TW200846965A - Instrumentation and schematization of learning application programs in a computerized learning environment - Google Patents

Instrumentation and schematization of learning application programs in a computerized learning environment Download PDF

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TW200846965A
TW200846965A TW097112908A TW97112908A TW200846965A TW 200846965 A TW200846965 A TW 200846965A TW 097112908 A TW097112908 A TW 097112908A TW 97112908 A TW97112908 A TW 97112908A TW 200846965 A TW200846965 A TW 200846965A
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Taiwan
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learning
user
level
profile
response
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TW097112908A
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Chinese (zh)
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Susan D Woolf
Mythreyee Ganapathy
Patrick O'kelley
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Microsoft Corp
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B7/00Electrically-operated teaching apparatus or devices working with questions and answers
    • G09B7/02Electrically-operated teaching apparatus or devices working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

A computerized learning method is provided. The method may include receiving a write request from a first learning application program to write a learning level for a skill in a user profile. The user profile is configured to store data indicative of a plurality of skills and a learning level for each skill. The skills and learning levels are defined according to a profile schema. The method may further include writing the learning level for the skill in the user profile. The method may also include receiving a read request from a second learning application program to read the learning level for the skill in the user profile. The method may finally include retrieving the learning level from the user profile, and sending the learning level to the second learning application program.

Description

200846965 九、發明說明: 【發明所屬之技術領域】 本發明係關於在電腦化學習環境中學習應用程式之儀 表及基模化。 【先前技術】200846965 IX. INSTRUCTIONS: TECHNICAL FIELD OF THE INVENTION The present invention relates to instrumentation and basic modeling for learning an application in a computerized learning environment. [Prior Art]

視訊遊戲表現出作為一種用於學習各種科目之有效工 具的可能性。但是,到目前為土之學習導向遊戲已經被設 計為獨立體驗,不能在不同遊戲之間量測、儲存或擷取有 關遊戲玩家之學習資料。例如,該使用者在一遊戲中獲付 之技能不可供其他遊戲讀取或修改。當遊戲來自不同發行 者時’例如,由於每一發行者採用不同資料格式,會使此 問題混合在一起。結果,該珧家必須重新開始獲得技能, 且將花費不必要之時間在一些與該使用者之技能不吻合的 位準上玩遊戲。 儘管一些視訊遊戲使一使用者能夠在開始一遊戲之前 &擇整體難度位準,但其具有一缺點,即可能導致錯誤 之自我評估,而且亦沒有考量玩家能力中不同技能之間的 '別此外,使用者選擇難度位準之遊戲並沒有提供一些 可供遊戲更新或修改該使用者之難度位準之機制,例如, :果該使用者選擇了過低之難度位準,或者如果該使用者 經由在該遊戲中之實踐而改善了其技能,則需要此等機 制。因此,該使用者可能會厭煩一過於簡單之遊戲,或者 退出過於難難之遊戲。最終,由於—遊戲中之難度位準可 6Video games have emerged as an effective tool for learning a variety of subjects. However, the current learning-oriented game for the earth has been designed as an independent experience, and it is not possible to measure, store or retrieve learning materials about game players between different games. For example, the skill that the user is paid in a game is not available for other games to read or modify. When the game comes from different publishers, for example, because each publisher uses a different data format, this problem can be mixed. As a result, the family must re-start acquiring skills and will spend unnecessary time playing games on levels that do not match the user's skills. Although some video games enable a user to select the overall difficulty level before starting a game, it has the disadvantage that it may lead to a false self-assessment and does not consider the difference between the different skills in the player's ability. In addition, the user selects the difficulty level game and does not provide some mechanism for the game to update or modify the difficulty level of the user, for example, if the user selects a level of difficulty that is too low, or if the use These mechanisms are needed to improve their skills through practice in the game. Therefore, the user may be tired of an overly simple game or quit a game that is too difficult. In the end, because of the difficulty level in the game 6

200846965 能與另一遊戲之難度位準不可比較,所以無法在不同 之間比較使用者在遊戲中之學習情況。由於此原因, 者在學習軟體應用程式中之經歷已經被隔離、分割且 累積。 【發明内容】 本發明提供一種電腦化學習方法。該方法可包括 第一學習應用程式接收一寫入請求,以將一技能之學 準寫入一使用者設定檔中。該使用者設定檔經組態用 存一些資料,該等資料指示複數種技能及每一技能之 位準。該等技能及學習位準係根據一設定檔基模定義 方法可更包括將該技能之學習位準及其他學習資料寫 使用者設定檔中。該方法亦可包括從一第二學習應用 接收一讀取請求,以讀取該使用者設定檔中該技能之 位準及其他學習資料。該方法最終可包括從該使用者 檔中擷取該學習位準及其他學習資料,且將該學習資 送至該第二學習應用程式。 提供本「發明内容」係為了以一簡化方式介紹一 念,在下文之「實施方式」中將進一步對其進行描述 「發明内容」無意於確定申請專利之標的之關鍵特徵 本特徵,也無意於用來限制申請專利之標的之範圍。也丨 申請專利之標的不限於那些解決在本揭示案任一部分 指出之任意或全部缺點之實施方式。 遊戲 使用 不可 從一 習位 於儲 學習 。該 入該 程式 學習 設定 訊發 組概 〇本 或基 1外, 中所 7200846965 can not be compared with the difficulty level of another game, so it is impossible to compare the user's learning in the game between different. For this reason, the experience in learning software applications has been isolated, segmented, and accumulated. SUMMARY OF THE INVENTION The present invention provides a computerized learning method. The method can include the first learning application receiving a write request to write a skill learner into a user profile. The user profile is configured to store some data indicating a plurality of skills and the level of each skill. The skills and learning levels may further include writing the learning level of the skill and other learning materials in the user profile according to a profile definition method. The method can also include receiving a read request from a second learning application to read the level of the skill and other learning materials in the user profile. The method may ultimately include extracting the learning level and other learning materials from the user file and transmitting the learning to the second learning application. The present invention is provided for the purpose of describing the invention in a simplified manner, and the description of the "invention" is not intended to determine the key features of the subject matter of the patent application, and is not intended to be used. To limit the scope of the patent application. Also, the subject matter of the patent application is not limited to those embodiments that solve any or all of the disadvantages noted in any part of this disclosure. The game can't be learned from a study. The program is set to learn the settings of the transcript group or the base 1

200846965 【實施方式】 1 ·綜述 第1圖示出一電腦化學習系統100之 該電腦化學習系統1 00包括一使用者用戶 組態用於執行複數個學習應用程式1 04中 等程式之每一者經組態用於經由一應月 (API) 108,與一學習服務程式106通信 每一者之學習資料。該等複數個使用者可 端裝置102,與該電腦化學習系統100同 或異步(即在不同時間)互動。該學習服 態用於將每一使用者之學習資料儲存於一 設定檔11 0中之資料可經由該應用程式設 習服務程式1 06供複數個不同學習應用程 應用程式設計介面1 0 8及該學習服務程式 經由來自該等學習應用程式1 04之每一者 設定檔中學習資料之讀取及寫入請求,接 行處理,如下文之詳盡描述。 在本文中,「程式」係指可由該電腦 之一或多個計算裝置執行或利用之軟體或 欲包含可執行檔案、資料檔案、程式庫、 碼、資料庫記錄等之個別或群組。應瞭解 統1 06可包括一本機組件及一線上組件。 一執行於該使用者用戶端裝置102上之本 11 2,而該線上組件可係一執行於一線上 一具體實施例。 裝置102,其經 之一或多者,該 丨程式設計介面 複數個使用者之 經由使用者用戶 步(即在同時) 務程式1 0 6經組 設定檔11 0中。 計介面1 0 8及學 式104使用,該 1 0 6經組態用於 、針對該使用者 收該等資料且進 化學習系統 100 韌體組件,其意 驅動程式、指令 ,該學習服務系 該本機組件可係 機學習服務程式 伺服器系統 11 6 8200846965 [Embodiment] 1 - Overview FIG. 1 shows a computerized learning system 100 of a computerized learning system 100 including a user user configured to execute each of a plurality of learning applications 104 intermediate programs Each of the learning materials is configured to communicate with a learning service program 106 via an expiration month (API) 108. The plurality of user-receivable devices 102 interact with the computerized learning system 100 either asynchronously (i.e., at different times). The learning service is used to store the learning materials of each user in a setting file. The information can be used by the application programming service program 106 for a plurality of different learning application application programming interfaces. The learning service program is processed by a read and write request from the learning data in each of the learning application programs 104, as described in detail below. As used herein, "program" means any software or group of executables, data files, libraries, codes, database records, etc. that may be executed or utilized by one or more computing devices of the computer. It should be understood that the system 106 can include a local component and a line component. A portion of the user's client device 102 is executed, and the online component can be executed on a line. The device 102, through one or more of the plurality of users, passes through the user user step (i.e., at the same time) the program 1 0 6 through the group setting file 110. The interface 100 8 and the learning 104 are configured to receive the data for the user and evolve the learning system 100 firmware component, the driver, the instruction, and the learning service Native components can be used to learn the service server system 11 6 8

200846965 上之線上學習服務程式11 4。該本機組件在連接 可充當該線上組件功能之一子集。或者,該本機 一「精簡型用戶端」(例如,一網頁瀏覽器),應 體及服務可經由網際網路與其通信。無論該學習 被經由一精簡型用戶端(其被遠程提供服務)顯 用者用戶端裝置上,還是作為獨立應用程式常駐 中都將其描述為執行於該用戶端裝置上。 該設定構11 〇可被儲存於該使用者用戶端裝 位於與該使用者用戶端裝置102相關之周邊裝置 如在11 0 A處所示,或者位於與該線上伺服器系 關之一資料儲存裝置丨i 8中,如在1 1 0B處所示 者用戶端裝置1 02及該線上伺服器系統1 1 6經組 由一電腦網路12 〇通信,該電腦網路可包括一 (WAN ) 122。該使用者用戶端裝置1〇2之學習 1 04可經組態用於經由該應用程式設計介面1 〇8 學習服務1 1 2 ’透過WAN 1 22與該線上學習服矛| 通信。在其他具體實施例中,例如,該電腦網路 一無線電話網路’其經組態用於與受電腦支援之 或其他行動計算裝置進行通信。 該使用者用戶端裝置1 〇2可係一個人電腦、 援之無線電話、攜帶型資料助理(PDA ),或其他言_ 在該裝置上’ 一電腦作業系統經組態用於與學習 104互動。該使用者用戶端裝置1〇2可包括未於 出之各種組件,包括但不限於一處理器,其經由 不可用時 組件可係 用程式軟 應用程式 示於該使 ’在本文 置 102, 130 中, 統11 6相 。該使用 態用於經 廣域網路 應用程式 及該本機 r程式1 14 120可係 無線電話 受電腦支 卜算骏置, 應用程式 第1圖示 一匯流排 9 200846965200846965 On-line learning service program 11 4. The native component is connected as a subset of the online component functionality. Alternatively, the local "simple client" (e.g., a web browser) can communicate with the service via the internet. Whether the learning is performed on a client device via a thin client (which is served remotely) or as a standalone application resident, it is described as being executed on the client device. The setting structure 11 can be stored in the user user terminal installed in the peripheral device associated with the user client device 102 as shown at 110 A, or located in a data storage with the server on the line. In the device 8i 8, as shown at 1 10B, the client device 102 and the online server system 1 16 are communicated by a computer network 12, the computer network may include a (WAN) 122. The learning of the user client device 1 1 2 can be configured to communicate with the online learning service spears via the WAN 1 22 through the application programming interface 1 〇 8 learning service 1 1 2 '. In other embodiments, for example, the computer network-wireless telephone network' is configured to communicate with a computer-supported or other mobile computing device. The user client device 1 可 2 can be a personal computer, a wireless telephone, a portable data assistant (PDA), or other means - a computer operating system configured to interact with the learning 104. The user client device 1 可 2 may include various components that are not included, including but not limited to a processor, which may be displayed by the application soft application when not available. In the middle, the system is 11 6 phases. The usage mode is used for the WAN application and the native r program 1 14 120 can be used for the wireless telephone. The computer is supported by the computer, the application program is shown in FIG. 1 . 1 bus 9 200846965

被連接至一揮發性記憶體(例如,隨機存取記憶體)、非揮 發性儲存裝置(例如,唯讀記憶體)及/或大容量儲存裝置 (例如,一硬碟機)。該使用者用戶端裝置102更可經組態 用以接收來自一或多個相關使用者輸入裝置124之輸入 (該等裝使用者輸入裝置例如為一鍵盤、滑鼠、指示筆、 攝影機、遊戲控制器及/或麥克風),且向諸如一顯示器126 及聲頻揚聲器128之輸出裝置發送輸出。應瞭解,此等輸 入及輸出裝置可被整合至該使用者用戶端裝置1 02,例如 一膝上型電腦或行動電話。 如上所述,亦可提供周邊裝置130,其具有一非揮發 性儲存裝置13 2A、13 2B,用於儲存該設定檔 110之一複 本。該周邊裝置1 3 0可係例如一裝有記憶體之指示筆、滑 鼠、攜帶型USB快閃驅動器,等等,且可經組態用於經由 一有線或無線連接或直接連接至該使用者用戶端裝置 102 〇 該電腦化學習系統 1 00更包括複數個連接至該電腦 網路1 20之其他用戶端裝置,例如本機點對點用戶端裝置 134、遠端點對點用戶端裝置136、一父母用戶端裝置138 及一管理員用戶端裝置140。應暸解,當用於本文時,術 語「管理員」被廣泛用於指代某些人員,該等人員具有管 理對學生人群之教育服務之授權,且包括教師及管理員之 類的人員,如下文之詳盡解釋。因此,可為教育管理員及 組織管理員提供分離使用者介面,以經由該管理員用戶端 裝置140存取該學習系統。與該使用者用戶端裝置1 02類 10 200846965 似,該等其他用戶端裝置1 34-1 40之每一者經組態用於執 行該等學習應用程式1 04及該本機學習服務程式11 2之一 或多者。由於此等服務 134-140之組態方式類似於裝置 102,將不對其進行詳盡描述。應瞭解,該電腦網路 120 可更包括一區域網路(LAN ) 142及本機點對點用戶端裝 置1 34,該等本機點對點用戶端裝置1 43經組態用於經由 LAN 142與該使用者用戶端裝置102通信。LAN 142可係 一無線或有線網路。It is connected to a volatile memory (e.g., random access memory), a non-volatile memory device (e.g., read only memory), and/or a mass storage device (e.g., a hard disk drive). The user client device 102 is further configurable to receive input from one or more associated user input devices 124 such as a keyboard, mouse, stylus, camera, game The controller and/or the microphone) transmits an output to an output device such as a display 126 and an audio speaker 128. It will be appreciated that such input and output devices can be integrated into the user client device 102, such as a laptop or mobile phone. As noted above, peripheral device 130 can also be provided having a non-volatile storage device 13 2A, 13 2B for storing a copy of the profile 110. The peripheral device 130 can be, for example, a stylus with a memory, a mouse, a portable USB flash drive, etc., and can be configured for connection via a wired or wireless connection or directly to the use. The client device 102 further includes a plurality of other client devices connected to the computer network 1 20, such as the local peer-to-peer client device 134, the remote peer-to-peer client device 136, and a parent. The client device 138 and an administrator client device 140. It should be understood that as used herein, the term "administrator" is used broadly to refer to certain personnel who have authority to manage educational services to a student population and include personnel such as teachers and administrators, as follows Detailed explanation of the text. Thus, a separate user interface can be provided for the education administrator and the organization administrator to access the learning system via the administrator client device 140. Like the user client device 102 class 10 200846965, each of the other client devices 1 34-1 40 is configured to execute the learning application 104 and the native learning service program 11 2 one or more. Since these services 134-140 are configured in a manner similar to device 102, they will not be described in detail. It should be appreciated that the computer network 120 can further include a local area network (LAN) 142 and local point-to-point client devices 134 that are configured for use with the network via the 142. The client device 102 communicates. The LAN 142 can be a wireless or wired network.

遠端點對點用戶端裝置 136通常連接至該電腦網路 120之WAN 122。應瞭解,本機點對點用戶端裝置與遠端 點對點用戶端裝置之間的主要差別在於其與該電腦網路 1 20連絡之各別點,且單一計算計算裝置(例如,一攜帶 型膝上電腦或支援網頁之行動電話)可在網路存取點之間 進行傳送,且替代承擔本機及遠端已連接點對點裝置之角 色。類似地,應瞭解,該父母用戶端裝置138及管理員用 戶端裝置1 40經組態用於連接WAN 1 22,且可替代連接至 LAN 142。亦應瞭解,父母用戶端裝置、管理員(例如, 教師或組織者)用戶端裝置、使用者用戶端裝置之間的區 別亦取決於複數個使用者中之哪一者正在使用該用戶端裝 置存取該學習服務系統1 06,使用者用於存取該學習服務 之用戶端裝置可以不同於容納該學習服務程式之用戶端裝 置。舉例而言,一子使用者可以在一第一計算裝置上運行 一學習應用程式,一父母使用者可以經由未容納一學習應 用程式之第二計算裝置存取該線上學習服務,以檢視該子 11 200846965The remote peer-to-peer client device 136 is typically connected to the WAN 122 of the computer network 120. It should be understood that the main difference between the local peer-to-peer client device and the remote peer-to-peer client device is the individual points of its connection with the computer network 120, and a single computing computing device (eg, a portable laptop) Or a mobile phone supporting a web page) can be transferred between network access points instead of taking the role of the local and remote connected peer-to-peer devices. Similarly, it should be appreciated that the parent client device 138 and the administrator user device 140 are configured to connect to the WAN 1 22 and may instead be connected to the LAN 142. It should also be understood that the difference between the parent client device, the administrator (eg, teacher or organizer) client device, and the user client device also depends on which of the plurality of users is using the client device. Accessing the learning service system 106, the user device used by the user to access the learning service may be different from the client device accommodating the learning service program. For example, a child user can run a learning application on a first computing device, and a parent user can access the online learning service via a second computing device that does not have a learning application to view the child. 11 200846965

使用者遊戲之統計資料。參考第1圖及第2圖,如下文之 詳盡描述’該本機學習服務程式1 〇6及該線上學習服務程 式11 4可經組態為具有一使用者介面模組1 * 4 A、1 4 4 B、父 母介面模組146A、146B及管理員介面模組148A、148B, 該等介面模組被各別組態用於向具有使用者位準、父母位 準或管理員位準權限之經驗證使用者顯示一使用者、父母 及管理員介面。因此,一特定用戶端裝置之角色可隨著使 用該用戶端裝置之經驗證使用者變化。應瞭解,該使用者 介面模組144A、父母介面模組146A及管理員介面模組 1 48A可係網頁服務程式1 43之一部分,每一程式可被執行 於線上伺服器系統11 6内之一分離、專門構建的網頁伺服 器。另一方面,模組144B-148B可在使用者用戶端裝置1〇2 上被本機執行。 繼續參考第1圖及第2圖,本機學習服務程式112及 線上學習服務程式11 4之每一者,亦可包括經組態用於提 供特定功能之軟體引擎。在所示組態中,在該本機學習服 務程式及該線上學習服務程式之每一者提供每一引擎之每 一複本。該軟體引擎集合被顯示為包括:評估引擎15 0A、 150B ;建議引擎152A、152B ;匹配引擎154A、154B ;獎 勵引擎156A、156B ;仲裁引擎158A、158B ;報告引擎 160A、160B;同步引擎162A、162B;及統計資料引擎i64a、 1 64B。一般可以在未指定一位置之情況下描述此等引擎, 或者可以藉由指明該引擎之位置為本機或是線上,以特別 描述此等引擎。應瞭解,該等引擎可同時駐存於本機及線 12 200846965 上,或者可以在該本機服務程式或線上服務程式之一者或 另一者中提供該等引擎。舉例而言,在一具體實施例中, 該仲裁引擎及該建議引擎僅駐存於該線上學習服務程式 上,因此該本機仲裁引擎15 8A及本機建議引擎引擎152A 被省略。下文將詳盡描述上述引擎中每一者之功能。User game statistics. Referring to Figures 1 and 2, as described in detail below, the native learning service program 1 〇 6 and the online learning service program 11 4 can be configured to have a user interface module 1 * 4 A, 1 4 4 B, parent interface modules 146A, 146B and administrator interface modules 148A, 148B, these interface modules are individually configured for user level, parent level or administrator level permissions The authenticated user displays a user, parent, and administrator interface. Thus, the role of a particular client device can vary with the authenticated user using the client device. It should be understood that the user interface module 144A, the parent interface module 146A, and the administrator interface module 1 48A may be part of the web service program 143, and each program may be executed in one of the online server systems 161. Separate, specially built web server. On the other hand, the modules 144B-148B can be executed by the local device on the user client device 1〇2. Continuing with reference to Figures 1 and 2, each of the native learning service program 112 and the online learning service program 11 4 may also include a software engine configured to provide a particular function. In the configuration shown, each of the engine is provided in the native learning service program and each of the online learning service programs. The set of software engines is shown to include: evaluation engines 15A, 150B; suggestion engines 152A, 152B; matching engines 154A, 154B; reward engines 156A, 156B; arbitration engines 158A, 158B; reporting engines 160A, 160B; synchronization engine 162A, 162B; and statistics engine i64a, 1 64B. These engines may generally be described without specifying a location, or may be specifically described by indicating that the location of the engine is local or online. It should be understood that such engines may reside on both the local and line 12 200846965, or may be provided in one or the other of the native service programs or online service programs. For example, in a specific embodiment, the arbitration engine and the suggestion engine reside only on the online learning service program, and thus the local arbitration engine 158A and the local suggestion engine 152A are omitted. The functions of each of the above engines will be described in detail below.

如上文所提及,該電腦化學習系統1 〇〇可包括資料儲 存裝置1 1 8,該裝置經組態為與該線上伺服器系統11 6進 行通信。該資料儲存裝置11 8可經組態用於儲存由該線上 伺服器系統11 6所使用之資料,包括設定檔11 0,如上文 之討論及 11 0B中之說明,還包括由該建議引擎所產生之 建議168、由該統計資料引擎產生之統計資料170、專用遊 戲基模172及鷹架基模174。下文亦將描述此等資料類型 之功能。 該學習服務系統1 06之評估引擎可對一使用者執行 評估測試。在一具體實施例中,由學習應用程式1 04進行 遊戲内之評估。或者,可向學習服務程式1 06之評估引擎 傳送一請求,以向該使用者執行一評估測試。該評估測試 被設計用於驗證在該遊戲内評估中所確定之學習位準。 舉例而言,當確定一使用者可前進一學習位準時,可 使該學習應用程式之内容更難,且與該上升位準相關。因 此,該評估測試之一目的係根據一學習位準之前進,驗證 該學習應用程式中之内容調整提議是否恰當。藉此,該學 習服務程式1 06可以驗證:該使用者學習位準之遊戲内評 估大體等價於在該評估引擎之内對該使用者學習位準之評 13As mentioned above, the computerized learning system 1 can include a data storage device 1 1 8 that is configured to communicate with the online server system 116. The data storage device 187 can be configured to store data used by the online server system 161, including the configuration file 110, as discussed above and in the description of 110B, including The generated recommendation 168, the statistical data 170 generated by the statistical engine, the dedicated game base model 172, and the scaffolding base mold 174. The functions of these data types are also described below. The evaluation engine of the learning service system 106 can perform an evaluation test on a user. In a specific embodiment, the in-game evaluation is performed by the learning application 104. Alternatively, a request can be sent to the evaluation engine of the learning service program 106 to perform an evaluation test to the user. The evaluation test is designed to verify the level of learning determined in the in-game assessment. For example, when it is determined that a user can advance to a learning level, the content of the learning application can be made more difficult and related to the rising level. Therefore, one of the evaluation tests aims to verify whether the content adjustment proposal in the learning application is appropriate based on a learning level. Thereby, the learning service program 106 can verify that the in-game evaluation of the user learning level is substantially equivalent to the evaluation of the user's learning level within the evaluation engine.

_ 緣矸估測試 200846965 估,之後才可以將該經評估之學習位準更新至該使用 設定標110。該評估測試之另一相關目的係驗證:該 應用程式正在向使用者呈現被標準化之内容,或者與 度一致之内容。如果一學習應用程式繼續向使用者推 習位準前進’而該使用者又未能通過評估測試,則該 服務運營者可告知該學習應用程式供應商··應使該學 甩程式之内容更難,以符合所接受之標準。例如,該 接收標準可由該學習服務運營商定義。 採用這種方式,該評估測試可促進有關接受獎品 則的標準化,該等獎品係在複數個學習應用程式之 得。此外,該評估引擎可被用於驗證:該學習應用程 對鷹架引擎2 1 0所提供支援之調整被恰當地關聯至該 者所獲得之技能。 在執行該評估測試之前,該使用者最好能夠接受 授權’以進行該評估測試。具體而言,該評估測試可 該線上學習服務程式114執行,如此,在該使用者可 測武之前,該使用者之父母可自一遠端用戶端裝置驗 仃一評估測試。相應地,一 API可請求接收資料,以 ,内a 平例而 據該使用者之設定檔11 0中儲存的獎品資料來產 測試,使該評估測試可有效地測試該使用者為獲 品所希望獲得之技能。此外,在將一獎品頒發給 之後’可向該使用者之經授權父母發送一通知訊 而言,該使用者之父母可在一與該設定檔110相 者之 學習 其難 薦學 學習 習應 等被 之準 中獲 式中 使用 父母 經由 以該 證進 根據 可根 評估 定獎 用者 舉例 之父 14_ 矸 矸 测试 2008 200846965 Estimate, after that, the assessed learning level can be updated to the usage setting target 110. Another related purpose of the evaluation test is to verify that the application is presenting the user with standardized content or content consistent with the degree. If a learning application continues to advance to the user's level and the user fails the evaluation test, the service operator can inform the learning application provider that the content of the learning program should be made more Difficult to meet the accepted standards. For example, the receiving criteria can be defined by the learning service operator. In this way, the assessment test facilitates the standardization of the acceptance of prizes, which are available in a number of learning applications. In addition, the evaluation engine can be used to verify that the adjustments to the support provided by the Scaffolding Engine 210 are properly associated with the skills acquired by the learning application. The user is preferably able to accept an authorization to perform the evaluation test before performing the evaluation test. Specifically, the evaluation test can be performed by the online learning service program 114 such that the parent of the user can verify an evaluation test from a remote client device before the user can test. Correspondingly, an API may request to receive data, and the test is performed according to the prize data stored in the user profile 110, so that the evaluation test can effectively test the user as a product. Hope to acquire the skills. In addition, after the award of a prize to a user who can send a notification to the authorized parent of the user, the parent of the user can learn from the profile 110 and learn from the student. The parent who used the parent in the method of obtaining the prize according to the certificate of the winner.

200846965 母資料檢視中接收一通知訊息,下文將對此 描述。 報告引擎160A、160B可將儲存於該使 110中之資料安排於該使用者之複數個預選 具體而言,設定檔學習檔案可被安排於一檢 對應於存取該資訊之使用者,例如,一學生 用者之父母、一管理使用者,等等。如此,報 16 0B可將藉由一 API叫用從該使用者之設定 之資料安排至可檢視報告中,該等報告可根 使用者發生變化。 現在參考第2圖,該使用者用戶端裝置 應用程式 104之每一者經組態以呈現圖3 (GUI ) 200,包括一挑戰呈現機制202,其 該使用者呈現一挑戰,且更包括一使用者回 其經組態用於從該使用者接收一作為使用者 從藉由該使用者回應機制204所接收之使用 習應用程式經組態用以產生使用者效能資料 使用者回應該挑戰之效能。GUI 200亦經組 用者提供支援2 1 2 (亦被稱為「鷹架」),以 完成該挑戰。 該等學習應用程式1 04更可包括一遊戲 包括專用遊戲基模172之一複本。該專用遊 以例如採用一遊戲組態檔案之形式,該檔案 伸標記語言編寫,如下文之詳盡描述。該遊 進行更詳盡之 用者之設定檔 擇報告範本。 查中,該檢視 使用者、該使 告弓I擎160A、 檔110中擷取 據發出請求之 102上之學習 衫使用者介面 經組態用於向 應機制 202, 輸入之回應。 者回應,該學 206,其表示 態用於向該使 輔助該使用者 ,引擎208 ,其 戲基模172可 可採用一可延 戲引擎用於產 15 200846965 生在該學習應用程式之GUI 200上所顯示之遊戲。舉例而 言,該遊戲引擎208可控制該學習應用程式ι〇4之聲頻及 可視輸出。 利用來自該鷹架引擎210之輸入,藉由該學習應用程 式中之一支援系統214,可以決定及控制該支援212之内 容及提供。該鷹架引擎經組態用於儲存鷹架基模i 74之一 複本,其提供一標準化架構,用於為一使用者之被評定鷹 φ 架位準訂製支援,如下文之詳盡描述。 如第1圖所示之應用程式設計介面1〇8可包括外部 API 1〇8A及内部API 1〇8B,如第2圖中所示。該等Αρι 108A及108B被各別組態用於在該等學習應用程式與 設定檔1 10之間發送及接收資料,該設定檔可被儲存於該 使用者用戶端102之非揮發性儲存裝置132B中,如在 所指示,或者可被儲存於周邊裝置之非揮發性儲存裝置 中,如在110A所指示。除了該設定檔n〇B之本機複本 外,該使用者用戶端裝置1〇2上之非揮發性儲存裝置200846965 A notification message is received in the parent data view, which is described below. The report engine 160A, 160B can arrange a plurality of pre-selections for storing the data stored in the enabler 110 to the user. Specifically, the profile learning file can be arranged for a user corresponding to accessing the information, for example, A student's parents, a management user, and so on. In this way, the report can be arranged by the API to use the data set by the user to be viewable, and the reports can be changed by the user. Referring now to FIG. 2, each of the user client device applications 104 is configured to present FIG. 3 (GUI) 200, including a challenge presentation mechanism 202, the user presenting a challenge, and further including a The user is configured to receive from the user as a user configured to generate user performance data from the application application received by the user response mechanism 204. efficacy. The GUI 200 is also supported by the group 2 1 2 (also known as the "Eagle") to complete the challenge. The learning application 104 may further include a game including a copy of the dedicated game base model 172. The dedicated tour is, for example, in the form of a game configuration file, which is written in a markup language, as described in detail below. The tour will be used to provide a more detailed description of the user's profile selection report. During the check, the viewing user, the trigger, and the learning device interface of the file 110 are configured to respond to the response mechanism 202. In response to the learning 206, the representation is used to assist the user to the user, and the engine 208 can use a scalable engine for the production of the GUI 200 on the learning application. The game shown. For example, the game engine 208 can control the audio and visual output of the learning application ι〇4. Using the input from the scaffolding engine 210, the support system 214 of the learning application can determine and control the content and provision of the support 212. The scaffolding engine is configured to store a copy of the scaffolding base model i 74, which provides a standardized architecture for the custom-made support of a user's rated eagle φ position, as described in detail below. The application design interface 1〇8 as shown in FIG. 1 may include an external API 1〇8A and an internal API 1〇8B as shown in FIG. 2. The ports A ι 108A and 108B are individually configured to transmit and receive data between the learning application and the profile 1 10, the profile being stored in the non-volatile storage device of the user client 102 132B, as indicated, or may be stored in a non-volatile storage device of the peripheral device, as indicated at 110A. In addition to the local replica of the profile n〇B, the non-volatile storage device on the user terminal device 1〇2

• 更經組態用於儲存專用遊戲基模172之一複本及麾 A 174。 /焉永基模 -驅動器216或其他適當裝置介面被提供用於 使用者用戶端裝置102及周邊裝置130之間的通信,二 網路介面皮提供用於促進該使用者用戶端裝二二: 該線上伺服H 116或其他被連接至該電腦網路 ,、 行通信。 υ之間進 第3圖示出一學習服務程式登入介面3〇〇 〜 例示性 16 200846965• More configured to store a copy of the dedicated game base model 172 and 麾 A 174. /焉永基模-driver 216 or other suitable device interface is provided for communication between the user client device 102 and the peripheral device 130, and the second network interface is provided to facilitate the user's user terminal installation: The online servo H 116 or other is connected to the computer network, and communicates. Between the two, Figure 3 shows a learning service program login interface. 3 ~ Example 16 200846965

