200529096 九、發明說明: 【發明所屬之技術領域j 發明領域 本申請案係有關於在美國申請專利並讓渡給英特爾公 5司之美國專利中請案「顯示器用編製率縮減技術」。 【先前技術】 發明背景 10 15 個人電&CPC)顯示器典型上顯示對應於使用者可能正 進订之工作(例如·文書處理、電子郵件、展開工作表與視 Λ等)的不同型式之應用視窗的堆疊,以目前有翻的應用 視_放在雜®頂端因而以最靠近使用者出現。當使用者 由動作改變為另一個時,這些視窗被重新合成為新的桌 面影像而將新的應用視窗帶到前面。 _未來的PC產品計晝要求使用三度空間⑽動畫技術來 口成應用視幽以提供動晝平順運動之較豐富的視覺經驗給 用者為使動晝平順運動,其必須免於在桌面影像若未 ^夠迅速地被合朗可級使之減。轉的是,以足夠 呵的速度合成PC桌面影像需要超量的圖形記憶體帶寬,其 將成本提高水準至細機動與低成本PC市場為目標中產品 無法永續。 ϋ 、 '為對付不當的計异或記憶體資源,圖框簡單地 2棄。由於代表原件㈣之影像t訊被*棄,其結果經 :疋動晝外觀抽搐,類似於在目前個人電腦經常看到的動 旦視訊。此圖框跳越會致使視訊圖框率降到低於查覺平順 20 200529096 動作所欲之圖框率。結果為低位元率視訊有時對使用者來 說看起來是抽接的。 【發明内容】 發明概要 5 本發明之實施例在特定的空間時間範圍上混合圖框以 降低的圖框率來產生平順動晝式之外觀。隨著視窗移動遠 離或靠近觀賞者,動作模糊可藉由空間與時間平均之組人 被完成。空間平均配合時間平均被使用以降低包括有桌面 影像之影像被合成之速度及該合成所需之圖形記憶體帶寬 10的數量。 、 圖式簡單說明 第1圖顯示包括有圖形顯示系統之一電腦系統實施例 的方塊圖。 第2圖顯示其中文書處理應用程式正被執行之視窗。 15 第3圖為空間與時間平均處理實施例之圖。 第4圖為空間與時間平均處理實施例之流程圖。 【實施方式】 較佳實施例之詳細說明 本申請案係有關於美國專利中請案「顯示器用編製 率縮減技術」’其中動作模糊被使用以在視窗轉變之際創造 低圖框率顯示。本發明之實施例運用空間模糊以進_步降 低所,之圖形記憶體帶寬。本發明藉由以某些數量之時間 平均交換低成本之空間平均來降低動作模糊之計算成本。 在本發明中,-視窗之局部區域一起被平均,而在於 200529096 較早與較晚時間被產生之類似地生成的影像進 一步被平均 月)將視自衫像空間式地平頻。此以降低的圖框率用降低的 計算功夫產生平順的外觀。例如,在一視窗朝向或遠離觀 看者移動時’動作模糊可用空間與時間平均之組合被產 生工間平均配合時間平均被使用以降低影像(包括桌面影 像)必々被合成之速度。空間平均降低其否則必須被致力於 時間平均處理的處理量。動作模糊保留在3D動晝之際感受 平m的動作,而就算其以低速度被合成及顯示仍給其愉悅 、卜觀此^低所需之圖形記憶體帶寬及因而降低pc產品 10 成本。 15 、料細的描述中,很多特定細節被設立以提供本發明 透散的了解。然而’其將被熟習本技藝者了解本發明可 些特定細節地被實作。在其他實例中,相當習知的 方法:程序、元件與電路㈤細被描述而不致模糊本發明。 —後之詳細描述的_些部分以對電腦内之資料位元或 、且L就之作業的法則或符號呈現為準地被提出。這些 >則描述與呈現f料處理技藝者輸送紅作實例: 2熟習本«者所❹的方法。—㈣在此—般被視為 :欲之結果的自我—致之步驟序列。該等步驟包括實 处之貝貝才木縱。1^常(雖然為非必要的)’這些數量採取 健2、傳运、組合比較或操縱之電氣或磁性信號的形 有時其主要已就普遍使用之理由被證明參照這些信號 為2元、數值、Μ、符號、字元'公式項或數字之類 更的。然而其應被了解,所有這些與類似項將被配以 20 200529096 適當的實體數量且僅為被應用至這些數量的便利之標籤。 除非特別被指出反而由下列描述為明白的,其被了解運用 如處理」、「計异」或「決定」之類的用詞之整個說明書、 討論係指電腦或計算系統或類似的電子計算裝置之動作與 5處理,其操縱及變換在該計算祕之暫存器與/或記憶體内 被呈現為物理(電子)數量之資料為在該計算系統之記憶 體、暫存為或其他如資訊儲存、傳輸或顯示裝置内類似地 被呈現為物理數量之其他資料。 本發明之實施例可用硬體或軟體(微碼)或二者之組合 10被施作。然而,本發明之實施例可被施作為對包含至少一 處理器、-資料儲存系統(包括依電性與非依電性記憶體與 /或儲存元件)、至少一輸入裝置與至少一輸出裝置的可程式 系統執行之電月自矛王式。程式碼可被應用至輸入資料以實施 此處所描述之功能並產生輪出資訊。該輸出資訊可以習知 15的方式被施用至一個以上的輸出裝置。為此應用之目的, 一處理系統包括任何系統,其具有一處理器,例如為數位 4吕號處理器(DSP)、微控制器、依用途而定之積體電路(ASic) 或一微處理器。 上面所說明之本發明的實施例之描述不欲為排他性的 20 或要限制本發明為所揭示之精確的形式。雖然本發明之特 定實施例或例子在此就說明性之目的被描述,各種等值修 改如熟習相關技藝者將了解地可能在本發明之領域内。這 些修改可根據上面詳細的描述對本發明做成。下列申請專 利範圍所使用的用詞不應被構建為將本發明限制於在申請 200529096 專利範圍與說明書中所揭示之特定的實施例。而是本發明 之領域被下列的申請專利範圍完整地決定,其將依照申請 專利範圍解釋所建立之教義被構建。 第1圖顯示一電腦系統1〇〇之一實施例的圖,其包括一 5 顯示處理器102用於使用空間與時間平均來產生動作模 糊。了解本發明並非必要的電腦糸統之元件為了方便而被 省略。雖然顯示處理器102被顯示為記憶體控制器1〇4的一 部分,顯示處理器102亦可被組配為獨立的裝置。顯示處理 器102亦可被組配為單晶片裝置或晶片上系統或多晶片模 10組之一部分或一插入電路板的一部分。顯示處理器1〇2可被 包含於任何各種糸統内’包括電腦系統、網路PC、網際網 路設備、電視(包括HDTV系統與互動電視系統)、個人數位 助理(PDA)、可穿戴之電腦、與顯示2D及3D圖形提供之其 他裝置、及其他者。 15 如顯示者,該電腦系統包括一主處理器106與包括有顯 示處理器102之一記憶體控制器104通訊。顯示處理器1〇2亦 與記憶體108通訊。主處理器106可包含一個以上的變化型 式之處理器,如微處理器、多處理器與cpu。記憶體1〇8可 包含不同型式圮憶體子系統之任何組合,包括隨機存取記 2〇憶體(如DDR,SDRAM,RDRAM,及其他者)與大量儲存 裝置。顯示裝置110可被耦合至顯示處理器1〇2。顯示裝置 110可為任何各種型式之顯示監視器或裝置,包括視訊監視 器、陰極射線管(CRT)、液晶顯示器(LED)、反射性矽上液 晶(LCOS)或氣體電漿顯示器,但不限於此。應用軟體可用 200529096 該系統被執行以在顯示裝置!耻顯示圖形與視訊物件。 各種輸入裝置(未晝出)可被連接至該電腦系統,包括鍵 盤與/或游標控制裝置。該游標控難置允許使用者選擇各 種命令模式、修改圖形資料與輸人其他㈣。更明確地說, 5輸入裝置允許使用者利用該游標控制農置在一表面上之運 動來選擇性地將游標定位於顯示器上任何所欲的位置(如 視®圖不)。其將被了解各種相當習知之輸入裝置可被本 發明運用,包括如機械滑鼠與軌跡球等之其他控制裝置。 第2圖顯示一顯示環境之晝面投射2〇〇的一實施例之 1〇圖此旦面投射顯示本發明之施作如何隨著視窗202與觀看 者之明顯距離增加或降低來創造動作模糊之感覺。一「視 窗」可為顯示器上傳統的長方形區域(其中資料被顯示、以 及較小的子區域),一般如彈出晝面、下拉或其他選擇、圖 示、符號或其他顯示元件與物件。在此環境中,使用者介 15面用如Windows,Linux,OS/2,或Macintosh之作業系統以 及與目前執行應用程式相關之一個以上的視窗被提供。在 普通的施作中,網際網路瀏覽器應用程式可在一視窗執行 及一文書處理器應用程式可在該作業系統之桌面的一第二 視窗内執行。 -在視®顯示糸統之一貫施例中,一使用者點選一圖 不202並啟動一視窗,其移動至前面2〇4以允許在視窗中操 縱資料。在如長方形視窗、選單或子選單之物件内,於此 類物件内被顯示之資料可包括文數字與/或圖形資料。因 之,其將被了解本發明之裝置與方法具有對顯示器上被顯 10 200529096 不之任何物件的應用而不管在任何特定電腦顯示系 物件的形狀、大小或功能。 、、之 進一步參照第2圖,中間視窗208與210已被空間模糊, 就如在用失焦鏡頭取其對應的全速度圖框之相片會發生 5者。藉由對顯示器上之物件的各別圖框施用空間模糊戶^需 本方法可用比沒有空間模糊之較少中間圖框以平順的方= 來艾換該物件。如顯示者,該視窗之内容清楚可見且在f 旦以其全尺寸狀態出現時被其使用者操作。對照之下,當 視自非以其全尺寸狀態出現時,其内容對使用者為模糊 的其内谷在其由圖示成長為全尺寸狀態時變成更確定的。 小圖示可包括一視窗内容以縮圖(thumbnail)方式之呈 見例如,一圖不可包括其尺寸成長之標題,出現成其好 像由遠處模糊現出,平順地像是卡通。當一視窗圖示被點 選及被打開,其可以很多方式出現。在一施作中,該視窗 15自動地打開至如第2圖顯示地顯示全尺寸内容。在另一施作 中°亥視自卩逍著時間成長至全尺寸且内容在此後填入。在 貝施例中,该視窗在其轉變為全尺寸時會轉動。 依知、本發明之實施例,圖框首先受到局部的空間模 如糊,然後在特定時間被平順地混合以產生一平順的動晝, /、圖框率卩+低。