RU2005106989A - Беспроводные устройства ввода/вывода и периферийные устройства в игровой машине - Google Patents
Беспроводные устройства ввода/вывода и периферийные устройства в игровой машине Download PDFInfo
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- RU2005106989A RU2005106989A RU2005106989/09A RU2005106989A RU2005106989A RU 2005106989 A RU2005106989 A RU 2005106989A RU 2005106989/09 A RU2005106989/09 A RU 2005106989/09A RU 2005106989 A RU2005106989 A RU 2005106989A RU 2005106989 A RU2005106989 A RU 2005106989A
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- RU
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- Prior art keywords
- gaming
- information
- gaming device
- peripheral
- gaming machine
- Prior art date
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Classifications
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3234—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the performance of a gaming system, e.g. revenue, diagnosis of the gaming system
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/0014—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for vending, access and use of specific services not covered anywhere else in G07F17/00
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
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- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/404—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
- A63F2300/405—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection being a wireless ad hoc network, e.g. Bluetooth®, Wi-Fi®, piconet
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Pinball Game Machines (AREA)
Claims (40)
1. Игровая машина, содержащая корпус; ведущий игровой контроллер, адаптированный для исполнения азартной игры, проводимой на игровой машине, и беспроводного обмена информацией с одними или более периферийными устройствами, используемыми для проведения азартной игры, причем одно или более периферийные устройства установлены внутри корпуса игровой машины; и диспетчер беспроводной связи, исполняемый ведущим игровым контроллером, адаптированный для управления беспроводным обменом информацией между ведущим игровым контроллером и периферийными устройствами и/или между периферийными устройствами.
2. Игровая машина по п.1, отличающаяся тем, что диспетчер беспроводной связи адаптирован для конфигурирования периферийного контроллера, ассоциированного с одним или более периферийными устройствами, для беспроводного обмена информацией с ведущим игровым контроллером и/или другим периферийным устройством.
3. Игровая машина по п.2, отличающаяся тем, что диспетчер беспроводной связи адаптирован для конфигурирования периферийного контроллер путем назначения ключа идентификации передаваемой информации периферийному устройству, ассоциированному с периферийным контроллером.
4. Игровая машина по п.3, отличающаяся тем, что назначение ключа идентификации связи включает в себя назначение глобального уникального идентификатора периферийному устройству, причем глобальный уникальный идентификатор используется для беспроводного обмена информацией с периферийным устройством.
5. Игровая машина по п.3, отличающаяся тем, что назначение ключа идентификации передаваемой информации включает в себя назначение диапазона частот периферийному устройству, причем диапазон частот используется для беспроводного обмена информацией с периферийным устройством.
6. Игровая машина по п.3, отличающаяся тем, что назначение ключа идентификации передаваемой информации включает в себя обеспечение алгоритма скачкообразной перестройки частоты периферийному устройству, причем алгоритм скачкообразной перестройки частоты временно назначает различные диапазоны частот для обмена информацией с периферийным устройством.
7. Игровая машина по п.3, отличающаяся тем, что назначение ключа идентификации передаваемой информации включает в себя назначение протокола форматирования периферийному устройству, причем различным устройствам внутри игровой машины назначаются различные протоколы форматирования, и протокол форматирования позволяет периферийному устройству отфильтровывать беспроводную информацию, предназначенную для других устройств.
8. Игровая машина по п.3, отличающаяся тем, что назначение ключа идентификации передаваемой информации включает в себя обеспечение расширения спектра периферийному устройству, причем расширение спектра обеспечивает информацию, позволяющую периферийному устройству осуществлять повторную сборку пакетов, принимаемых от ведущего игрового контроллера или другого периферийного устройства, пакетировать передаваемую информацию для пересылки в ведущий игровой контроллер и/или другое периферийное устройстве.
9. Игровая машина по п.1, отличающаяся тем, что дополнительно содержит диспетчер внутренней сети, адаптированный для управления внутренней беспроводной сетью, реализованной в игровой машине.
10. Игровая машина по п.9, отличающаяся тем, что управление внутренней беспроводной сетью включает в себя подсчет числа потерянных пакетов для определения степени надежности.
11. Игровая машина по п.10, отличающаяся тем, что в число потерянных пакетов входят пакеты, для которых не было получено подтверждения приема, и/или пакеты, которые были повреждены.
12. Игровая машина по п.10, отличающаяся тем, что управление дополнительно включает в себя настройку внутренней беспроводной сети, если степень надежности превышает требуемый уровень.
13. Игровая машина по п.9, отличающаяся тем, что управление внутренней беспроводной сетью включает в себя мониторинг различных частотных каналов.
