TW201216223A - Sketch alive method and system using the method - Google Patents

Sketch alive method and system using the method Download PDF

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Publication number
TW201216223A
TW201216223A TW99134980A TW99134980A TW201216223A TW 201216223 A TW201216223 A TW 201216223A TW 99134980 A TW99134980 A TW 99134980A TW 99134980 A TW99134980 A TW 99134980A TW 201216223 A TW201216223 A TW 201216223A
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Taiwan
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graffiti
module
external
built
sketch
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TW99134980A
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Chinese (zh)
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TWI448999B (en
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Christine Hewi-Jin Jiau
Wei-Chung Hu
li-wei Ma
Chien-Wei Hu
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Univ Nat Cheng Kung
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Priority to TW099134980A priority Critical patent/TWI448999B/en
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Publication of TWI448999B publication Critical patent/TWI448999B/en

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Abstract

The invention is relevant to a sketch system, which includes a computing unit that includes: a recognition module to recognize an exterior sketch; an activation module coupled to the recognition module and built in a built-in sketch to give the exterior sketch a characteristic, wherein the activation module further constructs a relationship between the built-in sketch and the exterior sketch; and an animation module coupled to the activation module and using the relationship to construct an animation. The sketch system further includes an image acquisition device coupled to the recognition module to acquire the exterior sketch accordingly. Another subject of the invention is a sketch alive method, which includes: detecting an exterior sketch, activating the exterior sketch, presetting a built-in sketch as a sketch class to make an instantiation relationship with the exterior sketch, and processing the exterior sketch to construct an animation based on the instantiation relationship.

Description

201216223 、發明說明: 【發明所屬之技術領域】 本發明係有關於-種塗鸦生命化方法及使用該方法之系 統’尤指教育產業、電子繪本產業、動晝製作產業、心理醫療 產業之塗鴉生命化方法及系統。 【先前技術】 傳統繪本或是電子綠本裳置著重在利用電子裝置辅助兒 里進行作晝。作晝的結果除卻可直接數位儲存之外,與直接在 繪圖紙上進行作晝之結果並無額外之變化。有別於各式傳統繪籲 本或是電子繪本,吾人就期盼能開發出一種軟體裝置以及其製 作方法,可透過塗鴆以及編寫故事,帶給家長與兒童一個彼此 了解及成長的親密過程,以增進親子互動為主要切入點,進而 豉勵以及協助兒童創造自己的塗鴉物件及故事編輯。 【發明内容】 本發明係一新穎的塗鴉生命化方法及使用該方法之系 統,期望以此方法及系統可以將兒童學習,由被動地學習,化 身為以孩童的塗鵪來作為基礎的主動進行認知與想法培養,經⑩ 過親子合作將塗鴉物件與真實物件比對後,創造出專屬於小朋 友獨一無二的知識空間。 本發明的一貫施例係為一種塗搗系統,其包含一運算單 兀,而該運算元包括:一辨識模組,以辨識一外部塗鸦、一活 匕模、'且,搞合於該辨識模組且内建有一内建塗鵪,以賦予該外 邻塗鴉特徵,其中該活化模組更建立該内建塗鴉與該外部塗鴉 間之一關係、以及一動畫模組,耦合於該活化模組並利用該關 4 201216223 係建立一動晝。 較佳的,3亥塗鸦系統,更包含一^ ^ 辨識模組,料料油靜$ 測取H柄合於該 化f詈,置可為—制裝置或-影像數位 讀触化錢可騎姑、紐域、數位攝201216223, invention description: [Technical field to which the invention pertains] The present invention relates to a method for life of graffiti and a system using the same, in particular, a graffiti of the education industry, the electronic picture book industry, the dynamic production industry, and the psychological medical industry. Life methods and systems. [Prior Art] Traditional picture books or electronic greens are focused on using electronic devices to assist children. As a result of the sputum, there is no additional change as a result of the direct digital storage and the results directly on the drawing paper. Different from all kinds of traditional paintings or electronic picture books, we hope to develop a software device and its production method, which can bring parents and children an intimate process of mutual understanding and growth through painting and writing stories. In order to promote parent-child interaction as the main entry point, we will encourage and assist children to create their own graffiti objects and story editors. SUMMARY OF THE INVENTION The present invention is a novel graffiti life-sizing