具體實施例。登入介面3 〇 0可係一圖形使用者介面’其在 該學習服務程式1 06開始時被顯示,且可提示該使用者藉 由輸入或選擇一使用者識別碼登入該學習服務程式106, 該輸入及選擇係經由一選擇器進行,例如一使用者選擇器 3 02、一父母選擇器304及一管理員選擇器306。在所示實 例中,選擇器302-306之一者之選擇提示該使用者輸入一 使用者識別碼及密碼,以登入該系統。一旦登入之後,每 一使用者識別碼可被連結至一特定設定檔及一適當介面, 例如一使用者介面、父母介面、教師管理員介面,或者向 該使用者顯示一組織管理員介面。下文將參考第4、11、 12及1 3圖對此進行描述。應瞭解,一使用者識別碼可被 連結至單一使用者之設定檔11 0,而父母識別碼可被連結 至一或多個學生設定檔,管理員識別碼及教師管理員識別 碼可被連結至複數個設定檔。 此外,登入介面300可包括一添加新使用者選擇器 3 08。該添加新使用者選擇器308可由一初次使用者選擇, 該初次使用者正在每一次登入該學習服務程式106。在選 擇選擇器308之後,可提示該初次使用者創建一設定檔 11 0。在一特定具體實施例中,該設定檔1 1 0之創建過程可 包括:創建一使用者識別碼;選擇一識別圖片或體現方式; 選擇該設定構110之一顏色機制;選擇一主要語言(且在 應用時選擇一辅助語言);及為該設定檔選擇許多其他可能 個人化/區別屬性。一旦該設定檔 11 〇被創建,該設定檔 可被添加至該登入介面上之一可選擇用戶端識別碼清 17 200846965 單,且如上所述儲存於該使用者用戶端裝置102、周邊裝 置1 3 0或者與該線上伺服器系統11 6相關聯之資料儲存裝 置 118 〇Specific embodiment. The login interface 3 〇 0 can be a graphical user interface that is displayed at the beginning of the learning service program 106 and can prompt the user to log into the learning service program 106 by entering or selecting a user identification code. Input and selection are via a selector, such as a user selector 302, a parent selector 304, and an administrator selector 306. In the illustrated example, the selection of one of the selectors 302-306 prompts the user to enter a user identification number and password to log into the system. Once logged in, each user ID can be linked to a particular profile and an appropriate interface, such as a user interface, parent interface, teacher administrator interface, or an organization administrator interface can be displayed to the user. This will be described below with reference to Figures 4, 11, 12 and 13. It should be understood that a user identification code can be linked to a single user profile 110, and the parent identification code can be linked to one or more student profiles, and the administrator identification code and the teacher administrator identification code can be linked. To multiple profiles. Additionally, the login interface 300 can include a new user selector 3 08. The add new user selector 308 can be selected by a first time user who is logged into the learning service program 106 each time. After the selector 308 is selected, the first time user can be prompted to create a profile 11 0. In a specific embodiment, the creation process of the configuration file 110 may include: creating a user identification code; selecting a recognition picture or embodiment; selecting one of the setting mechanisms 110; selecting a primary language ( And select an auxiliary language when applying); and select many other possible personalization/differential attributes for the profile. Once the profile 11 is created, the profile can be added to one of the login interfaces to select a client identification code, and stored in the user client device 102, peripheral device 1 as described above. 30 or a data storage device 118 associated with the online server system 161 〇

在一些具體實施例中,該登入介面300可包括一訪客 選擇器310,一使用者可選擇該選擇器,以與一特定學習 應用程式互動。藉由作為訪客登入至該學習服務,一使用 者可以跳過該設定檔11 0之創建過程,且可被授予一訪客 識別碼。一訪客可與各種學習應用程式互動,但通常不會 儲存使用者效能資料,而且一旦該訪客停止與該學習應用 程式停止互動,將不會跟蹤學習位準。此外,一訪客與其 他線上使用者進行互動之能力有限,或者無該能力。 在某些具體實施例中,該登入介面3 〇0可被顯示,以 回應該學習應用程式之執行。或者,該登入介面300可作 為一設定晝面介面之一元件,該設定晝面可由該學習服務 程式1 0 6選擇性地顯示。 在一些情況中,該登入介面可在與該學習應用程式互 動期間被選擇性地顯示,使不同使用者可登入或登出該學 習服務。 第 4圖示出一使用者介面 400之一例示性具體實施 例,該介面可由該學習服務程式1 06之使用者介面模組 144A、144B產生。該使用者介面400可係一圖形使用者 介面,其顯示與一被選使用者相關聯且對應該使用者之設 定檔1 00之資訊。該使用者介面400可顯示使用者識別碼 402。在一些情況中,該使用者識別碼可包括一圖片403, 18 200846965 例如,一影像、藝術設計、體現,等等。 該使用者介面400還可包括一朋友狀態清單406。在 一實例中,朋友狀態清單406可顯示與該特定使用者相關 聯之朋友(或其他線上合作者)。在一更特定實例中,朋友 狀態清單406可顯示該使用者之哪些朋友目前登入至該學 習服務(本機或線上)。在一些具體實施例中,朋友狀態清 單406可包括一細節選擇器,其經組態用於顯示一朋友圖 形使用者介面,其顯示有關該使用者之朋友的詳細資訊。In some embodiments, the login interface 300 can include a visitor selector 310 that a user can select to interact with a particular learning application. By logging in as a guest to the learning service, a user can skip the creation of the profile 110 and can be granted a visitor identification code. A visitor can interact with various learning applications, but usually does not store user performance data, and once the visitor stops interacting with the learning application, the learning level will not be tracked. In addition, a visitor has limited or no ability to interact with other online users. In some embodiments, the login interface 3 〇 0 can be displayed to reflect the execution of the application. Alternatively, the login interface 300 can be used as a component of a setup interface that can be selectively displayed by the learning service program 106. In some cases, the login interface can be selectively displayed during interaction with the learning application to enable different users to log in or log out of the learning service. FIG. 4 illustrates an exemplary embodiment of a user interface 400 that may be generated by the user interface modules 144A, 144B of the learning service program 106. The user interface 400 can be a graphical user interface that displays information associated with a selected user and corresponding to the user's profile 100. The user interface 400 can display a user identification code 402. In some cases, the user identification code can include a picture 403, 18 200846965, for example, an image, an art design, an embodiment, and the like. The user interface 400 can also include a friend status list 406. In one example, the friend status list 406 can display friends (or other online collaborators) associated with the particular user. In a more specific example, the friend status list 406 can display which friends of the user are currently logged into the learning service (native or online). In some embodiments, the friend status list 406 can include a detail selector configured to display a friend graphical user interface that displays detailed information about the user's friends.

使用者介面400可包括一獎品窗格408,其經組態用 於顯示獎品,該等獎品表示該使用者已經在該等複數個學 習應用程式之每一者中所取得之成績。在一更具體之實例 中,被顯示獎品之每一者可包括一獎品圖片 409,及與該 獎品相關聯之已完成任務的描述。在一些具體實施例中, 該獎品窗格40 8可包括一細節選擇器,其經組態用於顯示 一獎品圖形使用者介面,其顯示有關該使用者所獲得獎品 之詳細資訊。 使用者介面400可包括一學習位準進度窗格410。在 一實例中,學習位準進度窗格410可顯示該使用者之一或 多個被選擇技能之學習位準。在所描述之具體實施例中, 包含一圖形及文字描述,表示該使用者之複數種技能(英 語及數學)之學習位準。在一具體實施例中,學習位準進 度窗格4 1 0可呈現該使用者與其他使用者相比較之學習位 準資訊。舉例而言,可以顯示該使用者與一使用者群組之 統計資料對比,或者該使用者與一或多個其他使用者之逐 19 200846965 一對比。 使用者介面400可包括一可用遊戲清單412,其經組 態用於顯示適當學習應用程式之標題,其在第4圖中所描 述為 The Golden Dragon、Word Drop、Navigator 及 storyThe user interface 400 can include a prize pane 408 configured to display prizes indicative of achievements that the user has achieved in each of the plurality of learning applications. In a more specific example, each of the displayed prizes can include a prize picture 409 and a description of the completed task associated with the prize. In some embodiments, the prize pane 40 8 can include a detail selector configured to display a prize graphic user interface that displays detailed information about the prizes awarded by the user. The user interface 400 can include a learning level progress pane 410. In one example, the learning level progress pane 410 can display the learning level of one or more selected skills of the user. In the particular embodiment described, a graphical and textual description is included to indicate the learning level of the user's plurality of skills (English and Math). In one embodiment, the learning level progress pane 410 may present learning level information for the user compared to other users. For example, a comparison of the user's statistics with a user group may be displayed, or the user may be compared to one or more other users. The user interface 400 can include a list of available games 412 that are configured to display the title of the appropriate learning application, which is depicted in Figure 4 as The Golden Dragon, Word Drop, Navigator, and Story.

Creator。該等遊戲標題可被一使用者選擇,以購買或執行 該相關學習應用程式。Creator. The game titles can be selected by a user to purchase or execute the related learning application.

2 ·設定檔 下文將詳細討論該電腦化學習系統1 〇〇之各種組件與 設定檔11 0之互動,以及設定檔1 1 0之組織。如上文之討 論,該應用程式設計介面1 〇 8經組態,以從複數個執行於 一使用者用戶端裝置1 02上之學習應用程式1 0.4中接收使 用者效能資料206,且將該使用者效能資料儲存於該使用 者在非揮發生儲存裝置132A、132B中之設定檔110,可以 自該使用者用戶端裝置1〇2存取該非揮發性儲存裝置 132A、132B。如第1圖及第2圖中所示,該學習服務程式 1 06經組態,以從該使用者之設定檔11 0中讀取使用者效 能資料2 0 6,且處理該使用者效能資料2 0 6,以確定一種技 能之一經評估使用者學習位準。該評估可由該本機學習服 務系統11 2之本機評估引擎1 5 0 A進行,或者由該線上學 習服務程式11 4之線上評估引擎1 5 0 B進行。 該應用程式設計介面1 〇 8更可經組態用於向發出要求 之學習應用程式發送該技能之被評估使用者學習位準。該 發出請求之學習應用程式又可經組態用於根據該被評估使 20 200846965 用者學習位準調整内容。一種可用於調整該内容之方式係 調整所呈現挑戰之難度。此外’可根據該使用者學習位準, 調整由該支援系統214所提供之支援212之位準,如下文 之討論。2 · Profiles The interaction of the various components of the computerized learning system 1 with the profile 11 and the organization of the profile 1 1 0 will be discussed in detail below. As discussed above, the application design interface 1 〇 8 is configured to receive user performance data 206 from a plurality of learning applications 104 executing on a user client device 102, and to use the The performance data is stored in the user profile 110 in the non-volatile storage device 132A, 132B, and the non-volatile storage devices 132A, 132B can be accessed from the user client device 1.2. As shown in Figures 1 and 2, the learning service program 106 is configured to read the user performance data 2 0 6 from the user profile 110 and process the user performance data. 2 0 6, to determine one of the skills to assess the user's learning level. The evaluation may be performed by the native evaluation engine 150 of the native learning service system 112 or by the online assessment engine 150 of the online learning service program 11 4 . The application design interface 1 〇 8 can be configured to send the evaluated user learning level of the skill to the requesting learning application. The requesting learning application can in turn be configured to adjust the content based on the evaluated learning level. One way in which this content can be adjusted is to adjust the difficulty of the presented challenge. In addition, the level of support 212 provided by the support system 214 can be adjusted based on the user learning level, as discussed below.

如第4圖所示,上文之討論,該學習服務程式丨〇6可 擁有一圖形使用者介面,其經組態用於顯示包含於該使用 者之設定檔110中之資料的代表,該檢視在學習位準進度 窗袼410中包含一或多種技能之被評估學習位準之一圖形 表示,該被評估使用者學習位準係根據該學習服務程式 106從複數個學習應用程式接收之使用者效能資料2〇6計 算得出。該圖形使用者介面可經組態用於:在該圖形使用 者介面上顯示該使用者之設定檔Π0與其他使用者之吸定 檔進行對比之統計資料,例如,顯示於第1 1圖之敎師管理 員圖形使用者介面,亦在下文進行描述。應瞭解,此統計 資料取樣僅係例示性的,自玩家行為所收集之其他適當資 料組織亦可被添加至該GUI。 接下來參考第5圖,儲存於設定檔11()中之資料可係 複數種資料類型,包括:(1 )元資料5〇2,其定義使用者 特性;(2)設定504,用於自訂該使用者之設定擔ΐι〇;( 3) 控制與限制506’用於限制與該使用者設定檔1ι〇相關聯 之各種使用者行為;(4 )社群成員資訊5 〇 8,例如有關該 使用者朋友的資訊;(5 )該使用者之學習位準資料$ 1 〇 ;( 6 ) 遊戲資料514,其係關於在該使用者過去玩.耍之一或多獾 學習應用程式中的行為;及(7)學生儲存裝置516, ^於 21 200846965 儲存該使用者所收集之各種媒體,例如聲音、影像,等等。 應暸解,此組織係僅例示性的,可添加其他適當類別,以 獲得不同特徵及功能。將依次討論此等資料類別之每一 者。在下面第1表中所示之一設定檔基模之例示性具體實 施例中詳盡說明此等資料類型。As shown in FIG. 4, discussed above, the learning service program 6 can have a graphical user interface configured to display a representative of the data contained in the user profile 110. A graphical representation of one of the evaluated learning levels including one or more skills in the learning level progress window 410 is reviewed, the evaluated user learning level being received from the plurality of learning applications based on the learning service program 106 The performance data is calculated by 2〇6. The graphical user interface can be configured to display, on the graphical user interface, statistics of the user's profile Π0 compared to other users' suction profiles, for example, as shown in FIG. The teacher administrator graphical user interface is also described below. It should be understood that this statistical sampling is merely exemplary, and other appropriate material organizations collected from player behavior may also be added to the GUI. Referring to Figure 5, the data stored in the profile 11() can be a plurality of data types, including: (1) metadata 5 〇 2, which defines user characteristics; (2) setting 504, for self The user's settings are set to ιΐ; (3) control and restriction 506' is used to limit various user behaviors associated with the user profile 1 〇; (4) community member information 5 〇 8, for example The user's friend's information; (5) the user's learning level information $1 〇; (6) the game material 514, which is related to one or more learning applications in the user's past play. And (7) student storage device 516, ^ at 21 200846965 stores various media collected by the user, such as sound, video, and the like. It should be understood that this organization is merely exemplary and other suitable categories may be added to achieve different features and functions. Each of these categories will be discussed in turn. These types of data are described in detail in an illustrative specific embodiment of one of the setting bases shown in Table 1 below.

第1表 設定檔基模 元素 内容 1.元資料 學習用戶端版本 Int 設定檔識別碼 Int (離線丨線上) 設定槽密碼 加密 父母識別碼 識別碼 父母密碼 加密 同步時期戳記 Int (網路或PC識別碼) 同步PC識別碼 Int 螢幕名稱 String 主語言/地區設定 地區識別碼 辅助語言/地區設定 地區識別碼 色彩 Int (使用者介面之背景色彩) 圖片 Jpeg 所玩遊戲 識別碼(陣列)(玩耍次數,最後 玩耍曰期) 所臝得獎品/遊戲識別碼 獎品識別碼(陣列)/遊戲識別碼 (陣列) 22 200846965The first table sets the basic mode element content 1. Metadata learning client version Int Profile ID Int (offline online) Set slot password encryption parent ID code Parent code encryption synchronization time stamp Int (network or PC identification Code) Synchronized PC ID Int Screen Name String Main Language/Region Setting Area ID Support Language/Region Setting Area ID Color Int (Background Color of User Interface) Picture Jpeg Game ID (Array) (Plays, The last play period) The prize/game identification code prize identification code (array)/game identification code (array) 22 200846965

所臝得獎品内容 影像(標準jpeg),標題,描述(字 串) 2.設定 筆/滑鼠/硬體裝置速度 慢1中丨快 反轉 正常丨反轉 同步至PC 手動I自動 同步至受限制網路,網 際網路 手動1自動 3控制/限制 社群識別碼共用 無I僅朋友1受限網路1網際網路 社群内容共用 無I僅朋友I受限網路1網際網路 無線内容共用 無I僅朋友I受限網路 5.社群成員 朋友 識別碼(陣列,100-500) 群組 識別碼(陣列,2-5) 每一群組識別碼之群 組成員 識別碼(陣列,50-1 00) 6·學習位準 每一位準記錄包含5個學習位準記 錄,記錄以使跨遊戲驗證位準。 23 200846965 閱讀英文 位準識別碼、遊戲識別碼、日期 說英文 位準識別碼、遊戲識別碼、曰期 寫英文 位準識別碼、遊戲識別碼、日期 拼寫英文 位準識別碼、遊戲識別碼、曰期 聽英文 位準識別碼、遊戲識別碼、日期 加 位準識別碼、遊戲識別碼、日期 減 位準識別碼、遊戲識別碼、日期 乘 位準識別碼、遊戲識別·碼、曰期 除 位準識別碼、遊戲識別碼、日期 <許多其他> 入遊戲儲存區域 所儲存遊戲 遊戲專用設定 8.學生儲存區域 故事 二進位 圖案 二進位 圖像 二進位Naked prize content image (standard jpeg), title, description (string) 2. Set pen/mouse/hardware speed slow 1 medium fast reverse normal 丨 reverse sync to PC Manual I automatically sync to Restricted network, Internet manual 1 Automatic 3 control / Restricted community ID sharing No I only friends 1 Restricted network 1 Internet community content sharing No I only friends I limited network 1 Internet wireless Content sharing No I only friends I restricted network 5. Community member friend identification code (array, 100-500) Group identification code (array, 2-5) Group member identification code for each group identification code ( Array, 50-1 00) 6. Learning Levels Each quasi-record contains 5 learning level records, recorded to enable cross-game verification levels. 23 200846965 Read the English level identification code, game identification code, date and English level identification code, game identification code, English writing level identification code, game identification code, date spelling English level identification code, game identification code, Listening to the English level identification code, game identification code, date plus level identification code, game identification code, date minus level identification code, game identification code, date multiplier identification code, game recognition and code, after the flood period Level identification code, game identification code, date <many other> Game game specific settings stored in the game storage area 8. Student storage area story binary pattern binary image binary

如上所述,設定檔元資料5 02可包括以下元素,例如 學習用戶端系統版本元素、設定檔識別碼、密碼、父母識 別碼、同步日期時間戳記、網路識別碼、同步PC識別碼、 螢幕名稱、主語言識別碼、辅助語言識別碼、色彩、圖片、 應用陣列、收穫陣列,及所贏得收穫内容元素。該學習用 24 200846965 戶端系統版本元素可包括在最近存取設定檔11 0期間所偵 測之系統的唯一識別碼。如此確保該用戶端應用程式相對 於該伺服器軟體保持最新。該設定檔識別碼可包括與該設 定擋11 0之使用者相關聯之唯一識別碼。該設定檔識別碼 可被用於識別該使用者為線上或是離線。與該使用者之設 定檔11 0相關聯之密碼可係已加密密碼,該密碼係在開始 使用該設定檔11 0期間作為使用者輸入接收的。As described above, the profile metadata 52 can include elements such as a learning client system version element, a profile identifier, a password, a parent identification code, a synchronization date time stamp, a network identification code, a synchronized PC identification code, a screen. Name, primary language identifier, secondary language identifier, color, picture, application array, harvest array, and winning content elements. The learning system 24 200846965 client system version element may include a unique identification number of the system detected during the most recent access profile 11 0 . This ensures that the client application is up to date with respect to the server software. The profile identification code can include a unique identification code associated with the user of the set gear 110. The profile identifier can be used to identify the user as being online or offline. The password associated with the user's profile 110 may be an encrypted password that was received as a user input during the start of use of the profile 110.

該父母識別碼可係與該使用者之一經核准父母相關聯 之唯一識別碼。一經核准父母可係與該使用者相關聯之另 一使用者,例如,父母、教師管理員或組織管理員,其經 授權可以修改該設定檔11 0之控制元素。此外,該使用者 之一經核准父母可經授權,以修改複數個設定檔。例如, 一教師可獲得授權,以修改與該教師之班級内之學生相關 聯之設定檔。該同步日期戳記可係設定檔元資料之一元 素,其識別例如使用者用戶端裝置1 02上之設定檔1 1 0與 線上學習服務程式11 4之間的最近通信同步。此外,該同 步日期戳記可與一網路識別碼及/或使用者用戶端裝置識 別碼相關聯,該使用者用戶端裝置與該同步日期戳記相關 聯。 應瞭解,該設定樓110可與一特定用戶端裝置相關 聯。此外,設定檔11 0可限制成與單一使用者用戶端裝置 同步。舉例而言,設定檔11 0之嘗試同步至複數個個人電 腦之使用者可能得到提示,以選擇與該等複數個個人電腦 之一者之關聯。 25 200846965The parental identification code can be a unique identification code associated with the approved parent of one of the users. Once approved, the parent may be another user associated with the user, such as a parent, teacher administrator, or organization administrator, who is authorized to modify the control element of the profile 110. In addition, one of the users may be authorized to modify a plurality of profiles by the approved parent. For example, a teacher may obtain an authorization to modify a profile associated with a student within the teacher's class. The synchronization date stamp may be an element of the profile metadata that identifies, for example, the most recent communication synchronization between the profile 1 1 0 on the user client device 102 and the online learning service program 11 4 . Additionally, the synchronization date stamp can be associated with a network identification code and/or user client device identification code associated with the synchronization date stamp. It should be appreciated that the set floor 110 can be associated with a particular client device. Additionally, profile 110 can be limited to synchronize with a single user client device. For example, a user attempting to synchronize to a plurality of personal computers with profile 11 may be prompted to select an association with one of the plurality of personal computers. 25 200846965

設定檔元資料5 0 2可包括一螢幕名稱。該主語言識別 瑪及輔助語言識別碼及/或該地區設定識別碼可根據使用 者輸入’將設疋稽11 〇關聯至屬於該使用者之地區設定之 一語言及或各種其他相關資料。該地區設定識別碼通常係 指該使用者所在之一地理區域。設定檔11 〇可與一背景色 彩及一圖片相關聯,例如一 jpeg,使該使用者能夠自定該 圖形使用者介面之態樣。該應用陣列可包括自遊戲元資料 上載之遊戲識別碼、玩要次數及與最後一次玩耍該遊戲之 曰期。此外,該獎品陣列可包括獎品識別碼,其與該使用 著完成該獎品時之遊戲識別碼相關聯。每一獎品識別碼可 與/標題及一描述相關聯。 與設定檔110相關聯之設定504或包括如下元素:筆/ 滑鼠速度、反轉元素、至PC之同步元素,以及至網路之 同梦元素,當然也可以添加各種其他元素。該筆/滑鼠速率 元素可包括慢、中及快設定。該反轉元素可促進設定包括 一控制系統GUI(例如一飛機模擬GUI )之學習應用程式, 以便以一種反轉模式操作,如此一來,例如,可以藉由向 前推動一遊戲操縱桿而不是向後推動該遊戲操縱桿,來控 制一飛機向上爬升。該等同步至PC及同步至網路之元素 玎根據一參數(例如一使用者喜好設定、學習應用程式規 範等)來促進一手動或自動同步選項之一。 與設定檔11 〇相關聯之控制及限制506可包括如下元 素,例如社群識別碼共用元素、社群内容共用元素、無線 識別碼共用元素及一無線内容共用元素。該社群識別碼共 26 200846965The setting file metadata 5 0 2 may include a screen name. The primary language recognition language and the auxiliary language identification code and/or the local area identification code may be associated with the user's input ''''''''''''''''' The regional identification code usually refers to one of the geographic areas in which the user is located. Profile 11 can be associated with a background color and a picture, such as a jpeg, to enable the user to customize the graphical user interface. The application array may include a game identification code uploaded from the game metadata, a number of play times, and a deadline for playing the game for the last time. Additionally, the prize array can include a prize identification code associated with the game identification code when the prize is used to complete the prize. Each prize identification code can be associated with a /title and a description. The settings 504 associated with the profile 110 may include the following elements: pen/mouse speed, reverse element, sync element to PC, and the same dream element to the network, although various other elements may of course be added. The pen/mouse rate element can include slow, medium, and fast settings. The inverting element can facilitate setting a learning application including a control system GUI (eg, an aircraft simulation GUI) to operate in a reverse mode, such that, for example, by pushing a game joystick forward rather than Push the game joystick backwards to control an airplane to climb up. The elements that are synchronized to the PC and synchronized to the network facilitate one of the manual or automatic synchronization options based on a parameter (e.g., a user preference setting, learning application specification, etc.). Controls and restrictions 506 associated with profile 11 may include elements such as community identifier sharing elements, community content sharing elements, wireless identity sharing elements, and a wireless content sharing element. The community ID number is 26 200846965

用元素玎經組態,以允許其他使用者存取該使用者之設定 檔11 0之一共用部分之檢視。在一些具體實施例中,該社 群識別瑪共用元素可由該使用者之一經授權父母選擇及/ 或由一使用者群組之經授權管理員選擇。舉例而言,該社 群識別碼共用元素可被設定成限制其他使用者檢視該使用 者之設定檔11 〇。此外,該共用元素可被設定成限制所有 使用者檢視設定檔110 ’除非另行獲得授權。在另一實例 中,對設定檔11 〇之檢視之存取可僅限於該使用者之經授 .權朋友。在再一實例中,一受限網路中之其他使用者可經 授權,以存取設定檔no之檢視。該社群内容共用元素可 經組態,以允許該社群識別碼共用元素中之被識別使用者 檢視設定檔11 0中之特定元素。 與設定檔110相關聯之社群成員資訊508可包括如下 元素’朋友陣列、群組陣列及一群組成員陣列。該朋友陣 列元素可識別與該使用者之一或多位朋友相關聯之設定 檔’該等朋友可檢視該使用者之設定檔110。如此,如果 該使用者經由該圖形使用者介面中之存取控制來啟用對設 定稽11 0之檢視的存取,則該朋友陣列元素中列出之設定 檔識別瑪可獲准存取設定檔11 0之檢視。該社群成員之清 單亦促進很容易地進行查閲,且直接從該使用者設定檔與 他們進打通信。該群組陣列元素可識別該使用者所屬之群 組。在一實例中,一經授權父母及一使用者係一群組之成 員’該存取可僅限於對應於該父母及使用者之家庭及學校 網路之網路識別碼◎學習服務1 06可具有一 API,其經組 27 200846965 態用於管理使用者及群組,且可呈現使用者介面,該等使 用者與群組可藉由該等介面進行互動。 如第1表中所示及第5圖中之說明,設定擋11〇可設 定複數種技能512,例如閱讀518、說52〇、寫522、拼寫 524、聽526、加528 '減530、乘532及除534。應瞭解,The element is configured to allow other users to access the view of the shared portion of the user's profile 11 0 . In some embodiments, the community identification element may be selected by an authorized parent of the user and/or by an authorized administrator of a user group. For example, the community identification code sharing element can be set to restrict other users from viewing the user's profile 11 〇. Additionally, the shared element can be set to restrict all user view profiles 110' unless otherwise authorized. In another example, access to the profile 11 可 view may be limited to the user's authorized friends. In still another example, other users in a restricted network may be authorized to access the view of profile no. The community content sharing element can be configured to allow the identified user in the community identity common element to view a particular element in profile 110. The community member information 508 associated with the profile 110 can include the following elements 'friend array, group array, and a group member array. The friend array element can identify a profile associated with one or more friends of the user' such friends can view the profile 110 of the user. Thus, if the user enables access to the view of the settings via the access control in the graphical user interface, the profile identified in the friend array element identifies the accessibility profile 11 0 view. The list of members of the community also facilitates easy access and direct communication with them from the user profile. The group array element identifies the group to which the user belongs. In one example, an authorized parent and a user are members of a group 'The access may be limited to the network identification code corresponding to the parent and user's home and school network ◎ learning service 106 may have An API, which is used to manage users and groups, and can present a user interface through which users and groups can interact. As shown in the first table and in the fifth figure, the setting block 11 can set a plurality of skills 512, such as reading 518, saying 52, writing 522, spelling 524, listening to 526, adding 528 'minus 530, multiplying 532 and 534. It should be understood that

各種其他技能也可以被添加至該設定檔基模,例如數字常 識、型樣識別、聽覺單位識別,及許多其他技能。亦應暸 解,為可針對每一技能定義複數個學習位準。如在此特定 實例中所述,其被編號為0-3,但可係任何其他適當之位 準範圍。 每一學習位準元素可包括學習應用程式1〇4之遊戲玩 耍記錄,其被更新至設定檔丨〗〇。在一實例中,每一學習 位準元素可包括應用程式專用學習資料之記錄,該資料可 係多至五個最近所用學習應用程式之資料。此外,與該學 習應用程式相關聯之每一記錄可包括:與該學習位準元素 相關聯之學習識別碼、由該應用程式專用遊戲基模〗72之 遊戲元資料上載至設定檔11 〇之遊戲識別碼,例如,與該 記錄之學習應用程式之最近應用相關聯之日期。某些學習 位準元素,例如,讀、說、聽、拼寫及聽,可被分組於一 公共語言識別碼中,使該等技能可以在每一語言中被分別 跟蹤。 儲存於遊戲資料514中之設定檔遊戲資料可包括如下 凡素’例如一遊戲儲存元素,用於繼續所儲存之遊戲;及 遊戲設定元素,用於設定與所使用之學習應用程式相關聯 28 200846965 之設定。此外,學生儲存裝置516可包括如下元素,例如 一遊戲元素、一圖案元素及一圖片元素,或其他用於儲存 與學習應用程式1 04相關聯之媒體的個人化項目。Various other skills can also be added to the profile base, such as digital conventions, pattern recognition, auditory unit recognition, and many other skills. It should also be understood that a plurality of learning levels can be defined for each skill. As described in this particular example, they are numbered 0-3, but may be any other suitable level range. Each learning level element may include a game play record of the learning application 1-4, which is updated to a profile 丨 〇. In one example, each learning level element can include a record of application-specific learning material that can be used for up to five recently used learning applications. In addition, each record associated with the learning application can include: a learning identification code associated with the learning level element, and uploading the game metadata of the application-specific game model 72 to the profile 11 The game identification code, for example, the date associated with the most recent application of the recorded learning application. Certain learning level elements, such as reading, speaking, listening, spelling, and listening, can be grouped into a common language identifier so that the skills can be tracked separately in each language. The profile game data stored in the game material 514 may include the following elements: for example, a game storage element for continuing the stored game; and a game setting element for setting the learning application to be used 28 200846965 The setting. In addition, student storage device 516 can include elements such as a game element, a pattern element, and a picture element, or other personalization items for storing media associated with learning application 104.

