TW201010778A - Hand-held device capable of controlling games in response to shaking - Google Patents

Hand-held device capable of controlling games in response to shaking Download PDF

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Publication number
TW201010778A
TW201010778A TW97135163A TW97135163A TW201010778A TW 201010778 A TW201010778 A TW 201010778A TW 97135163 A TW97135163 A TW 97135163A TW 97135163 A TW97135163 A TW 97135163A TW 201010778 A TW201010778 A TW 201010778A
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TW
Taiwan
Prior art keywords
shaking
handheld device
type
audio file
vibration switch
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TW97135163A
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Chinese (zh)
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TWI362278B (en
Inventor
Chuan-Hong Wang
Hsiao-Chung Chou
Li-Zhang Huang
Chia-Yu Cheng
Cheng-Hao Chou
Jui-Lin Ke
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Hon Hai Prec Ind Co Ltd
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Priority to TW97135163A priority Critical patent/TWI362278B/en
Publication of TW201010778A publication Critical patent/TW201010778A/en
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Publication of TWI362278B publication Critical patent/TWI362278B/en

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Abstract

A shake responsive handheld device is provided. The handheld device includes a processor, a storage unit, and a vibration switch. The storage unit stores a plurality of media files that are used for simulating sounds of rolling dice in a dice shaker when the dice shaker is shaken by a user. The storage unit also stores a relation table in which a plurality of shake levels are defined. Each of the shake levels corresponds to one of the media files. The processor determines a shake level of the handheld device according to signals from the vibration switch. The processor plays the media files that correspond to the shake levels.

Description

.201010778 九、發明說明: 【發明所屬之技術領域】 . 本發明涉及一種手持設備,尤其涉及一種具有運動識 別功能的手持設備。 【先前技術】 骰子是一種常見的娛樂工具,如人們喜歡搖骰子比點 數大小。已經有手機廠商推出具有搖骰子功能的手機,通 鲁過傾斜手機使骰子滾動,同時伴隨有骰子滾動的聲音。雖 然^述手機可以模擬搖動骰子,但骰子滚動的聲音固定, 不能真實的再現骰子隨搖動程度的不同而發出的不同 音。 【發明内容】 ::於此’本發明提供一種根據搖動程度控制遊戲的 :手持設備可以輸出與搖動程度相應的般子滚 ::::問:决現有的手持設備不能真實地再現般子滾動 遊戲一種根據搖動程度控制 動開關’振動開關用於響應於用:對該::,以及-振 態,該餘存該振動開關回復至初始狀 表存有多第—類音頻文件以及一對昭 音,該對絲了文;7/㈣制I純㈣子的聲 多個第一類音頻文備受到搖動的劇烈等級與該 員文件的對應關係’其中,該處理單元根據 .201010778 單位時間内該振動開關電性導通或斷開的次數確定該手持 •設備受到搖動的劇烈等級,然後根據該對照表播放與該手 .持設備受到搖動的劇烈等級相對應的第一類音頻文件。 本發明的手持設備通過振動開關識別其受到的搖動的 强烈程度,並輸出與搖動程度相對應的音頻文件,真實地 再現骰子隨搖動程度的不同而發出的不同的聲音。 【實施方式】 ^ 請參閱圖1 ’爲本發明的根據搖動程度控制遊戲的手 持設備ίο的硬件架構圖。該手持設備10包括一處理單元 11、一振動開關12、一儲存單元13、一解碼單元14及一 音頻輸出單元15。該處理單元π包括一運動狀態確定模 組U1、一音頻文件確定模組112和一播放控制單元113。 當在該手持設備1〇受到至少一定大小的搖動時,該振 動開關12改變初始狀態而變成電性導通或斷開狀態,即如 果該振動開關12的初始狀態爲導通狀態,受到搖動時導通 鮝狀態變爲斷開狀態,如果該振動開關12的初始狀態爲斷開 狀態’受到搖動時斷開狀態變爲導通狀態。 睛參閱圖2和圖3,在本實施方式中,該振動開關12 包括—本體121和一連接於該本體121 —端的侧蓋122。 該本體121包括一腔體,該腔體的表面貼合有兩個相對設 置的導電片123,該導電片123與設置於該本體121的另 一端的第一導電端子124電連接。 該侧蓋122兩側分別設置有一懸臂式的導電彈簧ι25 和第二導電端子126,該彈簧125與該導電端子126電 ‘201010778 連接。該侧蓋122連接於該本體121後,該彈簧125收容 於該本體121的腔體中並不與該本體I?〗相接觸,使得該 第導電端子124和第二導電端子126處於電性斷開狀態。 在該手持設備10受到至少一定大小搖動時,該彈菁 125發生變形而使得該彈簧125的末端接觸該導電片123, 從而使得該第一導電端子124和第二導電端子126導通。 搖動消失後,該彈簧125恢復初始狀態而與該導電片123 瘳脫離接觸,使得該振動開關12回復至初始的斷開狀態。 在本實施方式中,由於該兩個導電片123相對設置, 使得該彈簧125只有在該振動開關12受到垂直於該導電片 123方向的搖動時才有機會與該導電片123接觸,亦即只 有沿特定方向的搖動才能使該振㈣W 12的初始狀態發 生改變,藉此减少因用戶的誤動作而使該振動_ 12二初 始狀態發生改變的幾率。 應該注意的是’本實施方式中的振動開關12的初始狀 籲態爲電性斷開狀態’熟悉振動開關領域的人員可以輕易的 對振動開關12作出改變而獲得初始狀態爲導通的振動開 關,在此不再贅述。 