動作模糊被運用以在這些犯動畫之際保 ㊄動作感^以低的合成速度給其愉悅的外觀,其形成追 求圖形記憶體帶寬的節省。 ^如上面指出者,時間平均可被用以降低影像(包括桌面 象)被a成之速度。依照本發明之實施例,空間平均被用 200529096 以配合時間平均以降低動作模糊相關之計算負擔。因而 空間平均降低處理量,否則其為嚴格時間平均處理所需 者。在典型之施作中,動畫處理後之使用者效果為短期^, 典型上為0·25至0.5秒。只要該動畫致使受影響的物件平順 5地運動,眼睛典型上在進行平均中無法查覺細微的差異貝 空間模糊可被用以產生一般與動作中事項有關的模糊影 i"象。 、 10 15 20 第3圖為進一步說明在以一第一圖框3〇4開始及以一第 η圖框306結束的一視窗變換3〇2之際對空間與時間平均的 貫施例3GG之圖。本發明之典型實施例對時間上分散較寬的 圖框實施空間模糊駕,因而比沒有"模糊所需地在後續 處理較不花費成本。熟習本技藝者將了解其他組配也可被 使用。圖框302可為任何數目之共同袼式。 空間模糊序列3G8之較寬空間係因具有比原件内容較 低的空間解析度之_所致。較少的輸出_在立受到空 間模糊的轉變之際被需要。空間時間模糊的同步使用展現 在現代顯示處理器產品普遍現有之多重處理能力。 該等降低解析度圖框可被儲存於記憶體内。每當一圖 ^要被顯示,其可能以適當解析度構建每—圖框,但在時 構建該圖框並在記憶體將之儲細便在每當一視 ::受要被顯示時迅速掏取為更有效率的。由於該圖框可 口=析度被顯示,圖框之各種不同版本被構建且為稍 被儲存。藉由能選擇具有不同解析度之圖框,只 齊^而要的資料數量由視窗被取得。 12 200529096 圖框之母一版本可用其解析度數被分辨。以最高解 析度之版本開始’母一這些版本為先前者之一漸進較低解 析度的預先被濾、波後之呈現。每一不同尺寸之版本呈有不 同的詳細等級。在一典型的施作中,每一連續的圖框具有 5其上面之圖框的一半解析度。相同視窗之一組不同尺寸例 如以全解析度、1/2解析度、1/4解析度、1/8解析度、餘此 類推地被形成。 每一圖框可用對其在顯示晝面上明顯的尺寸及其動作 程度之適當的特定解析度被處理。就說明之目的,最大的 1〇圖框(具有解析度G)可對應於錢*之全解析度影像(例如 為1024X768)以允許具有如電子郵件/網頁之内容的-視窗 被觀看。解析度巧可為解析度〇之一半尺寸,而解析度_2為 解析度1之+尺寸,餘此類推。每_連續的圖框可具有 鈾一個圖框之一半的水平與垂直維度。 在視固動作之際,代表具有不同解析度等級的視窗之 圖框被運用。由於由觀看者感覺的視窗距離增加,則如在 本技勢中相當習知地較少的細節被看到及較低解析度之版 本可被使用。例如,當該視窗被旋轉或縮小或被降低至該 距離,該圖框解析度可由等級—2或·3被切換而具有1/4至1/8 2〇多之列或行。此降低為資料原始數量的1/16或1/64,因而允 許記憶體帶寬之額外的節省。 當該視窗移動較遠離或較靠近觀看者時,動作模糊可 用各種方法被模擬,包括運崎低的解析度(負數較大的解 斤度數)’但不限於此。本發明之實施例平衡空間與時間平 13 200529096 均的適當數量以 達成平順的動作岸 實施例就空間模糊交換時間模糊。二:本發明之 而其内較少 :開始二物叫較低詳:等級影像產生 資料的影像被計算。 5 10 15 模擬後的動作模糊在電腦產生“ 覺上討厭的人造物(其為抽 :魏用以緩和視 模擬促成真實世界之視師果)。動作模糊 造。-般而言,第二=短期間曝光時段洲 Γ界之動作模糊的模擬。如下面更詳細描述者:、上 有賴被選擇之空間與時間平均的計算。 *當該視窗移動較遠離或較靠近觀看者時,動作模糊用 工間與時間平均310 ’312之組合被完成。特別是,該空間 與時間平均被使用在輸出關時間之前與之後就預先定義 /簡短的時段來混合影像資訊’而以稍微模糊的形式保留所 有影像資訊。在相_影像資訊被保留後,圖框可被丢棄 以降低輸出速度而保留充足的資訊以再生平順動作之動晝 序列314。 第4圖為用於空間與時間平均之方法的實施例棚之流 程圖。圖框之動作模糊藉由使用具有不同解析度之視窗圖 20 框來計算空間與時間平均而被實施。 在步驟402,-系列之視窗圖框(每—圖框具有不同的 解析度)被產生及被儲存。如上面指出者,由於該視窗可用 各種尺寸被顯示,該視窗之數種不同解析度版本被構建及 被儲存用於稍後擷取。以最高解析度之版本開始,每一這 200529096 的預先被濾波後之呈 些版本為先别者之一漸進較低解析产 5 10 15 20 現。每—不同尺寸之版本具有不同的詳細等級。在一典型 的施作中,每-連續的圖框具有其上面之圖框的一半解析 度。相同視窗之-組不同尺寸例如以全解析度、職析 度、1/4解析度、1/8解析度、餘此類推地被形成。 在步驟404,圖框之部分集合被組合以呈現該視窗之所 欲的路徑與外觀。例如,當該視窗被旋轉、縮小或被降低 至遺距離時,所選擇之圖框可由等級q切換至^ 等。對應地,當該圖框被_或由圖祿放大為全解析度 影像時,所選擇之圖框可由解析度_3切換至_2,至]至〇。 』在步驟4G6’ %間平均為每—組低解析度圖框被計算。 在》亥輸人序列因具有代表原件内容之不同解析度的圖框而 =之較寬間隔表示比起無變化解析度之圖框被使用的做法 品要較少的輸入圖框要一起被空間平均。 1…在v ‘4G8 ’空間與時間平均後之圖框被產生用於顯示 、成°玄又換效果。该結果為平順動畫處理後之視窗變換 ^ 很夕用於遥擇该部分集合之基礎可被使用。這些基 匕括任何上述的基礎且上述的基礎之任冑組合大小未被 限制,並可隨集合而變化。 —在典型的施作中,小的圖示具有縮圖形式之視窗的内 谷。该視窗可包括如標題之内容。隨著包括標題之視窗的 尺寸成長,其現出霧狀、平順、模糊形式。該視窗開始成 為小實例且隨後中間實例被產生。每-實例出現比其他者 較夫 ^ 且日寸間平均在所選擇的點被計算以產生圖框。例如, 15 200529096 在放大少數較多圖框後,另一時間平均根據該等圖框被計 算以產生下一個圖框至所有圖框已被處理為止。該等動晝 處理後之變換典型上為短的,且僅需有5-6個加權後平均數 來產生完全連續動作之外觀。當低速度圖框被播放,作業 5系統所要的視窗動晝將看起來自然且平順的。 最後的視窗變換包含所有空間與時間平均後之圖框的 組合。例如由圖示至全尺寸的視窗之路徑被模糊。熟習本 技蟄者將了解該等圖框可用作何各種方法被使用或被處 理,例如以視訊觀看之典型的向前順序方式,或以逆向或 1〇 依搶先的方式進行。 上面所說明之本發明的實施例之描述不欲為排他性的 或要限制本發明為所揭示之精確的形式。雖然本發明之特 定實施例或例子在此就說明性之目的被描述,各種等值修 改如熟習相關技藝者將了解地可能在本發明之領域内。這 is些修改可根據上面詳細的描述對本發明做成。下列申請專 利範圍所使用的用詞不應被構建為將本發明限制於在申月請 專利範圍與說明書中所揭示之特定的實施例。而是本^ 之領域被下列的申請專利範圍完整地決定,其將依照申請 專利範圍解釋所建立之教義被構建。 20【圖式簡單說明】 電腦系統實施例 第1圖顯示包括有圖形顯示系統之一 的方塊圖。 第2圖顯示其中文書處理應用程式正被執行之視窗。 第3圖為空間與時間平均處理實施例之圖。* 16 200529096 第4圖為空間與時間平均處理實施例之流程圖。 【主要元件符號說明】 100.. .系統 102.. . 3D顯示處理器 104.. .記憶體控制器 106.. .主處理器 108.. .記憶體 110.. .顯示裝置 200…晝面投射 202·.·視窗 204.. .前面 206.. .中間視窗 208.. .中間視窗 210.. .中間視窗 300.. .空間與時間平均 302.. .視窗變換 304…圖框 306.. .圖框 308.. .空間平均 310.. .空間與時間平均 312.. .空間與時間平均 314.. .平順運動之動晝序列 400.. .空間與時間平均方法 402…步驟 404…步驟 406···步驟 408…步驟 17200529096 IX. Description of the invention: [Technical field to which the invention belongs j. Field of the invention This application relates to a US patent application for a patent in the United States and transferred to Intel Corporation 5 for "display rate reduction technology". [Prior Art] Background of the Invention 10 15 Personal Electricity & CPC) displays typically display different types of applications corresponding to tasks that the user may be ordering (such as word processing, email, expanded worksheets, views, etc.) The stack of windows is placed on top of the Miscellaneous® with