201019219 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種網路平台,特別是指一種代製及 分享多媒體教學遊戲的網路平台。 【先前技術】 現有市面上的多媒體教學遊戲軟體,皆是固定的内容 以光碟形式販售’或供使用者直接連線到遊戲網站進行遊 戲。這些教學遊戲軟體的内容是固定的,無法隨教師、學 生等使用者需求而改變’也無法讓使用者發揮創意加入教 材。因此,使用者只能盡可能選擇可接受的遊戲類型及其 配合的教材内容,對使用者而言,選擇性低會造成使用上 受限’因而自然降低使用量。 這樣的情況相對於教學遊戲軟體製造商而言,若為了 配合使用者的需求推出多樣的教學遊戲軟體,一方面遊戲 開發及教材製作的人力有限而導致實現的難度高,另一方 面’當中所增加的成本一包括光碟壓制、庫存,或佔用網站 大量的儲存空間,甚至在販售通路或廣告上,但仍然難以 符合所有教師或學生的需求,因此極有可能無法成比例地 回收而形成浪費。 【發明内容】 因此,本發明之目的,即在提供一種依據使用者自行 上傳的教材代製遊戲的網路多媒體教學遊戲軟體製作與交 流平台’可產生百分之百符合使用者需求及期望的教學遊 戲軟體,藉此精簡儲存遊戲軟體的空間且降低浪費。 201019219 本發明之另一目的,在於提供一種將利用其代製之遊 戲以特定條件開放給網友使用的網路多媒體教學遊戲軟體 製作與交流平台,讓開發出之遊戲軟體發揮最大的使用效 能,並進而鼓勵軟艎開發及使教材更充實。 於是’本發明網路多媒體教學遊戲軟體製作與交流平 台是包含一遊戲代製單元、一遊戲資料庫、一遊戲介面, 及一管理單元,還可以進一步包含一廣告資料庫。 該遊戲代製单元包括一上傳介面、教材資料庫,及至 少一個與教材資料庫連接的遊戲模組,前述上傳介面提供 的欄位可讓使用者上傳各種形式之教材,例如圖案、音樂 、詩詞文章、影片等。使用者透過上傳介面選定遊戲模組 ,若有多數個遊戲模組,該等遊戲模組各對應一預先設定 好的不同種類可擴充遊戲範本,並自動將被上傳而儲存在 教材資料庫中的教材及設定的資料與該遊戲範本結合製成 一遊戲軟體。該遊戲資料庫與該等遊戲模組連接,供儲存 製作完成的遊戲軟體。舉例來說該遊戲代製單元包括第一 到第N遊戲模組,對應i〜N種遊戲種類,第一遊戲模組内 谷是設計為一類似打地鼠的遊戲;第二遊戲模組内容是設 -十為-拼g遊戲...;第N遊戲模組内容是設計為—讓使用 者抓取空中掉落物的遊戲。再舉例來說,第_遊戲模組可 叹计為訓練手眼協調力、第二遊戲模組設計為考驗圖像記 憶力、·..第N遊戲模組設計為訓練組織能力等。 使用者可透過遊戲介面選擇遊戲軟體並下载該遊戲 軟體到使用者端電腦中執行。進—步地,本發明平台若作 201019219 為網路連線遊戲使用,使用者端電腦也可在執行後將遊戲 資料傳回而顯示在該遊戲介面。 管理單元負責管理使用者帳號及權限。例如,帳號為A 之使用者上傳教材而由遊戲代製單元製成遊戲軟體χ之後 ,管理單元回饋給帳號Α有關遊戲軟體χ的免費使用權限 或給予特定數量的代幣或點數讓帳號Α,讓帳號Α的使 用者有能力或權限去使用(下載執行)其他人開發的遊戲 ,其餘帳號則需付出特定支出,例如代幣或點數才能進行 該遊戲X。管理單元更依據帳號進行各項統計管理,例如得 到每帳號使用遊戲種類、各遊戲積分及網站使用時間等 統計資料。 _廣告資料庫儲存有贊助商廣告資料,管理單元與廣告 資料庫連接’並將其中至少—廣告資料嵌人上傳介面及/或 遊戲代製單元製成的遊戲軟體中。 本發明網路多媒體教學遊戲軟體製作與交流方法,包 含以下步驟: 在遊戲軟體製作方面,預先提供至少一遊戲模組。接 收選定遊戲模組之選擇以及對應該遊戲模組的上傳教材 接著結合該上傳的教材與對應的遊戲模組一該遊戲模組對 應一預先設定好的可擴充遊戲範本,製成一遊戲軟體,儲 存於一遊戲資料庠。之後將製成的遊戲軟體儲存於一與該 遊戲介面連接之遊戲資料庫。 在遊苹軟體交流方面’預先提供一與遊戲資料庫連接 的遊戲介面’該遊戲介面供使用者選擇及下載被製成的遊 201019219 戲軟體。 本發明還可包含管理使用者帳號及權限的步驟,包括 回饋使用者的使用權限(例如對於參與遊戲軟體製作的使 用者回饋其使用該遊戲軟體的權限,或給予使用該平台及 下載遊戲所需的代幣或點數)以及在使用者下載遊戲軟體 前檢核使用權限。 此外,本發明還可包含廣告步驟,將贊助商之廣告資 料嵌入該上傳介面及/或該遊戲代製單元製成的遊戲軟體中 藉由本發明所提供的網路多媒體教學遊戲軟體製作與 交流平台,教師可依其需求及喜好而開發出配合其所需的 遊戲軟體,教材可有彈性地延伸’自然可減少不必要的系 統資源以及儲存空間的浪費;且該軟體可供其他教師同業 使用,本發明發展與交流平台成為一交流平台,在知識及 創意的流通同時’可附帶經濟(代幣、點數等)交流規則 ,開創商機。此外,由於本發明所提供的網站平台可吸引201019219 IX. Description of the invention: [Technical field to which the invention pertains] The present invention relates to a network platform, and more particularly to a network platform for authoring and sharing multimedia teaching games. [Prior Art] The existing multimedia teaching game software on the market is a fixed content sold on the form of a disc or for the user to directly connect to the game website for the game. The content of these teaching game software is fixed and cannot be changed with the needs of teachers, students and other users. It also does not allow users to use their creativity to join the teaching materials. Therefore, the user can only select the acceptable game type and the content of the matching textbook as much as possible, and the low selectivity of the user may result in limited use, thus naturally reducing the usage. In this case, compared with the teaching game software manufacturer, if a variety of teaching game software is launched to meet the needs of users, on the one hand, the limited manpower of game development and teaching materials production is difficult to achieve, on the other hand, The added cost includes CD pressing, inventory, or occupying a large amount of storage space on the website, even in the sales channels or advertisements, but it is still difficult to meet the needs of all teachers or students, so it is highly probable that it will not be recycled in proportion to waste. . SUMMARY OF THE INVENTION Therefore, the object of the present invention is to provide a network multimedia teaching game software production and communication platform that can generate 100% of the user's needs and expectations according to the user's self-uploaded teaching materials. This streamlines the storage of game software and reduces waste. 