TW200908662A - On-line game system preventing on-line game account hacking and login re-validation technique thereof - Google Patents

On-line game system preventing on-line game account hacking and login re-validation technique thereof Download PDF

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Publication number
TW200908662A
TW200908662A TW96128816A TW96128816A TW200908662A TW 200908662 A TW200908662 A TW 200908662A TW 96128816 A TW96128816 A TW 96128816A TW 96128816 A TW96128816 A TW 96128816A TW 200908662 A TW200908662 A TW 200908662A
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TW
Taiwan
Prior art keywords
account
game
password
door
mobile phone
Prior art date
Application number
TW96128816A
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Chinese (zh)
Inventor
xue-sen Lv
Original Assignee
Chinese Gamer Internat Corp
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Publication date
Application filed by Chinese Gamer Internat Corp filed Critical Chinese Gamer Internat Corp
Priority to TW96128816A priority Critical patent/TW200908662A/en
Publication of TW200908662A publication Critical patent/TW200908662A/en

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Abstract

The invention relates to an on-line game system preventing on-line game account hacking and a login revalidation technique thereof. After login to the on-line game, a player uses the internet access of cell phone to connect a game server. The cell phone number is the only recognition information for validation to access the corresponding game account. Thus, the necessary step of the game account re-validation is added after login. The uniqueness of cell phone number recognition information is a basis of the game account validation to ensure that the game account will not be stolen for hacking.

Description

200908662 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種線上遊戲系統與線上遊戲登入再認 證方法,尤指一種可防止線上遊戲帳號被盜用之線上遊戲 系統與其登入再認證方法。 【先前技術】 隨著線上遊戲的崛起,網路駭客盜用帳號的事件即層 出不窮,目前最常見之盜用帳號的手&,係在網路上散佈 一内藏有木馬程式的線上遊戲輔助程式,該線上遊戲輔助 程式名為方便玩家進行遊戲,實為利用該内藏的木馬程式 竊取玩家的遊戲帳號和密碼,進而使用該竊取的遊戲帳號 和密碼登入線上遊戲’以盜取玩家的遊戲角色、遊戲寶: 以及遊戲金錢,因此線上遊戲業者紛紛為此設計出防止遊 戲帳號被盜用的防盜機制。 工文Ί/丁、匕》ώ Γ 既有的防盜機制 1 . &供限制交易用的遊戲寶物,彳Ρ + h恧戲玩家限制重 要的遊戲寶物在遊戲中不致被輕易地交易或去棄。 2 ·提供遊戲玩家另設定一交易密 ^ 刀在碼,如欲於遊戲中 進行寶物交易,則必須輸入正確的交易密 一 勿在碼方可進行寶物 父易。 / 3 .提供實體防盜商品,令玩家登人遊戲前/後,必 須再通過一道認證程序方可進入遊戲。 上述防盜機制係由玩家透過其個人雷 八电細元成設定以及 200908662 輸入’惟由於今日雷聪, 电腦駭客日亞猖獗,個人電腦上遭植入 木馬紅式之事件層屮T扣 __ 出不窮,因此透過玩家個人電腦所設 之防盜機制,亦不足以6 乂70全地保障遊戲帳號不被盜用。 因此要如何保障線上遊戲玩家之遊戲帳號不致因遭 竊而被盜用’將是—有待業者解決之問題。 【發明内容】 本毛月之主要目的在提供一種可防止線上遊戲 帳*被蟲用之線上遊戲系統與其登入再驗證方法,其係於 登入遊戲後增加—遊戲帳號之認證步驟,以確保遊戲帳號 不致因被竊而遭到盜用。 為達成前述目的所採取之主要技術手段係令前述線上 遊戲系統包括: 手機係透過電彳s業者之無線通訊網路連接網際網 路; …’ 一個人電腦’係連接網際網路; 遊戲伺服器,係供該手機和個人電腦透過網際網路 連線,又該遊戲伺服器係内建有一玩家資料庫以及一帳號 §忍證模組,其中該玩家資料庫内係存有遊戲帳號以及至少 μ 遊戲帳號的認證用門號識別資料,另該帳號認證模 係於收到個人電腦登入遊戲成功後所發出之進入遊戲要 ’自手機取得欲開通之遊戲帳號以及該手機之門號識 σ,| 次 貝料’以開通與該門號識別資料對應之遊戲帳號,而允 進行線上遊戲。 5 200908662 又為達成前述目的所採取之另一主要技術手段係令前 述線上遊戲登入再認證方法應用於一與網際網路連線的遊 戲伺服器上’且該方法係包括下列步驟: 建立一内存有遊戲帳號以及至少對應一遊戲帳號的認 證用門號識別資料之玩家資料庫; 判斷是否收到已成功登入遊戲之遊戲帳號的進入遊戲 要求’係判斷該遊戲伺服器是否收到含有已成功登入遊戲 之遊戲帳號的進入遊戲要求,若否則結束流程,反之則進 行下列步驟; 取仔由手機發送之一遊戲帳號和該手機之門號識別資 料; 依據忒門號識別資料於該玩家資料庫找出相同之認證 用門號識別資_ ’並取出與該認證用門號識別資料對應之 遊戲帳號; 比對由手機發送之遊戲帳號是否與自玩家資料庫中讀 取出的遊戲帳號相同;甚不 a, . _ 儿仰丨j,右否,則結束流程,反之則開通該 遊戲帳號,而允許進行遊戲。 ^嘴述技術手&主要係於登入遊戲後增加一遊戲帳號之 切步驟並利用門镜識別資料之唯—性作為遊戲帳號的 依據h此即可確保遊戲帳號不致因被竊而遭到盜 【實施方式】 關於本發明之—車交# .七从/ t 4= 乂佳汽她例,請參閱第一圖所示,係 200908662 包括一手機(]_〇)、一個人電腦以及一遊戲伺 服器(3 0 )。 上述手機(1 〇 )係以 WAP ( wireless Applicati〇nBACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to an online game system and an online game login re-authentication method, and more particularly to an online game system capable of preventing online game accounts from being stolen and its login re-authentication method. [Prior Art] With the rise of online games, Internet hackers have been rushing to steal accounts. The most common handbooks for pirating accounts are distributing online game helpers with Trojans on the Internet. The online game helper program is convenient for the player to play the game. In fact, the built-in Trojan is used to steal the player's game account and password, and then use the stolen game account and password to log in to the online game to steal the player's game character. Game treasure: As well as game money, online gamers have designed anti-theft mechanisms to prevent game accounts from being stolen.工文Ί/丁,匕》ώ 既 Existing anti-theft mechanism 1. & Game treasures for restricted trading, 彳Ρ + h players limit important game treasures in the game will not be easily traded or abandoned . 2 · Provide the game player to set a different transaction code. If you want to trade in the game, you must enter the correct transaction secret. Do not carry the treasure in the code. / 3 . Provide physical anti-theft products, so that players can enter the game before/after the game. The above-mentioned anti-theft mechanism is set by the player through his personal Thunderbolt and 200908662 input. However, due to today's Lei Cong, computer hacker Nichia, the personal computer is implanted with a Trojan red event layer 屮T buckle __ Out of the box, the security mechanism set by the player's personal computer is not enough to protect the game account from being stolen. Therefore, how to protect the online game player's game account from being stolen due to theft will be a problem that will be solved