NZ720973B2 - Card shooter device and method - Google Patents
Card shooter device and method Download PDFInfo
- Publication number
- NZ720973B2 NZ720973B2 NZ720973A NZ72097312A NZ720973B2 NZ 720973 B2 NZ720973 B2 NZ 720973B2 NZ 720973 A NZ720973 A NZ 720973A NZ 72097312 A NZ72097312 A NZ 72097312A NZ 720973 B2 NZ720973 B2 NZ 720973B2
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- New Zealand
- Prior art keywords
- card
- cards
- opening
- unit
- guide unit
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- 238000001514 detection method Methods 0.000 claims abstract description 17
- 238000003780 insertion Methods 0.000 description 6
- 150000002500 ions Chemical class 0.000 description 5
- 230000000903 blocking Effects 0.000 description 4
- 230000000875 corresponding Effects 0.000 description 3
- 238000010586 diagram Methods 0.000 description 3
- 230000000694 effects Effects 0.000 description 2
- 241000229754 Iva xanthiifolia Species 0.000 description 1
- 239000000835 fiber Substances 0.000 description 1
- 239000000463 material Substances 0.000 description 1
- 230000003287 optical Effects 0.000 description 1
- 239000003973 paint Substances 0.000 description 1
- 238000011144 upstream manufacturing Methods 0.000 description 1
Abstract
method of delivering cards from a card housing unit during a card game. The card housing unit has (i) a guide unit in which the cards are manually moved, (ii) an opening from which the cards are manually drawn one by one and (iii) a lock member selectively restricting the manual movement of the cards in the guide unit near the opening. The method comprises: automatically detecting a card which is inserted through the opening; and based on the automatic detection, actuating the lock member to restrict the manual movement of the card near the opening. The lock member restricts the manual movement of the cards during the card being at a slot in the guide unit. ards in the guide unit near the opening. The method comprises: automatically detecting a card which is inserted through the opening; and based on the automatic detection, actuating the lock member to restrict the manual movement of the card near the opening. The lock member restricts the manual movement of the cards during the card being at a slot in the guide unit.
Description
Description
[Title of Invention] CARD SHOOTER DEVICE AND METHOD
[Technical Field]
The present invention relates to a card shoe apparatus having a on of
preventing cheating in card games such as baccarat that are played using g cards
(hereinafter simply referred to as “cards”) and a method.
[Background Art]
Conventional card shoe apparatuses that are suitable for use in card games
played in casinos or the like have been proposed. For example, a card shoe apparatus is
disclosed in Patent Literature 1. In the card shoe tus of Patent Literature 1, a CCD
image sensor and the related optical system components are incorporated in the card
shoe. Also, a card reading window is provided in the exit of the card shoe. When a card
passes through the exit of the shoe, the suit (type) and the rank (number) of the card are
read through the card reading window.
[Citation List]
Patent Literature 1: JP 08236A (page 12, Fig.1)
[Summary of Invention]
[Problems to be Solved by the Invention]
However, such a conventional apparatus could not prevent a fraudulent act
such as the insertion of false cards from the exit of the card shoe.
The present invention has been made in view of the above problem, and aims
to provide a card shoe and a method with which it is possible to prevent the lent
insertion of cards into a card shoe used in the card game or the fraudulent dealing of
cards, as well as the dealing of any card that should not be dealt onto the game table.
[Means for Solving the Problems]
To solve the above conventional problems, the present invention provides a
card shoe apparatus including:
a card housing unit for g a plurality of cards;
an opening unit for manually taking out cards one by one from the card
housing unit;
a card reading unit that reads information of a card that is manually drawn out
from the card housing unit onto a game table from that card;
a control unit that stores rules of a card game and determines the
winning/losing of the card game ing to the rules of the card game based on the
information of a card read by the card g unit;
a display unit that outputs a winning/losing result as determined by the control
unit; and
a card entry/exit restriction unit that is ed in the opening unit and
restricts the entry/exit of a card from the card housing unit,
the card housing unit, the card reading unit, the control unit, the y unit
and the card entry/exit restriction unit being configured as a single unit,
wherein the card entry/exit restriction unit includes:
1) a function of prohibiting the insertion of a card that is inserted from the
exterior toward the card housing unit via the opening unit in an opposite ion; and
2) a function of prohibiting, based on the information of a card read by the card
reading unit, the drawing out of any additional card in a case where no additional card
needs to be drawn out from the card housing unit.