method and a system using the same, and it is expected that the method and system can learn children from passive learning and incarnate as a child-based initiative. Cognition and idea development, after 10 parent-child cooperation to compare graffiti objects with real objects, create a unique knowledge space that is unique to children. A consistent application of the present invention is a coating system comprising an arithmetic unit, and the operation unit includes: an identification module for recognizing an external graffiti, a live model, and The identification module is internally provided with a built-in coating to impart a graffiti feature to the outer neighbor, wherein the activation module further establishes a relationship between the built-in graffiti and the external graffiti, and an animation module coupled to the activation The module uses the key 4 201216223 to establish a dynamic. Preferably, the 3H graffiti system further includes a ^ ^ identification module, and the material is statically measured. The H handle is integrated with the chemical device, and the device can be used as a device or an image digital reading. Riding aunt, New Zealand, digital camera

影機,並_f彡像數位化1置以擷取該外部塗 鸦所組包含一影像辨識套件、用以辨識該外部塗 株衫像、以及一操作介面’輕合於該影像辨識套 二、中該影像辨識套件可為自動式或非自動式。此外,該活 f、,且包含:—物件匹配模組,輕合於該辨識模組、-物件模 ,資料庫’合_物件匹配模植、—拼貼模組,#合於該物 4,配模:、且纟中_拼貼模組包含—物件選擇介面、以及一物 件場景資料庫,合於該拼賴組,據以產生該峽塗鸦。較 仏,立該處理模組包含:—動畫創建模組,合於該活化模組、 聲曰擷取裝置,輕合於該動晝創建模組,以#貞取外部聲源、 -故事儲存資料庫,麵合於該動晝創建模組、一播放模組,耦 &於該動晝創建模組、以及—顯示介面,麵合於該播放模組。 其中,該聲音擷取裝置可以是PC的麥克風等等。 本發明的另一實施例係為一塗鴉生命化方法,其包含:感 應一外部塗鴉、活化該外部塗鴉、預設一内建塗鴉,並使其與 該外部塗鴉間具有一關係、以及處理該外部塗鴉,且利用該關 係建立一動畫。較佳的,該感應步驟包含:擷取該外部塗鴉、 以及辨識該外部塗鸦,且該辨識係可應用二維影像辨識技術或 二維影像辨識技術。此外,該活化步驟包含:匹配該外部塗牙烏 至一特定物件’其中該匹配技術係選自於,由模板匹配、原型 匹配、屬性區辨及其組合所組成的群組其中之一、儲存該特定 物件、以及選用該内建塗鸦並拼貼該特定物件及該内建塗牙鳥。 5 201216223 而該處理步驟則包含:以該外部塗鴉為基礎創建一動晝、擷取 一外部聲源以配合該内建塗鴉及該關係、根據該動畫及該聲源 錄製一故事、以及儲存及播放該故事。 本發明的再一實施例係為一種用以產生動晝之電腦程式 產ασ,其係經具體實作於一電腦可讀取媒體上並可在一電腦上 執行,其包括··感應一手繪物件、活化該手繪物件、以及處理 經活化之該手繪物件,以建立一動晝。 基於上述之發明内容,本發明對心理醫療領域亦有很大應 用空間。此麵生命化方法及n病人可以利用自選的 塗鴆、繚圖作為媒介接受心理治療^在醫師的引導與協助下, 病人藉由任s想像、自蝴作來探索自我,在創作的過程得到 情感的抒發,_是口語無絲賴·,本發明之方法及系 統提供除了口語之外的溝通管道。也因此,本發明不僅可記錄 和呈現治療的過程,醫師也對病人的創作進行評估,盘病人適 當的討論’進而幫助病人進一步的了解自我,達到心理醫療的 【實施方式】 ,參見第1圖’其係為m贿構示意圖。該塗辦 一辨識模、组11,以辨識一外部塗鸦,以及耦合方 二辨識核組11的-活化模組13,以賦予該塗鴆内容特徵,^ 塗Γ;ΓΓ::3具有一内建塗鴆,其中該内建塗鸦卿 =鴆具有-關係’該塗麟統1G並具有—處理模心搞人方 f化模組13 ’俾得_該_建立—動晝。其中,該雜 以疋繪圖物件間之關係,或是給 ^ ’、 和老鼠間之關係、太陽和山件關係,綱 碩之關係、船和海之關係、或者) 201216223 車和鐵執之關係不等。The camera and the digital image 1 are set to capture the external graffiti group including an image recognition kit for identifying the external coating shirt image, and an operation interface 'lightly coupled to the image recognition sleeve 2 The image recognition kit can be automatic or non-automatic. In addition, the activity f, and includes: - an object matching module, which is lightly coupled to the identification module, the object model, the database 'integrated object matching model, the collage module, #合于物4 , the matching model: and the _ _ collage module includes - an object selection interface, and an object scene database, combined with the smashing group, according to which the gorge graffiti is generated. In the meantime, the processing module includes: an animation creation module, which is combined with the activation module and the sound extraction device, and is lightly coupled to the animation creation module, to extract the external sound source, and to store the story. The data library is integrated with the animation creation module, a play module, the coupling & the dynamic creation module, and the display interface, which is integrated with the playback module. The sound capturing device may be a microphone of a PC or the like. Another embodiment of the present invention is a graffiti life method, comprising: sensing an external graffiti, activating the external graffiti, presetting a built-in graffiti, and having a relationship with the external graffiti, and processing the External graffiti, and use this relationship to create an animation. Preferably, the sensing step comprises: capturing the external graffiti, and identifying the external graffiti, and the identification system can apply two-dimensional image recognition technology or two-dimensional image recognition technology. In addition, the activating step includes: matching the external smear to a specific object', wherein the matching technique is selected from one of a group consisting of template matching, prototype matching, attribute region discrimination, and combinations thereof, and storing The specific object, and the built-in graffiti is selected and the specific object and the built-in toothbrush are built. 