TR2022001751A2 - METHOD USED IN TRAINING HYDRAULIC AND PNEUMATIC SYSTEMS IN VIRTUAL REALITY - Google Patents

METHOD USED IN TRAINING HYDRAULIC AND PNEUMATIC SYSTEMS IN VIRTUAL REALITY

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Publication number
TR2022001751A2
TR2022001751A2 TR2022/001751A TR2022001751A TR2022001751A2 TR 2022001751 A2 TR2022001751 A2 TR 2022001751A2 TR 2022/001751 A TR2022/001751 A TR 2022/001751A TR 2022001751 A TR2022001751 A TR 2022001751A TR 2022001751 A2 TR2022001751 A2 TR 2022001751A2
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TR
Turkey
Prior art keywords
training
virtual reality
hydraulic
user
pneumatic systems
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TR2022/001751A
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Turkish (tr)
Inventor
Kartal Faruk
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Moduel Modern Egitim Teknolojileri Anonim Sirketi
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Application filed by Moduel Modern Egitim Teknolojileri Anonim Sirketi filed Critical Moduel Modern Egitim Teknolojileri Anonim Sirketi
Priority to TR2022/001751A priority Critical patent/TR2022001751A2/en
Publication of TR2022001751A2 publication Critical patent/TR2022001751A2/en
Priority to PCT/TR2023/050102 priority patent/WO2023154029A2/en

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B25/00Models for purposes not provided for in G09B23/00, e.g. full-sized devices for demonstration purposes
    • G09B25/02Models for purposes not provided for in G09B23/00, e.g. full-sized devices for demonstration purposes of industrial processes; of machinery
    • G09B25/025Models for purposes not provided for in G09B23/00, e.g. full-sized devices for demonstration purposes of industrial processes; of machinery hydraulic; pneumatic

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Rehabilitation Tools (AREA)

Abstract

Buluş, sanal gerçeklilik ortamında hidrolik ve pnömatik sistemlerle ilgili eğitim sağlamak için kullanılan yöntemi ile ilgilidir. Buluş özellikle, hidrolik ve pnömatik sistemlerin öğrenilmesinde kullanılan, hareket ve kontrol cihazlarına sahip olan sanal gerçeklik gözlükleri, sanal gerçeklik gözlüklerinin yerleşebileceği hazne ve uygulamayı kullanılırken dışarıya anlık görüntü aktarımı yapılabilen ekran içeren bir kiosk düzeneği kullanılarak oluşturulan mesleki eğitim yöntemi ile ilgilidir.The invention relates to a method used to provide training on hydraulic and pneumatic systems in a virtual reality environment. In particular, the invention relates to a vocational training method created by using virtual reality glasses with motion and control devices used in learning hydraulic and pneumatic systems, a reservoir where virtual reality glasses can be placed, and a kiosk mechanism that includes a screen that can be transferred to the outside while using the application.

Description

TARIFNAME SANAL GERÇEKLILIK ORTAMINDA HIDROLIK VE PNÖMATIK SISTEMLERIN EGITIMLERINDE KULLANILAN YÖNTEM TEKNIK ALAN Bulus, sanal gerçeklilik ortaminda hidrolik ve pnömatik sistemlerle ilgili egitim saglamak için kullanilan yöntemi ile ilgilidir. Bulus özellikle, hidrolik ve pnömatik sistemlerin ögrenilmesinde kullanilan, hareket ve kontrol cihazlarina sahip olan sanal gerçeklik gözlükleri, sanal gerçeklik gözlüklerinin yerlesebilecegi hazne ve uygulamayi kullanilirken disariya anlik görüntü aktarimi yapilabilen ekran içeren bir kiosk düzenegi kullanilarak olusturulan mesleki egitim yöntemi ile ilgilidir. ÖNCEKI TEKNIK Yillarca verilen emekler sonrasi ortaya çikan bilgi, deneyim ve becerinin bireylere aktarilmasi için mesleki egitimler kullanilmaktadir. Mesleki egitimler gün geçtikçe insanlar için ihtiyaç haline gelmis bir alandir. Günümüzde, online olarak mesleki egitimlerin verilmesi ve teknik imkânlarin geçmistekiyle kiyaslanamayacak kadar gelismesi bu alanda farkli gelismelere yol açmaktadir. Mevcut teknikte kullanilan mesleki egitimler gerçek elemanlar veya egitim amaçli üretilen versiyonlar ile gerçeklestirilmektedir. Bu durum ögrenenler için tehlikeli olabilmektedir. Ayrica hem kurulum hem de ariza durumunda yüksek maliyetler bu yöntemlerin sonucudur. Bunun yaninda gerçek ve egitim versiyonlarinin tasinma, dizilim ve bakim onarim sürecinde zorluklari bulunmaktadir. Mevcut teknikte kullanilan bir diger yöntemde ilgili alan egitiminde simülasyon uygulamalarinin kullanilmasidir. Ancak bu uygulamalar bilgisayar ekraniyla sinirli kalmakta, bu baglamda egitim alan kullanicilar ekranlarda vektörel görseller ve sayisal degerlerle ögrenme çerçevesine sikisip kalmaktadir. Mevcut teknikte kullanilan yöntemlerde egitim alanlarin uygulama sirasinda geçirdikleri süre, hata ve islem basamaklarinin takibi zordur. Bu durum egitim alan kisinin tam olarak nerede hata yaptigini ve çözümünü anlayamamasina yol açmaktadir. Mevcut teknikte gerçeklestirilen tezgah üstü egitimlerde is kazalari vb. durumlarla karsilasilmaktadir. Egitim almak isteyen kisi daha egitim almadan ve konusu hakkindaki araç ve gereçlerin detayini bilmeden montaj vb. sürece dahil olmakta bu durumda ciddi is kazalarina sebep olabilmektedir. Mevcut teknikte gerçeklestirilen tezgah üstü egitimlerde online bir kayit vb. durum olmamasi kisinin egitim sürecini kayit altina alamamasina sebep olmaktadir. Bu durum yapilan hatalarin vb. olumsuzluklarin tekrarlanmasina sebep olabilmektedir. Ayrica bu tip egitimlerde kisilerin istatistiki verileri üzerinden bir performans degerlendirilmesi yapilmamaktadir. Mevcutta teknikte sanal ortamda 3 boyutlu olarak yazilim temelli ve çok kullanicili yapiya sahip bir mesleki egitim yöntemi bulunmamaktadir. Fiziki olarak gerçeklestirilen yüz yüze toplantilarda egitim verilmeye çalisilsa da bu tip egitimler yetersiz ve anlik olarak sonuç verebilmektedir. Öte yandan, mevcut mesleki egitim yöntemleri yeterli verimlilikte degildir. Egitim alan kisinin bu egitimi tekrarlayamamasi ve daha çok çevresinden etkilenerek gerçeklestirmesi gerçek performansin ölçülmesini engellemektedir. Sonuç olarak, mevcut teknikte var olan yukarida belirtilen problemlerin çözümü için, interaktif bir sekilde egitim saglayan, bilgi veren ve el becerilerinin risk almadan denenmesini saglayan bir yönteme duyulan gereksinim ve mevcut çözümlerin yetersizligi, ilgili alanda bir gelistirme yapmayi zorunlu kilmistir. BULUSUN AMACI Günümüzde insanlarin yetkinlikler kazanmasi ve bu yetkinliklerin daha çok istatiksel olarak ele alinarak ortaya çikarilmasi önem arz etmektedir. Bu yetkinliklerin tespitindeki en önemli alanlardan biri mesleki egitimlerdir. Kisilerin kendi yeteneklerinin farkina varmalari ve becerileri üzerine is hayatina atilabilmeleri hem isveren açisindan hem de kisinin basarili olabilmesi açisindan çok önemlidir. Buradan yola çikarak bulusun ana amaci mesleki ve teknik egitimler alaninda üç boyutlu animasyonlar, iki boyutlu animasyonlar, sanal gerçeklik uygulamalari ve Video çekimlerle olusturulan içeriklerden meydana gelen bir ekosistem olusturmak, bu ekosistem sayesinde mesleki egitimin dijital teknolojilerle daha etkin hale getirilerek sanayinin ihtiyaç duydugu kalifiye ve teknoloji farkindaligi bulunan insan gücünün Bulusun bir amaci, gerçegi ile birebir uyumlu sekilde üç