PL3675052T3 - Aparat i sposób do śledzenia promieni za pomocą prymitywów siatkowych - Google Patents

Aparat i sposób do śledzenia promieni za pomocą prymitywów siatkowych

Info

Publication number
PL3675052T3
PL3675052T3 PL19202161.6T PL19202161T PL3675052T3 PL 3675052 T3 PL3675052 T3 PL 3675052T3 PL 19202161 T PL19202161 T PL 19202161T PL 3675052 T3 PL3675052 T3 PL 3675052T3
Authority
PL
Poland
Prior art keywords
ray tracing
mesh primitives
primitives
mesh
tracing
Prior art date
Application number
PL19202161.6T
Other languages
English (en)
Inventor
Scott Janus
Prasoonkumar Surti
Karthik Vaidyanathan
Carsten BENTHIN
Philip Laws
Original Assignee
Intel Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Intel Corporation filed Critical Intel Corporation
Publication of PL3675052T3 publication Critical patent/PL3675052T3/pl

Links

Classifications

    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/06Ray-tracing
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T1/00General purpose image data processing
    • G06T1/20Processor architectures; Processor configuration, e.g. pipelining
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/00Three-dimensional [3D] image rendering
    • G06T15/005General purpose rendering architectures
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three-dimensional [3D] modelling for computer graphics
    • G06T17/005Tree description, e.g. octree, quadtree
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2200/00Indexing scheme for image data processing or generation, in general
    • G06T2200/28Indexing scheme for image data processing or generation, in general involving image processing hardware

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Graphics (AREA)
  • Geometry (AREA)
  • Software Systems (AREA)
  • Image Generation (AREA)
PL19202161.6T 2018-12-28 2019-10-09 Aparat i sposób do śledzenia promieni za pomocą prymitywów siatkowych PL3675052T3 (pl)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
US16/236,041 US11062500B2 (en) 2018-12-28 2018-12-28 Apparatus and method for ray tracing with grid primitives

Publications (1)

Publication Number Publication Date
PL3675052T3 true PL3675052T3 (pl) 2025-01-20

Family

ID=68242436

Family Applications (1)

Application Number Title Priority Date Filing Date
PL19202161.6T PL3675052T3 (pl) 2018-12-28 2019-10-09 Aparat i sposób do śledzenia promieni za pomocą prymitywów siatkowych

Country Status (5)

Country Link
US (2) US11062500B2 (pl)
EP (1) EP3675052B1 (pl)
CN (1) CN111383315A (pl)
ES (1) ES2997192T3 (pl)
PL (1) PL3675052T3 (pl)

Families Citing this family (19)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US11508110B2 (en) 2020-02-03 2022-11-22 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by performing geometry analysis before rendering
US11080814B1 (en) 2020-02-03 2021-08-03 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
US12112394B2 (en) * 2020-02-03 2024-10-08 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using configurable shaders
US11321800B2 (en) 2020-02-03 2022-05-03 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by region testing while rendering
US11120522B2 (en) 2020-02-03 2021-09-14 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by subdividing geometry
US11514549B2 (en) 2020-02-03 2022-11-29 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by generating information in one rendering phase for use in another rendering phase
US11263718B2 (en) 2020-02-03 2022-03-01 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering
US11170461B2 (en) 2020-02-03 2021-11-09 Sony Interactive Entertainment Inc. System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
US20220051094A1 (en) * 2020-08-14 2022-02-17 Nvidia Corporation Mesh based convolutional neural network techniques
US11995767B2 (en) 2020-08-17 2024-05-28 Intel Corporation Apparatus and method for compressing ray tracing acceleration structure build data
US12002145B2 (en) 2020-08-17 2024-06-04 Intel Corporation Apparatus and method for efficient graphics processing including ray tracing
US11232544B1 (en) * 2020-10-09 2022-01-25 Nvidia Corporation History clamping for denoising dynamic ray-traced scenes using temporal accumulation
KR20230070759A (ko) * 2021-11-15 2023-05-23 한국전자통신연구원 자원 중심 네트워크의 메모리 주소 할당 방법 및 장치
US11908065B2 (en) * 2022-03-21 2024-02-20 Advanced Micro Devices, Inc. Stack-based ray traversal with dynamic multiple-node iterations
US11474720B1 (en) * 2022-04-04 2022-10-18 Illuscio, Inc. Systems and methods for implementing a custom heap memory manager to optimize compute kernel performance
US20240203033A1 (en) * 2022-12-14 2024-06-20 Advanced Micro Devices, Inc. Intersectable instance nodes for ray tracing acceleration structure nodes
US12307577B2 (en) * 2022-12-27 2025-05-20 Advanced Micro Devices, Inc. Traversing multiple regions of a bounding volume hierarchy in parallel
US20240282055A1 (en) * 2023-02-16 2024-08-22 Qualcomm Incorporated Mesh gpu codec for real-time streaming
CN119850838B (zh) * 2024-12-25 2025-09-30 北京航空航天大学 基于偏振信息的三维模型生成方法、装置、设备和介质

