TW201233415A - Game server, method, and recording medium for providing sport game including chatting service - Google Patents

Game server, method, and recording medium for providing sport game including chatting service Download PDF

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Publication number
TW201233415A
TW201233415A TW100148088A TW100148088A TW201233415A TW 201233415 A TW201233415 A TW 201233415A TW 100148088 A TW100148088 A TW 100148088A TW 100148088 A TW100148088 A TW 100148088A TW 201233415 A TW201233415 A TW 201233415A
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Taiwan
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terminal
access information
game
player
chat
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TW100148088A
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Chinese (zh)
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Ho-Sung Seo
Yun-Ho Lee
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Neowiz Games Corp
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/828Managing virtual sport teams

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Health & Medical Sciences (AREA)
  • Economics (AREA)
  • Computer Security & Cryptography (AREA)
  • Human Resources & Organizations (AREA)
  • Marketing (AREA)
  • Primary Health Care (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Disclosed is a game server for providing a sports game, including: a game database for storing game data for playing of a sports game; a game execution module for fetching the game data from the game database and executing the sports game; a chatting database for storing first access information of a first user accessing through a first terminal, second access information of a second user accessing through a second terminal, and third access information of a third user accessing another game server through a third terminal; and a chatting module for receiving an input of a chatting request signal for requesting a chat with a user corresponding to access information selected in the second access information and the third access information through the first terminal and performing a chatting communication with a terminal corresponding to the selected access information.

Description

201233415 六、發明說明: 【發明所屬之技術領域】 本發明係關於一種提供具聊天服務的運動遊戲之遊戲伺 服器、方法及記錄媒體。 【先前技術】 ,近來,諸多玩家於個人電腦等享往玩各式各類的遊戲,但 卻不容易能與接達另一頻道或伺服器的對手玩家聊天。 【發明内容】 據此,本發明係為解決前述習知技術的缺點,目的在於提 供無關伺服器的頻道’讓玩家皆能使用聊天服務的運動遊戲之 遊戲伺服器、方法及記錄媒體。 為實現本發明之目的,提出一種提供一運動遊戲之遊戲祠 服器包括.一遊戲-貝料庫,用以儲存一運動遊戲之進行的遊 戲資料,執行遊戲模組,用以自接達遊戲資料庫取得接達遊 戲資料並執行接達運動遊戲;聊天資料庫,用㈣存透過第一 終端機接達的第-玩家之第—接達資訊、透過第二終端機接達 =第二玩家之第二接達資訊及透過第三終端機接達的第三玩 豕之第三接達資訊;聊天模組’用以接收_聊天邀請訊號之輸 入,以邀請與一玩家之聊天,接達玩家係對應透過接達第一終 端機選自接達第二接達資訊與接達第三接達資訊之接達資 訊,並與對應所選的接達資訊之終端機,執行聊天通訊。 依照本發明之又一目的’提出一種藉由取得遊戲資料以提 供一運動遊戲的方法’前述方法包括:接達第一終端機及第二 終端機至第一遊戲伺服器並接達第三終端機至第二遊戲伺服 器;儲存第一玩家透過第一終端機接達之第一接達資訊、第二 玩家透過第二終端機接達之第二接達資訊以及第三玩家透過 201233415 第二終端機接達之第三接達資訊;以及透過第一終端機接收一 聊天邀請訊號之輸入,以邀請與對應選自第二接達資訊及第三 接達資訊的一玩家之聊天,並與對應所選的接達資訊之終端 機,執行聊天通訊。 依照本發明之又-目的,提出一種電腦可讀記錄媒體以記 錄一程式,該程式執行之功能包括:當第一終端機與第二終端 機接達第一遊戲舰n,第三終端機接達第二遊戲飼服器時, 儲存透過第一終端機接達的第一玩家之第一接達資訊、透過第 二終端機接達的第二玩家之第二接達資訊及透過第三終端機 接達的第一玩豕之第二接達資訊;接收一聊天邀請訊號之輸 入,以邀請與一玩家之聊天,該玩家係對應透過第一終端機選 自第一接達資訊與第三接達資訊之接達資訊,並與對應所選的 接達資訊之終端機,執行一聊天通訊。 據此,本發明能讓一玩家透過包含頻道資訊與狀態資訊之 接達資訊,選擇對應之玩家進行聊天,無關伺服器的頻道, 玩家皆能與其他玩家進行聊天。 【實施方式】 以下,將配合參照附圖,對本發明的實施例進行說明。後 續說明中’相同元件既便於不同附圖中,仍會指定相同之標 號。並且,本發明的後續說明中,將省略涉及的習知功能與特 徵,以避免與本發明之標的混淆。 此外’在本發明描述元件時’雖使用例如:第一、第二、 A、B、(a)、(b)或其他相似之用語及標號。此些用語皆非用以 定義對應元件的本質、次序或排列,而僅用於與其他元件區 別。請注意於通篇說明書中,描述一元件“結合”、“連接”、 接合至另一元件,第一元件雖可能直接“結合” 、《連 201233415 接”、“接合”至第二元件,然亦表示可能存在第三元件“結 合”、“連接”、“接合”於第一、第二元件之間。 第1圖係揭示依據本發明一實施例提供運動遊戲的系統之 示意圖。依據本發明實施例提供運動遊戲之系統包括一第一遊 戲伺服器l〇〇a及一第二遊戲伺服器100b。使用一第一終端機 200a之第一玩家及使用一第二終端機200b之第二玩家透過一 網路300接達第一遊戲伺服器100a。使用一第三終端機200c 之第三玩家透過網路300接達第二遊戲伺服器100b。 第一遊戲伺服器l〇〇a及第二遊戲伺服器100b提供運動遊 戲相關之應用資料,用以執行或控制運動遊戲。第一至第三玩 家分別操作第一至第三終端機200a、200b、200c,以進行運動 遊戲。 當第一至第三終端機200a、200b、200c接達第一遊戲伺服 器100a及第二遊戲伺服器100b時,第一遊戲伺服器100a及第 二遊戲伺服器l〇〇b能提供接達之第一至第三終端機200a、 200b、200c —對應網址之頁面。並且,第一遊戲伺服器100a 及第二遊戲伺服器l〇〇b可執行一會員登錄程序,並且儲存、 管理會員玩家之諸多資訊。再者,第一遊戲伺服器100a及第二 遊戲伺服器l〇〇b可提供購買及支付與運動遊戲相關的各類項 目(例如:運動員、裝備及功能項目)之功能。 並且,第一遊戲伺服器100a及第二遊戲伺服器100b可即 時地延遲在第一至第三終端機200a、200b、200c中所執行與運 動遊戲相關應用之執行資料,以使第一至第三玩家能同時遊戲 競電。 特別的是,第一遊戲伺服器l〇〇a及第二遊戲伺服器100b 能提供運動員物色功能,藉此玩家能組織自己的隊伍(倶樂部) 5 201233415 並=色運動員’最終並提供許多控制功能,用以儲存及管理諸 多資訊與資料而提供所述運動員物色功能。 第一遊戲伺服器l〇〇a及第二遊戲伺服器1〇〇b具有相同之 結構’與傳統網頁飼服器及無線應用協議伺服器(WAP)於硬體 4 /刀具備相同之架構。然而於軟體部分,遊戲伺服器i〇〇a、扑 包括程式模組,由程式語言例如c、c++、Java、%㈣如士 及Visual C,以執行各種功能β 再者,第一遊戲伺服器100a及第二遊戲伺服器1〇〇b 一般 係透過開放電腦網路,例如:網際網路,連接至複數個的客戶 匕括第至第二終端機200a、200b、200c及/或另一 >(司服 器,例如:網站伺服器。第一遊戲伺服器1〇〇&及第二遊戲伺服 器100b例如可為一電腦系統,以接收來自以客戶(cUent)或另 網際飼服器執行操作之一請求(reqUest),致以提供回應該請 求之操作結果及為其安裝之電腦軟體(一伺服軟體)。 再者’第一遊戲伺服器l00a及第二遊戲伺服器l〇〇b應可 被理解為除前述伺服器程式外,尚包括於第一遊戲伺服器1〇〇a 及第二遊戲伺服器100b上所執行之一系列應用程式及間時於 第一遊戲伺服器100a及第二遊戲伺服器10〇b内部或外部所建 立之各種資料庫(DBs)之一廣泛概念。因此,第一遊戲伺服器 100a及第二遊戲伺服器100b將各類資訊、視遊戲類型之遊戲 資料進行分類,且儲存會員登錄資訊、分類資訊及資料於資料 庫中並予以管理。所屬資料庫可於第一遊戲伺服器100a及第二 遊戲伺服器100b内部或外部所建立。 再者’第一遊戲伺服器l〇〇a及第二遊戲伺服器100b可由 一伺服器程式多方面地設置於一硬體來實現,如倚賴一作業系 統’例如 DOS、Windows、Linux、UNIX 及 Macintosh 運作之 6 201233415 一般伺服器。代表之祠服器程式如於windows平台運作之網站 及於互聯網信息服務器與UNIX平台運作之CERN、NCSA與 APPACH。 並且,第一遊戲伺服器100a及第二遊戲伺服器100b可與 一驗證系統相互配合’以驗證運動遊戲之玩家及運動遊戲中購 買及支付項目之支付系統。 透過網路300連接至第一遊戲伺服器l〇〇a及第二遊戲伺服 器100b之第一至第三終端機200a、200b、200c通常為一個人 電腦(PC)。然而,第一至第三終端機200a、200b、200c亦可為 任何形式之終端,僅要能實現與網路300的有線或無線連結’ 具備與第一遊戲伺服器100a及第二遊戲伺服器10〇b進行伺服-客戶通訊即可,例如廣泛地包括任何通訊計算裝置,包括智慧 型手機、筆電、行動通訊終端機、個人數位助理及遊戲裝置。 