SG126811A1 - Artificial neural network guessing method and game - Google Patents
Artificial neural network guessing method and gameInfo
- Publication number
- SG126811A1 SG126811A1 SG200505407A SG200505407A SG126811A1 SG 126811 A1 SG126811 A1 SG 126811A1 SG 200505407 A SG200505407 A SG 200505407A SG 200505407 A SG200505407 A SG 200505407A SG 126811 A1 SG126811 A1 SG 126811A1
- Authority
- SG
- Singapore
- Prior art keywords
- neural network
- target objects
- mode
- questions
- game
- Prior art date
Links
- 238000013528 artificial neural network Methods 0.000 title abstract 5
- 238000000034 method Methods 0.000 title abstract 4
- 239000011159 matrix material Substances 0.000 abstract 2
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/02—Neural networks
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Tourism & Hospitality (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- General Physics & Mathematics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Data Mining & Analysis (AREA)
- General Business, Economics & Management (AREA)
- Primary Health Care (AREA)
- Marketing (AREA)
- Human Resources & Organizations (AREA)
- Economics (AREA)
- Artificial Intelligence (AREA)
- Biomedical Technology (AREA)
- Biophysics (AREA)
- Computational Linguistics (AREA)
- Strategic Management (AREA)
- Evolutionary Computation (AREA)
- Molecular Biology (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Mathematical Physics (AREA)
- Software Systems (AREA)
- Electrically Operated Instructional Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Retrieval, Db Structures And Fs Structures Therefor (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
A method for guessing, in an electronic game, an object that a user is thinking of, from a set of target objects, after asking the user at least one question, the method utilizing a neural network structured in a target objects- by-questions matrix format, wherein each cell of the matrix defines an input-output connection weight, and the neural network can be utilized in a first mode, whereby answers to asked questions are input nodes and the target objects are output nodes, and in a second mode, whereby the target objects are input nodes and the questions are output nodes, the method comprising the steps of ranking the target objects by utilizing the neural network in the first mode; ranking the questions by utilizing the neural network in the second mode; and providing a guess in accordance with the ranking of the target objects.
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CA002505071A CA2505071A1 (en) | 2005-04-06 | 2005-04-06 | Artificial neural network guessing method and game |
Publications (1)
Publication Number | Publication Date |
---|---|
SG126811A1 true SG126811A1 (en) | 2006-11-29 |
Family
ID=36293209
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG200505407A SG126811A1 (en) | 2005-04-06 | 2005-08-23 | Artificial neural network guessing method and game |
Country Status (18)
Country | Link |
---|---|
JP (1) | JP2006293973A (en) |
KR (1) | KR20060106560A (en) |
CN (1) | CN1845131A (en) |
AP (1) | AP2006003590A0 (en) |
AU (1) | AU2005203266A1 (en) |
BR (1) | BRPI0503148A (en) |
CA (1) | CA2505071A1 (en) |
CO (1) | CO5840258A1 (en) |
EA (1) | EA200600544A1 (en) |
EC (1) | ECSP066471A (en) |
EE (1) | EE200600012A (en) |
HK (1) | HK1090512A2 (en) |
IL (1) | IL169605A0 (en) |
NO (1) | NO20061511L (en) |
NZ (1) | NZ541025A (en) |
SG (1) | SG126811A1 (en) |
TW (1) | TW200635645A (en) |
ZA (1) | ZA200505401B (en) |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106055339A (en) * | 2016-06-08 | 2016-10-26 | 天津联众逸动科技发展有限公司 | Method for determining card playing strategy of computer player in two-against-one game |
US11227224B2 (en) | 2019-05-24 | 2022-01-18 | International Business Machines Corporation | Information and data collaboration among multiple artificial intelligence (AI) systems |
US11222276B2 (en) | 2019-05-24 | 2022-01-11 | International Business Machines Corporation | Response collaboration among multiple artificial intelligence (AI) systems |
CN112423141A (en) * | 2020-10-27 | 2021-02-26 | 四川长虹电器股份有限公司 | Interactive method for realizing voice game of television terminal |
-
2005
- 2005-04-06 CA CA002505071A patent/CA2505071A1/en not_active Abandoned
- 2005-06-29 NZ NZ541025A patent/NZ541025A/en unknown
