NZ615369B2 - A Lottery - Google Patents
A Lottery Download PDFInfo
- Publication number
- NZ615369B2 NZ615369B2 NZ615369A NZ61536913A NZ615369B2 NZ 615369 B2 NZ615369 B2 NZ 615369B2 NZ 615369 A NZ615369 A NZ 615369A NZ 61536913 A NZ61536913 A NZ 61536913A NZ 615369 B2 NZ615369 B2 NZ 615369B2
- Authority
- NZ
- New Zealand
- Prior art keywords
- phase
- game
- entries
- final
- game result
- Prior art date
Links
- 230000002829 reduced Effects 0.000 claims abstract description 10
- 230000003442 weekly Effects 0.000 description 13
- 238000003379 elimination reaction Methods 0.000 description 7
- 238000000034 method Methods 0.000 description 4
- 230000004048 modification Effects 0.000 description 3
- 238000006011 modification reaction Methods 0.000 description 3
- 229940035295 Ting Drugs 0.000 description 2
- 230000002860 competitive Effects 0.000 description 2
- 230000000875 corresponding Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 150000002500 ions Chemical class 0.000 description 2
- 101700050571 SUOX Proteins 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000003247 decreasing Effects 0.000 description 1
- 230000001419 dependent Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- XEEYBQQBJWHFJM-UHFFFAOYSA-N iron Chemical compound [Fe] XEEYBQQBJWHFJM-UHFFFAOYSA-N 0.000 description 1
- 230000000670 limiting Effects 0.000 description 1
- 230000000135 prohibitive Effects 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 230000003068 static Effects 0.000 description 1
Abstract
Disclosed is a computerised gaming system with at least one computer system. The computer system records entries to a game and determines one or more winners of the game. The game has an entry fee and is conducted in at least a first phase and a final phase. The first phase consists of one or more games from which the number of entries in each first phase game is reduced substantially so that the number of entries which progress from the first phase games to the final phase is substantially less than the number of entries in the first phase games. The entries in the final phase are entered into a final game which game includes a final prize which may or may not be won. The entry fee for all first phase entries includes an amount which is allocated to be set aside and/or used to fund or to purchase insurance against the winning of the final prize. games from which the number of entries in each first phase game is reduced substantially so that the number of entries which progress from the first phase games to the final phase is substantially less than the number of entries in the first phase games. The entries in the final phase are entered into a final game which game includes a final prize which may or may not be won. The entry fee for all first phase entries includes an amount which is allocated to be set aside and/or used to fund or to purchase insurance against the winning of the final prize.
Description
Patents Form # 5
NEW ZEALAND
s Act 1953
COMPLETE SPECIFICATION {COGNATEDt
AFTER PROVISIONAL :601824; 602537; 603063 and 603674
DATED: 15 August 2012; 20 September 2012; 17 October 2012 and 16
November 2012
TITLE: A Lottery
We, SOLE SURVIVOR HOLDINGS LIMITED
Address: 5A Pacific Rise, Mt Wellington, nd, 1060, New Zealand
Nationality:A New Zealand company
do hereby declare the invention for which we pray that a patent may be granted to us and the
method by which it is to be performed, to be particularly described in and by the following
ent:
194374NZ_PF#05_20130911_ 838_TDT.doc FEE CODE — 1050
TITLE: A Lottery
FIELD OF THE INVENTION
A y with a Substantial onal Prize — Insurance or self insurance
This invention relates to a two stage or two phase game or gaming system that
involves a series of first phase games followed by a second phase or Super Game.
BACKGROUND
Gaming operators will frequently wish to offer significant prizes as an attraction to
potential participants. r if these prizes are available in each draw then it is an
obvious pre—requisite that a large number of entries must be sold. ularly in the
early stages of a game this cannot be guaranteed and the game could fail as
insufficient entries are sold. One solution is to make the significant prize difficult to
win and not guaranteed. This enables a prize pool to be set up so that this pool has
sufficient funds to pay out the significant prize when it is won. However this has
disadvantages if the significant prize is won early on in the cycle of games.
A further alternative is to build up the prize pool before offering the significant prize
but this has the disadvantage that the initial impact of the game is d and the
return to ipants is artificially reduced during the build up process.
PRIOR REFERENCES
All references, including any patents or patent applications cited in this specification
are hereby incorporated by reference. No admission is made that any reference
constitutes prior art. The sion of the references states What their authors assert,
and the applicants e the right to challenge the accuracy and pertinence of the
cited documents. It will be clearly understood that, although a number of prior art
publications may be referred to herein; this reference does not constitute an admission
that any of these documents form part of the common general knowledge in the art, in
New Zealand or in any other country.
194374NZ Final CAP.docx
TIONS
It is acknowledged that the term ‘comprise’ may, under varying jurisdictions, be
attributed with either an exclusive or an inclusive meaning. For the purpose of this
specification, and unless otherwise noted, the term ‘comprise’ shall have an inclusive
meaning - i.e. that it will be taken to mean an inclusion of not only the listed
components it directly references, but also other non-specified components or
elements. This rationale will also be used when the term ised’ or 'comprising'
is used in relation to one or more steps in a method or s.
It is ore an object of the present invention to obviate or minimise the foregoing
disadvantages in a simple yet effective manner or at least to provide the public with a
useful choice.
Accordingly in one aspect the invention ts in a method of conducting a gaming
system having a computer system for recording entries to a game and determining one
or more winners of the game, in which the game has an entry fee and is conducted in
at least a first phase and a final phase, the first phase consisting of one or more games
from which the number of entries in the or each first phase game is or are d
substantially so that the number of entries which progress from the first phase game or
games to the final phase is substantially less than the number of entries in the first
phase game or games, the entries in the final phase which have progressed from the
one or more first phase games to the final phase being entered into a final game,
which final game includes a final prize which may or may not be won, the entry fee
for all first phase entries including an amount which is used to fund or to purchase
insurance against the winning of the final prize.
Preferably the only way a participant can obtain entry to the final phase game is by
entry into the first phase game and becoming one of the s to progress to the final
phase of the game.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 30% of the entries to the first phase game or games.
194374NZ Final CAP.docx
Preferably the number of entries which ss from the or each first phase to the
final phase is less than 10% of the entries to the first phase game or games.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 5% of the s to the first phase game or games.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 1% of the entries to the first phase game or games.
Preferably the game es one or more intermediate phases between the first phase
and the final phase, the number of entries being further reduced in the or each
intermediate phase of the game.
ably the final phase also includes prizes which must be won.
