TW201028888A - Method of presenting head-pose feedback to a user of an interactive display system - Google Patents

Method of presenting head-pose feedback to a user of an interactive display system Download PDF

Info

Publication number
TW201028888A
TW201028888A TW98129407A TW98129407A TW201028888A TW 201028888 A TW201028888 A TW 201028888A TW 98129407 A TW98129407 A TW 98129407A TW 98129407 A TW98129407 A TW 98129407A TW 201028888 A TW201028888 A TW 201028888A
Authority
TW
Taiwan
Prior art keywords
user
head
display area
model
posture
Prior art date
Application number
TW98129407A
Other languages
Chinese (zh)
Inventor
Tatiana Aleksandrovna Lashina
Loenen Evert Jan Van
Igor Berezhnoy
Original Assignee
Koninkl Philips Electronics Nv
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Koninkl Philips Electronics Nv filed Critical Koninkl Philips Electronics Nv
Publication of TW201028888A publication Critical patent/TW201028888A/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention describes a method of presenting head-pose feedback to a user (1) of an interactive display system (2) comprising a three-dimensional display area (D), which method comprises the steps of determining a head-pose for the user (1), visibly rendering a user head model (Hv, Hphy) in the display area (D), and driving the user head model (Hv, Hphy) according to the determined head-pose of the user (1). The invention further describes a head-pose feedback system, an interactive display system (2), and a method of performing a gaze-based interaction between a user (1) and an interactive display system (2).

Description

201028888 六、發明說明: 【發明所屬之技術領域】 本發明描述一種呈現頭部姿勢回授給一互動顯示系統之 使用者之方法及一種執行介於一使用者與一互動顯示系統 之間一基於視線互動之方法。本發明亦描述一頭部姿勢回 授系統及一互動顯示系統。 【先前技術】 最近幾年中,互動櫥窗顯示領域已獲得發展,該互動櫥201028888 VI. Description of the Invention: [Technical Field of the Invention] The present invention describes a method for presenting a head gesture feedback to a user of an interactive display system and an execution between a user and an interactive display system. The method of line of sight interaction. The present invention also describes a head posture feedback system and an interactive display system. [Prior Art] In recent years, the field of interactive window display has been developed, the interactive cabinet

窗顯示能夠呈現產品相關資訊,舉例而言,使用先進的投 影技術,其目的係為了使瀏覽或購物對於潛在的顧客更令 人感興趣的且更有吸引力的。以這個方式呈現產品及產品 相關資訊有助於一更令人感興趣的購物體驗。對於該商店 業主之有利因素係5亥顯示區域係不局限於許多必須被定 期取代或配置的實體物品,而是使用現在可用的投影及顯 示技術能顯示「虛擬」斗勿品。此一互動櫥窗能呈現關於該 產品或特別地使一潛在的顧客產生興趣之產品之資訊。這 ,’該顧客可更有可能進人該商店且購買該有興趣的物 品。在展會或博物館中,此等顯示系統亦變得更令人感興 趣’由於在-顯示盒中,栢比於可能使用印好的標籤或卡 片用於每一個物品 現。 該顯示系統具有更多的資訊能被呈 -互動櫥窗系統能债測到當客人正站在該櫥窗的前面 時,且攝影機典型地f慣於追蹤客人眼睛之動作。視線追 縱技術係應用以以客人正在看的位置,亦㈣「 142435.doc 201028888 向」’使得特有的資訊能被呈現給客人。該互動櫥窗系統 之一適當的反應能向客人呈現關於該物體具有更詳細的資 訊,諸如價格、任何技術細節、其他可選顏色或類型、特 價優待等。在一博物館展覽中,一適當的反應可呈現關於 該使用者正在注視之一藝術品之詳細的資訊。 用於互動櫥窗之先前技術方案假設該使用者事先知道該 櫥窗為互動,且他將停下來藉由注視產品以獲得產品相關 育讯而「選擇」產品。然而,由於互動顯示區域仍是相當 稀少的,目前只局限於一些觸控式互動系統,吾人能假設 一使用者將通常不期待能互動,且尤其他將不期待基於視 線互動。將來,由於互動顯示區域將變得更普遍,使用者 將仍需要能認出哪個顯示區域為互動且哪個不為互動,且 哪個能藉由視線被控制。 由於視線追蹤作為互動之一方式對於普羅大眾非常陌 生,這存在怎樣清晰地且簡明地向客人表達能依靠視線被 控制之一系統之挑戰。這對用於公共空間中(例如購物區 域、博物館、藝術館、遊樂園等)之互動系統尤其關係重 大,其中該等互動系統對於使用者必須為直觀且簡單,使 得任何人能與該等互動系統互動而沒有不得不首先翻閱一 手冊或經歷訓練。 要考慮之另一態樣係該視線追蹤能以不同的方式被執 行。基於眼睛之視線追蹤及頭部追蹤需要使用者做出不同 的行為。對於基於眼睛之視線追蹤,該使用者不需要特意 做任何事,只要向該顯示區域裏面看去即可控制該系統。 142435.doc -6 - 201028888 然而對於頭部追蹤’該使用者必須有意識地移動他的頭 部,且一些使用者假使當正注視物體時傾向於只是輕微地 移動頭部或根本一動也不動’則他們甚至必須誇大他們的 頭部活動。亦存在一些跡象顯示,使用者發現頭部追蹤比 - 基於眼睛之視線追蹤更舒適’且因此用於輔助技術之應用 . 例如基於視線互動係更有可能應用頭部追蹤。然而假使一 使用者沒有意識到一互動顯示系統使用一基於頭部追蹤方 式,他可能無法相應地移動他的頭部,使得該互動失敗, 導致對該系統不滿。 所以,本發明之目的旨在提供將一互動顯示系統之頭部 追蹤性能告知一使用者之一容易的且直觀的方式。 【發明内容】The window display can present product related information, for example, using advanced projection techniques, the purpose of which is to make browsing or shopping more interesting and attractive to potential customers. Presenting products and products in this way can help you make a more interesting shopping experience. The advantage for the store owner is that the 5H display area is not limited to a number of physical items that must be replaced or configured on a regular basis. Instead, the currently available projection and display technology can be used to display "virtual" items. This interactive display window can present information about the product or products that specifically interest a potential customer. This, the customer is more likely to enter the store and purchase the item of interest. These display systems have also become more interesting in exhibitions or museums. Because of the in-display box, Burby may use printed labels or cards for each item. The display system has more information to be presented - the interactive window system can measure the time when the guest is standing in front of the window, and the camera is typically used to tracking the movements of the guest's eyes. The line-of-sight tracking technology is applied to the location where the guest is looking, and (4) "142435.doc 201028888" to make the unique information available to the guest. An appropriate response from the interactive window system can present the guest with more detailed information about the object, such as price, any technical details, other optional colors or types, special privileges, and the like. In a museum exhibition, an appropriate response can present detailed information about the artwork that the user is looking at. The prior art solution for the interactive window assumes that the user knows in advance that the window is interactive and that he will stop to "select" the product by looking at the product for product related education. However, since the interactive display area is still quite rare, currently limited to some touch-based interactive systems, we can assume that a user will usually not expect to be able to interact, and in particular he will not expect to be based on visual interaction. In the future, as interactive display areas will become more prevalent, users will still need to be able to recognize which display areas are interactive and which are not interactive, and which can be controlled by line of sight. Since gaze tracking is very unfamiliar to the general public as one of the ways of interaction, there is a clear and concise way of presenting to the guest the challenge of being able to rely on one of the systems being controlled by the line of sight. This is especially relevant for interactive systems used in public spaces (eg shopping areas, museums, art galleries, amusement parks, etc.) where the interactive system must be intuitive and simple for the user to interact with anyone. The system interacts without having to first flip through a manual or experience training. Another aspect to consider is that the line of sight tracking can be performed in different ways. Eye-based gaze tracking and head tracking require users to behave differently. For eye-based gaze tracking, the user does not need to do anything deliberately, as long as he looks inside the display area to control the system. 142435.doc -6 - 201028888 However, for head tracking, the user must consciously move his head, and some users tend to move the head slightly or not at all if they are looking at the object. Then they must even exaggerate their head activities. There are also some indications that users find that head tracking is more comfortable than eye-based line-of-sight tracking and is therefore used for assistive technology applications. For example, based on line of sight interaction, it is more likely to apply head tracking. However, if a user does not realize that an interactive display system uses a head-based tracking method, he may not be able to move his head accordingly, causing the interaction to fail, resulting in dissatisfaction with the system. Accordingly, it is an object of the present invention to provide an easy and intuitive way of communicating the head tracking performance of an interactive display system to a user. [Summary of the Invention]

本發明之目的係藉由如技術方案丨之呈現頭部姿勢回授 之方法、如技術方案7之執行一基於視線互動之一方法、X 技術方案11之帛部姿勢回授系統及如技術方案15之一 互動顯示系統實現。The object of the present invention is a method for presenting a head posture feedback by a technical solution, such as performing one of the line-of-sight interaction methods of the seventh aspect, an ankle posture feedback system of the X technical solution 11, and a technical solution. 15 one interactive display system implementation.

呈現頭部姿勢回授給包括—較佳的三維顯示區域之一互 動顯示系統之使用者之方法,該方法包括以下步驟:、央定 頭部姿勢;可見地顯像-使用者頭部模魏 該顯㈤域巾及根據該使用者 使用者頭部模型。 女労驅動該 在廷晨,該用語 頌邵姿勢」係被解釋為藉由嗲# 之頭部採取之姿勢哎㈣ 稽由该使用者 使用者正在看的;5^ * 被用來估計該 肴的方向。在如本發明之上述方法中,—使用 142435.doc 201028888 者能一眼便知該互動顯示系統係對他的頭部姿勢作出反 應’使得此方法係尤其有利於向—使用者教示或表達該互 動顯示系統能基於視線互動。給予對此一系統陌生之一使 用者一直觀的指示器’即他的頭部之一視覺展示,其模擬 他的頭部姿勢。 執行介於一使用者與具有一較佳的三維顯示區域之一互 動顯示系統之間一基於視線互動之方法,其中許多物體被 配置於該三維顯示區域中,且該互動顯示系統包括如本發 明之一觀察構件,該方法包括以下步驟:偵測在一顯示區 域前面之使用者之出現;觀察該使用者的頭部動作以決定 该使用者之-頭㈣勢及如上述之呈現頭部姿勢回授給該 使用者。 隨著此處描述之基於視線互動方法,其中頭部姿勢回授 係給予該使用♦,該使用者能很快地意識到該互動顯示系又 統能「跟隨」源、自於他的頭部姿勢之視線。—旦此舉已依 靠該頭部姿勢回授被傳達給該使用者,該使用者能參與和 該互動顯示系統之__基於視線互動,舉例而言,使用 進技術已知之基於視線互動之任何技術。 頌邵安勢回授系統 如丰發明 回授仏且古松;^ Χ3\^ ^ ψ =、,·.具有-較佳的三維顯示區域之—互動顯 用者,該頭部姿勢回授系統包括— 頭部姿勢争定罝分,^ 女男*决疋卓凡 …使用者之頭部動作基礎』 一步包括一顯像模組及—模 系、、先11 ,驅動单疋,該顯像模組用灰 142435.doc 201028888 用者頭部模型於該顯示區域中,且該模型 決定的該使用者之頭部姿勢用於驅動該使 ,使得該頭部模型本質上模擬該使用者之 。如本發明之—互動顯示系統,其包括—較佳的三維顯示 區域、-偵測構件及一觀察構件’其中許多物體被配置於 該二維顯示區域中,該㈣構件用於_在—顯示區域前Presenting a method of returning a head posture to a user of an interactive display system including one of the preferred three-dimensional display areas, the method comprising the steps of: centralizing the head posture; visually displaying the image of the user's head The display (five) domain towel and the head model of the user user. The son-in-law driving the court in the morning, the phrase "Yu Shao posture" is interpreted as the posture adopted by the head of 嗲# (4) is being viewed by the user user; 5^ * is used to estimate the dish The direction. In the above method of the present invention, the use of 142435.doc 201028888 can be seen at a glance that the interactive display system reacts to his head posture 'making the method particularly advantageous for teaching or expressing the interaction to the user. The display system can interact based on line of sight. An intuitive indicator of one of the users who is unfamiliar with this system is a visual display of one of his heads that simulates his head posture. Performing a line-of-sight interaction method between a user and an interactive display system having a preferred three-dimensional display area, wherein a plurality of objects are disposed in the three-dimensional display area, and the interactive display system includes the present invention One of the viewing members, the method comprising the steps of: detecting the presence of a user in front of a display area; observing the user's head motion to determine the user's head (four) potential and presenting the head posture as described above Feedback to the user. With the line-of-sight interaction method described herein, wherein the head posture feedback system gives the use ♦, the user can quickly realize that the interactive display system can "follow" the source from his head. The sight of the posture. Once the action has been communicated to the user by the head gesture feedback, the user can participate in the __based line of sight interaction with the interactive display system, for example, using any of the known line-of-sight interactions known in the art. technology.颂 Shao An's feedback system, such as Feng Inventor, and Gusong; ^ Χ3\^ ^ ψ =,, ·. With a better three-dimensional display area - interactive display, the head posture feedback system includes — The head posture is arbitrarily divided, ^ female male * 疋 疋 ... ... 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者 使用者The group uses gray 142435.doc 201028888 to use the user's head model in the display area, and the user's head posture determined by the model is used to drive the make, so that the head model essentially simulates the user. An interactive display system according to the present invention includes a preferred three-dimensional display area, a detecting member and a viewing member, wherein a plurality of objects are disposed in the two-dimensional display area, and the (four) member is used for _in-display Before the area

面之使用者之出現,且該觀察構件用於觀察該使用者之頭 部動作以獲得頭料作資m動顯示系統進—步包括 -頭部姿勢回授系統及一顯示區網域控制器,如上述所描 述之頭姿勢回授系統以呈現頭部姿勢回授給該使用者, 且該顯不區_控制器根據該決定的頭部姿勢以控制該顯 不區域。The presence of the user of the face, and the viewing member is used to observe the head movement of the user to obtain the headstock funding. The moving display system includes a head posture feedback system and a display area domain controller. The head posture feedback system as described above is fed back to the user in a presentation head posture, and the display area controller controls the display area according to the determined head posture.