網路300係為連接第一遊戲伺服器l〇〇a及第二遊戲伺服器 100b與終端機200a、200b、200c之網路,可為一封閉網路, 例如局部區域網(LAN)、廣域網路(WAN),但以一開放網路, 例如網際網路為較佳。 網際網路係涉指以全球開放型態的電腦網路架構,以提供 各種服務,亦即超文件傳輸協定(HTTP)、遠端終端機模擬程式 (Telnet)、檔案傳送協定(FTP)、網域名稱系統(DNS)、標準郵遞 傳輸協定(SMTP)、簡易網路管理協定(SNMP)、網路檔案服務 (NFS)、傳輸控制/網際網路協定(TCP/IP)中存在之網路資訊服 務(NIS)及上層之傳輸控制/網際網路協定(TCP/IP)。並且,若終 端機200a、200b、200c為行動通訊終端機或智慧型手機時,網 路300則更包括行動傳輸網路。 第2圖係依據本發明一實施例的遊戲伺服器之方塊圖。遊 201233415 戲伺服器包括一遊戲資料庫210、一執行遊戲模組230、一聊 天資料庫250以及一聊天模組270。 遊戲資料庫210儲存運動遊戲之進行的遊戲資料。遊戲資 料例如可包括能扮演對手運動員角色之人工智慧相關資料、遊 戲規則相關資料、運動員資訊資料以及運動遊戲執行所需之影 音資料。 執行遊戲模組230自遊戲資料庫210取得遊戲資料並執行 該運動遊戲。 聊天資料庫250儲存透過一第一終端機200a接達的一第一 玩家之第一接達資訊、透過一第二終端機200b接達的一第二 玩家之第二接達資訊及透過一第三終端機200c接達的一第三 玩家之第三接達資訊。 聊天模組270接收一聊天邀請訊號之輸入,以邀請與一玩 家之聊天,該玩家係對應透過第一終端機2〇〇a選自第二接達資 訊與第三接達資訊之一,並與對應所選的接達資訊之終端機 200b或200c,執行一聊天通訊。 當本發明實施例的遊戲伺服器為第一遊戲伺服器1〇〇a 時’另一伺服器則為第二遊戲伺服器1〇〇b。 第一遊戲伺服器l〇0a與第二遊戲伺服器100b之聊天資料 庫各別儲存第一至第三玩家之接達資訊。最終如第丨圖所示, 第一遊戲伺服器l〇〇a傳送第一接達資訊及第二接達資訊至第 二遊戲伺服器l〇〇b,第二遊戲伺服器100b傳送第三接達資訊 至第一遊戲伺服器l00a,第一遊戲伺服器1〇〇a與第二遊戲伺 服器100b分享第一至第三接達資訊。 與第1圖所示依據本發明一實施例的系統不同的是如第 3圖所示依據本發明另一實施例的系統包括一資訊管理伺服器 201233415 400。第一遊戲伺服器i〇〇a傳送第一接達資訊及第二接達資 訊,第二遊戲伺服器100b傳送第三接達資訊至資訊管理祠服 器400。資訊管理伺服器400依據第一遊戲伺服器100a及第二 遊戲伺服器l〇〇b中至少一者之請求,傳送第一接達資訊、第 二接達資訊及第三接達資訊至該傳送請求之伺服器。 如前所述,由於第一遊戲伺服器l〇〇a及第二遊戲伺服器 io〇b分享第一至第三接達資訊,接達第一遊戲伺服器1〇〇a之 第一終端機200a可與接達第一遊戲伺服器100a之第二終端機 200b進行聊天通訊,亦能與接達第二遊戲伺服器i〇〇b之第三 終端機200c進行聊天通訊。 第4圖係揭示依據本發明一實施例,顯示於接達一第一遊 戲飼服器100a的第一終端機200a的接達資訊之示意圖。 如第4圖所示’依據本發明實施例的第二接達資訊41〇與 第三接達資訊410可包括玩家等級資訊、隊名資訊、勝率資訊 及位置資訊。玩家等級資訊可為依據玩家能力之等級資訊。依 據本發明實施例的位置資訊可包括玩家頻道資訊與玩家狀態 資訊。玩家頻道資訊可為與具備特殊能力或特殊物件的另一玩 家進行運動遊戲之一網路空間。是以,玩家能透過終端機於一 特定頻道中進行運動遊戲。依據本發明實施例的頻道資訊可包 括菜鳥頻道、業餘頻道1、業餘頻道2、專家頻道丨、專家頻道 2、闖關頻道、競赛頻道、友好競赛頻道及練習頻道。玩家狀 態資訊表示玩家在一頻道内之存在狀態,依據本發明實施例的 玩家狀態資訊可為等候區狀態、隊伍管理狀態、賭買項目狀 態、盤點狀態、交易狀態、遊戲進行狀態及旁觀狀態。 如前所述’透過第二終端機200b接達第一遊戲伺服器1〇〇a 的第一玩豕或者透過第二終端機200c接達第二遊戲伺服器 201233415 =的第三玩家之位置資訊會經由第一終端機聽向第一玩 玩家可自由地與接達不同頻道或不同飼服器的-=豕進仃聊天。例如,聊天模組謂接收—訊號之輸入,以自 第-終《 200a選擇第二接達資訊或第三接達資訊,並與對 所選的接達資訊之一終端機執行一聊天通訊。 、 亦即’第-遊戲伺㈣1G()a之聊天模組27()接收—聊天邀 請訊號之輸人,以邀請與—玩家之聊天,該玩家係對應透過第 一終端機綱a選自第二接達資訊與第三接達資訊之一,並盘對 應所選的接達資訊之終端機鳩或脈,執行—聊天通訊。 第5圖係揭示依據本發明一實施例,顯示於接達一第一遊 戲伺服器的第-終端機的封鎖名單之示意圖。如第5圖所示, 第一玩家可透過第一終端機2〇〇a設定一玩家封鎖聊天。第一 玩家傳送-封鎖名單520’包括封鎖的玩家群組及封鎖理由51〇 至第一遊戲伺服器l〇〇a之聊天模組27〇。相應地,聊天模組27〇 儲存封鎖名單520於聊天資料庫25〇中,當請求封鎖名單52〇 之一訊號透過第一終端機200a輸入時,聊天模組27〇自聊天資 料庫250取得封鎖名單520並提供封鎖名單52〇予第一終端機 200a 〇 第6圖係揭示依據本發明一實施例,當第一遊戲伺服器執 行運動遊戲之示意圖。如第6圖所示,當執行遊戲模組230透 過第一終端機200a接收接收一遊戲請求訊號之輸入,以請求進 行該運動遊戲’執行遊戲模組230於聊天資料庫中搜尋該特定 玩家之一封鎖理由610並提供封鎖理由610予第一終端機 200a。是以’第一玩家能於遊戲執行前辨識對手玩家而中止遊 戲進行。第6圖所示之封鎖理由610係為一虛擬記錄。 第7圖係依據本發明一實施例,提供運動遊戲的方法之流 201233415 程圖。依據本發明實施例提供運動遊戲的方法係取得儲存於遊 戲資料庫之遊戲資料後執行該遊戲。 第一終端機200a及第二終端機2〇〇b接達第一遊戲伺服器 l〇〇a,第三終端機200c接達第二遊戲伺服器1〇〇b (S71〇)。儲 存第一玩家透過該第一終端機2〇〇a接達之第一接達資訊、第二 玩豕透過第二終端機200b接達之第二接達資訊以及第三玩家 透過第二終端機200c接達之第三接達資訊(S720)。 透過第一終端機200a接收一聊天邀請訊號之輸入,以邀請 與對應選自第二接達資訊及第三接達資訊的玩家之聊天,並與 對應s亥接達資訊之終端機,執行聊天通訊(S73〇)。 第二接達資訊及第三接達資訊可包含玩家頻道資訊與玩 豕狀態資訊。並且,輸入選擇第二接達資訊及第三接達資訊之 一的訊號,以執行與對應所選的接達資訊之終端機的聊天通 訊。是以,玩家們能自由地相互交談無論其所在之頻道或服器。 倘若’包括封鎖的玩家群組及封鎖理由之封鎖名單已儲 存,當請求封鎖名單之一訊號透過第一終端機2〇〇a輸入時,封 鎖名單可提供予第一終端機20〇a。並且當與一特定玩家進行運 動遊戲之一遊戲請求訊號透過第一終端機2〇〇a輸入時,會對該 特定玩家之一封鎖理由進行搜索,搜索到的封鎖理由會提供予 第一終端機200a。 依據本發明實施例提供運動遊戲的方法可由一程式執行 實現且可記錄於一電腦可讀記錄媒體。 記錄於記錄媒體,用以執行實現依據本發明實施例提供運 動遊戲的方法之程式能執行之功能包括:當第一終端機2'〇〇a 與第二終端機200b接達第一遊戲伺服器1〇〇a,第三終端機2〇如 接達第二遊戲伺服器1〇〇b時,儲存透過第一終端機2〇如接達 201233415 的第玩豕之第一接達資訊、透過第二終端機200b接達的第 〜玩豕之第—接達資訊及透過第三終端機2敝接達的第三玩 家之第二接達資訊;接收一聊天邀請訊號之輸入,以邀請與對 應選自第一接達資訊及第三接達資訊的玩家之聊天,並與對應 接達資訊之終端機,執行聊天通訊。 於此,第二接達資訊及第三接達資訊包含玩家頻道資訊與 玩家狀態資訊。 。己錄於圮錄媒體,用以執行實現依據本發明實施例提供運 動遊戲的方法之程式執行一功能:自第一終端機2〇如接收選擇 第二接達資訊及第三接達資訊之一的一訊號之輸入’並與對應 該所選的接達資訊之終端機,執行該聊天通訊。 記錄於記錄媒體,用以執行實現依據本發明實施例提供運 動遊戲的方法之喊執行-魏:儲存包括封鎖的玩家群組及 封鎖理由之一封鎖名單,當請求封鎖名單之一訊號透過第一終 端機200a輸入時,提供該儲存之封鎖名單給第一終端機2〇如。 再者,記錄於記錄媒體,用以執行實現依據本發明實施例 提供運動賴的方法之程式執行__功能:#自第__終端機接收 與一特定玩家之一遊戲請求訊號之輸入,以請求進行運動遊戲 時,搜尋該特定玩家之一封鎖理由並提供該封鎖理由予第一終 端機200a。 ' 上述本發明實施例中,各元件的連接或運作雖以單一元件 為例進行闡述,然本發明並非以次為限。亦即,各元件亦能以 一個或多個的元件的形態方式進行連接或運作。並且,雖然各 別元件可以單獨硬體來實現,部份或全部的元件可選擇性地相 互結合,使其由具有至少一個程式模組的電腦程式予以實現, 以執行結合於至少一硬體之部分或全部功能。對熟知本發明技 12 201233415 術領域之通常技術者而言能容易地理解構成電腦程式的程序 碼或程序碼區段。所述電腦程式可儲存於電腦可讀存儲媒體, 為電腦所讀取及執行用以實現本發明之實施例。存儲媒體可以 磁記錄媒體、光學記錄媒體或其他類似之裝置為例。 此外,在通為說明書及後續的請求項當中所提及的‘‘包 括”和“包含”系為一開放式的用語,故應解釋成“包含但不 限定於’’。所引用的許多技術性與科技的辭彙來指稱特定元 件,所屬領域中具有通常知識者應可理解。若說明書中未明確 定義所述用語,通常使用的術語定義可依字典闡釋的意義,建 構並等同其上下文中的相關描述,無應受限於字典内典範或過 度制式化的意涵。 以上所述僅是本發明的優選實施方式,應當指出,對於本 技術領域的普通技術人員,在不脫離本發明原理的前提下,還 可以做出若干改進和潤飾,這些改進和潤飾也應視為本發明的 保護範圍。 【圖式簡單說明】 為能明確地闡釋本發明前述目的、特徵及優點,下面結合 附圖對本發明的具體實施方式做詳細說明: 第1圖係揭示依據本發明一實施例提供運動遊戲的系統之 示意圖; 第2圖係依據本發明一實施例的遊戲伺服器之方塊圖; 第3圖係揭示依據本發明另一實施例提供運動遊戲的系統 之示意圖; 第4圖係揭示依據本發明一實施例,顯示於接達一第一遊 戲伺服器的第一終端機的接達資訊之示意圖; 第5圖係揭示依據本發明一實施例,顯示於接達一第一遊 13 201233415 戲伺服器的第一終端機的封鎖名單之示意圖; 第6圖係揭示依據本發明一實施例,當一第一遊戲伺服器 執行運動遊戲之示意圖;以及 第7圖係依據本發明一實施例,提供運動遊戲的方法之流 程圖。 