201241655 六、發明說明: 【發明所屬之技術領域】 本發明係有關-種朝平台建構之技術,_是指―種遊戲 通用平台系統及方法。 【先前技術】 遊戲產業蓬勃發展’各種類型的遊戲都有相應的遊戲機台可供玩 家使用’而賴機台的付費方式包括投幣、场及插卡等,其中郷 可分為代幣或真正的錢¢,插卡可為金融卡、遊戲場所的會員卡或儲 值卡等’而遊戲種類更是不勝牧舉。 遊細發者在開發遊戲時並不會知道遊戲場所是使贿種付費方 式’或是遊戲設定有何特殊需求,因此往往遊H先撰寫一小部 分’其絲金額、付冑細部分的程式則需顧客下訂單之後才能開始 撰寫’或是先針對-種付費方式編寫完祕,其它付費方式都要在^ 軟體上大幅修改,若每-種付費方式都需如此大費財,無疑相當浪 費遊戲開發者的時間。 有鑑於此,本發明係在針對上述之缺失,提出—種遊戲建構通用 平台系統及方法’以克服上述料問題,具體架構及其實施方式將詳 述於下。 【發明内容】 本發明之主要目的在提供一種遊戲建構通用平台系統及方法其 係將溝通週邊配件之I/O連接以連接模組加以虛擬化,並藉由圖形;匕 介面、工作流耘圖或原始碼對遊戲進行修改,提高遊戲開發人員的生 產力。 本發明之另一目的在提供一種遊戲建構通用平台系統及方法,不 管遊戲機台外接何種週邊配件,只要提供該週邊配件之驅動程式,便 玎透過遊戲建構通用平台系統進行微幅調整,即可在遊戲機台上使用 此種週邊配件,不需大幅修改遊戲軟體。201241655 VI. Description of the Invention: [Technical Field of the Invention] The present invention relates to a technology for constructing a platform, and _ refers to a general platform system and method for a game. [Prior Art] The game industry is booming. 'All kinds of games have corresponding game consoles for players to use', while the payment methods for the machine include coin-operated, field and card, etc., which can be divided into tokens or The real money, the card can be a financial card, a game card, or a stored value card, etc. and the game type is even more than the pastoral. When you develop a game, you don’t know that the game place is a way to make a bribe payment method or a special need for game settings. Therefore, you often write a small part of the program. Then customers need to place an order before they can start writing 'or first to write a secret for the payment method. Other payment methods must be greatly modified on the software. If every payment method needs such a large amount of money, it is undoubtedly wasteful. The time of the game developer. In view of the above, the present invention proposes a game platform and method for constructing a general platform for the above-mentioned shortcomings to overcome the above problems, and the specific architecture and its implementation will be described in detail below. SUMMARY OF THE INVENTION The main object of the present invention is to provide a game construction universal platform system and method for virtualizing an I/O connection of a communication peripheral component with a connection module, and by using a graphic; a UI interface, a workflow map Or the source code to modify the game to improve the productivity of the game developer. Another object of the present invention is to provide a system and method for constructing a general platform for a game. Regardless of the peripheral accessories attached to the game console, as long as the driver of the peripheral accessory is provided, the game is constructed by using a general platform system for minor adjustment. This peripheral accessory can be used on the game console without major modifications to the game software.