the current application, and therefore appears closest to the user. When the user changes from motion to another, these windows are recombined into a new desktop image and the new application window is brought to the front. _Future PC products require the use of three-dimensional spatial animation technology to apply visual cues to provide a richer visual experience of smooth day-to-day movement. For users to move smoothly, they must be free from desktop images If they are not fast enough, they can be reduced. What's more, synthesizing PC desktop images at a sufficient speed requires excessive graphics memory bandwidth, which raises costs to the level of fine mobility and the low-cost PC market. The products cannot be sustainable. ϋ, 'To deal with improper calculation or memory resources, the frame is simply discarded. Because the image of the original image is discarded, the result is: twitching appearance, which is similar to the dynamic video often seen in current personal computers. This frame skip will cause the video frame rate to drop below the perceived smoothness. 20 200529096 The desired frame rate. The result is that low-bit-rate video sometimes looks twitchy to the user. [Summary of the Invention] Summary of the Invention 5 According to an embodiment of the present invention, frames are mixed on a specific space time range to reduce the frame rate to produce a smooth daylight appearance. As the window moves away from or closer to the viewer, motion blur can be achieved by a group of people who are averaged in space and time. Spatial averaging and time averaging are used to reduce the speed at which images including desktop images are synthesized and the amount of graphics memory bandwidth 10 required for the composition. Brief Description of Drawings Figure 1 shows a block diagram of an embodiment of a computer system including a graphic display system. Figure 2 shows the window where the word processing application is being executed. 15 Figure 3 is a diagram of an embodiment of space and time averaging processing. FIG. 4 is a flowchart of an embodiment of space and time averaging processing. [Embodiment] Detailed description of the preferred embodiment The present application is related to the US patent application "" Display Rate Reduction Technology "", in which motion blur is used to create a low frame rate display when the window changes. The embodiment of the present invention uses spatial blurring to further reduce the graphics memory bandwidth. The present invention reduces the computational cost of motion blur by exchanging low-cost spatial averaging for some amount of time averaging. In the present invention, the local areas of the -window are averaged together, and similarly generated images that were generated earlier in 200529096 and later are further averaged (months) will be viewed spatially and horizontally from the shirt image. This produces a smooth appearance with reduced frame rate and reduced calculation effort. For example, when a window is moving towards or away from the viewer, the combination of available motion blur and available space and time average is used to generate the average time between workshops to reduce the speed at which images (including desktop images) must be synthesized. Spatial averaging reduces the amount of processing that would otherwise have to be devoted to time averaging. The motion blur is retained in the 3D motion day and feels the motion of level m, and even if it is synthesized and displayed at a low speed, it still gives it pleasure, and the required graphics memory bandwidth is reduced, thus reducing the cost of pc products. 15. In the detailed description, many specific details are set up to provide a transparent understanding of the present invention. However, it will be appreciated by those skilled in the art that the present invention may be implemented with certain specific details. In other examples, fairly conventional methods: procedures, components, and circuits are described in detail without obscuring the invention. —The following detailed descriptions are presented based on the representation of the data bits or in the computer, and the rules or symbols of L's operations. These > describes and presents examples of how material processing artisans deliver red crops: 2Familiarize themselves with the methods described by those who have used this book. -Here it is generally regarded as: the self-resulting sequence of desires. These steps include the implementation of Beibeizizi. 1 ^ Often (although not necessary) 'These quantities take the form of electrical or magnetic signals that are transported, combined, compared, or manipulated. Sometimes they have been shown primarily for reasons of general use to refer to these signals as $ 2, Values, M, symbols, characters' formula terms, or more. It should be understood, however, that all of these and similar items will be assigned 20 200529096 with the appropriate number of entities and only a convenient label applied to these numbers. Unless specifically noted to the contrary, it is understood by the following description that it is understood to use the entire specification of terms such as "processing", "differentiation" or "decision", discussion refers to a computer or computing system or similar electronic computing device The actions and processing of 5, the manipulation and transformation of the data that is presented as physical (electronic) quantities in the temporary register and / or memory of the computing secret are the memory, temporary storage, or other information such as information in the computing system. Other data that is similarly represented as a physical quantity within a device is stored, transmitted, or displayed. Embodiments of the invention may be implemented in hardware or software (microcode) or a combination of both. However, the embodiments of the present invention can be implemented to include at least one processor, a data storage system (including electrical and non-electrical memory and / or storage elements), at least one input device and at least one output device. The programmable system executes the electric month from the spear king style. The code can be applied to input data to perform the functions described here and generate carousel information. This output information can be applied to more than one output device in a conventional manner. For the purpose of this application, a processing system includes any system that has a processor, such as a digital 4 processor (DSP), a microcontroller, an application-specific integrated circuit (ASic), or a microprocessor . The description of the embodiments of the invention described above is not intended to be exclusive or to limit the invention to the precise form disclosed. Although specific embodiments or examples of the invention are described herein for illustrative purposes, various equivalent modifications will be possible within the field of the invention as those skilled in the relevant art will appreciate. These modifications can be made to the present invention based on the above detailed description. The terms used in the following patent application scope should not be construed to limit the present invention to the specific embodiments disclosed in application 200529096 patent scope and specification. Instead, the field of the present invention is completely determined by the following patent application scope, which will be constructed in accordance with the teachings established by the interpretation of the patent application scope. Figure 1 shows a diagram of an embodiment of a computer system 100, which includes a 5 display processor 102 for using space and time averaging to generate motion blur. Components of the computer system that are not necessary to understand the present invention are omitted for convenience. Although the display processor 102 is shown as part of the memory controller 104, the display processor 102 can also be configured as an independent device. The display processor 102 may also be configured as a part of a single-chip device or a system-on-chip or multi-chip module or a part of a plug-in circuit board. The display processor 102 can be included in any system, including computer systems, network PCs, Internet devices, TVs (including HDTV systems and interactive TV systems), personal digital assistants (PDAs), and wearable devices. Computers, and other devices provided with 2D and 3D graphics, and others. 