NZ508780A - Combination of scrabble and chinese checkers word construction board game - Google Patents

Combination of scrabble and chinese checkers word construction board game

Info

Publication number
NZ508780A
NZ508780A NZ508780A NZ50878000A NZ508780A NZ 508780 A NZ508780 A NZ 508780A NZ 508780 A NZ508780 A NZ 508780A NZ 50878000 A NZ50878000 A NZ 50878000A NZ 508780 A NZ508780 A NZ 508780A
Authority
NZ
New Zealand
Prior art keywords
player
playing
pieces
board
board game
Prior art date
Application number
NZ508780A
Inventor
Andrew Carson Dunn
Original Assignee
Andrew Carson Dunn
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Andrew Carson Dunn filed Critical Andrew Carson Dunn
Priority to NZ508780A priority Critical patent/NZ508780A/en
Priority to AU2002216483A priority patent/AU2002216483A1/en
Priority to PCT/NZ2001/000269 priority patent/WO2002047777A1/en
Priority to US10/450,037 priority patent/US20040051246A1/en
Publication of NZ508780A publication Critical patent/NZ508780A/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Toys (AREA)
  • Organic Low-Molecular-Weight Compounds And Preparation Thereof (AREA)
  • Pinball Game Machines (AREA)

Abstract

In a word spelling board game, a variation of "scrabble", a first player starts from one side, say the south side of the board having an array of square spaces, and the second player starts from the other, north, side of the board, and each in turn progresses across the board constructing intersecting words on the spaces on the board with letter tiles from a pool of letter tiles belonging to each player, vertically and across until one player bridges the board with words to be the winner. The tiles have respective upper and lower case letters on respective faces. The words must be constructed so that each tile is adjacent two tiles except the first and last pieces that are each adjacent one other piece only. Each subsequent word added by a player during a turn must include the players own pieces and one playing piece of another player which is either a consonant or a vowel as determined by the players before commencement of play.