該儲存單元13中儲存有多個第一類音頻文件,該多個 第一類音頻文件用於模擬利用工具搖動殼子的聲音,每個 第-類音頻文件對應一種搖動强度,即該多個第一類音頻 文件對應以不同的力度搖動殼子的聲音。該儲存單元\3 t還儲存有-對照表和一程序,該對照表記錄了多個該手 持設備1G受到搖動的搖動强度,每個搖動强度與—個第一 .201010778 類音頻文件相對應。該程序用於向用戶提供一遊戲結果。 • 在本發明的一實施方式中,該儲存單元13還儲存有一 第一類音頻文件,該第二類音頻文件用於模擬搖動停止後 般子依靠慣性滾動的聲|。在搖動真實的般子的過程中, 當用戶停止搖動動作後,在搖動工具(如骰盅)中的骰子並 不會立即停止,而是在慣性的作用下繼續滾動一段時間直 至停止。該第二類音頻文件即爲模擬上述用戶的搖動動作 鲁停止後骰子發出的逐漸變弱直至消失的聲音。 在該手持設備10受到搖動過程中,該振動開關12響 應該手持設備的搖動而導通或斷開,從而發送訊號至該運 動狀態確定模組111。該運動狀態確定模組ηι分析來自 該振動開關12的訊號,即根據該振動開關12單位時間内 導通或斷開的次數計算出相應的搖動强度,以及確定作用 於該手持設備10的搖動停止時間。 圖4示意出從該手持設備i 〇開始受到搖動至搖動結束 φ的過程中,該振動開關12單位時間内的導通或斷開的次數 (在圖中以cps表示)隨時間(在圖中以τ表示)的變化過程。 在本實施方式中,在該手持設備1〇受到的搖動停止後,該 振動開關12的彈簧125在慣性的作用下繼續運動幾次後才 恢復至初始狀態。因此,在圖4中,從t0時刻開始,該振 動開關10的單位時間内的導通或斷開的次數開始急劇下 降,並且在很短的時間内變化至零。 該振動開闕12的彈簧125的重量很小,一般在1克左 右。因此在該手持設備10受到的搖動停止後,無論在搖動 201010778 =止之前的搖動强度如何,該彈簧125藉由搖動而獲得的 .能量基本相同。由於該彈簧125的能量决定了在該手持設 .備10受到的搖動停止後該振動開關12單位時間内導通^ 斷開的次數的開始衰减時的數值大小,亦即决定了圖4中 的t〇時刻對應的值co。因此,可以通過統計計算確定該 C〇值,藉由該C0值判斷該振動開關的停止搖動時間。 在該手持設備10受到搖動過程中,該音頻文件確定模 籲組112根據該儲存單元13中的對照表確定與該手持設備 10當前的搖動强度相對應的第一類音頻文件,並發送訊號 至該播放控制模組113。該播放控制模組113控制該手持 設備1〇播放該相應的第一類音頻文件,直至該手持設備 10的搖動强度變化,亦即在該手持設備1G維持當前的搖 動强度的時間内,該手持設備1〇 一直播放與該當前的搖動 强度相應的第一類音頻文件。 在確疋該手持设備10受到的搖動停止時,該播放控制 ❹模組113根據該音頻文件確定模板112的訊號控制該手持 設備播放該第二類音頻文件,直至該音頻文件播放完 畢。 本,明的手持設備10可以響應受到的搖動强度播放 響應的第一類音頻文件,以及在該搖動停止後,該手持設 備10播放㈣二類音頻文件,使得使用者體驗更加接近以 搖動真實般子的感覺,即隨著用戶施加的搖動强度的不 同,骰子滾動的聲音也不同,並且在搖動停止後,般子的 采曰沒有立即消失,而是存在一個逐漸變弱的過程。 11 .201010778 個第實施方式中,該儲存單元13儲存有多 —牛,用於模擬搖動停止後骰子依靠慣性滾 ir βΊ制固第二類音頻文件對應一第一類音頻文件, 亦即母個第二類立 1η, 9頻文件均對應一搖動强度。在確定該手 °又 文到的搖動停止時,該處理單元11播放一第二 類音頻文件,今笛一 Μ苐—類a頻文件與該手持設備10的搖動停 預定時間内播放的第一類音頻文件相對應,藉 動 =同的搖動强度下停止搖動對應 近搖動真實殷切=同,使得使用者趙驗更加接 n類音頻文件結束時,該處理單元u運行該儲存 70中的程序以得到一遊戲結果,如滾動停止後的骰子 的點數等’並以語音輸出該遊戲結果。 【圖式簡單說明】 圖1為本發明手持設備的硬件架構圖。 圖2為本發明手持設備的振動開關的刮視圖。 圖3為本發明手持設備的振動開關沿 方向的剖視圖。 丫刃a 圖4為本發明手持設備的振動開關單位時間内的導通 或斷開次數隨時間變化的示意圖。 【主要元件符號說明】 手持設備 處理單元 運動狀態確定模組 111 12 201010778 音頻文件確定模組 112 播放控制模組 113 振動開關 12 本體 121 侧蓋 122 導電片 123 第一導電端子 124 導電彈簧 125 第二導電端子 126 儲存單元 13 解碼單元 14 音頻輸出單元 15 ❹ 13BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a handheld device, and more particularly to a handheld device having a motion recognition function. [Prior Art] Dice is a common entertainment tool, such as people who like to shake the dice than the point size. There have been mobile phone manufacturers that have launched a mobile phone with a dice function, and Lulu has tilted the mobile phone to make the dice roll, accompanied by the sound of the dice rolling. Although the mobile phone can simulate the shaking of the dice, the sound of the dice rolling is fixed, and the different sounds of the dice with different degrees of shaking cannot be reproduced. [Description of the Invention] :: The present invention provides a control of the game according to the degree of shaking: the handheld device can output a corresponding roll corresponding to the degree of shaking:::: Q: The existing handheld device cannot truly reproduce the sub-rolling The game controls the movable switch 'vibration switch according to the degree of shaking for responding to: for::, and - vibration state, the remaining vibration switch returns to the initial state table to store a plurality of audio files and a pair of Zhao Sound, the pair of silk text; 7 / (four) system I pure (four) sub-sound multiple first-class audio equipment is subjected to the corresponding level of shaking the severity level with the member file 'where the processing unit according to .201010778 unit time The number of times the vibrating switch is electrically turned on or off determines the severity level at which the