15 As shown, the computer system includes a main processor 106 in communication with a memory controller 104 including a display processor 102. The display processor 102 is also in communication with the memory 108. The main processor 106 may include more than one variant of the processor, such as a microprocessor, a multiprocessor, and a cpu. Memory 108 can contain any combination of different types of memory subsystems, including random access memory 20 (such as DDR, SDRAM, RDRAM, and others) and mass storage devices. The display device 110 may be coupled to a display processor 102. The display device 110 may be any type of display monitor or device, including a video monitor, a cathode ray tube (CRT), a liquid crystal display (LED), a reflective liquid crystal on silicon (LCOS), or a gas plasma display, but is not limited to this. Application software available 200529096 The system is executed to display the device! Shame displays graphics and video objects. Various input devices (not available) can be connected to the computer system, including keyboards and / or cursor controls. This cursor control is difficult to allow users to select various command modes, modify graphic data and enter other information. More specifically, the 5-input device allows the user to use the cursor to control the movement of the farm on a surface to selectively position the cursor at any desired position on the display (such as the view). It will be understood that a variety of fairly familiar input devices can be used with the present invention, including other control devices such as mechanical mice and trackballs. FIG. 2 shows an embodiment of a daylight projection showing 2000. FIG. 10 is a plan view showing how the operation of the present invention creates motion blur as the apparent distance between the window 202 and the viewer increases or decreases. Feeling. A “window” can be a traditional rectangular area on the display (in which data is displayed, and smaller sub-areas), such as pop-up, pull-down or other selections, icons, symbols, or other display components and objects. In this environment, the user interface 15 is provided using an operating system such as Windows, Linux, OS / 2, or Macintosh and more than one window associated with the currently running application. In a normal implementation, an Internet browser application can be executed in one window and a word processor application can be executed in a second window on the desktop of the operating system. -In one embodiment of the Vision® display system, a user clicks a map 202 and launches a window, which moves to the front 204 to allow manipulation of data in the window. In objects such as rectangular windows, menus or sub-menus, the data displayed in such objects may include alphanumeric and / or graphical data. Therefore, it will be understood that the device and method of the present invention have application to any object displayed on the display regardless of the shape, size or function of the object on any particular computer display system. With further reference to Figure 2, the middle windows 208 and 210 have been blurred by space. Just as when using the out-of-focus lens to take a photo of its corresponding full-speed frame, 5 of them will occur. By applying spatial blur to the individual frames of the objects on the display, this method can be used to replace the object in a smooth way with less intermediate frames than without frame blur. If displayed, the contents of the