TW201241655A - General purpose game construction platform system and method - Google Patents

General purpose game construction platform system and method Download PDF

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TW201241655A
TW201241655A TW100113252A TW100113252A TW201241655A TW 201241655 A TW201241655 A TW 201241655A TW 100113252 A TW100113252 A TW 100113252A TW 100113252 A TW100113252 A TW 100113252A TW 201241655 A TW201241655 A TW 201241655A
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Taiwan
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game
platform system
library
peripheral
graphical interface
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TW100113252A
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Chinese (zh)
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TWI430126B (en
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Zhu-Yi Huang
Rong-Ding Chen
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Rong-Ding Chen
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Abstract

The present invention provides a general purpose game construction platform system and method, which comprise a library, which stores data for a plurality of games and data of peripheral accessories; a connection module, which is connectable to at least one peripheral accessory to generate a common interface; a graphic interface tool module, which is connected to the connection module and the library and stores information of graphic interfaces of the games; and a game construction engine, which is connected to the graphic interface tool module and the library to load data of the games or the peripheral accessories from the library and the graphic interface tool module. The games comprise a plurality of screen images, such as a game homepage, and when a user wins money, a jump is made to a next page. Thus, the design of the plurality of screen images and the definition of transition and association among the screen images is the data preset in the library and the graphic interface tool module. Each time modification and edition are made to the games, it only needs to retrieve the transition and association of the screen images from the data and select at least one edition mode to proceed with partial modification and edition of the data of the games and the peripheral accessories without any change made to the entirety.

Description

201241655 六、發明說明: 【發明所屬之技術領域】 本發明係有關-種朝平台建構之技術,_是指―種遊戲 通用平台系統及方法。 【先前技術】 遊戲產業蓬勃發展’各種類型的遊戲都有相應的遊戲機台可供玩 家使用’而賴機台的付費方式包括投幣、场及插卡等,其中郷 可分為代幣或真正的錢¢,插卡可為金融卡、遊戲場所的會員卡或儲 值卡等’而遊戲種類更是不勝牧舉。 遊細發者在開發遊戲時並不會知道遊戲場所是使贿種付費方 式’或是遊戲設定有何特殊需求,因此往往遊H先撰寫一小部 分’其絲金額、付冑細部分的程式則需顧客下訂單之後才能開始 撰寫’或是先針對-種付費方式編寫完祕,其它付費方式都要在^ 軟體上大幅修改,若每-種付費方式都需如此大費財,無疑相當浪 費遊戲開發者的時間。 有鑑於此,本發明係在針對上述之缺失,提出—種遊戲建構通用 平台系統及方法’以克服上述料問題,具體架構及其實施方式將詳 述於下。 【發明内容】 本發明之主要目的在提供一種遊戲建構通用平台系統及方法其 係將溝通週邊配件之I/O連接以連接模組加以虛擬化,並藉由圖形;匕 介面、工作流耘圖或原始碼對遊戲進行修改,提高遊戲開發人員的生 產力。 本發明之另一目的在提供一種遊戲建構通用平台系統及方法,不 管遊戲機台外接何種週邊配件,只要提供該週邊配件之驅動程式,便 玎透過遊戲建構通用平台系統進行微幅調整,即可在遊戲機台上使用 此種週邊配件,不需大幅修改遊戲軟體。201241655 VI. Description of the Invention: [Technical Field of the Invention] The present invention relates to a technology for constructing a platform, and _ refers to a general platform system and method for a game. [Prior Art] The game industry is booming. 'All kinds of games have corresponding game consoles for players to use', while the payment methods for the machine include coin-operated, field and card, etc., which can be divided into tokens or The real money, the card can be a financial card, a game card, or a stored value card, etc. and the game type is even more than the pastoral. When you develop a game, you don’t know that the game place is a way to make a bribe payment method or a special need for game settings. Therefore, you often write a small part of the program. Then customers need to place an order before they can start writing 'or first to write a secret for the payment method. Other payment methods must be greatly modified on the software. If every payment method needs such a large amount of money, it is undoubtedly wasteful. The time of the game developer. In view of the above, the present invention proposes a game platform and method for constructing a general platform for the above-mentioned shortcomings to overcome the above problems, and the specific architecture and its implementation will be described in detail below. SUMMARY OF THE INVENTION The main object of the present invention is to provide a game construction universal platform system and method for virtualizing an I/O connection of a communication peripheral component with a connection module, and by using a graphic; a UI interface, a workflow map Or the source code to modify the game to improve the productivity of the game developer. Another object of the present invention is to provide a system and method for constructing a general platform for a game. Regardless of the peripheral accessories attached to the game console, as long as the driver of the peripheral accessory is provided, the game is constructed by using a general platform system for minor adjustment. This peripheral accessory can be used on the game console without major modifications to the game software.