【主要元件符號說明】 l〇〇a 第一遊戲伺服器 l〇〇b 第二遊戲伺服器 200a 第一終端機 200b 第二終端機 200c 第三終端機 210 遊戲資料庫 230 執行遊戲模組 250 聊天資料庫 270 聊天模組 400 資訊管理伺服器 410 第二接達資訊、第三接達資訊 520 封鎖名單 610 封鎖理由 S710 ' S720 ' S730 步驟 14201233415 VI. Description of the Invention: [Technical Field] The present invention relates to a game server, method and recording medium for providing a sports game with a chat service. [Prior Art] Recently, many players enjoy playing various types of games on a personal computer, but it is not easy to chat with opponents who access another channel or server. SUMMARY OF THE INVENTION Accordingly, the present invention is directed to solving the above-described disadvantages of the prior art, and aims to provide a game server, method, and recording medium for a game of a game that is independent of a server. For the purpose of the present invention, a game server for providing a sports game includes a game-bean library for storing game data of a sports game, and executing a game module for self-access game. The database obtains the access game data and executes the access sports game; the chat database uses (4) the first-to-player access information accessed through the first terminal, and the second terminal access=second player The second access information and the third access information received through the third terminal; the chat module 'receives the input of the _ chat invitation signal to invite the chat with a player, access The player corresponds to the access information of the second access information and the third access information through the access terminal, and performs chat communication with the terminal corresponding to the selected access information. According to still another object of the present invention, a method for providing a sports game by acquiring game data is provided. The foregoing method includes: accessing the first terminal device and the second terminal device to the first game server and accessing the third terminal The second game server is stored; the first access information received by the first player through the first terminal, the second access information received by the second player through the second terminal, and the third player through the 201233415 second Receiving the third access information of the terminal; and receiving a chat invitation signal input through the first terminal to invite a chat with a player corresponding to the second access information and the third access information, and The chat communication is performed corresponding to the terminal of the selected access information. According to still another aspect of the present invention, a computer readable recording medium is provided for recording a program, the function of the program comprising: when the first terminal machine and the second terminal machine access the first game ship n, the third terminal machine is connected When the second game is served, the first access information of the first player accessed through the first terminal, the second access information of the second player accessed through the second terminal, and the third terminal are stored. Receiving the second access information of the first game; receiving a chat invitation signal input to invite a chat with a player, the player corresponding to the first terminal is selected from the first access information and the third The access information of the information is accessed, and a chat communication is performed with the terminal corresponding to the selected access information. Accordingly, the present invention enables a player to select a corresponding player to chat through the access information including the channel information and the status information, and the player can chat with other players regardless of the channel of the server. [Embodiment] Hereinafter, embodiments of the present invention will be described with reference to the accompanying drawings. In the following description, the same elements are used to facilitate the different drawings, and the same reference numerals will be assigned. Further, in the following description of the present invention, the related functions and features are omitted to avoid confusion with the subject matter of the present invention. Further, the terms "first, second, A, B, (a), (b) or other similar terms and symbols are used when the elements are described in the present invention. These terms are not intended to define the nature, order, or permutation of the corresponding elements, but only to distinguish them from other elements. Please note that throughout the description, a component is "coupled", "connected", and joined to another component. The first component may be directly "coupled", "connected to 201233415", or "joined" to the second component. It is also indicated that there may be a third element "combined", "connected", "joined" between the first and second elements. Figure 1 is a schematic diagram showing a system for providing a sports game in accordance with an embodiment of the present invention. The system for providing a sports game includes a first game server 10a and a second game server 100b. The first player using a first terminal 200a and the second player using a second terminal 200b The first game server 100a is accessed through a network 300. The third player using a third terminal 200c accesses the second game server 100b via the network 300. The first game server l〇〇a and the second The game server 100b provides application information related to the sports game for executing or controlling the sports game. The first to third players respectively operate the first to third terminals 200a, 200b, 200c to perform the sports game. When the first to third terminal devices 200a, 200b, and 200c access the first game server 100a and the second game server 100b, the first game server 100a and the second game server 10b can provide access. The first to third terminal sets 200a, 200b, and 200c are corresponding to the pages of the web address. And, the first game server 100a and the second game server 10b can execute a member login program, and store and manage the member players. Further information, the first game server 100a and the second game server 10b can provide functions for purchasing and paying various items related to sports games (for example, athletes, equipment, and function items). The first game server 100a and the second game server 100b can instantly delay execution data of the sports game related application executed in the first to third terminal devices 200a, 200b, 200c to make the first to third The player can play the game at the same time. In particular, the first game server l〇〇a and the second game server 100b can provide the player color function, whereby the player can organize his own team (倶乐部) 5 2 01233415 and the color player 'finally and provide a number of control functions for storing and managing a variety of information and materials to provide the athlete's color function. The first game server l〇〇a and the second game server 1b have The same structure 'has the same architecture as the traditional web server and wireless application protocol server (WAP) on the hardware 4/knife. However, in the software part, the game server i〇〇a, the flutter includes the program module, Program languages such as c, c++, Java, %(4), and Visual C, to perform various functions. Further, the first game server 100a and the second game server 1b are generally through an open computer network, for example : Internet, connected to a plurality of clients including second to second terminals 200a, 200b, 200c and/or another > (server: for example, a web server). The first game server 1& and the second game server 100b may be, for example, a computer system to receive a request (reqUest) from a client (cUent) or another internet server to provide The result of the operation should be requested and the computer software (a servo software) installed for it. Furthermore, the first game server 100a and the second game server 100b may be understood to be included in the first game server 1a and the second game server 100b in addition to the server program. One of a series of applications executed and a wide variety of databases (DBs) established internally or externally between the first game server 100a and the second game server 10B are widely used. Therefore, the first game server 100a and the second game server 100b classify various types of information and game types of game types, and store member registration information, classified information, and materials in the database and manage them. The belonging database can be established inside or outside the first game server 100a and the second game server 100b. Furthermore, the first game server 10a and the second game server 100b can be implemented by a server program in a plurality of ways, such as relying on an operating system such as DOS, Windows, Linux, UNIX, and Macintosh Operation 6 201233415 General Server. The representative server program is the website operated by the windows platform and the CERN, NCSA and APPACH operating on the Internet information server and the UNIX platform. Moreover, the first game server 100a and the second game server 100b can cooperate with a verification system to verify the payment system of the players of the sports game and the purchase and payment items in the sports game. The first to third terminals 200a, 200b, 200c connected to the first game server 10a and the second game server 100b via the network 300 are usually a personal computer (PC). However, the first to third terminals 200a, 200b, and 200c may also be any form of terminal, and only need to implement a wired or wireless connection with the network 300' with the first game server 100a and the second game server. 10〇b for servo-client communication, for example, including any communication computing device, including smart phones, laptops, mobile communication terminals, personal digital assistants and gaming devices. The network 300 is a network connecting the first game server 10a and the second game server 100b and the terminals 200a, 200b, 200c, and may be a closed network, such as a local area network (LAN), a wide area network. Road (WAN), but with an open network, such as the Internet is preferred. The Internet refers to a globally open computer network architecture that provides a variety of services, namely Hypertext Transfer Protocol (HTTP), Remote Terminal Emulation (Telnet), File Transfer Protocol (FTP), and the Internet. Network Information Executed in Domain Name System (DNS), Standard Postal Transfer Protocol (SMTP), Simple Network Management Protocol (SNMP), Network File Service (NFS), Transmission Control/Internet Protocol (TCP/IP) Service (NIS) and upper layer transport control/Internet Protocol (TCP/IP). Moreover, if the terminal 200a, 200b, 200c is a mobile communication terminal or a smart phone, the network 300 further includes a mobile transmission network. 