window are clearly visible and operated by its user once f appears in its full size state. In contrast, when it appears that it is not in its full-size state, its inner valley, whose content is obscure to the user, becomes more certain as it grows from the icon to the full-size state. A small icon may include a thumbnail presentation of the contents of the window. For example, a picture may not include a title that grows in size, appearing as if it appears blurry from a distance, smoothly like a cartoon. When a window icon is clicked and opened, it can appear in many ways. In one implementation, the window 15 is automatically opened until the full-size content is displayed as shown in FIG. 2. In another work, Horizon has grown to full size since time and the content is filled in after that. In the Bayesian example, the window rotates as it transforms to full size. According to the embodiments of the present invention, the picture frame is first subject to local spatial blur, and then is smoothly blended at a specific time to produce a smooth moving day. / The picture frame rate 卩 + is low. Motion blur is used to maintain the sense of motion during these crime animations ^ to give it a pleasing appearance at a low synthesis speed, which is formed to seek the savings of graphics memory bandwidth. ^ As noted above, time averaging can be used to reduce the speed at which images (including desktop images) are formed. According to the embodiment of the present invention, spatial averaging is used to match time averaging to reduce the computational burden associated with motion blur. Therefore, space averaging reduces the amount of processing, otherwise it is required for strict time averaging processing. In a typical implementation, the user effect after animation processing is short-term ^, typically from 0.25 to 0.5 seconds. As long as the animation causes the affected objects to move smoothly, the eyes typically cannot detect subtle differences in averaging. Spatial blurring can be used to produce blurry images that are generally related to matters in motion. , 10 15 20 FIG. 3 is a further illustration of the implementation example 3GG of averaging of space and time when a window transformation 30 starts with a first frame 304 and ends with a n frame 306. Illustration. The exemplary embodiment of the present invention implements spatial blurring on a frame that is widely dispersed in time, and thus costs less than subsequent processing without the need for " blurring. Those skilled in the art will understand that other combinations can also be used. Frame 302 may be any number of common formulas. The wider space of the spatial fuzzy sequence 3G8 is due to the lower spatial resolution of the original content. Fewer outputs are needed when Li is subject to a spatially fuzzy transition. The synchronous use of space and time blur shows the multiple processing capabilities currently available in modern display processor products. The reduced resolution frames can be stored in memory. Whenever a picture ^ is to be displayed, it may construct each picture frame with an appropriate resolution, but construct the picture frame at the time and store it in memory. Whenever a view :: is quickly displayed when it is to be displayed Draw for more efficiency. Since the frame is displayed deliciously, various versions of the frame are constructed and stored slightly. By being able to select frames with different resolutions, only the required amount of data is obtained from the window. 