Preferably the first phase includes prizes which may or which must be won.
In a further aspect the invention consists in a computerized gaming system having at
least one computer system for recording entries to a game and determining one or
more winners of the game, in which the game has an entry fee and is conducted in at
least a first phase and a final phase, the first phase consisting of one or more games
from which the number of entries in the or each first phase game is or are reduced
substantially so that the number of entries which progress from the first phase game or
games to the final phase is substantially less than the number of entries in the first
phase game or games, the entries in the final phase which have progressed from the
one or more first phase games to the final phase being entered into a final game,
which final game includes a final prize which may or may not be won, the entry fee
for all first phase entries including an amount which is used to fund or to purchase
insurance against the winning of the final prize.
Preferably the only way a participant can obtain entry to the final phase game is by
entry into the first phase game and ng one of the entries to progress to the final
phase of the game.
194374NZ Final CAP.docx
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 30% of the entries to the first phase game or games.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 10% of the entries to the first phase game or games.
Preferably the number of s which progress from the or each first phase to the
final phase is less than 5% of the entries to the first phase game or games.
ably the number of entries which progress from the or each first phase to the
final phase is less than 1% of the entries to the first phase game or games.
In a still further aspect the invention consists in a computerized game having at least
one computer system for recording entries to a game and determining one or more
winners of the game, in which the game has an entry fee and is conducted in at least a
first phase and a final phase, the first phase consisting of one or more games from
which the number of entries in the or each first phase game is or are reduced
substantially so that the number of entries which progress from the first phase game or
games to the final phase is ntially less than the number of entries in the first
phase game or games, the s in the final phase which have progressed from the
one or more first phase games to the final phase being entered into a final game,
which final game includes a final prize which may or may not be won, the entry fee
for all first phase entries including an amount which is used to fund or to purchase
insurance against the winning of the final prize.
Preferably the only way a participant can obtain entry to the final phase game is by
entry into the first phase game and becoming one of the entries to progress to the final
phase of the game.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 30% of the entries to the first phase game or games.
Preferably the number of entries which ss from the or each first phase to the
final phase is less than 10% of the entries to the first phase game or games.
194374NZ Final CAP.docx
Preferably the number of entries which ss from the or each first phase to the
final phase is less than 5% of the entries to the first phase game or games.
Preferably the number of entries which progress from the or each first phase to the
final phase is less than 1% of the entries to the first phase game or games.
In a still further aspect the invention ts in a two-phase game result
determination system incorporating a er system, the computer system
ing:
one or more first game result deterrniners able to receive multiple entries to the game,
a final game result determiner able to receive entries permitted by the first game result
determiner to move from the or each first game determiner to the final game result
determiner, and
one or more entry fee recording means to record the entry fee paid for an entry to the
first game result determiner,
the first game result determiner or first game result determiners, on receipt of all
entries in the game, permitting some entries to proceed to the final game result
determiner,
and optionally allocating a prize to at least some of the entries received by the or each
first game result determiner;
the second game result determiner, on receipt of the entries from the or each first
game result determiner which proceed to the final game result iner optionally
ting a prize to at least some of the entries which proceeded to the final game
result determiner, and
ting a final prize, which may or may not be won, to one or more of the entries
which proceeded to the final game result determiner, the entry fee for all entries
recorded by the entry fee recording means being in part allocated to fund or purchase
insurance against the winning of the final prize.
Preferably the only way a entry can move to the final game result determiner is to be
permitted by a first game result determiner to progress to the final game result
determiner.
194374NZ Final CAP.docx
Preferably the number of entries which progress from the or each first game result
determiner to the final game result determiner is less than 30% of the entries to the
first game result determiner or first game result determiners.
ably the number of entries which progress from the or each first game result
determiner to the final game result determiner is less than 10% of the entries to the
first game result iner or first game result determiners.
ably the number of entries which progress from the or each first game result
iner to the final game result determiner is less than 5% of the entries to the first
game result determiner or first game result determiners.
Preferably the number of entries which progress from the or each first game result
determiner to the final game result determiner is less than 1% of the entries to the first
game result determiner or first game result determiners.
DESCRIPTION OF THE DRAWINGS
Figure 1 is a diagram of the electronic environment of the invention,
Figure 2 is a block diagram of the functional elements of the invention,
Figure 3a is table g the odds of picking “r” numbers in order from a pool of
numbers,
Figure 3b is a calculation of odds useful in the invention g permutations
without repetition,
Figure 3c is a table showing the odds of picking as a)
1‘ numbers in any order, and
Figure 3d is a calculation as in figure 3b relating to combinations Without repetition.
194374NZ Final CAP.docx
PREFERRED EMBODIMENTS OF THE INVENTION
The following description will describe the invention in relation to red
embodiments of the invention, namely a Lottery with an insurance aspect. The
invention is in no way limited to these preferred embodiments as they are purely to
exemplify the invention only and that possible variations and modifications would be
readily nt without departing from the scope of the ion.
This invention provides a method by which a gaming operator offers a game having at
least two stages phases to provide a means for the gaming operator to be able to offer
one or more substantial ’ prizes that c_a_n be won in the final phase or final game
hereinafter called the Super Game (as opposed to will be won), for a ‘relatively
affordable cost’.
We set out a method and n below why we say it is a ‘relatively affordable cost’
to the gaming operator.
Figure 1 shows a general environment of the invention where an sation 103 has
a server 101 g a database 102 entries from such as a home resident 104
connected via telephone to a voice commended entry at the sation 103.
Telephone or internet connected entries can be received from a shop or machine kiosk
106, from mobile users 107 or from static users 108. In fact it is envisaged that any
secure available method of receiving entries can be used.
Figure 2 shows the progress of the ticket or entry details as they are purchased, where
at 201 an online customer can enter data and purchase a ticket, including entering or
ing numbers or symbols for the y draw. Purchase data passes to a central
location where an incoming data storage engine 204 passes the data to data storage
205.
In similar manner a phone customer 202 can select data for a ticket using a voice
directed phone system before the information is passed to the storage engine. A
customer buying a ticket at a retail establishment 203 can similarly choose their own
symbols or numbers or accept a machine chosen set of symbols or numbers before
completing a transaction which sends the chosen data to data storage.
194374NZ Final CAP.docx
Once the lottery closes the information in the data store can be frozen and at the draw
time the data transferred through an ng data server at 206.