S 3 201241655 為達上述之目的,本發明接供— 遊戲建構_平台祕之修改奴,平台織及透過 私〜vrr久·配1干之貢科,並在一圖 圖形化介面資訊;當-遊戲具林同週邊財儲存遊戲之 置設定,滿足週邊配件之需求,即才’错由改變遊戲之配 忠蚀:壮匕*纪也·、一… 在不重新編寫程式碼的情況下對 戲之資料及週邊配件之資料,並十一:,,、在—函式庫中儲存複數種遊 、 牡圖形 .~Aa 'Λ Π »m . .配件時,藉由改變遊戲之配 遊戲進行更新。當欲騎戲進行編輯或修、, 及該遊戲之資料,取得_中各畫 :、糸,,“取圖形化Μ 利用-遊戲建構引擎選擇—種編輯模' =;^關聯性 佥贿㈣’依據«性對該遊戲之部分 使用者再 晝面進行修改即可。 目的、技 底下藉由具體實施例詳加說明,當更容易瞭解 術内容、特點及其所達成之功效。 Χ Κ 【實施方式】 ,(GU, toes) 新的週邊配件時,透過遊齡構朝平台系絲可快速修改遊戲執行 檔0 第1圖為本發明遊戲建構通用平台系統之架構方塊圖,包括一連 接模組10、一函式庫(library)拕、一圖形化介面工具模組14及一 遊戲建構!I擎16 ’其+連接模組1〇可連接至少—週邊配件扣,如讀 卡機、投幣機、入鈔機、印表機等,產生虛擬輸入輸出之一共用: 面,函式庫12連接圖形化介面工具模組14,於函式庫12中儲存複數 種遊戲之資料及週邊配件20之資料;圖形化介面工具模組14與連接 模組10及函式庫12連接’儲存遊戲之圖形化介面資訊;遊戲建構引 擎16連接圖形介面工具模組14及函式庫12,從函式庫12及圖形介 面工具模組14中載入遊戲或週邊配件20之資料,選擇至少一種編輯 模式對遊戲或週邊配件20之資料進行修改或編輯;遊戲建構引擎16 則將最終修改或編輯完成的遊戲以遊戲執行晝面或C/C++語言呈現。 函式庫12中包括週邊配件20之驅動程式、配置檔(〇〇咄9服^)、S 3 201241655 For the above purposes, the present invention provides access to the game - game construction _ platform secret modification slave, platform weaving and through private ~ vrr long · with 1 dry tribute, and graphical interface information in a picture; Game set with the surrounding financial storage game settings, to meet the needs of the surrounding accessories, that is, 'wrong to change the game's loyalty: Zhuang 匕 * Ji also ·, one... in the case of not rewriting the code The information and the accessories of the surrounding accessories, and 11:,, in the - library to store a variety of travel, oyster graphics. ~ Aa 'Λ Π » m . . accessories, by changing the game of the game to update . When you want to ride a game for editing or repairing, and the information of the game, you can get _ each painting: 糸,, "take graphics Μ use - game construction engine selection - edit mode" =; ^ related bribery (four) According to the nature of the game, some users of the game can be modified later. The purpose and technology are explained in detail by the specific examples, so that it is easier to understand the content, characteristics and functions achieved. Χ Κ [ Implementation method], (GU, toes) When the new peripheral accessories are used, the game execution file can be quickly modified through the platform of the game platform. The first figure is the block diagram of the general platform system for the game construction of the present invention, including a connection module. Group 10, a library (library), a graphical interface tool module 14 and a game construction! I engine 16 'its + connection module 1 〇 can be connected at least - peripheral accessories buckle, such as card reader, cast The coin machine, the money machine, the printer, etc., one of the virtual input and output is shared: the face library 12 is connected to the graphical interface tool module 14, and the library 12 stores a plurality of game materials and peripheral accessories. 20 data; graphical interface tool module 14 is connected with the connection module 10 and the library 12 to store the graphical interface information of the game; the game construction engine 16 is connected to the graphic interface tool module 14 and the library 12, and the library 12 and the graphic interface tool module 14 are connected. Loading the information of the game or peripheral accessory 20, selecting at least one editing mode to modify or edit the data of the game or the peripheral accessory 20; the game construction engine 16 will perform the final modified or edited game to the game execution face or C/ The C++ language is presented. The library 12 includes the driver and configuration file of the peripheral accessory 20 (〇〇咄9 service^),