- 2005-06-30 TW TW094122131A patent/TW200635645A/en unknown
- 2005-07-07 IL IL169605A patent/IL169605A0/en unknown
- 2005-07-11 KR KR1020050062080A patent/KR20060106560A/en not_active Application Discontinuation
- 2005-07-26 AU AU2005203266A patent/AU2005203266A1/en not_active Abandoned
- 2005-07-27 BR BRPI0503148-6A patent/BRPI0503148A/en not_active Application Discontinuation
- 2005-08-23 SG SG200505407A patent/SG126811A1/en unknown
- 2005-08-29 JP JP2005248444A patent/JP2006293973A/en active Pending
- 2005-10-12 CN CNA2005101083106A patent/CN1845131A/en active Pending
- 2005-10-31 HK HK05109674A patent/HK1090512A2/en not_active IP Right Cessation
-
2006
- 2006-01-25 ZA ZA200505401A patent/ZA200505401B/en unknown
- 2006-04-03 EC EC2006006471A patent/ECSP066471A/en unknown
- 2006-04-03 NO NO20061511A patent/NO20061511L/en not_active Application Discontinuation
- 2006-04-03 CO CO06032500A patent/CO5840258A1/en not_active Application Discontinuation
- 2006-04-05 EA EA200600544A patent/EA200600544A1/en unknown
- 2006-04-05 EE EEP200600012A patent/EE200600012A/en unknown
- 2006-04-06 AP AP2006003590A patent/AP2006003590A0/en unknown
Also Published As
Publication number | Publication date |
---|---|
HK1090512A2 (en) | 2006-12-22 |
AP2006003590A0 (en) | 2006-04-30 |
CN1845131A (en) | 2006-10-11 |
ECSP066471A (en) | 2006-12-20 |
NO20061511L (en) | 2007-10-08 |
NZ541025A (en) | 2006-02-24 |
CO5840258A1 (en) | 2007-12-31 |
EA200600544A1 (en) | 2006-10-27 |
BRPI0503148A (en) | 2006-12-19 |
ZA200505401B (en) | 2006-03-29 |
CA2505071A1 (en) | 2006-10-06 |
TW200635645A (en) | 2006-10-16 |
EE200600012A (en) | 2006-12-15 |
JP2006293973A (en) | 2006-10-26 |
IL169605A0 (en) | 2007-07-04 |
AU2005203266A1 (en) | 2006-10-26 |
KR20060106560A (en) | 2006-10-12 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN111767711B (en) | Compression method and platform of pre-training language model based on knowledge distillation | |
CN102779431A (en) | Classroom teaching feedback system | |
SG126811A1 (en) | Artificial neural network guessing method and game | |
WO2019156930A3 (en) | Using machine learning to estimate or forecast resource use with time-varying demand in gaming platforms | |
Hamm et al. | Towards a mobile learning pedagogy | |
CN107154188A (en) | A kind of mobile learning platform for supporting the pharmacology of traditional Chinese medical formulae to overturn classroom | |
CN105488318A (en) | Potential game distributed machine learning solution method of large-scale sudoku problem | |
CN105409162B (en) | A kind of method and apparatus obtaining individual consumer's liveness in group | |
TH79060A (en) | Guessing Methods and Games Using Neural Networks | |
Sugar et al. | Games that teach teams: Tale of the RAT | |
Kumar et al. | Conversational tutors with rich interactive behaviors that support collaborative learning | |
Xu et al. | Organizational strategies of online discussion to promote college students’ deep learning under the background of COVID-19 | |
Escolano et al. | Intelligence-based Serious Game for Environmental Awareness: System Model and Evaluation | |
EP2973499A1 (en) | A method for communicating and ascertaining material | |
Li et al. | Constructing the New Media Ideological and Political Evaluation System in Colleges and Universities Integrating Grey Relational Theory Model | |
Dohn | Knowledge 2.0–tensions and challenges for education | |
CN106251086A (en) | A kind of electrically-based user participate in demand response comform impact modeling method | |
Chilachava et al. | Mathematical Model of Competition Between Two Universities | |
Lo | Hybrid Touchpoints for Relational Service in Social Innovation: A Case Study of “Eat Me!” | |
Hu | Construction of Campus Football Information Service Platform under the Background of Internet+ Smart Cloud Network | |
Li et al. | Work in Progress: Exploration of Research-study Dual Cycle Mode for Simulation Practice Teaching | |
Mele et al. | Gamifying energy user profiles | |
White et al. | Producibility and Future Artifacts: Students Considering Manufacturing Lightsabers, Magic Wands, and Other Fantastical Products | |
Ye | Artistic and Cultural Education for Sustainable Development: Examples from Around the Globe and What We Can Learn from Them | |
Carroll et al. | Leading the Lean Enterprise: The Dynamics of Distributed Leadership |