[Advantageous Effects of ion]
With the present invention, it is possible to provide a card shoe apparatus and a
method capable of preventing, on site, any fraudulent act such as the fraudulent
insertion of cards into a card shoe apparatus, false or opriate dealing of cards or
the like.
[Brief Description of Drawings]
[Fig. 1] Fig. 1 is a block diagram illustrating the entirety of a card shoe apparatus
according to an embodiment of the present invention.
[Fig. 2] Fig. 2 shows an example of a card according to the embodiment of the t
invention.
[Fig. 3] Fig. 3 is a plan view of a main portion of a card guide of the card shoe
apparatus according to an embodiment of the present invention, with the card guide
partially broken.
[Fig. 4] Fig. 4(a) is a cross-sectional view illustrating a main portion of a card
entry/exit restriction unit that restricts the entry/exit of cards from a card housing unit of
the card shoe apparatus according to an embodiment of the t invention as viewed
from the side, and Fig. 4(b) is a cross-sectional view illustrating a main portion of a
variation of the card entry/exit restriction unit that restricts the entry/exit of cards from a
card housing unit of the card shoe apparatus according to an embodiment of the present
invention as viewed from the side.
[Fig. 5] Fig. 5 is a diagram illustrating the relation between output waves from s
and marks with the card shoe apparatus according to an embodiment of the present
invention.
[Description of Embodiments]
An embodiment of a table game system of the t invention will be
described below in detail. Fig. 1 is a block diagram illustrating the entirety of a card
shoe apparatus to be used in a table game system of the present ment. Fig. 2
illustrates a card 1 used in the table game system of the present embodiment. In the card
1 used in table games such as baccarat, a code 2 by which is composed of marks M that
are invisible in a normal condition is provided in the upper side and the lower side of
the card 1 in a point-symmetric manner. A rank (number, rank) of that card 1 is coded by
the code 2. Also, the card 1 includes an authenticity ination code 3, which is
d by coding information that indicates the authenticity of the card, and is arranged
by printing or the like so as to be invisible in a normal condition (for example, in
ultraviolet reactive ink).
In Fig. 1, a card shoe tus 4 includes a card guide unit 7 that guides cards
1 that are manually drawn out one by one from a card housing unit 5 onto a game table
6, a code reading unit 8 that reads, when a card 1 is manually drawn out from the card
housing unit 5 by a dealer or the like of a , the code 2 that indicates a rank
(number, rank) of that card 1, a g/losing determination unit 10 that determines the
winning/losing of the card game based on the ranks of the cards 1 sequentially read by
the code reading unit 8, and an output unit 11 that outputs the result of the determination
made by the winning/losing determination unit 10. The card guide unit 7 es a card
entry/exit restriction unit 30 or 40 (to be described later) that restricts the entry/exit of
the card 1 from the card housing unit 5.
Next, the code reading unit 8 that reads, from a card 1, the code 2 that indicates
a rank (number, rank) of the card 1 when the card 1 is manually drawn out from the card
housing unit 5 will be described in detail with reference to Fig. 3. Fig. 3 is a plan view
of a main portion of the card shoe apparatus 4. In Fig. 3, the code reading unit 8 is
provided in the card guide unit 7 that guides the cards 1 manually taken out one by one
from an opening 13 onto the game table 6, with the opening 13 provided in a front
portion of the card housing unit 5. The card guide unit 7 is an inclined surface, and a
card guide 14 is attached to an edge portion of each of both sides thereof, with the card
guide 14 also serving as a sensor cover. Also, two card guides 14 are each configured to
be attachable/detachable with screws or the like (not shown). When a card guide 14 is
removed, a sensor group 15 of the code reading unit 8 is exposed. The sensor group 15
is composed of four sensors, including two ultraviolet reactive sensors (UV sensors) 20
and 21, and object detection sensors 22 and 23.