第14圖說明一種電腦化學習方法1400,用於以複數 個學習應用程式利用一設定檔。在1402,該方法可包括從 執行於一使用者用戶端裝置上之複數個學習應用程式接收 惟一使用者之使用者效能資料。在1 404,該方法包括根據 該使用者效能資料確定一被評估之使用者學習位準。應瞭 解,確定該經評估使用者學習位準之過程係一種遊戲内評 估,該評估至少部分可由執行於該使用者用戶端裝置1 02 之一本機學習服務完成。或者,其可係一種遊戲間學習服 務評估,該評估可藉由各別執行於該用戶端裝置或該線上 伺服器系統11 6上之一本機學習服務程式11 2或線上學習 服務程式11 4完成。可根據一預定基模組織設定檔11 0中 之資料。 在1 404,該方法可包括根據該使用者之設定檔1 1 0調 整發出請求之學習應用程式的内容。例如,該挑戰之難度 或者所提供支援之類型或程度可被調整。在1406,該方法 可包括將經評估之使用者學習位準儲存於該使用者之設定 檔11 0中。該使用者之設定檔11 0可根據一設定檔基模組 織,且可經組態用於儲存複數種技能之每一者之學習位準 資料。 舉例而言,該等複數種技能可包括一或多種語言獲得 技能,該等語言獲得技能之一可包括詞彙掌握。在此種情 29Figure 14 illustrates a computerized learning method 1400 for utilizing a profile with a plurality of learning applications. At 1402, the method can include receiving user performance data for the unique user from a plurality of learning applications executing on a user client device. At 1 404, the method includes determining an evaluated user learning level based on the user performance data. It should be understood that the process of determining the assessed user learning level is an in-game evaluation that is at least partially achievable by a native learning service performed by the user client device 102. Alternatively, it may be an inter-game learning service evaluation, which may be performed by the local learning device 11 or the online learning service program 11 4 by the client device or the online server system 116. carry out. The data in the profile 11 0 can be organized according to a predetermined fundamental mode. At 1 404, the method can include adjusting the content of the requesting learning application based on the user's profile 1 1 0. For example, the difficulty of the challenge or the type or extent of support provided can be adjusted. At 1406, the method can include storing the evaluated user learning level in the user's profile 110. The user profile 110 can be based on a profile base module and can be configured to store learning level information for each of a plurality of skills. For example, the plurality of skills can include one or more language acquisition skills, and one of the language acquisition skills can include vocabulary mastery. In this kind of situation 29

200846965 況下,該使用者之設定檔1 i 〇可經組態用於儲存一些 單字’已經證明該等單字為該使用者所習知。對於每 杲早子’可應用複數種技能。例如,不同語言獲取技 被定義為讀、說、寫、拼寫及聽每一詞彙單字。此外 可定義超出語言獲得技能之外的其他技能。舉例而言 等複數種可包括:諸如型樣識別之視覺技能、諸如電 別之聽覺技能、諸如加、減、乘、除之數學技能、數 識或實質上.任意其他適當學習技能。 應瞭解,該使用者之設定檔π 〇可經組態用於儲 下一或多種資料:設定檔元資料、使用者設定資料、 控制資料、社群成員資料、遊戲資料及使用者儲存資 如上文所述。此外,如上文之討論,該使用者之設定擔 可被儲存於可由一使用者用戶端裝置上之本機學習服 取之位置,例如可供線上學習服務程式114存取之資 存裝置118。如上文所述,該使用者之設定檔110之 機複本可被儲存於一使用者用戶端裝置或其一周邊裝 該使用者之設定檔110之一遠端複本可被儲存於一線 習服務。該方法可更包括根據預定同步規則同步該使 之設定檔之本機複本及遠端複本。 在140 8,該方法包括向一發出請求之學習應用程 送該使用者學習位準。在1410,該方法可包括在一圖 用者介面上顯示設定檔110之一檢視,例如在上述使 介面400上顯示。在1412,該方法可包括在一圖形使 介面上顯示該使用者之設定檔U〇與其他使用者設定 詞彙 〆詞 能可 ,亦 ,該 話識 字常 存以 存取 料, \ 110 務存 料儲 一本 置, 上學 用者 式發 形使 用者 用者 檔之 30 200846965 對比統計資料,例如在下文所描述之父母及教師 形使用者介面1 1 00、i 200。例如,該對比統計資 將一使用者或一使用者群組與玩耍相同學習應用 他使用者或使用者群組進行對比,或者與那些已 某些學習應用程式之使用者進行對比,而該等學 式可以影響對類似技能類型之學習。 瓜·基模化及儀表 如上文之討論,該電腦化學習系統丨00可利 用程式之基核化及儀表。基模化係指為在該電腦 統100之軟體組件之間進行交換之資料設定格式 例如在學習服務程式、應用程式設計介面1 〇 8及 程式之間交換之資料。儀表化係指為一軟體組 集、儲存及擷取基模化資料之能力的過程,其例 一應用程式設計介面108完成。 現在將描述電腦化學習系統100之各組件之 儀表及基模化所做之互動。如上文之討論,該電 系統1 00可包括複數個儲存於非揮發性儲存裝遷 132B中之學習設定檔’每一設定檔與一使用者相 外,每一設定檔可包括根據一設定檔基模所組織 料,其中該學習資料包括一或多種技能。再進一 從複數個可能學習位準中選擇每一技能之一經評 學習位準。該電腦化學習系統100可更包括學習 1 06 ’其被組態可從複數個學習應用程式中接收講 管理員圖 料可包括 程式之其 經玩要過 習應用程 用學習應 化學習系 之過程, 學習應用 件提供收 如係藉由 間為實現 腦化學習 I 132A、 I關聯。此 之學習資 步,可以 估使用者 服務程式 I*求。作為 31 200846965 一實例,該等請求可被用於從該等使用者設定播之每一者 中讀取有關每一技能之學習位準的學習資料’或者向該等 使用者設定檔之每一者寫入該資料。可以經由應用程式設 計介面108從該學習應用程式104發送該等請求’而由該 學習服務程式1 06接收該等請求。該電腦化學習系統1 00 可包括一仲裁引擎158A及158B,其經組態用於確定該等In the case of 200846965, the user's profile 1 i 〇 can be configured to store some words 'has been proven to be known to the user. For each 杲子, you can apply a variety of skills. For example, different language acquisition techniques are defined as reading, speaking, writing, spelling, and listening to each vocabulary word. In addition, you can define other skills beyond the language acquisition skills. By way of example, the plural may include: visual skills such as pattern recognition, auditory skills such as electrical, mathematical skills such as addition, subtraction, multiplication, division, mathematics, or substantially any other suitable learning skill. It should be understood that the user's profile π 〇 can be configured to store one or more kinds of data: setting file data, user setting data, control data, community member data, game data, and user storage resources as above. As stated in the article. Moreover, as discussed above, the user's settings can be stored in a location that can be accessed by a local user on a user's client device, such as a storage device 118 that can be accessed by the online learning service program 114. As described above, a copy of the user's profile 110 can be stored in a user client device or a peripheral replica of the user's profile 110 can be stored in a first-line service. The method can further include synchronizing the native replica and the remote replica of the profile according to a predetermined synchronization rule. At 140 8, the method includes transmitting the user learning level to a requesting learning application. At 1410, the method can include displaying a view of the profile 110 on a graphical user interface, such as displayed on the interface 400 described above. At 1412, the method may include displaying the user's profile U〇 on a graphical interface and setting the vocabulary vocabulary with other users, and the literacy is always stored to access the material. Storing a set, a user-initiated user-user file 30 200846965 Comparative statistics, such as the parent and teacher-shaped user interfaces 1 1 00, i 200 described below. For example, the comparison statistic compares a user or a group of users with the same learning application user or user group, or with those users who have already learned the application, and such comparisons Learning can influence the learning of similar skill types. Guaji Modeling and Instrumentation As discussed above, the computerized learning system 丨00 can be used for the basis of instrumentation and instrumentation. Basic modeling refers to the format of data exchanged between software components of the computer system 100, such as data exchanged between the learning service program, the application design interface, and the program. Instrumentation refers to the process of assembling, storing, and capturing the ability to model the data for a software, such as the application programming interface 108. The interaction of the instrumentation and the fundamental modeling of the various components of the computerized learning system 100 will now be described. As discussed above, the electrical system 100 can include a plurality of learning profiles stored in the non-volatile storage relocation 132B. Each profile is out of a user, and each profile can include a profile. The basic model organizes the material, wherein the learning material includes one or more skills. Further one Select one of each skill from a plurality of possible learning levels to evaluate the learning level. The computerized learning system 100 can further include learning 1 06 'which is configured to receive from a plurality of learning applications, and can include a program, which can include a program to play through, and a learning application system. The process, the learning application provides the income, and the I 132A, I association. This learning step can be used to estimate the user service program. As an example of 31 200846965, the requests may be used to read learning materials for each of the skill learning levels from each of the user setting broadcasts' or to each of the user profiles Write the information. The requests may be sent from the learning application 104 via the application design interface 108 and received by the learning service program 106. The computerized learning system 100 can include an arbitration engine 158A and 158B configured to determine such

讀取及寫入請求之每一者是否被授權。此引擎可以對比複 數個使用者所提交之請求,該等複數個使用者已經一起玩 過一多玩家學習應用程式。此對比可被用於確定經由該應 用程式設定介面提交之任一請求是否已經被竄改。該本機 仲裁引擎1 5 8B可確定是否允許對一設定檔之本機複本的 讀取與寫入請求,而仲裁引擎158A可確定是否允許對儲 存於該資料儲存装置〗丨8中之該設定檔之線上複本的讀取 與寫入請求。或者,可藉由一線上仲裁引擎執行所有仲裁, 該本機仲裁引擎可被省略。 第6圖說明應用程式設計介面i 〇8之一設定檔應用程 式設什介面集60〇之一實例,其包括:一更新位準API 602,其經組態用於回應來自一學習應用程式之寫入請求, 更新一使用者設定檔之學習位準;一讀取位準API 604, 其經組態用於回應來自一學習應用程式之讀取講求,從該 設疋權中掘取一學習私准/古· 一窝人户it ^ 于白位準值,馬入儲存遊戲API 606, 其經組態用於回應來自一學習應用程式之請求,將目前遊Whether each of the read and write requests is authorized. The engine can compare requests submitted by a plurality of users who have played a multi-player learning application together. This comparison can be used to determine if any of the requests submitted via the application settings interface have been tampered with. The local arbitration engine 1 8 8B can determine whether to allow read and write requests for a native copy of a profile, and the arbitration engine 158A can determine whether to allow the setting stored in the data store 丨8 Read and write requests for online copies of files. Alternatively, all arbitrations can be performed by an online arbitration engine that can be omitted. Figure 6 illustrates an example of an application interface set 60 of one of the application design interfaces i 〇 8 including: an update level API 602 configured to respond to a learning application Write request to update the learning level of a user profile; a read level API 604 configured to respond to a read request from a learning application, and to learn from the set of rights私准/古·一窝人户 ^ In the white level value, the horse enters the store game API 606, which is configured to respond to requests from a learning application, will currently travel

戲資料館存於—使用者設定權中’·—讀取儲存遊戲API 608,其經組態用於回應來自該學習應用程式之一請求,從 32 200846965The play library is stored in the user setting right. The read storage game API 608 is configured to respond to a request from one of the learning applications from 32 200846965

一使用者設定檔中擷取所儲存之遊戲資料;一寫入遊戲設 定API 6 1 0,其經組態用於回應來自一學習應用程式之請 求,寫入一遊戲專用設定;一讀取遊戲設定API 612,其 經組態用於從一使用者設定檔讀取一遊戲專用設定;一遊 戲儲存API 614,其經組態用於將資料寫入一使用者設定 檔之一使用者儲存區域;一讀取儲存API 616,及一讀取 設定 API 618,及一讀取設定檔API 620,其每一者經組 態用於從一使用者設定檔之使用者儲存區域、設定區域及 設定檔識別碼中讀取資料。該等API之集合使該等具有足 夠儀表之複數個學習應用程式之每一者能夠從該等複數個 使用者設定檔中之每一者讀取資料,或者向其中寫入資 料。下表總結了上文所討論之設定檔API集合600之一具 體實施例,且列出所傳遞之參數及返回值。 第2表 設定檔API集合 API名稱 參數 返 回 值 UpdateSkillLe v -*TL δ又 定 檔 識 別 碼 技 el 能 識 別 碼 技 能 位 準 值 9 [ 遊 戲 識 別 碼 、 推 斷 曰 期: 1 ReadSkillLevel 設 定 檔 識 別 碼 技 所 請 求之技: 能 識 別 能 識 別 碼 、 地 設 碼 、 技能位準 int s 之 定 [所, 推 斷 之 遊 戲 陣 列 ,曰期資 訊 ( 每 識 別 碼 ] 一 位 準識別碼 多 至 10 個 ), 以及所叫 用 遊 戲 33 200846965The stored game data is retrieved from a user profile; a game setting API 6 1 0 is written, which is configured to respond to a request from a learning application, write a game-specific setting; An API 612 is configured to read a game specific setting from a user profile; a game storage API 614 configured to write data to a user storage area of a user profile a read storage API 616, and a read settings API 618, and a read profile API 620, each configured for user storage area, setting area, and settings from a user profile Read the data in the file ID. The collection of APIs enables each of the plurality of learning applications having sufficient meters to read data from or write data to each of the plurality of user profiles. The following table summarizes a specific embodiment of the profile API set 600 discussed above and lists the parameters passed and the return values. The second table configuration file API set API name parameter return value UpdateSkillLe v -*TL δ and the file identification code technology el can identify the code skill level value 9 [game identification code, inferred period: 1 ReadSkillLevel profile identification code technology Request technique: can identify the identification code, the ground code, the skill level int s [, the inferred game array, the period information (each identification code) a quasi-identification code up to 10), and Calling the game 33 200846965

識別碼之位準 WriteS avedGam e 設定檔識別碼,二 進位[遊戲識別 碼、推斷日期] ReadSavedGame 設定檔識別碼[遊 戲識別碼] 設定檔識別碼,二進 位 WriteGameSetti ng 設定檔識別碼、設 定識別碼、設定值 ReadGameSettin gs 設定檔識別碼,設 定識別碼 設定檔識別碼、設定 識別碼、設定值 WriteStorage 設定檔識別碼[遊 戲識別碼] ReadStorage 設定檔識別碼[遊 戲識別碼] 設定檔識別碼,二進 位 ReadSetting 設定檔識別碼,設 定識別碼 設定檔識別碼、設定 識別碼、設定值 R e a d P r o f i 1 e 設定檔識別碼、名 稱、色彩、圖片、 語言/地區設定 設定檔識別碼,每一 設定檔類型之值 在電腦化學習系統1 00中交換之資料的基模化中有另 一元素,其係專用遊戲基模1 72,被用於組織與一特定學 習應用程式相關聯之資料。專用遊戲基模1 72可將與一特 34 200846965 定學習應用程式相關聯之資訊組織到遊戲元資料中,該元 資料識別有關該學習應用程式之特徵;可將該等資訊組織 於遊戲學習資料中,其識別各種技能,該等技能係建議使 用者為該應用而擁有之技能,或者係可經由玩遊戲而獲得 之技能;亦可組織於遊戲獎品資料中,其定義里程碑成就, 因為此等成就而在學習應用程式中獎勵給予該等獎品。Identification code level WriteS avedGam e Profile identification code, binary [game identification code, inferred date] ReadSavedGame profile identification code [game identification code] profile identification code, binary WriteGameSetti ng profile identification code, setting identification code Setting value ReadGameSettin gs Setting file identification code, setting identification code setting file identification code, setting identification code, setting value WriteStorage setting file identification code [game identification code] ReadStorage setting file identification code [game identification code] setting file identification code, two Carry ReadSetting profile identification code, set identification code profile identification code, setting identification code, setting value R ead P rofi 1 e profile identification code, name, color, picture, language/region setting profile identification code, each setting The value of the file type has another element in the modeling of the data exchanged in the computerized learning system 100, which is a dedicated game model 1 72 that is used to organize the data associated with a particular learning application. The dedicated game base module 1 72 can organize the information associated with a special learning application to the game metadata, which identifies the characteristics of the learning application; the information can be organized into the game learning material. It identifies various skills that are recommended by the user for the application, or that are available through the game; or in the game prize material, which defines the milestone achievement, as such Achievements are awarded to the prizes in the learning app.

遊戲元資料可以被組織於諸如以下元素中:遊戲識別 碼、遊戲標題、該遊戲之最少及/最多玩家數目,以及該應 用之線上玩耍功能。遊戲學習資料可被組織於諸如以下元 素中:專用目標技能及技能位準,在該等技能位準處,可 為該目標技能元素指派一技能識別碼。這樣,應用程式可 針對使用者,在一或多個與一學習應用程式相關聯之技能 中呈現一技能位準範圍。遊戲獎品資料可被組織於如下元 素中:成就識別碼、成就名稱、成熟說明、顯示一成就之 能力(可顯示之成就,可為其指派一說明,以使該使用者 通常暸解如何獲得該成就)、每一成熟之點值,及每一成就 之影像。專用遊戲基模之一實例具體實施例示於下面的第 3表中。 第3表 專用遊戲基模 元素 内容 1.元資料 遊戲識別碼 int 遊戲標題 字串 玩家數目 int (min)? int (max) 35 200846965 線上玩耍? 是1否 2.學習資料 目標技能 技能識別碼數目 技能範圍 技能識別碼陣列,技能位準值 [int (min)5 int (max)] 3.獎品 成就識別碼 int 成就名稱 String 成就說明 String 隱藏? 是1否 未描述成就之說明 String 點數 int 影像 PNG檔案The game metadata can be organized into elements such as the game identification code, the game title, the minimum and/or maximum number of players of the game, and the online play function of the application. Game learning materials can be organized into elements such as dedicated target skills and skill levels at which a skill identifier can be assigned to the target skill element. In this way, the application can present a skill level range for one or more of the skills associated with a learning application for the user. Game prize materials can be organized into the following elements: achievement identifier, achievement name, maturity description, ability to display an achievement (displayable achievement, a description can be assigned to it so that the user usually knows how to achieve the achievement) ), the value of each maturity, and the image of each achievement. An example embodiment of a dedicated game base model is shown in Table 3 below. Table 3 Dedicated game basics Element Content 1. Metadata Game ID int Game title String Number of players int (min)? int (max) 35 200846965 Play online? Yes 1 No 2. Learning Materials Target Skills Number of Skill IDs Skill Range Skill ID Array, skill level value [int (min)5 int (max)] 3. Prizes Achievement ID int Achievement Name String Achievement Description String Hide? Yes 1 No Description of achievements not described String points int image PNG file

返回第5圖,如上文之討論,設定檔11 0之設定檔學 習位準資料5 1 0經組態用於儲存複數種技能之每一者之學 習位準 534。在所示具體實施例中,每一技能共有四種學 習位準,標記為0-3。在第5圖中示出了所示技能(聽英 文)不同學習位準之間差異的文本解釋。 應瞭解,該等技能512可包括任何適合於基模化之技 能,包括大體掌握詞彙單字,該學習服務程式可經組態用 於接收讀取一使用者之詞彙單字集合之請求,以及回應來 自該學習應用程式之請求,向該使用者設定檔中寫入新掌 36Returning to Figure 5, as discussed above, the profile learning profile 5 1 0 of the profile 11 is configured to store the learning level 534 for each of the plurality of skills. In the particular embodiment shown, there are four learning levels for each skill, labeled 0-3. A textual explanation of the differences between the different learning levels of the illustrated skills (listening to English) is shown in Figure 5. It should be appreciated that the skills 512 can include any skill suitable for basic modeling, including generally grasping a vocabulary word that can be configured to receive a request to read a user's vocabulary word set, and the response comes from The learning application requests to write a new palm to the user profile.

200846965 握詞彙單字。在所示具體實施例中,該設 儲存以下每一技能之一學習位準,該等技 中複數個單字中每一者之讀5 1 8、說520、 及聽 526。如此,例如,在修改向一使用 内容或支援時,可以不僅根據該使用者對 般掌握,而且還根據該使用者在該詞彙單 能方面之相對學習位準。亦應暸解,諸如 乘5 32及除534等數學技能亦可包含於技 第1 5圖說明一利用基模化學習位準 法1500。如在1502處所示,該方法可包 程式1 06處,從一第一學習應用程式接收 將一技能之學習位準及/或其他學習資料 定檔中。如上文之討論,該使用者設定權 及每一技能之學習位準,其係根據一設定 1 5 04,該方法包括在寫入該技能之學習位 資料之前,確定該寫入請求已被授權。在 括將每一技能之學習位準及/或其他學習 者設定檔中,在1 508,從一第二學習應用 請求,以讀取該使用者設定檔中該技能之 他學習資料。在1 5 1 0,該方法可包括從該 取該學習位準及/或其他學習資料,且在 位準及/或其他學習資料傳送至該第二學1 取請求及該寫入請求可以被經由上文所刻 程式設計介面集600接收。此外,如上文 定檔經組態用於 能係對目標語言 寫522、拼寫524 者所呈現之挑戰 一詞彙單字之一 字之不同相關技 加 5 2 8、減 5 3 0、 能512中。 之電腦化學習方 括,在學習服務 一寫入請求,以 寫入一使用者設 包括複數種技能 檔基模定義。在 準及/或其他學習 1 506,該方法包 資料寫入該使用 程式接收一讀取 學習位準及/或其 :使用者設定檔擷 15 12,將該學習 聲應用程式。該讀 •論之設定檔應用 .之討論,該技能 37200846965 Holding a vocabulary word. In the particular embodiment shown, the device stores a learning level for each of the following skills, each of which reads 5 1 8 , 520 , and 526 . Thus, for example, when modifying a usage content or support, it can be grasped not only according to the user but also according to the relative learning level of the user in terms of the vocabulary. It should also be understood that mathematical skills such as multiplying 5 32 and dividing 534 may also be included in the technique illustrated in Figure 15 using a fundamental modeling learning level 1500. As shown at 1502, the method can be packaged at program 106 to receive a learning level of a skill and/or other learning material from a first learning application. As discussed above, the user setting rights and the learning level of each skill are based on a setting of 1 5 04, the method includes determining that the write request has been authorized before writing the learning bit data of the skill. . In the learning level of each skill and/or other learner profiles, at 1 508, a request is made from a second learning application to read other learning materials for the skill in the user profile. At 1 510, the method can include taking the learning level and/or other learning materials from the location, and transmitting the level and/or other learning materials to the second learning request and the writing request can be Received via the programming interface set 600 described above. In addition, as described above, the profile is configured to be able to write 522 to the target language, and the spelling 524 presents a challenge. One of the vocabulary words is a different word plus 5 2 8, minus 5 3 0, and 512. The computerized learning method includes a learning service and a write request to write a user setting including a plurality of skill file basic model definitions. In the quasi-and/or other learning 1 506, the method package data is written to the user program to receive a read learning level and/or its user profile 撷 15 12 to apply the learning sound application. The reading of the profile application. Discussion, the skill 37

200846965 可為掌握一目標語言中之多數詞彙單字,且該學習服 式可經組態用於發送技能及來自一使用者設定檔之學 準資料至一學習應用程式,作為對一讀取請求之回應 等資料表示已為一使用者所習知之詞彙單字集合。 第16圖說明一利用基模化學習位準之電腦化學 法1600之另一具體實施例。如在一學習應用程式之 處所示,該方法包括將一讀取請求發送至學習服務 1 06,該讀取請求係用於從一使用者設定檔讀取一技能 已儲存學習位準之請求,該使用者設定檔可由複數個 學習應用程式經由該學習服務程式進行編輯,該學習 及技能係根據一設定檐基模定義,如上文之討論 16 04,該方法可包括接收對該讀取請’求之一回應,其 向該學習應用程式發送該技能之學習位準。在1 606, 法可包括經由該學習應用程式之使用者介面向該使用 現挑戰。 在.1 608,該方法可包括經由該使用者介面向該使 提供一支援選擇器,以輔助該使用者回應該挑戰,其 使用者效能資料包括支援歷史資料,其中指示該使用 該支援選擇器之使用。運行選擇器之實例示於出第7 第9圖中,且在下文進行詳細討論。該支援選擇器可 態用於,使一使用者能夠以複數個支援類別方式來選 援,每一支援類別對應於該設定檔基模中所定義之 術。例如,對於與語言獲得有關之學習應用程式,該 選擇器可經組態,用於使一使用者能夠在書面形式、 務程 習位 ,該 習方 1602 程式 之一 其他 位準 。在 包括 該方 者呈 用者 中該 者對 圖至 經組 擇支 一技 支援 口語 38 200846965 形式、以使用者之第一語言及以使用者之目標語言選擇支 援。與數學技能獲得相關之學習應用程式的支援選擇器例 如可包括不同選項。根據另一實例,該支援選擇器可係一 挑戰支援選擇器,其經組態用於使該使用者選擇支援,以 理解向該使用者所呈現之挑戰。在另一實例中,該支援選 擇器可係一回應支援選擇器,其經組態用.於使該使用者選 擇支援,以回應該挑戰。200846965 can be used to master most of the vocabulary words in a target language, and the learning service can be configured to send skills and learning data from a user profile to a learning application as a read request The response data indicates that the vocabulary word set is already known to a user. Figure 16 illustrates another embodiment of a computer chemistry 1600 that utilizes a fundamental modeling learning level. As shown at a learning application, the method includes transmitting a read request to a learning service 106, the read request being used to read a skill stored learning level request from a user profile The user profile can be edited by the plurality of learning applications via the learning service program. The learning and skills are defined according to a setting, as discussed above, 16 04. The method can include receiving the reading request. 'Ask for a response, which sends the learning level of the skill to the learning application. At 1 606, the method can include a user challenge via the user interface of the learning application. At 1. 608, the method can include providing a support selector to the user via the user interface to assist the user in responding to the challenge, wherein the user performance data includes support history data, wherein the use of the support selector is indicated Use. Examples of running selectors are shown in Figure 7 and discussed in detail below. The support selector is operative to enable a user to select in a plurality of support categories, each support category corresponding to the one defined in the profile base model. For example, for a learning application related to language acquisition, the selector can be configured to enable a user to write in a written form, a transactional class, and one of the other classes of the 1602 program. Among those who include the party, the person chooses support for the form to the group. The form is supported by the user's first language and the user's target language. The support selector for the learning application associated with the acquisition of mathematical skills can include, for example, different options. According to another example, the support selector can be a challenge support selector configured to enable the user to select support to understand the challenge presented to the user. In another example, the support selector can be a response support selector that is configured to enable the user to select support to respond to the challenge.

者提供支援:或者係回應一使用者對支援之請求(提取 杈),或者係在接收到一預定支援臨限值時(推入支援) 尤月 向該使用者提供支挺之過程可被作為使 f效此貪料進行記錄,且構成用於確定一技能學習位準 去;據舉例而言,吾人相信經常請求幫助之使用者 :備好前進一學習位準,而很少請求幫助之使用者可 作為晉級之候選者。 在 1 6 1 2,兮士、1 〜方法1 600可更包括經由該學習應用程 、災用者介面接Providing support: either responding to a user's request for support (extraction), or when receiving a predetermined support threshold (push-in support), the process of providing support to the user in the special month can be used as Make the falsity record, and constitute a skill learning level; for example, I believe that users who often ask for help: prepare for the learning level, and rarely ask for help. Can be used as a candidate for promotion. In 1 6 1 2, the gentleman, 1 to method 1 600 may further include the learning application, the victim interface

_ ^ 叹野該挑戰之回應,該使用者敎诵窨%L 取決於對該挑戰之n t用者效通貝枓 戰之回應。舉例而言,在1612八處,該 J匕括蕙測該使用 能資料更勺= 回應該挑戰之回應時間,該使用者 自該使用時間…612B’該方法可包括計 對該抵戰夕 之不準確回應數目,該回應係該使用 目。在1 61 2C : 使用者效能資料包括不準確回應之 該回應資料可包括確定該回應之準確程度, 可包括該回應之準確程度。 39 200846965 根據一實例,該方法可包括經由一麥克風自該使用者 接收一口語回應,及確定該口語回應之準確程度。於是, 該回應資料可包括該口語回應之準確程度,該技能可係一 目標語言之口語表達能力。該方法可更包括經由一基於遊 戲(game-based)之學習評估模組(未示出)確定:該技能 之所儲存學習位準應當被更新至一經更新之學習位準,該 確定過程係至少部分基於該口語回應之準確程度。._ ^ Sighs respond to the challenge, the user 敎诵窨%L depends on the response to the challenge. For example, at 1612, the J 匕 蕙 该 该 使用 使用 = = = = = = = = = = = = = = = = = = 612 612 612 612 612 612 612 612 612 612 612 612 612 612 612 612 612 612 Inaccurate response number, the response is for this purpose. At 1 61 2C: User performance data including inaccurate responses The response data may include determining the accuracy of the response and may include the accuracy of the response. 39 200846965 According to an example, the method can include receiving a spoken response from the user via a microphone and determining the accuracy of the spoken response. Thus, the response data may include the accuracy of the spoken response, which may be a spoken language expression in a target language. The method can further include determining, via a game-based learning evaluation module (not shown) that the stored learning level of the skill should be updated to an updated learning level, the determining process being at least Partly based on the accuracy of the spoken response. .

根據另一實例,該方法可包括經由一該使甩者介面自 該使用者接收一書面回應,及確定該書面回應之準確程 度。於是,應瞭解,該回應資料可包括該書面回應之準確 程度,該技能可係一目標語言之寫作語言能力。此外,該 方法可包括經由一基於遊戲之學習評估模組確定:該技能 之所儲存學習位準應當被更新至一經更新之學習位準,該 確定過程可以至少部分基於該書面回應之準確程度。 在1 6 1 4,該方法可包括根據來自該學習應用程式之使 用者效能資料以及預定學習評估規則,確定:一使用者設 定檔之一技能學習位準應當被更新至一經更新之學習位 準。應暸解,此確定過程可依據對於挑戰之複數個使用者 回應。因此,如步驟1612及1 606之間的虛線所示,該方 法在1 6 1 4確定步驟之前,可以重複向使用者呈現竣數個挑 戰。舉例而言,可向該使用者呈現一挑戰集,其中包含有 預定數目個被連續呈現給該使用者之挑戰,在1 6 1 4處之確 定過程可係基於複數個為該挑戰集所接收之回應。 在1 6 1 6,該方法可包括向學習服務程式1 06發送一寫 40 200846965 入請求,以將該使用者設定檔中該技能之學習位準修改 一經更新之學習位準。 4 ·鷹架(scaffolding) 下文將詳盡描述電腦化學習系統1 〇〇之各種組件之 為獲得一鷹架支援系統所進行之互動。如上文參考第1 及第2圖之描述,電腦化學習系統1 〇〇包括可執行於〜 戶端計算裝置102上之學習應用程式104。該學習應用 式可更包括一使用者介面,其經組態用於向使用者呈現 挑戰,且接收對該挑戰之使用者回應。該使用者介面可 括一支援系統2 1 4,其經組態用於提供支援,以輔助讀 用者回應一挑戰。該學習應用程式可更包括一鷹架弓| 210,其經組態用於確定該使用者在一技能方面之鷹架 準,且根據該鷹架位準,經由該支援系統2 1 4調整為讀 能所提供之支援2 1 2。 該技能之該鷹架位準可儲存於一使用者設定檔中, 如位於可由該學習應用程式經由應用程式介面108存取 非揮發性記憶體中。該支援系統2 1 4可經組態有一提取 援選項,在該選項中,該支援系統2 1 4回應一使用者對 援之請求,經由該使用者上之一支援選擇器提供支援。 支援系統2 1 4可經組態有一推入支援選項,在該選項中 該支援系統2 1 4回應一經量測之回應參數提供支援。在 7圖及第8圖中更詳盡地說明了推入及提取支援。 現在參考第5圖,該鷹架引擎可為該使用者指派一 至According to another example, the method can include receiving a written response from the user via the user interface and determining the accuracy of the written response. Thus, it should be understood that the response data may include the accuracy of the written response, which may be the ability to write a language in a target language. Additionally, the method can include determining via a game-based learning assessment module that the stored learning level of the skill should be updated to an updated learning level, the determining process being based at least in part on the accuracy of the written response. At 1 6 1 4, the method can include determining, based on user performance data from the learning application and a predetermined learning evaluation rule, that the skill learning level of one of the user profiles should be updated to an updated learning level. . It should be understood that this determination process can be based on responses from multiple users of the challenge. Thus, as indicated by the dashed lines between steps 1612 and 1 606, the method can repeatedly present a number of challenges to the user prior to the 1 6 1 4 determination step. For example, the user may be presented with a challenge set containing a predetermined number of challenges that are continuously presented to the user, and the determination process at 1 614 may be based on a plurality of the challenge sets received The response. At 166, the method can include sending a write to the learning service program 106 a request to modify the learning level of the skill in the user profile to an updated learning level. 4 • Scaffolding The following is a detailed description of the interaction of the various components of the computerized learning system 1 to obtain a scaffolding support system. As described above with reference to Figures 1 and 2, the computerized learning system 1 includes a learning application 104 executable on the client computing device 102. The learning application can further include a user interface configured to present a challenge to the user and receive a user response to the challenge. The user interface can include a support system 2 1 4 that is configured to provide support to assist the reader in responding to a challenge. The learning application can further include an eagle bow|210 configured to determine the user's skill in the outline of the eagle, and according to the eagle level, is adjusted to be via the support system 2 1 4 Read the support provided by the energy 2 1 2 . The scaffolding level of the skill can be stored in a user profile, such as in a non-volatile memory accessible by the learning application via the application interface 108. The support system 2 1 4 can be configured with an extraction aid option, in which the support system 241 responds to a user assistance request and provides support via one of the user support selectors. The support system 2 1 4 can be configured with a push-in support option in which the support system 2 1 4 responds to the response parameters provided by the measurement. Push and extract support is explained in more detail in Figure 7 and Figure 8. Referring now to Figure 5, the scaffolding engine can assign one to the user.

間 圖 用 包 使 擎 技 例 之 支 支 該 , 第 鷹 41 200846965 架位準,其係選自複數個鷹架位準5 3 6,該等鷹架位準對 應於該使用者之學習位準。作為一具體實例,每,學習位 準可具有選自一群組之相關鷹架位準,該群組係由無N、 低L、中Μ及同Η組成。在所示具體實施例中,該使用者 具有一高(Η )鷹架位準及一學習位準1。還應注意到,該 等學習位準〇-3可具有與其相關聯之名稱,例如,初學者、 基本、中等及高階,位準〇為基本。 此外’該支援系統2 1 4可經組態用於根據一使用者關 於一技能之鷹架位準,調整為該使用者所提供之推入及提 取支援數目,在高鷹架位準提供最多提取及推入支援,在 中等鷹架位準提供一些推入支援及全部提取支援,在低鷹 架位準不提供推入支援僅提供一些提取支援,當鷹架被關 閉時,不提供推入和提取支援。因此,應當理解,不僅可 對該挑戰本身進行定制,使其符合該使用者之學習位準, 而且也可以調整對該挑戰之支援,使其符合該使用者對一 特定技能之鷹架位準。 該等所量測回應參數(該支援系統214提供關於該參 數之推入支援)可選自一群組,該群組由回應時間、不正 確回應(回應嘗試)之數目、回應之準確位準以及分數組 成。可以為每一已量測回應參數類型設定一預定臨限值, 超出該臨限值時,則該用者提供推入支援。作為一實例, 該技能可包括聽,$支援212可包括聲頻。作為_實例, 該技能可包括閱讀,該支援可包括文本。在又一實例中, 可向一使用者群組中具有最低分數之使用者提供推入支 42 200846965 援,或者向其分數低於一預定臨限值之使用者提供推 援。此外,可採用口語或書面形式之一種,以該使用者之 本國語言提供該支援212。亦可以口語或書面形式,以〜 目標學習語言提供該支援212。此外,該支援系統214 ^ 經組態,用於為該支援之應用指派一成本,該成本由讀支 援系統2 1 4在評估是否降低該使用者之鷹架位準時使用。 例如,以目標語言提俾支援之成本可低於以本國語言提供 支援之成本。該支援系統2 1 4可經組態用於以各種輸出枚 式顯示該支援212,例如文本、聲頻、動晝、視訊、简覺 壓力等等’其輸出歸因於該學習應用程式之非玩家人物。 此外’該支援系統2 1 4可經組態’用於將該支援2 1 2顯示 為採用一或多輸入格式之一或多種使用者回應選項,例 如,經由一鍵秀之文本輸入、經由一麥克風之聲頻輸入、 經由一筆之手定或輸入、按滑鼠鍵,、由一攝影機所獲取之 姿勢,等等。 該學習應用程式可經組態用於執行一遊戲内評估,且 確定該使用者已經獲得一使用者鷹架位準。該遊戲内評估 可係基於該使用者在回應一或多種挑戰時,對該支援之使 用。通常,該遊戲内評估係根據該使用者使用支援之累積 型樣’該型樣與其他使用者使用支援之型樣形成對比。該 學習應用程式可更經組態’用於在評估一使用者已經獲得 一新的鷹架位準之後,發出更新該使用者之設定檔之寫入 請求。當一使用者使用一支援之型樣對應於其他處於一新 鷹架位準之使用者的使用型樣時,該學習應用程式可評估 43The inter-picture package uses the package to make the support of the engine. The eagle 41 200846965 is a standard position, which is selected from a plurality of eagle frames. The position of the eagle frame corresponds to the learning level of the user. . As a specific example, each learning level may have a related scaffolding level selected from a group consisting of no N, low L, middle, and peer. In the particular embodiment shown, the user has a high (Η) eagle level and a learning level 1. It should also be noted that the learning level 〇-3 may have a name associated with it, for example, beginner, basic, medium, and high-order, and the level is the basic. In addition, the support system 2 1 4 can be configured to adjust the number of push and extraction supports provided to the user based on a user's level of the profile of the skill, and provide the most in the high profile position. Extract and push support, provide some push support and full extraction support at the medium scaffolding level. No push support is provided in the low scaffolding position. Only some extraction support is provided. When the scaffold is closed, no push is provided. And extraction support. Therefore, it should be understood that not only can the challenge itself be customized to match the learning level of the user, but the support for the challenge can also be adjusted to match the user's level of the specific skill. . The measured response parameters (the support system 214 provides push support for the parameter) may be selected from a group consisting of a response time, an incorrect response (response attempt), and an accurate level of response. And the score composition. A predetermined threshold can be set for each measured response parameter type, and when the threshold is exceeded, the user provides push support. As an example, the skill can include listening, and the support 212 can include audio. As an example, the skill may include reading, which may include text. In yet another example, a user with the lowest score in a group of users may be provided with a push to provide support to a user whose score is below a predetermined threshold. In addition, the support 212 can be provided in the user's native language, either in spoken or written form. This support 212 can also be provided in spoken or written form in the target learning language. In addition, the support system 214 is configured to assign a cost to the supported application, the cost being used by the read support system 214 to assess whether to reduce the user's eagle level. For example, the cost of providing support in a target language can be lower than the cost of providing support in a native language. The support system 214 can be configured to display the support 212 in various output formats, such as text, audio, video, video, sensation pressure, etc. 'The output is attributed to the non-player of the learning application character. In addition, the support system 2 1 4 can be configured to display the support 2 1 2 as one or more user response options in one or more input formats, for example, via a one-click text input, via a microphone Audio input, via a hand or input, press a mouse button, a gesture acquired by a camera, and so on. The learning application can be configured to perform an in-game evaluation and determine that the user has obtained a user scaffold level. The in-game assessment may be based on the user's use of the support in response to one or more challenges. Usually, the in-game evaluation is based on the cumulative pattern of the user's use support', which is in contrast to other users' support models. The learning application can be further configured to issue a write request to update the user's profile after evaluating that a user has obtained a new scaffold level. The learning application can evaluate when a user uses a supported version that corresponds to the usage pattern of other users in a new scaffolding position.

