TW200527235A - Method and apparatus for multipe-layer animation system - Google Patents

Method and apparatus for multipe-layer animation system Download PDF

Info

Publication number
TW200527235A
TW200527235A TW93102882A TW93102882A TW200527235A TW 200527235 A TW200527235 A TW 200527235A TW 93102882 A TW93102882 A TW 93102882A TW 93102882 A TW93102882 A TW 93102882A TW 200527235 A TW200527235 A TW 200527235A
Authority
TW
Taiwan
Prior art keywords
animation
scene
scope
light source
picture
Prior art date
Application number
TW93102882A
Other languages
Chinese (zh)
Other versions
TWI275012B (en
Inventor
Yung-Chen Hung
Sandy Shen
Original Assignee
Strawberry Software Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Strawberry Software Inc filed Critical Strawberry Software Inc
Priority to TW93102882A priority Critical patent/TWI275012B/en
Publication of TW200527235A publication Critical patent/TW200527235A/en
Application granted granted Critical
Publication of TWI275012B publication Critical patent/TWI275012B/en

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

A computer network based digital animation development system using multiple-layer approach, including frame layout, object motion, light position and camera route description language and aided system. A client computer system and a remote digital multimedia database server playback removable connectable to the client computer system. The present invention is a computer network based multimedia library and animation development system for quickly and easily developed digital animation contents. The system and method for aided animation development comprises; (1) animation analyzer (2) animation instruction set (3) animation device engine database, (4) animation browser and (5) multimedia object database. In this way, the invention improves the development life cycles in animation systems.

Description

200527235 五、發明說明(1) 【發明所屬之技術領域】 本發明揭露一種可用於動畫及影視系統中表達畫面架構、 景物運動、光源角度、以及運鏡的方法。特別是本發明提 出動畫及影視工作中腳本表達方式,如景物層次、景物運 動、多光源、與運鏡等,進行規律化及結構化分析,使這 些内容的表達方法不再繁瑣和無序,達到傳統腳本語言描 述所不能達到的功能。利用符號化的表達方法,簡單、明 瞭地表達分鏡腳本,便於動畫導演和美工、程式人員進行 數位化交流。另提出一個電腦動畫輔助系統,包括動畫指 令分析器、動畫指令庫、動畫驅動引擎庫、動畫瀏覽器、 以及動畫景物件庫,可提供動畫設計者良好的設計輔助工 【先前技術】 目前動畫腳本撰寫中,最大的問題就是畫面架構、景物、 光源和運鏡的表達不統一,造成繁瑣與無序。傳統動畫腳 本撰寫沒有將景物和運鏡用一個統一簡明的形式表達出 來,包括(1 )景物層次指令(2 )景物運動指令(3 )光 源設定指令(4 )其他特殊運鏡指令等。使動畫領域中腳 本撰寫員、美工以及程式師之間的溝通長期以來都有很嚴 重的問題,包括腳本内容上的誤解,景物層次和運鏡方式 選擇上的,難以表達,由此造成動畫腳本不能完整、清200527235 V. Description of the invention (1) [Technical field to which the invention belongs] The present invention discloses a method for expressing picture architecture, scene movement, light source angle, and lens movement in animation and film and television systems. In particular, the present invention proposes script and expression methods in animation and film and television work, such as scene level, scene movement, multiple light sources, and mirror movement, etc., to conduct regular and structured analysis, so that the expression method of these contents is no longer tedious and disorderly Achieve functionality that traditional scripting languages cannot. The symbolic expression method is used to express the storyboard script in a simple and clear manner, which facilitates the digital communication between the animation director and the artist and programmer. Another computer animation auxiliary system is proposed, including animation instruction analyzer, animation instruction library, animation driver engine library, animation browser, and animation scene object library, which can provide good design assistance for animation designers. [Previous technology] Current animation script In writing, the biggest problem is the inconsistent expression of the picture architecture, scenes, light sources and mirrors, which is tedious and disorderly. Traditional animation script writing does not express scenes and mirrors in a unified and concise form, including (1) scene hierarchy instructions (2) scene movement instructions (3) light source setting instructions (4) other special mirror movement instructions and so on. The communication between script writers, artists, and programmers in the animation field has been a serious problem for a long time, including misunderstanding of the content of the script, the choice of the scene level and the way of moving the mirror, and it is difficult to express, which causes the animation script Incomplete

