TW200722158A - Input device and method for shooting games - Google Patents

Input device and method for shooting games

Info

Publication number
TW200722158A
TW200722158A TW095120910A TW95120910A TW200722158A TW 200722158 A TW200722158 A TW 200722158A TW 095120910 A TW095120910 A TW 095120910A TW 95120910 A TW95120910 A TW 95120910A TW 200722158 A TW200722158 A TW 200722158A
Authority
TW
Taiwan
Prior art keywords
signal
input device
shooting
gesture
issuing
Prior art date
Application number
TW095120910A
Other languages
Chinese (zh)
Other versions
TWI296202B (en
Inventor
Ming-Jye Tsai
Shyang-Jye Chang
Shun-Nan Liou
Zhi-Wei Lian
Original Assignee
Ind Tech Res Inst
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ind Tech Res Inst filed Critical Ind Tech Res Inst
Priority to TW095120910A priority Critical patent/TWI296202B/en
Publication of TW200722158A publication Critical patent/TW200722158A/en
Application granted granted Critical
Publication of TWI296202B publication Critical patent/TWI296202B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games
    • A63F9/0291Shooting or hurling games with a simulated projectile, e.g. an image on a screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2483Other characteristics
    • A63F2009/2488Remotely playable
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Position Input By Displaying (AREA)
  • Selective Calling Equipment (AREA)

Abstract

An input device and method for shooting games, which comprises at least an inertial sensing module, for detecting the aiming gesture of an user and issuing a gesture signal according to the detection; a switch unit, capable of issuing an on/off signal for simulating a shooting; a signal processing unit, capable of receiving the gesture signal and the on/off signal and converting those received signals into a target control signal and other control signals in respective; and a wireless transmission module; wherein, the target control signal and other control signals are transmitted to an electronic device interactive to the input device for controlling the aiming and shooting of a target displayed on the interactive electronic device.
TW095120910A 2005-12-01 2006-06-13 Input device and method for shooting games TWI296202B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
TW94142288 2005-12-01
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Publications (2)

Publication Number Publication Date
TW200722158A true TW200722158A (en) 2007-06-16
TWI296202B TWI296202B (en) 2008-05-01

Family

ID=38119511

Family Applications (1)

Application Number Title Priority Date Filing Date
TW095120910A TWI296202B (en) 2005-12-01 2006-06-13 Input device and method for shooting games

Country Status (2)

Country Link
US (1) US20070129152A1 (en)
TW (1) TWI296202B (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI576140B (en) * 2014-06-30 2017-04-01 Bandai Co Game device and game program
CN112717394A (en) * 2021-01-21 2021-04-30 腾讯科技(深圳)有限公司 Display method, device and equipment of aiming mark and storage medium

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TW200820045A (en) * 2006-10-20 2008-05-01 Sunplus Technology Co Ltd Mouse having a front sight button and the method using the mouse to generate area coordinates
US8154524B2 (en) 2008-06-24 2012-04-10 Microsoft Corporation Physics simulation-based interaction for surface computing
JP5520457B2 (en) 2008-07-11 2014-06-11 任天堂株式会社 GAME DEVICE AND GAME PROGRAM
KR101148160B1 (en) 2009-12-03 2012-05-23 에스케이플래닛 주식회사 Apparatus and method for providing user interface by gesture
JP5829020B2 (en) 2010-12-22 2015-12-09 任天堂株式会社 GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME PROCESSING METHOD
HK1193311A2 (en) * 2013-07-23 2014-09-12 Yoheha Innovation Ltd Game weapon device
CN106621323B (en) * 2016-12-09 2023-04-14 深圳趣感科技有限公司 Signal input device and method
US10378845B2 (en) * 2017-11-20 2019-08-13 Research Foundation Of The City University Of New York Smart gun design and system for a sustainable society

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5440326A (en) * 1990-03-21 1995-08-08 Gyration, Inc. Gyroscopic pointer
US5453758A (en) * 1992-07-31 1995-09-26 Sony Corporation Input apparatus
US5694340A (en) * 1995-04-05 1997-12-02 Kim; Charles Hongchul Method of training physical skills using a digital motion analyzer and an accelerometer
US6545661B1 (en) * 1999-06-21 2003-04-08 Midway Amusement Games, Llc Video game system having a control unit with an accelerometer for controlling a video game
US20040259644A1 (en) * 1999-08-03 2004-12-23 Mccauley Jack Jean Method and device for optical gun interaction with a computer system
US7510477B2 (en) * 2003-12-11 2009-03-31 Argentar Eric J Control apparatus for use with a computer or video game system

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI576140B (en) * 2014-06-30 2017-04-01 Bandai Co Game device and game program
CN112717394A (en) * 2021-01-21 2021-04-30 腾讯科技(深圳)有限公司 Display method, device and equipment of aiming mark and storage medium
CN112717394B (en) * 2021-01-21 2023-03-14 腾讯科技(深圳)有限公司 Aiming mark display method, device, equipment and storage medium

Also Published As

Publication number Publication date
US20070129152A1 (en) 2007-06-07
TWI296202B (en) 2008-05-01

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Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees