PL2870567T3 - Sposób i układ realizujące w czasie rzeczywistym trójwymiarową wirtualną rekonstrukcję rzeczywistej sceny i nośnik odczytywany przez komputer - Google Patents

Sposób i układ realizujące w czasie rzeczywistym trójwymiarową wirtualną rekonstrukcję rzeczywistej sceny i nośnik odczytywany przez komputer

Info

Publication number
PL2870567T3
PL2870567T3 PL13733010T PL13733010T PL2870567T3 PL 2870567 T3 PL2870567 T3 PL 2870567T3 PL 13733010 T PL13733010 T PL 13733010T PL 13733010 T PL13733010 T PL 13733010T PL 2870567 T3 PL2870567 T3 PL 2870567T3
Authority
PL
Poland
Prior art keywords
reconstruction
real
computer
readable media
time virtual
Prior art date
Application number
PL13733010T
Other languages
English (en)
Inventor
Karl-Heinz Hugel
Florian Struck
Original Assignee
Virtually Live (Switzerland) Gmbh
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Virtually Live (Switzerland) Gmbh filed Critical Virtually Live (Switzerland) Gmbh
Publication of PL2870567T3 publication Critical patent/PL2870567T3/pl

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09GARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
    • G09G5/00Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators
    • G09G5/22Control arrangements or circuits for visual indicators common to cathode-ray tube indicators and other visual indicators characterised by the display of characters or indicia using display control signals derived from coded signals representing the characters or indicia, e.g. with a character-code memory
    • G09G5/222Control of the character-code memory
    • G09G5/227Resolution modifying circuits, e.g. variable screen formats, resolution change between memory contents and display screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T2213/00Indexing scheme for animation
    • G06T2213/12Rule based animation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)
PL13733010T 2012-07-04 2013-07-04 Sposób i układ realizujące w czasie rzeczywistym trójwymiarową wirtualną rekonstrukcję rzeczywistej sceny i nośnik odczytywany przez komputer PL2870567T3 (pl)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
EP12174999 2012-07-04
EP13733010.6A EP2870567B8 (en) 2012-07-04 2013-07-04 Method and system for real-time virtual 3d reconstruction of a live scene, and computer-readable media

Publications (1)

Publication Number Publication Date
PL2870567T3 true PL2870567T3 (pl) 2017-05-31

Family

ID=48741199

Family Applications (1)

Application Number Title Priority Date Filing Date
PL13733010T PL2870567T3 (pl) 2012-07-04 2013-07-04 Sposób i układ realizujące w czasie rzeczywistym trójwymiarową wirtualną rekonstrukcję rzeczywistej sceny i nośnik odczytywany przez komputer

Country Status (8)

Country Link
US (3) US9886788B2 (pl)
EP (1) EP2870567B8 (pl)
CA (1) CA2877542C (pl)
ES (1) ES2586299T3 (pl)
HU (1) HUE028841T2 (pl)
PL (1) PL2870567T3 (pl)
PT (1) PT2870567T (pl)
WO (1) WO2014006143A1 (pl)

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DE102012111304A1 (de) 2012-11-22 2014-05-22 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Vorrichtung, Verfahren und Computerprogramm zur Rekonstruktion einer Bewegung eines Objekts
JP6354229B2 (ja) * 2014-03-17 2018-07-11 富士通株式会社 抽出プログラム、方法、及び装置
US10438277B1 (en) * 2014-12-23 2019-10-08 Amazon Technologies, Inc. Determining an item involved in an event
US10552750B1 (en) 2014-12-23 2020-02-04 Amazon Technologies, Inc. Disambiguating between multiple users
US10475185B1 (en) * 2014-12-23 2019-11-12 Amazon Technologies, Inc. Associating a user with an event
TWI526992B (zh) * 2015-01-21 2016-03-21 國立清華大學 擴充實境中基於深度攝影機之遮蔽效果優化方法
DE102015121854A1 (de) 2015-12-15 2017-06-22 Frank Pelzer Verfahren und System zum Livebestimmen eines Sportgeräts
WO2017131071A1 (ja) * 2016-01-28 2017-08-03 日本電信電話株式会社 仮想環境構築装置、映像提示装置、モデル学習装置、最適奥行き決定装置、それらの方法、およびプログラム
US10204444B2 (en) * 2016-04-28 2019-02-12 Verizon Patent And Licensing Inc. Methods and systems for creating and manipulating an individually-manipulable volumetric model of an object
US10824293B2 (en) * 2017-05-08 2020-11-03 International Business Machines Corporation Finger direction based holographic object interaction from a distance
CN107944960A (zh) * 2017-11-27 2018-04-20 深圳码隆科技有限公司 一种无人售货方法和设备
JP6996384B2 (ja) * 2018-03-27 2022-01-17 富士通株式会社 表示プログラム、表示方法および表示装置
US10706274B1 (en) * 2018-11-02 2020-07-07 Glo Big Boss Limited Systems and methods for smooth remote pose recovery under noisy network conditions
US11305194B2 (en) * 2019-01-21 2022-04-19 Tempus Ex Machina, Inc. Systems and methods for providing a real-time representation of positional information of subjects
JP7401199B2 (ja) * 2019-06-13 2023-12-19 キヤノン株式会社 情報処理装置、情報処理方法、およびプログラム
CN110471707B (zh) * 2019-08-29 2022-09-13 广州创幻数码科技有限公司 一种兼容各种硬件的虚拟主播系统及实现方法
US11684852B2 (en) * 2021-05-04 2023-06-27 Sony Interactive Entertainment Inc. Create and remaster computer simulation skyboxes
CN113205576B (zh) * 2021-05-28 2024-02-27 深圳新动数字信息有限公司 一种场景再现方法及再现系统
CN113888724A (zh) * 2021-09-30 2022-01-04 北京字节跳动网络技术有限公司 一种动画显示方法、装置及设备
EP4327902A1 (en) * 2022-08-25 2024-02-28 Sporttotal Technology GmbH Sports metaverse

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6697869B1 (en) * 1998-08-24 2004-02-24 Koninklijke Philips Electronics N.V. Emulation of streaming over the internet in a broadcast application
US7675520B2 (en) 2005-12-09 2010-03-09 Digital Steamworks, Llc System, method and computer program for creating two dimensional (2D) or three dimensional (3D) computer animation from video
US20090262137A1 (en) * 2008-01-10 2009-10-22 Walker Jay S Systems and methods for presenting prediction in a broadcast
US8577154B2 (en) 2008-06-16 2013-11-05 University Of Southern California Automated single viewpoint human action recognition by matching linked sequences of key poses
US8446414B2 (en) * 2008-07-14 2013-05-21 Microsoft Corporation Programming APIS for an extensible avatar system
US9120007B2 (en) * 2012-01-18 2015-09-01 Bally Gaming, Inc. Network gaming architecture, gaming systems, and related methods

Also Published As

Publication number Publication date
US10395409B2 (en) 2019-08-27
EP2870567A1 (en) 2015-05-13
ES2586299T3 (es) 2016-10-13
EP2870567B8 (en) 2016-12-28
EP2870567B1 (en) 2016-05-04
US10102660B2 (en) 2018-10-16
CA2877542A1 (en) 2014-01-09
CA2877542C (en) 2021-03-23
WO2014006143A1 (en) 2014-01-09
US9886788B2 (en) 2018-02-06
US20190122407A1 (en) 2019-04-25
US20150206335A1 (en) 2015-07-23
HUE028841T2 (en) 2017-01-30
PT2870567T (pt) 2016-08-17
US20180211432A1 (en) 2018-07-26

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