Description

<div class="application article clearfix" id="description"> <p class="printTableText" lang="en">SntG^-ctrai Prcocrty Gv^ce of KZ <br><br> Patents Form No. 5 <br><br> Patents Act 1953 COMPLETE SPECIFICATION <br><br> After Provisional No: 508780 <br><br> Dated: 11 December 2000 James &amp; Wells ref: 41298Y21 <br><br> BOARD GAME <br><br> I, Andrew Carson Dunn, a New Zealand citizen of 8 Westenra Terrace, Christchurch, New Zealand, hereby declare the invention for which we pray that a patent may be granted to us, and the method by which it is to be performed to be particularly described in and by the following statement: <br><br> 1 <br><br> Board Game Technical Field <br><br> The present invention relates to a game for two or more players. In particular, the invention relates to a board game. However, it will be appreciated that the game may also be played 5 on a computer. <br><br> Background Art <br><br> There are known numerous word games using two or more players who play letters that are randomly selected onto a board to compose words. One of the most popular of these words games is "SCRABBLE™". In Scrabble™, words are formed using single letter tiles selectively placed on a game board, in a crossword-type pattern, with scoring determined by point values assigned to the tile, and bonuses assigned to letter spaces on the board. <br><br> Games of this type rely on the player to base their strategy on the placement of tiles on the board in such a way as to gain the maximum points and bonuses available, with words using uncommon letters giving a higher score. Thus older players, or players with an extensive vocabulary are more likely to use less common letters and thereby have an advantage. <br><br> It is an object of the present invention to provide a board game which overcomes the above 2 0 difficulties and provides a board game wherein players may vary in age and vocabulary, while still retaining an equal opportunity to win the game. <br><br> It is a further object of the present invention to address the foregoing problems or at least to provide the public with a useful choice. <br><br> 2 <br><br> Further aspects and advantages of the present invention will become apparent from the ensuing description which is given by way of example only. <br><br> 5 Disclosure of Invention <br><br> According to one aspect of the present invention there is provided a game for a number of players comprising: <br><br> a playing surface which contains a plurality of defined spaces arrayed in two 10 dimensions within a framework; <br><br> playing pieces for placement on a playing surface, each playing piece having an upper an a lower surface, both the upper and the lower surface including a representation of one letter of an alphabet character set; wherein said pieces are 15 placed in accordance with the following rules and objects. <br><br> Rules <br><br> The object of the game is to build a "bridge" of tiles from one side of the board to another 2 0 side, before the opponent or other players complete their bridge from one side to another side, each player taking a single turn in sequence. <br><br> Alternatively, the game is played in accordance with a rule in which each player's starting side and finishing side may be determined before beginning play. If so desired, it may be <br><br> 3 <br><br> required that at least one tile be placed adjacent a yet further side of the board before tiles reaching the finishing side is achieved. <br><br> A player's first placed word must touch the side defined as that player's starting side. Each 5 subsequent word forming a section of the "bridge" must be a complete word made from a single player's tiles, played in a single turn, incorporating one tile played during a previous turn. <br><br> Preferably, that playing surface is an array of 15 by 15 spaces per side. <br><br> 10 <br><br> Preferably, the area of each tile is equal or slightly less than the spaces defined upon the playing surface. Preferably both the upper and lower surface of the tile have the same alphabetical representation. Preferably the upper and lower surface of the tile are visually distinct from each other. Preferably there are a number of 'blank' tiles with no representation 15 on either the upper or lower surface. <br><br> Preferably, the tiles may be manufactured of material from the group: paper, cardboard, plastic, and a combination of these. <br><br> 2 0 Optionally, each player will choose individual tiles at random from a common pool of tiles. Preferably, the player will be unable to view the alphabet character of the tiles as the tiles are chosen. <br><br> Preferably, each tile will have the same alphabet character on the upper surface and the lower <br><br> 4 <br><br> surface. Preferably, the colour and/or case and/or font of the upper and the lower surfaces will differ, to aid players to visually distinguish their own played pieces from another player's played pieces. <br><br> A further aspect of the present invention is the provision of the above described board game wherein the alphabet character set is are selected from the group: English, Latin, Cyrillic, Greek, Arabic, Hebrew, Armenian or Georgian. <br><br> 10 Brief Description of Drawings <br><br> Further aspects of the present invention will become apparent from the following description which is given by way of example only and with reference to the accompanying drawings in which: <br><br> is a playing piece showing one surface and a second surface; <br><br> shows a two player game with one completed bridge; and shows a completed bridge from one side of the playing surface to the other. <br><br> Referring to Figures 2-3, a square board 2 is there shown. The board 2 has playing spaces 20 3 defined in a matrix of fifteen squares by fifteen squares. It will be appreciated that the orientation of the individual tiles will be appropriate to the players. <br><br> Best Mode for Carrying Out the Invention The rules of the game include the following: <br><br> 5 <br><br> 15 Figure 1 Figure 2 Figure 3 <br><br> The players determine the starting player, either by chance or by arrangement and selection. <br><br> The players take turns sequentially. Each player starts by removing from the common pool 5 of playing pieces a set of tiles 4. The tiles 4 (Fig. 1) are stored in such a way as to ensure that all players may remove tiles 4 as necessary, but no player may view the tiles 4 before the tiles 4 are removed from the common pool. The number of tiles 4 per player may be determined before play commences. <br><br> 10 The first player (north) places tiles 4 upon the board 2 using as few or as many tiles 4 as is desired. Said tiles 4 must combine to spell a legitimate word 5 in a language predetermined before play commenced. <br><br> The tiles 4 combining to make the word 5 may be placed vertically or horizontally. At least 15 one of the tiles 4 placed upon the board 2 must lie adjacent the first player's own side of the board. <br><br> The first player then replaces the number of used tiles 4 by choosing the equivalent number of tiles 4 from the common pool of tiles 4. <br><br> 20 <br><br> Play then passes to the next or second player (south). <br><br> Each player takes a turn to make a word 5 out of the tiles 4 pieces in his set. Each player's first word 5 must start from that player's side of the board and may be placed either vertically <br><br> 6 <br><br> or horizontally. When play returns to the first player, the player then uses further tiles 4 to form a second word 5b, which word 5b must incorporate any one tile 4 from any previous play by that same player only. <br><br> 5 Play continues until one player completes a bridge from one side of the board 2 to another side. <br><br> The degree of difficulty for this game may be lowered by allowing the borrowing of another player's previously placed tile 4 as a component of the present player's word 5. Optionally, the tile 4 borrowed by another player must be a vowel. <br><br> A player may block another player's continuation of its 'bridge' by placing a word 5 in such a way as to ensure the other player will not be able to build a further word using their previously played tiles 4. <br><br> Referring to Figures 2 and 3, a completed game is there shown. The north player has completed a bridge from the north side to the south side. The south player has not completed a bridge. <br><br> 2 0 The playing pieces may be of any appropriate material for retaining colour, impressions or the ability to be visually distinctive. The board may be of any appropriate material (if non electronic). The playing surface may be permanently printed or impressed thereon. While the preferred embodiment of the board 2 of the present invention has been shown using two players, north and south, it will be appreciated that up to four players may play at one time. <br><br> 7 <br><br> It will be appreciated that the size of the playing board and the number of squares upon the playing board may differ. It will also be appreciated that the board may be portable. Further, it will be appreciated that the orientation of the individual tiles will be appropriate to the 5 players. <br><br> Also, it will be appreciated that the rules regarding the number of playing pieces chosen initially may be varied before each game or decided on before play commences. It will also be appreciated that by the suitable arrangement of such rules, the same set of board 2 and 10 tiles 4 can be used for a game for young children as an aid in learning to spell or for a player of any age with any degree of skill. <br><br> In a second preferred embodiment the board 2 and playing tiles 4 are all represented on a visual display unit (not shown) and the rules and operation of the game embodied on a 15 computer program. The game may be played electronically with the placement of tiles 4 being controlled by a keyboard, mouse, joystick or other means of instructing the operation of a computer or electronic device. The computer program may also be embodied in a micro controller for a games machine, which may not necessarily be viewed as a computer or a computer controlled device. <br><br> 20 <br><br> It will also be appreciated that the game may be played electronically as described above, with the players being remote from each other. For example, the game may be played across the internet or any other network of electronic machinery with the appropriate equipment at the site of each player. <br><br> It will also be appreciated that with appropriate programming in the second embodiment, and appropriate modification or addition to the rules for the first embodiment, that the game may be played by one player only, playing "against the computer" or with pre-set rules determining the play by one or more imaginary players. <br><br> Aspects of the present invention have been described by way of example only and it should be appreciated that modifications and additions may be made thereto without departing from the scope thereof. <br><br></p> </div>