5 201216223 The processing step includes: creating an animation based on the external graffiti, capturing an external sound source to match the built-in graffiti and the relationship, recording a story according to the animation and the sound source, and storing and playing The story. A further embodiment of the present invention is a computer program for generating a dynamic sputum, which is embodied on a computer readable medium and can be executed on a computer, which includes: The object, the hand-painted object is activated, and the activated hand-painted object is processed to establish a moving object. Based on the above summary, the present invention also has a large application space in the field of psychotherapy. This method of life and n patients can use the self-selected sputum and sputum as a medium to receive psychotherapy. With the guidance and assistance of the doctor, the patient explores himself by s imagining and self-defining, and gets in the process of creation. Emotional bursts, _ is spoken, and the methods and systems of the present invention provide communication channels in addition to spoken language. Therefore, the present invention not only records and presents the course of treatment, but also the physician evaluates the patient's creation, and the disc patient appropriately discusses 'and thus helps the patient to further understand the self and achieve the psychological treatment [implementation method], see Fig. 1 'The system is a schematic diagram of m bribes. The identification model, the group 11 is applied to identify an external graffiti, and the coupling-recognition module 13 of the core group 11 is identified to give the painted content feature, ^ Γ; ΓΓ:: 3 has one Built-in coating, in which the built-in graffiti = 鸩 has - relationship 'The Tu Lin Tong 1G and has - processing the mold to engage in human f-module 13 '俾得_ The _establishment--------- Among them, the miscellaneous relationship between the objects of the drawing, or the relationship between ^ ', and the mouse, the relationship between the sun and the mountain, the relationship between the master, the relationship between the ship and the sea, or) 201216223 relationship between the car and the iron Not waiting.

該塗鴉系統10更包含一影像擷取裝置17,其耦合於該辨 識模組11,其中該影像擷取裝置17可包括一繪圖裝置ι71, 其直接互動式地輸入至該辨識模組Π ;及/或一影像數位化裝 置173 ’使用者(例如小朋友)事先將圖案描繪於可繪圖之媒介 上’例如紙張’而後透過該影像數位化裝置173輸入至該辨識 模組11,且該影像數位化裝置173可為掃描器、數位相機、數 位,影機、網路攝影機或其他具CCD感測晶片或CMOS感測晶 片寺’^像數位化元件之裝置。且訊號輸入/輸出過程使用的影 像傳輸媒介可為有線式、無線式或觸控式。 &amp;該辨識模組11包含:一影像辨識套件lu、以及耦合於該 。像辨識套件111的—操作界面113,且該操作介面113具備 但不僅止於一準確擷取出塗鴉晝作上的塗鴉物件之功能,其中 該影像辨識套件可為自動式或非自動式。 ^ “該活化模組13包含:耦合於該辨識模組n的一物件匹配 模組13卜以及耦合於該物件匹配模組131的一物件模型資料 庫133。如此’被麻出外部塗鴻物件會由物件模型匹配模組 131,自動與物件模型資料庫133中的各項物體模型資料套件 進行匹配。該物件模型資料庫133係選自於,由—模板資料、 一原型資料…屬性資料及其組合所組成的群組中的_各 太屬性資料更包括該物件之顏色、聲音或行為 、式專基本特徵。如此小朋友手__物件就 的物體。 p 此外該活化模組13更可包含:—拼貼模組135, 該物件匹配做⑶,其中賴貼· 135包含一轉 面136’且該活化模組13亦包含一物件場景資料庫⑶耗 201216223 該拼貼模組135,據以產生該内建塗鴆。該物件場景資料庫 之資料係選自於,由-靜態場景模組、一動態場景模組及—立 樂模組及其組合所組成的群組中的_各種#料所組成。如此^ 以將多個匹配後的塗鴆物件放在—起組成—個新的場景, 二幅完整的故事場面;也可以從物件場景資料庫137當中選取 喜歡的場景為基礎,在上面擺放塗鸦物件,達到更有效率的互 動辅助。物件場景資料庫137的各種模組提供了各種場景组 合’例如:居家、學校、動物園、公園等等,讓小朋友可以表 達他們對顺環_贿;也杨想巾的場景齡,例如:童 治世界、外太空、恐龍時代等等,滿足小朋友的想像力。物件 $景資料庫137除了提供靜態的場景模組以外,也提供動態的 餐化效果’例如:時間早晚的改變、季節變化等等,且物件場 ^料庫137之音樂模組亦提供不同物餅的音效以及不同場 不風格的背景音樂可以直接套用。 當決定好場景的配置與_物件的擺放後,咖該處理模 ,、且15開始創作故事。透過_物件的移動與操作,加上場景 $的改變,_可以變成—系列生動的故事。該處理模組15 =:輕合於該活化模組13的一動晝創建模組⑸;輕合於該 ^創建模組ι51的-聲音擷取裝置153,例如pc的麥克風 外部聲源’為故事加上旁白或是音效配樂,增加 =旦L ;輕合於該動晝創建模組ΐ5ι的一故事儲存 =料庫脱,以記錄故事並允許隨時綱出來進行播放以及再 編輯。