S 4 201241655 運行時間(_丨me)以及遊戲之聲音、影音或圖形化組成之配置樓及 運行時間等。圖形介面工具模組14中包括遊戲之圖形化介面布置 (GUIla_)、工作流程圖(赚kflGW)、屬性及事件之參數設定。 遊戲包含複數畫面’例如遊戲之首頁,當使用者赢得金錢時便 二跳至下-晝面,因此多個晝面之設計錢義各個畫面之間的過渡和 ,性即為預設在函式庫及圖形介面工具模財之倾,遊戲開發人 這些設定’每次要對遊戲進行修改、編輯時,只需從資料中 出各旦面之過渡關係及關聯性,挑出相關畫面之部分,即可該 動整體之情況下對遊戲之資料進行部分修改或編輯。 又 本發騎提供之透過遊戲建構_平台系統之修改方法如第2圖 當針對—遊戲所配備之不同週邊配件時,在步驟⑽ 編寫二„之配置設定’滿足週邊配件之需求,即可在不重新 遊戲進行更新。連接模組產生—共用介面,亦 开週邊配件之丨/0連接以連接模組加以虛擬化;步驟S12中圖 板組接收週邊配件之插人訊息,並依據週邊配件之種類 庫中棘相應的資料,此外,更讀取圖形介面工具模組中之圖 ,係及關聯性,接著步驟S14期遊“5 === =各畫面之過渡關係及關聯性以對遊戲或週邊二;= :=:=:完成後之遊戲,執二 力面旁條列出組成、屬性配置、事件等 首' =於圖形化 像、立^弟圖所不,假如遊戲是拉罷機,則組成項目自如 曰效、—維物件、旋轉等,屬性配括衫 事件則可Μ組成項目,且—個事件可觸發其它1^、、顏色等, 弟-種編輯模式係將遊戲的數組晝面於遊戲建構引擎中以工作流S 4 201241655 Running time (_丨me) and the sound building, video or graphic composition of the game, and the running time and running time. The graphical interface tool module 14 includes a graphical interface layout (GUIla_) of the game, a workflow diagram (making kflGW), parameter settings of attributes and events. The game contains a plurality of screens, such as the homepage of the game. When the user wins the money, he jumps to the bottom-down side. Therefore, the transition between the various screens of the design of the various aspects of the money is the default in the function. The library and the graphical interface tool are in the forefront of the money. The game developer's settings are 'every time you want to modify and edit the game, you only need to make a transitional relationship and relevance from the data, and pick out the relevant part of the picture. The game's data may be partially modified or edited as a whole. In addition, when the game is provided by the game construction _ platform system modification method, as shown in Figure 2, when the game is equipped with different peripheral accessories, in step (10), the second configuration setting is satisfied to meet the needs of the peripheral accessories. The game module does not re-game to update. The connection module generates a shared interface, and the 配件/0 connection of the peripheral accessories is also connected to the module to be virtualized; in step S12, the panel group receives the insertion information of the peripheral accessories, and according to the peripheral accessories Corresponding data in the category library, in addition, read the map in the graphical interface tool module, system and relevance, then step S14 tour "5 === = transition relationship and relevance of each screen to the game or Peripheral two; = :=:=: After the completion of the game, the second side of the list of the composition, attribute configuration, events, etc. first '= in the graphical image, the younger brother figure is not, if the game is pulling , the composition of the project is free, - the object, the rotation, etc., the attributes of the shirt event can be composed of items, and - an event can trigger other 1 ^, color, etc., the brother - edit mode is an array of games昼面 in the game building Workflow engine to

S 201241655 程圖表示’如第4圖中左浙為工作流程圖,其巾每―方塊代表一個 步,’點擊步驟後顯示此步驟之組成元件、其屬性配置及事件之工具 選f,如圖右側,使用者直接選擇一個步驟後,對屬於此步驟之工具 選單進行編輯’因此使騎*需職全部的步驟,而是可直接針對二 修改的部分,跳過其它步驟。 、人 第—種編輯模式係將遊戲或週邊配件之資料從函式庫中讀出後, 力口上圖形化介面模財滅之屬性及事件之參數設定轉縣原始碼 (source code),使用者直接對原始碼進行修改。 在上述編輯模式中,諸如事件、工具選單等,皆是由c穿 c—語言所編^賴建構引擎最後會產生—個以c/c++語言撰 遊戲程式碼,再編譯成遊戲執行檔。 、‘·’、 函更包括查帳記錄(a_ |〇g),記載玩家的下注金額、 二額及時間等資訊,若遊戲機台當機,重啟後讀取杳•己 戲機技發生當機’則各項資料皆遺失。此外, —^己錄為不可更改的檔案,以避免發生作弊問題。 护ΐ發明提供之遊戲建構通用平台系統及方法係利用圖 二"f軟體柄塊化,每—步驟流程各自獨立,並提供三種: 選擇’任一種編輯模式皆可直接跳到欲修改的步驟“ ;:==。此外’由於各種週邊配件之_晴ί二 從函此獨糊^飾购_細件,尸兩 件所需之#訊即可在遊戲建構 ^ 右函式庫林存在某—#麟程心 ^改’ 為了週邊配件而變祕俩戲程式。^載切可,不必 上所述者’僅為本發明之較佳實施例而已,並_來1?〜 圍。故即凡依本發明中請範圍所述之特徵及精神所、= W艾Μ修飾,均應包括於本發明之申請專利範圍内。 為之 201241655 f圖式簡單說明】 第1圖為本發明中遊戲建構通用平台系統之方塊圖。 第2圖為本發明中透過遊戲建構通用平台系統之修改方法之流程圖。 第3圖為本發明中圖形化介面之編輯模式之實施例示意圖。 第4圖為本發明中工作流程圖及工具選單之編輯模式之實施例示意圖。 【主要元件符號說明】 連接模組 12函式庫 14圖形化介面工具模組 16遊戲建構引擎 20週邊配件 7S 201241655 The process diagram indicates 'as shown in Figure 4, Zuozhe is the work flow chart. Each square of the towel represents one step. 