Once the final result of the games described herein after are known the results are
stored in result storage 211, before being broadcast in whatever fashion desired such
as via internet, television programmes or otherwise as desired.
Assume that:
0 a two phase game is d by a gaming operator, involving a series of first
phase games followed by a final phase including the Super Game;
0 each first phase game and the following final phase Super Game involves
players having entries that contain in order 6 numbers out of 20;
0 a ticket into each first phase game costs $10, and entry into the final phase
Super Game is only by qualification from a first phase game. It is intended
that there is no further cost to the participant to enter the final phase;
0 a ‘substantial onal prize’ of $50 million is offered for the final phase
game (i.e. for the Super Game) - to be paid as an additional prize if a
qualifying entry into Super Game correctly contains in order the 6 g
numbers in Super Game;
0 the game is arranged so that the odds of succeeding in the Super game are very
low. In the example the odds against an entry correctly containing in order the
6 winning numbers from 20, are odds of 1 in 27,907,200 — see Figure 1a;
the cost to insure a ‘substantial additional prize’ of $50 million, calculated on
a qualifying entry in Super Draw and paid to an entry containing in order the 6
winning numbers, is an insurance premium of about two times the risk ve
to that qualifying entry;
0 a premium of two times the risk means that the insurer wants to receive $100
n in premiums from 27,907,200 entries (paid as relevant entries are
194374NZ Final CAP.docx
cted into Super Draw) in exchange for insuring against the event for $50
million. In other words the insurer charging a premium of 2 times the risk
expects that on average the insured amount of $50 n would go off once
every 27,907,200 s, and the insurer would have received $100 million in
insurance premiums for this re;
0 the insurance premium cost to be paid by the gaming operator would therefore
be approximately $3.58 per entry, or 35.8% of an original $10 entry fee.
(Calculated at $3.58 per entry x 27,907,200 entries = $100 million (rounded);
This insurance is expensive and would in most cases be cost prohibitive. Self
insurance by a gaming operator can in one sense reduce the ‘insurance cost’ by up to
half, provided events transpire in accordance with expected probabilities, but exposes
the gaming operator to great risk in the event that the promised event occurs r
than d for, and/or more frequently than ed.
However, an advantage for the gaming operator and the players when using the two
stage or two phase game (which we describe in more detail in Example 1 below) is
that the gaming operator can offer such a ‘substantial additional prize’ of $50 million
in the Super Game at a ‘relatively affordable cost’. This is explained below:
0 the $3.58 insurance cost applicable to each relevant entry, is a cost applicable
to only those relevant or qualifying entries that make the Super Draw. In a two
stage or two phase game, this cost can then be ‘spread’ against all the entries
in all the first phase games, as each of those entries would have been made on
the basis of attempting to gain entry into Super Draw so as to gain access to
the opportunity to win the extra ‘substantial onal prize’ of $50 million.
0 Assume that from each first phase game, only 5% or 1/20th of all first phase
players qualify for the Super Game.
0 It then follows that the cost of providing this ‘substantial additional prize’,
spread over all entries, would then be no more than $0.1792 per entry (and
even less if self insured), being an amount easily absorbed within the costs of
NZ Final CAP.docx
the overall game and thereby rendering the cost as a ‘relatively affordable
cost’.
So while the cost to cover any ‘substantial onal prize’ of $50 million on a per
relevant entry basis would be of itself high ($3.58, or 35.8% of the relevant entry fee
originally paid by that $10 entry), when a two stage or two phase game operates as we
describe herein, the cost can be spread over all the participants in the first phase
games, A_nd that cost then becomes low ($0.18, or 1.8% spread over each entry fee) -
which is calculated on the basis that 5% of all entries can become eligible for Super
Draw. The number of entries that can become eligible for Super Draw is a matter of
choice but we believe that 30% or less is desirable. In fact less than 10% is desirable
and we have selected about 5%. Lower figures such as less than 1% could be used
but it should be borne in mind that the more entries that go through to the final phase
the more likely it is that a winner of the additional prize will be found. This is
because increasing the number of entries in the final phase the more likely it is that a
winner will be found. Conversely having the number of entries in the final phase
draw too low means that insufficient winners may be found over a period of time to
maintain interest in the game.
This is more fully set out in the example below.
EXAMPLE 1
Example 1.0 - A Series of First Phase Games, followed by a Super Game — with a
large ‘extra’ prize — at a relatively able cost.
The following describes a game structure that es a series of first phase games
(in this example below we use 25), ed by a Super Game, where there is on offer
in Super Game a large ‘extra’ prize that may be won, in on to the ‘totalizer
prizes’ that will be won.
The large ‘extra’ prize can be a prize underwritten by third party lottery insurance, or
it can be self insured by the gaming operator. Either way, the cost of the nce, or
if the event is to be self insured by the gaming operator, operating prudently, the
cost/amount needed to be set aside against the risk (hereafter “Extra Prize Cost”), is
in relative terms to the number of players in the Super Game, an affordable cost. It is
194374NZ Final CAP.docx
in relevant terms an affordable cost as the Extra Prize Cost is spread over all players
in the first phase games, whether or not they obtain entry into the Super Game. We
explain this concept further below in an example of its use.
Example 1.1 — Assumed First Phase Game Profiles
In this example, it is assumed that:
0 There are 25 first phase games, all of which have the same game profile in
terms of number of entries, cost, and profile of winners and eliminations. The
conclusion of the 25 first phase games is followed by one Super Game;
0 Preferably, the gaming system used guarantees a winner in each first phase
game and also in the following Super Game, of the totalizer (guaranteed) first
prize on offer, irrespective of players choices on their entries; “example 1
herein bes a ranking system which can be used to guarantee either a
winner or a small number t Winners. This method is expanded on in co-
pending Australian application 2013203606.
0 The 25 first phase games are played weekly, and are played each week by
500,000 players;
0 The first phase games and the Super Game have the same game number
profiles —— entries contain in order 6 s from a number range ‘n’ which in
this example is 20.
0 In each first phase game, each player chooses, or each entry contains, in order,
6 ent s from a range of 20 numbers and pays a total cost of $10
for an entry;
0 In each first phase game, the 20 numbers in the available number range are
ranked to form a ranking list of the 20 numbers, from first to last.
(Alternatively the ranking list could comprise a ranking of less than all of the
s, but must contain a sufficient number of the numbers ranked in an
order to determine the desired results/winners for the game). Hereafter called
the “Ranking List”.
