SE8305669D0 - METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) - Google Patents
METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)Info
- Publication number
- SE8305669D0 SE8305669D0 SE8305669A SE8305669A SE8305669D0 SE 8305669 D0 SE8305669 D0 SE 8305669D0 SE 8305669 A SE8305669 A SE 8305669A SE 8305669 A SE8305669 A SE 8305669A SE 8305669 D0 SE8305669 D0 SE 8305669D0
- Authority
- SE
- Sweden
- Prior art keywords
- lust
- narcotics
- rituals
- brain
- video computer
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61M—DEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
- A61M21/00—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
- A61M2021/0005—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
- A61M2021/0044—Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Psychology (AREA)
- Heart & Thoracic Surgery (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Educational Administration (AREA)
- Acoustics & Sound (AREA)
- Entrepreneurship & Innovation (AREA)
- Anesthesiology (AREA)
- Biomedical Technology (AREA)
- Educational Technology (AREA)
- Hematology (AREA)
- Life Sciences & Earth Sciences (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Multimedia (AREA)
- Electrically Operated Instructional Devices (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
Abstract
The method, which the inventor calls reverse ritual therapy, is using computermade reverse (anti) rituals (like playing a film backwards) of the rituals which observation of and participation in create dependency behaviour, as for example smoking, alcohol drinking, using of narcotics, etc (which are like playing the film forwards). The hypothesis is that the hypnosis of the computer reverse rituals will neutralize and eliminate the hypnosis of the dependency creating rituals. Since the human brain, when its lust center is activated, produces human own narcotic, as for example the morphine like endorphines, and since the video computer games (TV-games) cause game lust, the inventor expects that video computer game lust will cause brain's own production of narcotics and in this way, by using of video computer games he wants to create Pavlov reflex between the brain's own narcotics production and lust and the pictures of rejection of the missuse (for example of narcotics) so that every time when the player performs for example a ritual of rejection of narcotics his own brain's lust center will start to produce narcotics and will reward him with lust and pleasure instead of punishment and efforts which most of the other methods suggest and which in most cases the missuser is not capable of. The hypothesis is that the invention will use the body's own lust and pleasure against the destructive lust and pleasure from outside. One strong force from outside will meet an equal strong anti and complementing force from inside.
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SE8305669A SE8305669L (en) | 1983-10-14 | 1983-10-14 | METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) |
EP19840904003 EP0160680A1 (en) | 1983-10-14 | 1984-10-12 | Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems) |
AU35507/84A AU3550784A (en) | 1983-10-14 | 1984-10-12 | Methodfor psychotherapy against dependence behaviour by complementing rituals by use of game devices with dynamic visual games(e.g. video computer games) |
PCT/SE1984/000336 WO1985001667A1 (en) | 1983-10-14 | 1984-10-12 | Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems) |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
SE8305669A SE8305669L (en) | 1983-10-14 | 1983-10-14 | METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) |
Publications (2)
Publication Number | Publication Date |
---|---|
SE8305669D0 true SE8305669D0 (en) | 1983-10-14 |
SE8305669L SE8305669L (en) | 1985-04-15 |
Family
ID=20352909
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SE8305669A SE8305669L (en) | 1983-10-14 | 1983-10-14 | METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) |
Country Status (4)
Country | Link |
---|---|
EP (1) | EP0160680A1 (en) |
AU (1) | AU3550784A (en) |
SE (1) | SE8305669L (en) |
WO (1) | WO1985001667A1 (en) |
Families Citing this family (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
FR2670912A1 (en) * | 1990-12-20 | 1992-06-26 | Marrigues Jean Pierre | Device for observing optical images |
US20010011224A1 (en) | 1995-06-07 | 2001-08-02 | Stephen James Brown | Modular microprocessor-based health monitoring system |
US5678571A (en) * | 1994-05-23 | 1997-10-21 | Raya Systems, Inc. | Method for treating medical conditions using a microprocessor-based video game |
US5956501A (en) | 1997-01-10 | 1999-09-21 | Health Hero Network, Inc. | Disease simulation system and method |
US7624028B1 (en) | 1992-11-17 | 2009-11-24 | Health Hero Network, Inc. | Remote health monitoring and maintenance system |
US6968375B1 (en) | 1997-03-28 | 2005-11-22 | Health Hero Network, Inc. | Networked system for interactive communication and remote monitoring of individuals |
US9215979B2 (en) | 1992-11-17 | 2015-12-22 | Robert Bosch Healthcare Systems, Inc. | Multi-user remote health monitoring system |
EP0927566B1 (en) * | 1997-06-24 | 2003-05-07 | Juan Legarda Ibanez | System and process for interactive simulation and for dissuading young people from taking drugs |
US6368111B2 (en) | 1997-06-24 | 2002-04-09 | Juan Legarda | System and method for interactively simulating and discouraging drug use |
US7399276B1 (en) | 2003-05-08 | 2008-07-15 | Health Hero Network, Inc. | Remote health monitoring system |
CN104285249B (en) * | 2012-05-09 | 2018-06-01 | 皇家飞利浦有限公司 | For the device and method of the behavior change of backer |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4028819A (en) * | 1974-07-12 | 1977-06-14 | Walker Norman K | Method for measuring tasks and means for generating coordinated audio-visual stimuli and error indicia for said secondary tasks |
-
1983
- 1983-10-14 SE SE8305669A patent/SE8305669L/en unknown
-
1984
- 1984-10-12 AU AU35507/84A patent/AU3550784A/en not_active Abandoned
- 1984-10-12 WO PCT/SE1984/000336 patent/WO1985001667A1/en not_active Application Discontinuation
- 1984-10-12 EP EP19840904003 patent/EP0160680A1/en not_active Withdrawn
Also Published As
Publication number | Publication date |
---|---|
EP0160680A1 (en) | 1985-11-13 |
SE8305669L (en) | 1985-04-15 |
AU3550784A (en) | 1985-05-07 |
WO1985001667A1 (en) | 1985-04-25 |
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