'Click the step to display the components of this step, its attribute configuration and the tool selection of the event f, as shown in the figure. On the right side, after the user directly selects a step, the tool menu belonging to this step is edited. Therefore, the rider is required to take all the steps, but the other steps can be skipped directly for the two modified parts. The human-first editing mode is to read the data of the game or peripheral accessories from the library, and the parameters of the graphical interface and the parameters of the event are set to the source code. Modify the source code directly. In the above editing mode, such as events, tool menus, etc., are all created by c-c-language. The build engine will generate the game code in c/c++ language and compile it into the game executable file. , '·', letter also includes the audit record (a_ | 〇 g), record the player's bet amount, the amount and time and other information, if the game machine is down, read the game after the restart When the machine is on, all the information is lost. In addition, -^ has been recorded as an unalterable file to avoid cheating. The general platform system and method for game construction provided by the Guardian invention utilizes Figure 2 "f software handle block, each step process is independent and provides three kinds: Select 'any edit mode can jump directly to the step to be modified ";:==. In addition, 'Because of the various peripheral accessories _ Qing ί 二 from the letter alone paste 饰 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ —#麟程心^改' For the peripheral accessories, the two play programs are changed. The load can be cut, and it is not necessary to use the above-mentioned only for the preferred embodiment of the present invention, and _ to 1?~ All the features and spirits described in the scope of the present invention should be included in the scope of the patent application of the present invention. For the 201241655 f simple description of the figure] Figure 1 is the game of the present invention A block diagram of a general platform system is constructed. Fig. 2 is a flow chart of a modification method for constructing a general platform system through a game in the present invention. Fig. 3 is a schematic diagram showing an embodiment of an editing mode of a graphical interface in the present invention. Work flow chart and tool list in the present invention Schematic diagram of the embodiment of the mode. [Main component symbol description] Connection module 12 library 14 Graphical interface tool module 16 Game construction engine 20 peripheral accessories 7

Claims (1)

201241655 七 1. 2. 3. 4. 5. 6. 、申請專利範圍: 一種遊戲建構通用平台系統,包括: 一函式庫(library) ’儲存複數種遊戲之資料及週邊配件之資料, 包含該等遊戲中複數畫面間之關聯性; 一連接模組,可連接至少一週邊配件,產生一共用介面; 一圖形介面工具模組,連接該連接模组及該函式庫,係儲存該等 遊戲之圖形化介面資訊,包含該等遊戲中複數晝面間之關聯 性;以及 # 一遊戲建構引擎’連接該圖形介面工具模組及該函式庫,從該函 式庫及該圖形介面工具模組中載入該等遊戲或週邊配件之資 料,選擇欲修改之部分晝面,再選擇至少一種編輯模式對該等 晝面進行編輯。 如請求項1所述之遊戲建構通用平台系統,其中該週邊配件包括 讀卡機、投幣機、入鈔機、印表機等。 如請求項1所述之遊戲建構通用平台系統,其中該函式庫中包括 該等週邊配件之驅動程式、配置檔(conf丨g f丨丨e)、運行時間 (runtime)以及該等遊戲之聲音、影音或圖形化組成之配置檔及 運行時間等。 W 如請求項1所述之遊戲建構通用平台系統,其中該圖形介面工具 模組中包括該等遊戲之圖形化介面布置(GU| |ay〇ut)、工作流程 圖(workflow)、屬性及事件之參數設定。 如請求項4所述之遊戲建構通用平台系統,其中該編輯模式係為 將該等遊戲或週邊配件之資料在該遊戲建構引擎中以該圖形化介 面布置表示,並於該圖形化介面旁條列出複數組成元件、屬性配 置、事件等項目,使用者直接對該等項目進行編輯。 如請求項4所述之遊戲建構通用平台系統,其中該編輯模式係為 將該等遊戲或週邊配件之資料於遊戲建構引擎中以該工作流程圖 表不,該工作流程圖中包含複數步驟,點擊該步驟後顯示該步驟 201241655 之複數組成元件、其屬性配置及事件之工具選單,使用者直接選 擇一個該步驟後,對屬於該步驟之該等工具選單進行編輯。 7.如請求項4所述之遊戲建構通用平台系統,其中該編輯模式係為 將該等遊戲或週邊配件之資料從該函式庫中讀出後,加上該圖形 化介面模組中相應之該等屬性及事件之參數設定,轉換成原始碼 (source code),使用者直接對該原始碼進行修改。 8·如睛求項6所述之遊戲建構通用平台系統,其中該等工具選單係 以C語言或C++語言邊寫。 9. 