SG10201805464YA - A method and apparatus for reducing data bandwidth between a cloud server and a thin client - Google Patents

A method and apparatus for reducing data bandwidth between a cloud server and a thin client

Info

Publication number
SG10201805464YA
SG10201805464YA SG10201805464YA SG10201805464YA SG10201805464YA SG 10201805464Y A SG10201805464Y A SG 10201805464YA SG 10201805464Y A SG10201805464Y A SG 10201805464YA SG 10201805464Y A SG10201805464Y A SG 10201805464YA SG 10201805464Y A SG10201805464Y A SG 10201805464YA
Authority
SG
Singapore
Prior art keywords
thin client
cloud server
data bandwidth
reducing data
video stream
Prior art date
Application number
SG10201805464YA
Inventor
Seong Ping Chuah
Ngai-Man Cheung
Original Assignee
Univ Singapore Technology & Design
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Univ Singapore Technology & Design filed Critical Univ Singapore Technology & Design
Publication of SG10201805464YA publication Critical patent/SG10201805464YA/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/238Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
    • H04N21/2385Channel allocation; Bandwidth allocation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/04Texture mapping
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • G06T15/50Lighting effects
    • G06T15/80Shading
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04BTRANSMISSION
    • H04B1/00Details of transmission systems, not covered by a single one of groups H04B3/00 - H04B13/00; Details of transmission systems not characterised by the medium used for transmission
    • H04B1/38Transceivers, i.e. devices in which transmitter and receiver form a structural unit and in which at least one part is used for functions of transmitting and receiving
    • H04B1/3827Portable transceivers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L41/00Arrangements for maintenance, administration or management of data switching networks, e.g. of packet switching networks
    • H04L41/12Discovery or management of network topologies
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/266Channel or content management, e.g. generation and management of keys and entitlement messages in a conditional access system, merging a VOD unicast channel into a multicast channel
    • H04N21/2662Controlling the complexity of the video stream, e.g. by scaling the resolution or bitrate of the video stream based on the client capabilities
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/60Network structure or processes for video distribution between server and client or between remote clients; Control signalling between clients, server and network components; Transmission of management data between server and client, e.g. sending from server to client commands for recording incoming content stream; Communication details between server and client 
    • H04N21/63Control signaling related to video distribution between client, server and network components; Network processes for video distribution between server and clients or between remote clients, e.g. transmitting basic layer and enhancement layers over different transmission paths, setting up a peer-to-peer communication via Internet between remote STB's; Communication protocols; Addressing
    • H04N21/637Control signals issued by the client directed to the server or network components
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/8146Monomedia components thereof involving graphical data, e.g. 3D object, 2D graphics
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/16Indexing scheme for image data processing or generation, in general involving adaptation to the client's capabilities
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2210/00Indexing scheme for image generation or computer graphics
    • G06T2210/08Bandwidth reduction

Abstract

48 A Method and Apparatus for Reducing Data Bandwidth between a Cloud Server and a Thin Client The present invention relates to a method for reducing data bandwidth between a cloud server and a thin client. The method comprises: rendering a base layer image or video stream at the thin client, transmitting an enhancement layer image or video stream from the cloud server to the thin client, displaying a composite layer image or 10 video stream on the thin client, the composite layer being based on the base layer and the enhancement layer. [Fig.1 ]
SG10201805464YA 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client SG10201805464YA (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SG2013097019 2013-12-26

Publications (1)

Publication Number Publication Date
SG10201805464YA true SG10201805464YA (en) 2018-08-30

Family

ID=53479317

Family Applications (3)

Application Number Title Priority Date Filing Date
SG10201805464YA SG10201805464YA (en) 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client
SG10201912804TA SG10201912804TA (en) 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client
SG11201605217VA SG11201605217VA (en) 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client

Family Applications After (2)

Application Number Title Priority Date Filing Date
SG10201912804TA SG10201912804TA (en) 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client
SG11201605217VA SG11201605217VA (en) 2013-12-26 2014-12-24 A method and apparatus for reducing data bandwidth between a cloud server and a thin client

Country Status (3)

Country Link
US (1) US10219013B2 (en)
SG (3) SG10201805464YA (en)
WO (1) WO2015099613A1 (en)

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CN110393921B (en) * 2019-08-08 2022-08-26 腾讯科技(深圳)有限公司 Cloud game processing method and device, terminal, server and storage medium
CN111397521A (en) * 2020-03-17 2020-07-10 衢州学院 Method for establishing fluorine chemical plant pipeline model based on webG L technology
CN113516751B (en) * 2020-03-26 2023-06-30 网易(杭州)网络有限公司 Method and device for displaying cloud in game and electronic terminal
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Also Published As

Publication number Publication date
US10219013B2 (en) 2019-02-26
SG11201605217VA (en) 2016-07-28
WO2015099613A1 (en) 2015-07-02
US20160330493A1 (en) 2016-11-10
SG10201912804TA (en) 2020-02-27

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