200527235 五、發明說明(2) 楚、簡單地表達動畫導演的意圖,使美工、程式師不能理 解腳本的運作方式,造成開發上的延遲與失誤。 另一個缺點是先前的動畫腳本撰寫以導演表達為主,美工 和程式師是被動的執行者,事實證明合作效果不理想。動 畫腳本撰寫者與美工、程式師之間的工作彼此獨立,互不 影響,溝通的管道相當有限。很明顯的,這兩個問題會造 成無即時性的回饋,沒有應用整個流程中使用符號統一的 優點,無法做到策劃者和執行者間彼此的訊息溝通及交 流。 - 利用電腦來進行動畫腳本撰寫的方式早已為人所熟知,而 其大部分的方法都是用文字描述方式,來達到交流的效 果。但是現有的電腦文檔腳本只是手工撰寫的重複和移 植,為了表達清楚,大多採取以冗長的語言描述,形式呆 板,沒有從根本上改進交流和表達方法,也無法得到良好 的效果。 因此,本發明針對上述之需求,乃特潛心研究並配合學理 之運用,提出一種符號化、指令化,動畫腳本撰寫的方 法,設計合理且表達簡單,易學易用之發明。 【發明之概述】 鑒於上述動晝腳本撰寫表達的缺點,本發明揭露一種可用 於動畫及影視系統中表達畫面架構、景物運動、光源與運 鏡的方法。基於電腦使用的便利性,即時性的回饋,符號200527235 V. Description of the invention (2) The simple and simple expression of the intent of the animation director makes the artists and programmers unable to understand the operation mode of the script, causing delays and errors in development. Another disadvantage is that the previous animation script writing was mainly directed by directors. Artists and programmers were passive performers, which proved that the cooperation effect was not satisfactory. The work of animation script writers, artists, and programmers is independent of each other and does not affect each other, and the communication channels are quite limited. Obviously, these two problems will lead to non-immediate feedback. Without the advantage of using a unified symbol in the entire process, it is impossible to communicate and exchange information between planners and implementers. -The use of computers for animation script writing has long been known, and most of its methods use text descriptions to achieve the effect of communication. However, the existing computer document scripts are only repetitive and transplanted by hand. In order to express clearly, most of them adopt long language descriptions and rigid forms. The communication and expression methods have not been fundamentally improved, and good results have not been obtained. Therefore, the present invention addresses the above-mentioned needs, and is dedicated to researching and cooperating with the application of science, and proposes a method of symbolization, instruction, and animation script writing. The invention is reasonable in design, simple in expression, and easy to learn and use. [Summary of the Invention] In view of the shortcomings of the above-mentioned dynamic daytime script writing expressions, the present invention discloses a method that can be used to express picture architecture, scene movement, light source, and lens in animation and film and television systems. Based on the convenience of computer use, instant feedback, symbols