handheld device is shaken, and then plays a first type of audio file corresponding to the sharp level at which the hand held device is shaken according to the look-up table. The hand-held device of the present invention recognizes the intensity of the shaking it receives by the vibration switch, and outputs an audio file corresponding to the degree of shaking, realizing the different sounds emitted by the dice depending on the degree of shaking. [Embodiment] ^ Please refer to Fig. 1 '' is a hardware architecture diagram of a handheld device ίο according to the degree of shaking of the present invention. The handheld device 10 includes a processing unit 11, a vibration switch 12, a storage unit 13, a decoding unit 14, and an audio output unit 15. The processing unit π includes a motion state determining module U1, an audio file determining module 112, and a playback control unit 113. When the handheld device 1 is subjected to at least a certain amount of shaking, the vibration switch 12 changes to an initial state to become an electrically conductive or open state, that is, if the initial state of the vibration switch 12 is in an on state, it is turned on when it is shaken. The state is changed to the off state, and if the initial state of the vibration switch 12 is the off state, the off state becomes the on state when it is shaken. 2 and FIG. 3, in the present embodiment, the vibration switch 12 includes a body 121 and a side cover 122 connected to the end of the body 121. The body 121 includes a cavity, and the surface of the cavity is bonded to two opposite conductive strips 123. The conductive strip 123 is electrically connected to the first conductive terminal 124 disposed at the other end of the body 121. A cantilever-type conductive spring ι25 and a second conductive terminal 126 are respectively disposed on two sides of the side cover 122, and the spring 125 is electrically connected to the conductive terminal 126. After the side cover 122 is connected to the body 121, the spring 125 is received in the cavity of the body 121 and is not in contact with the body, so that the first conductive terminal 124 and the second conductive terminal 126 are electrically disconnected. Open state. When the handheld device 10 is shaken by at least a certain size, the elastic cyanine 125 is deformed such that the end of the spring 125 contacts the conductive sheet 123, thereby causing the first conductive terminal 124 and the second conductive terminal 126 to be turned on. After the shaking disappears, the spring 125 returns to the initial state to be out of contact with the conductive sheet 123, so that the vibration switch 12 returns to the initial off state. In this embodiment, since the two conductive sheets 123 are oppositely disposed, the spring 125 has a chance to contact the conductive sheet 123 only when the vibration switch 12 is subjected to shaking perpendicular to the direction of the conductive sheet 123, that is, only The shaking in a specific direction can change the initial state of the vibration (four) W 12 , thereby reducing the probability that the initial state of the vibration _ 12 is changed due to the user's malfunction. It should be noted that the initial state of the vibration switch 12 in the present embodiment is an electrically disconnected state. A person familiar with the field of vibration switches can easily change the vibration switch 12 to obtain a vibration switch whose initial state is conductive. I will not repeat them here. The storage unit 13 