Claims (8)

<div class="application article clearfix printTableText" id="claims"> <p lang="en"> «<br><br> 50 87 BO<br><br>
1. A board game for at least two players including:<br><br> a playing surface which is a geometrically regular array of defined square spaces;<br><br> playing pieces for placement on the playing surface, each playing piece including a representation of one letter of an alphabet character set on at least one surface; wherein each player chooses a plurality of playing pieces from a common pool of playing pieces;<br><br> a first player is determined;<br><br> the sides of the array across which a bridge must be formed are determined for each player wherein the sides are located adjacent or as close to adjacent the side of the playing surface;<br><br> the first player places some or all of their playing pieces upon a space or spaces on the playing surface to form a word in a language determined before play commences;<br><br> each subsequent player in turn places playing pieces upon the playing surface to form a word; and play continues until one player forms a bridge of playing pieces in which each piece, except the first and last pieces, is adjacent at least two pieces, and the first and last pieces are adjacent one piece;<br><br> and wherein each subsequent word added to the playing surface to form a section of a bridge includes:<br><br> a player's own playing pieces;.<br><br> a player's own playing pieces, and one playing piece of another player; wherein the other player's playing piece is either a consonant or a vowel, as determined by the<br><br> Intellectual Property Cffico of NZ<br><br> 20 MAY 2003<br><br> ,508780<br><br> Intellectual Property C;ricc of NZ<br><br> , , f f . |W ~ . 2 0 MAY 2003<br><br> players before commencement of play^ v received<br><br>
2. A board game as claimed in claim 1 wherein playing pieces are played upon the playing surface in a manner selected from: diagonally; vertically; horizontally; and a 5 combination thereof.<br><br>
3. A board game as claimed in claim 1 or claim 2 wherein at least one of the first played pieces of each player is place adjacent a player's determined side of the playing array.<br><br>
4. A board game as claimed in any preceding claim wherein the playing piece has an upper and lower surface on which letter representations are visually distinct.<br><br>
5. A board game as claimed in any preceding claim wherein the alphabet<br><br> 15 character set is selected from the group consisting of: English; Latin; Cyrillic; Greek; Arabic; Hebrew; Armenian; Georgian; and combinations thereof.<br><br>
6. A board game as claimed in any preceding claim wherein the playing pieces are manufactured of material selected from the group consisting of: wood, paper,<br><br> 20 cardboard, plastic, and a combination of these.<br><br>
7. A board game for one or more players as claimed in any preceding claim wherein the rules of play are embodied in at least one computer program, the playing<br><br> ^*0' //<br><br> 50 87 B 0<br><br> surface being displayed on at least one visual display unit, and the placement of the playing pieces is conducted by means selected from the group consisting of: keyboard; mouse; other computer control devices; and combinations thereof.<br><br>
8. A board game substantially as hereinbefore described and with reference to any one of Figures 1 to 3 of the drawings.<br><br> ANDREW CARSON DUNN by his authorised agents JAMES &amp; WELLS per:<br><br> Property<br><br> °iV&lt;CQ of 7<br><br> 20 MAY 2m RECEIVED<br><br> u<br><br> </p> </div>
NZ508780A 2000-12-11 2000-12-11 Combination of scrabble and chinese checkers word construction board game NZ508780A (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
NZ508780A NZ508780A (en) 2000-12-11 2000-12-11 Combination of scrabble and chinese checkers word construction board game
AU2002216483A AU2002216483A1 (en) 2000-12-11 2001-12-05 Board game
PCT/NZ2001/000269 WO2002047777A1 (en) 2000-12-11 2001-12-05 Board game
US10/450,037 US20040051246A1 (en) 2000-12-11 2001-12-11 Board game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
NZ508780A NZ508780A (en) 2000-12-11 2000-12-11 Combination of scrabble and chinese checkers word construction board game

