TW200938266A - Poker playing method, its playing device, and computer readable recording media - Google Patents

Poker playing method, its playing device, and computer readable recording media Download PDF

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Publication number
TW200938266A
TW200938266A TW097107285A TW97107285A TW200938266A TW 200938266 A TW200938266 A TW 200938266A TW 097107285 A TW097107285 A TW 097107285A TW 97107285 A TW97107285 A TW 97107285A TW 200938266 A TW200938266 A TW 200938266A
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Taiwan
Prior art keywords
party
points
virtual
game
card
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TW097107285A
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Chinese (zh)
Inventor
Nan-Ping Yang
Original Assignee
Astro Corp
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Priority to TW097107285A priority Critical patent/TW200938266A/en
Priority to US12/393,356 priority patent/US20090221339A1/en
Publication of TW200938266A publication Critical patent/TW200938266A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A poker playing method, its playing device, and a computer readable recording media are disclosed. Wherein the poker playing method comprises the following steps: (a) providing a bet interface; (b) from a plurality of virtual pokers, sending two virtual pokers to a first person and another two virtual pokers to a second person; (c) calculating if the total point of the virtual pokers that the second person holds are smaller than a predetermined point; if yes, sending one more virtual poker to the second person; (d) comparing if said one more virtual poker is one of said plurality of flower pokers; if yes, determining a first result; and (e) calculating if the total point of the virtual pokers that the first person holds is smaller than or equal to 21, and it is larger than the total point of the virtual pokers that the second person holds; if yes, determining a second result.

Description

200938266 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種虛擬卡片遊戲方法及其遊戲裝置 與電腦可讀取紀錄媒體,特別是指一種撲克牌遊戲方法及 其遊戲裝置與電腦可讀取紀錄媒體。 【先前技術】 、俗稱的「二十—點」是―種常見且深具思考性的撲克 牌遊戲,⑨了在博奕場所中以實體的撲克牌進行外,也廣 泛地移㈣網路賴網站及電腦遊戲巾以虛㈣克牌遊玩 ,成為大受歡迎的撲克牌遊戲類型。 牌點數2至10分別視為 點,撲 ^ . 點而撲克牌點數j、Q、 為10點’複數玩家(又稱閒家) 點數計算規則進行此撲克牌遊 壯豕:據上述 勝條件為:-、玩定 對玩豕而吕’基本的獲 之撲克牌的^數^克牌的總點數A於莊家所持 於等於21fr 家所持之撲切㈣點數必須小 。 ·卜二、莊家所持之撲克牌㈣點數大於21點 十—點的玩法簡述如下: 首先,如步驟u所示 牌遊戲。 接著,如步驟〗2所示 高’若玩家臝得撲克牌遊戲 然後,如步騍13所示 玩家與莊家開始二十一點撲克 玩家決定—下注額,下注額越 所獲得的獎金越高。 一發牌者(可能是莊家或—指 6 200938266 :)依發牌規則發給莊家及每一玩家各二張撲克牌。 :、中,發牌者先發給每一玩家—張暗牌(或稱底牌,也就 開且無法讓其他玩家看到花色及點數的撲克牌),再 '"豕㉟暗牌,之後’發牌者又發給每—玩家—張明牌 —掀開且可讓其他玩家看到花色及點數的撲克牌),再給莊 家一張明牌。 接者’如步驟Η所示,莊家依序詢問每—玩家是否還 二克牌此柃,為符合獲勝條件,每一玩家必須考慮其 别或再索取撲克牌後所持的撲克牌的總點數(依上述之 計點方法)是否小於料21點,但又必須大於莊家所持的 撲克牌的總點數。 右玩家再索取撲克牌,則發牌者將以明牌的方式再發 給撲克牌,直到玩家不再要牌為止。然後,如㈣Μ所示 ’玩家判斷自己所持的撲克牌的總點數是否超過21點(若 是電腦遊戲或網路遊戲則由系統自動判斷,後述步驟中涉 及判斷處亦同),若玩家要牌後所持的撲克牌的總點數超過 21點,則如步驟16所示,玩家因為總點數超過η點而使 莊家赢得此撲克牌遊戲,並如步驟17所示,撲克牌遊戲結 束0 回到步驟14所示,若玩家不再索取撲克牌時,如步驟 18所示’莊家開牌以揭示自己的暗牌以供玩家知悉。 然後’如步驟19所示’莊家必須判斷其所持的撲克牌 的總點數是否小於一預設點數(通常設為17點)。若否, 則如步驟20所示,發牌者不再派發撲克牌給莊家。右’ 200938266 接者’如步驟21所示,莊家與玩家判斷莊家所持的撲 克牌的總點數是否大於玩家所持的撲克牌的總點數,、 ,則如步驟16所示,&莊家贏得撲克牌比赛,反之 步驟22所示,由玩家臝得撲克牌比賽。 回到步驟19所示’若莊家所持的撲克牌的總點數小於 預設點數,則如步驟23所示,發牌者以明牌的 張撲克牌給莊家。 ° ❹ ❹ 然後’如步驟24所示,莊定刻_甘& & 1 其所持_克牌的總 點數疋否大於21,點,若是,則如步驟22所示, :持的撲克牌的總點數大於21點,而使玩家臝得撲克牌比 驟21所示,莊家與玩家判斷莊家所持的 、克牌的如點數疋否大於玩家所持的撲克牌的總點數,步 驟21之後所進行的步驟和前述㈣,在此不再費述。 「除了以上述之獲勝條件決定勝負外,還有許多其他的 「例牌」,若玩家所持的撲克牌的總點數符合「例牌, 可以獲得指定額度的獎金。 」& 如何在二十-點的遊戲過程中達到上述獲勝條件,涉 及玩家複雜的計算及心理判斷,但是,此撲克牌遊戲雖且 有相當的策略性,但賠倍僅有2倍(玩家獲勝的情況是: 所持的撲克牌的點數大於莊家所持的撲克牌的點數,且^ 於h點)以及2.5 | (玩家獲勝的情況是所持的撲克牌的 總點數為點),賠獎倍率不高且刺激度不足。因此,可 利用電腦運算的正確性及高效率性設計新的機制並加 多的獎金計算方式,以提高玩家進行二十一點時的趣味性 8 200938266 ο 【發明内容】 因此,本發明之首要目的,即在提供一種撲克牌遊戲 方法。 ❹200938266 IX. Description of the Invention: [Technical Field] The present invention relates to a virtual card game method, a game device thereof and a computer readable record medium, and more particularly to a card game method and a game device thereof and a computer Read the recording media. [Previous technology], commonly known as "twenty-point" is a kind of common and thought-provoking playing card game, 9 is also carried out in the Boao place with physical playing cards, and is also widely moved (4) And the computer game towel played with virtual (four) grams, becoming a popular type of poker game. Card points 2 to 10 are regarded as points, fluttering ^. Points and playing cards points j, Q, and 10 points 'multiple players (also known as players) points calculation rules for this playing card tour: According to the above The winning conditions are: -, play the game and play the game. The total number of points of the card is the number of points that the card holder holds. The number of points held by the dealer is equal to 21fr. · Bu, the dealer's playing cards (four) points greater than 21 points Ten-point gameplay is as follows: First, as shown in step u. Then, as shown in step 〖2, if the player barely plays the card game, then as shown in step 13, the player and the dealer start the blackjack poker player decision--bets, the more the bet is awarded, the more the bonus is obtained. high. A dealer (probably a dealer or - finger 6 200938266 :) issues two cards to the dealer and each player in accordance with the licensing rules. :, in, the dealer first sent to each player - a dark card (or a card, also open and can not let other players see the color and points of playing cards), then '" 豕 35 dark cards, After that, the 'distributor sends another card to each player-Zhang Ming card, which allows other players to see the suits and points, and then gives the dealer a clear card. As the step Η, as shown in the step ,, the dealer asks in detail whether each player has two gram cards. In order to meet the winning conditions, each player must consider the total number of cards held by the player after they have purchased or purchased the playing cards. (According to the above method) is less than 21 points, but must be greater than the total number of cards held by the dealer. If the right player asks for the playing card again, the dealer will send the card to the playing card in a clear way until the player no longer wants the card. Then, as shown in (4), the player determines whether the total number of cards held by the player exceeds 21 points (if the computer game or online game is automatically judged by the system, the steps involved in the following steps are the same), if the player wants the card After the total number of cards held by the player exceeds 21 points, as shown in step 16, the player wins the card game because the total points exceed the η point, and as shown in step 17, the card game ends 0 times. As shown in step 14, if the player no longer requests a playing card, as shown in step 18, the dealer opens a card to reveal his own dark card for the player to know. Then, as shown in step 19, the dealer must determine whether the total number of cards held by the dealer is less than a predetermined number of points (usually set to 17). If not, then as shown in step 20, the dealer no longer distributes the cards to the dealer. Right '200938266 Receiver', as shown in step 21, the dealer and the player determine whether the total number of cards held by the dealer is greater than the total number of cards held by the player, and, as shown in step 16, the &#; The poker game, as shown in step 22, is played by the player naked. Returning to step 19, if the total number of cards held by the dealer is less than the preset number of points, then as shown in step 23, the dealer gives the dealer a card with a clear card. ° ❹ ❹ Then 'As shown in step 24, Zhuang set _ 甘 && 1 The total number of points of the _ card held by 克 疋 is greater than 21, point, and if so, as shown in step 22: holding the playing cards The total number of points is greater than 21 points, and the player is barely playing cards. As shown in step 21, the dealer and the player determine whether the number of points of the card held by the dealer is greater than the total number of cards held by the player, step 21 The steps performed after that and the aforementioned (4) are not mentioned here. "In addition to the above winning conditions, there are many other "example cards". If the total number of cards held by the player is in accordance with the "example card, the specified amount of bonus can be obtained." & How to - The above winning conditions are achieved during the game of the point, involving the player's complicated calculations and psychological judgments. However, although this card game is quite strategic, the reward is only 2 times (the player wins: The number of points in the playing card is greater than the number of cards held by the dealer, and ^ is at h) and 2.5 | (the situation in which the player wins is the total number of points of the playing card is the point), the winning rate is not high and the stimulus is not high. insufficient. Therefore, the correctness and high efficiency of the computer operation can be used to design a new mechanism and add more bonus calculation methods to improve the fun of the player at the blackjack. 8 200938266 ο [Summary] Therefore, the primary of the present invention The purpose is to provide a method of playing cards. ❹

;疋,本發明撲克牌遊戲方法包含下列步驟 提供一投注介面,用以供至少一第—方對一第一結果設定 第下'主額,並對一第二結果設定一第二下注額。接著 由複數虛擬撲克牌中’派發其中二虛擬撲克牌給一第二 方’並派發另外二虛擬撲克牌給第U後,計算第二 方所持之虛擬撲克牌之總點數是否小於等於—預設點數。 若第二方所持之虛擬撲克牌之總點數小於等於預設點數, 1再派發其中-虛擬撲克牌給第:方。然後,比對再派發 之虛擬撲克牌是否屬於複數花牌之其中一者。若再派發之 虛擬撲克牌屬於花牌,_定發生第—結果,並依據第一 額給獎。然後’計算第一方所持之虛擬撲克牌之總點 21點’ 於第二方所持之虛擬撲克牌之 =數。若是,則散發生第二結果,並依據第二下注額 給獎。 另外,本發明之另一目的,即在提供一種撲克牌 裴置。 於是,本發明撲克料戲裝置,心供—第—方進行 該遊戲系統包含顯示單元、—輸人單元及一處 Μ。顯示單元用以顯示複數虛擬撲克牌及虛擬撲克牌 點數。輸人單Μ以供第—方對—第—結果設定一第一 200938266 Ο 下注額’並對一第二結果設定—第二下注額。處理單元電 連接顯示單元及輸人單元,並包括—賴程式碼,遊戲程 式碼包括下列執行步m透過顯示單元提供一投注 介面’並透過輸人單元接收第-方所設定之第—下注額及 第二下注額。接著,派發其巾二虛擬撲克料_第二方, 並派發料二纽減牌給第1。㈣,計算第二方所 持之虛擬撲克牌之總點數是否小於等於—預設點數。若第 二方所持之虛擬撲克牌之總點數小於等於預設點數,則再 ㈣克牌給第4 1後,比對再派發之虛 擬撲克牌是否屬於複數花牌之其中—者^再派發之虛擬 撲克牌屬於花牌,則判定發生第—結果,並依據第一下注 額給獎。然後’計算第-方㈣之虛擬撲克牌之總點數是 否小於等於21點’且大於第二方所持之虛擬撲克牌之總點 數。若是’則判定發生第二結果,並依據第二下注額給獎 再者’本發明之再-目的,即在提供一種電腦可讀取 紀錄媒體。 於是,本發明電腦可讀取紀錄媒體,可被載置於一包 括至少一遊戲顯示單元、至少一輸入單元及一處理單元之 遊戲裝置上,而紀錄媒體中紀錄有一遊戲程式碼,至少一 第-方可透過輸人單元控制遊戲程式碼,並將遊戲過程顯 示於顯示單元上,遊戲程式碼係包括下列執行步驟:首先 ,透過顯示單it提供-投注介面1以供第—方透過輸入 單元對-第-結果設定-第一下注額,並對一第二結果設 10 200938266 二第一下注額。然後’由複數虛擬撲克牌中,派發其中 一 撲克牌、給帛一方,並派發另外二虛擬撲克牌給第 接¥ β十算第一方所持之虛擬撲克牌之總點數是否 =等於_預設點數n方所持之虛擬撲克牌之總點 ^於=於預設點數’則再派發其中—虛擬撲克牌給第二 者,比對再派發之虛擬撲克牌是否屬於複數花牌之 笛―:者。若再派發之虛擬撲克牌屬於花牌,則判定發生 Ο ❹ 所拉。Γ ’並依據該第—下注額給獎。接著’計算第一方 :之虛擬撲克牌之總點數是否小於等於21點且大於第 ::所1 寺之虛擬撲克牌之總點數。若是,則判定發生第二 m果,並依據第二下注額給獎。 本發明的功效在於利用電腦運算的優勢,提供比現行 —十一點撲克牌遊戲更複 牌遊戲的趣味性。 ㈣金U方式,以提昇撲克 【實施方式】 以下明之前述及其他技術内容、特點與功效,在 清楚的呈現。 實施例的詳細說明中’將可 _ = 本發明撲克牌遊戲裝置3之較佳實施例,用 裝置3所代表:的身份(又稱閒家),與撲克牌遊戲 所代表的-第二方(又稱 牌進行-以二十-點為基礎的撲克牌遊擬撲克 -I,"擬撲克牌的點數的算法與上述傳统的 —十一點相同。撲克牌遊戲裝置3包含顯示單元^ 11 200938266 一輸入單元32、一網路連線單元33,及一處理單元34。The game card game method of the present invention comprises the following steps: providing a betting interface for setting a second 'primary amount' for at least one first party to a first result and a second bet amount for a second result; . Then, by assigning two virtual playing cards to a second party in the plural virtual playing cards and distributing the other two virtual playing cards to the U, calculating whether the total number of virtual playing cards held by the second party is less than or equal to - Set the number of points. If the total number of virtual playing cards held by the second party is less than or equal to the preset number of points, 1 then distribute the - virtual playing card to the first party. Then, the virtual playing cards that are distributed again are one of the plural flower cards. If the virtual playing card that is distributed again belongs to the flower card, the first result will be given and the prize will be awarded according to the first amount. Then 'calculate the total number of virtual playing cards held by the first party at 21 points' on the number of virtual playing cards held by the second party. If so, the second result is generated and the prize is awarded based on the second bet amount. Further, another object of the present invention is to provide a playing card device. Thus, the gaming device of the present invention, the heart-to-party, performs the game system including a display unit, an input unit, and a unit. The display unit is used to display plural virtual playing cards and virtual playing card points. The input order is for the first-party pair--the result is set to a first 200938266 Ο bet amount' and a second result is set - the second bet amount. The