stores a plurality of first type audio files, the plurality of first type audio files are used to simulate the sound of shaking the shell by using a tool, and each of the first type of audio files corresponds to a shaking strength, that is, the plurality of The first type of audio file corresponds to shaking the sound of the shell at different degrees. The storage unit \3 t also stores a - look-up table and a program for recording the shaking strength of a plurality of the hand-held devices 1G being shaken, each of which corresponds to a first .201010778 type audio file. This program is used to provide a game result to the user. • In an embodiment of the invention, the storage unit 13 further stores a first type of audio file for simulating the sound of the inertial scrolling after the shaking is stopped. In the process of shaking the real thing, when the user stops the shaking action, the dice in the shaking tool (such as the cymbal) does not stop immediately, but continues to scroll for a while until the stop by the inertia. The second type of audio file is a sound that simulates the shaking action of the user, and the sound of the scorpion is gradually weakened until it disappears. During the shaking of the handheld device 10, the vibration switch 12 turns on or off in response to the shaking of the handheld device, thereby transmitting a signal to the motion state determining module 111. The motion state determining module ηι analyzes the signal from the vibration switch 12, that is, calculates a corresponding shaking strength according to the number of times the vibration switch 12 is turned on or off per unit time, and determines a shaking stop time acting on the handheld device 10. . Figure 4 illustrates the number of times the vibration switch 12 is turned on or off per unit time (indicated by cps in the figure) from time when the handheld device i 受到 is shaken to the end of shaking φ (in the figure τ represents the process of change. In the present embodiment, after the shaking of the hand-held device 1 is stopped, the spring 125 of the vibration switch 12 continues to move for a few times under the action of inertia before returning to the initial state. Therefore, in Fig. 4, the number of times of turning on or off per unit time of the vibration switch 10 starts to decrease sharply from the time t0, and changes to zero in a short time. The spring 125 of the vibrating opening 12 has a small weight, generally around 1 gram. Therefore, after the shaking of the handheld device 10 is stopped, the energy of the spring 125 obtained by shaking is substantially the same regardless of the shaking strength before the shaking of 201010778. Since the energy of the spring 125 determines the magnitude of the initial decay of the number of times the vibration switch 12 turns on and off within a unit time after the shaking of the hand-held device 10 is stopped, that is, the t in FIG. 4 is determined. The value corresponding to the time co. Therefore, the C〇 value can be determined by statistical calculation, and the stop shaking time of the vibration switch is judged by the C0 value. During the shaking process of the handheld device 10, the audio file determining module 112 determines a first type of audio file corresponding to the current shaking strength of the handheld device 10 according to the comparison table in the storage unit 13, and sends a signal to The playback control module 113. The playback control module 113 controls the handheld device 1 to play the corresponding