TW201145139A - Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof - Google Patents

Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof Download PDF

Info

Publication number
TW201145139A
TW201145139A TW99118395A TW99118395A TW201145139A TW 201145139 A TW201145139 A TW 201145139A TW 99118395 A TW99118395 A TW 99118395A TW 99118395 A TW99118395 A TW 99118395A TW 201145139 A TW201145139 A TW 201145139A
Authority
TW
Taiwan
Prior art keywords
soft
soft object
screen
interaction
software
Prior art date
Application number
TW99118395A
Other languages
Chinese (zh)
Other versions
TWI421762B (en
Inventor
Lai-Chen Lai
Original Assignee
Htc Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Htc Corp filed Critical Htc Corp
Priority to TW99118395A priority Critical patent/TWI421762B/en
Publication of TW201145139A publication Critical patent/TW201145139A/en
Application granted granted Critical
Publication of TWI421762B publication Critical patent/TWI421762B/en

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

A method for dynamically providing interaction between software objects, an electronic device thereof, and a computer program product thereof are provided. The method includes determining whether a first software object displayed on a screen of the electronic device is close to a second software object displayed on the screen. The method also includes executing an interaction mechanism between the first software object and the second software object if it is determined that the first software object and the second software object are close to each other. As a result, the joy felt by the user when operating software objects through the electronic device is increased.

Description

201145139 m^u^〇j〇9-0-TW 33174twf.doc/n 六、發明說明: 【發明所屬之技術領域】 本發明是有關於一種軟體物件的應用,且特別是有關 於一種軟體物件的動態互動方法、電子裝置與電腦程式產 品。 【先前技術】 φ 隨著科技的演進,消費性電子裝置的廠商在開發產品 之際’不僅著重於硬體元件的效能改善,軟體方面的設計 也越來越受到重視。其中,使用者介面設計的好壞將會直 接地影響使用者的操作觀感,因而是使用者評價產品時的 重要指標。 以智慧型手機為例,其桌面已由傳統類似電腦系統桌 面的版面設計’演變為可由使用者依喜好將各種介面工具 集(widget)拖曳至螢幕,並自行安排介面工具集的擺放 φ 位置,進而創造個人專屬的個人化使用者介面。在這樣的 設計之下,使用者可將常用功能的介面工具集設定於桌 面,進而增加操作手機時的便利性。然而,目前常見的介 面工具集都僅能將本身可執行的功能個別地提供 使用。 【發明内容】 ^於此’本發明提供—種軟體物件的動態互動方 用以觸發並呈現電子裝置所具有之軟雜件彼此之間 09-0-TW 33174twf.d〇c/n 201145139 ΛΧ Λ. 的各種互動。 機制輯子裝^提供具妹體物件之互動 的程式指令在 動。 &使電子錢所具有的軟體物件動態互 本發明提出一種軟體物件的 螢幕的電子裝置。此方法 ς 法,用於具有 件靠示=㈣物件。當第-軟體物 件之間的互動機制,尤軟體物件與第二軟體物 在本發明之」實:::幕;:= 二軟體物件之間的互動機咖軟體物件與第 :第:軟體物件在營幕上的相ί位i。 至少其卜會根據相對位置對=2 植物圖示,而第二:::用物件用以顯示 ;係第為一==移至靠近以 軟上植物圖示便會⑽ 二軟=:的一互實 物件與第二軟體物===分別取得第一軟體 物件屬性與物件功能。而第一軟體 201145139 —0,09-O-tw 33174twf.doc/n 時間=第之:列中’其中第二軟雜物件用以顯示 笛一私弟一軟體物件移動至靠近第二軟體物件瞎, 弟一軟體物件在取得所靠折笛- 、 物件功能後,便軟體物件的物件屬性與 行為。 Μ本身的物件屬性與物件功能決定互動 物你ΐίΓ月之一實施例中’其中互動行為係為第-軟體 間顯示-行程資訊及第一軟體物件提供的時 -相月f實施例中’其中第二軟體物件用以顯示 點、ί〜互Γ订為係為是顯示相薄中各照片的拍攝地 ' 、,'"、、年度、拍照日期或使用者註解等訊_、。 t發明之:實施例中,其中第二軟^件用以顯示 、’、,互動行為係為顯示連絡人的基本資料。 在本發明之一實施例中,此軟體物件的動態互動方法 t取得第-軟體物件顯示於榮幕的第一像素位置,並 t第二軟體物件顯示於螢幕的第二像素位置。依據第— 象素位置與第二像素位置計算一像素距離。在像素距離小 2等於預設像素值時,判定第一軟體物件靠近第二軟體 特。而在像素距離大於預設像素值 件遠離第二軟體物件。 # 人體物 從另-觀點來看,本發明提出一種電子裝置,包括 、第-軟體物件模組、第二軟體物件模組,以及軟體物 uy-〇-TW 33174twf.doc/n 201145139 件互動模組。其中,第一軟體物件模組 體物件’第二軟體物件模組用以提供第二軟體‘第 物件互動模_接螢幕、第一軟體物件模也牛如^ 近件互動模組在判斷勞幕所顯 近螢幕所顯示的第二軟體物件時,啟f 件與紅倾物件之卩㈣互關制, 叙體2 機制之效果。 x参用以顯不互動 在本發明之-實施例中,其中在軟體 =制後’第一軟體物件與第二軟體物件至二= 件功能執彳卜絲行為。 午個別的物件屬性與物 =本5之實施例中,其中第二軟體物件用 時間,而當將第一軟體物件移動至靠近 :::軟體物件在取得所靠近之第二軟體物件㈣件屬 互動=魏後,便㈣本身的物件耻與物件功能決ί 在本發明之一實施例中,其中互動行為係為第一軟 間顯示行裎資訊。 及第-幸人體物件提供的時 —相=本發明之:實施例中’其中第二軟體物件用以顯示 二而互動订為係為是顯示相薄中各照片的拍攝地 *’、、 ”’呈緯度、拍照日期或使用者註解等訊息。 t本發明之一實施例中,其中第二軟&物件用以顯示 咬、、、。人,互動行為係為顯示連絡人的基本資料。 J9-0-TW 33174twf.d〇c/n 201145139, 在本發明之一實施例中,1中 =分別為使用者介面控制項、介二具= 括至Γ本發明提出—種電腦程式產品,包 子曰了,上述程式指令用以載入具有螢幕的電 3步驟:判斷榮幕所顯示的第-軟體 物件疋否減螢幕所顯示的第二軟體物件。當第201145139 m^u^〇j〇9-0-TW 33174twf.doc/n VI. Description of the Invention: [Technical Field] The present invention relates to the use of a soft object, and in particular to a soft object Dynamic interaction methods, electronic devices and computer programs. [Prior Art] φ With the evolution of technology, manufacturers of consumer electronic devices have not only focused on the improvement of the performance of hardware components, but also on the design of software. Among them, the user interface design will directly affect the user's operational perception, which is an important indicator when the user evaluates the product. Taking a smart phone as an example, the desktop has evolved from the layout of a traditional computer-like desktop to a user-friendly drag and drop of various interface tools to the screen, and arranges the placement of the interface tool set φ position. In turn, create a personal, personalized user interface. Under such a design, the user can set the interface tool set of commonly used functions on the desktop, thereby increasing the convenience when operating the mobile phone. However, the current common set of interface tools can only be used individually for the functions that they can perform. SUMMARY OF THE INVENTION [The present invention provides a dynamic interaction of a soft object for triggering and presenting the electronic components of the electronic device with each other 09-0-TW 33174twf.d〇c/n 201145139 ΛΧ Λ . Various interactions. The mechanism series is provided to provide an interactive program instruction with the interaction of the sister objects. & Dynamic interaction of soft objects possessed by electronic money The present invention proposes an electronic device for a screen of a soft object. This method ς method is used to have a piece of reference = (four) object. When the interaction mechanism between the first-soft object, the soft object and the second soft object in the present invention is: ":: curtain;: = interaction between the two soft objects, the machine object and the first: the: soft object In the camp, the position is i. At least the second will be based on the relative position of the =2 plant icon, and the second::: use the object to display; the first is == moved to close to the soft plant icon will be (10) two soft =: one The mutual object object and the second soft object === respectively obtain the first soft object attribute and the object function. The first software 201145139 - 0, 09-O-tw 33174twf.doc / n time = the first: in the column 'where the second soft object is used to display flute a private object moving a soft object closer to the second soft object 瞎After the soft object is obtained by the soft object, the object property and behavior of the soft object.物The object property and the object function determine the interaction object. In one of the embodiments, the interactive behavior is the first-software display-travel information and the first software object provides the time-phase month f in the example. The second software object is used to display points, and the Γ~ Γ Γ Γ 系 系 Γ Γ Γ Γ Γ Γ Γ 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 。 Inventively, in the embodiment, the second soft component is used to display , ', and the interactive behavior is to display the basic information of the contact person. In an embodiment of the invention, the dynamic interaction method of the soft object t obtains the first soft object displayed on the first pixel position of the screen, and the second soft object is displayed on the second pixel position of the screen. A pixel distance is calculated based on the first pixel position and the second pixel position. When the pixel distance is small 2 equal to the preset pixel value, it is determined that the first soft object is close to the second soft body. And the pixel distance is greater than the preset pixel value away from the second soft object. #生物物 From another point of view, the present invention provides an electronic device comprising: a first-soft object module, a second soft object module, and a soft object uy-〇-TW 33174twf.doc/n 201145139 an interactive module group. Wherein, the first soft object module body object 'the second soft object module is used to provide the second soft body' the first object interactive mode _ the screen, the first soft object model also the cattle such as ^ the near piece interactive module in the judgment screen When the second soft object displayed on the screen is displayed, the effect of the mechanism of the body 2 is determined by the interaction between the device and the red object. The x-parameter is used to show no interaction. In the embodiment of the present invention, in the software = after the manufacturing, the first soft object and the second soft object to the second function function. In the embodiment of the fifth object, the second soft object takes time, and when the first soft object is moved closer to the ::: soft object in obtaining the second soft object (four) Interaction = Wei Hou, then (4) The object shame and object function itself In one embodiment of the present invention, the interactive behavior is the first soft room to display the information. And the time-phase provided by the first-human body object: in the embodiment: wherein the second soft object is used to display two, and the interaction is set to display the shooting location of each photo in the thin film*',," A message such as a latitude, a photographing date, or a user annotation. In one embodiment of the present invention, the second soft & object is used to display a bite, a person, and an interactive behavior is a basic material for displaying a contact. J9-0-TW 33174twf.d〇c/n 201145139, in one embodiment of the present invention, 1 is a user interface control item, and the second is a computer program product proposed by the present invention. The buns are smashed, and the above program instructions are used to load the electric screen with the screen: determining whether the first soft object displayed by the glory screen is reduced by the second soft object displayed on the screen.