by the industry. SUMMARY OF THE INVENTION The main purpose of this month is to provide an online game system that can prevent online game accounts from being used and its login re-verification method, which is added after the login game - the authentication step of the game account to ensure the game account Not being stolen due to theft. The main technical means adopted to achieve the above objectives is to make the aforementioned online game system include: The mobile phone is connected to the Internet through the wireless communication network of the electrician; the 'one person computer' is connected to the Internet; the game server is The mobile phone and the personal computer are connected through the Internet, and the game server has a player database and an account § forbearance module, wherein the player database has a game account and at least a game account. The authentication uses the door number to identify the data, and the account authentication model is sent to the game after receiving the successful login of the personal computer. The game account to be opened from the mobile phone and the door number of the mobile phone, σ, | In order to open the game account corresponding to the identification number of the door number, the online game is allowed. 5 200908662 Another major technical means taken to achieve the above objectives is to apply the aforementioned online game login re-authentication method to a game server connected to the Internet' and the method comprises the following steps: establishing a memory There is a game account and a player database of at least one game account identification number for identifying the game account; determining whether to receive the game request of the game account that has successfully entered the game is determined to determine whether the game server has received the login successfully. The game account of the game enters the game request, if otherwise, the process ends, otherwise the following steps are performed; the mobile phone sends a game account and the mobile phone number identification data; according to the identification information of the card number, the player database is found. The same authentication number is used to identify the asset_' and the game account corresponding to the authentication door number identification data is taken out; whether the game account sent by the mobile phone is the same as the game account read from the player database; Not a, . _ 儿 丨 , j, right no, then the process ends, otherwise the game account is opened, and Xu game. ^The technical hand & mainly is to add a game account after the login process and use the door mirror to identify the uniqueness of the data as the basis of the game account h to ensure that the game account is not stolen due to theft [Embodiment] Regarding the present invention - car exchange #. Seven from / t 4 = 乂佳汽 her case, please refer to the first figure, the system 200908662 includes a mobile phone (] _ 〇), a personal computer and a game servo (3 0 ). The above mobile phone (1 〇) is WAP (wireless Applicati〇n

Protocol,無線應用通訊協定)協定透過無線基地台(圖 中未示)連接網際網路。 上述個人電腦(2 〇 )係連接網際網路,且該個人電 腦(2 0 )内係安裝有遊戲軟體,供玩家使用個人電腦(2 0 )登入並進行線上遊戲。 上述遊戲祠服器(3 〇 )係連線網際網路,以供該手 機(1 0 )和個人電腦(2 〇 )連線,又該遊戲伺服器(3 0 )係内建有一玩家資料庫(3丄)、一 web操作介面、 一啟動認證服務模組(3 3 )、一 wap操作介面以及一 帳號認證模組(3 5 );於本實施例中,該手機(i 〇 ) 可透過使用QR ( Quick Response )碼或直接輸入網址連線 該遊戲伺服器(3 0 )。 上述玩家資料庫(3 1 )係内存有玩家的會員帳號、 遊戲帳號以及密碼。 上述web操作介面係為符合HTTP( Hyper Text Transfer Protocol,超文本傳輸通訊協定)協定之網頁資料,其係 择頁示於該與遊戲伺服器(3 〇 )連線之個人電腦(2 〇 ) 上’供玩家設定其會員帳號所欲登記之門號數量;請配合 麥閱第二至四圖所示,於本實施例中,該web操作介面係 包含有一服務啟用畫面(3 2 1 )、一選擇門號數量晝面 (3 2 2 )以及一確認啟動認證服務晝面(3 2 3 ),其 7 200908662 中該服務啟用晝面(3 2 1 )係供輸入會員帳號與密碼(如 第二圖所示),另該選擇門號數量晝面( 3 2 2)係供選 擇要登記之門號數量(如第三圖所示)’而該確認啟動認 證服務畫面(3 2 3 )係顯示確認認證服務已啟動訊息(如 第四圖所示)。 另請參閱第五圖所示,上述啟動認證服務模組(3 3 ) 係執行下列步驟以啟動認證服務: 取得會員帳號及密碼(1〇〇),係以該服務啟用晝面(3 2 1 )供輸入會員帳號與密碼; 比對輸入之會員帳號和密碼(101),係比對自該服務啟 用晝面(3 2 1 )輸入之會員帳號及密碼與該玩家資料庫 (3 1 )内的會員帳號、密碼是否相符; 如比對結果係不相符,則結束流程(102); 如比對結果係相符,則選擇要登記之門號數量(103), 係顯示該選擇門號數量晝面(3 2 2 ),以供選擇要登記 之門號數量; 記錄欲登記之門號數量(1 04),係依據自該選擇門號數 量晝面(3 2 2 )所選擇之門號數量,於該玩家資料庫(1 3 )中預留對應數量的門號儲存空間,且該門號儲存空間 係供健存認證用門號識別資料’並與該會員帳號對應;所 謂門號識別資料,即是每張SIM ( Subscriber Identity Module,用戶身份模組)卡上所儲存之獨特識別碼,目前 常見的門號識別資料係包含門號號碼以及門號申請人資 200908662 上述WAP操作介面係為符合WAp協定之網頁資料, 其係顯示於該與遊戲伺服器(3 〇 )連線之手機(丄〇 ) 上,亚接收手機(1 0)送出之門號識別資料、供輸入會 員帳唬以及供選擇開通遊戲帳號;請進一步參閱第六至十 一圖所不,於本實施例中,該WAP操作介面係包含有一 服務申請晝面(3 4丄)、一門號數量已達上限晝面(3 42) 登入成功晝面(343)、一新增綁定遊戲帳 號晝面(344)、一開通遊戲帳號晝面(345)以及 一開通帳號成功晝面(3 4 6 ),其中該服務申請晝面(3 4 1)係供輸入會員帳號與密碼(如第六圖所示),另該 門號數量已達上限晝面(3 4 2 )係顯示門號數量已達上 限訊息(如第七圖所示),又該登入成功晝面(3 4 3 ) 係供選擇連結至新增綁定遊戲帳號晝面(3 4 4 )或開通 «帳號畫面(3 4 5 )(如第八圖所示),且顯示該玩 豕資料庫(3 1 )内所有對應該門號識別資料的遊戲帳號, 另該新增綁定遊戲帳號晝面(3 4 4 )係供輸入遊戲帳號、 洤碼與伺服器名稱(如第九圖所示),又該開通遊戲帳號 ®面(3 4 5 )係顯示對應該登入之會員帳號的所有遊戲 帳號’並供選擇欲開通哪個遊戲帳號(如第十圖所示), 後由該開通帳號成功晝面(3 4 6 )顯示遊戲帳號開通成 功訊息(如第十一圖所示)。 