processing unit is electrically connected to the display unit and the input unit, and includes a code, the game code includes the following execution step, m provides a betting interface through the display unit, and receives the first bet set by the first party through the input unit. Amount and the second bet amount. Then, distribute the second virtual poker material _ second party, and send the second two cards to the first. (4) Calculate whether the total number of points of the virtual playing cards held by the second party is less than or equal to the preset number of points. If the total number of points of the virtual playing cards held by the second party is less than or equal to the preset number of points, then (4) after the card is given to the 4th, whether the virtual playing cards distributed again are among the plural number of cards - If the virtual playing card is a flower card, the first result is determined and the prize is awarded according to the first bet amount. Then, the total number of points of the virtual playing cards of the first party (four) is calculated to be less than or equal to 21 points' and greater than the total number of virtual playing cards held by the second party. If it is, then a second result is determined, and according to the second bet amount, the award is again made, and the purpose of the present invention is to provide a computer readable recording medium. Therefore, the computer readable recording medium of the present invention can be placed on a game device including at least one game display unit, at least one input unit and a processing unit, and the recording medium records a game code, at least one - The game code can be controlled by the input unit, and the game process is displayed on the display unit. The game code includes the following steps: First, the bet interface 1 is provided through the display list for the first party to pass through the input unit. For the -first-result setting - the first bet amount, and for the second result set 10 200938266 two first bet amount. Then, 'from the plural virtual playing cards, distribute one of the playing cards, give the other party, and distribute the other two virtual playing cards to the first point. The total number of points of the virtual playing cards held by the first party is = equal to _ Set the total number of virtual playing cards held by the n-party to the number of points in the ===================================================================================== -:By. If the virtual playing card that is distributed again belongs to the flower card, it is determined that Ο ❹ is pulled. Γ ‘and award the prize based on the number of the first bet. Then 'calculate the first party: whether the total number of points of the virtual playing cards is less than or equal to 21 points and greater than the total number of points of the virtual playing cards of the 1:th temple. If yes, it is determined that the second m fruit occurs, and the prize is awarded according to the second bet amount. The effect of the present invention is to take advantage of computer computing to provide more fun than the current 11-point poker game. (4) Golden U mode to enhance poker [Embodiment] The foregoing and other technical contents, features and effects are clearly presented. In the detailed description of the embodiment, the preferred embodiment of the playing card game device 3 of the present invention, represented by the device 3: (also known as the player), and the second party represented by the playing card game (Also known as card------------------------------------------------------------------------------------------------------------------------------------------------- ^ 11 200938266 An input unit 32, a network connection unit 33, and a processing unit 34.

顯示單元31在本較佳實施例中為一用以顯示撲克牌遊 戲畫面的液晶顯示器’但並不限於此,也可以是映像管顯 不ϋ '電漿顯示H ’或其他可以顯示撲克牌遊戲晝面的顯 不裝置。其中顯不單元31所顯示的畫面中,最重要的就是 顯丁出技注介面、複數虛擬撲克牌及該等虛擬撲克牌的 點數及化色°其中’投注介面是—包括複數虛擬籌碼及-虛擬桌面的電财面,用以提㈣克料戲的臨場感。 輸入單元32在本較佳實施例中包括複數操控撲克牌遊 戲的控制鈕’但並不限於此,也可以是與顯示單元Μ整合 為-觸控式螢幕或其他可供玩家操作的控制機構。輸入單 兀32用以供第一方對一第一結果設定一第一下注額,並對 第一結果設定一第二下注額。 其中,第一結果指的是撲克牌遊戲進行中,第二方再 ^虛擬撲克料,所㈣的為花牌(又獻頭牌,也就 是花色為I、Q、K的虛擬撲克牌)。而第:結果指的是撲克 牌遊戲結束後,第—方所持的虛擬撲克牌的總點數小於等 於21點且大於第二方所持的虛擬撲克牌的總點數。 路連線單元33在本較佳實施例為 v ,呀;|田下。播 網路連線單元33的主要目的在於可以將多個本發明之撲 =戲裳置3相互連線’使多個玩家可以分別代表多個 進行撲=二㈣時進行遊戲,再現玩家於實體博奕場所 進订撲克牌遊戲的臨場感。 處理單元34電連接顯示單元31、輸入單元^及網路 12 200938266 連線單元33,處理, Μ Λ ^ ^ G 遊戲程式碼、一伺服模組 式馬終^模組程式碼,在本較佳實施例中,處理單 ^ 34是以—硬體的主機板實施,而上述遊戲、舰模組及 =模:程式碼都是以細體的方式紀錄於主機板所包含的 2 =體(如一唯讀式記憶體),但並不限於此, 處理早兀34也可以是—In the preferred embodiment, the display unit 31 is a liquid crystal display for displaying a game of playing cards, but is not limited thereto, and may also be a picture tube, 'plasma display H' or other display card game. The display device of the face. Among the screens displayed by unit 31, the most important ones are the technical interface, the plural virtual playing cards and the points and colors of the virtual playing cards. The 'betting interface' is - including multiple virtual chips and - The financial face of the virtual desktop is used to mention the feeling of presence of the (4) gram. The input unit 32 includes, in the preferred embodiment, a plurality of control buttons for controlling the playing card game, but is not limited thereto, and may be integrated with the display unit to be a touch screen or other control mechanism operable by the player. The input unit 32 is used for the first party to set a first bet amount for a first result and a second bet amount for the first result. Among them, the first result refers to the playing card game in progress, the second party is the virtual poker material, and the (four) is the flower card (also the head card, that is, the virtual playing card with the colors I, Q, K). And the result: the result refers to the total number of points of the virtual playing cards held by the first party after the end of the poker game is less than the total number of points equal to 21 points and greater than the virtual playing cards held by the second party. The road connection unit 33 is in the preferred embodiment v, yeah; The main purpose of the broadcast network connection unit 33 is that a plurality of the present inventions can be connected to each other to enable the plurality of players to perform a game on behalf of a plurality of players to perform the game, and to reproduce the player in the entity. Boao places a sense of presence in the poker game. The processing unit 34 is electrically connected to the display unit 31, the input unit ^ and the network 12 200938266, the connection unit 33, the processing, the 游戏 Λ ^ ^ G game code, a servo module type terminal module code, which is better In the embodiment, the processing unit 34 is implemented by a hard motherboard, and the game, the ship module, and the modulo: the code are recorded in a fine manner on the 2 = body included in the motherboard (such as a Read-only memory), but not limited to this, processing early 34 can also be -