:靠近第二軟體物件時,啟動第—軟體物件 件之間的互動機制。 秋股物 土於上述’本發明針對螢幕上顯示有多個軟體物件的 電子裝置,根據螢幕上軟體物件的相對位置與軟體物件 身的屬性及功能,對應地啟練體物件之間的互動行為, 使電子裝置的使用者介面呈現㈣化的絲,進而讓使用 者感受到更多操作上的樂趣。 為讓本發明之上述特徵和優點能更明顯易懂,下文特 舉實施例,並配合所附圖式作詳細說明如下。 【實施方式】 圖1是依照本發明之一實施例所繪示之電子裝置的方 塊圖。請參閱圖1,電子裝置100包括螢幕110、第一軟體 物件模組120、第一軟體物件模組130,以及軟體物件互動 模組140。其中,電子裝置][〇〇可以是手機、個人數位助 理(Personal Digital Assistant,PDA)、智慧型手機、相 機’或電子書等等’在此並不對電子裝置100的種類加以 ;y-0-TW 33174twf.doc/n 201145139 限制。 營幕m例如是電阻式觸控螢幕、電容式觸 或液晶螢幕等等,用以顯示電子裝置1〇〇的各 ^ 第-軟體物件模組職第二軟體物件模?二面別 用以提供第一軟體物件與第二軟體物件。舉例 軟體物件與第二軟體物件可以是使用者介畔制項: CO咖。、介面工具集(widget)或應用“啟二 UPPHCati〇n】auncher)等等。使用者可以依習 = 第-軟體物件及/或第三軟體物件拖域示於螢幕^。 軟體物件互動模組H0係根據螢幕m上第靜 件與第二軟難件之_相對位置是㈣接近,而^ 動或停止第-軟體物件與第二軟體物件的互 ’。、 範例實施例t,軟H物件絲餘14G可㈣ : 實作,並儲存於電子裝請的記憶體(未綠 過電子裝置刚之處理單元(未繪示)的執行以實現^ 功能。在另—範例實關巾,軟難件互動她Μ ==元件來實作’或者是透過硬體元件及程式碼的 為了更進一步地說明軟體物件互動模組14〇的運作方 式’以下特舉另—實施例來對本發明進行說明。圖 照本發明之-實施撕㈣之軟體物件的動態互動方法^ ί^,請同時參閱圖1與圖2。在本實施例中,假設由 =-軟體物件她12〇及第二軟體物件模組13Q分 '軟體物件與第二軟體物件已被使用者拖氧顯示於營^ 201145139 m ^u7〇j09-0-TW 33174twf.d〇c/n 110。 首先如步驟210所示,軟體物件互動模組刚 一軟體物件是否靠近第二軟體物件。 、、、、 第 互動模組140分別取得第—軟體物件顯:於:暮件 -像素位置,錢取二軟體 於 的第 二像素位置。接著依據第一像素位置 === r互動模組14。便判定第-軟體物 r在另一實施例中’榮幕_係劃分為 =個顯示區域可用以顯示—個軟體物件。亦即,、使用者丄 能將it體物件拖良顯示在某個顯示 : 因此當軟體物件互動在 判斷第-㈣物件與第二_物件是轉近時,= 得第-軟體物件所位於的顯示區域(以下稱之 , 以及第二軟體物件所位於的顯示區域(以°°_戌) 域)°若第-區域與第二區域相鄰(例如,左右相一: 下相鄰’或斜角相鄰)’關定第—軟體 ^ 體物件。 非处弟一軟 若軟體物件互動模組M0判定第一軟體物 第二軟體物件,軟體物件互動模組14〇將不會啟 軟體物件之間的互動機制,而如步驟26〇所示,在^固 分別顯示第一軟體物件與第二軟體物件個別的介面。10 若軟體物件互動模組140判定第一軟體物件近 軟體物件’表示使用者移動了第一軟體物件及/或第-軟體 .09-0-TW 33174twf.doc/n 201145139 使兩者相互靠近’故如步驟22G所示,軟體物件互 =組MG啟動第_軟體物件與第二軟體物件之間的^ 機制:並在步驟23G中,於螢幕⑽顯示互動機制的效果 未输電子裝置剛的儲存單元(例如記憶體, 艘你I〉子有’照表’記錄目前顯示在榮幕上之各軟 使1止=別f與其位置。當使用者移動第—軟體物件而 取該ΐ昭表T軟體物件互動模組140存 弟―軟體物件在被移動後會與第二 ^ 目鄰’以及將第二軟體物件的位置告知第-軟許 另"實施例中,在使用者移動第—軟體物件^ 軟體物件之後,則可由第—軟體物件透過呼叫 合靠近Ϊ式ί:儲存單元中的對照表’進而判斷在移動後 θ近第—軟體物件,並取得第二軟體物件的位置。 i 此—來’第―軟難件便能計算其與第二軟體物件 互㈣=上的相對位置。在軟體物件互動模組140啟動 動機制後,第—軟體物件與第二軟體物件至少1中之一 此相對位置對應執行-絲行為。也就是說,在啟 =:=Γ=制,下,被使用者移動的第- 可執執 動行為、未被移動的第二軟體物件也 都會動行為,或者是第—軟體物件與第二軟體物件 行互動行為。而隨著兩軟體物件之相對位置的不 二/、間的互動行為也可能會產生不同的互動效果。例如, :权體物件被移動至第二軟體物件的下方及右方時, 人體物件及/或第二軟體物件會執行不同的互動行為。 201145139 m^〇j〇9-0-TW 33174twf.doc/n 在-實施例巾,相互靠近的 依據彼此的物件屬性與物件 ^物件射以進-步地 詳細地說,假設使用者移動第不同的互動行為。 軟體物件’除了利用上述方式取件而使其靠近第二 位置之外,被移動的第—軟體物件之間的相對 物件屬性與物件功能告知第可,身所具有的 模組140啟動互動機制後,第軟體物件互動 至少其中之一便會根據彼此的:物:-軟體物件 動仃為進而對應地進行互動。 一軟步驟240中,軟體物件互動模組⑽判斷第 模例如,軟體物件』 像素位置,以:第:*第㈣件顯示於螢幕110的第-位置,從而顯示於鋒110的第二像素 時,便判u Υ像素麟。#像素㈣大於預設像素值 被割分&1;§ 離第二軟體物件。而在螢幕110 140取得μ & _設計環境下’軟體物件互動模組 區域體物件目前位於的顯示區域(以下稱第一 區域)。—1軟體物件目前位於顯示區域(以下稱第二 軟體物件遠:Ϊ:=:?區域不再相鄰’則判定第- 離第件互動模組刚判定第一軟體物件並未遠 骅體物件,則回到步驟230,繼續由螢幕11〇顯示 11 201145139 0TW 33174twf.doc/n 互動機制的效果。 但若軟體物件互祕組140判定[軟難件遠離第 二軟體物件,則如步驟250所示,軟體物件互動模组14〇 停止第-軟體物件與第三軟體物件之間的互動機制',並在 步驟260中’在螯幕11G分別顯示第—軟體物件斑第二軟 體物件個別的介面。 、: When the second soft object is approached, the interaction mechanism between the first soft object is activated. According to the above invention, the electronic device for displaying a plurality of soft objects on the screen according to the present invention, according to the relative position of the soft object on the screen and the attributes and functions of the soft object body, correspondingly interacting with the interaction between the body objects. The user interface of the electronic device is presented with a (four) silk, thereby allowing the user to feel more operational pleasure. The above described features and advantages of the present invention will become more apparent from the description of the appended claims. [Embodiment] FIG. 1 is a block diagram of an electronic device according to an embodiment of the invention. Referring to FIG. 1, the electronic device 100 includes a screen 110, a first software object module 120, a first software object module 130, and a soft object interaction module 140. Wherein, the electronic device] [〇〇 may be a mobile phone, a personal digital assistant (PDA), a smart phone, a camera, or an e-book, etc.] is not used herein for the type of the electronic device 100; y-0- TW 33174twf.doc/n 201145139 Limitation. The camping m is, for example, a resistive touch screen, a capacitive touch or a liquid crystal screen, etc., for displaying the second soft object model of each of the first-soft object modules of the electronic device 1? The two sides are used to provide the first soft object and the second soft object. For example, the soft object and the second soft object may be user-prepared: CO coffee. , interface tool set (widget) or application "启二UPPHCati〇n] auncher), etc. Users can follow the formula = the first soft object and / or the third soft object drag field on the screen ^. Soft object interactive module H0 is based on the relative position of the second static member and the second soft component on the screen m is (4), and the interaction between the first soft object and the second soft object is stopped or stopped. Example, t, soft H object Silk 14G can be (4): Implemented and stored in the memory of the electronic device (the operation of the processing unit (not shown) that has not been used in the electronic device to achieve the ^ function. In another example, the actual towel, soft and difficult The present invention will be described with reference to the following: an embodiment of the present invention will be described in the following: an example of the operation of the hardware component and the code to further illustrate the operation of the software object interaction module 14A. According to the present invention, the dynamic interaction method of the soft object of the tearing (four) is implemented, please refer to FIG. 1 and FIG. 2. In this embodiment, it is assumed that the 12-turn and the second soft object model are made of the =-soft object. Group 13Q 'soft object