上述帳號認證模組(3 5 )係供判斷是否開通遊戲帳 號 明參閱苐十二圖所示,配合上述WAP操作介面供於 手機(1 0 )上操作,該帳號認證模組(3 5 )係執行下 9 200908662 列步驟: 判斷是否收到已成#登入遊戲之遊戲帳號的進入遊戲 要求(2〇G)’係、判斷遊戲伺服器(3 Q )是否收到已成功登 入遊戲之遊戲帳號的進入遊戲要求,若否則結束(2〇ι)流 程,反之則進行下列步驟; 取得門號識別資料(202),係於手機(丄〇 )連線至遊 戲伺服益(3 〇 )時,由 WAP 中咨π ° U ; ^田 協疋貝枓中取得門號識別 資料; 判斷取得之門號識別資料是否已存在(2〇3),係判斷該 玩家資料庫(3 i )之門號儲存空間内是否存有與該取得 之門號識別資料相同的資料; (1)若玩家資料庫(3 1 )之門號儲存空間内並無相 同之門號識別資料,則進一步取得會員帳號與密碼(2〇4), 係顯示該服務申請晝面(3 4 1 ),以供輸入會員帳號與 密碼; 比對輸入之會員帳號與密碼(205),係將自該服務申請 晝面(3 4 1 )輸入之會員帳號及密碼與該玩家資料庫(3 1 )内的會員帳號、密碼進行比對,如有任一項不同,則 結束流程(206),反之則繼續下列步驟; 判斷登記之門號數是否已達上限(207),係判斷該玩家 資料庫(3 1 )内與該登入之會員帳號對應的門號儲存空 間是否已填滿,若是,則顯示警告訊息(208),係顯示該門 號數量已達上限畫面(3 4 2 ),反之則先將該門號識別 資料作為認證用門號識別資料存入該玩家資料庫(3 1 ) 200908662 内的門號儲存空間(209)後再進行下列步驟; 取得欲鄉定的遊戲帳號(210),係顯示該新增綁定遊戲 帳號晝面(3 4 4 )’以供輸入遊戲帳號、密碼以及伺服 器名稱; 對輸入之遊戲帳號、密碼(211 ),係比對該自新增綁 定遊戲帳號晝面(3 4 4 )輸入之遊戲帳號與密碼與該玩 表貝料庫(31)内的遊戲帳號、密碼是否相符; 士比對、、、α果係不相符,則返回該取得欲綁定的遊戲帳 號(210)步驟; 士比對、、果係相符,則建立該遊戲帳號與該認證用門 號識別資料之„(212),係令該自新增綁定遊戲帳號晝面 (3 4 4 )輸入之遊戲帳號對應該認證用門號識別資料, 之後即鎖住該遊戲帳號(213);是以,之後如果玩家欲 線上遊戲時,必須擗力 %执 τ — 、a 此5立程序,若僅使用該個人電腦 〇 ) &成登人遊戲之程序,則該遊戲飼服H ( 3 〇 ) 將不允許進行線上遊戲。 ⑺若玩家資料庫(3 ”之 識別資料’則可成功進入首頁_,係::: 登入成功畫面(q 4 3、 ,,、,θ 以顯示該玩家資料庫(1 内所有對應該門號識別資料的遊 并 ) 主新^綁疋遊戲帳號畫面 逆、,〇 ( 3 4 5 ) · 4 4 )或開通遊戲帳號畫面 4 200908662 若選擇連結至開通遊戲帳號晝面(3 4 5 ),則進一 步取得欲開通之遊戲帳號(215),係顯示該開通遊戲帳號晝 面(3 4 5 )’以供選擇所欲開通之遊戲帳號; 開通该遊戲帳號(216),並顯示該開通帳號成功晝面(3 4 6 );之後玩家即可由個人電腦(2 〇 )開始進行線上 遊戲。 由上述可知,本發明係提供一種線上遊戲帳號之防盜 機制,於本機制内玩家可自行選擇使用門號數量及欲綁定 之線上遊戲帳號,利用門號識別資料之唯一性特性,藉由 將門號識別貧料與遊戲帳號相互綁定以限制遊戲帳號之登 入;如此一來,即使玩家不小心洩漏了遊戲帳號資料,於 完成遊戲之登入程序後,若不使用已登記之門號識別資料 的手機連線該遊戲伺服器,則該遊戲帳號將不被允許進行 遊戲’因而可達到保護遊戲帳號之功效。 惟本發明雖已於前述實施例中所揭露,但並不僅限於 前述實施例中所提及之内容,在不脫離本發明之精神和範 圍内所作之任何變化與修改,均屬於本發明之保護範圍。 綜上所述,本發明已具備顯著功效增進,並符合發明 專利要件,爰依法提起申請。 【圖式簡單說明】 第一圖:係本發明一較佳實施例之系統組成圖。 第二圖:係本發明一較佳實施例中一 web操作介面之 登入畫面的示意圖。 12 200908662 第三圖:係本發明一較佳實施例中一選擇門號數量晝 面之示意圖。 第四圖··係本發明一較佳實施例中一確認啟動認證服 務晝面之示意圖。 第五圖:係本發明一較佳實施例中一啟動認證服務模 組之流程圖。 第六圖:係本發明一較佳實施例中一 WAP操作介面 之登入晝面的示意圖。 第七圖:係本發明一較佳實施例中一門號數量已達上 限晝面之示意圖。 第八圖:係本發明一較佳實施例中一登入成功畫面之 示意圖。 第九圖.係本發明一較佳實施例中一新增綁定遊戲帳 號晝面之示意圖。 第十圖:係本發明一較佳實施例中一開通遊戲帳號晝 面之示意圖。 * 第十一圖:係本發明一較佳實施例中一開通帳號成功 晝面之示意圖。 第十二圖:係本發明一較佳實施例中一帳號認證模組 之流程圖。 【主要元件符號說明】 (1 0 )手機 (2 〇 )個人電腦 13 200908662 (3 0 )遊戲伺服器 (3 1 )玩家資料庫 (3 2 1 )服務啟用晝面 (3 2 2 )選擇門號數量晝面 (3 2 3 )確認啟動認證服務晝面 (3 3 )啟動認證服務模組 (3 4 1 )服務申請晝面 (3 4 2 )門號數量已達上限晝面 (343)登入成功畫面 (3 4 4 )新增綁定遊戲帳號晝面 (3 4 5 )開通遊戲帳號晝面 (3 4 6 )開通帳號成功畫面 (3 5 )帳號認證模組 14Protocol, Wireless Application Protocol (ATM) protocol connects to the Internet through a wireless base station (not shown). The above personal computer (2 〇) is connected to the Internet, and the personal computer (20) is equipped with game software for the player to log in and play online using the personal computer (20). The above game server (3 〇) is connected to the Internet for connecting the mobile phone (10) and the personal computer (2 〇), and the game server (30) has a player database built therein. (3丄), a web operation interface, a startup authentication service module (3 3 ), a wap operation interface, and an account authentication module (3 5 ); in this embodiment, the mobile phone (i 〇) is transparent Connect the game server (3 0 ) using the QR ( Quick Response ) code or directly entering the URL. The above player database (3 1 ) has the player's member account, game account number and password. The web operation interface is webpage data conforming to the Hypertext Transfer Protocol (HTTP) protocol, and the selection page is displayed on the personal computer (2 〇) connected to the game server (3 〇). 'For the player to set the number of the door number to be registered by the member account; please refer to the second to fourth figures of the Mak. In the embodiment, the web operation interface includes a service enablement screen (3 2 1 ), a Select the number of the door number (3 2 2 ) and confirm the start of the certification service (3 2 3 ). The service is enabled in 7 200908662 (3 2 1 ) for entering the member account and password (such as the second As shown in the figure), the number of the selected door number (3 2 2) is the number of the door number to be registered (as shown in the third figure), and the confirmation start authentication service screen (3 2 3) is displayed. Confirm that the authentication service has started the message (as shown in the fourth figure). In addition, as shown in the fifth figure, the above-mentioned startup authentication service module (3 3) performs the following steps to start the authentication service: Get the member account and password (1〇〇), and enable the service (3 2 1) ) for inputting member account and password; comparing the entered member account and password (101), comparing the member account and password entered in the player database (3 1 1) from the service enabled (3 2 1) Whether the member account number and password match; if the comparison result does not match, the process ends (102); if the comparison result is consistent, the number of the door number to be registered (103) is selected, and the number of the selected door number is displayed. Face (3 2 2 ) for the number of door numbers to be registered; record the number of door numbers to be registered (1 04), based on the number of doors selected from the number of selected door numbers (3 2 2 ) , a corresponding number of door number storage space is reserved in the player database (1 3 ), and the door number storage space is for the health certificate identification number identification data and corresponds to the member account number; the so-called door number identification data , that is, each SIM (Subscriber Identity Module, for User identity module) The unique identification code stored on the card. The current common door number identification data includes the door number and the door number. Applicant 200908662 The above WAP operation interface is the webpage data conforming to the WAp agreement. On the mobile phone (丄〇) connected to the game server (3 〇), the Ya receiving mobile phone (10) sends the door number identification information, for inputting the member account and for opening the game account; please refer to the sixth In the embodiment, the WAP operation interface includes a service application page (3 4丄), a number of gate numbers has reached the upper limit page (3 42), and the login success page (343), A newly added game account page (344), an open game account page (345), and a successful account number (3 4 6), wherein the service application page (3 4 1) is for inputting members. Account number and password (as shown in Figure 6), and the number of the door number has reached the upper limit (3 4 2). The number of the door number has reached the upper limit message (as shown in the seventh figure), and the login is successful. Face (3 4 3 ) is optional to link to the new tie After the game account (3 4 4 ) or open the « account screen (3 4 5 ) (as shown in the eighth figure), and display all the game accounts corresponding to the identification number of the door number in the play database (3 1 ) , the new binding game account page (3 4 4) is for entering the game account number, weight and server name (as shown in Figure IX), and the game account can be opened (3 4 5) Display all the game accounts corresponding to the member account that should be logged in and select which game account to open (as shown in the tenth figure), then the successful account opening (3 4 6 ) shows the game account opening success message (such as Figure 11 shows). The account authentication module (3 5) is used to determine whether to open the game account. As shown in Figure 12, the WAP operation interface is used for operation on the mobile phone (10). The account authentication module (3 5) is Perform the following 9 200908662 column steps: Determine whether you have received the game request (2〇G) of the game account that has become the # login game, and determine whether the game server (3 Q) has received the game account that has successfully entered the game. Enter the game request, if otherwise terminate (2〇ι) process, otherwise proceed to the following steps; obtain the door number identification data (202), when the mobile phone (丄〇) is connected to the game servo benefit (3 〇), by WAP Zhongxuan π ° U ; ^Tianxie 疋 枓 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 取得 ; ; ; Whether there is the same information as the obtained door number identification data; (1) If there is no same door number identification data in the door number storage space of the player database (3 1 ), the member account and password are further obtained ( 2〇4), shows the service Apply for the account number (3 4 1 ) for the member account and password; compare the member account and password (205), which will be the member account and password entered from the service application (3 4 1) The member account and password in the player database (3 1 ) are compared. If any one is different, the process ends (206). Otherwise, the following steps are continued; whether the number of registered gates has reached the upper limit (207) It is determined whether the door number storage space corresponding to the registered member account in the player database (3 1 ) is filled, and if so, a warning message (208) is displayed, indicating that the number of the door number has reached the upper limit screen. (3 4 2 ), otherwise, the door number identification data is first stored as the authentication door number identification data in the player number storage space (209) in the player database (3 1 ) 200908662, and then the following steps are performed; The game account (210) of the township is displayed with the newly added game account number (3 4 4 )' for entering the game account number, password and server name; for the entered game account number and password (211), Compared to the self-added game The account number and password entered in the account number (3 4 4) are consistent with the game account number and password in the game table (31); if the match is not matched with the alpha system, the return is obtained. The bound game account (210) step; the match is matched, the fruit is consistent, then the game account and the authentication door number identification data are created (212), and the self-added game account is added. (3 4 4) The entered game account corresponds to the identification number of the authentication account, and then the game account is locked (213); Yes, then if the player wants to play online, he must pay τ% —, a 5 procedures, if you only use the PC 〇) & into the game of the game, then the game feed H (3 〇) will not allow online games. (7) If the player database (3 "identification data" can successfully enter the home page _, system::: login success screen (q 4 3, ,,,, θ to display the player database (all corresponding gate numbers in 1) The identification of the data and the main new ^ kidnapper game account screen reverse,, 〇 (3 4 5) · 4 4) or open the game account screen 4 200908662 If you choose to link to open the game account face (3 4 5), then Further obtaining the game account number (215) to be opened, the game account number (3 4 5 ) is displayed to select the game account to be opened; the game account number (216) is opened, and the account opening is successfully displayed. Face (3 4 6 ); then the player can start online game from the personal computer (2 。). As can be seen from the above, the present invention provides an anti-theft mechanism for online game accounts, in which the player can choose to use the number of the door number. And the online game account to be bound, using the unique feature of the door number identification data, by binding the door number identification and the game account to limit the login of the game account; thus, even if the player is not small The heart leaks the game account information. After completing the game login process, if the game server is not connected to the mobile phone using the registered door number identification data, the game account will not be allowed to play the game. The present invention has been disclosed in the foregoing embodiments, but is not limited to the contents mentioned in the foregoing embodiments, and any changes and modifications made without departing from the spirit and scope of the present invention belong to The scope of protection of the present invention. In summary, the present invention has significant power enhancement and complies with the patent requirements of the invention, and is filed according to law. [Simplified Schematic] FIG. 1 is a system according to a preferred embodiment of the present invention. FIG. 2 is a schematic diagram of a login screen of a web operation interface in a preferred embodiment of the present invention. 12 200908662 FIG. 3 is a schematic diagram of selecting a number of gate numbers in a preferred embodiment of the present invention. The fourth figure is a schematic diagram of confirming the initiation of the authentication service in a preferred embodiment of the present invention. FIG. 5 is a preferred embodiment of the present invention. A flowchart of the activation of the authentication service module in the first embodiment. FIG. 6 is a schematic diagram of a login interface of a WAP operation interface in a preferred embodiment of the present invention. FIG. 7 is a diagram of a preferred embodiment of the present invention. The figure has reached a schematic diagram of the upper limit. The eighth figure is a schematic diagram of a login success screen in a preferred embodiment of the present invention. The ninth figure is a newly added game account in a preferred embodiment of the present invention. FIG. 10 is a schematic diagram showing a game account opening in a preferred embodiment of the present invention. FIG. 11 is a schematic diagram of a successful account opening in a preferred embodiment of the present invention. Figure 12 is a flow chart of an account authentication module in a preferred embodiment of the present invention. [Description of main component symbols] (1 0) mobile phone (2 〇) personal computer 13 200908662 (3 0 ) game server ( 3 1) Player database (3 2 1) service enable page (3 2 2) Select the number of the door number (3 2 3) Confirm the start of the authentication service (3 3) Start the authentication service module (3 4 1 ) The number of door numbers in the service application (3 4 2) has reached the upper limit昼(343) successful login screen (344) new binding surface day game account (345) to open a game account daylight surface (346) to open account success screen (35) account authentication module 14

Claims (1)

200908662 十、申請專利範圍: 1 . 一種可防止線上遊戲帳號被盜用之線上遊戲系 統,係包括: 一手機,係透過電信業者之無線通訊網路連接網際網 路; 一個人電腦,係連接網際網路; 一遊戲伺服器,係供該手機和個人電腦透過網際網路 連線’又該遊戲伺服器係内建有一玩家資料庫以及一帳號 認證模組’其中該玩家資料庫内係存有遊戲帳號以及至少 對應一遊戲帳號的認證用門號識別資料,另該帳號認證模 組係於收到個人電腦登入遊戲成功後所發出之進入遊戲要 求時,自手機取得欲開通之遊戲帳號以及該手機之門號識 別資料,以開通與該門號識別資料對應之遊戲帳號,而允 許進行線上遊戲。 2 ·如申請專利範圍第1項所述可防止線上遊戲帳號 被盜用之線上遊戲系統,其中該玩家資料庫内係進一步存 有會員帳號與密碼,且該玩家資料庫係以一門號儲存空間 储存該認證用門號識別資料’而該帳號認證模組係執行下 列步驟: 判斷是否收到已成功登入遊戲之遊戲帳號的進入遊戲 要求’係判斷遊戲伺服器是否收到含有已成功登入遊戲之 遊戲帳號的進入遊戲要求’若否則結束流程,反之則進行 下列步驟; 自手機上取得門號識別資料; 15 200908662 判斷取得之門號識別資料是否已存在’係判斷該玩家 資料庫之門號儲存空間内是否存有與該取得之門號識別資 料相同的資料; u)若玩家資料庫之門號儲存空間内並無相同之門號 識別資料,則進一步自手機上取得會員帳號與密碼; 比對輸入之會員帳號與密碼,係將取得之會員帳號及 密碼與該玩家資料庫内的會員帳號、密碼進行比對,如有 任一項不同,則結束流程,反之則繼續下列步驟; 取得欲綁定的遊戲帳號,係自手機取得遊戲帳號、密 碼以及伺服器名稱; 比對輸入之遊戲帳號、密碼,係比對取得之遊戲帳號 與密碼與該玩家資料庫内的遊戲帳號、密碼是否相符; 如比對結果係不相符,則返回該取得欲鄉定的遊戲帳 號步驟; 如比對結果係相符,則先將該門號識別資料作為認證 用門號制資料存人該玩家資料庫,並建立該賴帳號與 該認證用門號識別資料之關聯,之後即鎖住該遊戲帳號; (2)若玩家資料庫之門號儲存空間内係存在相同之門 號識別賴,則成功進人首頁,並顯示該玩家資料庫内所 有對應該門唬識別資料的遊戲帳號後進行下一步驟; 取得欲開通之遊戲帳轳徭,_ B 鹧悵就後隨即開通該遊戲帳號。 、3.如申請專利範圍第2項所述可防止線上遊戲帳號 被盜用之線上遊戲系統,該遊戲伺服器係進—步包括一 WAPCW.eless AppHeaUon Pr〇t〇col ^ ^ ^ m ^ ^ } 16 200908662 刼作介面,其係為符合WAP協定之網頁資料,並配合該 帳號認證模組而顯示於該手機上,以接收手機送出之門號 識別資料、供輸入會員帳號以及供選擇開通遊戲帳號。, 4 .如中請專利範圍第3項所述可防止線上遊’戲帳號 被盜用之線上遊戲系統,該WAp操作介面係包括: ) 一服務申請畫面, 上取得會員帳號與密碼 員帳號與密碼; 係於該帳號認證模組執行「自手機 」步驟時顯示於手機上,供輸入會 一登入成功畫面,係於該帳號認證模組執行「成功進 入首頁」#驟時顯示於手機上,並顯示該玩家資料庫内所 有對應該門號識別資料的遊戲帳號,且供選擇進行該帳號 認證模組之「取得欲綁定的遊戲帳號」和「卿欲開通: 遊戲帳號」步驟; θ 一開通遊戲帳號晝面,係於該帳號認證模組執行「取 侍欲開通之遊戲帳號」步驟時顯示於手機上, 欲開通之遊戲帳號… 、擇所 一開通帳號成功晝面,係於該帳號認證模組執行「開 通遊戲帳號」步驟後顯示於手機上,以顯示遊戲帳號開通 成功之訊息。 5.如中請專利範圍第2至4項中任—項所述可防止 線上遊戲帳號被盜用之線上遊戲㈣,該遊戲伺服器係進 一步包括: 一 web操作介面, Protocol,超文本傳輸 係為符合 HTTP( Hyper Text Transfer 通訊協定)協定之網頁資料,其係 17 200908662 顯示於該個人電腦上’供設定各會員帳號所欲登記之門號 數量;以及 一啟動遇證服務模組’係配合該web操作介面,以將 經由該web操作介面所設定之各會員帳號所欲登記的門號 數量存入該玩家資料庫中。 6 ·如申凊專利範圍第5項所述可防止線上遊戲帳號 被盎用之線上遊戲系統,該啟動認證服務模組係執行下列 取得會員帳號及密碼; 比對會員帳號和密碼,係比對取得之會員帳號及密碼 與該玩家資料庫内的會員帳號、密碼是否相符; 如比對結果係不相符,則結束流程; 如比對結果係相符,則選擇要登記之門號數量; 記錄欲登記之門號數量,係於該玩家資料庫中預留對 應數量的Η號儲存空間,且該門號儲存空間係與該會 號對應。 ' 、、7 .如中請專利範圍第6項所述可防止線上遊戲帳號 被盜用之線上遊戲系統,該web操作介面係包括: 得會員帳號及密碼」步驟時顯示, 碼; 〜:服務啟用晝面,係於該啟動認證服務模組執行「取 以供輸入會員帳號與密200908662 X. Patent application scope: 1. An online game system that can prevent online game accounts from being stolen, including: a mobile phone that connects to the Internet through a wireless communication network of a carrier; a computer connected to the Internet; A game server for connecting the mobile phone and the personal computer through the Internet. The game server has a player database and an account authentication module, wherein the player database has a game account and At least one authentication account number identification data corresponding to a game account, and the account authentication module is obtained from the mobile phone to obtain the game account to be opened and the door of the mobile phone when the user enters the game request after receiving the successful login of the personal computer. The identification data is used to open a game account corresponding to the identification number of the door number, and the online game is allowed. 2 · As described in the first paragraph of the patent application, the online game system can prevent the online game account from being stolen. The player database further stores the member account and password, and the player database is stored in a storage space. The authentication uses the door number to identify the data' and the account authentication module performs the following steps: determining whether the game request of the game account that has successfully entered the game is received is determined to determine whether the game server receives the game containing the successfully registered game. If the account enters the game requirements, if the process is terminated otherwise, the following steps are taken; the door number identification data is obtained from the mobile phone; 15 200908662 It is judged whether the obtained door number identification data already exists 'is judged that the player database has the door number storage space Whether there is the same information as the obtained door number identification data; u) if there is no same door number identification data in the door number storage space of the player database, the member account and password are further obtained from the mobile phone; Enter the member account and password, which will be the member account and password that will be obtained. The member account and password in the home database are compared. If any one is different, the process ends. Otherwise, the following steps are continued; to obtain the game account to be bound, the game account, password and server name are obtained from the mobile phone. ; Comparing the input game account and password, whether the game account and password obtained by the match match the game account and password in the player database; if the comparison result does not match, return the game to obtain the game. The account step; if the comparison result is consistent, the door number identification data is first used as the authentication door number data to store the player database, and the relationship between the account and the authentication door number identification data is established, and then Lock the game account; (2) If there is the same door number identification in the door number storage space of the player database, the user enters the home page successfully, and displays all the games corresponding to the threshold identification data in the player database. After the account number, proceed to the next step; to obtain the game account to be opened, _ B 鹧怅 will immediately open the game account. 3. The online game system for preventing the online game account from being stolen as described in item 2 of the patent application scope, the game server includes a WAPCW.eless AppHeaUon Pr〇t〇col ^ ^ ^ m ^ ^ } 16 200908662 The interface is a web page that complies with the WAP Agreement and is displayed on the mobile phone in conjunction with the account authentication module to receive the identification number of the mobile phone, for inputting the member account and for opening the game account. . 4. The online game system that prevents the online play account from being stolen in the third paragraph of the patent scope, the WAp operation interface includes:) A service application screen, obtaining the member account and password staff account and password It is displayed on the mobile phone when the account authentication module executes the "Self-Mobile" step for inputting a login success screen, which is displayed on the mobile phone when the account authentication module executes "Successfully entered the home page" # Displaying all the game accounts corresponding to the door number identification data in the player database, and selecting the "acquisition game account to be bound" and "clearing to open: game account" steps of the account authentication module; The game account page is displayed on the mobile phone when the account authentication module executes the "game account for opening the game" step. The game account to be opened is selected, and the account is successfully authenticated. The module executes the "Open Game Account" step and displays it on the mobile phone to display the message that the game account is successfully activated. 