S 3 201241655 為達上述之目的,本發明接供— 遊戲建構_平台祕之修改奴,平台織及透過 私〜vrr久·配1干之貢科,並在一圖 圖形化介面資訊;當-遊戲具林同週邊財儲存遊戲之 置設定,滿足週邊配件之需求,即才’错由改變遊戲之配 忠蚀:壮匕*纪也·、一… 在不重新編寫程式碼的情況下對 戲之資料及週邊配件之資料,並十一:,,、在—函式庫中儲存複數種遊 、 牡圖形 .~Aa 'Λ Π »m . .配件時,藉由改變遊戲之配 遊戲進行更新。當欲騎戲進行編輯或修、, 及該遊戲之資料,取得_中各畫 :、糸,,“取圖形化Μ 利用-遊戲建構引擎選擇—種編輯模' =;^關聯性 佥贿㈣’依據«性對該遊戲之部分 使用者再 晝面進行修改即可。 目的、技 底下藉由具體實施例詳加說明,當更容易瞭解 術内容、特點及其所達成之功效。 Χ Κ 【實施方式】 ,(GU, toes) 新的週邊配件時,透過遊齡構朝平台系絲可快速修改遊戲執行 檔0 第1圖為本發明遊戲建構通用平台系統之架構方塊圖,包括一連 接模組10、一函式庫(library)拕、一圖形化介面工具模組14及一 遊戲建構!I擎16 ’其+連接模組1〇可連接至少—週邊配件扣,如讀 卡機、投幣機、入鈔機、印表機等,產生虛擬輸入輸出之一共用: 面,函式庫12連接圖形化介面工具模組14,於函式庫12中儲存複數 種遊戲之資料及週邊配件20之資料;圖形化介面工具模組14與連接 模組10及函式庫12連接’儲存遊戲之圖形化介面資訊;遊戲建構引 擎16連接圖形介面工具模組14及函式庫12,從函式庫12及圖形介 面工具模組14中載入遊戲或週邊配件20之資料,選擇至少一種編輯 模式對遊戲或週邊配件20之資料進行修改或編輯;遊戲建構引擎16 則將最終修改或編輯完成的遊戲以遊戲執行晝面或C/C++語言呈現。 函式庫12中包括週邊配件20之驅動程式、配置檔(〇〇咄9服^)、S 3 201241655 For the above purposes, the present invention provides access to the game - game construction _ platform secret modification slave, platform weaving and through private ~ vrr long · with 1 dry tribute, and graphical interface information in a picture; Game set with the surrounding financial storage game settings, to meet the needs of the surrounding accessories, that is, 'wrong to change the game's loyalty: Zhuang 匕 * Ji also ·, one... in the case of not rewriting the code The information and the accessories of the surrounding accessories, and 11:,, in the - library to store a variety of travel, oyster graphics. ~ Aa 'Λ Π » m . . accessories, by changing the game of the game to update . When you want to ride a game for editing or repairing, and the information of the game, you can get _ each painting: 糸,, "take graphics Μ use - game construction engine selection - edit mode" =; ^ related bribery (four) According to the nature of the game, some users of the game can be modified later. The purpose and technology are explained in detail by the specific examples, so that it is easier to understand the content, characteristics and functions achieved. Χ Κ [ Implementation method], (GU, toes) When the new peripheral accessories are used, the game execution file can be quickly modified through the platform of the game platform. The first figure is the block diagram of the general platform system for the game construction of the present invention, including a connection module. Group 10, a library (library), a graphical interface tool module 14 and a game construction! I engine 16 'its + connection module 1 〇 can be connected at least - peripheral accessories buckle, such as card reader, cast The coin machine, the money machine, the printer, etc., one of the virtual input and output is shared: the face library 12 is connected to the graphical interface tool module 14, and the library 12 stores a plurality of game materials and peripheral accessories. 20 data; graphical interface tool module 14 is connected with the connection module 10 and the library 12 to store the graphical interface information of the game; the game construction engine 16 is connected to the graphic interface tool module 14 and the library 12, and the library 12 and the graphic interface tool module 14 are connected. Loading the information of the game or peripheral accessory 20, selecting at least one editing mode to modify or edit the data of the game or the peripheral accessory 20; the game construction engine 16 will perform the final modified or edited game to the game execution face or C/ The C++ language is presented. The library 12 includes the driver and configuration file of the peripheral accessory 20 (〇〇咄9 service^),