2 is a block diagram of a game server in accordance with an embodiment of the present invention. The game server includes a game database 210, an execution game module 230, a chat database 250, and a chat module 270. The game database 210 stores game materials for the progress of the sports game. The game material may include, for example, artificial intelligence related information capable of playing the role of the opponent athlete, game rule related materials, athlete information materials, and video data required for the execution of the sports game. The execution game module 230 acquires game material from the game database 210 and executes the game. The chat database 250 stores the first access information of a first player accessed through a first terminal 200a, the second access information of a second player accessed through a second terminal 200b, and The third terminal of the third player receives the third access information. The chat module 270 receives an input of a chat invitation signal to invite a chat with a player, and the player corresponds to one of the second access information and the third access information through the first terminal 2a, and A chat communication is performed with the terminal 200b or 200c corresponding to the selected access information. When the game server of the embodiment of the present invention is the first game server 1A, the other server is the second game server 1b. The chat database of the first game server 100a and the second game server 100b stores the access information of the first to third players, respectively. Finally, as shown in the figure, the first game server 10a transmits the first access information and the second access information to the second game server 10b, and the second game server 100b transmits the third interface. Up to the first game server 100a, the first game server 1A shares the first to third access information with the second game server 100b. Different from the system shown in Fig. 1 according to an embodiment of the present invention, the system according to another embodiment of the present invention as shown in Fig. 3 includes an information management server 201233415 400. The first game server i〇〇a transmits the first access information and the second access information, and the second game server 100b transmits the third access information to the information management server 400. The information management server 400 transmits the first access information, the second access information, and the third access information to the transfer according to the request of at least one of the first game server 100a and the second game server 100b. Request server. As described above, since the first game server 10a and the second game server io〇b share the first to third access information, the first terminal of the first game server 1A is accessed. The 200a can perform chat communication with the second terminal 200b that accesses the first game server 100a, and can also perform chat communication with the third terminal 200c that accesses the second game server i〇〇b. Figure 4 is a diagram showing the access information displayed on the first terminal 200a of a first game feeding device 100a in accordance with an embodiment of the present invention. As shown in FIG. 4, the second access information 41 and the third access information 410 according to the embodiment of the present invention may include player level information, team name information, winning rate information, and location information. Player level information can be based on the level of player abilities. The location information according to an embodiment of the present invention may include player channel information and player status information. Player channel information can be used as a cyberspace for sports games with another player with special abilities or special objects. Therefore, the player can play games in a specific channel through the terminal. The channel information according to an embodiment of the present invention may include a rookie channel, an amateur channel 1, an amateur channel 2, an expert channel, an expert channel 2, a Shaoguan channel, a competition channel, a friendly competition channel, and a practice channel. The player status information indicates the presence status of the player in a channel, and the player status information according to the embodiment of the present invention may be a waiting area status, a team management status, a bet purchase status, an inventory status, a transaction status, a game progress status, and a bystand status. As described above, the first game of the first game server 1A is accessed through the second terminal 200b or the location information of the third player is accessed via the second terminal 200c. The first player will be able to chat freely with the different channels or different feeders via the first terminal. For example, the chat module is a receiving-signal input for selecting the second access information or the third access information from the first-end "200a" and performing a chat communication with the terminal of the selected access information. , that is, the 'C-games (4) 1G () a chat module 27 () receiving - chat invitation signal input, to invite and - player chat, the player corresponds to the first terminal machine a selected from the first The second access information and the third access information, and the corresponding terminal of the selected access information or pulse, execution-chat communication. Figure 5 is a block diagram showing a block list of a first terminal connected to a first game server in accordance with an embodiment of the present invention. As shown in FIG. 5, the first player can set a player to block the chat through the first terminal 2〇〇a. The first player transmission-blocking list 520' includes the blocked player group and the blocking reason 51〇 to the chat module 27〇 of the first game server l〇〇a. Correspondingly, the chat module 27 stores the blocked list 520 in the chat database 25, and when one of the requests for the blocked list 52 is input through the first terminal 200a, the chat module 27 obtains the blockade from the chat database 250. The list 520 provides a block list 52 to the first terminal 200a. Figure 6 discloses a schematic diagram of the first game server executing a sports game in accordance with an embodiment of the present invention. As shown in FIG. 6, when the execution game module 230 receives an input of receiving a game request signal through the first terminal device 200a, the execution game module 230 is requested to perform the game module 230 to search for the specific player in the chat database. A lock reason 610 is provided and a blockade reason 610 is provided to the first terminal 200a. Therefore, the first player can stop the game by recognizing the opponent player before the game is executed. The blockade reason 610 shown in Fig. 6 is a virtual record. Figure 7 is a flow chart of a method for providing a sports game according to an embodiment of the present invention. The method for providing a sports game according to an embodiment of the present invention performs the game after acquiring the game material stored in the game database. The first terminal set 200a and the second terminal set 2'b are connected to the first game server l〇〇a, and the third terminal set 200c is connected to the second game server 1〇〇b (S71〇). Storing the first access information received by the first terminal through the first terminal 2a, the second access information accessed by the second play through the second terminal 200b, and the third player passing through the second terminal 200c access to the third access information (S720). Receiving a chat invitation signal input through the first terminal 200a to invite a chat with a player corresponding to the second access information and the third access information, and performing a chat with the terminal corresponding to the information Communication (S73〇). The second access information and the third access information may include player channel information and play status information. And, a signal for selecting one of the second access information and the third access information is input to perform chat communication with the terminal corresponding to the selected access information. Therefore, players are free to talk to each other regardless of the channel or server they are on. If the blocked list including the blocked player group and the reason for the blockade has been stored, when one of the requests for the blocked list is input through the first terminal 2a, the blocked list can be provided to the first terminal 20a. And when a game request signal for playing a game with a specific player is input through the first terminal 2a, a reason for the lock of the specific player is searched, and the searched reason for the blockade is provided to the first terminal. 200a. The method for providing a sports game according to an embodiment of the present invention can be implemented by a program and can be recorded on a computer readable recording medium. The function recorded on the recording medium for executing a program for implementing the method for providing a sports game according to an embodiment of the present invention includes: when the first terminal device 2'〇〇a and the second terminal device 200b are connected to the first game server 1〇〇a, the third terminal 2, when accessing the second game server 1〇〇b, stores the first access information through the first terminal 2, such as the access to the 201233415, through the first The second terminal 200b receives the first access information and the third access information of the third player accessed through the third terminal 2; receives a chat invitation signal input, invites and corresponds The chat of the player selected from the first access information and the third access information, and the chat communication with the terminal corresponding to the access information. Here, the second access information and the third access information include player channel information and player status information. . A program recorded in the recording medium for performing a method for providing a sports game according to an embodiment of the present invention performs a function: receiving, by the first terminal device 2, selecting one of the second access information and the third access information The input of a signal is 'and the chat communication is performed with the terminal corresponding to the selected access information. Recorded in a recording medium for performing a shouting execution method for implementing a sports game according to an embodiment of the present invention - Wei: storing a lock list including a blocked player group and a reason for blocking, when requesting one of the blocked lists is transmitted through the first When the terminal 200a inputs, the stored blocked list is provided to the first terminal 2, for example. Furthermore, the program is recorded on the