201019219 Another object of the present invention is to provide a network multimedia teaching game software production and communication platform that is opened to a user by using a game that is based on specific conditions, so that the developed game software can maximize the use efficiency. In turn, it encourages the development of soft palate and enriches the teaching materials. Thus, the network multimedia teaching game software production and communication platform of the present invention comprises a game generation unit, a game database, a game interface, and a management unit, and may further comprise an advertisement database. The game making unit comprises an uploading interface, a teaching material database, and at least one game module connected with the teaching material database. The above-mentioned uploading interface provides a field for the user to upload various forms of teaching materials, such as patterns, music, poems. Articles, videos, etc. The user selects a game module through the upload interface. If there are a plurality of game modules, each of the game modules corresponds to a preset type of expandable game template, and is automatically uploaded and stored in the textbook database. The textbook and the set materials are combined with the game template to create a game software. The game database is connected to the game modules for storing the finished game software. For example, the game making unit includes first to Nth game modules, corresponding to i~N kinds of game types, the first game module inner valley is designed as a hamster-like game; the second game module content It is a set-ten-playing game... The Nth game module content is designed as a game for users to grab airborne objects. For another example, the first game module can be used to train hand-eye coordination, the second game module is designed to test image memory, and the N-th game module is designed to train organizational capabilities. The user can select the game software through the game interface and download the game software to execute on the user's computer. Further, if the platform of the present invention is used as a network connection game for 201019219, the user terminal computer can also transmit the game data back to the game interface after execution. The snap-in is responsible for managing user accounts and permissions. For example, after the user whose account number is A uploads the teaching material and the game software unit is made into the game software, the management unit gives back to the account, the free usage rights of the game software, or gives a specific number of tokens or points to the account. To allow users of the account to have the ability or permission to use (download and execute) games developed by others, and the remaining accounts require a specific expenditure, such as tokens or points, to play the game X. The management unit also performs various statistical management according to the account number, for example, statistics such as the type of game used, the scores of each game, and the time of use of the website. The advertising database stores sponsored advertising materials, and the management unit is connected to the advertising database and incorporates at least one of the advertising materials into the game software made by the uploading interface and/or the game making unit. The method for fabricating and communicating the network multimedia teaching game software of the present invention comprises the following steps: In the aspect of game software production, at least one game module is provided in advance. Receiving the selection of the selected game module and the uploading teaching material corresponding to the game module, and then combining the uploaded teaching material with the corresponding game module, the game module corresponding to a pre-set expandable game template, to form a game software. Stored in a game data庠. The resulting game software is then stored in a game library that is connected to the game interface. In the game software