可見地顯像一使 驅動單元根據該 用者之頭部模型 頭部姿勢。 如本發明之頭部姿勢回授系統及互動顯示系統,該等系 統提供-#「教不」潛在的使用者或顧客關於該等系統的 性能之特別簡單的且容易的方法…使用者看到—頭部模 型以與他移動相同的方式移動’或該頭部模型顯現為注視 與他正在注視的相同物體,將立即體認到該系統正對他自 己的頭部姿勢作出反應。由於這可充分地使一顯示區域對 於一使用者更令人感興趣的或容易理解的,該被提議的方 案可應用到提供基於視線互動之任何類型的公共顯示,例 如互動櫥窗、互動展會、博物館互動展覽等,其中需要該 系統之性能之一直觀的且容易理解的解釋。 6亥%附屬技術方案及隨後的描述揭示本發明之尤其有利 142435.doc -9· 201028888 的實施例及特點。 如已經所表明的,益 A „ 精由本發明描述之該等系統及方法適 於任何適當環境中之廡 應用’例如在一購物區域中之一互動 橋由及在一展會、商展 敬次博物館環境等中之一互動顯示 盒。該顯不區域能為三 、的舉例而$,其中產品係配置 用於硯看之一區域,戍— 一 一展覽益。然而,可想到的是該顯 不區域為二維的(舉例而言)_背面投影螢幕,例如在盆上 能顯示諸如該等物體及產品之影像…之、一 Η—η⑧。為了簡單化,但是不以任何方式約束本發 明,該顯示區域在下述中可被假定為一三維櫥窗。客人亦 可與該互動顯示系統互動,客人在下述中被稱為一「使用 者」或「顧客」。即使該下述描述為了清楚,只處理盘一 顯示系統互動之-單獨的使用者,如本發明之該等方法及 系統能同時地被應用於若干使用者之互動。該被呈現之顯 示區域之内容以下能被稱為「物品」、「物體」或「產 品」,不以任何方式約束本發明。 如本發明之互動顯示系統之彳貞測構件,該等偵測構件能 包括一分開的制模組,其用於摘測在該顯示區域前面之 一使用者之出現,例如在該顯示區域前面之地面中之一個 或夕個壓力感測器或壓力瓷磚、任何適當的動作感測器、 一紅外感測器或一攝影機觀察系統。自然地,該觀察構件 本身能被用於偵測在該顯示區域前面之一使用者之出現, 舉例而言,藉由不斷地把在該顯示區域前面之範圍之影像 與 空的」影像比較,該「空的」.影像亦即其中未見任 142435.doc -10- 201028888 ^的-影像’使得在該顯示區域前面之客人之出現能被 顯能包括攝影機的布置,諸如許多被安裝於該 人頭;之、^之可移動的攝影機。一觀察構件試著追縱客 人碩之活動,與用於勃 ^ 、 。必須的影像分析之任何必須 a㉟力’該觀察構件亦能被稱為—「頭部 參 =」客Γ”別地…於-系列影像中偵測及 ,佶用I之頭邛’使得該頭部之動作隨後能被分析。 所;:知之三述為如將被熟f此項技術者 頭部從-端到另_端)之「,頃斜(垂直旋轉)及轉動(傾斜該 路士 之頭部姿勢向量」。不是需要使用 所有此資訊估計該使用者 p Is _ $止隹庄視之點。舉例而言,實驗 視十於該頭部姿勢向量之水平或方向成分,當正注 顯不區域令之物體時,一此 的頭部,同時其他人争,A 度上地移動他們 該 、、更^地移動他們的頭部。然而,對於 人直或傾斜成分,此區別就 示區域之竇似…· 顯。所以尤其在顯 古亥產,,配置於該顯示區域中,使得 ==能容易地被看到而不用該使用者不得不在任何值 向之上傾斜或轉動他的頭部。描述該正在看的方 向,或二rb包含關係重大的資訊,例如只有該觀察方 頭部追 mm—估計的傾斜。如上述所描述之- 器能決定該使用者之頭部姿勢,且因此能估計該 °亥估计的正在看的方向在下述中被稱為該頭部 ,42435.d〇c 201028888 姿勢向量或「視線向量 部之人信服_客人臉 =更昂貴’且要求客人之眼睛為清=等=: 到地在一定光照條件中或 兄八了心付 以,不以任何方式約束本發明下:鏡的人為有問題。所 追蹤係正在執行以決定該二㈣更直接的頭部 绫方Θ。-Γ日 使用者之頭冑纟勢以估計他的視 & ° σ地’亦能穩健地積測該使用者之眼睛之一觀 察構件能㈣於決定該使㈣之頭料勢及視線方向。 在許多顯不區域環境令,例如零售購物中心,潛在的使 =者或顧客通常走過櫥窗且可能只是短暫地向該顯示區域 面看去。錢用者應該較佳地能__眼便知該顯示區域是 否為一互動顯示區域。所以’在本發明之一尤其較佳實施 :列中’驅動該使用者頭部模型之步驟包括映射該使用者頭 口 Ρ之-動作至該使用者頭部模型之一對應的動作使得該使 用者頭部模型之動作模擬該使用者頭部之動作。這樣,一 使用者經過一櫥窗,可能慢下來,且轉動他的頭部以向該 顯示區域裏面看去’能立即看到一頭部模型以相同的方式 表現且有效地模擬他的頭部活動。這能吸引他的注意力, 且假使他對此一系統陌生,能促使他繼續把視線指向該櫥 囪裏面以觀看下一步發生的事情。在此一實例中該頭部 姿勢回授系統之「教學」效果能被認為已成功。已經意識 到存在能夠基於視線互動之互動顯示系統之—使用者可停 留在該櫥窗前面以參與一基於視線互動。 I42435.doc -12- 201028888 頭部姿勢回授應該以一容易地可認識的方式被呈現,換 句話說,該頭部姿勢回授應該向使用者解釋他的頭部活動 係正在被追蹤,尤其他的關於該顯示區域之頭部活動。舉 例而言,該使用者頭部模型能被驅動以反映該使用者之頭 - 。卩動作,或該使用者頭部模型能被驅動使得其有效地「注 • 視」藉由該使用者注視之該顯示區域中之相同點。這可很 大程度上取決於該顯示區域中之使用者頭部模型之位置, 舉例而Q,在5亥顯示區域中該使用者頭部模型之位置不管 * 《定位平視於該使用者,還是低於該使用者頭部。一平視 的使用者頭部模型能被驅動以直接地模擬該使用者之頭部 動作,同時一較低的使用者頭部模型可經驅動以顯現為注 視藉由該使用者注視之相同點。 勺在本發明之一較佳實施例中,所以該使用者頭部模型能 包括一機械可移動實體頭部模型,該使用者頭部模型被定 位於該顯示區域中使得其對於—經過的使用者為清晰可 參 1。驅動此使用者頭部模型之步驟能包括根據該決定的使 用者頭部姿勢控制該實體頭部模型,以表達或反映該使用 者碩部活動作為該實體頭部模型之一轉動及/或傾斜。一 0用者經過該顯示區域且向襄面看去能看到該實體頭部模 旦二以如該使用者已移動他的頭部之相同的方式移動。一 斜Γ使用者已看到此現象發生,他能意識到該顯示區域將 能的頭部姿勢作出反應,且能推斷一基於視線互動係可 此顯示區域。該實體頭部模型能包含-小型投影機 迷你黑白雷射投影機’或—高功率迷你投影機,該 J42435.doc -13· 201028888 小型投影機被内置於該頭部模型中使得藉由該使用者正在 /主視之顯不區$中之—物體或冑園能才皮照亮或強調顯示作 為頭部姿勢回授給該使用者。Visible visualization allows the drive unit to model the head posture based on the user's head. As with the head posture feedback system and interactive display system of the present invention, these systems provide a particularly simple and easy way for the potential user or customer to perform on the performance of such systems...the user sees - The head model moves in the same way as his movement' or the head model appears to gaze at the same object as he is looking at, and will immediately recognize that the system is responding to his own head posture. Since this can sufficiently make a display area more interesting or understandable to a user, the proposed solution can be applied to any type of public display that provides line-of-sight interaction, such as interactive window displays, interactive exhibitions, Museum interactive exhibitions, etc., which require an intuitive and easy to understand explanation of the performance of the system. The 6 ng % affiliated technical solution and the subsequent description disclose embodiments and features of the present invention which are particularly advantageous 142435.doc -9· 201028888. As already indicated, the systems and methods described by the present invention are suitable for use in any suitable environment, such as one of the interactive bridges in a shopping area and in an exhibition, a museum of trade shows. An interactive display box in the environment, etc. The display area can be an example of three, where the product is configured to look at one of the areas, 戍 - one exhibition benefit. However, it is conceivable that the display The area is a two-dimensional (for example) _ rear projection screen, for example, an image of such objects and products can be displayed on the basin. 为了8. For simplicity, but does not constrain the invention in any way, The display area can be assumed to be a three-dimensional window in the following. Guests can also interact with the interactive display system, which is referred to as a "user" or "customer" in the following. Even though the following description is for the sake of clarity, only the individual users of the disc-display system interaction, such as the methods and systems of the present invention, can be simultaneously applied to the interaction of several users. The content of the displayed display area can be referred to as "items", "objects" or "products" below, and does not constrain the invention in any way. For example, the detecting component of the interactive display system of the present invention can include a separate module for extracting the presence of a user in front of the display area, for example, in front of the display area. One of the ground or a pressure sensor or pressure tile, any suitable motion sensor, an infrared sensor, or a camera viewing system. Naturally, the viewing member itself can be used to detect the presence of a user in front of the display area, for example by constantly comparing the image in the range in front of the display area with the empty image. The "empty" image, that is, the image-in which the 142435.doc -10- 201028888 ^ is not seen, enables the presence of the guest in front of the display area to be displayed including the arrangement of the camera, such as many being installed in the The human head; the mobile camera of ^. An observation component tries to trace the activities of the guest, and is used for Bo, . Any necessary image analysis must be a35 force's observation component can also be called - "head ginseng =" Γ Γ 别 别 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于 于The action of the ministry can then be analyzed. The knowledge of the third is described as "the head of the technician from the end to the other end", which is oblique (vertical rotation) and rotation (tilt the road The head pose vector. It is not necessary to use all of this information to estimate the point at which the user p Is _ $ 。 。. For example, the experiment depends on the level or direction component of the head pose vector, when the note is When there is no object in the area, one of the heads, while others compete, A moves up and moves them, and moves their heads more. However, for straight or oblique components, this difference is shown. The sinus of the area is like...· obviously. So especially in Xiangu, it is placed in the display area so that == can be easily seen without the user having to tilt or turn his value above any value. Head. Describe the direction in which you are looking, or the second rb contains significant For example, only the observer's head chases mm-estimated tilt. As described above, the device can determine the user's head posture, and thus can estimate the direction in which the estimate is being viewed in the following Called the head, 42435.d〇c 201028888 posture vector or "the line of sight vector people convinced _ guest face = more expensive" and requires the customer's eyes to be clear = etc. =: to the ground in certain lighting conditions or brother eight The heart is paid, and does not in any way constrain the invention: the mirror is artificially problematic. The tracking system is being executed to determine the second (four) more direct head Θ Θ Γ Θ Θ Θ 使用者 使用者 使用者 使用者 使用者 使用者It is estimated that his visual & ° σ ground ' can also steadily measure one of the user's eyes to observe the component can (4) in order to determine the direction of the head (4) and the direction of the line of sight. In many areas of the environment, such as retail shopping Center, the potential enabler or customer usually walks through the window and may only look at the display area briefly. The user should preferably be able to know whether the display area is an interactive display area. 'In particular one of the inventions Good implementation: the step of 'driving the user's head model includes mapping the user's head - - the action corresponding to one of the user's head models causes the action of the user's head model to simulate the use In this way, a user may go through a window and may slow down and turn his head to see inside the display area. 'A head model can be immediately seen to behave in the same way and effectively Simulating his head activity. This can attract his attention, and if he is unfamiliar with this system, it can prompt him to continue to point his gaze into the cabinet to see what happens next. In this example, the head The "teaching" effect of the posture feedback system can be considered successful. It has been recognized that there is an interactive display system that can interact based on line of sight - the user can stay in front of the window to participate in a line-of-sight interaction. I42435.doc -12- 201028888 Head posture feedback should be presented in an easily recognizable way. In other words, the head posture feedback should explain to the user that his head activity is being tracked, especially His head activity about the display area. For example, the user's head model can be driven to reflect the head of the user. The 卩 action, or the user's head model, can be driven such that it effectively "sees" the same point in the display area that the user is looking at. This can depend to a large extent on the position of the user's head model in the display area. For example, Q, the position of the user's head model in the 5 Hz display area does not matter * positioning is aimed at the user. Still lower than the user's head. A head-up user head model can be driven to directly simulate the user's head motion, while a lower user head model can be driven to appear to be the same point of view by the user. The spoon is in a preferred embodiment of the invention, so that the user head model can include a mechanically movable solid head model that is positioned in the display area such that it is used for For clarity, you can refer to 1. The step of driving the user's head model can include controlling the physical head model based on the determined user's head posture to express or reflect that the user's master activity is rotated and/or tilted as one of the physical head models . A user passes through the display area and looks to the side to see that the physical head module moves in the same manner as the user has moved his head. A slash user has seen this happening, he is aware that the display area will respond to the head gesture, and can infer that the display area based on the line of sight interaction. The solid head model can include a small projector mini black and white laser projector' or a high power mini projector, the J42435.doc -13· 201028888 small projector is built into the head model for use by the use The person is in the main view or not. The object or the garden can be illuminated or highlighted as a head posture to the user.

在投影及顯示技術中之近來的及正在進行的發展允許更 精雄的頭^卩姿勢回授呈現給使用者。舉例*言,使用者之 頭。p活動能才皮以圖开)顯示力諸如在該使用纟頭部之高度之 顯示區域中之—螢幕或背景幕上,使得㈣使用者能容易 地相正在被顯示之頭部姿勢回授。在本發明之—尤其較 實&例巾戶斤以该使用者頭部模型包括被以圖形顯示於 :顯示器或螢幕中之-虛擬頭部模型,聽動該使用者頭 1^模里之步驟包括根據該決定的使用者頭部姿勢顯像該虛 擬:部模型於該顯示器中。注意該單詞「顯示器」之使用 在k種意義上僅僅指的是-影像能被以圖形顯像於其上面 ,-螢幕或背景幕’且不應與該等用語「櫥窗顯示」或 匕「顯:區域」混淆,該「櫥窗顯示」_「顯示區域」僅僅 指的是其中產品係配置用於呈現之區域。4了避免混淆,Recent and ongoing developments in projection and display technology have allowed more sophisticated heads to be presented to the user. For example, the head of the user. The p activity can be displayed, for example, on the screen or the backdrop in the display area where the height of the head is used, so that the user can easily feedback back to the displayed head posture. In the present invention, in particular, the user's head model includes a virtual head model that is graphically displayed on the display or screen, and listens to the user's head. The step includes visualizing the virtual: part model in the display based on the determined user head pose. Note that the use of the word "display" in the sense of k means only that - the image can be graphically imaged on it - the screen or the backdrop - and should not be displayed with the words "window display" or "display" "Zone" is confused. The "window display"_"display area" refers only to the area in which the product system is configured for presentation. 4 to avoid confusion,

在下述中每次提及其中影像能被以圖形顯像之一顯示器 時,使用用語「螢幕」。 如本發明之方法及系統中,該虛擬頭部模型明確的表 用者之頭部’不管是作為人類頭部之—細緻表示, 疋一格式化表示。在任-情況中,應該立即向該使用者 現為該虛擬的頭部模型模擬他的頭部活動。舉例而言, 已經提及的’假使該虛擬頭部模型係定位為平視於錢 者’該虛擬頭部模型能被驅動以__對1方式反映該 142435.doc • 14 - 201028888 、者頁:p活動’否則該虛擬頭部模型能被驅動以顯現為注 視該顯示區域’之相同點。將要強調的是在這點上該「虚 擬頭部Μ型」不要被㈣為從其他更簡單的切技術互動 形態所熟知之一簡單的「游標」。The term "screen" is used each time a display in which the image can be visually displayed is mentioned. In the method and system of the present invention, the virtual head model defines the head of the user's face, whether or not as a human head, in a detailed representation. In the case of the case, the user should immediately simulate his head activity for the virtual head model. For example, it has been mentioned that 'providing the virtual head model is positioned as a money viewer', the virtual head model can be driven to reflect the 142_1 to 1 way. 142435.doc • 14 - 201028888 :p activity 'otherwise the virtual head model can be driven to appear to be the same point of view of the display area'. It will be emphasized that at this point the "virtual head type" should not be (four) a simple "cursor" known from other simpler techniques of interaction.

