SG11201901018TA - Method for controlling a display element by a games console - Google Patents

Method for controlling a display element by a games console

Info

Publication number
SG11201901018TA
SG11201901018TA SG11201901018TA SG11201901018TA SG11201901018TA SG 11201901018T A SG11201901018T A SG 11201901018TA SG 11201901018T A SG11201901018T A SG 11201901018TA SG 11201901018T A SG11201901018T A SG 11201901018TA SG 11201901018T A SG11201901018T A SG 11201901018TA
Authority
SG
Singapore
Prior art keywords
controlling
display element
coordinates
games console
square
Prior art date
Application number
SG11201901018TA
Inventor
Alain Falc
Yannick Allaert
Alexandre Notebaert
Stephen Dudoyer
Original Assignee
Bigben Interactive
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bigben Interactive filed Critical Bigben Interactive
Publication of SG11201901018TA publication Critical patent/SG11201901018TA/en

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/038Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0338Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of limited linear or angular displacement of an operating part of the device from a neutral position, e.g. isotonic or isometric joysticks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Position Input By Displaying (AREA)
  • Indicating Measured Values (AREA)
  • Control Of Position Or Direction (AREA)
  • Pinball Game Machines (AREA)

Abstract

METHOD FOR CONTROLLING A DISPLAY ELEMENT BY A GAMES CONSOLE A method for controlling a position of a display element, the method comprising the steps consisting of: - measuring a position of a control lever, - projecting the position of the lever into a base plane, in order to determine a first set of coordinates, - determining a circle of positions, - determining a square 5 circumscribing the circle of positions, - projecting, onto the circumscribed square, at least one coordinate of the first set of coordinates, - calculating a second set of coordinates in a Cartesian frame of reference, on the basis of the projection of said at least one coordinate of the first set of coordinates onto the circumscribed square. 10
SG11201901018TA 2016-08-19 2017-08-17 Method for controlling a display element by a games console SG11201901018TA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP16185052.4A EP3285148A1 (en) 2016-08-19 2016-08-19 Method for controlling a display element by a game console
PCT/EP2017/070812 WO2018033590A1 (en) 2016-08-19 2017-08-17 Method for controlling a display element by a games console

Publications (1)

Publication Number Publication Date
SG11201901018TA true SG11201901018TA (en) 2019-03-28

Family

ID=56801396

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11201901018TA SG11201901018TA (en) 2016-08-19 2017-08-17 Method for controlling a display element by a games console

Country Status (15)

Country Link
US (1) US11311802B2 (en)
EP (2) EP3285148A1 (en)
JP (1) JP7032620B2 (en)
KR (1) KR102348787B1 (en)
CN (1) CN109690456B (en)
AU (1) AU2017314145B2 (en)
BR (1) BR112019003268A2 (en)
CA (1) CA3033332A1 (en)
CL (1) CL2019000442A1 (en)
ES (1) ES2892901T3 (en)
MX (1) MX2019001945A (en)
RU (1) RU2736167C2 (en)
SG (1) SG11201901018TA (en)
WO (1) WO2018033590A1 (en)
ZA (1) ZA201900926B (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
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CN114849227A (en) * 2022-04-22 2022-08-05 深圳市七熊科技有限公司 Method and system for correcting round shape of rocker data
CN118102446B (en) * 2024-04-28 2024-08-16 中孚安全技术有限公司 Location wireless signal checking and positioning method, system, equipment and medium

