TW201023955A - Method for playing a dice game - Google Patents

Method for playing a dice game Download PDF

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Publication number
TW201023955A
TW201023955A TW098113547A TW98113547A TW201023955A TW 201023955 A TW201023955 A TW 201023955A TW 098113547 A TW098113547 A TW 098113547A TW 98113547 A TW98113547 A TW 98113547A TW 201023955 A TW201023955 A TW 201023955A
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TW
Taiwan
Prior art keywords
dice
combination
symbols
bet
quot
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TW098113547A
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Chinese (zh)
Inventor
Wangchen Rinpoche
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Wangchen Rinpoche
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Publication of TW201023955A publication Critical patent/TW201023955A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0402Rolling boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0402Rolling boards
    • A63F2009/0404Rolling boards without a barrier, e.g. with limit lines drawn on the board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F2009/0484Dice with pictures or figures

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

The method for playing a dice game comprises the steps of: (i) providing six dice of the same kind, each of the six dice having six different symbols printed on six sides thereof; (ii) providing a game surface comprising: (a) a first layout comprising the six different symbols printed thereon indicating the combination of two of a kind of a wagered symbol; (b) a second layout with at least one combination printed thereon that is selected from the group consisting of three of a kind, four of a kind, five of a kind and six of a kind of any of the six different symbols; and (c) a third layout indicating a combination of six odds; (iii) allowing the player to make a wager on at least one of the first, second, and third layouts; (iv) randomly displaying six face-up sides of the six dice at a single time; (v) comparing the six face-up sides of the six dice to the wagered combination on the first, second and third layouts; and (vi) determining whether the six face-up sides of the six dice match any of the wagered combinations or not.

Description

201023955 六、發明說明: 【發明所屬之技術領域】 本發明大體而言係關於一種玩骰子遊戲之方法,特別係 關於一種在單次投擲中使用六個骰子之骰子遊戲玩法。、 【先前技術】 市場上已存在許多使㈣子之下注或賭博軸。習知之 骰子具有六個面,每一面具有自一至六之點數。每—骰子 之相對面具有相加等於7之點數。最原始之骰子遊戲之— 為快艇(Yahtzee),其使用五骰子。在此遊戲過程中,玩家 需完成一張表,該表具有多個可由五個或較少骰子形成之 "盤(hand)"。玩家第一次投擲五骰子,保留他/她認為有利 之骰子’重新投擲剩餘之骰子,再次保留他/她認為有利 之骰子,且重新投擲剩餘之骰子。隨後,玩家使用五個骰 子結果之組合作為其”盤%玩家在其表上標記此"盤"之結 果。該表具有複數個結果,例如五個相同符號(Five of a H Kmd)、四個相同符號(Four 〇f a Kind)、富爾豪斯(Full H〇USe)、二個相同符號(Three of a Kind)、兩對(Two Pairs) 及隨機結果(Chance 〇utcome)。隨機結果為五骰子之總 和。虽遊戲完成時,具有最高總分之玩家獲勝。 另一種非常流行之骰子遊戲為千王骰子(Liars Dice)。在 此遊戲中,玩家投擲五骰子,並對其結果保密,然後玩家 輪流猜保费的結果並對其下注◎賭場創造出一些其它流行 的殷子遊戲,例如雙骰子(Craps)、碰運氣(Grand Hazard)、骰子擲好運(chuck A Luek)、克朗代克 133548.doc 201023955201023955 VI. Description of the Invention: [Technical Field of the Invention] The present invention relates generally to a method of playing a dice game, and more particularly to a dice game game in which six dice are used in a single throw. [Prior Art] There are already many (4) sub-notes or gambling axes on the market. The scorpion has six faces, each with a number of points from one to