較佳地,該虛擬頭部模型係顯像於該顯示區域之一圖形 表不中’使得此圖形表示亦包含該顯示區域内容之影像。 舉例而言,該顯示區域之圖形表示能被顯像於一螢幕之一 區域中,以從該使用者之視點顯示該顯示區域中之物體之 外型結構。該外型結構能為對應於該物體之形狀之一輪廓 線’且能被顯像為一粗體線或粗線。在此情況中之虛擬頭 4模型能為顯示於該螢幕上之客人頭部之一外型結構。該 螢幕能被驅動或控制使得該頭部外形結構改變以模擬該使 用者頭部之動作。這樣,該虛擬的頭部模型能向使用者顯 示他的頭部活動係正由該系統所追蹤。 如上述所提及的,一使用者之頭部姿勢能被分析以估計 或決定該使用者最有可能注視之點。在本發明之一尤其較 佳實施例十,所以一虛擬頭部姿勢向量亦係可見地顯像於 該顯示區$中使得該虛擬頭部㈣向量顯現為源於該虛擬 頭部模型◊比如,使用該上述實例’該虛擬相量能被顯示 於該螢幕上以源於該頭部外型結構之「前額」上之一點, 或源於該頭部外型結構之「鼻子」。該虛擬頭部姿勢向量 反映該決定的該使用者之視線方向,不管是他正直接地注 視該顯示區域中之一物冑’還是注視介於物體間之一點。 所以,在本發明之另一實施例中,根據該決定的視線方向 142435.doc •15· 201028888 視覺地強調該顯示區域中一 辄固此舉包括顯像一虛擬 的頭部姿勢向量以表示該決定的視線方向。 备客人向該顯示區域裏面看去時,很有可能是因為已看 到感興趣的東西。所以較佳地以此一方式呈現任何頭部姿 勢回授給使用者使得該顯示區域襄面看去之行為不具有一 有害的影響,換句話說,該頭部姿勢回授不應該阻礙該使 用者繼續向該顯示區域裏面看去,或不應該從該感興趣的 物體分散他的視線。在上述描述之第一類型頭部姿勢回授 中,=相對地容易實現,因為該實體頭部模型能被放置於 該顯示區域之「地板」上,或在該使用者視線外之另一位 置。在該第二類型頭部姿勢回授中,其中一虛擬的頭部模 型係以圖形顯示於-螢幕上之一位置,該位置應該被定位 使得該使用者能容易地看到它,諸如在該使用者視線内。 在一方法中,該頭部模型、視線向量及顯示區域内容之圖 形表示能被投影於該顯示區域内容後面之一範圍上使得 該使用者仍能看㈣等物體,但是亦料到該使用者頭部 模型正由視線向量顯像。在本發明之一進一步較佳實施例 中,該顯像虛擬頭部模型及/或該經顯像的虛擬頭部姿勢 向量為至少部分透明’且係顯像介於該使用者與該顯示區 域之間使得該使用者能透過該虛擬頭部模型及/或該經顯 像的虛擬頭部姿勢向量向該顯示區域裏面看去。使得該使 用者之視線不被分散或移開遠離他正在注視的物體該虛 擬頭部模型及/或頭部姿勢向量被顯像使得藉由該虛擬頭 部模型正在注視之點有效地與藉由該使用者正在注視之點 142435.doc -16- 201028888 致較佳地,根據相對於該顯示區域中之該等物體之位 置之該使用者頭部之位置,該虛擬頭部模型係顯像於該顯 示區域之-圖形表示中,使得該顯示區域之圖形表示中之 虛擬頭π模型之位置有效地對應於相對於該顯示區域之使 用者頭部之位置。 這能藉由使用-適當類型的本質上透明的顯示榮幕實 現’但是該顯示螢幕能在需要時被製成不透明,諸如一且 有不同傳播模式之顯示螢幕,該傳播模式範圍從不透明到 半透明再到透明。當該螢幕為一透明模式時,一使用者或 可透過此一螢幕看在該签工 螢幕後面之一物體,該使用者閱讀 顯現於δ亥營幕上一物體夕咨切 、 資Λ,同時該物體透過該半透明 模式螢幕為可見’或當該顯示器為一不透明模式時,該使 用者只看到投影於該螢幕上之影像。或者,該勞幕能包括 一廉價的被動矩陣電泳顯示器。 -多模式投影螢幕能根據在該顯示區域前面之一使用者 參 之出現及行為被控制。比如,在該實例中,當在-互動櫥 窗前面沒有顧客被偵測到時,該螢幕能以—「備用模式」 類型被放置’以顯示商店促銷内容…旦在一互動橋窗前 面已偵測到一潛在的顧完,‘ ^ 如U上述所描述的,該螢幕能 變付透月,、有λΙ、區域將為半透明。在此小區域中,該 虛擬頭部模型及虛擬頭部姿勢向量能被顯像以向使用者顯 示他能參與一基於視線互動。為了結束或退出此「教學」 模式’一適當的符號能被顯像於該螢幕之一部分中,諸如 能被顯示之一虛擬「取消」&「繼續」独。熟悉此類型 142435.doc 17· 201028888 基於視線互動之一使用者能簡單地注視該Γ取消」按鈕使 得該基於視線互動能照常繼續。為了確保該使用者不會不 慎結束該教學模式,他可被要求把他的視線指向該「取 消」按鈕持續一預定長度時間。對於此類型互動陌生之一 使用者能首先學習該顯像資訊。一旦他已意識到他能與該 櫥窗互動,向該「取消」按紐目票一眼係足以使該螢幕變得 透明,且用於該基於視線互動以正常的方式進行。該螢幕Preferably, the virtual head model is imaged in one of the display areas, such that the graphic representation also includes an image of the content of the display area. For example, the graphical representation of the display area can be imaged in an area of the screen to display the shape of the object in the display area from the viewpoint of the user. The profile can be one of the contours corresponding to the shape of the object and can be imaged as a bold or thick line. The virtual head 4 model in this case can be an exterior structure of the guest's head displayed on the screen. The screen can be driven or controlled such that the head profile changes to simulate the action of the user's head. Thus, the virtual head model can show the user that his head activity is being tracked by the system. As mentioned above, a user's head posture can be analyzed to estimate or determine the point at which the user is most likely to be gazing. In a particularly preferred embodiment of the present invention, a virtual head pose vector is also visually visible in the display area $ such that the virtual head (four) vector appears to originate from the virtual head model. Using the above example, the virtual phasor can be displayed on the screen from a point on the "forehead" of the head profile or from the "nose" of the head profile. The virtual head pose vector reflects the determined direction of the user's line of sight, whether it is directly inspecting one of the objects in the display area or looking at a point between the objects. Therefore, in another embodiment of the present invention, visually emphasizing a tamping in the display area according to the determined line of sight direction 142435.doc •15·201028888 includes displaying a virtual head pose vector to indicate the Determine the direction of the line of sight. When you look at the display area, it is very likely that you have seen something of interest. Therefore, it is preferable to present any head posture feedback to the user in such a manner that the behavior of the display area is not harmful, in other words, the head posture feedback should not hinder the use. The person continues to look inside the display area, or should not distract his view from the object of interest. In the first type of head pose feedback described above, = is relatively easy to implement because the solid head model can be placed on the "floor" of the display area, or at another location outside the user's line of sight. . In the second type of head posture feedback, one of the virtual head models is graphically displayed on one of the screen positions, the position should be positioned so that the user can easily see it, such as in the The user is in sight. In a method, the graphical representation of the head model, the line of sight vector, and the content of the display area can be projected on a range behind the content of the display area so that the user can still view objects such as (4), but the user is also expected. The head model is being visualized by the line of sight vector. In a further preferred embodiment of the present invention, the visualization virtual head model and/or the developed virtual head pose vector is at least partially transparent and the image is displayed between the user and the display area Between the user, the virtual head model and/or the visualized virtual head pose vector can be viewed inside the display area. Having the user's line of sight not distracted or removed from the object he is watching, the virtual head model and/or the head pose vector being visualized such that the point at which the virtual head model is looking at is effectively utilized The point at which the user is looking at 142435.doc -16- 201028888 preferably, the virtual head model is imaged based on the position of the user's head relative to the position of the objects in the display area The graphical representation of the display area is such that the position of the virtual head π model in the graphical representation of the display area effectively corresponds to the position of the user's head relative to the display area. This can be achieved by using the appropriate type of essentially transparent display glory 'but the display screen can be made opaque when needed, such as a display screen with different propagation modes ranging from opaque to half Transparent to transparent. When the screen is in a transparent mode, a user can view an object behind the signing screen through the screen, and the user reads an object on the screen of the hlhai camp, and the information is simultaneously The object is visible through the translucent mode screen or when the display is in an opaque mode, the user only sees the image projected on the screen. Alternatively, the screen can include an inexpensive passive matrix electrophoretic display. - The multi-mode projection screen can be controlled based on the presence and behavior of a user in front of the display area. For example, in this example, when no customer is detected in front of the interactive window, the screen can be placed in the "alternate mode" type to display the store promotion content... once detected in front of an interactive bridge window To a potential end, ' ^ As described above, the screen can be changed to the moon, there is λ Ι, the area will be translucent. In this small area, the virtual head model and virtual head pose vector can be visualized to show the user that he can participate in a line-of-sight interaction. In order to end or exit this "teaching" mode, an appropriate symbol can be visualized in one of the screens, such as one of the virtual "Cancel" & "Continue" icons that can be displayed. Familiar with this type 142435.doc 17· 201028888 One of the line-of-sight interactions allows the user to simply look at the Cancel button to enable the line-based interaction to continue as usual. To ensure that the user does not inadvertently end the teaching mode, he can be asked to point his line of sight to the "Cancel" button for a predetermined length of time. For this type of interaction, one of the users can learn the information first. Once he has realized that he can interact with the showcase, pressing the "Cancel" button is sufficient to make the screen transparent and for the line-of-sight interaction to proceed in a normal manner. The screen

能變得全部半透明,允許該使用者注視該顯示區域中之任 何物品。一旦他藉由注視「選擇」另一物品或物體,用於 該物體之產品相關資訊能被顯像於該顯示區域中。 在本發明之一進一步較佳實施例中,該顯示區域中之一 物體能在該決定的頭部姿勢或視線向量基礎上被識別,且It can become completely translucent, allowing the user to look at any item in the display area. Once he has "selected" another item or object by looking at it, product related information for that object can be visualized in the display area. In a further preferred embodiment of the present invention, an object in the display area can be identified based on the determined head pose or line of sight vector, and

