200925993 九、發明說明: 【發明所屬之技術領域】 本發明是有關於一種更新系統,特別是指一種多點式 自動更新系統。 【先前技術】 大部分玩過僅安裝在單一電腦上遊戲(簡稱單機版遊戲) 的遊戲者都會有一種感受,每款單機版遊戲都會有其既定 的發展模式,往往在玩一段時間後,便會讓人感到索然無 © 味。相較於單機版遊戲的互動少、變化有限等缺點,網路 遊戲之性質可就大大不同了,遊戲中的每一位角色,實際 上都是由另一位在世界不同角落的真實遊戲者所操作,遊 戲者們在虛擬的網路遊戲中,可以進行對話與互動,因此 ,不論是人際間的合作還是衝突、事件的揭露還是欺騙, . 都讓遊戲的發展劇情和結局,產生出各種因人而異的無限 可能。除此之外,從網路遊戲中所得到的附加價值,不論 I因此而結交朋友還是交換或變賣寶物,都是吸引眾多遊 戲者的魅力所在。 而網咖(Internet⑽或Cyber Ca⑷又稱資訊休閒業或 資訊休閒服務業或數位中心’總是提供最新的遊戲軟體、 較佳的連線設備,加上豐富多元的遊戲音效,總是使遊戲 t們特別喜歡在這種充滿聲光刺激的環境裡對戰、練功, 當然也不忘利用網咖這-個社群,進行資訊的互通有無與 交換遊戲情報。 然而,各式遊戲於推出後,常會因為市場需求之反映 5 200925993 . 、遊戲開發者的設計改良,或遊戲者於操作後之瑕疵問題 發現等因素,而不定期地針對該款遊戲進行修正或版本之 更新,因此,網咖的經營業者便針對如何能夠最即時地完 成新版本遊戲的更新,而讓在該網咖内的遊戲者能夠永遠 玩到當時最新版本或瑕疵經修正的遊戲等問題致力進行研 發。 參閱圖1,一般的網咖業者若沒有將更新遊戲版本之作 業委託相關系統公司時,通常就是業者自行進行遊戲版本 〇 的更新,例如業者針對其網咖店家1内之每一台電腦u 一 一地手動開啟相關遊戲,並連上更新伺服主機2下載更新 資料21以進行更新作業,但是前述之傳統更新方式除了 具有顯見的費時耗力之問題外,更可能具有因為業者對於 系統的控管不佳或相關專業知能不足,而導致更新作業之 失敗或因操作不慎而導致系統中毒等潛在危機。 、 但是,在過往即使是尋求相關系統公司的協助,該系 統公司還是須以如圖2所示之人工的方式,一一至每—網 ❹ 家1 A ’連上更新飼服主機2 *針對每-款遊戲進行 更新,並於下載相關更新資料21後,將之上傳到網咖店家 1内一台具有中央控制能力的執行伺服主機12中,再由店 家内的每台電腦11連線自此執行伺服主機12取得更新資料 21來安裝,或直接取得已完成更新之完整遊戲,故综上所 述’此方式仍具有費時耗力之缺失。 目前,相關系統公司欲排除上述之缺點,而提出了如 圖3所示的自動更新系統架構,當某款遊戲須更新時,則 200925993 • 先由該系統公司3内之相關管理員以人工操作更新31的方 式’自此遊戲的官方飼服主機2去下載更新資料21,並開 啟該遊戲做遊戲之更新,接著,再將前述之更新資料21或 已更新完成之新版完整遊戲壓縮後,上傳至此系統公司3 的-稽案傳輸舰主機32上,再透過相關權案傳送方式, 如標案傳輸協定(File Transfer Prot〇c〇卜FTp)或其他點對點 (Peer-to-Peer)傳輸等方式,供各網咖店家i内的執行祠服主 機12下載,再由各網咖店家1内的每部電腦u連上該家網 © 咖的執行伺服主機12進行更新動作。 然而,當系統公司3若與上百家甚至更多家網咖業者 合作,並接受其更新作業之委託時,上述之現行更新作業 架構,即會因為每一網咖業者皆同時進行下載動作,而導 致系統公司3的頻寬負荷大增,甚而發生不堪負荷而造成 網路塞車,若又欲解決如此龐大的頻寬問題,所必須支付 ' 的代價將相當可觀。 故如何開發出一種能完成自動化更新作業,又不須在 ® _路頻寬方面付出魔大代價的多點式自動更新系統,便是 相關領域業者欲解決的課題。 【發明内容】 因此’本發明之目的,即在提供一種多點式自動更新 系統。 於是’本發明多點式自動更新系統,適用於使一管理 員遠端控制資料之更新,該多點式自動更新系統包含:— 控制伺服主機、—更新伺服主機、一執行伺服主機及—自 200925993 動更新模組。 該控制伺服主機用來接受一更新指令。且該更新伺服 主機用以提供一更新資料。又該執行伺服主機,與複數終 端機連線。而該自動更新模組,分別與該控制伺服主機及 該執行伺服主機連線,且於判讀自該控制伺服主機所傳送 之更新指令後,與該更新伺服主機進行連線並下載該更新 資料,再送交該執行伺服主機進行更新處理。 本發明之功效在於,藉由自動更新模組之增設,使得 各自動更新模組個別地與更新伺服主機進行資料更新之下 載,而分散了控制词服主機之網路頻寬的負載。 【實施方式】 ' 有關本發明之前述及其他技術内容、特點與功效,在 以下配合參考圖式之一較佳實施例的詳細說明中,將可清 楚的呈現。 參閱圖4 ’本發明多點式自動更新系統4的較佳實施例 包含-網頁飼服主機41、—資料庫42、—控制舰主機43 、複數自動更新模組51、複數執行飼服主機52及―更新祠 服主機主機61。 -管理員40透過—網路登入網頁舰主機41,於遠端 命令控制舰主機43自儲存於資料庫42中的複數更新指 令集421内,讀取所指定的—更新指令422,而每—更新指 令集之更新指令422皆記載有更新目標似、更新路徑 424及更新執行步驟425等相關更新訊息。 而當控制祠服主機43經資料庫42間接地接獲來自網 200925993 頁伺服主機41所傳送之命令後,即至資料庫42内的各更 新指令集421中搜尋並讀取由管理員40所指定的更新指令 422 ’接著控制伺服主機43便將内含有更新目標423、更新 路徑424及更新執行步驟425之更新指令422發送至所有 與之相連線的自動更新模組51 ;然後每一個自動更新模組 51便依照紀錄於所接收之更新指令422内的更新目標423 ’與其所指定的更新伺服主機61連線,再依照更新路徑 424及更新執行步驟425完成一更新資料62之下載作業, ❹ 最後再送交每一與之相互連線的執行伺服主機52進行後續 更新處理。 而上述的後續更新處理在本較佳實施例中,大致可以 採取以下二種方式: 其一,當每一執行伺服主機52接收到其所相連線之自 動更新棋組51所傳來的更新資料62後,再將此更新資料 62傳送至與之相連線的複數終端機53,最後,每一終端機 53再對此更新資料62執行更新動作。 ® 另一,當每一自動更新模組51接收到自更新伺服主機 61所傳送之更新資料62後,即自行於其内先執行更新動作 ,待更新完畢後,再將此已更新完畢之相關資料傳送至執 行伺服主機52,而其他與此執行伺服主機52相連線並運作 於其上的終端機53,即可在此執行伺服主機52内享有更新 完成後的作業環境。 值得一提的是’在本較佳實施例中,所述之資料庫42 内的更新指令集421可由管理員4〇經由網頁伺服主機41, 200925993 _ 進行其内部的編輯、新增及刪除,以隨時維持每一更新指 令422之更新目標423、更新路徑424及更新執行步驟425 的即時性與正確性。 接下來將以如何將上述所提及之多點式自動更新系統4 實踐於網咖内的遊戲更新作業來進行說明: 一提供網咖業者遊戲更新服務的相關系統公司之管理 員40,先透過網頁伺服主機41將網咖業者所提供之各式遊 戲的相關更新指令422新增至資料庫42内,如哪一款遊戲 〇 、該遊戲之版本等更新目標423、連線至該遊戲的更新路徑 424(如網址)及更新執行步驟425等;接著當管理員40得知 某一遊戲已釋出最新版本的更新資料62後,即透過網頁伺 服主機41控制同樣架設於該系統公司内的控制伺服主機43 ,該控制伺服主機43在此則可將此控制伺服主機43稱為 「遊戲修補中心飼服主機」(Game Patch Center Server, GPC Server),去資料庫42内讀取與該款遊戲相對應的更新 指令422,再將此更新指令422傳送給位於每一網咖内的自 ❿ 動更新模組51,而該自動更新模組51在此可視為是與前述 之GPC Server相對應的「遊戲修補中心用戶端」(Game Patch Center Client,GPC Client);然後,每一 GPC Client 即依照所接收之更新指令422所載之内容,連線至此款遊 戲的更新伺服主機(即本實施例中的更新伺服主機61)下載所 須之更新資料62,並執行相關更新動作,如開啟相對應之 遊戲,並於完成更新後,將相關更新部分壓縮,再傳送至 此網咖内的遊戲伺服主機(亦即本較佳實施例中的執行伺服 10 主機52)。接下來有兩種方法,其一:網咖内的每一部個人 電腦(係指本.