and second soft object have been used The dragging oxygen is displayed in Yuying ^ 201145139 m ^u7〇j09-0-TW 33174twf.d〇c/n 110. First, as shown in step 210, the soft object interaction module is just a soft object close to the second soft object. And the interaction module 140 respectively obtains the first soft object display: the: pixel-pixel position, and the money takes the second pixel position of the second software body, and then interacts with the module 14 according to the first pixel position===r. It is determined that the first soft object r is divided into two display areas for displaying a soft object in another embodiment. That is, the user can display the body object in a certain position. Display: Therefore, when the soft object interacts to determine that the (-)th object and the second object are in close proximity, the display area in which the first-soft object is located (hereinafter referred to as the display area in which the second soft object is located) In the °°_戌) domain) ° If the first-region is adjacent to the second region (for example, the left-right phase: the next adjacent or the oblique angle is adjacent), the first-soft body object is closed. Soft soft object interaction module M0 determines the first soft object second soft object, soft The object interaction module 14〇 will not activate the interaction mechanism between the soft objects, but as shown in step 26〇, the individual interfaces of the first soft object and the second soft object are respectively displayed. 10 If the soft object interaction mode The group 140 determines that the first soft object near soft object ' indicates that the user has moved the first soft object and/or the first soft body. 09-0-TW 33174twf.doc/n 201145139 to bring the two close to each other', as shown in step 22G. , the software object mutual = group MG starts the mechanism between the _soft object and the second soft object: and in step 23G, the effect of the interaction mechanism is displayed on the screen (10) without the storage unit of the electronic device (such as memory, The ship you I> has a 'watch' record that is currently displayed on the screen of the glory to make a stop = not f and its position. When the user moves the first-soft object and takes the ΐ 表 T T soft object interaction module 140 弟 ― ― soft object will be moved with the second ^ 目 ' and the position of the second soft object will be notified - soft In the embodiment, after the user moves the soft object to the soft object, the first soft object can be passed through the call close to the ί ί: the comparison table in the storage unit to determine the θ near the movement. - a soft object and the position of the second soft object. i This - to the 'soft' difficult to calculate the relative position of the second soft object with the (four) = upper. After the soft object interaction module 140 activates the motion mechanism, at least one of the first soft object and the second soft object corresponds to the execution-wire behavior. That is to say, in the start =:=Γ= system, the first-executable behavior that is moved by the user, and the second soft object that is not moved will also behave, or the first-soft object and the second object. Soft object row interaction behavior. The interaction between the relative positions of the two soft objects may also have different interaction effects. For example, when the weight object is moved below and to the right of the second soft object, the human object and/or the second soft object perform different interactions. 201145139 m^〇j〇9-0-TW 33174twf.doc/n In the embodiment, the objects are close to each other based on each other's object attributes and objects, and the object is shot in detail, assuming that the user moves differently. Interactive behavior. The soft object 'in addition to taking the piece in the above manner to bring it closer to the second position, the relative object attribute between the moved first soft object and the function of the object are notified, and the module 140 having the body initiates the interaction mechanism. At least one of the interactions of the first soft objects will be based on each other: the object: the soft object moves and then interacts accordingly. In a soft step 240, the software object interaction module (10) determines the pixel position of the first mode, for example, the soft object, so that: *: (4) is displayed at the first position of the screen 110, thereby being displayed at the second pixel of the front 110 Then I will judge u Υ pixel. #pixel(四) is greater than the preset pixel value is split &1; § away from the second soft object. On the screen 110 140, the display area (hereinafter referred to as the first area) where the soft object interaction module area object is currently located is obtained in the μ & _ design environment. -1 soft object is currently located in the display area (hereinafter referred to as the second soft object far: Ϊ:=:? the area is no longer adjacent), then the first-to-first interaction module has just determined that the first soft object is not far from the object Then, returning to step 230, the effect of the interactive mechanism of 11 201145139 0TW 33174twf.doc/n is continued to be displayed by the screen 11. However, if the soft object component 140 determines that the soft component is far away from the second soft object, as in step 250 The soft object interaction module 14 stops the interaction mechanism between the first soft object and the third soft object, and in step 260, the individual interfaces of the second soft object are displayed on the cheek 11G. ,