該顯示區域能被控制以視覺地強調該物體。假使對於該物 體,該決定的視線方向位於一「互動地帶」或「互動界 限」内,一物體能被認為已被「選擇」。此互動地帶或界 限能為包含該物體本身以及該物體之一周邊範圍之一區 域’在-方面’使得該使用者不必明確地直接注視該物 體’且在另-方面’該視線決定方法中之誤差能被考慮。 在該隨後的基於視線互動中,所以該顯示區域能根據藉由 該使用者注視之物品控制。舉例而言,當該使用者之視線 係指向該互動地帶内之一物品持續—最小的就「停留時 :」’物體相關資訊例如價格、可選尺寸、可選顏色、一 设计師名字等,能被顯示給該使用者。在使用具有一内置 投影機例如—前置或後置投影單元之-實體頭部模型之互 142435.doc -18- 201028888 動顯不系統中,該投影機能被用於投影物體相關資訊於一 適當的背景幕或螢幕上。或者,舉例而言,在一具有一電 泳螢幕之互動顯示系統中,資訊能被直接地顯像於該螢幕 中。在二種情況中,產品相關資訊係較佳地呈現於該使用 者之視線中,使得他能容易地觀看或閱讀該資訊。當該使 用者之視線移開运離該感興趣的物體時,該資訊能淡出。 該顯示區域中之一範圍之視覺強調未必要局限於僅僅強The display area can be controlled to visually emphasize the object. In the case of the object, the direction of the decision is located in an "interaction zone" or "interaction limit", and an object can be considered to have been "selected". The interaction zone or boundary can be 'in-the-' including the object itself and one of the perimeter ranges of the object such that the user does not have to explicitly look directly at the object 'and in another aspect' the line of sight determination method Errors can be considered. In this subsequent line-of-sight interaction, the display area can be controlled based on the item being viewed by the user. For example, when the user's line of sight is directed to one of the items in the interactive zone - the smallest is "staying time:" - object related information such as price, optional size, optional color, a designer name, etc. Can be displayed to the user. In a system using a built-in projector such as a front- or rear-projection unit-body head model 142435.doc -18- 201028888, the projector can be used to project object related information in an appropriate On the backdrop or on the screen. Or, for example, in an interactive display system having an electrophoretic screen, information can be directly visualized in the screen. In either case, the product related information is preferably presented in the user's line of sight so that he can easily view or read the information. The information fades out when the user's line of sight is removed from the object of interest. The visual emphasis of one of the ranges in the display area is not necessarily limited to only strong

調顯示如上述提及的「選擇」物體。隨著該可用的現代投 影技術,更多令人感興趣的與該使用者交流的方式為可 能。舉例而言,一類型的虛擬「游標」能被投影於該顯示 區域中以跟隨該估計的使用者之視線方向。當該使用者之 視線顯現為指向介於該顯示區域中之物體之間時,一適當 的符號能被投影,諸如一容易理解的符號例如一問號,或 又眼睛。該虛擬游標能橫越該顯示區域以「跟隨」該使 用者之視線。此一有趣的方式之一優點係可吸引該使用者 的注意力,且假使他認識到他的視線正有效地被該顯示系 統追蹤,他可更感興趣地參與一基於視線互動。 在互動櫥窗變得司空見慣之前,較佳的是向使用者們提 供一基於視線互動為可能之一更明確的指示。舉例而言, 套使用說明能被提供給一使用者以使他知道他能與一顯 示系統互動。當在該顯示區域前面之一使用者之出現被偵 測到時,,玄等使用說明能被發布:作為通過一揚聲器輸出 之一系列記錄的訊息、以書面文本的形式、作為—影像或 -系列影像、-影片示範等。然❿,在一嘈雜的環境中, J42435.doc -19- 201028888The display shows the "select" object as mentioned above. With this available modern projection technology, more interesting ways to communicate with the user are possible. For example, a type of virtual "cursor" can be projected into the display area to follow the estimated direction of the user's line of sight. When the user's line of sight appears to point between objects in the display area, an appropriate symbol can be projected, such as an easily understood symbol such as a question mark, or an eye. The virtual cursor can traverse the display area to "follow" the user's line of sight. One of the advantages of this interesting approach is to attract the user's attention, and if he realizes that his line of sight is being effectively tracked by the display system, he may be more interested in participating in a line-of-sight interaction. Before the interactive window becomes commonplace, it is better to provide the user with a clearer indication of one of the possibilities based on line of sight interaction. For example, a set of instructions can be provided to a user to let him know that he can interact with a display system. When the appearance of a user in front of the display area is detected, the instructions such as Xuan can be issued: as a series of messages recorded through a speaker output, in the form of written text, as an image or Series of images, - film demonstrations, etc. Then, in a noisy environment, J42435.doc -19- 201028888

例如一購物區或公共區域’此舉可為不可行且不可靠。所 以一系列使用說明可被視覺地投影於該顯示區域内使得該 使用者能容易地「閱讀」該等使用說明。再者,藉由該可 用的投影系統技術使可能以此方式投影文本或資訊。此一 訊息能被靜態地定義於該櫥窗顯示上或其能動態地產生取 決於該使用者的位置使得它將相對於該使用者位於中心。 這樣,為了良好的可讀性,該等使用說明能被最佳地定 位’不管該使用者將站在相對於該顯示區域之何處。當考 慮一投影影像之清晰度能取決於其將被看到之角度時,此 為尤其有利。舉例而言,假使該使用者已理解或假使該使 用者已經熟悉此類型互動系統,該等使用說明能被該使用 者取消,諸如藉由該使用者能按之一取消按鈕、藉由說出 一適當的命令、藉由如上述已經描述之顯示於一顯示器中 之一虛擬的取消「按鈕」’或藉由任何其他適當的方法。For example, a shopping area or public area can be unfeasible and unreliable. A series of instructions for use can be visually projected into the display area so that the user can easily "read" the instructions for use. Furthermore, it is possible to project text or information in this manner by the available projection system technology. This message can be statically defined on the display of the window or it can dynamically generate a position depending on the user such that it will be centered relative to the user. Thus, for good readability, the instructions for use can be optimally positioned 'regardless of where the user will stand relative to the display area. This is especially advantageous when considering the sharpness of a projected image depending on the angle at which it will be viewed. For example, if the user has understood or assumed that the user is already familiar with the interactive system of the type, the instructions for use can be cancelled by the user, such as by the user being able to press one of the cancel buttons, by saying A suitable command, by a virtual cancel "button" displayed in a display as already described above, or by any other suitable method.