The object detection sensors 22 and 23 are l fiber s that each detect
the ce of the card 1, and are capable of detecting movement of the card 1. The
object ion sensor 22 is placed in the am side of the card guide unit 7 with
respect to the travel direction of the card 1, and the object detection sensor 23 is placed
in the downstream side of the card guide unit 7 with respect to the travel ion of the
card 1. As shown in Fig. 3, the object detection sensors 22 and 23 are respectively
provided in the upstream side and the downstream side of the UV sensors 20 and 21.
The UV sensors 20 and 21 each include an LED (UV LED) that emits an ultraviolet ray
and a detector. The marks M of the code 2 are printed on the card 1 in UV luminescent
ink that emits color when UV ray is applied. The card 1 is irradiated with the UV ray
(black light), and the detector detects the light ted by the marks M of the code 2 of
the card 1. The UV sensors 20 and 21 are connected to a control apparatus 12 of the
code reading unit 8 via a cable. In the code reading unit 8, the arrangement patterns of
the marks M are determined based on the output signals from the detectors of the UV
sensors 20 and 21, such that the number (rank) ponding to the code 2 is
determined.
In the code reading unit 8, the start and end of the reading performed by the
UV sensors 20 and 21 are controlled by the control apparatus 12 based on the detection
signals from the object detection sensors 22 and 23. Also, the control apparatus 12
determines whether the card 1 has normally passed through the card guide unit 7 based
on the detection signals from the object detection s 22 and 23. As shown in Fig. 2,
the rectangular marks M are arranged within a framework of two rows with four
columns on each of the upper and bottom edges of a card, and the arrangement of such
marks tes the rank (number) and the suit (Heart, Spade or the like) of the card.
When the UV sensor(s) 20 and/or 21 detect(s) a mark M, such UV sensor(s) output(s)
an on signal. The code reading unit 8 determines the relative on n the
signals received from the two UV sensors 20 and 21. In this way, the code reading unit
8 identifies the code based on the relative difference or the like between the two marks
M detected by the two UV sensors 20 and 21, thereby identifying the number (rank) and
the type (suit) of the corresponding card 1.
The relation between the code 2 and the output of the on signals from the two
UV sensors 20 and 21 are shown in Fig. 5. It is possible to identify a predetermined
arrangement pattern of the marks M based on the comparison results of the relative
changes in the output of the on signals from the UV sensors 20 and 21. As a result, in
two rows (the upper and lower rows), four types of arrangement patterns of the mark M
are possible, and since patterns are printed in four columns, it is possible to form 256
types of codes (4 x 4 x 4 x 4). Fifty two (52) playing cards are each assigned to one of
the 256 codes, and the relations of such assignment are stored in a memory or by a
program as an ation table. A configuration is thereby adopted in which the card
reading unit 8 can, by identifying the code 2, identify the number (rank) and the type
(suit) of the card 1 based on that predetermined association table (not shown). Also, 52
cards can be freely associated with 52 codes out of the 256 codes to be stored in the
association table, and thus, there will be a variety of associations n them.
Therefore, it is le to change the associations n the 256 codes and 52 cards
depending on the time or place. Preferably, the code is printed with a paint material that
becomes visible when irradiated with UV ray, and placed in a position where it does not
overlap the indications of the card types or s 102.
Next, the configuration of the control apparatus 12 will be described. The
control apparatus 12, the code reading unit 8, the g/losing ination unit 10
and the like are realized by a computer apparatus. For example, the function of
automatically determining the winning/losing of a game (the winning/losing
determination unit 10) is realized by installing a program for determining the
g/losing in a computer, and that program is executed by a processor of the
computer. The ranks of cards sequentially taken out onto the game table 6 are acquired
using the UV sensors 20 and 21 in the code reading unit 8, and the ranks of cards thus
acquired are sequentially stored in a memory. At this time, information on which card 1
is dealt to which player is also . The number of each card is stored in association
with the player to whom that card was dealt. In baccarat, there is a player and a banker.
The rank (number) of the card dealt is stored in the memory in association with the
player to whom it was dealt, and the ranks (number) of the cards dealt are added for
each player, and the winner is determined based on the programmed rules. A “tie” is
also judged.
Next, the card exit restriction unit 30 that cts the entry/exit of the
card 1 to/from the card housing unit 5 will be described with reference to Fig. 4. In Fig.
4(a), the card entry/exit restriction unit 30 is provided in the card guide 14 of the card
guide unit 7 that guides the cards 1 taken out one by one from the opening 13, which is
provided in a front portion of the card housing unit 5, onto the game table 6. The card
exit restriction unit 30 has a structure by which when a card 1 passes through a
slot 33 between the card guide unit 7 and the guide cover of the card guide 14, a lock
member 34 presses the card 1 to prohibit the entry/exit of the card 1 within the slot 33.
The lock member 34 is e of moving in the direction indicated by the arrow M by
a driving unit 35 composed of an electromagnetic id, a piezoelectric device or the
like, such that it can take two positions, namely, a position where the card 1 is pressed
(restricted position) and a position where the card 1 is allowed to pass through. The
driving unit 35 is controlled by the control apparatus 12, and causes the lock member 34
to move to two positions, namely, a position where the card 1 is d and a position
where the card 1 is allowed to pass h. The rules of the at game are
programmed and stored in advance in the control apparatus 12.
Next, a variation of the card entry/exit restriction unit 30 will be described with
reference to Fig. 4(b). A card entry/exit restriction unit 40 of the variation has a structure
by which when a card 1 passes through the slot 33 between the card guide unit 7 and the
guide cover of the card guide 14, a lock member 36 protrudes into the slot 33 to prohibit
movement of the card 1. The lock member 36 is capable of moving in the direction
indicated by the arrow M by a driving unit 37 ed of an electromagnetic solenoid,
a piezoelectric device or the like, such that it can take two positions, namely, a position
where movement of the card 1 is prohibited (restricted position) and a position where
the card 1 is d to pass through. The driving unit 37 is controlled by the control
apparatus 12, and causes the lock member 36 to move to two positions, namely, a
position where movement of the card 1 is prohibited and a position where the card 1 is
allowed to pass through.
The card entry/exit restriction unit 30 (40) is caused to function as a result of
the driving unit 35 or 37 being controlled by the m of the control apparatus 12 to
prevent the fraudulent entry/exit of the card 1. The card entry/exit restriction unit 30
(40) is provided with the object detection sensors 22 and 23 as sensors for detecting
movement of the card 1, and has a function of detecting movement of the card 1 with
these sensors 22 and 23 to restrict such movement. The s of the control
ammed control) med for preventing the fraudulent exit of the card 1
includes at least the ing 1) and 2):
1) A function of prohibiting the insertion of a card 1 that is inserted in the
direction opposite to the direction of the arrow S, namely, from the exterior toward the
card g unit 5 via the opening 13.
In this case, although the card 1 inserted for the purpose of cheating passes
through the slot 33 between the card guide unit 7 and the card guide 14, the nt
of the card 1 in a direction opposite to the normal direction (the direction opposite to the
arrow S in Fig. 3) is detected based on the detection signals from the object ion
sensors 22 and 23, and due to the program of the control apparatus 12, the driving units
or 37 will move their corresponding lock members 34 or 36 to their respective
ons of pressing or blocking the card 1, respectively.
2) A function of prohibiting the g of a card 1 from the card housing unit
when such drawing should not be allowed based on the information on the suits and
the ranks of the cards 1 read by a card reading unit (this means the code reading unit 8
that reads from a card 1 the code 2 that indicates a rank (number, rank) of that card 1
when the card 1 is drawn out from the card housing unit 5).
In this case, as described above, the rules of the baccarat game are programmed
in advance in the control apparatus 12. In the baccarat game, whether each of the banker
and the player should draw two or more cards 1 is uniquely determined according to the
total of the ranks (numbers) of the two cards already dealt to each of them. Thus, if the
dealer of a table attempts to deal a card 1 in a case where the third card should not be
drawn, which is against the rules, movement of the card 1 is restricted. If drawing of the
card 1 is attempted at a time or state when such drawing should not be allowed,
movement of the card 1 is detected based on the signals of the detection of the card 1
given by the object detection sensor 22, and the driving units 35 or 37 will move their
corresponding lock members 34 or 36 to their respective positions of pressing or
blocking the card 1, respectively by the program of the l apparatus 12. In this
manner, the lock s 34 or 36 will move to their respective positions of pressing
or blocking the card 1, respectively, thereby prohibiting the dealing of additional cards 1
(the positions shown in Fig. 4). In this way, the attitude of dealing a card 1 by the dealer
which is against the rules is ed, and the dealing of the card 1 is restricted, thus an
tus that restricts the entry/exit of the card 1 gets used up more slowly than the
case of blocking the card 1 at every end of the games.