200846965 該使用者已經達到該新的鷹架位準。藉由連續執行遊戲 評估,可調整該使用者之鷹架位準,以擴展該使用者之 習位準。採用這一方式,可降低向該使用者提供之支援 且可提高學習速度。 此外,該學習應用程式可經組態,用於根據該使用 對於一技能之所評估學習位準及鷹架,向該使用者指定 接近的發展區域,如在538處所示。在538處所指示之 接近發展區域被用於量測一使用者之目前學習能力的近 範圍,且可用於調整該學習應用程式所呈現之支援或挑 内容,其目標係使所呈現之内容及支援達到該使用者之 高理解及學習能力,但未超出該能力。舉例而言,語言 用程式1 04可經組態,以確定一遊戲内容單元(例如挑 或支援内容)是否屬於鄰近發展區域之内,如果不屬於 則避免向該使用者呈現該内容。在另一實例中,該學習 用程式可經組態用於確定一内容單元(例如挑戰或支援 容)高於該使用者之目前所評估及所記錄學習位準,但 於該使用者之最接近發展區域,且可確定在此情況下向 使用者呈現該内容,以鼓勵該使用者學習位準之增長, 測試該使用者是否正在接近一新的鷹架位準或學習位準 此外,在調整該使用者之一鷹架位準或一學習位 時,可考慮該最接近發展區域。例如,如果該最接近發 區域表示一使用者之學習位準擴展至一新鷹架位準或學 位準,至少該學習應用程式及該學習服務程式之一者可 始正式評估、審閱鷹架應用資料,及仲裁,以請求至少 内 學 者 最 最 似 戰 最 應 戰 ,_ 應 内 屬 該 且 〇 準 展 習 起 在 44200846965 The user has reached the new scaffolding level. By continuously performing a game evaluation, the user's eagle position can be adjusted to expand the user's level of learning. In this way, the support provided to the user can be reduced and the learning speed can be improved. In addition, the learning application can be configured to assign a learning development area to the user based on the assessed learning level and the scaffold for a skill, as shown at 538. The proximity development area indicated at 538 is used to measure a near range of a user's current learning ability and can be used to adjust the support or selection content presented by the learning application, with the goal of presenting content and support. To achieve the user's high understanding and learning ability, but not beyond this ability. For example, the language program 104 can be configured to determine if a game content unit (e.g., pick or support content) belongs to a neighboring development area, and if not, avoid presenting the content to the user. In another example, the learning program can be configured to determine that a content unit (eg, challenge or support capacity) is higher than the currently evaluated and recorded learning level of the user, but is the most Close to the development area, and can determine to present the content to the user in this case to encourage the user to learn the growth of the level, test whether the user is approaching a new scaffold level or learning level. When adjusting one of the user's scaffolding levels or a learning position, the closest development area can be considered. For example, if the closest location indicates that a user's learning level is extended to a new scaffolding level or degree, at least the learning application and one of the learning service programs may begin to formally evaluate and review the scaffolding application. Information, and arbitration, in order to request at least the innermost scholars to fight the most warfare, _ should be within the scope of the

200846965 該鷹架位準及該學習位準之一者進行改變。此外, 該鷹架應用資料之審閱表明一使用者之鷹架位準或 準高於一臨限值位準,則可更新該使用者之位準, 應調整最接近發展區域。 在一些具體實施例中,該支撐系統2 1 4可經組 顯示一使用者可存取字典,其中包括在該挑戰中所 複數個單字之每一者。該字典通常係一服務位準之 式,且係學習服務程式1 06之一組件。作為一實例 典可以包括選自一群組之資訊,該群組包括在目標 該使用者之本國語言中對該單字之定義、說明該單 體、在上下文中使用該單字之實例句子、用語音說 字之一聲頻檔案,以及一發音偵測器,其經組態用 及評估該單字之一使用者發音。 根據另一實例,該學習應用程式之該支援系統 經組態,用於經由該學習應用程式之一使用者介面 該等複數個支援位準中之一位準。所選擇之支援位 根據該使用者之鷹架位準選擇。該使用者之鷹架位 一使用者設定檔中讀取,該設定檔儲存於記憶體中 當確定在一學習應用程式中之使用者效能達到或超 鷹架位準前進之預定臨限時,可調整該設定檔。 第1 7圖說明一電腦化學習方法1 700,可根據 來提供鷹架支援。如在17 02處之所示,該方法可包 一學習應用程式中,從儲存於非揮發性記憶體中之 設定檔讀取一使用者鷹架位準。該使用者鷹架位準 如果對 學習位 且可相 態,以 呈現之 應用程 ,該字 語言及 字之媒 出該單 於接收 2 14可 ,呈現 準可係 準可自 ,而且, 出關於 該方法 >括,在 使用者 可包括 45 200846965200846965 The scaffolding level and one of the learning levels are changed. In addition, the review of the application data of the scaffold indicates that the position of the user's eagle frame is higher than a threshold level, and the user's level can be updated, and the closest development area should be adjusted. In some embodiments, the support system 214 can display a user accessible dictionary, including each of the plurality of words in the challenge. The dictionary is usually a service level and is a component of the learning service program 106. As an example, the information may include information selected from a group including the definition of the word in the target language of the user, the description of the single, the use of the word in the context, and the use of voice. One of the words is an audio file, and a pronunciation detector configured to evaluate and evaluate the user's pronunciation of the word. According to another example, the support system of the learning application is configured to interface with one of the plurality of support levels via a user of the learning application. The selected support level is selected based on the user's eagle position. The user's eagle frame is read in a user profile, and the profile is stored in the memory. When it is determined that the user performance in a learning application reaches or exceeds the predetermined threshold of the super eagle frame advancement, Adjust the profile. Figure 17 illustrates a computerized learning method 1 700 that can be used to provide scaffolding support. As shown at 17 02, the method can include a learning application that reads a user scaffold level from a profile stored in non-volatile memory. If the user's scaffolding level is correct and can be phased to present the application, the language of the word and the word of the word out of the order can be received, and the appearance can be self-existing, and The method > includes, in the user may include 45 200846965

複數個根據一鷹架基模所定義之鷹架位準。在1 704,該方 法可包括在一學習應用程式之支援系統中接收一關於支援 之請求。在1 706,該方法可包括量測一回應參數,該參數 係選自回應時間、不正確回應(回應嘗試)之次數、回應 之準確位準及分數中之至少一者。在1708,該方法可包括 確定該被量測回應參數是否達到或超出用於呈現支援之一 預定臨限值。在1710,如果該臨限值被超出,該方法可包 括:作為對被量測回應參數之回應,呈現所選擇之支援還 項。在1712,該方法可包括根據該認鷹架位準,從該技能 之複數個支援選項中選擇一支援選項。下文參考第7圖及 第8圖給出實例支援選項,該等選項可依據一被偵測之鷹 架位準被選出。在171 4,該方法可包括經由該學習應用程 式之使用者介面向該使用者呈現所選擇之支援選項。 第7圖描述一使用者介面之具體實施例,該介面可由 執行於一計算裝置之上的學習應用程式產生,例如,如本 文參考第1圖及第2圖之所述。在下文中,該使用者介面 亦可被稱為「遊戲介面「,其中該使用者介面呈現一學習 遊戲之不同位準。遊戲介面700可經組態,以向一使用者 呈現一挑戰,且接收一使用者對該挑戰之回應。可根據該 使用者對該技能或技能集合之學習位準,呈現該挑戰。例 如,一使用者之學習位準可由一設定檔狀態列702指示。 設定檔狀態列702可顯示一使用者對於一技能或技能集之 目前學習位準,其被應用於該特定學習應用程式。此外(或 者視需要),設定檔狀態列702可顯示一使用者之鷹架位 46 200846965 準。 遊戲介面7 0 0可包括挑戰握 甘π丄 戮相:組7 0 4,其可向該使用者 王現一挑戰。挑戰核組7 〇 4可& # ,. ^ ^ 』已彷一挑戰顯不窗袼7 0 6, 用於採用書面形式,以該使用者本國語言(例如中文)及 所學習之目標語言(例如英、 4如央文)之至少一者,顯示該挑戰。 在些丨月况中’ § 一挑戰係由一不可玩人物呈現的,該特 徵之一肖I 707可被包含於相鄰挑戰顯示窗格706中,使A plurality of scaffolding levels defined by a scaffolding base model. At 1704, the method can include receiving a request for support in a support system for the learning application. At 1706, the method can include measuring a response parameter selected from at least one of a response time, an incorrect response (response attempt), an accurate level of response, and a score. At 1708, the method can include determining if the measured response parameter meets or exceeds a predetermined threshold for presentation support. At 1710, if the threshold is exceeded, the method can include presenting the selected support item as a response to the measured response parameter. At 1712, the method can include selecting a support option from the plurality of support options for the skill based on the falcon level. Example support options are given below with reference to Figures 7 and 8, which can be selected based on a detected eagle level. At 171, the method can include presenting the selected support option to the user via the user interface of the learning application. Figure 7 depicts a specific embodiment of a user interface that may be generated by a learning application executing on a computing device, for example, as described herein with reference to Figures 1 and 2. In the following, the user interface may also be referred to as a "game interface" in which the user interface presents a different level of learning game. The game interface 700 can be configured to present a challenge to a user and receive A user responds to the challenge. The challenge can be presented based on the learning level of the skill or skill set by the user. For example, a user's learning level can be indicated by a profile status column 702. Column 702 can display a current learning level of a user for a skill or skill set that is applied to the particular learning application. Additionally (or as desired), the profile status column 702 can display a user's eagle frame. 46 200846965 准. The game interface 7 0 0 can include the challenge grip 丄戮 phase: group 7 0 4, which can challenge the user Wang. Challenge nuclear group 7 〇 4 can &# ,. ^ ^ 』 It has been shown that the challenge is not displayed in the form of a written form, at least one of the user's native language (for example, Chinese) and the target language of the learning (for example, English, 4, for example). Challenge. In some months, the § a challenge is presented by an unplayable character, and one of the features, Xiao I 707, can be included in the adjacent challenge display pane 706, so that

該使用者能夠識別是誰正在提供該挑戰。 如上所述,該學習應用程式可包括一支援系統214 , 其可以根據該使用者之鷹架位準向該使用者提供支援,以 回應該挑戰。該支援系統214可經組態有一提取支援選 項’在該選項中’該支援系統214回應一使用者對支援之 請求來呈現支援,亦可經組態有一推入支援選項,在該選 項中,該支板糸統2 1 4回應一經量測之回應參數呈現支援。 此外,根據一使用者之鷹架位準,推入支援及提取支 援均可以被選擇性地使用。在至少一具體實施例中,該等 鷹架位準可選自由無、低、中及高組成之群組。相應地, 該支援系統2 1 4可經組態,用於:在偵測到一使用者之一 技能的鷹架位準為高時’啟用推入支援及提取支援等兩種 選項;在偵測到一使用者之一技能的鷹架位準為中時,停 用一些推入支援選項’且啟用全部提取支援選項;在偵測 到一副縣長者之一技能的鷹架位準為低時,停用全部推入 支援選項’且啟用一些&取支援選項;以及在偵測到一使 用者之一技能的鷹架位準為無時,停用推入支援及提取支 47 200846965 援等兩種選項。 在一些具盤實施例中,該學習應用程式可經組態,用 於根據該使用者之鷹架位準顯示各種類型之視覺支援及聲 頻支援。舉例而言,在基本英語中具有高鷹架位準之使用 者可以接收書面及口語等兩種支援,而具有低鷹架位準之 使用者可以僅接收口語支援。在所示具體實施例中,該使The user is able to identify who is providing the challenge. As described above, the learning application can include a support system 214 that can provide support to the user based on the user's eagle position to respond to the challenge. The support system 214 can be configured with an extraction support option 'in this option', the support system 214 responds to a user's request for support to present support, and can also be configured with a push-in support option, in this option, The support system 2 1 4 responds to the response parameter presentation support after measurement. In addition, push support and extraction support can be selectively used depending on the level of a user's eagle. In at least one embodiment, the scaffolding levels can be selected from the group consisting of none, low, medium, and high. Correspondingly, the support system 2 1 4 can be configured to: enable the push-in support and the extraction support when detecting that the level of the scaffold of one of the users is high; When the level of the scaffold of one of the users is determined to be medium, the push-in support option is disabled and the all-fetch support option is enabled; the scaffold level of one of the county elders is detected to be low. When all push-in support options are disabled, and some & support options are enabled; and when the status of the scaffold that detects one of the users' skills is no, the push-in support and extraction support are disabled. 47 200846965 Two options. In some embodiments, the learning application can be configured to display various types of visual support and audio support based on the user's scaffolding level. For example, users with high scaffolding levels in basic English can receive both written and spoken support, while users with low scaffolding levels can only receive spoken language support. In the particular embodiment shown, the

用者具有一高鷹架位準·,以便可以提供視覺及聲頻兩種支 援。 、租, > —-,㈡,热风%又拔运項叩以被提供作為 使用者介面上之一或多個支援選擇器。挑戰模組7〇4可 括提取支援選擇器705,以便辅助該使用者對該挑戰提 -回應。在-些情況中,可採用口語或書面形式之一種 以該使用者之本國語言提供支援。在_些情況中,可採 口語或書面形式之一種,在一目標學習區域(例如英文 中提供支援。具體來說,挑戰模組中包括提取支援選擇 705,例如,目標語言書面支援選擇器7〇8、目標語言口 支援選擇器710、本國語言書面支援選擇器η],及本國 言口語支援選擇器714。作為對一使 7 便用者選擇之回廡, 標語言書面支援選擇器708可在顯示窗格7〇6中以目 語言之書面形式顯示該挑戰。作為對一使用者選择之 應’目標語言口語支援選擇蒸708可播放對該挑戰之 頻記錄,該記錄係以目標語言說出的。該聲頻記錄可自 使用者用戶端裝置102之—揚聲器中播放而出。作為對 使用者選擇之回應,本國語言書面支援選擇器712可: 48 200846965 不自格706中,以本國語言之書面形式顯示該挑戰。作為 對使用者選擇之回應,目標語言口語支援選擇器Μ可 播放對該挑戰之—聲頻記錄,該記錄係以目標語言說出 的。應暸解,選擇器7〇5係挑戰支援選擇,,此係因為它 們經組態用於提供支援,以幫助該使用者理解該挑戰。 遊戲介面700可更包括回應模組716,甚經組態用於 使該使用者回應該挑戰。回應模組7 i 6可包栝一書面回應The user has a high eagle position so that both visual and audio support can be provided. , rent, > —-, (b), hot air% is also provided as one or more support selectors on the user interface. The challenge module 〇4 can include an extraction support selector 705 to assist the user in responding to the challenge. In some cases, one of the spoken or written forms may be used to provide support in the user's native language. In some cases, one of the spoken or written forms may be used in a target learning area (for example, providing support in English. Specifically, the challenge module includes an extraction support option 705, for example, a target language written support selector 7 〇8, target language port support selector 710, national language written support selector η], and national spoken language support selector 714. As a response to the selection of the user, the markup language written support selector 708 can The challenge is displayed in the display language in the display language in the display pane 7〇6. As a user-selected target language spoken language support selection steaming 708 can play the frequency record of the challenge, the record is in the target language. Speaking, the audio recording can be played from the speaker of the user's client device 102. In response to the user's selection, the native language written support selector 712 can: 48 200846965 not in the 706, to the country The written form of the language shows the challenge. In response to the user's choice, the target language spoken language support selector can play the audio recording of the challenge, which The recordings are spoken in the target language. It should be understood that the selector 7〇5 is a challenge support option because they are configured to provide support to help the user understand the challenge. The game interface 700 can include The response module 716 is configured to enable the user to respond to the challenge. The response module 7 i 6 can include a written response

窗格’其經組態用於顯示一使用者之書面回應,且亦可包 括口語回應選擇器720。回應選擇器72〇玎被選擇,以啟 動一聲頻記錄裝置,用於獲取一使用者之口語回應。在一 些貫例中’ 一使用者之回應可僅係書面形式成僅係口語形 式’具體取決於該特定挑戰。在此等情況下,該學習應用 程式可調整該回應模組之外觀,以僅呈現該相關回應機制 (即書面回應窗格或口語回應選擇器)。 該支援系統2 1 4可經組態,用於以文本或聲頻顯示支 援’將其作為使用者回應選項。相應地,該回應模組可包 括回應支援選擇器7 2 1,其經組態用於向使用者提供提取 支援,其類似於該挑戰模組之支援選擇器。具體而言,該 等回應支援選擇器721可提供目標語言書面支援、目標語 言口語支援、本國語言書面支援及本國語言口語支援。在 一些實例,一挑戰可包括多種回應,該等回應可在該回應 模組中呈現,例如,回應「是」或「否」。在此等情況中, 該回應模組中可包括支援選擇器,其對應於該等各別回應 之每一者,類似於挑戰選擇器,以上文之討論。為此’將 49 200846965 不會詳盡描述該等回應支援選擇器。 在一些具體實施例中,該支援系統214可經 向該支援之使用一成本。該成本可纟該支援 用於評估是否降低(或升高)該使用者之鷹架位 本可係基於例如回應時間、回應嘗試之數目、對 求,等等。因此,成本計722可顯示一使用者目 之支援數目,以說明對該挑戰之掌握,且向該使 用於其鷹架位準之支援請求的規範。此外,成本 在該使用者每次請求支援時改變其外觀,使該使 擁有一指示,指示剩餘支援請求之數目。舉例而 本計可以在每一次做出支援要求時,改變色彩, 該成本計之一列。除了視覺成本計之外,應瞭解 成本可以採用另一適當方式實施,例如由一分數 據該方式,如果一使用者係使用支援來完成一挑 報其較少點數。 在一些具體實施例中,該支援成本可根據支 不同。舉例而言,以本國語言呈現支援之成本可 目標語言呈現支援之成本。此外,在一些具體實 可以根據一使用者之鷹架位準消除或減少支援之 例而言’ 一具有高鷹架位準之使用者(即需要較 使用者)可能不具有支援成本。 在一些實例中,該支援系統2 1 4可經組態, 使用者可存取之字典724。對於在一挑戰中向該 呈現複數個單字中之每一者,該字典可包括選片 組態用於 系統214 準。該成 支援之請 前所擁有 用者指示 計722可 用者可以 言,該成 或者刪除 ,該支援 障礙,根 戰,則回 援類型而 能高於以 施例中, 成本。舉 多幫助之 以顯示一 使用者所 一群組之 50 200846965 資訊,該群組包括:在目標語言及該使用者之本國語 對該單字之定義;說明該單字之媒體;在上下文中使 單字之實例句子;用語音說出該單字之聲頻標案;以 發音偵測器。該發音偵測器可經組態用於接收及評估 子之一使用者發曰。在一些具體實施例中,可根據鷹 準及學習位準之至少一位準,選擇性地使用該字典。 第8圖示出遊戲介面700之另一實例描述,其經 以供具有一低鷹架位準之使用者使用.。在此實例中, 該使用者具有低鷹架位準’有較少挺取支援可供該使 選擇’如被刪除之提取支援選擇器所示,其不可被用 擇。參考在挑戰模組704中所提供之挑戰支援,目標 書面支援選擇器708、本國語言書面支援選擇器712 標語言口語支援選擇器714不可供選擇。此外,在回 援選擇器72 1中,對應於該回應之目標語言書面支援 用。由於該使用者具有一較低鷹架位準,可調整該支接 以擴展該使用者之學習能力。此外,應當瞭解,根據 用者之學習位準及/或該使用者之鷹架位準,各種類型 取及推入支援可能不可用。舉例而言,一些提取及推 援可能供入門或基礎學習位準使用,但不可供中等或 習位準使用。在所示實例中,該使用者具有一中等英 習位準’根據該使用者之學習位準,一些提取支援可 可供該使用者使用。 第9圖示意性地在學習應用程式〗〇4之使用者介 說明一支援系統2 1 4之實例,其向一使用者提供推入 言中 用該 及一 該單 架位 組態 由於 用者 於選 語言 及目 應支 不可 212 一使 之提 入支 高學 文學 能不 面中 及提 51 200846965 取支援,如上文所述。在—實例t,一使用者可藉由 目私。書面支援選擇器在該回應模組中請求提取支援, 如在902處所示。鷹架引擎21〇可接收對提取支援求 且可發送目椤往古奎品士 & 本’ 不印〇曰 支板,以便顯示,如9 0 4所示。相 應地’該使用者所選擇之回應可被顯示於以目標語言 之回應窗格中。在另-實例中,鹰架引擎21。可量測各: 用於提供推入支摇之问_在 更之口應參數。為實現此目標,鷹架引 ,可包。括回應嘗試計數器906及回應定時器9〇8。回應嘗 试计數斋9〇6可爭々俾 更5己錄該使用者可能輸入至該回應模組中 、:▲確回應數目。隨著時間之流逝’在對許多挑戰回應 進灯4數之後,可更將所記錄之嘗試數目與—臨限數目進 行對比。#果由該計數器所記錄之嘗試數目達到或超過該 臨限數目’則該鷹“擎可起始推人支援91g,此係因為 =用者之幫助請求數目很多表明其需要更多幫助。回應 定時器908可記錄自呈現該挑戰開始、該使用者做出正確 回應之前所流逝之時間。所流逝之回應時間更可鱼一臨限 值時間對比1著時間之流逝,在對許多次挑戰回應進行 计數之後’如果所流逝之回應時料到或超過該臨限值時 間’則該鷹架引擎可起始推入支援9 1 0。 貝例中,推入支援被作為目標語言書面支援提 供’其顯示於該回應模組中,但是,推入支援可包括其他 書:或口語支援。此外,在一些情況了,推入支援可由非 玩家人物呈現’以幫助該使用者回應該挑戰。 下表說明一特定鷹架規則集,該等規則可被用於根據 52 200846965 第7圖至第9圖之使用者介面中之鷹架位準,提供推入及 提取支援。The pane' is configured to display a written response from a user and may also include a spoken response selector 720. The response selector 72 is selected to activate an audio recording device for obtaining a spoken response from a user. In some instances, a user's response may be in writing only in a spoken form, depending on the particular challenge. In such cases, the learning application can adjust the appearance of the response module to present only the relevant response mechanism (i.e., the written response pane or the spoken response selector). The support system 2 1 4 can be configured to display support as text or audio as a user response option. Accordingly, the response module can include a response support selector 72, which is configured to provide extraction support to the user, similar to the support selector of the challenge module. Specifically, the response support selector 721 can provide target language written support, target language spoken support, written support in the native language, and spoken language support in the native language. In some instances, a challenge may include multiple responses that may be presented in the response module, for example, responding to "yes" or "no." In such cases, the response module can include a support selector that corresponds to each of the respective responses, similar to the challenge selector, discussed above. For this reason, 49 200846965 will not describe these response support selectors in detail. In some embodiments, the support system 214 can use a cost for the support. The cost may be used to assess whether the reduction or (or increase) of the user's eagle position may be based on, for example, response time, number of response attempts, requests, and the like. Thus, cost meter 722 can display the number of support for a user's purpose to account for the challenge and to the specification of the support request for its scaffolding level. In addition, the cost changes the appearance of the user each time the support is requested, so that the keeper has an indication indicating the number of remaining support requests. For example, the meter can change the color each time a support request is made, and the cost meter is listed. In addition to the visual cost meter, it should be understood that the cost can be implemented in another suitable manner, such as by a score, if a user uses support to complete a pick with fewer points. In some embodiments, the support cost may vary depending on the support. For example, the cost of presenting support in the native language can be the cost of the target language presentation support. In addition, in some cases where the support can be eliminated or reduced according to the position of a user's eagle frame, a user with a high eagle level (ie, a user needs to be more likely) may not have the support cost. In some examples, the support system 214 can be configured with a dictionary 724 accessible to the user. For each of the plurality of words presented to the challenge in a challenge, the dictionary can include a slice configuration for system 214. The user's instructions are available to the user. The user can indicate that the 722 can be used, or the support barrier, the root cause, and the type of support can be higher than the cost in the application. To help display a group of 50 200846965 information for a group of users, the group includes: a definition of the word in the target language and the native language of the user; a medium indicating the word; a word in the context The actual example sentence; use the voice to speak the audio frequency of the word; to the pronunciation detector. The sound detector can be configured to receive and evaluate a user's hair. In some embodiments, the dictionary can be selectively used based on at least one of the eagle and the learning level. Figure 8 shows another example description of the game interface 700 for use by a user having a low scaffolding level. In this example, the user has a low eagle level 'has less support for the selection' as shown in the extracted extraction support selector, which cannot be used. Referring to the challenge support provided in the challenge module 704, the target written support selector 708 and the native language written support selector 712 mark language spoken language support selector 714 are not available for selection. Further, in the reply selector 72 1 , the target language corresponding to the response is written and supported. Since the user has a lower scaffolding level, the branch can be adjusted to expand the learning ability of the user. In addition, it should be understood that various types of push and push support may not be available depending on the user's learning level and/or the user's scaffolding level. For example, some extractions and promotions may be used for entry or basic learning, but not for medium or level. In the illustrated example, the user has a medium level of learning' based on the learning level of the user, some of the extraction support is available to the user. FIG. 9 is a schematic diagram of an example of a support system 2 1 4 in a user of the learning application 〇 4, which provides a user with a push-in statement and the single-frame configuration. The choice of language and purpose should not be allowed to be included in the study of high school literature and can be mentioned 51 200846965 for support, as described above. In the instance t, a user can use the private. The written support selector requests extraction support in the response module, as shown at 902. The scaffolding engine 21〇 can receive the extraction support request and can send the target to Gu Kui Shi Shi & this 'unprinted support plate for display, as shown in 904. Correspondingly, the response selected by the user can be displayed in the response pane in the target language. In another example, the scaffolding engine 21 is shown. Measureable each: Used to provide the push-and-roll problem _ in the mouth should be the parameters. In order to achieve this goal, the eagle frame can be packaged. The response attempt counter 906 and the response timer 9〇8 are included. Respond to the trial count, the number of the respondents is 9〇6, and the number of the respondents can be entered into the response module. As time goes by, after responding to many challenges, the number of recorded attempts can be compared to the number of thresholds. #果The number of attempts recorded by the counter reaches or exceeds the threshold number', then the eagle "engine can start the push support 91g, this is because the number of users' help requests indicates that they need more help. The timer 908 can record the time elapsed since the presentation of the challenge and the user made the correct response. The elapsed response time is more likely to be a threshold time comparison with the passage of time, in response to many challenges. After counting, 'If the response is lapsed or exceeds the threshold time', then the scaffolding engine can initiate push support 9 1 0. In the case of the case, push support is provided as written support in the target language. 'It is displayed in the response module, however, push support can include other books: or spoken support. In addition, in some cases, push support can be presented by non-player characters to help the user respond to the challenge. The table illustrates a particular set of scaffolding rules that can be used to provide push and extract support in accordance with the scaffolding level in the user interface of Figures 52 to 46,946, to Figures 7 through 9.