194374NZ Final CAP.docx
In this example the Ranking List comprises the g of all the 20 numbers,
from 1St to last, and this is believed to be the best way to achieve the s of
the game. The first number choices made by each player are used to determine
the ranking list of the 20 numbers, using the ‘least chosen’ method — i.e. the
’ chosen number of the 20 available numbers is ranked 1St on the ranking
list, the second least chosen number is ranked 2nd, and so forth with the most
chosen number being ranked last;
In this e, in respect of the 1St first phase game, number [13] is the
number that is chosen the least by all the 500,000 punters in the game as their
first choice number, and therefore is ranked 1St on the ranking list;
There are 19,500 players that have chosen number [13] as their first number
choice in the 1St first phase game;
Those 19,500 winning players each receive one bonus entry into the following
weeks first phase game i.e. valued at $10 each ($195,000) and one entry into
the Super Game.
Ties between any of the 20 numbers as a result of two or more numbers being
chosen the same number of times by players are resolved — see Example 1.3
below.
The 19,500 winning players are subject to further eliminations using the
results of those players other choices of numbers, compared with the Ranking
List.
The total revenue from each first phase game is $5,000,000;
The available prize pool from each first phase game is 50% of total e;
Total prizes available from each first phase game are $2,500,000 - of which
25% ($625,000) is set aside for the Super Game;
The Super Game is played in an identical fashion to the first phase games,
with each qualifying entry containing in order 6 numbers out of 20. Preferably,
the 6 number choices for the Super Game are randomly selected for the player
194374NZ Final CAP.docx
and are provided to a player at the time the player enters into the first phase
game and the Super Game entry numbers are linked by computer with the first
phase entry. The Super Game entry numbers only become valid if the player’s
first phase entry attains entry into the Super Game. We believe that this is
preferable because it is the most practical way currently known to us to ensure
that there is a spread of chosen numbers in or at the Super Game level
applying when the winner/s of the totalizer prize/s are being ined, and
when obtaining insurance (or self insuring) the additional extra prize/s that
may be won and which are referred to below.
0 Guaranteed Prizes: The ‘guaranteed’ available prize pool over all games (first
phase and the associated Super Game) is 50% of total revenues. Total
‘guaranteed’ prizes available from each first phase game is therefore
$2,500,000 — from which one quarter ($625,000) is set aside to late for
the nteed’ prizes in the Super Game. The balance of $1,875,000 is paid
out to the winning players of the relevant first phase game.
0 Super Game will therefore have a ‘guaranteed’ prize pool of $15,625,000;
0 Extra $50 million Prize — Super Game Only: In addition to the ‘guaranteed’
prizes of $15,625,000 available in the Super Game, an additional extra prize of
$50 million will be paid to a player in Super Game that has on his/her entry, in
order, the 6 winning numbers in the Super Game — also see Example 1.10
0 The cost of these extra prizes is a cost borne by the gaming operator. This is
calculated at 1.792% of ALL revenues and has been ated by reference to
the estimated cost of obtaining third party insurance, using a rate of 2 times
the insured risk — also see Example 1.10.
Player’s Objective
Pick 6 ent numbers from a range of [20] numbers, where each number picked is picked to
ssively be the ‘least picked’ number, as picked by all the players in the relevant first
phase game.
194374NZ Final CAP.docx
The ‘least picked’ first choice number will be placed or ranked first in the Ranking List. The
second least picked first choice number will be ranked second, and so on.
A player’s objective is at least twofold:
y: to avoid initial elimination in a first phase game by correctly picking as his/her first
number choice, the number that is to become ranked lSt on the g List — thereby winning
a monetary prize and gaining entry into the Super Game (which has big nteed’ prizes
thatm be won (i.e. $15,625,000), and an even bigger ‘extra’ prize of $50 million that my be
won), and as a result of tly picking the first number, the player s eligible to
continue in the first phase game and compete for its first prize;
Secondly: to avoid further eliminations in the first phase game by correctly picking as his/her;
0 second number choice, the number that is to become ranked 2nd on the Ranking List,
0 third number choice, the number that is to become ranked 3rd, and so on.
Any failing by players to correctly chose a relevantly ranked number placement on the
Ranking List is of no effect in respect of determining the winner of a first prize as the player/s
with the next best choice/s ultimately becomes the winner of the first phase game’s major
prize.
Example 1.2 — Table 1
Results of 1St First Phase Game by 500,000 Players — One Data Set from the first number
choices
BY RANKINGS BY NUMBERS
194374NZ Final CAP.docx
RANKINGS NUMBER NUMBER NUMBER NUMBER GS
OF OF
OF LEAST TIMES CHOSEN CHOSEN TIMES OF LEAST
PICKED CHOSEN CHOSEN PICKED
1“ 19,500 19,657 2“d
2“‘1 19,657 27,000 13‘“
3rd 20,560 21,974 7‘“
4‘“ 20,988 25,000 10‘“
‘“ 21,344 29,333 19‘“
6‘“ 21,765 28,111 16‘“
7‘“ 21,974 21,344 5‘“
8‘“ 22,348 26,332 11‘“
9‘“ 24,864 20,988 4‘“
‘“ 25,000 31,500 20‘“
11‘“ 26,332 27,830 14‘“
12‘“ 26,791 28,369 17‘“
13‘“ 27,000 19,500 1st
14‘“ 27,830 21,765 6‘“
‘“ 27,983 22,348 8‘“
16‘“ 28,111 26,791 12‘“
194374NZ Final CAP.docx
17th 28,369 12 17 28,751 1 8th
18th 28,751 17 18 27,983 1 5th
19th 29,333 5 19 20,560 3rd
““ 31,500 10 20 24,864 9th
W W
Example 1.3 - Resolving Ties (as between the numbers 1 to 20) within the
Ranking List
While the above Example 1.2, Table 1 does not have any ties, it will be inevitable that
ties will occur where two or more numbers within the 20 numbers available for
selection used in this example are chosen y the same number of times by the
players in the game. Multiple numbers of ties between numbers could also occur. In
this e 1 of the game, it is preferable that all ties within the Ranking List are
ed.
While there will be a number of ways to resolve ties within the Ranking List, such as
by using a random , the preferred way to resolve all ties in this Example 1 of
the use of the game is to use the unpredictability of the results of all the players’
choices in the game itself, by using the resulting ‘odds’ and ‘evens’ that arise for each
of the 20 numbers - as set out in the column headed “NUMBER OF TIMES
CHOSE ” in Example 1.2
- Table 1 above (the “Selection Total”).