Unh’CPU),而兮等㈣、處早7^讀心⑽― 切㈣ ^4~式碼則紀錄於-硬式磁碟機、-軟 ❹ 式磁碟機、一光碟片,或甚至_位於__ ==媒體中,當需要運作該等程式碼時,將該等 作執行。 終主早7C建 遊戲程式碼執行上述本發明以二十一點為基礎的撲克 :遊:,玩家可以透過輪入單元32進行操作,並利用顯示 早兀_1看到遊戲進行的過程及結果。 ‘ ❹ 單元=:且程式媽及終端模組程式碼都是配合網路連線 以本撲j 處理單元34執㈣服模㈣式碼時,係 3的處理單元34的遊戲程式碼進行遊 遊難置:==r_連線…撲克牌 子處理早兀34實際上供玩家以另— 須=二另一撲克牌遊戲裝置3所進行的撲克牌遊戲。必 式碼及坎疋’處理單元34也可以不執行上述之旬服模組程 …、H峰式碼,而以單機方式 =:=:的身份與第一遊戲二 仃夕人遊戲的方法為現有網路遊戲普遍的技術,並非 13 200938266 本發明之重點,在此不再贅述。 參閱圖2、3’本發明撲克牌遊戲方法之較佳實施例, 適用於運作於上述之撲克牌遊戲裝置3,並包含下列步驟: 首先’如步驟41所示’撲克牌遊戲裝置3供玩家啟動 ,以使撲克牌遊戲開始進行。在本較佳實施例中,由 克牌遊戲裝置3為一大型遊戲機台,因此玩家按下輸入單 凡32中的其中—指定控制紐就可以加人撲克牌遊戲。 ❹ ❹ 另外,本撲克牌遊戲褒置3可透過網路互相連接進行 2一回合之撲克牌遊戲。舉例來說,本撲克牌遊戲裝置3 ^丁飼服模組程式碼’以使本撲克牌遊戲裝置所進行的撲 程=戲為主°而其他龍切《裝置3執行終端模組 程式碼’並透軸路料模組供其他玩家加 戲裝置3的遊舰w μ 顿見牌遊 後—七 力式瑪,成為一起進行撲克牌遊戲的其他 一 仁為方便說明’在本較佳實施例中仍是以一位第 ^方與撲克牌遊戲裝置3所代表的第二方進行撲克牌遊戲 顧_二後’如步驟42所示,遊戲程式碼提供投注介面並由 31顯示。投注介面用以供第—方透過輸入單元32 測的第_砝罢e厂土 ^姑 刀疋伋艨自仃預 、,口果以決疋第一下注額的額度, 也是第一方自行預 弟一、.,》果 疋苐二下注額的額度。第-下注 置3第—下注額的設定方式’可以設計為由撲克牌遊戲裝 所擁右1 入指定數量的錢幣或代幣,也可以設計為扣除玩家 、一虛擬遊戲帳戶㈣遊戲點數。必須注意的是, Ο ❹ 200938266 在本較佳實施例令,玩突斜楚 扞—ν】甲玩豕對第-下注額及第二下注額皆進 表第二方但若玩家設定第一、二下注額的數字為零,則代 定第—下:下注’僅觀看撲克牌遊戲的過程。若玩家只設 出現花牌。 令貝’代表玩家預測第-結果不會 51/)著中’如步驟43所示,遊戲程式碼由虛擬撲克牌(共 第二方,並^發隨另機外取决虛的方式派發其中二虛擬撲克牌給一 照現有二十::= = =該第-方。其順序按 再發另-張暗牌給第二方,張暗牌給第一方’ ,再發另-張明牌給第二方。纟先發-張明牌給第-方 然後’如步驟44裕- 持之二張牌(其/為I’遊戲程式碼供第-方依據其所 輸入單元32要求遊戲而另為暗牌)決定是否利用 虛擬撲克牌"明牌 擬撲克牌的標準,一般 β 疋否要求再派發虛 克牌的總點數目前小於等二;第:方自認為所持之虛擬撲 點數。 、苐一方所持之虛擬撲克牌的總 若第-方考量後決定要求再派發另一 步驟45所示,遊戲程式碼計算第一 |克牌,如 總點數是否大於21 斤持之虛擬撲克牌的 擬撲克牌的總點數小μΓΓ程式碼計算第—方所持之虛 式碼還可以供第—方:2人點’則如步驟-所示,遊戲程 克牌。 方決疋是否繼續要求再派發再-虛擬撲 15 200938266 回到步驟44所示’若第一方經上述考量後決定不要求 再派發另一虛擬撲克牌,則如步驟48所示,遊戲程式碼公 開第一方所持之所有虛擬撲克牌,也就是第一方可由顯示 單凡31中看到第二方所持之所有虛擬撲克牌的點數及花色 (包括第一次派發的暗牌)。 接著,如步驟49所示,遊戲程式碼計算第二方所持之 虛擬撲克牌的總點數是否小於一預設點數,如丨7點。若否 〇 ,則如步驟50所示,遊戲程式碼不再派發虛擬撲克牌給第 —方 〇 然後,如步驟51所示,若第一方曾經設定第一下注額 (如步驟42所示),則由於步驟5〇所示的原因無法產生第 、、Ό果,因此遊戲程式碼退還第一下注額給第一方。若本 、、克牌遊戲|置的帛—投注額是透過投硬幣或代幣的方式 :疋,則遊戲程式碼控制撲克牌遊戲裝置3退出該等硬幣 或代幣,4第一投注額是透過扣除遊戲點數的方式設定, © ㈣戲程式碼將該等遊戲點數返還至第—方的虛擬遊戲帳 戶中。 接著,如步驟52所示,遊戲程式碼判斷是否發生第二 結果,也就是⑨遊肋式碼計算第一謂持之虛擬 : =總點數是否小於等於21點,且大於第二方所持之虛擬撲 =之總點數。若是’則如步驟53所示,遊戲程式瑪判定 第—方臝得撲克牌遊戲,遊戲程式碼依據第二下注額,對 第—方賠出獎金’並如步驟47所示,撲克牌遊戲結束。若 遊戲程式碼計算第一方所持之虛擬撲克牌之總點數小於第 16 200938266 二方所持之虛擬撲克牌之總點數’則代表第二方臝得撲克 牌遊戲’如步驟46所示,第-方的第二投注額將被第二方 :收:,並如步驟47所示’撲克牌遊戲結束。特別說明的 疋,若第一方所持之虛擬撲克牌的總點數等於第二方所持 之虛擬撲克牌的總點數,則表示為和局,第二投注額可^ 還第-方,但並不限於此,也可以設定為第一方未符人第 ❹ 二結果,也就是臝得撲克牌遊戲1二投_仍舊將㈣ 一方所收回。 一參閱圖3、4,回到步驟45所示,若遊戲程式碼計算第 :方所持之虛擬撲克牌的總點數大於21點,如步驟45〇所 I定^表第—方「爆掉」(二十—點的術語),遊戲程式碼 k第二方臝得撲克牌遊戲並收回第—方的第二下注額 雖然玩家未以第:結㈣得撲克牌遊戲,Unh'CPU), and 兮, etc. (4), early 7^ read the heart (10) - cut (four) ^4~ code is recorded in the - hard disk drive, - soft disk drive, a CD, or even _ located __ == In the media, when the code needs to be run, it is executed. The final 7C build game code executes the above-mentioned twenty-one-based poker game of the present invention: swim: the player can operate through the rounding unit 32, and use the display early _1 to see the progress of the game and the result. . ' ❹ Unit =: and the program code of the program unit and the terminal module code are all compatible with the network connection, and the game code of the processing unit 34 of the system 3 is difficult to navigate when the processor (34) code is executed. Set: ==r_Connecting... The playing card handles the early 34 to actually provide the player with another - must = two other poker playing device 3 to perform the poker game. The code of the code and the processing unit 34 may not execute the above-mentioned service module program, the H-peak code, and the identity of the single game =:=: and the method of the first game two-day game are The general technology of the existing online games is not the focus of the present invention, and will not be repeated here. Referring to Figures 2 and 3, a preferred embodiment of the poker game method of the present invention is applicable to the above-described playing card game device 3, and includes the following steps: First, 'as shown in step 41, 'the playing card game device 3 is for the player. Start up to make the poker game begin. In the preferred embodiment, the card game device 3 is a large game machine, so that the player can press the card in the input box 32 to specify the control button to add a card game. ❹ ❹ In addition, this Poker Game Set 3 can be connected to each other for 2 rounds of playing cards through the Internet. For example, the playing card game device 3's feeding device module code 'to make the playing card game device perform the rushing process = the main one while the other slashing "the device 3 executing the terminal module code" And the through-axis material module for other players to add the game device 3 of the cruise ship w μ 顿 见 见 见 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七 七In the middle of the game, the player plays the game with the second party represented by the playing card game device 3. As shown in step 42, the game code provides a betting interface and is displayed by 31. The betting interface is used by the first party to pass the input unit 32 to measure the first 砝 砝 e 厂 厂 ^ ^ ^ ^ ^ ^ ^ ^ ^ , , , , , , , , , , , , , , , , , , , , , , , , , , Pre-different one, ., "The amount of the amount of the bet. The first-below 3rd-begin amount setting method can be designed to be entered into the specified number of coins or tokens by the playing card game, or it can be designed to deduct the player, a virtual game account (4) game points. number. It must be noted that Ο ❹ 200938266 In the preferred embodiment of the present invention, play the slanting 捍 ν ν ν ν ν 豕 豕 豕 豕 豕 豕 豕 豕 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及 及If the number of the first and second bets is zero, then the first-down: bet's process of watching only the poker game. If the player only has a flower card.贝贝's on behalf of the player predicts the first result will not be 51/) in the middle. As shown in step 43, the game code is composed of virtual playing cards (the second party, and the hair is sent out with the other machine.) The virtual playing card gives a photo of the existing twenty::=== the first party. The order is followed by another red card to the second party, the dark card to the first party', and then another - Zhang Ming card To the second party. 纟 First-Zhang Ming card to the first party and then 'as in the step 44 Yu - hold two cards (its / is the I' game code for the first party to request the game according to its input unit 32 Another dark card) decide whether to use the standard of virtual playing cards "bright cards to be used for playing cards. Generally, β is required to distribute the number of total points of the virtual card before the number of points is less than the second; If the total number of virtual playing cards held by one party is determined by the first party, it is decided to request another step 45, and the game code calculates the first | gram, if the total number of points is greater than 21 kg. The total number of points of the playing cards of the playing cards is small and the code is calculated. The virtual code of the first party can also be used for the first party. 2 people point 'as shown in the step -, the game is a card. If you continue to ask for further distribution - virtual flutter 15 200938266 Back to step 44 'If the first party decided to not re-distribute after the above considerations Another virtual playing card, as shown in step 48, the game code discloses all the virtual playing cards held by the first party, that is, the first party can see all the virtual playing cards held by the second party in the display unit 31. Points and suits (including the first dark card). Next, as shown in step 49, the game code calculates whether the total number of points of the virtual playing cards held by the second party is less than a predetermined number of points, such as 丨7 If no, then, as shown in step 50, the game code no longer distributes the virtual playing card to the first party, and then, as shown in step 51, if the first party has set the first bet amount (step 42) As shown in the above, the reason and result cannot be generated due to the reason shown in step 5〇, so the game code returns the first bet amount to the first party. If this, the card game|set 帛-bet Is by way of coin or token: 疋, then the game The code control card game device 3 withdraws the coins or tokens, 4 the first bet amount is set by deducting the game points, and the (four) play code returns the game points to the first party virtual game. In the account, then, as shown in step 52, the game code determines whether a second result occurs, that is, the 9-ribbed code calculates the first predicate virtual: = whether the total number of points is less than or equal to 21 points, and is greater than the second The total number of points held by the party is the total number of points. If it is, then as shown in step 53, the game program determines that the party is barely playing the card game, and the game code is based on the second bet amount, and the first party loses the prize. 'And as shown in step 47, the poker game ends. If the game code calculates that the total number of virtual playing cards held by the first party is less than the total number of virtual playing cards held by the two parties on the 16th 200938266, it represents the second. As shown in step 46, the second party's second bet amount will be taken by the second party: Receive: and as shown in step 47, the 'Poker game ends. In particular, if the total number of virtual playing cards held by the first party is equal to the total number of points of the virtual playing cards held by the second party, it is indicated as a draw, and the second bet amount can be returned to the first party, but Not limited to this, it can also be set as the first party's unsatisfied second result, that is, the bare play card game 1 second shot _ still will be recovered by the (four) side. Referring to Figures 3 and 4, returning to step 45, if the game program code calculates that the total number of points of the virtual playing cards held by the party is greater than 21 points, as in step 45, the first table is "exploded". (20-point terminology), the game code k second party bares the poker game and reclaims the second bet amount of the first party. Although the player does not play the game with the first: (4),

Sr續進行下述子步驟,以決定撲克牌遊戲中第- 持之如子步驟451所示,遊戲程式碼公開第二方所 到第-方所^撲克牌,也就M —方可由顯示單元3ί中看 次之所有虛擬撲克牌的點數及花色(包括第― ^著,如子㈣452所示,遊戲程式碼計算第二方所 从1擬撲克牌的總點數是否小於—職點數,如17點。 克牌給第二^步驟453所不,遊戲程式媽不再派發虛擬撲 然後,如子步驟454所示,若第一方曾經設定第一下 17 200938266 庄額(如步驟42所示),則由於子步驟453所示的原因無 法產生第一結果’因此遊戲程式碼退還第一下注額給第一 方。接著,如步驟47所示,撲克牌遊戲結束。 回到子步驟452所示’若第二方所持之虛擬撲克牌的 總點數小於預設點數(如17點),則如子步驟455所示, 遊戲程式碼自動地再派發另一虛擬撲克牌給第二方。Sr continues the following sub-steps to determine the first step in the poker game as shown in sub-step 451, the game code reveals the second party to the first party, and the M-square display unit The number of points and suits of all virtual playing cards in 3ί (including the first - ^, as shown in sub-(four) 452, the game program code calculates whether the total number of points from the 1st playing card of the second party is less than - the number of positions , such as 17 o'clock. The card is given to the second ^ step 453, the game program mom no longer distributes the virtual flutter then, as shown in sub-step 454, if the first party has set the first 17 200938266 Zhuang amount (such as step 42 As shown, the first result cannot be generated due to the reason shown in sub-step 453. Therefore, the game program code returns the first bet amount to the first party. Then, as shown in step 47, the card game ends. Step 452 shows that if the total number of virtual playing cards held by the second party is less than the preset number of points (such as 17 points), as shown in sub-step 455, the game code automatically dispatches another virtual playing card to Second party.