first type of audio file until the shaking strength of the handheld device 10 changes, that is, during the time that the handheld device 1G maintains the current shaking strength. The device 1 keeps playing the first type of audio file corresponding to the current shaking strength. When it is determined that the shaking of the handheld device 10 is stopped, the playback control module 113 controls the handheld device to play the second type of audio file according to the signal of the audio file determining template 112 until the audio file is played. The handheld device 10 can play a response of the first type of audio file in response to the received shaking strength, and after the shaking is stopped, the handheld device 10 plays the (four) second type of audio file, so that the user experience is closer to shaking. The feeling of the child, that is, the sound of the tweezers rolling is different with the shaking strength applied by the user, and after the shaking stops, the pick of the ordinary does not disappear immediately, but there is a process of gradually weakening. 11. In the first embodiment, the storage unit 13 stores a plurality of cows for simulating the shaking, and the tweezers rely on the inertia roll ir βΊ to fix the second type of audio file corresponding to a first type of audio file, that is, the parent The second type of 1η, 9-frequency files correspond to a shaking strength. When it is determined that the shaking of the hand is stopped, the processing unit 11 plays a second type of audio file, and the current frequency of the a-like file and the first time of the shaking of the handheld device 10 is played for a predetermined time. Corresponding to the audio file, the same as the shaking strength, the shaking is stopped, the corresponding shaking is true, and the same, so that the user is more connected to the end of the n-type audio file, the processing unit u runs the program in the storage 70 to Get a game result, such as the number of points of the dice after the scroll stops, etc. and output the game result by voice. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a hardware architecture diagram of a handheld device of the present invention. 2 is a plan view of a vibration switch of the handheld device of the present invention. Figure 3 is a cross-sectional view of the vibration switch of the handheld device of the present invention in the direction.丫 a Figure 4 is a schematic diagram showing the change of the number of times of turning on or off per unit time of the vibration switch of the handheld device of the present invention. [Main component symbol description] Handheld device processing unit motion state determining module 111 12 201010778 Audio file determining module 112 Playback control module 113 Vibration switch 12 Body 121 Side cover 122 Conductive sheet 123 First conductive terminal 124 Conductive spring 125 Second Conductive terminal 126 storage unit 13 decoding unit 14 audio output unit 15 ❹ 13

Claims (1)