5. The online game (4), which prevents the online game account from being stolen, as described in any of items 2 to 4 of the patent scope, the game server further includes: a web operation interface, Protocol, hypertext transmission system is Web data conforming to the HTTP (Hyper Text Transfer Protocol) agreement, which is displayed on the personal computer at the time of 2009 2009662 "for setting the number of the door number to be registered for each member account; and a startup service module" The web operation interface is configured to store the number of the door numbers to be registered by each member account set through the web operation interface into the player database. 6 · As mentioned in the fifth paragraph of the patent scope of the application, the online game system can be prevented from being used by the online game account. The startup authentication service module performs the following to obtain the member account and password; the comparison member account and password are compared. Whether the obtained member account number and password match the member account number and password in the player database; if the comparison result does not match, the process ends; if the comparison result is consistent, the number of the door number to be registered is selected; The number of registered door numbers is reserved in the player database for a corresponding number of nickname storage spaces, and the door number storage space corresponds to the number of the meeting number. ',, 7. The online game system that prevents the online game account from being stolen as described in item 6 of the patent scope. The web operation interface includes: the member account and password are displayed in the step, code; ~: service enabled昼, in the start of the certification service module to perform "take in to enter the member account and secret 一選擇門號數量晝面, 選擇要登記之門號數量」 之門號數量;以及 18 200908662 -確認啟動認證服務晝面,係於該啟動認證服務模組 執行「記錄欲登記之門號數量」步驟後顯示,以顯示確認 認證服務已啟動之訊息。 、*8 .如申請專利範圍第5項所述可防止線上遊戲帳號 被I用之線上遊戲系統,該WAp操作介面係進一步包括 門旒數置已達上限晝面,而該帳號認證模組係於該「取 得欲綁定的遊戲帳號」步驟之前進一步執行一「判斷登記 之門唬數是否已達上限」步驟,係判斷該玩家資料庫内與 該登入之會員帳號對應的門號儲存空間是否已填滿,若 疋,則顯示該門號數量已達上限晝面以提示警告訊息,反 之則%、.只進行「先將該門號識別資料作為認證用門號識別 資料存入該玩家資料庫」步驟。 9 ·如申请專利範圍第1項所述可防止線上遊戲帳號 被盜用之線上遊戲系統’該手機係以WAP協定透過無線 基地台連接網際網路。 1 0 .如申請專利範圍第9項所述可防止線上遊戲帳 號被盘用之線上遊戲系統’該手機係透過使用QR ( Quick Response)碼或直接輸入網址連線該遊戲伺服器。 11·一種可防止線上遊戲帳號被盜用之線上遊戲登 入再驗證方法’係應用於一與網際網路連線的遊戲伺服器 上’且該方法係包括下列步驟: 建立一内存有遊戲帳號以及至少對應一遊戲帳號的認 證用門號識別資料之玩家資料庫; 判斷是否收到已成功登入遊戲之遊戲帳號的進入遊戲 19 200908662 要求’係判斷該遊戲伺服器是否 、 服窃疋金收到含有已成功登入遊戲 之遊戲帳號的遊戲登入要电, 要衣右否則結束流程,反之則進 行下列步驟; 取得由手機發送之一遊戲帳號和該手機之門號識別資 料; 依據該門號識別資料於該玩家資料庫找出相同之認證 用門號識別資料,並取屮盥今P M m 取出與該W證用門號識別資料對應之 遊戲帳號; 比對由手機發送之遊戲帳號是否與自玩家資料庫中讀 取出的遊戲帳號相同;若否,則結束流程,反之則開通該 遊戲帳號’而允許進行遊戲。 1 2 .如申請專利範圍第1 1項所述可防止線上遊戲 帳號被盜用之線上遊戲登入再驗證方法,該「建立一内存 有«帳號以及至少對應一遊戲帳號的認證用手機號碼之 玩家資料庫」步驟係進一步包括下列子步驟: 建立一内存有會員帳號、遊戲帳號以及密碼的玩家資 料庫; 自手機上取得會員帳號、密碼及門號識別資料; 比對輸入之會員帳號與密碼,係比對該自手機上取得 之會員帳號及密碼是否與與該玩家資料庫内的會員帳號、 密碼進行比對,如有任一項不同,則結束流程,反之則繼 續下列步驟; 儲存門號識別資料,係將該門號識別資料存入該玩家 資料庫中; 20 200908662 取得欲綁定的遊戲帳號,係自手機取得遊戲帳號、密 碼以及伺服器名稱; 比對輸入之遊戲帳號、密碼’係比對取得之遊戲帳號 與密碼是否和該玩家資料庫内的遊戲帳號、密碼相符; 如比對結果係不相符,則結束流程,反之則令該輸入 之遊戲帳號對應該認證用門號識別資料,並隨即鎖住該遊 戲帳號。 1 3 ·如申請專利範圍第1 2項所述可防止線上遊戲 帳號被盜用之線上遊戲登入再驗證方法,於該「自手機上 取得會員帳號、密碼及門號識別資料」子步驟之前,係先 進行下列子步驟: 取得會員帳號及密碼; 比對_員帳號和岔碼,係比對取得之會員帳號及密碼 與该玩家資料庫内的會員帳號、密碼是否相符; 如比對結果係不相符,則結束流程; 如比對結果係相符,則選擇要登記之門號數量; δ己錄欲登§己之門號數量,係於該玩家資料庫中預留對 應數i的門號儲存空間,而該門號儲存空間係供儲存門號 識別資料,且與該會員帳號對應。 1 4 .如申凊專利範圍第1 3項所述可防止線上遊戲 帳號被盜用之線上遊戲登入再驗證方法,該「儲存門號識 別資料」子步驟係包含下列動作: 判斷登§己之門號是否已達上限,係判斷該玩家資料庫 内與該登入之會員帳號對應的門號儲存空間是否尚未填 200908662 滿若疋,則顯示警告訊息,反之則繼續進行下列步驟; 欠比對門號識別資料,係將該取得之門號識別資料與玩 豕貝料庫中對應i Λ會貴帳號之門號儲存空間内的認證用 門號識別資料進行比對,若無相同的η號識別資料則將該 鬥號識別資料作為認證用門號識別資料存入該玩家資料庫 内的門號儲存空間。 十一、圖式: 如次頁 22After selecting the number of the door number, select the number of the door number to be registered, and 18 200908662 - Confirm the start of the certification service, and execute the "record number of the door number to be registered" in the startup certification service module. Displayed after the step to display a message confirming that the authentication service has started. , *8. As described in claim 5, the online game system can be prevented from being used by the online game account. The WAp operation interface further includes the threshold number of the upper limit, and the account authentication module is Performing a step of "determining whether the number of registered gates has reached the upper limit" before the step of "acquiring the game account to be bound" is to determine whether the door number storage space corresponding to the registered member account in the player database is If it is filled, if the number of the door number has reached the upper limit, the warning message will be displayed. Otherwise, the %, only the "first identification number of the door number will be used as the authentication door number identification data to be stored in the player data. Library step. 9 • An online game system that prevents online game accounts from being stolen as described in item 1 of the patent application. The mobile phone is connected to the Internet via a wireless base station using the WAP protocol. 