接著’如子步驟456所示,遊戲程式碼判斷是否發生 第一結果,也就是說遊戲程式碼比對此一虛擬撲克牌是否 屬於花牌(花色為J、Q、K的虛擬撲克牌)。若是,則如子 步驟457所示,遊戲程式碼判定發生第一結果,並依據第 一方所設定的第一投注額乘以一賠倍,並以硬幣、代幣或 虛擬的遊戲點數的形式對第—方賠出獎金。㈣,如步驟 47所示,撲克牌遊戲結束。 若遊戲程式碼比對此一虛擬撲克牌不屬於花牌,則表 示未發生第-結果,如子㈣458所示,遊戲程式踢判定 第二方回收第—下注額。然後’如步驟Ο所示’ 戲結束。 艰 參閱圖3,回到步驟49所示,若第二方所持之虛 克牌的總點數小於預設點數(如17點),則如步驟Μ所示 ’遊戲程式碼自動地再派發另一虛擬撲克牌給第二方。不 接著如步驟55所示,遊戲程式碼判斷是否發生第一 結果,也就是《戲程式碼比對此—虛㈣切是二 花牌(花色為卜Q、K的虛擬撲克牌)。若是,則如來膝 56所示,遊戲程式碼判定發生第—結果,並依據第 18 200938266 設定的證 投〉主額乘以一賠倍,並以硬幣、代幣或虛擬的 數的形讀第-方賠出獎金。必須注意的是,若撲 =遊戲有多位玩家一起進行撲克牌遊戲,且其中部分玩 2戲=斤持之虛擬撲克牌的總點數大於21 ‘點而輸掉撲克牌 ,該等玩家仍然可以參與撲克牌遊戲以試圖取得第一 結果而赢得獎金。 、為了増加撲克牌遊戲的刺激度,如步驟58所示,遊戲 ❹ 帛式碼:計算第二方所持之虛擬撲克牌的總點數是否大於 一社力疋’則如步驟59所示’由於第一方正確地預測第 :果X發生「爆掉」的情況’因此遊戲程式碍依據一 派表規f,對第—方賠出一特別獎金(獎金金額為所有獎 金中最南者)。然、後,如步驟47所示,撲克牌遊戲結束。 1步驟55所示,若賴程式碼比對此-虛擬撲克牌 不屬於化牌’則表示未發生第—結果’如步驟π所示,遊 戲程式碼判定第二方回收第一下注額。 〇 然後,如步驟60所示,遊戲程式碼計算第二方所持之 虛擬撲克牌的總點數是否大於21點,若是,則如步驟Μ =示,代表第二方「爆掉」且發生第二結果,由第一方赢 得撲克牌比赛,遊戲程式碼依據第二下注額對第一方賠出 獎金。若第二方所持之虛擬撲克牌的總點數小於等於21點 ,則如步驟52所示,由遊戲程式碼判斷是否發生第二結果 ’也就是說第二方所持之虛擬撲克牌的總點數是否大於第 -方的總點數。由於步驟52及其之後的步驟已於上述說明 ,在此不再贅述。 19 200938266 练上所述,本發明改良原有二十一點傳統的撲克牌遊 戲玩法’雖然判斷方法較為複雜,但是利用電腦運算的高 正確性,避免计鼻虛擬撲克牌的總點數時及判斷虛擬撲克 牌的花色時發生錯誤,確實展現新玩法的優點,大幅提昇 遊戲性。 惟以上所述者,僅為本發明之較佳實施例而已,當不 能以此限定本發明實施之範圍,即大凡依本發明申請專利 範圍及發明說明内容所作之簡單的等效變化與修飾,皆仍 屬本發明專利涵蓋之範圍内。 【圖式簡單說明】 圖1是一流程圖,說明一現有二十一點撲克牌遊戲的 流程; 圖2是一系統圖’說明本發明之撲克牌遊戲裝置之較 佳實施例; 圖3是一流程圖,說明本發明之撲克牌遊戲方法之較 佳實施例;及 圖4是一流程圖,說明在該較佳實施例之一遊戲程式 碼於判定一第二方臝得撲克牌遊戲後’繼續進行撲克牌遊 戲以決定是否發生第一結果。 20 200938266 【主要元件符號說明】 3…… ••…撲克牌遊戲裝置 34......... 處理單元 31 .···. .....顯不單元 41〜6 0 ·… 步驟 32..... .....輸入單元 450 ....... 步驟 33··.·. •…網路連線單元 451〜458 子步驟Then, as shown in sub-step 456, the game code determines whether a first result has occurred, that is, whether the game code is a card (a virtual card of a color of J, Q, K) for which a virtual playing card belongs. If so, as shown in sub-step 457, the game code determines that the first result occurs, and multiplies the first bet amount set by the first party by a multiple, and uses coins, tokens, or virtual game points. The form is for the first party to lose the bonus. (d), as shown in step 47, the poker game ends. If the game code is not a flower card for this virtual playing card, it means that the first result is not generated. As shown in sub-four (458) 458, the game program kicks the second party to recover the first bet amount. Then, as shown in the step ’, the play ends. Referring to FIG. 3, returning to step 49, if the total number of points of the virtual card held by the second party is less than the preset number of points (such as 17 points), the game code is automatically distributed again as shown in step Μ. Another virtual playing card is given to the second party. Otherwise, as shown in step 55, the game code determines whether the first result occurs, that is, "the game code is more than this - the virtual (four) cut is two flower cards (the color is the virtual card of the Q, K). If so, as shown in the knee 56, the game code determines that the first result has occurred, and according to the testimony set by the 18th 200938266, the principal amount is multiplied by a multiple, and the number of coins, tokens or virtual numbers is read. - The party loses the bonus. It must be noted that if the game has a number of players playing poker games together, and some of them play 2 games = the total number of virtual playing cards is greater than 21 ' points and lose the playing cards, the players still You can participate in a poker game in an attempt to win the first result and win the prize. In order to increase the stimulating degree of the playing card game, as shown in step 58, the game 帛 码 code: calculate whether the total number of points of the virtual playing cards held by the second party is greater than one social force 疋 'as shown in step 59 'due to The first party correctly predicts that the result of the "explosion" occurs in the result of the fact that the game is inconsistent with the fact that the game program is based on a fact sheet f, and a special bonus is awarded to the first party (the bonus amount is the southernmost of all bonuses). Then, as shown in step 47, the poker game ends. In step 55, if the program code is less than the card for the virtual card, it means that the first result has not occurred. As shown in step π, the game code determines that the second party recovers the first bet amount. Then, as shown in step 60, the game program code calculates whether the total number of points of the virtual playing cards held by the second party is greater than 21 points, and if so, the step Μ = indicates that the second party "explodes" and occurs. Secondly, the first party wins the playing card game, and the game code compensates the first party for the bonus according to the second bet amount. If the total number of points of the virtual playing cards held by the second party is less than or equal to 21 points, as shown in step 52, it is determined by the game code whether the second result occurs, that is, the total point of the virtual playing cards held by the second party. Whether the number is greater than the total number of points in the first party. Since step 52 and subsequent steps have been described above, they are not described herein again. 19 200938266 In the practice, the present invention improves the original blackjack traditional playing card gameplay method. Although the judging method is more complicated, the high correctness of the computer operation is used to avoid the total number of points of the virtual playing card. An error occurs in judging the suit of the virtual playing card, which indeed shows the advantages of the new gameplay and greatly enhances the gameplay. The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a flow chart illustrating the flow of a conventional blackjack poker game; FIG. 2 is a system diagram illustrating a preferred embodiment of the poker game device of the present invention; FIG. A flow chart illustrating a preferred embodiment of the poker game method of the present invention; and FIG. 4 is a flow chart illustrating the game code in the preferred embodiment after determining a second party naked playing card game 'Continue the poker game to decide if the first result occurs. 20 200938266 [Description of main component symbols] 3... ••...Poker game device 34......... Processing unit 31 .···...... Display unit 41~6 0 ·... Step 32........... Input unit 450....... Step 33··.·.......Network connection unit 451~458 Substep