如圖2所示,本實施例所述之軟體物件的動皞互動力 法會重複步驟21〇至步驟26〇,進而在❹者改變軟㈣ 件的位置而使得兩軟體物件靠近時,啟動互動機制並呈頻 互動機制的絲。而在使用者將#近的軟 停止軟體物狀_互動。 ’ 以下分別就幾個實施例來說明當軟體物件靠近而啟 動互動機制後,軟體物件可能執行的互動行為。As shown in FIG. 2, the dynamic interaction method of the soft object described in this embodiment repeats step 21〇 to step 26〇, and then initiates interaction when the position of the soft (four) piece is changed so that the two soft objects are close to each other. The mechanism is also a thread of frequency interaction mechanism. And in the user will # near soft stop soft object _ interaction. The following is a few examples to illustrate the interaction behavior that a soft object may perform after the soft object is approached and the interaction mechanism is activated.

如圖3Α所示,在本實施财,月層介面工具集31〇 與訊息框(mfobar)介面工具集32〇係分別顯示於營幕ιι〇 的左右兩側,此時賴介面工具集31G係顯示當天日期, 而訊息框介面工具集320則尚未顯示任何内容。 當使用者將訊息框介面工具集32〇移動至靠近月 ,工^集310 ’軟體物件互動馳14〇啟動互動機制,訊 二匡”面工具集32〇在取得所靠近之月曆介面工具集⑽ 1物件屬性與物件魏後,便參財相物制性與物件 f =定所要執行的是哪種互動行為。在本實施例中,訊 =框,丨面工具集320會根據使用者事先建立的行事潛,依 月盾介面工具集310提供的日期資訊顯示當天的行程 12 .J9-0-TW 33174twf.d〇c/n 201145139 (如圖3B所示)。 潛介面1=:動面面^隼集3㈣使其遠離月 天行程_容。 面卫具集320則不再顯示當 除此之外,倘若訊息框介 示在營幕U㈣-相薄介面工且隹具被移動靠近顯 々日辱"®工具集(未繪示)時,所執行 的互動行為例如是顯示㈣巾^As shown in Figure 3, in this implementation, the monthly interface tool set 31〇 and the message box (mfobar) interface tool set 32 are displayed on the left and right sides of the camp screen ιι〇, respectively. The date of the day is displayed, and the message box interface tool set 320 has not yet displayed anything. When the user moves the message box interface tool set 32〇 to the near month, the work set 310 'soft object interaction 驰 14〇 initiates the interaction mechanism, and the information 匡 匡 面 工具 tool set 32 〇 gets the approached monthly calendar interface tool set (10) 1 Attributes of the object and the object Wei, the acquaintance of the property and the object f = which kind of interaction behavior is to be performed. In this embodiment, the message box, the face tool set 320 will be established according to the user in advance. The action information, the date information provided by the Moon Shield Interface Tool Set 310 shows the day's itinerary 12.J9-0-TW 33174twf.d〇c/n 201145139 (as shown in Figure 3B). The latent interface 1 =: moving surface ^隼集3(四) is away from the day of the month _容. The faceguard set 320 is no longer displayed. In addition, if the message box is displayed in the camp U(4)-phase thin interface and the cookware is moved closer to the display When the Japanese Insults® tool set (not shown), the interactive behavior performed is, for example, the display (four) towel ^

