200803953 九、發明說明: ^ 【發明所屬之技術領域】 • 本發明為一種數位遊戲場景自動產生系統與方法,其系統使 用一專有的規則庫,使得不需人工來構思場景的設計,即可經由 規則庫以達成場景自動產生的目的,縮短場景設計時間。 Φ 【先前技術】 習知的傳統方法是在需要產生數位遊戲的場景時,必須由專 業人員以人工構思設計該階段之場景,再由專業人員根據這種經 由人工疋義或描述的特定場景構想,來產生該特定場景的影像。 但是該習知的場景人工產生方法在應用上面臨幾個問題;因 為是人工構思賴定場景,因此每—回遊戲進行中所呈現的場景 缺乏變化性,玩家經由數_f靖誤便可能域場景的安排, 籲容倾解’產生賴。於是導致需要大量的人场人來設計其他 的新場景。因此在職的各階段都需要一再重複上述的場景人工 產生方法,不但耗費人力,_也降低了賴產生效率。 因此’如何針對上述問題而提出一種新穎的數位遊戲場景自 動產生系贿方法,舰改善場景料_過長,場景缺乏變化 性等問題’長久以來-直是工程師與玩家殷切盼望及本創作人念 茲在兹者,_鼠__卜研究場景自 動產生系統與方法,可解決上述問題。 200803953 【發明内容】 . 本發明為一種數位遊戲場景自動產生系統與方法。數位遊戲 使用該創作以縮短場景設計的時間°該數位遊戲場景自動產生系 統,其系統包括一影像顯示系統、一場景空間影像產生系統、一 場景狀態描述產生系統、一規則庫❹該場景自動產生系統使用_ %景自動產生方法’包括設计特疋的規則庫,以及根據該規則庫 Φ 的自動產生場景步驟·可不需人工來構思場景的設計,即可經由 規則庫以達成場景自動產生的目的’縮短場景設計時間。 【實施方式】 煩請參考圖一,係為依據本發明之數位遊戲場景自動產生系 統一較佳實施例之示意圖。該數位遊戲場景自動產生系統包含一 影像顯示系統101、一場景空間影像產生系統102、一場景狀態 描述產生系統103、一規則庫104。該規則庫1〇4包含:鑰匙物 件202、遮罩物件203、鎖物件204等等物件,以及這些物件之 間的關係規則201 〇場景狀態描述產生系統1〇3根據該規則庫1〇4 來產生場景狀態3(U。場景狀態可供場景空間影像產生系統1〇2 來產生影像,由影像顯示系統1Q1顯示出來❹可不需人工來構思 場景的設計,即可經由規則庫1〇4以達成場景自動產生的目的。 依據本發明,該數位遊戲場景自動產生系統可依下列操作方 式運用規則庫104而來自動產生數位遊戲之場景: 200803953 (1) 規則庫104至少包括:一鑰匙物件202、一遮罩物件20S ‘ 一鎖物件204以及這些物件之間的關係規則。 鑰匙物件202至少包括:鑰匙、磁片等等,以及遊戲的目標如: 金幣等等。 遮罩物件203至少包括:立櫃、抽屜櫃、紙袋、手提箱等等。 鎖物件204至少包括:機械鎖、磁片鎖等等。 物件之間的關係規則201至少包括:鑰匙物件與遮罩物件之間的 關係規則、遮罩物件與遮罩物件之間的關係規則、遮罩物件與鎖 物件之間的關係規則、鎖物件與鑰匙物件之間的關係規則等等。 鑰匙物件與遮罩物件之間的關係規則至少包括:(金幣藏於立 櫃)、(鑰匙藏於抽屜櫃)等等。 遮罩物件與鎖物件之間的關係規則至少包括:(立櫃有機械鎖保 護著)、(手提箱有磁片鎖保護著)等等。 遮罩物件與料物狀騎_規職少包括:(紙袋藏於抽廢 櫃)、(手提箱藏於立櫃)等等。 鎖物件與鑰迷物件之間的關係規則至少包括:(機械鎖可被錄匙 解開)、(磁片鎖可被磁片解開)等等。 (2) 場景狀態描述產生系統1〇3根據規則庫1〇4,將各個物件 202〜204依照物件關係規則2Q1組合起來,產生場景狀態描述 301。比如z金冑藏於紙袋。紙袋藏於手提箱。手提箱藏於立櫃σ 立櫃有機賴賴著。機_職麟糊。麟藏於····,,。 200803953 場景空間影像產生系統102根據場景狀態描述301而來產生場景 畫面。 (3) 上述的場景狀態描述產生系統1〇3是隨機產生的,因此每次 建構出來的場景狀態描述301都是不同的。所以玩家可以隨時保 持新鮮感,不會因為每次都遇到相同的場景而感到厭倦。 (4) 上述的規則庫1〇4可以建立不同的難易度。比如:根據智力、 體力等等不同玩家的特質以及難易度,採用不同等級的規則,而 來產生相對應不同難易度的場景。因此本系統不但場景可以隨機 產生,也參考到玩家的特質,自動產生由簡單兩進階到困難的隨 機場景。 綜上所述,本發明實為一不可多得之新發明創作產品,及具 產業上之糊性、聰性及進步性,符合發财辦請要件,因 此依法提㈣請’敬請詳查麟林轉利為祈。 惟以上所述僅為本_之較佳可行實施例子,並非因而即偈 限本創作之專利麵,因此舉凡運用本創作說明書及圖示内容所 為之等效結觀化含於本卿之範_,謹此聲明。 【圖式簡單說明】 圖-係為本㈣之誠架構—較隹實施例之示意圖; 【主要元件符號說明】 101影像顯示系統 200803953 102場景空間影像產生系統 103場景狀態描述產生系統 104規則庫 201物件關係規則 202鑰匙物件 203遮罩物件 204鎖物件 301場景狀態描述200803953 IX. Description of the invention: ^ [Technical field to which the invention pertains] The present invention is a system and method for automatically generating a digital game scene, the system using a proprietary rule base, so that no manual design of the scene is required Shorten the scene design time through the rule base to achieve the goal of automatically generating the scene. Φ [Prior Art] The conventional method is that when a scene of a digital game is required to be generated, it is necessary for a professional to manually design a scene of the stage, and then a professional can design a specific scene based on the artificial meaning or description. To generate an image of that particular scene. However, the conventional scene artificial generation method faces several problems in application; because it is artificially conceived, the scene presented in each game is lack of variability, and the player may The arrangement of the scene, the appeal of dispelling 'produces. This led to the need for a large number of people to design other new scenes. Therefore, at each stage of the job, it is necessary to repeat the above-mentioned scene artificial generation method repeatedly, which not only consumes manpower, but also reduces the efficiency of the production. Therefore, how to solve the above problems and propose a novel digital game scene to automatically generate bribery methods, ship improvement scene material _ too long, the scene lacks variability and other issues 'for a long time - straight engineers and players eagerly hope and the creator It is here that the _ rat __b research scene automatically generates systems and methods to solve the above problems. 200803953 SUMMARY OF THE INVENTION The present invention is a digital game scene automatic generation system and method. The digital game uses the creation to shorten the time of the scene design. The digital game scene automatically generates a system, the system includes an image display system, a scene space image generation system, a scene state description generation system, a rule library, and the scene is automatically generated. The system uses the _% scene auto-generation method to include the design rule library, and the automatic generation of scene steps according to the rule library Φ. The design of the scene can be conceived without manual, and the scene can be automatically generated through the rule base. Purpose 'Shortened scene design time. [Embodiment] Please refer to FIG. 1 for a schematic diagram of a unified preferred embodiment of the digital game