boyutlu modellenen elemanlar sayesinde gerçek ortamdaki dinamiklerin simule edilmesi, programlanan bir tus ile egitim ortaminin sifirlanarak siradaki ögrencinin egitime baslama süresinin en az seviyeye indirilmesini saglamasidir. Bu durum tezgah vb. alanlarin tekrar düzenlenmesi, temizlenmesi gibi zaman kayiplarini ortadan kaldirmaktadir. Bulusun bir diger amaci, dünya' da hizla gelismekte olan teknolojilerin meslek egitimleriyle ilgili alana entegre edilmesi, kalifiye ve teknoloji farkindaligi bulunan bireylerin yetistirilerek sanayiye katki saglamasina imkan vermesidir. Bulusun bir diger amaci sanal gerçeklik teknolojisinin getirdigi yenilikçi yaklasimlar dahilinde sundugu görsel zenginlik ile egitim alan kisilerin ilgisinin arttirilmasini saglamasidir. Bulusun bir diger amaci, ihtiyaç dahilinde gerçek dünyada var olmayan dinamiklerin ve ortamlarin kullanilabilmesiyle egitimin kalitesinin artirilmasinin saglanmasidir. Bulusun bir diger amaci da, mesleki egitimin internet üzerinden erisim olanaginin saglanmasiyla, tasinma, temizleme ve nakliye gibi durumlari ortadan kaldirmasidir. Bulusun diger bir amaci da uygulamada yapilan islemlerin tam kaydinin yapilmasinin saglanmasi ve takibinin yapilabilmesi ile bu sayede kisilerin geriye dönük egitimlerini, hatalarini ve istatistiklerini degerlendirmelerini mümkün kilmasidir. Bulusun bir diger amaci, uygulamanin sanal ortamda gerçeklesmesinden dolayi yasanabilecek is kazalarinin önüne geçilmesi ve tehlikenin bertaraf ederek egitim alan kisinin is kazalarindan çekinmeden kendini göstermesine imkan vermesidir. BU LUSUN DETAYLI AÇIKLAMASI Bulus konusu hidrolik ve pnömatik sistemler konusunda mesleki egitim almasi gereken kisilerin yetkinlik edinebilmeleri için olusturulmus bir mesleki egitim yöntemidir. Bulus donanim ve yazilim bilesenlerinden olusmaktadir. Donanim kisminda yön, hareket ve kontrol cihazlarina sahip olan sanal gerçeklik gözlükleri kullanilmaktadir. Bununla birlikte sanal gerçeklik gözlüklerin yerlesebilecegi hazne ve uygulama kullanilirken disaridan anlik görüntü aktarimi yapilabilen ekran bulunan bir kiosk düzenegi bulunmaktadir. Ürün hidrolik ve pnömatik elemanlarin çalisma seklinin egitim masalari üzerindeki isleyisinin simülasyon edilmesini kapsayan bir egitim yöntemidir. Bu baglamda ilgili hidrolik ve pnömatik sistem elemanlarinin tamaminin gerçegine uygun sekilde üç boyutlu tasarim programlarinda kati modellemeleri yapilmistir. Hareketli ve hareketsiz parçalar bagimsiz olarak modellenmis ve gerçekçilik saglanmak için nesnelerin yüzeyleri gerçek renk ve dokulari ile kaplama saglanmistir. Hidrolik ve pnömatik alaninda birikmis olan tecrübeler isiginda mevcut tüm elemanlarin fonksiyonlari bilgisayar ortaminda programlanmistir. Elemanlarin egitim masasi üzerindeki islevleri, sivi (yag) akisi simülasyonlari, manometre gibi basinç degerlerini gösteren veri degerleri programlama yoluyla gerçege uygun sekilde hazirlanmistir. Bunun yaninda mevcut bulunan yaklasik 25 farkli elemanin birbirleriyle baglanti kuruldugunda nasil davranacaklari da uzun bir çalisma sonucu programlanmistir. Egitim yöntemi ilk asamada, gerçek hayatta egitimi verilen 10 farkli hidrolik ders uygulamasini ögrenenlerin kullanimina hazir hale getirilmistir. Uygulama içerisinde öncelikle çalisma alani mekani seçimi, sonra ders seçimi yapilarak uygulama baslatilmaktadir. Görsel olarak ders içerigini simgeleyen akis semasi egitim masasi yaninda görüntülenmekte ve ögrenenlerin bu semaya göre gerekli elemanlari kullanarak baglantilari olusturmalari beklenmektedir. Baglantilarda hata bulundugunda ve çalistirma dügmesine basildiginda sistem hatali islem oldugu dönütünü ve hatali kisimlar hakkinda ip ucu vermektedir. Dogru yapilan baglantilardan sonra sistem çalismakta ve basinç degerleri, silindir gibi elemanlarin tepkileri gerçeklesmektedir. Bulusta seçilen içerige göre hidrolik veya pnömatik sistemlerle ilgili ekipmanlarin kullanici önüne 3 boyutlu olarak getirilmesi, kullanicinin hidrolik veya pnömatik sistemde kullanacagi elemani seçmesi ve seçilen eleman hakkinda tanitici video, açiklama yazisi ve eleman sembolünün gösterilmesi saglanmaktadir. Bu sayede kullanicinin ihtiyaci olan bilgiyi sanal gerçeklik gözlüklerini çikarmadan bu tanitici video, açiklama yazisi ve eleman sembolü sayesinde temin etmektedir. Tanitici video ile elemanin islevinin görsel olarak egitilen kisiye aktarilmasi, yine seçilen açiklama yazisi ile seçilen eleman hakkinda sözel olarak bilgiler verilebilebilmesi saglanmaktadir. Eleman sembolü ile de egitim alan kisinin elemani somutlastirmasi saglanmaktadir. Kullanici hem görsel, hem sembol hem de sözel içerik sayesinde elemana dair bilgileri zihninde olusturmakta ve sembolü gördügünde sözel ve görsel içerigi zihninde çagirabilmektedir. Tüm bunlar sonucunda yapilan tüm islemlerin süreleri, kullanici islem kayitlari sistem tarafindan kayit edilmekte ve belirlenen degiskenlere göre istatiksel veriler otomatik çikti olarak verilmektedir. Uygulama içerisinde bulunan sinav modu ile ögrenenlerin degerlendirmeleri otomatik olarak gerçeklestirilebilmektedir. Bulus sanal gerçeklilik ortaminda hidrolik ve pnömatik sistemlerle ilgili egitim saglamak için kullanilan, hareket ve kontrol cihazlarina sahip olan sanal gerçeklik gözlükleri, sanal gerçeklik gözlüklerinin yerlesebilecegi hazne ve uygulamayi kullanilirken disariya anlik görüntü aktarimi yapilabilen ekran içeren bir kiosk düzenegi donanimlarindan olusmaktadir. Bulusta egitim saglamak için kullanilan yöntemde; egitim için kullanicinin uygulamaya girisinin saglanmasi, kullanicinin çalisma mekanini ve ders seçimini gerçeklestirmesi, seçilen içerige göre hidrolik veya pnömatik sistemlerle ilgili ekipmanlarin kullanici önüne 3 boyutlu olarak getirilmesi, kullanicinin hidrolik veya pnömatik sistemde kullanacagi elemani seçmesi, seçilen eleman hakkinda tanitici Video, açiklama yazisi ve eleman sembolünün gösterilmesi, kullanicinin ihtiyaci olan bilgiyi sanal gerçeklik gözlüklerini çikarmadan bu tanitici video, açiklama yazisi ve eleman sembolü sayesinde temin etmesi, seçilen elemanin montaj tezgahina takilmasi, bir diger elemanin seçilmesi ve ayni döngünün tüm elemanlarin montaji saglanana kadar devam ettirilmesi, elemanlar tamamlandiktan sonra sistemin açilmasi, baglanti testinin yapilmasi, baglanti hatali ise hata ile ilgili kullaniciya uyari vermesi ve hatali kisma yönlendirme yapilmasi, hata yoksa montajin tamamlanmasi ve sistemin montajin tamamlandigina dair bilgi vermesiyle egitimin tamamlanmasi islem adimlari izlenmektedir. Bulusta seçilen içerige göre hidrolik veya pnömatik sistemlerle ilgili ekipmanlarin kullanici önüne üç boyutlu olarak getirilmesinde gerçekligi artirmak ve egitime katki saglamak amaciyla hidrolik ve pnömatik sistem elemanlarinin tamaminin gerçegine uygun sekilde üç boyutlu tasarim programlarinda kati modellemelerinin yapilmasi ve ayni zamanda yine gerçekçilik saglamak için nesnelerin yüzeylerinin gerçek renk ve dokular ile kaplanmasi saglanmaktadir. Bulusta egitimin tamamlanmasi sonrasinda yapilan tüm islemler, montaj esnasindaki davranislar, süre ve hatalarin tamami, kullanici islemleri sistem tarafindan kayit altina alinmakta ve belirlenen degiskenlere göre istatiksel verilerin toplanarak egitim alan kisi hakkinda bilgi edinilmesi saglanmaktadir. Yine egitimin tamamlanmasi sonrasinda kullanicinin ögrendiklerini degerlendirebilmesi için sinav modu kullanilmasiyla egitimin performansi hakkinda bilgi sahibi olunmaktadir. TR TR TR DESCRIPTION METHOD USED IN TRAINING HYDRAULIC AND PNEUMATIC SYSTEMS IN VIRTUAL REALITY ENVIRONMENT TECHNICAL FIELD The invention relates to the method used to provide training on hydraulic and pneumatic systems in virtual reality environment. The invention is particularly related to a vocational training method created by using virtual reality glasses with motion and control devices used in learning hydraulic and pneumatic systems, a chamber where the virtual reality glasses can be placed, and a kiosk mechanism containing a screen that can transmit instant images to the outside while using the application. BACKGROUND ART Vocational training is used to transfer the knowledge, experience and skills that have emerged after years of effort to individuals. Vocational training is an area that has become a necessity for people day by day. Nowadays, the provision of vocational training online and the development of technical opportunities incomparable to those in the past lead to different developments in this field. Vocational training used in the current technique is carried out with real staff or versions produced for training purposes. This situation can be dangerous