實施例中的終端機53)透過遊戲伺服主機,將更 新資料62所屬的遊戲做更新;另一:網咖内的遊戲玩家在 每一部連上此遊戲伺服器的個人電腦(孫指本實施例中的終 端機53)上直接玩到最新版本的遊戲。 補充說明的是,在本較佳實施例中僅以如何將本發明 多點式自動更新系統4運用於網咖内的遊戲更新例子上, 然而,於實際應用上,亦可將之運用於其他系统須更新之 情境上,故不應以此例之特定態樣為限。 歸納上述,本發明多點式自動更新系統4,藉由前述之 自動更新模级51接收來自控制伺服主機43所傳送之更新 指令422,再依此指令到所指定的更新伺服主機61去下載 更新資料62,並完成後續的資料更新動作,也因為是透過 每一自動更新模組51個別去下載更新資料62,而避免系統 公司之網路頻寬因同時接受下載作業而負載超量之狀況發 生,所以確實能夠達到本發明之目的。 惟以上所述者,僅為本發明之一較佳實施例而已,當 不能以此限定本發明實施之範圍,即大凡依本發明申請專 利範圍及發明說明内容所作之簡單的等效變化與修飾,皆 仍屬本發明專利涵蓋之範園内》 【圖式簡單說明】 圖1是一方塊圖,說明習知利用人工方式進行資料更 新之態樣; 圖2是一方塊圖,說明另一習知利用人工方式進行資 200925993 料更新之態樣; 圖3是一方塊圖,說明習知自動化資料更新系統;及 圖4是一方塊圖,說明本發明多點式自動更新系統的 實施態樣。200925993 IX. Description of the Invention: TECHNICAL FIELD OF THE INVENTION The present invention relates to an update system, and more particularly to a multi-point automatic update system. [Prior Art] Most players who have played games installed on a single computer (single-player game) will have a feeling that each stand-alone game will have its established development mode, often after playing for a while. It will make people feel that there is no taste. Compared with the shortcomings of the stand-alone version of the game, the nature of online games can be greatly different. Each character in the game is actually a real player in another corner of the world. In operation, players can engage in dialogue and interaction in virtual online games. Therefore, whether it is interpersonal cooperation or conflict, event disclosure or deception, the game's development story and outcomes are produced. Infinite possibilities vary from person to person. In addition, the added value gained from online games, whether I make friends or exchange or sell treasures, is the attraction of many gamers. Internet cafes (Internet (10) or Cyber Ca (4), also known as the information leisure industry or information leisure service industry or digital center' always provide the latest game software, better connection equipment, plus rich and varied game sound effects, always make the game t They especially like to play against and practice in this environment full of sound and light stimulation. Of course, we also don't forget to use the Internet cafe as a community to exchange information and exchange game information. However, after the launch of various games, regular meetings will be held. Because of the market demand reflection 5 200925993 . , the game developer's design improvement, or the player's post-operation problem discovery and other factors, and irregularly modify the game or version of the game, therefore, the operation of the Internet cafe The industry is committed to how to get the most up-to-date update of the new version of the game, and let the players in the Internet cafe be able to play for the latest version or the revised game forever. If the Internet café does not entrust the relevant system company to update the game version, it is usually the player's own game version. 〇 update, for example, the operator manually opens the relevant game for each computer in the café store 1 and connects the update server 2 to download the update data 21 for update operation, but the aforementioned traditional update method is In addition to the obvious time-consuming and labor-intensive problems, it is more likely to have potential problems such as poor control of the system or lack of relevant professional knowledge, resulting in failure of the update operation or system poisoning due to inadvertent operation. In the past, even if it is seeking the assistance of the relevant system company, the system company must still update the feeding service host 2 by means of the manual method shown in Figure 2, one to one. The game is updated, and after downloading the relevant update data 21, it is uploaded to an execution server host 12 with central control capability in the Internet cafe store 1 and then connected by each computer 11 in the store. The host 12 obtains the update data 21 to install, or directly obtains the complete game that has been updated, so in summary, this method still has a lack of time and effort. At present, the related system company wants to eliminate the above shortcomings, and proposes an automatic update system architecture as shown in Figure 3. When a certain game needs to be updated, then 200925993 • Manual operation by the relevant administrators in the system company 3 Update 31's method 'From the official feeding console 2 of this game to download the update data 21, and open the game to update the game, and then compress the aforementioned update data 21 or the updated new version of the complete game, upload So far, the system company 3's - the agent transport ship host 32, and then through the relevant rights transfer method, such as the standard transfer protocol (File Transfer Prot〇c〇 FTp) or other peer-to-peer (Peer-to-Peer) transmission It is downloaded from the execution server 12 of each Internet cafe store i, and then each computer in each cafe shop 1 is connected to the execution server 12 of the home network http to perform the update operation. However, when the system company 3 cooperates with hundreds or even more Internet cafes and accepts the commission of its update operation, the above-mentioned current update operation structure will be because each Internet cafe operator simultaneously performs downloading actions. As a result, the bandwidth load of the system company 3 has increased greatly, and even the traffic jam has caused the network to be jammed. If it is to solve such a huge bandwidth problem, the price that must be paid will be considerable. Therefore, how to develop a multi-point automatic update system that can complete the automatic update operation without paying a huge price in the aspect of the ® _ road bandwidth is a problem to be solved by the relevant field. SUMMARY OF THE INVENTION Therefore, it is an object of the present invention to provide a multi-point automatic update system. Therefore, the multi-point automatic updating system of the present invention is suitable for updating an administrator remote control data, and the multi-point automatic updating system comprises: - controlling the servo host, updating the servo host, executing the servo host, and 200925993 Dynamic update module. The control servo host is used to accept an update command. And the update server is used to provide an update data. It is also necessary to execute the servo host and connect to the plurality of terminals. And the automatic update module is respectively connected to the control server and the execution server host, and after reading the update command transmitted from the control server, connecting to the update server and downloading the update data. Then send the execution servo host to update processing. The effect of the present invention is that, by the addition of the automatic update module, each automatic update module individually updates the data with the update servo host, and distributes the load of the network bandwidth of the control host. [Embodiment] The above and other technical contents, features and effects of the present invention will be apparent from the following detailed description of the preferred embodiments. Referring to FIG. 4, a preferred embodiment of the multi-point automatic update system 4 of the present invention includes a webpage feeding host 41, a database 42, a control