第4表根據鷹架位準之推入及提取支援 鷹架位準 推入支援 提取支援 兩 使用者使用推入或提取支援沒 有成本 根據使用者.回應中之延缓時 間,所有支援為推入支援 在播放語言聲頻時,目標語言子 標題自動出現,在使用者做出成 功選擇之前,該子標題將一直顯 不在螢幕上。在經過無成功回應 之預定延缓之後,將以一較慢速 度重複該聲頻。 如果該使用者仍然沒有做出選 擇,在一第一預定臨限時間值之 後(例如,20秒),本國語言子 標題出現(出現在該目標語言子 標題之下)。 在一第二預定臨限時間之後(例 如額外20秒),該本國語言文本 被大聲讀出。 此時,該使用者介面採用「中」 鷹架情況之形式,該等鷹架按鈕 53 200846965The fourth table is based on the position of the scaffolding and the support of the scaffolding level. The support is supported. The two users use the push or extract support. There is no cost based on the user's response time. All support is push support. When the language audio is played, the target language subtitle automatically appears, and the subtitle will remain on the screen until the user makes a successful selection. After a predetermined delay of unsuccessful response, the audio will be repeated at a slower rate. If the user still has not made a selection, the national language subtitle appears (below the target language subtitle) after a first predetermined threshold time value (e.g., 20 seconds). After a second predetermined threshold time (e.g., an additional 20 seconds), the native language text is read aloud. At this point, the user interface takes the form of a "middle" scaffolding, such a scaffolding button 53 200846965

出現在該目標子標題之攔位 内。該等本國語言子標題將會消 失,除非它們被再次叫用。 如果在自動鷹架進展期間,一使 用者按一下一選擇按鈕,該自動 鷹架停止。但是,如果該使用者 不能成功回應,該等鷹架按鈕出 現在該非玩家人物(NPC )文本 區域之螢幕上,就像該中鷹架情 景一樣;但是,在高鷹架情景 中,使用該等按鈕不存在「處 罰」。 _ 在講述時’目標語言子標 將滑鼠懸停於 題自動出現 一提取幫助選擇器 上,將會產生一快 顯支援窗格,其解 釋每一按鈕之目的 (以目標語言解 釋)。 提取幫助選擇 器必須被接一下, 以啟動其所支援之 鷹架。 該使用者可以 54 200846965Appears in the block of the target subtitle. These national language subtitles will disappear unless they are called again. If a user presses a select button during the progress of the automatic eagle, the automatic eagle stops. However, if the user fails to respond successfully, the scaffolding buttons appear on the screen of the non-player character (NPC) text area, as in the middle scaffolding scenario; however, in high-rack situations, use such There is no "penalty" for the button. _ At the time of the presentation, the target language subscript hovering over the title automatically appears on the extraction help selector, and a quick support pane is generated that explains the purpose of each button (explained in the target language). The extraction help selector must be picked up to activate the scaffold it supports. The user can 54 200846965

按一下「讀出」按 钮,使一非玩家人 物重複其語句,每 一次都更慢一些, 直到總共三次。在 該按鈕被接下三次 之後,後續重複數 處於最低速度。 低 低鷹架情景之鷹架模型 係前進的,與上述相比, 可提供較少之直接支援。 就在一非玩家人物讀取 一目標語言片語之後, 「重複」選項變為可供該 使用者按下。該使用者每 次按下該按鈕時,該聲頻 逐漸變得更慢,直到重複 3次為止。在按下三次之 後,全部後續按下動作將 以最慢速度重複該文本。 在第三次按下「重複」按 鈕之後,「目標語言子標 題」按鈕變為可用。按下 此按鈕將使英文子標題 55 200846965Click on the "Read" button to have a non-player person repeat the statement, each time being slower, up to a total of three times. After the button is connected three times, the subsequent number of repetitions is at the lowest speed. The low-low-arch scaffolding model is advanced, providing less direct support than the above. After a non-player character reads a target language phrase, the "Repeat" option becomes available for the user to press. Each time the user presses the button, the audio gradually becomes slower until it is repeated three times. After pressing three times, all subsequent presses will repeat the text at the slowest speed. After the "Repeat" button is pressed for the third time, the "Target Language Subtitle" button becomes available. Pressing this button will make the English subtitle 55 200846965

可在該螢幕上顯示10至 2 0秒。其他按鈕仍然可 被按下。一旦該「目標語 言子標題」被按下,該「本 國語言子標題」按鈕變為 可用。按下該按鈕將會使 本國語言子標題顯示 10 至20秒。其他按鈕仍然 可被按下。 在「本國語言子標題」按 鈕被按下之後,「以本國 語言讀出」按鈕變為可 用。每次按下按鈕僅以一 速度讀出該文本。其他按 鈕仍然可被按下。 每次按下按姐都會耗費 該使用者之「翻譯器耳 機」電池。目標語言聲頻 重複每次將耗費剩餘電 池能量之 2.5 %。本國語 言子標題耗費5%。本國 子標題或聲頻耗費10%。 一旦該電池能量降低至 10%或更少,則每按下一 56 200846965 次按鈕將耗費1點(其中 1點相當於總電池容量之 1 % ) 〇 無 無 無It can be displayed on the screen for 10 to 20 seconds. Other buttons can still be pressed. Once the "target language subtitle" is pressed, the "national language subtitle" button becomes available. Pressing this button will cause the national language subtitle to display for 10 to 20 seconds. Other buttons can still be pressed. The "Read in native language" button becomes available after the "Home language subtitle" button is pressed. The text is only read at a speed each time the button is pressed. Other buttons can still be pressed. Each time you press the sister, the user's "translator headset" battery is consumed. The target language audio repeat will consume 2.5% of the remaining battery energy each time. The native language subtitles cost 5%. The national subtitle or audio cost is 10%. Once the battery energy is reduced to 10% or less, each press of a 56 200846965 button will cost 1 point (1 point is equivalent to 1% of the total battery capacity) 〇 No No No

應瞭解,上述鷹架規則僅係實例,其被設計為被應用 於講授語言獲取之學習應用程式。如果鷹架被應用於與其 他科目相關聯之學習應用程式,例如與數學相關,則該.鷹 架可採用一不同外觀。例如,所有幫助都可採用本國語言, 而不再區分本國語言及目標語言之支援。此外,一數學問 題之提取或推入幫助可顯示一些知識之構成方塊,其可被 該使用者用於求解該數學問題,或者可以開始逐步求解一 方程,等等。 5 ·評估與建議 現在參考第1 8A圖及第1 8B圖,其中將描述一電腦化 學習方法1 800之流程圖,該方法用於確定一學習應用程式 之建議。該建議可被經由一爵形使用者介面提供地該使用 者、該使用者之父母或該使用者之一管理員。在一些具體 實施例中,該建議可指示一或多種學習應用程式。該等學 習應用程式可用於提高該使用者之一特定技能。這樣,該 建議可提供一些學習應用程式,與該使用者僅從一組學習 應用程式中隨機選擇之應用程式相比,該建議所提供之學 習應用程式可以更有效地提高該特定技能。採用此方式, 57It should be understood that the above-described scaffolding rules are merely examples, which are designed to be applied to learning applications that teach language acquisition. If the scaffold is used in a learning application associated with other subjects, such as mathematics, the eagle can take a different look. For example, all help can be in the native language and no longer distinguish between native and target language support. In addition, a mathematical problem extraction or push-in help can display blocks of knowledge that can be used by the user to solve the mathematical problem, or can begin to solve an equation step by step, and so on. 5·EVALUATION AND RECOMMENDATIONS Referring now to Figures 18A and 18B, a flowchart of a computerized learning method 1 800 will be described which is used to determine a learning application recommendation. The suggestion can be provided by the user, the parent of the user, or one of the administrators of the user via a kiosk user interface. In some embodiments, the suggestion may indicate one or more learning applications. These learning applications can be used to enhance a particular skill of the user. In this way, the proposal can provide some learning applications that can be used to improve the specific skill more effectively than the application that the user randomly selects from a group of learning applications. In this way, 57

200846965 與沒有建議時相比,該使用者之學習位準 速或更徹底地前進。 在1 802年開始,該使用者之一設定檔 學習應用程式之輸入而接收。作為一實例 及第2圖,該使用者可經由使用者用戶端 者輸入裝置124,在一特定學習應用程式 定構特徵。亦如本文之描述,設定檔特徵 1表中所述之一或多種元素。在1 804,該 特徵可被儲存於一使用者設定檔中。 如在1806處所示,該方法可更包括: 式中,自複數個學習應用程式之至少一者 效能資料。作為一實例,該使用者與一特 互動或使用該特定學習應用程式,可由該 收與該互動相關之效能資料。在一些具體 能資料可由本機學習服務程式11 2或線 11 4之一或兩者接收。該效能資料可由該 1 50B使用,以確定該使用者之一特定學習 存於該使用者之設定檔内。注意,該使用 機駐存於用戶端裝置102處,在1 10A處 處,或者被遠端儲存於資料儲存裝置11 8 效能資料亦可由該評估引擎15〇A'i5〇B 使用者之其他學習資料’作為對該使用 充或替代。例如,在一些具體實施例中, 新儲存於該使用者設定稽中之鷹架位準或 或技能可以更快 特徵可被作為該 ’亦參考第1圖 裝置102之使用 輸入一或多個設 包括但不限於第 使用者.之設定檔 在該學習服務程 接收該使用者之 定學習應用程式 學習服務程式接 貫施例中,該效 上學習服務程式 評估引擎1 5〇A、 位準,其可被儲 者之設定檔可本 所示之周邊裝置 之110B處。該 使用,以更新該 之學習位準之補 該評估引擎可更 其他學習資料。 58200846965 The user's learning level is more or more advanced than when there is no suggestion. Beginning in 802, one of the users set up to learn the input of the application and receive it. As an example and FIG. 2, the user can configure features in a particular learning application via the user user input device 124. Also as described herein, one or more of the elements described in the profile 1 table. At 1 804, the feature can be stored in a user profile. As shown at 1806, the method can further include: wherein, at least one of the plurality of learning applications is performance data. As an example, the user interacts with or uses the specific learning application to receive performance data related to the interaction. Some of the specific energy information can be received by one or both of the native learning service program 11 2 or line 11 4 . The performance data can be used by the 1 50B to determine that one of the user's particular learning is stored in the user's profile. Note that the user is resident at the client device 102, at 10 10A, or remotely stored in the data storage device. 18. The performance data may also be obtained by the evaluation engine 15A'i5〇B user's other learning materials. 'As a charge or replacement for this use. For example, in some embodiments, the scaffold level or skill that can be newly stored in the user settings may be faster. The feature may be included as one or more of the inputs of the apparatus 1 of FIG. The configuration file is not limited to the first user. In the learning service process, the user's learning application learning service program is received. The learning service program evaluation engine is 5 〇A, and the level is The profile of the stored object can be at 110B of the peripheral device shown here. This use to update the learning level complements the evaluation engine to other learning materials. 58

者之建議,該建議可包括一或多個參考所述 二 ^建議可係基於該使用者之已更新學習位準或其 于I貝料。在—些具體實施例中,使用複數個學習應用 式收木來自其他使用者之效能資料,以顯示前進型樣, 由對比該等型樣,亦可以確定該建議,該等其他使用者 該使用者共用—或多種匹配設定構屬性。如本文所述, 建議可包括-或多個學習應用程式、網站、所列印或電 出版特(如書籍),或其他由該學習服務儲存或引用之 容,該學習服務已經擁有關於該等内容之知識或元資料 200846965 08處所示,該方法可更包括··根據來自該等 數個學習應用程式之至少—者之效能資料,更新該使用 之-學習位準及/或其他學習f料。作為該使用者與一學 應用程式之互動的回應,當該學習服務接收到效能資 時’評估引擎15GA、15GB經組態:用於根據由該互動 生之效能資料,確定該使用者之一學習位準。該使用者 於-特定技能之學習位準於是可被用於在該使用者之設 標中更新該技能之學習位準。在_些具體實施例中對 儲存於該,用者設定檔之先前學習位準及更新後之學習 準可以里測兩者之間該使用者之學習位準的變化。例如 相對於儲存於該設定檔中之先前學習位準,該使用者由 學白服務程式所確定之每—技能之學習位準相保持相同 上升或降低。如上文之討論’該評估引擎可駐存於該本 及線上服務程式之任一者或兩者。 在UlO處,可由一建議引擎152A、152B確定該使 複 者 習 料 產 關 定 於 位 f > 該 機 用 之 他 程 藉 與 一一 子 内 59 200846965 在一些具體實施例中,該建議可更指示該學習應用程式之 一特定部分或挑戰,其可由該使用者存取,以提高一特定 技能。如上文之討論,該建議引擎可駐存於該等本機及線 上服務程式之任一者或兩者之上。但是,儘管在該等圖式 中係描述為儲存於兩個位置,但應瞭解,在某些具體實施 例中該建議沒有駐存於本機,而是僅駐存於該線上伺服器 系統11 6上。The suggestion that the suggestion may include one or more references to the second suggestion may be based on the updated learning level of the user or its I. In some embodiments, a plurality of learning applications are used to collect performance data from other users to display a forward model, and the recommendations may be determined by comparing the types, and the other users should use the Share - or multiple match settings. As described herein, suggestions may include - or multiple learning applications, websites, printed or electronic publications (such as books), or other content stored or referenced by the learning service, which has already been associated with such learning services. The knowledge of the content or the metadata disclosed at 200846965 08, the method may further comprise: updating the usage-learning level and/or other learning f based on performance data from at least one of the plurality of learning applications material. In response to the user's interaction with the learning application, when the learning service receives the performance fee, the evaluation engine 15GA, 15GB is configured to determine one of the users based on the performance data generated by the interaction. Learning level. The learning level of the user-specific skill can then be used to update the learning level of the skill in the user's settings. In some embodiments, the previous learning level and the updated learning level stored in the user profile may be used to measure the change in the learning level of the user. For example, the user's learning level of each skill determined by the learning service program remains the same as rising or decreasing relative to the previous learning level stored in the profile. As discussed above, the evaluation engine can reside in either or both of the online and online service programs. At U10, the suggestion engine 152A, 152B can determine that the reinstatement production is in place f > the machine is used in one of the sub-uses 59 200846965. In some embodiments, the recommendation may A specific part or challenge of the learning application is further indicated, which can be accessed by the user to enhance a particular skill. As discussed above, the suggestion engine can reside on either or both of the native and online service programs. However, although described in the figures as being stored in two locations, it should be appreciated that in some embodiments the suggestion does not reside in the local machine, but resides only in the online server system 11 6 on.

在1812處,該方法可包括··根據該使用者之至少一匹 配設定檔特徵,識別一使用者群組。舉例而言,被識別之 使用者群組可擁有至少一個與該使用者匹配之設定檔特 徵,其中該等匹配設定檔特徵之一或多者可被作為來自該 使用者之輸入而接收。或者,該學習應用程式可以由使用 者行為推斷該匹配設定檔特徵。作為一實例,可根據本國 語言及學習之目標語言,選擇該使用者群組。但應瞭解, 可考量其他匹配設定檔特徵。被匹配之設定檔特徵可更包 括在該學習服務中所擷取之學習趨勢資料或其他資料中之 類似性,但沒有明確顯示於該使用者之設定檔中。現在參 考第20圖更詳盡地描述對一或多個使用者群組之識別。 如1 8 1 4處所示,該方法可更包括:使用來自一線上學 習服務之先前學習位準,更新該使用者群組之學習位準。 例如,當該使用者群組中之每一使用者與一學習應用程式 互動或使用該學習應用程式時,可以在各別使用者設定檔 中,更新該等使用者之每一者中之學習位準,如上文參考 1908所述。 60At 1812, the method can include identifying a group of users based on at least one of the matching profile characteristics of the user. For example, the identified group of users may have at least one profile feature that matches the user, wherein one or more of the matching profile features may be received as input from the user. Alternatively, the learning application can infer the matching profile characteristics from the user's behavior. As an example, the user group can be selected according to the native language and the target language of learning. However, it should be understood that other matching profile characteristics can be considered. The matched profile feature may further include similarities in the learning trend data or other materials retrieved in the learning service, but are not explicitly displayed in the user profile. The identification of one or more user groups is now described in more detail with reference to Figure 20. As indicated at 1 8 1 4, the method can further include updating the learning level of the user group using a prior learning level from the online learning service. For example, when each user in the user group interacts with a learning application or uses the learning application, the learning in each of the users can be updated in each user profile. The level is as described above with reference to 1908. 60

200846965 如1 8 1 6所示,該方法可更包括在先前學習位準與已 新學習位準之間,量測該使用者群組之學習位準中之 變,該等學習位準歸因於該等複數個學習應用程式之至 一被選擇程式。該使用者群組中每一使用者之學習位準 化可被用於確定哪些學習應用程式更有效於提高該使用 之學習位準。 在1818,可根據兩因素中至少一者為該使用者確定 議,該等兩因素係該使用者之已更新學習位準及該使用 群組之學習位準中之已量測變化。舉例而言,該方法可 據該使用者之已更新學習位準來該使用者確定一建議。 外,可更根據該使用者群組之學習位準之所量測變化, 定該建議。舉例而言,該建議可由該建議引擎確定,以 其指示一些學習應用程式,該等程式已經導致該使用者 組中關於一特定技能之學習位準獲得最大提高。 注意,——建議可指示任意適當數目個學習應用程式 或者與一學習應用程式相關聯之特定挑戰。作為一實例 該建議可指示複數個學習應用程式中之至少一者。在一 具體實施例中,該建議可更包括一學習應用程式之一特 應用挑戰。作為再一實例,該建議可指示該等複數個學 應用程式中之至少兩者。此外,在一些具體實施例中, 建議不包括先前由該使用者使用之學習應用程式。採用 一方式,可向該使用者推薦學習應用程式、書籍、網站筹 其先前未被該使用者使用或購買,從而減少該建議中之 餘且提高該建議之關聯性。 更 改 少 變 者 建 者 根 此 確 便 群 些 定 習 該 這 y 冗 61 200846965200846965 As shown in 1 816, the method may further include measuring a change in the learning level of the user group between the previous learning level and the new learning level, the learning level attribution The selection of a plurality of learning applications to a selected program. The learning level of each user in the user group can be used to determine which learning applications are more effective in improving the learning level of the use. At 1818, the user may be determined based on at least one of two factors, the updated learning level of the user and the measured change in the learning level of the usage group. For example, the method can determine a suggestion by the user based on the updated learning level of the user. In addition, the recommendation can be determined based on the measured changes of the learning level of the user group. For example, the suggestion can be determined by the suggestion engine to indicate some learning applications that have resulted in the greatest improvement in the learning level for a particular skill in the user group. Note that the suggestion can indicate any suitable number of learning applications or specific challenges associated with a learning application. As an example, the suggestion may indicate at least one of a plurality of learning applications. In a specific embodiment, the suggestion may further include a special application challenge of a learning application. As a further example, the suggestion may indicate at least two of the plurality of learning applications. Moreover, in some embodiments, it is recommended that the learning application previously used by the user is not included. In one manner, the learning application, book, or website can be recommended to the user for use by the user without prior purchase or purchase, thereby reducing the likelihood of the suggestion and increasing the relevance of the suggestion. Change the lesser builders, so it’s true that some of the simplifications of this y verb 61 200846965

如1 820所示,可根據該使用者與該使用者群組之設定 檔特徵對比來確定一加權因數。如參考第2 0圖及第21圖 所詳盡描述之情況,可由該建議引擎應用一加權因數,以 考量由該使用者群組所獲得之學習資訊的相關性。作為一 非限制性實例,可將該使用者之設定檔特徵與該使用者群 組中每一使用者之設定檔特徵進行對比。舉例而言,該使 用者之設定檔與該群組之設定檔越匹配,可被確定之加權 因數越大。採用這一方式,該建議引擎可以更好地考量與 一使用者群組相關聯之學習資訊,該資訊更緊密地匹配於 為其提供建議之使用者,從而提高了該建議之相關性。 如1822所示,該方法可包括為該建議之每一學習應用 程式指派一建議值。該等建議值可被用於在一圖形使用者 介面上顯示該建議。作為一實例,由該建議所指示之每一 學習應用程式在該圖形使用者介面上之相對位置,可以依 據每一學習應用程式之被指派建議值。舉例而言,可以根 據該使用者群組之學習位準中的所量測變化以及在 1 820 所確定之使用者群組的加權因素,將一建議值指派給該建 議之每一學習應用程式。注意,在一些實例中,在確定該 使用者之一建議時,一加權因素可能未由該建議引擎使 用。例如,該使用者可以被指派給一使用者群組,而不需 要確定一加權因素。 作為一非限制性實例,當顯示於該圖形使用者介面上 時,可以採用一特定順序排列該建議所指示之學習應用程 式。此順序係基本該等學習應用程式每一者之建議值。舉 62 200846965 例而σ對於那些可以使該使用者群組之學習位準獲得最 大提升之學習應用程式,可以為其指派該等複數個學習應 用程式之取间建曦值,冑其被放置在該順序之第—位準或 頂部。相& ’對於不能提高該使用者群組之學習位準的學 習應用程式’彳以為其指派—較低建議值,從而導致該學 習應用程式被顯示於接近該清單底部,或者顯示於不同頁 面。採用這一方式,該使用者或該使用者之父母、教師或 其他管理Μ將更可能選擇最有效之學習應用程式。 在1824,該使用者之建議將被儲存。作為一實例,該 ㈣可在該學習服務中被料,或者以本機方式在本機^ :服矛力中儲存’或者以遠端方式在線上學習服務中儲存。 乍為另η例’該建議可在該使用者之設定檔中被儲存, ::儲存在位於該用戶端之本機設定檔、纟一周邊裳置之 又疋檔中’或者遠端儲存在線上學習服務中。採用這一方 /可事先為一使用者之建議請求確定建議,從而減少 該使用者提供建議所需之時間。 一 :在1 826,該使用者關於建議之請求可被請求。例如 該使用者將在該學習服務程式請求建議。$者,該使用者 缺又母* έ币官理員或其他管理員可經由各別父母 &理貝或其他管理員圖形使用者介面,在相同或不同用戶 端裝置請求該建議。 门用戶 28所不,該方法可以包括在該學習服務程式之一 圖形使用者介面上顯示該建議。㈤果在該請求之前储存; 〜建議’ T以由該學習服務擷取該建議。或者,可以根據 63As shown at 1 820, a weighting factor can be determined based on a comparison of the user's profile characteristics with the user group. As described in detail in Figures 20 and 21, a weighting factor can be applied by the suggestion engine to account for the relevance of the learning information obtained by the user group. As a non-limiting example, the profile characteristics of the user can be compared to the profile characteristics of each user in the user group. For example, the more the user's profile matches the group's profile, the greater the weighting factor that can be determined. In this way, the suggestion engine can better consider the learning information associated with a user group, which more closely matches the users who provide suggestions, thereby increasing the relevance of the recommendation. As shown at 1822, the method can include assigning a suggested value to each of the suggested learning applications. These suggested values can be used to display the suggestion on a graphical user interface. As an example, the relative position of each learning application indicated by the suggestion on the graphical user interface can be assigned a suggested value based on each learning application. For example, a suggested value may be assigned to each learning application of the recommendation according to the measured change in the learning level of the user group and the weighting factor of the user group determined at 1 820. . Note that in some instances, a weighting factor may not be used by the suggestion engine when determining one of the suggestions from the user. For example, the user can be assigned to a group of users without determining a weighting factor. As a non-limiting example, when displayed on the graphical user interface, the learning application indicated by the suggestion can be arranged in a particular order. This order is the recommended value for each of these learning applications. 62 200846965 Example σ can be assigned to the learning application that maximizes the learning level of the user group, and can be assigned to the learning application of the plurality of learning applications. The order of the order - level or top. Phase & 'For a learning application that does not improve the learning level of the user group', to assign it a lower recommendation value, causing the learning application to be displayed near the bottom of the list, or on a different page . In this way, the user or the parent, teacher or other administrator of the user will be more likely to choose the most effective learning application. At 1824, the user's suggestion will be stored. As an example, the (4) may be received in the learning service, or stored locally in the local machine or in a remote manner on the online learning service.乍 is another η example 'The suggestion can be stored in the user's profile, :: stored in the local profile of the client, in the vicinity of the file, or in the remote location. Online learning service. The use of this party / can be determined in advance for a user's request for advice, thereby reducing the time required for the user to provide advice. One: At 1 826, the user's request for advice can be requested. For example, the user will request a suggestion in the learning service program. $, the user is missing the parent* έ 官 officer or other administrator can request the proposal at the same or different user device via the respective parent & or other administrator graphical user interface. The door user 28 does not, the method can include displaying the suggestion on a graphical user interface of the learning service program. (5) Fruits are stored before the request; ~Recommended 'T to draw the recommendation from the learning service. Or, according to 63

200846965 對該建議之請求來確定該建議。如果該建議 應用程式,該方法可包括在該圖形使用者介 議之每一學習應用程式。在一些具體實施例 應用程式中之每一程式在該圖形使用者介 置,可以依據該建議所指示之每一學習應用 建議值。 第1 9圖說明一實例圖形使用者介面,其 示一建議1 900。 建議1900例如可經由方句 另一適當方法確定。所描述之建議1 900指示 程式,但是,如上文所討論,書籍、網站或 包含於一建議中。在此特定實例中,該建議 環境中,在該市場中,所推薦之項目可供購 市場可經組態,使該使用者或該使用者之一 由一線上訂購服務等購買學習應用程式或者 用程式之存取權限。該市場可經組態,用於 於建議中之其他項目,例如,書籍、對訂購 等等。 如該圖形使用者介面之1 9 02所示,使用 該學習應用程式市場,以便顯示該使用者1 或者,父母、教師管理員或其他管理員可登 程式市場,其可類似地於1 902處指示。此 由該圖形使用者介面目前為使用者1所顯示 在此特定實例中,由該圖形使用者介面 由標記1932-1940指示學習應用程式1-N。 指示多個學習 面上顯示該建 中,該等學習 面上之相對位 程式之被指派 為一使用者顯 11 800或藉由 若干學習應用 其他内容亦可 顯示於一市場 買。例如,該 管理員能夠經 購買對學習應 允許購買包含 網站之存取, 者1可登入至 之建議1 900。 入該學習應用 外,1904指示 之建議。 顯示之建議藉 但應瞭解,該 64200846965 Request for this recommendation to determine the recommendation. If the application is suggested, the method can include each learning application in the graphical user interface. In each of the embodiments, each program in the graphical user interface can be based on the recommended value for each learning application indicated by the suggestion. Figure 19 illustrates an example graphical user interface showing a suggestion 1 900. The suggestion 1900 can be determined, for example, by another suitable method of the clause. The suggested 1 900 instructions are described, however, as discussed above, books, websites, or included in a suggestion. In this particular example, in the proposed environment, in the market, the recommended item availability market can be configured to enable the user or one of the users to purchase a learning application from an online subscription service or Access to the program. This market can be configured for use in other projects in the proposal, such as books, ordering, and more. As shown in the graphical user interface, the learning application market is used to display the user 1 or the parent, teacher administrator or other administrator can access the programming market, which can be similarly at 1 902 Instructions. The graphical user interface is currently displayed for user 1 In this particular example, the learning application 1-N is indicated by the graphical user interface by the labels 1932-1940. The display indicates that the learning is displayed on a plurality of learning planes, and the relative programs on the learning planes are assigned to a user display 11 800 or by using a plurality of learning applications. Other content may also be displayed in a market. For example, the administrator can purchase the inclusion of the website for purchase by purchasing, and 1 can log in to suggestion 1 900. In addition to the learning application, 1904 indicates the suggestion. Suggested to show, but you should understand that the 64

200846965 建議可指示任意適當數目個學習應用程式或其特定挑 如所示第四學習應用程式中之變數N。此外,應暸解 建議可指示一些學習應用程式,該等程式分跨在該圖 用者介面所顯示之兩或多頁上,或者佔用一可捲動 中。因此,第1 9圖可僅代表該使用者1之建議所措示 分學習應用程式。 該使用者1之建議所指示之第一學習應用程式由 指示。該第一學習應用程式可由一標題1 908指示,例 顯示為「學習應用程式語言伽瑪(Gamma)」。該學習應 式之一客戶評級1 9 1 0可由圖形方式表示,例如由許多 表示。應暸解,其他適當方法可被用於顯示對該學習 程式之使用者評級。由該學習應用程式所使用之一組 可上1910指示。此等技能可由該建議引獲用於向該使 推薦學習應用程式,該推薦過程係依據與該等學習應 式之每一者相關聯之特定技能的使用者學習位準。例 與學習應用程式語言伽瑪相關聯之技能集合包括諸如 讀、說及聽等技能。此外,該等技能可包括由第1 9圖 示之一技能範圍,例如其表示為 1 - 4。但是,可使用 適當範圍或取值。可以顯示對該學習應用程式伽瑪之 1 9 1 4。例如,對學習應用程式伽瑪之描述可以顯示:「 係獲得最高評級之應用程式」。一影像1 934更指示: 習應用程式之一圖形表示亦可以被顯示。 一購買介面1 9 1 8可由該圖形使用者介面顯示,以 使用者或該使用者之管理員能夠選擇及購買該學習應 戰, 形使 視窗 之部 1906 如其 用程 星號 應用 技能 用者 用程 如, 英文 所指 其他 描述 伽瑪 該學 使該 用程 65The 200846965 recommendation may indicate any suitable number of learning applications or their particular choices as the variable N in the fourth learning application shown. In addition, it should be understood that the suggestion may indicate a learning application that spans two or more pages displayed on the graphical user interface or occupies a scrollable. Therefore, the 19th figure can represent only the sub-learning application of the suggestion of the user 1. The first learning application indicated by the user 1 suggestion is indicated by . The first learning application can be indicated by a title 1 908, which is shown as "Learning Application Language Gamma". One of the learning styles, the customer rating of 1 910 can be represented graphically, for example by many. It should be appreciated that other suitable methods can be used to display a user rating for the learning program. One of the groups used by the learning application can be indicated by 1910. Such skills may be derived from the recommendation for recommending a learning application to the user based on a particular learning level associated with each of the learning abilities. Example The set of skills associated with learning application language gamma includes skills such as reading, speaking, and listening. In addition, the skills may include one of the skill ranges illustrated by Figure 17, for example, it is represented as 1 - 4. However, the appropriate range or value can be used. You can display the gamma of the learning application 1 9 1 4 . For example, a description of the learning application gamma can show: "The highest rated application." An image 1 934 further indicates that a graphical representation of one of the applications can also be displayed. A purchase interface 1 9 1 8 can be displayed by the graphical user interface, so that the user or the user's administrator can select and purchase the learning response, and the window portion 1906 can be used as the application skill user. , other descriptions of the gamma in English, the use of the course 65

200846965 式。例如,可以顯示一可選擇圖示1 920,其標題為「 購買」。此外,一學習應用程式伽瑪可能需要2 5點貨 完成該購買過程。在鄰近每一學習應用程式建議處可 一或多個圖章19 21,表示該學習應用程式已經贏得一 圖章,從而受到一第三方認證服務之推薦,例如一測 務、一政府機關、一學校,等等。 該使用者1之建議所指示之第二學習應用程式由 指示。該第二學習應用程式可由一標題指示,其不同 指示為學習應用程式阿伐之第一學習應用程式。可以 類似於該第一學習應用程式之方式顯示該第二學習應 式。例如,學習應用程式阿伐亦可包括一客戶評級、 括一技能位準及技能清單之技能集、一說明,及一相 像。此外,亦可以顯示該學習應用程式之一購買介面 意,在一些具體實施例中,一公共購買介面可促進購 或多個學習應用程式。 該使用者1之建議所指示之第三學習應用程式「 (Beta)」由1926指示。可使用類似於第一、第二學習 程式之標識指示該第三學習應用程式。該使用者1之 所指示之第N個學習應用程式「西格瑪」由1 92 8指 第N個學習應用程式可表示任意適當數目個學習應 式,其可由使用者1之建議所指示。 在一些具體實施例中,在一特定實例中之圖形使 介面可能僅顯示該建議之一部分。因此,可提供一可 圖示1 930,以使該使用者或該使用者之一管理員不僅 現在 幣來 提供 批准 試服 1924 於被 採用 用程 一包 關影 。注 貝兩 貝他 應用 建議 示。 用程 用者 選擇 能檢 66 200846965 還能夠檢視更多由該建議 視目前所顯示之學習應用程式,還能 所指示之學習應用程式。 以採用一順序來顯示學習應200846965 style. For example, a selectable icon 1 920 can be displayed with the title "Purchasing". In addition, a learning application gamma may require 2 5 points to complete the purchase process. One or more stamps 19 21 may be adjacent to each learning application suggestion, indicating that the learning application has won a stamp and is therefore recommended by a third party authentication service, such as a survey, a government agency, a school, and many more. The second learning application indicated by the user 1 suggestion is indicated by . The second learning application can be indicated by a title, the different indication being the first learning application of the learning application Asa. The second learning method can be displayed in a manner similar to the first learning application. For example, the learning application Aval can also include a customer rating, a skill set including a skill level and a skill list, a description, and an image. In addition, one of the learning applications may be displayed as a purchase interface. In some embodiments, a public purchase interface may facilitate purchase or multiple learning applications. The third learning application "(Beta)" indicated by the suggestion of the user 1 is indicated by 1926. The third learning application can be indicated using an identifier similar to the first and second learning programs. The Nth learning application "Sigma" indicated by the user 1 is represented by the N9 learning application, which can indicate any suitable number of learning styles, which can be indicated by the advice of the user 1. In some embodiments, the graphics in a particular example may cause the interface to display only a portion of the suggestion. Therefore, an icon 1 930 can be provided to enable the user or one of the user's administrators to provide not only the current currency to approve the trial service 1924 but also to use the package. Note Two Bayesian application recommendations. User selection can be checked 66 200846965 It is also possible to view more learning applications that are indicated by the recommendation and can also be indicated as learning applications. Use a sequence to show learning

如參考方法1 800所述,可以採用 用程式,該順序對應於其各別建議值 19圖’如果學習應用程式伽瑪具有一 習應用程式伽瑪可能已經更大地提高了其他使用者之一特 定技能的學習位準。在一些具體實施例中,該等學習應用 程式之特定順序可更由相應標記1 932_194〇指示。因此, 在此特定實例中,伽瑪被評級為第一,用i 932表示,而貝 他被評級為第三,用1938表示。 此外’該建議可能沒有向該使用者呈現已經由該使用 者購買或已經由該使用者使用之學習應用程式,或者可能 將其排除在該建議之外。舉例而言,一學習應用程式可能 擁有高於伽瑪之建議值,但其可能已經被該建議引擎從該 建議中去除。採用這一方式,此建議中之冗餘可被降低, 該建議之相關性可被提高。 如參考方法1800之1812所述,在為一特定使用者確 定建議時,可根據至少一匹配設定檔特徵識別一使用者群 組。現在參考經2 0圖,其說明z系意圖,該示意圖識別一 實例使用者人群之各種群組及子群組。如第20圖所示,一 人群2002可包括任意數目個使用者,其與一學習服務互 動,例如與本機學習服務11 2成線上學習服務程式Η 4互 67 200846965 動0 人群2002亦包括與群組2004、2006、2008及 相關聯之使用者。群組2004包括人群2002之一使用 集,其可被定義為人群2 0 02中共用一第一數目個匹配 檔特徵之使用者。作為一特定實例,群組2004之使用 共用一设定檔特徵’其包括本國語言。舉例而言,群組 之使用者可能具有一中文之本國語言。因此,依據其 檔特徵,群組2004中使用者之間的相互關係比人群 中被排除在群組2004之外的使用者更緊密。 群組2006包括人群2004之一使用者子集,其可 義為人群2002中共用一第二數目個匹配設定檔特徵 用者。在此特定實例中,該第二數目個匹配設定檔_ 於與群組2004相關聯之第一數目個匹配設定檔特 之根據其匹配設定檔特徵,群组2〇〇6中使用者之 互關係比群組2004中被排除在群組2〇〇6之外的2 緊密。舉例而言,群組2004之使用者共用包含本國戌 設定樓特徵,群組2006之使用者可以共用包括該使用。 本國語言及評級的設定樓特徵。因此,群组c 者數目可能少於群組2_之 包括-特定之使用者子集。 為鮮組 同樣地,群組2 0 〇 8亦白扛,, JL可姑〜 8方包括人群2004之一使用 ,、了破疋義為人群2〇〇2中並 ..、用一第二數目個匹^ 特|之使用者。在此特 ' "又 一數曰彻 f疋汽例中,與群組2008相 一數目個匹配設定檔 方夕於與群組2004相關旒 2〇〇8 者子 設定 者可 2004 設定 2002 被定 之使 徵多 換言 的相 者更 言之 者之 使用 2〇〇6 卜集, 定檔 之第 之第 68 200846965 一數目個匹配設定檔特徵。因此,群組2 0 0 6之使用者數目 可能少於群組2004之使用者數目。As described in reference to Method 1 800, a program may be employed, the order corresponding to its respective suggested value 19 Figure 'If the learning application gamma has a gamma application, the gamma may have increased one of the other users more The level of learning of skills. In some embodiments, the particular order of the learning applications may be further indicated by the corresponding flag 1 932_194. Thus, in this particular example, gamma is rated first, represented by i 932, and beta is rated third, represented by 1938. In addition, the suggestion may not present to the user a learning application that has been purchased by the user or has been used by the user, or may be excluded from the suggestion. For example, a learning application may have a suggested value higher than gamma, but it may have been removed from the suggestion by the suggestion engine. In this way, the redundancy in this recommendation can be reduced and the relevance of the recommendation can be improved. As described in reference to method 1800, at 1812, when a recommendation is determined for a particular user, a group of users can be identified based on at least one matching profile feature. Referring now to Figure 20, which illustrates the z-intent, the schematic identifies various groups and sub-groups of an example user population. As shown in Figure 20, a group of people 2002 can include any number of users who interact with a learning service, such as a local learning service program with a local learning service. 互 4 Mutual 67 200846965 Moving 0 Crowd 2002 also includes Groups 2004, 2006, 2008 and associated users. Group 2004 includes a usage set of one of the crowds 2002, which can be defined as a user of a population of 20 0 02 sharing a first number of matching features. As a specific example, the use of group 2004 shares a profile feature 'which includes the native language. For example, a group of users may have a Chinese native language. Therefore, depending on their profile characteristics, the interrelationships among users in the group 2004 are closer than those excluded from the group 2004 in the crowd. Group 2006 includes a subset of users of the crowd 2004, which can be used to share a second number of matching profile features in the crowd 2002. In this particular example, the second number of matching profiles - the first number of matching profiles associated with the group 2004 are based on their matching profile characteristics, and the users in the group 2 〇〇 6 The relationship is tighter than the group 2 excluded from group 2〇〇6 in group 2004. For example, the users of the group 2004 share the home country setting feature, and the users of the group 2006 can share the use. The characteristics of the building language of the national language and rating. Therefore, the number of groups c may be less than the subset of groups 2_ including - specific users. For the fresh group, the group 2 0 〇 8 is also white, and JL can be used in one of the groups including the crowd, and the second is the number of people in the group. Users of each of them. In this special ' " another number of 曰 疋 疋 疋 , , 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组 群组The use of the slogan is more than the use of 2 〇〇 6 卜 set, the first of the set of 68 200846965 a number of matching profile features. Therefore, the number of users of group 2000 may be less than the number of users of group 2004.