for learners. Additionally, high costs for both installation and malfunction are the result of these methods. In addition, the real and training versions have difficulties in transportation, alignment and maintenance. Another method used in the current technique is the use of simulation applications in relevant field education. However, these applications are limited to the computer screen, and in this context, trained users are stuck in the learning framework with vector images and numerical values on the screens. In the methods used in the current technique, it is difficult to keep track of the time spent by trainees, errors and process steps during application. This situation causes the trainee not to understand exactly where he made a mistake and the solution. Work accidents, etc. in bench-top trainings carried out in the current technique. situations are encountered. The person who wants to receive training can do assembly etc. without getting any training and without knowing the details of the tools and equipment on the subject. is involved in the process, and in this case it may cause serious work accidents. There is an online recording etc. for on-the-bench trainings carried out in the current technique. Lack of this situation causes the person to not be able to record his/her education process. This situation causes errors etc. It may cause negative effects to reoccur. Additionally, in this type of training, performance evaluation is not made based on people's statistical data. Currently, there is no vocational training method in the virtual environment that is software-based and has a multi-user structure in 3D. Although training is tried to be provided in face-to-face meetings that are held physically, such training may be insufficient and yield instantaneous results. On the other hand, current vocational training methods are not efficient enough. The fact that the person receiving training cannot repeat this training and is more influenced by his environment prevents the measurement of real performance. As a result, in order to solve the above-mentioned problems existing in the current technique, the need for a method that provides education in an interactive way, gives information and allows the testing of manual skills without risk, and the inadequacy of existing solutions have made it necessary to make a development in the relevant field. PURPOSE OF THE INVENTION Nowadays, it is important for people to gain competencies and to reveal these competencies by considering them more statistically. One of the most important areas in determining these competencies is vocational training. It is very important for people to be aware of their own abilities and to be able to start working life based on their skills, both for the employer and for the person to be successful. Based on this, the main purpose of the invention is to create an ecosystem consisting of content created with three-dimensional animations, two-dimensional animations, virtual reality applications and video shootings in the field of vocational and technical training, and by means of this ecosystem, vocational education will be made more effective with digital technologies and the qualified and technological staff needed by the industry will be provided. One of the aims of the invention is to simulate the dynamics in the real environment thanks to the elements modeled in three dimensions in full compliance with the real thing, and to minimize the time it takes for the next student to start education by resetting the educational environment with a programmed button. This is the case with countertops etc. It eliminates waste of time such as rearranging and cleaning areas. Another purpose of the invention is to integrate rapidly developing technologies in the world into the field of vocational training and to enable qualified and technology-aware individuals to be trained and contribute to the industry. Another purpose of the invention is to increase the interest of trainees with the visual richness it offers within the innovative approaches brought by virtual reality technology. Another purpose of the invention is to increase the quality of education by using dynamics and environments that do not exist in the real world when needed. Another purpose of the invention is to