second display unit ( 23) above, the first physical image of the first user (4) and the combined image of the target object (6) are displayed, as if the first user (4) is actually playing mahjong face to face, if four people use together The other three users (including the third user (7) and the fourth user (8)) can be displayed on the first display unit (13) or the second display unit (23), respectively. Image (as shown in the fourth picture).

  C.使該第一端或第二端對該標的物執行一指令:當開始遊戲時,第一使用者(4)係可透過該第一鍵盤(15)或第一滑鼠(16)輸入一指令,例如摸牌或打牌之動作,可經由第一運算單元(1)透過網路(3)傳遞至該第二運算單元(2),同樣該第二使用者(5)之摸牌或打牌的指令,亦會經由第二運算單元(2)透過網路(3)傳遞至該第一運算單元(1)。C. causing the first end or the second end to execute an instruction on the subject: when starting the game, the first user (4) can input through the first keyboard (15) or the first mouse (16) An instruction, such as an action of playing cards or playing cards, may be transmitted to the second computing unit (2) via the first computing unit (1) via the network (3), and the second user (5) may also be touched or The instruction to play the card is also transmitted to the first arithmetic unit (1) via the network (3) via the second computing unit (2).

  D.使該執行於標的物之指令立即分別呈現於該第一顯示單元及第二顯示單元上,藉以使該第一端與該第二端根據該第一顯示單元及第二顯示單元之顯示結果而進行互動:而上述指令則會共同的顯示於該第一顯示單元(13)及第二顯示單元(23)之結合畫面上,以供每一個第一使用者(4)及第二使用者(5)可以觀看,進行視訊上的互動,同時可以再配合該第一音訊擷取單元(12)、第二音訊擷取單元(22)及第一播音單元(14)、第二音訊單元(24)分別進行聲音的互動,藉以具有即時互動之功效。D. The instructions for executing the target object are immediately presented on the first display unit and the second display unit respectively, so that the first end and the second end are displayed according to the first display unit and the second display unit. Interacting as a result: the above instructions are commonly displayed on the combined screen of the first display unit (13) and the second display unit (23) for each first user (4) and second use (5) can watch and interact with the video, and can cooperate with the first audio capturing unit (12), the second audio capturing unit (22), the first broadcasting unit (14), and the second audio unit. (24) The interaction of sounds separately, so as to have the effect of instant interaction.

  又本實施例中之標的物(6)並不限於打麻將,亦可為共同打牌、下棋等,甚至於是雙方進行對話、唱歌或賞畫等,均可達到上述互動所產生之功效。In addition, the subject matter (6) in this embodiment is not limited to playing mahjong, but also playing cards, playing chess, etc., and even the two sides can perform dialogue, singing, or painting, etc., and the effects of the above interaction can be achieved.

  惟,以上所述僅為本發明其中之一最佳實施例,當不能以此限定本發明之申請專利保護範圍,舉凡依本發明之申請專利範圍及說明書內容所作之簡單的等效變化與替換,皆應仍屬於本發明申請專利範圍所涵蓋保護之範圍內。However, the above description is only one of the preferred embodiments of the present invention, and the scope of the patent application and the contents of the description of the present invention are not limited thereto. All should still fall within the scope of protection covered by the scope of the patent application of the present invention.

(1)...第一運算單元(1). . . First arithmetic unit

(11)...第一視訊擷取單元(11). . . First video capture unit

(12)...第一音訊擷取單元(12). . . First audio capture unit

(13)...第一顯示單元(13). . . First display unit

(14)...第一播音單元(14). . . First broadcast unit

(15)...第一鍵盤(15). . . First keyboard

(16)...第一滑鼠(16). . . First mouse

(2)...第二運算單元(2). . . Second arithmetic unit

(21)...第二視訊擷取單元(twenty one). . . Second video capture unit

(22)...第二音訊擷取單元(twenty two). . . Second audio capture unit

(23)...第二顯示單元(twenty three). . . Second display unit

(24)...第二播音單元(twenty four). . . Second broadcast unit

(25)...第二鍵盤(25). . . Second keyboard

(26)...第二滑鼠(26). . . Second mouse

(3)...網路(3). . . network

(4)...第一使用者(4). . . First user

(5)...第二使用者(5). . . Second user

(6)...標的物(6). . . Subject matter

(7)...第三使用者(7). . . Third user

(8)...第四使用者(8). . . Fourth user

  第一圖係為本發明之步驟流程示意圖。The first figure is a schematic diagram of the steps of the present invention.

  第二圖係為本發明操作步驟之簡單流程圖。The second figure is a simple flow chart of the operational steps of the present invention.

  第三圖係為本發明操作狀態之架構示意圖。The third figure is a schematic diagram of the architecture of the operating state of the present invention.

  第四圖係為本發明顯示其他使用者共同遊戲之畫面示意圖。The fourth figure is a schematic diagram showing the screen of other users playing together.

no

Claims (4)

一種結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,包括有:
  A.使一第一端與一第二端透過網路建立視訊連線關係;
  B.使一標的物以2D/3D方式分別呈現於該第一端之第一顯示單元與該第二端之第二顯示單元上;
  C.使該第一端或第二端對該標的物執行一指令;
  D.使該執行於標的物之指令立即分別呈現於該第一顯示單元及第二顯示單元上,藉以使該第一端與該第二端根據該第一顯示單元及第二顯示單元之顯示結果而進行互動。
An interactive method for real-time dynamic viewing of game players in combination with video images, including:
A. establishing a video connection relationship between the first end and the second end through the network;
B. A target object is presented in a 2D/3D manner on the first display unit of the first end and the second display unit of the second end;
C. causing the first end or the second end to execute an instruction on the subject matter;
D. The instructions for executing the target object are immediately presented on the first display unit and the second display unit respectively, so that the first end and the second end are displayed according to the first display unit and the second display unit. The result is interaction.
如申請專利範圍第1項所述結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,其中,於該步驟A中係擷取該第一端之一第一實體影像,又擷取該第二端之一第二實體影像。An interactive method for real-time dynamic viewing of a video game player in combination with a video image according to the first aspect of the patent application, wherein in the step A, the first entity image of the first end is captured, and the first physical image is captured. A second physical image of one of the two ends. 如申請專利範圍第2項所述結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,其中,該第一實體影像係與該標的物結合成一結合畫面,並顯示於該第二顯示單元上,又該第二實體影像則與該標的物結合成另一結合畫面,並顯示於該第一顯示單元上。An interactive method for real-time dynamic viewing of a video game player in combination with a video image as described in claim 2, wherein the first physical image system and the target object are combined into a combined picture and displayed on the second display unit. And the second entity image is combined with the target object into another combined picture and displayed on the first display unit. 如申請專利範圍第1至3項之任一項所述結合視訊影像對遊戲玩家進行即時動態共觀之互動方法,其中,該步驟A中係同時擷取該第一端之一第一數位音訊,又擷取該第二端之一第二數位音訊,該第一數位音訊並於該步驟B中之第二端播放,而該第二數位音訊則於該第一端播放。
An interactive method for real-time dynamic viewing of a game player in combination with a video image according to any one of claims 1 to 3, wherein the first digit of the first end is simultaneously captured in the step A. And capturing a second digit audio of the second end, the first digit audio is played in the second end of the step B, and the second digit audio is played on the first end.
TW100123132A 2011-06-30 2011-06-30 Interaction method of real-time dynamic co-watching for game players combining with video image TW201300156A (en)

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