此外,該處理模組15亦包含輕合於該動畫創建 ^且151的-触模組ί57、以林合於 一 顯示介面159。 ❼見第2 a ® ’其係為_塗鸦生命化方法示意圖。該方 201216223 法之步驟包含:感應一外部塗鴉(步驟21)、活化該外部塗鴉 (步驟23)、預設一内建塗鴉(步驟25),其與該外部塗鴉具 有一關係、以及處理該外部塗鴉(步驟27),且利用該關係建 立一動晝(步驟29)。其中,該關係可以是繪圖物件間之關係, 或是繪圖物件與場景之關係’諸如貓和老鼠間之關係、太陽和 山頭之關係、船和海之關係、或者火車和鐵軌之關係不等。 進一步而言,請參閱第2-b圖,該塗鴉生命化方法的感應 步驟21包含:擷取該外部塗鴉(步驟211)以及辨識該外部塗 鸦(步驟213),且該辨識係可應用二維影像辨識技術或三維影 像辨識技術。藉此結合影像辨識技術以及互動式塗鴉抓取界面 設計,以準確抓取塗鸦或綠本圖案。 進一步而δ,請參閱第2-c圖,該塗鴉生命化方法的活化 步驟23包含:匹配該外部塗鴉至一特定物件(步驟,其 中該匹配技術可域板Β、原型匹配、屬性區辨或該三者任 意之結合;儲存該特定物件(步驟233)以及顧制建塗牙烏 (步驟235)並拼貼該特定物件及該内建塗鸦(步驟23了)。透 過影像比對技術以及動態_物件行為設定,讓塗祕件生命 化,並具有^實世界物體相仿⑽徵以及行為。 進步而。’ 6月參閱第2-d圖,該塗鵪生命化方法的處理 v驟27 &amp;含.以5玄外部塗牙鳥為基礎創建一動晝(步驟奶)、 ,取外,源以配合該内建塗鸦及該關係(步驟奶)、根據 該動晝及該聲源錄製一故事(麵275)、以及儲存及播放該故 事(步驟277)。藉鱗製_故事,進行 實施例 9 201216223 實施例1. 一種塗鴉系統’其包含:一運算單元其包括. 一辨識模組,以辨識一外部塗鴉、一活化模組,耦合於=辨識 模組且内建有一内建塗鸦,以賦予該外部塗鸦特徵,其^該活 化模組更建立該内建塗鴉與該外部塗鴉間之一關係、以及」動 晝模組,耦合於該活化模組並利用該關係建立一動書。 實施例2.根據實施例丨所述之塗鴉系統,更包含—影像 擷取裝置,耦合於該辨識模組,其中該影像擷取裝置可為一繪 圖裝置或-影像數位化裝置’且該影像數聽裝置可為掃^ 器、數位相機、數位攝影機或網路攝影機,並據以揭取該外 塗鴉。 。 貫施例3.根據實施例1 — 2中任一實施例所述之塗鴉系 統,其中該辨識模組包含:一影像辨識套件,用以辨識該外部 塗鴻所王現的-影像、以及__操作介面,輕合於該影像辨識套 件,其中該影像辨識套件可為自動式或非自動式。 實施例4.根據實施例丨―3中任一實施例所述之之塗鴉 系統,其中該活化模組包含:一物件匹配模組,耦合於該辨識 模組、一物件模型資料庫,耦合於該物件匹配模組、一拼貼模 組,耦合於該物件匹配模組,其中該拼貼模組包含一物件選擇 介面、以及一物件場景資料庫,耦合於該拼貼模組,據以產生 該内建塗鴉。 實施例5.根據實施例丨_4中任一實施例所述之塗鴉系 統,其中該處理杈組包含··一動晝創建模組,耦合於該活化模 組、一聲音擷取裝置,耦合於該動畫創建模組,以擷取外部聲 源、一故事儲存資料庫,耦合於該動晝創建模組、一播放模組, 耦合於該動晝創建模紐、以及一顯示介面,耦合於該播放模組。 實施例6·根據實施例]—5所述之塗鴉系統,其包含:一 201216223 辨識模組,以辨缉^. 辨識一手繪物件、一活化模組,耦人於兮辨螂握 組,以賦予該手緣物件特 锅口於該辨識板 模組者使該錄物件完成:^及,理模組,齡於該活化 統,其包含J: 例Η中任一實施例所述之塗鸦系 置,輕合种辨1 以辨識一外部塗鸦、以及一處理裝 塗鵪完成;:用以於活化該外部塗鴆後,使該外部 餅,8.根據實施例卜7中任—實施例所述之塗鵪系 、壬π姑〇 ι/、内&amp;塗鸦生命化方法,其包含:感應一外部塗鸦、 ^ ^部塗鴆、預設—内建塗鸦’並使其與該外部塗鴻間具 有-,係、以及處理該外部_,且·該關係建立一動畫。 =、λ施例9.根據貫施例8中所述之塗鹤生命化方法,其中 該感應步驟包含:擷取該外部塗鵪、以及辨識該外部塗鸦,且 該辨$係可翻二轉像顺技術或三維影賴識技術。 貝知例10.根據實施例8_9所述之塗鵪生命化方法,其中 該活化步驟包含:匹g己該外部塗鵪至—特定物件,其中該匹配 技術係選自於,由模板匹配、原型匹配、屬性區辨及其組合所 組成的群组其中之―、儲存該特定物件、以及選用該内建塗鴻 並拼貼§亥特定物件及該内建塗鴆。 實施例11.根據實施例8 —10中任一實施例所述之塗鴉生 命化方法,其中該處理步驟包含:以該外部塗鵪為基礎創建一 動晝、擷取一外部聲源以配合該内建塗鴉及該關係、根據該動 晝及該聲源錄製一故事、以及儲存及播放該故事。 貫施例12.根據實施例8—11中任一實施例所述之塗鸦生 命化方法’其包含:感應一外部塗鴉、活化該外部塗鴉、以及 處理經活化之該外部塗鴉,以建立一動晝。 11 201216223 實蝴13·根據實施例u中任一實施例所述之塗鸦生 印化方法及系統’可在歸納出一種用以產生動晝之電腦程式產 品’其係經具體實作於一電腦可讀取媒體上並可在一電腦上執 行,其包括.感應一手繪物件、活化該手繪物件、以及處理經 活化之該手繪物件,以建立一動晝。 【圖式簡單說明】 第1圖:塗鸦系統示意圖 第2-a圖:塗鴉生命化方法示意圖 第2-b圖:塗鴉生命化方法之感應步驟示意圖 籲 第2-c圖:塗鴉生命化方法之活化步驟示意圖 第2-d圖:塗鴉生命化方法之處理步驟示意圖 【主要元件符號說明】 10塗鴉系統 11 辨識模組 111影像辨識套件 U3操作介面 13活化模組 籲 131物件匹配模組 133物件模型資料庫 135拼貼模組 136物件選擇介面 137物件場景資料庫 15 處理模組 151動畫創建模組 12 201216223 153聲音擷取裝置 155故事儲存資料庫 157播放模組 159顯示介面 17 影像擷取裝置 171繪圖裝置 173影像數位化裝置 21 感應外部塗鴉步驟 211 擷取外部塗鴉步驟 213辨識外部塗鸦步驟 23 活化步驟 231匹配外部塗鸦步驟 233儲存特定物件步驟 235選用内建塗鴉步驟 23 7拼貼特定物件及内建塗鸦步驟 25 預設内建塗鴉步驟 27 處理外部塗鴉步驟 271創建動晝步驟 273擷取外部聲源步驟 275錄製故事步驟 277儲存播放故事步驟 29 建立動晝步驟 13The graffiti system 10 further includes an image capture device 17 coupled to the recognition module 11 , wherein the image capture device 17 can include a drawing device ι 71 that is directly interactively input to the identification module Π ; / or an image digitizing device 173 'user (for example, a child) in advance draws a pattern on a printable medium, such as paper, and then inputs the image to the recognition module 11 through the image digitizing device 173, and the image is digitized The device 173 can be a scanner, a digital camera, a digital camera, a video camera, a network camera, or other device having a CCD sensing chip or a CMOS sensing chip. And the image transmission medium used in the signal input/output process can be wired, wireless or touch-sensitive. &amp; the identification module 11 includes: an image recognition kit lu, and is coupled thereto. Like the operation interface 113 of the identification kit 111, and the operation interface 113 has the function of not only accurately capturing the graffiti object on the graffiti, but the image recognition kit can be automatic or non-automatic. The activation module 13 includes an object matching module 13 coupled to the identification module n and an object model database 133 coupled to the object matching module 131. Thus, the external coating object is numb. The object model matching module 131 automatically matches the object