six. The opposite side of each scorpion has points that add up to seven. The most original dice game - for Yahtzee, it uses five dice. During this game, the player has to complete a table with a number of "hand" that can be formed by five or fewer dice. The player throws five scorpions for the first time, retains the scorpion he/she thinks is beneficial, re-throws the remaining scorpion, retains the scorpion he/she considers beneficial, and re-throws the remaining scorpion. The player then uses a combination of five dice results as the result of his "% player" marking this "disc" on his watch. The table has multiple results, such as five identical symbols (Five of a H Kmd), Four identical symbols (Four 〇fa Kind), Full H〇USe, Three of a Kind, Two Pairs, and Chance 〇utcome. Random results It is the sum of the five dice. Although the game is completed, the player with the highest total score wins. Another very popular dice game is Liars Dice. In this game, the player throws five dice and keeps the result confidential. Then the player takes turns guessing the results of the premium and betting on it ◎ casinos create some other popular Yinzi games, such as Craps, Grand Hazard, chuck A Luek, Klonde克133548.doc 201023955

(Klondike)以及骰寶(Sic-Bo),其中雙骰子為最流行之一 種。以下為赌場雙骰子之基本規則:投擲骰子之玩家稱為 "擲手(shooter)··。雙骰子之一回合中之第—次投擲稱為掷 "現碼(Come Out)"。若擲骰子之人投擲出"7"或"丨丨”,則他 們赢。若擲骰子之人投擲出"2"、"3"或”12",則為輸點, 他們輸。若投擲出任一其它數字’則其成為"局點 (Point)" ^擲"現碼"之目的為設定局點,局點可為,,4"、 "5”、”6"、T、"9”或"10"。莊家將標記有"上(〇n)"之圓盤 放置在印製於桌子上之該局點數上。擲骰子之人之目標現 為在投擲出7(稱為"出局7(0ut 7)")之前再次投擲出該"局點 。若投擲出s亥局點,則擲般子之人及其跟隨下注者贏, 該回合結束。若擲骰子之人投擲出"出局7",則他們輸, 該回合結束。若該投擲既非”局點"也非,,出局7",則擲骰子 之人繼續投擲,直至他們擲出"局點"或"出局7"為止。所有 赌注均必須在擲手投擲骰子前下定。 鑒於上文所述,習知之骰子遊戲複雜且耗時,且所使用 之殼子為習知的’令玩家感到單調。因此,玩家期待—種 述%知骰子遊戲更容易理解且耗時較少之玩般子遊戲 的方法以及在視覺上能吸引玩家之骰子及遊戲表面的出 【發明内容】 本發明之主要目的為提供—種容易理解且耗時較少之玩 =遊戲之方法。本發明之另—目的為提供一種使用六個 引人之非習知骰子及對應之遊戲表面的玩骰子遊 133548.doc 201023955 戲方法。本發明在—實施例中係關於一種玩般子遊戲之方 法丄本發明包括以下步称:⑴提供相同之六個般子,每一 :":個骰子之,、面上印製有六種不同之符號;⑴)提供一 遊戲表其包括:⑷上面印製有六種不同符號之第-佈 二指示兩個相同下注符號之組合;⑻上面印製有至少 f組合之第二佈局’該組合選自由任-符號之三個相同符 號:四個相同符號、五個相同符號及六個相同符號組成之 ❹群,以及(C)指示"六個不同符號"之組合之第三佈局; 允許玩家對第-、第二及第三佈局中之至少一者下注; (1 單次隨機顯示六個般子之六個向上面;(v)將六個胶子 個向上面與第一' 第二及第三佈局上之下注組合進行 比較;以及(vi)判斷六個殷子之六個向上面是否匹配下注 組合中之任何一者。 【實施方式】 叫參閲圖la、圖lb及圖2。本發明在一實施例中係關於 •—種玩料賴之方法。首先,提供相同之六個骰子。該 六個殷子中之每一者之六面上印製有六種不同之符號。該 六個符號可為任何六種不同之符號。請參閱圖u及圖I 在此實施例中,印製在敕子(1〇)上之六個符號為黑桃、紅 :、方塊、梅花、傑克及數字7,其與習知撲克牌上所顯 不之影像相同或類似。其次,提供_遊戲表面⑽。圖 示本實施例之-遊戲表面(2〇)。遊戲表面⑽較佳印製在 桌子表面上。該桌子之大小應足夠允許至少六玩家圍繞直 周緣站立或坐下’使得該等玩家可下注及投掷殷子而參盘 133548.doc 201023955 該遊戲。另外,需為莊家準備位置,且應放置籌瑪架(cMp rack)。如有需要亦可提供其它合適之設備,例如熟習所屬 技術者可輕易想到的落骰盒(dice-dr opping box)。 遊戲表面(2〇)包括第一、第二及第三佈局(22、24、 26”第一佈局(22)上面印製有六種不同符號,即黑桃、紅 心、方塊、梅花、傑克及數字7。第二佈局(24)指示任何符 號(any kind)之三(3)個相同符號、四(4)個相同符號、五 (5)個相同符號及六(6)個相同符號之組合。第三佈局(26)指 示"六個不同符號(six odds)"之組合,其表示六種不同符 號。此外,遊戲表面(20)亦包含給付表(未圖示),其顯示 針對不同獲勝組合之不同給付數額。給付表亦可以任何合 適之方式佈置在上述三佈局附近。給付表應基於遊戲場希 望提供給玩家之遊戲回報比率計算。不同組合之數學機率 可由熟習此項技術者計算。 第二,玩家對第一、第二及第三佈局(22、24、26)中之 至少一者下注。玩家藉由將下注代幣(例如遊戲籌碼、硬 幣或現金)放置在佈局上之指定位置處來下注。第四,一 旦所有玩家均已下注’該玩家或指定人員便藉由同時將六 個骰子擲於遊戲表面(2〇)(或落骰盒)上,並讓六個骰子隨 機停下,以隨機單次顯示六個骰子之六個向上面(face_up side)。向上面指骰子之面向遠離遊戲表面(2〇)之方向並與 遊戲表面(20)垂直之頂面。亦可使用機器來投擲該六個骰 子。此外’可使用電子骰子投擲裝置,藉由電子視訊遊戲 機中之程式來以隨機方式模擬六個骰子之投擲,並向所有 133548.doc 201023955 玩家顯示骰子投擲之結果。 第五,莊家或指定人員將六個骰子之六個向上面與第 一、第二及/或第三佈局上之下注組合進行比較。第六, 莊家或指定人員判斷六個骰子之六個向上面是否匹配下注 組合中之任何一者。當六個骰子之六個向上面與下注組合 中之任何-者匹配時,所匹配之下注組合為獲勝組合,且 當六個般子之六個向上面與下注組合中之任何一者均不匹 ❿ 不匹配之下注組合為失敗組合。根據給付表對獲勝 組合進行給付。