communication, a game interface connected to the game database is provided in advance. The game interface is for the user to select and download the game 201019219. The invention may further comprise the steps of managing the user account and the rights, including rewarding the user's usage rights (for example, the user participating in the game software production gives back the right to use the game software, or the use of the platform and downloading the game) The token or the number of points) and the permission to check the user before downloading the game software. In addition, the present invention may further include an advertising step of embedding the sponsor's advertising material in the uploading interface and/or the game software made by the game making unit, and the network multimedia teaching game software creation and communication platform provided by the present invention. Teachers can develop game software that meets their needs according to their needs and preferences. The textbook can be flexibly extended to 'naturally reduce unnecessary system resources and waste of storage space; and the software can be used by other teachers in the industry. The development and communication platform of the invention becomes a communication platform, and at the same time, the circulation of knowledge and creativity can be accompanied by economic (tokens, points, etc.) exchange rules to create business opportunities. In addition, the website platform provided by the present invention can attract
Q =師、學生等特性之網路使用者,以遊戲上傳介面或遊 戲軟體中的廣告命中率將特別高。 【實施方式】 、有關本發明之前述及其他技術内容、特點與功效,在 =下配合參考圖式之一個較佳實施例的詳細說明中,將可 凊楚的呈現。 本發明網路多媒趙教學遊戲軟趙製作與交流平台可集 教師、學生等網路使用者之力促進教學遊戲軟體的 201019219 生成’並且便於教育界在教學遊戲軟體方面的流通,以降 ' 低軟體開發成本、降低系統資源浪費,且讓開發的遊戲軟 . 體發揮較高的使用效率。本發明網路多媒體教學遊戲軟體 , 製作與交流平台的較佳實施例如圖1所示,網路多媒體教 學遊戲軟艎製作與交流平台丨包含一遊戲代製單元2、一遊 戲資料庫3、一遊戲介面4、一管理單元5,及一廣告資料 庫6 〇 遊戲代製單元2包括一上傳介面21、一教材資料庫22 ❹ ,及多數個與教材資料庫22連接的遊戲模組,在本實施例 以第一遊戲模組231與第二遊戲模組232舉例說明。 上傳介面21中提供多數個攔位,可讓使用者選擇遊戲 模組’並對應該遊戲模組上傳各種形式之教材,例如圖案 、音樂、涛詞文章、影片等’教材的來源可以來自學生創 作或教師自行蒐集。本發明所謂教材,主要是指遊戲内容 的題目與答案,視學齡、學科等會有不同。上傳介面21的 欄位還可供輸入遊戲相關設定資料,例如遊戲名稱、開場 ® 語、答題成功時的鼓勵文字,及答題失敗時的勉勵文字等 。上傳的教材及設定資料被儲存在教材資料庫22中。 第一、第二遊戲模組231、232各對應一種預先設定好 的可擴充遊戲範本。舉例來說,第一遊戲模組231是對應 打地鼠遊戲的遊戲範本,當教材中的題目是「紅色地鼠」, • 則預備從地洞中出現的答案將有各種顏色的地鼠;當教材 ^ 中的通目疋「生活申的圓形」,則預備從地洞中出現的答案 將有各種形狀的生活用品。 201019219 第一、第二遊戲模組231、232的主要工作是自動將上 傳而儲存在教材資料庫22中的教材、設定資料與該遊戲範 本結合製成一遊戲軟體。該遊戲資料庫3與該等遊戲模組 連接,供儲存製作完成的遊戲軟體, 請同時參閱圖1與圖2,本實施例之網路多媒體教學遊 戲軟體製作與交流平台1執行的方法包含以下步驟。 步驟s„、步驟Slz,及步驟Sn一分別為預先提供遊戲 模組231、232、上傳介面21、遊戲介面4的步驟。基本上 ,在平台1以架構完成的情況下,步驟Sn〜Si3也已完成。 步驟SZ1—上傳介面21接收上傳的教材。當使用者A 利用家用電腦透過網際網路與平台丨連線,可透過上傳介 面21並在帳號登入後,選定遊戲模組並上傳教材。 步驟Sn—使前一步驟接收的教材儲存於教材資料庫22 以便於管理及讀取利用。 步驟S23—舉例來說,步驟Szi中使用者A是選定第一 遊戲模組231,則該第一遊戲模組231將該教材及設定資料 與其對應的遊戲範本結合製成一遊戲軟體。 步驟Sn—將遊戲軟體儲存於遊戲資料庫3。 步驟—管理單元5對該使用者A進行回饋,回饋内 容例如為免費使用該步驟Sn中製成的遊戲軟體,或提供使 用該平台1所需代幣或點數,使用者A可利用獲得的代幣 或點數’下載平台中油其他使用者協助製成的遊戲軟體。 步驟Sq—以另外有使用者b透過網際網路登入平台來 說’遊戲介面4在本步驟接收到使用者B的登入資訊。 10 201019219 步驟Sc—管理單元5依據該登入資訊檢核使用者b的 • 權限及/或代幣、點數。 . 步驟S43—遊戲介面4中顯示可選擇下載的遊戲軟體, ' 以供使用者B依其權限選擇下載至電腦中執行。以網路連 線的競赛遊戲來說,還可有另一網路使用者C同樣執行步 驟S4】〜S43後,使用者B、c之電腦在執行後將遊戲資料傳 回而顯示在該遊戲介面。管理單元更依據帳號進行各項統 a十管理,例如得到每一帳號使用遊戲種類、各遊戲積分及 ❹ 網站使用時間等統計資料。 此外,本實施例的廣告資料庫6與管理單元5連接, 廣料庫6儲存有贊助商廣告資料,管理單元5可利用 月J述統计>料,將廣告資料後入上傳介面21及/或遊戲軟體 中。 歸納上述,本發明所提供的網路多媒體教學遊戲軟體 製作與交流平台1,教師可依其需求及喜好而開發出配合其 所需的遊戲軟體,教材可有彈性地延伸,自然可減少不必 要的系統資源以及儲存空間的浪費;且該軟體可供其他教 師同業使用’使遊戲軟體發揮最大使用效率。此外,由於 本發明所提供的網站平台可吸引教師、學生等特性之網路 使用者,嵌入遊戲上傳介面或遊戲軟體中的廣告將特別有 效,整體而言確實可達到本發明之目的。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 11 201019219 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一系統方塊圖,說明本發明網路多媒體教學遊 戲軟體製作與交流平台的較佳實施例;及 圖2是一流程圖,說明本發明網路多媒體教學遊戲軟 體製作與交流方法的實施步驟。