recording medium for executing a program for implementing the method for providing motion according to the embodiment of the present invention. __ function: #Enter the input of a game request signal from a certain player from the __ terminal to When requesting a sports game, it searches for a reason for the lock of the particular player and provides the reason for the blockade to the first terminal 200a. In the above embodiments of the present invention, the connection or operation of each component is described by taking a single component as an example, but the present invention is not limited to the second. That is, the components can also be connected or operated in the form of one or more components. Moreover, although the individual components can be implemented by separate hardware, some or all of the components can be selectively combined with each other to be implemented by a computer program having at least one program module to perform bonding to at least one hardware. Some or all of the features. The program code or program code segments constituting the computer program can be easily understood by those of ordinary skill in the art to which the present invention is known. The computer program can be stored in a computer readable storage medium for reading and executing by a computer to implement an embodiment of the present invention. The storage medium may be exemplified by a magnetic recording medium, an optical recording medium, or the like. In addition, the terms 'include' and 'include' as used in the specification and subsequent claims are an open term and should be interpreted as "including but not limited to". Many of the technical and technical quotations cited refer to specific components that should be understood by those of ordinary skill in the art. If the terms are not clearly defined in the specification, the definitions of terms that are commonly used may be interpreted according to the meaning of the dictionary, constructed and equivalent to the relevant description in the context, and should not be limited by the meaning of the model or over-standardization in the dictionary. The above description is only a preferred embodiment of the present invention, and it should be noted that those skilled in the art can also make several improvements and retouchings without departing from the principles of the present invention. These improvements and retouchings should also be considered. It is the scope of protection of the present invention. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS In order to clearly explain the foregoing objects, features and advantages of the present invention, the embodiments of the present invention are described in detail with reference to the accompanying drawings. FIG. 1 is a system for providing a sports game according to an embodiment of the present invention. 2 is a block diagram of a game server according to an embodiment of the present invention; FIG. 3 is a schematic diagram showing a system for providing a sports game according to another embodiment of the present invention; FIG. 4 is a view showing a system according to the present invention; The embodiment is shown in the schematic diagram of the access information of the first terminal machine connected to a first game server. The fifth figure is disclosed in the first tour 13 201233415 game server according to an embodiment of the invention. FIG. 6 is a schematic diagram showing a first game server executing a sports game according to an embodiment of the present invention; and FIG. 7 providing motion according to an embodiment of the present invention. A flow chart of the game's method. [Main component symbol description] l〇〇a first game server l〇〇b second game server 200a first terminal 200b second terminal 200c third terminal 210 game library 230 execution game module 250 chat Database 270 Chat Module 400 Information Management Server 410 Second Access Information, Third Access Information 520 Block List 610 Blockade Reason S710 'S720 ' S730 Step 14

Claims (1)

201233415 七、申請專利範圍: ι 一種提供一運動遊戲之遊戲伺服器,包括: 一遊戲資料庫’用以儲存一運動遊戲之進行的遊戲資料; 一執行遊戲模組,用以自該遊戲資料庫取得該遊戲資料並 執行該運動遊戲; 一聊天資料庫’用以儲存透過一第一終端機接達的一第一 玩家之第一接達資訊、透過一第二終端機接達的一第二玩家之 第二接達資訊及透過一第三終端機接達的一第三玩家之第三 接達資訊;以及 一聊天模組,用以接收一聊天邀請訊號之輸入,以邀請與 一玩家之聊天’該玩家係對應透過該第一終端機選自該第二接 達資訊與該第三接達資訊之接達資訊,並與對應該所選的接達 資訊之一終端機,執行一聊天通訊。 2. 如申請專利範圍第1項所述遊戲伺服器,其中該第二接 達資訊及該第三接達資訊包含玩家頻道資訊與玩家狀態資訊。 3. 如申請專利範圍第2項所述遊戲伺服器,其中該聊天模 組自該第一終端機接收一訊號之輸入,以選擇該第二接達資訊 及該第三接達資訊之一,並與對應該所選的接達資訊之一終端 機’執行該聊天通訊。 4. 如申請專利範圍第1項所述遊戲伺服器,其中該聊天模 組於該聊天資料庫中儲存一封鎖名單,包括封鎖的玩家群組及 封鎖理由,當請求該封鎖名單之一訊號透過該第一終端機輸入 時,該聊天模組自該聊天資料庫取得該封鎖名單並提供該封鎖 名單予該第一終端機。 5. 如申請專利範圍第4項所述遊戲伺服器,其中當該執行 遊戲模組透過該第一終端機接收一遊戲請求訊號之輸入,以請 15 201233415 求與一特定玩家進行該運動遊戲,該執行遊戲模組於該聊天資 料庫中搜尋該特定玩家之一封鎖理由並提供該封鎖理由予該 第一終端機。 6. —種藉由取得遊戲資料以提供一運動遊戲的方法,包 括: 接達一第一終端機及一第二終端機至一第一遊戲伺服器 並接達一第三終端機至一第二遊戲伺服器; 儲存一第一玩家透過該第一終端機接達之第一接達資 訊、一第二玩家透過該第二終端機接達之第二接達資訊以及一 第三玩家透過該第三終端機接達之第三接達資訊;以及 透過該第一終端機接收一聊天邀請訊號之輸入,以邀請與 對應選自該第二接達資訊及該第三接達資訊的一玩家之聊 天,並與對應該所選的接達資訊之一終端機,執行一聊天通訊。 7. 如申請專利範圍第6項所述之方法,其中該第二接達資 訊及該第三接達資訊包含玩家頻道資訊與玩家狀態資訊。 8. 如申請專利範圍第7項所述之方法,其中選擇該第二接 達資訊及該第三接達資訊之—的—訊號自該第―終端機輸 入,與對應該所選的接達資訊之一終端機,執行該聊天通訊。 9三如申請專利範圍第6項所述之方法,其中儲存包括封鎖 的玩家群組及封鎖理由之一封鎖名單,當請求該封鎖名單之一 訊號透過該第一終端機輸入時,提供該封鎖名單給該第一終 機。 10·如申請專利範圍第9項所述之方法,其中當自該第— 終端機接H特定絲之—賴請求訊號之輸人,以請求進 p亥運動遊戲時,搜尋該特定玩家之_封鎖理由並提供該封 理由予該第—終端機。 201233415 11. 