注意,定義群組2006之第二數目個匹配設定檔特徵可 能與定義群組2008之第三數目個匹配設定檔特徵相同或 不同。此外,由使用者共用之設定檔特徵類型可能不同。 群組2006及2008可由不同匹配設定檔特徵定義,而共用 相同數目之匹配設定檔特徵。作為一實例,群組 2006及 2008之使用者可共用設定檔特徵,其包括本國語言。作為 一更特定實例,群組2006可包括一為中文之本國語言及為 10歲之使用者年齡,而群組2008可包括為中文之本國語 言,及為英文之目標學習語言。應暸解,任意數目及任意 類型之匹配設定檔特徵可被用於定義該使用者人群之使用 者群組。舉例而言,特定技能之類似學習位準亦可被用作 一匹配設定檔特徵。本文參考第1表描述實例設定檔特徵 之一摘要。 繼續參考第20圖,群組2010包括來自群體2006及 2008之一使用者子集,其可被定義為人群2002中共用一 第四數目個匹配設定檔特徵之使用者。在此特定實例中, 與群組2010相關聯之第四數目個匹配設定檔特徵亦多於 各別與群組2006及2008相關聯之第二及第三數目個匹配 設定檔特徵。作為一實例,群組20 1 0之使用者可共用一設 定檔特徵,其不一定由群組2008及群組2006之全部使用 者共用。舉例而言,群組2 0 0 6包括本國語言為中文、使用 者年齡為10歲之使用者,群組2008包括本國語言為中文、 69Note that the second number of matching profile features of the definition group 2006 may be the same or different than the third number of matching profile features of the definition group 2008. In addition, the profile feature types shared by the user may be different. Groups 2006 and 2008 can be defined by different matching profile features while sharing the same number of matching profile features. As an example, users of groups 2006 and 2008 can share profile features, including native languages. As a more specific example, group 2006 may include a native language of Chinese and a user age of 10 years old, and group 2008 may include a native language for Chinese and a target learning language for English. It should be appreciated that any number and type of matching profile features can be used to define a user group for the user population. For example, a similar learning level for a particular skill can also be used as a matching profile feature. This document refers to Table 1 to describe a summary of the example profile characteristics. Continuing with reference to Figure 20, group 2010 includes a subset of users from groups 2006 and 2008, which can be defined as users sharing a fourth number of matching profile features in crowd 2002. In this particular example, the fourth number of matching profile characteristics associated with group 2010 is also greater than the second and third number of matching profile characteristics associated with groups 2006 and 2008, respectively. As an example, users of group 20 10 may share a set feature that is not necessarily shared by all users of group 2008 and group 2006. For example, group 2 0 0 6 includes users whose native language is Chinese and whose age is 10 years old. Group 2008 includes the native language is Chinese, 69

200846965 而目標語言為英文之使用者,群組20 10可包括本國語 中文、目標語言為英文及使用者年齡為10歲之使用者 採用這一方式,可根據任意適當數目或類型之匹 定檔特徵,在一使用者人群中定義一或多個使用者群 此外,如第20圖所示,每一使用者群組可係一較大使 群組之一子集。在一些實例中,可以根據其各別設定 徵,將使用者與一或多個群組相關聯。 如參考方法1 8 0 0之1 8 2 0所述,在至少一些實例 根據該使用者之設定檔特徵與一使用者群組之設定檔 的對比,可以定義一加權因數。現在參考第21圖,示 曲線,其說明一實例加權因數函數。如第2 1圖中之非 性實例所示,由該建議引擎確定之回權因數可隨著匹 定檔特徵數目之增大而增大。舉例而言,再參考第2 0 將群組2008之一使用者與群組2008之其他使用者進 比可以得到一加權因數,將群組2 0 0 8之使用者與群組 中被排除於群組2008之外的其他使用者進行對比也 得到一加權因數,前者可以高於後者。換言之,一使 共用設定檔特徵與一使用者群組越緊密,為該對比所 之加權因數就越高。 該加權因數於是可由該建議引擎用於影響該建議 例而言,一特定群組對該建議之影響可能隨著加權因 增大而增大。作為一非限制性實例,該使用者群組之 位準中的被量測變化的相關性,可由加權因數調整。 這一方式,對於為其確定建議之使用者,如果某些使 言為 〇 配設 組。 用者 檔特 中, 特徵 出一 限制 配設 圖, 行對 2004 可以 用者 確定 〇舉 數之 學習 採用 用者 70200846965 For users whose target language is English, group 20 10 may include native Chinese, the target language is English, and the user is 10 years old. This method can be used according to any suitable number or type. Feature, defining one or more user groups in a user population In addition, as shown in FIG. 20, each user group can be a larger subset of the group. In some instances, a user may be associated with one or more groups based on their respective settings. As described in reference to Method 18000, 1 8 2 0, a weighting factor can be defined in at least some instances based on the profile characteristics of the user and the profile of a user group. Referring now to Figure 21, a graph is shown which illustrates an example weighting factor function. As shown in the non-limiting example in Figure 21, the weighting factor determined by the suggestion engine may increase as the number of profiles changes. For example, referring to the second 0, one user of the group 2008 can be compared with other users of the group 2008 to obtain a weighting factor, and the users of the group 2 0 0 8 are excluded from the group. Comparisons by other users outside of group 2008 also result in a weighting factor, the former being higher than the latter. In other words, the closer the shared profile feature is to a user group, the higher the weighting factor for the comparison. The weighting factor can then be used by the suggestion engine to influence the suggestion. The effect of a particular group on the suggestion may increase as the weighting factor increases. As a non-limiting example, the correlation of the measured changes in the rank of the user group can be adjusted by a weighting factor. In this way, for some users who make recommendations for it, if some of the messages are 〇, the group is assigned. In the user profile, the feature is a restriction map, and the line can be used by the user to determine the number of squats.

200846965 與該等使用者更緊密匹配,那麽他們對該建 於那些與該等使用者匹配較不緊密之使用者 注意,儘管第2 1圖說明該加權因素可以 設定檔特徵之數目變化,但加權因數亦可以 檔特徵之類型變化。作為一非限制性實例, 國語言對加權因數之影響可能多於該使用 響。這樣,應瞭解,任意適當函數可被用於 檔特徵之數目及類型來確定一加權因數。此 特定技能被確定為低於一使用者之對等匹配 值(缺陷技能),則該等特定技能可能導致強 對此等缺陷技能之學習應用程式或其他内容 6 ·匹配 再次簡要參考第1圖及第2圖,一種用 用程式之使用者的系統可包括學習服務程式 態用於從複數個學習應用程式接收複數個使 之效能資料,例如從學習應用程式1 04接收 程式可更經組態,用於從一發出請求之學習 一請求,以經由該發出請求之學習應用程式 用者,以進行多使用者互動。用於匹配使用 以包括與該學習服務程式相關聯之一匹配 154B。該匹配引擎154A、154B可經組態, 數個學習應用程式接收的每一使用者之效能 該等複數個使用者,從而產生一匹配結果, 議之影響會多 〇 如何隨著匹配 隨著匹配設定 一使用者之本 會之年齡的影 根據匹配設定 外,如果一些 設定檔的平均 調那些專門針 於匹配學習應 1 〇 6,其經組 用者之每一者 。該學習服務 應用程式接收 匹配複數個使 者之系統還可 引擎 154A 、 用於根據自複 資料,以匹配 其包括一或多 71200846965 is more closely matched to such users, so they are concerned about users who are less closely matched to those users, although Figure 21 illustrates that the weighting factor can change the number of profiles, but weights The factor can also vary in the type of the feature. As a non-limiting example, the national language may have more impact on the weighting factor than the usage. Thus, it should be understood that any suitable function can be used to determine the weighting factor by the number and type of gear features. This particular skill is determined to be below a user's peer match value (defective skill), then the specific skill may result in a strong learning application or other content for these defective skills. And in FIG. 2, a system for a user of the program may include a learning service program for receiving a plurality of performance data from a plurality of learning applications, for example, receiving a program from the learning application 104. For learning a request from a request to learn the application user via the request for multi-user interaction. Used for matching usage to include one of the associations associated with the learning service program 154B. The matching engine 154A, 154B can be configured to learn the performance of each user received by the plurality of learning applications to generate a matching result, and the impact of the discussion will be more than how to match with the matching. Set the age of a user's club according to the matching settings. If some of the profiles are averaged, those special needles should match the learning of 1 〇6, each of which is used by the group. The learning service application receives a system that matches a plurality of creators and also an engine 154A for matching the self-replicating data to include one or more 71

200846965 個匹配使用者群組。作為一實例,該匹配引擎1 5 4 A 可在該使用者用戶端裝置1 02上被本機執行,且可 機學習服務程式相關聯。 該學習服務應用程式可經組態,以將該匹配結 至該發出請求之學習應用程式。該學習系統可更包 程式設計介面1 0 8,其經組態用於在該學習服務程 發出請求之學習應用程式之間進行通信。 電腦化學習系統1 00可更包括在線上伺服器系 上執行之線上學習服務程式11 4,其經組態用於經 腦網路120與執行於使用者用戶端裝置102上之本 服務程式進行通信。該匹配引擎1 54A、1 54B可係 務學習服務程式之一組件,且可經組態.用於經由該 習服務.程式將匹配結構發送至該發出請求之學習 式。 電腦化學習系統1 00可更包括與學習服務程式 之評估引擎 150A、150B,其經組態用於根據該效 確定該等使用者之每一者的經評估學習位準。應瞭 以為該等複數個使用者之每一者確定每一技能之經 習位準。該匹配引擎154A、154B可經組態,用於 等複數個使用者之每一者的經評估學習位準,匹配 數個使用者。應瞭解,該等複數個使用者之每一者 學習資料,亦可構成該匹配之基礎。 該匹配引擎154A、154B可經組態,用於藉由 遊戲組態檔案中之專用遊戲基模1 72,確定由該發 、154B 與該本 果發送 括^應用 式及該 統116 由該電 機學習 線上服 本機學 應用程 相關聯 能貧料 解,可 評估學 根據該 該等複 之其他 參考一 出請求 72 200846965 之學習應用程式所使用的一或多種技能。作為一實例 遊戲組態設定可被儲存於一非揮發性儲存裝置132a、 中,其可由該匹配引擎154A、154B存取。該匹配 154A、154B可經組態,用於根據一些技能之學習位 配使用者,該等技能被確定為將由該學習應用程式使 用於匹配使用者之電腦化學習系統1〇〇可以包括 配引擎,其經組態用於經由應用程式設計介面1〇8從 出請求之學習應用程式接收一進行匹配之請求◊該請 被用於經由一學習應用程式,執行複數個使用者之匹 以進行多使用者互動。該匹配引擎1 54A、1 54B可更 態,用於藉由以下方式處理該請求··確定複數個可用 遊戲之可用使用者;從一學習者設定檔中讀取該等可 用者之效能資料;根據一匹配模式對比該效能資料, 產生一匹配結果,該結果包括一或多個匹配使用者群 以及將該匹配結果發送至發出請求之學習應用程式。 第22A圖及第22B圖說明一用於匹配複數個使用 電腦化學習方法2200。應瞭解,該方法2200可由該 化學習系統1 00執行’如本文所述。在2202,該方法 括,在學習服務程式1 〇6,從複數個學習應用程式處 複數個使用者中每一者之效能資料。在2204,該方法 包括根據該效能資料為複數個使用者中每一者確定一 估之學習位準。在2206 ’該方法可更包括確定那些登 上學習服務程式114之使用者。 該學習服務程式可包括執行於一使用者服務上之 ,該 132B 引擎 準匹 用。 -匹 一發 求可 配, 用使 從而 衾且; 者之 電腦 可包 接收 可更 麵> 評 入綠 本機 73200846965 matching user groups. As an example, the matching engine 1 5 4 A can be executed locally by the user client device 102 and the optional learning service program is associated. The learning service application can be configured to link the match to the requesting learning application. The learning system can further include a programming interface 108, which is configured to communicate between learning applications that request the learning service. The computerized learning system 100 can further include an online learning service program 11 executed on an online server system configured to be executed via the brain network 120 and the service program executing on the user client device 102. Communication. The matching engine 1 54A, 1 54B can be a component of a learning service program and can be configured to send a matching structure to the requesting learning style via the programming service. The computerized learning system 100 can further include an evaluation engine 150A, 150B with a learning service program configured to determine an evaluated learning level for each of the users based on the effect. It should be assumed that each of the plurality of users determines the level of learning for each skill. The matching engine 154A, 154B can be configured to use an evaluated learning level for each of a plurality of users to match a plurality of users. It should be understood that the learning materials of each of the plurality of users may also form the basis of the matching. The matching engine 154A, 154B can be configured to determine, by the dedicated game base mode 1 72 in the game configuration file, the motor, the 154B, and the system 116 The learning of the online learning application related to the poor solution can be evaluated according to one or more of the skills used by the learning application of the 2008 200846565. As an example, the game configuration settings can be stored in a non-volatile storage device 132a, which can be accessed by the matching engines 154A, 154B. The matches 154A, 154B can be configured to match users according to some skills that are determined to be used by the learning application to match the user's computerized learning system 1 and can include an engine Having been configured to receive a request for matching from the requesting learning application via the application programming interface 〇8, which is used to execute a plurality of users via a learning application to perform multiple User interaction. The matching engine 1 54A, 1 54B can be further configured to process the request by determining the available users of the plurality of available games; reading the performance data of the available users from a learner profile; Comparing the performance data according to a matching pattern, a matching result is generated, the result includes one or more matching user groups and the matching result is sent to the requesting learning application. Figures 22A and 22B illustrate a method for matching a plurality of computerized learning methods 2200. It should be appreciated that the method 2200 can be performed by the chemical learning system 100 as described herein. In 2202, the method includes, in the learning service program 1 〇 6, the performance data of each of the plurality of users from the plurality of learning applications. At 2204, the method includes determining an estimated learning level for each of the plurality of users based on the performance data. The method at 2206' may further include determining those users who are enrolled in the learning service program 114. The learning service program can be executed on a user service, and the 132B engine is used. - The one can be used as a match, and the one can be used to make it even better; the computer can receive the change. > Comment on the green machine 73

200846965 學習服務程式1 1 2。該學習服務程式可更台 ^ 尺已括線上學習 矛々私式Π 4,其具有一相關聯之匹配引擎。 1¾學習服務 式可從使用者接收請求,以經由一學習應 %式進行多 用者線上互動,其中可回應該使用者執 1丁該匹配。 208 ’該方法包括從一發出請求之學習應用 . 程式接收一 求’以執行複數個使用者之匹配,用於多# 災用者互動。 瞭解’可從一發出請求之學習應用程式接 、 執行匹配之 求’且該請求可包括指示該發出請求之學 于★應用程式之 戲類型的資料。 如22 10所示,該方法可以包括:藉由參考一遊戲組 設定槽檔案之專用遊戲基模172,確定由該發出請求之 習應用程式所使用之一或多種技能,該檔案儲存於可由 學習服務程式存取之位置。在2212,該方法可更包括, 該學習服務程式,根據該發出請求之學習應用程式之所 收遊戲類型,選擇一種用於匹配該等複數個使用者之匹 模組。例如,該匹配模式可選自一群組,該群組包括一 導者匹配模式、一團隊匹配模式及一同位檢查匹配模式 因此,在一些實例中,可以提供複數種匹配模式。 在2214,該方法可包括根據一或多個參數匹配該等 數個使用者。如22 1 6所示,該方法可包括根據自複數個 習應用程式接收的每一使用者之效能資料,以匹配該等 數個使用者,從而產生一匹配結果,其包括一或多個匹 使用者群組。如2218所示,該方法可更包括:根據該等 數個使用者中每一者之一匹配使用者設定檔特徵,匹配 服 糕 使 在 請 應 請 遊 態 學 該 在 接 配 指 複 學 複 配 複 該 74、 200846965 等複數個使用者。該匹配使用者設定檔特徵可選處 組,該群組包括第一(或本國)語言、目標語言、國 評級位準、一技能之學習位準、年齡、性別、興趣、 一使用者儲存之其他設定檔資料,或者與目標學習技 遊戲類型相關聯之其他使用者資料。 在2220 ’該方法可包括:根據該等複數個使用者 一者之經評估學習位準,匹配該等複數個使用者 2222 ’該匹配過程可係基於那些被確定為將由該學習 程式使用之技能的學習位準。在2224,該方法可更包 複數個使用者之中進行匹配,該等使用者登入至該線 務程式’且能夠存取那些使用該學習應用程式所需要 習應用程式資源,或者註冊為線上形式,可用於使用 程式。在一些具體實施例中,該進行匹配引擎經組態 於發送一讀息,向那些被偵測為線上狀態但未登入線 習服務之使用者進行詢問,詢問他們是否希望加入正 行互動玩耍之使用者群組。該等複數個使用者之匹配 基於一或多個參考2216-2224所描述之參數。 參考第22圖,在2226,可以根據上文參考2212 述之被選擇匹配模式,匹配該等複數個使用者。如 處之指示,該匹配模式可係一指導者匹配模式,可根 核式組癌該學習服務程式,用於將不同學習位準之使 匹配至一或多個群組中。每一群組可包括至少一指導 至少一被指導者。該指導者可以擁有至少一經評估之 位準’其岗於該被指導者之一經評估學習位準。 一群 家、 為每 能或 中每 〇在 應用 括在 上服 之學 該等 ,用 上學 在進 可係 所描 2228 據該 用者 者及 學習 75 200846965 如2 2 3 0處所示,該匹配模式矸以係一同位檢查匹配模 式’可根據該模式組態該學習服務糕式,以匹配大體相同 予習位準之使用者,以便頭對頭或相互協作地玩遊戲。在 些具體實施例中,該學習服務程式可經組態,以匹配大 體類似學習位準之使用者,或者可以經組態,用於從該使 用者人群中創建使用者之最接近匹配,其可以被實踐操作。 如2232處之指示,該匹配模式可僥一圈隊匹配模式, 可振據該模式組態該學習服務程式,用於將使用者匹配至 兩個或多個使用者團隊中,該等使用者具有大體相同之聚 Q圏隊學習位準。在一些具體實施例中,該學習服務程式 可經組態,以將使用者匹配至兩個或多個具有大體類似學 自&quot;位準之團隊中,或者可以經組態,用於從該使用者人群 中創建團隊之最相等匹配,其可以被實踐操作。注意,該 聚合團隊學習位準可以包括:該等圈隊成員之一總學習位 準、該等團隊成員之一平均學習位準,或者該等團隊成員 之一中間學習位準,還可以有其他適當聚合方法。採用這 一方式,可根據一所選匹配模式來匹配該等使用者。 在223 4,該方法可更包括:建議一障礙位準,以在所 匹配之使用者之中實現學習位準之大體相等。作為一實 例,當選擇同位檢查匹配模式時,可向具有不同學習位= 之使用者提供一障礙,以減少該等學習位準之間的差異。 應瞭解,該障礙可被應用於該等匹配模式之每一 有,在該 專模式中,學習位準之間存在一不希望存在之差值。 該方法可更包括,在2236,將該匹配結果發送至兮笋 76 200846965 出請求之學習應用程式,且在2238處,在該發出請求之學 習應用程式之圖形使用者介面上顯示該匹配結果。作為一 實例,該匹配結果可經由使用者用戶端裝置1 02顯示於一 特定學習應用程式之登入介面3 00上。一旦該匹配結果被 顯示,該電腦化學習系統1 0 0經組態,以使該等使用者能 夠根據該匹配結果進行多使用者互動。 7 ·獎品200846965 Learning Service Program 1 1 2. The learning service program can be further enhanced by the online learning spears private Π 4, which has an associated matching engine. The 13⁄4 learning service can receive a request from the user to perform multi-user online interaction via a learning method, wherein the user can perform the matching. 208 </ RTI> The method includes receiving a request from a requesting learning application to execute a plurality of user matches for use by the multi-user interaction. Understanding 'can be received from a requesting learning application, performing a match' and the request can include information indicating the type of play that is being applied to the application. As shown in FIG. 22, the method may include determining one or more skills used by the requesting application by referring to a dedicated game base 172 of a game group setting slot file, the file being stored in the learnable The location where the service program is accessed. At 2212, the method can further include the learning service program selecting a matching module for matching the plurality of users based on the type of game received by the requesting learning application. For example, the matching pattern can be selected from a group comprising a leader matching pattern, a team matching pattern, and a parity check matching pattern. Thus, in some instances, a plurality of matching patterns can be provided. At 2214, the method can include matching the plurality of users based on one or more parameters. As shown in 22 16 , the method can include matching performance data of each user received from the plurality of learning applications to match the plurality of users, thereby generating a matching result including one or more User group. As shown in 2218, the method may further include: matching the user profile feature according to one of the plurality of users, matching the service profile, and requesting the tour in the match. Repeat the 74, 200846965 and other users. The matching user profile feature selection group includes the first (or home) language, the target language, the national rating level, the learning level of a skill, age, gender, interest, and storage by a user. Other profile data, or other user profiles associated with the target learning game type. At 2220 ' the method can include matching the plurality of users based on the evaluated learning levels of the plurality of users 2222 'the matching process can be based on those skills determined to be used by the learning program The level of learning. At 2224, the method can further match among a plurality of users who log into the line program' and can access the application resources needed to use the learning application, or register as an online form. Can be used to use the program. In some embodiments, the matching engine is configured to send a read-only message to the users who are detected as online but not logged into the service, asking if they wish to join the interactive play. Group. The matching of the plurality of users is based on one or more of the parameters described with reference to 2216-2224. Referring to Fig. 22, at 2226, the plurality of users can be matched according to the selected matching mode described above with reference to 2212. As indicated by the indication, the matching mode may be a mentor matching mode, and the learning service program may be used to match different learning levels to one or more groups. Each group may include at least one guide to at least one mentee. The instructor may have at least one level of assessment 'the position of one of the mentees assessed by the assessment. A group of homes, for each energy or every application in the application, including the learning of the school, according to the user and learning 75 200846965 as shown in 2 2 3 0, the match The mode is to check the matching mode by the same position. The learning service can be configured according to the mode to match the users of the same level of learning to play the game head-to-head or cooperatively. In some embodiments, the learning service program can be configured to match a user that is substantially similar to the learning level, or can be configured to create a closest match to the user from the user population, Can be practiced. As indicated at 2232, the matching mode may be in a circle matching mode, and the learning service program may be configured according to the mode for matching the user to two or more user teams, the users Have the same level of learning. In some embodiments, the learning service program can be configured to match the user to two or more teams having substantially similar learning levels, or can be configured to use from The most equal match is created in the user population, which can be manipulated. Note that the aggregation team learning level may include: the total learning level of one of the team members, the average learning level of one of the team members, or the intermediate learning level of one of the team members, and may have other Proper polymerization method. In this way, the users can be matched according to a selected matching pattern. At 223 4, the method can further include: suggesting a barrier level to achieve a substantially equal learning level among the matched users. As an example, when the parity check matching mode is selected, a user with different learning bits = can be provided with an obstacle to reduce the difference between the learning levels. It will be appreciated that this barrier can be applied to each of the matching modes in which there is an undesired difference between the learning levels. The method can further include, at 2236, transmitting the matching result to the requesting learning application, and at 2238, displaying the matching result on the graphical user interface of the requesting learning application. As an example, the matching result can be displayed on the login interface 300 of a specific learning application via the user client device 102. Once the matching result is displayed, the computerized learning system 100 is configured to enable the users to perform multi-user interaction based on the matching result. 7 · Prizes

下文詳盡討論具有獎品引擎156A、156B之電腦化學 習系統1 00之各種組件的互動。參考上文所討論之第1圖 及第2圖,學習服務程式1 06可經組態,用於從複數個學 習應用程式1 04接收使用者效能資料206。應瞭解,可以 根據一預定基模組織該使用者效能資料,從而可以在複數 個應用程式之間量測一或多個預定學習位準中之使用者學 習位準。學習服務程式1 06可包括一評估引擎,例如本機 評估引擎1 5 0B,其經組態用於根據該使用者效能資料,確 定一經評估之使用者學習特徵,例如,一使用者學習位準。 該學習服務程式1 06可更包括一獎品引擎,例如本機獎品 引擎1 5 6B,其經組態用於:當該被評估使用者學習特徵滿 足或超出一預定臨限值時,向該使用者頒發一「獎品」或 一成績。當該使用者學習特徵係一使用者之一技能學習位 準時,該獎品引擎經組態用於確定該使用者學習位準是否 達到或超出一預定使用者學習位準。應瞭解,該評估引擎 可以不是執行於一本機使用者用戶端裝置上之本機評估引 77The interaction of the various components of the computer chemistry system 100 with the prize engines 156A, 156B is discussed in detail below. Referring to Figures 1 and 2 discussed above, the learning service program 106 can be configured to receive user performance data 206 from a plurality of learning applications 104. It will be appreciated that the user performance data can be organized according to a predetermined fundamental model such that user learning levels in one or more predetermined learning levels can be measured between a plurality of applications. The learning service program 106 can include an evaluation engine, such as a local evaluation engine 150B, configured to determine an evaluated user learning characteristic based on the user performance data, for example, a user learning level . The learning service program 106 may further include a prize engine, such as a local prize engine 156B, configured to: when the evaluated user learning feature meets or exceeds a predetermined threshold, A "prize" or a score is awarded. When the user learning feature is a skill learning level of a user, the prize engine is configured to determine whether the user learning level meets or exceeds a predetermined user learning level. It should be understood that the evaluation engine may not be a native evaluation guide executed on a local user device.

200846965 擎1.50B,而可以是執行於該線上伺服器系統116之 估引擎150A。該線上評估引擎ι5〇Α可經組態,以 用者進行評估測試,用以驗證該使用者已經獲得一 超出該預定學習位準臨限值之使用者學習位準。 學習服務程式1 〇 6可經組態,以將有關一獎品 儲存於該使用者之設定檔110中。舉例而言,與一 關之資料被儲存於設定檔1 00之成績陣列元素中 解’該使用者之設定檔1 1 〇可以儲存於非揮發性儲 132A、132B中,該儲存裝置可以位於一本機使用 端裝置及線上學習服務中之一者或兩者中。 如上文之討論,電腦化學習系統1 0 0可更包括 式設計介面1 0 8,其經組態用於從和數個學習應用 每一者接收使用者效能資料206,且將該使用者效 2〇6儲存於設定檔11〇中,以供該學習服務程式擷 用程式設計介面1 〇 8更經組態用於讀取及寫入該使 定構中與該獎品相關之資料。 學習服務程式1 0 6更經組態用於顯示一圖形使 面,其包括一表示該獎品之圖示。根據另一具體實 該系統可包栝學習服務程式1 06,其經組態用於顯 形使用者介面,該圖形使用者介面經組態用於顯示 習服務程式頒發給一使用者之獎品’用於根據複數 應用程式1 〇4中之使用者效能,實現達到或超過一 習位準臨限值之經評估使用者泥塑位準。 參考第4圖,如上文所述,使用者介面400可 線上評 對該使 達到或 之資料 獎品相 。應暸 存裝置 者用戶 應用程 程式之 能資料 取,應 用者設 用者介 施例, 示一圖 被該學 .個學習 預定學 包括一 78200846965 Engine 1.50B, but may be an evaluation engine 150A executing on the online server system 116. The online evaluation engine ι5〇Α can be configured to perform an evaluation test to verify that the user has obtained a user learning level that exceeds the predetermined learning level threshold. The learning service program 1 〇 6 can be configured to store a prize in the user profile 110. For example, the information associated with the information is stored in the score array element of the profile 100. The user's profile 1 1 can be stored in the non-volatile storage 132A, 132B, and the storage device can be located in a The machine uses one or both of the end device and the online learning service. As discussed above, the computerized learning system 100 can further include a design interface 108, which is configured to receive user performance data 206 from each of a plurality of learning applications, and to effect the user 2〇6 is stored in the configuration file 11〇 for the learning service program application interface 1 〇8 to be configured to read and write the information related to the prize in the configuration. The learning service program 1 0 6 is further configured to display a graphical interface that includes an illustration of the prize. According to another embodiment, the system may include a learning service program 106 configured to visualize a user interface configured to display a prize awarded to a user by the service program. Based on the user performance in the Complex Application 1 〇 4, an evaluated user's clay level that meets or exceeds a standard threshold is achieved. Referring to Figure 4, as described above, the user interface 400 can evaluate the data prizes for which the data is achieved or not. The device user application program data is taken, the user application instance is shown, and a picture is shown. The learning plan includes one 78

200846965 獎品窗格408,其經組態用於顯示獎品,該等獎品表 使用者已經在該等複數個學習應用程式之每一者中所 之成績。在一更具體之實例中,被顯示獎品之每一者 括一^獎品圖片 4 0 9 ’及與該獎品相關聯之已完成任務 述。在一些具體實施例中,獎品窗格408可包括一選擇 例如一「細節」選擇器,其經組態用於顯示一獎品圖 用者介面1 000,下文將參考第1 0圖對其進行描述, 示有著由該使用者所臝得獎品的詳細資訊。或者,該 可顯示於一學習應用程式之遊戲介面中,或者顯示該 檢視中。 第1 0圖說明一獎品圖形化使用者介面1 000之具 施例,其經組態用於在一半私密朋友窗格1 002中顯示 用者之半私密獎品資訊。應用程式選擇器1 004可經組 於選擇一特定學習應用程式,以便查看與一被選擇學 用程式相關聯之獎品資料,例如所述具體實施例中之 Golden Dragon。該獎品介面 1000 更包括一獎品選 1 0 06,其經組態用於顯示複數個來自該被選應用程式 品選項1 0 1 0,使用由可從中選擇一特定獎品選項,以 細節檢視中進行查看。 在所述具體實施例中,朋友Mei-Mei及 Da-rin 品資訊被顯示於獎品圖形化使用者介面 1 0 0 0之半私 友窗格1 002中。該半私密朋友窗格1 002可包括與如 容相關聯之資訊··獎品點數、所臝取之獎品、獎品進 及對於應每一朋友之獎品的曰期。此外,該獎品可記 示該 取得 可包 的描 :器, 形使 其表 獎品 摘要 體實 該使 態用 習應 The 擇器 之獎 在一 之獎 密朋 下内 度, 錄學 79200846965 Prize pane 408, which is configured to display prizes that the user has scored in each of the plurality of learning applications. In a more specific example, each of the displayed prizes includes a ^ prize picture 4 0 9 ' and the completed task associated with the prize. In some embodiments, the prize pane 408 can include a selection, such as a "details" selector configured to display a prize map user interface 1 000, which will be described below with reference to FIG. , showing the details of the prizes won by the user. Alternatively, it can be displayed in the game interface of a learning application or displayed in the view. Figure 10 illustrates a prize graphical user interface of 1000, configured to display the user's semi-private prize information in half of the private friend pane 1 002. Application selector 1 004 can be grouped to select a particular learning application to view prize information associated with a selected application, such as Golden Dragon in the particular embodiment. The prize interface 1000 further includes a prize selection 1 0 06, which is configured to display a plurality of options from the selected application program 1 0 1 0, using a selectable specific prize option from which to perform in the detail view. View. In the specific embodiment, the friends Mei-Mei and Da-rin product information are displayed in the semi-private pane 1 002 of the prize graphical user interface. The semi-private friend pane 1 002 may include information associated with the content, prize points, prizes received, prizes, and a deadline for prizes for each friend. In addition, the prize can be recorded in the form of a package that can be used to make a prize, and the prize is used in the form of the prize.