結合該附圖考慮之下述詳細描述’將明白本發明之其他 目的及特.點。然巾,將要理解的是該等附圖係設計僅僅用 於圖解目的且不作為本發明之一限制定義。 【實施方式】 在/等圖式中,所有相同數字是指相同物體。該等圈 中之物體未必按比例繪製。 圖1a顯不在一顯示區域D前面之一使用者1,在此負 中’-潛在的顧客櫥窗D前面。為了清晰,此圖开 不已保持非常簡單。在該櫥窗D中,物品14、15、16傾 置用於顯示。一電泳螢幕5係定位為介於該使用者咖 142435.doc •20- 201028888 示區域D内部間之一投影區域5。一偵測器構件4,在此實 例中之一麼力感測器4或虔力£碑4係定位在該櫥窗d前面 之-適當的位置,使得停頓在該橋窗D前面之一潛在的顧 客1之出現能被偵測到。具有配置—攝影機之一觀察構件 3,或頭部追蹤構件3係定位於該顯示區域〇中,使得當該 使用者1向該顯示區域D裏面看去時,該使用者丨之頭部動 作能被追縱。回應於從該福測構件4傳遞至一控制單元2〇 之一信號40可啟動該頭部追縱構件3。可見地,在適者理 解下’該頭料蹤構件3能被用來代替該_構件4用於伯 測在該顯示區域D前面之一使用者丨之出現。 在該圖表中’只顯示一單獨的攝影機3,但是可見地能 實料多攝影機,且以不容易看到的方式配置於該顯示區 域D中。該控制單元2G可包括硬體及軟體模組,舉例而 言,在位於諸如一辦公室中或其他位置之一電腦上運算的 適當演算法。在該圖令,顯示該控制單元2〇之一簡化表 示,其包括-頭部姿勢決定單元21,該頭部姿勢決定單元 21用於分析藉由該觀察構件3供應之資料%以推斷該使用 者!之頭部姿勢,且所以亦推斷該使用者之視線方向G。該 控制單元20亦包括一互動控制模心、一頭部模型顯像單 元23及-資料庫27。此等模組^、^將解釋於下 述更詳細資料中。該控制單元2〇及偵測構件顿於該使用 者1通常將為何見,且所以係藉由該等點線表明。 -圖⑽示如上述之相同的場景’但是將頭部姿勢回授顯 不給該使用者1。這襄,使用藉由該觀察構件3傳遞之資料 142435.doc •21 · 201028888 30之頭部姿勢決定單元21已決定該使用者1之頭部姿勢, 亦即該使用者頭部表明他正在注視鞋子15。為了供應回授 給該使用者1,向該使用者!顯示該系統2「知道」他正在 注視之事物,該頭部姿勢決定單元21傳遞一適當的信號Μ 至該頭部模型顯像單元23,該頭部模型顯像翠元Μ進而產 生適當的控制信號24以驅動該多㈣電泳榮幕5,宜定位 介於該使用者1與該顯示區域D之間,諸如作為櫥㈣嵌玻 璃的-部分。當在一「互動」狀態中時,如上述圖_, 該電泳勞幕5為本質上透明’使得該使用者!能容易地透過 該螢幕5向該顯示區域d真面丢土 . „ _ 匕取u表面看去。在此實例中,藉由該頭 部模型顯像單元23傳遞之控制信號24引起該顯示區域d之 -圖形表示被顯示於該電泳螢幕5之—範圍Μ中使得該 榮幕5之此部分50變得部分不透明如由此範圍中之點 畫所表明。該顯示區域D及其内容顯示為小型,在此情況 中使得呈現於該顯示區域中之物體14、ΐ5、16係藉由它們 的外型結構54、55、56表明。該頭部模型顯像單元23應用 軟體Θ异法則以產生影像資料用於模擬該使用者頭部姿勢 及視線之-虛擬頭部模型Hv及頭部姿勢向量乂。顯示為人 類頭部之外型結構之虛擬頭部模型Hv係以圖形顯像於該營 幕5之視覺強調範圍5〇中。為了向該使用者i顯示該系統2 能辨別他正在看的位置,模擬該使用者視線方向G之虛擬 頭部姿勢向量v係顯示以從該頭部模型Hv延伸至該使用# 事實上正注視之物體15之外型結構55。此實例中之頭部姿 勢回授系統本質上包含該頭部姿勢決定單⑶、該頭部模型 142435.doc •22- 201028888 顯像單元23及該可控制的顯示區域5 βOther objects and features of the present invention will be apparent from the following detailed description taken in conjunction with the appended claims. It will be understood that the drawings are designed for illustrative purposes only and are not to be construed as limiting. [Embodiment] In the same diagram, all the same numerals refer to the same object. Objects in these circles are not necessarily drawn to scale. Figure 1a shows one of the users 1 in front of a display area D, in front of the negative--potential customer window D. For the sake of clarity, this picture has not been kept very simple. In the window D, the articles 14, 15, 16 are tilted for display. An electrophoretic screen 5 is positioned between the user's coffee room 142435.doc • 20- 201028888 and a projection area 5 between the interiors of the display area D. A detector member 4, in this example one of the force sensors 4 or the force 4 is positioned in the appropriate position in front of the window d, such that one of the front stops in front of the bridge window D The presence of customer 1 can be detected. Having a configuration - one of the camera viewing members 3, or the head tracking member 3 is positioned in the display area , such that when the user 1 looks into the display area D, the user's head movement can Being chased. The head tracking member 3 is activated in response to a signal 40 transmitted from the test component 4 to a control unit 2A. Visibly, the headstock member 3 can be used in place of the _member 4 for the presence of a user 前面 in front of the display area D. In the chart, only a single camera 3 is displayed, but it is visibly capable of realizing a plurality of cameras, and is disposed in the display area D in a manner that is not easily seen. The control unit 2G may include hardware and software modules, for example, a suitable algorithm for operation on a computer such as an office or other location. In the figure, a simplified representation of the control unit 2 is shown, which includes a head posture determining unit 21 for analyzing the data % supplied by the observation member 3 to infer the use. By! The head posture, and therefore the line of sight G of the user is also inferred. The control unit 20 also includes an interactive control module, a head model imaging unit 23, and a database 27. These modules ^, ^ will be explained in the more detailed information below. The control unit 2 and the detection component will generally be seen by the user 1 and will therefore be indicated by the dotted lines. - Figure (10) shows the same scene as described above' but the head posture feedback is shown to the user 1. Here, the head posture determining unit 21 using the data transmitted by the observation member 3 142435.doc • 21 · 201028888 30 has determined the head posture of the user 1, that is, the user's head indicates that he is watching. Shoes 15. In order to supply the feedback to the user 1, to the user! It is shown that the system 2 "knows" what he is looking at, and the head posture determining unit 21 transmits an appropriate signal Μ to the head model developing unit 23, which develops the appropriate control. The signal 24 is driven to drive the multi-(4) electrophoresis screen 5, preferably between the user 1 and the display area D, such as a portion of the cabinet (four) glass-embedded. When in an "interactive" state, as in the above figure _, the electrophoretic screen 5 is essentially transparent' to the user! The surface of the display area d can be easily dropped through the screen 5. „ _ u u u surface. In this example, the control area 24 transmitted by the head model imaging unit 23 causes the display area The d-graphic representation is displayed in the range Μ of the electrophoretic screen 5 such that the portion 50 of the honour 5 becomes partially opaque as indicated by the smear in this range. The display area D and its content are displayed as Small, in this case the objects 14, ΐ5, 16 present in the display area are indicated by their profiles 54, 55, 56. The head model imaging unit 23 applies a software singularity rule to generate The image data is used to simulate the head posture and the line of sight of the user - the virtual head model Hv and the head posture vector 乂. The virtual head model Hv displayed as a human head structure is graphically imaged in the camp. The visual emphasis of the screen 5 is in the range of 5 。. In order to show the user i that the system 2 can recognize the position he is looking at, the virtual head posture vector v simulating the user's line of sight direction G is displayed from the head model. Hv extends to the use # in fact The object 15 is looking at the outer structure 55. The head posture feedback system in this example essentially includes the head posture decision sheet (3), the head model 142435.doc • 22- 201028888 the developing unit 23 and the Controlled display area 5 β

此一互動顯示系統2之一第一次使用者1能在此時理解他 能在他的頭部姿勢及視線基礎上與該顯示區域D互動。為 了向該系統2表明他已理解,在此實例中,該使用者1能注 視在此顯示於該視覺強調範圍50之一角落之一適當的符號 57,以結束該「教學」模式。該符號57能為包括該等單詞 「確定」、「取消」、「繼續」或一類似的容易理解的文本之 一「按鈕」。該符號57亦能簡單地為能容易地被解釋為意 指「進行」或「繼續」之一箭頭。注視此符號57持續一預 定長度時間例如一秒或二秒之一停留時間引起該系統2移 除該視覺重點且繼續該基於視線互動。或者,該使用者能 藉由簡單地拓向該「取消」按鈕或觸摸該顯示器之適當部 分取消該教學模式。此行為能被該觀察構件識別。 如上述所解釋之隨後的基於視線互動,在該顯示區域〇 中,其能涉及強調顯示注視之物體且顯示用於該等物品之 產品相關資訊,舉例而言,藉由顯示「彈出選單」於該電 泳螢幕中。該事實上的基於視線互動係管理於該互動控制 模組25中,該互動控制模組25亦接收該頭部姿勢資訊22以 及源自-資料庫27之物體^位資訊28,該f料庫27記錄該 顯示區域D中所有物體之安置。彳了此資訊,該互動控制 模組25能決定哪一個物體正被該使用者丨注視,且亦能決 定該使用者丨已注視一物體持續多久。相應地,該互動控 制單元25發出控制信號24以驅動該顯像構件5,諸如顯示 產品相關資訊。 142435.doc -23- 201028888 圖2W2b顯示其中提供頭部姿勢回授給該使用者】之— =類型的一互動。按照與上述圖1灿之-類似方案, 該使用者1係位於具有佈局用於呈現之許多產品14、15、 16之一顯示區域d前面。间样认 Π樣地’—偵測構件4及觀察構件 /刀別地债測該使用者!之出現且檢測他的頭部動作。在— ^制單元财,-頭料勢决定單元21分析藉由該觀察構 件3供應之資料30以推斷該使用七之頭部姿勢且所以亦 推斷他的視線方向〇。 在此實例中,該使用者頭部模型係客人頭部之一實體 的、機械地可控制模型Hphy,其放置於該顯示區❹前面 使付β頭模型能「注視」該顯示區域D中之該等物體 14、15、16中之任一物體。該模型、能有一具有眼睛、 鼻子等逼真的外表’使得它係立即可認出為人類頭部之一 模型。該頭部姿勢決定單元21傳遞一適當的信號22至一頭 部模型顯像單元23,,該頭部模型顯像單元幻,進而產生適 當的控制信號24,以驅動該機械可控制模型Hphy,舉例而 言,藉由發出信號以驅動該模型Hphy中之一個或多個步進 馬達以引起該模型Hphy轉動及/或傾斜以模擬該使用者1之 頭部姿勢。此外,該機械可控制模型Ηρ4裝備有一小型 的雷射投影機51,該雷射投影機51係内置於該模使 得藉由該小型雷射投影機51發出之光乙顯現為源於該P模型 H—之「眼睛」。此實例中之該等控制信號24,亦包含用於 該小型雷射投影機51之控制信號,使得該小型雷射投影機 5 1照亮該使用者1正在注視之物體丨5。在本圖式中,這是 142435.doc -24- 201028888 藉由圍繞該被注視物體15之「光環」表明。這樣,該使用 者1忐理解該系統2能夠追蹤他的視線。該投影機51亦能引 起產品相關資訊被投影於該顯示區域〇中之一適當的背景 幕(圖中未顯示)上,因此向該使用者丨提供在任何時候他正 注視之物品之感興趣的產品資訊。在此實例中,該頭部姿 勢回授系統本質上包含該頭部姿勢決定單元21、該頭部模 型顯像單元23,、該機械可控制模型及該小型雷射投影 機51。 為了助於理解,在圖3中,將圖丨之場景顯示為同樣具有 用於互動顯示系統2之一顯示區域D之一圖解侧視圖,其 中投影單元9係用於投影一影像於一背面投影螢幕5上,諸 如一 H〇l〇Screen®5。同樣地,一觀察構件3係用於觀察該 使用者頭部Η使得該使用者1之頭部姿勢及他的視線方向G 能如上述所描述決定。在一教學或指導模式中在該使用 者視線内,該投影單元9能投影一虛擬頭部模型及一虛擬 視線向量於該HoloScreen®5之範圍50上,使得該使用者i 能容易地看到他的頭部姿勢正在被注意,且他能使用視線 而與該顯示系統互動。之後,在一正常的基於視線互動 中,該投影單元9能顯示藉由該使用者i注視之任何物體 Μ、15之產品相關資訊於該H〇l〇Screen®5上。該顯示之範 圍50係不限於所示尺寸,而是能覆蓋該螢幕5之任何小的 或大的區域,或甚至能包括該整個螢幕5。當在一「備 用」模式中時,或當沒有互動發生時,該HoloScreen®能 完全為透明。 142435.doc -25- 201028888 儘管已經以較佳的實施例及對該等實施例作出之變更之 形式揭示本發明,將理解的是能對其做出許多附加的更改 及變更而不離開本發明之範圍。舉例而言,代替—顯示區 域中自然配置的實際物品,此等物品能以虛擬方式顯 諸如投影該等物品於該顯示螢幕上。彳了此―方法,一顯 不區域之「内容」在任何時候能容易地被改變,諸如 一電腦使用者介面。 為了清晰,將被理解的係貫穿此說明書之「一 “或 抓」」之使用不排除複數個,且「包括」不排除其他步驟 或元件…「單元」或「模組」能包括許多單元或模組, 除非另有說明。 【圖式簡單說明】The first time user 1 of this interactive display system 2 can understand at this time that he can interact with the display area D based on his head posture and line of sight. In order to indicate to the system 2 that he has understood, in this example, the user 1 can view the appropriate symbol 57 displayed here in one of the corners of the visual emphasis range 50 to end the "teaching" mode. The symbol 57 can be a "button" that includes the words "OK", "Cancel", "Continue" or a similarly easy-to-understand text. The symbol 57 can also be simply an arrow that can be easily interpreted as meaning "go" or "continue". Watching this symbol 57 for a predetermined length of time, such as one second or two seconds, causes the system 2 to remove the visual focus and continue the line-of-sight interaction. Alternatively, the user can cancel the teaching mode by simply extending the "Cancel" button or touching the appropriate portion of the display. This behavior can be recognized by the observation component. Subsequent based on the line of sight interaction as explained above, in the display area, it can involve highlighting the gazing object and displaying product related information for the items, for example, by displaying a "popup menu" The electrophoresis screen. The de facto based on the line of sight interaction is managed in the interactive control module 25, and the interactive control module 25 also receives the head posture information 22 and the object information 28 derived from the database 27, the f library 27 records the placement of all objects in the display area D. With this information in mind, the interactive control module 25 can determine which object is being watched by the user and can also determine how long the user has been looking at an object. Accordingly, the interactive control unit 25 issues a control signal 24 to drive the visualization member 5, such as displaying product related information. 142435.doc -23- 201028888 Figure 2W2b shows an interaction in which the head pose is fed back to the user. In a similar manner to the above-described Fig. 1, the user 1 is located in front of the display area d of one of the plurality of products 14, 15, 16 having a layout for presentation. Between the sample and the observation component 4 and the observation component / knife to measure the user! It appears and detects his head movements. The header potential decision unit 21 analyzes the data 30 supplied by the observation member 3 to infer the head posture of the use of the seventh and thus infers his line of sight direction 〇. In this example, the user head model is a physical, controllable model Hphy of one of the guest's heads placed in front of the display area so that the beta model can "gaze" into the display area D. Any of the objects 14, 15, 16. The model, which has a realistic appearance with eyes, nose, etc., makes it immediately recognizable as a model of the human head. The head posture determining unit 21 transmits an appropriate signal 22 to a head model developing unit 23, which generates a suitable control signal 24 to drive the mechanically controllable model Hphy. For example, one or more stepper motors in the model Hphy are driven by a signal to cause the model Hphy to rotate and/or tilt to simulate the head posture of the user 1. Furthermore, the mechanically controllable model Ηρ4 is equipped with a compact laser projector 51 which is built into the phantom such that the light B emitted by the compact laser projector 51 appears to originate from the P model. H—the “eyes”. The control signals 24 in this example also include control signals for the compact laser projector 51 such that the compact laser projector 51 illuminates the object 丨5 that the user 1 is looking at. In the present figure, this is 142435.doc -24- 201028888 indicated by the "aura" surrounding the object 15 being watched. Thus, the user understands that the system 2 is able to track his line of sight. The projector 51 can also cause product related information to be projected onto an appropriate background screen (not shown) in the display area, thereby providing the user with an interest in the item he is watching at any time. Product information. In this example, the head posture feedback system essentially includes the head posture determining unit 21, the head model developing unit 23, the mechanically controllable model, and the compact laser projector 51. To facilitate understanding, in FIG. 3, the scene of the figure is shown as having a graphical side view of one of the display areas D for the interactive display system 2, wherein the projection unit 9 is used to project an image onto a rear projection. On the screen 5, such as a H〇l〇Screen®5. Similarly, an observation member 3 is used to observe the user's head so that the head posture of the user 1 and his line of sight G can be determined as described above. In a teaching or guiding mode, the projection unit 9 can project a virtual head model and a virtual line of sight vector on the range 50 of the HoloScreen® 5 within the user's line of sight, so that the user i can easily see His head posture is being noticed and he can use his line of sight to interact with the display system. Thereafter, in a normal line-of-sight interaction, the projection unit 9 can display product related information of any object Μ, 15 viewed by the user i on the H〇l〇Screen®5. The display range 50 is not limited to the size shown, but can cover any small or large area of the screen 5, or even include the entire screen 5. The HoloScreen® is completely transparent when in a "standby" mode, or when no interaction occurs. 142435.doc -25- 201028888 While the invention has been disclosed in its preferred embodiments and modifications of the embodiments, it will be appreciated that many additional modifications and changes can be made without departing from the invention. The scope. For example, instead of displaying the actual items that are naturally configured in the area, such items can be displayed in a virtual manner, such as by projecting the items on the display screen. With this method, the "content" of a display area can be easily changed at any time, such as a computer user interface. For the sake of clarity, the use of "a" or "catch" throughout the specification does not exclude the plural, and "comprising" does not exclude other steps or components. "unit" or "module" can include many units or Module, unless otherwise stated. [Simple description of the map]