200527235 五、發明說明(3) 化的表達模式,本發明提出動畫腳本撰寫中常用的幾種景 物及運鏡方式的腳本指令系統,利用動畫腳本撰寫中(1 ) 景物層次指令:表達前景,中景,背景的層次(2)景物運 動指令:表達景物進入畫面的方式,包括由上而下,由下 而上,由左而右,由右至左等形式(3)光源指令,表達 主輔多點光源的距離與角度 (4 )運鏡指令:表達鏡頭運鏡 的方式包括由上而下,由下而上,由左而右,由右而左, 由遠而近(Zoom in),由近而遠(Zoom out)等方式。利用 這種多維關係的超連結,讓動畫製作的每位工作人員可以 在統一劃一的表達中進行動畫創作達到事半功的交流成 效,是電腦動畫系統分析與設計階段,有效率的輔助工 本發明亦提出一電腦動畫輔助設計系統,包括有:(1 ) 動畫指令分析器,(2 )動畫指令庫,(3 )動畫驅動引擎 庫 (4 )動畫瀏覽器 (5 )動畫景物件庫等五大模組所組 成,如圖一。 動晝指令分析器將所有的動畫類型有系統且結構化的歸納 分類,策劃者依據將要完成的内容與程序撰寫相關的指 令,此分析器呼叫相關的動畫指令。動畫指令庫,將有關 景物層次、景物運動、光源設定、以及運鏡等四大類指 令、功能與格式按規定收集成一資料庫;動畫驅動引擎 庫,將指令集所規範的功能,依參數化使可動態驅動;動 畫景物件庫,將常用的景物件收集成一共用多媒體資料200527235 V. Description of the invention (3) The expression mode of the invention. The present invention proposes several scripting instruction systems commonly used in animation script writing and scene movement. Using animation script writing (1) Scenery level instructions: expressing foreground, medium Scenery and background levels (2) Scenery motion instructions: express the way the scene enters the picture, including top-down, bottom-up, left-right, and right-to-left (3) light source instructions, expressing the main and auxiliary Multi-point light source distance and angle (4) Mirror movement instruction: Expression of lens movement mode includes top-down, bottom-up, left-right, right-left, and distance-in (Zoom in), From near to far (Zoom out). Utilizing this kind of multi-dimensional relationship hyperlink, each staff member of animation production can perform animation creation in a unified and uniform expression to achieve half-effect communication effect. It is a computer animation system analysis and design stage, and effectively assists the invention. A computer animation aided design system is also proposed, including: (1) animation instruction analyzer, (2) animation instruction library, (3) animation-driven engine library, (4) animation browser, and (5) animation scene object library. The group is composed as shown in Figure 1. The moving day command analyzer classifies all animation types systematically and in a structured way. The planner writes related instructions based on the content to be completed and the program. This analyzer calls the related animation instructions. The animation instruction library collects four major categories of instructions, functions and formats related to scene hierarchy, scene movement, light source settings, and lens movement into a database according to regulations; the animation-driven engine library uses the functions specified by the instruction set according to parameters to make Dynamically driven; animated scenery object library, collecting commonly used scenery objects into a shared multimedia data

200527235 五、發明說明(4) 庫,可隨時引用;動畫瀏覽器,依據動畫腳本,呼叫動畫 驅動引擎,動畫景物件等模組,將腳本可於電腦畫面上演 示。 系統利用虛擬介面,進行同步動畫内容合成與評估。 本系統利用電腦處理軟體方便快捷的特性,及所歸納近一 百種的動畫指令,進行表達與交流,每個鏡頭的表達皆可 利用(1 )景物層次指令(2 )景物運鏡指令(3 )光源指令 (4 )其他特殊運鏡指令等,動畫導演依需求設計動畫腳 本,讓腳本策劃者同時瞭解動畫腳本内容和指令表達系 統,利用多維超連結的特性,可一目了然,能同時建構景 物層次和運鏡的表達,這是傳統腳本撰寫所無法達成的效 果。 本系統利用電腦表達方式及真實生動的動畫指令的相關環 境實施,故美工和程式師可透過網際網路(I n t e r n e t)隨時 隨地資訊下載,資料收集與回饋,瞭解策劃者的動畫意 【發明之詳細說明】 首先,請參照圖一,為本系統的系統流程圖。本發明系為 一種可用於動畫及影視系統中表達運鏡與佈景的方法。包 括:(1)動畫指令分析器,(2)動畫指令庫,(3)動 畫驅動引擎庫 (4 )動畫瀏覽器(5 )動畫景物件庫等五 個摸組所組成,如圖二。200527235 V. Description of the invention (4) The library can be referenced at any time; the animation browser, according to the animation script, calls the animation driver engine, the animation scene object and other modules, and the script can be displayed on the computer screen. The system uses a virtual interface to synchronize and evaluate the contents of the animation. This system uses the convenient and fast features of computer processing software and nearly 100 kinds of animation instructions summarized for expression and communication. Each lens expression can be used (1) scene level instruction (2) scene movement lens instruction (3 ) Light source instructions (4) Other special lens movement instructions, etc. The animation director designs animation scripts according to requirements, so that the script planner can understand the contents of the animation script and the instruction expression system at the same time. Using the characteristics of multi-dimensional hyperlinks, it can be seen at a glance and the scene hierarchy can be constructed at the same time This is an effect that traditional script writing cannot achieve. This system is implemented using computer expressions and related environments with real and vivid animation instructions, so artists and programmers can download information, collect and give back information at any time and place through the Internet (Internet). Detailed description] First, please refer to Figure 1 for the system flow chart of this system. The present invention is a method for expressing mirror movement and scenery in animation and film and television systems. It includes: (1) animation instruction analyzer, (2) animation instruction library, (3) animation-driven engine library, (4) animation browser, and (5) animation scene object library, as shown in Figure 2.

200527235 五、發明說明(5) 其申動畫指令集,包括多層次畫面架構、景物壤動、患瑪 射角、以及鏡頭運行等四大類特徵,如圖三。動畫譟計師 依據動畫指令集開始撰寫動畫分鏡腳本,動畫分鏡腳本撰 寫1 0 :使用者利用本系統提供的指令集,依需求撰寫動畫 分鏡腳本,動畫設計師提供滿意的腳本,供電腦動畫輔助 設計系統瀏覽,如圖四。 動畫指令分析器2 0 :提供使用者動畫内容分析的網上連結 平臺,首先將動畫内容和運鏡表達歸納成四大類型,動晝 師依需求,進行動畫腳本撰寫,以及指令表達。本系統提 供景物和運鏡的表達方式,包括(1)景物層次指令,如 圖五;(2)景物運動指令,如圖六;(3)光源距離與射 角指令,如圖七;(4 )特殊運鏡指令,如圖八等,系統 利用顏色、符號、數位,與動畫標示這種的關係,傅用者 可一目了然,當欲深入某一單項瞭解,系統提供多種超連 結的機置(Hyper 1 ink )使用者透過點選可進入更深一層 的講解,可以在短時間内掌握指令符號的使用方法。本系 統可用於撰寫與瀏覽程序交互運作,讓使用者能整體性瞭 解動畫指令中多維架構關係,有效率進行景物層次和運鏡 的表達。 動畫指令庫3 0 :對動晝製作中的基本需求模式化,常用 的景物層次和運鏡方式分為 (1 )景物層次指令(2 )景 物運鏡指令(3 )光源射角指令(4 )其他特殊運鏡指令 等,可以把基本表達分成近多種情況。如圖五、六、七、 八示,即為一個典型的動畫腳本指令表達的使用情況。200527235 V. Description of the invention (5) The animation instruction set includes four categories of features: multi-layer picture architecture, scene movement, shooting angle, and lens movement, as shown in Figure 3. The animation noise meter division begins to write the animation split script based on the animation instruction set, and the animation split script writes 1 0: The user uses the instruction set provided by the system to write the animation split script as required. The animation designer provides a satisfactory script for Computer animation assisted design system browsing, as shown in Figure 4. Animation Command Analyzer 2 0: An online link platform that provides users with analysis of animation content. First, the animation content and the expression of mirrors are grouped into four types. Teachers can perform animation script writing and instruction expression according to their needs. This system provides the expressions of scenes and mirrors, including (1) scene level instructions, as shown in Figure 5; (2) scene motion instructions, as shown in Figure 6; (3) light source distance and angle of incidence instructions, as shown in Figure 7; (4) ) Special mirror-moving instructions, as shown in Figure 8, etc. The system uses colors, symbols, digits, and animation to indicate this relationship. Fu users can see at a glance. When they want to understand a single item, the system provides a variety of hyperlinks ( Hyper 1 ink) Users can enter a deeper explanation by clicking, and can master the use of instruction symbols in a short time. This system can be used for interactive operation of writing and browsing programs, so that users can understand the multi-dimensional structure relationship in animation instructions as a whole, and efficiently perform the expression of scene hierarchy and mirror movement. Animation instruction library 30: Modeling the basic requirements in the production of moving day. Commonly used scene levels and mirror movement methods are divided into (1) scene hierarchy instructions (2) scene lens movement instructions (3) light source shooting angle instructions (4) Other special mirror-moving instructions can divide basic expressions into nearly multiple situations. Figures 5, 6, 7, and 8 show the usage of a typical animation script instruction.