200846965 習評估資料,包括有關在贏得一獎品之前所獲得技 之詳盡資訊,其具有指向該評估之資料記錄的指標 品圖形使用者介面1000可包括一選擇器1008,用 一使用者選擇,以使朋友們不能在該半私密檢視中 該獎品。在所示具體實施例中,該選擇器將所有獎占 使朋友們不能檢視;但是,應暸解,可為每一獎品 供該隱藏選擇器。此外,學習服務程式1 06可經組 於將一通知.訊息發送至臝得該獎品之使用者的父母 使父母們能夠跟蹤有關一學生學習進度之日期。類 可被發送至諸如一教師之管理員。例如,該系統可 用於向一教師發送班中每一學生之獎品資訊。 如第23圖所示,其中說明一種電腦化學習方法 其與獎品一起使用。該方法包括,在2302,在學習 式106處從複數個學習應用程式之每一者接收使用 資料。在23 04,該方法可更包括根據該使用者效能 定一被評估之使用者學習特徵。該經評估使用者學 可係一經評估之使用者學習位準,或者其他特徵, 學習位準不相關之參與人數。在2306,該方法可包 使用者執行一評估測試,以驗證該使用者已經獲得 或超過一預定臨限值之使用者學習特徵。在一些具 例中,該評估測試可以驗證該使用者已經獲得一預 者學習位準臨限值。該方法可更包括在執行該評估 前,接收該使用者之父母授權,以進行該評估測試 解,該評估測式可經由一線上學習服務執行。 能位準 。該獎 於接收 看不到 r隱藏, 個別提 態,用 。如此 似訊息 經組態 2300, 服務程 者效能 資料確 習特徵 例如與 括對該 一達到 體實施 定使用 測試之 。應瞭 80200846965 Appraisal information, including detailed information about the skills acquired prior to winning a prize, having a pointer to the data record of the assessment. The graphical user interface 1000 can include a selector 1008, selected by a user to enable Friends can't take the prize in this semi-private review. In the particular embodiment shown, the selector will make all of the prizes inaccessible to friends; however, it should be understood that the hidden selector can be provided for each prize. In addition, the learning service program 106 can be configured to send a notification message to the parent of the user who has received the prize to enable the parent to track the date on which the student is learning. The class can be sent to an administrator such as a teacher. For example, the system can be used to send a teacher a prize information for each student in the class. As shown in Fig. 23, a computerized learning method is described which is used together with prizes. The method includes, at 2302, receiving usage data from each of the plurality of learning applications at learning equation 106. At 23 04, the method can further include determining an evaluated user learning characteristic based on the user performance. The assessed user learning can be an evaluation of the user's learning level, or other characteristics, and the number of participants who are not relevant to the learning level. At 2306, the method can include the user performing an evaluation test to verify that the user has obtained or exceeded a predetermined threshold of user learning characteristics. In some instances, the evaluation test can verify that the user has obtained a pre-learning level threshold. The method can further include receiving a parental authorization of the user prior to performing the assessment to perform the assessment test, the assessment being executable via an online learning service. Can be level. The prize is not visible when it is received, and it is used for individual mention. Such a message is configured by the configuration 2300, and the server performance data validation feature is, for example, included with the implementation test for the implementation. Should have 80

200846965 在23 08,該方法可更包括在確定該被評 特徵滿足或超過一預定臨限值時,將一獎品 者。如上文之討論,其可以包括確定一使用 到或超過一預定使用者學習位準臨限值。在 可更包括將該獎品儲存於一可由該學習服務 用者設定檔。在2312,該方法可以更包括在 式之一圖形使用者介面上顯示該獎品。或者 習應用程式之使用者介面上顯示該獎品。 在2314,該方法可包括將來自該線上學 訊息傳送至該使用者之父母,該訊息係關於拿 如上文之討論,應瞭解,亦可因為使用 頒發獎品,該等特徵表示一學習應用程式之 等成就與一學習位準之獲得無直接關係。例 用程式開發人員可指定:在玩耍該學習應用 定次數之後或者完美地參與線上事件之後, 者頒發一獎品。在此情況下,取代上述步驟 該方法可包括確定該使用者已經達到一預定 準則可由該遊戲開發人員設定,然後在做出 將該獎品頒發給該使用者。 8 ·父母介面 下文詳盡討論具有父母圖形使用者介面 化學習系統1 00之各種組件的互動。參考上 1圖及第2圖,學習服務程式106可經組態 估使用者學習 頒發給該使用 者學習位準達 2310,該方法 程式存取之使 該學習服務程 ,可以在一學 習服務之通知 I獎品之頒發。 者學習特徵來 内的成績,該 如,一學習應 程式達到一預 應當向一使用 2304-2308 , 獎品準則,該 此確定之後, 11 0 0之電腦 文所討論之第 ,用於從複數 81 200846965200846965 At 23 08, the method can further include placing a prize when determining that the evaluated feature meets or exceeds a predetermined threshold. As discussed above, it may include determining a usage or exceeding a predetermined user learning level threshold. The prize may be further stored in a profile that can be used by the learning service provider. At 2312, the method can further include displaying the prize on one of the graphical user interfaces. Or display the prize on the user interface of the application. At 2314, the method can include transmitting a message from the online message to the parent of the user, the message being related to the discussion as discussed above, as well as the use of awarding prizes, the features representing a learning application Such achievements are not directly related to the acquisition of a learning level. The application developer can specify that a prize will be awarded after a number of play applications have been played or after a perfect online event. In this case, instead of the above steps, the method can include determining that the user has reached a predetermined criterion that can be set by the game developer and then issuing the prize to the user. 8 • Parent Interface The interaction of the various components of the parental graphical user interface learning system 100 is discussed in detail below. Referring to FIG. 1 and FIG. 2, the learning service program 106 can be configured to estimate that the user learns to give the user a learning level of 2310, and the method program access enables the learning service to be performed in a learning service. Notify the issuance of I Prizes. The learning characteristics come within the scores, such as, a learning should reach a program that should be used to a use of 2304-2308, the prize criteria, after this determination, the computer text discussed in the paragraph, used for the complex number 81 200846965

個學習應用程式104接收學習資料。電腦化學習系統1 00 可包括該使用者之設定檔 11 0,其經組態用於將該學習資 料儲存於可由學習服務程式1 06存取之非揮發性儲存裝置 中,且包括由該學習服務程式所顯示之父母圖形使用者介 面11 00,其可經組態用於包括與該設定檔相關聯之學習資 料的父母檢視。應暸解,可經由以下方式中之至少一者顯 示該父母使用者介面:網頁、電子郵件、SMS (簡訊服務) 訊息、本機服務程式圖形使用者介面,及支援網頁之行動 電話,或其他合適之顯示裝置或格式。 如上文所描述,學習服務程式 1 06可包括評估引擎 150A、150B,其經組態用於根據該使用者效能資料確定一 經評估使用者學習位準,且將該學習位準儲存於該使用者 之設定檔11 〇中。可根據一設定檔基模將該經評估之使用 者學習位準儲存於設定檔11 〇中。學習服務程式1 〇 6可更 包括一統計資料引擎164A、164B,其經組態用於將儲存 於該使用者之設定檔110中之學習資料與儲存於其他使用 者之設定檔中的資料進行聚合,從而產生一統計資料對 比。學習資料可自該使用者之設定檔11 0處上載。其他使 用者之學習資料(如根據該設定檔基模由朋友陣列、群組 陣列及該群組成員陣列等各種組件所定義)可從其他被聚 合使用者之設定檔中上載。學習服務程式1 06可包括建議 引擎152A、152B,其經組態用於根據儲存於該學習者設 定檔中之資料,以便為該使用者之持續操作確定一建議。 下面參考第11圖,其中示出一父母圖形使用者介面 82Learning applications 104 receive learning materials. The computerized learning system 100 can include the user's profile 110, which is configured to store the learning material in a non-volatile storage device accessible by the learning service program 106, and includes the learning The parental graphical user interface 11 00 displayed by the service program can be configured for parental viewing including learning materials associated with the profile. It should be understood that the parent user interface can be displayed by at least one of the following methods: webpage, email, SMS (newsletter service) message, native service program graphical user interface, and mobile phone supporting the webpage, or other suitable Display device or format. As described above, the learning service program 106 can include an evaluation engine 150A, 150B configured to determine an evaluated user learning level based on the user performance data and to store the learning level in the user. The profile is 11 〇. The evaluated user learning level can be stored in the profile 11 根据 according to a profile base mode. The learning service program 1 6 may further include a statistics engine 164A, 164B configured to perform learning data stored in the user's profile 110 with data stored in other user profiles. Aggregate to produce a statistical comparison. The learning materials can be uploaded from the user's profile 11 0. The learning materials of other users (e.g., defined by various components such as the friend array, the group array, and the group member array according to the profile) can be uploaded from other aggregated user profiles. The learning service program 106 can include a suggestion engine 152A, 152B configured to determine a recommendation for the user's ongoing operation based on the data stored in the learner profile. Referring now to Figure 11, there is shown a parental graphical user interface 82

200846965 11 00。下文詳盡討論具有父母圖形使用者介面 習系統100之各種組件的互動。如上文之討論 程式106可經組態用於從複數個學習應用程式 學習資料,每一使用者之設定檔1 1 〇可將該學 於一可由學習服務程式1 06存取之非揮發性記 習資料。父母圖形使用者介面1100可藉由選 300之「父母」按鈕而打開,該介面經組態用 母檢視,用衿查看與一使用者設定檔相關聯之 應瞭解,可經由以下方式之任何一或多種來顯 用者介面:網頁、電子郵件訊息、簡訊服務( 訊息、一本機服務程式圖形使用者介面及支援 電話。 該父母圖形使用者介面1100可包括各種3 態用於向父母呈現資訊。在一些具體實施例中 呈現之資訊可包括由學習服務程式106之各種 之資訊,該學習服務程式106如上文參考第1 所示及描述。例如,如上文之討論,該評估引擎 可經組態,用於根據由一學習應用程式所提供 能資料,確定一經評估之使用者學習位準,且 準儲存於該使用者之設定檔11 0中。學習服務 更包括一統計資料引擎164A、164B,其可經 儲存於該使用者之設定檔11 0中之學習資料與 使用者之設定檔中的資料進行聚合,從而產生 該等其他使用者之統計資料對比。學習服務程 之電腦化學 ,學習服務 104中接收 習資料儲存 憶體中之學 擇登入介面 於呈現一父 學習資料。 示該父母使 “SMS” ) 網頁之行動 &amp;板,其經組 ’向該父母 引擎所產生 圖及第1圖 150A、150B 之使用者效 將該學習位 程式106可 組態用於將 儲存於其他 該使用者與 式106可另 83 200846965 外包括建議引擎 152A、152B,其經組態用於根據儲存於 該學習者設定檔中之資料,以便為該使用者之持續操作確 定一建議。200846965 11 00. The interaction of the various components of the parental graphical user interface system 100 is discussed in detail below. The discussion program 106 as above can be configured to learn data from a plurality of learning applications, each of which can be accessed by a learning service program 106. Learning materials. The parental graphical user interface 1100 can be opened by selecting the "parent" button of 300, which is configured to be viewed by the parent to view the knowledge associated with a user profile, either by any of the following methods. Or a variety of user interface: web page, email message, newsletter service (message, a native service program graphical user interface and support phone. The parent graphical user interface 1100 can include various 3 states for presenting information to parents The information presented in some embodiments may include various information from the learning service program 106, as shown and described above with reference to Figure 1. For example, as discussed above, the evaluation engine may be grouped The information is used to determine an evaluated user learning level based on the information provided by a learning application, and is stored in the user's profile 110. The learning service further includes a statistics engine 164A, 164B. , which can be aggregated by the learning materials stored in the user's profile 110 and the data in the user's profile, thereby generating Comparison of the statistics of these other users. The computer chemistry of the learning service, the learning service 104 receives the learning input in the memory and the learning interface to present a parent learning material. The parent makes the "SMS" page The action &amp; board, the group generated by the parent engine and the user of the first figure 150A, 150B, the learning bit program 106 is configurable for storing the other user and the formula 106 83 200846965 includes a suggestion engine 152A, 152B configured to determine a recommendation for ongoing operation of the user based on data stored in the learner profile.

來自此等引擎每一者中之資訊可被顯示於父母圖形使 用者介面11 0 0中。舉例而言,該父母圖形使用者介面11 0 0 、可經組態,用於顯示由評估引擎1 5 0所確定之經評估使用 者學習位準。在所述具體實施例中,該經評估學習位準顯 示於進度窗格1 1 02中,作為隨時間安排之一技能之複數個 學習位準。類似地,可以在一統計對比面板11 04中顯示一 使用者與其他使用者之統計對比,該對比係由統計資料引 擎164Β產生。此外,由建議引擎152Α、152Β產生之建議 可顯示於一學生建議面板11 06中。作為建議之特定實例, 可以在該建議面板11 06中列出該使用者之一或多個被推 薦學習應用程式。 繼續參考第11圖,該父母圖形使用者介面1100可經 組態,用於在該使用者所利用之一或多個學習行為程式中 顯示使用者行為之一摘要。在所示具體實施例中,複數個 學習應用程式被列於一使用者行為摘要面板11 08中,其具 有一相應的玩耍次數及玩耍日期。例如,可藉由根據設定 檔基模從該使用者之設定檔元資料進行上载,以獲得此資 訊。應暸解,在使用者行為摘要面板11 0 8中所示之資訊係 出於實例目的顯示,而且任意其他適當資訊可被顯示於該 使用者行為摘要面板1108中。 該父母圖形使用者介面1 1 0 0可更包括一朋友狀態面 84 200846965Information from each of these engines can be displayed in the parental graphical user interface 1100. For example, the parental graphical user interface 110 can be configured to display the evaluated user learning level as determined by the evaluation engine 150. In the particular embodiment, the evaluated learning level is displayed in progress pane 1 102 as a plurality of learning levels of one of the skills scheduled over time. Similarly, a statistical comparison of the user to other users can be displayed in a statistical comparison panel 104, which is generated by the statistics engine 164. In addition, suggestions generated by the suggestion engines 152, 152, may be displayed in a student suggestion panel 116. As a specific example of the suggestion, one or more of the recommended learning applications for the user may be listed in the suggestion panel 116. Continuing with reference to Figure 11, the parent graphical user interface 1100 can be configured to display a summary of user behavior in one or more learning behavior programs utilized by the user. In the particular embodiment shown, a plurality of learning applications are listed in a user behavior summary panel 810, which has a corresponding number of play and play dates. For example, this information can be obtained by uploading from the user's profile data according to the profile base mode. It should be appreciated that the information shown in the User Behavior Summary panel 110 is displayed for example purposes, and any other suitable information can be displayed in the User Behavior Summary panel 1108. The parent graphical user interface 1 1 0 0 may further include a friend status face 84 200846965

板1110,其示出該等使用者之哪些朋友目前在線上,且還 包括一服務位準詞彙狀態面板11 1 2,其示出在一或多個學 習應用程式中獲得詞彙之進度。該父母圖形使用者介面 1100可更經組態,用於在該父母圖形使用者介面上顯示一 控制面板111 4,該控制面板1 1 1 4經組態用於接收由父母 選擇之控制參數,其在該電腦化學習系統1 0 0上管理由一 父母調整之使用者行為。可被調整之行為實例包括但不限 於經批准之遊戲、經批准之朋友,及/或經批准之玩遊戲時 間。 第24圖說明一種電腦化學習方法2400,用於以複數 個學習應用程式利用一父母圖形使用者介面。該方法包 括,在24 02,在學習服務程式106處從複數個學習應用程 式之每一者接收學習資料。在2404,該方法包括將該學習 資料儲存於該使用者之一設定檔中,該設定檔儲存於可由 該學習服務程式存取之非揮發性記憶體。應暸解,該使用 者之設定檔可以儲存於非揮發性記憶體中,該記憶體位於 一本機使用者用戶端裝置及線上學習服務中之一者或兩者 中。在 2406,該方法可包括顯示父母圖形使用者介面 1100,其經組態用於包括與該設定檔相關聯之學習資料的 父母檢視。 在240 8,該方法可更包括為該使用者之經授權父母授 予存取該父母圖形使用者介面之權限。舉例而言,儲存於 設定檔11 0中之一父母識別碼可與該使用者之一經授權父 母之加密密碼相關聯。 85 200846965A board 1110, which shows which friends of the users are currently online, and also includes a service level vocabulary status panel 11 1 2 showing progress in obtaining vocabulary in one or more learning applications. The parent graphical user interface 1100 can be further configured to display a control panel 111 4 on the parent graphical user interface, the control panel 1 1 14 configured to receive control parameters selected by the parent, It manages the user behavior adjusted by a parent on the computerized learning system 100. Examples of behaviors that can be adjusted include, but are not limited to, approved games, approved friends, and/or approved game play times. Figure 24 illustrates a computerized learning method 2400 for utilizing a parent graphical user interface with a plurality of learning applications. The method includes, at 242, receiving learning material from each of the plurality of learning applications at the learning service program 106. At 2404, the method includes storing the learning material in a profile of the user, the profile being stored in non-volatile memory accessible by the learning service program. It will be appreciated that the user&apos;s profile can be stored in non-volatile memory located in one or both of a local user client device and an online learning service. At 2406, the method can include displaying a parental graphical user interface 1100 configured to include a parental view of the learning material associated with the profile. At 2408, the method can further include granting the authorized parent of the user access to the parent graphical user interface. For example, one of the parental identification codes stored in profile 110 can be associated with an encrypted password of one of the authorized parents of the user. 85 200846965

該方法可在2410更包括顯示來自學習服務程式106 之引擎的學習資料。例如,該方法可在24 1 2包括從該使用 者之設定檔11 0讀取一技能之經評估使用者學習位準,且 在父母圖形使用者介面11 00上該使用者之設定檔11 0的父 母檢視中顯示該經評估之使用者學習位準。此外,該方法 可在2414包括在父母圖形使用者介面1 100上顯示一統計 資料對比,該對比係對儲存於該使用者設定檔1 1 0中之學 習資料與儲存於其他使用者設定檔中之資料進行對比。該 方法可在2416中更包括在父母圖形使用者介面1100上顯 示對該使用者之建議,該建議之選擇係根據儲存於該使用 者之設定檔11 〇中的資料。該方法亦可包括,在24 1 8,在 父母圖形使用者介面1100上顯示複數個學習行為程式中 使用者行為之摘要,在2420,在父母圖形使用者1100上 顯示有關一使用者之線上朋友之資訊,及/或在 2422,在 父母圖形使用者介面11 00上,顯示有關該使用者所獲得新 技能之資訊。由所述方法所顯示之資訊可以被實施於父母 圖形使用者介面Π 00之面板上,如上文所述。 該方法在2424可更包括,在該父母圖形使用者介面上 顯示一控制項,該控制項可經組態用於接收父母選擇之控 制參數,其管理在該電腦化學習系統1 00上由一父母所調 整之使用者行為。可根據設定檔基模,由該使用者之經授 權父母在該設定檔110之控制項中選擇一或多個父母調整 行為,如上文所述。可以在父母圖形使用者介面11 00上的 控制面板111 4中選擇該等父母調整行為。父母調整行為之 86 200846965 實例包括但不限於:是否允許一使用者經由一朋友介面與 所選擇之其他使用者關聯,一遊戲或其他應用程式是否係 一被允許之應用程式,一遊戲或應用程式内之選擇是否係 一被允許之選擇,——使用者是否獲准在一特定時間内、在 一特定時刻,以該學習應用程式之一身份使用一遊戲或應 用程式,或者是否可以安排行為之一「交換」,例如在學習 行為中所花費之等量時間可以用來交換觀看視訊或其他娛 樂方式。The method can include, at 2410, a learning material that displays an engine from the learning service program 106. For example, the method may include, at 24 1 2, reading an evaluated user learning level of a skill from the user's profile 11 0, and setting the user's profile on the parent graphical user interface 11 00. The assessed user learning level is displayed in the parental view. In addition, the method can display a statistical data comparison on the parental graphic user interface 1 100 at 2414, the comparison is performed on the learning materials stored in the user profile 1 1 0 and stored in other user profiles. The data is compared. The method may further include, in 2416, displaying a suggestion to the user on the parental graphical user interface 1100, the suggested selection being based on data stored in the user&apos;s profile 11&apos;. The method can also include, in 2418, displaying a summary of user behaviors in the plurality of learning behavior programs on the parental graphical user interface 1100, and displaying an online friend about the user on the parent graphics user 1100 at 2420. Information, and/or at 2422, on the parental graphical user interface 11 00, information about the new skills acquired by the user is displayed. The information displayed by the method can be implemented on the panel of the parental graphical user interface 00, as described above. The method may further include, at 2424, displaying a control item on the parent graphical user interface, the control item being configurable to receive control parameters selected by the parent, the management being on the computerized learning system 100 User behavior adjusted by parents. The one or more parental adjustments may be selected by the authorized parent of the user in the control of the profile 110, as described above, based on the profile base. These parental adjustment behaviors can be selected in the control panel 111 4 on the parental graphical user interface 11 00. Parental Adjustment Behavior 86 200846965 Examples include, but are not limited to, whether a user is allowed to associate with other users selected via a friend interface, whether a game or other application is an allowed application, a game or application Whether the choice within is an allowed choice, whether the user is allowed to use a game or application as one of the learning applications at a particular time, at a particular time, or whether one of the actions can be scheduled "Exchange", for example, the amount of time spent in learning behavior can be used to exchange viewing video or other forms of entertainment.

9 ·管理介面9 · Management interface

下文詳盡討論具有管理員圖形使用者介面之電腦化學 習系統100之各種組件的互動。在第12圖及第13圖中示 出兩個例示性管理員圖形使用者介面,即一教師管理員圖 形使用者介面1200及一組織管理員介面1300。教師管理 員圖形使用者介面 1 200經組態用於顯示一教師之班級中 學生的學習資料,組織管理員介面1 3 00經組態用於顯示管 理資料以及學習之個別及聚合學習資料。在本文中,術語 「組織管理員」係指學院官方、政府官方或其他有授權檢 閱整個學校、學校區域、地理區域或聚合内其他學生人群 之學習資料的人員。在本文中,術語「老師管理員」係指 一學生班級之教師。因此,術語「管理員」被用於廣泛指 代有權限對一學生人群進行教育服務之人員,應瞭解,在 本文中,一教師被看作一種管理員類型。該學生人群不一 走出現在一正式教育機構内,而可以是非正式群組。 87The interaction of the various components of the computer chemistry system 100 with the graphical user interface of the administrator is discussed in detail below. Two exemplary administrator graphical user interfaces are shown in Figures 12 and 13, namely a teacher administrator graphical user interface 1200 and an organization administrator interface 1300. The Teacher Administrator Graphical User Interface 1 200 is configured to display the student's learning materials in a teacher's class, and the organization administrator interface 1 3 00 is configured to display management materials and learn individual and aggregate learning materials. In this context, the term “organizational administrator” means the official, official government or other person authorized to review the learning materials of the entire school, school district, geographic area, or other student population within the aggregate. In this paper, the term “teacher administrator” refers to a teacher in a student class. Therefore, the term “administrator” is used to refer broadly to those who have the authority to educate a student population. It should be understood that in this paper, a teacher is considered an administrator type. The student population does not appear in a formal educational institution, but can be an informal group. 87

200846965 如上文所討論,學習服務程式1 06 複數個學習應用程式104中接收複數 料。電腦化學習系統1 00可更包括報告 其回應管理員所選擇之參數,以便擷J 料,產生報告,對其進行組態,以顯示 員圖形使用者介面1200、1300上。應 1 6 0 A、1 6 0 B可經姐態,以接收及處理 之管理資料。教師及組織管理員圖形信 1 300可包括一選擇器1202、1 302,其經 員選擇參考,且該等管理員選擇參數被 習資料報告之基礎。 如上文之討論,學習服務程式1 06 150A、150B,其經組態用於根據該學習 之使用者學習位準,其中該經評估之使 示於該教師及組織管理員圖形使用者介 學習服務程式1 06可更包括統計資料弓 其經組態用於聚合複數個使用者之學習 管理員圖形使用者介面1200、1 300可顯 計資料對比。學習服務程式106可包本 1 52B,其經組態用於根據儲存於該學 料,以便為該使用者之持續操作確定一 管理員圖形使用者介面1200、1 300可更 者之一或多者顯示一建議,該建議係 擇。學習服務程式1 06可包括匹配引?| 可經組態,用於從 個使用者之學習資 引擎 160A、160B, 私及處理該學習資 於教師及組織管理 理解,該報告引擎 用於創建該等報告 ί用者介面 1200、 組態用於接收管理 用於構成顯示一學 可包括一評估引擎 貢料確定一經評估 用者學習位準被顯 面1200〜1 300上〇 丨擎 164Α 、 164Β , 資料。教師及組織 示學習資料之一統 &amp;建議引擎152Α、 習者設定檔中之資 建議。教師及組織 顯示為複數個使用 基於該學習資料選 154Α、154Β,其 88 200846965 經組態用於匹配複數個使用 q耆中之兩個或多個使用者,該 匹配過程係依據在學習服恭 5 々程式106為該等兩或多個使用 者所接收之學習資料。 第1 2圖說明教師管理昌 貝圖形使用者介面1200之一具 體實施例,其包括一選擇哭 &lt; # ’例如一報告選擇器1202,其 經組恶用於接收該教師營 双理貝選擇參數,其中該等教師管 理員選擇參數被用於構成一 取學習資料報告之基礎。 在一具體實施例中,刼6 Ύ 敎師管理員選擇參數可被用於使 得··在教師管理員圖形使 之用者介面1200上之一諸如報告 12 04的學習資料報Α φ屋 131 口宁顯不之學習資料可包括學習位準 資料。舉例而言,可在趣 '社% 〇選擇器12〇2中選擇學習資料參 數1 2 0 6 ’使該學習資差 貝针m告在1 204可顯示學習位準資料。 在另一具體實施例中,鹿- ^ T 顯不於教師管理員圖形使用者介面 1200上之學習資料疋—&amp; ^ 、 匕括卩思著時間與一預定使用者群組 相關聯之學習資料。彻1 ^ ^ 3 W 例如,可以在報告選擇器12〇2中選擇 學習資料參數1206,丨、/ a ^ 以包括一或多個使用者之一群組。該 預定使用者群組可包括例如教室、㈣、學校區域、州及 國定中至少一去 有。可提供學習選擇器1212、科目選擇器 1214及報告範本選擇器1216,為該學習資料報告提供各別 予生科目及報告範本。此外,應當瞭解,在所示具體實 施例中’此等選擇器1 2 1 2-1 2 1 6中之資料由人口統計資料 選擇裔1 2 1 8填充。人口統計資料選擇器1 2 1 8包括下拉選 單,一^吏用者可益丄 j稭由該選單選擇獲取資料之班級、年份、 學期及月伤’將該等資料包含於選擇器1212-1214中,此 89200846965 As discussed above, the learning service program 106 receives a plurality of materials in a plurality of learning applications 104. The computerized learning system 100 can further include a report that responds to the parameters selected by the administrator for the purpose of generating a report and configuring it to display the graphical user interface 1200, 1300. Management information should be received and processed by the 1 6 0 A, 1 6 0 B. The teacher and organization administrator graphical letter 1 300 can include a selector 1202, 1 302 whose members select a reference and the administrators select the basis on which the parameter is learned. As discussed above, the learning service program 1 06 150A, 150B is configured to learn the user's learning level based on the learning, wherein the evaluated user is shown in the teacher and organization administrator graphical user learning service. The program 106 can further include statistical data that is configured to aggregate a plurality of users' learning administrator graphical user interfaces 1200, 1 300 to display data comparisons. The learning service program 106 can include a package 1 52B configured to be stored in the school material to determine one or more of an administrator graphical user interface 1200, 1 300 for ongoing operation of the user. The person shows a suggestion, and the suggestion is chosen. Learning service program 1 06 can include matching quotes? | Can be configured to be used by the user's learning engine 160A, 160B, privately and process the learning fund for teacher and organizational management understanding, the reporting engine is used to create these reports, user interface 1200, configuration The information used for receiving management for constructing a display may include an evaluation engine metric to determine an evaluation user's learning level to be displayed on the 1200~1 300 on the Α Α 164, 164 Β data. Teachers and organizations show one of the learning materials and the recommendation engine 152Α, the student's profile proposal. Teachers and organizations show that 154Α, 154Β are selected based on the learning materials, and 88 200846965 is configured to match two or more users in the use of q耆. The matching process is based on the learning service. The program 106 is the learning material received by the two or more users. Figure 12 illustrates a specific embodiment of the teacher management Changbei graphical user interface 1200, which includes a selection crying &lt;# ', for example, a report selector 1202, which is used to receive the teacher's camp Parameters, wherein the teacher administrator selection parameters are used to form a basis for a learning material report. In a specific embodiment, the 管理员6 敎 管理员 管理员 administrator selection parameter can be used to make one of the teacher administrator graphics user interface 1200 such as the report 12 04 learning information φ 屋 131 Ning Xian’s learning materials may include learning level information. For example, the learning data parameter 1 2 0 6 ' can be selected in the fun % 〇 selector 12 〇 2 so that the learning qualifier is displayed at 1 204 to display the learning level data. In another embodiment, the deer-^T is not visible to the learning material on the teacher administrator's graphical user interface 1200, and the learning associated with a predetermined group of users. data. For example, the learning material parameter 1206, 丨, / a ^ can be selected in the report selector 12 〇 2 to include one of a group of one or more users. The predetermined group of users may include, for example, at least one of a classroom, (4), a school district, a state, and a nationality. A learning selector 1212, a subject selector 1214, and a report template selector 1216 may be provided to provide separate learning subjects and report templates for the learning material report. In addition, it should be understood that in the particular embodiment shown, the data in the selectors 1 2 1 2-1 2 1 6 is populated by demographic data selection 1 2 1 8 . The demographic selector 1 2 1 8 includes a drop-down menu, which can be used by the selector to select the class, year, semester and monthly injury of the data selected by the menu. Medium, this 89

200846965 等資訊又f由該使用去田认泣 用者用於進一步篩選包含名 中之資料。如果不能從 处电細化學習系統100獲 計資料,&lt; 以經由專門带 号π电細化貝料庫系統從學 取部分及全部人口统計資料。此外,應當瞭解 體實施例中,從電腦化與g糸絲 &quot; 自化學習糸統100中收集之 以與來自其他來源之學 予白貝枓相合併,以產生 其他來源例如為標準化測 干化冽武成績、人口統計資3 如上文所討論,教細戽 g 師B理貝圖形使用者介3 示學習資料之一統計資料對比。舉例而言,一 統計資料對比1208可被包含於報表1204中。 圖形使用者介面12〇〇可更顧+法/ 士也 J炅顯不為複數個使用 者顯示一建議,該建議係基於該學習資料選擇£ 建議窗格1210可包括對該群組中一或多個學 學習位準之評估,及一或多個建議之清單。 下面疋一貫例報告之清單,其可經由教師 者介面而產生。 1 ·個別技能位準(診斷、熟練) 2 · 每一技能隨時間之個別提升(診斷) 3· 與其他熟練量測、標準(例如,200846965 and other information will be used by the user to further identify the information in the name. If it is not possible to obtain data from the electrical refinement learning system 100, &lt; to learn some and all demographic data by refining the betel library system with a special number π. In addition, it should be understood that in the embodiment, it is collected from the computerized and self-contained learning system 100 to be combined with Bai Xueyu from other sources to generate other sources such as standardized measurement. The results of the Huawu military and the demographic statistics are discussed in the above article. The statistics of the data are compared with one of the learning materials. For example, a statistic comparison 1208 can be included in the report 1204. The graphical user interface 12 更 更 法 法 / / 〇〇 〇〇 〇〇 〇〇 炅 炅 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 显示 建议 建议 建议 建议 建议 建议 建议 建议 建议 建议 建议 建议An assessment of multiple learning levels and a list of one or more recommendations. Below is a list of consistent reports that can be generated through the teacher interface. 1 · Individual skill level (diagnosis, proficiency) 2 · Individual improvement of each skill over time (diagnosis) 3· and other proficiency measurement, standards (for example,

Flesch-Kincaid閱讀位準)之個別對比,及與| 4 · 為設定檔特徵之個別百分點評級(你 按年齡、按學習年份、按第一語言,相對於班 員之評級) 5· 與每一學生之模型進行對比之取樣語 :報表 1204 得此人口統 校記錄中獲 ,在一些具 學習資料可 報告1204 , 抖,等等。 3 1200可顯 圖表形式之 教師管理員 者之一或多 ,舉例而言, 生之一技能 管理員使用 國家考試 .之對映 如,整體、 級内其他人 音記錄 90Individual comparisons of Flesch-Kincaid reading levels, and | 4 · Individual percentage points for profile characteristics (you are rated by age, year of study, first language, relative to class size) 5· with each The sample of the student's model is compared: the report 1204 is obtained from the records of the population's unified school, and some of the learning materials can be reported in 1204, shaking, and so on. 3 1200 can display one or more of the teacher administrators in the form of a chart. For example, one of the skills administrators uses the national test. The mapping, for example, the whole, the other people in the class.