一種電腦可讀記錄媒體以記錄一程式,該程式執行之 功能包括: 當一第一終端機與一第二終端機接達一第一遊戲伺服 器,一第三終端機接達一第二遊戲伺服器時,儲存透過該第一 終端機接達的-第—玩家之第—接達資訊、透過該第二終端機 接達的一第二玩家之第二接達資訊及透過該第三終端機接達 的一第二玩家之第三接達資訊;以及 接收一聊天邀請訊號之輸入’以邀請與一玩家之聊天,該 玩家係對應透過該第一終端機選自該第一接達資訊至該第三 接達資訊之接達資訊’並與對應該所選的接達資訊之一終端 機,執行一聊天通訊。201233415 VII. Patent application scope: ι A game server for providing a sports game, comprising: a game database for storing game data of a sports game; and an execution game module for using the game database Acquiring the game data and executing the sports game; a chat database 'for storing the first access information of a first player accessed through a first terminal, and a second accessed through a second terminal a second access information of the player and a third access information of a third player accessed through a third terminal; and a chat module for receiving an input of a chat invitation signal to invite the player to Chatting that the player corresponds to the access information of the second access information and the third access information through the first terminal device, and performs a chat with one of the terminal devices corresponding to the selected access information. communication. 2. The game server of claim 1, wherein the second access information and the third access information include player channel information and player status information. 3. The game server of claim 2, wherein the chat module receives a signal input from the first terminal to select one of the second access information and the third access information. And perform the chat communication with the terminal corresponding to one of the selected access information. 4. The game server according to claim 1, wherein the chat module stores a lock list in the chat database, including a blocked player group and a reason for blocking, when requesting one of the blocked lists to pass through When the first terminal is input, the chat module obtains the blocked list from the chat database and provides the blocked list to the first terminal. 5. The game server of claim 4, wherein the execution game module receives an input of a game request signal through the first terminal, and asks 15 201233415 to perform the game with a specific player. The execution game module searches the chat database for a reason for the lock of the specific player and provides the reason for the blockade to the first terminal. 6. A method for providing a sports game by acquiring game data, comprising: accessing a first terminal machine and a second terminal machine to a first game server and accessing a third terminal machine to a first a second game server; storing a first access information received by the first player through the first terminal, a second access information received by the second player through the second terminal, and a third player transmitting the Receiving, by the third terminal, the third access information; and receiving, by the first terminal, an input of a chat invitation signal to invite and correspond to a player selected from the second access information and the third access information Chat and perform a chat communication with a terminal that corresponds to one of the selected access information. 7. The method of claim 6, wherein the second access information and the third access information include player channel information and player status information. 8. The method of claim 7, wherein the second access information and the third access information are input from the first terminal, and the corresponding access is selected. One of the information terminals, the chat communication is executed. 9 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 The list is given to the first terminal. 10. The method of claim 9, wherein when the input terminal of the H-specific request signal is received from the first terminal to search for the game, the search for the specific player is performed. Block the reason and provide the reason to the first terminal. 201233415 11. A computer readable recording medium for recording a program, the function of the program comprising: when a first terminal machine and a second terminal machine access a first game server, a third terminal machine accesses a The second game server stores the first access information of the first player received through the first terminal, the second access information of a second player accessed through the second terminal, and The third terminal receives the third access information of the second player; and receives the input of the chat invitation signal to invite the chat with the player, the player corresponding to the first terminal is selected from the first terminal Receiving information to the third access information access information' and performing a chat communication with one of the terminals corresponding to the selected access information.
TW100148088A 2010-12-31 2011-12-22 Game server, method, and recording medium for providing sport game including chatting service TW201233415A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI564062B (en) * 2012-12-21 2017-01-01 新力電腦娛樂(美國)責任有限公司 Remote control of a first user's gameplay by a second user

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI564062B (en) * 2012-12-21 2017-01-01 新力電腦娛樂(美國)責任有限公司 Remote control of a first user's gameplay by a second user

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