eliminate situations such as moving, cleaning and shipping by providing access to vocational training over the internet. Another purpose of the invention is to ensure that the transactions made in the application are fully recorded and tracked, thus making it possible for people to retrospectively evaluate their training, mistakes and statistics. Another purpose of the invention is to prevent work accidents that may occur due to the application taking place in a virtual environment and to eliminate the danger and allow the trainee to show himself without fear of work accidents. DETAILED DESCRIPTION OF THE INVENTION The subject of the invention is a vocational training method created for people who need to receive vocational training in hydraulic and pneumatic systems to acquire competence. The invention consists of hardware and software components. In the hardware part, virtual reality glasses with direction, movement and control devices are used. In addition, there is a chamber where virtual reality glasses can be placed and a kiosk mechanism with a screen that can transmit instant images from the outside while using the application. The product is a training method that involves simulating the operation of hydraulic and pneumatic elements on training tables. In this context, all relevant hydraulic and pneumatic system elements were realistically modeled in three-dimensional design programs. Moving and immobile parts were modeled independently and the surfaces of the objects were covered with real colors and textures to ensure realism. In the light of the experience accumulated in the field of hydraulics and pneumatics, the functions of all existing elements have been programmed in the computer environment. Data values showing the functions of the elements on the training table, liquid (oil) flow simulations, and pressure values such as manometers have been prepared realistically through programming. In addition, how approximately 25 different members of staff will behave when connected to each other has been programmed as a result of a long study. In the first stage, the training method has been made ready for the use of those who learn 10 different hydraulic course applications that are taught in real life. During the application, the application is started by first selecting the study area and then choosing the course. A flow chart that visually symbolizes the course content is displayed next to the training table, and students are expected to create connections using the necessary elements according to this chart. When an error is found in the connections and the operation button is pressed, the system gives feedback that there is a faulty operation and gives clues about the faulty parts. After correct connections, the system works and pressure values and reactions of elements such as cylinders are realized. In the invention, according to the selected content, equipment related to hydraulic or pneumatic systems is brought to the user in 3D, the user selects the element to be used in the hydraulic or pneumatic system, and a promotional video, description text and element symbol are displayed about the selected element. In this way, the user gets the information he needs without removing the virtual reality glasses, thanks to this promotional video, description text and element symbol. With the introductory video, the function of the element is visually conveyed to the trained person, and information about the selected element can be given verbally with the selected description text. The element symbol enables the trainee to concretize the element. Thanks to both visual, symbol and verbal content, the user creates information about the element in his mind and can recall the verbal and visual content in his mind when he sees the symbol. As a result of all these, the duration of all transactions and user transaction records are recorded by the system and statistical data is given as automatic output according to the specified variables. With the exam mode in the application, students can be evaluated automatically. The invention consists of virtual reality glasses with motion and control devices, which are used to provide training on hydraulic and pneumatic systems in a virtual reality environment, a chamber where the virtual reality glasses can be