SG11202010312QA - Image processing method and apparatus, electronic device and storage medium - Google Patents
Image processing method and apparatus, electronic device and storage mediumInfo
- Publication number
- SG11202010312QA SG11202010312QA SG11202010312QA SG11202010312QA SG11202010312QA SG 11202010312Q A SG11202010312Q A SG 11202010312QA SG 11202010312Q A SG11202010312Q A SG 11202010312QA SG 11202010312Q A SG11202010312Q A SG 11202010312QA SG 11202010312Q A SG11202010312Q A SG 11202010312QA
- Authority
- SG
- Singapore
- Prior art keywords
- electronic device
- image processing
- storage medium
- processing method
- image
- Prior art date
Links
- 238000003672 processing method Methods 0.000 title 1
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/08—Projecting images onto non-planar surfaces, e.g. geodetic screens
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/30—Determination of transform parameters for the alignment of images, i.e. image registration
- G06T7/33—Determination of transform parameters for the alignment of images, i.e. image registration using feature-based methods
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/20—Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T3/00—Geometric image transformations in the plane of the image
- G06T3/18—Image warping, e.g. rearranging pixels individually
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/60—Analysis of geometric attributes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T7/00—Image analysis
- G06T7/70—Determining position or orientation of objects or cameras
- G06T7/73—Determining position or orientation of objects or cameras using feature-based methods
- G06T7/75—Determining position or orientation of objects or cameras using feature-based methods involving models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V10/00—Arrangements for image or video recognition or understanding
- G06V10/40—Extraction of image or video features
- G06V10/46—Descriptors for shape, contour or point-related descriptors, e.g. scale invariant feature transform [SIFT] or bags of words [BoW]; Salient regional features
- G06V10/462—Salient features, e.g. scale invariant feature transforms [SIFT]
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/10—Terrestrial scenes
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/60—Type of objects
- G06V20/64—Three-dimensional objects
- G06V20/653—Three-dimensional objects by matching three-dimensional models, e.g. conformal mapping of Riemann surfaces
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Human Computer Interaction (AREA)
- Software Systems (AREA)
- Architecture (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- Geometry (AREA)
- Processing Or Creating Images (AREA)
- User Interface Of Digital Computer (AREA)
- Image Processing (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201811572680.9A CN111353930B (zh) | 2018-12-21 | 2018-12-21 | 数据处理方法及装置、电子设备及存储介质 |
PCT/CN2019/092866 WO2020124976A1 (zh) | 2018-12-21 | 2019-06-25 | 图像处理方法及装置、电子设备及存储介质 |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202010312QA true SG11202010312QA (en) | 2020-11-27 |
Family
ID=71100233
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202010312QA SG11202010312QA (en) | 2018-12-21 | 2019-06-25 | Image processing method and apparatus, electronic device and storage medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US20210012530A1 (zh) |
JP (1) | JP7026825B2 (zh) |
KR (1) | KR102461232B1 (zh) |
CN (1) | CN111353930B (zh) |
SG (1) | SG11202010312QA (zh) |
TW (1) | TWI701941B (zh) |
WO (1) | WO2020124976A1 (zh) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109675315B (zh) * | 2018-12-27 | 2021-01-26 | 网易(杭州)网络有限公司 | 游戏角色模型的生成方法、装置、处理器及终端 |
KR20220018760A (ko) | 2020-08-07 | 2022-02-15 | 삼성전자주식회사 | 단말에 3d 캐릭터 이미지를 제공하는 엣지 데이터 네트워크 및 그 동작 방법 |