An error signal output unit 50, which, upon the operation of the card entry/exit
restriction unit 30 (40), gives an al signal regarding such operation (a lamp is
illuminated and an alarm sound is emitted), is provided, and the operation of which is
controlled by the control apparatus 12.
trial Applicability]
As described above, the card shoe apparatus of the present invention has an
effect on being capable of preventing, on site, any fraudulent act such as the fraudulent
insertion of cards into a card shoe tus, false or inappropriate dealing of cards, or
the like. Thus the card shoe apparatus of the present invention is used in card games
played in casinos, and ive.
[Reference Signs List]
1 card
2 code
3 authenticity determination code
4 card shoe apparatus
card housing unit
6 game table
7 card guide unit
8 code reading unit
winning/losing determination unit
11 output unit
12 control apparatus
13 opening
14 card guide
sensor group
ultraviolet reactive sensor (UV sensor)
21 ultraviolet reactive sensor (UV sensor)
22 object detection sensor
23 object detection sensor
card entry/exit restriction unit
33 slot
34 lock member
g unit
36 lock member
37 driving unit
40 card entry/exit restriction unit
50 error signal output unit
102 index
Claims (7)
1. A method of delivering cards from a card g unit during a card game, the card housing unit having (i) a guide unit in which the cards are manually moved, (ii) an opening from which the cards are ly drawn one by one and (iii) a lock member selectively restricting the manual movement of the cards in the guide unit near the opening, the method comprising: automatically detecting a card which is inserted h the opening; and based on the automatic detection, actuating the lock member to restrict the manual movement of the card near the opening, wherein the lock member restricts the manual movement of the cards during the card being at a slot in the guide unit.
2. The method of claim 1, further comprising: obtaining card ation related to each of the cards manually drawn from the opening; and based on the detected information, controlling the lock member to ct the manual movement of the card.
3. The method of claim 2, wherein the card information includes a code on each of the cards that tes at least one of a number and a suit of the card.
4. The method of claim 3, further comprising: comparing the code read in the obtained step with a predetermined code stored in a memory.
5. The method of claim 2, wherein the card information includes an authenticity determination code on each of the cards.
6. The method of claim 5, further comprising: comparing the authenticity determination code read in the obtained step with a predetermined authenticity determination code stored in a memory.
7. A table game system using a plurality of playing cards, each of the cards having an ble code representing at least a number of the card, the table game system comprising: a card r apparatus including; a card housing containing the cards, a card guide unit in which each of the cards is manually moved; an opening from which the cards are manually drawn one by one from the card guide unit; a card sensor detecting a direction of movement of the cards in the card guide unit; a card reader reading the invisible code on each of the cards manually moved in the card guide unit; a win/lose determining means judging win or loss of a -style card game on the basis of the result of the invisible code on the cards by the reader. a lock member selectively restricting the manual movement of each of the cards during the card being at a slot in the guide unit. in the card guide unit near the opening; and a control unit actuating the lock member based on a result of the card detecting sensor and/or a result of the card reader, when the control unit detects a card which is inserted through the opening. [
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NZ720973A NZ720973B2 (en) | 2012-09-28 | Card shooter device and method |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NZ720973A NZ720973B2 (en) | 2012-09-28 | Card shooter device and method | |
NZ704620A NZ704620B2 (en) | 2012-09-28 | Card shooter device and method | |
PCT/JP2012/006230 WO2014049664A1 (en) | 2012-09-28 | 2012-09-28 | Card shooter device and method |
Publications (2)
Publication Number | Publication Date |
---|---|
NZ720973A NZ720973A (en) | 2017-04-28 |
NZ720973B2 true NZ720973B2 (en) | 2017-08-01 |
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