TW200722158A - Input device and method for shooting games - Google Patents
Input device and method for shooting gamesInfo
- Publication number
- TW200722158A TW200722158A TW095120910A TW95120910A TW200722158A TW 200722158 A TW200722158 A TW 200722158A TW 095120910 A TW095120910 A TW 095120910A TW 95120910 A TW95120910 A TW 95120910A TW 200722158 A TW200722158 A TW 200722158A
- Authority
- TW
- Taiwan
- Prior art keywords
- signal
- input device
- shooting
- gesture
- issuing
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0291—Shooting or hurling games with a simulated projectile, e.g. an image on a screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Networks & Wireless Communication (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- Position Input By Displaying (AREA)
- Selective Calling Equipment (AREA)
Abstract
An input device and method for shooting games, which comprises at least an inertial sensing module, for detecting the aiming gesture of an user and issuing a gesture signal according to the detection; a switch unit, capable of issuing an on/off signal for simulating a shooting; a signal processing unit, capable of receiving the gesture signal and the on/off signal and converting those received signals into a target control signal and other control signals in respective; and a wireless transmission module; wherein, the target control signal and other control signals are transmitted to an electronic device interactive to the input device for controlling the aiming and shooting of a target displayed on the interactive electronic device.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW095120910A TWI296202B (en) | 2005-12-01 | 2006-06-13 | Input device and method for shooting games |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TW94142288 | 2005-12-01 | ||
TW095120910A TWI296202B (en) | 2005-12-01 | 2006-06-13 | Input device and method for shooting games |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200722158A true TW200722158A (en) | 2007-06-16 |
TWI296202B TWI296202B (en) | 2008-05-01 |
Family
ID=38119511
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW095120910A TWI296202B (en) | 2005-12-01 | 2006-06-13 | Input device and method for shooting games |
Country Status (2)
Country | Link |
---|---|
US (1) | US20070129152A1 (en) |
TW (1) | TWI296202B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI576140B (en) * | 2014-06-30 | 2017-04-01 | Bandai Co | Game device and game program |
CN112717394A (en) * | 2021-01-21 | 2021-04-30 | 腾讯科技(深圳)有限公司 | Display method, device and equipment of aiming mark and storage medium |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TW200820045A (en) * | 2006-10-20 | 2008-05-01 | Sunplus Technology Co Ltd | Mouse having a front sight button and the method using the mouse to generate area coordinates |
US8154524B2 (en) | 2008-06-24 | 2012-04-10 | Microsoft Corporation | Physics simulation-based interaction for surface computing |
JP5520457B2 (en) | 2008-07-11 | 2014-06-11 | 任天堂株式会社 | GAME DEVICE AND GAME PROGRAM |
KR101148160B1 (en) | 2009-12-03 | 2012-05-23 | 에스케이플래닛 주식회사 | Apparatus and method for providing user interface by gesture |
JP5829020B2 (en) | 2010-12-22 | 2015-12-09 | 任天堂株式会社 | GAME SYSTEM, GAME DEVICE, GAME PROGRAM, AND GAME PROCESSING METHOD |
HK1193311A2 (en) * | 2013-07-23 | 2014-09-12 | Yoheha Innovation Ltd | Game weapon device |
CN106621323B (en) * | 2016-12-09 | 2023-04-14 | 深圳趣感科技有限公司 | Signal input device and method |
US10378845B2 (en) * | 2017-11-20 | 2019-08-13 | Research Foundation Of The City University Of New York | Smart gun design and system for a sustainable society |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5440326A (en) * | 1990-03-21 | 1995-08-08 | Gyration, Inc. | Gyroscopic pointer |
US5453758A (en) * | 1992-07-31 | 1995-09-26 | Sony Corporation | Input apparatus |
US5694340A (en) * | 1995-04-05 | 1997-12-02 | Kim; Charles Hongchul | Method of training physical skills using a digital motion analyzer and an accelerometer |
US6545661B1 (en) * | 1999-06-21 | 2003-04-08 | Midway Amusement Games, Llc | Video game system having a control unit with an accelerometer for controlling a video game |
US20040259644A1 (en) * | 1999-08-03 | 2004-12-23 | Mccauley Jack Jean | Method and device for optical gun interaction with a computer system |
US7510477B2 (en) * | 2003-12-11 | 2009-03-31 | Argentar Eric J | Control apparatus for use with a computer or video game system |
-
2006
- 2006-06-13 TW TW095120910A patent/TWI296202B/en not_active IP Right Cessation
- 2006-09-12 US US11/519,222 patent/US20070129152A1/en not_active Abandoned
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
TWI576140B (en) * | 2014-06-30 | 2017-04-01 | Bandai Co | Game device and game program |
CN112717394A (en) * | 2021-01-21 | 2021-04-30 | 腾讯科技(深圳)有限公司 | Display method, device and equipment of aiming mark and storage medium |
CN112717394B (en) * | 2021-01-21 | 2023-03-14 | 腾讯科技(深圳)有限公司 | Aiming mark display method, device, equipment and storage medium |
Also Published As
Publication number | Publication date |
---|---|
US20070129152A1 (en) | 2007-06-07 |
TWI296202B (en) | 2008-05-01 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |