200911335 九、發明說明: 【發明所屬之技術領域】 本發明係提供一種智慧 社父活動中,加入一個常用 助社交,更可以提供一虛擬 擬的球,可達到適當運動量 進行者。 【先前技術】 按’現今許多機構積極 參與度部沒有辦法提高。可 對的都是陌生、不認識的面 索與適應,因此很容易有「 與集體活動的意願低’喜歡 佈置的公共生活區裡,與職 在桌邊聊天說笑。每一個公 群組’例如:走道空間為高 ,而飯後的餐廢空間則為高 此公共空間的構成形式,如 者間的交流關係產生影響。 惟,年長者除了社交的 而運動過程中,也會產生相 者的社交亦有相當大的助益 疋以’針對上述習知社 何開發一種具備理想實用性 型互動遊戲,其在於年長者的 的桌子,且該桌子可以進行輔 運動遊戲,如實體球拍打擊虛 又不用撿球,且可在一桌子上 想增進高齡者互動,但高齡者 能原因在於新環境,常導致面 孔和名字,環境也需要重新摸 孤單」的感覺產生。高齡者參 Ik興的待在以老舊傢倶和植栽 員或少數熟識的高齡者們圍坐 共空間中基本上都是一個社交 齡者進行短暫社交的主要場所 齡者最常進行社交的場所,因 傢俱設備、配置等,會對高齡 需求’也需要有適當的運動, 當好的聯誼氣氛,其對於年長 〇 父與運動所存在之問題點,如 之創新系統,實消費者所殷切 5 200911335 企盼,亦係相關業者須努 有鑑於此,發明人本於研么大破之目標及方向。 與設計經驗,針對上述之目β年從事相關產品之創新開發 終得-碓具實用性之本發明Τ °平加δ又汁與審慎評估後, 【發明内容】 欲解決之技術問題 μ .現今面臨高齡化社^ 之社交活動越顯得重要, 匕社會,年長者200911335 IX. Description of the invention: [Technical field to which the invention pertains] The present invention provides a smart social activity in which a common social aid is added, and a virtual simulated ball can be provided to achieve an appropriate amount of exercise. [Prior Art] There is no way for the Department of Active Participation in many organizations to improve. It is easy to have unfamiliar and unrecognized face and adaptation, so it is easy to have a "low willingness to participate in group activities" in the public living area that you like to arrange, and chat at the table with each other at the table. : The space of the walkway is high, and the waste space after the meal is the form of the public space, which affects the communication relationship between the people. However, in addition to the social interaction, the seniors will also produce the phase Social networking also has considerable help to develop a kind of interactive game with ideal practicality for the above-mentioned custom society. It is a table for seniors, and the table can be used for auxiliary sports games, such as physical racquets against virtual There is no need to pick up the ball, and you can promote the interaction of the elderly on a table, but the old people can be caused by the new environment, often leading to faces and names, and the environment needs to be re-independent. Senior citizens participate in Ikxing's stay in a common space with old family members and planters or a few well-known senior citizens. The main place for social interaction is the most common social age. Locations, due to furniture equipment, configuration, etc., will also require appropriate sports for the needs of senior citizens. When a good friendship atmosphere, the problems of the elderly uncle and the sports, such as the innovation system, the real consumer殷切5 200911335 Hope, also related to the industry must be in view of this, the inventor is in the research and development of the goal and direction. With the design experience, the company has been engaged in the innovation and development of related products for the above-mentioned reasons. The invention is based on the practicality of the invention. After the grading and careful evaluation, the technical problem to be solved is now. The social activities facing the aging society ^ are more important, the society, the elderly
’而另一方面,年异去山L 運動之機會,如果能夠 長者也缺乏適當 兩得的方法。 ^由運動增進社交活動,則是—舉 解決問題之技術特點:本發明提供—種智慧型 戲,包含有-大型觸控模組、-控制主機,4 :動遊 機台之設計係呈現_ # /、中,該遊戲 兄桌子的型態,而桌子之卓而則士 觸控模組之大型觸控發 "、有大型 來的影像為一池塘之& 1 , 筻暴所表現出 也塘之生態’藉由聲音或觸動控 動遊戲,而遊戲過程中,A玻類θ & 了以啟 ”球類疋虛擬的’球拍或擊 或手是實體的,遊戲者食扑必七魃+ X擎球板 ㉟者旱球拍或擊球板或手在大型觸控螢 幕上打擊虛擬的球,虛擬的球就會呈現被打到的狀態,直 到一方漏失則輸球’輸球多的人為輸$,以之達到緩和性 的運動目的。 對照先前技術之功效··先前技術之實體擊球,其—方 面要有大的活動空Μ ’另一方面打歪或沒打到都要撿球, 撿球也浪費相當大的體力,其不適合年長者進行此種運動 ’而本發明提供一種虛擬球及實體球拍之智慧型互動遊戲 ,其只在桌子的大型觸控螢幕範圍内進行,所以不會有過 6 200911335 大的運動量’且因球是虛擬的,也不會有撿球的問題,相 當適合於年長者之運動,而且也會增加社交的活力者。 有關本發明所採用之技術、手段及其功效,茲舉一較 佳實施例並配合圖式詳細說明於后,相信本發明上述之目 的、構造及特徵,當玎由之得一深入而具體的瞭解。 【實施方式】 參閱第一至第五圖所示,一種智慧型互動遊戲,包含 有: 地軟機口 (1〇),該遊戲機台(1〇)内部設有 一大型觸控模組(2〇)及一控制主機(3〇),該遊戲 機台(1 0 )之設計係呈現一桌子(5 〇 )的型態,而桌 子(50)之桌面則有大型觸控模組之大型觸控 榮幕(2 1 )佈設。 該大型觸控螢幕(2 1 )所表現出來的影像為-池塘 ^生態(如第三圖所示),藉由聲音或觸動控制(如第四 ::推大型觸控榮幕(2 "内之烏龜),可以啟動一種 遊戟,其遊戲有球類、麻將、 公 , 入田羽4,而球類的遊戲中 參閱第五圖所示,該遊戲 手志ϊ+、„丄 歡、桎其球(4 0 )是虛擬的, 次球拍或擊球板(4 1 )是實體 、 球拍弋舨+ 、 的,遊戲者以手或手拿 瓦拍或擊球板(4 1 )在大型觸 羊 擬的球f/in、 ^ 徑螢幕(21)上打擊虛 π坺(4 0 ),虛擬的球(4 態,首$丨丨 ^ ,Ε ,, )就會呈現被打到的狀 直到一方漏失則輸球’輸球 緩和性的運動目的。 的人為輸家,以之達到 另者,該麻將或大富翁之遊 ^ 則作為訓練腦力及增 7 200911335 加年長者社交活動熱度之遊戲,使其年長者可以一邊玩遊 戲而一邊交談,讓陌生的感覺可以完全去除,而操作上均 直接以手觸摸’所以可達直覺式的遊戲效果。 本發明為一針對高齡者設計之智慧型互動遊戲。以一 個台灣社交活動最為熟悉的「桌子(5 〇 )」為出發點, 強S周以最貼近生活的姿態與使用者對話。再者,試者以手 感和真貫的實物直接觸摸’代替數位產品常用的滑鼠游標 和鍵盤’讓咼齡使用者能無障礙且輕鬆使用。為提供多個 使用者(Multi-User)及多點接觸(Multi_T〇uch)之社交活 動需求。 該智慧型互動遊戲,其中遊戲為社交生活一項重要的 活動’將互動遊戲導入高齡者社交平台,使用實際觸摸進 行遊戲,你]如手感和真實的實物,期能改善高齡者對數位 相關遊戲的抗拒。 其結構配置更可包含有 1 .聲控系統(5 1 ) 子(50)的四個邊,藏有 管在介面的特殊效果或是個 •在母位使用者的座位前,桌 聲控系統(5 1 )之裝置,不 人專屬資料,都能夠清楚收音 2·大型觸控瑩暮1 货眷I d 1 ).對於許多高齡者來說, 滑鼠、鍵盤、搖桿箄產品,抽思 仵寻座 都屬於高科技產物,在學習方 面有相當程度的困難,因此,此智慧型互動系統( ShareTouch)以池塘概念出發,不但以休閒輕鬆方式呈現 ’更能夠藉由大型觸控螢幕(2 i )的功能q吏高齡者直 8 200911335 接以最自然的方式,進行社交互動。 前文係針對本發明之較佳實施例為本發明之技術特徵 進行具體之說明;惟,熟悉此項技術之人士當可在不脫離 本發明之精神與原則下對本發明進行變更與修改,而該等 變更與修改,皆應涵蓋於如下申請專利範圍所界定之範疇 中 。 【圖式簡單說明】 第一圖:係本發明之其一實施例立體示意圖。 第二圖:係本發明之其一實施例實施狀態示意圖。 第三圖:係本發明之其一實施例之其一顯示狀態示意圖。 第四圖:係本發明之啟動遊戲動作示意圖。 第五圖:係本發明之其一遊戲示意圖。 【主要元件符號說明】 (1 〇 )遊戲機台 (2 0 )大型觸控模組 (2 1)大型觸控螢幕 (3 0 )控制主機 (4 0 )球 (4 1 )擊球板 (5 0 )桌子 (5 1 )聲控系統On the other hand, the opportunity to go to the mountain L movement in the past, if the elderly can also lack the appropriate method of two. ^ Enhance social activities by sports, it is - the technical characteristics of solving problems: the present invention provides a kind of intelligent drama, including - large touch module, - control host, 4: design of the moving machine is presented _ # /, in the game, the type of the brother's desk, and the large touch of the watch's touch-sensitive module, and the large-scale image is a pond & 1 , the violent show also "Tangzhi Ecology" controls the game by sound or touch, and during the game, A glass type θ & to start "ball" virtual "ballet or hit or hand is physical, the player must eat seven + X 擎球板35 The dry racquet or the batter or the hand hits the virtual ball on the large touch screen, the virtual ball will be hit, and the player will lose the ball if the one loses. Lose $ to achieve the purpose of mitigation. In contrast to the efficacy of the prior art, the physical hitting of the prior art has a large activity space. Ryukyu also wastes a lot of physical strength, which is not suitable for seniors to do this. Sports' while the present invention provides a smart interactive game of virtual balls and physical rackets, which is only performed within the large touch screen of the table, so there will be no 6 200911335 large amount of exercise 'and because the ball is virtual, There is no problem with croquet, it is quite suitable for the movement of the elderly, and it will also increase the vitality of the social. The techniques, means and effects of the present invention are described in detail with reference to the drawings. In the following, it is believed that the above-mentioned objects, structures and features of the present invention are obtained from an in-depth and specific understanding. [Embodiment] Referring to the first to fifth figures, a smart interactive game includes: The soft machine mouth (1〇), the game machine (1〇) has a large touch module (2〇) and a control host (3〇), the design of the game machine (10) A table (5 〇) type, and the desktop of the table (50) has a large touch screen (2 1 ) for large touch modules. The image displayed by the large touch screen (2 1 ) For - pond ^ ecology (as shown in the third As shown by the sound or touch control (such as the fourth:: push the large touch glory (2 " inside the turtle), you can start a kind of recreation, the game has balls, mahjong, public, into the field feather 4 In the game of the ball, as shown in the fifth picture, the game is 手+, „丄欢, 桎其球(4 0) is virtual, the sub-ball or the batter (4 1 ) is the entity, the racket弋舨+,, the player hits the imaginary ball f/in and the diameter screen (21) on the large-scale ball f/in, ^ 坺 (4 0 ), The virtual ball (4 state, first $丨丨^, Ε, , ) will appear to be hit until the one loses and loses the ball's goal of mitigation. The man-made loser, in order to reach the other, the mahjong or the monopoly of the game ^ as a training brain and increase the game of 200911335 plus seniors social activities, so that seniors can talk while playing games, let strange The feeling can be completely removed, and the operation is directly touched by the hand so that the intuitive game effect can be achieved. The present invention is a smart interactive game designed for elderly people. Starting from the “Table (5 〇)”, which is most familiar with Taiwanese social activities, Strong S Week talks with users in the most close-to-life attitude. In addition, the tester directly touches the 'smooth cursor and keyboard commonly used in digital products' with a sense of hand and real thing, making it easy for the elderly to use and use. To provide social activities for multiple users (Multi-User) and multi-contact (Multi_T〇uch). This smart interactive game, in which the game is an important activity for social life, 'import interactive games into the social platform of the elderly, use the actual touch to play the game, you] such as the feel and the real kind, can improve the digital game for the elderly Resist. The structure configuration may further include: four sides of the voice control system (5 1 ) (50), the special effect of the tube in the interface or a table sound control system (5 1 in front of the seat of the mother user) ) The device, not exclusive information, can clearly clear the sound 2 · large touch Ying Ying 1 goods 眷 I d 1 ). For many elderly people, mouse, keyboard, rocker 箄 products, thinking and looking for They are all high-tech products and have considerable difficulties in learning. Therefore, this smart interactive system (ShareTouch) is based on the pond concept, not only in a casual and easy way, but also through the large touch screen (2 i ). Function q吏 Seniors straight 8 200911335 In the most natural way, social interaction. The present invention has been described with reference to the preferred embodiments of the present invention. However, those skilled in the art can change and modify the present invention without departing from the spirit and scope of the invention. Such changes and modifications shall be covered in the scope defined by the following patent application. BRIEF DESCRIPTION OF THE DRAWINGS First FIG. is a perspective view of an embodiment of the present invention. Second Figure: A schematic diagram of an embodiment of an embodiment of the present invention. Third Embodiment: A schematic diagram of a display state of an embodiment of the present invention. The fourth figure is a schematic diagram of the action of starting the game of the present invention. Fifth Figure: A schematic diagram of one of the games of the present invention. [Main component symbol description] (1 〇) game machine (2 0) large touch module (2 1) large touch screen (3 0) control host (4 0) ball (4 1) hitting board (5 0) Table (5 1) voice control system