第10頁 200527235 五-、參明說明(4) 二' '、 翁_ _t驅 羚每行。: 劉覽動畫效 制。 先建立多媒 景物件庫, 攀畫·#f丨擎赛4p:對条種 #f/f ’憊爾f莽可擎巧3赞t指舍,想供相 動晝瀏覽器50:提供動書,柴f丨擎,執行動^ 果的平台·建立數位計群在網上共雰 動晝景物件庫60 :利用物^木體創作的杜群機 體動畫物件庫,提供動畫創^的概念,系統預 提供可快速建構範例動畫片的機制與平台吏用的 而復始,不 覽的動畫效 畫片製作的 時程,提高 開始動畫片製作7 〇 :動畫片創作是一項^體週 斷循環止至善的流释’當創作群滿意於網上$ 果,創作群方開始精緻的動畫片製作,如此動 輔助工具,將可有效降低動畫片製作的成本與 動畫片的品質。 本發明為可用於動畫及衫視參統中表達運鏡與佈景的方 法,其實施步驟,包括有系統先建立動畫指令庫、動畫驅 動引擎庫、動畫景物庫等三個基本素材元件資料庫,再利 用一個共用的玎連線動畫劉覽與驅動平臺,透過不斷反覆 的設計與預覽評量,讓使用者更能深入主題,瞭解需求與 效果,系統利用實現互動表達與成效分析的回饋,使系統 更具智慧性,本系統詳細實施步騍如下·· 1、建構動書指令庫模組3 〇於後臺伺服器中,該資料庫把 常規動晝内\,模式化、結構化。並對每一個結構化的指 令進行ί性設置,比如景物層次、運鏡等,如圖八所示。 把動畫者從繁瑣的各級語言和文字交流中中解脱由來,通Page 10 200527235 Five-, reference instructions (4) two '', Weng _ _t drive each line of antelope. : Liu Lan animation effect. First set up a multimedia scene object library, Climbing · # f 丨 Engineering 4p: To the species # f / f 'tired freak can be ingenious 3 praise t finger home, want to provide dynamic day browser 50: provide dynamic Book, firewood, engine, platform for performing actions, building a digital meter group to share the daytime object library on the Internet, 60: Du Qun's body animation object library created with objects, wood, providing the concept of animation creation The system pre-provides a mechanism that can quickly construct example cartoons and a platform that can be used again and again. The timeline for making animated animation effects is improved, and the start of cartoon production is improved. 7: Animation creation is a week. When the creative group is satisfied with the online results, the creative group begins to produce exquisite cartoons. Using such auxiliary tools will effectively reduce the cost and quality of cartoons. The invention is a method that can be used to express mirror movements and scenes in animations and shirts. The implementation steps include the system first establishing three basic material element databases such as an animation instruction library, an animation-driven engine library, and an animation scenery library. Then use a shared 玎 link animation Liu Lan and drive platform, through continuous design and preview evaluation, so that users can better understand the theme, understand the needs and effects, and use system feedback to achieve interactive expression and effectiveness analysis, so that The system is more intelligent. The detailed implementation steps of this system are as follows: 1. Construct the moving book instruction library module 3 0 in the background server. The database will be routine and daytime, modeled and structured. And set each structured instruction, such as scene level, mirror movement, etc., as shown in Figure 8. Free the animators from the tedious language and text communication at all levels.

200527235 〇> ^ ., 埽符綠棉令使用,读接古: 2、 _樽㈣動^擎庫1弗敢率巧导巧 及運鏡指令為主私'、Jt ,从貝前動聋製作中常用景物 據内容和表達集相關的指令。恭可以魏 器呼叫以及傳送給動畫創作S ;’專送出使用者的割覽 3、 建構景物件庫動-群斤㊉之相關貢訊。 體資料庫。功能上1/$將*用動畫片標準物件建成多媒 功能,同時可2即時調用、學f、擴展的 疑問資料庫中。U和反饋記錄于使用成果資料庫= 本系統有資訊回德Μ Μ ▲丄 系統利用測試使:::2⑯在使用中將-些使用問題, 過程中將使用執:f:的預設互動指令符號由使用者互動 令使用的情況與1i g i f智慧型分析模組瞭解各個指 並將這些資源回二:Π使:盲,點,瞭解表達困境, 別需求設計個別?〜扣7系統,系統可針對不同表達的個 豐富,利用周1ΐ的指令表達符m ’對指令庫進行強化: 者真正需求,· :二卜圈使系統更忐瞭解使用 的指令表達符號 曰 提供個別使用者真正需要 ::提供電腦動畫分鏡腳本撰寫的方法盥輔助备 低動晝創作的成本與時程,利用網路妓=,可 助系:统,更可提供動畫需求者、•畫師、美二:台的輔 設计師集體連線平台,使丘同創作者r右人員、程式 卞口 π創作者此有效率提昇創作的200527235 〇 > ^., The use of the green cotton daggers, read the ancient times: 2, _ ㈣ ㈣ ^ 擎 库 库 弗 弗 弗 弗 弗 率 巧 巧 巧 巧 巧 镜 镜 镜 镜 镜 镜 镜 镜 镜 镜 为主 为主 为主 为主 为主 为主 为主 J J J J J Jt Commonly used in the production of scenes according to the content and expression set instructions. Christine can call Wei Qi and send it to the animation creation S; 'specially for the user's tour 3. Constructing the scenery object library movement-group of cats related tribute. Sports database. The function 1 / $ will * build a multimedia function with cartoon standard objects, and at the same time 2 can be called, learned, and expanded in the question database. U and feedback are recorded in the use results database = this system has information back to Μ Μ ▲ 丄 The system uses the test to make ::: 2 将 will use some problems in use, during the process will use: f: preset interactive instructions Symbols are used by the user to interact with the situation and the 1i gif intelligent analysis module understands each finger and returns these resources to two: Π: blind, point, understand the dilemma of expression, do not need to design individual? ~ Deduction 7 system, the system can Aiming at the richness of different expressions, use the instruction expression m 'of Zhou 1ΐ to strengthen the instruction library: the real needs, ·: Erbu circle makes the system more aware of the instruction expression symbols used to provide the real needs of individual users :: Provide computer animation split-script script writing method to assist in preparing the cost and schedule of low-moving daytime creation. Using online prostitutes = can help the system: system, but also provide animation demanders, • artists, beauty II: Taiwan's auxiliary The designer collectively connects the platform, so that the creators of Qiu Tong and the creators of the program can effectively improve the creation of