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BR9606390A (en) * 1995-05-10 1997-12-30 Nintendo Co Ltd Image processing system
KR100320262B1 (en) * 1996-08-05 2002-04-22 기노시타 구니아키 Apparantus for and method of designation a point on displayed image, and readable recording medium storing program for designationg a point on displayed image
US6396473B1 (en) 1999-04-22 2002-05-28 Webtv Networks, Inc. Overlay graphics memory management method and apparatus
FR2908323B1 (en) 2006-11-09 2009-01-16 Parrot Sa METHOD OF DEFINING A COMMON REFERENTIAL FOR A VIDEO GAMING SYSTEM
FR2908324B1 (en) 2006-11-09 2009-01-16 Parrot Sa DISPLAY ADJUSTMENT METHOD FOR VIDEO GAMING SYSTEM
FR2948471B1 (en) 2009-07-21 2016-02-26 Commissariat Energie Atomique METHOD AND DEVICE FOR LOCATING AT LEAST ONE TOUCH ON A TOUCH SURFACE OF AN OBJECT
US20110025689A1 (en) * 2009-07-29 2011-02-03 Microsoft Corporation Auto-Generating A Visual Representation
CA2798148A1 (en) * 2010-05-04 2011-11-10 Timocco Ltd. System and method for tracking and mapping an object to a target
EP2450776A1 (en) 2010-10-20 2012-05-09 Nxp B.V. User-interface for controlling a data processing system using a joystick
JP5379250B2 (en) * 2011-02-10 2013-12-25 株式会社ソニー・コンピュータエンタテインメント Input device, information processing device, and input value acquisition method
JP5844999B2 (en) 2011-05-19 2016-01-20 任天堂株式会社 Information processing program, information processing apparatus, information processing system, and information processing method
US9179182B2 (en) * 2011-04-12 2015-11-03 Kenneth J. Huebner Interactive multi-display control systems
FR2980005A1 (en) * 2011-09-09 2013-03-15 Movea METHOD FOR CONTROLLING A CURSOR BY ATTITUDE MEASUREMENTS OF A POINTER AND POINTER USING THE SAME
US8730166B2 (en) 2011-10-20 2014-05-20 Sony Computer Entertainment, Inc. Multi-sensored control stick for enhanced input sensitivity and funtionality
US9033805B2 (en) 2012-01-19 2015-05-19 Zynga Inc. Three dimensional operations in an isometric projection
JP2013176457A (en) 2012-02-28 2013-09-09 Hori Co Ltd Joystick device for game machine
CN103425626B (en) * 2012-05-22 2016-08-31 杭州普维光电技术有限公司 Coordinate transformation method and device between a kind of video camera
FR3000683B1 (en) 2013-01-04 2016-05-06 Movea PREHENSIBLE MOBILE CONTROL MEMBER SIMULATING A JOYSTICK OR GAME LEVER EQUIVALENT TO AT LEAST ONE PHYSICAL STROKE CONTROL ELEMENT, AND ASSOCIATED SIMULATION METHOD
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FR3031404B1 (en) 2015-01-03 2018-04-13 Bigben Interactive Sa METHOD FOR CONTROLLING A VISEE CURSOR
EP3444016A1 (en) 2017-08-17 2019-02-20 Bigben Interactive SA Method for controlling a display element by a game console

Also Published As

Publication number Publication date
US11311802B2 (en) 2022-04-26
CL2019000442A1 (en) 2019-05-10
WO2018033590A1 (en) 2018-02-22
AU2017314145A1 (en) 2019-03-07
CN109690456A (en) 2019-04-26
MX2019001945A (en) 2019-07-01
KR20190116239A (en) 2019-10-14
CN109690456B (en) 2023-05-09
US20210220734A1 (en) 2021-07-22
RU2019105209A (en) 2020-08-25
RU2736167C2 (en) 2020-11-12
KR102348787B1 (en) 2022-01-07
RU2019105209A3 (en) 2020-10-01
ES2892901T3 (en) 2022-02-07
ZA201900926B (en) 2019-12-18
EP3285148A1 (en) 2018-02-21
CA3033332A1 (en) 2018-02-22
JP7032620B2 (en) 2022-03-09
BR112019003268A2 (en) 2019-06-18
EP3500914B1 (en) 2021-09-08
AU2017314145B2 (en) 2021-05-27
JP2019530065A (en) 2019-10-17
EP3500914A1 (en) 2019-06-26

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