TR201904101A2 - Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi - Google Patents
Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi Download PDFInfo
- Publication number
- TR201904101A2 TR201904101A2 TR2019/04101A TR201904101A TR201904101A2 TR 201904101 A2 TR201904101 A2 TR 201904101A2 TR 2019/04101 A TR2019/04101 A TR 2019/04101A TR 201904101 A TR201904101 A TR 201904101A TR 201904101 A2 TR201904101 A2 TR 201904101A2
- Authority
- TR
- Turkey
- Prior art keywords
- football
- shoe
- entertainment
- training
- foot
- Prior art date
Links
- 238000012549 training Methods 0.000 abstract 2
- 238000004891 communication Methods 0.000 abstract 1
- 238000011156 evaluation Methods 0.000 abstract 1
- 238000005259 measurement Methods 0.000 abstract 1
- 238000011160 research Methods 0.000 abstract 1
- 230000035807 sensation Effects 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A43—FOOTWEAR
- A43B—CHARACTERISTIC FEATURES OF FOOTWEAR; PARTS OF FOOTWEAR
- A43B5/00—Footwear for sporting purposes
- A43B5/02—Football boots or shoes, i.e. for soccer, football or rugby
-
- A—HUMAN NECESSITIES
- A43—FOOTWEAR
- A43B—CHARACTERISTIC FEATURES OF FOOTWEAR; PARTS OF FOOTWEAR
- A43B3/00—Footwear characterised by the shape or the use
- A43B3/34—Footwear characterised by the shape or the use with electrical or electronic arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Health & Medical Sciences (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- Life Sciences & Earth Sciences (AREA)
- Microelectronics & Electronic Packaging (AREA)
- Biophysics (AREA)
- Cardiology (AREA)
- Heart & Thoracic Surgery (AREA)
- Physical Education & Sports Medicine (AREA)
- Footwear And Its Accessory, Manufacturing Method And Apparatuses (AREA)
- Measurement Of The Respiration, Hearing Ability, Form, And Blood Characteristics Of Living Organisms (AREA)
Abstract
Buluş, ayağın topa vuruşuyla oynanan futbol gibi oyunlarda, topun ayağa çarpmasını hem gerçeğe daha yakın dokunma ve çarpma hissi oluşturarak, hem de çarpma sesini de gerçekçi ve üç boyutlu olarak üreterek simüle eden gelişmiş ve modüler bir akıllı vuruş ayakkabısı ile ilgilidir. Buluş başta futbol olmak üzere Amerikan futbolu, rugby ve benzeri ayakla oynanan sporlarda antrenman, eğitim, araştırma, eğlence, performans ölçme ve değerlendirme yapabilmek için Şekil 1?de görülen ünitelerle oluşturulan bir akıllı vuruş ayakkabısı (1) olup, gelişmiş fiziksel ayakkabı (2) ve buna kullanıcının futbol oynamasına engel olmadan (antrenman, eğlence vs amacıyla ve bilinçli olarak yapılan durumlar hariç) bağlanmış sensörler, motorlar, aktüatörler, bataryalar ve minyatür bilgisayarlar içerir. Bu modüler içerikler kullanım amacına ve durumuna göre herhangi bir ayakkabının veya kişinin teni veya herhangi bir giysisine de alıcı-verici ilişkisi ve/veya iletişimini engellemeyecek şekilde uygulanabilmektedir.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TR2019/04101A TR201904101A2 (tr) | 2019-03-19 | 2019-03-19 | Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi |
PCT/TR2019/000081 WO2020190220A1 (en) | 2019-03-19 | 2019-12-12 | Improved smart shooting footwear |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
TR2019/04101A TR201904101A2 (tr) | 2019-03-19 | 2019-03-19 | Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi |
Publications (1)
Publication Number | Publication Date |
---|---|
TR201904101A2 true TR201904101A2 (tr) | 2019-04-22 |
Family
ID=67980788
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TR2019/04101A TR201904101A2 (tr) | 2019-03-19 | 2019-03-19 | Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi |
Country Status (2)
Country | Link |
---|---|
TR (1) | TR201904101A2 (tr) |
WO (1) | WO2020190220A1 (tr) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2089125A4 (en) * | 2006-11-10 | 2011-04-06 | Mtv Networks | ELECTRONIC GAME WITH IDENTIFICATION AND IMPLEMENTATION OF THE FOOT MOVEMENTS OF A USER |
US20130198625A1 (en) * | 2012-01-26 | 2013-08-01 | Thomas G Anderson | System For Generating Haptic Feedback and Receiving User Inputs |
WO2016178640A1 (en) * | 2015-05-07 | 2016-11-10 | Anadolu Universitesi Rektorlugu | Virtual reality device for tactical soccer training |
WO2017031536A1 (en) * | 2015-08-24 | 2017-03-02 | Footronics Pty Ltd | Football training aid |
US9984549B2 (en) * | 2015-12-14 | 2018-05-29 | Intel Corporation | Networked sensor systems and methods |
EP3399387A4 (en) * | 2015-12-28 | 2018-12-19 | Sony Corporation | Controller, input/output device, and communication system |
CN106310660A (zh) * | 2016-09-18 | 2017-01-11 | 三峡大学 | 一种基于力学可视化的虚拟足球运动控制系统 |
-
2019
- 2019-03-19 TR TR2019/04101A patent/TR201904101A2/tr unknown
- 2019-12-12 WO PCT/TR2019/000081 patent/WO2020190220A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2020190220A1 (en) | 2020-09-24 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Anderson et al. | Virtual reality video games to promote movement recovery in stroke rehabilitation: a guide for clinicians | |
Burr et al. | Evaluation of jump protocols to assess leg power and predict hockey playing potential | |
Mortazavi et al. | Near-realistic mobile exergames with wireless wearable sensors | |
Dhapola et al. | Relationship of body mass index with agility and speed of university players | |
Thakur | Association of obesity with agility and speed of university level kabaddi players | |
Mueller et al. | Designing mediated combat play | |
Li | Simulating ice skating experience in virtual reality | |
US10582884B2 (en) | Method and system for motion data processing | |
GB2412609B (en) | Encouraging exercise whilst playing electronic games | |
TR201904101A2 (tr) | Geli̇şmi̇ş bi̇r akilli vuruş ayakkabisi | |
KR20100116912A (ko) | 노인 근력강화를 위한 운동시스템 | |
GB0811415D0 (en) | Simulator and system for sports training | |
Sadasue et al. | Blind-Badminton: A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users | |
Kobeissi et al. | Development of a hardware/software system for proprioception exergaming | |
Parker | Human motion as input and control in kinetic games | |
Krzak et al. | Goalball as an effective means of physical improvement for blind and visually impaired players | |
Koštomaj et al. | Evaluation of user’s physical experience in full body interactive games | |
Loannis et al. | Motor coordination development (spospemcd) on young wrestlers | |
KR950000182A (ko) | 모형을 이용한 미니골프장 | |
Cakmak | The Cyberith Virtualizer | |
Nadler | Exergaming: Cardiovascular fitness in immersive virtual environments. | |
KR200192183Y1 (ko) | 권투연습을 겸한 전자 댄싱게임 장치 | |
Jacob et al. | Adaptivity and safety in location-based games | |
KR20080019424A (ko) | 자석을 이용한 반지모양의 운동기구 | |
Rathore | Comparative study of kinesthetic perception of male and female basketball players |