200527235200527235

第13頁 200527235 明:: -¾圖圖 單t一二 〇 圖 圖意 程示 流境 統環 系行 的執 明統 發系 本本 為為 llilISI一 lalilil1§|一Ifl一 三四五六七八 第第第第第第 圖 〇 〇 意 集圍示 令範構 指寫架 畫撰面 動本畫 的腳次 統統層 系系多 本本一 為為為 圖 〇 ο 意圖(Z 示意大 向示而 方定小 動設由 運源中 物光鏡 景多運 為為為 圖 意 示 的Page 13 200527235 Description:-¾ Figure t t120 The chart shows the flow of the system of the system of circulation of the system, the book is llilISI-lalilil1§ | Ifl one three four five six seven eight No.1, No.2, and No.2 of the intent of the set of instructions, the structure of the frame refers to the level of the painting, the movement of the painting, the layers of the system, and the multiple systems. The books are for the purpose of illustration. The fixed movement is set by the objective lens scene in Yunyuan as shown in the figure.

號撰分庫引器件作 標本令令動覽物製 件腳指指驅瀏景片 ^5·!^Ajml Atyf jIu!日 I Jkliel --7 ^\e—^lBl TlnJBI 要訪訪訪訪訪!{/勤 t ^-*J ηΐ> JiJ 主 rL 器 寫析 ooooooo 一—--2 3 4 5 6 7No. Sub-library cited devices as specimen orders Orders for moving parts Sightseeing films ^ 5 ·! ^ Ajml Atyf jIu! Day I Jkliel --7 ^ \ e— ^ lBl TlnJBI ! {/ 勤 t ^-* J ηΐ > JiJ Master rL Writer Analysis ooooooo I--2 3 4 5 6 7

ii

第14頁Page 14

Claims (1)