placed, and a kiosk mechanism that includes a screen that can transmit instant images to the outside while using the application. In the method used to provide training in the invention; Ensuring that the user logs into the application for training, the user selects the workplace and the course, the equipment related to hydraulic or pneumatic systems is presented to the user in 3D according to the selected content, the user selects the element to be used in the hydraulic or pneumatic system, an introductory video about the selected element, a description text and the element. displaying the symbol, the user getting the information he needs thanks to this introductory video, description text and element symbol without removing the virtual reality glasses, installing the selected element on the assembly bench, selecting another element and continuing the same cycle until all the elements are assembled, turning on the system after the elements are completed. The process steps are followed: performing the connection test, warning the user about the error if the connection is faulty and directing to the faulty part, completing the assembly if there is no error, and completing the training by informing the system that the assembly is completed. In order to increase the realism in bringing the equipment related to hydraulic or pneumatic systems to the user in three dimensions and to contribute to education, according to the content selected in the invention, solid modeling of all hydraulic and pneumatic system elements in three-dimensional design programs is made in accordance with the reality, and at the same time, the real color of the surfaces of the objects is made to ensure realism. and covered with tissues. In the invention, all operations performed after the completion of the training, behaviors during assembly, all durations and errors, and user transactions are recorded by the system and statistical data is collected according to the determined variables to provide information about the person receiving training. Again, after the completion of the training, information about the performance of the training is obtained by using the exam mode so that the user can evaluate what they have learned. TR TR TR

Claims (1)

1.ISTEMLERIN EGITIMLERINDE KULLANILAN YÖNTEM Bulus, sanal gerçeklilik ortaminda hidrolik ve pnömatik sistemlerle ilgili egitim saglamak için kullanilan yöntemi ile ilgilidir. Bulus özellikle, hidrolik ve pnömatik sistemlerin ögrenilmesinde kullanilan, hareket ve kontrol cihazlarina sahip olan sanal gerçeklik gözlükleri, sanal gerçeklik gözlüklerinin yerlesebilecegi hazne ve uygulamayi kullanilirken disariya anlik görüntü aktarimi yapilabilen ekran içeren bir kiosk düzenegi kullanilarak olusturulan mesleki egitim yöntemi ile ilgilidir. ISTEMLER Bulus sanal gerçeklilik ortaminda hidrolik ve pnömatik sistemlerle ilgili egitim saglamak için kullanilan donanim olup, özelligi; hareket ve kontrol cihazlarina sahip olan sanal gerçeklik gözlükleri, sanal gerçeklik gözlüklerinin yerlesebilecegi hazne, uygulamayi kullanilirken disariya anlik görüntü aktarimi yapilabilen ekran içeren bir kiosk düzenegi, içermesiyle karakterize edilmesidir. Bulus, sanal gerçeklilik ortaminda hidrolik ve pnömatik sistemlerle ilgili egitim saglamak için kullanilan yöntem olup, özelligi; egitim için kullanicinin uygulamaya girisinin saglanmasi, kullanicinin çalisma mekanini ve ders seçimini gerçeklestirmesi, seçilen içerige göre hidrolik veya pnömatik sistemlerle ilgili ekipmanlarin kullanici önüne 3 boyutlu olarak getirilmesi, kullanicinin hidrolik veya pnömatik sistemde kullanacagi elemani seçmesi, seçilen eleman hakkinda tanitici video, açiklama yazisi ve eleman sembolünün gösterilmesi, kullanicinin ihtiyaci olan bilgiyi sanal gerçeklik gözlüklerini çikarmadan bu tanitici video, açiklama yazisi ve eleman sembolü sayesinde temin etmesi, seçilen elemanin montaj tezgahina takilmasi, bir diger elemanin seçilmesi ve ayni döngünün tüm elemanlarin montaji saglanana kadar devam ettirilmesi, elemanlar tamamlandiktan sonra sistemin açilmasi, baglanti testinin yapilmasi, baglanti hatali ise hata ile ilgili kullaniciya uyari vermesi ve hatali kisma yönlendirme yapilmasi, hata yoksa montajin tamamlanmasi ve sistemin montajin tamamlandigina dair bilgi vermesi, egitimin tamamlanmasi, islem