遊戲場則向失敗組合收集下注金。 以下為三種不同類型之獲勝組合:第—種類型之獲勝组 合為玩家藉由將下注金放在第一佈局(22)中之一"特定符號 (specific symb〇1)"上而對該特定符號下&,且隨機顯禾之 六個骰子之六個向上面顯示至少兩個下注特定符號。若六 個殷子令之四個或六個殺子之向上面上有下注特定符/,、 則六個骰子之六個向上面顯示兩對或三對下注符號。就第 •-種類型之獲勝組合而言,對多對下注符號出現的幾付應 多於僅一對下注符號出現之幾付。 第一種類型之獲勝組合為玩家對第二佈局(2句中之六種 不同符號中之任何一者之三個相同符號、四個相同符號、 五個相同符號或六個相同符號下注,且隨機顯示之六個殷 子之六個向上面匹配下注内容。舉例而言,若將下注金放 在二個相同符號上,則任何三、四、五及六個重複符號均 將視為獲勝組合;若將下注金放在四個相同符號上,則任 何 五及八個重複符號均將視為獲勝組合;若將下注金 133548.doc 201023955 放在五個相同符號上,則任何五及六個重複符號均將視為 獲勝組合;且若將下注金放在六個相同符號上,則任何六 個重複符號均將視為獲勝組合。 第三種類型之獲勝組合為玩家藉由將下注金放在第三佈 局(26)中來對"六個不同符號"下注,且隨機顯示之六個骰 子之六個向上面顯示六種不同符號。 在不♦離本發明之精神及本質之情況下,亦可以其它實 ❹施例來實施本發明。因此,上文所提及之實施例應視為說 明性質而不具有限制性。任何與本案申請專利範圍及其均 等範圍一致之内容均應涵蓋於本發明所主張之範圍内。 【圖式簡單說明】 圖la為根據本發明之一般子之立體圖; 圖1b為該骰子之另一立體圖;以及 圖2為根據本發明之遊戲表面之平面圖。 【主要元件符號說明】 10 骰子 20 遊戲表面 22 第一 佈局 24 第二 佈局 26 第三 佈局 133548.doc(Klondike) and Sic-Bo, among which the double scorpion is one of the most popular. The following are the basic rules of the casino double scorpion: the player who throws the dice is called "shooter.··. The first throw in one of the double dice is called throwing "Come Out". If the person who throws the dice throws "7" or "丨丨, then they win. If the person who throws the dice throws "2", "3" or "12", then the loser, they lose . If any other number is thrown, then it becomes the "point" " ^throw "current code" for the purpose of setting the site, the site can be, 4", "5", "6&quot ;, T, "9" or "10". The dealer places the disc marked with "Up(〇n)" on the number of points printed on the table. The target of the person who rolls the dice Now throw the "spot again before throwing 7 (called "out 7 (0ut 7)"). If you throw a point, then throw the person and follow the punter Win, the end of the round. If the person who throws the dice throws out "out 7", then they lose, the end of the round. If the throw is neither "point" nor "out," 7", then the person who rolls the dice Continue to throw until they roll "spot" or "out 7". All bets must be placed before the throwing hand throws the dice. In view of the above, the conventional dice game is complicated and time consuming, and the shell used is conventionally made to make the player feel monotonous. Therefore, the player expects to describe a method of playing a game that is easier to understand and less time-consuming, and a game that can visually attract the player and the surface of the game. [The present invention] The main object of the present invention is Provide a way to play = game that is easy to understand and less time consuming. Another object of the present invention is to provide a play scorpion method using six attractive non-known scorpions and corresponding game surfaces. The present invention is directed to a method of playing a game of the game. The present invention includes the following steps: (1) providing the same six generals, each: ": a scorpion, having six prints on the surface a different symbol; (1)) providing a game table comprising: (4) a first cloth printed with six different symbols printed thereon indicating a combination of two identical bet symbols; (8) a second layout having at least an f combination printed thereon 'The combination is selected from the group consisting of three identical symbols of the any-symbol: four identical symbols, five identical symbols and six identical symbols, and (C) the combination of the indications "six different symbols" Three layouts; allowing the player to place a bet on at least one of the first, second and third layouts; (1 a single random display of six of the six to the top; (v) six glues to the top Comparing with the combination of the first and second layouts on the first 'second and third layouts; and (vi) determining whether the six of the six sinisters match any of the bet combinations above. [Embodiment] Referring to FIG. Figure lb and Figure 2. In one embodiment, the invention relates to First of all, the same six dice are provided. Six of the six symbols are printed on six sides. The six symbols can be any six different symbols. Please refer to FIG. 9 and FIG. 1. In this embodiment, the six symbols printed on the cymbal (1 〇) are spades, red:, squares, plums, jacks, and numbers 7, which are on the playing cards. The displayed image is the same or similar. Secondly, a _game surface (10) is provided. The game surface (2 〇) of the present embodiment is illustrated. The game surface (10) is preferably printed on the surface of the table. The size of the table should be sufficient At least six players stand or sit around the straight perimeter so that the players can bet and throw the Yinzi 133548.doc 201023955. In addition, the position needs to be prepared for the dealer, and the cMp rack should be placed. Other suitable equipment may be provided if necessary, such as a dice-dr opping box that can be easily conceived by those skilled in the art. The game surface (2〇) includes the first, second and third layouts (22 , 24, 26" The first layout (22) is printed with six Different symbols, namely spades, hearts, squares, plums, jacks, and numbers 7. The second layout (24) indicates three (3) identical symbols, four (4) identical symbols, or five of any symbol. (5) a combination of the same symbol and six (6) identical symbols. The third layout (26) indicates a combination of "six odds", which represents six different symbols. In addition, the game surface (20) also includes a payment schedule (not shown) that displays different payment amounts for different winning combinations. The payment schedule may also be placed in the vicinity of the above three layouts in any suitable manner. The payment schedule should be based on the game venue wishing to provide to the player. Game return ratio calculation. The mathematical probabilities of the different combinations can be calculated by those skilled in the art. Second, the player places a bet on at least one of the first, second, and third layouts (22, 24, 26). The player places a bet by placing a bet token (e.g., gaming chips, coins, or cash) at a specified location on the layout. Fourth, once all the players have bet 'the player or the designated person, by throwing six dice on the game surface (2〇) (or the drop box) at the same time, and let the six dice randomly stop, Randomly display six faces of the six dice to the top (face_up side). Point to the top of the scorpion facing away from the game surface (2 〇) and perpendicular to the game surface (20). You can also use the machine to throw the six dice. In addition, the electronic dice throwing device can be used to simulate the throwing of six dice in a random manner by the program in the electronic video game machine, and the result of the dice throwing is displayed to all 133548.doc 201023955 players. Fifth, the dealer or designee compares six of the six dice to the top, second, and/or third layout. Sixth, the dealer or the designated person judges whether the six of the six dice match the betting combination. When six of the six dice match any of the above and the bet combination, the matched sub-note combination is the winning combination, and when six of the six are matched to any of the above and the bet combination None of them match the combination of notes and combinations of failures. The winning combination is paid according to the payment schedule. The game field collects bets from the failed combination. The following are three different types of winning combinations: the winning combination of the first type is the player by placing the bet on one of the first layouts (22) "specific symbols (specific symb〇1)" Under the specific symbol &, and six of the six dice randomly appearing above, at least two bet specific symbols are displayed. If four or six killers of the six Yinzi orders have a bet specific character on the upper face, then six of the six dice will show two or three pairs of bet symbols. For the winning combination of the first type, the number of payouts for multiple pairs of betting symbols should be more than the sum of only one pair of betting symbols. The first type of winning combination is that the player places a bet on the second layout (three identical symbols, four identical symbols, five identical symbols, or six identical symbols for any one of the six different symbols in the two sentences, And the six randomly displayed six Yinzi matches the bet content above. For example, if the bet is placed on two identical symbols, any three, four, five and six repeating symbols will be considered as winning. Combination; if the bet is placed on four identical symbols, any five and eight repetitive symbols will be considered as winning combinations; if the bet 133548.doc 201023955 is placed on five identical symbols, then any five And the six repeating symbols will be regarded as the winning combination; and if the bet is placed on six identical symbols, any six repeating symbols will be regarded as the winning combination. The third type of winning combination is for the player. The bet is placed in the third layout (26) to be "six different symbols" bet, and six of the six dice randomly displayed are displayed with six different symbols on top. In the context of the spirit and essence The present invention may be embodied in other embodiments. Therefore, the above-mentioned embodiments are to be considered as illustrative and not limiting. Any content consistent with the scope of the patent application and its equivalent scope should be BRIEF DESCRIPTION OF THE DRAWINGS [Brief Description of the Drawings] Figure la is a perspective view of a general sub-section according to the present invention; Figure 1b is another perspective view of the dice; and Figure 2 is a plan view of the game surface in accordance with the present invention. Main component symbol description] 10 dice 20 game surface 22 first layout 24 second layout 26 third layout 133548.doc

Claims (1)