scene automatic generation system according to the present invention. The digital game scene automatic generation system comprises an image display system 101, a scene space image generation system 102, a scene state description generation system 103, and a rule base 104. The rule base 1〇4 includes: a key object 202, a mask object 203, a lock object 204, and the like, and a relationship rule between the objects 201 〇 Scene state description generation system 1〇3 according to the rule base 1〇4 Generate scene state 3 (U. The scene state can be used by the scene space image generation system 1〇2 to generate an image, which is displayed by the image display system 1Q1, and can be designed without the need to manually design the scene, and can be achieved through the rule base 1〇4. According to the present invention, the digital game scene automatic generation system can automatically generate a digital game scene by using the rule base 104 in the following operation manner: 200803953 (1) The rule base 104 includes at least: a key object 202, A mask object 20S' a lock object 204 and a relationship rule between the objects. The key object 202 includes at least: a key, a magnetic sheet, and the like, and a target of the game such as gold coins, etc. The mask object 203 includes at least: a cabinet, a drawer, a paper bag, a suitcase, etc. The lock object 204 includes at least: a mechanical lock, a magnetic disk lock, etc. The relationship between the objects is at least 201. The method includes: a relationship rule between the key object and the mask object, a relationship rule between the mask object and the mask object, a relationship rule between the mask object and the lock object, a relationship rule between the lock object and the key object, and the like Etc. The relationship between the key object and the mask object includes at least: (the gold coin is hidden in the cabinet), (the key is hidden in the chest of drawers), etc. The relationship between the mask object and the lock object includes at least: The cabinet is protected by a mechanical lock), (the suitcase has a magnetic disk lock to protect it), etc. The cover object and the material-like ride _ less than the standard: (the paper bag is hidden in the pumping cabinet), (the suitcase is hidden in the stand) Cabinet), etc. The relationship between the lock object and the key object includes at least: (the mechanical lock can be unlocked by the key), (the disk lock can be unlocked by the magnetic disk), etc. (2) Scene state description The generating system 1〇3 combines the respective objects 202 to 204 according to the object relationship rule 2Q1 according to the rule base 1〇4, and generates a scene state description 301. For example, z gold is hidden in a paper bag. The paper bag is hidden in a suitcase. The vertical cabinet σ The scene space image generation system 102 generates a scene picture according to the scene state description 301. (3) The above scene state description generation system 1〇3 is randomly generated. Therefore, each time the scene state description 301 is constructed is different, so the player can feel fresh at any time and will not get bored because he encounters the same scene every time. (4) The above rule base 1〇4 Different difficulty levels can be established. For example, according to the characteristics and difficulty of different players, such as intelligence, physical strength, etc., different levels of rules are used to generate scenes corresponding to different difficulty levels. Therefore, the system can not only randomly generate scenes, but also Referring to the player's traits, a random scene from simple two-step to difficult is automatically generated. In summary, the present invention is a rare new invention product, and has the industry's ambiguity, intelligence and progress, and meets the requirements of the money-issuing office, so according to the law (4) please 'Please check the details Lin Lin turned to pray. However, the above is only a preferred embodiment of the present invention, and thus it is not limited to the patent surface of the creation. Therefore, the equivalent of the use of this creation specification and the content of the illustration is included in the model of this Qing _ I hereby declare. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 4 is a schematic diagram of an embodiment of the present invention. FIG. 10 is a schematic diagram of a main component symbol. 101 [Image description system] 10103953 102 scene space image generation system 103 scene state description generation system 104 rule base 201 Object relationship rule 202 key object 203 mask object 204 lock object 301 scene state description