12 200529096 The mother version of the frame can be resolved by its resolution. Starting with the version with the highest resolution ', these versions are a pre-filtered, post-wave presentation of one of the previous progressively lower resolutions. Each version has a different level of detail. In a typical implementation, each successive frame has 5 half the resolution of the frame above it. A group of different sizes of the same window is formed, for example, at full resolution, 1/2 resolution, 1/4 resolution, 1/8 resolution, and so on. Each frame can be processed with a specific resolution appropriate to its apparent size on the day and its degree of motion. For the purpose of illustration, the largest 10-frame (with resolution G) may correspond to a full-resolution image of Qian * (for example, 1024X768) to allow viewing of windows with content such as e-mail / web pages. The resolution may be a half size of the resolution 0, and the resolution _2 is the plus size of the resolution 1, and so on. Each continuous frame can have one-half of the horizontal and vertical dimensions of a frame of uranium. During the fixation action, frames representing windows with different resolution levels are used. As the window distance felt by the viewer increases, fewer details are seen and a lower resolution version can be used as is well known in the art. For example, when the window is rotated or reduced or reduced to the distance, the frame resolution can be switched from level -2 or · 3 to have more than 1/4 to 1/8 of 20 columns or rows. This reduction is 1/16 or 1/64 of the original number of data, thus allowing for additional savings in memory bandwidth. When the window moves farther or closer to the viewer, motion blur can be simulated in a variety of ways, including Yun Qi's low resolution (negative number, larger resolution), but is not limited to this. The embodiment of the present invention balances the appropriate amount of space and time evenly to achieve smooth action. The embodiment exchanges time ambiguity for space ambiguity. Second: The invention is less in it: the first two things are called lower details: the image of the grade image generation data is calculated. 5 10 15 The motion blur after the simulation produces “perceptually annoying artifacts (which are pumping: Wei used to ease the visual simulation to promote the real world vision effect). Motion blur makes.-In general, the second = Simulation of motion blur in the short-term exposure period. As described in more detail below: The above depends on the calculation of the selected space and time average. * When the window moves farther or closer to the viewer, the motion blur works. The combination of time and time averaging 310'312 is completed. In particular, the space and time averaging is used to mix image information with pre-defined / short periods before and after outputting off time while retaining all images in a slightly blurred form Information. After the phase_image information is retained, the frame can be discarded to reduce the output speed and sufficient information is retained to reproduce the moving day sequence 314. Figure 4 shows the implementation of the method for space and time averaging. The flow chart of the example. The motion blur of the frame is implemented by calculating the space and time average using the window frame of Figure 20 with different resolutions. At step 402, the- Window frames (each frame has a different resolution) are generated and stored. As noted above, since the window can be displayed in various sizes, several different resolution versions of the window are constructed and stored Retrieved later. Starting with the highest resolution version, each of these pre-filtered versions of 200529096 is one of the others progressively lower resolution 5 10 15 20 now. Each—different size version Has different levels of detail. In a typical implementation, each-continuous frame has half the resolution of the frame above it. The same view of the group-different sizes such as full resolution, professional resolution, 1/4 resolution Degrees, 1/8 resolution, and so on are formed by analogy. In step 404, the partial set of frames is combined to present the desired path and appearance of the window. For example, when the window is rotated, reduced, or lowered When the distance is reached, the selected frame can be switched from level q to ^, etc. Correspondingly, when the frame is enlarged by _ or by Tulu into a full-resolution image, the selected frame can be switched by resolution_3 To _2, to] to 〇 ”In step 4G6 '%, the average is calculated for each group of low-resolution frames. In the input sequence, the wider interval indicates that there is no change compared with the frame with different resolutions representing the original content. The resolution frame is used in a way that requires less input frames to be spatially averaged together. 