Referring to Example 1.2 - Table 1, it will be apparent that each of the 20 numbers
have been chosen a certain number of times and that this results in either an odd
numbered ion Total or an even numbered Selection Total, representing the
number of times each of the 20 numbers was chosen. Whether a number to be chosen
from within the range of 20 numbers is going to end up being chosen a number of
times that is either an odd or even Selection Total number is entirely unpredictable,
and is a chance result. This chance result creates a unique method to resolve ties.
NZ Final CAP.docx
In this example, to resolves ties, an even number Selection Total will result in the
lowest face value relevant to a tied number being ranked ahead of the higher face
valued number. An odd number Selection Total will e in reverse. For example
if the following numbers (2, 13, 18 and 20) were in a four-way tie with the same
Selection Total number of, for example, , which is an odd Selection Total
number, then the order of the four tied numbers becomes 20, 18, 13 and 2.
Example 1.4 - The Elimination Processes — to determine the winning player of
the lSt First Phase Game
The First Elimination: The first elimination process involves reducing the players in
the game from 0 to a much lower number. This occurs by eliminating all
players other than those players that chose number [13] as their first number choice,
which is the number that was least picked by afl the 500,000 punters in the game as
their first number , as it was chosen 19,500 times — see Example 1.2 - Table 1.
Super Game Entry: In this example of the game, all players that correctly chose as
their first number, the least picked number that became ranked lSt in the Ranking List,
being 19,500 players that correctly chose number 13, obtain entry into Super Draw —
see Example 1.14.
The Second Elimination: The second elimination process involves ng the
remaining 19,500 players from 19,500 to a much lower number. This is done by
eliminating from the remaining 19,500 players, all players except those that also
chose number [1] as their 2nd number choice, which is the number that was the second
least picked number by a_ll the 500,000 players in the game, as it was chosen 19,657
times and ingly is ranked 2nd on the Ranking List — see Example 1.2 - Table 1.
Further eliminations — The Ranking System: Using similar methods described above,
and where relevant, the next best choice made by players by reference to the Ranking
List, further ations can be made and a first phase game winner/s can always be
determined.
194374NZ Final CAP.docx
When considering Example 1.6, Table 3 below, the 6 number choices of the best 10
performing players (entries) are set out in Example 1.5, Table 2 below:
Example 1.5 - Table 2 — Top 10 Players’ chosen Numbers
Example 1.6 - Table 3 - Determining the winning player of the 1St First Phase
Game
No. of RI P2 P3
Players
NZ Final CAP.docx
1St No :[13]
(no of times 19,5 19,5 19,5 19,5 19,5 19,5 19,5
all s
1 1 1 1 1 1 1
1n game;
ranking)
2nd N0 :[1] 19,6 19,6 19,6 19,6 19,6 19,6 19,6
57 57 57 57 57 57 57
2 2 2 2 2 2 2
3‘dNo :[19] 20,5 20,5 20,5 20,5 20,5 20,5 20,5
60. 60 60 60 60 6O 60
3 3 3 3 3 3 3
4th N0 21,7 21,7 21,7 22,3 25,0 25,0 25,0
65 65 65 48 00 00 00
6 6 6 8 10 10 10
(4“)
26,3 26,3 20,9 27,0 27,8 27,8
32 32 88 00 30 30
11 11 4 13 14 14
194374NZ Final CAP.docx
(1“) (5‘ ) (8th) II.
II31,5 20,9 21,3 21,9 29,3 20,9 21,3 21,3 31,5 20,9
00 88 44 74 33 88 44 44 00 88
4 5 7 19 5 5 20 4
(6") (7m)
II.I. l.-
As can be seen from Example 1.6, Table 3 above, player P.1 is the sole winner.
Example 1.7 - Table 4 — Exampled Prize Winnings for each First Phase (Weekly)
Game - Prizes are 50% of the Entry Price — And c. 25,000 players obtaining
entry into Super Game
ation Approx. Prizes per Total % of $
Factors Maximum Ticket Maximum 2.5m
Number of Amount of Prize
Players in each Prizes Pool
stage of each
First Phase
Game
500,000
194374NZ Final CAP.docx
(+20)1“N0- $10 + Super $250,000
Game
(+ 19) 2“ No. $200 + above $265,000
(+ 18) 3rd No. 73 $2,000 + 00
above
(+ 17) 4th No. [10] Remaining $20,000 + $200,000 8.0%
ipants other above
than sole winner
(+ 16) 5t No. Winner $1,000,000 + $1,000,000 400%
above
(+ 15) 6t No.
To Last Place $20,000 0.8%
To Super Race $625,000 25.0%
Totals $2,500,000 100%
Example 1.8 - The Odds of obtaining an entry into the Super Game
In this Example 1, the odds of obtaining an entry into Super Game —— by correctly
choosing the number that becomes ranked first on the Ranking List — is 1 in 20.
194374NZ Final CAP.docx
It will be appreciated that, while the odds of obtaining entry into Super Game are 1 in
, or 5%, when using the least picked method to ine the first ranked number
on the Ranking List, the actual number of qualifying entries into Super Game will be
less than 5% in number. This is clear from our Example 1.2 which shows that the first
ranked number is number 13, with it being chosen 19,500 times out of 0,
resulting in 3.9% of players qualifying for the Super Game.
In this example, by using the least picked , the odds of obtaining a ying
entry into Super Game is always 1 in 20, but there will always be less than 5% by
number of all entries that will qualify.
Example 1.9 - The “Super Game”
As already set out earlier, and as can be seen from Example 1.7, Table 4 above (last
entry), the game includes a Super Game, which receives an allocation of 25% of the
weekly prize fund from each of the 25 first phase games, that accumulates for prizes
in a later Super Game that is to be run after the conclusion of the first phase games.
The Super Game involves the same identical processes of eliminations and g as
applicable to the weekly/ first phase games, and for those players that attain entry, it
also involves those players having on their entry, in order 6 randomly allocated
numbers out of 20.
The participation by players in the Super Game is only achieved by:
0 Purchasing a ticket in a first phase game; and
0 Correctly picking a first ranked number on the Ranking List in a first
phase game.
Random Allocation of Super Game Numbers
194374NZ Final CAP.docx
The 6 s allocated for the Super Game are preferably only allocated to those
‘Weekly’ first phase game players that correctly pick the number that becomes the
first ranked number on the Ranking List for the relevant /first phase game.