201010778 十、申請專利範圍 ’ i.一種根據搖動程度控制遊戲的手持設備,包括一處理單 • 元、一儲存單元,其改良在於: 該手持設備還包括一振動開關,用於響應於用戶對該手 持設備的搖動而電性導通或斷開,搖動停止後該振動開 關回復至初始狀態; 該儲存單元儲存有多個第一類音頻文件以及一對照 φ 表,該第一類音頻文件用於模擬利用工具搖動骰子的聲 音,該對照表記錄了該手持設備受到搖動的劇烈等級與 該多個第一類音頻文件的對應關係; 其中,β亥處理單元根據單位時間内該振動開關電性導通 或斷開的次數確定該手持設備受到搖動的劇烈等級,然 後根據該對照表播放與該手持設備受到搖動的劇烈等 級相對應的第一類音頻文件。 2.如申請專利範圍第i項所述的根據搖動程度控制遊戲 •,手持設備’其中’該振動開關只在該手持設備受到沿 著特定方向的搖動時導通或斷開。 3·如申睛專利範圍第2項所述的根據搖動程度控制遊戲 的手持設備,其中,該振動開關包括一彈性件、一第一 端子和一第二端子,該彈性件與該第一端子電連接,該 彈陡件在該手持设備受到搖動時發生彈性形變而與該 第二端子制或分離,使得該振動_導通或斷開。 4.如申請專利範圍帛χ項所述的根據搖動程度控制遊戲 的手持設備,其中,該儲存單元還儲存一第二類音頻文 201010778 件,用於模擬搖動停止後骰子依靠慣性滾動的聲音,當 該手持設備停止搖動時,該處理單元播放該第二類音頻 文件。 5.如申請專利範圍第i項所述的根據搖動程度控制遊戲 的手持設備,其中,該儲存單元還儲存多個第二類音頻 文件,用於模擬搖動停止後骰子依靠慣性滚動的聲音, 每個第二類音頻文件對應-第—類音頻文件,#該手持 φ設齡止㈣時,該處理單元繼續播放搖動停止時刻之 前-預定時刻的第-類音頻文件相對應的第二類音頻 6.tir利範圍第4或5項所述的根據搖動程度控制 遊戲的手持設備,其中,該錯存單元還儲存—程序,在 第二類音頻文件播放完畢後,該虛 得到一遊戲結果。 料理“運行該程序以 15201010778 X. Patent application scope 'i. A handheld device for controlling a game according to the degree of shaking, comprising a processing unit and a storage unit, the improvement comprising: the handheld device further comprising a vibration switch for responding to the user The handheld device is turned on and electrically turned on or off, and the vibration switch returns to an initial state after the shaking is stopped; the storage unit stores a plurality of first type audio files and a comparison φ table, and the first type of audio file is used for simulation Using a tool to shake the sound of the dice, the comparison table records the correspondence between the severity level of the handheld device being shaken and the plurality of first type audio files; wherein the β-hai processing unit is electrically turned on according to the vibration switch per unit time or The number of disconnections determines the severity level at which the handheld device is shaken, and then plays a first type of audio file corresponding to the sharp level at which the handheld device is shaken based on the look-up table. 2. Controlling the game according to the degree of shaking as described in the scope of claim i, the handheld device' wherein the vibration switch is turned on or off only when the handheld device is subjected to shaking in a particular direction. 3. The handheld device for controlling a game according to the degree of shaking as described in claim 2, wherein the vibration switch comprises an elastic member, a first terminal and a second terminal, the elastic member and the first terminal The electrical connection is elastically deformed when the handheld device is shaken to be separated or separated from the second terminal, such that the vibration is turned on or off. 4. The handheld device for controlling a game according to the degree of shaking as described in the scope of the patent application, wherein the storage unit further stores a second type of audio message 201010778 for simulating the sound of the dice relying on inertial scrolling after the shaking is stopped. The processing unit plays the second type of audio file when the handheld device stops shaking. 5. The handheld device for controlling a game according to the degree of shaking as described in claim i, wherein the storage unit further stores a plurality of second type audio files for simulating the sound of the dice relying on inertial scrolling after the shaking is stopped, Each of the second type of audio files corresponds to the -first type audio file, and the processing unit continues to play the second type of audio corresponding to the first type of audio file before the shaking stop time - the predetermined time. 6. The hand-held device for controlling a game according to the degree of shaking according to item 4 or 5 of the tir range, wherein the error-storing unit further stores a program, and after the second type of audio file is played, the virtual result is obtained. Cooking "Run the program to 15
TW97135163A 2008-09-12 2008-09-12 Hand-held device capable of controlling games in response to shaking TWI362278B (en)

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