model data suites in the object model database 133. The object model database 133 is selected from the group of template data, a prototype data, and attribute data. The _ each attribute data in the group consisting of the combination further includes the color, sound or behavior of the object, and the specific feature of the object. Thus, the child's hand __ the object is the object. p The activation module 13 may further include The patching module 135, the object matching is done (3), wherein the affixing 135 includes a rotating surface 136' and the activation module 13 also includes an object scene database (3) consuming 201216223, the tiling module 135, according to The built-in coating is generated. The data of the object scene database is selected from the group consisting of a static scene module, a dynamic scene module, and a vertical module and a combination thereof. Composition of materials. So ^ to put a plurality of matching painted objects in a new scene, two complete story scenes; can also be selected from the object scene database 137 selected scenes, placed on top Graffiti objects, to achieve more efficient interactive assistance. The various modules of the object scene database 137 provide a variety of scene combinations 'for example: home, school, zoo, park, etc., so that children can express their cis- _ bribe; Also Yang is the age of the scene, such as: Tongzhi world, outer space, dinosaur era, etc., to meet the children's imagination. Object $景 database 137 in addition to providing static scene modules, also provides dynamic meal effect ' For example: time change sooner or later, seasonal changes, etc., and the music module of the object library 137 also provides the sound effects of different cakes and the background music of different fields can be directly applied. When determining the configuration of the scene and _ After the object is placed, the coffee processing module, and 15 begins to create the story. Through the movement and operation of the object, plus the change of the scene $, _ can become A series of vivid stories. The processing module 15 =: lightly coupled to a dynamic creation module (5) of the activation module 13; the sound extraction device 153 that is lightly coupled to the creation module ι51, such as a microphone external to the pc The sound source's add a narration or sound effect to the story, increase = Dan L; lightly match the dynamic creation of the module ΐ5ι's story storage = material library to record the story and allow it to be played and edited at any time. In addition, the processing module 15 also includes a touch module ф 57 that is lightly coupled to the animation creation and 151 to form a display interface 159. See 第 2 a ® ' 系 _ graffiti life The method of the method of 201216223 includes: sensing an external graffiti (step 21), activating the external graffiti (step 23), presetting a built-in graffiti (step 25), and having a relationship with the external graffiti, and The external graffiti is processed (step 27) and a relationship is established using the relationship (step 29). Among them, the relationship may be the relationship between the objects of the drawing, or the relationship between the drawing object and the scene, such as the relationship between the cat and the mouse, the relationship between the sun and the mountain, the relationship between the ship and the sea, or the relationship between the train and the rail. Further, referring to FIG. 2-b, the sensing step 21 of the graffiti life method includes: extracting the external graffiti (step 211) and identifying the external graffiti (step 213), and the identification system is applicable to Dimensional image recognition technology or 3D image recognition technology. This combines image recognition technology with an interactive graffiti capture interface design to accurately capture graffiti or green patterns. Further, δ, see Figure 2-c, the activation step 23 of the graffiti life method includes: matching the external graffiti to a specific object (step, wherein the matching technique can be a domain map, a prototype match, a property segment or Any combination of the three; storing the particular item (step 233) and constructing the smear (step 235) and tiling the particular item and the built-in graffiti (step 23). Dynamic _ object behavior setting, let the coated parts be life-activated, and have the same real world objects (10) signs and behaviors. Progress. 