Publications (1)

Publication Number Publication Date
NZ508780A true NZ508780A (en) 2003-07-25

Family

ID=19928271

Family Applications (1)

Application Number Title Priority Date Filing Date
NZ508780A NZ508780A (en) 2000-12-11 2000-12-11 Combination of scrabble and chinese checkers word construction board game

Country Status (4)

Country Link
US (1) US20040051246A1 (en)
AU (1) AU2002216483A1 (en)
NZ (1) NZ508780A (en)
WO (1) WO2002047777A1 (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7118110B2 (en) * 2003-02-26 2006-10-10 Patrick Michael Kowalczyk Method and apparatus for orthography board game
CA2678508A1 (en) * 2007-02-17 2008-08-21 Bradley University Universal learning system
WO2010021991A2 (en) * 2008-08-17 2010-02-25 Mattel, Inc. Electronic game
US20110248446A1 (en) * 2010-04-13 2011-10-13 Tajinder Brar Word tree built on consonant nodes
US20130140771A1 (en) * 2011-11-17 2013-06-06 Word Winder, Inc. System and Methods for Generating a Game Board and Playing Games Therewith
US20140106835A1 (en) * 2012-10-16 2014-04-17 Small Games Co. Electronic Network, Multi-Player Crosswords Game, And Method
US9895601B1 (en) 2015-03-24 2018-02-20 Michael Wilk Word game and method of play
US20180154249A1 (en) * 2016-12-02 2018-06-07 Dennis Wik Crossword and Anagram Game and Method of Playing Such a Game
USD936743S1 (en) * 2020-10-26 2021-11-23 2Skills Llc Math game

Family Cites Families (9)

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Publication number Priority date Publication date Assignee Title
US3413004A (en) * 1966-02-03 1968-11-26 James A. Smith Game apparatus comprising cards having columns of letters thereon and markers for placement on said letters
GB1115042A (en) * 1966-05-18 1968-05-22 Ernest Charles Green Games and teaching apparatus
GB2093707B (en) * 1981-02-26 1985-06-19 White Peter Holroyd Word game
AU8257987A (en) * 1986-12-11 1988-06-16 Gardner, Ashleigh Tile game
US5139271A (en) * 1989-03-17 1992-08-18 Jacques R. Bez Board game
AU5337390A (en) * 1989-03-17 1990-10-22 Jacques R. Bez A word forming board game
US5058896A (en) * 1990-06-05 1991-10-22 Bez Jacques R Board game
US5324040A (en) * 1990-08-10 1994-06-28 Panda Rajenda D Method of playing a board game by forming a sequence of words from start to finish
US5395118A (en) * 1994-05-10 1995-03-07 Barrett; Robert E. Crossword game board apparatus

Also Published As

Publication number Publication date
WO2002047777A1 (en) 2002-06-20
AU2002216483A1 (en) 2002-06-24
US20040051246A1 (en) 2004-03-18

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Effective date: 20140909

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