200846965 6. 與每一學生每一技能相關聯之能力清單 7. 每一學生之獎品 8 · 每一學生已知單字之總詞彙量 9. 每一學生獲取之後續技能 10. 每一學生滯後的技能 11 與第三方熟練量測、標準(例如國家考 Flesch-Kincaid閱讀位準)之班級對比 12. 按科目(例如,整體、按年齡、按學習年齡 本國語言)等對設定檔特徵之班級百分點評級 學生之班級分佈(例如,按學習内容完成百分比 一技能之位準)。 第1 3圖說明一組織管理員圖形使用者介面之具 施例,其包括學習資料之組織管理員檢視,供組織管 使用,其中除了自電腦化學習系統1 00所收集之學習 之外,該管理者圖形使用者介面更包括來自外部來源 料,且經組態用於從更廣泛之使用者人口資料統計群 取資料。 可經由報告選擇器1 302選擇各種管理資料。報告 器1 302通常包括一人口統計資料選擇器1 304,其經 用於接收使用者對地理區域之選擇,例如州、班、學 域及一學校區域之内街區/鄰區,可以從該等地理區域 管理資料,以產生管理報告1 3 1 0。報告選擇器1 3 02 包括一管理資料選擇器,例如電腦化學習系統資料選 13 06及外部資料選擇器1 308,其經組態用於使該使用 試、 、按 或每 體實 理員 資料 之資 中獲 選擇 組態 校區 獲取 可更 擇器 者能 91 200846965 夠4寸疋選擇在官理報告1 3 1 〇中包含來自外部來源的哪些 貧料。該電腦化學習系統資料選擇器13〇6通常經組態用於 使該使用者能夠選擇由電腦化學習系統1〇〇所收集之資 料,而外部貧料選擇器1 308通常經組態用於使該使用者能 夠選擇由第二方和專有來源收獲之資料,例如國家考慮統 计資料或一學習區域内之自有記錄。 在一具體貫施例中,該外部資料可包括財務資料,例 « 如薪金資料、管理費用資料,以及管理員可能希望對比及 關聯之獎勵資料。此資料可自駐存於.學習服務之外的第三 =或專有服務獲取,且可藉由利用網頁服務與學習服務資 7合併。該外部資料亦可包括管理資料,例如以標處方式 B理及記分之測試資料。舉例而言,測試資料可包括一或 多個州或國家考試的TOEFL分數及/或Flesch_Kincaid或 其他熟練資料。在再一具體實施例中,該外部資料亦可包 括自該學習服務之外的服務所收集之組織資料,且出於報 告目的而與學習服務資料合併。例如,該組織資料可包括 • I或多個註冊資料、禁用資料、性別分佈資料及教師缺席 貝料。各種其他例示性資料類型說明於第丨3圖中。在所示 具體實施例中,管理報告1310可經組態用於顯示一報告\ 其中包含對該電腦化學習系統資料之圖形可文本表示,例 2英文之中值評估學習位準。此外,如在131〇A所示,該 管理報告可經組態用於顯示一報告,其包含電腦化學習系 統貧料之圖形或文本表示,該資料與來自第三方或專有來 源之其他資料合併’例如將英語之中值評估學習位準與英 92 200846965 文之中值標準化測試分數進行對比。 此外,應暸解,組織管理員圖形化使用者介面遏常缝 組態,用於經由連結1 3 1 4提供對教師管理員圖形使用者介 面之管理員存取,其具有組織管理員位準權限’從而允許 為個別學生或以班級為基礎產生上文所列之全部報告,再 加上對更大聚合學生群組之報告。 1 · 與第三方熟練量測、標準(例如’國家考錢、 Flesch-Kincaid閱讀位準)之學校/城市/州對比200846965 6. List of abilities associated with each student's skills 7. Prizes for each student 8 · Total vocabulary of each student's known words 9. Follow-up skills acquired by each student 10. Each student is lagging Skills 11 vs. third-party proficiency measurement, standards (such as the national test Flesch-Kincaid reading level) class 12. According to the subject (for example, overall, by age, according to the age of the learning language) class percentage of the profile characteristics The class distribution of the rated students (for example, the percentage of skills completed according to the learning content). Figure 1 3 illustrates an example of an organization administrator's graphical user interface, which includes an organization administrator view of the learning materials for use by the organization, except for the learning collected from the computerized learning system 100. The Manager Graphical User Interface also includes external source material and is configured to retrieve data from a broader user demographic data group. Various management materials can be selected via the report selector 1 302. The reporter 1 302 typically includes a demographic selector 1 304 for receiving user selections of geographic regions, such as states, classes, school districts, and neighborhoods/neighborhoods within a school area, from which Geographical area management data to generate management reports 1 3 1 0. The report selector 1 3 02 includes an administrative data selector, such as a computerized learning system data selection 016 and an external data selector 1 308, which are configured to enable the use of the test, press, or per-person data. The selected configuration of the school district to obtain the alternatives can be 91 200846965 enough 4 inches 疋 choose in the official report 1 3 1 〇 contains which poor materials from external sources. The computerized learning system data selector 13〇6 is typically configured to enable the user to select data collected by the computerized learning system 1 while the external lean selector 1 308 is typically configured for Enables the user to select materials that are harvested by the second party and the proprietary source, such as national consideration statistics or own records within a learning area. In a specific example, the external data may include financial information, such as salary data, management fee data, and reward information that the administrator may wish to compare and associate. This information may be obtained from a third = or proprietary service that resides outside of the Learning Service and may be merged with the Learning Services 7 through the use of web services. The external information may also include management information, such as test data in the form of standard methods and scores. For example, the test data may include TOEFL scores and/or Flesch_Kincaid or other proficiency data for one or more state or national exams. In still another embodiment, the external data may also include organizational data collected from services other than the learning service and merged with the learning service data for reporting purposes. For example, the organization's information may include • I or multiple registrations, banned data, gender distribution data, and teachers' absenteeism. Various other exemplary data types are described in Figure 3. In the illustrated embodiment, the management report 1310 can be configured to display a report\ which includes a graphical textual representation of the computerized learning system data, and an example of the English median evaluation learning level. In addition, as shown at 131〇A, the management report can be configured to display a report containing a graphical or textual representation of the computerized learning system, which is related to other materials from third parties or proprietary sources. The merger 'for example, the English median assessment learning level is compared with the English 92 200846965 median standardized test score. In addition, it should be understood that the organization administrator graphical user interface is configured to provide administrator access to the teacher administrator graphical user interface via the link 1 3 1 4, which has the organization administrator level permission. 'This allows for the generation of all reports listed above for individual students or on a class basis, plus reports for larger aggregate student groups. 1 · School/city/state comparison with third-party proficiency measurement, standards (eg 'national test money, Flesch-Kincaid reading level')

2. 按科目(例如,整體、按年齡、按學習年齡、 本國語言)等對設定檔特徵之學校/城市/州百分點評級 3 · 學生之學校/城市/州分佈(例如’按内容完成| 分比或每一技能之位準)。 管理員可 於以複數 該方法可 學習應用 在 25〇3 , ,以顯示 程式情況 者在線上 管理員使用者介面1 300亦可經組態,用於顯 窗格1 3 12,在該窗格内,例如,可以顯示組織管 趣之書籍及軟體。在所示具體實施例中,示出一 商清單。在該市場窗格1312内,可提供一連結, 藉由該連結存取其他資訊或進行購買。 第25圖說明一種電腦化學習方法25〇〇,用 個學習應用程式利用一管理員圖形使用者介面。 包括,在25 02,在學習服務程式106,從複數個 程式之每一者接收複數個使用者之學習資料,且 從一管理員用戶端裝置接收有關學習資料之請求 在一管理員圖形使用者介面1300中。在本機服務 中’可以由一應用程式設計介面接收該請求,咬 932. School/city/state percentage rating for profile characteristics by subject (eg, overall, by age, by age of study, national language) 3 • Student's school/city/state distribution (eg 'complete by content| Than or the level of each skill). The administrator can use the method in the plural to learn the application at 25〇3, to display the program status. The administrator user interface 1300 can also be configured for the display pane 1 3 12 in the pane. Within, for example, you can display books and software that organize your interests. In the particular embodiment shown, a list of businesses is shown. Within the market pane 1312, a link can be provided through which other information can be accessed or purchased. Figure 25 illustrates a computerized learning method that utilizes an administrator graphical user interface using a learning application. Included, at 25 02, in the learning service program 106, receiving learning materials of a plurality of users from each of the plurality of programs, and receiving a request for learning materials from an administrator client device in an administrator graphical user Interface 1300. In the native service ' can be received by an application design interface, bite 93

200846965 服務程式中,經由一線上服務接收該請求。在2 5 04,該 法可包括向發出請求之管理員用戶端裝置傳送所選擇之 習資料,以顯示在該管理員圖形使用者介面中。 在 25 06,該方法可更包括在管理員圖形使用者介 1 3 00上顯示一選擇器,該選擇器經組態用於接收管理員 擇的學習資料參數,該等參數管理在管理員圖形使用者 面1300上顯示的學習資料,且在2508,該方法更包含 據所選擇之學習資料參數,將學習資料安排於管理員圖 使用者介面1 3 00中。應瞭解,該學習資料可用於聚合學 人群,且可以同那些不是經由電腦化學習系統1 00所收 之實料合併,以產生上述類型之報告。 在2510,該方法可更包括在該管理員圖形使用者介 上顯示該學習資料之一統計資料對比。在25 1 2,該方法 更包括為複數個使用者之一或多者顯示一建議,該建議 基於該學習資料選擇。在2514,該方法可更包括一經授 管理員授予存取該管理員圖形使用者介面之權限。應 解,在第25圖中所示之步驟,特別是步驟2506-2514, 採用任意適當順序發生,該等順序相互有關,與步 2502-2504 相關。 應理解,本文之具體實施例係說明性而非限制性的 因為本發明之範圍由隨附申請專利範圍界定,而不是由 等範圍之前的說明界定,所有屬於申請專利範圍内之 改,或者與此等範圍等價之修改,均希望為該等申請專 範圍所包含。 方 學 面 選 介 根 形 生 集 面 可 係 權 理 可 驟 該 修 利 94 200846965 【圖式簡單說明】 第1圖示出一電腦化學習系統之一具體實施例之示意 描述。 第2圖示出一使用者用戶端裝置之一具體實施例之示 意描述。 第3圖示出一圖形使用者介面之一具體實施例,該介 面可用於登入該電腦化學習系統之一學習服務程式。 ® 第4圖示出一圖形使用者介面之一具體實施例,該介 面用於呈現與一使用者之一設定檔相關之資訊。 第5圖示出一使用者之一設定檔之一具體實施例之方 塊圖。 第6圖示出一應用程式設計介面之一具體實施例之方 塊圖,該介面可由該電腦化學習系統之一學習服務程式使 用。200846965 The service program receives the request via an online service. At 2 5 04, the method can include transmitting the selected profile to the requesting administrator client device for display in the administrator graphical user interface. At 25 06, the method can further include displaying a selector on the administrator graphical user interface 1300, the selector configured to receive learning profile parameters selected by the administrator, the parameters being managed in the administrator graphic The learning material displayed on the user surface 1300, and at 2508, the method further includes arranging the learning material in the administrator user interface 1300 according to the selected learning data parameter. It should be understood that the learning materials can be used by aggregating people and can be combined with physical materials that are not received through the computerized learning system 100 to generate reports of the above type. At 2510, the method can further include displaying a statistical comparison of the learning material on the administrator graphical user interface. At 25 1 2, the method further includes displaying a suggestion for one or more of the plurality of users, the suggestion being based on the learning material selection. At 2514, the method can further include granting access by the administrator to access the graphical user interface of the administrator. It should be noted that the steps shown in Figure 25, particularly steps 2506-2514, occur in any suitable order, which are related to each other and to steps 2502-2504. It should be understood that the particular embodiments of the invention are intended to be illustrative and not restrictive, and the scope of the invention is defined by the scope of the accompanying claims. Modifications in these ranges are intended to be included in the scope of such applications. The selection of the root surface can be based on the weight of the surface. The method can be improved. 94 200846965 [Simplified Schematic] FIG. 1 shows a schematic description of a specific embodiment of a computerized learning system. Figure 2 shows a schematic depiction of one embodiment of a user client device. Figure 3 illustrates a specific embodiment of a graphical user interface that can be used to log into a learning service program of one of the computerized learning systems. ® Figure 4 shows a specific embodiment of a graphical user interface for presenting information relating to a profile of a user. Fig. 5 is a block diagram showing a specific embodiment of one of the profiles of a user. Figure 6 shows a block diagram of one embodiment of an application programming interface that can be used by a learning service program of one of the computerized learning systems.

第7圖示出一圖形使用者介面之一具體實施例,該介 面可由一描述遊戲玩要之學習應用程式產生。 第8圖示出一圖形使用者介面之另一具體實施例,該 介面可由一描述遊戲玩耍之學習應用程式產生。 第9圖示出一鷹架支援系統之一具體實施例之圖式描 述,該系統包括推入、提取支援。 第10圖示出一圖形使用者介面之一具體實施例,該介 面呈現使用者獎品資訊。 第11圖示出一圖形使用者介面之一具體實施例,該介 95 200846965 面用於向一使用者之父母呈現與該使用者相關之資訊。 第1 2圖示出一圖形使用者介面之一具體實施例,該介 面用於向一使用者群組之一教授管理員呈現與該使用者群 組相關之資訊。 第1 3圖示出一圖形使用者介面之一具體實施例,該介 面用於向一管理員呈現與一或多個學校相關之資訊。Figure 7 illustrates a specific embodiment of a graphical user interface that can be generated by a learning application that describes the game play. Figure 8 illustrates another embodiment of a graphical user interface that can be generated by a learning application that describes game play. Fig. 9 is a diagrammatic view showing a specific embodiment of a scaffold support system including push-in and extraction support. Figure 10 illustrates a specific embodiment of a graphical user interface that presents user prize information. Figure 11 shows a specific embodiment of a graphical user interface for presenting information about the user to a parent of a user. Figure 12 illustrates a specific embodiment of a graphical user interface for presenting an administrator with information about the user group to one of a group of users. Figure 13 illustrates a specific embodiment of a graphical user interface for presenting information to one administrator regarding one or more schools.

第14圖示出一種方法之一具體實施例之一處理流 程,該方法用於從複數個學習應用程式收集使用者效能資 料,且將該使用者效能資料儲存於該使用者之一設定檔中。 第1 5圖示出一種方法之一具體實施例之處理流程,該 方法用於在複數個學習應用程式之間利用基模化學習位 準。 第16圖示出一種利用基模化學習位準之方法之另一 具體實施例之處理流程。 第 1 7圖示出一種方法之一具體實施例之一處理流 程,該方法用於向一使用者提供支援,以回應一挑戰。 第18A圖及第18B圖示出一種方法之一具體實施例之 一處理流程,該方法用於向一使用者提供一建議。 第1 9圖示出一圖形使用者介面之一具體實施例,該介 面用於向一使用者呈現一建議。 第20圖示出一描述一群體之實例使用者群組之圖表。 第2 1圖示出一實例函數之一曲線,其描述可以根據眾 多匹配設定檔特徵如何確定一加權因數。 第22A圖及第22B圖示出一種方法之一具體實施例之 96 200846965 一處理流程·,該方法用於為一互動學習應用程式匹配使用 者。 第 23圖示出一種方法之一具體實施例之一處理流 程,該方法用於向使用者提供獎品。 第 24圖示出一種方法之一具體實施例之一處理流 程,該方法用於向父母提供對於使用者資訊之存取方式。 第 25圖示出一種方法之一具體實施例之一處理流 程,該方法用於向管理員提供對於使用者資訊之存取方式。Figure 14 is a flowchart showing a process flow of a method for collecting user performance data from a plurality of learning applications, and storing the user performance data in one of the user profiles. . Figure 15 illustrates a process flow of one embodiment of a method for utilizing a base modeling learning level between a plurality of learning applications. Figure 16 shows a process flow of another embodiment of a method for learning level using a base model. Figure 17 illustrates a process flow for one of the embodiments of a method for providing support to a user in response to a challenge. Figures 18A and 18B illustrate a process flow of one embodiment of a method for providing a recommendation to a user. Figure 19 illustrates a specific embodiment of a graphical user interface for presenting a suggestion to a user. Figure 20 shows a diagram depicting a group of example users of a group. Figure 21 shows a curve of an example function that describes how a weighting factor can be determined based on a number of matching profile characteristics. 22A and 22B illustrate a method 96 Office46965, a process flow for matching an application to an interactive learning application. Figure 23 illustrates a process flow for one of the embodiments of a method for providing a prize to a user. Figure 24 illustrates a process flow for one of the embodiments of a method for providing parents with access to user information. Figure 25 illustrates a process flow for one of the embodiments of a method for providing an administrator with access to user information.

【主要元件符號說明】[Main component symbol description]

100 電 腦 化 學 習 系 統 102 使 用 者 用 戶 端 裝 置 104 學 習 應 用 程 式 106 學 習 服 務 程 式 108 應 用 程 式 設 計 介 面 110 設 定 檔 112 本 機 學 習 服 務 程 式 114 線 上 學 習 服 務 程 式 116 線 上 伺 服 器 系 統 118 資 料儲 存 裝 置 120 電 腦 網 路 122 廣 域 網 路 124 使 用 者 m 入 裝 置 126 顯 示 器 97 200846965 128 130 132 134 136 138 140 142 Φ 144 146 148 150 152 154 156 158 160100 computerized learning system 102 user client device 104 learning application 106 learning service program 108 application programming interface 110 configuration file 112 local learning service program 114 online learning service program 116 online server system 118 data storage device 120 computer network Road 122 Wide Area Network 124 User m Into Device 126 Display 97 200846965 128 130 132 134 136 138 140 142 Φ 144 146 148 150 152 154 156 158 160

162 164 168 聲頻揚聲器 周邊裝置 非揮發性儲存裝置 本機點對點用戶端裝置 遠端點對點用戶端裝置 父母用戶端裝置 管理員用戶端裝置 區域網路 使用者介面模組 父母介面模組 管理員介面模組 評估引擎 建議引擎 匹配引擎 獎勵引擎 仲裁引擎 報告引擎 同步引擎 統計資料引擎 建議 170 統計資料 172 專用遊戲基模 174 鷹架基模 200 圖形使用者介面 98 202200846965 204 206 208 210 212 214 216162 164 168 Audio Speaker Peripheral Non-volatile Storage Device Local Point-to-Point Client Device Remote Point-to-Point Client Device Parent User Device Device User Device Device Network User Interface Module Parent Interface Module Administrator Interface Module Evaluation Engine Suggestion Engine Matching Engine Reward Engine Arbitration Engine Reporting Engine Synchronization Engine Statistics Engine Recommendations 170 Statistics 172 Dedicated Game Base Model 174 Scaffolding Base Model 200 Graphical User Interface 98 202200846965 204 206 208 210 212 214 216

300 302 304 306 308 310 400 402 403 408 409 410 412 502 504 挑戰呈現機制 使用者回應機制 使用者效能資料 遊戲引擎 鷹架引擎 支援 支援系統 驅動器 網路介面 登入介面 使用者選擇器 父母選擇器 管理員選擇器 添加新使用者選擇器 訪客選擇器 使用者介面 使用者識別碼 圖片 獎品窗格 獎品圖片 學習位準進度窗格 可用遊戲清單 元資料 設定 99 200846965300 302 304 306 308 310 400 402 403 408 409 410 412 502 504 Challenge Presentation Mechanism User Response Mechanism User Performance Data Game Engine Hawk Engine Support Support System Driver Network Interface Login Interface User Selector Parent Selector Administrator Select Add New User Selector Guest Selector User Interface User ID Picture Prize Pane Prize Picture Learning Level Progress Pane Available Game Clearing Unit Data Setting 99 200846965

506 控制 508 社群 510 使用 512 技能 514 遊戲 516 學生 518 讀 520 說 522 寫 524 拼寫 526 聽 528 加 530 減 532 乘 534 除 536 鷹架 538 發展 600 設定 602 更新 604 讀取 606 寫入 608 讀取 610 寫入 612 讀取 與限制 成員資訊 者之學習位準資料 資料 儲存裝置 位準 區域506 Control 508 Community 510 Use 512 Skills 514 Game 516 Student 518 Read 520 Say 522 Write 524 Spell 526 Listen 528 Plus 530 Subtract 532 Multiply 534 Divide 536 Eagle 538 Develop 600 Set 602 Update 604 Read 606 Write 608 Read 610 Write 612 read and limit member information learner level data storage device level area

檔應用程式設計介面集 位準API 位準API 儲存遊戲API 儲存遊戲API 遊戲設定API 遊戲設定API 100 200846965File Application Interface Set Level API Level API Save Game API Save Game API Game Settings API Game Settings API 100 200846965

614 遊 戲 儲 存 616 讀 取 儲 存 618 讀 取 SrJL· 5又 定 620 讀 取 rtJL· δ又 定 700 遊 戲 介 面 702 設 定 檔 狀 704 挑 戰 模 組 705 提 取 支 援 706 挑 戰 顯 示 707 宵 像 708 S 標 語 言 710 g 標 語 言 712 本 國 語 言 714 本 國 語 716 回 應 模 組 720 π 語 回 應 721 回 應 支 援 722 成 本計 724 字 典 902 提 取 支 援 904 提 取 支 援 910 推 入 支援 1000 獎 品 圖 形 1002 半 私 密 朋 使用者介面 友窗格614 Game Storage 616 Read Storage 618 Read SrJL·5 Set 620 Read rtJL· δ Set 700 Game Interface 702 Set File 704 Challenge Module 705 Extract Support 706 Challenge Display 707 Image 708 S Mark Language 710 g Language 712 National Language 714 Native 716 Response Module 720 π Response 721 Response Support 722 Cost Meter 724 Dictionary 902 Extraction Support 904 Extraction Support 910 Push Support 1000 Prize Graphics 1002 Semi-Private User Interface Pane

APIAPI

API API 檔API 態列 選擇器 窗格 書面支援選擇器 口語支援選擇器 書面支援選擇器 口語支援選擇器 選擇器 選擇器 之請求 101 1004200846965API API file API status column Selector pane Written support selector Spoken support selector Written support selector Speaking support selector Selector Selector request 101 1004200846965

1006 1008 1010 1100 1102 1104 1106 1108 1110 1112 1114 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1300 應用程式選擇器 獎品選擇器 選擇器 獎品選項 父母圖形使用者介面 進度窗格 統計對比面板 學生建議面板 摘要面板 父母圖形使用者介面 服務位準詞彙狀態面板 控制面板 教師管理員圖形使用者介面 選擇器 報告 學習資料參數 統計資料對比 建議窗格 學習選擇器 科目選擇器 報告範本選擇器 人口統計資料選擇器 組織管理員介面 選擇器 102 1302 2008469651006 1008 1010 1100 1102 1104 1106 1108 1110 1112 1114 1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1300 Application selector prize selector selector prize option parent graphic user interface progress pane statistical comparison panel student suggestion panel summary panel parent Graphic User Interface Service Level Vocabulary Status Panel Control Panel Teacher Administrator Graphic User Interface Selector Report Learning Data Parameter Statistics Comparison Suggestion Pane Learning Selector Account Selector Report Template Selector Demographics Selector Organization Administrator Interface Selector 102 1302 200846965

13 04 1306 1308 13 10 13 12 13 14 1900 1902 1904 1906 1908 1910 1914 1918 1920 1924 1926 1928 193 0 1932 1934 1936 193 8 1940 人口統計資料選擇器 電腦化學習系統資料選擇器 外部資料選擇器 管理報告 市場窗格 連結 建議 登入:使用者1 建議 第一學習應用程式 標題 客戶評級 描述 購買介面 可選擇圖示 第二學習應用程式 第三學習應用程式「貝他」 學習應用程式「西格瑪」 可選擇圖示 標記 標記 標記 標記 標記 103 200846965 2002 2004-2008 人群 群組13 04 1306 1308 13 10 13 12 13 14 1900 1902 1904 1906 1908 1910 1914 1918 1920 1924 1926 1928 193 0 1932 1934 1936 193 8 1940 Demographic data selector computerized learning system data selector external data selector management report market window Grid Link Suggested Login: User 1 Suggests First Learning Application Title Customer Rating Description Purchase Interface Selectable Icon Second Learning Application Third Learning Application "Beita" Learning Application "Sigma" Selectable Graphic Mark Marker Marker 103 200846965 2002 2004-2008 Crowd Group

104104

Claims (1)

200846965 十、申請專利範園: 1 · 一種電腦化學習方法’包括以下步驟: 在一學習服務程式中,從一第一學習應用程式接收一 寫入請求,以將一技能之學習位準及/或其他學習資料寫入 一使用者設定檔中’該使用者設定檔包括複數種技能及每 一技能之學習位準’該等技能及學習位準係根據一設定檔 基模進行定義; 將該技能之該學習位準及/或其他學習資料寫入該使 用者設定檔中; 從一第二學習應用程式接收一讀取請求,以讀取該使 用者設定檔中該技能之學習位準及/或其他學習資料; 從該使用者設定檔中擷取該學習位準及/或其他學習 資料;以及 將該學習位準及/或其他學習資料發送至該第二學習 應用程式。 2 ·如申請專利範圍第1項所述之方法,更包括以下步驟: 在將該技能之該學習位準寫入該使用者設定檔之前, 確定該寫入請求被授權。 3 ·如申请專利範圍第1項所述之方法,其中該讀取請求及 該寫入喷求係經由一應用程式設計介面而被接收。 4·如申請專利範圍第1項所述之方法,其中該技能係對一 105 200846965 目標語言中多數詞彙單字之掌握,且其中該學習服務程式 經組態用於回應一讀取請求,而向一學習應用程式發送來 自一使用者設定檔之技能及學習位準資料,其指示一組詞 彙單字,已經證明一使用者藉由利用一學習應用程式及/ 或該學習服務程式掌握了該等單字。 5 · —種電腦化學習方法,包括以下步驟:200846965 X. Applying for a patent garden: 1 · A computerized learning method' includes the following steps: In a learning service program, receiving a write request from a first learning application to learn the level of a skill and/or Or other learning materials are written into a user profile. The user profile includes a plurality of skills and a learning level for each skill. The skills and learning levels are defined according to a profile model; The learning level of the skill and/or other learning materials are written into the user profile; receiving a read request from a second learning application to read the learning level of the skill in the user profile and / or other learning materials; retrieve the learning level and/or other learning materials from the user profile; and send the learning level and/or other learning materials to the second learning application. 2. The method of claim 1, further comprising the step of: determining that the write request is authorized before writing the learning level of the skill to the user profile. 3. The method of claim 1, wherein the read request and the write request are received via an application programming interface. 4. The method of claim 1, wherein the skill is to master a majority of the vocabulary words in a target language of 105 200846965, and wherein the learning service program is configured to respond to a read request A learning application that transmits skill and learning level information from a user profile indicating a set of vocabulary words that have been demonstrated by a user using a learning application and/or the learning service program to grasp the words . 5 · A computerized learning method, including the following steps: 在一學習應用程式,向一學習服務程式發送一讀取請 求,該讀取請求係用於讀取從一使用者設定檔中一技能之 已儲存學習位準及/或其他學習資料之請求,該使用者設定 檔可由複數個其他學習應用程式經由該學習服務程式進行 編輯,該學習位準及/或其他學習資料及技能係根據一設定 檔基模進行定義; 接收該讀取請求之一回應並將其傳送至該學習應用程 式,該回應包括該技能之學習位準及/或其他學習資料; 根據來自該學習應用程式之使用者效能資料以及預定 學習評估規則,確定一使用者設定檔之一技能學習位準應 當被更新至一經更新之學習位準;以及 將一寫入請求發送至一學習服務程式,以將該使用者 設定檔中該技能之學習位準修改至一經更新的學習位準。 6 ·如申請專利範圍第5項所述之方法,更包括以下步驟: 在確定步驟之前,經由該學習應用程式之一使用者介 面向該使用者呈現一挑戰;以及 106 200846965 -由該學習應用程式之該使用者介 ^ 面,接收對該挑戰 之一回應; 戮 其中該使用者效能資料係基於_該拙勒——^ 次挑喊之該回應。 更包括以下步驟: 一支援選擇器,以 7·如申讀專利範圍第6項所述之方法, 經由謗使用者介面向該使用者呈3 幫助該使用者回應該挑戰; 1其中,該使用者效能資料包括支援歷史資料,其指示 該使用者對該支援選擇器之使用。 8·如申請專利範圍第7項所述之方法,其中該支援選擇器 經組態用於,使—使用者能夠以複數個支援類別方式來選 擇支援’每一支援類別對應於該設定檔基模中所定義之一 技術。 9·如申請專利範圍第8項所述之方法,其中該支援選擇器 經組態’用於使一使用者能夠以書面方式、口語方式、以 該使用者之本國語言及該使用者之目標語言來選擇一支 援》 10·如申請專利範圍第7項所述之方法,其中該支援選擇器 係一挑戰支援選擇器及一回應支援選擇器二者之一者,該 挑戰支援選擇器經組態用於使該使用者能夠選擇支援,以 理解被呈現給該使用者之該挑戰,該回應支援選擇器經組 107 200846965 態用於使該使用者能夠選擇支援,以回應該挑戰。 11·如申請專利範圍第5項所述之方法,更包括以下步驟: 量測該使用者回應該挑戰之一回應時間; 其中該使用者效能資料更包括該回應時間。 12·如申請專利範圍第5項所述之方法,更包括以下步驟: 計算從該使用者處所接收到的對該挑戰之不正確回應In a learning application, a read request is sent to a learning service program for reading a stored learning level and/or other learning material from a skill in a user profile. The user profile can be edited by the plurality of other learning applications via the learning service program. The learning level and/or other learning materials and skills are defined according to a profile base model; receiving a response to the read request And transmitting the learning application to the learning application, the response including the learning level of the skill and/or other learning materials; determining a user profile based on user performance data from the learning application and predetermined learning evaluation rules A skill learning level should be updated to an updated learning level; and a write request is sent to a learning service program to modify the learning level of the skill in the user profile to an updated learning position quasi. 6. The method of claim 5, further comprising the steps of: presenting a challenge to the user via the user interface of the learning application prior to the determining step; and 106 200846965 - by the learning application The user of the program receives a response to one of the challenges; wherein the user performance data is based on the response of the 拙 —— - ^ 挑 。. The method further includes the following steps: 1. Supporting the selector, as described in the method of claim 6 of the patent scope, and assisting the user to respond to the challenge via the user interface; 1 wherein the use The performance data includes support history data indicating the user's use of the support selector. 8. The method of claim 7, wherein the support selector is configured to enable the user to select support in a plurality of support categories. Each support category corresponds to the set base. One of the techniques defined in the model. 9. The method of claim 8, wherein the support selector is configured to enable a user to write, speak, speak, and target the user's native language and the user's target. The method of claim 7, wherein the support selector is one of a challenge support selector and a response support selector, the challenge support selector group The state is for enabling the user to select support to understand the challenge presented to the user, the response support selector via the group 107 200846965 for enabling the user to select support to respond to the challenge. 11. The method of claim 5, further comprising the steps of: measuring a response time of the user to respond to the challenge; wherein the user performance data further includes the response time. 12. The method of claim 5, further comprising the step of: calculating an incorrect response to the challenge received from the user premises 其中該使用者效能資料更包括該不正確回應數目。 1 3 ·如申請專利範圍第5項所述之方法,其中該使用者效能 資料包括依據該使用者之該回應的回應資料。 1 4·如申請專利範圍第1 3項所述之方法,更包括以下步驟: 確定該回應之準確程度;The user performance data further includes the number of incorrect responses. The method of claim 5, wherein the user performance data includes response data based on the user's response. 1 4· The method described in claim 13 of the patent scope further includes the following steps: determining the accuracy of the response; 其中該回應資料包括該回應之該準確程度。 1 5 ·如申請專利範圍第1 4項所述之方法,更包括以下步驟: 經由一麥克風從該使用者接收一口語回應;以及 •確定該口語回應之準確程度; 其中該回應資料包括該口語回應之該準確程度;以及 其中該技能係一目標語言之口語語言能力;以及 其中經由一基於遊戲(game-based)之學習評估模組, 108 200846965 確定該技能之所儲存學習位準應當被更新至一經更新之學 習位準,該確定過程係至少部分基於該口語回應之該準確 程度。 1 6 ·如申請專利範圍第1 4項所述之方法,更包括以下步驟: 經由該使用者介面,從該使用者接收一書面回應; 確定該書面回應之準確程度; 其中該回應資料包括該書面回應之該準確程度; ® 其中該技能係一目標語言之書面語言能力;以及 其中經由一基於遊戲之學習評估模組,確定該技能之 所儲存的學習位準應當被更新至一經更新之學習位準,該 確定過程係至少部分基於該書面回應之該準確程度。 1 7.如申請專利範圍第7項所述之方法,更包括向該使用者 顯示一成本計之步驟,該成本計提供對一成本之即時指 示,該成本與在挑戰期間對一支援選擇器之該使用相關聯。The response information includes the accuracy of the response. 1 5 - The method of claim 14, further comprising the steps of: receiving a spoken response from the user via a microphone; and • determining the accuracy of the spoken response; wherein the response includes the spoken language The accuracy of the response; and the spoken language ability of the skill in a target language; and via a game-based learning assessment module, 108 200846965 to determine that the stored learning level of the skill should be updated The determination process is based, at least in part, on the accuracy of the spoken response to an updated learning level. 1 6 - The method of claim 14, further comprising the steps of: receiving, by the user interface, a written response from the user; determining an accuracy of the written response; wherein the response includes the The accuracy of the written response; ® where the skill is the written language ability of a target language; and wherein the stored learning level determined by the game-based learning assessment module should be updated to an updated learning The determination process is based at least in part on the accuracy of the written response. 1 7. The method of claim 7, further comprising the step of displaying a cost to the user, the cost meter providing an immediate indication of a cost to a support selector during the challenge This use is associated. 1 8. —種電腦化學習系統,包括: 複數個學習設定檔,其儲存於非揮發性記憶體中,每 一學習設定檔與一使用者關聯,每一設定檔包括根據一設 定檔基模進行組織之學習資料,該學習資料包括一或多種 技能及每一技能之一經評估的使用者學習位準,該等位準 係選自複數個可能的學習位準;以及 一學習服務程式,其經組態用於從複數個學習應用程 1091 8. A computerized learning system, comprising: a plurality of learning profiles stored in non-volatile memory, each learning profile being associated with a user, each profile comprising a profile based on a profile Organizing learning materials comprising one or more skills and an evaluated user learning level of one of each skill selected from a plurality of possible learning levels; and a learning service program Configured for use from a plurality of learning applications 109 200846965 式接收請求,該等請求係將與每一技能之該等學習技 關之學習資料寫入該等使用者設定檔之每一者,或從 使用者設定檔中之每一者讀取該等學習資料,該等請 經由一應用程式設計介面而被接收。 19. 如申請專利範圍第18項所述之系統,更包括: 一仲裁引擎,其經組態用於確定該等讀取及寫入 之每一者是否被授權。 20. 如申請專利範圍第18項所述之系統,其中該等技能 掌握多數詞彙單字,且其中該學習服務程式經組態用 收讀取請求,以針對一使用者讀取一詞彙單字集合, 回應來自學習應用程式之請求,將新掌握之多數詞彙 寫入該使用者設定檔。 能相 該等 求係 請求 包括 於接 以及 單字 110200846965 receiving requests for each of the learning profiles of each skill to be written to each of the user profiles, or reading from each of the user profiles If you are learning materials, please receive them through an application design interface. 19. The system of claim 18, further comprising: an arbitration engine configured to determine whether each of the reads and writes is authorized. 20. The system of claim 18, wherein the skills are in a majority of vocabulary words, and wherein the learning service program is configured to receive a read request to read a vocabulary word set for a user, In response to a request from the learning application, most of the new vocabulary is written to the user profile. The ability to request such a request is included in the connection and the word 110
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