This random tion is to ensure that no player can stipulate what numbers he or
she wants to choose for the Super Game, thereby ensuring the integrity of the Super
Game result.
In addition, to further ensure the integrity of the Super Game result, the 6 Super Game
numbers allocated to the relevant players from each week’s first phase game are not
merged at any time into any combined set of data until after the last first phase game
has been played.
Example 1.10 - Super Game Prizes
The totalizer prizes available for the winner of the Super Game will be significantly
higher than the first phase game which may be a weekly game.
Assume that:
0 the Super Game is conducted at the end of a cycle of 25 first phase games
which may be run weekly, for e; and
0 there are 25 weeks of first phase games, with each first phase game having the
same participation and winning profile as described previously; and
o the process of winning Super Game is the same as for the first phase games;
0 in each of the 25 weeks, $625,000 is set aside from each first phase game —— to
accumulate for the Super Game; and
0 Guaranteed Prizes: at the end of the 25 first phase games, there is $15,625,000
available as a ‘guaranteed’ prize pool for Super Game prizes.
l94374NZ Final CAP.docx
0 Extra Prize: The following extra prize may also be won in Super Game:
Event Odds (1 in ...) Extra Prize Amount
First 6 Numbers in l in 27,907,200 $50,000,000
order out of 20
0 Cost to the Gaming Operator ofthe Extra Prize: The cost to the gaming
operator of providing the extra prize of $50 million as set out above, is
calculated by us at 1.792% ofALL es from each relevant first phase
game. It is a cost to the gaming operator. We have calculated this cost based
on a third party insurer requiring a premium of 2X the insured risk.
(Alternatively this could be self insured by the gaming operator, potentially at
a lower cost). This calculation is set out in the table below:
Event Ins Amt Total Odds Ins Adjust
Premium Cost Ins cost
(1 in ...)
per per
(2x ins amt)
each ALL
Entry entries
(1/20‘“)
Super
Game
6 in 0,000 00,000 27,907,200 $3.584 $01792 1.792%
—[ 1.792%
194374NZ Final CAP.docx
Example 1.11 - Table 5 — Exampled Prize Winnings for Super Game of the
‘Guaranteed’ Prizes (the Totalizer Prizes)
Elimination Maximum Prizes per Total % of
Factors Number of Entry Ticket Maximum
$15.625
s .
1n each Amount of
million
stage of Super Prizes.
Prize
Game
(at each stage) Pool
,000 maximum
players per week
x 25 weeks =
625,000
(+ 20) 1StNo. 31,250 $100 $3,125,000 20.00%
$1,000 + $1,640,625 10.50%
above
(+ 18) 3rd No. $10,000 + $906,250 5.80%
above
(+ 17) 4‘fiNo. [4] Remaining 00 + $400,000 2.56%
players other than above
sole Winner
(+ 16) 5‘hNo. Winner $9,375,000 + $9,375,000 60.00%
above
(+ 15) 6t No.
194374NZ Final CAP.docx
To Last Place $100,000 0.64%
1T0 costs of $78,125 0.50%
running Super
Game/ misc
Totals $15,625,000 100%
Example 1.12 - The Odds of Winning Super Game
The odds of winning a prize in Super Game is dependent on the number of entries a
player has in the Super Game — ie. the number of times a player enters first phase
games and correctly s the number that becomes the first ranked number in the
Ranking List in each weekly game. Once entries in the Super Game are attained, then:
For a player that has only one entry into Super Game, the odds of winning the minor
prize in Super Game ($100) is 1 in 20.
The odds of winning first place in Super Game and Winning the ‘guaranteed’ first
prize that is to be won — based on the tions set out in this Example 1 and for
the player with only one entry in Super Game — the odds of winning must be no more
than 1 in 625,000. (Calculation is 500,000 entries per week X 25 weeks + 20 =
625,000).
A player with 1 entry in Super Game then has odds of at least 1 in 20 of winning any
prize. The odds get shorter for each onal entry into Super Game that a player
has. A player with 10 entries comprising 10 different first number winning choices
has odds of at least 1 in 2 of winning any prize.
If a player has 10 entries into Super Game, the odds must be no more than 1 in 62,500
of winning the nteed’ first prize that is to be won in Super Game.
194374NZ Final CAP.docx
In addition, for those players in Super Game, the odds for each entry of winning the
extra insured prize of $50 million payable to an entry that has the winning 6 numbers
in order, are odds of 1 in 27,907,200. The winning 6 numbers are those numbers
ranked lSt to 6th on the Ranking List.
VARIATIONS
The Invention may also broadly be said to t in the parts, elements and features
referred or indicated in the specification, individually or collectively, and any or all
combinations of any of two or more parts, ts, members or features and where
specific integers are mentioned herein which have known equivalents such
equivalents are deemed to be orated herein as if individually set forth.
The examples and the particular proportions set forth are intended to be rative
only and are thus non-limiting.
The invention has been described with particular reference to certain embodiments
thereof. It will be understood that various modifications can be made to the above-
ned embodiment without departing from the ambit of the invention. The
skilled reader will also tand the concept of what is meant by purposive
construction.
It will be clear that there are many variations to the above Example 1. For e:
0 The game could be altered so that there could be two or more s in the
Ranking List to be selected in order to increase the chances of a participant
gaining entry into the Super Game, although there would be a corresponding
cost increase in t of the cost of the ‘extra’ prize insurance when
calculated as a spread cost over all entries in all first phase games.
0 Changes could be made to the above exampled block of numbers comprising 6
numbers out of 20, to comprise a greater or lesser amount of numbers (e.g. 5
out of 35; or 6 out of 15; or 7 out of 13), with a corresponding increase or
decrease to the cost of providing the ‘extra’ prize insurance.
194374NZ Final CAP.docx
Changes could be made to Whether or not the order in which participants
choose their numbers was or was not important, and if the order was not
important, the number range may need to be increased and the cost of
providing the ‘extra’ insurance as a cost spread over all the first phase entries
may also increase.
Changes could be made to allow for different ticket pricings. In order to allow
for ticket prices of say $2, a change could be made to Example 1 whereby for
those participants who want to play but only want to spend $2, then those
ipants have to pick one additional number from a separate ying
number range of 1-5. These $2 entry participants purchase their 6 s for
the cost of $2 but their entries only then qualify for prizes in the main first
phase game provided that they first correctly pick the Winning number in that
additional qualifying number range of 1-5. Consistent with the methods set out
herein, the winning number in that additional qualifying number range of 1-5
could be the number that is least picked by those $2 entry participants.
Changes could be made to the Super Game. A change could be made so that
each week all the funds lated in the Super Game account were able to
be won in any weekly first phase game. These Super Game funds would only
be able to be won in the event that a player in a weekly/first phase game had
correctly chosen, in order, all 6 numbers. In this event the winning first phase
player would be paid out the accumulated funds in the Super Game account
and the series of first phase games would start afresh.
The game could be red as a three phase game, with a Super Game
operating only in the third phase, or a Super Game operating in each of the
second and third phases, with extra prizes as herein described available for
some or all of the Super Games.
In the game described in Example 1, the number of first phase games could be
altered from 25 weekly games down to say 6 weekly games, then followed by
Super Game, without affecting the overall cost of the extra prize insurance
d in the Super Game, which we have calculated at 1.792% of over all
ticket sales. Such a variation will not affect the 1.792% cost. This is e
194374NZ Final CAP.docx
the cost of the extra prize nce is only affected by the number of players
that move from a first phase game to the Super Game. In e 1, this is no
more than 1 in 20, so the suggested change does not affect this cost.
0 Similarly, the game described in Example 1 could be altered to se a
series of first phase games conducted daily, with the Super Game conducted at
the end of a week, or month, without the cost of the extra prize insurance
being affected.
0 And changes could be made to the number of entries from each first phase
game that become eligible for entry into Super Game. Such a change would
affect the cost of the extra prize insurance. If more than 5% of players were to
be allowed to gain entry into the Super Game, the cost of the extra prize
insurance when spread over all entries would increase. For example, if 10% of
all entries were to gain entry into the Super Game, then the cost of the extra
prize nce would increase from 1.792% to 3.584%, spread over all
players’ entries as we have described earlier.
0 Further, other changes could be made to the exampled prize payouts to be
made from the totalizer prize fund, including increasing or decreasing the
amount to be paid from the first phase games to the Super Game prize fund,
Without the cost of the extra prize nce being affected.
0 Changes could be made to the number of Extra Prizes available in the Super
Game. For example, their could be two extra prizes on offer in Super Game, as
exampled in the table below:
Odds (1 in ...) Extra Prize Amount
194374NZ Final CAP.docx
First 5 Numbers in 1 in 1,860,480 $5,000,000
order out of 20
First 6 Numbers in l in 27,907,200 $50,000,000
order out of 20
0 Cost to the Gaming Operator ofTwo Extra Prizes: If a change was made to
offer the above two ed prizes, then the cost to the gaming operator of
providing the two extra prizes as set out above would increase and is
calculated by us at 4.48% ofALL revenues from each relevant first phase
game. We have calculated this cost based on a third party insurer requiring a
premium of 2X the insured risk. (Alternatively this could be self insured by the
gaming operator, ially at a lower cost). This calculation is set out in the
table below:
Event Ins Amt Total Adjust
Premium Ins cost a % of
per each
(2x ins amt)
ALL $10
entries entry
(1/20‘“)
in $5,000,000 0,000 1,860,480 $02687 2.687%
order
$50,000,000 $100,000,000 27,907,200 $3.584 $0.1792 1.792%
194374NZ Final CAP.docx
Further, changes could be made so that extra insured prizes of a much reduced
amount were also on offer in the weekly games, in addition to the extra large prize or
prizes on offer in the Super Game.
Finally various other alterations or modifications may be made to the foregoing
without departing from the scope of this invention.
Industrial Applicability
The invention provides a computerised system for operating an insurance system in a
lottery. This s a significant major prize to be offered at an affordable cost.
ADVANTAGES
A ‘substantial additional prize ’, at a ‘relatively aflordable cost: The advantage of the
invention is that in a two phase game, comprising a series of phase one
games leading
to a Super Game in phase two, a gaming operator can offer in Super Game a
‘substantial additional prize’ - at a ‘relatively affordable cost” to the participants and
to the gaming operator - that ‘may’ be won, in addition to the prizes on offer in Super
Game that the gaming system guarantees ‘will’ be won as bed hereinbefore.
Significant ne Prize: Another advantage of the invention is that the gaming
operator can advertise a significant headline prize. In Example 1 we use $50 million.
Such a headline prize will be attractive to a gaming operator’s existing players, and
will be useful in attracting new players. Accordingly, the invention will be of use or
assistance for a gaming operator’s on-going development of its business.
Can ofi’er competitive game and prizes irrespective of player numbers: A r
advantage of the invention is that it allows a gaming operator to ce a large
prize lottery, on a competitive basis, without the need to have surety of a large player
base.
Advantagesfor use in a Regional 0r Worldwide y: The extra large prize system
at a ‘relatively affordable cost’ also has advantages when used in a regional or
worldwide y, compared with the standard ‘LOTTO’ type lotteries. These
advantages are similar to those described above: a regional or worldwide lottery can
be launched with a large headline prize, t the gaming operator/s g to
194374NZ Final CAP.docx
have surety of player numbers; and a large headline prize will be attractive to players,
and Will attract players to participate in the game.
Flexibility: Another advantage is that more than one large extra prize can be offered in
Super Game, with all extra prizes being able to be offered at a ‘relatively able
cost’, thereby increasing winnings for s and making the overall game attractive
to players.
l94374NZ Final CAP.docx
Claims (24)
1. A computer implemented method comprising a step of operating a gaming system having a computer system to record entries to a game and determining one or more winners of the game, in which the game has an entry fee and is conducted in at least a first phase and a final phase, the first phase consisting of one or more games from which the number of entries in the or each first phase game is or are reduced substantially so that the number of entries which progress from the first phase game or games to the final phase is substantially less than the number of entries in the first phase game or games, the entries in the final phase which have progressed from the one or more first phase games to the final phase being entered into a final game, which final game includes a final prize which may or may not be won, the entry fee for all first phase entries includes an amount which is allocated to be set aside and or used to fund or to purchase insurance against the winning of the final prize.
2. A method as claimed in claim 1 wherein the only way a participant can obtain entry to the final phase game is by entry into the first phase game and becoming one of the entries to ss to the final phase of the game.
3. A method as claimed in either claim 1 or claim 2 n the number of entries which progress from the or each first phase to the final phase is less than 30% of the entries to the first phase game or games.