Family Cites Families (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6879324B1 (en) * 1998-07-14 2005-04-12 Microsoft Corporation Regional progressive meshes
US7952583B2 (en) * 2000-06-19 2011-05-31 Mental Images Gmbh Quasi-monte carlo light transport simulation by efficient ray tracing
US8581914B2 (en) 2008-09-30 2013-11-12 Microsoft Corporation Real-time kd-tree construction on graphics hardware
GB201104066D0 (en) * 2011-03-09 2011-04-20 Imagination Tech Ltd Compression of a tessellated primitive index list in a tile rendering system
US9245383B2 (en) * 2012-08-17 2016-01-26 Google Inc. Accelerated three-dimensional intersection testing using compressed volumes
GB2511817A (en) * 2013-03-14 2014-09-17 Imagination Tech Ltd Rendering in computer graphics systems
US10331632B2 (en) * 2013-06-10 2019-06-25 Nvidia Corporation Bounding volume hierarchies through treelet restructuring
US9817919B2 (en) * 2013-06-10 2017-11-14 Nvidia Corporation Agglomerative treelet restructuring for bounding volume hierarchies
US9547932B2 (en) * 2013-06-10 2017-01-17 Nvidia Corporation Splitting bounding volumes of primitives
US10229526B2 (en) * 2014-03-13 2019-03-12 Imagination Technologies Limited Rendering of soft shadows
US10083541B2 (en) * 2014-03-13 2018-09-25 Imagination Technologies Limited Object illumination in hybrid rasterization and ray traced 3-D rendering
US10235338B2 (en) * 2014-09-04 2019-03-19 Nvidia Corporation Short stack traversal of tree data structures
TW201805894A (zh) * 2016-05-06 2018-02-16 國立臺灣大學 三維渲染方法以及三維繪圖處理裝置
US10388059B2 (en) * 2016-10-03 2019-08-20 Nvidia Corporation Stable ray tracing

Also Published As

Publication number Publication date
US20200211264A1 (en) 2020-07-02
EP3675052A1 (en) 2020-07-01
US20210407177A1 (en) 2021-12-30
CN111383315A (zh) 2020-07-07
ES2997192T3 (en) 2025-02-14
EP3675052B1 (en) 2024-09-04
US11062500B2 (en) 2021-07-13

Similar Documents

Publication Publication Date Title
PL3675052T3 (pl) Aparat i sposób do śledzenia promieni za pomocą prymitywów siatkowych
EP3812992C0 (en) BLOCKCHAIN TRANSACTION METHOD AND APPARATUS
PL3677032T3 (pl) Sposób i aparat do kodowania
SG11202004641PA (en) Blockchain-based data migration method and apparatus
ZA201903712B (en) Blockchain-based merchandise tracing methods and apparatus
EP3799698C0 (en) METHOD AND APPARATUS FOR NR SIDELINK SS/PBCH BLOCK
EP3836688C0 (en) DEVICE AND METHOD FOR CONFIGURING RESOURCES
SG10201902452WA (en) Map constructing apparatus and map constructing method
EP3934357C0 (en) METHOD AND APPARATUS FOR DATA TRANSMISSION IN NEW GENERATION CELLULAR NETWORKS
SG11202101036PA (en) Testing apparatus and testing method
EP4009185C0 (en) METHOD AND DEVICE FOR PROCESSING NETWORK DATA ON CHIP
DK4358029T3 (da) Apparat og fremgangsmåde til behandling og udførelse af strålesporingsinstruktioner
SI3849190T1 (sl) Postopek za zasnovo sintakse in naprava za izvajanje kodiranja z uporabo sintakse
EP3672221A4 (en) IMAGING DEVICE AND IMAGING METHOD
EP3993322A4 (en) NETWORK MANAGEMENT METHOD AND DEVICE
EP4081829A4 (en) LIDAR APPARATUS AND ASSOCIATED METHOD
EP3676806C0 (en) METHOD FOR MODIFYING RAYTRACED SAMPLES POST-RENDERING AND BEFORE RASTERIZATION
EP3883318A4 (en) SIDE LINK COMMUNICATION METHOD AND APPARATUS
EP3886483A4 (en) Fault determination method and device
EP3410302C0 (en) METHOD AND APPARATUS FOR PROCESSING GRAPHIC INSTRUCTION DATA
EP3669583C0 (en) METHOD AND APPARATUS FOR CELL INTERDICTION
EP3796725C0 (en) RANDOM ACCESS METHOD AND APPARATUS
EP4030373A4 (en) Object comparison method, and device
EP3661421C0 (en) CONVERGENT X-RAY IMAGING DEVICE AND METHOD
EP3636029A4 (en) PROCEDURE AND DEVICE FOR SENDING A PLANNING REQUEST