200527235 六、申請專利範圍 1 · 種電腦動畫分鏡描述語言與輔助系統,方法包含多層 次畫面架構描述,景物運動方式的描述,光源角度的規 畫,以及鏡頭運行方式的描述,藉由這四種動畫要素描 述,確立動畫的需求分析與系統設計,當電腦動畫設計系 依下列程序進行: 首先確定動畫的主題與主角,再依劇情細分成一組組的動 畫晝面(frame),這個動作稱為分鏡,並建立有關的景物 (ob ject),使畫面可依據這個景物合成。 藉由指令集所提示的功能,描述每個畫面的畫面架構,包 括前景、中景、背景等多層次的景物;再描述各個景物的 運動型式,設計各個景物進入畫面的型式與方式;再描述 畫面中的光源,包括主光源,次光源等,並定義光源與景 物的距離與光源照射的角度,使畫面明暗更清楚再立體, 最後再定義鏡頭運鏡方式。 2. —種電腦動畫輔助設計系統,包括動畫指令分析器、動 畫指令庫、動畫驅動引擎庫、動畫瀏覽器、動畫景物件 庫,使用者透過此輔助設計系統,可預先瀏覽所設計動畫 的效果,可漸進式循環設計與修改,達到較好的視覺效 果。 3. 如申請專利範圍第1項所述之方法,其中該多層次畫面 架構,利用多層次概念規畫,有效定義景物前後景的相對 關係,並可利用景物動態層次變化使景物之互動更活潑。 4. 如申請專利範圍第1項所述之方法,其中該景物運動分 析定義景物進入畫面的動線,如此可有效規範景物相對位200527235 6. Scope of patent application1. A computer animation split lens description language and auxiliary system. The method includes a description of multi-level picture architecture, description of the movement of the scene, planning of the angle of the light source, and description of the operation mode of the lens. This type of animation element description establishes the needs analysis and system design of animation. When computer animation design is performed according to the following procedures: first determine the theme and protagonist of the animation, and then subdivide it into a group of animation frames according to the plot. This action is called To split the lens, and establish the relevant object (ob ject), so that the picture can be synthesized based on this object. With the functions suggested by the instruction set, describe the picture structure of each picture, including foregrounds, middle scenes, backgrounds and other multi-level scenes; then describe the movement pattern of each scene, and design the style and manner of each scene entering the picture; then describe The light source in the picture includes the main light source, the secondary light source, etc., and defines the distance between the light source and the scene and the angle of the light source to make the picture brighter and darker and then three-dimensional, and finally defines the lens movement mode. 2. —A computer-aided design system including animation command analyzer, animation command library, animation-driven engine library, animation browser, and animation scene object library. Users can browse the effects of the designed animation in advance through this auxiliary design system It can be designed and modified in a cyclical manner to achieve better visual effects. 3. The method as described in item 1 of the scope of patent application, wherein the multi-level picture structure uses multi-level conceptual planning to effectively define the relative relationship between the scene and the scene, and the dynamic level changes of the scene can be used to make the interaction of the scene more lively. . 4. The method as described in item 1 of the scope of patent application, wherein the scene motion analysis defines the moving line of the scene entering the screen, which can effectively regulate the relative position of the scene 第15頁 200527235 六、申請專利範圍 - 一 一 v 置運行關係,使景物的互動關係更明確。 5. 如申請專利範圍第1項所述之方法,其中光源角度的規 畫,可清楚定義畫面的主光源,次光源等,以及光源的照 射的角度,使各物件的光明與黑暗面更為清楚,可增加畫 面的立體感。 6. 如申請專利範圍第1項所述之方法,其中鏡頭運行方 式,更清楚規範觀看者視覺角度,使畫面能因射影鏡頭的 變化,而產生視覺的變化。 7. 如申請專利範圍第2項所述之方法,其中動畫指分析 器,可分析動畫描述語言的意義,呼叫對應的驅動引擎, 使可於電腦螢幕中播放。 8. 如申請專利範圍第2項所述之方法,其中動畫指令庫, 即動畫指令集,歸納所有可能與重要動畫操作語言,使利 用其撰寫相關的動畫影片。 9. 如申請專利範圍第2項所述之方法,其中動畫驅動引擎 庫,包括動畫指令集中所規定的基本動畫操作,使各景物 能依規格按順序播放景物。 1 0.如申請專利範圍第2項所述之方法,其中動畫瀏覽器, 可依動畫語言所規範的程序,於此瀏覽器播放動畫内容, 可讓設計者預先了解動畫效果並產生修正意見。 1 1.如申請專利範圍第2項所述之方法,其中動畫景物件 庫,可將各種常用的數位化景物與動畫庫收集成庫,有系 統管理與重覆使用。 1 2.如申請專利範圍第1項所述之方法,其中數位化動畫内Page 15 200527235 6. Scope of Patent Application-One v Operation relationship is set to make the interactive relationship of scenery more clear. 5. The method described in item 1 of the scope of patent application, wherein the planning of the angle of the light source can clearly define the main light source, the secondary light source, etc. of the picture, and the angle of the light source to make the light and dark sides of each object more Clear, can increase the three-dimensional sense of the picture. 6. The method described in item 1 of the scope of patent application, wherein the lens operation mode more clearly regulates the viewer's visual angle, so that the picture can change visually due to the change of the projection lens. 7. The method described in item 2 of the scope of patent application, wherein the animation refers to an analyzer, which can analyze the meaning of the animation description language, and call the corresponding driver engine so that it can be played on a computer screen. 8. The method as described in item 2 of the scope of patent application, wherein the animation instruction library, that is, the animation instruction set, summarizes all possible animation operation languages and uses them to write related animation movies. 9. The method as described in item 2 of the scope of patent application, wherein the animation-driven engine library includes the basic animation operations specified in the animation instruction set, so that the scenes can play the scenes in order according to the specifications. 10. The method as described in item 2 of the scope of patent application, wherein the animation browser can play the animation content according to the procedure regulated by the animation language, so that the designer can know the animation effect in advance and generate correction opinions. 1 1. The method as described in item 2 of the scope of patent application, wherein the animation scene object library can collect various commonly used digital scenes and animation libraries into a library for systematic management and repeated use. 1 2. The method described in item 1 of the scope of patent application, wherein the digital animation 第16頁 200527235 六、申請專利範圍 容,依多層次畫面架構、景物運動、光源與角度、以4鏡 頭運行等四大要素為主體,可有效規範的動畫基本描述語 -言 〇Page 16 200527235 6. Scope of patent application. Based on the four major elements of multi-layered picture architecture, scene movement, light source and angle, and 4 lens operation, it can effectively regulate the basic description language of animation-language 〇 ΙΙΗΗΙΙί 第17頁ΙΙΗΗΙΙί Page 17
TW93102882A 2004-02-05 2004-02-05 Method and apparatus for multiple-layer animation system TWI275012B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW93102882A TWI275012B (en) 2004-02-05 2004-02-05 Method and apparatus for multiple-layer animation system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW93102882A TWI275012B (en) 2004-02-05 2004-02-05 Method and apparatus for multiple-layer animation system