如睛求項1所述之遊戲建構通用平台系統,其中該圖形化介面工 具模組接收該週邊配件之插入訊息,並依據該週邊配件之種類從 該函式庫中讀取相應的資料。 10. —種透過遊戲建構通用平台系統之修改方法,可透過一遊戲建構 通用平台系蜣對複數遊戲之内容進行修改,該方法包括下列步 驟: 給—遊戲搭配一週邊配件; ’ 5賣取一圖形介面工具模組中之圖形化資訊及一函式庫(丨jbrary)中 至少一遊戲或該週邊配件之資料’包含該週邊配件之配置設定 及該等遊戲中複數晝面間之關聯性;以及 選擇欲修改之複數晝面,再利用一遊戲建構引擎選擇一編輯模式 以對該等晝面及該配置設定進行編輯。 如%求項1〇所述之透過遊戲建構通用平台系統之修改方法,其中 χ函式庫中包括s亥等週邊配件之驅動程式、配置槽〇)、 運仃時間(runtime)以及該等遊戲之聲音、影音或圖形化組成之 配置檔及運行時間等。 1之 如請求項10所述之透過遊戲建構通用平台系統之修改方法,其中 °亥圖形介面工具模組中包括該等遊戲之圖形化介面布置(GUI l3lay〇Ut)、工作流程圖(workflow)、屬性及事件之參數設定。 •如晴求項12所述之透過遊戲建構通用平台系統之修改方法,其中 201241655 該編輯模式係為將該等遊戲或週邊配件之資料在該遊戲建構引擎 中以《•亥圖形化介面布置表示,並於該圖形化介面旁條列出複數組 成元件、屬性配置、事件等項目,使用者直接對該等項目進行編 輯。 14·如請求項12所述之透過遊戲建構通用平台系統之修改方法,其中 4編輯模式係為將該等遊戲或週邊配件之資料於遊戲建構引擎中 以該工作流程圖表示,該工作流程圖中包含複數步驟,點擊該步 驟後顯示該步驟之複數組成元件、其屬性配置及事件之工具選 單,使用者直接選擇一個該步驟後’對屬於該步驟之該等工具選 單進行編輯。 15. 如請求項12所述之透過遊戲建構通用平台系統之修改方法,其中 該編輯模式係為將該等遊戲或週邊配件之資料從該函式庫中讀出 後’加上遠圖形化介面模組中相應之該等屬性及事件之參數設 定,轉換成原始碼(source code),使用者直接對該原始碱進行 修改。 ’ 16. 如請求項1〇所述之透過遊戲建構通用平台系統之修改方法,其中 該週邊配件被偵測到後’該圖形化介面工具模組依據該週邊配件之 種類從該函式庫中讀取相應的資料。201241655 VII 1. 2. 3. 4. 5. 6. Patent application scope: A general platform system for game construction, including: a library "library" for storing information on a variety of games and peripheral accessories, including The connection between the plurality of screens in the game; a connection module that can connect at least one peripheral accessory to generate a common interface; a graphical interface tool module that connects the connection module and the library to store the games The graphical interface information includes the association between the plurality of faces in the games; and #一游戏建设引擎' connects the graphical interface tool module and the library, from the library and the graphical interface tool module Load the information of the game or peripheral accessories in the group, select some of the faces to be modified, and then select at least one editing mode to edit the faces. The game construction general platform system as claimed in claim 1, wherein the peripheral accessory comprises a card reader, a slot machine, a deposit machine, a printer, and the like. The game as claimed in claim 1 constructs a universal platform system, wherein the library includes drivers, configuration files (conf丨gf丨丨e), runtimes, and sounds of the games of the peripheral components. , audio and video or graphical composition of the configuration file and running time. W. The game construction general platform system as claimed in claim 1, wherein the graphical interface tool module includes a graphical interface arrangement (GU| | ay〇ut), a workflow (workflow), attributes, and events of the games. Parameter setting. The game construction general platform system according to claim 4, wherein the editing mode is that the information of the games or peripheral accessories is represented by the graphical interface in the game construction engine, and the graphical interface is next to the graphical interface. Lists the components of the plural components, attribute configuration, events, etc., and the user directly edits the items. The game construction general platform system according to claim 4, wherein the editing mode is that the information of the games or peripheral accessories is displayed in the game construction engine by the work flow chart, and the work flow chart includes multiple steps, and the click After this step, the tool list of the components of the step 201241655, its attribute configuration and the event is displayed. After the user directly selects one step, the tool menus belonging to the step are edited. 