ship host 43, a plurality of automatic update modules 51, and a plurality of execution feeding consoles 52. And update the service host host 61. The administrator 40 accesses the web host 41 through the network, and the remote command control host 43 reads the specified update command 422 from the plurality of update command sets 421 stored in the database 42, and each of the specified The update instruction set update command 422 records related update messages such as an update target, an update path 424, and an update execution step 425. When the control server host 43 receives the command transmitted from the server host 41 on page 200925993 indirectly through the database 42, it searches and reads from each update command set 421 in the database 42 by the administrator 40. The specified update command 422' then controls the server 43 to send the update command 422 containing the update target 423, the update path 424, and the update execution step 425 to all the automatic update modules 51 connected thereto; then each automatically The update module 51 connects with the update server 61 specified in the received update command 422, and then updates the update server 62 to complete the download operation of the update data 62 according to the update path 424 and the update execution step 425. ❹ Finally, each execution servo host 52 connected to each other is sent to perform subsequent update processing. In the preferred embodiment, the following two methods are generally adopted. First, when each execution server host 52 receives an update from the automatically updated chess group 51 of its connected line. After the data 62, the update data 62 is transmitted to the plurality of terminals 53 connected to the line. Finally, each terminal unit 53 performs an update operation on the update data 62. ® Another, when each automatic update module 51 receives the update data 62 transmitted from the update server 61, it performs the update operation itself first, and after the update is completed, the update is completed. The data is transmitted to the execution server host 52, and other terminal devices 53 connected to the execution server host 52 and operating thereon can perform the operation environment in the server host 52 after the update is completed. It is worth mentioning that in the preferred embodiment, the update command set 421 in the database 42 can be edited, added, and deleted by the administrator 4 via the web server host 41, 200925993 _. The immediacy and correctness of the update target 423, the update path 424, and the update execution step 425 of each update command 422 are maintained at any time. Next, how to implement the above-mentioned multi-point automatic update system 4 in the game update operation in the Internet cafe is explained: First, the administrator of the related system company providing the game update service of the Internet cafe operator 40, first through The web server host 41 adds the related update instruction 422 of various games provided by the web café to the database 42, such as which game 〇, the version of the game, and the like, the update target 423, and the update to the game. Path 424 (such as a web address) and update execution step 425, etc.; then, when the administrator 40 knows that a certain game has released the latest version of the update data 62, the web server host 41 controls the same control that is also installed in the system company. The servo host 43 can refer to the control server 43 as a "Game Patch Center Server (GPC Server)" to read the game in the database 42. The corresponding update command 422 transmits the update command 422 