Q = Internet users with features such as teachers and students will have a particularly high hit rate in the game upload interface or in the game software. [Embodiment] The foregoing and other technical contents, features, and effects of the present invention will be apparently described in the detailed description of a preferred embodiment of the referenced drawings. The network multi-media Zhao teaching game soft Zhao production and communication platform can integrate the power of teachers, students and other network users to promote the development of the teaching game software 201019219 and facilitate the circulation of the educational software in the teaching game software to lower 'low' Software development costs, reducing system resource waste, and allowing the development of game software to play a higher efficiency. The preferred embodiment of the network multimedia teaching game software, production and communication platform of the present invention is as shown in FIG. 1. The network multimedia teaching game software production and communication platform includes a game generation unit 2, a game database 3, and a The game interface 4, a management unit 5, and an advertisement database 6 〇 the game generation unit 2 includes an upload interface 21, a teaching material database 22, and a plurality of game modules connected to the teaching material database 22, The embodiment is illustrated by the first game module 231 and the second game module 232. The uploading interface 21 provides a plurality of blocking positions, which allows the user to select a game module and upload various forms of teaching materials to the game module, such as patterns, music, essay articles, videos, etc. The source of the teaching materials can be from student creation. Or the teacher collects it by himself. The so-called textbook of the present invention mainly refers to the title and answer of the game content, depending on the age of school, the subject, and the like. The field of the upload interface 21 can also be used to input game-related setting data, such as the name of the game, the opening language, the encouraging text when the answer is successful, and the encouraging text when the answer fails. The uploaded teaching materials and setting materials are stored in the teaching material database 22. The first and second game modules 231, 232 each correspond to a pre-configured expandable game template. For example, the first game module 231 is a game template corresponding to the hamster game. When the title in the textbook is "red hamster", the answer to appear in the hole will have various colors of the hamster; In the textbook ^, the "Circular of Life" is prepared, and the answers that appear in the hole will have various shapes of daily necessities. 201019219 The main work of the first and second game modules 231, 232 is to automatically combine the teaching materials and setting materials uploaded in the teaching material database 22 with the game model to form a game software. The game database 3 is connected to the game modules for storing the completed game software. Please refer to FIG. 1 and FIG. 2 simultaneously. The method for executing the network multimedia teaching game software production and communication platform 1 of the present embodiment includes the following methods. step. Steps s, step S1z, and step Sn are steps of providing the game modules 231, 232, the upload interface 21, and the game interface 4 in advance. Basically, in the case where the platform 1 is completed by the architecture, the steps Sn to Si3 are also performed. Step SZ1—The uploading interface 21 receives the uploaded teaching material. When the user A connects to the platform through the Internet through the home computer, the user can select the game module and upload the teaching material through the uploading interface 21 and after the account is logged in. Step Sn—stores the teaching materials received in the previous step in the teaching material database 22 for management and reading and utilization. Step S23—for example, if the user A in the step Szi selects the first game module 231, the first The game module 231 combines the teaching material and the setting data with the corresponding game template to form a game software. Step Sn—stores the game software in the