S 4 201241655 運行時間(_丨me)以及遊戲之聲音、影音或圖形化組成之配置樓及 運行時間等。圖形介面工具模組14中包括遊戲之圖形化介面布置 (GUIla_)、工作流程圖(赚kflGW)、屬性及事件之參數設定。 遊戲包含複數畫面’例如遊戲之首頁,當使用者赢得金錢時便 二跳至下-晝面,因此多個晝面之設計錢義各個畫面之間的過渡和 ,性即為預設在函式庫及圖形介面工具模財之倾,遊戲開發人 這些設定’每次要對遊戲進行修改、編輯時,只需從資料中 出各旦面之過渡關係及關聯性,挑出相關畫面之部分,即可該 動整體之情況下對遊戲之資料進行部分修改或編輯。 又 本發騎提供之透過遊戲建構_平台系統之修改方法如第2圖 當針對—遊戲所配備之不同週邊配件時,在步驟⑽ 編寫二„之配置設定’滿足週邊配件之需求,即可在不重新 遊戲進行更新。連接模組產生—共用介面,亦 开週邊配件之丨/0連接以連接模組加以虛擬化;步驟S12中圖 板組接收週邊配件之插人訊息,並依據週邊配件之種類 庫中棘相應的資料,此外,更讀取圖形介面工具模組中之圖 ,係及關聯性,接著步驟S14期遊“5 === =各畫面之過渡關係及關聯性以對遊戲或週邊二;= :=:=:完成後之遊戲,執二 力面旁條列出組成、屬性配置、事件等 首' =於圖形化 像、立^弟圖所不,假如遊戲是拉罷機,則組成項目自如 曰效、—維物件、旋轉等,屬性配括衫 事件則可Μ組成項目,且—個事件可觸發其它1^、、顏色等, 弟-種編輯模式係將遊戲的數組晝面於遊戲建構引擎中以工作流S 4 201241655 Running time (_丨me) and the sound building, video or graphic composition of the game, and the running time and running time. The graphical interface tool module 14 includes a graphical interface layout (GUIla_) of the game, a workflow diagram (making kflGW), parameter settings of attributes and events. The game contains a plurality of screens, such as the homepage of the game. When the user wins the money, he jumps to the bottom-down side. Therefore, the transition between the various screens of the design of the various aspects of the money is the default in the function. The library and the graphical interface tool are in the forefront of the money. The game developer's settings are 'every time you want to modify and edit the game, you only need to make a transitional relationship and relevance from the data, and pick out the relevant part of the picture. The game's data may be partially modified or edited as a whole. In addition, when the game is provided by the game construction _ platform system modification method, as shown in Figure 2, when the game is equipped with different peripheral accessories, in step (10), the second configuration setting is satisfied to meet the needs of the peripheral accessories. The game module does not re-game to update. The connection module generates a shared interface, and the 配件/0 connection of the peripheral accessories is also connected to the module to be virtualized; in step S12, the panel group receives the insertion information of the peripheral accessories, and according to the peripheral accessories Corresponding data in the category library, in addition, read the map in the graphical interface tool module, system and relevance, then step S14 tour "5 === = transition relationship and relevance of each screen to the game or Peripheral two; = :=:=: After the completion of the game, the second side of the list of the composition, attribute configuration, events, etc. first '= in the graphical image, the younger brother figure is not, if the game is pulling , the composition of the project is free, - the object, the rotation, etc., the attributes of the shirt event can be composed of items, and - an event can trigger other 1 ^, color, etc., the brother - edit mode is an array of games昼面 in the game building Workflow engine to