to the self-starting update module 51 located in each of the Internet cafes, and the automatic update module 51 can be regarded as The GPC Client corresponds to the "Game Patch Center Client" (GPC Client); then, each GPC Client is connected to the update of the game according to the content contained in the received update command 422. The server (i.e., the update server 61 in this embodiment) downloads the required update data 62, and performs related update actions, such as opening the corresponding game, and after completing the update, compressing the relevant update portion and transmitting the same. The game server host in the internet cafe (i.e., the execution servo 10 host 52 in the preferred embodiment). There are two methods, one of which: each personal computer in the Internet cafe (referring to the terminal 53 in the embodiment) updates the game to which the update data 62 belongs through the game server; another: The game player in the Internet cafe directly plays the latest version of the game on each of the personal computers connected to the game server (Sun refers to the terminal 53 in this embodiment). It should be noted that, in the preferred embodiment, only the multi-point automatic update system 4 of the present invention is applied to the game update example in the Internet cafe. However, in practical applications, it can also be applied to other applications. The system must be updated in the context and should not be limited to the specific aspects of this example. In summary, the multi-point automatic update system 4 of the present invention receives the update command 422 transmitted from the control server 43 by the aforementioned automatic update mode 51, and then downloads the update to the designated update server 61 according to the instruction. The information 62 is completed and the subsequent data update operation is completed, and because each automatic update module 51 individually downloads the update data 62, the network bandwidth of the system company is prevented from being overloaded due to the simultaneous acceptance of the download operation. Therefore, it is indeed possible to achieve the object of the present invention. However, the above is only a preferred embodiment of the present invention, and is not intended to limit the scope of the present invention, that is, the simple equivalent changes and modifications made by the scope of the present invention and the description of the invention. All of them are still covered by the patents of the present invention. [Simplified illustration of the drawings] FIG. 1 is a block diagram showing a conventional manner of updating data by manual means; FIG. 2 is a block diagram showing another conventional example. FIG. 3 is a block diagram illustrating a conventional automated data update system; and FIG. 4 is a block diagram illustrating an embodiment of the multipoint automatic update system of the present invention.
12 200925993 【主要元件符號說明】 4 ....... 多點式自動更新系 424 .. •-更新路徑 統 425 .· ••更新執行步驟 40…… 管理員 43 _··· ••控制伺服主機 41...... 網頁伺服主機 51 .··· ••自動更新模組 42…… 資料庫 52·.·· ••執行伺服主機 421 ···· 更新指令集 53 ··.. ••終端機 422 ···· 更新指令 61 .... ••更新伺服主機 423 ···· 更新目標 62···. ••更新資料 1312 200925993 [Description of main component symbols] 4 ....... Multi-point automatic update system 424 .. •-Update path system 425 .·••Update execution step 40... Administrator 43 _··· •• Control Servo Host 41... Web Servo Host 51 .··· ••Automatic Update Module 42... Library 52···· ••Execute Servo Host 421 ···· Update Instruction Set 53 ·· .. ••Terminal 422 ···· Update command 61 .... ••Update servo host 423 ···· Update target 62···.••Update data 13