4. A method as claimed in claim 3 wherein the number of s which ss from the or each first phase to the final phase is less than 10% of the entries to the first phase game or games.
5. A method as claimed in claim 3 wherein the number of entries which ss from the or each first phase to the final phase is less than 5% of the entries to the first phase game or games. 194374NZ_claims_20150106_PLH
6. A method as claimed in claim 3 wherein the number of entries which progress from the or each first phase to the final phase is less than 1% of the entries to the first phase game or games.
7. A method as claimed in any one of the preceding claims wherein the game includes one or more inte1mediate phases between the first phase and the final phase, the number of entries being further reduced in the or each intermediate phase of the game.
8. A method as d in any one of the preceding claims wherein the final phase also es prizes which must be won.
9. A method as claimed in any one of the preceding claims wherein the first phase includes prizes which may or which must be won.
10. A erized gaming system having at least one computer system to record entries to a game and determining one or more winners of the game, in which the game has an entry fee and is conducted in at least a first phase and a final phase, the first phase consisting of one or more games from which the number of entries in the or each first phase game is or are reduced substantially so that the number of entries which progress from the first phase game or games to the final phase is substantially less than the number of entries in the first phase game or games, the entries in the final phase which have progressed from the one or more first phase games to the final phase being entered into a final game, which final game es a final prize which may or may not be won, the entry fee for all first phase entries includes an amount which is ted to be set aside and or used to fund or to purchase insurance against the winning of the final prize.
11. A computerized gaming system as claimed in claim 10 wherein the only way a participant can obtain entry to the final phase game is by entry into the first phase game and becoming one of the entries to progress to the final phase of the game. 194374NZ_claims_20150106_PLH
12. A computerized gaming system as d in either claim 10 or claim 11 wherein the number of entries which progress from the or each first phase to the final phase is less than 30% of the entries to the first phase game or games.
13. A computerized gaming system as claimed in claim 12 wherein the number of entries which progress from the or each first phase to the final phase is less than 10% of the entries to the first phase game or games.
14. A computerized gaming system as d in claim 12 wherein the number of entries which progress from the or each first phase to the final phase is less than 5% of the entries to the first phase game or games.
15. A computerized gaming system as claimed in claim 12 wherein the number of entries which progress from the or each first phase to the final phase is less than 1% of the entries to the first phase game or games.
16. A two-phase game result determination system incorporating a computer system, the computer system ing: one or more first game result iners able to receive multiple entries to the game, a final game result determiner able to receive entries permitted by the first game result determiner to move from the or each first game determiner to the final game result determiner, and one or more entry fee recording means to record the entry fee paid for an entry to the first game result determiner, the first game result determiner or first game result determiners, on receipt of all entries in the game, permitting some entries to d to the final game result iner, and optionally allocating a prize to at least some of the entries received by the or each first game result determiner; the second game result determiner, on receipt of the entries from the or each first game result determiner which proceed to the final game result determiner 194374NZ_claims_20150106_PLH [Annotation] plohani optionally allocating a prize to at least some of the entries which proceeded to the final game result determiner, and allocating a final prize, which may or may not be won, to one or more of the entries which proceeded to the final game result determiner, the entry fee for all entries recorded by the entry fee recording means being in part allocated to fund or purchase insurance against the winning of the final prize.
17. A two-phase game result determination system as claimed in claim 16 wherein the only way a entry can move to the final game result determiner is to be ted by a first game result determiner to ss to the final game result determiner.
18. A two-phase game result determination system as d in either claim 16 or claim 17 wherein the number of entries which progress from the or each first game result determiner to the final game result determiner is less than 30% of the entries to the first game result determiner or first game result determiners.
19. A two-phase game result determination system as d in claim 18 wherein the number of entries which progress from the or each first game result determiner to the final game result determiner is less than 10% of the s to the first game result determiner or first game result iners.
20. A two-phase game result determination system as claimed in claim 18 wherein the number of entries which progress from the or each first game result determiner to the final game result determiner is less than 5% of the entries to the first game result determiner or first game result determiners.
21. A two-phase game result determination system as claimed in claim 18 wherein the number of entries which progress from the or each first game result determiner to the final game result iner is less than 1% of the entries to the first game result determiner or first game result determiners. 194374NZ_claims_20150106_PLH
22. A computer implemented method as claimed in any one of claims 1 to 9 substantially as herein described with reference to any one of the examples.
23. A computerized gaming system as claimed in any one of claims 10 to 15 substantially as herein bed with reference to any one of the accompanying drawings.
24. A two phase game result determination system as d in any one of claims 16 to 21 substantially as herein described with reference to the examples and/or the accompanying drawings. 194374NZ_claims_20150106_PLH
Publications (1)
Publication Number | Publication Date |
---|---|
NZ615369B2 true NZ615369B2 (en) | 2015-06-30 |
Family
ID=
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US20150206377A1 (en) | Lottery | |
US10881968B2 (en) | Systems and methods for conducting fantasy contests | |
US20200391121A1 (en) | Method of conducting fantasy sports competitions for multi-round competitive play including a unique payout structure | |
US8944905B2 (en) | Method of lottery wagering on real-world events | |
US8579694B2 (en) | Method of lottery wagering on real-world events | |
US6874783B2 (en) | Single game variant of accumulation lotto | |
US20090017905A1 (en) | System and method for online pool wagering | |
US20160217653A1 (en) | Sports betting model | |
US20210192668A1 (en) | System and method for conducting fantasy sports contests | |
US20200334944A1 (en) | Apparatus for playing a game comprising a substrate displaying a matrix | |
US10092825B2 (en) | System, method, and apparatus for a game of skill | |
US20060178198A1 (en) | Gaming method and apparatus offering awards less than the wager amount | |
US20210390832A1 (en) | System and Method for Conducting Fantasy Sports Contests | |
US8820744B1 (en) | Race day scratch play game, game card and method of playing | |
US11640747B2 (en) | Lottery game providing a chance to win a jackpot at a reduced cost to the player, with an increased revenue to the operator and ticket retailer | |
NZ615369B2 (en) | A Lottery | |
US8128472B1 (en) | Poker tournament system and method | |
AU2009101340A6 (en) | Wagering System | |
Miller et al. | Bingo: An Overview of the Potential Legal Issues Arising from the use of Indian Gaming Revenues to fund Professional Sports Facilities | |
NZ615371B2 (en) | Gaming System |