7. The game construction general platform system according to claim 4, wherein the editing mode is to read the data of the game or peripheral accessories from the library, and then add the corresponding graphic interface module. The parameters of the attributes and events are converted into source code, and the user directly modifies the source code. 8. The game as described in Item 6 constructs a general platform system in which the tool menus are written in C or C++. 9. The game construction universal platform system according to claim 1, wherein the graphical interface tool module receives the insertion information of the peripheral accessory, and reads the corresponding data from the library according to the type of the peripheral accessory. . 10. A modification method for constructing a common platform system through a game, which can modify the content of a plurality of games through a game-building common platform system, the method comprising the following steps: giving a game with a peripheral accessory; '5 selling one The graphical information in the graphical interface tool module and the information of at least one game or the peripheral accessory in a library (including the configuration of the peripheral accessory and the correlation between the plurality of faces in the game; And selecting a plurality of faces to be modified, and then using a game construction engine to select an edit mode to edit the facets and the configuration settings. The modification method of constructing a common platform system through a game as described in Item 1 of the above, wherein the library includes a driver for the peripheral accessories such as shai, a configuration slot, a runtime, and the like. The configuration file and running time of the sound, audio and video or graphics. The modification method of constructing a common platform system through the game as described in claim 10, wherein the graphical interface module of the game includes GUI interface layout (GUI l3lay〇Ut) and workflow (workflow) of the game. , attribute and event parameter settings. • A modification method for constructing a general platform system through a game as described in the item 12, wherein the edit mode is to display the information of the game or peripheral accessories in the game construction engine by using the graphic layout of the screen. The items listed in the complex interface, attribute configuration, events, etc. are listed next to the graphical interface, and the user directly edits the items. 14. The modification method of constructing a universal platform system through a game as described in claim 12, wherein the 4 editing mode is represented by the work flow chart in the game construction engine of the game or peripheral accessories, the work flow chart The multi-step is included. After clicking the step, the tool list of the components, the attribute configuration and the event of the step is displayed. The user directly selects one of the steps to edit the tool menus belonging to the step. 15. The method for modifying a general platform system through a game as described in claim 12, wherein the editing mode is to read the information of the game or peripheral accessories from the library, and add a far graphical interface. The corresponding parameter settings of the attributes and events in the module are converted into source code, and the user directly modifies the original base. 16. The modification method of constructing a common platform system through a game as described in claim 1 , wherein the peripheral component is detected after the graphical interface tool module is from the library according to the type of the peripheral component Read the corresponding data.
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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
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