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Claims (1)

200938266 十、申請專利範圍: 1. 一種撲克牌遊戲方法,包含下列步驟: (a)提供一投注介面,用以供至少一第一方對一第一 結果設定一第一下注額,並對一第二結果設定一第二下 (b) 由複數虛擬撲克牌中,派發其中二虛擬撲克牌給 一第二方’並派發另外二虛擬撲克牌給該第一方;200938266 X. Patent application scope: 1. A poker game method, comprising the following steps: (a) providing a betting interface for at least one first party to set a first bet amount for a first result, and a second result sets a second (b) from the plurality of virtual playing cards, distributing two of the virtual playing cards to a second party' and distributing the other two virtual playing cards to the first party; (c) 計算該第二方所持之虛擬撲克牌之總點數是否小 於等於一預設點數; (d) 若該第二方所持之虛擬撲克牌之總點數小於等於 该預設點數,則再派發其中一虛擬撲克牌給該第二方; (e) 比對該再派發之虛擬撲克牌是否屬於複數花牌之 其中一者; (f) 若該再派發之虛擬撲克牌屬於該花牌,則判定發 生該第一結果,並依據該第一下注額給獎; (g) 計算該第一方所持之虛擬撲克牌之總點數是否小 於等於2 1點 數;及 且大於該第二方所持之虛擬撲克牌之總點 注額給獎。 2·依據申請專利範圍第1項所述之撲克牌遊戲方法 (d)步驟及該(e)步驟間更包含一步驟⑴,若該第一 之虛擬撲克牌之總點數大於該預設點數,:退 方對該第一結果所設定之第一下注額。 μ筹 22 200938266 3.依據申請專利範圍第丨項所述之撲克牌遊戲方法,在該 ⑴步驟及該(g)步驟間更包含一步驟⑴,若該再派發之 虛擬撲克牌不屬於該花牌,則判定未發生該第一結果, 該第二方取得該第一方對該第一結果所設定t第-下注 額。 4·依射請專利範圍第1項所述之撲克牌賴方法,其中 在該(f)步驟中包括下列子步驟: 〇 (f-Ι)计异該第二方所持之虛擬撲克牌之總點數是否 大於21點;及 )疋則判定於發生該第一結果後再發生該第 二結果,並依據一派彩規則對該第一方給獎。 5. —種撲克牌遊戲裝置, 戲系統包含: 用以供一第一方進行遊戲,該遊 一顯示單元 撲克牌的點數; ,用以顯示複數虛擬撲克牌及該等虛擬 ❹ 第;::單Γ用以供該第一方對-第-結果設定- '對一第二結果設定一第二下注額;及 一處理單元,電遠接兮w 括一遊戲m 早元及輪人單元,並包 J 該遊戲程式碼包括下列執 ⑷透過該顯示單元提供一投注介面,二步過:入。。 元接收該第1 、丨㈤並透過輸入早 叹之第一下注額及第二下注額· ⑻派發其中:虛擬撲克牌給額’ 二虛擬撲克牌給該第一方; 一並派發另外 (c)計算該第- 方所持之虛擬撲克牌之總點數是否小 23 200938266 於等於一預設點數; (d) 若該第二方所持之虛擬撲克牌之總點數小於等於 該預設點數,則再派發其中一虛擬撲克牌給該第二方; (e) 比對該再派發之虛擬撲克牌是否屬於複數花牌之 其中一者; (f) 若該再派發之虛擬撲克牌屬於該花牌,則判定發 生該第一結果,並依據該第一下注額給獎; ❹ Ο (g) 計算該第一方所持之虛擬撲克牌之總點數是否小 於等於21點’且大於該第二方所持之虛擬撲克牌之總點 數;及 (h) 右是’則判定發生該第二結果,並依據該第二下 注額給獎。 6·依據申明專利範圍第5項所述之撲克牌遊戲裝置,其中 該處理單兀之遊戲程式碼於碑(句步驟及該(e)步驟間更包 括步驟’若該第二方所持之虛擬撲克牌之總點數大 於該預认點數’則退還該第一方對該第一結果所設定之 第一下注額。 7·依據U利範圍第5項所述之撲克牌遊戲裝置,其中 ο處理單tc之遊戲程式碼於該⑺步驟及該(幻步驟間更 匕括步驟⑴,若該再派發之虛擬撲克牌不屬於該花牌 J判疋未發生該第一結果,該第二方取得該第一方對 該第一結果所設定之第一下注額。 =據申f專利範圍第5項所述之撲克牌遊戲裝置,其中 u處理單几之遊戲程式碼於該⑺步驟中具有下列子步驟 24 200938266 (f-1)计算該第一方所持之虛擬撲克牌之總點數是否 大於21點;及 (f-2)若是,則判定於發生該第一結果後再發生該第 二結果,並依據一派彩規則對該第一方給獎。 9.依據申請專利範圍帛5項所述之撲克牌遊戲裝置,更包 含-網路連線單元且該處理單元更包括—舰模組程式 ❹ ❹ 碼,該伺服模組程式碼利用該網路連線單元與另一撲克 牌遊戲裝置建立連線,用以供操作另—撲克牌遊戲裝置 的玩家成為本撲克牌遊戲裝置之處理單元之遊戲程式碼 的另一第一方。 10·依據申請專利範圍第Q @ &、+、> m丄 粑国弟9項所述之撲克牌遊戲裝置,更包 含一網路連線單元且該處理單元更包括—終端模組程式 碼,該終端模組程式碼制該網路連線單元i另-撲克 牌遊戲裝置建立連線,用以投描、 用以供#作本撲克牌遊戲裝置的 玩家成^-撲克牌遊戲裝置之處理單元之遊戲程式碼 的另一第一方。 u.=電:可讀取紀錄媒體’可被載置於-包括至少一遊 戲顯不早7〇、至少—銓 輸入早兀及一處理單元之遊戲裝置 上,而該紀錄媒體中紀錄有一遊戲程式碼,至一 方可透過該輸入單元批 ^ 趣-於㈣… 遊戲程式碼,並將遊戲過程 驟不 '…不早凡上’該遊戲程式碼係包括下列執行步 ()透、該顯不早70提供一投注介面’用以供該第一 25 200938266 方透過該輸入單元對一第一結果設定一第一下注額,並 對一第二結果設定一第二下注額; (b) 由複數虛擬撲克牌中,派發其中二虛擬撲克牌給 一第二方,並派發另外二虛擬撲克牌給該第一方; (c) 計算該第二方所持之虛擬撲克牌之總點數是否小 於等於一預設點數; (d) 若該第二方所持之虛擬撲克牌之總點數小於等於 該預設點數,則再派發其中一虛擬撲克牌給該第二方; (e) 比對該再派發之虛擬撲克牌是否屬於複數花牌之 其中一者; (f) 若該再派發之虛擬撲克牌屬於該花牌,則判定發 生該第一結果,並依據該第一下注額給獎; (g) 計算該第一方所持之虛擬撲克牌之總點數是否小 於等於21點,且大於該第二方所持之虛擬撲克牌之總點 數;及 (h) 若是’則判定發生該第二結果,並依據該第二下 注額給獎。 12. 依據申請專利範圍第11項所述之電腦可讀取紀錄媒體, 在該(d)步驟及該(e)步驟間更包含一步驟(丨),若該第二方 所持之虛擬撲克牌之總點數大於該預設點數,則退還該 第一方對該第一結果所設定之第一下注額。 13. 依據申請專利範圍第11項所述之電腦可讀取紀錄媒體, 在該(f)步驟及該(g)步驟間更包含一步驟(j),若該再派 發之虛擬撲克牌不屬於該花牌,則判定未發生該第一結 26 200938266 方對該第〜結果所設定之第 果’該第二方取得該第 下注額。 14.依據申請專利範圍 項所这之電腦可讀取紀錄媒體, 〃中在该(f)步驟中具有下列子步驟: (f-1)计算該第二方所持之虛擬撲克牌之總點數 大於2 1點;及 ~ ύ ❹ (f-2)若是,則判定於發生該第一結 二結果,並依據一派彩規則對該第一方給獎。該第 ❹ 27(c) calculating whether the total number of points of the virtual playing cards held by the second party is less than or equal to a predetermined number of points; (d) if the total number of points of the virtual playing cards held by the second party is less than or equal to the preset number of points And then distribute one of the virtual playing cards to the second party; (e) whether the virtual playing card to be distributed is one of the plural cards; (f) if the re-distributed virtual playing card belongs to the a flower card, determining that the first result occurs, and awarding the prize according to the first bet amount; (g) calculating whether the total number of points of the virtual playing card held by the first party is less than or equal to 2 1 point; and greater than The total amount of the virtual poker cards held by the second party is awarded to the prize. 2. The method (d) of playing card game according to item 1 of the patent application scope and the step (e) further comprise a step (1), if the total number of points of the first virtual playing card is greater than the preset point Number: The first bet amount set by the retreating party for the first result. According to the playing card game method described in the scope of the patent application, the step (1) and the step (g) further comprise a step (1), if the re-distributed virtual playing card does not belong to the flower The card determines that the first result has not occurred, and the second party obtains the t-bet bet amount set by the first party for the first result. 4. The method of playing cards according to item 1 of the patent scope, wherein the step (f) includes the following sub-steps: 〇(f-Ι) counts the total number of virtual playing cards held by the second party Whether the number of points is greater than 21 points; and) determines that the second result occurs after the first result occurs, and awards the first party according to a payout rule. 5. A playing card game device, the play system comprising: a game for a first party to play, the game displays a number of points of the playing card; for displaying the plurality of virtual playing cards and the virtual ❹; : single Γ for the first party to - the first - result setting - 'set a second bet amount for a second result; and a processing unit, electric remote 兮 w includes a game m early yuan and round people Unit, and package J The game code includes the following (4) to provide a betting interface through the display unit, two steps: enter. . The yuan receives the first, 丨 (five) and enters the first bet amount and the second bet amount by the early sigh. (8) distributes: the virtual playing card gives the amount of 'two virtual playing cards to the first party; (c) Calculate whether the total number of points of the virtual playing cards held by the first party is small 23 200938266 is equal to a predetermined number of points; (d) if the total number of virtual playing cards held by the second party is less than or equal to the If the number of points is set, then one of the virtual playing cards is distributed to the second party; (e) whether the virtual playing card to be distributed is one of the plural cards; (f) if the virtual poker is to be distributed again If the card belongs to the flower card, it is determined that the first result occurs, and the prize is awarded according to the first bet amount; ❹ Ο (g) whether the total number of virtual playing cards held by the first party is less than or equal to 21 points' And greater than the total number of points of the virtual playing cards held by the second party; and (h) right is 'the second result is determined to be awarded, and the prize is awarded according to the second bet amount. 