Ϊ、拍Τ期或使用者轉等訊息1在訊息框介面二 集320被移動靠近顯示在螢幕㈣的—連絡人工且集(未 緣示)時’職行的絲行為例如是齡各連絡;;的 資料。 在圖4Α所示之實施例中,月層介面工具集41〇是用 以顯示當天的關日期。當月曆介面卫具集被移動至 月曆介面工具集410的右側時,月曆介面工具集42〇所執 行的互動行為是顯示當天的農曆曰期。而如圖4Β所示, 當月曆介面工具集420被移動至月曆介面工具集410的下 方時,月曆介面工具集420所執行的互動行為例如是顯示 明天的國曆日期。 在另一實施例中’倘若相互靠近的兩個軟體物件可執 行一個以上的互動行為,則可利用一視窗列出所有可執行 的互動行為讓使用者選取’接著再執行使用者選取的互動 行為。 在又一實施例中,如圖5Α所示,假設螢幕no上顯 示有天氣介面工具集510與植物生長遊戲介面工具集 13 201145139 η 1 〇^09-0-TW 33174twf.doc/n 520。其中,天氣介面工具集510用以顯示當天的天氣狀 況,植物生長遊戲介面工具集520則用以顯示一植物的狀 態。只要植物生長遊戲介面工具集520被使用者移動至靠 近天氣介面工具集510,植物生長遊戲介面工具集520所 顯示的植物便會依照實際天氣狀況來生長。 當植物生長遊戲介面工具集520被使用者移至靠近天 氣介面工具集510的左下方時,如圖5A所示,植物生長 遊戲介面工具集520所顯示的植物(例如向日葵)便會依 照此相對位置而朝右上方面向天氣介面工具集51〇所顯示 j太陽。而當植物生長遊戲介面工具集52〇被使用者移至 罪近天氣介面工具集51〇的右下方時,如圖5B所示,植 物生長遊戲介面工具集52q所顯示的向日葵便會依照此相 ,位置而朝左上方面向天氣介面工具集51Q所顯示之太 ㈣是,在上膽_巾賴料用啟動 明關,兩個軟體物件之間的互動機制來對本發明進行說 而在其他實施财,電子裝置⑽的螢幕⑽也可 ΰο判:=:乂上的軟體物件,而只要軟體物件互動模組 動該些靠近之軟體物物件彼此靠近’便會啟 地時間介面工具集 中,兩从天讀面I錢_。其 的時間。如圖η 是用以顯示台北與東京 ★圖6所不,由於天氣介面工錢_靠近兩地 201145139 ni^OJJ9-0-TW 33174twf.doc/n 時間介面工具集610的左下方’因此在本實施例中,天氣 介面工具集620執行的互動行為是顯示台北的天氣,而由 於天氣介面具集⑽是靠近兩地_介面王具集61〇的 右下^因此天氣介面工具集㈣所執行的互動行為是顯 不東不的天氣。換句話說’即便有數個屬性及功能相同的 軟體物件同_秘錄㈣,也會目各倾物件在螢幕 110上位置的不同’而分別執行不同的互動行為。 t發明另提供-種電腦程式產品,此電腦程式產品基 本士疋由數個程式指令所組成(例如設定程式指令或部署 =指令等等)。這些程式指令在載入具有螢幕的電子裝置 牛ί订it ’便可完成上述軟體物件之動態互動方法的各 乂驟時使得電子裝置實現上述實施例所說明的功能。 電子本發韻述之軟體物件的動態互動方法、 相針H腦程式產品能根據軟體物件顯示在螢幕上的 軟體物件之間的互動機制。透過軟 ==機制,提供使用者更多元化的操作感受。 本發明;上,然其並翻以限定 本發明之籍有通f知識者’在不脫離 發明之保:蔓!二圍内,當可作些許之更動與潤飾,故本 蔓軏圍备視後附之申請專利範圍所界定者為準。 【圖式簡單說明】 塊圖圖1是依照本發明之一實施例鱗示之電子裝置的方 15 33174twf.doc/n 2〇11451399.〇.tw 圖2是依照本發明之一實施例所繪示之軟體物件的動 態互動方法的流程圖。 圖3A、3B是依照本發明之一實施例所繪示之電子裝 置之螢幕晝面的示意圖。 圖4A、4B是依照本發明之另一實施例所繪示之電子 裝置之螢幕晝面的示意圖。 圖5A、5B是依照本發明之又一實施例所繪示之電子 裝置之螢幕晝面的示意圖。 圖6是依照本發明之另一實施例所繪示之電子裝置之 螢幕晝面的示意圖。 【主要元件符號說明】 100 :電子裝置 110 :螢幕 120 :第一軟體物件模組 130 :第二軟體物件模組 140 :軟體物件互動模組 210〜260 :本發明之一實施例所述之軟體物件的動態 互動方法的各步驟 310、410、420 :月曆介面工具集 320 :訊息框介面工具集 510、620、630 :天氣介面工具集 520 :植物生長遊戲介面工具集 610 :兩地時間介面工具集Messages such as Ϊ, Τ 或 or user turn 1 are moved in the message box interface set 320 to be displayed close to the screen (4) - when the connection is artificial and the set (not shown), the silk behavior of the job line is, for example, the age contact; ;data of. In the embodiment shown in Figure 4, the Moonset Interface Tool Set 41 is used to display the closing date of the day. When the monthly interface widget set is moved to the right side of the lunar interface tool set 410, the interactive behavior performed by the lunar interface tool set 42 is to display the lunar calendar of the day. As shown in FIG. 4A, when the calendar interface tool set 420 is moved to below the calendar interface tool set 410, the interactive behavior performed by the monthly calendar tool set 420 is, for example, displaying the date of the national calendar of tomorrow. In another embodiment, 'if two soft objects that are close to each other can perform more than one interactive behavior, then a window can be used to list all executable interactions for the user to select 'and then perform user-selected interactions. . In still another embodiment, as shown in FIG. 5A, it is assumed that the weather interface tool set 510 and the plant growth game interface tool set 13 201145139 η 1 〇^09-0-TW 33174twf.doc/n 520 are displayed on the screen no. Among them, the weather interface tool set 510 is used to display the weather conditions of the day, and the plant growth game interface tool set 520 is used to display the state of a plant. As long as the plant growth game interface tool set 520 is moved by the user to the near weather interface tool set 510, the plants displayed by the plant growth game interface tool set 520 will grow according to actual weather conditions. When the plant growth game interface tool set 520 is moved by the user to the lower left of the weather interface tool set 510, as shown in FIG. 5A, the plants (eg, sunflowers) displayed by the plant growth game interface tool set 520 will be relatively The position is facing the upper right facing the weather interface tool set 51 〇 shows the j sun. When the plant growth game interface tool set 52〇 is moved to the lower right of the crime near weather interface tool set 51〇, as shown in FIG. 5B, the sunflower displayed by the plant growth game interface tool set 52q will follow this phase. The position and the upper left facing the weather interface tool set 51Q shows that the (four) is that the upper body is used to initiate the customs, the interaction mechanism between the two soft objects to explain the present invention and other implementation The screen (10) of the electronic device (10) can also be judged: =: the soft object on the cymbal, and as long as the soft object interaction module moves the soft objects close to each other's, the time interface tool is concentrated, two from the sky Read the face I money _. Its time. Figure η is used to display Taipei and Tokyo ★ Figure 6 is not, due to the weather interface _ close to the two places 201145139 ni^OJJ9-0-TW 33174twf.doc / n time interface tool set 610 at the bottom left 'so in this implementation In the example, the interaction function performed by the weather interface tool set 620 is to display the weather in Taipei, and since the weather mask set (10) is close to the two places _ interface king set 61 〇 right lower ^ so the weather interface tool set (4) performs the interaction The behavior is a weather that is not obvious. In other words, even if there are several software objects with the same attributes and functions, the same as the _ secret (4), the different positions of the objects on the screen 110 will be different, and different interactions will be performed. The invention also provides a computer program product, which is composed of a plurality of program instructions (for example, setting a program instruction or a deployment instruction, etc.). These program instructions cause the electronic device to implement the functions described in the above embodiments when loading the electronic device with the screen to complete the dynamic interaction method of the software object. The dynamic interaction method of the soft object described in the electronic text, and the phase needle H brain program product can display the interaction mechanism between the soft objects on the screen according to the soft object. Provide users with a more diverse operating experience through the soft == mechanism. The present invention; above, but also to limit the knowledge of the invention, the knowledge of the person who knows the knowledge of the invention, without leaving the invention: the vines, within the circumference, when a little change and retouching can be made, The scope defined in the appended patent application shall prevail. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a diagram of an electronic device according to an embodiment of the present invention. 15 33174twf.doc/n 2〇11451399.〇.tw FIG. 2 is a diagram of an embodiment of the present invention. A flow chart showing the dynamic interaction method of the soft object. 3A and 3B are schematic views of a screen surface of an electronic device according to an embodiment of the invention. 4A and 4B are schematic views of a screen surface of an electronic device according to another embodiment of the present invention. 5A and 5B are schematic views of a screen surface of an electronic device according to still another embodiment of the present invention. FIG. 6 is a schematic diagram of a screen surface of an electronic device according to another embodiment of the present invention. [Main component symbol description] 100: electronic device 110: screen 120: first soft object module 130: second soft object module 140: software object interaction module 210 to 260: software according to one embodiment of the present invention Steps 310, 410, 420 of the dynamic interaction method of the object: calendar interface tool set 320: message box interface tool set 510, 620, 630: weather interface tool set 520: plant growth game interface tool set 610: two time interface tools set

