SE8305669D0 - METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) - Google Patents

METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Info

Publication number
SE8305669D0
SE8305669D0 SE8305669A SE8305669A SE8305669D0 SE 8305669 D0 SE8305669 D0 SE 8305669D0 SE 8305669 A SE8305669 A SE 8305669A SE 8305669 A SE8305669 A SE 8305669A SE 8305669 D0 SE8305669 D0 SE 8305669D0
Authority
SE
Sweden
Prior art keywords
lust
narcotics
rituals
brain
video computer
Prior art date
Application number
SE8305669A
Other languages
Swedish (sv)
Other versions
SE8305669L (en
Inventor
Martin Denev
Original Assignee
Martin Denev
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Martin Denev filed Critical Martin Denev
Priority to SE8305669A priority Critical patent/SE8305669L/en
Publication of SE8305669D0 publication Critical patent/SE8305669D0/en
Priority to EP19840904003 priority patent/EP0160680A1/en
Priority to AU35507/84A priority patent/AU3550784A/en
Priority to PCT/SE1984/000336 priority patent/WO1985001667A1/en
Publication of SE8305669L publication Critical patent/SE8305669L/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0044Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Psychology (AREA)
  • Heart & Thoracic Surgery (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Educational Administration (AREA)
  • Acoustics & Sound (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Anesthesiology (AREA)
  • Biomedical Technology (AREA)
  • Educational Technology (AREA)
  • Hematology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Animal Behavior & Ethology (AREA)
  • General Health & Medical Sciences (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Multimedia (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)

Abstract

The method, which the inventor calls reverse ritual therapy, is using computermade reverse (anti) rituals (like playing a film backwards) of the rituals which observation of and participation in create dependency behaviour, as for example smoking, alcohol drinking, using of narcotics, etc (which are like playing the film forwards). The hypothesis is that the hypnosis of the computer reverse rituals will neutralize and eliminate the hypnosis of the dependency creating rituals. Since the human brain, when its lust center is activated, produces human own narcotic, as for example the morphine like endorphines, and since the video computer games (TV-games) cause game lust, the inventor expects that video computer game lust will cause brain's own production of narcotics and in this way, by using of video computer games he wants to create Pavlov reflex between the brain's own narcotics production and lust and the pictures of rejection of the missuse (for example of narcotics) so that every time when the player performs for example a ritual of rejection of narcotics his own brain's lust center will start to produce narcotics and will reward him with lust and pleasure instead of punishment and efforts which most of the other methods suggest and which in most cases the missuser is not capable of. The hypothesis is that the invention will use the body's own lust and pleasure against the destructive lust and pleasure from outside. One strong force from outside will meet an equal strong anti and complementing force from inside.
SE8305669A 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) SE8305669L (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)
EP19840904003 EP0160680A1 (en) 1983-10-14 1984-10-12 Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems)
AU35507/84A AU3550784A (en) 1983-10-14 1984-10-12 Methodfor psychotherapy against dependence behaviour by complementing rituals by use of game devices with dynamic visual games(e.g. video computer games)
PCT/SE1984/000336 WO1985001667A1 (en) 1983-10-14 1984-10-12 Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Publications (2)

Publication Number Publication Date
SE8305669D0 true SE8305669D0 (en) 1983-10-14
SE8305669L SE8305669L (en) 1985-04-15

Family

ID=20352909

Family Applications (1)

Application Number Title Priority Date Filing Date
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Country Status (4)

Country Link
EP (1) EP0160680A1 (en)
AU (1) AU3550784A (en)
SE (1) SE8305669L (en)
WO (1) WO1985001667A1 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2670912A1 (en) * 1990-12-20 1992-06-26 Marrigues Jean Pierre Device for observing optical images
US20010011224A1 (en) 1995-06-07 2001-08-02 Stephen James Brown Modular microprocessor-based health monitoring system
US5678571A (en) * 1994-05-23 1997-10-21 Raya Systems, Inc. Method for treating medical conditions using a microprocessor-based video game
US5956501A (en) 1997-01-10 1999-09-21 Health Hero Network, Inc. Disease simulation system and method
US7624028B1 (en) 1992-11-17 2009-11-24 Health Hero Network, Inc. Remote health monitoring and maintenance system
US6968375B1 (en) 1997-03-28 2005-11-22 Health Hero Network, Inc. Networked system for interactive communication and remote monitoring of individuals
US9215979B2 (en) 1992-11-17 2015-12-22 Robert Bosch Healthcare Systems, Inc. Multi-user remote health monitoring system
EP0927566B1 (en) * 1997-06-24 2003-05-07 Juan Legarda Ibanez System and process for interactive simulation and for dissuading young people from taking drugs
US6368111B2 (en) 1997-06-24 2002-04-09 Juan Legarda System and method for interactively simulating and discouraging drug use
US7399276B1 (en) 2003-05-08 2008-07-15 Health Hero Network, Inc. Remote health monitoring system
CN104285249B (en) * 2012-05-09 2018-06-01 皇家飞利浦有限公司 For the device and method of the behavior change of backer

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4028819A (en) * 1974-07-12 1977-06-14 Walker Norman K Method for measuring tasks and means for generating coordinated audio-visual stimuli and error indicia for said secondary tasks

Also Published As

Publication number Publication date
EP0160680A1 (en) 1985-11-13
SE8305669L (en) 1985-04-15
AU3550784A (en) 1985-05-07
WO1985001667A1 (en) 1985-04-25

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