6. The playing card game device according to claim 5, wherein the processing code of the processing unit is in the monument (the sentence step and the step (e) further comprise the step of if the second party holds the virtual If the total number of points of the playing card is greater than the predicted number of points, the first bet amount set by the first party to the first result is returned. 7. According to the playing card game device described in item 5 of the U profit range, Wherein the processing code of the single tc is processed in the step (7) and the step (1) is further included in the step (1), if the re-distributed virtual playing card does not belong to the flower card J, the first result does not occur, the first The second party obtains the first bet amount set by the first party to the first result. The card game device according to item 5 of the patent application scope, wherein u processes a single game code in the (7) The step has the following sub-step 24 200938266 (f-1) calculating whether the total number of virtual playing cards held by the first party is greater than 21 points; and (f-2) if yes, determining that after the first result occurs The second result occurs and the first party is awarded according to a payout rule 9. The playing card game device according to claim 5, further comprising a network connection unit and the processing unit further comprises a ship module code, the servo module code using the network The connection unit establishes a connection with another playing card game device for the player operating the other playing card game device to become the first party of the game code of the processing unit of the playing card game device. The playing card game device of the patent range Q @ &, +, > m丄粑国哥9, further includes a network connection unit and the processing unit further includes a terminal module code, the terminal The module code system is used to establish a connection between the network connection unit and the playing card game device, and is used for the player of the playing card game device as a processing unit of the playing card game device. The other first party of the game code. u.=Electric: The recordable medium can be placed on a game device that includes at least one game that is not too early, at least - enters early and a processing unit And the record There is a game code in the body, and one party can use the input unit to batch-at-(4)... the game code, and the game process is not '...not too early'. The game code includes the following execution steps () Transmitting, the display 70 provides a betting interface for the first 25 200938266 to set a first bet amount for a first result through the input unit, and set a second bet for a second result (b) from the plural virtual playing cards, distribute two of the virtual playing cards to a second party, and distribute two other virtual playing cards to the first party; (c) calculate the virtual playing cards held by the second party Whether the total number of points is less than or equal to a preset number of points; (d) if the total number of points of the virtual playing cards held by the second party is less than or equal to the preset number of points, then one of the virtual playing cards is distributed to the second (e) whether the virtual playing card to be distributed is one of a plurality of flower cards; (f) if the re-distributed virtual playing card belongs to the flower card, determining that the first result occurs, and The first bet amount is awarded; (g) calculation Whether the total number of virtual poker cards held by the first party is less than or equal to 21 points and greater than the total number of virtual playing cards held by the second party; and (h) if yes, the second result is determined and based on The second bet amount is given to the prize. 12. According to the computer-readable recording medium described in claim 11, the step (d) and the step (e) further comprise a step (丨) if the second party holds the virtual playing card If the total number of points is greater than the preset number of points, the first bet amount set by the first party for the first result is returned. 13. The computer-readable recording medium according to claim 11 of the patent application, further comprising a step (j) between the step (f) and the step (g), if the re-distributed virtual playing card does not belong to The flower card determines that the first knot 26 200938266 has not been set for the first result. The second party obtains the first bet amount. 14. According to the computer-readable recording medium of the patent application scope, the following sub-steps are included in the step (f): (f-1) calculating the total number of virtual playing cards held by the second party More than 2 1 point; and ~ ύ ❹ (f-2) If yes, it is determined that the first result is generated, and the first party is awarded according to a payout rule. The number ❹ 27
TW097107285A 2008-03-03 2008-03-03 Poker playing method, its playing device, and computer readable recording media TW200938266A (en)

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JP3288665B2 (en) * 1999-11-08 2002-06-04 コナミ株式会社 Game system
US7097175B2 (en) * 2003-06-19 2006-08-29 Joseph Centrone Method and device for conducting a blackjack-type card game
US20090051110A1 (en) * 2007-08-22 2009-02-26 Merrill Sparago Modified blackjack game with a side bet on "any-ten"

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