S 201241655 程圖表示’如第4圖中左浙為工作流程圖,其巾每―方塊代表一個 步,’點擊步驟後顯示此步驟之組成元件、其屬性配置及事件之工具 選f,如圖右側,使用者直接選擇一個步驟後,對屬於此步驟之工具 選單進行編輯’因此使騎*需職全部的步驟,而是可直接針對二 修改的部分,跳過其它步驟。 、人 第—種編輯模式係將遊戲或週邊配件之資料從函式庫中讀出後, 力口上圖形化介面模財滅之屬性及事件之參數設定轉縣原始碼 (source code),使用者直接對原始碼進行修改。 在上述編輯模式中,諸如事件、工具選單等,皆是由c穿 c—語言所編^賴建構引擎最後會產生—個以c/c++語言撰 遊戲程式碼,再編譯成遊戲執行檔。 、‘·’、 函更包括查帳記錄(a_ |〇g),記載玩家的下注金額、 二額及時間等資訊,若遊戲機台當機,重啟後讀取杳•己 戲機技發生當機’則各項資料皆遺失。此外, —^己錄為不可更改的檔案,以避免發生作弊問題。 护ΐ發明提供之遊戲建構通用平台系統及方法係利用圖 二"f軟體柄塊化,每—步驟流程各自獨立,並提供三種: 選擇’任一種編輯模式皆可直接跳到欲修改的步驟“ ;:==。此外’由於各種週邊配件之_晴ί二 從函此獨糊^飾购_細件,尸兩 件所需之#訊即可在遊戲建構 ^ 右函式庫林存在某—#麟程心 ^改’ 為了週邊配件而變祕俩戲程式。^載切可,不必 上所述者’僅為本發明之較佳實施例而已,並_來1?〜 圍。故即凡依本發明中請範圍所述之特徵及精神所、= W艾Μ修飾,均應包括於本發明之申請專利範圍内。 為之 201241655 f圖式簡單說明】 第1圖為本發明中遊戲建構通用平台系統之方塊圖。 第2圖為本發明中透過遊戲建構通用平台系統之修改方法之流程圖。 第3圖為本發明中圖形化介面之編輯模式之實施例示意圖。 第4圖為本發明中工作流程圖及工具選單之編輯模式之實施例示意圖。 【主要元件符號說明】 連接模組 12函式庫 14圖形化介面工具模組 16遊戲建構引擎 20週邊配件 7S 201241655 The process diagram indicates 'as shown in Figure 4, Zuozhe is the work flow chart. Each square of the towel represents one step. 'Click the step to display the components of this step, its attribute configuration and the tool selection of the event f, as shown in the figure. On the right side, after the user directly selects a step, the tool menu belonging to this step is edited. Therefore, the rider is required to take all the steps, but the other steps can be skipped directly for the two modified parts. The human-first editing mode is to read the data of the game or peripheral accessories from the library, and the parameters of the graphical interface and the parameters of the event are set to the source code. Modify the source code directly. In the above editing mode, such as events, tool menus, etc., are all created by c-c-language. The build engine will generate the game code in c/c++ language and compile it into the game executable file. , '·', letter also includes the audit record (a_ | 〇 g), record the player's bet amount, the amount and time and other information, if the game machine is down, read the game after the restart When the machine is on, all the information is lost. In addition, -^ has been recorded as an unalterable file to avoid cheating. The general platform system and method for game construction provided by the Guardian invention utilizes Figure 2 "f software handle block, each step process is independent and provides three kinds: Select 'any edit mode can jump directly to the step to be modified ";:==. In addition, 'Because of the various peripheral accessories _ Qing ί 二 from the letter alone paste 饰 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ —#麟程心^改' For the peripheral accessories, the two play programs are changed. The load can be cut, and it is not necessary to use the above-mentioned only for the preferred embodiment of the present invention, and _ to 1?~ All the features and spirits described in the scope of the present invention should be included in the scope of the patent application of the present invention. For the 201241655 f simple description of the figure] Figure 1 is the game of the present invention A block diagram of a general platform system is constructed. Fig. 2 is a flow chart of a modification method for constructing a general platform system through a game in the present invention. Fig. 3 is a schematic diagram showing an embodiment of an editing mode of a graphical interface in the present invention. Work flow chart and tool list in the present invention Schematic diagram of the embodiment of the mode. [Main component symbol description] Connection module 12 library 14 Graphical interface tool module 16 Game construction engine 20 peripheral accessories 7