Claims (1)

201145139 ni^6j〇9-0-TW 33174twf.doc/n f碩寻利範圍 1. -電子裝=/=3態互動方法’用於具有-榮幕的 幕所:斷二亥螢f所顯示的一第-軟體物件是否靠近該螢 幕所t的一第二軟體物件;以及 ‘=====綱時,啟動該第 •細示該互動機制的:件之間的-互動機制’並由該 *法==第1項所述之軟體物件的動態互動 該互動機制的步驟包括軟體物件與该第二軟體物件之間的 的一相對位物件與該第二軟體物件在該螢幕上 據』件至少其中之-根 •方法=:==項:述之軟體物件的動態互動 第二軟體物件,用顯示-植· =軟體物件移至靠近該第::體::;動行為係為 該第二軟體物件所顯示的該太陽圖示圖讀會改變成朝向 方法圍第1項所述之軟體物件的動… 該互動機制二【:軟體物件與該第二軟體物件= 17 201145139 ,〇9-0-TW 33174twf.d〇c/n 杜… ίΓ取得該第—軟體物件與該第二軟體物件的-物 件屬性與一物件功能;以及 奶件的物 」亥第一軟體物件與該第二軟體物件 據該物件祕㈣物件舰執彳卜絲行為。之一根 方法項所述之軟體物件的動態互動 第-軟體__=第=二’而當將該 =取得所靠近之該第二軟體物件 : 、如%專觀_ 5項所述之軟體 :法重其中该互動行為係為該第一軟體物據2 =事曆資訊及該第二軟體物件提供的時間顯 7=申請專利範圍第4項所述之軟體物件 方法,其中該第二軟體物件,用以顯示一相互動 :為係為是顯示該相薄中各照片的拍攝地點’、心互f 照曰期或使用者註解等訊息。 、、啤度、拍 8.如申請專利範圍第4項 方法,其中該第二軟體物件,用以顯ί體=動態互動 订為係為顯示該連絡人的基本資料。 ,忒互動 方法9trf圍第1項所述之軟體物件的動態互動 取付该第一軟體物件顯示於該螢幕的一 置; $ —像素位 201145139 …U 如09-0-TW 33174twf.doc/n 置; 距離; 取得該第二軟體物件顯示於該螢幕的一第二像素位 依據該第一像素位置與該第二像素位置計算一像素 在该像素距離小於或等於一預設像素值時,判定該第 一軟體物件靠近該第二軟體物件;以及 在該像素距離大於該預設像素值時,判定該第一軟 物件遠離該第二軟體物件。 10.—種電子裝置,包括: 一第一軟體物件模組,提供一第一軟體物件; 一第二軟體物件模組,提供一第二軟體物件; 榮幕ϋ體^互純組,絲體物件絲在判斷該 ==第一軟體物件靠近該螢幕所顯示的該第二 的第一鳩件與該第二軟體物件之間 —螢幕,用以顯示該互動機制之效果。 兮紅11如申請專利範圍第10項所述之電子穿W甘士士 =====第該第-軟體物件 ::軟趙物件個別的-物件屬性與據二 互 19 -09-0-TW 33174t^.d〇c/n 201145139 體物件在取得所魏之料二軟 ,’便參照本身的物件屬._物== 動:其 = 範二之軟趙物件的動態互 立的行事層資訊及該第物軟體物件根據事先建 資訊。 倾物件提供的時間顯示一行程 14.如申請專利範圍第 二方法:其中該第二軟體物件,、用二軟體物件的動態互 拍照日期或使用者‘=息;^的拍攝地點、經緯度、 如申請專利範圍第丨丨 動方法,其中該第二軟體物件,用以^人體物件的動態互 動仃為係為顯示該連絡人的基本資料。不—連絡人’該互 第一軟概圍第1G項所述之電子農置,a中今 體物件與该第一軟體物件分別而二 項、;^面工具集或-應用程式啟動器。使用者介面控制 步驟:有一瑩幕的一電子裳置以執行至少下列 列斷該螢幕所顯示的一第一軟體 幕,的-第二軟體二體物件-否靠近該螢 一軟軟體物件靠近該第二軟體物件時,啟動該第 該互動機制之=了軟體物件之間的一互動機制,以顯示201145139 ni^6j〇9-0-TW 33174twf.doc/nf Shuo Lili range 1. - Electronic equipment = / = 3 state interactive method 'for the screen with the - Rong screen: broken two Hai Firefly f Whether a first-soft object is adjacent to a second soft object of the screen; and '=====, the first embodiment of the interactive mechanism is described: *Method == Dynamic interaction of the soft object described in item 1 The step of the interactive mechanism includes a relative object between the soft object and the second soft object and the second soft object on the screen At least one of the roots - method =: = = item: the dynamic interaction of the soft object described in the second soft object, with the display - plant · = soft object moved closer to the first :: body::; The reading of the sun diagram displayed by the two soft objects changes to the movement of the soft object described in the first method of the method... The interaction mechanism 2: the soft object and the second soft object = 17 201145139 , 〇 9- 0-TW 33174twf.d〇c/n Du... ΓGet the first-soft object and the second soft object-object genus And an object function; and milk pieces of matter, "Hai first software object and the second object, according to the software object (iv) Secretariat Executive ship items left foot Busi behavior. The dynamic interaction of the soft object described in one of the method items is -soft__===2' and when the = the second soft object is obtained: the software as described in %Special_5 The method of the interaction is that the first software object is the software object according to the second information item and the second software object, and the software object method according to the fourth aspect of the patent application, wherein the second software body The object is used to display a mutual movement: a message indicating that the photo of each photo in the photo is taken, a heartbeat, or a user's annotation. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, , 忒 interactive method 9trf dynamic interaction of the soft object described in item 1 to pay for the first soft object displayed on the screen; $ - pixel bit 201145139 ... U such as 09-0-TW 33174twf.doc / n set Determining that the second soft object is displayed on a second pixel of the screen, and the pixel is calculated according to the first pixel position and the second pixel position, and the pixel is determined to be less than or equal to a preset pixel value. The first soft object is adjacent to the second soft object; and when the pixel distance is greater than the preset pixel value, determining that the first soft object is away from the second soft object. 10. An electronic device comprising: a first soft object module providing a first soft object; a second soft object module providing a second soft object; a glory body ^ mutual pure group, a wire body The object wire determines that the == first soft object is adjacent to the second first object and the second soft object displayed on the screen - a screen for displaying the effect of the interaction mechanism.兮红11, as described in claim 10, the electronic wear W Gan Shishi ===== the first - soft object:: soft Zhao object individual - object attribute and according to the second mutual 19 -09-0-TW 33174t ^.d〇c/n 201145139 The body object is in the soft condition of the two materials, 'refer to its own object genus. _ object == move: its = Fan Erzhi soft Zhao object dynamic interactive information layer and The object soft object is based on prior information. The time provided by the tilting object displays a stroke 14. The second method of applying the patent scope: wherein the second soft object, the dynamic mutual photographing date of the two soft objects or the user's interest; ^ shooting location, latitude and longitude, such as The third method of applying for a patent scope, wherein the second soft object is used to display the dynamic information of the human body object as a basic information for displaying the contact person. No-contact person's first electronic soft-range, the electronic farmhouse described in item 1G, a medium-sized object and the first soft object, respectively, a two-part tool set or an application starter. User interface control step: an electronic skirt having a screen to perform at least the following first virtual soft screen displayed on the screen, and the second soft body object is adjacent to the firefly soft object When the second software object is activated, the interaction mechanism of the first interaction mechanism is activated to display an interaction mechanism between the soft objects to display
TW99118395A 2010-06-07 2010-06-07 Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof TWI421762B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW99118395A TWI421762B (en) 2010-06-07 2010-06-07 Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW99118395A TWI421762B (en) 2010-06-07 2010-06-07 Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof

Publications (2)

Publication Number Publication Date
TW201145139A true TW201145139A (en) 2011-12-16
TWI421762B TWI421762B (en) 2014-01-01

Family

ID=46765852

Family Applications (1)

Application Number Title Priority Date Filing Date
TW99118395A TWI421762B (en) 2010-06-07 2010-06-07 Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof

Country Status (1)

Country Link
TW (1) TWI421762B (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI511024B (en) * 2014-09-09 2015-12-01 Hooloop Corp Data triggered methods and systems for object operation, and related computer program products

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200928568A (en) * 2007-12-18 2009-07-01 Inventec Appliances Corp Interaction system for mobile phone and camera and method thereof
TW200934199A (en) * 2008-01-30 2009-08-01 Inventec Besta Co Ltd On-line karaoke interactive system and method thereof

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI511024B (en) * 2014-09-09 2015-12-01 Hooloop Corp Data triggered methods and systems for object operation, and related computer program products

Also Published As

Publication number Publication date
TWI421762B (en) 2014-01-01

Similar Documents

Publication Publication Date Title
US11922584B2 (en) Devices, methods, and graphical user interfaces for displaying objects in 3D contexts
KR102540163B1 (en) Systems, methods, and graphical user interfaces for interacting with augmented and virtual reality environments
AU2018100158B4 (en) Activity and workout updates
CN106462340B (en) The user interface that size reduces
CN104471521B (en) For providing the equipment, method and graphic user interface of feedback for the state of activation for changing user interface object
CN104487929B (en) For contacting the equipment for carrying out display additional information, method and graphic user interface in response to user
AU2014278636B2 (en) Device, method, and graphical user interface for moving user interface objects
CN110058772A (en) User interface for camera effect
CN113093970B (en) Controlling system zoom magnification using a rotatable input mechanism
CN109313651A (en) For retrieving the user interface of context-sensitive media content
US20230109787A1 (en) Wide angle video conference
US20210349612A1 (en) Editing features of an avatar
TW201203091A (en) Method for presenting human machine interface and portable device and computer program product using the method
US11520416B2 (en) Interacting with an electronic device through physical movement
CN109062488A (en) For selecting the equipment, method and graphic user interface of user interface object
CN110069190A (en) Equipment, method and the graphic user interface of system-level behavior for 3D model
JP2023539880A (en) User interface navigation using hand gestures
US20230305688A1 (en) Avatar sticker editor user interfaces
CN106126047B (en) For show and using menu equipment, method and graphic user interface
TW201145139A (en) Method for dynamically providing interaction between software objects, electronic device thereof, and computer program product thereof
Kray et al. Bridging the gap between the Kodak and the Flickr generations: A novel interaction technique for collocated photo sharing
US11922006B2 (en) Media control for screensavers on an electronic device
TW200951798A (en) Control method for displaying icons of touch screen