adimlarini içermesiyle karakterize edilmesidir. Istem-Z'e uygun yöntem olup, özelligi; seçilen içerige göre hidrolik veya pnömatik sistemlerle ilgili ekipmanlarin kullanici önüne üç boyutlu olarak getirilmesinde, hidrolik ve pnömatik sistem elemanlarinin tamaminin gerçegine uygun sekilde üç boyutlu tasarim programlarinda kati modellemeler yapilarak ve gerçekçilik saglamak için nesnelerin yüzeylerinin gerçek renk ve dokulari ile kaplanmasiyla karakterize edilmesidir. Istem-Z'e uygun yöntem olup, özelligi; egitimin tamamlanmasi sonrasinda yapilan tüm islemlerin süreleri, kullanici islem kayitlari sistem tarafindan kayit edilmesi ve belirlenen degiskenlere göre istatiksel verilerin toplanarak egitim alan kisi hakkinda bilgi edinilmesiyle karakterize edilmesidir. Istem-Z'e uygun yöntem olup, özelligi; egitimin tamamlanmasi sonrasinda kullanicinin ögrendiklerini degerlendirebilmesi için sinav modu bulunmasiyla karakterize edilmektedir. TR TR TR1. METHOD USED IN THE TRAINING OF THE CLAIMS The invention relates to the method used to provide training on hydraulic and pneumatic systems in a virtual reality environment. The invention is particularly related to a vocational training method created by using virtual reality glasses with motion and control devices used in learning hydraulic and pneumatic systems, a chamber where the virtual reality glasses can be placed, and a kiosk mechanism containing a screen that can transmit instant images to the outside while using the application. CLAIMS The invention is hardware used to provide training on hydraulic and pneumatic systems in a virtual reality environment, and its feature is; It is characterized by the fact that it contains virtual reality glasses with motion and control devices, a chamber where the virtual reality glasses can be placed, and a kiosk mechanism containing a screen that can transfer instant images to the outside while using the application. The invention is a method used to provide training on hydraulic and pneumatic systems in a virtual reality environment, and its feature is; For training, the user is allowed to log in to the application, the user selects the workplace and the course, the equipment related to hydraulic or pneumatic systems is presented to the user in 3D according to the selected content, the user selects the element to be used in the hydraulic or pneumatic system, a promotional video about the selected element, a description text and the element. displaying the symbol, the user getting the information he needs thanks to this introductory video, description text and element symbol without removing the virtual reality glasses, installing the selected element on the assembly bench, selecting another element and continuing the same cycle until all the elements are assembled, turning on the system after the elements are completed. It is characterized by performing the connection test, warning the user about the error if the connection is faulty and directing to the faulty part, completing the assembly if there is no error and informing the system that the assembly is completed, completing the training, and including the process steps. It is a method in accordance with Claim-Z and its feature is; It is characterized by bringing the equipment related to hydraulic or pneumatic systems to the user in three dimensions according to the selected content, by making solid modeling of all hydraulic and pneumatic system elements in three-dimensional design programs and by covering the surfaces of the objects with real colors and textures to ensure realism. It is a method in accordance with Claim-Z and its feature is; It is characterized by recording the duration of all transactions performed after the completion of the training, user transaction records by the system, and obtaining information about the person receiving training by collecting statistical data according to the determined variables. It is a method in accordance with Claim-Z and its feature is; It is characterized by the presence of an exam mode so that the user can evaluate what he has learned after completing the training. TR TR TR
TR2022/001751A 2022-02-11 2022-02-11 METHOD USED IN TRAINING HYDRAULIC AND PNEUMATIC SYSTEMS IN VIRTUAL REALITY TR2022001751A2 (en)

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