Publications (2)

Publication Number Publication Date
TW200527235A true TW200527235A (en) 2005-08-16
TWI275012B TWI275012B (en) 2007-03-01

Family

ID=38624248

Family Applications (1)

Application Number Title Priority Date Filing Date
TW93102882A TWI275012B (en) 2004-02-05 2004-02-05 Method and apparatus for multiple-layer animation system

Country Status (1)

Country Link
TW (1) TWI275012B (en)

Also Published As

Publication number Publication date
TWI275012B (en) 2007-03-01

Similar Documents

Publication Publication Date Title
US8161452B2 (en) Software cinema
Lanham Learn ARCore-Fundamentals of Google ARCore: Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0
Xie animation: An R package for creating animations and demonstrating statistical methods
KR100996682B1 (en) Rich Content Creation System and Method Thereof, and Media That Can Record Computer Program for Method Thereof
Stock et al. PEACH-Intelligent interfaces for museum visits
WO2022183519A1 (en) Three-dimensional graphics image player capable of real-time interaction
US8674998B1 (en) Snapshot keyframing
CN111179391A (en) Three-dimensional animation production method, system and storage medium
US20200142572A1 (en) Generating interactive, digital data narrative animations by dynamically analyzing underlying linked datasets
Billinghurst et al. Rapid prototyping of XR experiences
Bovcon Virtual museums: interpreting and recreating digital cultural content
Rungta et al. ManyVis: Multiple applications in an integrated visualization environment
Li et al. The development of virtual production in film industry in the past decade
Reinhardt et al. ADOBE FLASH CS3 PROFESSIONAL BIBLE (With CD)
Hartmann et al. View-dependent effects for 360 virtual reality video
Forsey Motion control and surface modeling of articulated figures in computer animation
TW200527235A (en) Method and apparatus for multipe-layer animation system
Schulz et al. Choreographics: An authoring tool for dance shows
Odom HoloLens Beginner's Guide
Hren Web-based environment for mechanism simulation integrated with CAD system
CN103440876B (en) Asset management during production of media
Anslow Evaluating extensible 3D (X3D) graphics for use in software visualisation
Sanna et al. ARSSET: Augmented reality support on SET
Rachavarapu Towards Data-Driven Cinematography and Video Retargeting using Gaze
Billinghurst et al. Rapid prototyping for XR

Legal Events

Date Code Title Description
MM4A Annulment or lapse of patent due to non-payment of fees