1 ... After v '4G8' space and time averaging, the frame is generated for display, and the effect is changed. The result is a window transformation after smooth animation processing. ^ The foundations used to remotely select the partial set can be used. These foundations include any of the above foundations and the size of any combination of the above foundations is not limited, and Varies with collection.-In a typical implementation, a small icon has an inner valley in the form of a thumbnail. The window may include content such as a title. As the size of the window that includes the title grows, it appears foggy, smooth, and fuzzy. The window starts to become a small instance and then an intermediate instance is generated. Each-instance appears more ^^ than the others and the daily average is calculated at the selected point to generate a frame. For example, 15 200529096 after enlarging a few more frames, another time average is calculated based on those frames to produce the next frame until all frames have been processed. The transformations after these dynamic days are typically short, and only 5-6 weighted averages are required to produce a completely continuous action appearance. When the low-speed frame is displayed, the window movement required by the operation 5 system will look natural and smooth. The final window transform consists of all combinations of spatial and temporal averaging frames. For example, the path from the icon to the full-size window is blurred. Those skilled in the art will understand the various ways in which these frames can be used or processed, such as the typical forward sequence of video viewing, or the reverse or 10 preemptive approach. The description of the embodiments of the invention described above is not intended to be exclusive or to limit the invention to the precise form disclosed. Although specific embodiments or examples of the invention are described herein for illustrative purposes, various equivalent modifications will be possible within the field of the invention as those skilled in the relevant art will appreciate. These modifications can be made to the present invention based on the above detailed description. The terms used in the following patent application scope should not be construed to limit the invention to the specific embodiments disclosed in the patent application scope and specification. Instead, the field of this document is completely determined by the following patent application scope, which will be constructed in accordance with the teachings established by the interpretation of the patent application scope. 20 [Brief description of the drawings] Computer system embodiment Fig. 1 shows a block diagram including one of the graphic display systems. Figure 2 shows the window where the word processing application is being executed. FIG. 3 is a diagram of an embodiment of space and time averaging processing. * 16 200529096 Figure 4 is a flowchart of the embodiment of space and time averaging processing. [Description of main component symbols] 100... System 102... 3D display processor 104... Memory controller 106... Main processor 108... Memory 110... Projection 202 .. Window 204 .. Front 206 .. .. Middle window 208.... Middle window 210.... Middle window 300.... Space and time average 302... Window transformation 304... Frame 306 .. Frame 308 .. Space average 310 .. Space and time average 312 .. Space and time average 314 .. Smooth day sequence 400 .. Space and time averaging method 402 ... step 404 ... step 406 ... Step 408 ... Step 17