14. Игровая машина по п.1, отличающаяся тем, что по меньшей мере одно из периферийных устройств содержит программируемый интерфейс, причем программируемый интерфейс обеспечивает заменяемость периферийного устройства внутри игровой машины.
15. Игровая машина по п.1, отличающаяся тем, что беспроводный обмен информацией между ведущим игровым контроллером и периферийными устройствами и между периферийными устройствами ограничен внутри корпуса игровой машины.
16. Игровая машина по п.15, отличающаяся тем, что беспроводный обмен информацией осуществляется внутри игровой машины с ограничением интенсивности и/или диапазона для ослабления перекрестного обмена информацией с устройствами, внешними по отношению к игровой машине.
17. Способ обеспечения беспроводного обмена информацией между устройствами в игровой машине, содержащий этапы: составления и шифрования сообщения от первого игрового устройства во второе игровое устройство, причем первое игровое устройство и второе игровое устройство ассоциированы с игровой машиной и первый ключ идентификации передаваемой информации, ассоциированный с первым игровым устройством, используется для предоставления информации отправителю, а второй ключ передаваемой информации, ассоциированный со вторым игровым устройством, используется для предоставления информации получателю; беспроводной пересылки сообщения от первого игрового устройства во второе игровое устройство с помощью первого ключа идентификации и второго ключа идентификации; и определения в первом игровом устройстве, было ли сообщение получено вторым игровым устройством.
18. Способ по п.17, отличающийся тем, что первое игровое устройство является периферийным устройством, а второе игровое устройство - ведущим игровым контроллером.
19. Способ по п.18, отличающийся тем, что сообщения включает в себя информацию об активности с участием периферийного устройства и эта информация хранится в энергонезависимой памяти внутри периферийного устройства.
20. Способ по п.19, отличающийся тем, что информация, хранимая в энергонезависимой памяти внутри периферийного устройства, удаляется из энергонезависимой памяти после получения сообщения ведущим игровым контроллером.
21. Способ по п.17, отличающийся тем, что первое игровое устройство является первым периферийным устройством, а второе игровое устройство - вторым периферийным устройством.
22. Способ по п.17, отличающийся тем, что первое игровое устройство является ведущим игровым контроллером, а второе игровое устройство - периферийным устройством.
23. Способ по п.17, отличающийся тем, что дополнительно содержит этап пакетирования сообщения перед пересылкой сообщения и пересылка сообщения включает в себя этап пересылки пакетов.
24. Способ по п.17, отличающийся тем, что определение в первом игровом устройстве, было ли сообщение получено вторым игровым устройством, включает в себя этап определения, приняло ли первое игровое устройство подтверждение приема от второго игрового устройства, причем подтверждение приема пересылается вторым игровым устройством в ответ на прием сообщения от первого игрового устройства.
25. Способ по п.17, отличающийся тем, что первый ключ передаваемой информации является глобальным уникальным идентификатором, ассоциированным с первым игровым устройством.
26. Способ по п.17, отличающийся тем, что первый ключ передаваемой информации является диапазоном частот, назначенным первому игровому устройству.
27. Способ по п.17, отличающийся тем, что первый ключ передаваемой информации динамически назначается первому игровому устройству в соответствии с алгоритмом скачкообразной перестройки частоты.
28. Способ по п.17, отличающийся тем, что первый ключ передаваемой информации является протоколом форматирования, уникальным для первого игрового устройства.
29. Способ по п.17, отличающийся тем, что первый ключ передаваемой информации является расширением спектра, которое обеспечивает информацию, позволяющую первому игровому устройству пакетировать сообщение, так что второе игровое устройство сможет осуществить повторную сборку сообщения.
30. Способ по п.17, отличающийся тем, что пересылка сообщения включает в себя этап пересылки сообщения как широковещательного с ограничением интенсивности и/или диапазона.
31. Способ по п.17, отличающийся тем, что дополнительно содержит этап повторной пересылки сообщения, если первым игровым устройством не определено, что сообщение было получено вторым игровым устройством.
32. Способ по п.18, отличающийся тем, что дополнительно содержит осуществляемые до составления и шифрования сообщения этапы: исполнения самодиагностики в периферийном устройстве для подтверждения, что периферийное устройство работает должным образом; установления связи между периферийным устройством и ведущим игровым контроллером; и конфигурирования периферийного устройства для беспроводного обмена информацией с ведущим игровым контроллером.
33. Способ по п.32, отличающийся тем, что дополнительно содержит этап загрузки информации о конфигурации и о состоянии, ассоциированной с периферийным устройством, из энергонезависимой памяти.
34. Способ приема информации, передаваемой беспроводным путем между устройствами в игровой машине, содержащий этапы: беспроводного приема пакетов от первого игрового устройства во втором игровом устройстве, причем первое игровое устройство и второе игровое устройство ассоциированы с игровой машиной, а пакеты имеют первый ключ идентификации передаваемой информации, ассоциированный с первым игровым устройством; беспроводной пересылки подтверждения пакетов в первое игровое устройство; аутентификации полученных пакетов от первого игрового устройства с помощью первого ключа идентификации передаваемой информации; сборки аутентифицированных пакетов в сообщение от первого игрового устройства; и обработки сообщения во втором игровом устройстве.
35. Способ по п.34, отличающийся тем, что первое игровое устройство является периферийным устройством, а второе игровое устройство - ведущим игровым контроллером.
36. Способ по п.35, отличающийся тем, что сообщение включает в себя информация об активности с участием периферийного устройства, причем эта информация хранится в энергонезависимой памяти внутри периферийного устройства.
37. Способ по п.36, отличающийся тем, что информация, хранимая в энергонезависимой памяти внутри периферийного устройства, удаляется из энергонезависимой памяти после того, как сообщение получено ведущим игровым контроллером.
38. Способ по п.34, отличающийся тем, что первое игровое устройство является первым периферийным устройством, а второе игровое устройство - вторым периферийным устройством.
39. Способ по п.34, отличающийся тем, что первое игровое устройство является ведущим игровым контроллером, а второе игровое устройство - периферийным устройством.
40. Способ по п.34, отличающийся тем, что дополнительно содержит этап проверки содержимого сообщения.
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US10/246,373 | 2002-09-16 | ||
| US10/246,373 US7112138B2 (en) | 2001-08-03 | 2002-09-16 | Player tracking communication mechanisms in a gaming machine |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| RU2005106989A true RU2005106989A (ru) | 2006-01-20 |
| RU2366000C2 RU2366000C2 (ru) | 2009-08-27 |
Family
ID=31992312
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| RU2005106989/09A RU2366000C2 (ru) | 2002-09-16 | 2003-09-11 | Беспроводные устройства ввода/вывода и периферийные устройства в игровой машине |
Country Status (6)
| Country | Link |
|---|---|
| US (3) | US7112138B2 (ru) |
| EP (2) | EP1540608A1 (ru) |
| AU (2) | AU2003267167A1 (ru) |
| CA (2) | CA2498814C (ru) |
| RU (1) | RU2366000C2 (ru) |
| WO (2) | WO2004025594A1 (ru) |
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| US7819750B2 (en) * | 1999-10-06 | 2010-10-26 | Igt | USB software architecture in a gaming machine |
| US7290072B2 (en) * | 1999-10-06 | 2007-10-30 | Igt | Protocols and standards for USB peripheral communications |
| US7704147B2 (en) * | 1999-10-06 | 2010-04-27 | Igt | Download procedures for peripheral devices |
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2003
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- 2003-09-11 EP EP03755819A patent/EP1540608A1/en not_active Withdrawn
- 2003-09-11 CA CA2498814A patent/CA2498814C/en not_active Expired - Fee Related
- 2003-09-11 AU AU2003267167A patent/AU2003267167A1/en not_active Abandoned
- 2003-09-11 RU RU2005106989/09A patent/RU2366000C2/ru not_active IP Right Cessation
- 2003-09-11 AU AU2003273319A patent/AU2003273319B2/en not_active Ceased
- 2003-09-11 WO PCT/US2003/028694 patent/WO2004025595A2/en not_active Ceased
- 2003-09-11 EP EP03749640A patent/EP1540606A2/en not_active Withdrawn
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2006
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|---|---|
| AU2003273319B2 (en) | 2010-07-01 |
| US20030054881A1 (en) | 2003-03-20 |
| AU2003273319A1 (en) | 2004-04-30 |
| EP1540608A1 (en) | 2005-06-15 |
| RU2366000C2 (ru) | 2009-08-27 |
| CA2498814C (en) | 2014-08-19 |
| AU2003267167A1 (en) | 2004-04-30 |
| WO2004025595A3 (en) | 2004-06-24 |
| US7112138B2 (en) | 2006-09-26 |
| US20060252529A1 (en) | 2006-11-09 |
| EP1540606A2 (en) | 2005-06-15 |
| WO2004025594A1 (en) | 2004-03-25 |
| US8622838B2 (en) | 2014-01-07 |
| CA2498814A1 (en) | 2004-03-25 |
| WO2004025595A2 (en) | 2004-03-25 |
| US8632406B2 (en) | 2014-01-21 |
| CA2499152A1 (en) | 2004-03-25 |
| US20080051195A1 (en) | 2008-02-28 |
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| MM4A | The patent is invalid due to non-payment of fees |
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