圖la顯示在一 顯示區域前面之 一使用者之一第一示意 圖lb顯示圖la之場景,其中根據本發明之—第一實施 例,在一視線互動中提供頭部姿勢回授給使用者; 圖2a顯示在一顯示區域前面之_使用者之_第二示意 圖; 圖2b顯示圖2a之場景,其中為姐 六τ馬根據本發明之一第二實施 例,在-視線互動中提供頭部姿細授給使用者; 圖3顯不具有根據本發明之另 統之一顯示區域之一圖解剖面。 【主要元件符號說明】 —實施例之一視線互動系 使用者 142435.doc -26- 201028888Figure la shows a scene of a user in front of a display area, a first diagram lb showing a scene of Figure la, wherein in accordance with the first embodiment of the present invention, a head gesture is provided back to the user in a line of sight interaction; Figure 2a shows a second schematic view of the user in front of a display area; Figure 2b shows the scene of Figure 2a, wherein the second embodiment of the present invention provides a head in a line-of-sight interaction according to a second embodiment of the present invention. The pose is given to the user; Figure 3 shows a schematic cross-section of one of the display areas according to the invention. [Description of main component symbols] - One of the embodiments of the line of sight interaction user 142435.doc -26- 201028888

2 互動顯示系統 3 觀察構件 4 偵測構件 5 電泳螢幕 9 投影單元 14 物體 15 鞋子 16 物體 20 控制單元 21 頭部姿勢決定單元 22 頭部姿勢資訊 23 頭部模型顯像單元 23, 頭部模型顯像單元 24 控制信號 24' 控制信號 25 互動控制模組 25' 互動控制模組 27 資料庫 28 物體位置資訊 30 資料 50 視覺重點範圍 51 小型雷射投影機 54 物體14外型結構 55 鞋子外型結構 142435.doc •27- 201028888 56 物體16外形結構 D 顯示區域 G 視線方向 H 使用者頭部動作 Hv 虛擬頭部模型 Hphy 機械可控制模型 L 光 V 虛擬頭部姿勢向 142435.doc -28-2 Interactive display system 3 Observation component 4 Detection component 5 Electrophoresis screen 9 Projection unit 14 Object 15 Shoe 16 Object 20 Control unit 21 Head posture determination unit 22 Head posture information 23 Head model development unit 23, Head model display Image unit 24 control signal 24' control signal 25 interactive control module 25' interactive control module 27 database 28 object position information 30 data 50 visual focus range 51 small laser projector 54 object 14 exterior structure 55 shoe exterior structure 142435.doc •27- 201028888 56 Object 16 Outline structure D Display area G Line of sight direction H User head movement Hv Virtual head model Hphy Mechanically controllable model L Light V Virtual head posture to 142435.doc -28-

Claims (1)