201023955 七、申請專利範園: 1.201023955 VII. Application for Patent Park: 1. 種玩毅子遊戲之方法,其包括以下步驟: j供相同之六個骰子,每—該六個骰子之六面上印製 有六種不同之符號; 提供一遊戲表面, 一第—佈局,其 兩個相同下注符號 該遊戲表面包括: 指示 上面印製有該六種不同符號 之組合; 一第二佈局,其上面印製有至少一組合,該組合選 自由該八種不同符號中之任何一者之三個相同符號、 四個相同符號、五個相同符號及六個相同符號組成之 群;以及 一第二佈局,其指示六個不同符號之組合; 允許該玩家對該第一、該第二及該第三佈局中之至少 一者下注; 早次隨機顯示該六個骰子之六個向上面; 將該六個殼子之該六個向上面與該第一、該第二及該 第三佈局上之該下注組合進行比較;以及 妁斷該八個1¾:子之該六個向上面是否匹配該等下注組 合中之任何一者。 2·如請求項1之方法,其中該遊戲表面進一步包括一給付 表該、"σ付表顯示針對不同獲勝組合之不同給付數額。 3·如請求項2之方法,其中當該六個骰子之該六個向上面 與該等下注組合中之任何—者匹配時,該等所匹配之下 庄組合為獲勝組合,1當該六個殷子之該六個向上面與 133548.doc 201023955 該等下注組合中之任何一 饮彳j者均不匹配時, 下注組合為失敗組合。 该等不匹配之 4. 如請求項3之方法,其進一 丹运步包括以下步驟:芒却株宕 對該等獲勝組合下注貞彳 μ 付,且〜下庄貝]根據該給付表對他/她進行給 寸且右該玩家對該等失敗組合下注, 注金。 σ卜/主,則自他/她收集下A method of playing a game of yoko, comprising the steps of: j for the same six dice, each of which has six different symbols printed on six sides of the six dice; providing a game surface, a first layout, The two identical bet symbols of the game surface include: indicating that a combination of the six different symbols is printed thereon; a second layout having at least one combination printed thereon, the combination being selected from the eight different symbols a group of three identical symbols, four identical symbols, five identical symbols, and six identical symbols; and a second layout indicating a combination of six different symbols; allowing the player to At least one of the second and the third layouts bet; the six times of the six dice are randomly displayed early; the six of the six shells are upwardly coupled to the first and second And comparing the bet combination on the third layout; and determining whether the six upwards of the eight 13:4 matches any of the betting combinations. 2. The method of claim 1, wherein the game surface further comprises a payout table, the "σ pay table showing different payout amounts for different winning combinations. 3. The method of claim 2, wherein when the six of the six dice are matched to any of the betting combinations, the matching sub-combination is a winning combination, 1 when the six When the six of the sinisters are not matched with any of the 133548.doc 201023955 of these betting combinations, the bet combination is a failed combination. 4. The mismatch 4. As in the method of claim 3, the step of entering the Dan step includes the following steps: Mang Sui Biao pays a bet for the winning combination, and ~ Xia Zhuangbei] according to the payment form to him / She makes a bet and the right player bets on the failed combination, the deposit. σ卜/主, from his/her collection 如請求項4之方法,其中該六個符號為黑桃、紅心、方 塊、梅花、傑克及數字7。 如研求項5之方法,其中該遊戲表面印製在一桌子上。 月求項3之方法,其中該單次隨機顯示該六個骰子之 六個向上面之步驟係在單次投擲中將該六個骰子手動投 擲在該遊戲表面上。 8如"月求項3之方法,其中該单次隨機顯示該六個骰子之 六個向上面之步驟係使用一機器在單次投擲中將該六個 骰子投擲在該遊戲表面上。 攀 9.如凊求項3之方法,其中該單次隨機顯示該六個骰子之 六個向上面之步驟係使用一電子視訊遊戲機之程式以一 隨機方式模擬該六個骰子之投擲。 133548.docThe method of claim 4, wherein the six symbols are spades, hearts, squares, plums, jacks, and numbers 7. The method of claim 5, wherein the game surface is printed on a table. The method of claim 3, wherein the single random display of the six steps of the six dice is performed by manually tapping the six dice on the game surface in a single throw. 8 The method of "monthly item 3, wherein the single random display of the six of the six dice to the top step uses a machine to throw the six dice on the game surface in a single throw. The method of claim 3, wherein the single random display of the six of the six dice to the upper step simulates the throwing of the six dice in a random manner using an electronic video game machine program. 133548.doc
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