'See the 2-d figure in June, the treatment of the 鹌 鹌 鹌 v 27 27 &amp; Including: creating a movement (step milk) based on the 5 Xuan external coated bird, taking the source, to match the built-in graffiti and the relationship (step milk), recording a sound according to the movement and the sound source The story (face 275), and storing and playing the story (step 277). Using the scale system _ story, proceeding to embodiment 9 201216223 Embodiment 1. A graffiti system comprising: an arithmetic unit comprising: an identification module, To identify an external graffiti, a live a module coupled to the = identification module and having a built-in graffiti built therein to give the external graffiti feature, the activation module further establishing a relationship between the built-in graffiti and the external graffiti, and The 昼 module is coupled to the activation module and uses the relationship to establish a mobilization. Embodiment 2. The grazing system according to the embodiment, further comprising an image capturing device coupled to the identification module, wherein the image is The capturing device can be a drawing device or an image digitizing device, and the image capturing device can be a scanner, a digital camera, a digital camera or a web camera, and the external graffiti is extracted accordingly. 3. The graffiti system according to any one of embodiments 1 to 2, wherein the identification module comprises: an image recognition kit for recognizing the external image of the external painter, and the __ operation interface The image recognition kit of the embodiment of the present invention, wherein the image recognition kit is automatically or non-automatically. Contains: one object The module is coupled to the identification module and an object model database, coupled to the object matching module and a tile module, and coupled to the object matching module, wherein the tile module includes an object selection interface And the object scene database, coupled to the tile module, to generate the built-in graffiti. The graffiti system according to any one of embodiments 1-4, wherein the processing group Included in the activation module, coupled to the activation module, a sound capture device, coupled to the animation creation module to capture an external sound source, a story storage database, coupled to the dynamic creation mode The group, a play module, coupled to the animation creation module, and a display interface, coupled to the play module. Embodiment 6: The graffiti system according to the embodiment 5, comprising: a 201216223 Identifying a module to identify a hand-painted object, an activation module, and coupling the person to the identification group to give the hand-edge object to the identification panel module to complete the recording: ^And, the rational module, the age of the activation system, The method of J: the graffiti system according to any one of the embodiments, the light type discrimination 1 to identify an external graffiti, and the completion of a treatment coating; and the activation of the external coating The outer cake, according to any of the embodiments of the seventh embodiment, the enamel system, the 壬 〇 〇 〇 /, the inner &amp; graffiti life method, comprising: sensing an external graffiti, ^ ^ Department painted, preset - built-in graffiti 'and has it with - the outside, and the processing of the external _, and the relationship creates an animation. </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> </ RTI> Turn to technology or three-dimensional imaging technology. The method of embodiment 8-9, wherein the activating step comprises: applying the coating to the specific object, wherein