CN111985384A (zh) * | 2020-08-14 | 2020-11-24 | 深圳地平线机器人科技有限公司 | 获取脸部关键点的3d坐标及3d脸部模型的方法和装置 |
CN111973984A (zh) * | 2020-09-10 | 2020-11-24 | 网易(杭州)网络有限公司 | 虚拟场景的坐标控制方法、装置、电子设备及存储介质 |
CN112465890A (zh) * | 2020-11-24 | 2021-03-09 | 深圳市商汤科技有限公司 | 深度检测方法、装置、电子设备和计算机可读存储介质 |
US11461975B2 (en) * | 2020-12-03 | 2022-10-04 | Realsee (Beijing) Technology Co., Ltd. | Method and apparatus for generating guidance among viewpoints in a scene |
TWI793764B (zh) * | 2021-09-14 | 2023-02-21 | 大陸商北京集創北方科技股份有限公司 | 屏下光學指紋鏡頭位置補償方法、屏下光學指紋採集裝置及資訊處理裝置 |
CN114849238B (zh) * | 2022-06-02 | 2023-04-07 | 北京新唐思创教育科技有限公司 | 动画执行方法、装置、设备及介质 |
Family Cites Families (21)
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US6973202B2 (en) * | 1998-10-23 | 2005-12-06 | Varian Medical Systems Technologies, Inc. | Single-camera tracking of an object |
JP5167248B2 (ja) * | 2006-05-11 | 2013-03-21 | プライムセンス リミテッド | 深度マップによるヒューマノイド形状のモデル化 |
NO327279B1 (no) * | 2007-05-22 | 2009-06-02 | Metaio Gmbh | Kamerapositurestimeringsanordning og- fremgangsmate for foroket virkelighetsavbildning |
US8233206B2 (en) * | 2008-03-18 | 2012-07-31 | Zebra Imaging, Inc. | User interaction with holographic images |
US8487871B2 (en) * | 2009-06-01 | 2013-07-16 | Microsoft Corporation | Virtual desktop coordinate transformation |
US20120192088A1 (en) * | 2011-01-20 | 2012-07-26 | Avaya Inc. | Method and system for physical mapping in a virtual world |
US9032334B2 (en) * | 2011-12-21 | 2015-05-12 | Lg Electronics Inc. | Electronic device having 3-dimensional display and method of operating thereof |
US8571351B2 (en) * | 2012-06-03 | 2013-10-29 | Tianzhi Yang | Evaluating mapping between spatial point sets |
US20140181759A1 (en) * | 2012-12-20 | 2014-06-26 | Hyundai Motor Company | Control system and method using hand gesture for vehicle |
KR102068048B1 (ko) * | 2013-05-13 | 2020-01-20 | 삼성전자주식회사 | 3차원 영상 제공 시스템 및 방법 |
CN104240289B (zh) * | 2014-07-16 | 2017-05-03 | 崔岩 | 一种基于单个相机的三维数字化重建方法及系统 |
CN104134235B (zh) * | 2014-07-25 | 2017-10-10 | 深圳超多维光电子有限公司 | 真实空间和虚拟空间的融合方法和融合系统 |
CN104778720B (zh) * | 2015-05-07 | 2018-01-16 | 东南大学 | 一种基于空间不变特性的快速体积测量方法 |
CN106559660B (zh) * | 2015-09-29 | 2018-09-07 | 杭州海康威视数字技术股份有限公司 | 2d视频中展示目标3d信息的方法及装置 |
US20220036646A1 (en) * | 2017-11-30 | 2022-02-03 | Shenzhen Keya Medical Technology Corporation | Methods and devices for performing three-dimensional blood vessel reconstruction using angiographic image |
CN108648280B (zh) * | 2018-04-25 | 2023-03-31 | 深圳市商汤科技有限公司 | 虚拟角色驱动方法及装置、电子设备和存储介质 |
CN109191507B (zh) * | 2018-08-24 | 2019-11-05 | 北京字节跳动网络技术有限公司 | 三维人脸图像重建方法、装置和计算机可读存储介质 |
CN110909580B (zh) * | 2018-09-18 | 2022-06-10 | 北京市商汤科技开发有限公司 | 数据处理方法及装置、电子设备及存储介质 |
CN110248148B (zh) * | 2018-09-25 | 2022-04-15 | 浙江大华技术股份有限公司 | 一种确定定位参数的方法及装置 |
CN111340932A (zh) * | 2018-12-18 | 2020-06-26 | 富士通株式会社 | 图像处理方法以及信息处理设备 |
CN111949111B (zh) * | 2019-05-14 | 2022-04-26 | Oppo广东移动通信有限公司 | 交互控制方法、装置、电子设备及存储介质 |
-
2018
- 2018-12-21 CN CN201811572680.9A patent/CN111353930B/zh active Active
-
2019
- 2019-06-25 KR KR1020207031294A patent/KR102461232B1/ko active IP Right Grant
- 2019-06-25 JP JP2020561756A patent/JP7026825B2/ja active Active
- 2019-06-25 SG SG11202010312QA patent/SG11202010312QA/en unknown
- 2019-06-25 WO PCT/CN2019/092866 patent/WO2020124976A1/zh active Application Filing
- 2019-11-27 TW TW108143268A patent/TWI701941B/zh active
-
2020
- 2020-09-30 US US17/038,273 patent/US20210012530A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
JP7026825B2 (ja) | 2022-02-28 |
TW202025719A (zh) | 2020-07-01 |
KR20200138349A (ko) | 2020-12-09 |
WO2020124976A1 (zh) | 2020-06-25 |
JP2021520577A (ja) | 2021-08-19 |
CN111353930B (zh) | 2022-05-24 |
TWI701941B (zh) | 2020-08-11 |
KR102461232B1 (ko) | 2022-10-28 |
US20210012530A1 (en) | 2021-01-14 |
CN111353930A (zh) | 2020-06-30 |
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