1 0. An online game system that prevents online game accounts from being used as described in claim 9 of the patent application. The mobile phone is connected to the game server by using a QR (Quick Response) code or a direct input URL. 11. An online game login re-verification method that prevents online game accounts from being stolen is applied to a game server connected to the Internet. The method includes the following steps: establishing a memory game account and at least Corresponding to the game database of the authentication account number of the game account; determining whether to receive the game account of the game account that has successfully entered the game 19 200908662 Requirement 'determine whether the game server receives or not The game login of the game account that successfully logs into the game is required to be powered, and the process is terminated by the right or the process is reversed; otherwise, the following steps are performed; obtaining a game account number sent by the mobile phone and the door number identification data of the mobile phone; The player database finds the same authentication door number identification data, and takes the PM m to retrieve the game account corresponding to the W certificate door number identification data; compares the game account number sent by the mobile phone with the self-player database The game account read in the same is the same; if not, the process ends, otherwise the tour is opened Account 'and allow the game. 1 2 . The online game login re-verification method for preventing the online game account from being stolen as described in claim 11 of the patent application scope, the “creating a player data with an account number and at least one authentication mobile phone number corresponding to a game account” The library step further includes the following sub-steps: creating a player database with a member account, a game account, and a password; obtaining a member account, password, and door number identification data from the mobile phone; comparing the entered member account and password, Compare the member account number and password obtained from the mobile phone with the member account number and password in the player database. If any one is different, the process ends. Otherwise, continue with the following steps; The data is stored in the player database; 20 200908662 Get the game account to be bound, get the game account, password and server name from the mobile phone; compare the input game account, password ' Compare the game account and password obtained with the game account and password in the player database. He breaks; if the results do not match based on the ratio, the process ends, otherwise enabling the input of the game account number identifies the doors should be authenticated information, and then lock the game account. 1 3 · The online game login re-verification method that can prevent the online game account from being stolen as described in item 12 of the patent application scope, before the sub-step of obtaining the member account, password and door number identification data from the mobile phone First perform the following sub-steps: Get the member account and password; Compare the _ member account and weight, compare the member account and password obtained with the member account and password in the player database; if the comparison result is not If it matches, the process ends; if the comparison result is consistent, the number of the door number to be registered is selected; δ has recorded the number of the door number, and the number of the corresponding number i is reserved in the player database. The space, and the door number storage space is for storing the door number identification data and corresponding to the member account. 1 4. The online game login re-verification method for preventing the online game account from being stolen as described in Item 13 of the patent application scope, the sub-step of the "storage door number identification data" includes the following actions: Whether the number has reached the upper limit, it is judged whether the door number storage space corresponding to the registered member account in the player database has not filled the 200908662 full, then a warning message is displayed, otherwise the following steps are continued; The data is obtained by comparing the obtained identification number of the door number with the identification number of the identification door number in the storage space of the door number corresponding to the account of the i Λ Λ , , , , , , , , , , , , , , The lottery identification data is stored as the authentication door number identification data in the door number storage space in the player database. XI. Schema: as the next page 22
TW96128816A 2007-08-06 2007-08-06 On-line game system preventing on-line game account hacking and login re-validation technique thereof TW200908662A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103095645A (en) * 2011-10-31 2013-05-08 鈊象电子股份有限公司 Confidentiality verification system and method thereof

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103095645A (en) * 2011-10-31 2013-05-08 鈊象电子股份有限公司 Confidentiality verification system and method thereof
CN103095645B (en) * 2011-10-31 2016-01-06 鈊象电子股份有限公司 Confidentiality verification system and method thereof

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