the matching technique is selected from the template matching, the prototype The group consisting of matching, attribute area discrimination, and combinations thereof, stores the specific object, and selects the built-in Tu Hong and collages the specific object and the built-in coating. The method according to any one of embodiments 8-10, wherein the processing step comprises: creating a moving sound based on the external coating, and capturing an external sound source to match the inner Create graffiti and the relationship, record a story based on the action and the source, and store and play the story. Embodiment 12. The graffiti life method according to any one of embodiments 8-11, comprising: sensing an external graffiti, activating the external graffiti, and processing the activated external graffiti to establish a motion day. 11 201216223 实实13· The method and system for graffiti printing according to any of the embodiments of the present invention can be summarized as a computer program product for generating dynamics. The computer is readable on the medium and executable on a computer, comprising: sensing a hand-drawn object, activating the hand-drawn object, and processing the activated hand-drawn object to establish a movement. [Simple diagram of the diagram] Figure 1: Schematic diagram of the graffiti system Figure 2-a: Schematic diagram of the method of life of the graffiti Figure 2-b: Schematic diagram of the sensing steps of the graffiti life method. Figure 2-c: Graffiti life method Schematic diagram of activation step 2-d: Schematic diagram of processing steps of graffiti life method [Description of main components] 10 graffiti system 11 identification module 111 image recognition kit U3 operation interface 13 activation module appeal 131 object matching module 133 object Model database 135 collage module 136 object selection interface 137 object scene database 15 processing module 151 animation creation module 12 201216223 153 sound capture device 155 story storage database 157 play module 159 display interface 17 image capture device 171 drawing device 173 image digitizing device 21 sensing external graffiti step 211 picking external graffiti step 213 identifying external graffiti step 23 activating step 231 matching external graffiti step 233 storing a particular object step 235 selecting a built-in graffiti step 23 7 collage specific Objects and built-in graffiti Step 25 Preset built-in graffiti Step 27 Process external graffiti Step 271 Create Arrest 273 275 recorded stories steps to retrieve an external sound source to step 277 to store player story step 29 to step 13 to establish fixed day

Claims (1)

201216223 七、申請專利範圍 1. 一種塗鴆系統,其包含: 一運算單元,其包括·· 一辨識模組,以辨識一外部塗鴉; -活化模組,輕合於該觸模組且岐有— 賦予該外部塗鵪特徵,其中該活化模組更建立該内建塗躲^ 部塗鴉間之-;狀 與該外 ? 畫核組’合於該活化模組並利用該關係建立—動金 =如申言月專利範圍第!項所述之塗鴻系統,更包含一影旦。 置^合於_識模組,其中該猶娜裝置可為 、 一影像數位化Μ,且郷像數位絲置可姆描器、或 數位攝影誠網路攝影機,並據簡取該外部_。 機、 L如申請專利翻第丨項所述之塗_統,其中該辨識模組包 -影像辨識套件,I獨趣外部_所呈現的—影像以及 可為=自=於鄉細縣件,射郷像辨識套件 4含如申請專利範圍第丨項所述之塗鹤統,其中該活化模組包 —物件匹配模組,耦合於該辨識模組; 物件模型資料庫,_合於該物件匹配模組; —拼貼她,耦合於該物件匹配模組,其中該拼貼模組包含 物件選擇介面;以及 鸦。—物件場㈣料庫,合於簡貼模組,據以產生該内建塗 201216223 5.如申清專利範圍第 含: 1項所述之塗鴉系統,其中該處理模組包201216223 VII. Patent application scope 1. A painting system comprising: an arithmetic unit comprising: an identification module for recognizing an external graffiti; - an activation module, which is lightly coupled to the touch module and has - imparting the external coating feature, wherein the activation module further establishes the interior of the built-in painting and the graffiti-like; and the external painting core group is combined with the activation module and uses the relationship to establish = As stated in the scope of the patent month! The Tuhong system described in the item also includes a shadow. The 犹 模组 module can be set up, wherein the enamel device can be, an image digitized Μ, and the 数 数 置 置 、 , , , , , , , , , , , , , , , , , , , , , , , , , , The machine, L, as claimed in the application of the 翻 丨 , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , The image recognition kit 4 includes the