game database 3. Step—The management unit 5 gives feedback to the user A, and returns the content. For example, to use the game software made in the step Sn for free, or to provide the token or the number of points required to use the platform 1, the user A can use the obtained token or point to download the flat The game software assisted by other users of Taichung Oil. Step Sq—In addition to the user b accessing the Internet through the Internet, the game interface 4 receives the login information of User B in this step. 10 201019219 Step Sc— The management unit 5 checks the user's permission and/or token and the number of points according to the login information. Step S43 - the game interface 4 displays the game software that can be downloaded, 'for the user B to select according to his permission Download to the computer to execute. In the case of a network-connected competition game, another network user C can also perform steps S4]~S43, and the user B and c computers will play the game data after execution. It is displayed back in the game interface. The management unit performs management according to the account number, for example, statistics such as the game type, each game credit, and the website usage time for each account. In addition, the advertisement of this embodiment The database 6 is connected to the management unit 5, the wide material library 6 stores the sponsor advertisement data, and the management unit 5 can use the monthly data to report the advertisement data to the upload interface 21 and/or the game soft. In summary, the above-mentioned network multimedia teaching game software production and communication platform provided by the present invention can be developed by the teacher according to his needs and preferences, and the teaching material can be flexibly extended, which can naturally be reduced. Unnecessary system resources and waste of storage space; and the software can be used by other teachers in the same industry to make the game software use the most efficient. In addition, the website platform provided by the present invention can attract the network use of teachers, students and the like. The advertisement embedded in the game upload interface or the game software will be particularly effective, and the object of the present invention can be achieved as a whole. However, the above description is only a preferred embodiment of the present invention, and the present invention cannot be limited thereto. The scope of the invention, that is, the simple equivalent changes and modifications made by the invention in the scope of the invention and the description of the invention are still within the scope of the invention. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a system block diagram illustrating a preferred embodiment of a network multimedia teaching game software production and communication platform of the present invention; and FIG. 2 is a flow chart illustrating the network multimedia teaching game software of the present invention. The implementation steps of the production and communication methods.
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201019219 【主要元件符號說明】 1 ..........網路多媒體教學 遊戲軟體製作與交流平台 2 ..........遊戲代製單元 21 .........上傳介面 22 .........教材資料庫 231 .......第一遊戲模組 232 .......第二遊戲模組 3 ..........遊戲資料庫 4 ..........遊戲介面 5 ..........管理單元 6 ..........廣告資料庫 S 1 i~S 1 3 . ·步驟 S21~S24 · ·步驟 S31........步驟 S4i~ S43 ·步驟201019219 [Description of main component symbols] 1 .......... Network multimedia teaching game software production and communication platform 2 .......... Game generation unit 21 ...... ... upload interface 22 ......... teaching material database 231 ....... first game module 232 .... second game module 3 ..... ..... Game database 4 .......... Game interface 5 ..........Management unit 6 ..........Advertising database S 1 i~S 1 3 . ·Steps S21~S24 · Step S31........Steps S4i~S43 ·Steps
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