201028888 七、申請專利範圍: 1· -種呈現頭部姿勢回授給—互動顯示系統⑺之一使用者 ⑴之方法,該互動顯示系統⑺包括-顯示區域⑼,該 方法包括以下步驟: - 決定該使用者(1)之一頭部姿勢; * 於該顯示區域(D)中可見地顯像一使用者頭部模型 (Hv、Hphy);及 根據該決定的該使用者⑴之頭部姿勢驅動該使用者頭 ❿ 部模型(Hv、Hphy)。 2.如請求項丨之方法,其中驅動該使用者頭部模型 Hphy)之該步驟包括映射該使用者頭部(Η)之一動作至嗜 使用者頭部模型(Hv、Hphy)之一對應的動作,使得^ 用者頭部模型(Hv、Hphy)之動作模擬該使用者頭部 動作。 3长項1或4求項2之方法,其中該使用者頭部模型 〜)包括—實體頭部模型(Hphy),且驅動該使用者頭部 松型(Hphy)之該步驟包括根據該決定的該使用者⑴之頭 部姿勢控制該實體頭部模型(Hphy)。 4.如請求们或請求項2之方法,其中該使用者頭部模型 (Hv)包括-虛擬頭部模型(Hv),且驅動該使用者頭部模 型(Ην)之該步驟包括根據該決定的該使用者⑴之頭部姿 勢顯像該虛擬頭部模型(Ην)。 5·如”月求項4之方法’其中一虛擬頭部姿勢向量⑺係於該 顯示區域(D)中可見地顯像,使得該虛擬頭部姿勢向= 142435.doc 201028888 (V)顯現為源於該虛擬頭部模型(Η、)。 如明求項4之方法,其中該經顯像的虛擬頭部模型(Ην)及/ 或該經顯像的虛擬頭部姿勢向量(ν)為至少部分透明,且 係在該使用者(1)與該顯示區域(1))之間顯像,使得該使 用者⑴能透過該虛擬頭部模型(Ην)及/或該經顯像的虛擬 頭部姿勢向量(V)向顯示區域(D)襄面看。 種執行/1於使用者⑴與一互動顯示系統⑺間之一 基於視線互動之方法,該互動顯示系統⑺包括一顯示區 域⑼,且包括—觀察構件(3),許多(實體的)物體(14、 16)被配置於該顯示區域⑼中,該方法包括以下步 偵測一顯示區域(D)前面之該使用者(1)之出現; -觀察該使用者頭部(H)之動作以決㈣使用者⑴之一 頭部姿勢;及 使用如請求項!至6中任一項之方法呈現頭部姿勢 給該使用者(1)。 8·如凊求項7之方法,該方法包括: 在該決定的該使用者⑴之頭部姿勢基礎上決定該使 者(1)之一視線方向;及 :據該決定的視線方向視覺地強調該顯示區域⑼ 之—範圍(50,L)。 9 Si:8之方法,其中根據該決定的視線方向視覺』 二=示區域(D)中之一範圍⑽之舉包括顯像—幻 °P姿勢向量(V)以表示該決定的視線方向。 142435.doc 201028888 10·如清求項7至9中任_頂 法,其中該顯示區域(D)中之 一物體(15)係在該決宏沾、目& 、>^之 、的視線方向基礎上被識別,且哕 顯不區域(D)係經控制以視覺地強調該物體(15卜 μ 】】· 一種用於呈現頭部姿勢回授給包括一顯示區域(D)之一互 動顯示系統⑺之-使用者⑴之頭部姿勢回授系統1 系統包括: 〃 一頭部姿勢衫單元㈣,其用於在該使用者⑴之— 參 經觀察的頭部動作㈣基礎上決定該使用者⑴之 姿勢; 一顯像構件,其用於在一· S§ -T- /ΤΛ\ J, ^ ^顯不£域(D)中可見地顯像 一使用者頭部模型(Hv、Hphy),·及 一頭部模型驅動單元(23、231),其料根據該決定的 該使用者(1)之頭部姿勢驅動該使用者頭部模型(Hv、 Hphy) 0 12·如請求額之頭部姿勢回授系統,其中該顯像構件包括 一頭部之一實體模型(Hphy),該實體模型(11咖)係實現為 可回應於源自該頭部模型驅動單元(23,)之—信號(24,)而 被機械地控制。 13.如請求項π之頭部姿勢回授系統,其中該顯像構件包 括: 一投影區域(5),其介於該使用者(1)與該顯示區域(d) 之間,及 一投影單元(9) ’其經實現以回應於源自該頭部模型驅 動單元(23)之一信號(24)而於該投影區域(5)上視覺地顯 142435.doc 201028888 像該顯示區域(D)之内玄之—, 鬥谷之一表不、—虛擬頭部模型(Hv) 及一虛擬頭部姿勢向量(V)。 14. 15. 如請求項13之頭部姿勢回授系統,其中該投影區域(5)包 括一背面投影螢幕(5)。 一種互動顯示系統(2),其包括·· 一顯示區域(D)’其中配置有許多物體(14、15、16); 一偵測構件(3、4),其用於偵測一顯示區域(d)前面之 一使用者(1)之出現; 一觀察構件(3),其用於觀察該使用者頭部(H)之動作 以獲得頭部動作資訊(30);及 一如請求項11至14中任一項之頭部姿勢回授系統,i 用於呈現頭部姿勢回授給該使用者(1)。 142435.doc -4 -201028888 VII. Patent application scope: 1. A method for presenting a head posture feedback to a user (1) of an interactive display system (7), the interactive display system (7) comprising - a display area (9), the method comprising the following steps: - determining a head posture of the user (1); * visually visualizing a user head model (Hv, Hphy) in the display area (D); and a head posture of the user (1) according to the determination The user head model (Hv, Hphy) is driven. 2. The method of requesting the item, wherein the step of driving the user head model Hphy) comprises mapping one of the user heads (Η) to one of the user head models (Hv, Hphy) The action causes the user's head model (Hv, Hphy) to simulate the user's head motion. 3 long term 1 or 4 method of claim 2, wherein the user head model ~) comprises - a physical head model (Hphy), and the step of driving the user head loose (Hphy) comprises according to the decision The head pose of the user (1) controls the entity head model (Hphy). 4. The method of claimant or claim 2, wherein the user head model (Hv) comprises a virtual head model (Hv), and the step of driving the user head model (Ην) comprises determining according to the decision The head pose of the user (1) visualizes the virtual head model (Ην). 5. As shown in the "Method of Monthly Item 4", a virtual head posture vector (7) is visually displayed in the display area (D) such that the virtual head posture appears to = 142435.doc 201028888 (V) as The virtual head model (Η,) is obtained by the method of claim 4, wherein the developed virtual head model (Ην) and/or the developed virtual head pose vector (ν) is At least partially transparent, and being imaged between the user (1) and the display area (1), such that the user (1) can transmit the virtual head model (Ην) and/or the virtualized image The head posture vector (V) is viewed from the display area (D). The execution/1 is based on a method of visual line interaction between the user (1) and an interactive display system (7), and the interactive display system (7) includes a display area (9) And including - viewing member (3), a plurality of (physical) objects (14, 16) are disposed in the display area (9), the method comprising the steps of detecting the user in front of a display area (D) (1) Appears; - observes the action of the user's head (H) to determine (4) the head of the user (1) The method of presenting the head gesture to the user (1) using the method of any one of the items of claim 6 to 8. The method of claim 7, wherein the method comprises: the user at the decision (1) Determining a line of sight direction of the messenger (1) based on the head posture; and: visually emphasizing the range (50, L) of the display area (9) according to the determined line of sight direction. 9 Si: 8 method, wherein The direction of the line of sight of the decision 』2 = one of the ranges (10) of the display area (D) includes the development-the illusion of the P-position vector (V) to indicate the direction of the line of sight of the decision. 142435.doc 201028888 10·如清求Item 7 to 9, wherein the object (15) in the display area (D) is identified based on the line of sight direction of the macro, the & , > The display area (D) is controlled to visually emphasize the object (15 μ μ). A user for presenting the head posture feedback to the interactive display system (7) including one display area (D) (1) The head posture feedback system 1 system includes: 〃 a head posture shirt unit (4) for use in the The user (1) - the observed head movement (4) determines the posture of the user (1); an imaging member, which is used in a · S§ -T- / ΤΛ \ J, ^ ^ (D) visually visualizing a user's head model (Hv, Hphy), and a head model driving unit (23, 231), which is based on the determined head posture of the user (1) Driving the user head model (Hv, Hphy) 0 12 · a request for a head posture feedback system, wherein the imaging member includes a head one entity model (Hphy), the entity model (11 coffee) It is implemented to be mechanically controllable in response to a signal (24,) derived from the head model drive unit (23,). 13. The head pose feedback system of claim π, wherein the visualization member comprises: a projection area (5) interposed between the user (1) and the display area (d), and a projection Unit (9) 'implemented in response to a signal (24) originating from the head model drive unit (23) and visually displaying 142435.doc 201028888 on the projection area (5) like the display area (D) Within the Xuanzhi--, one of the Dougu, the virtual head model (Hv) and a virtual head pose vector (V). 14. The head posture feedback system of claim 13, wherein the projection area (5) comprises a rear projection screen (5). An interactive display system (2) comprising: · a display area (D)' in which a plurality of objects (14, 15, 16) are arranged; a detecting means (3, 4) for detecting a display area (d) the appearance of one of the preceding users (1); an observation member (3) for observing the action of the user's head (H) to obtain head motion information (30); and The head posture feedback system of any one of 11 to 14, wherein i is used to present a head posture feedback to the user (1). 142435.doc -4 -
TW98129407A 2008-09-03 2009-09-01 Method of presenting head-pose feedback to a user of an interactive display system TW201028888A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
EP08105211 2008-09-03

Publications (1)

Publication Number Publication Date
TW201028888A true TW201028888A (en) 2010-08-01

Family

ID=41327260

Family Applications (1)

Application Number Title Priority Date Filing Date
TW98129407A TW201028888A (en) 2008-09-03 2009-09-01 Method of presenting head-pose feedback to a user of an interactive display system

Country Status (2)

Country Link
TW (1) TW201028888A (en)
WO (1) WO2010026519A1 (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI596481B (en) * 2015-07-17 2017-08-21 惠普發展公司有限責任合夥企業 Rotating platform for a computing device and method and computer-readable storage medium related thereto

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
BE1019551A3 (en) * 2010-10-25 2012-08-07 Mastervoice In Het Kort Mtv Nv USE OF A VIDEO CONFERENCE SYSTEM.

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2004084054A2 (en) * 2003-03-21 2004-09-30 Queen's University At Kingston Method and apparatus for communication between humans and devices
US7391888B2 (en) * 2003-05-30 2008-06-24 Microsoft Corporation Head pose assessment methods and systems
JP5015926B2 (en) * 2005-08-04 2012-09-05 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ Apparatus and method for monitoring individuals interested in property
US7528835B2 (en) * 2005-09-28 2009-05-05 The United States Of America As Represented By The Secretary Of The Navy Open-loop controller
US8094928B2 (en) * 2005-11-14 2012-01-10 Microsoft Corporation Stereo video for gaming
CN101495945A (en) * 2006-07-28 2009-07-29 皇家飞利浦电子股份有限公司 Gaze interaction for information display of gazed items

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI596481B (en) * 2015-07-17 2017-08-21 惠普發展公司有限責任合夥企業 Rotating platform for a computing device and method and computer-readable storage medium related thereto
US10848663B2 (en) 2015-07-17 2020-11-24 Hewlett-Packard Development Company, L.P. Rotating platform for a computing device

Also Published As

Publication number Publication date
WO2010026519A1 (en) 2010-03-11

Similar Documents

Publication Publication Date Title
Schmalstieg et al. Augmented reality: principles and practice
TW201017474A (en) Method of performing a gaze-based interaction between a user and an interactive display system
CN102419631B (en) Fusing virtual content into real content
US20110084983A1 (en) Systems and Methods for Interaction With a Virtual Environment
Kruijff et al. The influence of label design on search performance and noticeability in wide field of view augmented reality displays
Winkler et al. Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D)
EP3896556A1 (en) Virtual anchoring systems and methods for extended reality
EP2321714A1 (en) Method of and system for determining a head-motion/gaze relationship for a user, and an interactive display system
CN105339867A (en) Object display with visual verisimilitude
CN102591016A (en) Optimized focal area for augmented reality displays
Herskovitz et al. Making mobile augmented reality applications accessible
US20140043440A1 (en) 3d glasses, 3d display system and 3d displaying method
JP2011521348A (en) System and method for determining an activation area in a representation area of a viewer interface
Andujar et al. User-interface design for the Ripoll Monastery exhibition at the National Art Museum of Catalonia
EP3447610B1 (en) User readiness for touchless gesture-controlled display systems
US11195320B2 (en) Feed-forward collision avoidance for artificial reality environments
CN103752010A (en) Reality coverage enhancing method used for control equipment
US9733699B2 (en) Virtual anamorphic product display with viewer height detection
TW201028888A (en) Method of presenting head-pose feedback to a user of an interactive display system
Wischgoll Display systems for visualization and simulation in virtual environments
Wallmyr et al. 360 Degree mixed reality environment to evaluate interaction design for industrial vehicles including head-up and head-down displays
CN113168228A (en) Systems and/or methods for parallax correction in large area transparent touch interfaces
Cheung Increasing passersby engagement with public large interactive surfaces
US20100045711A1 (en) System and method for control of the transparency of a display medium, primarily show windows and facades
EP2910151A1 (en) Interactive showcase with in-built display screen