coating system as described in the scope of the patent application, wherein the activation module package-object matching module is coupled to the identification module; the object model database, _the object a matching module; a collage, coupled to the object matching module, wherein the tile module includes an object selection interface; and a crow. - the object field (four) material library, combined with the simple module, according to the production of the built-in coating 201216223 5. If the scope of the patent patent contains: 1 of the graffiti system, the processing module package 一創魏-,合於該活化模組; 一:°裝置’輕合於該動晝創建模組,以擷取外部聲源 二儲存資料庫,合於該動晝創建模組; 一播放模組,輕合於該動畫創建模組;以及 一顯示介面,合於_放模組。 6. —種塗鴉系統,其包含: 一辨識模組,以辨識一手繪物件; 、活灿組,耦合於該顺餘,以賦予該情物件特徵; 一處理模組’耦合於該活化模組 7. —種塗鴉系統,其包含: ,使該手繪物件完成一動作。 辨識模組,以辨識一外部塗鹤;以及a creation of Wei-, in conjunction with the activation module; a: ° device 'lights in the dynamic creation module to capture the external sound source two storage database, combined with the dynamic creation module; a play mode Group, lightly in the animation creation module; and a display interface, combined with the _ release module. 6. A graffiti system comprising: an identification module for recognizing a hand-drawn object; and a live group coupled to the remainder to impart the feature of the article; a processing module coupled to the activation module 7. A graffiti system comprising: causing the hand-drawn object to complete an action. Identifying the module to identify an external painted crane; 一處理裝置,耦合於該辨識模組, 使該外部塗鴉完成一動作。 8· —塗鴉生命化方法,其包含: 用以於活化該外部塗鴆後 感應一外部塗鸦; 活化該外部塗鸦; 預設一内建塗鸦,並使其與該外部塗鴉間具有一關係;以及 處理該外部塗鴉,且利用該關係建立一動晝。 9.如申請專利範圍第8項所述之塗鴉生命化方法,其中該成應牛 擷取該外部塗鴉;以及 辨識該外部塗鴉’且該辨識係可應用二維影像辨 維影像辨識技術。 識技術或三 15 201216223 10. 如申晴專利範圍第8項所述之塗鴉生命化方法,其中該活化步 驟包含: 匹配該外部塗鴉至一特定物件,其中該匹配技術係選自於, 由模板匹配'原型匹配、屬性區辨及其組合所組成的群組其中之 一; 儲存該特定物件;以及 選用該内建塗鸦並拼貼該特定物件及該内建塗鸦。 11. 如申請專利範圍第8項所述之塗鵪生命化方法,其中 驟包含: 芏步 以該外部塗鴉為基礎創建一動晝; 擷取一外部聲源以配合該内建塗鸦及該關係; 根據該動晝及該聲源錄製一故事;以及 儲存及播放該故事。 12. —塗鴉生命化方法,其包含: 感應一外部塗稿; 活化該外部塗鴉;以及 處理經活化之該外部塗鴉,以建立一動晝。 13· -種用以產生動晝之電職式產品,其係經具體實作於 可讀取媒體上並可在一電腦上執行,其包括: 、電鵰 感應一手繪物件; 活化該手繪物件;以及 處理經活化之該手繪物件,以建立一動晝。A processing device is coupled to the identification module to cause the external graffiti to complete an action. 8·-Graffiti life method, comprising: a method for inducing an external graffiti after activating the external coating; activating the external graffiti; presetting a built-in graffiti and having a space between the graffiti and the external graffiti Relationship; and processing the external graffiti, and using the relationship to establish a move. 9. The method of life of a graffiti according to claim 8, wherein the adult is to take the external graffiti; and the external graffiti is recognized and the identification system can apply a two-dimensional image recognition image recognition technique. 10. The method of life of the graffiti according to claim 8, wherein the activating step comprises: matching the external graffiti to a specific object, wherein the matching technique is selected from the template Matching one of the groups consisting of 'prototype matching, attribute area discrimination, and combinations thereof; storing the particular object; and selecting the built-in graffiti and tiling the particular object and the built-in graffiti. 11. The method of applying the method of life described in claim 8 wherein the step comprises: creating a movement based on the external graffiti; drawing an external sound source to match the built-in graffiti and the relationship Record a story based on the sound and the sound source; and store and play the story. 12. A graffiti life method comprising: sensing an external scribing; activating the external graffiti; and processing the activated external graffiti to establish a movement. 13· - an electric job product for generating dynamics, which is embodied on a readable medium and executable on a computer, comprising: an electric carving sensor, a hand-painted object; And processing the activated hand-painted object to create a movement.
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